As bodies affect and are affected by their immediate context, whether digital or physical, representation is key in reflecting over the embedded issues within the built environment in relation to corporeality. Disruptive mechanisms that allow for the representation of non normative body should be created, as well as spaces that allow for glitching bodies to resist perfect functioning. The body should begin to express itself in resistance to standardised spatiality. What are the methods in which the cybergaze can refuse the pre-established biases and offer a neutral observation point for the female body through a critical engagement with both environments and bodies designed within digital softwares?
Raluca Moldoveanu 20/21 ADS8: Data Matter – The Gaming Edition