RESEARCH REPORT
Rebecca Marmaroff 1
03 chapter The Problem
2
The Problem Wicked Problem Research Gather & Analyze Data Results Persona Branding Color Logo White Logo Black Logo Typography Ideation Mindmap Moodboard Sketches Information Architecture Prototype High Fidelity Behavior Physical Objects or Space Time User Testing User Reactions User Journey Map Revision
3
O1
chapter The Problem
4
The objective is to solve the wicked problem of reminding the user to remember to get their homework done on time and stay on schedule, while juggling many activities.
The Wicked Problem 5
O2 chapter Research
6
9
non-college students
31
interviewees
22
college students
28
offline interviews 16 male 12 female
3
online interviews 2 male 1 female
As a class, we conducted interviews online and offline, in order to identify similar problems that people are experiencing when trying to solve the wicked problem of time management.
Gather & Analyze Data 7
DO
schedule blocked out too busy school Monday-Thursday works Friday- Sunday
ACT
wait for deadlines to approach prioritize whats more important or amount
03 chapter
FEEL Research 8
stressed out unmotivated needs direction confused by certain assignments
The Problem
“I always forget to do my homework!”
JAKE BROWN
Location Babylon, NY Gender Male Age 21 Status Single Job Title Student
TECHNOLOGY • Instagram • Snapchat • Facebook • BlackBoard
Bio Jake is a college student at Farmingdale State College. He is struggling to get through his classes because he always forgets to go his homework. He feels if he had a reminder, he would be doing way better in his classes.
MOTIVATIONS Getting a Job Graduating Convenience
GOALS • Do better in school • Stay on top of assignments • Graduate college
FRUSTRATIONS • Knowing that he can do better in class if he stayed on top of his homework
Persona 9
O3 chapter Branding
Color Logo 11
03 chapter The Problem
White Logo 12
Black Logo 13
Aa DISPLAY: INDUSTRY
abcdefghijklmnopqrstuvwyz ABCDEFGHIJKLMNOPQRSTUVWYZ 0123456789!@#$%^&*()
The Problem
Typography 14
Aa BODY: FUTURA BOOK
abcdefghijklmnopqrstuvwyz ABCDEFGHIJKLMNOPQRSTUVWYZ 0123456789!@#$%^&*()
15
04 chapter Ideation
16
Mindmap 17
The Problem
Moodboard 18
Sketches 19
Register
Login
Home
Sort
View Add Task Gallery
List
Due First
Task
Due Last
Date
Priority First
Priority
Priority Last
Photo
Create
The Problem
Information Architecture 20
Calendar
Profile
View
Profile Picture
Change
Daily
Change
Monthly
Username
Change
Password
Change
Notifications
On/Off
Logout
Study Reminders
Date
Time
21
05 chapter Prototype
22
1
1
the landing screen allows the user to sign up or login with existing credentials
2
user sign up
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user login
2 3
High Fidelity 23
1
the home screen shows the users name, the option to add tasks, and the most recent tasks that are upcoming for that week
2
to add task, by tapping the plus button, it will bring the user to the add task screen to allow them to add more to their schedule
3
tasks are displayed in a list view, the date and time are displayed on the right side. to check off completed tasks, tap the white bubble and will turn purple
4 the view button allows the user to choose to view their tasks list or gallery view 5
the sort button allows the user to choose what order the tasks will appear in
4
5
2
3
1
The Problem
Home Screen 24
1 2
1
the task screen allows the user to add tasks to their home screen and calendar
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to add task, by tapping the plus button, it will bring the user to the add task screen to allow the user to add more to their schedule
3
the user can select the date and time of when the task needs to be completed by
3
4 by selecting the priority of the task, it could determine on how the task is viewed on the users home screen 5 reminders can be controlled by the user selecting from being notified all day and/ or everyday
4
5
6
6 the user has the option of taking or uploading a photo of their task
Add Task 25
3
4 1
the calendar screen shows the date at the top, and allows the user to see the tasks by the time
2
the users task is highlighted in blue to make it easier for the user readability
3
by tapping the view button, the user can choose the option from viewing the calendar as the daily or monthly view 4 the user is able to use the left and right arrows to click through the days
2
1
Calendar 26
The Problem
1
the profile screen allows the user to adjust their personal settings for their account
2
the user is able to upload a profile picture to make their profile more personalized
4
3
the user can change their email
6
4 the user can change their username
2
3 5
5 7
the user can change their password
6 the user can control the amount of notifications or set study reminders 1
Profile 27
The Problem
Physical Objects 28
available for download in application store compatible with any smart phone compatible with any tablet
29
The application is created around the behaviors of its potential users. Many of the users before using the application, had many bad habits to break. Such as, staying on track, forgetting to do homework, time management skills, chores, etc. By forgetting to do all these tasks, the user would become stressed out and overwhelmed. After the user began using the application, they had better results by staying on track and staying on top of assignments and responsibilities. Users began to feel relieved and proud of themselves for accomplishing all their undertaking tasks.
Behavior 30
1 minute 30 seconds is the estimated time that the user spends interacting with . The goal is for users to be able to use the application quickly while using a simplistic, eye catching design.
Time 31
06 chapter User Testing
32
• The menu bar glitches on the home page gallery view
Shelia
User Reactions 33
• Wants to know if you can control how many notifications you can get a day • Did not understand the purple bubbles until explained to him
Daniel 34
• Doesn’t think I need a keyboard to pop up when in push notification settings • Suggests on calendar screen, if theres an event it should turn a different color so its easier to see
Maggie 35
forgets to do homework again
frustrated with themselves
User Journey Map 36
thinks of ways to stay on track
satisfied & on track
searches for ways to help
finds FLO in app store
37
07
chapter Revision
38
1
colored the time of an event so its easier for the user
1
2
fixed the glitching of the menu bar
2
39
03 chapter The Problem
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