Final journal design workshop rebecca li 760650

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Des!gn Workshop

Rebecca Li


Introduction Week 1


Lecture Method for design:

“Designs are driven not by their knowledge but by their CURIOSITY” Facinately by natrual world =science Pulzzing about people and motivation = humanities People who want to change the world = deigners (about future)

Free think, discovering old and new Not only past knowledge but also future findings Curiosity = risk

Approaches:

Having to do with what you are trying to achieve

Resolving different problems might can invent methods: how to achieve what you want

Methods:

Having to do with tools you use to get there

Generating idea Visual brainstorm

Parti (Quick design)

Chance procedure

Osborn’s Evaluative Checklist

Synectics (analoy, allegory, metaphor)

Role play

Play with idea Camera-by-sea Interaction materic

Last semester I was exposed to grasshopper parametric design. It involved with extensive coding experimentation, driven by curiosity, and risk taking to produce desirable complex forms

Brain storm

Blank paper+timer

Exploration

Hierachical decompostition

Evaluating ideas Cause and effect

Morphological Analysis

Morphological Analysis De Bono’s Six Hats

Decision tree Checklist

Evaluation


Homework Top 3 House Case Choise:

1. Skene Catling De L Pena

The gradation of black to white folloing the inclination has caught my attention. It is the play with colour and form that is facinating. The gradient is seeminglu expressing the movement towards the sun or light that has a strong sensory connection with the topography and climatie of the site, like regionalism architecture.


2. Ring House Atelier UAE, M2 (Marwan Zgheib) Architects. 2014

The first impression of Ring House is its simplicity and minimalism. It reminds me of Mise Van Der Rha’s free plan and the Louis Sullivan’s famout quote: “less is more”. There is a clear visual temperature separation between internal and external environment . The contrast of warm orange light glowing though the glass with the coolness of concrete create a sense of security and privacy inside the house. Yet the isolation of the house is counteracted its interaction with pond and tree in the grassless garden.


3. Pole House, Great Ocean Road, Fairhaven,Frank Dioxon 1970-78

This house first caught my attention when I recently travelled on Greate Ocean Road. As I saw it from my car, there is a great sense of luxury and glamor. I was surprised to find that it was first designed by frank Dioxon in the 20th century. It was breathtaking to see how timeless designs can be. It was the risk of elevating the house up from the topography. A sense of going against the landscape. Doxion’s design reminds be of Frank Lolly Wright’s floating roof. The dominont black roof with exagerrated overhang with glass immediately under the roof line emphasised the floating sensation of the house above the ocean landscape.


Reflection: “Supporting Creative work”

What does creativity mean to me and how has it changed? Creativity has been something I am interested in, yet the hardest task for me to achieve. Selenistsch’s “Supporting creative work” has really pin pointed the techniques of activating creative minds. An architect can no possibly create somthing without clooecting examples and art work, even from another disipline. It reminds me of a saying by Salvador Dali: “Those who do not want to imitate anything, produce nothing”. For example, Atelier Tekuto’s Ring House, was derived from the aligance of jellerying. Creativity, therefore, might be how we can add to or iterate exisiting designs or object ranging from sculpture, landscapes, painting or even straws

Why did I choose design workshop?

During the last two years of design studio, I was often stressed with the level of detail and the question “why?”. I was afraid of the unkown. I choose design workshop with the aim of finding inspiration and techniques to open my mind and expose myself to curiosity. During the first week reading Alex Selenitsch’s words- “DO IT”- is a key to overcome my fear of being WRONG. Through choosing three of my favourite buildings, I have learnt that a succesful piece of work simple strategies that include: small shapes for detail, patterns and lines. This taught me that design can be simple, yet thoughtful.


Part A: Framing, Design, Idea generating

A1 A2 A3


Model of design thinking, framing and agena Week 2

Design Sprint Week 3-4

Communicating design idea Week 5


A1


Lecture

Sullivan: “Form follows function” Proactive: > Deliberate thinking >Heuristic thinking > Design Conjecture

Contextual knower

Independent thinker Can connect concent and apply to situation Evaluate skill and knowledge to situation Independent Knower

Critical thinking: > Reflect on reflection > Reflect in action > Knowing in action

Know knowledge is interpretational Aware of individual theories Search for argument and logic

Transitional Knower

Encourage to experiment and think outside the square Still want the “correct” answer from professors

Analytic thinking: > Thinking about design thinking > Thinking about design tactic > Thinking about task

Absolute Knower

Need absolute back and detail about requirements for assesment

How should my design respond to each issue

Diverging thinking > Object testing > Unusal ideas Converging thinking > Brainstorming > Similar ideas

Year 1 Year 2

Project breif >1st important issue >2nd important issue >3rd important issue


Proactive Thinking

Year 1 Year 2

Critical thinking

Analytic thinking

Looking back at my work from first year, I was an absolute thinker, looking for a right and wrong answer to my design. I could not sell my ideas effectively because I focused on specific result I wanted to acheive and didn’t give any room for iteration. As a result, my design thinking were shallow. I have been questioning myself: “ what is creative thinking?” It was much more a appearent to me now that creativity is about improving on an existing idea or design. This improvement can be the use of material, form or function on designs that are already exisiting. Designs can also be random repetitions of exisiting object or shape. This reminds me of Frank Lloy Wright’s Froebel Blocks preliminary learning as a child. By arranging repeating units of cubes in different sizes he was able to generate iterations of forms, showing flexible patterning. This was my approach in second year air studio. I used preating groups of squares to generate dynamic iterative patterns that digerves potential. My air studio tutor suggested that I should give these groups of cubes to other people and analysis the result. This was the begining of my analytical thinking


P l a y i n g with Idea


Tutorial

A well composed image contain a sense of space. It can be, proportion of land with the main object in space. In this frame of the video, I can understand the stretch and openess of the land. Although this is a stationary scene, as sense of continuity is induced by a rail of lift. However, if this is a photography the of scale of the scene will be more provocative if there is a human to contract with the height of the lifts This landscape is presented in dull colour with rought soil ground. It is communicating to the audiance that this is a rural and isolated place.

Balance of space Framing Scale Continuity communication 0

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In this first studio, I was introduced to the idea of filming and photography of architecture. This is another crititcal area I need to work on especially when I do renders of my model. The essential element of photo and film first came into mind ws composition. When I was rendering, I couldn’t grasp a “good” angle of the image because the compositionan proportion was imbalanced. The image also could not show the scale and size of the pavillion as it is lacking depth of feild

Balance of space Framing Scale Continuity communication 0

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Homework Alex Selenitsch_Drawing Together > A piece of art work contains conceptuals from Realtime, real space and real object. > Real time: pay attention to use of space through different times of the day and year

Real objects reminds me of Ai Weiwei’s abstruct flower produced from interlocking monocoloured classic wooden chairs I saw last year when I visited the NVG

> Real space: relationship with site tectonic, climate and landscape. An instaliation that suit particular space but not other spaces > Real objects: Rearrangement or reorganise an object for transformation into a different usage, maybe a repetive to form conceptual art

Zeisel_Observe Environmental Behaviour Zeiel’s Observe Environment Behaviour reminds me of a design for sleep pod around the theme of personal space in Digital Design Fabrication Studio. The form, material and colour is responsive to the nature of human behaviour. We had to consider the size of the pod and parts of the body that will be covered for maximum comfort.

Human behaviour > Draw away from stranger > social relationships > How close together will people be ancious and feel uncomfortable Empathy > What on efeels is casted onto another peron > Values on hold influence their observation


Cross_The Nature of Design Design problem > Design brief, criteria and goal Generation of design > Research, diagram, concept sketch, presidents Design Activities: > Use tool or machinen to achieve > Reflect on changes > Prototype complex structure Evolution of design > Form and material selection for sustainability >Ensure components fix together

After reading Cross’s Nature of Design, I reflect on my process of design from year 1 to year 2. It was difficult to come up with a cohesive design in year 1 due my lack of research. In year 2, I decided to do research prior diagrams and concept sketches. Yet I found it was most effective for me to complete a set of desin sketch and goals before I do research. View president at the beggining locks me with particular concept which limits iteration

Ted Talk- Amy Tan Where Does Creativity Hide Amy has really pin pointed that creativity comes from taking risks and deny assumptions. The challenge we take will lead us to new discovery and new perspect to a matter

> Randomly and there might not be a reason for everyting > Creativity might come from survival sense > Looking for a personal meaning > If trying too hard on one matter no discovery will appear


Idea Generation Synthesis

Framing design brief

knowledge + comprehension

Project needs Common problems

Application

Priorities

Reflection This week’s lecture and reading stimulated me to reflect on my design process and habits through out my two years of study. Gre’s lecture allowed me to rethink about the definition of design. It is not to create something entirely new, but to draw inspiration and development existing designs further. A small change such as shape, color, material or function is already an innovation. Thoughtful designs can be simple, but meaningful. In addition, “cazy nine” in the lecture is a proccess that I will take into my design process because this exercise allow my mind freely think about different function, user, time and form a design can be.


& evaluation Site Analysis: Layout- location, oppertunity, access & circulation, scial context Research- zooning, historical information, future plan User observation: > Alternate perspective > Interview pedestrian > Likes and dislikes Precedent: > Understand precidents > Successful and unsuccessful design > Evidence of design influence > Measure the design impact

Analysis

Trend map Forcast design base on user and site


A2


Lecture

“Design sprint: Aline produce with goals, product development and problem solving” Design A c t i o n

Design T h i n k i n g

Empathy

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What: Goal

See from other’s perspective

Why: Understand

Understand how clients feel

How: Experiment Research Discover Identify context

Allow maximum satisfaction

Creativity

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Opportunity

Explore possibilities

Multiple perspecive

Ask “how might we”

Dission, vote, debate

Generate quick iterations

Insight to opportunity

Testing Qualitative/quanitative measure Allow long lasting customer

Generate insight Evaluate and eliminate

Collaborative inspiration

Match problem with context

Diverge Potential solution

Discovery

Rationality

Understand

=

Elimination Fit to situaton Produce story board

Prototype Aim for low cost

Test & learn Interact with customers


Homework Google Venture’s Design Sprint Summery Diagram- Larger the circle more important it is

Speed Generation Affirmation

ask

Suggestions

Understand Confidence

Listening Idea expression


REC

This video reminds me of my experience in theater perfromance. My tutor in theater reaching told me affirmation can take our art work further. I have realised that when I am working in a group, it is important to listen and accept other people’s ideas to create much meaningful thoughts and solution. It was affirmations that lead us asking evaluative questions such as: “how do customes you chose relate to the theme of your performance”. By asking tactical questions we can understand other’s perspective better.


5 Decision Styles

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Unitended Design

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Self design

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Genius design


Accidental outcome Consider formation without experience Some can be useful while other not Game of chance “Mass� exercise in Earth Studio

Design for himself Works when users are the team Not considering other elements apart from what they need Quality improves when they start using Homemake phone stand, which can support weight of my phone might not support weight and shape of other phones.

Consider cast pervious experiences Observative before decision Put design in scenarios and ongoing experiment Combine all desing and research to make final decision One of the pieces of the entire sleeping pod. There was experiment with material that helps with comfort and soften hard surface.


4 5

Activity focus design

User focus design

Reflection This week’s reading and videos made me understand more about the purpose of activities tutors assigned us to do in design studios. For example, the series of point-line-plane, mass, and frame & infill I have done in Earth Studio were unintended design. We just played around we materials and forms as “sculptures� without considering any function or consequences. In comparison, Air Studio was more about activity focused design. The main activities in our design was outdoor entertainment and social spaces. Therefore, the form of design is constantly changed in different scale, from overall area to height of small details to ensure convenience and encourage different social activities. Micro details such as connection and joints to form the complex design is also critically iterated to minimise cost and maximise stability.


Execute desin with activities Design support function

Beyond activities Based on user’s needs, context Allow excellent experience Develope new function for people

Design of outdoor entertaiment and bar space in Air Studio. Not only do we need to consider activities at different times of the day, we also had to preserve and allow users to know more about the site’s history.


A3


Lecture

Le Corbusier- “Plan is the generator” Communicationing desgn ideas

Diagrams

Initiate thinking

Designer’s thinking

Plan, section, elevation Explain the orgainisation of your design

Language conversing with design

Spacial relationship > Van-diagram > Flow chat > Matrix

Render or physical model

When to use diagram: 1. Capture idea 2. Giving them form 3.Consolidate diverse data 4. Explore options 5. Eplain your design


Homework and tutorial

Clustere Development

In the previous module we explored ways we can image_explore_experiement_evaluate. In this module I consider the focus to be how to visually communicate my findings, design decisions and concepts. Essentially, a diagram that explains out entire design process can be usual. It is diffcult to type out in essay to discribe how cirtain influnce in precidents and inspirational thought. With a diagram, we can see the flow easily. In Air Studio I have used a Culster development diagram mentioned in the reading “Using Diagrams for communication�.


Design Decisions

Isometric sketch gives idea of how elements of a structure fits together. I find this sketch very useful in DDF (Digital Design Fabrication) Studio. The sleeping pod we designed has multiple repeated units that slide together to form a complex form. Isometric drawing can show a sense of motion and clear order of asembly


Universual Symbols

Symboles are important language in visual communication to allow other poeple to comprehend our understanding. In this week’s reading- “Communication Symbols”- shows how we can explain using universual means for proffessional communcation. This reminds me of EBS (Environmental Building System) I studies in year 2. Universual symbols such as water meter, tele pit and gas line, give clear communication with proffesional. They can immediately understand our design decisions and interaction of the bulding with the site


However, as my tutor mentioned, we can further improve it by having annotated photos pin pointed at specifica area for clarity

Design Decisions

Communicating design ideas are not only to do with the structure itself, but I consider context analysis such as site map is also very important. I recall come this week’s tutorial, we created symbols to explain behavial mapping. By showing analysis such as transportation flow, pedstrian flow from underground or above ground and subway directions, we can explain our decisions for where to locate the new subway and openings.


Module Reflection In part A, I have enjoyed exploring insight of design as a practice, thinking and communication. Although, sometimes designs can be random, at times it is more about innovation of existing designs and simplicity. Getting my head around how designers thinks takes lots of experience and learning. The lectures gave me stepping stones to understand the difference between other’s design process and my previous design procedures. Looking back at my designs, clarity of thoughts and risk taking are areas I still need to work on. By doing weekly readings, I can grasp a better direction to improvements. For me, the order of idea generation the first step I need to work on, to minimise limitations I give myself at the beginning of design.



PartB: Cinema Architecture

B1 B2 B3


Model of design thinking, framing and agena Week 6

Design Sprint Week 7

Communicating design idea Week 8


B1


Lecture

Angle of the frame

Film about Path of a video buildings

Movement, Significant Feel spaces, movment at Translate film into emotion each point architecture

story board and experience

Montages

Change of scale

Peripheral vision Sound

Time, experience

Spacial arcticulation

Depth, volume, mass

Scale: architec- Translate film into ture, human, architecture material


Homework Perspect and Architecture

Scene1.(”In the Mood of Love”) It was facinating to see the correlation between film and architecture. The idea of cinema architecture reminds me about expressionism. There is an aim to provock emotion and specific communication with audience and space, via light, colour and forms. How a character narrate throught the space gives the architecture a mood and context. I am interesting in how openings can not only show a sense of openness but also confinement. For example, from “In the Mood of Love”, the camera is shooting a close up view of the window from the outside, creating a sense of trappenss. The fact that the camera never enter the spae emphasise a desperation for freedom to express, By having lighter backgrond and dark foreground, to highlight the apeture gazing into space “behind closed door”. Through articulating light, one can use architecture to express emotion and thoughts of a person or society. This cinematic language doesn’t stop at movies, but is also adopted in contempurary music videos. In this video, black space is the representation of a door. A light background through opening from a dark foreground. The fact that the camera never enters space cast desperation on the character to reach out.

Scene2.(”Yan yuan”)


Architecture and Montage

Architecture contain stories. This was hear frequently in Foundations of architecture. On ancient Greek temples patterns on monments or ornaments are essential frames of myths or legends. These montages of patterns might be taking notions from nature, landscape or religon features. Reading “Architecture & Montag” reminds me of my visit to Sprinthrope Memorial in Boroondara General Cemetry. It is a temple designed by Harold Desbrowe Annear to capture the eternal love between John Springthorpe and his deceased wife Annie Springthorpe. Snake is a mythical symbol of eternality. The use of snake sculpture and snake skin pattern on stain glass gable roof indecate that Annie leaves forever in John’s memory.


S K Y L E R

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Pan to show curves as overal shape of external facade

Details about window and its material is shown in different scale

Slow pan along with tilt to show the height and atmoshpere of the space


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A coherent linkage between furniture and space is shown via zoom out from an object like sitting platform to the environment of a room and openings that flows into other rooms

The lighting provides spatial sense, displaying the function of space


Reflection

I found taking photos prior filming is essential. As film is basically a set of image over certain amount of time. It is through image composition, dept of field, scale and lighting that we understand the visual information in a film. My understanding of composition:

1. where the main objecct is placed 2. How close is it to the foreground 3. What are the main divisions or lines in a frame 4. What is the proportion of the object in focus to its surrounding

My understanding of depth of field:

1. How many layers are there in a frame 2. How much of the foregound and background are in focus 3. How close up or zoomed out is the frame (a long shot or close up shot)


Composition Analysis (Abstruction diagram)

The first photo contains more vertical divisions while the second photo has more horizontal divisions The vertical compositions gives the first photo more centred and symetrical frame There are more depth in photo two by horizontal divisions


Optic and Screen / Spae analysis

Lens Diagphram

Optic depth

Focus distance

Scale

Lens Diagphram

Optic depth

Focus distance

Scale

Lens Diagphram

Optic depth

Focus distance

Scale


Lens Diagphram

Lens Diagphram

Optic depth

Optic depth

Focus distance

Focus distance

Scale

Scale

Photo 1 has the greates depth of field, each group of people in the photo indicated a begginning of new layer. The gradual decrease in size in photo 1 shows distance The focus on fance in photo 2 also shows depth as the background is blurred indicating there is space behind fance The last photo is bad as the focus is on the foreground (too much grass) and the photo is flat although the lense is large Angle is important for depth of field


B2


Lecture

What

Attack context

Suspend judement

Embrace complexity

Expend and concetrate

> Judge situation > What to change > what suits the context

> Think > Open opportunity >New perspective

> Expand scope > Know other’s and your view

> Research > Broaden understanding > Reflect

Deepen the theme

Sharpen your frame

Be prepared

> Develope design > Work on multiple scale > Investigate

> Communicate clearly > Understand your intention

How

Search for pattern > Process of design > Apprach > Doing and change

Outcome

Create Moment

Follow through

> Give expert advise > Discuss with peers > Be sure

> Explain with matching visual dispayscale > Intergrate into your design

> Support you view to explain your journey > Be coherent


Site Vist 1

Info about site Clarity of subject Light condition Aesthetic

Info about site Clarity of subject Light condition Aesthetic

Info about site Clarity of subject Light condition Aesthetic


Interior

Clarity of subject Spacial function Light condition Interio feature

Clarity of subject Spacial function Light condition Interio feature

Clarity of subject Spacial function Light condition Interio feature


Clarity of subject Spacial function Light condition Interio feature

Clarity of subject Spacial function Light condition Interio feature

Clarity of subject Spacial function Light condition Interio feature


Clarity of subject Spacial function Light condition Interio feature

Clarity of subject Spacial function Light condition Interio feature

Area with less information about spacial function are lacking people Cloased up shots have higher clarity of subjects hence the video will be better to have closed up shots of particular element before showing a wider scale of the room Figure 4 shows the clearest use of space. There are two people sitting on the bench next to the entrance. Instantly, it is clear that this is waiting area in a hall. Figure 11 although is a beautiful photo that shows line decorations in the space, the use of space is ambiguous and vague as there is no narrator.


Possible order of frames

A wide view of the stair case showing the aesthetic flow of structure A closer view to the detail having a sense of movement closer to the stairs Detail to lights on the stringer along the flight of stairs A tilt up view of what user can see while going up the stair Focus on dynamic lines that frame the ceiling A sign saying leading up to first floor from ground floor


A scene starts from windows, that show outside for a sense of height This informs viewers that we are no longer on ground floor Tilt slightly and slowly to introduce an interior space The row of tables indecated a sense of depth in frame This allow views to feel the span of space

In this scene there is an emphasis on the form and function of the hand rail Again, the colour constrast between white stringer and black hand rail depict frames of lights running throught building The dynamic nature of this building is consistantly highlighted


Filming

Plan

As we have found during site visit, on the east corner of the building capture a larger depth of field Filming from across the street to begin with displaying the location, transport an pedestrian circulation around the site This is a view one can normally see while walking to MTC, stimmulating familiarity Vegitation is also a feature we can capture to set the scene As it is zoom from across the street trams might be distracting How the scen might run:

1. Zoomed in, blurred focus object 2. Zoomed out to the sourranding


This angle displays the most dynamic feature of the facade It is also an angle that can see a closer view of pedestrian and traffic We intend to reduce the scale from sourranding to the building itself This angle is important as we will capture a timelapse, and there will be no camera movement How the scen might run:

1. Focus on building facade 2. Timelaps 3. Transportations and pedestrian circulate in foreground


This is the start of narrator that potentially lead to new spaces The path of a person walking into the building informs the usual direction and access area of MTC The capture of “South Bank Theater� along the path of narrator is essential A flat depth of field allow focus on narrator and Southbank Theater Sight How the scene might run:

1. Tracking along the path of the narrator 2. Zoomed in at human scale


Entrance is the start of a person’s experience through this building An alteration I will make to this plan is the last camera frame can be separated from this scene, meaning that it shows a perspective of the narrator It should be filmed from the direction that the narrator is looking How the scene might run:

1. A series of shots along the path of someone entering MTC and make his way to the cafe


Cafe is a key space in the theatre This is a start of a new space Viewers are able to see how people communicate with each other A large scale like this scene can show the overall use of space Follow by close up shots that shows details about how people uses the space, such as drinking, reading or socialising How the scene might run:

1. Close up scenes with customers


This is a scene focus on the corridor leading to the entrace of the theatre The gradual increase of shade through the corridor indicates depth although this camera angle could appear flat We can see the ticket counter table in camera’s peripheral This scene can potentially lead to montage of close up shots of material How the scene might run:

1. Zoomed at the door or entrance of theatre


Reflection Reflecting upon the first site visit, I enjoyed a lot experimenting camera with different angle and lighting conditions. It was an exploration about form, shape and space of MTC. This was a rich opportunity for my group to find out what oppurtunity and features we can apporach and develope. We took as many photos as we can to ensure there is enough flexibility for us to expend our scope for cutting down subsequently. The benefit of taking photos is that I am able to understand the apeture and shutter speed needed to produce clear and high definition images, which give a guide for filming. We took photos of potential frame orders that show the space. According to different angles, height and lighting we took multiple photos of the same location which we then can reflect and choose from for filming.



B3


Lecture How to get unstuck: How so these methods work for me?

Take a break

Change designer’s frame

Arbitary time period

Change medium of work

Arbitary exercise

Change when you work


Useful elements (Reflection on videos) Politecnico Workshop_1

Montages in Film

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Montage 1 directs us to see location (road sign) and specific features that indicated it is a factory The “caution� symbolis a key feature that shows it is a factory

Montage 2 starts to show further destails, as a close up shot of the metal fance follows by a long 2 shot that give a sense of scale

Montage 3 is the connection of the person on the bridge and the surrounding view showing what one can see from the 3 bridge


A 1

!80degree path

The distance of the narrator away from the camera allow enough time for views to understand his observation

2

Can see small detail like head turning 3

A closer distance the narrator is to the camera giving a sense of direction he is walking

A further view of him walking gives a information about where he is walking

4

There is also a sense of scale with its surrounding building 5

Narrator exit on the right of the frame indicate there is no change in direction as the camera is always on the left

Entering from left the frame enduces a sense of continuity

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Another far view from the narrator again indecating direction and distance he walked

B


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These series of montages allow viewers to observe and understand the use of space via narrator’s “eyes�

Each time the camera focus to the surround from the narrator, the camera is po positioed at the same angle and direction as the direction the narrator is looking

For example, in frame 3, narrator is looking from left so the montage frame 4 has the camera on the left to allow a flow of direction and logic

Then a left view is also on the person riding skateboard,before going back to the narrator who is still looking out at the same direction before he move on in the camer

The pase is relatively slow to allow enough time for understanding 5

6


Casa Cattaneo

An eye level view of the building and its streets This informs pedestrian and traffic circulation

The surrounding is the introduced at a wider lens, vegitation and other buildings give a sense of sacle (how tall and wide the building is compare to others).

A change of angle show similar zoom as the first frame However this frame is focusing more on the building itself rather than circulation

A close up shot of the address at the entrance indicates that we are ready to enter the building. This also inform us the name of the surrounding we saw


We again use scale to show the function of the sliding door In picture 1 we get a sense of direction it is closed, also how to use it In picture 2 we see how it stays on rail while we push it through The zoomed shot also shows material detail and age (metal and wood)

Through these three scales, we can have a sense of movement through space, shape and material


Reflection

I enjoyed watching precident videos as they help our group to move on and decide frames for scenes. There are various ways, such as use of scale or montages to narrate a space. Polirecnico Workshop_1 was a video investigating more about use of space. A narrative story about current use of an aboundont factory. Each motage represents the narrtor’s view. These implications highlights key memories of space. There was a nostalgic emotion through out this film: a mix of new and old. In comperison, Cassa Cattaneo analysis the function of the architecture parts. From doors to stairs, there is a systematic scale to show the general shape, movement and material. There is less emotional narrative in this film. It is a clear and clean document about location, feature and function of Cassa Cattaneo.


PartC: Evaluating Design Ideas

C1 C2 C3


Develope design ideas Week 9

Evaluating and Selecting between Ideas Week 10

Design Commnunication Week 11


C1


Lecture

In this week’s lecture, Greg went further into each design eveluation methods. I found that De Bono’s Six Thinking Hats will be useful for our group to make choices for our film. There is a range of thinking: logical flow of beginning to end, critical analysis of what to show, creatvite frame around the house and spotting oppertunity around the site of the house to make a sophisticated video. There will be number of photos to choose from, deciding angle, height and scale we want to film. While the six thinking hats is an effective starting tool, our decisions will have to be more critical in later stages. Decision Matrix will be a more systemtic method for our team to finalise agreements. This Judging system allow us to manipulate options according to our interest and concern. We can proprities cirtain criteria over others.

Future

Past

Present

10 9

Effectiveness for me

8 7 6 5 4 3 2 1 0

Six thinking Hats

Delphi Method

Trad-off Game

Decision Matrices



A change of location Due to rejection from MTC, we had to change our location. This was inturn an oppurtunity for us to explore a residential house in Fiztroy. A suburb full of graffiti. This is a feature captured our interset. The Fiztroy House is owned by a pair of couple who are doctors. They have great love for graffiti, which led them to manipulate graffiti as the main theme of the house, From facade, garden to interior wall, they used graffiti as decoration in abstract and as space definitions.


My First Impression of Fiztory

Graffiti, a form of art. This was my first experience to visit residential area with such aesthetic and skilled graffiti around the neighourhood. This is a strong personality of the space. As soon as I stepped off the tram, I was embraced with their locality. The smell of traditional Italian food, the mix of modern and contemporary archiecture and, most outstanding, graffiti. Immediately, I was wanted our film to begin with montages of graffiti and street views to set the scene. The first visit was a memorable and rich experience a part of Melbourn I have never been to.


My First Impression of Fiztroy House Entering the house, I did not feel disconnected from the streets. From facade to garden and interior walls, there is articulated connections with their local culture, landscape and material. They used patterned brick wall as facade to abstractly reopresent a piece of graffiti that was previous standing before the house. This piece of architecture reminds me of Scandinavian humanising architecture. The idea of National Romantism: a distinctive work displaying the identity of local art in built form, decorations and abstracted language. There is the idea of whole work of art. For example, a wall of graffiti is articulated to direct the flow of space, informing vertical circulation at the staircase.


My Rreflection on The Spacial Design Fiztroy House contain a great sense of openness. It reminds me of Alvar Aalto’s Villa Mairea. Not only is the architecture connect to the landscape, but also have a great sense of place and love of vernacular and craft tradition. There is an open view between the studio and living area. Although the studio and living area are separated into two structures, there is a visual continuity between them. The whole glass plane catches light and extends the interior space to the outside. With two tall fances on each side of the garden, privacy is not interupted.


Interesting graffiti around Fiztroy House


Optic

As a group, we used decision matrices to choose photos for a scene based on angles, depth of field, aesthetic etc

Lens

Tele Wide Normal Zoom

Diaphragm

Open In-btw Close

Optic Depth

Flat Normal Deep

DoF Shallow Normal Deep

How Long

Nr of Focus Points

Focus

Nr of Changes

Fixed Chaging

Scene 6 option 1

Screen/Space

Backward Forward

Perspective

2VP

VP Outside Frame

VP Outside Frame

1VP

VP in Frame N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Pan

Tripod-Camera Movement

human

Architectural

Tilt Down

Left

Clockwise

Rotate

Anti-Clockwise

Diagonal

Zoom

In Out

From Where to Where Up

Right

Tilt Down

Pan Zoom Tele Wide Normal Lens Hand-Held Camera Movement Left

Open In-btw Close

Flat Normal Deep Optic Depth Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

How Long

How Long

Fixed Chaging Focus Tracking Shot(Hand-held) Horizontal

Clockwise

Rotate

Anti-Clockwise

Diagonal DoF From Where Shallow Normal Deep to Where

How Long

Diaphragm

Landscape

Up

Right

How Long

Camera/Movement Optic

Distorted

VP in Frame

Right Left

Deep

Forward Backward

Zoom

In

Out

Diagonal

Nr of Focus Points Nr of Changes Forward Deep Diagonal Backward Forward Backward

Right Left

How Long

Crane-shot

Up Down Diagonal

Screen/Space

How Long

Scene 6 option 2

2VP PerspectiveShot Drone/Heli

How Long

VP Outside Frame VP Outside Frame Up Down North South 1VP West East VP in Frame VP in Frame N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Tripod-Camera Movement

Pan

human

Hand-Held Camera Movement

Architectural

Landscape

Up

Right

Tilt Down

Left

Rotate

Diagonal

How Long

era/Movement

Distorted

Clockwise Anti-Clockwise

In Out

From Where to Where

Pan

Right Left

Up Tilt Down

Rotate

Diagonal

How Long

Clockwise Anti-Clockwise

Zoom

From Where to Where

Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

Right Left

Deep

Forward Backward

How Long

Tracking Shot(Hand-held)

Zoom

Horizontal

Right Left

Deep

Forward Backward

Diagonal

Diagonal

In

Ou


Criteria

Visual Interest

Site Infromation

Sence of scale

Material detail

Total Total

Option 1

6 3

4

6

1 5

5

3

12

35

18

6

71

6

12

5 2

7

4

Option 2

3

10

15

21

33

With Decision matrices, we made logical and fair eveluation on what angle, scale and proportion we want to shoot. This allow us to own the scene we create. Not only like it but also understand why it is better and what are important criterias we are looking for as a group for different scenes in the video essay. In this scene, we would like to display how graffiti is exhabited around the neighbourhood. With the street view as background, viwers can understand the scale, providing richer information.


Optic

Lens

Tele Wide Normal Zoom

Diaphragm

Open In-btw Close

Optic Depth

Flat Normal Deep

DoF Shallow Normal Deep

How Long

Nr of Focus Points

Focus

Nr of Changes

Fixed Chaging

Screen/Space

Backward Forward

Perspective

2VP

VP Outside Frame

VP Outside Frame

1VP

VP in Frame N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Tripod-Camera Movement

human

Camera/Movement

Architectural

Landscape

Up

Right

Pan

Tilt Down

Left

Clockwise

Rotate

Anti-Clockwise

Diagonal

How Long

Optic

Distorted

VP in Frame

Zoo

From Where to Where

Hand-Held Camera Movement

Pan

Right Left

Up Tilt Down

Rotate

Diagonal

How Long

Clockwise Anti-Clockwise

From Where to Where

Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

Right

Deep

Left

Forward Backward

D

How Long

Tracking Shot(Hand-held)

Horizontal

Right

Deep

Left

Forward

Diagonal

Backward

How Long

Lens Crane-shot

Tele Wide Normal Zoom Up Down Diagonal

How Long Diaphragm

DoF Shallow Normal Deep

Open In-btw Close

Drone/Heli Optic DepthShot

Up Down North South West East Flat Normal Deep

How Long

How Long

Nr of Focus Points

Focus

Nr of Changes

Fixed Chaging

Screen/Space

Backward Forward

Perspective

2VP

VP Outside Frame

1VP

VP in Frame

VP Outside Frame

N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Tripod-Camera Movement

Pan

human

Hand-Held Camera Movement

Architectural

Landscape

Up

Right

Tilt Down

Left

Rotate

Diagonal

How Long

Camera/Movement

Distorted

VP in Frame

Clockwise Anti-Clockwise

From Where to Where

Pan

Right Left

Up Tilt Down

Rotate

Diagonal

How Long

Clockwise Anti-Clockwise

From Where to Where

Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

Right Left

Deep

Forward Backward

How Long

Tracking Shot(Hand-held)

Horizontal

How Long

Crane-shot

Up Down Diagonal

Zoo

Right Left

Deep

Forward Backward

Diagonal

D


Criteria

Visual Interest

Site Infromation

Sence of scale

Material detail

Total Total

Option 1

6 5

4

30

7 5

35

5

20

12

12

10

54

3

20

2 1

4

4

Option 2

5

2

20

16

87

This is will be part of the opening scenes that discribes feature and idendity of streets of the house. A sense of visual interest that show “welcome� is important. We want to show the vibrance aspect of the street.


C2


Lecture

Logic questions of the viewers Why are you doing this presentation?

Strategies to frame you response: mass, material, strcuture etc. How to use drawings to tell them your answer?

Stop and think about design ideas Where they focus? Hieracy and frame How much they know about you project?

What do you need to tell them?

SELLING IDEAS

Who are you presenting to?

Grab audience’s attention What are you presenting with

Large site map?

What are your drawings for?

Logical flow of narrative and insight Which drawing shows your design best?

Design Testing Ideas


Elements I wanted to explore


Furniture composition

Idea of free plan is explored in the living room. The free shape and arrangement of movable furniture captured my interest. The room is neatly set up. A large area of free space behind the couch implicates flexibility for various functions such as party and collective activities on ground floor. There is a sense of public space. It was also catchy to see chairs in the garden through the glass screen, which visually form a part of the living space. I was also consistant colour composition in the living room with the garden. The use of green couch references the main colour in the garden. While timber and black leather chairs are in constant colour the glass frame and garden chairs.


Sliding Function of the Creen There is a sliding screen in front a televsision in the living room. I want to show the movement and function of this screen, because this sliding moition is another key aspect of movable objects in a samller scale. The details of sliding was inspired by a precedent, “Casa Cattaneo�. The idea of exploring sliding motions from human to subhuman scale. I found aesthetic from the sliding rail. A form of line and plane compostition. There is a great contrast between the dark rail line and white surface on the cieling




Carpet Materiality I want to show details of capert as floor finishing. A slow pan of the camera on a close up shot of the capert allow the material to speak to us. Alvar Alto states “matter speaks slowly�. Softness of material depicts comfort and wormth. I think materiality is important in residential context. It is key for supporting the function of space. Not only the compositions provide visual or emotional comfort, but also comfort for touch. When users walk on soft and warm capert, they feel relaxed. This is the purpose of home space. Hence, I want to show this in a subhuman scale for emphasis.


Couch Materiality Details of couch I found has matching point, line and plane elements with interior spaces. The contrast between light green surface and dark lines stitching patterns reminds me Forble Blocks. The theory of arranging blocks in different sizes together to form a whole. The shape and smooth materiality of the couch reflect a sense of horiztonality in the interior space. Showing the texture of couch in different scales, as metiond by Hamid A. Khalili in “Textured Imaged” showing this couch in different scales, there is “various feels of textures”. From a distance it is a rather smooth couch with dark lines running across. Yet, when zoomed in, we can feel the roughness and wormth of the couch with patterned stitches




Montages As a group, we want show montages of graffiti from different angle, scale and height. It was amazing to see artistic graffiti around the neibourhood even on apartments and resturants. Beginning on graound level, one walks pass graffitis, even from far, the portrat of Dalilama is visit. When we look up to the sky we can still see graffiti covered on appartments. This is where Fiztroy house belong and how their design is closely bounded to localilty.


C3


Lecture Film: This week’s lecture was interging to understand further about how film relates and analysis architecture. I find films are useful to express emotion and experience of a space. An example of architecture that is “haunted” in their memories is vivid way of exploring material and social interactions in space imprints memory. One can really relate openly experience with other forms of art such as music and poem. Using film to translate an interpretation of a poem and relating it to the space. Pase and rhythm of a film can further explore a greater interpretation of spacial experience Physical model: A repetition of single units in translucent material was very effective in the way of showing phsycological conflict. It is a clear step by step way of showing how a form is developed around key theme and the use of material. Photography I was introduced to a new medium of exploring ideas through abstractive photography. One can explore mood, opacity, colour and materiality. Through photography I believe it will help me to choose and match colours and materials that best express my ideas with higher aethetic measures. It is different from physical model as it helps to explore further into light quality and materiality for the final design. I consider this process to be an inpiring tecnique for designs I will do in the future


Mapping and diagraming strategies

As mentioned in the Lecture, it is important to show importat aspects in diagrams. The focus of our floor plan is camera, image layer and camera movement. Therefore, we based on only three colours: green, red and black. To allow visual understanding we used different shades of green to show image layers rather than using multiple different colours

90Ëš 0.5m

Simple shapes can make clear and straight forward diagrams. For camera height, Carla used shaoes to show represent camera height and angle. This is a strategy I can adopt to in future design graphics.


For image layer, we want to diliver the communication of objects are in different layers within one image. Hence, black fills for cutout object was most effective, as black draws attention away while showing something should be there. The tintied transparent screen on behind each object shows a transition from one layer to another. People in a layer is important hence we made it red for a contrast


Formating

To ensure our final presentation shows the most important aspect of our film, we made a

This provide coherent development that eventually comes together. The sizes of each bo flow of our film. Not only around the house but also our camera circulation around street how things and composition look at each location, making it handy for our filming proce

mapping -FitzroyHouseFilmPlan2

referencePic -Video essay annotation_06


mock up template before we are separated to do different diagrams

ox is hierachical. Plan is the most important aspect of our design becase it shows the ts near Fiztroy House. Similarly, reference photo is also important to help us visualise ess on site

time scale -crop and highlight correct scene

Image layers

camera annotation -Video essay annotation_06

camera height -camHeight

SCENE #


Final

mappi


ng and scene










































































































Reflection Design workshop has exposed me to various aspects of design. I enjoyed touching a range of design and thinking. I have learnt thinking methods and design process such as crazy nine and decision diagram. They are inspiring for me to use in future design process. Not only can I analysis my design progress or decisions but I can also use them to reflect on precedents and my thinking. The idea of presenting diagrams clearly is also something I was advice about during lectures and readings. Simple symbols, shapes, colour and lines can be articulated to provide clear visual communication that focuses on main aspects my design. Our answer to judges are mainly presented in diagrams such as plan, renders and sections. Setting up a mock up template for our presentation enables me to know how to arrange diagrams in hierarchy. Overall, filming was something entirely know for me. Participating in video essay helped me to learn how the designer articulate spaces, colour and form to deliver his theme. In our case, it is graffiti, fitting in the local context while grasping contemporary archiecture style.



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