Portfolio. Rendra KB // 2015-2018
Rendra Kusuma Berlianto. Hello, my name is Rendra. I am a final year architecture undergraduate student at Universitas Sebelas Maret of Surakarta. For me, implementing sustainable and contextual approach to solve found problems is the best way to practice architecture. I enjoy doing research about architecture, social settlements, environments, etc. When working in group, I try to contribute my best and take critiques as a learning opportunity. My other interests are science, graphic design, and digital illustration.
Contacts: rendrakb@gmail.com 0823-2758-6559 @rendrakb on all social medias
Profile. Basic Info.
Experiences.
Birth Place / Date
Ponorogo / 6th September 1996.
Address
Jl. Kumbokarno i/9 Surodikraman 63419 Ponorogo, East Java, ID.
2012 - 2014 Vice President Student Council SMAN 1 Ponorogo
Education. 2003 - 2009
SDN 1 Bangunsari
2009 - 2012
SMPN 1 Ponorogo
2012 - 2015
SMAN 1 Ponorogo
2015 - now Universitas Sebelas Maret Surakarta Department of Architecure
Skills. Languages Javanese Indonesian English Software Autodesk AutoCAD SketchUp Adobe Photoshop Adobe Illustrator Adobe InDesign Adobe Flash Adobe Premiere After Effects CorelDRAW
2009 - 2011 President Student Council SMPN 1 Ponorogo
Microsoft Office
Head of Committee SMAN 1 Ponorogo 54th Anniversary Event Secretary Ganesha Basketball Cup 2013 2015
Secretary IKASMAZA Charity Month 2015
2016
Head of Committee IKASMAZA Campus Fair 2016
2nd Head of Committee IKASMAZA Charity Month 2016 Staff at Press Division HMA Vastu Vidya UNS Arch. Student Association 2017 Head of Committee IKASMAZA Charity Month 2017 Production & Creative Director Studio Magazine 2017 Portfolio of Arch UNS Students Research Assistant Javanese Architecture Heritage by Ofita Purwani, UNS Lecturer 2018
Best Design International Contest & Workshop Low Carbon Eco District PUPR & ADEME France
Presented Research Urban Kampung Development with Wisnu Wardana, Arch UNS Student Presented and Published at ICIAP UGM 2018 Presented Research Flood Disaster Management with Martijn Hereijgers, Water Management of Rotterdam Univ. Presented at USF 2018
Contents.
Academic.
Competitions.
Residential.
WEXUGM 2018 - Participant.
Purna Sempurna.
Quake - Scare House.
Community.
Pop Up Space 2018 IAI Jakarta - Participant.
a healthy house for retired old couple.
The Cubicles.
a working space for students and professionals Hospitality.
Sarang Inn Sarangan. a lake-side hotel with sustainable approach. Built - Community.
Rhytm & Flow.
children oriented public space with ecobrick and parcitipatory approac
earthquake learning center for urban area.
The Urban Spora.
urban pop-up space of environmental education. 120hours.no 2018 - Participant.
Smith Family House. an abstract discourse about future communication space. LCED Intl. Contest 2018 PUPR & ADEME France - Best Design.
Kampung Te(tangga).
a low-carbon eco-district with multi discipline approach. AYDA Indonesia 2018 Nippon Paint Indonesia - Participant
Parking2.0.
parking infrastructure as sustainable plug-in and a retreat facility for commuting community. MINIATUR 2018 UNDIP - Top 15
Solo Slow.
Other: Graphic Designs
redefining commuter bus stops as an urban living & working catalyst
3rd term project - Residential
PURNA SEMPURNA.
UNS 10 km
A healthy retirement house.
The brief of the studio project was to design a residential house that could accomodates the user’s professional needs, such as doctor, artist, etc. But in the contrary, this project’s unique user context, which is a retired couple, creates a different scenario. The main idea in this project is to grant a healthy retirement lifestyle and more intimate atmosphere for the retired couple and for frequent big family gatherings. This project wants to create an architecture for elders that not all about nurturing, but also about self stimulated happiness and healthy activities. The word ‘purna’ means ‘retired’ and ‘sempurna’ means ‘perfectly’, so the total name means ‘retiring perfectly’ with a catchy wordplay. Award : Featured at Architecture UNS 2017 annual book.
1
City Center 5 km Jogja 60 km
Market 1 km
The absence of physical boundaries between spaces through the open layout plan and a central void were intended to increase the visual intimacy between users wherever they are in the house. The open layout floorplan also grants easier circulation but yet the small difference of floor heights stimulates small but frequent healthy physical activities for the retired couple.
Several courtyards were also present in the design to facilitate the couple’s hobby of botany, which will be their main activity in their retirements. Natural green spaces also create a healthy atmosphere in the house.
2
The roofing of the house uses separated structure as an aesthetic response of the “H” shaped building massing. The front roofs has the lowest elevation, providing an opening for the roofs behind.
The presence of a big middle void were intended to accomodate central visual connections between first and second floor, also between rooms accross the second floor. The void also creates a central air circulation throughout entire building, reduces the use of artificial air conditioning and also provides constant healthy natural air.
The entire floorplan were designed to have different elevations between each rooms to stimulate active & and healthy activities for the elderly users. The “H” shaped floorplans also intended to provides green pouches on the negative space of subtracted mass.
3
first floor
second floor
front elevation
east elevation
4
4th term project - Community
THE CUBICLES.
All in one student working pouches. In this design study about community, this project tried to highlight local students needs of working space. The site’s strategical place context in between 2 big campuses of Surakarta (UNS & ISI) creates a potential to be optimized for students as a collaborative space. The main goal here is to grant a flexible and all in one facility for the working space dependent students. The architecture intervention were inspired by formal office cubicles and then recreated into more fluid shapes for social interactions, with the helps of minimalistic architecture style of interior and furnitures.
Jogja 70 km
Karanganyar 20 km
Solo North Ringroad
ISI 0.1 km
UNS 1 km
5
The cubicles were manifested from the formal concept of office cublices and transformed into a more informal and fluid form of working spaces. The interior were inspired by minimalism of japanese architecture to increase the value of interaction happened inside. The cubicles offer many varieties of working spaces size, from individuals to big groups.
The residual external spaces due to the building’s organic (yet modern) massings were transformed into a relaxing cafe-like terraces for people’s retreat after hours of working and discussing in the inside cubicles.
6
Folded plate structure Roofing
Rental Cinema room Rental Offices Cubicles
Rental Workshop Cubicles Outdoor terrace rest space
Reception Restaurant & Cafe Work & Discussion Rental Cubicles
7
4500 1
500
2
500
3
500
4
500
5
500
6
500
7
500
8
500
9
500
10
500
A
B
500
first floor
500
2500
C
AULA +10,10
DOWN
+10,10
+10,10
500
D
WC PRIA +10,00
E
500
WC WANITA +10,00
F
4500 1
500
2
500
3
500
4
500
5
500
6
500
7
500
8
500
9
500
10
500
A
B
500
second floor
500
2500
C +5,10
+5,10
+5,10
UP
500
D
WC PRIA +5,00
E
500
WC WANITA +5,00
F
4500 1
500
2
500
3
500
4
500
5
500
6
500
7
500
8
500
9
500
10
500
A GERAI ATM +0,10
MUSHOLA +0,20
B
500
+0,10 WUDHU ±0,00
third floor
500
+0,10
UP
+0,10
500
D TERAS ±0,00 WC PRIA ±0,00
E WC WANITA ±0,00
500
2500
C
F
UP
8
5th term project - Hospitality + Conservation
SARANG INN OF SARANGAN LAKE.
The lakeside hotel & birds sanctuary. The challenge for this studio is to design a mixed use high rise scale building, combining a regular function with an out of the box function. This project propose a combination between a hospitality building and a nature preservation facility. The site’s context which on a forest thick mountainous lakeside has few potentials to exploit: the lake, the extreme contour, and local bird biodiversities. The architectural intervention manifested as two masses of hotel, one of which has hanging gardens shaped sanctuary for the birds. The two masses were connected with a ‘bridge’ containing a rooftop pool, spa, and a restaurant. Every space of the hotel has semi permeable openings so users could interact with birds living around them without invading their habitat. The name ‘Sarang’ is chosen for its meaning of ‘nest’ and it’s similiarity with the lake’s name, ‘Sarangan’.
9
Mt. Lawu Peak 10 km
Karanganyar 45 km
Surakarta 60 km
Sarangan Lake
Magetan 15 km
The site’s place context of being on a lakeside creates a tourism place potential. The mountainous forest around also very rich in bio-diversity, especially birds. Those factors combined into an architectural combination of touristic hostel and birds sanctuary.
Every spaces in the hotels connected directly to outer nature through big opening so visitors could interact with the birds, local forest, mountains, and lake beauty. The steep slope of cliff on the back side of building were optimized as hanging sanctuary gardens which could be accessed by the visitors and the birds of the forest.
10
Western building Rooftop utility room Western building Hotel rooms
Middle rooftop Swimming pool Eastern building Rooftop utility room
Western building Hotel rooms Middle building Restaurant & Spa Eastern building Hotel rooms
Ground floor Cafe & reception Ground floor Hall & ballroom
Underground floor Basement parking Forest Resort units
11
B
B
750 750 750 750
9350
750 750 750
1100
750 750 750 750 9
10
11
KETERANGAN RESORT HOTEL TELAGA SARANGAN
B
9350
750 750
7
8 HALL +20.00
TUGAS
12
B
750
750 750 750 750 750 11
12
12
+20.20
GAMBAR/SKALA STUDIO PERANCANGAN ARSITEKTUR4
10
11
KETERANGAN
A
MATA KULIAH
9
10
6 +20.10
DOSEN RENDRA KB I0215073 Ir. HARI YULIARSO M.T
ROOFTOP GEDUNG B +20.00
8
9
GAMBAR/SKALA
HALL +20.00
750
HALL +16.00
BALKON +17.00
750
Ir. HARI YULIARSO M.T
TUGAS RESORT HOTEL TELAGA SARANGAN NAMA/NIM
+20.20
7
8
4
5
+20.10
750
A
4
STUDIO PERANCANGAN ARSITEKTUR4
ROOFTOP GEDUNG B +20.00
R.BOILER &POMPA
3
750
+16.20
R.ME KOLAM -16.00
typical floors
750
750
750
A
2
750
DOSEN
MATA KULIAH
6
7
750
750 1100 12
750 750
+16.10
4
750
HALL +16.00
6
11
B
750 750
KOLAM RENANG -16.00
RENDRA KB I0215073
5
750
750 750
750 750 1100
HALL +16.00
3
4
5
10
11
12
4
9
10
11
STUDIO PERANCANGAN ARSITEKTUR4
750
750 750 750
750 9
9
10
4
1
PARAF NAMA/NIM
DENAH LANTAI 1 SKALA 1:500
2
N
3
MATA KULIAH
TUGAS
8
750
750
HALL +12.00
M
4th floor
RESORT HOTEL TELAGA SARANGAN
+16.20
7
8
8
L
1
600 2
750
750
+12.20
K
600
B
1100
7
DAPUR +11.90 HALL +12.00
A
600
+16.10
6 A
J
KB I0215073
HALL +16.00
750
+12.10
600
I
RENDRA 8000
750
750 750 6 750
RESTORAN +12.00
A
H
G
5 750
HALL +12.00
9350
750 750
+12.20
750
7
BALKON +11.90
+12.10
6
F
4
5
5
DENAH BASEMENT 2 D E C SKALA 1:500
1000NAMA/NIM 500 600
500
750
750
750 750 750
HALL +12.00
600
4
4
4
600
3
4
4
600
750
3
1100
1100 2 B
A
N
600
750
M
2nd + 3rd floor
8000
1
PARAF
600
750
L
600 2
750
K
600
750
J
600
KETERANGAN
12
1100
I
600
10
B
9350
H
G
3
600
resort unit
GAMBAR/SKALA
11
750
500
DAPUR -0.10
TERAS -0.15
KETERANGAN
9350
F
1000
DOSEN Ir. HARI YULIARSO M.T
9 COFFEE SHOP -0.00
GAMBAR/SKALA
750
E
500
HALL ±0.00
750
750 1100 D
C
600
R.SATPAM Ir. HARI YULIARSO M.T -0.10
MUSHOLLA +0.00
1 750
B
600
750
A
600
750
750 2
600
WUDHU` -0.15
750
750
750 750 1100
1 600
RESORT HOTEL TELAGA SARANGAN
8
12
B
TUGAS
6
7
11
12
1
A
KANTOR PEGAWAI -0.10
R.TUNGGU ±0.00
10
11
12
KANTOR MANAGER +0.10
+0.10
9
10
11
R. KEPALA -0.10
1100
9
10
9350
750
750
UPPER BASEMENT -4.00
HALL ±0.00
+0.20
DOSEN
HALL ±0.00
750
UPPER BASEMENT -4.00
R.TUNGGU ±0.00
RESORT HOTEL LOBBY DROPOFF TELAGA SARANGAN ±0.00 ±0.00 -0.60
±0.00
8 750
750
UPPER BASEMENT -4.00
9
LOBBY ±0.00
7
8
8
+0.20
4
5
750
750 750 A
750
A
7 -3.80
STUDIO PERANCANGAN ARSITEKTUR4
750
750 750
-3.90
TUGAS +0.10
6 750
9350
+3.80
A
HALL ±0.00
5
6
MATA KULIAH
4 750
750
750
750 750 750 750
UPPER BASEMENT -4.00
750
7
UPPER BASEMENT -4.00
+3.90
6
RENDRA KB I0215073
3
STUDIO PERANCANGAN ARSITEKTUR4
4 MEETING ROOM ±0.00
5
first floor
MATA KULIAH
4
4 R.KONTROL -4.00
CONVENTION HALL ±0.10
750
750
750
4
4
RENDRA KB I0215073
3
NAMA/NIM 2
750
3
5
9350
750
underground
4
NAMA/NIM 2
750
750
UPPER BASEMENT -4.00
3
9350
750
750
2
2
1
1 750
1
9350
1
12
DOSEN PARAF 600 A
600 B
600 C
600 D
600 E
500 F
1000
500 H
G 8000
600 I
600 J
600 K
600 L
600
600 M
N
A
600 B
600
600
DENAH LANTAI 4E D C SKALA 1:500
600
500 F
1000
500 H
G
600 I
600 J
600 K
600 L
600
600 M
N
A
600 B
600
600
DENAH LANTAI 5 D E C SKALA 1:500
600
PARAF Ir. 1000 HARI YULIARSO 500 600 M.T 600
500 F
H
G
I
J
600 K
600 L
600 M
N
DENAH LANTA SKALA 1:500
8000
8000
GAMBAR/SKALA
KETERANGAN
PARAF NAMA/NIM RENDRA KB I0215073 MATA KULIAH STUDIO PERANCANGAN ARSITEKTUR4 TUGAS RESORT HOTEL TELAGA SARANGAN DOSEN Ir. HARI YULIARSO M.T GAMBAR/SKALA
KETERANGAN
PARAF
12
6th term project - Built for Community
RHYTM & FLOW.
Public spaces for children in Kampung Sewu The project brief was to understand a certain Urban Kampung of Solo, which in this project is the Kampung of Sewu, and then try to solve social problems found with designing architecture intervention, collaborating with the local inhabitants. Using parcitipatory methods, the whole process of the project took about 5 months to be finished and built. The parcitipatory method was used as an approach to understand local contexts, problems, potentials, perspectives, and aspirations, also to find a way collaborate with local inhabitants to build the project. This project also used experimental alternative sustainable material, Ecobrick to solve existing local garbage problem. In the end there were 2 designs proposed but only 1 to be built but in 2 places.
City Center 5km
UNS 5km
Dikes Pendopo
Pepe River
Kampung Sewu is one of the unique settlements in Surakarta City. It lies in between the intersection of 2 main river in Surakarta, the Bengawan Solo and the Pepe River. Those conditions make Kampung Sewu to be very vulnerable to flood. Overflow flood hits this settlements every year until the government built watergates and dikes along the river to hold the flood in 2007. Although there were rarely flood happens again, the people also tried to build a community with the Red Cross to prepare the mitigation for future floods. Those contexts, added with lack of public spaces, especially for the children within the kampung, creates a promising potential to be contextually optimized.
Project Sites
Bengawan Solo River
The finished built project in 2 different sites
13
1 Place Making and Understanding 25 March 2018 The designs proccess started with this introduction phase. In this phase we try to understand the characteristic of the kampung and its inhabitants. Several interviews and playing together activities conducted with the children, as the main subject of the project.
2 Pop Up - Design aspirations. 15 April 2018 We tried to get the children aspirations related to the public space design through a architecture model making activity. The children aspire their model design and place their model in a spot on a big map of the kampung so we will know their aspirations and their favourite spot in the kampung to play.
3 Focused Group Discussions 05 May 2018 After the aspirations of children is collected, we tried to discuss the data with the parents and local government to see whether its valid or not. There were several suggestions by the government to add modifications about the design, related to government regulations.
4 Ecobrick Workshop 21 May 2018 In the proposed design, we used ecobrick (densed plastic inside bottle as brick) as the material approach, responding the garbage and flood problem. The workshop asked local children and community to make the material together to build the project. 200 ecobricks were made.
5 Building phase 07 June 2018 After the materials were already prepared, the building phase began. We were collaborating with local inhabitants and artists to build the project and decorated it. There were 2 sites to build with few modifications related to its site contextual problem.
14
RHYTM. (CHOOSEN DESIGN) This design option consists of 6 poles that accomodate several functions. The main structure is made from PVC pipe filled with concrete and Ecobricks. This design is intended to be the a publlic space that can be used as a information center and rest area for local children when playing their favorite game: hurdles, bicycle and rollerblades. Hydrophonic Vertiminal Culture was also added in the design to introduce the existing local value of urban farming to visitors. 1. Information boards 2. Ecobricks seat 3. Pipe seat 4. Ecobrick seat 5. Local urban farming value: Hydroponic Vertiminal Culture.
15
FLOW. This design option uses the 3 meter slope of existing flood preventing dikes to create a playing area. The design consists of a slide, a stairs, and a simple pergola. The slide is an aspiration from the local children to who had no playing facility in the Kampung. The stairs acts as a circulation facility not only for the children but also for the local inhabitants to climb the dike. The pergola funchtioned as visual cue for frequent usage of motorcycle on the dike to slows down considering the presence of playing children. The pergola also can be used as a facility to plant traditional medicine herbs and vines. Ecobricks are used as fillings in the main concrete structure of the slide, stairs and also inside of the PVC pole of the pergola.
16
Competition - WEX 2018, UGM
QUAKE.
A scare house designed as a learning center about earthquakes. The competition asked for an idea about disaster learning center in an urban context area, The main idea proposed here to create such object is by combining conventional ghost scare house concept with educational simulation and information about earthquake through architectural features. This project aims to raise awareness about earthquake disaster mitigation, since how earthquakes always ends up catastrophic and so sudden but yet people still dont know how to save themselves in such situation. The fear of ghost in conventional scarehouse is replaced by the fear of shaking grounds, collapsing roofs, fire, tsunamis, and claustrophobic experience. The concept developed in the design as several simulations served in such narration: the earthquake simulation, rubble simulation, firefighting simulation, evacuating friend simulation, and tsunami simulation. The hope here is people could learn and experience what should they do in an earthquake while having fun in the scare house. Status : Participant
17
Indonesia is one of the countries that exists on the edge of Pasific Ring of Fire. This makes Indonesia very vulnerable to earthquakes due to high intensity of earth tectonic and vulcanic activities. Despite those condition, many of Indonesian people doesnt know how to prepare themselves against such disaster. This project aims to teach people about earthquake disaster mitigation through playful architecture based on the concept of scarehouse. The conventional ghost scarehouse transformed into an educational building through several disaster simulations and learning experience.
Karaton Jogja 5 km
Malioboro Road
Due to limited urban area site size the building uses basic cube shape to optimize the land use and compatible with 2 stories architecture program. The building shaping inspired by local kampung house roof shapes and then fractured with inspiration of tectonic plate of earth. The final shape of building is completed with unfinished industrial touch, resembling the after apocalypse look.
Mount Merapi 50 km
Vredeburg Fort Taman Cerdas
Solo 60km
South Sea 50 km
Jogjakarta is selected due to its place context which in between 2 big earthquake source, the vulcanic Mount Merapi and the tectonic faults of South Sea. Jogja also has big potential of tourism activity, so with the building playfulness concept, it could reach more audiences with right choice of site. Hence, the site is selected near dense touristic place of Malioboro and educational park of Taman Cerdas.
The building space program is created with a narrative concept of every phase of earthquake. First, the user will be experience the first wave of earthquake, then there will be second wave, then they have to climb through rubbles, then they have to save the life of a person, and lastly, they will experience the possible tsunami.
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Floorplans
19
Sections
5
Tsunami The room has transparent roof and walls and water will poured constantly on top. This simulation dont asks the user to do anything because in real life if they already touch the tsunami it will too late. Instead in there will be more informations about earthquake and tsunami.
0
Entrance This is where everyone comes in for the game. The small scale of building limits the quantity of people that could come in, so they’ll take turns.
5
Saving life This simulation asks the user to experience on how to save someone else’s life. There will be a dummy doll of a human to be carried until the end of stage through mazes and hurdle representing ruined building.
1
1st Wave Earthquake The simulation of the first earthquake is done through unstable suspended floor. The room is designed as maze to add the time and difficulties to go through.
4
Fire extenguishing The simulation of frequent fire that could happen in earthquakes. The user asked to do laser pointed fire target extenguishing.
3
Rubble Climbing The simulation of the collapsed building of earthquake is done through small claustrophobic unstable stairs. There will be opening on the roof as lighting guide.
2
2nd Wave Earthquake The simulation of the second earthquake is done with the same concept as the 1st but shorter, just as the always smaller second wave.
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Competition - PopUp Space, IAI Jakarta & LIXIL
THE URBAN SPORA.
Pop up public toilet & environment learning center The competition brief was to design a flexible and insightful pop-up space that could be implemented to another places. This project chose Jakarta as the pilot site for the design. The project’s main function chosen is as a public toilet, since such function can be used by everyone with any context. The main issue highlighed in this project is to raise people’s awareness about environmental issues (climate change, global warming, deforestation, overpopulation, garbage problem, etc). Such intention translated into a concept to give informations to the people about the environmental issues method with certain space narration. This project also combined digital information to support its architectural narrative features. The name inspired by plant’s and fungi’s spora that could move and grow anywhere just like this pop up space that could be assembled and diassembled so easily to anywhere. Status : Participant Partners : Nasrul Hidayat & Pandu Nazarrusadi
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RPTRA Kalijodo.
Environmental Issues
Jalan Bidara Raya No.18, RT.4/RW.5, Penjaringan, Kota Jakarta Utara, DKI Jakarta 14450
Pollutions Overpopulation Deforestations Garbage Problem Climate Change Energy problem
Elevations
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Floorplan
LEGENDS A B C D.1 D.2 E F G H I
23
: Entrance : Welcome space : Generator room : Transition 1 : Transition 2 : Toilet : Problem space : Hydro culture : Solution space : Exit
Sections
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Pop-up Scheme
The project used modular and knockdown method of construction. Each module consist of 4x4 cubes. The public toilet will be the main function and the focal point in the center of the plan. The other module could be orientated linearly inbetweening the central module. The main knockdown structure consists of solid wood bars as the mainframe, alpha boards as the roofs and ornamental walls, PVC boards as the toilet walls, and used wood pallets as the floors. This construction system was intended so this pop up object could be easily assembled and also diassembled into another site, just like plant’s and fungi’s spora.
Structure Budget Plan
Materials 25
1. Intro Space
2. Problem Space
In this welcoming space, the severity of every issues will be presented to the users with panels so they can imagine the urgencies. QR codes also present so it can be scanned by the users to get the digital information about urban farming and the whole digital project.
This space presented the in-depth analysis about the urgencies of urban farming and the reasons behind it. The users could easily read the panels as they walk to the public toilet since this space exists as a transitional space between intro space and the main toilet module..
Circulations
3. Main Public Toilet
4. Resolution Space
Designed as a contemplating place, this toilet room has a transparent roof on top of it to let natural light & air comes in. Such atmosphere and supported with additional panels inside hopefully could make the user to really have deep thoughts about the whole issues.
The final space will be presenting about the ways on how to solve environmental issues that have been explained on the previous spaces. There will be several toolkit related to the issues and a VR room to support the final explanation so the users could implement the proposed solution by themselves in their daily life.
26
Competition - 120hours.no International
THE SMITH FAMILY HOUSE.
An abstract discourse about communication space in the future. The challenge in this competition was to think about an ideal communication space for the future. Our idea is to deconstruct conventional idea of communication space which limited by physical boundaries. The main issue we highlighted is about how communication today depended so much on digital intervention and the dependence most likely will keep increasing in the future. We tried to change how we see such changes in society value not with denial of technology, but to embrace it because the change is inevitable. Status : participant Partners : Nasrul Hidayat & Pandu Nazarrusadi
The Smith Family lives in the 2050’s, where the environment is no longer compatible for any outdoor activity. People need their life support apparatus just to survive their regular daily life. Mr. & Mrs. Smith met 15 years ago in a virtual pub in their virtual community. The kids always interact with their friends in their own room, using their own VR gadgets. This is an image of the basic form of communication which you’ll find in every future family & home. Communication is a basic human need, and people will always find a way to do it. The high dependence to technology & unsuitable living environment eventually limit the physical interaction between people. When this reality couldn’t facilitate communication, people will try to find a new reality to live. Virtual reality doesn’t need much space requirements to occupy, basically any real space could be one, just like The Smith Family House & it’s rooms. This kind of communication method becomes a thing that really obscures the boundaries between real space and imaginary space. Physical notion is just a tool we use to initiate & send converted digital information. So, can we accept virtual world as the new reality?
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28
competition - LCED Contest, PUPR & ADEME France
status Best Design
KAMPUNG TE(TANGGA).
A contextual low carbon eco-district pilot project with multi disciplinary approach. This competition, which held by Indonesian and French Government was intended to create a pilot project of low carbon urban kampung that could be implemented in several urban slums in Indonesia. The main challenge in the competition is not just to design a sustainable settlement and create a better living environment, but also to make the design coexisted with local context and preserving existing living values.
partners Baptiste Kieffer (Urban Planning, ENSAS) Isti Nugroho (Urban Design, UGM) Marisa Sugangga (Urban Design, ITB) Margaux Seifert (Urban Planning, ENSAS) MĂŠlina Villefer (Landscape Architecture, INSACVL) Tiara Debby (Urban Planning, UNDIP) Victor Gautrin (Architecture, ENSAPB)
The proposed idea was to exploit existing terrain contour to create new tangga (stairs) as the main accessibility facilities to connect the lower to upper zone, and also within the microcontours inside the new settlement. The stairs characteristic were chosen to reduce the use of motorcycle inside the kampung, stimulating more healthy and sustainable way of moving. The stairs shape is also implemented as new terraces in the urban farming area that could be used by local inhabitants to farm in order to increase their economic activity. Another main goal of the proposed design is to preserve and improve the tetangga (neighbor) social connections, within the neighboring inhabitants and also with the neighboring kampungs. This idea was implemented as new public spaces all over the kampung and the new 3 meter wide riverside walkpath which accessible by people from inside of kampung and from outside of kampung. On the intersection of the new riverwalk, existing main street, and main mosque there will be a new main public place completed with a zznew bridge, connecting the kampung and the neighboring kampung. New main entrances to the kampung also introduced as a coffee house gathering yard and a commercial street next to the existing marketplace.
Community
The final idea for the settlement design is about the detail of the new housing and additional buildings, which will be built based on existing local kampung characteristic. The diversities in kampung is reserved as different type of housings. Structure of the buildings is built with existing local materials which are cheap and sustainable. The new settlement is built along the new riverwalk to encourage inhabitants economic activity through ruko (shophouse) housing typology which sells local urban farming, arts, & craft products. Topography
Kampung Characteristic
No Cars
Art
Cliff line
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Greeneries
River
Social Interaction
Before
After
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Intention map
Main Goals : 1. Keep the strong social interactions and culture with new connected public spaces 2. Re create more connections with the river and the neighbourhoods around 3. Bring nature and art in the kampung 4. Better living conditions in a hign density area
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Masterplan and Development Plan
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1. A new centrality between the river and the hillside The main idea was to re-establish the link between: the inhabitants and their cliff-side, the inhabitants and their soil by promoting Urban Farming. The Tetangga Bridge is also a way to link the two villages.
2. Living in the hillside, close to the river This area offers a new way of living in perfect ad equation between the hillside and the river walk. Several types of habitats are implemented, on one to two levels maximum but facing the river. The presence of private entries, balconies and terraces preserve the privacy of the inhabitants.
3. A new commercial street for the neighbourhood In this area, a House of Environment will be built as the community place for the inhabitants. This place includes a coffee shop place, art gallery for local art community, a place to watch cinema together and a little library. The building includes also a stair for fishing and a park overhanging the river. The decoration of the building will show some local arts, as kites, crafts, murals, etc.
4. Under the bridge The idea is to build a new entrance to the village. This entrance aims to valorize the commercial and art activities to develop the economic attractiveness. The whole of existing habitat is demolished for enlarged to develop a new street and open the commercial market. Thus, the commercial market and the wall of the secret garden will become the symbol of the village’s renewal.
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Housing Kampung settlements on the urban renewal zone is built to preserve local identitites & unique characteristics. The diversities in kampung is reserved as 4 different type of housings, in order to fulfill the diverse needs of kampung people. Structure of the buildings is built with existing local bamboo plants which are cheap & sustainable. The new settlement is built along the new riverwalk in order to encourage people’s economy through ruko housing typology which sells local urban farming, arts, & crafts product
5x7 type
6x6 type
Duplex Type
4x9 type
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There were request from the inhabitants to rebuild long lost relationship with the neighboring kampung. In order to increase connectivity with neighboring kampung, There will be a new bamboo bridge added over the river. The place for the new bridge is next to the main public place of the kampung near the mosque. With this bridge hopefully other inhabitants of the other kampung dont have cross the big busy roadbridge just to go to the market or school. This bridge also inteded to increase the economy activity of the new riverwalk’s ruko houses.
Bamboo Bridge
Community Building
The proposed concept for the community space is a building that could empower local art and sustainable economy. This building consists of a take away coffee shop, art gallery, and a multifunction room on second floor. The multifunction floor mainly used as a cinema room and a library, and could be used as a meeting room. This building is connected to a terrace garden facing the main road as a introduction to the kampung. The garden also functioned as a n outdoor coffe and gathering place for the inhabitants.
Library Cinema Room
Art Gallery
Take away Coffee Shop
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Competition - AYDA 2018, Nippon Paint Indonesia
PARKING 2.0.
Redefining parking infrastructure as sustainable plug-in and a retreat facility for commuting community. The challenge in the competition was to create a new architectural invention that could be useful in a sustainable future context. The proposed idea was to redefine existing concept of parking building that always presents as a single function supporting building in every transportation center, into a multifunctional sustainable facility. The environmental approach is chosen to responds high density city problem of low water permeability level and lack of green spaces. The main issue highlighted here is how commuter-line lifestyle has been affecting urban societies with unhealthy and unhappy lifestyle. Parking building that always exists in between their home and train station transformed into a more playful and environmentally friendly facility that can be used by the commuting community as an escape from their unhealthy routines. The design consists of 3 components: the parking buildings, the connecting corridor, and the central hub. Each components facilitate each primary functions and additional sustainablity functions like split levels, rainwater collecting, green areas, and social commercial spaces. Status : Participant Jakarta 50 km
City Center
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1000 m2
5000 m2
Istana Bogor
IPB 5 km
75 Station for Commuterline
Stasiun Bogor 45.493 people/day
86 Units of Commuterline
Stasiun Bekasi 45.483 people/day
950 Trips/day of Commuterline
Stasiun T.Abang 40.813 people/day
Stasiun B.Gede 34.819 people/day
1.000.000 Users per day of Commuterline
Stasiun B.Gede 34.819 people/day
The selected site is the parking lot of the Stasiun Bogor which is the busiest commuterline transit in Jabodetabek region. This commuter line train station is located in the intersection of 2 big main roads of Bogor. Those contexts create some problem which are recurrent traffic jams, low level of soil water permeability due to high density of buildings, lack of circulation space for the commuter pedestrian, and lack of green spaces. Those problems are responded with the design of the building that could collect flooding rainwater from the area, uses the water to cultivate commercial fruit trees, and sell them in the building’s marketplace. A loop of circulation corridor is also present to facilitate commuter pedestrian to move around and centered in a central hub.
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Rainwater collecting folded plate steel roof
Thermal shading
Rainwater collecting folded plate steel roof
Healthy food market
Split leveling parking
Spiral Ramp
Rainwater pool when full
Floorplans 1 1A 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Communal Area Motorcycle Parking Rainwater pool Healthy food stands Entrance & Exit Additional Parking Drop-Off Ojek/Taxi Permeable farm Rest Area Rainwater Pool Workers Parking Building Parking Ramp Track Car ramp Commuter Hub Bridge Corridor
Sections
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Rainwater pool when empty can be used to sit down
Ramp Track
Rainwater pool when full
Car Ramp
Rainwater pool when empty can be used as amphitheatre
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Competition - MINIATUR 2018, UNDIP
SOLO SLOW.
Redefining commuter bus stops as an urban catalyst The competition challenged to find and solve social problem in an urban context, using public and transitional spaces as a relief and solution for the problem. The proposed idea is to redesign the city bus stops of Surakarta in order to optimize its role as everybody’s come-and-go point, also to exploit its potentials to connect all urban communities from various economic class. The regular bus stops has a simple function as a waiting place for the city rapid bus line of Surakarta. The new idea is to transform those bus stops into a more social and commercial place for everyone with customizable space that could be adapted to the nearest city nodes. The bus stops designed according to Surakarta cultural context of Javanese culture, Colonial architecture, and local value of srawung which means ‘to gather together’. Those concepts manifested into a waiting space of social stairs, customizable residual spaces, and a kaki lima (streetfood vendors) space. The project aims to ease the busy urban life into a happy and slower life, therefore Solo Slow. status : BIG 15 partner : Pandu Nazarrusadi
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Contexts The urbanisation problem also happens in the city Surakarta, this created new lifestyle of commuting everyday from the cityside into the city center to work. This lifestyle is unhealthy and boring for the people whose doing it. Not only that, developing urban living also pressuring the low level economy class of the city. Their small scale business could not compete with bigger business, especially for the culinary sector. This context creates a fitting background for the improvisation of several city bus stops in this road. City bus stops, as the come and go point of everyone is combined with its potential to be as streetfood vendors and gathering place.
Slamet Riyadi St. is the longest and busiest road of Surakarta city. There are many important building take place in this road. Those important building facilitate many different function for the citizen.
UNS 5km Manahan Stadium
Train Station
Mangkunegaran Palace
Jogja 80 KM
Every sunday morning, there is Car Free Day event managed by the city government. In this event everybody goes here to enjoy culinary, performances, or just mere exercising by jogging or bicycling.
City Hall
Slamet Riyadi Street
Fort Vastenburg
Keraton Surakarta
Telkomsel Indosat Train Station
Hospital Police office
Hospital Pharmacies
MAN 2 Solo SMP 15 Solo
Mall Offices
Banks Court Bookstore
Restaurants Car Dealer Banks
Banks Hotels Market
Restaurants Culinary Area Niight Festival
Themes
Functionality
Colonial Heritage
Javanese Architecture
Playfulness
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The roof is inspired by the shape of Tajug roof in Javanese traditional architecture. The traditional roof then cutted in the in the middle to create such more modern shape and an opening in the middle.
The individual roof then compositioned in a 2x4 grid configurement, relevant to bus stop standard size. The total number of 8 roof also has Javanese architecture values of protection from tiredness, disaster, starvation, stress, disease, fear, evil, and bad thoughts.
The context of Colonial history of Surakarta manifested in the shape of the sunshading membrane that shaped as arcs, the most famous characteristic in colonial architecture. These shadings could be used as canvas for the street artists and batik artists.
The hole on top of the roof is covered with transparent acrylic panel to enable sunlights to go inside of the building, to mimic the dramatic shadows of Angsana trees which easy to find in Surakarta.
High Economy Transitional Low Economy
Culture & Education
Office Workers (High Economy)
Streetfoods (Low Economy)
Circulation Zone
Hunger Zone
Plug-in Zone
Patience Zone
Hidden Zone
The functional zone to connect every all other zone.
The zone to sell and buy streetfood by hawkers.
The customizable zone that can be adapted to the local context of the site (education, health, leisure, office)
The zone for the city bus user to wait the bus or just eat their streetfood.
Residual space under the waiting area which has the function to support the plug in zone.
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Floor Plan
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Sections
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Roofing Insulated Composite Steel Panel Transparent Hole Cover Suspended Acrylic Panel
Upper Structure Framing Hollow Steel Beam Arc Shaped Shading Polyester Membrane or Perforated metal (Could be used as street art canvas)
Structural Column Hollow Steel Beam + Concrete Information Banner Composite Vinyl Banner Work Type Ads, Job Vacancies Health Type Health ads, Healthy information Leisure Type Tourism ads Education Type Local wisdom motivation quote
Easygrip Handrailing Stainless Steel Hollow Pipe Multifunction Tribune Reinforced Concrete Slab (This tribune mainly used as a waiting space for bus user but also can be used as a gathering, eating, or stage place.) Hidden Space Chamber Reinforced Concrete Slab This functioned as additional support for the plugin space
Work Type Smoking Area, Rest Area Health Type Healthy food vending machine Leisure Type lesehan, rest area Education Type Mini library Plug in Space Reinforced Concrete Slab (This is the customizable space for every bus stop in each context)
Streetfood Vendor Space Customizable food vendor for each contexts Leisure type Work type Exotic foods Heavy foods Education type Health type Healthy foods Healthy foods
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Work Type Swings area, Hammocks Health Type Lactation room Leisure Type Swings area, Hammocks Education Type Discussion and reading space
Leisure type
Health type
Health type
Education type
Work type
Work type
Leisure type
Work type
Leisure type
Workdays Morning The bus stop is crowded by people transitting to go to work with the city bus. Street vendors space is used by healthy breakfast and coffee seller.
Workdays Noon The bus stop is crowded by workers resting from the office break. Street vendors space is used by healthy lunch and drink seller.
Workdays Night The bus stop is crowded by people going home with the city bus and culinary hunter. Street vendors is used by night culinary and coffee seller.
Weekend Morning The bus stop is crowded by people of Car Free Day. Street vendors is used by culinary seller. The bus stop is free to use as stage, gathering, or eating.
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other works
GRAPHIC DESIGN & PRODUCTION.
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ArchUNS Studiomagz 2017 - EPOS The magazine about selected works of architecture students of UNS in the academic year of 2017. Delivered with anti-plastic-bag campaign totebag.
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PTAB 2016 The architecture school orientation program for the freshmen class of 2018.
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SIBAT SEWU. The brand design and presentation posters for SIBAT SEWU, a disaster mitigation community in Surakarta.
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