Parametric Design Portfolio

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WAVE FACADE SKIN CURVE ATTRACTOR GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/_Z0i6KJm6c4

THIS PROJECT IS ABOUT DEVELOPING A WAVE LIKE FIN FACADE FOR A BUILID ING, ALLOWING TO CREATE AND CONTROL THE OPENINGS WHEREVER DESIRED.THE STEPS INVOLVED ARE:

1) CREATING A RECTANGLE 2) DIVISION OF SURFACE 3) DIVISION OF CURVES 4) INTRODUCTION OF ATTRACTOR CURVE 5) OBTAINING THE DISTANCES

4) MANIPULATING THE POINTS ON THE VERTICAL LINES 5) INTERPOLATING THE NEW POINTS

6) EXTRUSION OF VERTICAL LINES

THE MAIN AIM OF THE PROJECT WAS TO GENERATE AN ORGANIC FACADE AND ALSO ALLOW A POSSIBILITY OF TRASNPERANCY WHICH LED TO THE TWISTING OF WAVES WHEREVER REQUIRED.

WAVE FACADE SKIN
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HEXAGONAL SKIN FACADE

VECTOR 2 POINT GRASSHOPPER,LUMION 2022

HEXAGONAL SKIN FACADE

VECTOR 2 POINT GRASSHOPPER,LUMION 2022

TUTORIAL LINK:

https://youtu.be/8tR6oIOf9L4

THIS PROJECT IS BASED ON THE HEXAGONAL SKIN CREATED IN GRASSHOPPER USING VECTOR 2PT COMPONENT.THE STEPS INVOLVED ARE:

1) CREATING AN ORGANIC BUILDING SURFACE

2) MAPPING THE HEXAGONAL SKIN ON TO THE SURFACE

3) OBTAINING THE AREA OF THE CELLS

4) INTRODUCTION OF ATTRACTOR POINT

5) OBTAINING THE DISTANCES

4) MANIPULATING THE OFFSET DISTANCE USING VECTOR2PT

5) OFFSETING THE SURFACE

6) GIVING THICKNESS TO THE SURFACE.

THE STUDY OF THIS PROJECT WAS TO EXPLORE THE COMPONENT OF VECTOR 2PT AND ITS ABILITY TO BRING OUT A PATTERN THAT SEEMS DIFFERENT AT EVERY ANGLE. IT HELPS ACHEIVE A SEAMLESS PATTERN OF HEXAGON CELLS ALL OVER THE ORGANIC SURFACE.

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FLOATING BRICK FACADE CURVE ATTRACTOR GRASSHOPPER,LUMION 2022

TUTORIAL LINK;

https://youtu.be/1KK6XaJ81ls

THIS PROJECT IS ABOUT DEVELOPING A PARAMETRIC SKIN FOR A RESIDEN TIAL BUILDING. A PIPE HOLDING BRICKS IN A PATTERENED MANNER.THIS CAN BE ACHEIVED BY ROTATING THE CURVES IN A ALGORITHMIC MANNER.THE STEPS INVOLVED ARE:

1) CREATING A RECTANGLE

2) DIVISION OF SURFACE

3) DIVISION OF CURVES

4) INTRODUCTION OF ATTRACTOR CURVE

5) OBTAINING THE DISTANCES

4) ASSIGNING THE SQUARES TO THE POINTS

5) MANIPULATION OF THE ROTATION OF EACH SQUARE

6) CREATING A BOOLEAN PATTERN

7) CREATING LINEAR PIPES TO HOLD THE PIPES.

THE IDEA OF SCREENING THE FRONT FACADE LOOKING OVER THE GARDEN WAS TO COUNTER THE HARSH SUNLIGHT. TO ALSO AVOID THE IDEA OF MAKING THE WALL OPAQUE, THE CONCPET OF IT PARTIALLY OPEN WOULD MINIMIZE THE HEAT GAIN.

FLOATING BRICK FACADE
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VOID INTERSECTIONS

VOID INTERSECTIONS

BREP INTERSECTION GRASSHOPPER,BLENDER 2022

TUORIAL LINK:

https://youtu.be/b51kv6v1uHw

THIS PROJECT IS ABOUT EXPLORING THE SOLID INTERSECTION AND SOLID UNION COMPONENT IN GRASSHOPPER .THE STEPS INVOLVED ARE:

1) CREATING A RECTANGLE ADN EXTUSION 2) POPULATE 3D GEOMETRY 3) ASSIGN SPHERES OF DIFFERENT SIZES. 4) SOLID UNION OF CONNECTING SPHERES 5) SLICING OF THE SPHERES WITH THE CUBOID ABOVE 4) SOLID INTERSECTION COMPONENT 5) SLICED SPHERES.

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RIBBON STRUCTURE

METABALL GRASSHOPPER,BLENDER 2022

RIBBON STRUCTURE

TUTORIAL LINK:

https://youtu.be/6KNB0YqWEGg

THIS PROJECT IS ABOUT DEVELOPING A RIBBON LIKE STRUCTURE USING ME TABALL IN GRASSHOPPER. THE APPLICATIONS ARE ENDLESSC CAN BE USED IN CEILING DESIGN, FLOORNG PATTERN OR EVEN A PAVILLION .THE STEPS IN VOLVED ARE:

1) CREATING A RECTANGLE AND EXTRUDING IT

2) OBTAINING THE 3D POINTS USING 3D POPULATE COMPONENT.

3) PLUGGING THE META BALL COMPONENT

4) MAKING THE CURVES MORE DEFINED USING NURBS CURVE

5) EXTRUTION OF THE NURBS CURVE

4) SLICING OF THE TOP SURFACE USING AN INCLINED PLANE

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GRID MANIPULATION

GRID MANIPULATION

PICK AND CHOOSE GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/tSxzJDF3xNg

THIS PROJECT IS ABOUT MANIPULATING CURVES FROM A GRID.THE STEPS IN VOLVED ARE:

1) CREATING A RECTANGLAR GRID AND USING FLIP MATRIX 2) MERGING TWO SETS OF GRID 3) INTRODUCING THE CONDITIONAL STATEMENT “SMALLER THAN” 4) USING PICK AND CHOSE COMPONENT , MANIPULATED THE POINTS 5) POLYLINE THE NEW POINTS 4) PIPE THE NEW LINES

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THE RUBIK’S CUBE

CROSS

CROSS REFERENCE GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/1KK6XaJ81ls

THIS PROJECT IS ABOUT WORKING ON A CUBE AND MODIFYING IT. THE STEPS INVOLVED ARE:

1) SERIES OF POINTS USING SERIES COMPONENT IN ALL DIRECTIONS 2) OBTAINING INDIVIDUAL CUBES USING CENTER BOX 3) SCALE EACH CUBE USING REMAP COMPONENT 4) INTRODUCTION OF ATTRACTOR CURVE 5) LOFT OF THE TWO CURVES 4) PIPE THE EDGES OF ALL THE BOXES 5) MICRO CUBES WITHIN A CUBE

THE RUBIK’S CUBE
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THE KITES PAVILLION

POINT DEFORM GRASSHOPPER,BLENDER 2022

THE KITES PAVILLION

POINT DEFORM GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/WV53QfeS62c

THIS PROJECT IS ABOUT OBTAINING SET OF UNDULATED SURFACES USING POINT DEFORM COMPONENT.THE STEPS INVOLVED ARE:

1) CREATING A RECTANGLE 2) DIVISION OF SURFACE 3) SCALING EACH SURFACE 4) DEFORMATION OF POINT USING POINT DEFORM COMPONENT. 5) REMAPING THE POINTS VERTICALLY 4) SURFACE FROM POINTS

5) CONNECTING THE POINTS TO THE BASE SURFACE 6) PIPE THE NEW LINES.

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STAGGERED BALCONIES

STAGGERED BALCONIES

RANDOM REDUCE GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/CXtvZGArWN4

THIS PROJECT IS ABOUT DEVELOPING A STAGGERED PATTERN OF BALCONIES FOR AN HOUSING DEVELOPMENT.THE STEPS INVOLVED ARE: 1) INPUT SURFACE FROM RHINO 2) QUAD PANELS TO SURFACE

CULL PANELS USING CURVE ATTRACTOR

RANDOM SELECTION OF SURFACES 5) DEVELOPING THE BALCONIES FOR THESE SURFACES 4) PIPING THE EDGES

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3)
4)

THE ORGANIC PAVILLION

THE ORGANIC PAVILLION

TUTORIAL LINK:

https://youtu.be/_vd8v4GC2o4

THIS PROJECT IS ABOUT MAKING AN ORGANIC FORM THAT CAN BE USED AS AN INSTALLATION IN ANY NATURE BASED AREA AS THE FORM RESEMBLES THE FLEX IBLE VARIATIONS OF NATURE .THE STEPS INVOLVED ARE:

1) CREATING AN ARC IN XY PLANE

2) DIVISION OF ARC 3) ARC TO THE POINTS IN YZ PLANE USIN PERP FRAMES

4) LOFT THE ARCS

5) DEFINING THE LOFTED SURFACE AS A PLANAR SURFACE

4) INTRODUCTION OF THE TWO SETS OF CURVES

5) TRIMMING THE PLANE SURFACE MAKING IT MORE ORGANIC

6) MAPPING THE SURFACE TO THE ORIGINAL LOFTED SURFACE

7) GIVING THICKNESS TO THE NEW MAPPED SURFACE

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THE SINE CURVE

THE SINE CURVE

TUTORIAL LINK:

https://youtu.be/9VBRSyUNDJc

THIS PROJECT IS ABOUT DEVELOPING A SURFACE USING TWO SINE CURVES OF DIFF GRAPHS.THE STEPS INVOLVED ARE: 1) CREATING TWO SETS FO SINE CURVES 2) DIVISION OF CURVES 3) MANIPULATION OF HEIGHTS OF POINTS USING GRAPHMAPPER 4) INTERPOLATING THE CURVES 5) LOFT THE CURVES 4) DIVIDING THE SURFACE 5) INTRODUCTION OF THE PIPES AS STRUCTURAL MEMBERS

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THE CUBOID STACK
2022
VORONOI GRASSHOPPER,BLENDER

TUTORIAL LINK:

https://youtu.be/EtV0BOBu44E

THIS PROJECT IS ABOUT DEVELOPING STACK OF CUBOIDS THAT CAN BE MODI FIED AND CHANGED ACCORDING TO THE DESIRED AND RATIONAL ORIENTATION.THE STEPS INVOLVED ARE: 1) CONSTRUCT POINT AND MOVE TO 4 LOCATIONS 2) CREATE A RECTANGLE AT EACH POINT 3) ROTATE THE RECTANGLES USING REMAP COMPONENT 4) EXTRUSION OF RECTANGLES 5) SELECTING THE PLANES TO HAVE SKINS 4) SURFACE MORPHING THE VORONOI SKINS ON THESE PLANES

THE CUBOID
STACK
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THE WHIRLPOOL PAVILLION

FEILD LINES GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/QEzgktLDohk

THIS PROJECT IS ABOUT DEVELOPING A PAVILLION USING FEILD LINE COMPO NENTS .THE STEPS INVOLVED ARE:

1) CREATING TWO CURVES OF DIFFERENT RADII 2) GENERATING FIELD LINES TO THE POINTS ON THE CURVES 3) MERGING THE FEILDS 4) OBTAINING THE NEW CURVES 5) MOVING THE CURVES VERTICALLY 4) LOFTING THE SURFACES

THE WHIRLPOOL PAVILLION
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RANDOM REDUCE GRASSHOPPER,BLENDER 2022

THE WIREFRAME

RANDOM REDUCE GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/FfpmsPJnlOs

THIS PROJECT IS ABOUT WORKING ON A CUBE AND MODIFYING IT. THE STEPS INVOLVED ARE:

1) SERIES OF POINTS USING SERIES COMPONENT IN ALL DIRECTIONS

2) OBTAINING INDIVIDUAL CUBES USING CENTER BOX

3) CULLING MULTIPLE CUBES USING ATTRACTOR CURVE.

4) PIPE THE EDGES OF ALL THE BOXES

5) PIPE THE WIREFRAME OF THE BOX ARRAY GRID.

THE WIREFRAME
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VORONOI

RANDOM REDUCE GRASSHOPPER,BLENDER 2022

3D

RANDOM REDUCE GRASSHOPPER,BLENDER 2022

TUTORIAL LINK:

https://youtu.be/1QSAGjyosUs

THIS PROJECT IS ABOUT EXPLORING 3D VORONOI COMPONENT AND ITS APPLICA TIONS IN A SETTLEMENT LAYOUT .THE STEPS INVOLVED ARE:

1) CREATING A RECTANGLE 2) EXTRUSION OF THE RECTANGLE 3) POPULATION OF POITNS 4) INTRODUCTION OF 3D VORONI COMPONENT 5) RANDOM SELECTION OF THE VORONOI 4) SPLIT LIST OF THE VORONOI IN TWO COLORS 6) CULLING THE RANDOM SELECTED SURFACES FOR OPENINGS\ 7) PIPE THE EDGES OF THE GEOMETRY

3D VORONOI
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HEXAGONAL SHELL

HEXAGONAL SHELL

TUTORIAL LINK:

https://youtu.be/t0I7LWFsoXc

THIS PROJECT IS ABOUT DEVELOPING A HEXAGONAL CELL PATTERN AND TRANS FORMING IT.THE STEPS INVOLVED ARE:

1) INPUT SURFACE FROM RHINO

2) MAPPING THE SKIN TO THE SURFACE

3) OBTAINING THE CENTER POINTS OF EACH CELL

4) OFFSETING THE CELL USING REMAP COMPONENT.

5) EXTRUDING THE CELL USING REMAP COMPONENT.

4) LOFTING THE SURFACES

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THE FABRIC KANGAROO
2022
GRASSHOPPER,BLENDER

TUTORIAL LINK:

https://youtu.be/8bELDtc8z0w

THIS PROJECT IS ABOUT DEVELOPING A TENSILE STRUCTURE USING KANGAROO SIMULATION.THE STEPS INVOLVED ARE:

1) CREATING A BOX USING BOX2PT

2) POPULATION OF POINTS

3) DELUANAY MESH OF THOSE POINTS 4) MESH TO POLYSURFACES

5) OBTAINING THE ANCHOR POINTS

6) INTRODUCTION OF BOUNCY SOLVER TO EACH SURFACE.

7) PIPING THE EDGES.

THE FABRIC
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THE DOUBLE SKIN

THE DOUBLE SKIN

TUTORIAL LINK:

https://youtu.be/Nvm3QBWCcP4

THIS PROJECT IS ABOUT MAKING A DOUBLE SKIN FACADE FOR A HIGH RISE TOWER.THE STEPS INVOLVED ARE:

1) CREATING AN ELLIPSE 2) MOVING THE ELLIPSE USING RANGE COMPONENT 3) OFFSETING THE LOFTED SURFACE 4) OBTAINGN 2D SURFACES OF THE LOFTED SURFACE 5) MAPPING VORONOI SURFACES ON BOTH THE SKINS

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