The Roblox Post More Professional.
OUR NEW MAGAZINE In this exclusive first ever issue of The Roblox Post, find out what makes our team and how we came to be. Our first edition features exclusive interviews with each author and multiple subjects of popular interest.
Mineshaft Minigames
Meet Our Team We all interviewed each-other. Here are our responses.
Hersheyo - Chief Editor Q: How long have you been on Roblox? A: This year marks my 10th year playing on Roblox! Q: When did you start building for Roblox? A: I started building pretty much right after I joined. My brother and I played around with studio and eventually became very familiar with it. Q. What was the first thing you made on Roblox? A: The first game I made was an 'obby' with my brother. We built it together. It was an intricate game at the time. Today nobody would play it! Q. If you were to rebuild what you first built, what would you change? A: This is a tough question because it's hard to remember something from ten years ago. I guess I would change how much we advertised it. I would have liked to show a lot more people because that meant a lot to me at the time. Q: How do you get ideas for builds? A: I often go a long time without building something and suddenly a creative idea comes to me. I also have brainstorming sessions with my friends. Of course, I mess around in studio all the time. Messing around can be really inspiring to yourself! Q: What advice do you have for those who want to start creating games for Roblox? A: Don't be afraid to use free models. This is the same for scripters - take apart a free model and learn how it was built. Then, try to rebuild it by yourself using the model for reference. It might take a while, but good builders and scripters are becoming hard to find. If your dream is to make a front page game, follow your dream! Don't feel bad for yourself or insult your own builds. Try to stay with projects for as long as you can - I've found that the longer you work on something the more you want to come back to it!
JetUpNY - Senior Writer Q) When and why did you start to create Roblox games? A) My nephew iDemonized saw me working on a website one day and he asked me to help him make games because he thought I had the skills. I agreed to help him (not knowing what I was getting myself into). I got a Roblox account in February 2016 but didn't start developing in Studio until May 2016. Q) What is your most successful game/project? A) My most successful project is an underdeveloped Ghost Town map that got 120 visits in a day when I accidentally left it unlocked. (laughing) I honestly don't have any successful games or projects yet but I'm working on being a more knowledgeable and better developer. Q) What is your role as a team member and how are you able to fulfill it to the best degree? A) My role as a team member is to support the team and be the best team member I can be. Q) What would you say is your greatest strength and weakness as a developer? A) My greatest strength and my greatest weakness are one in the same! Leadership! There are days when I'm a great leader and there are days when I'm not. Understanding that life has its ups and downs is key; I can't get too pumped as a leader or allow myself to get too low when things aren't going as planned. Balance is everything! Also, I guess my greatest weakness is not knowing everything but my greatest strength is not being afraid to try anything. Never give up! Q) How well do you and your teammates communicate/ work together? A) I believe the team communicates clearly and honestly while working well together. I'm proud of our team's individual accomplishments and I look forward to working with my teammates for years to come.
SSSpencer413 - Writer Q: How long have you been playing Roblox? Whatever 2/15/18 - 1/27/2016 is. (It's about 2 years if you're wondering) Q: How long have you been developing games and programming on Roblox? A: About 4 days after I joined. Q: What is your opinion on LUA? A: First off, I'm pretty sure it's Lua. It doesn't stand for anything. - Ok, I just checked and according to Wikipedia, it's not an acronym. Anyway, it's a great programming language for beginners. It isn't any record holder, but it's close to Python - the language I consider the "universal language". (JS is the language of the web to me in case you were wondering what I thought about that ;)) I think it's a nice start for a kid's programming career. Q: What is your opinion on ROBLOX? A: Once again - I'm pretty sure it's Roblox and it's not an acronym. Actually, I think the o once had an accent on it... Anyway, the company has a lot of issues. I constantly have the feeling that it was once a Utopia of some sort, but now it's just rubble that people are trying to rebuild. I came here knowing the outside world looked down on Roblox. I knew it would be bad. In the two short years I've been here, I've managed to piece together a timeline. However, I think their intentions were pure. I love the idea of letting kids use real programming to make their own games and build their imagination. I think they have come a long way, but I missed the point in time of their top. Q: What is your favorite thing to program? A: I don't choose favorites for programming. I like to experiment with different ideas, concepts, and systems. I like to think, "How could I automate this?" If I had to choose my favorite thing to program, it would be my bot. It has taught me so many things about different programming languages. Q: What is your favorite item in the catalog? A: I'm torn between two options - Yellow Glowing Eyes and the Golden Cloak of Heroic Adventures! My favorite item that I own is the cloak. My favorite item that I want is the eyes. Not sure if you've noticed, but my avatar is yellow and gold based. Q: What are some other fun facts about you? A: I have two cats and one dog, and my family won Foster Family of the Year last year! Another fun fact is that I started out as a Minecrafter. "HOW DARE THOU FORSAKE US!?!?!??", I hear you yelling, but I have moved on. In my opinion, Microsoft ruined it. I am probably the only programmer who dislikes math...
SSSpencer413- Writer Special Bot Interview SSSpencer413, a writer in our magazine, has also created a widely used discord bot. Read this exclusive interview to find out more about his robot and how it came to be - along with some special features!
Q: What made you decide to create a discord bot? A: I use Discord a lot and decided it would be cool to make my own bot with my own custom features. Q: What language did you use and why is that the language that you used? A: I used JS to develop it because the first tutorial that popped up was for JS. Discord.js is the library I used. JS is also the only real dev language ;) Q: How many servers currently use your bot? A: As of now I just hit the 100 server milestone! Use the code 100Servers for 100 Cubes. Q: What are some features of your bot? A: My bot features some fun and silly commands, but I think my favorite section is the economy/PVP section. Each server has its own economy that they can set. If you want to make it so that people can buy services with Credits, you can do that! If PVP is enabled, players must keep their money safe from those who want to steal it! Q: What are some special features of your bot? A: One thing that differentiates my bot from others is that unlike others, my bot is 78% full access. Extra things do require a Patreon subscription, but that's because they go beyond a server. Another thing my bot has is live updates. When there's an event that's going on, the bot will post things in its channel. You will get codes and updates here. One last thing that makes my bot different is the simple setup feature. You can use one command and it will tell you how to set the bot up. If you choose, you can even have it set everything up for you!
Revistic - Junior Writer Q: How long have you been on Roblox? A: 7 years, over 30 accounts, and I also have 100k+ rap with all accounts combined. Q: How long have you been developing in that time, and when did you start? A: I started scripting 2 years ago but I haven't been serious until a month ago. Q: What is/was your biggest developing goal and have you gotten to it yet? A: I would love to get a game on the front page, but I haven't managed to do so yet. Q: What are some tips you could give to fellow developers? A: Don't waste time like I did. Get serious about developing immediately. Q: What are some fun facts about yourself? A: My IQ is in the 98th percentile, I know four programming languages, and I know how to edit videos.
ZakDarke - Writer Q: How long have you been on ROBLOX? A: I've been on ROBLOX for 7 years now. I started in 2011 and it's just been one long train ride since then. Q: Do you develop games, and if so, for how long have you? A: I don't really develop games per se, but I began scripting just about a month back. I'm nowhere near good at it, but it's a start. Q: What is your biggest goal in what you do? A: My biggest goal on ROBLOX would probably to become one of those really good scripters who is remembered for years after they go inactive on ROBLOX. Q: How would you describe yourself? A: I'd describe myself as a fat Indian kid with a love for computers, who tried his hands at programming, but half the time programming rejects him. I get bored pretty easily, but if I'm determined, I get really hard working. Q: What are some fun facts about yourself? A: I love Kingsman. I love the military community of ROBLOX and the intelligence one.
Cinglee - Junior Writer
Q: When did you start playing ROBLOX? I started playing Roblox around 2010, around the time 'obbys' and tycoons were at their peak. Q: When did you start developing, and how? I started to develop in 2014 with a game called FIGHT! although it was sucky and has no scripts, it's still my most sentimental game because it reminds me how much I improved over the years. Q: Have you ever helped anyone learn something, and has it had an effect? Yes and no. I haven't really taught anyone anything more, so I just gave them advice on how to build. I don't know if it had any effect because it was just something to do with measurements. Q: What's your biggest achievement in developing? My biggest accomplishment is spreading my name. Whether it's just in a small circle or not I'm proud I can even spread my name to even that extent. Q: What is something you would tell other developers that could benefit them? I would give them this advice, motivation anything that can help push them along to their best.
Jelly - Writer Q: When and why did you start to create games in Roblox? I started on ROBLOX a normal player and learned about ROBLOX Studio back in 2015. That is when I started building. I thought to myself "Hey, I should learn to code!" considering I had learned C++ Back in 2013-2014. This is when I started to really have fun! Q: What is your most successful game/project? I made an F3X Build game on my main account, JellyYn, which as of February 2018 has over 500 visits. My second most successful was an 'obby' in 2015 that got over 150 visits in just 1 month. It sadly broke and I stopped making it in 2016. It is no longer available to play. Q: What is your role as a team member and how are you able to be successful in that role? I make a living by building for friends, my team, and many others. I have spent those last 2 years learning about plugins and new ways to build. It has really helped me become the builder I am today. Q: What would you say is your greatest strength and weakness as a developer? My greatest strength in building would be guns. I make pretty detailed guns. My weakness is coding almost anything, especially since the FE update. It is almost impossible for me to script because I don't have the patience to learn about Filtering Enabled. Q: How well do you and your teammates communicate/ work together? In my opinion, I think we work very well together. Someone tells others to do this (or try to) and they will start working on this. This helps us get better at out weak spots in many areas. For example: I was told to make a truck cab (outside), and I have never made a car in my life. I started with trouble but eventually got it to look nice. Practicing things you aren't good at will help you improve.
Now that you've heard about all of our authors, we hope you feel closer to us. Our goal as a magazine company is to allow the reader to make connections with the writer. Interviewing all of our current staff team is our first step to bring you closer to us. Every time we hire a new team member, you can expect an exclusive interview with them.
We also have many behind-the-scenes members that we would like to personally thank. Without these special volunteers, much of the work in our company would not be finished. The next few pages feature editorials and articles about current events, Roblox history, and more.
Many of our editors and writers come from the Roblox game development group Edible Studios. They are currently working on multiple projects, one of which, Mineshaft Minigames, has recently hit beta. The studio has recently helped our magazine through more ways than we could have ever expected, and it is because of that that they are sponsoring this issue.
The Roblox Community (An Editorial) By Jelly The user-based platform Roblox is known for having user created games. Some of those games are very well made, and some not. Recently I went and looked at some games and what people are like in them. Take shooter games as an example. Lots of people go to play those to relax, or maybe to put some tension onto themselves so they can be challenged. From my experience, FPS Games on Roblox don’t have bad communities. Sure, they can be rough and sometimes a little mean, but lots of the time it is just some trolls and some nice and helpful players. To look at roleplaying communities was not my favorite. I joined Meepcity, one of Roblox’s most popular games, to see what it was like. At least nine out of ten lobbies I had joined were Spanish. Going into one I could understand, it was not good -- to say the least. It is a weird place, with some inappropriate things. Some people name their “Parties” things about finding girlfriends and boyfriends. This is not acceptable behavior for Roblox’s terms of service. The community is full of Online Daters and people who speak Portuguese and Spanish. I personally do not like this type of game. On the other hand, games like surf and bhop by Quaternions are some of my personal favorite Casual Games. It may not have the nicest community, but there are lots of nice players there. Some of the best surfers and bhoppers are the nicest players I have met. They are helpful and honest.
There isn’t much to say about these types of games except they can be toxic but fun, at the same time. So far, we have talked about Casual, FPS, and Roleplaying games. Now on to the worst one. It isn’t much of a category as it is just a game. Jailbreak. It has nice players, sure. Prisoners and Criminals help each other escape from the Prison, hence the game's name, “Jailbreak.” The worst of the players are the cops. They will boast about how they caught you doing nothing, and even if you were, they are gloating and being rude. The worst part is when they camp at the places to rob for money. It makes the game unplayable and boring. To say the least, some communities are good, some are bad. Some categories like FPS are beloved and popular. Others, like roleplay, have awkward and inappropriate communities that shouldn’t exist. I would love to see more communities growing like RPG, music, building, and adventure since lots of those types are not as popular. If I could ever change the community of any game it would definitely be Jailbreak by Badimo - AKA badcc and asimo3089. Roblox is a nice game and well made, but most of the players are as annoying as humanly possible. Don't get me wrong, I love the game. But sometimes, when things become unbearable, the game has taken a turn for the worst. -JellyDevelops
Jailbreak by Badimo
Rise of the Simulators (An Editorial) By Hersheyo You may have noticed that a new genre of game has been popping up around Roblox, and popping up fast. These new games call themselves "simulators" - games where the player supposedly simulates an object, lifestyle, or career. However, many games have taken themselves too far. Some games, such as "Rocket Simulator," have no real objectives and exist only to make a profit. Gamepasses and Developer Products in some of these games reach upwards of R$2000, or 40 US dollars. While some of these games provide short-lived fun, they are hard to enjoy and often disappear after a few weeks of popularity. The annoyance with these games is not that they fill the front page, but that they make money, and a lot of it, from little effort. The word "simulator" seems to draw in a large crowd, while some little-known developers are struggling, even with amazing games. While not all of these games are terrible, and some are even enjoyable, they hog the popularity that other developers could be getting. People are paying big money for ads, only to have them be ignored due to these games. While "The Rise of the Simulators" may be short-term, it may have lasting effects on smaller developers.
Thank you for reading this edition of the Roblox Post. Our next issue will feature more editorials and articles.