Title: Global Virtual Reality Market in Healthcare Sector to Grow at a CAGR of 19.37% by 2019, Global Market Size, Technology Review, Cost Analysis Report Short Summary Global Virtual Reality Market in Healthcare Sector 2015-2019 Size and Share Published in 2015-11-25 Available for US$ 2500 at Researchmoz.us Description Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises. A virtual reality system can be classified into the following: Non-immersive virtual reality system Semi-immersive virtual reality system Immersive virtual reality system Technavio's analysts forecast the global virtual reality market in healthcare to grow at a CAGR of 19.37% over the period 2014-2019.
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Covered in this report Technavio's report, Global Virtual Reality Market in Healthcare 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global virtual reality market in healthcare and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.Key regions Americas APAC EMEAKey vendors DeepStream VR EON Reality Virtalis VirtaMed Vuzix
WorldVizOther prominent vendors ALife Studios Hologic Laster Technologies Mimic Technologies VisciraKey market driver Shortage of healthcare professionals For a full, detailed list, view our reportKey market challenge Hardware and software issues For a full, detailed list, view our reportKey market trend Mergers and acquisitions For a full, detailed list, view our reportKey questions answered in this report What will the market size be in 2019 and what will the growth rate be What are the key market trends What is driving this market What are the challenges to market growth Who are the key vendors in this market space What are the market opportunities and threats faced by the key vendors What are the strengths and weaknesses of the key vendors
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Table of Content PART 01: Executive summary Highlights PART 02: Scope of the report Market overview Market coverage Market size calculation Application segmentation Geographical segmentation
Vendor segmentation Common currency conversion rates PART 03: Market research methodology Research methodology Economic indicators PART 04: Introduction Key market highlights Virtual reality Components of VR system VR hardware VR software PART 05: Market landscape
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