Nickel and Time It McKenna Bagwell, Brandon Burton, Raquel Dottle, Connor Smith
Stage 1
Sad, sad beginnings...
Stage 1.5 ● Completed our mock-up ● Redesigned original ideas for usability purposes ● Made more specific tasks for our GOMS testing
Stage 2 â—? Changed to-do list icon â—? Added words underneath icons
Stage 2.5 ● Added lock-in screen ● Improved skeuomorphism ● Switched from confirmation screen to lock in ● https://www.flinto.com/p/ 592453e3
GOMS Further Specified Goals 1. 2. 3.
Show an expense of $20 at the ATM in the budget Check off “HCI Reading” in homework to-do list View and save the tip titled “How to Save”
Users seemed to have a smaller learning curve, minimizing time greatly from last test. Task 1: expect 2.95
Task 2: expect 2.55
Task 3: expect 5.65
User 1
6.66 seconds
5.54 seconds
6.69 seconds
User 2
15.81 seconds
6.6 seconds
9.73 seconds
Final Product https://www.flinto.com/p/ce299453
Final modifications â—? â—?
Made it more obvious what is or is not clickable Homogenized color scheme
HCI Principles ● ● ● ● ●
Increased Discoverability Satisfactory Visceral Response Improved skeuomorphism Stage Lock-In Maintains roughly 30% whitespace throughout the app