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Republic Polytechnic Prospectus 2012
Prospectus 2012
9 Woodlands Ave 9, Singapore 738964 • Tel 6510 3000 • www.rp.edu.sg All rights reserved. Reproduction in whole or in part without permission is prohibited. Information is correct at time of print. OCC DEC/2011
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DISCOVER. TRANSFORM. ACHIEVE
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ABOUT REPUBLIC POLYTECHNIC
Contents PRINCIPAL/CEO’S MESSAGE
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VISION & MISSION
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ABOUT REPUBLIC POLYTECHNIC
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LEARNING @ RP
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FACILITIES AND SUPPORT @ RP
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STUDENT LIFE @ RP
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ACADEMIC INFORMATION
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FEES AND FINANCIAL ASSISTANCE
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SCHOOL OF APPLIED SCIENCE
24
SCHOOL OF HOSPITALITY
82
Diploma in Biomedical Sciences (R14)
26
Diploma in Biotechnology (R16)
29
Diploma in Customer Relationship and Service Management (R34)
84
Diploma in Environmental Science (R29)
32
Diploma in Materials Science (R17)
35
Diploma in Hotel and Hospitality Management (R37)
87
Diploma in Pharmaceutical Sciences (R22)
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Diploma in Integrated Events Management (R28)
90
Entry Requirements
41
Diploma in Restaurant and Culinary Operations (R46)
93
SCHOOL OF ENGINEERING
46
Diploma in Wellness, Lifestyle and Spa Management (R44)
96
Common Engineering Programme (R42)
48
Entry Requirements
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Diploma in Aerospace Avionics (R20)
49
Diploma in Aerospace Engineering (R40)
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Diploma in Biomedical Electronics (R15)
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Diploma in Civil Aviation (R39)
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Diploma in Digital Entertainment Electronics (R38) Diploma in Industrial and Operations Management (R11)
SCHOOL OF INFOCOMM 100 (formerly known as School of Information and Communications Technology) Diploma in Business Applications (R18)
102
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Diploma in Business Information Systems (R13)
105
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Diploma in Information Technology (R12)
108
Diploma in Interactive and Digital Media (R31)
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Diploma in IT Service Management (R23)
114
Diploma in Mobile Software Development (R47)
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Entry Requirements
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Diploma in Micro and Nanotechnology (R30) 67 Diploma in Renewable Energy Engineering (R41)
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Diploma in Supply Chain Management (R21) 73 Entry Requirements
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SCHOOL OF SPORTS, HEALTH AND LEISURE Diploma in Health Management and Promotion (R43)
CENTRE FOR CULTURE AND COMMUNICATION
124
126
Diploma in Healthcare Administration (R45) 129 Diploma in Outdoor and Adventure Learning (R33)
132
Diploma in Sports and Exercise Sciences (R26)
135
Diploma in Sports and Leisure Management (R27)
138
Diploma in Sports Coaching (R49)
141
Entry Requirements
144
SCHOOL OF TECHNOLOGY FOR THE ARTS
148
Diploma in Design for Interactivity (R36)
150
Diploma in Game Design (R35)
153
Diploma in New Media (R19)
156
Diploma in Sonic Arts (R24)
158
Diploma in Technology and Arts Management (R25)
161
Entry Requirements
164
Diploma in Communication and Information Design (R32)
168
Entry Requirements
170
CENTRE FOR INNOVATION AND ENTERPRISE
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Diploma in Consumer Behaviour and Research (R48)
174
Market Research Laboratory
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Entry Requirements
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CENTRE FOR EDUCATIONAL DEVELOPMENT
180
CENTRE FOR PROFESSIONAL DEVELOPMENT
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MODULE SYNOPSES
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CONTACT RP
231
GETTING TO RP
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Information is correct at time of print. Please refer to www.rp.edu.sg/courses for latest updates.
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ABOUT REPUBLIC POLYTECHNIC PRINCIPAL/CEO’S MESSAGE
Welcome to Republic
Polytechnic! Home to over 13,000 students and 1,000 staff, Republic Polytechnic (RP) offers a dynamic learning environment that brings out the true potential in every student. Set within a lush landscape and packed with modern facilities, our iconic campus in Woodlands is where your educational development needs come first. For us, learning is a state of mind, not just an academic process. We believe in helping you discover your true talent and transform into the best you can be so that you can achieve your goals. At RP, you will embark on a life journey that will open your mind to the world around you. Through exploration, discovery and involvement, you will develop a passion for knowledge that will help you excel both in your career and in life.
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We believe in helping you discover your true talent and transform into the best you can be so that you can achieve your goals. DISCOVER From day one, we have consciously leveraged Problem-Based Learning (PBL) as a teaching pedagogy at RP, enhancing and refining our methodology over the years. We further complement our PBL approach with an industry-driven curriculum and with holistic assessment within a technologyrich environment. This ensures that our diploma programmes give you unique opportunities for learning and discovery in different fields. The RP campus has a wealth of modern laboratories, studios, and specialised learning centres. These advanced facilities allow you to gain hands-on practice using the latest technologies and equipment. To provide you with more opportunities to enter high-growth industries, we are launching three new diploma programmes in Academic Year 2012. They are: Diploma in Consumer Behaviour and Research, Diploma in Mobile Software Development, and Diploma in Sports Coaching. These new diplomas are part of our ongoing efforts to prepare you for the careers of tomorrow. TRANSFORM As passionate educators, our faculty is here to help you transform. With many years of teaching and industry experience, they are the
caring guides on your learning journey. They are here to nurture you into a confident and resourceful individual with strong analytical and interpersonal skills. These skills will give you both the critical building blocks for successful career progression and a foundation for lifelong learning.
the Republic Polytechnic-Daisy Phay Foundation Scholarship provides outstanding students with bond-free scholarships for study in any of our diploma programmes. In addition, there are numerous scholarships and bursaries sponsored by private organisations to help you achieve your goals at RP.
At RP, there is ample space for you to realise your true potential and transform into a successful, industry-savvy, and work-ready young professional. All our diploma programmes include internship or industry immersion components, allowing you to gain firsthand experience working with organisations in your field of study.
While academics are certainly important, we view achievement in a much broader holistic sense. That is why we provide you with a vibrant environment bursting with student activities. Our numerous interest groups let you express yourself through sports, culture, music, dance, community service, and other areas. These activities provide opportunities for you to make new friends, develop new skills, and perhaps even represent your school or country in national and international events.
RP’s Student Career Services then supports you by first understanding your aspirations and providing you with valuable advice to help shape your future. ACHIEVE RP diplomas are held in high regard by industry and institutions of higher learning both in Singapore and overseas. Thus when you graduate from RP, your diploma is both a personal achievement and a valuable stepping-stone to a rewarding career. There are various scholarship programmes to help you pursue your dreams at RP. Launched this year,
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I encourage you to read on to learn more about RP, what we have to offer and what you can expect when you join the RP family. I look forward to welcoming you on campus and showing you how RP can help you get more out of life. Yeo Li Pheow PRINCIPAL/CEO
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ABOUT REPUBLIC POLYTECHNIC
Vision
An educational institution of choice for nurturing innovative, entrepreneurial and cultured professionals.
Mission
We nurture individuals to prepare them for a dynamic world in partnership with stakeholders, leveraging on problem-based learning.
Our Values - “ExCITE� Excellence
Continuous learning and innovation are crucial
Customer-Oriented
Customers are the focus of everything we do
Initiative
We will be pro-active and progressive
Teamwork
We are a team
Ethics
Integrity is never compromised
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About Republic Polytechnic
Republic Polytechnic (RP) is a vibrant learning playground. Started with 800 students in 2003, we have now grown to a lively community of more than 13,000 students and 1,000 staff.
Despite our size, we believe that every student is unique. That is why we celebrate individuality and help you discover your own special talents. At our modern campus in Woodlands you will find not only state-of-the-art facilities, but also space to explore. For us, learning is borderless. We challenge you to discover the world around you as part of an ongoing learning journey. With the future in mind, we offer you a forward-thinking education. Opportunities abound in fields ranging from engineering, applied sciences and information technology to the arts, hospitality, sports, and leisure. Whatever your interest, we will help you achieve your full potential. There are 38 diploma programmes and one common engineering programme for you to choose from.
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These are offered by the six schools and two centres within RP: • • • • • • • •
School of Applied Science School of Engineering School of Hospitality School of Infocomm (formerly known as School of Information and Communications Technology) School of Sports, Health and Leisure School of Technology for the Arts Centre for Culture and Communication Centre for Innovation and Enterprise
Whatever your interest, we will help you achieve your full potential.
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ABOUT REPUBLIC POLYTECHNIC
Learning @ RP Republic Polytechnic (RP) offers you a learning experience that will realise your full potential and enable you to develop the professional knowledge and personal skills required for the 21st century economy. RP PROBLEM-BASED LEARNING Being the first educational institution in Singapore to leverage Problem-Based Learning (PBL) pedagogy, RP aims to add value to each student’s intellectual make-up in terms of problemsolving process skills, lifelong learning attitude, and ready-to-use knowledge. RP’s pedagogical approach is based on the ideal of “learning by doing”, which has been considered by many educators to be the way forward. It trains you to become knowledgeable team players equipped with the skills to handle a variety of situations, tackle problems, and complete tasks in a knowledge-driven economy. RP’s pedagogy motivates you to think creatively through discussions and real-life experiences. A salient feature of RP’s pedagogy is learning on a daily basis in a class of no more than 25 students. You will work in teams, learning how to evaluate, analyse, and solve problems. Complementing PBL, RP adopts alternate pedagogies to cater to different curricula needs, in particular, where the attainment of competency or safety standards established by industry is required. You may also learn through apprenticeship modelling, experiential learning, participatory lectures, and project-based learning.
BROAD-BASED CURRICULUM, PRACTICAL TRAINING With 38 diploma programmes, RP stands as an institution of choice. Three new courses are launched in 2012: • Diploma in Consumer Behaviour and Research (by Centre for Innovation & Enterprise) • Diploma in Mobile Software Development (by School of Infocomm) • Diploma in Sports Coaching (by School of Sports, Health and Leisure)
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RP makes a concerted effort to ensure that all its courses are in line with the needs and demands of industry.
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TECHNOLOGY-BASED LEARNING All RP students are exposed to both independent and collaborative online learning. You will be required to own a personal notebook so that you can access instant information and go online anytime, anywhere in the campus’ wireless environment. INTERNSHIPS – LEARNING THROUGH REAL-LIFE EXPERIENCE RP focuses on training you to be an ideal candidate for industry. Through work attachments, you will gain real work experience and be well-prepared for work life. Before starting an internship, students undergo a preparatory workshop on resume writing and interviewing skills. Other components such as leadership and personal grooming may be offered. During the internship, you will have the opportunity to learn good work ethics and industry best practices. The duration of internship ranges between 16 to 24 weeks, depending on the diploma programme you enrol in.
RP makes a concerted effort to ensure that all its courses are in line with the needs and demands of industry. Representatives from both the public and private sectors sit on RP’s Board of Governors and Advisory Committees.
In addition, a large part of the curriculum is dedicated to practical learning experience. Students work on projects and solve real-world problems. The RP campus houses many state-of-theart facilities that provide students the opportunity to learn and acquire skills through hands-on practice.
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OVERSEAS LEARNING MULTICULTURAL EXPOSURE RP organises overseas study trips for students to gain multicultural exposure. These overseas exchange programmes help develop global mindsets that are essential for employability in today’s markets. You will observe how other cultures work and learn to appreciate a multinational environment.
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ABOUT REPUBLIC POLYTECHNIC
Facilities and Support @ RP Learning is most successful when it takes place in a conducive environment. At RP, we provide you with the best facilities and support to help you get more out of your education. The modern RP campus is designed with the needs of students in mind. Its open-concept design gives you plenty of space for collaboration and interaction. The fully wireless campus features more than 500 facilitation rooms and 170 laboratories. Various state-of-the-art facilities further cater to the holistic development of all students. For example, the sports complex boasts an Olympic-sized swimming pool, while The Republic Cultural Centre houses a 1,000-seat theatre. In addition to the physical infrastructure, we also provide you with personalised support services to help you achieve your goals. SPORTS COMPLEX RP’s sports complex is where you will find most of the sporting action on campus. Inside, you can work up a sweat in the fitness centre, aerobics hall or badminton hall. There is also a martial arts room that can fit up to 200 participants. Outside, you can burn off energy on the soccer/rugby field, multi-purpose courts, and tennis courts. An Olympic-sized swimming pool and a rock-climbing wall give you more options for getting active. STATE-OF-THE-ART TRAINING LABS At RP, we believe that learning is greatly enhanced by doing. Each of our schools has its own specialised laboratories featuring the latest technology and equipment where you can learn through practice.
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the Student Council to encourage physical activity and social engagement on campus.
For example, the School of Applied Science has a water technology lab where you can get your hands wet learning about wastewater treatment. And the School of Sports, Health and Leisure has exercise prescription labs where you can delve into sports and fitness research.
The modern RP campus is designed with the needs of students in mind. Its open-concept design gives you plenty of space for collaboration and interaction.
LIBRARY Located at the heart of the campus, the library at RP encourages knowledge sharing and interactivity. In addition to an extensive multimedia collection, you will also find discussion rooms, gaming rooms, and a café. STUDENT WELLNESS RP cares about every student’s well-being. The Student Wellness division is set up to look after your holistic wellness. Offering services such as mentoring, counselling, special needs assistance, and welfare assistance, you can take heart that help is always there for you. The division also strives to keep you healthy. Besides health screenings and health talks, the Student Wellness division works with
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GRADUATE & CAREER SERVICES RP’s mission is to prepare you for successful careers upon graduating. To achieve this, we offer career coaching for all students and alumni of RP. The experienced career coaches will guide you through a process of career discovery and planning. Armed with resume writing, personal grooming and interviewing skills, you will enjoy a head start as you enter the workforce. We also organise on-campus job fairs, giving you excellent opportunities to interact with prospective employers.
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ABOUT REPUBLIC POLYTECHNIC
Student Life @ RP At RP, we think that being a student should be about more than academia. That is why we offer a vibrant student life filled with opportunities for fun and holistic development. Whatever your interests, we have something for you!
More than 100 Interest Groups (IGs) keep the RP campus alive and buzzing year-round. Based in our various schools and centres, the IGs span everything from sports and the arts to outdoor learning, technology, and community service. All you need to do is sign up for an activity you love and start making new friends who share a common interest. Some of our more unique IGs include Republic ALPS, Ultimate Frisbee, Gamelan Ensemble, Youth Entrepreneurship, FILM Factory, Hotel Fuze, Eureka, Aeromodelling, and Gaming, just to name a few.
SPORTS If you’re the sporty type, you can dive into our many sports IGs: • Aikido • Aquatic • Archery • Athletics • Badminton • Basketball • Biking • Bowling • Canoeing • Cricket • Cue Sports • Dragon Boat • Floorball • Foosball
• Hockey • Intellectual Games • Judo • Netball • Rexaz Cheerleading • Rugby • Sepak Takraw • Soccer • Table Tennis • Taekwondo • Tennis • Ultimate Frisbee • Volleyball • Wakeboarding
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More than 100 Interest Groups (IGs) keep the RP campus alive and buzzing year-round.
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SERVICE-LEARNING Service-learning combines experiential learning, community service, and a whole lot of fun. If you enjoy meeting new people and giving back to society, there are plenty of ways to get involved. You can try the Service-Learning Club if you aspire to become a leader of change in your community. Or you can help out those around you by joining the Red Cross Society. RP’s Service-Learning Resource Centre also offers many opportunities for you to make the world a better place through both local and international projects. ADVENTURE LEARNING CENTRE For the more adventurous and outdoorsy, you can get your fill of adrenaline in one of the IGs under the Adventure Learning Centre. Here you can pick up new life skills and be empowered to push your limits through adventure learning. • Adventure Race • Astronomy • Climb.Republic • Kayaking • Republic ALPS • Scuba Diving • Trek Earth
THE REPUBLIC CULTURAL CENTRE The Republic Cultural Centre (TRCC) gives you space to express yourself through the arts. Alive with cultural programmes and events, TRCC is where you can combine art appreciation and artistic development. Whether you like to sing, dance or perform, there is an IG for you. The IGs under TRCC are: • • • • • • • • • • • • • • • • • • • • • • • •
Beats Encore (Percussion Ensemble) Campus Arts Productions Capoeira Chinese Orchestra Dikir Barat (Malay Cultural Group) Dragon and Lion Cultural Troupe Drama Gamelan Naga Kencana (Gamelan Ensemble) GEnRe (Guitar Ensemble) Hip Hop Indian Cultural Group Jammerz Arena Latin Dancesport Magic Modern Dance Pentas Karyawan (Malay Cultural Group) Replug Republic Rhapsody (A Cappella Group) Salsa Dance Seni Silat (Malay Cultural Group) String Ensemble Tarian (Malay Cultural Group) Wind Symphony Wushu
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ABOUT REPUBLIC POLYTECHNIC
Academic Information MODULAR STRUCTURE Complementing the Problem-Based Learning pedagogical practice at Republic Polytechnic (RP) is our modular curriculum with a tiered architecture, in which a compulsory general education programme is part of the first-year experience. The modules at RP fall into the following categories described below. • General modules help build flexible broad-based knowledge and generic skills such as cognitive, linguistic, communication, cultural, and entrepreneurial skills. • Discipline modules focus on foundational underpinning of a chosen field of study by developing competencies and knowledge in the discipline. • Specialisation modules are designed for domainspecific training and to deepen understanding of the chosen specialisation. • Elective modules are designed to complement the knowledge base and skills in the discipline. • Freely Chosen modules allow students to pursue peripheral interests other than their chosen field of study. Students choose from a list of selected modules. • Industry Orientation Programme, comprising Creative Engagement, Project, Portfolio Development, and Internship, helps lay the foundation for good character, active citizenry, and life skills.
ASSESSMENT AND GRADUATION CRITERIA Students generally undertake five modules over a semester of 16 weeks. During a semester, there are continual and summative assessments of students’ learning outcomes. You will be evaluated on a daily basis by facilitators, taking into account your level and quality of engagement with learning as well as your individual performance outcomes. To qualify for graduation, you need to achieve the total number of modular credits as stipulated in each diploma programme’s Graduation Criteria. You are required to complete the diploma programme within three years of enrolment. UNIVERSITY ARTICULATION RP’s diploma programmes are recognised locally and internationally. As a diploma holder from RP, you will be able to gain advanced standing of up to two years if you decide to pursue further studies in local or foreign institutions. For example, you can gain up to 40 modular credit exemptions when you apply to National University of Singapore with a relevant diploma. You can also receive advanced standing of up to two years at Nanyang Technological University. To help you get more out of your diploma, we have established advanced standing arrangements with overseas universities in Australia, New Zealand, the United Kingdom, and the United States of America. This means you will have the opportunity to pursue bachelor’s studies in universities such as Monash University, Australian National University, Deakin University, RMIT University, University of Westminster, and University of Wisconsin, amongst others.
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Admission Requirements FOR GCE O-LEVEL HOLDERS ELIGIBILITY To be considered for admission, you need to: • Satisfy the minimum entry requirements (MER) for the course applied • Meet the requirements for aggregate computation (ELR2B2) and must obtain 26 points or better for the net ELR2B2 aggregate score • Be prepared to attend an interview and undergo an aptitude test if deemed necessary by the Registrar’s Office Minimum Entry Requirements (MER) You must meet the MER in order to be eligible for consideration for admission to the various courses in Republic Polytechnic. Co-curricular activities (CCA) cannot be used in meeting the MER. Please refer to the respective course’s entry requirements table found under each school. Aggregate Computation In addition to MER, your application will be considered based on your ELR2B2 aggregate score. ELR2B2 = English Language (EL) + 2 relevant subjects (R2)* + 2 other best subjects (B2)# * including Mathematics (Elementary/Additional) # excluding CCA
There are four types of aggregate scores: ELR2B2-A, ELR2B2-B, ELR2B2-C, and ELR2B2-D. Depending on the course you are applying for, you will need to meet one of the aggregate scores that corresponds to the course. Please refer to the Aggregate Type Table on the following page for more details. Example: Diploma in Consumer Behaviour and Research (R48) COURSE
Diploma in Consumer Behaviour and Research (R48)
MINIMUM ENTRY REQUIREMENTS Subject a) English Language b) Mathematics (Elementary/Additional) c) Any three other subjects
AGGREGATE TYPE Grade 1-6 1-6 1-6
Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-B type under the Aggregate Type Table on page 16.
ELR2B2-B
SELECTION The selection of applicants for all courses is first based on merit, and second, on the order of choice of courses.
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ABOUT REPUBLIC POLYTECHNIC
AGGREGATE TYPE TABLE
AGGREGATE TYPE ELR2B2-A EL
ELR2B2-B
ELR2B2-C
English
English
1st Group of Relevant Subjects
Art/Art & Design Business Studies Combined Humanities Commerce Commercial Studies Economics Geography Higher Art Higher Music History Intro to Enterprise Development Literature in English Literature in Chinese Literature in Malay Literature in Tamil Media Studies (English) Media Studies (Chinese) Music
Elementary Mathematics Additional Mathematics
2nd Group of Relevant Subjects
Additional Mathematics Art/Art & Design Business Studies Chinese Combined Humanities Commerce Commercial Studies Creative 3D Animation Design & Technology Economics Elementary Mathematics Food & Nutrition Geography Higher Art Higher Chinese Higher Malay Higher Music Higher Tamil History Intro to Enterprise Development Literature in English Literature in Chinese Literature in Malay Literature in Tamil Malay Media Studies (English) Media Studies (Chinese) Music Principles of Accounts Tamil
R2
B2
Art/Art & Design Business Studies Combined Humanities Commerce Commercial Studies Economics Geography Higher Art Higher Music History Intro to Enterprise Development Literature in English Literature in Chinese Literature in Malay Literature in Tamil Media Studies (English) Media Studies (Chinese) Music Principles of Accounts
Addn Combined Science Additional Science Biology Chemistry Combined Science Computer Studies Creative 3D Animation Design & Technology Engineering Science Food & Nutrition Fundamentals of Electronics General Science Human & Social Biology Integrated Science Physics Physical Science Science (Chem, Bio) Science (Phy, Bio) Science (Phy, Chem) Science (Phy, Chem, Bio)
Best 2 other subjects excluding CCA
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ELR2B2-D
Addn Combined Science Add n Science Art/Art & Design Biology Chemistry Combined Science Computer Studies Creative 3D Animation Design & Technology Engineering Science Food & Nutrition Fundamentals of Electronics General Science Higher Art Human & Social Biology Integrated Science Media Studies (English) Media Studies (Chinese) Physics Physical Science Science (Chem, Bio) Science (Phy, Bio) Science (Phy, Chem) Science (Phy, Chem, Bio)
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FOR HIGHER NATIONAL ITE (HIGHER NITEC) AND NATIONAL ITE (NITEC) CERTIFICATES Applicants who have obtained a Higher Nitec Certificate with a Grade Point Average (GPA) >= 2.0 may apply for admission to the three-year full-time courses appropriate to their qualification. Applicants who have obtained a Nitec Certificate with a Grade Point Average (GPA) >= 3.5 may apply for admission to the three-year full-time courses appropriate to their qualification. Please refer to the respective course’s entry requirements table found under each school.
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ABOUT REPUBLIC POLYTECHNIC
Academic Calendar 2012 DURATION
5 weeks
ACTIVITY
Weeks 1-5
DATES
Tuesday 17 April – Friday 25 May 2012
REMARKS Labour Day falls on Tuesday 1 May 2012. Vesak Day falls on Saturday 5 May 2012.
Semester 1
No classes on 16 – 18 May 2012. 2 weeks
Vacation
10 weeks
Weeks 6-15
Monday 11 June – Tuesday 21 August 2012
3 days
Study Break
Wednesday 22 August – Friday 24 August 2012
Understanding Test 3
Monday 27 August – Monday 3 September 2012
Vacation
Tuesday 4 September – Thursday 11 October 2012
5.5 weeks
Understanding Test 4
9 weeks
2 weeks
Semester 2
Saturday 26 May – Sunday 10 Jun 2012
Weeks 1-9
Vacation
Friday 7 September – Wednesday 12 September 2012
Friday 12 October – Monday 17 December 2012
National Day falls on Thursday 9 August 2012. Hari Raya Puasa falls on Sunday 19 August 2012. The following Monday is a public holiday. No classes will be held during this period.
Only for eligible students based on approved LOA. (Refer to the Leave of Absence segment for more details on supplementary UT eligibility.) Hari Raya Haji falls on Friday 26 October 2012. Deepavali falls on Tuesday 13 November 2012.
Christmas Day falls on Tuesday 25 Tuesday 18 December 2012 – December 2012. Tuesday 1 January 2013 New Year’s Day falls on Tuesday 1 January 2013.
6 weeks
Weeks 10-15
Wednesday 2 January – Thursday 14 February 2013
Chinese New Year falls on Monday 11 February 2013 and Tuesday 12 February 2013.
3 days
Study Break
Friday 15 February – Tuesday 19 February 2013
No classes will be held during this period.
Understanding Test 3
Wednesday 20 February – Wednesday 27 February 2013
Vacation
Thursday 28 February 2013 onwards
Understanding Test 4
Tuesday 5 March – Friday 8 March 2013
Information is correct at time of print. 18
Only for eligible students based on approved LOA. (Refer to the Leave of Absence segment for more details on supplementary UT eligibility.)
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Fees and Financial Assistance COURSE FEES The Course Fees payable by full-time students comprise Tuition Fees and Supplementary Fees.
TUITION FEES
+
SUPPLEMENTARY FEES
=
COURSE FEES PAYABLE
COURSE FEES Singapore Citizens ($)
ITEM Tuition Fee with GST (before Tuition Grant Scheme) Less: Tuition Grant comprising the following: • $6,950 for Semester 1 • $6,950 for Semester 2 Less: GST subsidy Tuition Fee Payable (after Tuition Grant Scheme) Supplementary Fees Course Fees Payable
Singapore Permanent Residents ($)
International Students ($)
17,227.00
18,810.60
21,164.60
(13,900.00)
(13,900.00)
(13,900.00)
(1,127.00)
(1,230.60)
(1,384.60)
2,200.00
3,680.00
5,880.00
117.00
117.00
160.00
2,317.00
3,797.00
6,040.00
Note: The fees above are correct at the time of print, and are subject to revision for Academic Year 2012. Revised fee will be released and updated on www.rp.edu.sg/fees by end-February 2012.
MOE TUITION GRANT SCHEME All RP students are required to apply for the Tuition Grant Scheme from the Ministry of Education (MOE), Singapore. The Tuition Grant Scheme is provided by MOE to subsidise the high cost of tertiary education in Singapore. The Tuition Grant Scheme is provided for a maximum of 10 semesters of tertiary education. In exchange for the Government subsidy received under the Tuition Grant Scheme, all non-Singaporean students (Singapore Permanent Residents and International Students) are required to sign a Tuition Grant Agreement by which the students will be contractually obliged to work in Singapore for a minimum period of three years upon graduation. International Students will be admitted to RP on the condition that they apply for Tuition Grant. For further enquiries on the Tuition Grant Scheme, please refer to MOE’s website for a list of Frequently Asked Questions (FAQs), available at https://tgonline.moe.gov.sg/ You may also contact the MOE’s Tuition Grant Unit by telephone at +65 6879 7333/4.
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ABOUT REPUBLIC POLYTECHNIC
FINANCIAL ASSISTANCE SCHEMES 1. TERTIARY TUITION FEE SUBSIDY FOR MALAYS (ADMINISTERED BY MENDAKI) Students who are Malay Singapore Citizens or children of Malay Singapore Citizens, and who have a per capita monthly household income (PCI) of below $1,500 will be eligible for the following TTFS subsidies: PER CAPITA INCOME (PCI)
ELIGIBLE SUBSIDY
$1,000 and below
100%
$1,001 - $1,200
75%
$1,201 - $1,500
50%
Further information is available from the Mendaki website at www.mendaki.org.sg 2. POST-SECONDARY EDUCATION ACCOUNT (PSEA) SCHEME The PSEA Scheme is administered by the Ministry of Education (MOE) and an account is opened automatically for all eligible Singaporeans. Singaporean students who have a valid PSEA and have funds in the account can apply to use the funds to defray the cost of Tuition and Supplementary Fees. Students can submit the standing order application form, which allows the polytechnic to make a deduction whenever the fees are due, subject to the availability of funds in the account. Under certain circumstances, a student’s sibling’s PSEA may also be used. For any enquiries on the PSEA Scheme or to find out your PSEA balance, you may call MOE at +65 6260 0777. Further information is available from the MOE website at www.moe.gov.sg/initiatives/post-secondary-education-account/ 3. CPF APPROVED EDUCATION SCHEME Depending on the Available Withdrawal Limit for Education, and other CPF rules, a student may use his own CPF savings, his siblings’, his spouse’s and his parents’ (including step-parents’) CPF savings to pay for up to 100% of his subsidised Tuition Fee. To inform RP that you are applying for payment under the CPF Approved Education Scheme, please forward the auto-generated confirmation email from the CPF Board to help-schoolfee@rp.edu.sg. For students who have applied for PSEA (Standing Order) and CPF Education Scheme, kindly note that deduction will be made from the PSEA account first. Only in the event where the funds in the student’s PSEA has been exhausted will the deduction be made from the CPF account. 4. TUITION FEE LOAN SCHEME Under the Tuition Fee Loan Scheme, students of all nationalities can apply for a bank loan of up to 75% of the subsidised Tuition Fees payable (subject to revision on the quantum of loan amount). 5. STUDY LOAN SCHEMES Only Singapore Citizens and Singapore Permanent Residents can apply for the Study Loan Schemes which are subject to approval.
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Study Loan A Only students who have applied for the Tuition Fee Loan Scheme and/or who have been awarded a tuition fee loan/subsidy through the CPF Approved Education Scheme or Mendaki can apply for Study Loan A. This is provided that the total amount of the aforementioned loan and/or subsidy is NOT less than 75% of the tuition fees, and that the gross monthly per capita income is less than S$2,400. This scheme provides a loan to cover up to 25% of the subsidised fees not covered by all the other loan schemes. Study Loan B Only students who have applied for the Tuition Fee Loan Scheme and/or who have been awarded a tuition fee loan/subsidy through the CPF Approved Education Scheme, Mendaki or Study Loan A can apply for Study Loan B. This is provided that the total amount of the aforementioned loan and/or subsidy covers 100% of the tuition fees, and that the gross monthly per capita income is less than S$2,400. This scheme provides a loan of up to $2,000 for any two consecutive semesters to meet living expenses. For more information on financial assistance, please visit www.rp.edu.sg/admissions/admissions_info/fees/financial_assistance.asp
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ABOUT REPUBLIC POLYTECHNIC
SCHOLARSHIPS AND BURSARIES At Republic Polytechnic (RP), we encourage you to reach for the stars. To help you in this journey, we offer a variety of bursaries and scholarships for full-time students. This year we launched RP Scholarships, which provide bondfree scholarships for outstanding students to pursue any of our diploma programmes. There are also many scholarships and bursaries sponsored by external organisations. These myriad options are available to help you in your educational pursuits. LIST OF SCHOLARSHIPS • Air Line Pilots Association Singapore Scholarship • Anbros Industries Scholarship • Avotron Scholarship • Baxter Healthcare SA Singapore Branch Scholarship • Bestair Aeronautical Scholarship • BMC Software Scholarship • Camelot Pte Ltd Scholarship • Choo-Lim Scholarship • Enterprise Sports Group Scholarship • EON Reality Pte Ltd Scholarship • Fairmont Singapore Scholarship • Gold Lite Scholarship • Hong Chek Scholarship • HRMS Consulting Scholarship • IBM Singapore Scholarship • I-Net Solutions Scholarship • Infineon Technologies Scholarship • InterAktiv Technology Pte Ltd Scholarship • Keppel FMO Scholarship • Kowa Lab Engineering Scholarship • Lin Jo Yan Scholarship • Logicom Scholarship • Luxasia Scholarship • Mandarin Orchard Singapore Scholarship • Marina Bay Sands Scholarship • Marit Thome Scholarship • Materials Research Society of Singapore Scholarship • MKS Instruments Scholarship
To receive a scholarship or bursary, you must already have enrolled in a full-time programme at RP at the time of award. Scholarships and bursaries are usually awarded for one academic year unless otherwise stated. This means that you need to apply annually for consideration. If you have already received a scholarship or bursary, you should not apply for another one in the same academic year. However, if you are on the Tuition Fees Loan Scheme, CPF Approved Education Scheme or Mendaki Fee Subsidy Scheme, you are welcome to apply for a scholarship or bursary unless otherwise stated.
• • • • • • • • • • • • • • • • • • • • • • •
Motorola Foundation Scholarship NEC Asia Pacific Scholarship Nermala Scholarship OPUS IT Services Pte Ltd Scholarship ORIGIN Exterminators Scholarship ORIGIN Scientia Scholarship Orthopaedic Sportsmedicine Scholarship Outward Bound Singapore Scholarship Pesi B Davar Memorial Scholarship Peter Lee Orthopaedic Pte Ltd Scholarship Pico Art International Scholarship Reflex Packaging Environmental Conservation Scholarship Republic Polytechnic-Daisy Phay Foundation Scholarship Resorts World Sentosa Scholarship SAS Institute Scholarship Scandinavian Women’s Association Scholarship Siddhartha Centre Scholarship Singapore Sports Council Scholarship Snap-on Tools Scholarship Sony Scholarship Spirent Communications (Asia) Ltd Scholarship Swissotel The Stamford Singapore Scholarship Tan Hai Wang Scholarship
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• Tan Sri Dr Tan Chin Tuan Scholarship • Teleperformance Singapore Scholarship • United BMEC Scholarship • V3 Teletech Scholarship • Yang Kee Logistics Scholarship
DONG YANYAN Diploma in Renewable Energy Engineering Recipient of Keppel FMO Scholarship
LIST OF BURSARIES • CDC/CCC Polytechnic Bursary • MOE Bursary • Shaw Foundation Bursary • Tan Joo Kee Scholarship • Toh Kian Chui Foundation Bursary • Kuok Foundation Educational Assistance Award • PCF Study Awards • Singapore Buddhist Lodge Education Foundation Bursary
CAI BIYUAN Diploma in Game Design Recipient of Orthopaedic Sportsmedicine Scholarship
DARSHINI JEYASIMMAN Diploma in Biotechnology Recipient of Lin Jo Yan Scholarship
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school of
applied science
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t
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HE SCHOOL OF APPLIED SCIENCE (SAS) provides rigorous training in the scientific method and encourages the development of scientific thinking in solving practical problems. The largest science school among the polytechnics in Singapore, we have grown from strength to strength.
Starting with one diploma programme in 2003, we currently offer five robust diplomas across all the major branches of science. We are committed to nurturing both learning and personal development amongst our students. SAS graduates consistently perform well, whether they progress to good jobs in industry or choose to pursue higher education relevant to their diplomas in top universities.
Besides providing a firm academic foundation, our programmes are designed to give you a competitive edge in the ever-changing job market. This is achieved by providing handson, technology-based learning experiences to develop students into creative problem-solvers. Equipped with relevant skills and a lifelong learning attitude, you will leave SAS well prepared to tackle the challenges that lie ahead as you take on the world. DIPLOMAS OFFERED • Diploma in Biomedical Sciences • Diploma in Biotechnology • Diploma in Environmental Science • Diploma in Materials Science • Diploma in Pharmaceutical Sciences DIRECTOR Dr Terence Chong
We are committed to nurturing both learning and personal development amongst our students. 25
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SCHOOL OF APPLIED SCIENCE
Diploma in Biomedical Sciences (R14) The biomedical sciences cover a range of subjects from molecules to medicine, body systems to diagnostic sciences, and health issues to the human genome. This course equips you with a firm grounding in the concepts and fundamentals of the biomedical sciences, as well as an appreciation for the biomedical industry, its best practices and societal considerations. The programme helps you develop a passion for the biomedical sciences and a desire to contribute towards understanding fundamental processes of health and disease through research. PROGRAMME OBJECTIVES • Provide students with a broadbased biomedical science education with options for specialisation in biomedical sciences or medical laboratory technology • Prepare students to play a part in combating diseases by building the foundation for a career in medical research or in medical diagnostic laboratories • Equip students with practical knowledge and technical skills related to the foundational technologies for working with DNA, cells, and medical technologies • Prepare students for employment and equip them with professional, interpersonal, and collaborative skills through industrial attachments or projects • Open pathways to further education and a wide range of career options
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SPECIALISATION TRACKS 1. Biomedical Sciences This specialisation guides students in the multi-disciplinary study of health and diseases. You will learn about the biological and molecular sciences underpinning modern medicine, and develop an understanding of normal life processes and the nature of changes occurring in diseases. This specialisation provides you with a solid foundation for further studies and the flexibility to pursue various areas of interest.
to solving real-life health problems in a medical laboratory setting.
2. Medical Laboratory Technology This specialisation provides you with the opportunity to combine the study of biology and chemistry with the exploration of state-of-the-art diagnostic technology. The focus of this specialisation is on the powerful technologies used to diagnose disease states, which are typically found in specialised laboratories that support both healthcare and clinical research. You will find it rewarding to apply the understanding of science
The programme helps students develop a passion for the biomedical sciences and a desire to contribute towards understanding fundamental processes of health and disease through research.
CAREER PROSPECTS DBMS graduates can work in hospitals and laboratories as junior medical or laboratory technologists in research, diagnostics and therapeutics, or as biomedical sales and marketing executives. You can also work as a laboratory technician in biomedical and pharmaceutical research laboratories.
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Science and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Biochemistry, Genetics, Proteomics, and Genomics. In year 3, you can choose to go on the Biomedical Sciences Track or the Medical Laboratory Technology Track. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
DISCIPLINE MODULES (48 MC)
6 compulsory modules: A101 Science A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
12 compulsory modules: A103 Anatomy and Physiology A204 Anatomy and Physiology II A221 Microbiology A222 Molecular and Cell Biology A223 Biochemistry A231 Immunology A232 Genetics A233 Pharmacology and Toxicology A234 Neurobiology A301 Laboratory Management A331 Cell Cycle and Oncology A351 Medical Microbiology
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SCHOOL OF APPLIED SCIENCE
SPECIALISATION MODULES (12 MC) Select 1 track (3 modules): Medical Laboratory Technology Track A352 Diagnostic Pathology A353 Clinical Chemistry A354 Haematology
Biomedical Sciences Track A321 Proteomics A322 Genomics A332 Structural Biology
Select either Option A or B: OPTION A
OPTION B
INDUSTRY ORIENTATION PROGRAMME
Industry Immersion Programme (28 MC) G301 Project I G901 Creative Engagement A931 Industry Immersion Programme
Industry Projects (16 MC) G321 Industry Project G322 Industry Project II G901 Creative Engagement
ELECTIVE MODULES
Select 1 out of 8 modules (4 MC) A202 Chemistry II A205 Epidemiologic Methods A224 Recombinant DNA Technologies A251 Medical Technology A252 Patient Care and 3 specialisation modules from a different specialisation option
Select 3 out of 8 modules (12 MC) A202 Chemistry II A205 Epidemiologic Methods A224 Recombinant DNA Technologies A251 Medical Technology A252 Patient Care and 3 specialisation modules from a different specialisation option
FREELY CHOSEN MODULES
Select 1 module (4 MC) from the entire range of modules offered by the Schools and Centres in RP.
Select 2 modules (8 MC) from the entire range of modules offered by the Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Biomedical Sciences, you must complete a total of 120 modular credits or equivalent of 30 modules. You should be able to do this within three years of enrolment if you are deemed to have successfully completed a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION Option A
Option B
General
24
24
Discipline
48
48
Specialisation (Choose 1 of the 2 specialisations available)
12
12
Industry Orientation Programme
28
16
Elective
4
12
Freely Chosen
4
8
120
120
Total
28
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Diploma in Biotechnology (R16) Biotechnology encompasses the manipulation of biological systems to develop tools for solving problems and making products. These tools have the potential to revolutionise society by improving food supplies, enhancing health, and providing the means to mitigate our impact on the environment. The Diploma in Biotechnology (DBIO) teaches students the fundamentals of biotechnology, focusing on the molecules and biological processes behind life. The programme builds your understanding of cellular and bio-molecular processes, equipping you with the skills and knowledge to embark on a career in biotechnology. PROGRAMME OBJECTIVES • Provide students with a firm grounding in the concepts and fundamentals of biotechnology • Equip students with practical knowledge of the foundational technologies for working with DNA, proteins, and cells • Nurture an appreciation for life processes and reveal the possibilities, applications, and social implications of biotechnology • Allow students the flexibility to choose one of the two specialisation tracks, enabling them to focus on areas of personal interest • Prepare students for employment and equip them with professional, interpersonal, and collaborative skills through industrial attachments or projects
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SCHOOL OF APPLIED SCIENCE
SPECIALISATION TRACKS 1. Biotechnology This specialisation guides you in the multi-disciplinary study of health and diseases. You will learn about the biological and molecular sciences underpinning modern medicine. You will develop an understanding of normal life processes and the nature of changes occurring in diseases. You will have a solid foundation for further studies and the flexibility to pursue various areas of interest. 2. Food and Nutrition The boundaries between biotechnology and food and nutrition have merged in recent years. Increasingly, recombinant DNA technology and genetic engineering support the development of healthy foods and the efforts to increase food production for an ever-growing human population. This specialisation provides you with the relevant skills required
to support the growing food and nutrition industries, both in Singapore and around the world. You will be exposed to the skills and techniques employed in the safe production of food, as well as key concepts in human nutrition. You can also apply these skills to support the growth of the diet and nutrition healthcare sectors. CAREER PROSPECTS DBIO graduates are sought after as laboratory or junior technologists in the biopharmaceuticals, biotechnology, medical technology, food, and food supply industries. You can also explore career opportunities as a marketing specialist in companies dealing with laboratory equipment and consumable supplies that support the biomedical science industry. If you have an entrepreneurial slant, you may consider a role in a startup enterprise.
The programme builds your understanding of cellular and biomolecular processes, equipping you with the skills and knowledge to embark on a career in biotechnology.
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Science and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Microbiology, Biochemistry, Cell Culture, and Nutrition. In year 3, you can choose to go on the Biotechnology Track or the Food and Nutrition Track. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
DISCIPLINE MODULES (48 MC)
6 compulsory modules: A101 Science A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
12 compulsory modules: A103 Anatomy and Physiology A202 Chemistry II A221 Microbiology A222 Molecular and Cell Biology A223 Biochemistry A224 Recombinant DNA Technologies A231 Immunology A232 Genetics A301 Laboratory Management A321 Proteomics A322 Genomics A332 Structural Biology
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SPECIALISATION MODULES (12 MC) Select 1 track (3 modules): Food and Nutrition Track A337 Nutrition A349 Food Science A382 Industrial and Food Biotechnology
Biotechnology Track A241 Cell Culture A361 Bioprocess Technology A364 Analytical Instrumentation
Select either Option A or B: OPTION A
OPTION B
INDUSTRY ORIENTATION PROGRAMME
Industry Immersion Programme (28 MC) G301 Project I G901 Creative Engagement A931 Industry Immersion Programme
Industry Projects (16 MC) G321 Industry Project G322 Industry Project II G901 Creative Engagement
ELECTIVE MODULES
Select 1 out of 8 modules (4 MC) S244 Health Psychology A251 Medical Technology A346 Pharmaceutical Chemistry A375 Dietary Supplements A385 Bioprospecting and 3 specialisation modules from a different specialisation option
Select 3 out of 8 modules (12 MC) S244 Health Psychology A251 Medical Technology A346 Pharmaceutical Chemistry A375 Dietary Supplements A385 Bioprospecting and 3 specialisation modules from a different specialisation option
FREELY CHOSEN MODULES
Select 1 module (4 MC) from the entire range of modules offered by the Schools and Centres in RP.
Select 2 modules (8 MC) from the entire range of modules offered by the Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Biotechnology, you need to successfully complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you are deemed to have successfully completed a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION Option A
Option B
General
24
24
Discipline
48
48
Specialisation (Choose 1 of the 2 specialisations available)
12
12
Industry Orientation Programme
28
16
Elective
4
12
Freely Chosen
4
8
120
120
Total
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SCHOOL OF APPLIED SCIENCE
Diploma in Environmental Science (R29) Environmental science is the study of the interactions among the physical, chemical, and biological components of the environment. Human activities result in environmental pollution and degradation. For example, global warming and water scarcity are two key environmental problems facing the world today. Technologies are required to address these and other challenges in order to sustain the earth’s resources. The Diploma in Environmental Science (DENV) provides you with a broad-based foundation in environmental science. You will learn about the major challenges facing the environment and the state-of-art technologies used to address them.
PROGRAMME OBJECTIVES • Nurture knowledgeable young professionals to meet the manpower needs of two key sectors – environmental technology and water technology • Equip students with a broad-based foundation of knowledge regarding environmental science, including the best practices and societal considerations of the environmental industry • Introduce students to key environmental challenges, including air, land and water pollution, solid waste and wastewater generation, and global warming
• Familiarise students with stateof-art technologies employed in protecting and sustaining the earth’s resources, such as membrane technology for water reclamation, renewable energy sources and bioremediation SPECIALISATION TRACKS 1. Environmental Technology and Management As the world population grows, we face the enormous challenge of protecting and sustaining the earth’s resources. What is particularly worrying is being able to produce sufficient energy for the world’s needs, while at the same time severely slashing the increase in global warming. Another key concern is ensuring a safe water supply and our ability to dispose of or recycle wastewater and solid wastes.
The Diploma in Environmental Science (DENV) provides students with a broadbased foundation in environmental science. 32
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This specialisation focuses on the application of sound engineering practices to solve environmental problems. You will be introduced to cutting-edge technologies used to protect and manage the environment and water resources. 2. Environmental Biotechnology Environmental biotechnology encompasses the use of microbes to solve environmental problems. This includes treating waste and effluents such as wastewater and breaking down hazardous compounds into harmless ones. In addition to making waste materials less harmful, these processes can also produce useful products such as biogas and compost. Advances in molecular biology have made it possible to study bacteria populations in their natural
habitat, and this has opened up new opportunities for the design of biological treatment systems. This specialisation equips you with in-depth knowledge regarding biotechnology and how it can be applied to protect and restore the environment. CAREER PROSPECTS DENV graduates are well positioned to join the workforce as laboratory or junior technologists in the environmental and water services industry and consultancy industry. You can also consider employment as a quality control specialist or technologist in support of R&D initiatives. Other relevant industries where you can seek career opportunities include chemicals, oil and gas, and semiconductors, as well as any industrial facility that has ultrapure water applications.
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Science and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Pollution Control and Monitoring, Water and Wastewater Treatment, and Environment Health and Safety. In year 3, you can choose to go on the Environment Technology and Management Track or the Environmental Biotechnology Track. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
DISCIPLINE MODULES (36 MC)
8 compulsory modules: A101 Science A113 Mathematics A114 Mathematics II A201 Chemistry A207 Physics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
9 compulsory modules: A202 Chemistry II A206 Environmental Science A208 Ecology and Earth Science A221 Microbiology A222 Molecular and Cell Biology A301 Laboratory Management A334 Pollution Control and Monitoring A347 Solid and Hazardous Waste Management A348 Water and Wastewater Treatment
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SCHOOL OF APPLIED SCIENCE
SPECIALISATION MODULES (16 MC) Select 1 track (4 modules): Environmental Technology and Management Track A308 Environment, Health and Safety A309 Environmental Management and Assessment A335 Energy Utilisation and Management A393 Membrane Technologies
Environmental Biotechnology Track A223 Biochemistry A224 Recombinant DNA Technologies A231 Immunology A232 Genetics
Select either Option A or B: OPTION A
OPTION B
INDUSTRY ORIENTATION PROGRAMME
Industry Immersion Programme (28 MC) G301 Project I G901 Creative Engagement A931 Industry Immersion Programme
Industry Projects (16 MC) G321 Industry Project G322 Industry Project II G901 Creative Engagement
ELECTIVE MODULES
Select 1 out of 9 modules (4 MC) A203 Applied Physics A211 Advanced Mathematics I A233 Pharmacology and Toxicology A291 Materials Science A364 Analytical Instrumentation and 4 specialisation modules from a different specialisation option
Select 3 out of 9 modules (12 MC) A203 Applied Physics A211 Advanced Mathematics I A233 Pharmacology and Toxicology A291 Materials Science A364 Analytical Instrumentation and 4 specialisation modules from a different specialisation option
FREELY CHOSEN MODULES
Select 1 module (4 MC) from the entire range of modules offered by the Schools and Centres in RP.
Select 2 modules (8 MC) from the entire range of modules offered by the Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Environmental Science, you must successfully complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you are deemed to have successfully completed a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION Option A
Option B
General
32
32
Discipline
36
36
Specialisation (Choose 1 of the 2 specialisations available)
16
16
Industry Orientation Programme
28
16
Elective
4
12
Freely Chosen
4
8
120
120
Total
34
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Diploma in Materials Science (R17) Materials science is the study of the relationship between the structures and properties of materials. This field studies the structure of materials at various levels, from the smallest atoms and molecules to larger crystals and polymers. By understanding the properties of these structures, materials science professionals are able to manipulate the materials to suit specific usages. The Diploma in Materials Science (DMTS) teaches students to manipulate the structures and properties of materials at the atomic, molecular, crystalline, microscopic, and macroscopic levels using advanced characterisation equipment and processing techniques. The programme provides you with opportunities to make new materials for industrial and domestic applications. PROGRAMME OBJECTIVES • Introduce students to the exciting and multi-disciplinary field of
materials science, which forms the basis for cutting-edge technologies such as nanotechnology and advanced materials • Emphasise the application of knowledge and innovation to the development of high-performance products by teaching students about processing, testing and characterisation of materials • Enhance students’ communication and problem-solving skills to prepare them for modern work environments and lifelong learning • Provide students with opportunities to work with researchers from universities, research institutes, and multinational companies to identify and develop new functionalities for advanced materials
35
This field studies the structure of materials at various levels, from the smallest atoms and molecules to larger crystals and polymers.
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SCHOOL OF APPLIED SCIENCE
SPECIALISATION TRACKS 1. Materials Science The technological advances that have transformed our world over the last 20 years are results of developments in materials science. This specialisation equips you with in-depth knowledge regarding advanced materials, nanotechnology, and failure analysis. 2. Biomaterials Biomaterials is an exciting and rapidly expanding field that combines the study of biology, medicine, and materials. This specialisation introduces you to the field of biomaterials and specific issues concerning the application of materials technology. It provides you with an opportunity to develop a career in an area with great potential to improve humankind’s standard of living.
3. Microelectronic Materials The electronics sector remains a key industry underpinning Singapore’s economic growth. Numerous worldleading names in electronics have operations here. This specialisation offers you the opportunity to learn about semiconductors and the associated processes that are central to this industry. Students who pursue this specialisation will have many options upon graduation, whether they decide to join the workforce or further their studies. CAREER PROSPECTS As materials science is a multidisciplinary field, DMTS graduates are well equipped for a wide range of employment opportunities in the materials, electronics, chemicals, semiconductors, polymers, aerospace, environmental, and healthcare industries, amongst others. You can work as a laboratory technologist, quality and logistic control executive, or assistant engineer.
The programme provides you with opportunities to make new materials for industrial and domestic applications.
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Science and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Applied Physics, Materials Processing, Nanotechnology, Biomaterials, and Wafer Fabrication and Packaging. In year 3, you can choose to go on the Materials Science Track, Biomaterials Track or the Microelectronic Materials Track. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
DISCIPLINE MODULES (40 MC)
8 compulsory modules: A101 Science A113 Mathematics A114 Mathematics II A201 Chemistry A207 Physics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
10 compulsory modules: A202 Chemistry II A203 Applied Physics A222 Molecular and Cell Biology A291 Materials Science A292 Polymer and Composite Science A301 Laboratory Management A364 Analytical Instrumentation A391 Materials Processing A392 Advanced Materials A394 Materials Analysis
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SPECIALISATION MODULES (12 MC) Select 1 track (3 modules): Materials Science Track A333 Nanotechnology A345 Biomaterials E341 Electronic and Semiconductor Materials
Biomaterials Track A333 Nanotechnology A342 Biosensor Technology and Biomedical Devices A345 Biomaterials
Microelectronics Materials Track E341 Electronic and Semiconductor Materials E343 Wafer Fabrication and Packaging E344 Thin Film Technology
Select either Option A or B: OPTION A
OPTION B
INDUSTRY ORIENTATION PROGRAMME
Industry Immersion Programme (28 MC) G301 Project I G901 Creative Engagement A931 Industry Immersion Programme
Industry Projects (16 MC) G321 Industry Project G322 Industry Project II G901 Creative Engagement
ELECTIVE MODULES
Select 1 out of 8 modules (4 MC) A103 Anatomy and Physiology A206 Environmental Science A211 Advanced Mathematics I A231 Immunology A308 Environment, Health and Safety and 3 specialisation modules from a different specialisation option
Select 3 out of 8 modules (12 MC) A103 Anatomy and Physiology A206 Environmental Science A211 Advanced Mathematics I A231 Immunology A308 Environment, Health and Safety and 3 specialisation modules from a different specialisation option
FREELY CHOSEN MODULES
Select 1 module (4 MC) from the entire range of modules offered by the Schools and Centres in RP.
Select 2 modules (8 MC) from the entire range of modules offered by the Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Materials Science, you need to successfully complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you are deemed to have successfully completed a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION Option A
Option B
General
32
32
Discipline
40
40
Specialisation (Choose 1 of the 3 specialisations available)
12
12
Industry Orientation Programme
28
16
Elective
4
12
Freely Chosen
4
8
120
120
Total
37
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SCHOOL OF APPLIED SCIENCE
Diploma in Pharmaceutical Sciences (R22) Pharmaceutical sciences is an inter-disciplinary field that covers diverse aspects of medicine and the pharmaceutical industry. It seeks to achieve a better understanding and control of the factors influencing clinical responses to drug therapy. The Diploma in Pharmaceutical Sciences (DPHM) equips you with a solid foundation in the knowledge and skills related to this field. The programme introduces you to the discipline of pharmacy, including drug discovery and development, the science of compounding and dispensing drugs, regulatory approval, and pharmacy practice. PROGRAMME OBJECTIVES • Provide students with a broad foundation in pharmaceutical sciences encompassing disciplines such as chemistry, pharmacology, pharmaceutics, compounding, and dispensing • Nurture an appreciation of the pharmaceutical industry, its best practices, and societal considerations • Offer opportunities for experiential learning to help students develop their problem-solving skills • Enable students to develop skills in clinical pharmacy, medication review and patient counselling, as well as to learn about regulatory affairs, alternative medicine, and industrial pharmacy practices • Provide opportunities for students to pursue industry attachments at hospital and community pharmacies, clinical research organisations, and companies in the nutraceutical, health supplement and pharmaceutical industries
SPECIALISATION TRACKS 1. Pharmacy Practice This specialisation equips you with the clinical skills and knowledge required to deliver effective patient care within the healthcare sector. This includes sound knowledge to compound extemporaneous preparations, practical dispensing skills, and an understanding of healthcare systems. You also learn
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to effectively communicate with the public, patients, and healthcare professionals through hands-on experience in clinical and retail pharmacy settings. Exposure to daily collaborative problem solving and teamwork provides you with the skills necessary to handle situations and tackle problems in the dynamic pharmacy environment. 2. Industrial Pharmacy This specialisation provides you with a strong foundation in the application of current good manufacturing practice in the pharmaceutical industry. You will learn about different aspects of industrial pharmacy and are provided with opportunities to gain relevant experience through industry attachments. You are also exposed to the applications
of analytical instrumentation and formulation techniques commonly employed in pharmaceutical manufacturing. CAREER PROSPECTS DPHM graduates may pursue career paths in pharmacy practice sectors such as retail, community, and hospital pharmacies. You will be able to support pharmacists as a pharmacy executive, assistant or technician in purchasing, distribution, inventory management, dispensing, and counselling on the use of medications by patients. You may also consider career opportunities in R&D laboratories and clinical research organisations, as well as the pharmaceutical manufacturing, sales and marketing industries.
The Diploma in Pharmaceutical Sciences (DPHM) equips students with a solid foundation in the knowledge and skills related to this field.
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Science and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Microbiology, Biochemistry, Patient Care, and Clinical Trials. In year 3, you can choose to go on the Pharmacy Practice Track or the Industrial Pharmacy Track. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
DISCIPLINE MODULES (48 MC)
6 compulsory modules: A101 Science A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
12 compulsory modules: A103 Anatomy and Physiology A221 Microbiology A222 Molecular and Cell Biology A223 Biochemistry A233 Pharmacology and Toxicology A271 Pharmaceutical Calculations A301 Laboratory Management A346 Pharmaceutical Chemistry A371 Pharmacotherapy and Pharmacy Practice A372 Pharmaceutical Legislation and Marketing A373 Pharmaceutics A476 Pharmaceutical Compounding
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SCHOOL OF APPLIED SCIENCE
SPECIALISATION MODULES (12 MC) Select 1 track (3 modules): Pharmacy Practice Track A252 Patient Care A475 Good Dispensing Practice A477 Clinical Skills in Pharmacy Practice
Industrial Pharmacy Track A344 Clinical Trials A364 Analytical Instrumentation A365 Current Good Manufacturing Practice
Select either Option A or B: OPTION A
OPTION B
INDUSTRY ORIENTATION PROGRAMME
Industry Immersion Programme (28 MC) G301 Project I G901 Creative Engagement A931 Industry Immersion Programme
Industry Projects (16 MC) G321 Industry Project G322 Industry Project II G901 Creative Engagement
ELECTIVE MODULES
Select 1 out of 8 modules (4 MC) A202 Chemistry II A205 Epidemiologic Methods S244 Health Psychology A374 Complementary and Alternative Medicine A375 Dietary Supplement and 3 specialisation modules from a different specialisation option
Select 3 out of 8 modules (12 MC) A202 Chemistry II A205 Epidemiologic Methods S244 Health Psychology A374 Complementary and Alternative Medicine A375 Dietary Supplement and 3 specialisation modules from a different specialisation option
FREELY CHOSEN MODULES
Select 1 module (4 MC) from the entire range of modules offered by the Schools and Centres in RP.
Select 2 modules (8 MC) from the entire range of modules offered by the Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Pharmaceutical Sciences, you must successfully complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you are deemed to have successfully completed a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION Option A
Option B
General
24
24
Discipline
48
48
Specialisation (Choose 1 of the 3 specialisations available)
12
12
Industry Orientation Programme
28
16
Elective
4
12
Freely Chosen Total
4
8
120
120
40
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Entry Requirements GCE O-LEVEL HOLDERS COURSE Diploma in Biomedical Sciences (R14)
Diploma in Biotechnology (R16)
Diploma in Environmental Science (R29)
Diploma in Materials Science (R17)
Diploma in Pharmaceutical Sciences (R22)
MINIMUM ENTRY REQUIREMENTS Subject a) English Language b) Mathematics (Elementary/Additional) c) Any one of the following subjects • Addn Combined Science • Additional Science • Biology • Chemistry • Combined Science • Computer Studies • Creative 3D Animation • Design & Technology • Engineering Science • Food & Nutrition • Fundamentals of Electronics • General Science • Human & Social Biology • Integrated Science • Physics • Physical Science • Science (Chem, Bio) • Science (Phy, Bio) • Science (Phy, Chem) • Science (Phy, Chem, Bio)
* Please refer to Aggregate Type Table on page 16.
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AGGREGATE TYPE * Grade 1-7 1-6 1-6
ELR2B2-C
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NITEC / NTC2
GPA
NT21
Building Drafting (Architectural)
≥ 3.5
≥ 3.5
NT23
Building Drafting (Civil & Structural)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT24
Dip in Pharmaceutical Sciences (R22)
Dip in Materials Science (R17)
Dip in Environmental Science (R29)
Dip in Biotechnology (R16)
Dip in Biomedical Sciences (R14)
SCHOOL OF APPLIED SCIENCE
Electronics (Computer & Networkings) Electronics (Wireless LAN) Electronics (Instrumentation) Electronics (Wafer Fabrication) Electronics (Mobile Devices)
NT25
Mechatronics (Automation Technology/Equipment Assembly/ Medical Technology)
≥ 3.5
≥ 3.5
NT26
Electrical Installation & Servicing/Electrical Fitting & Installation/ Electrical Technology (Installation & Servicing)
≥ 3.5
≥ 3.5
NT27
Electrical Technology (Power & Control)
≥ 3.5
≥ 3.5
NT28
Air-Conditioning & Refrigeration/Air-Conditioning & Refrigeration Technology/ Air-Conditioning & Refrigeration Mechanics
≥ 3.5
≥ 3.5
NT29
Automotive Technology (Heavy Vehicles)
≥ 3.5
≥ 3.5
NT30
Mechanical Technology
≥ 3.5
≥ 3.5
NT31
Automotive Technology (Light Vehicles)
≥ 3.5
≥ 3.5
NT32
Precision Engineering (Machining)
≥ 3.5
≥ 3.5
NT37
Precision Engineering (Tools & Mould)
≥ 3.5
≥ 3.5
NT38
Facility Technology (Air-Conditioning & Refrigeration)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT39
Chemical Process Technology (Pharmaceuticals) Chemical Process Technology (Process Instrumentation) Chemical Process Technology (Petrochemicals)
≥ 3.5
≥ 3.5
≥ 3.5
Chemical Process Technology (Biologics) NT40
Info-Communications Technology
≥ 3.5
≥ 3.5
NT41
Multimedia Technology
≥ 3.5
≥ 3.5
NT42
Marine Mechanics
≥ 3.5
≥ 3.5
NT43
Mechanical-Electrical Drafting
≥ 3.5
≥ 3.5
NT44
Digital Media Design (Interactive Media)
≥ 3.5
≥ 3.5
NT45
Nursing
≥ 3.5
≥ 3.5
NT46
Product Design
≥ 3.5
≥ 3.5
≥ 3.5
NT47
Communications Technology
≥ 3.5
≥ 3.5
NT48
Precision Engineering (Aerospace)
≥ 3.5
≥ 3.5
NT49
Marine Electrical Technology
≥ 3.5
≥ 3.5
42
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT51
Aircraft Maintenance (Mechanical)
≥ 3.5
≥ 3.5
NT52
Digital Animation
≥ 3.5
≥ 3.5
NT53
Aerospace Technology
≥ 3.5
≥ 3.5
NT54
Digital Media Design (Digital Video Effects)
NT55
Fitness Training
NT56 NT57
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Digital Audio & Video Production
≥ 3.5
≥ 3.5
Security Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT58
Applied Food Science
≥ 3.5
≥ 3.5
NT59
Aerospace Avionics
≥ 3.5
≥ 3.5
≥ 3.5
NT60
Electrical Technology (Lighting & Sound)
≥ 3.5
≥ 3.5
NT61
Facility Technology (Landscaping Services)
≥ 3.5
≥ 3.5
NT62
Machine Technology
≥ 3.5
≥ 3.5
NT63
Facility Technology (Mechanical & Electrical Services)
NT64
Medical Manufacturing Technology
NT65 NT66
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Space Design (Architecture)
≥ 3.5
≥ 3.5
Space Design (Interior & Exhibition)
≥ 3.5
≥ 3.5
NT67
Aerospace Machining Technology
≥ 3.5
≥ 3.5
NT68
Laser & Tooling Technology
≥ 3.5
≥ 3.5
NT69
Community Care & Social Services
≥ 3.5
NT70
Interactive Media Design
≥ 3.5
≥ 3.5
NT71
Visual Communication
≥ 3.5
≥ 3.5
NT72
Visual Effects
≥ 3.5
≥ 3.5
≥ 3.5
43
≥ 3.5
Dip in Pharmaceutical Sciences (R22)
Dip in Materials Science (R17)
Port Equipment Technology
Dip in Biotechnology (R16)
NT50
Dip in Biomedical Sciences (R14)
Dip in Environmental Science (R29)
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≥ 3.5
≥ 3.5
≥ 3.5
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HIGHER NITEC / ITC
Dip in Pharmaceutical Sciences (R22)
Dip in Materials Sciences (R17)
Dip in Environmental Science (R29)
Dip in Biotechnology (R16)
Dip in Biomedical Sciences (R14)
SCHOOL OF APPLIED SCIENCE
GPA
BS81
Early Childhood Education
≥ 2.0
BS82
Banking Services
≥ 2.0
BS83
Hospitality Operations
≥ 2.0
BS84
Business Studies (Event Management)
≥ 2.0
BS85
Accounting
≥ 2.0
BS86
Business Studies (Administration)
≥ 2.0
BS87
Integrated Logistics Management
≥ 2.0
≥ 2.0
BS88
Business Information Technology
≥ 2.0
≥ 2.0
BS89
Business Studies (Sport Management)
≥ 2.0
BS90
Business Studies (Service Management)
≥ 2.0
BS91
Beauty & Spa Management
≥ 2.0
BS92
Visual Merchandising
≥ 2.0
IT21
Electro-Mechanical Engineering
≥ 2.0
≥ 2.0
IT22
Mechatronics Engineering
≥ 2.0
≥ 2.0
IT31
Electrical Engineering
≥ 2.0
≥ 2.0
IT41
Electronics Engineering
≥ 2.0
≥ 2.0
IT50
Air-Conditioning & Refrigeration Engineering
≥ 2.0
≥ 2.0
IT51
Mechanical & Electrical Engineering Design
≥ 2.0
≥ 2.0
IT52
Mechanical Engineering
≥ 2.0
≥ 2.0
IT54
Mechanical Engineering Drawing & Design
≥ 2.0
≥ 2.0
IT55
Manufacturing Engineering
≥ 2.0
≥ 2.0
IT56
Information Technology
≥ 2.0
≥ 2.0
IT57
Wireless Technology
≥ 2.0
≥ 2.0
IT58
Biotechnology / Biochemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT59
Chemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT60
Marine Offshore Engineering
≥ 2.0
≥ 2.0
IT61
Network Security Technology
≥ 2.0
≥ 2.0
IT62
Paramedic & Emergency Care
≥ 2.0
≥ 2.0
IT63
Games Design & Development
≥ 2.0
≥ 2.0
IT64
Business Information Systems
≥ 2.0
≥ 2.0
IT65
Leisure & Travel Operations
≥ 2.0
IT66
Security System Integration
≥ 2.0
≥ 2.0
IT67
Civil & Structural Engineering Design
≥ 2.0
≥ 2.0
IT68
Facility Systems Design
≥ 2.0
≥ 2.0
≥ 2.0
44
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT70
Mobile Unified Communications
≥ 2.0
≥ 2.0
IT71
Offshore & Marine Engineering Design
≥ 2.0
≥ 2.0
IT72
Process Plant Design
≥ 2.0
≥ 2.0
45
Dip in Pharmaceutical Sciences (R22)
Dip in Materials Sciences (R17)
Information Systems Quality
Dip in Biotechnology (R16)
IT69
Dip in Biomedical Sciences (R14)
Dip in Environmental Science (R29)
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school of
engineering
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t
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HE SCHOOL OF ENGINEERING (SEG) OFFERS engineering programmes across a wide range of disciplines. Amid advances in technology and changing industry trends, the world of engineering is constantly evolving. We strive to remain at the forefront of these developments to ensure that you are always future-ready.
Designed in response to industry needs, our programmes equip you with core and specialised skills. In addition to building up fundamental technical skills, you will develop various soft skills such as communication, problemsolving, and entrepreneurship. To help foster a culture of innovation, we encourage you to question rules, and to think creatively and independently throughout the course of your studies with us. We have more than 50 laboratories, including the double-storey iSAIL (Integrated Supply Chain Lab), a state-of-the-art cleanroom and joint-labs with industry leaders. You can make use of these cutting-edge facilities for both your daily learning and project work.
PROGRAMMES OFFERED • Common Engineering Programme • Diploma in Aerospace Avionics • Diploma in Aerospace Engineering • Diploma in Biomedical Electronics • Diploma in Civil Aviation • Diploma in Digital Entertainment Electronics • Diploma in Industrial and Operations Management • Diploma in Micro and Nanotechnology • Diploma in Renewable Energy Engineering • Diploma in Supply Chain Management DIRECTOR Dr Wang Jianguo
Designed in response to industry needs, our programmes equip you with core and specialised skills. 47
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SCHOOL OF ENGINEERING
Common Engineering Programme (R42) School of Engineering (SEG) students take this common engineering programme in the first semester of their first year of study. Once you successfully complete the common engineering programme, you can then apply for one of the following SEG diploma programmes: • • • • • • • • •
Diploma in Aerospace Avionics Diploma in Aerospace Engineering Diploma in Biomedical Electronics Diploma in Civil Aviation Diploma in Digital Entertainment Electronics Diploma in Industrial and Operations Management Diploma in Micro and Nanotechnology Diploma in Renewable Energy Engineering Diploma in Supply Chain Management
PROGRAMME OBJECTIVES This programme enables you to explore various fields of engineering and different career options before applying for the diploma programme that best suits your interests and aspirations.
This programme enables you to explore various fields of engineering and different career options.
COURSE STRUCTURE
In the first semester, you will take the following modules: A101 A113 B102 E112 G101
Science Mathematics Organisational Behaviour Engineering Design Cognitive Processes and Problem Solving I
GRADUATION CRITERIA
You must satisfy the graduation criteria of the diploma programme that you are posted to, before the award of the diploma.
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Diploma in Aerospace Avionics (R20) Singapore is a leading aerospace maintenance, repair and overhaul (MRO) hub in the Asia Pacific region. Many multinational aerospace companies have set up R&D and manufacturing facilities here to benefit from Singapore’s advantageous business environment and well-developed supporting industries. Major players with operations in Singapore include Rolls-Royce, Barnes Aerospace, Eurocopter, and EADS. The MRO sector contributes about $7 billion annually to Singapore’s economy and employs more than 18,000 people. Going forward, Singapore will continue building its capabilities as an international one-stop centre in aerospace avionics, supported by the rapid growth of air travel in the region and around the world. The Diploma in Aerospace Avionics (DAA) provides you with exciting opportunities to take advantage of the rapid growth in the Asia Pacific aerospace industry.
CAREER PROSPECTS DAA graduates can look forward to excellent career prospects in the aerospace and electronics industries. Within Singapore, there are potential employment opportunities in more than 100 companies engaged in aircraft MRO and the design, development, manufacturing, and testing of aircraft flight components and in-flight entertainment systems. You can be employed as an assistant or associate engineer in areas such as product design and development, equipment testing, technical marketing, applications support, and manufacturing, or as a technical support professional.
PROGRAMME OBJECTIVES • Train knowledgeable and enterprising young professionals in the field of aerospace avionics technologies • Equip students with in-depth understanding of aircraft electrical systems, instrumentation, avionics, and sensors • Foster innovation, creativity, and entrepreneurship • Develop problem-solving and communication skills to help students become effective lifelong learners
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DAA graduates can look forward to excellent career prospects in the aerospace and electronics industries.
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SCHOOL OF ENGINEERING
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Aerodynamics and Propulsion, and Analogue Electronics. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (44 MC) 11 compulsory modules: C105 Introduction to Programming E105 Digital Electronics I E112 Engineering Design E201 Digital Electronics II E203 Circuit Analysis E204 Linear Circuits and Control E207 Communications Systems E208 PCB Design and Prototyping E219 Analogue Electronics E221 Aerodynamics and Propulsion E232 Aircraft Instrument Systems
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra E302 Data Acquisition and Sensors E312 Data Communications E369 Airframe Structures E371 Turbine Engine Systems
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (20MC) 5 compulsory modules: E364 Aviation Maintenance Practices E365 Aviation Human Factors E366 Aircraft Electrical Systems E367 Aircraft Communications and Navigation Systems E368 Auto-flight Systems
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GRADUATION CRITERIA
To graduate with a Diploma in Aerospace Avionics, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
44
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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SCHOOL OF ENGINEERING
Diploma in Aerospace Engineering (R40) Maintenance, repair and overhaul (MRO) is a core activity that forms the foundation of Singapore’s aerospace industry. Singapore accounts for one quarter of the fast-growing Asian MRO market and is recognised as Asia’s most comprehensive MRO hub. Aerospace companies located here offer nose-to-tail capabilities spanning airframe maintenance and modification, engine overhaul, and components and systems repair. The Diploma in Aerospace Engineering (DAE) capitalises on the immense opportunities in the Asia Pacific aerospace industry. The programme provides you with a solid technical foundation from which you can launch a career in aerospace engineering and related fields.
PROGRAMME OBJECTIVES • Nurture knowledgeable and enterprising young professionals with expertise in aircraft engineering technologies, particularly in the field of MRO activities for aircraft engines, aircraft structures, and electrical systems • Provide a well-rounded education comprising technical knowhow, theoretical understanding, and general capabilities related to aviation and aerospace engineering
• Build a strong foundation in innovation, creativity, and entrepreneurship • Help students develop their communication and lifelong learning skills CAREER PROSPECTS DAE graduates can look forward to excellent career prospects in the aviation industry. The potential employment opportunities lie in aerospace companies that specialise in aircraft structural repair, and aircraft engine maintenance and repair. You can be employed as a process engineer, material planner, aircraft engine inspector, and technical support professional.
The Diploma in Aerospace Engineering (DAE) capitalises on the immense opportunities in the Asia Pacific aerospace industry. 52
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Aerodynamics and Propulsion, and Thermofluids. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
ELECTIVE MODULE (4 MC)
8 compulsory modules: A203 Applied Physics C105 Introduction to Programming E112 Engineering Design E221 Aerodynamics and Propulsion E233 Thermofluids E234 Electrical and Electronic Fundamentals E235 Airworthiness Legislation E236 Aircraft Materials
Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra A291 Materials Science A292 Polymer and Composite Science E230 Aircraft Systems E232 Aircraft Instrument Systems E334 Reliability Engineering E367 Aircraft Communications and Navigation Systems E368 Auto-flight Systems
SPECIALISATION MODULES (28 MC)
FREELY CHOSEN MODULE (4 MC)
7 compulsory modules: E326 Lean Manufacturing and Six Sigma E333 Quality Management E364 Aviation Maintenance Practices E365 Aviation Human Factors E369 Airframe Structures E371 Turbine Engine Systems E372 Aircraft Inspection
Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
DISCIPLINE MODULES (32 MC)
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SCHOOL OF ENGINEERING
GRADUATION CRITERIA
To graduate with a Diploma in Aerospace Engineering, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
32
Specialisation
28
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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Diploma in Biomedical Electronics (R15) Biomedicine and healthcare is a fast-growing industry in Singapore. Demand for skilled technical personnel in hospitals, laboratories, healthcare centres, and other biomedical facilities is on an upward trend. The need for support and sales staff in the areas of medical equipment and instruments has also been increasing. The Diploma in Biomedical Electronics (DBME) provides you with technical skills and practical knowledge in the areas of sensors and instrument systems in biomedicine, imaging techniques and signal processing. The programme focuses on the integrated use of electronic, electrical, and computer technologies in medical devices used in the biomedical industry. PROGRAMME OBJECTIVES • Nurture knowledgeable and enterprising young professionals in the area of electronics related to biomedical equipment • Train students to be effective learners and strong problem solvers who can adapt to the ever-evolving nature of this high-tech industry • Provide a well-rounded education comprising technical know-how, theoretical understanding and general capabilities related to electronics • Acquire hands-on laboratory experience using equipment such as a biomedical instrumentation trainer kit, ultrasound scanner, infusion pump analyser, and electrical safety analyser • Build a strong foundation in innovation, creativity, and entrepreneurship
• Help students develop their communication and lifelong learning skills CAREER PROSPECTS DBME graduates can look forward to excellent career prospects in the biomedical and electronics industries. You can be employed as an assistant or associate engineer in diverse areas such as product design and development, equipment testing, technical marketing, applications support, and manufacturing, or as a technical support professional in the field of biomedicine.
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DBME graduates can look forward to excellent career prospects in the biomedical and electronics industries.
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SCHOOL OF ENGINEERING
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Analogue Electronics, Anatomy and Physiology. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (44 MC) 11 compulsory modules: A103 Anatomy and Physiology A201 Chemistry C105 Introduction to Programming E105 Digital Electronics I E112 Engineering Design E201 Digital Electronics II E203 Circuit Analysis E204 Linear Circuits and Control E206 Microcontroller Systems E208 PCB Design and Prototyping E219 Analogue Electronics
SPECIALISATION MODULES (16 MC) 4 compulsory modules: E335 Biomedical Imaging E336 Biomedical Signal Processing E337 Biomedical Equipment E338 Biomedical Instrumentation
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra A222 Molecular and Cell Biology A251 Medical Technology E212 Facilities Planning and Design E312 Data Communications E328 Project Management
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
The Diploma in Biomedical Electronics (DBME) provides you with technical skills and practical knowledge in the areas of sensors and instrument systems in biomedicine, imaging techniques and signal processing. 56
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GRADUATION CRITERIA
To graduate with a Diploma in Biomedical Electronics, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
44
Specialisation
16
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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SCHOOL OF ENGINEERING
Diploma in Civil Aviation (R39) The global aviation industry is set to experience growth and expansion in the years ahead. In order to support this growth, there is strong demand for trained manpower specialised in the various fields of civil aviation, including flight operations, aviation safety and security, airport terminal management, and air traffic management. As a major international aviation hub, Singapore will be actively involved in meeting this demand and supporting the industry’s growth. The Diploma in Civil Aviation (DCA) allows you to acquire technical and managerial skills in various areas of civil aviation. The programme addresses the manpower needs of airlines, aviation regulatory authorities, and companies involved in aerospace maintenance and repair. You will be well positioned to take advantage of the growth in this dynamic industry.
CAREER PROSPECTS DCA graduates can look forward to excellent career prospects in the aviation industry. You can be employed as a pilot, aircraft dispatcher, air traffic control officer, airline executive, aviation regulatory body staff, or coordinator of air operations centres.
PROGRAMME OBJECTIVES • Nurture knowledgeable and enterprising young professionals in the field of civil aviation • Train students to be effective learners with strong problem solving skills • Provide a well-rounded education comprising technical know-how, theoretical understanding and general capabilities related to civil aviation • Build a strong foundation in innovation, creativity and entrepreneurship • Help students develop their communication and lifelong learning skills
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Aerodynamics and Propulsion, and Engineering Cost Decisions. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (40 MC) 10 compulsory modules: C105 Introduction to Programming E112 Engineering Design E210 Operations Planning I E211 Operations Planning II E213 Engineering Cost Decisions E214 Statistical Methods for Engineering E216 Distribution and Transportation E221 Aerodynamics and Propulsion E230 Aircraft Systems E231 Avionics Systems
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra E212 Facility Planning and Design E328 Project Management E364 Aviation Maintenance Practices E367 Aircraft Communications and Navigation Systems
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (20 MC) 5 compulsory modules: E360 Airport Planning and Design E361 Flight Operations Management E362 Airport Management E363 Aviation Safety and Security E365 Aviation Human Factors
The programme addresses the manpower needs of airlines, aviation regulatory authorities, and companies involved in aerospace maintenance and repair. 59
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SCHOOL OF ENGINEERING
GRADUATION CRITERIA
To graduate with a Diploma in Civil Aviation, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
40
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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Diploma in Digital Entertainment Electronics (R38) The global electronics industry has experienced good growth in recent years. This growth has been fuelled by rapid technological advances and strong demand for digital entertainment gadgets, mobile devices, and consumer electronics in Asia and around the world.
Given the ongoing boom in this market, there is a steady need for trained professionals with knowledge and expertise in digital electronics.
The convergence of digital audio, video, and wireless technologies has resulted in continuous demand for consumer devices for both home and office use. Given the ongoing boom in this market, there is a steady need for trained professionals with knowledge and expertise in digital electronics. The Diploma in Digital Entertainment Electronics (DDEE) allows you to acquire technical skills in digital audio and video, display technologies, and digital
entertainment systems. The programme addresses the manpower needs of companies engaged in the fields of consumer electronics and entertainment systems. PROGRAMME OBJECTIVES • Nurture knowledgeable and enterprising young professionals in the field of digital electronics • Train students to be effective learners and strong problem solvers in the ever-evolving hightech industry • Provide a well-rounded education comprising technical know-how, theoretical understanding and general capabilities related to digital electronics • Build a strong foundation in innovation, creativity, and entrepreneurship • Help students develop their communication and lifelong learning skills CAREER PROSPECTS DDEE graduates can look forward to excellent career prospects in the fast-growing consumer electronics sector. You can be employed as an assistant or associate engineer in diverse areas such as product design and development, equipment testing, technical marketing, applications support, and manufacturing.
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SCHOOL OF ENGINEERING
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Analogue Electronics and Digital Electronics I. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (40 MC) 10 compulsory modules: C105 Introduction to Programming E105 Digital Electronics I E112 Engineering Design E201 Digital Electronics II E203 Circuit Analysis E204 Linear Circuits and Control E206 Microcontroller Systems E207 Communications Systems E208 PCB Design and Prototyping E219 Analogue Electronics
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra E302 Data Acquisition and Sensors E310 Digital Communications E311 Mobile Communications E312 Data Communications
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (20 MC) 5 compulsory modules: E304 Digital Signal Processing E305 Digital Audio and Video E308 Display Technologies E309 Digital Entertainment Systems E319 Embedded Systems
The Diploma in Digital Entertainment Electronics (DDEE) allows you to acquire technical skills in digital audio and video, display technologies, and digital entertainment systems. 62
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GRADUATION CRITERIA
To graduate with a Diploma in Digital Entertainment Electronics, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
40
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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SCHOOL OF ENGINEERING
Diploma in Industrial and Operations Management (R11) From hotels and banks to hospitals and manufacturers, almost all global businesses require some form of operations management. Amid rapid technological advances and an increased emphasis on sustainable development, many companies are faced with the challenge of boosting the efficiency of their operations to remain competitive. To do so, they require professionals who can apply industrial engineering and productivity concepts to optimise operations. The Diploma in Industrial and Operations Management (DIOM) addresses the growing needs of the engineering services, logistics, and manufacturing industries by providing graduates with the know-how to drive productivity
improvements. It provides you with vital domain knowledge related to overseeing, designing, and redesigning business and industrial operations. You will learn to develop integrated solutions for businesses through the management and optimisation of workflow processes. PROGRAMME OBJECTIVES • Nurture knowledgeable and enterprising young professionals capable of applying industrial and operations management skills across different industries • Provide a well-rounded education comprising both management and engineering know-how, enabling students to integrate
valuable knowledge in quality management, project management, human factors engineering, and business process optimisation • Acquire hands-on experience in the use of specialised software for computer-aided design (AutoCAD and SolidWorks), enterprise resource planning (SAP), statistical analysis (Minitab), process simulation (Flexsim), time and motion study (Double E), and reliability analysis (BlockSim) • Enable students to attain professional software certifications • Gain practical experience in human ergonomics, safety, and workplace design CAREER PROSPECTS DIOM graduates can look forward to excellent career prospects in various industries, including finance, healthcare, logistics, automotive, pharmaceutical, electronics, manufacturing, aviation, and engineering services. You will be prepared for roles such as an operations executive, customer service coordinator, project engineer, logistics team lead, safety executive, procurement specialist, industrial engineering specialist, product quality engineer, and costing associate engineer.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Engineering Cost Decisions and Statistical Methods for Engineering. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (40 MC) 10 compulsory modules: C105 Introduction to Programming E112 Engineering Design E210 Operations Planning I E211 Operations Planning II E212 Facilities Planning and Design E213 Engineering Cost Decisions E214 Statistical Methods for Engineering E216 Distribution and Transportation E217 Inventory Management E218 Manufacturing Planning and Control
SPECIALISATION MODULES (20 MC) 5 compulsory modules: E326 Lean Manufacturing and Six Sigma E327 Human Factors Engineering E328 Project Management E332 Quality Control E333 Quality Management
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra E215 Warehousing and Storage E331 Supply Chain Management E334 Reliability Engineering
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
The Diploma in Industrial and Operations Management (DIOM) addresses the growing needs of the engineering services, logistics, and manufacturing industries by providing graduates with the know-how to drive productivity improvements. 65
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SCHOOL OF ENGINEERING
GRADUATION CRITERIA
To graduate with a Diploma in Industrial and Operations Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
40
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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Diploma in Micro and Nanotechnology (R30) The semiconductor industry is a significant contributor to Singapore’s electronics output and is one of the country’s largest employers. Singapore has 14 silicon wafer fabrication plants, 20 assembly and test operations, and about 40 integrated circuit design centres. In addition, recent advances in thin film technology have created exciting new opportunities. This technology is also closely linked to nanotechnology, a key emerging high-tech field. The Diploma in Micro and Nanotechnology (DMNT) introduces you to the world of micro and nanotechnology. The programme provides you with a solid foundation of technical skills and knowledge that will enable you to embark on a career in areas related to semiconductors, thin film technology, and nanotechnology.
PROGRAMME OBJECTIVES • Enable students to master the underlying technologies that power everything from mobile phones and computers to LED lighting and solar cells • Nurture knowledgeable and enterprising young professionals who can play a role in solving real-world industry problems and creating innovative new technologies • Equip students with an understanding of wafer fabrication, thin film technologies, and semiconductor technologies, as well as emerging applications of nanotechnology • Train students to be effective learners and strong problem
The Diploma in Micro and Nanotechnology (DMNT) introduces you to the world of micro and nanotechnology. 67
solvers in the ever-evolving high-tech industry • Build a strong foundation in innovation, creativity, and entrepreneurship CAREER PROSPECTS DMNT graduates can look forward to excellent career prospects in the semiconductor industry, emerging industries in nanotechnology, and industries using thin film and coating technologies. You can be employed as an assistant or associate engineer in diverse areas such as integrated circuit (IC) design and development, wafer fabrication, IC testing and assembly, equipment testing, technical marketing, and IC applications support.
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SCHOOL OF ENGINEERING
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Analogue Electronics and Digital Electronics I. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (40 MC) 10 compulsory modules: A201 Chemistry A202 Chemistry II A203 Applied Physics C105 Introduction to Programming E105 Digital Electronics I E112 Engineering Design E201 Digital Electronics II E203 Circuit Analysis E204 Linear Circuits and Control E219 Analogue Electronics
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra A291 Materials Science A292 Polymer and Composite Science A392 Advanced Materials E212 Facilities Planning and Design E218 Manufacturing Planning and Control E214 Statistical Methods for Engineering E302 Data Acquisition and Sensors E303 Programmable Logic Controllers E306 Power Electronics and Motion Control E332 Quality Control E346 Integrated Circuit Design and Layout E347 Advanced Packaging and Testing
SPECIALISATION MODULES (20 MC) 5 compulsory modules: E341 Electronic and Semiconductor Materials E343 Wafer Fabrication and Packaging E344 Thin Film Technology E345 Measurement Techniques and Failure Analysis E348 Nanotechnology Applications
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
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GRADUATION CRITERIA
To graduate with a Diploma in Micro and Nanotechnology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
40
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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SCHOOL OF ENGINEERING
Diploma in Renewable Energy Engineering (R41) Global warming is one of the most serious challenges today. The pursuit of renewable alternative energy sources has become extremely important for governments around the world. Singapore has positioned itself as a global clean energy hub to drive and support the clean energy sector. Singapore’s clean energy industry is expected to be valued at $1.7 billion and to generate up to 7,000 jobs by 2015. In addition, Singapore’s Building and Construction Authority has announced a target of having at least 80% of the country’s buildings Green Mark-certified by 2030. This will provide a boost to the ‘green collar’ job market, with some 18,000 green specialists needed over the next 10 years for the development, design, construction, operation, and maintenance of green buildings.
PROGRAMME OBJECTIVES • Nurture knowledgeable and enterprising young professionals who can apply their skills to meet the demands of the renewable energy industry • Train students to be effective learners and strong problem solvers • Equip students with knowledge and practical skills in renewable energy system design, which they can apply to enhancing energy savings and utilisation, as well as promoting green building design, audit and maintenance for existing and new buildings
The Diploma in Renewable Energy Engineering (DREE) is designed to cater to the increasing demand for graduates equipped with engineering skills and knowledge in renewable energy technologies, particularly related to green building design and energy management and audit. The programme also covers other aspects of clean and renewable energy to align with Singapore’s energy roadmap.
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• Provide a well-rounded education comprising both management and technical subjects to equip students with the necessary know-how to become competent professionals CAREER PROSPECTS DREE graduates can look forward to career opportunities in the clean energy industry, green building industry and related fields. You can be employed as an energy specialist, consultant or technologist, or as an associate engineer dealing with manufacturing, R&D and system integration.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Analogue Electronics and Circuit Analysis. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (36 MC) 9 compulsory modules: C105 Introduction to Programming E105 Digital Electronics I E112 Engineering Design E201 Digital Electronics II E203 Circuit Analysis E204 Linear Circuits and Control E219 Analogue Electronics E241 Electrical Power Systems E242 Clean Energy Technologies
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra E212 Facilities Planning and Design E330 Global Logistics Management E341 Electronic and Semiconductor Materials
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (24 MC) 6 compulsory modules: A335 Energy Utilisation and Management E381 Energy Systems Instrumentation E382 Building Mechanical and Electrical Systems E383 Sustainable Energy Systems E384 Green Building Technology and Design E385 Photovoltaic System Design
The Diploma in Renewable Energy Engineering (DREE) is designed to cater to the increasing demand for graduates equipped with engineering skills and knowledge in renewable energy technologies. 71
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SCHOOL OF ENGINEERING
GRADUATION CRITERIA
To graduate with a Diploma in Renewable Energy Engineering, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
36
Specialisation
24
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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Diploma in Supply Chain Management (R21) Singapore is an important logistics hub and supply chain nerve centre within the Asia Pacific region. In addition to being a major shipping and air transport hub, Singapore also serves as the regional headquarters for many multinational companies that manage their operations from here. The Diploma in Supply Chain Management (DSCM) equips you with in-depth understanding and broad-based knowledge in logistics and supply chain management. The programme provides you with technical skills and practical knowledge in areas such as cold chain management, pharmaceutical and biochemical supply chains, and retail logistics. Particular emphasis is placed on the integrated supply chain model, which is becoming increasingly important today. PROGRAMME OBJECTIVES • Nurture knowledgeable and enterprising young professionals who can apply their skills to meet the demands of the supply chain management industry • Train students to be effective learners and strong problem solvers • Provide a well-rounded education comprising both technical capabilities and general knowhow relevant to the ever-evolving fields of logistics and supply chain management • Equip students with a solid understanding of engineering and business process flow, operations research, optimisation, and inventory management • Develop a strong grasp of logistics planning and control, facilities planning and design, warehousing and storage, IT for supply chain
management, and procurement and supplier development • Build a strong foundation in innovation, creativity, and entrepreneurship • Help students develop their communication and lifelong learning skills CAREER PROSPECTS DSCM graduates can look forward to diverse career opportunities in areas related to planning, implementing, and managing integrated supply chain functions, ranging from purchasing and inventory management to transportation and warehousing. You can take up positions at all levels of a supply chain, including suppliers, manufacturers, distributors, wholesalers, retailers, and logistics service providers.
The programme provides you with technical skills and practical knowledge in areas such as cold chain management, pharmaceutical and biochemical supply chains, and retail logistics. 73
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SCHOOL OF ENGINEERING
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Engineering Cost Decisions and Statistical Methods for Engineering. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
7 compulsory modules: A101 Science A113 Mathematics A207 Physics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement E921 Industry Immersion Programme (16 MC)
DISCIPLINE MODULES (36 MC) 9 compulsory modules: C105 Introduction to Programming E112 Engineering Design E210 Operations Planning I E211 Operations Planning II E212 Facilities Planning and Design E213 Engineering Cost Decisions E214 Statistical Methods for Engineering E216 Distribution and Transportation E217 Inventory Management
ELECTIVE MODULE (4 MC) Select 1 module from the following list: A211 Advanced Mathematics I – Differential Equations A212 Advanced Mathematics II – Linear Algebra E352 Retail Logistics E355 Cold Chain Management E356 Pharmaceutical and Bio-Chem Supply Chain
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (24 MC) 6 compulsory modules: E215 Warehousing and Storage E222 Logistics Planning and Control E223 IT for Supply Chain Management E326 Lean Manufacturing and Six Sigma E331 Supply Chain Management E354 Procurement and Supplier Development
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GRADUATION CRITERIA
To graduate with a Diploma in Supply Chain Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
36
Specialisation
24
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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SCHOOL OF ENGINEERING
Entry Requirements GCE O-LEVEL HOLDERS COURSE Diploma in Common Engineering Programme (R42) # Diploma in Aerospace Avionics (R20) Diploma in Aerospace Engineering (R40) Diploma in Biomedical Electronics (R15) Diploma in Civil Aviation (R39) Diploma in Digital Entertainment Electronics (R38) Diploma in Industrial and Operations Management (R11) Diploma in Micro and Nanotechnology (R30) Diploma in Renewable Energy Engineering (R41)
MINIMUM ENTRY REQUIREMENTS Subject a) English Language b) Mathematics (Elementary/Additional) c) Any one of the following subjects • Addn Combined Science • Additional Science • Biology • Chemistry • Combined Science • Computer Studies • Creative 3D Animation • Design & Technology • Engineering Science • Food & Nutrition • Fundamentals of Electronics • General Science • Human & Social Biology • Integrated Science • Physics • Physical Science • Science (Chem, Bio) • Science (Phy, Bio) • Science (Phy, Chem) • Science (Phy, Chem, Bio)
AGGREGATE TYPE * Grade 1-7 1-6 1-6
Diploma in Supply Chain Management (R21) * Please refer to Aggregate Type Table on page 16. # The Common Engineering Programme allows students to take a common course of study in the first semester. Students are subsequently streamed into one of the following Engineering diplomas: • Aerospace Avionics • Aerospace Engineering • Biomedical Electronics • Civil Aviation • Digital Entertainment Electronics • Industrial and Operations Management • Micro and Nanotechnology • Renewable Energy Engineering • Supply Chain Management
76
ELR2B2-C
Dip in Micro and Nanotechnology (R30)
Dip in Renewable Energy Engineering (R41)
Dip in Supply Chain Management (R21)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT23
Building Drafting (Civil & Structural)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT24
Electronics (Computer & Networkings)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Mechatronics (Automation Technology/ Equipment Assembly/ Medical Technology)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Electrical Installation & Servicing/Electrical Fitting & Installation/ Electrical Technology (Installation & Servicing)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT27
Electrical Technology (Power & Control)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT28
Air-Conditioning & Refrigeration/ Air-Conditioning & Refrigeration Technology/ Air-Conditioning & Refrigeration Mechanics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Automotive Technology (Heavy Vehicles)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NITEC / NTC2
Dip in Civil Aviation (R39)
Dip in Digital Entertainment Electronics (R38)
≥ 3.5
Dip in Biomedical Electronics (R15)
≥ 3.5
Dip in Aerospace Engineering (R40)
Building Drafting (Architectural)
Dip in Aerospace Avionics (R20)
NT21
Common Engineering Programme (R42)
Dip in Industrial and Operations Management (R11)
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GPA
Electronics (Wireless LAN) Electronics (Instrumentation) Electronics (Wafer Fabrication) Electronics (Mobile Devices) NT25
NT26
NT29
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Common Engineering Programme (R42)
Dip in Aerospace Avionics (R20)
Dip in Aerospace Engineering (R40)
Dip in Biomedical Electronics (R15)
Dip in Civil Aviation (R39)
Dip in Digital Entertainment Electronics (R38)
Dip in Industrial and Operations Management (R11)
Dip in Micro and Nanotechnology (R30)
Dip in Renewable Energy Engineering (R41)
Dip in Supply Chain Management (R21)
SCHOOL OF ENGINEERING
NT30
Mechanical Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT31
Automotive Technology (Light Vehicles)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT32
Precision Engineering (Machining)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT37
Precision Engineering (Tools & Mould)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT38
Facility Technology (Air-Conditioning & Refrigeration)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT39
Chemical Process Technology (Pharmaceuticals)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Chemical Process Technology (Process Instrumentation) Chemical Process Technology (Petrochemicals) Chemical Process Technology (Biologics) NT40
Info-Communications Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT41
Multimedia Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT42
Marine Mechanics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT43
Mechanical-Electrical Drafting
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT44
Digital Media Design (Interactive Media)
NT46
Product Design
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT47
Communications Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT48
Precision Engineering (Aerospace)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT49
Marine Electrical Technology
≥ 3.5
≥ 3.5
≥ 3.5
78
≥ 3.5
Common Engineering Programme (R42)
Dip in Aerospace Avionics (R20)
Dip in Aerospace Engineering (R40)
Dip in Biomedical Electronics (R15)
Dip in Civil Aviation (R39)
Dip in Digital Entertainment Electronics (R38)
Dip in Industrial and Operations Management (R11)
Dip in Micro and Nanotechnology (R30)
Dip in Renewable Energy Engineering (R41)
Dip in Supply Chain Management (R21)
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NT50
Port Equipment Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT51
Aircraft Maintenance (Mechanical)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT52
Digital Animation
NT53
Aerospace Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT54
Digital Media Design (Digital Video Effects)
≥ 3.5
NT56
Digital Audio & Video Production
≥ 3.5
NT57
Security Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT58
Applied Food Science
≥ 3.5
≥ 3.5 ≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT59
Aerospace Avionics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT60
Electrical Technology (Lighting & Sound)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT62
Machine Technology
NT63
Facility Technology (Mechanical & Electrical Services)
NT64
Medical Manufacturing Technology
NT67
Aerospace Machining Technology
NT68
Laser & Tooling Technology
NT70
Interactive Media Design
≥ 3.5 ≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5 ≥ 3.5
79
≥ 3.5
≥ 3.5 ≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
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HIGHER NITEC / ITC
Dip in Supply Chain Management (R21)
Dip in Renewable Energy Engineering (R41)
Dip in Micro and Nanotechnology (R30)
Dip in Industrial and Operations Management (R11)
Dip in Digital Entertainment Electronics (R38)
Dip in Civil Aviation (R39)
Dip in Biomedical Electronics (R15)
Dip in Aerospace Engineering (R40)
Dip in Aerospace Avionics (R20)
Common Engineering Programme (R42)
SCHOOL OF ENGINEERING
GPA
BS83
Hospitality Operations
≥ 2.0
≥ 2.0
≥ 2.0
BS84
Business Studies (Event Management)
≥ 2.0
≥ 2.0
≥ 2.0
BS85
Accounting
≥ 2.0
≥ 2.0
≥ 2.0
BS86
Business Studies (Administration)
≥ 2.0
≥ 2.0
≥ 2.0
BS87
Integrated Logistics Management
≥ 2.0
≥ 2.0
≥ 2.0
BS88
Business Information Technology
≥ 2.0
≥ 2.0
BS89
Business Studies (Sport Management)
≥ 2.0
≥ 2.0
≥ 2.0
BS90
Business Studies (Service Management)
≥ 2.0
≥ 2.0
≥ 2.0
IT21
Electro-Mechanical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT22
Mechatronics Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT31
Electrical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT41
Electronics Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT50
Air-Conditioning & Refrigeration Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT51
Mechanical & Electrical Engineering Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT52
Mechanical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT54
Mechanical Engineering Drawing & Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT55
Manufacturing Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT56
Information Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT57
Wireless Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
80
Common Engineering Programme (R42)
Dip in Aerospace Avionics (R20)
Dip in Aerospace Engineering (R40)
Dip in Biomedical Electronics (R15)
Dip in Civil Aviation (R39)
Dip in Digital Entertainment Electronics (R38)
Dip in Industrial and Operations Management (R11)
Dip in Micro and Nanotechnology (R30)
Dip in Renewable Energy Engineering (R41)
Dip in Supply Chain Management (R21)
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IT58
Biotechnology/ Biochemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT59
Chemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT60
Marine Offshore Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT61
Network Security Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT63
Games Design & Development
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT64
Business Information Systems
≥ 2.0
≥ 2.0
IT65
Leisure & Travel Operations
≥ 2.0
≥ 2.0
IT66
Security System Integration
≥ 2.0
≥ 2.0
IT67
Civil & Structural Engineering Design
≥ 2.0
IT68
Facility Systems Design
≥ 2.0
≥ 2.0
IT69
Information Systems Quality
≥ 2.0
≥ 2.0
IT70
Mobile Unified Communications
IT71
Offshore & Marine Engineering Design
≥ 2.0
≥ 2.0
IT72
Process Plant Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
81
school of
hospitality
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82
t
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HE SCHOOL OF HOSPITALITY (SOH) prepares students for fulfilling careers in the vibrant hospitality sector. With increasing visitor arrivals in Singapore driving industry growth, there is high demand locally for trained hospitality professionals.
We work closely with industry partners to develop quality programmes that are student-centred and industry-relevant. You will have many opportunities to experience different aspects of the hospitality business through our close collaboration with hotels, restaurants, banks, airlines, event management companies, theme parks, and attraction management companies. Our diplomas provide a meaningful and valuable education through curricula that emphasise real-world competency and skills training, taught by a team of experienced industry professionals and educators.
DIPLOMAS OFFERED • Diploma in Customer Relationship and Service Management • Diploma in Hotel and Hospitality Management • Diploma in Integrated Events Management • Diploma in Restaurant and Culinary Operations • Diploma in Wellness, Lifestyle and Spa Management DIRECTOR Albert Toh
You will benefit from the many pathways developed for further education through our articulation agreements. Many of our graduates have successfully pursued further studies at local universities.
Our diplomas provide a meaningful and valuable education through curricula that emphasise real-world competency and skills training, taught by a team of experienced industry professionals and educators. 83
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SCHOOL OF HOSPITALITY
Diploma in Customer Relationship and Service Management (R34) Singapore has established itself as a trusted centre for quality services. As a result, there is ongoing demand for a professional and skilled workforce to provide excellent service in the hospitality industry. The Diploma in Customer Relationship and Service Management (DCRSM) is a unique programme that focuses on customer orientation – the secret behind every successful organisation. You will acquire skills that are critical in delivering a top-class total customer experience. By developing a customer-centric mindset of service excellence, you are well positioned to raise the standards of customer service in the companies that you join upon graduation. Students who aspire to an exciting career in theme parks and attractions can opt for a specialisation track in Theme Park and Attraction Management in their final year of study. The school works closely with Resorts World Sentosa to develop the curriculum and internship programme for this specialisation track.
• Train students to employ a service excellence framework to address service issues and improve customer service standards CAREER PROSPECTS DCRSM graduates can look forward to career opportunities in servicerelated organisations such as hotels, theme parks and attractions, banks, retailers, and call centres. You can take up positions as an account and relationship executive/manager, sales and marketing executive/ manager, and customer service executive/manager.
PROGRAMME OBJECTIVES • Foster customer management skills to enable students to identify customers’ needs, manage their expectations, and deliver excellent service • Equip students with the skills to help businesses develop and maintain profitable customers by applying customer relationship management
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COURSE STRUCTURE
The course consists of general modules such as Mathematics, discipline modules such as Service Quality and Professional Etiquette, and specialisation modules such as Hospitality Sales. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC) 6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
DISCIPLINE MODULES (36 MC) 9 compulsory modules: B209 Management Accounting B215 Financial Accounting B218 Business Statistics B220 Microeconomics B321 Macroeconomics H102 Hospitality and Tourism Management H203 Strategic Thinking Skills H208 Service Quality and Professional Etiquette H323 Hospitality Revenue Management
The Diploma in Customer Relationship and Service Management (DCRSM) is a unique programme that focuses on customer orientation – the secret behind every successful organisation.
SPECIALISATION MODULES (32 MC) REGULAR TRACK 8 compulsory modules: H204 Customer Relationship Management H207 Project Management and Scheduling H219 Managing for Service Excellence H302 Hospitality Sales H303 Service Operations Management H304 Contact Centre Operations H306 Retail Management H322 Tourism and Travel Management
THEME PARK AND ATTRACTION MANAGEMENT TRACK 8 compulsory modules: H204 Customer Relationship Management H207 Project Management and Scheduling H219 Managing for Service Excellence H220 Introduction to the Event Industry H340 Risk Management in Theme Parks and Attractions H341 Managing Guest Experience in Theme Parks and Attractions H342 Operational Issues in Theme Parks and Attractions H343 Entertainment and Events in Theme Parks and Attractions
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SCHOOL OF HOSPITALITY
INDUSTRY ORIENTATION PROGRAMME (24 MC) 2 compulsory modules: G901 Creative Engagement H931 Industry Immersion Programme (20 MC)
ELECTIVE MODULE (4 MC) REGULAR TRACK Select 1 module from the following list: B101 Entrepreneurship B221 Human Resource Management H213 Food and Beverage Management THEME PARK AND ATTRACTION MANAGEMENT TRACK H213 Food and Beverage Management
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
By developing a customercentric mindset of service excellence, our students are well positioned to raise the standards of customer service in the companies that they join upon entering the workforce.
GRADUATION CRITERIA
To graduate with a Diploma in Customer Relationship and Service Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
36
Specialisation
32
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
124
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Diploma in Hotel and Hospitality Management (R37) At the forefront of the booming global travel industry, Singapore welcomes millions of visitors annually. As new hotels and hospitality infrastructure continue to be built in Singapore, a steady supply of trained professionals is required to support this industry growth. The Diploma in Hotel and Hospitality Management (DHHM) provides students with a comprehensive and broad-based education that integrates the principles of service quality with the fundamentals of hospitality operations and management. You will develop critical hospitality skills, focusing on three main areas of hotel operations – front office, restaurant, and housekeeping. Supporting the programme is a five-star-equivalent training hotel located on the RP campus. You will gain extensive handson experience, enabling you to become a confident and competent professional in the thriving global hospitality sector. PROGRAMME OBJECTIVES • Develop operational expertise and management skills in the different areas of a hotel, including front office, housekeeping, food and beverage, and kitchen operations • Build knowledge and skills related to the use of hospitality information systems • Teach students to apply customer service skills to identify and exceed customers’ expectations • Acquire hands-on experience in our modern training facilities, which simulate real-world working environments
CAREER PROSPECTS With Singapore’s increasingly vibrant hospitality industry, DHHM graduates can look forward to ample career opportunities as junior executives in hotels, clubs and resorts, restaurants and entertainment spots, attractions, and event management companies.
87
Supporting the programme is a five-star-equivalent training hotel located on the RP campus.
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SCHOOL OF HOSPITALITY
COURSE STRUCTURE
The course consists of general modules such as Mathematics, discipline modules such as Service Quality and Professional Etiquette, and specialisation modules such as Rooms Division Management. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
2 compulsory modules: G901 Creative Engagement H931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (36 MC) 9 compulsory modules: B209 Management Accounting B215 Financial Accounting B218 Business Statistics B220 Microeconomics B321 Macroeconomics H102 Hospitality and Tourism Management H203 Strategic Thinking Skills H208 Service Quality and Professional Etiquette H323 Hospitality Revenue Management
SPECIALISATION MODULES (32 MC) 8 compulsory modules: H211 Rooms Operations Practicum H212 Rooms Division Management H213 Food and Beverage Management H214 Hospitality Information Systems H216 Restaurant and Culinary Practicum I H217 Restaurant and Culinary Practicum II H218 Culinary Science and Kitchen Operations H338 Meeting, Convention and Event Management
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B101 Entrepreneurship B221 Human Resource Management H234 Wine and Beverage Management H319 Resorts & Cruise Management
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
You will gain extensive hands-on experience, enabling you to become a confident and competent professional in the thriving global hospitality sector.
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GRADUATION CRITERIA
To graduate with a Diploma in Hotel and Hospitality Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
36
Specialisation
32
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
124
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SCHOOL OF HOSPITALITY
Diploma in Integrated Events Management (R28) Singapore is already one of the most popular meeting and convention cities in the world. Going forward, the events industry is expected to see continued strong growth given the extensive development in the sports, arts, hospitality, tourism, and entertainment sectors here. The Diploma in Integrated Events Management (DIEM) prepares students to take a leading role in supporting Singapore’s position as the top events hub in Asia. The programme exposes you to the intricacies of event management and grooms you to be innovative and enterprising. Upon graduation, you are well equipped to organise and manage world-class events.
CAREER PROSPECTS Career opportunities abound in Singapore’s thriving events industry. DIEM graduates can take up junior executive positions in conference and exhibition organisations, event management companies, association management companies, hotels and resorts, theme parks and tourist attractions, restaurants, and entertainment companies.
Students who aspire to an exciting career in theme parks and attractions can opt for a specialisation track in Theme Park and Attraction Management in their final year of study. The school works closely with Resorts World Sentosa to develop the curriculum and internship programme for this specialisation track. PROGRAMME OBJECTIVES • Equip students with knowledge of project management • Train students in conceptualisation, planning and execution of meetings, incentives, conventions, exhibitions, and special events • Build knowledge and skills related to hospitality and tourism management and to event sales and marketing management • Develop skills in theme park and attraction management and operations
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COURSE STRUCTURE
The course consists of general modules such as Mathematics, discipline modules such as Service Quality and Professional Etiquette, and specialisation modules such as Exhibition Management. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC) 6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
DISCIPLINE MODULES (36 MC) 9 compulsory modules: B209 Management Accounting B215 Financial Accounting B218 Business Statistics B220 Microeconomics B321 Macroeconomics H102 Hospitality and Tourism Management H203 Strategic Thinking Skills H208 Service Quality and Professional Etiquette H323 Hospitality Revenue Management
The Diploma in Integrated Events Management (DIEM) prepares students to take a leading role in supporting Singapore’s position as the top events hub in Asia.
SPECIALISATION MODULES REGULAR TRACK (36 MC) 9 compulsory modules: B205 Business Law H204 Customer Relationship Management H207 Project Management and Scheduling H210 Event Operations Management H213 Food and Beverage Management H220 Introduction to the Event Industry H322 Tourism and Travel Management H338 Meeting, Convention and Event Management H339 Exhibition Management
THEME PARK AND ATTRACTION MANAGEMENT TRACK (32 MC) 8 compulsory modules: H207 Project Management and Scheduling H210 Event Operations Management H213 Food and Beverage Management H220 Introduction to the Event Industry H340 Risk Management in Theme Parks and Attractions H341 Managing Guest Experience in Theme Parks and Attractions H342 Operational Issues in Theme Parks and Attractions H343 Entertainment and Events in Theme Parks and Attractions
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SCHOOL OF HOSPITALITY
INDUSTRY ORIENTATION PROGRAMME (24 MC)
The programme exposes students to the intricacies of event management and teaches them to be innovative and enterprising. Upon graduation, you are well equipped to organise and manage world-class events.
2 compulsory modules: G901 Creative Engagement H931 Industry Immersion Programme (20 MC)
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B101 Entrepreneurship B221 Human Resource Management H302 Hospitality Sales
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Integrated Events Management, you must complete a total of 128 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
REGULAR TRACK
THEME PARK AND ATTRACTION MANAGEMENT TRACK
General
24
24
Discipline
36
36
Specialisation
36
32
Industry Orientation Programme
24
24
Elective
4
4
Freely Chosen
4
4
128
124
Total
92
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Diploma in Restaurant and Culinary Operations (R46) With its flourishing food and beverage (F&B) industry, Singapore offers myriad opportunities for aspiring chefs and restaurateurs. For students who are interested in the restaurant and food service retail segments, the Diploma in Restaurant and Culinary Operations (DRCO) provides realistic, thorough and comprehensive training in owning, managing, and operating a profitable and efficient F&B operation. You will gain hands-on experience in Oliva, the School of Hospitality’s on-campus training restaurant. Equipped with a modern kitchen, dining area and bar, Oliva allows students to hone their skills in a fully functioning, real-world restaurant setting.
As the spotlight falls on celebrity chefs and entrepreneurial restaurateurs in Singapore, the programme aims to provide an educational experience that will inspire you to leave your own unique imprint on the restaurant and culinary landscape. PROGRAMME OBJECTIVES • Provide leadership and communication training • Develop strategic thinking skills • Equip students with knowledge regarding organisational behaviour • Teach students about foodservice facilities design
• Build skills related to culinary science and kitchen operations • Learn about wine and beverage management • Develop entrepreneurship skills • Understand restaurant operations analysis • Gain hands-on experience through industry placements and rigorous practicum modules CAREER PROSPECTS DRCO graduates will be well positioned to pursue careers in the F&B industry. You can take up roles as a food and beverage captain/ supervisor, restaurant assistant manager, project executive, sommelier, and restaurateur/ entrepreneur.
You will gain hands-on experience in Oliva, the School of Hospitality’s on-campus training restaurant. 93
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SCHOOL OF HOSPITALITY
COURSE STRUCTURE
The course consists of general modules such as Mathematics, discipline modules such as Service Quality and Professional Etiquette, and specialisation modules such as Wine and Beverage Management. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
2 compulsory modules: G901 Creative Engagement H931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (36 MC) 9 compulsory modules: B209 Management Accounting B215 Financial Accounting B218 Business Statistics B220 Microeconomics B321 Macroeconomics H102 Hospitality and Tourism Management H203 Strategic Thinking Skills H208 Service Quality and Professional Etiquette H323 Hospitality Revenue Management
SPECIALISATION MODULES (32 MC) 8 compulsory modules: H213 Food and Beverage Management H218 Culinary Science and Kitchen Operations H230 Restaurant and Culinary Operations I H231 Restaurant and Culinary Operations II H232 Restaurant Operation Analysis H233 Restaurant Development H234 Wine and Beverage Management H327 Quick Service Restaurant Operations
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B101 Entrepreneurship H207 Project Management and Scheduling H330 Catering Management H331 Foodservice Facilities Design
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
Equipped with a modern kitchen, dining area and bar, Oliva allows students to hone their skills in a fully functioning, real-world restaurant setting.
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GRADUATION CRITERIA
To graduate with a Diploma in Restaurant and Culinary Operations, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
36
Specialisation
32
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
124
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SCHOOL OF HOSPITALITY
Diploma in Wellness, Lifestyle and Spa Management (R44) As a premier business city where people are always on the go, Singapore offers extensive lifestyle, leisure, and wellness services to pamper both residents and visitors. The Diploma in Wellness, Lifestyle and Spa Management (DWLSM) prepares you for career opportunities in the fast-growing hospitality and tourism sector. A comprehensive and industryrelevant curriculum encourages you to take an innovative and enterprising approach to running spa and wellness operations. Through experiential learning, you will develop competencies in wellness and therapeutic case management. You will also gain practical experience in the School of Hospitality’s on-campus spa training centre and through a 24-week industry internship in your final year of study.
• Build knowledge in the areas of adaptive wellness therapies and nutrition to address hygiene and skin care, youth health, alternative medicine, eating disorders and weight management, posture and care, workplace health, and current global health threats • Train students to employ a service excellence framework to address service issues and improve customer service standards
The programme is taught by a highly qualified team of educators who have international work experience in the wellness and spa industry and have consulted for established organisations throughout North America and the Asia Pacific region. PROGRAMME OBJECTIVES • Develop operational and management skills in wellness, lifestyle, spa and resort operations • Learn about nutrition and human anatomy for the management of personal wellness • Design and plan safe yet effective exercise and physical activity programmes for healthy living
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CAREER PROSPECTS Strong growth in Singapore’s hospitality and tourism sector presents DWLSM graduates with a multitude of possible career paths. You can take up positions as a business development officer, marketing promotions executive, wellness advisor, customer relations executive, tourism service officer, sales executive, spa product specialist, product trainer, retail associate, and resort sales executive.
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COURSE STRUCTURE
The course consists of general modules such as Mathematics, discipline modules such as Service Quality and Professional Etiquette, and specialisation modules such as Wellness, Lifestyle and Spa Operations. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
INDUSTRY ORIENTATION PROGRAMME (24 MC)
6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
2 compulsory modules: G901 Creative Engagement H931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (36 MC) 9 compulsory modules: B209 Management Accounting B215 Financial Accounting B218 Business Statistics B220 Microeconomics B321 Macroeconomics H102 Hospitality and Tourism Management H203 Strategic Thinking Skills H208 Service Quality and Professional Etiquette H323 Hospitality Revenue Management
SPECIALISATION MODULES (32 MC) 8 compulsory modules: A103 Anatomy and Physiology A337 Nutrition H222 Wellness and Lifestyle Management H306 Retail Management H324 Wellness, Lifestyle & Spa Operations H325 Wellness and Spa Therapy Treatments and Practices S201 Health and Wellness S244 Health Psychology
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B101 Entrepreneurship B221 Human Resource Management H322 Tourism and Travel Management
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
A comprehensive and industry-relevant curriculum encourages students to take an innovative and enterprising approach to running spa and wellness operations.
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SCHOOL OF HOSPITALITY
GRADUATION CRITERIA
To graduate with a Diploma in Wellness, Lifestyle and Spa Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
36
Specialisation
32
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
124
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Entry Requirements GCE O-LEVEL HOLDERS COURSE
MINIMUM ENTRY REQUIREMENTS
Diploma in Customer Relationship and Service Management (R34)
Subject a) English Language b) Mathematics (Elementary/Additional) c) Any three other subjects
Diploma in Hotel and Hospitality Management (R37) Diploma in Integrated Events Management (R28)
AGGREGATE TYPE * Grade 1-6 1-6 1-6
ELR2B2-B
Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-B Aggregate Type on page 16.
Diploma in Restaurant and Culinary Operations (R46) Diploma in Wellness, Lifestyle and Spa Management (R44)
Dip in Hotel and Hospitality Management (R37)
Dip in Restaurant and Culinary Operations (R46)
Dip in Wellness, Lifestyle and Spa Management (R44)
BS82
Banking Services
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS83
Hospitality Operations
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS84
Business Studies (Event Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS85
Accounting
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS86
Business Studies (Administration)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS87
Integrated Logistics Management
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS88
Business Information Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS89
Business Studies (Sport Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS90
Business Studies (Service Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS91
Beauty & Spa Management
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT65
Leisure & Travel Operations
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
HIGHER NITEC / ITC
Dip in Integrated Events Management (R28)
Dip in Customer Relationship and Service Management (R34)
* Please refer to Aggregate Type Table on page 16.
GPA
99
school of
infocomm
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HE SCHOOL OF INFOCOMM (SOI) (formerly known as the School of Information and Communications Technology) prepares students for the challenges in the information technology (IT) industry. In addition to developing necessary IT skill sets, students are taught to proactively solve problems, communicate clearly and work effectively in teams.
Equipped with these necessary skills, our graduates are ever ready to deal with advances in technology and constantly evolving industry needs. Our curriculum is constantly updated and enhanced by the strength and diversity of our faculty, who have joined us from industry, academic institutions, nongovernment agencies, and statutory boards. To complement our rigorous curriculum, we have partnered with various industry leaders to provide well-equipped laboratories and the latest software applications to enrich your learning experience. Among the many advanced facilities are the Enterprise Computing facility with an IBM zSeries mainframe, the IT Service Management Practice Laboratory, and virtual labs equipped with world-class industry applications such as SAP ERP, SAP Healthcare, PeopleSoft, and SalesForce.Com. We prepare you to pursue industry certification programmes such as the Information Technology Infrastructure Library (ITIL) Foundation, Cisco Certified
Equipped with these necessary skills, our graduates are ever ready to deal with advances in technology and constantly evolving industry needs. 101
Network Associate (CCNA), Red Hat Certified Systems Administrator (RHCSA), and Microsoft Certified IT Professional (MCITP). Beyond the classroom, you have plenty of opportunities to participate in enriching overseas learning trips, industry projects, job attachments, and competitions. DIPLOMAS OFFERED • Diploma in Business Applications • Diploma in Business Information Systems • Diploma in Information Technology • Diploma in Interactive and Digital Media • Diploma in IT Service Management • Diploma in Mobile Software Development NEW DIRECTOR Fong Yew Chan
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SCHOOL OF INFOCOMM
Diploma in Business Applications (R18) Virtually all companies and organisations rely upon information technology (IT) for some aspects of their business. From communications and accounting to operations and service delivery, business applications can be found in organisations of all sizes. As the use of IT continues to grow, the need for trained professionals familiar with business applications will also continue to rise. The Diploma in Business Applications (DBA) combines core IT fundamentals with extensive hands-on access to the latest business software, such as SAP ERP and healthcare and retail systems.
CAREER PROSPECTS DBA graduates may be sought after as consultants, software application developers and business development executives in an IT consultancy or software vendor. You may also be offered positions as a business analyst, user support officer, or operations executive in organisations such as hospitals, manufacturing companies, banks, and hospitality and retail chains.
You will be trained in software development in areas such as manufacturing and logistics, banking, hospitality and retail, and healthcare. The programme also equips you with knowledge in business functions such as marketing, accounting, and information systems management. PROGRAMME OBJECTIVES • Equip students with a firm foundation in core information and communications technology skills • Expose students to world-class enterprise application systems to develop their understanding of how IT is used to run businesses • Train students in software application development • Provide opportunities to learn important business skills to complement IT understanding • Develop students’ problemsolving and critical thinking skills
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Programming and Mathematics. Year 2 focuses on discipline modules such as Systems Analysis and Design, and Database Systems. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
8 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
G301 Project I G901 Creative Engagement C931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (28 MC) 7 compulsory modules: C202 Systems Analysis and Design C203 Web Application Development C207 Database Systems C208 Object-Oriented Programming C225 Data Communications and Networking C226 Operating Systems C235 IT Security and Management
SPECIALISATION MODULES (24 MC) Select 6 out of 10 modules: C303 IT Project Management C352 Management Information Systems C355 Business Intelligence C356 Business Process Modelling C361 Manufacturing and Logistics Systems C362 Manufacturing and Logistics Systems II C363 Financial and Banking Applications C364 Financial and Banking Applications II C365 Hospitality and Retail Systems C367 Healthcare Applications
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B215 Financial Accounting B217 Sales Management B220 Microeconomics B221 Human Resource Management B320 Business Finance B321 Macroeconomics C306 Data Structures and Algorithms C335 Network Security C381 IT Service Operations C382 IT Service Delivery
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
As the use of IT continues to grow, the need for trained professionals familiar with business applications will also continue to rise. 103
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SCHOOL OF INFOCOMM
GRADUATION CRITERIA
To graduate with a Diploma in Business Applications, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
28
Specialisation
24
Industry Orientation Programme
28
Elective
4
Freely Chosen Total
4 120
104
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Diploma in Business Information Systems (R13) Business information systems lie at the heart of many companies and organisations, which rely on them to manage their operations and provide key business insights. In an increasingly knowledgebased economy, the ability to analyse and interpret data is crucial for business success. • Provide extensive hands-on access to renowned enterprise application software like SalesForce.com, PeopleSoft and SAS • Train students to take on projects that are based on IT issues faced in the real business world • Equip students with a useful combination of business and IT skills
The growing importance of business information systems is generating ongoing demand for skilled manpower trained in the development and use of these systems. The Diploma in Business Information Systems (DBIS) is designed for students who want to excel in the latest IT systems and develop key business skills. In addition to learning about core business processes and IT issues, you will also be introduced to world-class business software in the fields of sales and marketing,
business intelligence, and human resource management. These fields are key growth areas in the infocomm industry. To provide you with access to the latest technologies, we collaborate with leading international business software providers. PROGRAMME OBJECTIVES • Understand IT and business fundamentals through business process modelling and IT project management
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CAREER PROSPECTS DBIS graduates will be equipped with technical skills, business knowledge and project management capabilities, allowing you to embark on an exciting career as an information systems specialist, IT or information systems sales/pre-sales consultant, IT sales and marketing executive, business development executive in IT consulting and software vendor organisations, application support analyst, software application developer, or web developer.
This course is designed for students who want to excel in the latest IT systems and develop key business skills.
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SCHOOL OF INFOCOMM
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Programming and Mathematics. Year 2 focuses on discipline modules such as Systems Analysis and Design, and Web Application Development. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
8 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
G301 Project I G901 Creative Engagement C931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (32 MC) 8 compulsory modules: C202 Systems Analysis and Design C203 Web Application Development C207 Database Systems C208 Object-Oriented Programming C225 Data Communications and Networking C226 Operating Systems C235 IT Security and Management C352 Management Information Systems
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B215 Financial Accounting B220 Microeconomics B221 Human Resource Management B320 Business Finance B321 Macroeconomics C306 Data Structures and Algorithms C335 Network Security C361 Manufacturing and Logistics Systems C363 Financial and Banking Applications C365 Hospitality and Retail Systems C367 Healthcare Applications C381 IT Service Operations C382 IT Service Delivery
FREELY CHOSEN MODULE (4 MC) SPECIALISATION MODULES (20 MC) Select 5 out of the following: C303 IT Project Management C355 Business Intelligence C356 Business Process Modelling C357 Human Resource Information Systems C358 Sales and Marketing Information Systems C359 Finance and Accounting Information Systems
Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
To provide students with access to the latest technologies, we collaborate with leading international business software providers such as SAS Institute, Oracle, and SalesForce. 106
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GRADUATION CRITERIA
To graduate with a Diploma in Business Information Systems, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
32
Specialisation
20
Industry Orientation Programme
28
Elective
4
Freely Chosen Total
4 120
107
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SCHOOL OF INFOCOMM
Diploma in Information Technology (R12) Information technology (IT) can increasingly be found in all areas of society. From communications and education to service delivery and operations management, both organisations and individuals rely upon IT to help them carry out tasks on a daily basis. The Diploma in Information Technology (DIT) equips you with a strong foundation in core IT skills. The programme helps you develop industry-relevant skills in the areas of networking, IT security and enterprise infrastructure management. You will also strengthen your analytical, creative thinking, and lifelong learning skills. With the knowledge and abilities built over the course of the programme, graduates are well placed to enter the workforce as information security specialists or network specialists with a good grounding in network security issues.
CAREER PROSPECTS DIT graduates can look forward to exciting careers in the IT industry as software developers, IT specialists, IT systems executives, or IT consultants. Depending on your area of specialisation, you will be prepared to take on roles such as network engineers and administrators, wireless engineers, application developers, and IT security professionals.
PROGRAMME OBJECTIVES • Learn how IT software and systems are designed and developed, and how they are deployed through wired and wireless networks in a secure manner • Allow students to gain extensive hands-on experience in software development • Provide a holistic education that mirrors the needs of the working world and trains students to meet the demands of the industry
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Programming and Mathematics. Year 2 focuses on discipline modules such as Systems Analysis and Design, and Web Application Development. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
SPECIALISATION MODULES (16 MC)
8 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
Select 1 out of 3 options: OPTION 1 Networking and Security Specialisation Select any 4 modules out of the following: C322 Network and Data Centre Management C326 Internetworking C327 Internet Server Technologies C328 Network Infrastructure C332 Intrusion Detection Systems C335 Network Security C341 Wireless Communications C343 Mobile Networks
DISCIPLINE MODULES (36 MC) 9 compulsory modules: C202 Systems Analysis and Design C203 Web Application Development C207 Database Systems C208 Object-Oriented Programming C225 Data Communications and Networking C226 Operating Systems C235 IT Security and Management C293 Interactive Web Design and Development C307 Systems Scripting
The programme helps students develop industry-relevant skills in the areas of networking, IT security and enterprise infrastructure management.
OPTION 2 IT Security Specialisation 4 compulsory modules: C331 Digital Security and Forensics C332 Intrusion Detection Systems C333 Business Continuity Technologies C335 Network Security OPTION 3 Enterprise Infrastructure Management Specialisation Select any 4 modules out of the following: C322 Network and Data Centre Management C327 Internet Server Technologies C330 Linux Server Administration and Virtualisation C333 Business Continuity Technologies C381 IT Service Operations
INDUSTRY ORIENTATION PROGRAMME (28 MC) G301 Project I G901 Creative Engagement C931 Industry Immersion Programme (20 MC)
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SCHOOL OF INFOCOMM
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B215 Financial Accounting B217 Sales Management B221 Human Resource Management B320 Business Finance C303 IT Project Management C306 Data Structures and Algorithms C323 Internet Protocol (IP) Convergence C324 Mainframe Computing C345 Mobile Applications Development C352 Management Information Systems
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
With the knowledge and abilities built over the course of the programme, graduates will be better placed to enter the workforce as information security specialists or network specialists with a good grounding in network security issues.
GRADUATION CRITERIA
To graduate with a Diploma in Information Technology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
36
Specialisation
16
Industry Orientation Programme
28
Elective
4
Freely Chosen Total
4 120
110
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Diploma in Interactive and Digital Media (R31) In recent years there has been rapid growth in the use of information technology (IT) to develop tools and applications that are both practical and fun. Interactive and digital media are increasingly being woven into our daily lives. The Diploma in Interactive and Digital Media (DIDM) provides students with a solid foundation in creative IT and media skills, which are in demand in Singapore’s fastgrowing interactive and digital media (IDM) industry. The programme covers a wide range of topics within this field, including web design, computer animation, video and audio production, game development, and digital imaging. You will also gain hands-on exposure to leading hardware, software, and systems.
CAREER PROSPECTS DIDM graduates can look forward to exciting careers in the interactive and digital media industry. These include being digital media designers, computer animators, game developers, web application developers, audiovisual editors, and technology specialists within digital media production studios.
PROGRAMME OBJECTIVES • Equip students with a strong foundation of concepts, processes and technologies related to interactive and digital media • Learn about the aesthetics, design principles, character development, animation principles, and colour theory required for the creation of compelling and attractive digital media content • Allow students to gain hands-on experience with various equipment and tools, such as digital SLRs, 2D/3D modelling and animation software, high definition (HD) video cameras, game development tools, and imaging workflow programmes • Build knowledge in content creation and editing applications • Guide students in the development of their own digital media portfolio
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DIDM graduates can look forward to exciting careers in the interactive and digital media industry.
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SCHOOL OF INFOCOMM
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Programming and Mathematics. Year 2 focuses on discipline modules such as Web Application Development and Computer Animation. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (32 MC)
7 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
G301 G901 G913 C931
Project I Creative Engagement Portfolio Development Industry Immersion Programme (20 MC)
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
DISCIPLINE MODULES (40 MC) 10 compulsory modules: C203 Web Application Development C204 Multimedia Programming C213 Computer Animation C216 Digital Media Technologies C227 Computer System Technologies C293 Interactive Web Design and Development C318 Digital Illustration and Imaging T202 The Art of Story T252 Fundamentals of Design T274 Drawing
SPECIALISATION MODULES (16 MC) Select any 4 modules out of the following: C313 Digital Audio and Video C314 3D Graphics and Animation C315 2D Game Design and Development C316 3D Game Design and Development C317 Digital Compositing and Visual Effects C319 Digital Design and Pre-print Workflow C391 Animation and Visual Effects Automation
The programme covers a wide range of topics within this field, including web design, computer animation, video and audio production, game development, and digital imaging.
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GRADUATION CRITERIA
To graduate with a Diploma in Interactive and Digital Media, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
40
Specialisation
16
Industry Orientation Programme
32
Freely Chosen
4
Total
120
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SCHOOL OF INFOCOMM
Diploma in IT Service Management (R23) In today’s global economy, businesses rely on information technology (IT) services to perform more effectively and respond quickly to ever-changing market conditions. Companies require IT professionals with the right skill sets to manage both customer expectations and project objectives in a timely and efficient manner. The Diploma in IT Service Management (DSM) is designed to help you become an IT professional capable of seamlessly integrating customer and project management skills. The programme enables you to develop a strong foundation of knowledge related to technology and its various applications. You also learn well-established global practices and processes for delivering IT services to businesses and optimising IT performance within organisations.
CAREER PROSPECTS DSM graduates can look forward to exciting job opportunities and career growth in the field of IT services, including roles in planning, designing and improving IT services. You can take on roles as a project executive, service desk professional, IT service delivery professional, business and client manager, software engineer, web developer, or IT/e-business consultant in the IT industry.
PROGRAMME OBJECTIVES • Enable students to experience and understand quality service management within the IT industry through hands-on exposure in the IT Service Management Practice Laboratory, which is equipped with industry-leading BMC Remedy software • Acquire knowledge in implementing, operating and managing IT effectively • Learn how to model, design, operate, and implement IT processes and services by applying a globally recognised body of knowledge, such as the IT Infrastructure Library (ITIL) • Train students in vital project management techniques and customer management skills
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Programming and Mathematics. Year 2 focuses on discipline modules such as Web Application Development, and Database Systems. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
8 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
G301 Project I G901 Creative Engagement C931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (32 MC) 8 compulsory modules: C202 System Analysis and Design C203 Web Application Development C207 Database Systems C208 Object-Oriented Programming C225 Data Communications and Networking C226 Operating Systems C235 IT Security and Management C352 Management Information Systems
SPECIALISATION MODULES (20 MC) Select 5 modules from the following: C303 IT Project Management C322 Network and Data Centre Management C356 Business Process Modelling C381 IT Service Operations C382 IT Service Delivery C383 ITIL Foundation
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B215 Financial Accounting B220 Microeconomics B221 Human Resource Management B320 Business Finance B321 Macroeconomics C306 Data Structures and Algorithms C326 Internetworking C327 Internet Server Technologies C328 Network Infrastructure C333 Business Continuity Technologies C335 Network Security
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
The Diploma in IT Service Management (DSM) is designed to help students become IT professionals capable of seamlessly integrating customer and project management skills. 115
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SCHOOL OF INFOCOMM
GRADUATION CRITERIA
To graduate with a Diploma in IT Service Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
32
Specialisation
20
Industry Orientation Programme
28
Elective
4
Freely Chosen Total
4 120
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Diploma in Mobile Software Development (R47) Technology research firm Gartner estimates that the revenue from mobile phone applications will reach US$29.5 billion by 2013. In addition, the firm predicts that the number of mobile application downloads will grow to 21.6 billion by 2013. With increasing mobile phone penetration and 3G mobile subscriptions in Singapore, there are growing opportunities for the development of mobile applications. The Diploma in Mobile Software Development (DMSD) focuses on mobile applications with a foundation in information technology (IT). The programme trains you to design and develop mobile applications on several leading-edge platforms, such as Apple’s iOS and Google’s Android. You will be exposed to the full life cycle of mobile application development, from surveying market needs and generating ideas to developing applications and putting them up for sale in various application stores. PROGRAMME OBJECTIVES • Equip students with a solid foundation in general IT skills • Teach students how to develop contextual and/or location-aware applications by accessing multiple dynamic databases or web services and incorporating multi-sensors (e.g. compasses, cameras) • Enable students to design and optimise user interfaces and user experiences for mobile devices • Provide students with the skills and knowledge to develop secure mobile extensions of enterprise (back-end) systems
CAREER PROSPECTS DMSD graduates can look forward to exciting careers in the IT industry. You can take up roles as a mobile application developer, mobile game developer, mobile development engineer, mobile/web developer, software engineer, IT specialist, or IT consultant. You will also be equipped with the skill sets to develop and market your own mobile applications in the various application stores and marketplaces hosted by companies such as Apple, Google, and Microsoft.
The programme trains you to design and develop mobile applications on several leading-edge platforms, such as Apple’s iOS and Google’s Android.
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SCHOOL OF INFOCOMM
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Programming and Mathematics. Year 2 focuses on discipline modules such as Web Application Development and Database Systems. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
7 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
G301 Project I G901 Creative Engagement C931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (24 MC) 6 compulsory modules: C202 Systems Analysis and Design C203 Web Application Development C207 Database Systems C208 Object-Oriented Programming C227 Computer Systems Technologies C235 IT Security and Management
ELECTIVE MODULE (4 MC) Select 1 module from the following list: B101 Entrepreneurship B216 Marketing C293 Interactive Web Design and Development C303 IT Project Management C318 Digital Illustration and Imaging C343 Mobile Networks C352 Management Information Systems
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (32 MC) 8 compulsory modules: C294 Mobile User Interface Design C302 Web Services C306 Data Structures and Algorithms C308 Web Frameworks C346 Android Programming C347 Android Programming II C348 iPhone Programming C349 iPad Programming
You will be exposed to the full life cycle of mobile application development, from surveying market needs and generating ideas to developing applications and putting them up for sale in various application stores. 118
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GRADUATION CRITERIA
To graduate with a Diploma in Mobile Software Development, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete a minimum of 20 modular credits, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
24
Specialisation
32
Industry Orientation Programme
28
Elective
4
Freely Chosen
4
Total
120
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SCHOOL OF INFOCOMM
Entry Requirements GCE O-LEVEL HOLDERS COURSE Diploma in Business Applications (R18) Diploma in Business Information Systems (R13) Diploma in Interactive and Digital Media (R31) #
MINIMUM ENTRY REQUIREMENTS Subject a) English Language b) Mathematics (Elementary/Additional) c) Any three other subjects
AGGREGATE TYPE * Grade 1-7 1-6 1-6
Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-C Aggregate Type on page 16.
Diploma in Information Technology (R12) Diploma in IT Service Management (R23) Diploma in Mobile Software Development (R47)
* Please refer to Aggregate Type Table on page 16. # Apart from JAE, candidates with 2011 GCE O-level results applying for admission into these courses should also consider the Joint Polytechnic Special Admissions Exercise (JPSAE).
120
ELR2B2-C
Dip in Mobile Software Development (R47)
NT24
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Mechatronics (AutomationTechnology/Equipment Assembly/ Medical Technology)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Dip in Interactive and Digital Media (R31)
≥ 3.5
NITEC / NTC2 NT21
Dip in Information Technology (R12)
≥ 3.5
Dip in Business Applications (R18)
Dip in IT Service Management (R23)
Dip in Business Information Systems (R13)
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GPA
Building Drafting (Architectural)
≥ 3.5
Electronics (Computer & Networkings) Electronics (Wireless LAN) Electronics (Instrumentation) Electronics (Wafer Fabrication) Electronics (Mobile Devices)
NT25 NT27
Electrical Technology (Power & Control)
NT32
Precision Engineering (Machining)
≥ 3.5
NT37
Precision Engineering (Tools & Mould)
≥ 3.5
NT39
Chemical Process Technology (Pharmaceuticals) Chemical Process Technology (Process Instrumentation) Chemical Process Technology (Petrochemicals)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
Chemical Process Technology (Biologics) NT40
Info-Communications Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT41
Multimedia Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT42
Marine Mechanics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT43
Mechanical-Electrical Drafting
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT44
Digital Media Design (Interactive Media)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT46
Product Design
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT47
Communications Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT48
Precision Engineering (Aerospace)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT49
Marine Electrical Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT50
Port Equipment Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT51
Aircraft Maintenance (Mechanical)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT52
Digital Animation
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT53
Aerospace Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT54
Digital Media Design (Digital Video Effects)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT56
Digital Audio & Video Production
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT57
Security Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT59
Aerospace Avionics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT60
Electrical Technology (Lighting & Sound)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT62
Machine Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT63
Facility Technology (Mechanical & Electrical Services)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT64
Medical Manufacturing Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT65
Space Design (Architecture)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
121
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Dip in Business Applications (R18)
Dip in Business Information Systems (R13)
Dip in Information Technology (R12)
Dip in Interactive and Digital Media (R31)
Dip in IT Service Management (R23)
Dip in Mobile Software Development (R47)
SCHOOL OF INFOCOMM
NT66
Space Design (Interior & Exhibition)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT67
Aerospace Machining Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT68
Laser & Tooling Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT70
Interactive Media Design
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT71
Visual Communication
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT72
Visual Effects
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
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≥ 2.0
Dip in Mobile Software Development (R47)
Dip in Information Technology (R12)
≥ 2.0
Dip in IT Service Management (R23)
Dip in Business Information Systems (R13)
≥ 2.0
HIGHER NITEC / ITC BS82
Dip in Interactive and Digital Media (R31)
Dip in Business Applications (R18)
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≥ 2.0
≥ 2.0
GPA
Banking Services
≥ 2.0
BS83
Hospitality Operations
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS84
Business Studies (Event Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS85
Accounting
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS86
Business Studies (Administration)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS87
Integrated Logistics Management
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS88
Business Information Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS89
Business Studies (Sport Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS90
Business Studies (Service Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT21
Electro-Mechanical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT22
Mechatronics Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT31
Electrical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT41
Electronics Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT50
Air-Conditioning & Refrigeration Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT51
Mechanical & Electrical Engineering Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT52
Mechanical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT54
Mechanical Engineering Drawing & Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT55
Manufacturing Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT56
Information Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT57
Wireless Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT58
Biotechnology/Biochemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT59
Chemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT60
Marine Offshore Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT61
Network Security Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT63
Games Design & Development
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT64
Business Information Systems
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT65
Leisure & Travel Operations
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT66
Security System Integration
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT67
Civil & Structural Engineering Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT68
Facility Systems Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT69
Information Systems Quality
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT70
Mobile Unified Communications
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT71
Offshore & Marine Engineering Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
123
school of
sports, health and leisure
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HE SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) is the only tertiary institution in Singapore to offer courses in the niche sectors of sports science, sports and leisure management, outdoor and adventure learning, health management and promotion, healthcare administration, and sports coaching. There is a growing emphasis on sports and wellness in Singapore with an increase in individuals participating in sports and embracing healthier lifestyles. High-profile events such as the Youth Olympic Games 2010 and the Formula One Grand Prix have boosted the profile of sports in Singapore. This trend is expected to continue with the development of new sports facilities such as the Singapore Sports Hub, Singapore Sports Institute, and Changi Motorsports Hub. Singapore is also gaining a reputation as a centre for worldclass healthcare services, pharmaceutics, and biomedical research. There is a growing demand for professional health and exercise leaders to promote active ageing and corporate wellness, and to combat youth obesity in Singapore. Our programmes are designed to groom you into a passionate professional to support the growing sports, health and leisure industries. Backed by a team of experienced staff, rigorous curricula, and opportunities for internships, our diplomas equip you with the expertise needed to make an impact in your chosen profession from day one.
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PROGRAMMES OFFERED • Diploma in Health Management and Promotion • Diploma in Healthcare Administration • Diploma in Outdoor and Adventure Learning • Diploma in Sports and Exercise Sciences • Diploma in Sports and Leisure Management • Diploma in Sports Coaching NEW DEPUTY DIRECTOR Goy Soon Lan
Our programmes are designed to groom you into a passionate professional to support the growing sports, health and leisure industries.
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SCHOOL OF SPORTS, HEALTH AND LEISURE
Diploma in Health Management and Promotion (R43) An affluent and ageing society will have increased demand for qualified professionals in the areas of exercise, wellness, and health promotion. The Diploma in Health Management and Promotion (DHMP) prepares students to support the needs of the growing health promotion industry. The programme approaches health promotion from a holistic and lifelong perspective. Using a three-pronged approach of exercise science, nutrition science, and psychology, it focuses on three target areas: youth obesity, workplace health, and active ageing. You will acquire the skills and knowledge needed to promote physical activity and health in community, rehabilitation, school, and corporate settings.
CAREER PROSPECTS DHMP graduates will be prepared for jobs such as health promotion specialists, physical activity and fitness leaders, health and wellness educators, workplace health executives, public health programme executives, and health research assistants. You can also explore career opportunities in settings such as public health departments, healthcare facilities, communitybased organisations, schools, workplace health companies, and non-profit organisations.
PROGRAMME OBJECTIVES • Provide a solid grounding in psychology, physical activity and nutrition • Train students to conduct health and fitness assessments, apply techniques for behaviour change, and use health promotion strategies to encourage people to adopt a healthy lifestyle • Equip students with the skills and knowledge to plan and deliver programmes to reduce youth obesity, encourage active ageing and promote workplace wellness
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The programme approaches health promotion from a holistic and lifelong perspective.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Health and Wellness, Nutrition, and Heath Psychology. In year 3, you will also undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (20 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
5 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement S931 Industry Immersion Programme (20 MC)
ELECTIVE MODULES (12 MC) DISCIPLINE MODULES (12 MC) 3 compulsory modules: S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
Select 2 modules from the following list: S211 Injury Prevention and Management S212 Sports and Exercise Prescription S215 Sports and Exercise Nutrition S214 Sports and Exercise Psychology AND Choose 1 additional module offered by other Schools and Centres in RP.
SPECIALISATION MODULES (48 MC) 12 compulsory modules: A103 Anatomy and Physiology A337 Nutrition S241 Psychosocial Aspects of Exercise S242 Introduction to Counselling and Communication S244 Health Psychology S245 Health Promotion S246 Exercise Programming and Assessment S247 Behaviour Change S341 Youth Health S342 Active Ageing S343 Corporate Wellness S344 Weight Management
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SCHOOL OF SPORTS, HEALTH AND LEISURE
GRADUATION CRITERIA
To graduate with a Diploma in Health Management and Promotion, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
12
Specialisation
48
Industry Orientation Programme
28
Elective
12
Total
120
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Diploma in Healthcare Administration (R45) Singapore is steadily building its credentials as a centre for world-class healthcare services, pharmaceutics, and biomedical research. In addition to providing quality healthcare to its people, Singapore also aims to attract one million medical tourists by 2012. Administrative and operations professionals are key members of any multidisciplinary healthcare team, enabling the delivery of clinical services. They make decisions that improve the efficiency of the organisation. Going forward, the emphasis of healthcare will be on linking, coordinating and integrating different care services centred around patients’ needs. This is expected to boost the demand, recognition and expectations of administrative and operations professionals in the healthcare industry.
The Diploma in Healthcare Administration (DHCA) prepares you to make meaningful contributions as a healthcare administration professional.
• Prepare students to enter the healthcare industry as healthcare operations or administrative professionals, especially in health services management
PROGRAMME OBJECTIVES • Provide broad-based and management-oriented training in healthcare administration • Equip students with skills and knowledge related to operations management and healthcare policies and practices
CAREER PROSPECTS DHCA graduates can look forward to career opportunities in hospitals, specialist centres, rehabilitation centres, nursing homes, polyclinics, and general practice clinics. You can pursue various career tracks in challenging and highvalue areas within the healthcare industry, including service delivery operations, business office, quality management, medical affairs, and corporate services.
The Diploma in Healthcare Administration (DHCA) prepares you to make meaningful contributions as a healthcare administration professional. 129
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SCHOOL OF SPORTS, HEALTH AND LEISURE
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Health and Wellness, Patient Care, and Laboratory Management. In year 3, you will also undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (20 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
5 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement S931 Industry Immersion Programme (20 MC)
ELECTIVE MODULE (4 MC) DISCIPLINE MODULES (8 MC)
Choose 1 module offered by other Schools and Centres in RP.
2 compulsory modules: S201 Health and Wellness S204 Sociology of Sports, Health and Leisure
SPECIALISATION MODULES (64 MC) 16 compulsory modules: A103 Anatomy and Physiology A205 Epidemiologic Methods A252 Patient Care A301 Laboratory Management B209 Management Accounting B215 Financial Accounting B220 Microeconomics S242 Introduction to Counselling and Communications S244 Health Psychology S251 Human Health and Disease S252 Medical Ethics and Law S351 Healthcare Systems S352 Case Management S353 Healthcare Operations Management S355 Medical Billing and Coding S356 Quality Management in Healthcare
DHCA graduates can look forward to career opportunities in hospitals, specialist centres, rehabilitation centres, nursing homes, polyclinics, and general practice clinics.
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GRADUATION CRITERIA
To graduate with a Diploma in Healthcare Administration, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY General
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION 20
Discipline
8
Specialisation
64
Industry Orientation Programme
28
Elective Total
4 124
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SCHOOL OF SPORTS, HEALTH AND LEISURE
Diploma in Outdoor and Adventure Learning (R33) Given its focus on character building, outdoor and adventure learning plays an important role in complementing traditional classroom education. Placing students outside of their usual environment, this type of learning can build confidence, encourage teamwork, and help with the development of personal values. As society places greater emphasis on character development and holistic education, outdoor adventure specialists will be increasingly in demand. The Diploma in Outdoor and Adventure Learning (DOAL) is a hands-on and practical programme that develops your knowledge and skills in outdoor and adventure learning. Many of the lessons are held outdoors, training you to become professional trainers and facilitators. The programme involves a substantial amount of physical and water-based activity, so it is important for you to have an affinity for the outdoors and adventure pursuits. PROGRAMME OBJECTIVES • Equip students with the knowledge and skills to meet the growing needs of the outdoor and adventure industry • Develop students to lead and manage outdoor activities • Train students to create programmes and opportunities for individuals to explore and experience the outdoors, and apply what they learn in their work and personal lives
CAREER PROSPECTS DOAL graduates will be prepared for career opportunities in organisations such as outdoor education service providers, Outward Bound Singapore, National Parks Board, various national sports associations, SAFRA, uniformed organisations, schools, independent companies offering experiential learning, and resorts and recreational clubs that offer experiential teambuilding programmes. Employment opportunities are not limited to Singapore as experiential training is growing in Southeast Asian countries, as well as in China and Australia.
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The Diploma in Outdoor and Adventure Learning (DOAL) is a hands-on and practical programme that develops your knowledge and skills in outdoor and adventure learning.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Adventure Education and Outdoor Leadership. In year 3, you will have the opportunity to gain field experience through a four-month internship programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
7 compulsory modules: A101 Science A113 Mathematics A114 Mathematics II B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement S931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (12 MC) 3 compulsory modules: S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
ELECTIVE MODULES (16 MC) Choose 3 other modules offered by the School of Sports, Health and Leisure AND Choose 1 additional module offered by other Schools and Centres in RP.
SPECIALISATION MODULES (36 MC) 9 compulsory modules: B101 Entrepreneurship B218 Business Statistics S232 Experiential Land-based Adventure Education S233 Experiential Water-based Adventure Education S234 Adventure Education S235 Environmental Education S331 Challenge Course Management S333 Outdoor Leadership S332 Expedition Principles, Practices and Management
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SCHOOL OF SPORTS, HEALTH AND LEISURE
GRADUATION CRITERIA
To graduate with a Diploma in Outdoor and Adventure Learning, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
12
Specialisation
36
Industry Orientation Programme
28
Elective
16
Total
120
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Diploma in Sports and Exercise Sciences (R26) As Singapore works towards becoming one of the top ten sporting nations in Asia, sports science specialists are increasingly sought after to enhance the performance of competitive athletes. The growth of the fitness and wellness industry also means that trained health and fitness personnel are in demand. The Diploma in Sports and Exercise Sciences (DSES) provides you with a solid foundation of knowledge and skills in the field of sports and exercise sciences. The programme combines hands-on training and opportunities for industry exposure to prepare you for a wide range of career opportunities where you can put your sports and exercise sciences experience to use. PROGRAMME OBJECTIVES • Support the needs of the growing sports, fitness, wellness, and health industries • Provide a multidisciplinary approach to the study of various sports and exercise science areas • Nurture young professionals with industry-relevant skills, knowledge and experience CAREER PROSPECTS DSES graduates are prepared to take on various types of roles, including fitness instructor, personal trainer, health and wellness consultant, and allied educator. You can also become a research assistant or programme executive in fields related to sports and exercise sciences. You can look forward to career opportunities in a wide range of organisations, including the Singapore Sports Council, Singapore Sports Institute, resorts, golf and country clubs, fitness centres and gyms, health and wellness centres, sports retail shops, and schools and institutions.
The Diploma in Sports and Exercise Sciences (DSES) provides you with a solid foundation of knowledge and skills in the field of sports and exercise sciences. 135
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SCHOOL OF SPORTS, HEALTH AND LEISURE
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Health and Wellness, Inclusive Physical Activity, and Sports and Exercise Prescription. In year 3, you will also undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
8 compulsory modules: A101 Science A113 Mathematics A114 Mathematics II A201 Chemistry A207 Physics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement S931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (12 MC) 3 compulsory modules: S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
ELECTIVE MODULES (12 MC) Select 2 modules from the following list: S213 Sports Coaching S226 Sports Administration S246 Exercise Programming and Assessment S322 Strategic Sports Development AND Choose 1 additional module offered by other Schools and Centres in RP.
SPECIALISATION MODULES (36 MC) 9 compulsory modules: A103 Anatomy and Physiology A223 Biochemistry S211 Injury Prevention and Management S212 Sports and Exercise Prescription S214 Sports and Exercise Psychology S215 Sports and Exercise Nutrition S311 Human Motor Control and Development S312 Sports and Exercise Physiology S313 Sports and Exercise Biomechanics
The programme combines hands-on training and opportunities for industry exposure to prepare you for a wide range of career opportunities where you can put your sports and exercise sciences experience to use. 136
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GRADUATION CRITERIA
To graduate with a Diploma in Sports and Exercise Sciences, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
12
Specialisation
36
Industry Orientation Programme
28
Elective
12
Total
120
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SCHOOL OF SPORTS, HEALTH AND LEISURE
Diploma in Sports and Leisure Management (R27) The sports and leisure industry is growing as more people embrace an active lifestyle. The number of local and international sports events held in Singapore is increasing, supported by the government’s drive to promote a sports and leisure culture. These factors are creating demand for trained and experienced manpower to successfully develop and stage such programmes. The Diploma in Sports and Leisure Management (DSLM) is designed to equip you with the knowledge and skills to meet the demands of this growing industry. PROGRAMME OBJECTIVES • Enable students to develop a set of core and specific skills that will allow them to be active contributors in the sports and leisure industry • Cultivate knowledge and expertise in developing both local and international sports initiatives and leisure programmes CAREER PROSPECTS DSLM graduates can build careers in many areas within the sports and leisure industry. Relevant job opportunities can be found within a wide range of organisations, including the Singapore Sports Council, national sports associations, sports marketing firms, events management companies, sports retail shops and fitness equipment suppliers, sports and leisure promotion service providers, resorts, marinas, social clubs, golf and country clubs, fitness clubs, health and wellness centres, and sports clubs in organisations.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Health and Wellness, Inclusive Physical Activity, and Sports Management. In year 3, you will also undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
3 compulsory modules: G301 Project I G901 Creative Engagement S931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (12 MC)
ELECTIVE MODULE (4 MC) Choose 1 module offered by other Schools and Centres in RP.
3 compulsory modules: S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
SPECIALISATION MODULES (52 MC) 13 compulsory modules: B101 Entrepreneurship B220 Microeconomics B215 Financial Accounting B218 Business Statistics B321 Macroeconomics H210 Event Operations Management S221 Sports Facilities Management S222 Sports Business S321 Sports Management S224 Sports and Leisure Related Law S225 Leisure Planning and Programming S226 Sports Administration S322 Strategic Sports Development
The Diploma in Sports and Leisure Management (DSLM) is designed to equip you with the knowledge and skills to meet the demands of this growing industry.
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SCHOOL OF SPORTS, HEALTH AND LEISURE
GRADUATION CRITERIA
To graduate with a Diploma in Sports and Leisure Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
12
Specialisation
52
Industry Orientation Programme
28
Elective
4
Total
120
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Diploma in Sports Coaching (R49) Sports coaches are responsible for bringing out the full potential of athletes, not only in a particular sport, but also as a person. Therefore, it is important for sports coaches to have a basic understanding of motor development, kinesiology, nutrition, psychology, and other relevant areas of sports science. The demand for sports coaches from schools in Singapore is expected to increase with the creation of the Satellite Centres for Sports Development and the launch of the new Physical Education (PE) and Sports Development Framework by the Ministry of Education in 2010. The Diploma in Sports Coaching (DSC) aims to meet the demands of the growing sports industry in Singapore by equipping you with the skills and strategies needed to coach developmental athletes.
CAREER PROSPECTS DSC graduates are prepared to take on roles as sports coaches, sports instructors, trainers, allied PE teachers, sports officials, sports administrators, and career coaches. You can explore possible career opportunities working in a wide range of organisations, such as the Singapore Sports Council, national sports organisations, schools, sports and recreational clubs, gyms, private sports schools, sports education providers, sports facilities, community-based organisations, sports events companies, non-profit organisations, childcare centres, and other related businesses.
PROGRAMME OBJECTIVES • Support the development of aspiring sports coaches in both the science and art of coaching • Offer a multidisciplinary approach to the study of sports coaching that provides students with training in various areas of sports science • Equip students with the soft skills needed to be truly effective and respected, especially for those working with developmental athletes • Prepare students to kick-start their coaching careers armed with the latest industry-relevant skills and knowledge
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The Diploma in Sports Coaching (DSC) aims to meet the demands of the growing sports industry in Singapore.
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SCHOOL OF SPORTS, HEALTH AND LEISURE
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Inclusive Physical Activity, Sports Coaching, and Performance Analysis. In year 3, you will also undergo the industry orientation programme.
GENERAL MODULES (20 MODULAR CREDITS) 5 compulsory modules: A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes & Problem Solving I G103 Introduction to Communication Practice
DISCIPLINE MODULES (8 MODULAR CREDITS) 2 compulsory modules: S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
SPECIALISATION MODULES (60 MODULAR CREDITS) 17 compulsory modules: S211 Injury Prevention and Management S212 Sports and Exercise Prescription S213 Sports Coaching S214 Sports and Exercise Psychology S215 Sports and Exercise Nutrition S261 Foundations of Kinesiology S262 Instructional Strategies for Sports and Games S263 Instructional Strategies for Sports and Games II S264 Safety and Risk Management in Sports S265 Performance Analysis S311 Human Motor Control and Development S361 Professionalism and Coaching Ethics S362 Managing Developmental Athletes and teams S660 Coaching Practicum S661 Practical Studies: Basketball OR S662 Practical Studies: Football S663 Practical Studies: Badminton OR S664 Practical Studies: Table Tennis S665 Practical Studies: Swimming OR S666 Practical Studies: Sailing
INDUSTRY ORIENTATION PROGRAMME (28 MODULAR CREDITS) 3 compulsory modules: G301 Project I G901 Creative Engagement S931 Industry Immersion Programme (20 modular credits)
ELECTIVE MODULES (8 MODULAR CREDITS) Select 1 module from the following list: S363 Media and Public Relations for Sports S322 Strategic Sports Development AND Choose 1 additional module offered by other Schools and Centres in RP.
DSC graduates are prepared to take on roles as sports coaches, sports instructors, trainers, allied PE teachers, sports officials, sports administrators, and career coaches.
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GRADUATION CRITERIA
To graduate with a Diploma in Sports Coaching, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
8
Specialisation
60
Industry Orientation Programme
28
Elective Total
8 124
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SCHOOL OF SPORTS, HEALTH AND LEISURE
Entry Requirements GCE O-LEVEL HOLDERS COURSE
Diploma in Sports and Leisure Management (R27)
Diploma in Outdoor and Adventure Learning (R33) +
Diploma in Healthcare Administration (R45)
Diploma in Health Management and Promotion (R43)
Diploma in Sports and Exercise Sciences (R26)
Diploma in Sports Coaching (R49) # ^
MINIMUM ENTRY REQUIREMENTS Subject a) English Language b) Mathematics (Elementary/Additional) c) Any three other subjects
AGGREGATE TYPE * Grade 1-6 1-6 1-6
ELR2B2-B
Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-B Aggregate Type on page 16.
Subject a) English Language b) Mathematics (Elementary/Additional) c) Any one of the following subjects • Addn Combined Science • Additional Science • Biology • Chemistry • Combined Science • Computer Studies • Creative 3D Animation • Design & Technology • Engineering Science • Food & Nutrition • Fundamentals of Electronics • General Science • Human & Social Biology • Integrated Science • Physics • Physical Science • Science (Chem, Bio) • Science (Phy, Bio) • Science (Phy, Chem) • Science (Phy, Chem, Bio)
Grade 1-7 1-6 1-6
* Please refer to Aggregate Type Table on page 16. # Apart from JAE, candidates with 2011 GCE O-level results applying for admission into these courses should also consider the Joint Polytechnic Special Admissions Exercise (JPSAE).
+ Due to the nature of the outdoor and adventure learning job requirements, candidates seeking admission into the Diploma in Outdoor and Adventure Learning (DOAL) should enjoy working with youth in the outdoor environment consisting of natural and adventurous elements. The course will demand from students a substantial amount of involvement in physical activity and water-based experiential activities. As such, having an affinity for the outdoors and adventure pursuits will be advantageous. Additionally, students should be able to show confidence in water whilst donning
144
ELR2B2-C
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a personal flotation device. DOAL candidates are allowed to enrol into RP on the condition that they pass a medical examination by a certified medical general practitioner. For information on the medical conditions and medical form for examination, please refer to http://www.rp.edu.sg/ courses/shl/doal/index.asp. The fee for the medical examination is to be borne by the applicant. Candidates who do not pass the medical examination will not be accepted into the Diploma in Outdoor and Adventure Learning.
Dip in Healthcare Administration (R45)
Dip in Outdoor and Adventure Learning (R33)
Dip in Sports and Leisure Management (R27)
Dip in Sports Coaching (R49)
Building Drafting (Architectural)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT23
Building Drafting (Civil & Structural)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT24
Electronics (Computer & Networkings) ≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NITEC / NTC2 NT21
Dip in Sports and Exercise Sciences (R26)
Dip in Health Management and Promotion (R43)
^ Students enrolled in this diploma will have to produce documentary proof of school representation in sports recognised by the Singapore Schools Sports Council or its equivalent.
GPA
Electronics (Wireless LAN) Electronics (Instrumentation) Electronics (Wafer Fabrication) Electronics (Mobile Devices) NT25
Mechatronics (AutomationTechnology/Equipment Assembly/ Medical Technology)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT26
Electrical Installation & Servicing/Electrical Fitting & Installation/Electrical Technology (Installation & Servicing)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT27
Electrical Technology (Power & Control)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT28
Air-Conditioning & Refrigeration/Air-Conditioning & Refrigeration Technology/Air-Conditioning & Refrigeration Mechanics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT29
Automotive Technology (Heavy Vehicles)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT30
Mechanical Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT31
Automotive Technology (Light Vehicles)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT32
Precision Engineering (Machining)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT37
Precision Engineering (Tools & Mould)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT38
Facility Technology (Air-Conditioning & Refrigeration)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT39
Chemical Process Technology (Pharmaceuticals) Chemical Process Technology (Process Instrumentation) Chemical Process Technology (Petrochemicals) Chemical Process Technology (Biologics)
NT40
Info-Communications Technology
NT41
Multimedia Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT42
Marine Mechanics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT43
Mechanical-Electrical Drafting
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
145
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Dip in Health Management and Promotion (R43)
Dip in Healthcare Administration (R45)
Dip in Outdoor and Adventure Learning (R33)
Dip in Sports and Exercise Sciences (R26)
Dip in Sports and Leisure Management (R27)
Dip in Sports Coaching (R49)
SCHOOL OF SPORTS, HEALTH AND LEISURE
NT44
Digital Media Design (Interactive Media)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT45
Nursing
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT46
Product Design
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT47
Communications Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT48
Precision Engineering (Aerospace)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT49
Marine Electrical Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT50
Port Equipment Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT51
Aircraft Maintenance (Mechanical)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT52
Digital Animation
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT53
Aerospace Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT54
Digital Media Design (Digital Video Effects)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT55
Fitness Training
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT56
Digital Audio & Video Production
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT57
Security Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT58
Applied Food Science
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT59
Aerospace Avionics
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT60
Electrical Technology (Lighting & Sound)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT61
Facility Technology (Landscaping Services)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT62
Machine Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT63
Facility Technology (Mechanical & Electrical Services)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT64
Medical Manufacturing Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT65
Space Design (Architecture)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT66
Space Design (Interior & Exhibition)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT67
Aerospace Machining Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT68
Laser & Tooling Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT69
Community Care & Social Services
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT70
Interactive Media Design
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT71
Visual Communication
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT72
Visual Effects
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
146
Dip in Healthcare Administration (R45)
Dip in Outdoor and Adventure Learning (R33)
Dip in Sports and Leisure Management (R27)
Dip in Sports Coaching (R49)
BS81
Early Childhood Education
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS82
Banking Services
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS83
Hospitality Operations
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS84
Business Studies (Event Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS85
Accounting
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS86
Business Studies (Administration)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS87
Integrated Logistics Management
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS88
Business Information Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS89
Business Studies (Sport Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS90
Business Studies (Service Management)
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS91
Beauty & Spa Management
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
BS92
Visual Merchandising
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT21
Electro-Mechanical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT22
Mechatronics Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT31
Electrical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT41
Electronics Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT50
Air-Conditioning & Refrigeration Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT51
Mechanical & Electrical Engineering Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT52
Mechanical Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT54
Mechanical Engineering Drawing & Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT55
Manufacturing Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT56
Information Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT57
Wireless Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT58
Biotechnology/Biochemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT59
Chemical Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT60
Marine Offshore Engineering
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT61
Network Security Technology
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT62
Paramedic & Emergency Care
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT63
Games Design & Development
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT64
Business Information Systems
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT65
Leisure & Travel Operations
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT66
Security System Integration
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT67
Civil & Structural Engineering Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT68
Facility Systems Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT69
Information Systems Quality
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT70
Mobile Unified Communications
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT71
Offshore & Marine Engineering Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
IT72
Process Plant Design
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
HIGHER NITEC / ITC
Dip in Sports and Exercise Sciences (R26)
Dip in Health Management and Promotion (R43)
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GPA
147
school of
technology for the arts
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148
t
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HE SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) is committed to grooming professionals for fulfilling careers in the creative industries. Singapore’s creative cluster is an area of significant growth and exciting potential that offers a wealth of opportunity. We are dedicated to nurturing top-class talent in the fields of design, media, arts, and culture.
Our carefully crafted diplomas equip you with both the technical skills and creative mindsets needed to compete and succeed in your chosen field. Besides providing a broad-based foundation in your respective areas of study, we put great emphasis on helping you develop strong and creative portfolios, which are key to landing your first job. We also secure quality work placements for you. These placements provide invaluable experience that ensures that you are industry-ready upon completing your diploma. DIPLOMAS OFFERED • Diploma in Design for Interactivity • Diploma in Game Design • Diploma in New Media • Diploma in Sonic Arts • Diploma in Technology and Arts Management DIRECTOR Lian Pek
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Our carefully crafted diplomas equip you with both the technical skills and creative mindsets needed to compete and succeed in your chosen field.
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SCHOOL OF TECHNOLOGY FOR THE ARTS
Diploma in Design for Interactivity (R36) Design as a discipline goes beyond the design of things. With the right skills and knowledge, design can be used as a tool for influencing people’s lives, society, and the environment. We believe that whatever is designed – products, services or the built environment – the goal is to create meaningful experiences for users. Take the iPod, for instance. Its smart design allows users to navigate the many features of an iPod using a simple ‘click wheel’. An ATM offers another example. When using an ATM, people are asked for their language preference, choice of service, amount of money to withdraw, etc., via one screen of information at a time. This dialogue between user and machine is designed not just for ease of use, but also to ensure a pleasant banking experience. Whether it’s the iPod or an ATM, the principles of human-centred design and design research are being applied, emphasising real user needs in daily life. In the Diploma in Design for Interactivity (DDI), you are immersed in the world of design and interactivity. Over the course of the programme, you will learn to harness this powerful tool to shape user interactions and experiences in profound and delightful ways. PROGRAMME OBJECTIVES • Focus on interaction design and user-experience design • Familiarise students with the iterative nature of design thinking and train them to consider every stage of the design process
150
• Encourage students to think critically about the impact that design has on everyday life, as well as the influence of everyday life on design • Equip students with skills in areas of service design, spatial design, product design, information architecture, and tangible interaction • Develop skills in user-centred design, inclusive and sustainable design, ethnographic and user research, wire-framing, mock-up and prototyping, usability testing, and design thinking CAREER PROSPECTS DDI graduates will be prepared for a career in the design and creative industries, starting as entrylevel professionals, assistants to interaction designers, and members of user experience design teams found in companies such as Apple, Dell, Google, Hewlett Packard, Microsoft, Nokia, Philips, and Siemens. You can also pursue a career in local start-ups, designrelated businesses, and enterprises that would benefit from expertise in interaction design and userexperience design.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as New Media Communications and Mathematics. Year 2 and 3 focus on the discipline and specialisation modules such as Creative Concepts, Drawing, and Interaction Design. In year 3, you will also undergo the industry orientation programme. GENERAL MODULES (28 MODULAR CREDITS) 7 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
INDUSTRY ORIENTATION PROGRAMME (32 MODULAR CREDITS) G301 G901 G913 T931
Project I Creative Engagement Portfolio Development Industry Immersion Programme (20 modular credits)
FREELY CHOSEN MODULE (4 MODULAR CREDITS) DISCIPLINE MODULES (8 MODULAR CREDITS) 2 compulsory modules: T201 Creative Concepts T274 Drawing
Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (52 MODULAR CREDITS) 13 compulsory modules: T202 The Art of Story T207 History of the Arts T241 Anthropological Studies T242 Interaction Design T243 Sci-Art T244 Site-SpeciďŹ c Art T245 Tools for Interaction Design T301 Creative Media Enterprise T303 Sequential and Motion Design T342 Wearable Technology T343 Humanist Computing T344 Smart Architecture T345 Play Experience Design
In the Diploma in Design for Interactivity (DDI), you are immersed in the world of design and interactivity. Over the course of the programme, you will learn to harness this powerful tool to shape user interactions and experiences in profound and delightful ways.
151
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SCHOOL OF TECHNOLOGY FOR THE ARTS
GRADUATION CRITERIA
To graduate with a Diploma in Design for Interactivity, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average ďŹ ve modules, or its equivalent, per semester.
MODULE CATEGORY General
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION 28
Discipline
8
Specialisation
52
Industry Orientation Programme
32
Freely Chosen
4
Total
124
152
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Diploma in Game Design (R35) Games are a multi-billion dollar business rivalling movies and music. Not only is game design one of the fastest growing digital entertainment industries, it is also in pressing need of fresh talent. The Diploma in Game Design (DGD) gives you access to this dynamic industry, which is driven by the constant need to create more exciting play experiences. This programme is designed to nurture a new generation of game designers who possess both the technical know-how and the artistry demanded by industry. Demand for games is not limited to entertainment, as games are also frequently used in education, training and marketing. You will become a versatile design thinker who can produce a wide range of games across a range of different media.
• Develop a strong work ethic, leadership skills and the teamoriented mindset that is expected by industry CAREER PROSPECTS DGD graduates can look forward to a wide range of jobs in the games profession, such as game designers, level designers, game producers, character artists and designers, storyboardists and environment artists, scriptwriters, games quality assurance testers, and studio owners.
PROGRAMME OBJECTIVES • Equip students with knowledge and practical skills required to study and make games • Develop skills in character design, scripting, prototyping, and modelling • Teach students a variety of software tools that are used to bring games to life regardless of whether the aim is to create 2D or 3D games, or to develop a variety or stages of play within a game. • Encourage students to invent compelling new game universes with an appreciation for architecture, science, engineering, sound design, and storytelling • Learn through hands-on creative problem solving, which is widely recognised as being vital to the success of any game project
153
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SCHOOL OF TECHNOLOGY FOR THE ARTS
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as New Media Communications and Mathematics. Year 2 and 3 focus on discipline and specialisation modules such as Creative Concepts, Drawing, and Game Studies. In year 3, you will also undergo the industry orientation programme. GENERAL MODULES (28 MODULAR CREDITS) 7 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
INDUSTRY ORIENTATION PROGRAMME (32 MODULAR CREDITS) G301 G901 G913 T931
Project I Creative Engagement Portfolio Development Industry Immersion Programme (20 modular credits)
FREELY CHOSEN MODULE (4 MODULAR CREDITS) DISCIPLINE MODULES (8 MODULAR CREDITS) 2 compulsory modules: T201 Creative Concepts T274 Drawing
Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (56 MODULAR CREDITS) 14 compulsory modules: T130 Tools for Game Design T232 Visual Scripting for Designers T233 Game Studies T202 The Art of Story T203 Character Design T214 Sound Design T231 Analogue Game Theory T242 Interaction Design T331 Game Design Workshop T234 Level & World Design T332 Simulation & Modelling T333 Game Production & Management T344 Smart Architecture T345 Play Experience Design
This programme is designed to nurture a new generation of game designers with both the technical know-how and artistry demanded by industry players.
154
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GRADUATION CRITERIA
To graduate with a Diploma in Game Design, you must complete a total of 128 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average ďŹ ve modules, or its equivalent, per semester.
MODULE CATEGORY General
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION 28
Discipline
8
Specialisation
56
Industry Orientation Programme
32
Freely Chosen
4
Total
128
155
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SCHOOL OF TECHNOLOGY FOR THE ARTS
Diploma in New Media (R19) Singapore is one of the most wired countries in the world today. Thanks to mobile internet and the widespread use of new media, both individuals and companies are increasingly connected around the clock. Websites, blogs, social networks, and handheld devices are new media platforms used by nearly every enterprise to promote itself and interact with its customers. The Diploma in New Media (DNM) introduces you to all facets of new media, encompassing design, production and interactivity. The programme prepares you for a career in the current world of new media, and also equips you with skills necessary to adapt and thrive as this field evolves. PROGRAMME OBJECTIVES • Move through the fundamentals of design and production to the creation and development of new media works such as websites, social networks, and mobile applications using many different formats and techniques • Develop essential skills to enable students to tell a good story, communicate clearly with words and images, and persuade an audience effectively • Provide graduates with a head start in their career through our internship programme • Equip students with a strong online portfolio of original work that is unique and memorable • Cultivate a personal creative process that will enable graduates to excel in their career
CAREER PROSPECTS DNM graduates will have the skills needed to work in a variety of companies that create and use new media to interact with their customers. These include design firms, advertising agencies, production companies, interactive developers, museums, and galleries, as well as any organisation with a new media department, such as government bodies, public relations and marketing firms, financial and healthcare companies, and many other private enterprises.
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The programme prepares you for a career in the current world of new media, and also equips you with skills to adapt and thrive as this field evolves in the future.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as New Media Communications and Introduction to Communication Practice. Year 2 focuses on discipline modules such as Creative Concepts and Drawing. In year 3, you will go on to take specialisation modules and experience the industry orientation programme. GENERAL MODULES (20 MODULAR CREDITS) 5 compulsory modules: B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
DISCIPLINE MODULES (20 MODULAR CREDITS) 6 compulsory modules: T201 Creative Concepts T274 Drawing T202 Art of Story T214 Sound Design T601 Arts History T602 Creative Enterprise
SPECIALISATION MODULES (44 MODULAR CREDITS) 11 compulsory modules: C293 Interactive Web Design and Development T250 Media Production Tools & Techniques T251 Digital Tools for New Media T252 Fundamentals of Design T253 Colour and New Media T254 Typography and New Media T255 Visual Storytelling T302 Graphic Design T307 Concepts of Persuasion T308 Short Media Production T309 Interactive Entertainment
INDUSTRY ORIENTATION PROGRAMME (32 MODULAR CREDITS) G301 G901 G913 T931
Project I Creative Engagement Portfolio Development Industry Immersion Programme (20 modular credits)
FREELY CHOSEN MODULE (4 MODULAR CREDITS) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in New Media, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average ďŹ ve modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
20
Specialisation
44
Industry Orientation Programme
32
Freely Chosen
4
Total
120
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SCHOOL OF TECHNOLOGY FOR THE ARTS
Diploma in Sonic Arts (R24) From music and media to events and advertising, the sonic arts play an important role in entertainment and communication. The Diploma in Sonic Arts (DSA) is a comprehensive course in music and audio technology, supported by cutting-edge recording studios and music production facilities. The programme is designed to produce all-rounders in the field of sonic arts who are equally adept at studio recording, mixing and mastering, live sound engineering, scoring for film and television, and sound design for commercials, games, and live performances. This programme is delivered through theoretical study and a series of practical workshops, production assignments, industry projects, and strategic internship placements. PROGRAMME OBJECTIVES • Train students to develop a good ear for music, as well as knowledge and appreciation of various musical genres • Help students develop a keen aural sensibility, which is crucial to sound design and music composition, and a personal creative voice • Build core competencies in location and sound recording, multi-track recording, audio post-production, sound design, sonic experimentation, live sound reinforcement, composition, and performance • Provide students with opportunities to work with the very best audio technology and equipment, HD software, and an extensive range of unique analogue synthesizers and instruments, such as Doepfer, Moog, Buchla, and Theremin • Foster skills in video postproduction and creative entrepreneurship, which enhance graduates’ versatility and employability
CAREER PROSPECTS DSA graduates are able to assume a wide range of professional roles such as live sound engineer for music, theatre, entertainment, and corporate events, recording studio and radio station sound editor, sound designer and audio post production editor for film, television, theatre, and games, and composer/arranger. You can also work in audio and multimedia departments in schools, government bodies, and a range of private enterprises.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Communication Practice and Organisational Behaviour. Years 2 and 3 focus on discipline and specialisation modules such as Creative Concepts, Sound Synthesis and Music Composition. In year 3, students experience a comprehensive industry orientation programme. GENERAL MODULES (28 MODULAR CREDITS) 7 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
DISCIPLINE MODULES (4 MODULAR CREDITS) Compulsory module: T201 Creative Concepts
INDUSTRY ORIENTATION PROGRAMME (32 MODULAR CREDITS) G301 G901 G913 T931
Project I Creative Engagement Portfolio Development Industry Immersion Programme (20 modular credits)
FREELY CHOSEN MODULE (4 MODULAR CREDITS) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
SPECIALISATION MODULES (56 MODULAR CREDITS) 14 compulsory modules: T250 Media Production Tools & Techniques T221 Arts Management T214 Sound Design T110 Music Theory & Keyboard Skills T215 Music Theory & Practice T217 Recording Studio Fundamentals T218 Sound Synthesis T219 Live Sound T311 Instrument Design T313 Sonic Art Studio T319 Advanced Recording Studio Techniques T315 Music Composition T316 Sound For Media T360 Contemporary & World Music Appreciation
The programme is designed to produce allrounders in the field of sonic arts who are equally adept at studio recording; mixing and mastering; live sound engineering; scoring for film and television; and sound design for commercials, games and live performances. 159
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SCHOOL OF TECHNOLOGY FOR THE ARTS
GRADUATION CRITERIA
To graduate with a Diploma in Sonic Arts, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average ďŹ ve modules, or its equivalent, per semester.
MODULE CATEGORY General
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION 28
Discipline
4
Specialisation
56
Industry Orientation Programme
32
Freely Chosen
4
Total
124
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Diploma in Technology and Arts Management (R25) The Diploma in Technology and Arts Management (DTA) offers an immersive programme of study in arts management, theatre and production management, and production design. These areas of study are highly relevant today with graduates widely sought after given the proliferation of arts spaces and cultural organisations in Singapore such as theatres, museums, galleries, arts centres, community arts groups, and dance companies. The recent arrival of theme parks and integrated resorts with entertainment venues such as Universal Studios, Resorts World Sentosa, and Marina Bay Sands has also given the industry in Singapore a massive boost. Through a balance of international, regional and local perspectives, the programme aims to groom you to become a leader across the full spectrum of the growing arts and theatre management industry, as well as in the exciting field of production design.
PROGRAMME OBJECTIVES • Ensure that students are well schooled in both the theoretical and practical aspects of technology and arts management through challenging coursework, production assignments and work placements • Provide opportunities for students to visit various types of arts facilities and companies to learn first-hand about their day-to-day operations, including marketing, budget management, fundraising, and programme development • Give students access to state-ofthe-art theatre facilities to enable them to hone their skills as inhouse arts administrators, theatre and production coordinators, and production designers
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CAREER PROSPECTS DTA graduates can fill a wide range of professional roles in arts administration, stage and production management, arts facilities management, lighting, scene and costume design for stage, television and film, front-of-house management, and technical crewing.
Through a balance of international, regional and local perspectives, the programme aims to produce leaders across the full spectrum of the growing arts and theatre management industry, as well as in the exciting field of production design.
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SCHOOL OF TECHNOLOGY FOR THE ARTS
COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Introduction to Communication Practice and Marketing. Year 2 and 3 focus on discipline and specialisation modules such as Creative Concepts, Drawing, Understanding Drama, and Arts Management. In year 3, you can choose to go on the Arts and Production Management Track or the Technical Theatre and Production Track.
GENERAL MODULES (16 MODULAR CREDITS) 4 compulsory modules: B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice
DISCIPLINE MODULES (14 MODULAR CREDITS) 4 compulsory modules: T201 Creative Concepts T274 Drawing T202 Art of Story T601 Arts History
SPECIALISATION MODULES (60 MODULAR CREDITS) 10 compulsory modules (40 modular credits) B209 Management Accounting T120 Understanding Drama T121 Arts & Singapore Society T228 Production Techniques & Practices T229 Digital Tools for Theatre
T221 T222 T223 T225 T329
Arts Management Production Design Stage Management Directing & Performance Theatre Production Practicum
Select 1 of 2 specialisation tracks: Arts and Production Management Track (20 Modular Credits) T227 Arts Marketing T220 Production Coordination T320 Front of House Management T324 Production Management T326 Arts Facilities Management
Technical Theatre and Production Track (20 Modular Credits) T226 Introduction to Lighting Design T372 Set Design & Construction T371 Costume Design & Construction T322 Lighting Design T373 Theatre Design Technologies
These areas of study are highly relevant today with graduates widely sought after given the proliferation of arts spaces and cultural organisations in Singapore.
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INDUSTRY ORIENTATION PROGRAMME (32 MODULAR CREDITS) G301 G901 G913 T931
Project I Creative Engagement Portfolio Development Industry Immersion Programme (20 modular credits)
FREELY CHOSEN MODULE (4 MODULAR CREDITS) Select 1 module from the entire range of modules offered by other Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Technology and Arts Management, you must complete a total of 126 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average ďŹ ve modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
16
Discipline
14
Specialisation
60
Industry Orientation Programme
32
Freely Chosen
4
Total
126
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SCHOOL OF TECHNOLOGY FOR THE ARTS
Entry Requirements GCE O-LEVEL HOLDERS COURSE
Diploma in New Media (R19) #
Diploma in Technology and Arts Management (R25) #
Diploma in Design for Interactivity (R36) #
Diploma in Game Design (R35) #
Diploma in Sonic Arts (R24) #
MINIMUM ENTRY REQUIREMENTS Subject a) English Language b) Mathematics (Elementary/Additional) c) Any three other subjects
AGGREGATE TYPE * Grade 1-6 1-7 1-6
ELR2B2-A
Note: To be eligible for selection, you must also have sat for one subject listed in the 1st group of relevant subjects and another different subject listed in the 2nd group of relevant subjects for the ELR2B2-A Aggregate Type on page 16. Subject a) English Language b) Mathematics (Elementary/Additional) c) Any one of the following subjects • Addn Combined Science • Addn Science • Art / Art & Design • Biology • Chemistry • Combined Science • Computer Studies • Creative 3D Animation • Design & Technology • Engineering Science • Food & Nutrition • Fundamentals of Electronics • General Science • Higher Art • Human & Social Biology • Integrated Science • Media Studies (English) • Media Studies (Chinese) • Physics • Physical Science • Science (Chem, Bio) • Science (Phy, Bio) • Science (Phy, Chem) • Science (Phy, Chem, Bio) d) One other subject
Grade 1-7 1-7 1-6
1-6
* Please refer to Aggregate Type Table on page 16. # Apart from JAE, candidates with 2011 GCE O-level results applying for admission into these
courses should also consider the Joint Polytechnic Special Admissions Exercise (JPSAE).
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ELR2B2-D
Dip in Technology and Arts Management (R25)
≥ 3.5
Dip in Sonic Arts (R24)
Dip in Game Design (R35)
≥ 3.5
NITEC / NTC2 NT21
Dip in New Media (R19)
Dip in Design for Interactivity (R36)
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≥ 3.5
≥ 3.5
GPA
Building Drafting (Architectural)
≥ 3.5
NT41
Multimedia Technology
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT44
Digital Media Design (Interactive Media)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT46
Product Design
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT52
Digital Animation
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT54
Digital Media Design (Digital Video Effects)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT56
Digital Audio & Video Production
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT60
Electrical Technology (Lighting & Sound)
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
NT72
Visual Effects
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
≥ 3.5
HIGHER NITEC / ITC
Dip in Technology and Arts Management (R25)
≥ 3.5 ≥ 3.5
Dip in Sonic Arts (R24)
Interactive Media Design Visual Communication
Dip in New Media (R19)
NT70 NT71
Dip in Game Design (R35)
Space Design (Architecture) Space Design (Interior & Exhibition)
Dip in Design for Interactivity (R36)
NT65 NT66
≥ 2.0
≥ 2.0
≥ 2.0
≥ 2.0
GPA
BS84
Business Studies (Event Management)
BS92
Visual Merchandising
IT41
Electronics Engineering
≥ 2.0
IT56
Information Technology
≥ 2.0
IT63
Games Design & Development
≥ 2.0
≥ 2.0
165
≥ 2.0
≥ 2.0
centre for
culture and communication
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T THE CENTRE FOR CULTURE AND COMMUNICATION (CCC), our goal is to impart lifelong skills that empower students to become media professionals who appreciate how the arts, culture, and communications can come together to create a mature and advanced society. You will find the teaching approach at CCC refreshingly different. We believe your learning and motivation are best activated by challenge. Every day, you will be given realistic problems from the media industry that you must find credible solutions for. The rigour and intensity of learning through challenges will train you to be a confident, self-directed learner who can figure out the best way to handle any issue. Beyond work skills, CCC also has programmes focused on building character, leadership and professional discipline. If you are passionate about a career in communications, CCC will get you there.
DIPLOMA OFFERED Diploma in Communication and Information Design MODULES OFFERED • G103 Introduction to Communication Practice • G913 Portfolio Development • M202 Media Writing • M203 Effective Presentation Skills • M204 Cross Cultural Communication • M205 Research Methods • M206 Ethics and IP in the Media • M207 Media and Society • M242 Visual Communication • M311 Broadcast Journalism • M312 Writing for the Web • M313 Development Journalism • M314 Editorial and Feature Writing • M332 Campaigns and Advertisement Design • M333 Communication Strategies for Event Management • M931 20-week Industry Immersion Programme (internship) DIRECTOR Warren Wang
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CENTRE FOR CULTURE AND COMMUNICATION
Diploma in Communication and Information Design (R32) What students learn in school today may be irrelevant by the time they graduate. Indeed, it is difficult to guess what media, advertising, and public relations will be like three years from now. Facebook grew from 100 million to 800 million users in just three years from 2008 to 2011. The rapid growth of Facebook is just one example of how quickly change can occur in the world of communications. To succeed in this dynamic environment, people must be able to think, create, and learn on a daily basis. The Diploma in Communication and Information Design (DCID) provides you with industry-relevant skills by presenting real-world media challenges. The programme equips you with a solid foundation in communication concepts that enables you to communicate clearly and credibly regardless of the platform.
CAREER PROSPECTS As a DCID graduate, you can look forward to career opportunities in Singapore’s vibrant media, communications, and creative industries. You can take up roles in jobs including journalism, public relations, advertising, marketing, and events, where strong communication skills are crucial.
PROGRAMME OBJECTIVES • Train students to design messages that achieve their purpose by helping them understand what to say, how to say it, when to say it, and where to say it • Equip students with the skills to adapt the principles of communication across media platforms, cultures and environments • Transform communication into a powerful tool that drives business and organisational goals • Use arts and culture to persuade, inform and entertain an audience through the heart rather than the head
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To succeed in this dynamic environment, people must be able to think, create, and learn on a daily basis.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Creative Concepts and Mathematics. Year 2 focuses on discipline modules such as Visual Communication and Effective Presentation Skills. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (32 MC)
SPECIALISATION MODULES (28 MC)
8 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour B216 Marketing C111 New Media Communication G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice T201 Creative Concepts
7 compulsory modules: M311 Broadcast Journalism M312 Writing for the Web M313 Development Journalism M314 Editorial and Feature Writing M332 Campaigns and Advertisement Design M333 Communication Strategies for Event Management T271 Photography & Digital Imaging
DISCIPLINE MODULES (28 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
7 compulsory modules: M202 Media Writing M203 Effective Presentation Skills M204 Cross Cultural Communication M205 Research Methods M206 Ethics and IP in the Media M207 Media and Society M242 Visual Communication
3 compulsory modules: G901 Creative Engagement G913 Portfolio Development M931 20-week Industry Immersion Programme (20 MC)
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
GRADUATION CRITERIA
To graduate with a Diploma in Communication and Information Design, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
28
Specialisation
28
Industry Orientation Programme
28
Freely Chosen Total
4 120
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CENTRE FOR CULTURE AND COMMUNICATION
Entry Requirements GCE O-LEVEL HOLDERS COURSE
MINIMUM ENTRY REQUIREMENTS Subject a) English Language b) Mathematics (Elementary/Additional) c) Any three other subjects
Diploma in Communication and Information Design (R32) #
AGGREGATE TYPE * Grade 1-4 1-7 1-6
Note: To be eligible for selection, you must also have sat for one subject listed in the 1st group of relevant subjects and another different subject listed in the 2nd group of relevant subjects for the ELR2B2-A Aggregate Type on page 16.
* Please refer to Aggregate Type Table on page 16. # Apart from JAE, candidates with 2011 GCE ‘O’ level results applying for admission into these courses should also consider the Joint Polytechnic Special Admissions Exercise (JPSAE).
NITEC / NTC2
GPA
NT44
Digital Media Design (Interactive Media)
≥ 3.5
NT46
Product Design
≥ 3.5
NT52
Digital Animation
≥ 3.5
NT54
Digital Media Design (Digital Video Effects)
≥ 3.5
NT56
Digital Audio & Video Production
≥ 3.5
NT66
Space Design (Interior & Exhibition)
≥ 3.5
NT69
Community Care & Social Services
≥ 3.5
NT70
Interactive Media Design
≥ 3.5
NT71
Visual Communication
≥ 3.5
NT72
Visual Effects
≥ 3.5
HIGHER NITEC / ITC
GPA
BS81
Early Childhood Education
≥ 2.0
BS82
Banking Services
≥ 2.0
BS83
Hospitality Operations
≥ 2.0
BS84
Business Studies (Event Management)
≥ 2.0
BS85
Accounting
≥ 2.0
BS86
Business Studies (Administration)
≥ 2.0
BS87
Integrated Logistics Management
≥ 2.0
BS88
Business Information Technology
≥ 2.0
BS89
Business Studies (Sport Management)
≥ 2.0
BS90
Business Studies (Service Management)
≥ 2.0
IT63
Games Design & Development
≥ 2.0
IT65
Leisure & Travel Operations
≥ 2.0
BS91
Beauty & Spa Management
≥ 2.0
BS92
Visual Merchandising
≥ 2.0
170
ELR2B2-A
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centre for
innovation and enterprise
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HE CENTRE FOR INNOVATION AND ENTERPRISE (CIE) aims to nurture innovative mindsets and instil lifelong skills that will allow students to flourish in the business arena. We support and offer a host of business-related modules that help students attain a well-rounded perspective of business and enterprise.
To further enhance the learning opportunities in this field, we have developed several initiatives to promote entrepreneurial mindsets and training among all RP students and youth in general. These include the Developing Aspiring and Ready Entrepreneurs Programme and the National Pushcart Challenge, amongst others. Our research facilities include the state-of-the-art Market Research Laboratory. Featuring advanced technological equipment, the lab enables students, staff and industry to conduct insightful qualitative and quantitative market research. DIPLOMA OFFERED Diploma in Consumer Behaviour and Research (R48)
NEW
MODULES OFFERED • B101 Entrepreneurship • B102 Organisational Behaviour • B205 Business Law • B209 Management Accounting • B215 Financial Accounting • B216 Marketing • B217 Sales Management • B218 Business Statistics • B220 Microeconomics • B221 Human Resource Management • B310 Public Relations and Media • B320 Business Finance • B321 Macroeconomics DIRECTOR Warren Wang
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We support and offer a host of business-related modules that help students attain a wellrounded perspective of business and enterprise.
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CENTRE FOR INNOVATION AND ENTERPRISE
Diploma in Consumer Behaviour and Research (R48) The way consumers think, feel, and reason is in a constant state of change. In a world where globalisation has opened up new opportunities and technology has broken down geographical boundaries, changing values and beliefs are continuously influencing human behaviour. Consumption patterns and preferences have transformed drastically in recent years as consumers have become more cosmopolitan, sophisticated and forward thinking. These developments pose new challenges to policy-makers in the public sector and decision-makers in commercial establishments. Both the public and private sectors invest heavily in research to understand the relationships between human motivation, psychology and behaviour, and how these impact their target audiences. For companies, understanding consumer behaviour is important for making critical decisions, attracting the right target audience and ensuring the sustainability of their operations. The Diploma in Consumer Behaviour and Research (DCBR) is designed to train you in acquiring consumer insights, analysing their implications, and formulating strategies. By studying business, consumer and social psychology, as well as market research techniques, you will become familiar with the entire research process. These skills will allow you to add value to the public and private sectors in the areas of marketing, advertising, branding, and other consumer-related functions.
PROGRAMME OBJECTIVES • Nurture young professionals who are proficient in conducting social and commercial research • Equip students with the skills to tackle R&D challenges in consumer and social psychology, as well as business applications • Involve students in real-life consumer and social research projects, providing them with opportunities to help companies better understand their target customers and solve actual business issues • Enable students to gain industry experience through internships • Instil a lifelong-learning mindset in students to prepare them for further education and skills development CAREER PROSPECTS DCBR graduates can look forward to exciting careers in customer-centric industries such as fast-moving consumer goods, telecommunications, technology, and food services. You can explore job opportunities in positions such as research executive, market research executive, business intelligence assistant, research project coordinator, marketing executive, advertising executive, brand executive, admin executive, human resource assistant and technical support officer.
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COURSE STRUCTURE
The course consists of general modules, discipline modules, and specialisation modules. Year 1 consists of general modules such as Marketing and Introduction to Communication Practice. Year 2 focuses on discipline modules such as Understanding the Society and Consumer Behaviour. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme. Each module is equivalent to 4 modular credits (MC). GENERAL MODULES (24 MC)
INDUSTRY ORIENTATION PROGRAMME (28 MC)
6 compulsory modules: A101 Science A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving I G103 Introduction to Communication Practice B216 Marketing
3 compulsory modules: G901 Creative Engagement G311 Industry Project B931 Industry Immersion Programme (20 MC)
DISCIPLINE MODULES (44 MC) 11 compulsory modules: B103 Understanding the Society B104 Contemporary Social Issues B105 Introduction to Psychology B223 Social Psychology B227 Consumer Behaviour B226 Life-Span Development of Behaviour B225 Qualitative Research Methods B224 Quantitative Research Methods B220 Microeconomics B321 Macroeconomics B218 Business Statistics
SPECIALISATION MODULES (16 MC) 4 compulsory modules: B326 Consumer Protection and Law B327 Branding, Advertising and Promotion H207 Project Management and Scheduling B328 Cognition and Applied Psychology
ELECTIVE MODULES (8 MC) Select 2 modules from the following list: B209 Management Accounting B217 Sales Management B221 Human Resource Management H306 Retail Management
FREELY CHOSEN MODULE (4 MC) Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
This course is designed to train students in acquiring consumer insights, analysing their implications, and formulating strategies.
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CENTRE FOR INNOVATION AND ENTERPRISE
GRADUATION CRITERIA
To graduate with a Diploma in Consumer Behaviour and Research, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
44
Specialisation
16
Industry Orientation Programme
28
Elective
8
Freely Chosen
4
Total
124
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Market Research Laboratory The Market Research Laboratory is a first-class facility set up to support research and development (R&D) and curricular activities at Republic Polytechnic. The laboratory features two fully equipped focus group rooms, two observation rooms, a computer lab, and a physiological testing centre with advanced eye tracker, face reader, galvanic skin response (GSR), electro-encephalogram (EEG), and electro-cardiogram (ECG) equipment. The Market Research Laboratory aims to: • Enhance our academic curriculum by allowing students to gain handson experience in research work • Help students become industryready through access to modern equipment, resources and platforms • Support current and future R&D projects and staff development • Boost our research competencies and increase our industry connectivity through collaborative projects with industry players
The Market Research Laboratory aims to support current and future R&D projects and staff development. 177
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CENTRE FOR INNOVATION AND ENTERPRISE
Entry Requirements GCE O-LEVEL HOLDERS COURSE
MINIMUM ENTRY REQUIREMENTS
Diploma in Consumer Behaviour and Research (R48)
Subject a) English Language b) Mathematics (Elementary/Additional) c) Any three other subjects
AGGREGATE TYPE * Grade 1-6 1-6 1-6
Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-B Aggregate Type on page 16.
* Please refer to Aggregate Type Table on page 16.
NITEC / NTC2
GPA
NT44
Digital Media Design (Interactive Media)
≥ 3.5
NT46
Product Design
≥ 3.5
NT52
Digital Animation
≥ 3.5
NT54
Digital Media Design (Digital Video Effects)
≥ 3.5
NT56
Digital Audio & Video Production
≥ 3.5
NT66
Space Design (Interior & Exhibition)
≥ 3.5
NT69
Community Care & Social Services
≥ 3.5
NT70
Interactive Media Design
≥ 3.5
NT71
Visual Communication
≥ 3.5
NT72
Visual Effects
≥ 3.5
BS81
Early Childhood Education
≥ 2.0
BS82
Banking Services
≥ 2.0
BS83
Hospitality Operations
≥ 2.0
BS84
Business Studies (Event Management)
≥ 2.0
BS85
Accounting
≥ 2.0
BS86
Business Studies (Administration)
≥ 2.0
BS87
Integrated Logistics Management
≥ 2.0
BS88
Business Information Technology
≥ 2.0
BS89
Business Studies (Sport Management)
≥ 2.0
BS90
Business Studies (Service Management)
≥ 2.0
BS91
Beauty & Spa Management
≥ 2.0
BS92
Visual Merchandising
≥ 2.0
IT63
Games Design & Development
≥ 2.0
IT64
Business Information Systems
≥ 2.0
IT65
Leisure & Travel Operations
≥ 2.0
HIGHER NITEC / ITC
GPA
178
ELR2B2-B
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centre for
educational development
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HE CENTRE FOR EDUCATIONAL DEVELOPMENT (CED) plays a supportive role in ensuring that Republic Polytechnic’s (RP) teaching staff are equipped with the most relevant and effective teaching practices. We help the teaching faculty create a positive learning environment that is stimulating, collaborative, and reflective.
In doing so, we help to ensure that you maximise your potential to learn and develop in RP. CED comprises a dedicated team of staff developers from various disciplines and teaching backgrounds. Working closely with all schools and centres in RP, we chart out effective teaching and learning strategies. We also provide customised training through workshops and consultancies to support faculty members in curriculum development, facilitation skills development, and assessment design. Such training is grounded in a foundation of academic research, which is one of our key activities. As a choice training provider and consultant for learner-centred pedagogies, we have conducted programmes for many local and overseas schools and organisations with a focus on implementing effective training and good practices in teaching and learning. Our research has been widely published in international peer-reviewed journals.
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The research that we carry out is organised into six main focus areas: 1. Research on learning processes 2. Research on facilitation 3. Research on curriculum materials 4. Research on assessment 5. Research on staff development 6. Research on outcomes of polytechnic education We stay up to date with educational reforms and trends by actively participating in and hosting conferences related to pedagogy and education. PROGRAMMES OFFERED • Academic certification programmes • Customised workshops for schools/centres • PBL consultancy (internal and external) • Certificate in Facilitation • Certificate in Problem-Crafting MODULES OFFERED • G101 Cognitive Processes and Problem Solving • G208 Reasoning through the Ages DIRECTOR Glen O’Grady
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CENTRE FOR EDUCATIONAL DEVELOPMENT
Unique RP-PBL Approach The baseline approach to teaching and learning used in RP is Problem-Based Learning (PBL). This approach uses problems as triggers for learning and is based on the principles of effective teaching and learning to which RP subscribes. Problem-solving strategies are consciously applied when dealing with unfamiliar information, handling team dynamics, and working out feasible and carefully considered solutions. Through social negotiation with your peers, you learn collaboratively and effectively. Critical reflection also happens throughout the learning process. You learn to take
Small group learning
responsibility for your own learning, with teachers taking on the role of a facilitator to guide you in becoming a confident and competent problemsolver and team player. Through this process, you will acquire skills and knowledge relevant to your field of study. You are enrolled in classes of about 25 and work on a problem in teams under the guidance of a facilitator.
Holistic assessment multiple indicators of learning
Unique RPPBL Approach Collaborative learning process
Problem-driven & industry-relevant curriculum
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A TYPICAL DAY IN CLASS
1st Meeting
• Exploration of problem and learning issues
1st Study Period
• Self-directed research and group work
2nd Meeting
2nd Study Period
3rd Meeting
• Facilitator feedback and guidance • Formulating response to problem and overcoming learning obstacles
• Group consolidation of ideas • Finalising response to problem • Group presentation and critique • Facilitator feedback and summary of learning issues
The day ends with a presentation, inclusive of a defence, by each team. The formal session for the day ends with a presentation by the facilitator addressing the established knowledge related to the problem. Each student will complete a set of daily assessment activities, which include a reflection journal and a selfassessment and peer-assessment form. The class facilitator reviews your understanding, team participation, and
skills demonstration for the day, and assigns a daily grade accompanied by feedback. Besides PBL, other pedagogical approaches are also used as appropriate in order to best help students attain specific learning outcomes. These include projectbased learning, experiential learning, apprenticeship modelling, e-learning, and interactive seminars.
Besides PBL, other pedagogical approaches are also used as appropriate in order to best help students attain specific learning outcomes. 183
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centre for
professional development
CENTRE FOR PROFESSIONAL DEVELOPMENT
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HE CENTRE FOR PROFESSIONAL DEVELOPMENT (CPD) promotes lifelong learning among working adults and aspiring professionals to help them remain relevant in a knowledge-based economy. We offer specialised academic programmes and executive courses in a variety of fields.
The key features of our programmes include the use of well-researched pedagogical practices, small learnertrainer ratios, and learner-centric methodologies. We work closely with industry partners to continuously review our course curricula to keep up with current industry practices and the latest technological advancements. In addition, we actively collaborate with corporate clients to help them achieve their business objectives by recommending appropriate training solutions to optimise their business performance. PROGRAMMES OFFERED Academic Programmes These are part-time programmes for working adults who want to switch career or delve deeper into their area of specialisation. We offer the following types of academic programmes: • Certificate • Advanced Certificate • Part-time Diploma • Diploma (Conversion) • Advanced Diploma • Specialist Diploma Executive Programmes Our executive programmes range from job-specific training to learning for personal interest. They are structured to accommodate the busy schedules of working adults. We offer executive programmes in the following areas: • Education and facilitation • Management and communication
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• • • •
Science and technology Service-learning Sports and health Teambuilding and experiential learning
Workforce Skills Qualifications Developed and accredited by the Singapore Workforce Development Agency (WDA), the Workforce Skills Qualification (WSQ) is a national credentialing system. It offers accredited programmes from WSQ certificate to WSQ graduate diploma. Founded on best international practices and validated by industries, WSQ equips participants with the necessary skills to remain competitive and add value to their organisation. We offer the WSQ Certificate in Hotel and Accommodation Services (Housekeeping). DIRECTOR Tan Huan Peow
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CONTENTS
Module Synopses A201 CHEMISTRY This module serves to enable students to have a good understanding of chemical principles that apply to fields such as biochemistry, molecular biology, physiology, pharmacology, material science and environmental science. Throughout the course, students will appreciate how the submicroscopic properties of atoms and molecules affect the macroscopic properties of matter, understand the chemical nature of biology and understand the basis and relevance of chemical calculations needed for problem-solving in areas such as biotechnology, environmental science, material science and the pharmaceutical industry.
A101 SCIENCE This foundation module is designed to equip students with scientific thinking and reasoning skills. The aim is to equip students with the ability to apply scientific principles of thinking and reasoning to almost any field of enquiry. Students will learn about key concepts and applications in a range of topics from energy to electricity, from atomic structure to bonding in compounds, from cells to genetic inheritance of organisms, and from Newtonian mechanics to statistical mechanics. A103 ANATOMY AND PHYSIOLOGY This module poses triggers that stimulate students to appreciate the order by which the human body is organised and helps them understand the holistic aspects of human biological systems. It also gives students a fundamental understanding of how the various systems in the human body function together to maintain balance. Topics covered in the module include important levels of organisation for structure and function, such as cells, tissues, organs, organ systems and the whole human body/organism; anatomical directions, such as body sections, body regions and body cavities; the skeletal-muscular system for support and movement; the nervous and endocrine system for body systems communication and maintaining balance; systems that are involved in the distribution of food and oxygen, namely the digestive, circulatory and respiratory systems; and the lymphatic and urinary systems to maintain and regulate body fluids. An introduction to surface anatomy is also included.
A202 CHEMISTRY II This module enables students to have a good understanding of chemical principles that apply to fields such as materials science, pharmaceutical sciences and environmental science. Students will learn to appreciate how the sub-microscopic properties of atoms and molecules affect the macroscopic properties of matter; understand the basis and relevance of chemical reactions and mechanisms; and appreciate the concepts involved in chemical reactions, such as equilibrium, thermodynamics and kinetics. Topics covered include stereochemistry and colligative properties of chemical compounds; transition metal chemistry; phase diagrams; spontaneity of chemical reactions and chemical kinetics; and aspects in organic chemistry such as electrophilic addition, nucleophilic substitution and free radical reactions. A203 APPLIED PHYSICS This module covers fundamental principles in physics to address issues of technological importance in science and engineering; in particular, the application of scientific principles to practical devices and systems. The module aims to equip students with a set of analytical tools that may be used to forge the link between the structure and properties of materials in order to yield, at the emerging technology level, enhanced material performance. Students will learn about key concepts and applications in a range of topics, which include an introduction to electrical, magnetic, optical, acoustic, and mechanical properties of materials and nuclear physics.
A113 MATHEMATICS This foundation module focuses on the essentials of mathematics that are useful and relevant for a wide range of applications. Emphasis will be placed on the understanding of key concepts, skills in solving problems, and on the use of the spreadsheet as a tool. Students will learn about key concepts and applications in basic algebra, calculus, probability, and statistics. A114 MATHEMATICS II This module is designed to equip students with the mathematical skills required to solve a range of common realworld problems. Building on the skills developed in A113 Mathematics, this module allows students to apply mathematics to real-life situations by modelling them appropriately as mathematical problems. Analytical and problem-solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics addressed include linear algebra, calculus and hypothesis testing.
A204 ANATOMY AND PHYSIOLOGY II This module aims to provide more depth to the study of human physiology, with special emphasis on the concepts underlying continuity of life and the co-ordination and regulation of function between organs and body systems. The module also continues to build on the order of organisation in the human body and the relationship of structure and function introduced in A103 Anatomy and Physiology.
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A205 EPIDEMIOLOGIC METHODS This module covers the fundamental theories and processes involved in determining the incidence, prevalence, spread, prevention and control of diseases and injury within communities or specified groups. The relationship of the practice of epidemiology in public health will be explored. Surveillance techniques and methods for investigating outbreaks of infectious diseases will be covered. The course also provides an introduction to statistical analysis and methods for organising, analysing and presenting epidemiological data. It includes health policy designing and its implementation along with the critical tools necessary to deliver public health services.
problem solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics covered include the basics of differentiation, integration, differential equations, numerical methods, complex numbers and polar co-ordinates. A212 ADVANCED MATHEMATICS II - LINEAR ALGEBRA This module is designed to equip students with the mathematical skills required to solve a range of common real-world problems. Building on the skills developed in the first-year Mathematics module(s), this module allows students to apply mathematics to real-life situations by modelling them appropriately as mathematical problems. Analytical and problem-solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics covered include the basics of systems of linear equations, matrices, vector spaces, vectors, linear transformations, complex numbers, and polar coordinates.
A206 ENVIRONMENTAL SCIENCE This module is an interdisciplinary study that helps students recognise the natural processes that take place on planet earth and the environmental challenges faced by humanity. This module covers fundamentals such as soil, water, nutrient cycle, and biodiversity. It also covers the utilisation of resources such as energy, food, fisheries, and aquaculture. Also covered are the need for sustainable technologies and the need for sustainable development through environmental impact assessment, environmental economics, laws, and intergovernmental accords such as the Kyoto Protocol.
A221 MICROBIOLOGY This module introduces students to the diverse world of microorganisms. Microbiology is a fascinating field of study, delving into a world of organisms that are too small to be seen with the naked eye. Structural and functional relationships are discussed with particular reference to the role that microorganisms play in environmental cycles and diseases, and how they can be exploited in industrial applications. Practical components of this module, which allow students to apply the concepts covered in the theory component, focus on basic microbiological techniques such as the preparation of growth media, inoculation and isolation of bacterial cultures, bacterial enumeration, and basic microbial staining for identification. In addition, the various phases of bacterial growth are studied and followed.
A207 PHYSICS Building on the students’ knowledge of basic Physics principles acquired from A101 Science, this module is designed to further develop students’ understanding of Physics principles and to provide students with a foundation in Physics for further study in engineering, applied science and other related fields. In this module, students will learn about forces and their application to biomechanics, simple harmonic motion, heat and conduction, ideal gas equation and adiabatic expansion, thermodynamics (including the first and second law), hydrostatics, fluid flow with and without losses, optics and diffraction, the wave-particle nature of light, principles of ultrasound and MRI.
A222 MOLECULAR AND CELL BIOLOGY This module is a core discipline module for all SAS students. It aims to help students develop an appreciation and understanding of life and life processes at the molecular and cellular level. Students explore the structure and function of the DNA molecule, and of cellular structures and processes. Critical foundations for biological subjects, such as an understanding of the genetic code and the Central Dogma are also covered. Students should be able to communicate their understanding via presentations of their solutions for given problems, as well as through quizzes and tests. Students are expected to show how they have reasoned out their solutions, rather than simply reiterating content knowledge.
A208 ECOLOGY AND EARTH SCIENCE This module provides an overview of the earth and its component systems. The module introduces geographic and geological processes; the natural environment and the relationship of its biotic and abiotic components; and communities, ecosystems and large-scale ecology. Students will have the opportunity to conduct fieldwork and research. Conservation issues will also be discussed. A211 ADVANCED MATHEMATICS I – DIFFERENTIAL EQUATIONS This module is designed to equip students with the mathematical skills required to solve a range of common realworld problems. Building on the skills developed in the firstyear modules A113 and A114, this module allows students to apply mathematics to real life situations by modelling them appropriately as mathematical problems. Analytical and
A223 BIOCHEMISTRY This module covers the basic principles of the metabolism of living things, which include the theory of carbon-based organic molecules; cellular respiration; ATP and energycoupling reactions; protein structure and function; enzyme
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MODULE SYNOPSES
structure, function and control; enzyme kinetics; enzyme assays; glycogen metabolism; fat metabolism; fuel utilisation during starvation; control and regulation of biochemical processes; and protection against oxidative damage and toxic substances. This is a concept-driven course that provides an understanding of how living organisms harness chemical reactions for their metabolic needs. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to basic laboratory experimental techniques, such as experimental design, conductance and analysis of data. Concepts learnt in this module provide a foundational basis for other biologyrelated modules in the Biomedical, Biotechnological and Pharmaceutical courses, such as Immunology, Microbiology, Molecular and Cell Biology, Recombinant DNA Technologies, Proteomics, Nutrition, Food Science, Structural Biology, Clinical Chemistry, Pharmaceutical Chemistry, Pharmacology and Toxicology, and Drug Discovery and Development.
A232 GENETICS This module focuses on the concept of genes as the molecule of heredity and DNA as the genetic material. It introduces the following basic concepts in this extremely broad subject: chromosome organisation, germline and somatic cell DNA transmission, Mendelian inheritance and phenotypic expression of genes, breeding and genetic crossing, and heritable genetic disorders and their implications. The main learning objectives of this module are to allow students to (1) show an appreciation for genetic inheritance and transmission; (2) understand the mechanisms behind genetic transmission and variability; and (3) be able to relate genetic defects to common genetic disorders and birth abnormalities. A233 PHARMACOLOGY AND TOXICOLOGY This module covers the basic principles of pharmacology, which include the theory of drug action, drug-receptor interactions and dose-response relationships (pharmacodynamics); delivery, absorption, distribution, metabolism and excretion of drugs (pharmacokinetics); genetic factors, genetic polymorphisms and inter-individual variations that may influence the effects of drugs (pharmacogenomics); and receptor signal transduction processes, second messenger systems and ion channels (molecular pharmacology). Basic principles of toxicology covered in the module include toxicity; toxicosis; toxicants; toxicity testing; drug overdose and poisoning; characteristics of poisons; mutagens, carcinogens and teratogens; and causes, symptoms and effects of drug and substance abuse. This is a concept-driven course that provides an understanding of the mechanisms by which drugs act in the body. The course integrates biology and chemistry by using examples of drug action on the autonomic and central nervous systems; cardiovascular, respiratory, gastrointestinal, renal, endocrinesystems; and treatment of infections and cancer. Concepts from cell biology, anatomy, biochemistry, neurochemistry and physiology are included. The practical component of the module, which allows students to apply the concepts covered 168 in the theory component, introduces students to materials, equipment and laboratory techniques that are frequently used in pharmacology laboratories, such as organ baths and pharmacokinetic studies.
A224 RECOMBINATION DNA TECHNOLOGIES This module aims to enable students to acquire basic skills in molecular cloning for the production of recombinant proteins. The module provides the prerequisite exposure to basic rDNA techniques, as well as reinforcing concepts of scientific thinking, planning and analysis of experiments, record keeping, literature reading, and presentation of results. In the process, students are required to consolidate their understanding in microbiology, genetics, and cell and molecular biology. Students also learn to appreciate the implications and impact of rDNA in various biotechnologyrelated industries, the environment and society. Topics covered in this module include issues associated with cloning, such as properties of nucleic acids, DNA isolation, Polymerase Chain Reaction and agarose gel electrophoresis, designing of primers, introduction of DNA into cells, and properties of restriction enzymes, among others. DNA sequencing and protein expression are also covered. A231 IMMUNOLOGY This module aims to provide students with an appreciation of the fundamental and applied principles of immunology, as well as an understanding of an overview of the immune system. Topics on fundamental immunology concepts are covered in the module, including inflammation, different cell interactions, antigen processing and recognition, clonal selection theory, and antibody structure and function. In addition, applications of immunology such as vaccination, hypersensitivity, autoimmunity, and transplantation will be covered in the later segment of the module. This module will also emphasise key immunological techniques commonly used in a diagnostic laboratory setting. Overall, students will learn to appreciate the role of immunology in other disciplines of biological sciences, particularly pharmacology and pathology.
A234 NEUROBIOLOGY This module introduces students to neurobiology, with the main focus on the anatomy and physiology of the brain and neural mechanisms underlying human behaviour. Basic neural cell physiology concepts such as membrane and resting action potential and electrical and chemical neurotransmission provide the foundation for this module. Topics include basic functional brain anatomy, microstructure and anatomy of neural tissues; mechanisms of neuronal development and integration, sensorymotor control and autonomic nervous control; auditory, visual and olfactory systems; and the neural foundations of human behaviour and skull osteology in adult and paediatric age groups. In addition to cognitive functions such as speech and language,
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the neurobiological basis of memory and emotions, sleep and dreaming, and brain degeneration are also discussed. The usefulness of various imaging modalities to appreciate structural and functional abnormalities of the brain are also addressed.
pressures. They will be exposed to knowledge on infectious disease control and basic medications. Students will learn too attitudinal and behavioral aspects appropriate to health professionals whilst dealing with the care of patients, such as patient confidentiality and medical ethics .In addition, they will learn and practice the use of some common medical equipment such as oxygen face masks, infusion pumps and nasogastric tubes. Other specialised areas the students will touch on are anesthesia and renal dialysis. They will also learn about aspects of drug pharmacology and safe drug administration. The theoretical knowledge they learn will be further enhanced and reinforced by practical sessions conducted in the Patient Care lab.
A241 CELL CULTURE This module provides a theoretical introduction and direct practical training in several techniques commonly used in eukaryote cell biology. This module allows students to appreciate the holistic aspects of the cell culture systems. It poses triggers that will stimulate the students to understand the theory behind the use of different techniques and gain direct practical experience of these approaches to appreciate their application in different fields of research and healthcare. The students shall have hands on experience of the basic techniques of in vitro mammalian cell culture, cell proliferation and study with fluorescent microscopy, cryopreservation of cells, understand manipulating of cell cultures to study the gene expressions through transfection procedures, initiating and isolating primary cell cultures. Having gone through the module the students will gain an appreciation of how different techniques can be used to study the biology of the cell, and how they can be used in combination to answer specific questions relating to research in cell functions and their extended use in the pharmaceutical industry.
A271 PHARMACEUTICAL CALCULATIONS A271 Pharmaceutical Calculations serves to equip students with the foundations and practice in pharmaceutical calculations. It focuses on building the fundamental principles and basic techniques necessary to support various dosage calculations in the pharmacy and for pharmaceutical compounding. It also exposes the students to appreciate and interpret commonly used abbreviations and formulas not used in conventional mathematics modules. One of the most important functions of pharmacy service is to ensure that patients get the intended drug in the correct amount. Current concepts regarding the manipulation of measures of volume and weight with focus on patient-dependent parameters especially in the arena of drug dosage and drug administration will be covered. The application of concepts learned and the development of problem solving skills related to pharmaceutical calculations allows students to gain competence to support pharmaceutical services in community, hospital or industrial pharmacy.
A251 MEDICAL TECHNOLOGY This module introduces students to an overview of the daily routine and responsibilities of a Medical Laboratory Technician, addressing Good Laboratory Practices (GLP), record keeping, quality control and quality assurance; literature reading, specimen analysis, methods comparisons, results interpretation and presentation. These avenues addressed are applicable in the various specialised disciplines (e.g. Hematology, Clinical Chemistry, Medical Microbiology, Histopathology) within a Medical Laboratory. This module is a pre-requisite module for higher modules in the Medical Technology track. The module develops a set of generally valuable abilities in medical laboratory investigations, which aids clinicians in the diagnosis of diseases and monitoring the progress of treatment in patients.
A291 MATERIALS SCIENCE This module aims to introduce students to the different types of manufacturing materials (e.g. metals, alloys, ceramics, polymers, semiconductors, and composites), with emphasis on the relationship between the microstructure, properties, applications, and performance of the materials. Topics covered include materials selection using Ashby charts; metallic crystal structures; dislocations and strengthening mechanisms of metals; phase diagrams; phase transformations; the effect of crystallinity on mechanical properties of polymers; structures and properties of ceramics and composites; and matrix-filler systems for composites. Students will gain hands-on experience in performing tensile tests and thermal analysis using differential scanning calorimetry (DSC) and tensile testers.
A252 PATIENT CARE Patient Care aims to introduce the students to the work of health professionals. The students will gain an understanding of the ways in which patients adjust psychologically to their illness based on the diagnosis. Students will appreciate the underlying important concepts of ‘communication’ in patient care and also recognise the importance of working in a multi-disciplinary team of health care professionals. They will learn and appreciate the organization of the hospital into different departments and the patient data base computer system. The students will also learn how they can make use of appropriate observations and interviewing skills to record information from the patients. There will also be information on basic patient care assessment skills such as monitoring breathing, heart rate and blood
A292 POLYMER AND COMPOSITE SCIENCE This module aims to introduce students to the world of polymers and composite materials, with emphasis on the relationship between microstructure, properties, applications and performance of the materials. Students are also exposed
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MODULE SYNOPSES
to the idea of creating new materials with enhanced properties for advanced applications. In addition, students are taught how materials scientists approach, react and behave when faced with real-life problems related to materials. The module addresses topics that include synthesis of polymers, such as condensation polymerisation and addition polymerisation; polymer properties, such as mechanical test standards, compressive properties for foams, thermal properties, adhesion strength, ductile-brittle transitions, stiffness, etc.; and composite testing.
various assessment required to quantify environmental standards such as life cycle assessment, environmental impact assessment, strategic environmental assessment, ecological valuation and risk assessment. Various aspects of risk assessment from fundamentals of risk assessment to environmental risk assessment such as chemical risk assessment and ecological risk assessment will also be examined. A321 PROTEOMICS This module delves into the structure-function relationship of proteins and the forces influencing the regulatory, structural, protective, and transport roles of proteins. In addition, the principles and application of biochemical techniques to the expression, separation, identification, and purification of proteins is explored. The module integrates biochemistry and molecular cell biology using bioinformatics and analytical instruments as tools to facilitate this large-scale, complex study of proteins. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to materials, equipment and laboratory techniques that are frequently used in protein studies, such as protein extraction, SDS PAGE, Western blot, and various purification columns.
A301 LABORATORY MANAGEMENT This module provides students a holistic view of current issues in the laboratory setting with a special emphasis on biomedical and research ethics. The perspectives presented focus on the motivation, skills and practices that shape the practice of science in the laboratory and industry. This includes the internal impetus shaping conduct, such as the conflict of interest and moral stands in research, as well as the wider societal responsibilities as defined by compliance with regulatory bodies and national standards. The module covers aspects 169 of basic resource management, total quality management, good laboratory practices (GLPs), good documentation practices (ISO standards) and intellectual property rights. The fundamentals of laboratory information systems, laboratory safety, reference laboratory services, and scientific proposal and report writing are also covered. Emphasis is placed on principles and practices of research; environmental, health and safety issues; and codes of conduct and healthcare influences on the development of the biomedical sciences.
A322 GENOMICS This module aims to provide students with theoretical knowledge about advances in the field of genomics and the applications of such knowledge. The module includes a review of the genome structure, its mapping and sequencing, the use of model organisms, and an understanding of the use of expression sequence tags (ESTs) and single nucleotide polymorphisms (SNPs), as well as techniques used to study gene functions and generate transgenic animals and mutant species. The genetic aspect of disease, the Human Genome Project, the applications of molecular biology in the diagnosis of disease, and the identification of genetic variations are also covered.
A308 ENVIRONMENTAL HEALTH AND SAFETY A308 Environmental Health and Safety examines the environmental, health and safety challenges in the work place. The module introduces the different hazards, as well as their classifications, communications and the standards set by OSHA. The hazards associated with different gases, solids and liquids, as well as hazards from fire, explosion, radiation, ergonomic, electrical and biological origins will be examined. The appropriate emergency responses and proper use of personal protection equipment will then be discussed. Finally, the need for vector control, and conducting risk assessment in the work place is discussed.
A331 CELL CYCLE AND ONCOLOGY This module covers the basic processes and regulation of cell proliferation; the cell cycle and cell death form the core of this module. An appreciation of the role of oncogenes and tumour suppressor genes is central to an understanding of the molecular basis of carcinogenesis and the properties of cancer cells. Environmental and genetic factors in cancer, tumour immunology and cancer therapies are also covered. Concepts from cell biology, genetics, immunology, histopathology, and anatomy are included. The practical component of the module, which allows students to apply the concepts covered in the theory component, will introduce students to materials, equipment and laboratory techniques that are frequently used in oncology laboratories, such as flow cytometry and immunofluorescence.
A309 ENVIRONMENTAL MANAGEMENT AND ASSESSMENT A309 Environmental Management and Assessment provides an overview of managing and assessing the environment through the introduction of assessment tools, system and polices. Topics covered include environmental management system, auditing, risk assessment and environmental policy and law. The module introduces the management of the environment through practices such as environmental ISO standards and auditing, hence, branching out to the
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A332 STRUCTURAL BIOLOGY This module explores the structure-function relationship of the various biomolecules, particularly proteins and DNA. The fundamentals covered include quaternary structures, noncovalent interactions in proteins and the thermodynamics of protein folding. The module helps students appreciate the different structures of biomolecules, learn how the different structures of biomolecules relate to their functions, and learn how they can make use of certain software to visualise the different biomolecules and their interactions with other molecules. This module also provides hands-on experience in protein crystallography and other techniques commonly used in structural biology.
of energy sources, together with an emphasis on energy effi cient equipment, energy monitoring systems, codes of practice and standards, and carbon credits, provides a holistic understanding of energy use and requirements in the modern economy. A337 NUTRITION This module focuses on the basic concepts in human nutrition. Students gain an appreciation for the role and function of the macronutrients and micronutrients essential for human health, as well as the mechanisms of immune reactions, and examine how these processes may be affected by nutritional deficiencies. Students learn about the scientific rationale for defining nutritional requirements in healthy individuals and populations, with reference to specific conditions such as pregnancy, lactation and old age. The linking of cultural and social identity with food choices is examined, noting the increasing cultural diversity of food choices in Singapore and the differences identified by social class and personal beliefs. The health, nutritional and social aspects of obesity, body image and disordered eating are also covered.
A333 NANOTECHNOLOGY This module covers the design, characterisation, production, and application of structures, devices, and systems by controlled manipulation of size and shape at the nanometer scale (atomic, molecular, and macromolecular scale) to produce structures, devices, and systems with at least one novel/superior characteristic or property. The module covers basic principles used in the study of phenomena and manipulation of materials at atomic, molecular and macromolecular scales, where properties differ significantly from those at a larger scale. It focuses on the main reasons that enable bulk properties of materials to change dramatically with nano ingredients. The module draws attention to how the quantum effects can begin to dominate the behaviour of matter at the nano scale (particularly at the lower end), affecting the optical, electrical and magnetic behaviour of materials. Students will learn about the need for nanomaterials, the distinction between nanostructure and microstructure, the creation of nanostructures, and the production of new materials with enhanced properties for advanced applications.
A342 BIOSENSOR TECHNOLOGY AND BIOMEDICAL DEVICES This module provides students with an introduction to physiological measurement using biosensors, transducers and biomedical devices. This course deals primarily with gaining an understanding of the physical principles that govern the measurement of a biological variable or system through the use of a transducer that converts the variable into an electrical signal. By the end of the course students should understand various measurement devices and approaches such as electrochemical sensors, microfluidic devices, microarray, bioimaging techniques, computed tomography (CT) scans, and magnetic resonance imaging (MRI), which generate the quantity to be measured or controlled. The basic biosensors and transducers used to measure pressure, flow, volume, and kinematics are examined along with various aspects of electrical and imaging instrumentation. Current and future applications of biosensors and biomedical devices related to medicine, food and the environment are discussed.
A334 POLLUTION CONTROL AND MONITORING This module introduces the conventional methods and up-todate technologies employed in the sampling, monitoring and subsequent control of the major types of pollution. The module equips students with knowledge and understanding of the major approaches to pollution control and pollution monitoring. The scope of the module includes air pollution, water pollution, subsurface contamination, noise pollution, and light pollution. The module introduces environment-contaminant interactions, transport, pollutant containment systems, monitoring, and remedial technologies. Students also explore various techniques employed, such as physical, chemical and biological sample analysis; real-time monitoring; and remote sensing. Environmental laws by regulatory bodies such as the National Environment Agency are also covered.
A344 CLINICAL TRIALS This module introduces students to the basic principles of drug development process, protection of human rights, Good Clinical Practice Guidelines, Fraud and Misconduct and Quality and Audit. Drug Development Process provides an insight to preclinical studies and Phase I to IV clinical trials, whilst ethical guidelines for protection of human rights highlights the importance of protecting the rights, safety and well-being of subjects involved in a clinical trial. Basic principles of Good Clinical Practice guidelines include responsibilities of Institutional Review Boards, Investigators & Sponsors, and requirements for Essential Documents in clinical trials. This is an application-driven course which would equip students with
A335 ENERGY UTILISATION AND MANAGEMENT This module introduces the concepts and issues pertaining to the management of energy as a key economic resource. Topics covered include present and future energy sources such as solar, wind, hydro, fuel cell and biofuels. An overview
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MODULE SYNOPSES
the skills of reading and comprehending Good Clinical Practice guidelines which form the backbone of clinical trials globally. The practical component of the module will allow students to apply their theoretical knowledge and will introduce students to the importance of investigational product management and medical advertisements in clinical trials.
treatment. The scope of the module includes water use and wastewater generation; conventional water and wastewater treatment processes in terms of physical, chemical and biological means; and sludge treatment and disposal. The module introduces water quality, standards for drinking water and effluent discharge, coagulation, flocculation, sedimentation, filtration, softening, adsorption, ion exchange, disinfection, wastewater pre-treatment, activated sludge processes, attached growth processes, sludge treatment, and final disposal.
A345 BIOMATERIALS This module covers the different classes of biomaterials and their applications. Structure-property relationships of biomedical materials and their interaction with biological systems are addressed. The module also covers the performance of biomaterials, including bulk and surface properties of materials, materials’ response to the physiological environment, and hosts’ response to the biomaterials, such as inflammation, hypersensitivity and blood-material compatibility. The challenges and trends of biomaterials research and development, as well as the biotechnology of materials, are discussed in various applications, such as orthopaedic, dental, ophthalmic, drug delivery, cardiovascular and tissue engineering.
A349 FOOD SCIENCE This module focuses on the acquisition of food preparation skills and also on the development of a comprehensive knowledge base about foods. Students will be expected to develop basic competence in cooking skills and techniques and should understand the key concepts as applied to food product development, preservation and storage. Students will also learn the preparation of food in large-scale facilities and its associated safety practices, and gain an understanding of the use of a wide diversity of foods from different cuisines. They will also learn to modify recipes to meet specific nutritional goals and be expected to appreciate flavour and sensory science as applied to food products. Medical devices are also explored.
A346 PHARMACEUTICAL CHEMISTRY This module covers foundational concepts of organic chemistry that are important for understanding pharmacokinetics and pharmacodynamics of drug molecules. The four main themes of the module are (1) organic chemistry in relation to biological action, (2) the class of organic compounds commonly used as drugs, (3) the structure–activity relationship in different drug classes, and (4) theory and practical skills for synthesis, characterisation, identifi cation and analysis of drugs. The scope of the module includes the principles of organic chemistry, where structure–function relationships are emphasised; structure–activity relationships; computational chemistry; and combinatorial chemistry. Laboratory procedures for drug synthesis, purifi cation and characterisation, as well as interpretation of spectral data (IR and NMR), are also introduced.
A351 MEDICAL MICROBIOLOGY This module covers the principles and techniques of medical microbiology laboratory investigations, which aid clinicians in the diagnosis of diseases and the monitoring of patients’ progress with treatments. Through hands-on experience, students are exposed to techniques in cultivation, isolation and identification of pathogens in routine clinical laboratories. The aim of this module is to give students an overview of the investigation techniques employed by medical microbiology laboratories, as well as the rationale behind these tests. Students also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation, and presentation.
A347 SOLID AND HAZARDOUS WASTE MANAGEMENT This module aims to provide an overview of the fundamental concepts pertaining to the management and treatment of solid and hazardous waste. Students are exposed to the technologies employed in the treatment of such waste. Topics covered include the sources and characteristics of solid waste and its collection, transfer and transport. Aspects of recycling, reuse and recovery, with a focus on the appropriate treatment technologies for both solid and hazardous waste, are also explored.
A352 DIAGNOSTIC PATHOLOGY This module emphasises the pathologic basis of disease development, as well as the principles and techniques of histopathology and cytology laboratory investigations, which aid clinicians in diagnosing diseases and monitoring the progress of treatment. Through laboratory sessions, students are exposed to some histo-techniques involving the processing of tissue specimens for diagnostic purposes in routine clinical laboratories. The aim of this module is to give students an overview of the investigation techniques employed by histopathology and cytology laboratories, as well as the rationale behind these tests. Students also learn about good laboratory practices, as well as record keeping, literature reading, results interpretation, and presentation.
A348 WATER AND WASTEWATER TREATMENT This module introduces the conventional methods and latest technologies employed by water and wastewater treatment plants. The module enables students to gain an appreciation of unit operations and processes for water and wastewater
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A353 CLINICAL CHEMISTRY This module covers the physiology of the major organ systems (e.g. renal, hepatic, gastrointestinal, cardiovascular, skeletal, endocrine), the homeostatic control of acid-base and electrolytes, and the changes that occur as a result of diseases. Emphasis is placed on explaining the underlying biochemical disturbances or metabolic derangements in diseased states and the appropriate techniques for evaluation and diagnosis. Topics also include diagnostic enzymology, proteins in health and diseases, disorders in carbohydrates, lipid and protein metabolism (including inherited disorders), biochemical assessment in nutritional disorders, hypertension and malignancy, therapeutic drug monitoring, and toxicological screening.
differential scanning calorimeter, mass spectrometry, and spectroscopy methods such as Fourier Transform Infrared (FTIR), Ultra violet (UV), Liquid chromatography-mass spectrometry, nuclear magnetic resonance (NMR), atomic absorption spectroscopy (AAS) and inductively coupled plasma spectroscopy (ICP). A365 CURRENT GOOD MANUFACTURING PRACTICE This module aims to provide students with an appreciation of good manufacturing practices (GMP) as a set of guidelines for the regulation of food, pharmaceuticals, biopharmaceuticals, and medical devices, as well as their role in related industries. It encompasses the approaches taken in the development of manufacturing systems, quality assurance, quality control, validation, and regulatory audits. Validation plans such as system validation and analytical method validation are covered in this module. Students also learn about facility design and layout, including traffic control on the production floor, requirements for water supply systems for production use, and requirements for working in a clean room environment. The module also covers the development of skills sets such as process control techniques and measurement system analysis, which are widely used in manufacturing industries. The regulatory role of the FDA and other safety authorities and their responsibilities are also covered.
A354 HAEMATOLOGY This module introduces the components of blood and the common disorders affecting them. It also deals with the principles and techniques of haematology laboratory investigations that are useful in the diagnosis of diseases and monitoring the progress of treatments. In the lab sessions, students are exposed to some techniques involving the handling and processing of blood and blood products for diagnostic purposes in routine clinical laboratories. The aim of this module is to give students an overview of the investigation techniques employed by the haematology laboratory and blood bank, the rationale behind these tests, and the correlation with clinical conditions. Students also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation, and presentation.
A371 PHARMACOTHERAPY AND PHARMACY PRACTICE This module focuses on building the foundation for the rational use of therapeutic agents, and the development of problemsolving skills related to pharmacotherapy. The application of concepts learned and the use of therapeutic interventions in major disease problems are addressed. Current concepts regarding appropriate drug treatment, patient assessment and counselling skills, over-the-counter (OTC) medication and prescription practices, and principles of good dispensing practices are covered. Students develop skills in the provision of pharmaceutical care in the community and hospital practice setting. The module also covers recommendations on safety in the pharmacy, dispensary design and equipment, stores procurement, stock management, dispensing of medicine, education, training and development.
A361 BIOPROCESS TECHNOLOGY This module delves into the fundamental principles of bioprocess technology. These include cell culture, process control, product recovery and purification. In addition, students learn about the application of biochemical techniques to the separation and purification of proteins. This module also provides hands-on experience in proteomic techniques such as SDS-PAGE, purification of proteins by gravity columns and AktaPrime. A364 ANALYTICAL INSTRUMENTATION This module introduces students to different analytical techniques with a focus on the basic working principles of the instruments, applications and limitations of the techniques, as well as data analysis. In the module, students are exposed to different techniques such as morphological study, simple physical and chemical tests for drug, extraction and analysis techniques using chromatography, rheological studies, moisture analysis, thermal analysis, electromagnetic radiation analysis, mass spectrometry, structural elucidation and elemental analysis. Topics covered in the module include physical testing, microscopy, thin layer chromatography, liquid and gas chromatography, viscometry, Karl Fischer Titration, loss on drying method, thermogravimetric analysis (TGA),
A372 PHARMACEUTICAL LEGISLATION AND MARKETING This module provides an overview of the legislation affecting the practice of pharmacy in Singapore and the marketing aspects of the pharmaceutical industry. Learning outcomes include understanding the application of the Medicines Act, the Poisons Act, the Misuse of Drugs Act, the Health Products Act, and the Sale of Drugs Act. The module covers the legal status of traditional Chinese medicine, marketing strategies and concepts, and methods employed for the commercialisation of pharmaceutical products. In addition, market analysis and planning, pricing strategies, and product lifecycle management are also addressed. An understanding of the pharmaceutical industry and healthcare services is covered in the module.
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MODULE SYNOPSES
This concept-driven course encourages learning through problem solving and places an emphasis on understanding the application of pharmaceutical legislation and marketing concepts in the pharmaceutical industry.
A385 BIOPROSPECTING This module provides an introduction to the commercialisation of intellectual property and technologies associated with the biotechnology industry. Topics for this module include intellectual property management and legislation, research development and commercialisation strategies, regulation, and approval processes. Specific topics pertaining to the management of a biotechnology business are also addressed. These include the ecological, environmental, social and political implications of bioprospecting and biomarketing.
A373 PHARMACEUTICS This module covers the basic principles involved in formulation, technology, design, compounding and evaluation of dosage forms and drug delivery systems. Students learn about drug standards and the importance of administration of safe, effective, stable and reliable drug delivery systems. Emphasis is placed on oral and liquid (aqueous and nonaqueous) dosage forms; pulmonary, ophthalmic and parenteral drug delivery; and pharmaceutical calculations involved in the preparation of these dosage forms. The application of physicochemical principles to the technology and preparation of dosage forms is also covered.
A391 MATERIALS PROCESSING This module aims to introduce students to the world of materials processing, focusing on polymeric, metallic and ceramic, with relation to microstructure, properties, applications and performance of the materials. Students are exposed to the idea of creating and how to produce the new materials with enhanced properties for advanced applications on an industrial scale. In addition, students learn how materials scientists approach, react and behave when faced with real-life problems related to materials processing.
A374 COMPLEMENTARY AND ALTERNATIVE MEDICINE Complementary and Alternative Medicine (CAM) introduces basic understanding of various CAM practices, its integration, development and roles in general health and disease management. Students will be exposed to appreciate the various theoretical concepts and possible risks associated with CAM practices; the four major domains of CAM practices namely Whole Medical Systems, Mind-Body Medicine, Biologically Based Practices and Manipulative and BodyBased Practices; and also, the regulatory aspects of CAM both in the United States and in Singapore. The practical component of this module gives students the opportunity to further develop theoretical concepts covered in the theory component.
A392 ADVANCED MATERIALS This module covers materials used in high-technology applications, including their “special” properties and underlying structure. For example, materials used for lasers, microelectronics, data storage, optical industry, liquid crystal displays, thermal protection, organic light emitting diodes and composite materials. Materials of the future are also introduced, including “smart” materials that respond to their environment. A393 MEMBRANE TECHNOLOGIES This module covers foundational concepts that are important for understanding the basic principles of membrane technology and its various applications. The three main themes of the module are (1) the properties and working principles of the membrane separation process, (2) the strengths and capabilities of membrane technologies, and (3) the various applications. The scope of the module includes membrane materials and their properties, preparation and characterisation of synthetic membranes, and transport phenomena in membranes, as well as polarisation phenomena and fouling. The module also covers the different types of membrane processes and their applications, including pressure driven, concentration, thermally driven, membrane contactors, electrically driven, and membrane bioreactors.
A375 DIETARY SUPPLEMENTS This module covers foundational topics that are important for understanding the need and requirements of dietary supplements among different groups in the population. The differences between dietary supplements and nutrition, diet, nutraceutical and functional food are explored. The four main themes of the module are (i) requirements of dietary supplements, (ii) components and functions, (iii) deficiencies and overconsumption, and (iv) regulation, health claims and commercial aspects. A382 INDUSTRIAL AND FOOD BIOTECHNOLOGY This module focuses on the applications of biotechnology in food production, processing and additives. The impact and potential of biotechnology in the development of functional foods and food-based therapeutics is addressed from both the traditional and current perspectives. The interactions between biotechnological food processes and products with the consumer and the environment are addressed, as are issues relating to regulation.
A394 MATERIALS ANALYSIS This module provides students with a background in testing, characterisation and analysis of structural, electronic, photonic, and biomedical materials. With an engineering and scientific approach, the module introduces students to the various methods through which the durability and reliability of materials can be improved. It also allows students to understand the root cause of failure problems and their prevention. Students will
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also investigate the cause of failed engineering products and propose preventive measures, thereby innovating by applying new materials with improved properties. Topics such as failure investigation and prevention; ductile and brittle fracture; fatigue failure; S-N curve; crack initiation and propagation; metallurgy failure mechanism; hydrogen embrittlement in metals; fracture toughness of materials in prevention of crack propagation; various fatigue features and fatigue life evaluation by Paris’ Law; fatigue cycles; forms and mechanism of corrosion; corrosion prevention; environmental effects on corrosion; polymer crazing; and materials characterisation using scanning electron microscopy (SEM), transmission electron microscopy (TEM), X-ray diffraction (XRD), energy-dispersive X-ray (EDX), and X-ray photoelectron spectroscopy (XPS) will be covered in this module.
A477 CLINICAL SKILLS IN PHARMACY PRACTICE This module provides students with the experience to understand the rational selection and effect of drugs on patients or patient groups. Students will learn to review therapeutic case studies, evaluate drug information resources, and engage in clinical pharmacy activities. This module will enhance the application of quantitative clinical data in the optimisation of drug therapy to patients. The exposure to pertinent clinical therapeutic material will provide the platform for students to learn to optimise patient therapies for a wide range of disorders. Students will learn to identify patient-specific parameters relevant to initiating drug therapy; conduct therapeutic monitoring (including alternative drug therapy, time-course of clinical and laboratory indices of therapeutic response, and adverse effects); explain clinical interpretation of selected laboratory results in the context of patient monitoring; and understand the use of pharmacokinetic parameters to optimise drug dosing.
A475 GOOD DISPENSING PRACTICE This module provides students with an in depth knowledge and competency in pharmacotherapy and pharmacy practice. Key issues covered in this module include proper patient assessment and appropriate counselling skills to deliver optimal patient care. The module will cover Over-The-Counter (OTC) recommendations as well as specialised counselling in areas such as asthma, diabetes and students will learn to conduct health screenings for patients. The module also highlights the application of pharmaceutical knowledge to patient care and students will learn to monitor drug use and apply drug evaluation in the clinical setting. The concept of therapeutic drug monitoring and dose adjustments in patients with varying disease conditions and pharmacokinetic profiles will be covered in this module. Provision of drug information and pharmaceutical advice is a vital role for staff in the pharmacy practice arena and knowledge on how to effectively and accurately render such services will be covered as well. Through the module, students will be exposed to the importance of adhering to ethics and guidelines for pharmacy practice whilst being able to provide optimal pharmaceutical care to patients.
B101 ENTREPRENEURSHIP This module introduces students to the fundamentals of entrepreneurship. Designed specifically to equip students with core foundational know-how in setting up a business, this programme brings students through the value creation process from generating and evaluating various business ideas to other key topics such as marketing and sales, as well as the finance and legal aspects of setting up a business. Students will be encouraged to learn experientially and develop the attributes, ways of thinking and behaviour of the entrepreneur. They will gain firsthand practical insights through case studies that expose them to real-world entrepreneurial practises. From there, they will learn how to apply the concepts learnt within their classes to solving real-life examples or situations. To foster the development of interest in entrepreneurship, students will go through a sales presentation and tradeshow. They will be evaluated and critiqued by their peers and a panel of judges to provide a simulated learning environment.
A476 PHARMACEUTICAL COMPOUNDING This module provides hands-on sessions for students to integrate the scientific principles of pharmaceutics and a practical knowledge applied to the preparation and compounding of medicines for dispensing. These include various oral solid and liquid (aqueous and non-aqueous) dosage forms, as well as ophthalmic and parenteral preparations. The application of the concepts of aseptic dispensing techniques and specialty compounding are carried out in a clean room equipped with a Class 100 Laminar flow cabinet and an isolator (for cytotoxic preparations). Students learn to prepare total parenteral and enteral nutrition, IV admixtures, and cytotoxic drug preparations, as well as some unique and difficult pharmaceutical preparations and formulations.
In addition, this module seeks to promote teamwork and collaborative learning among year one students. Students will go through the process of learning, applying and experiencing entrepreneurship. It will be a key starting point for students to engage in other entrepreneurial activities, as well as a foundation for other business-related modules. B102 ORGANISATIONAL BEHAVIOUR This module is designed to help students understand how people think, feel and behave as individuals and groups in and around organisations. Students will acquire insights into the cognitive and affective elements underpinning behaviours of individuals in workplace settings, the design and development of work teams and organisations, and the management of behavioural issues affecting organisational effectiveness. The module aims
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MODULE SYNOPSES
to enable the students to become better employees and people managers, as well as develop effective organisations. It is a multidisciplinary module that draws from sociology, psychology and management, with a focus on applying research-based theories and concepts to anticipate how people will behave, explain the behaviours and get things accomplished in organisations. This is done through the examination of issues from individual, team and organisational levels.
Following this, students will analyse the implications of the Law of Torts on businesses and how it can extend one’s obligations beyond that of contracts. Students will also explore the issues involved in online business transactions and the area of intellectual property (IP) law. Using recent case law they will study the impact of the relevant legislation, such as the Spam Control Act and the Electronic Transactions Act, on online businesses. Students will be made aware of the real risks businesses face today in the area of IP rights infringement.They will identify and evaluate the application of IP rights, how such rights can be infringed and the justifications available. Throughout the module, current and recent case examples will be used to highlight the real-life application of what they are learning. As an appropriate summation, students will distinguish the various avenues of resolving disputes that exist, other than the courts, such as mediation, arbitration, the small claims tribunal, etc.
B103 UNDERSTANDING THE SOCIETY Students are introduced to the basic concepts of sociology. Through this module, students will be able to understand human behaviour in various social institutions and processes. These include the role of individuals in the family, at work and even in the state. Topics covered include social investigation; family, work and organisation; power and the state; gender and ethnicity; and values and beliefs. B104 CONTEMPORARY SOCIAL ISSUES This module seeks to identify contemporary and emerging social issues both in Singapore and around the world. The module covers broad societal issues that have arisen due to complex underlying factors such as globalisation, aging workforce, westernisation, etc. Students will understand the implications of these changes and how these issues impact the individual, the family unit and the community. The broad areas covered in this module include political, economic, environmental, and technological issues.
B209 MANAGEMENT ACCOUNTING Management accounting is an area of finance dealing with the use of accounting and financial information within an organisation to provide managers and employees with the basis to make informed business decisions that will allow them to be better equipped in their management and control functions. This module focuses on how to manage costs within a company to ensure that the company or a specific project is profitable. Students will learn how to evaluate the financial viability of a project, review the financial success of a project or company, carry out costing and budgeting, and design financial models with the use of spreadsheets. Topics covered include basics of accounting, costing concepts, costing systems, data and variance analysis, capital budgeting, revenue and pricing management, cost-volume-profit analysis, forecasting, and budgeting.
At the end of the module, students will be able to identify key societal concerns and understand the reasons behind the issues that are inherent in both developed and emerging economies. B105 INTRODUCTION TO PSYCHOLOGY This module will offer a foundation for the students to learn the various areas of psychology, including methods, learning and memory, sensation, perception, physiological processes, emotions, drives, personality, abnormal behaviour, psychotherapy, individual differences, social behaviour, and growth and development.
B215 FINANCIAL ACCOUNTING Financial accounting is one of the fundamental support functions of any enterprise. It provides useful information about a business to help users in making sound financial decisions. This module provides students with a basic understanding of the fundamental accounting concepts, principles and procedures underlying the preparation of financial statements.
B205 BUSINESS LAW This module aims to equip students with an in-depth awareness and understanding of the practical legal responsibilities, risks and issues that arise in today’s business environment. The topics are organised such that students can systematically gain an appreciation of business law over the fifteen weeks. Students will begin by familiarising themselves with Singapore’s legal framework and then examine the fundamentals of contract law. Thereafter, they will examine the roles and responsibilities of company directors, perusing the recent amendments to the Companies Act and analysing the common law and statutory duties imposed on directors.
Topics covered include an introduction to financial accounting and financial statements; the accounting equation, recording cycle and ledger posting; preparation of financial statements and the underlying conventions; inventory systems; the purchase and sales cycle; property, plant, equipment, and intangible assets; contingent liabilities and liabilities; capital; statement of comprehensive cash flows; interpretation and analysis of financial statements; and accounting application.
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B216 MARKETING Marketing is a dynamic discipline that inspires creativity in its practitioners. Today, the marketing function has the power to drive the company’s vision, mission and strategic planning. This module introduces students to the concept of 21st century holistic marketing. Marketing includes decisions like who the company wants as its customers, which of their needs to satisfy, what products and services to offer, what prices to set, what communications to send and receive, what channels of distribution to use, and what partnerships to develop. This module has been designed to address all these areas.
research skills, including data analysis through manual means and software, data representation and data interpretation. These skills will allow them to make informed decisions or projections. Topics covered include descriptive statistics, commonly encountered continuous probability distributions, sampling methodology, hypothesis testing, ANOVA, linear regression, and forecasting. B220 MICROECONOMICS Microeconomics is applied to all individuals in all spheres of business: (a) Consumer – the buyer and user of end products (b) Producer – the one who makes/sells the product (c) Government – the one who intervenes in the marketplace
The module aims to familiarise students with basic marketing principles and to apply this knowledge to solving marketing problems faced by companies. Students will learn how to understand customers’ needs in order to develop and launch a product successfully through the appropriate use of marketing tools.
This module aims to explain individual choice under scarcity and its implications for the behaviour of prices and quantities in individual markets. It describes how individual persons, markets and institutions make their choices given finite resources, and the impact they have on one another, shedding light on the interlocking relationships among various entities in the marketplace. The module instils in students the ability to discover and apply basic microeconomic concepts to the understanding of everyday phenomena in the marketplace. Topics covered include how prices and quantities are determined in the marketplace, how firms make strategic choices given their constraints, and how governments can intervene in the marketplace when there is market failure.
Topics covered in this module include consumer behaviour, market research, market segmentation, targeting and positioning, product and service strategies, branding, pricing, distribution channels, elements of the promotion mix, integrated marketing communications, and digital marketing. B217 SALES MANAGEMENT Sales is a vital function for any company. Effective selling requires knowledge and skills, which a salesperson uses to promote his/her product/idea/service to a customer. This module is designed to equip students with the professional knowledge, skills and attitudes of salesmanship and sales management. Not only is this applicable to students who intend to embark on a sales, marketing or customer-service career, but also it helps those in non-selling positions to sell their ideas internally and add value to the company’s delivery chain. Topics covered include an introduction to professional selling, understanding the sales process (prospecting, sales presentation, handling customer resistance, negotiation, and sales closure), management of key accounts, and channel management. Students are also introduced to key aspects of sales management, such as the roles of sales management and staffing, training and motivating the sales force. Students participate in interactive learning exercises such as role-play in cold calling, sales presentations, negotiations, managing customer objections, and sales closures.
B221 HUMAN RESOURCE MANAGEMENT In resource-scarce Singapore, a company’s human resources are instrumental to its survival, as well as to increasing its competitive advantage in the global arena. This module equips students with an understanding of human resource management (HRM) in the Singapore context. Students will gain an appreciation of the various HR functions that are necessary for the smooth operation of an organisation. Topics covered include job analysis and design, recruitment and selection, performance management, employment laws, compensation and benefits, human resource development, Human Resource Information System, international human resources, and current HR trends. B223 SOCIAL PSYCHOLOGY Social psychology is the scientific study of how people’s thoughts, feelings, and behaviours are influenced by the actual, imagined, or implied presence of others. As a part of this module students will get an opportunity to study intrapersonal phenomena such as attitudes, persuasion, social cognition, self-concept, and cognitive dissonance. Since society is all about the interpersonal interactions of individuals, students will also look at a range of interpersonal phenomena such as social influence, group dynamics, relationships with others, and interpersonal interactions.
B218 BUSINESS STATISTICS In today’s highly information-driven society, it is important to understand how to determine the validity of statistical reports and interpret such reports so as to make informed decisions. Understanding business statistics will lay the foundation for students to be equipped with quantitative skills. This module will introduce to students the basic elements of statistics. It is designed to equip students with the statistical
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MODULE SYNOPSES
B224 QUANTITATIVE RESEARCH METHODS Quantitative consumer research helps generate numerical support from consumer insights, which provides strength for effective managerial decisions. This module introduces students to the fundamentals of quantitative research, enabling them to collect numerical evidence by formulating quantitative research designs and using tools like surveys and statistical analysis packages. It further elaborates on the methods of collecting, analysing and interpreting quantitative data. During the course of the module, students will have a chance to make use of Market Research Lab facilities for online data collection and computerassisted data analysis, as well as to learn the art of reporting statistical findings in a meaningful manner.
Topics covered include consumer motivation, perception, learning, micro and macro influences on consumers’ decisions, and applications relating to consumer psychology.
B225 QUALITATIVE RESEARCH METHODS Qualitative consumer research provides researchers with insights to make valid recommendations and empowers managers to make well-balanced decisions. This module exposes students to the key concepts of qualitative consumer research, including aspects such as research objective definition, research design, data collection, and analysis. There will be extensive hands-on experience leveraging the facilities in the Market Research Lab, where focus groups, in-depth interviews and other qualitative research methods can be introduced and carried out. There will be a special focus on consumer research providing deeper insights into the psychology of consumers.
PR uses media as the central vehicle for conveying its messages to the public. Therefore, the module also covers media management to help students develop an understanding of how the media works and appreciate its role in society. The use of PR and media management as part of the event management process will also be covered.
B310 PUBLIC RELATIONS AND MEDIA Public relations (PR) involves ongoing activities to ensure the organisation has a strong public image and hence its activities include helping the public to understand the organisation and its business. This module introduces students to the PR function and its associated activities and practices. With the understanding of the basic processes of PR, students will be able to plan and implement PR programmes and communications strategies to achieve organisational goals.
Topics covered include an introduction to PR, internal PR, media management, agency management, understanding the role of PR in events, and PR writing skills. B320 BUSINESS FINANCE Business finance deals with financial decisions that corporations make and the tools and analysis used to make these decisions. The primary goal of business finance is to enhance the value of the company whilst managing the risks involved.
B226 LIFE-SPAN DEVELOPMENT OF BEHAVIOUR The study of life-span development helps students appreciate the major psychological perspectives of human development from prenatal development and birth to infancy, early childhood, middle and late childhood, adolescence, early adulthood, and middle and late adulthood. Students will also be introduced to the behavioural, cognitive, emotional, environmental, genetic, physiological, and socio-cultural aspects of development across the different stages of life.
This module equips students with a basic understanding of the financial aspects of a corporation. This knowledge will further enhance students’ conceptual and analytical skills necessary to make sound financial decisions for a company. It is useful for both financial and non-financial executives.
B227 CONSUMER BEHAVIOUR Consumers are the backbone of business. Businesses cannot survive in the long run if they fail to understand the needs of consumers and satisfy them better than the competitors. Successful decisions always require an understanding of consumer behaviour, whether they are to be made by commercial firms or non-profit organisations. It is especially important to understand the psychology of consumers when purchasing a product/service that seeks to add value to a social cause.
Topics covered include financial statement analysis, short-term and long-term financing, managing working capital, time value of money, capital budgeting, cost of capital, valuation of bonds and equity, risk and return, leverage and capital structure, options, and dividend policy. B321 MACROECONOMICS This module will equip students with knowledge of the broad economy’s behaviour, including understanding terms and concepts associated with the economic performance of a country, the impact of government economic policies, and importance of international trade. Students will also develop skills in applying economic theories to their daily experiences to assist in problem solving and decision-making. Students will acquire basic macroeconomic knowledge through various modes of learning, including analysis of real-life macroeconomic events, activity-based lessons and debates.
This module examines the consumer decision-making process and equips students with the fundamentals of consumer psychology – how consumers think, feel and behave. During this module students will explore many social, cultural and marketing factors that influence the selection and usage of products and services by consumers. It will help students understand why consumers behave the way they do and will help them develop marketing strategies based on this understanding.
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This module seeks to make students informed citizens of the economy they are a part of and will set a solid foundation for students who wish to pursue macroeconomics at the advanced level. Topics covered include: • Economic performance • Unemployment and inflation • Economic growth • Balance of payments • International trade • Macroeconomic tools and policies • Income disparity
It encompasses the application of psychology in the field of law, including the topics of eyewitness memory, false confessions, and jury decision-making. It also covers the application of psychology to the understanding of memory and the aging process. At the end of this module students will have a deeper understanding of the applied element of psychology in fields such as law and cognition. B931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first hand experience of the work environment. It will provide an opportunity for learning through the application of the skills sets, techniques and classroom knowledge gained to real life situations. Students of this diploma will be attached to various establishments focusing on the area of consumer and social behaviour.
B326 CONSUMER PROTECTION AND LAW This module examines the use the deceptive persuasion in marketing and how consumers cope with and can learn to protect themselves against deceptive marketing, as well as the impact of consumer rights and consumer protection-related regulations on consumer behaviour.
C105 INTRODUCTION TO PROGRAMMING This module introduces the concepts and applications of programming to students with no prior programming experience. The module uses the Python programming language, widely used in industry by companies such as Google, YouTube, Industrial Light and Magic, as well as software developers, scientists, engineers, and academics, as an effective and highly productive tool. Students will learn programming concepts such as variables, loops, conditional statements, functions, and libraries, and will use Python to create graphics, manipulate data and media objects, and utilise external programme libraries.
B327 BRANDING, ADVERTISING AND PROMOTION This module aims to allow students to understand the principles of engaging branding, advertising and sales promotion strategies to convince the consumer of the benefits being offered. Students will learn about the benefits of branding and develop insights into what makes brands successes and failures with consumers. They will learn about branding at various stages – branding for new products/services, energising existing brands, managing the brand as it takes off, and sustaining the brand in the long term. This module will enable students to highlight product attributes, identify elements that differentiate a product from its competitors, and position branding strategies to successfully shape consumer perceptions. The coverage also includes identifying the major types of advertisements and media, evaluating creative decisions in developing a campaign, and effective evaluation techniques. A complete suite of sales promotion tools will be introduced to equip students with practical application skills in planning, strategy formulation, and the development and management of an integrated marketing communications campaign. This sets the pathway for students seeking exciting opportunities in the field of advertising and marketing with ample knowledge of its impact on consumers. B328 COGNITIVE AND APPLIED PSYCHOLOGY The field of applied cognitive psychology represents a new emphasis within cognitive psychology. This module enables students to develop an understanding of contemporary issues such as cognitive aging, eyewitness memory, critical thinking, perception, and human performance.
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C111 NEW MEDIA COMMUNICATIONS The Internet and new media (digital imaging, audio, augmented reality, video, web, etc.) have become important means of communications. This module explores how to communicate effectively via the Internet and new media. Students will explore issues relating to aesthetics, usability, user experience, and human-computer interaction. They will learn about content creation and design techniques that will best support the desired communication objectives. Topics covered will include the impact of the world-wide web on human interaction and socialisation, basic web design, typography, colour, choice of media, interactivity, and responsible use of new media. C202 SYSTEMS ANALYSIS AND DESIGN This module provides an introduction to the theory and practices of systems development methodologies. With practical case scenarios, students will undertake, in a methodical manner, the analysis of a given problem situation and produce a definition of client requirements using appropriate methods, tools and techniques that will lead to the development of application systems. This module also covers the techniques and best practices for varied device platforms.
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MODULE SYNOPSES
C203 WEB APPLICATION DEVELOPMENT This module introduces students to the fundamentals of developing and deploying web-centric applications. In this module, students will learn the functions of hardware, software, protocols, and infrastructure used in web applications, as well as the hands-on skills involved in the creation of dynamic web applications with functionality for application security, shopping carts and e-mailing. Students will also learn to integrate scripting technologies like JavaScript with existing web authoring standards like HTML, CSS and browser-dependent standards like the DOM to make web pages more dynamic.
C216 DIGITAL MEDIA TECHNOLOGIES This module covers the concepts and fundamentals of digital media technologies. Students will learn about digital media types; data and meta-data representation; and formats, coding and manipulation of digital media. Storage, management, distribution, and security issues will also be discussed. C225 DATA COMMUNICATIONS AND NETWORKING Data communications and networking concerns the transportation of data between computers. In this domain, students will learn the theoretical and practical aspects of data communications and networking. Students will be introduced to issues such as the impact of data communications and networking on overall system design, as well as the range of hardware and software relevant to data communications and networking.
C204 MULTIMEDIA PROGRAMMING C205 MULTIMEDIA PROGRAMMING II These two modules will provide students with a strong grounding in multimedia programming and scripting techniques. This course will address issues of using procedural and objectoriented paradigms, sequencing, numeric processing, string operations, event handlers, exceptions handling, execution control, testing, debugging, and optimising in programming and scripting for interactivity and animation. Students will also learn about techniques for aural and visual representation and techniques for accessing and manipulating databases through the use of Structured Query Language (SQL).
C226 OPERATING SYSTEMS This module covers the concepts and fundamentals of operating systems, the underlying software that powers computers today. It investigates the major operating systems and their underlying fundamentals, including process management, memory management, device management, and file management. Problems designed to encourage practical hands-on exploration will be used. C227 COMPUTER SYSTEM TECHNOLOGIES This module covers the concepts and fundamentals of computer systems and the various software that power computers today. Students will learn effective workstation administration and gain an understanding of network technologies. Problems designed to encourage practical handson exploration will be used.
C207 DATABASE SYSTEMS This module covers the principles and concepts of database management systems and the reasons for using such systems in an organisation. It provides an understanding of the factors in database design and it will help students develop a methodical approach to database design and implementation. This includes skills in accessing and manipulating database systems through the use of Structured Query Language (SQL). It also introduces an awareness of the maintenance, performance and support issues associated with a database environment.
C235 IT SECURITY AND MANAGEMENT This module addresses best practices in the development and management of effective security systems with coverage of information, personnel, physical security, and risk analysis for information protection. It provides a broad overview of the principles and elements of information technology security. It covers the basic principles of the CIA model; confidentiality, integrity and availability. Topics that will be covered include IT security threats, security techniques, security services, and system security features. Students will also be introduced to the different information security standards available in the IT industry such as ISO 17799 and BS 7799, which implement a security framework for organisations.
C208 OBJECT-ORIENTED PROGRAMMING This module covers the fundamental concepts of the objectoriented approach to programming application software. Students will learn the benefits of object-orientation and how to apply the techniques of object-oriented programming using an industry-relevant high-level programming language such as Java to design and write object-oriented programmes. C213 COMPUTER ANIMATION This module aims to introduce the fundamentals of interactive computer graphics, the required hardware and software environments, and related applications. Students will learn animation techniques and acquire an understanding of the production process. Students will study 2D animation concepts, as well as basic 3D object rendering and modelling.
C293 INTERACTIVE WEB DESIGN AND DEVELOPMENT This module will enable students to design and build userfriendly web pages by learning and applying principles associated with usability and aesthetics. They will also learn principles related to efficient, effective and consistent communication and navigation using text and rich media. Students will use web technologies such as HTML, CSS and Flash to put these principles into practice.
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C294 MOBILE USER INTERFACE DESIGN This module addresses the issues associated with the user experience and the design of user interfaces for mobile devices. This module will explore these issues with the creation of mobile websites. Students will use CSS, HTML5 and PHP to create websites specifically for use on mobile phone browsers.
C313 DIGITAL AUDIO AND VIDEO This module introduces students to non-linear digital video editing. Students will gain an understanding of the entire creation process of a TV commercial/corporate video, from the initial stage of storyboarding to the creation of a rough edit. Students will also be introduced to the fundamentals of digital audio. They will learn basic skills in producing sound using digital tools and techniques. MIDI, audio mastering, working with speeches, and audio streaming will also be covered, together with an introduction to professional audio editing software.
C302 WEB SERVICES This module will cover the creation and use of different web service protocols like SOAP, REST and WDSL, as well as their use in mobile applications. Students will look into different programming languages to create and parse services, as well as learning about more general concepts like authentication, cloud computing and enterprise solutions.
C314 3D GRAPHICS AND ANIMATION This module introduces students to the world of 3D computer graphics. Students will learn basic concepts of three dimensional computer graphics, as well as modelling tools and techniques. Apart from creating 3D rendered images, students will be exposed to basic 3D animation techniques. Pre-requisite: successful completion of the module C213 Computer Animation.
C303 IT PROJECT MANAGEMENT This module provides students with hands-on experience in meeting the challenges faced in IT projects. Besides learning the technical aspects of using a software tool to develop a project plan, students will apply methods and techniques to facilitate the effective planning, organisation and monitoring of projects in order to deliver quality systems within time and budget constraints. Students will also be exposed to issues associated with managing outsourced projects.
C315 2D GAME DESIGN AND DEVELOPMENT This module will introduce students to the principles of game design by addressing issues in game histories, genres, technologies, and delivery platforms. Students will learn the different elements that go into a game, and what makes a great game. Upon completing the course, students will be able to apply these game design principles to design and develop their own 2D games.
C306 DATA STRUCTURES AND ALGORITHMS In this module, students will learn about the application of various data structures such as stacks, queues and trees in programming problem solving. Students will apply programming techniques in recursion, sorting and searching. They will also learn how to describe design patterns and implement patterns in sufficient detail, and to compare and contrast design patterns that help solve programming problems.
C316 3D GAME DESIGN AND DEVELOPMENT This module will cover the basic techniques and knowledge set of 3D games programming. Students will be introduced to fundamental 3D mathematics, 3D coordinate systems, construction of scenegraphs, camera systems, lighting, and texturing using OpenGL. They will also be exposed to some advanced topics in game development, including loading and animating biped models and working with particle systems. Upon completing the module, students will be able to use a game engine to design and develop their own 3D game.
C307 SYSTEMS SCRIPTING This module will introduce the design and development of the Microsoft Windows command scripts, Linux (bash) shell scripts, and the use of Python as a systems programming language. Student will learn to develop scripts and programmes that may be used for system management, network management, backup creation, logfile analysis, and batch job creation and management. The module will provide students the skills and knowledge to use scripts and simple programmes to automate the repetitive tasks that are often needed for the smooth running of a computer system, data centre or network operations centre.
C317 DIGITAL COMPOSITING AND VISUAL EFFECTS This module provides students with a complete overview of the compositing process as it is used in film/television, visual effects, and multimedia. Areas covered include image creation and manipulation techniques as well as design and colour fundamentals. Students will develop the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery. This module also focuses on advanced methodologies for creating digital effects. Issues covered will include advanced particle simulations, dynamic simulations, rendering solutions, and effects
C308 WEB FRAMEWORKS This module builds on students’ understanding of webcentric applications with the introduction and application of web frameworks and the hands-on skills involved in web applications with more advanced functionality. Students will learn how such applications can be accessible via the mobile platform.
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MODULE SYNOPSES
compositing. This module emphasises procedural workflows and the interdependency of various software tools to achieve efficient and flexible results.
use mainframe computing, and how mainframes co-exist with other computing environments such as Windows and Linux. On completing the module, students will have developed competencies for system operator positions in the mainframe environment and a good foundation for progression as systems programmers.
C318 DIGITAL ILLUSTRATION AND IMAGING This module will introduce students to processes, tools and key techniques, such as typography and page layout, for digital print production in graphic design and photography. Students will learn about the sequence of events that turn raw images into a finished product, and they will produce their own assignments through the use of industry-standard software applications.
C326 INTERNETWORKING This module provides an in-depth study of network components, and their functions and placement in Metropolitan Local Area Networks (MANs) and Wide Area Networks. Students will be introduced to issues behind the linking of networks, network communication/routing protocols, network hardware, network software/operating systems, and the integration of disparate networks. Routing protocols include Routing Information Protocol (RIP), Border Gateway Protocol (BGP), Interior Gateway Routing Protocol (IGRP), Enhanced Interior Gateway Routing Protocol (EIGRP), and Exterior Gateway Routing Protocol (EGRP).
C319 DIGITAL DESIGN AND PRE-PRINT WORKFLOW This module introduces students to the digitised workflow for generating product proofs that achieve the benefits of digital printing, while providing an appearance that accurately resembles the final printed product. Students will learn about the process of colour management to profile for optimum colour adjustments from their individual systems to output. Hands-on sessions using pre-print tools will help students learn about the preparation and transfer process in desktop publishing, such as trapping, impositioning, preflight, and colour management, directly from the workstation.
C327 INTERNET SERVER TECHNOLOGIES This module covers the concepts and techniques required to configure, set up and administer secure Internet servers. Students will learn how to select and configure appropriate server hardware and software for the various types of server protocols and services. They will also learn to use various tools to monitor and analyse the service activity of an Internet information server.
C322 NETWORK AND DATA CENTRE MANAGEMENT This module addresses the fundamental ideas of network and data centre management. It provides students with an overview of the Open Systems Interconnection (OSI) Network Management model, as well as a basic understanding of the importance of fault management, configuration management, accounting management, security management, and network performance management. The Simple Network Management Protocol (SNMP) suite will also be introduced. Students will learn how to use the various management tools with an understanding of standard codes of practice like ITIL and BS7799 for efficient data centre management.
C328 NETWORK INFRASTRUCTURE This module equips students with the skills to implement and manage network infrastructure. Taking a hands-on approach, students will build competency in installing, configuring and managing services such as name services, network security services, authentication services, remote access, and network routing. In the process, they will strengthen their understanding of the concepts and techniques found in the subject.
C323 INTERNET PROTOCOL (IP) CONVERGENCE This module introduces students to the basic concept of triple play (delivery of voice, data and video on a converged platform). Students will gain an understanding of what is required for an IP-based converged platform to support the diverse performance requirements of the various triple-play applications. Key triple-play applications such as VoIP and IPTV will be touched upon. On completion of the module, students will have developed competencies for triple-play performance monitoring and a good foundation for progression as triple-play deployment engineers.
C330 LINUX SERVER ADMINISTRATION AND VIRTUALISATION This module introduces students to the installation, configuration and administration of Linux servers in an organisation. In the laboratory, students will have the opportunity to gain hands-on experience in deploying and managing specialised servers; setting up user accounts; configuring network services like DNS, NFS, NIS, and Apache; securing the server; and creating a virtualised environment.
C324 MAINFRAME COMPUTING The objective of this module is to develop basic operational and administrative competencies in mainframe systems. This module will provide students with practical exposure to mainframe systems. Students will learn how enterprises
C331 DIGITAL SECURITY AND FORENSICS This module addresses issues and techniques in digital security for protecting digital information sources. It addresses issues related to the prevention of security breaches by using authentication, access control and
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digital signatures. It introduces malware, including ways to prevent and recover from malware infection. It addresses the protection of information using different cryptography and steganography methods. This module also focuses on the concepts and techniques in digital forensics. It addresses the complete forensic process, including assessment, acquisition, examination, analysis, and reporting of digital evidence. Issues such as chain-of-custody and authentication will be discussed.
C343 MOBILE NETWORKS In this module, students are introduced to fundamental concepts of mobile networks, such as frequency planning, multiple access techniques, coverage planning, and capacity planning. In addition, the module examines issues related to the evolution of GSM networks to 3G networks (GSM-GPRSEDGE-UTMS evolutionary path) in the core network as well as the air-interface through a series of conceptual and laboratorybased problem-solving activities. Several ‘killer-apps’ in mobile networks such as SMS and MMS will be addressed as well.
C332 INTRUSION DETECTION SYSTEMS This module introduces the general concepts and practices found in the domain of intrusion detection. Topics include misuse and anomaly detection, fundamental limits of intrusion detection, signature and pattern-matching techniques, audit reduction, recovery and response, and design for survivability. The roles and responsibilities of a Computer Emergency Response Team (CERT) will also be discussed.
C345 MOBILE APPLICATIONS DEVELOPMENT This module introduces students to the basics of designing and developing mobile phone applications in general and mobile games in particular. Students will be exposed to the issues and constraints that apply to developing such applications through practical sessions. The development platforms used include J2ME and the Compact Framework.
C333 BUSINESS CONTINUITY TECHNOLOGIES This module introduces students to the basic ideas of business continuity and disaster recovery planning. Topics such as business continuity planning methodology, risk identification and analysis, business impact analysis, and the identification and evaluation of alternative recovery methods will be covered.
C346 ANDROID PROGRAMMING In this module, students will learn the basics of creating Android applications. They will learn about user interface implementation issues such as layout, notifications and dialogues. They will also learn about logic and data management (databases, services, GPS, multi-threading, etc.) using the Java programming language.
This module also provides a broad overview of the business continuity services and technologies such as off-site vaulting of backup media, electronic vaulting, disaster recovery support services, systems clustering, and fault-tolerant technologies. Students will also learn about fibre channel infrastructure components and features used to implement storage area networks (SAN).
C347 ANDROID PROGRAMMING II In this module, students will continue with the topics covered in C346 Android Programming, but they will also cover more advanced topics like widgets, animation, phone hardware (camera, accelerometer), etc. In this module, students will also cover 2D and 3D Android games.
C335 NETWORK SECURITY This module will introduce students to different network security devices and techniques used in the industry. These include firewalls, application gateways, Secure Socket Layer (SSL), and virtual private networks (VPN). The module will discuss the risk assessment stages for networks and address the different types of network security attacks, such as packet sniffing and Address Resolution Protocol (ARP) spoofing. The module will also address security issues related to Wireless Local Area Networks (WLAN).
C348 IPHONE PROGRAMMING This module will cover basic iPhone application and game development in Xcode (Objective C), including development of user interfaces and the use of GPS, camera, web communication, and push notifications. C349 IPAD PROGRAMMING The iPad programming module will be based on the C348 iPhone Programming module, but will focus on iPad specific features including like developing applications and games for the bigger screen.
C341 WIRELESS COMMUNICATIONS This module introduces students to the fundamentals of wireless communications. Students will be introduced to the basic concepts of Radio Frequency (RF), Antenna Theory and Frequency Spectrum. They will learn about the physical characteristics of the wireless medium and the implications of wireless access. Key Wireless Personal Area Network (WPAN) technologies such as Bluetooth, Ultra Wide Bandwidth (UWB), Radio Frequency Identification (RFID), and Infra-Red (IR) will also be addressed in this module.
C352 MANAGEMENT INFORMATION SYSTEMS This module is based on the premise that knowledge of information systems (IS) is essential for creating competitive companies, value-adding businesses, and providing useful products and services to customers. Students will gain an insight into the use of information technology and the Internet in business organisations.
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MODULE SYNOPSES
C355 BUSINESS INTELLIGENCE This module enables students to learn how to use IT to consolidate, organise and analyse business data to support businesses.
plants, logistic service providers, airlines, and freight forwarders. Students will learn how IT is leveraged extensively in processes such as: • Product design and capacity planning • Customer relationship management • Enterprise resource planning • Supply chain management • Warehousing and storage management • Fleet planning and scheduling
C356 BUSINESS PROCESS MODELLING The objective of this module is to equip students with the skills to identify, analyse and model business processes. They will learn about the use of IT to support business processes to meet key business objectives such as productivity, as well as strategic and regulatory requirements. Students will also learn best practices in process strategy and design.
C363 FINANCIAL AND BANKING APPLICATIONS C364 FINANCIAL AND BANKING APPLICATIONS II The finance and banking sector is one of the twin engines driving the Singapore economy. This specialisation offers studies in IT applications that support banking and finance services. It provides students with an understanding of the roles and functions of financial institutions in the economy, the services they offer, characteristics of various financial instruments, and the skills necessary for effective management of computerised banking and financial applications. Students will learn about topics such as: • Banks and financial institutions • IT processes and applications for financial services • e-banking and online trading • Financial instruments and the international market
C357 HUMAN RESOURCE INFORMATION SYSTEMS Today’s information systems professionals play an increasingly important role in the strategic and operational activities of the human resource department. In this module, students will learn about core HR functions, concepts and processes, and will gain an appreciation for their strategic role in an organisation. Students will also learn how to use an industry-standard HRIS application that supports HR processes. C358 SALES AND MARKETING INFORMATION SYSTEMS This module aims to provide students with an understanding of the use of information systems (IS) to support sales and marketing in an organisation. Students will learn about the strategic role of sales and marketing and will be introduced to core sales and marketing concepts, functions and processes. Use of IS in sales and marketing will be a key focus, and students will gain hands-on experience using leading sales and marketing applications. This will enable them to acquire a deep understanding of how IS is used in real-world scenarios to link people, processes and technology together in the endto-end sales and marketing cycle.
C365 HOSPITALITY AND RETAIL SYSTEMS C366 HOSPITALITY AND RETAIL SYSTEMS II With the opening of Singapore’s two integrated resorts and the drive for improvements in the customer service arena, there is a need for effective use of IT to support the businesses in this domain. This specialisation will focus on the IT infrastructure and applications utilised by organisations such as integrated resorts, hotels, retail chains, and clubs. The curriculum covers the IT processes in business operations such as: • Front office • Room reservation • Point-of-sale management • Catering and F&B services • Customer loyalty programmes
C359 FINANCE AND ACCOUNTING INFORMATION SYSTEMS This module aims to provide students with an understanding of the use of information systems (IS) to support the finance and accounting processes in an organisation. Students will also learn about the strategic role of finance and accounting and will be introduced to key concepts, functions and processes. Use of IS will be a key focus and students will gain hands-on experience using leading industry applications.
C367 HEALTHCARE APPLICATIONS C368 HEALTHCARE APPLICATIONS II The healthcare domain is characterised by increasing medical costs, the health needs of an ageing population, and a demand for more information by better-educated patients. Students will learn how to support healthcare processes by building up their business knowledge of healthcare organisations (like hospitals) and exploiting IT to support patient care. Students will cover business applications such as: • Patient registration, records and billing • Hospital management
C361 MANUFACTURING AND LOGISTICS SYSTEMS C362 MANUFACTURING AND LOGISTICS SYSTEMS II The manufacturing sector is one of the twin engines driving the Singapore economy with the production of items from high-tech electronics to life-saving medicines. This specialisation provides an introduction to the typical business applications that ensure these production environments and their logistics operations run smoothly. Organisations in this sector include manufacturing
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• Clinical systems, electronic health records and medical information exchange • Casemix
combinational logic circuits, decoders, encoders, multiplexers and de-multiplexers, and integrated circuit logic families such as TTL and CMOS. Circuit simulation and verification will be performed using EDA tools. Hands-on prototyping sessions will be included to enhance the learning process.
C381 IT SERVICE OPERATIONS This module presents practical issues arising in service support. Students will learn the principles of service management from the context of providing IT solutions to businesses, the organisation of personnel and processes to support IT services, and the appropriate technological tools to enhance service support.
E112 ENGINEERING DESIGN This module covers the key steps in an engineering design process. Students will be exposed to commonly encountered aspects of engineering design such as contradictions, constraints, paradigms, specifications, conceptual design, engineering analysis, experimental testing, and human factors. A variety of design problems will be presented for students to engage and solve.
C382 IT SERVICE DELIVERY This module provides an overview of issues associated with managing and measuring service delivery. Using different scenarios, students will select a deployment model(s) to meet business requirements considering cost and performance. They will be exposed to key performance indicators (KPIs) on service level agreements (SLAs) that ensure stipulated levels of service quality and availability. Students will also learn about the availability, business continuity and financial considerations involved in service delivery.
E201 DIGITAL ELECTRONICS II This module builds upon Digital Electronics I (E105) and further provides exposure to digital circuits for design. The module aims to develop a good appreciation and understanding of the functionality and applications of more complex digital circuits. The topics covered include flip-flops, multivibrators, counters, and registers. Understanding of sequential circuits, state machine design, D/A and A/D Converters, flash ADC, PLD (Programmable Logic Devices), and different types of ROMs and RAMs will also be included. Students will construct and verify their circuit designs; understanding and implementation of VHDL codes are included to further enhance the learning process.
C383 ITIL FOUNDATION This module provides students with an overview of the ITIL framework, its philosophy and background. Students will learn the concepts, best practices and lifecycle approach to managing IT services under the ITIL framework, as well as the practical issues of IT governance. C391 ANIMATION AND VISUAL EFFECTS AUTOMATION This module introduces the techniques involved in creating a believable 3D animation. Students will learn to breathe life into virtual characters by adding control structures for body and facial movements. They will also learn to create special effect elements such as smoke and fire to make the production more realistic. Dynamism through scripting is also covered in this module.
E203 CIRCUIT ANALYSIS This module covers the analysis and formulation of electrical equations for linear circuits as a foundation, followed by the introduction of transient analysis of first and second order circuits with unit step inputs and sinusoidal sources. The concept of two-port Z and Y network is also covered. Strong emphasis is placed on frequency domain analysis techniques such as Laplace transform, Fourier Series and Fourier Transform methods. Software simulation tools such as MATLAB and Mathcad are used throughout the module to aid the analysis of linear circuits.
C931 INDUSTRY IMMERSION PROGRAMME Students will be attached to various industries to undertake IT projects to develop their user management as well as technical skills. These include skills in systems and software requirements gathering from clients and users, system and software design, software development, to system documentation and testing. The period of immersion will allow students to experience the real world challenges associated with working out in industry. Students will have the opportunity to interact with industry practitioners and obtain feedback on their produced work and allow students to deliver outcomes for the company they are attached to.
E204 LINEAR CIRCUITS AND CONTROL This module covers operational amplifier-based analogue signal-processing circuits and their applications such as filters, comparators and amplifiers. It also introduces students to control theory. Topics covered include feedback control, stability and controllers such as PID. E206 MICROCONTROLLER SYSTEMS This module will expose you to PIC microcontroller-based architecture, applications and programming. You will learn interesting topics such as input/output ports, stack, memory organisation, software instruction sets, interrupts, timers, analogue to digital conversion, and pulse width modulation.
E105 DIGITAL ELECTRONICS I This module helps to develop knowledge of digital electronics by exploring the basic building blocks of combinational digital electronic circuits. The topics covered include number systems, basic logic gates, Boolean Algebra, design techniques for
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MODULE SYNOPSES
E207 COMMUNICATION SYSTEMS The purpose of this module is to provide an introduction to the topics that are common to both analogue and digital communication systems. Topics studied include modulation methods, electromagnetic wave propagation in free space and transmission lines, antennas, optical fibre, and satellite communication. The relevance of these topics is illustrated by reference to existing communication systems such as broadcasting systems, microwave links, radar, and satellite communication systems.
facility management through defining facilities requirements, developing layout alternatives, and the integration of facilities functions and systems. E213 ENGINEERING COST DECISIONS This module introduces the basics of cost management and the various approaches towards the selection of equipment and materials for cost-effective operations. Students will be trained to make decisions on capital expenditure by performing evaluations of cash flows over the lifecycle of equipment, plant and machinery. The time value of money and maximisation of worth are the main considerations in the studies. Students will be able to grasp the effects of depreciation, tax, risk, and cost allocation in evaluating engineering projects.
E208 PCB DESIGN AND PROTOTYPING This module is designed to equip you with hands-on skills and techniques that are essential for Printed Circuit Board (PCB) design. You will learn, through the use of Electronic Design Automation tools, the various processes involved and terminologies used.
E214 STATISTICAL METHODS FOR ENGINEERING This module is designed to equip students with the mathematical skills required in the field of engineering for the higher-year modules that they will encounter in the various engineering diplomas. Building on the skills developed in A113 Mathematics, this module allows students to apply mathematics to real-life situations such as circuit analysis, signal processing and kinematics by modelling them appropriately as mathematical problems. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics addressed include trigonometry, matrices, vectors, complex numbers, and techniques and applications of differentiation and integration.
E210 OPERATIONS PLANNING I These modules will introduce students to a broad range of operations management problems, tools and knowledge that operations managers need to deal with challenges and opportunities in their complex working environment. The modules will train students on the application of quantitative methods in operations planning with focuses on characterisation of operation problems and optimum solution implementation through modelling and analysis techniques, including Linear/Integer Programming, Network Analysis, Decision Analysis, Forecasting and Time Series Analysis, Queuing Theory, and Simulation. The aim is to equip students with analytical skills necessary to carry out planning and process improvement, resource optimisation, and decision alternatives evaluation for complex problems in logistics, manufacturing and service industries.
E215 WAREHOUSING AND STORAGE This module provides a conceptual framework and imparts a fundamental understanding of warehousing and storage management used in industry today. Topics include storage and retrieval systems, labour and equipment requirements, cost of the system, and cycle time calculations.
E211 OPERATIONS PLANNING II This module equips students with the ability to perform productivity improvement initiatives through facilities layout, planning and design for office workspace, factory, warehouse, manufacturing line, and other general premises. This module will train students on various methodologies and expose them to guidelines and control acts necessary for facilities layout, planning and design. This module covers the key concepts of facility management through defining facilities requirements, developing layout alternatives, and the integration of facilities functions and systems.
E216 DISTRIBUTION AND TRANSPORTATION Students will learn about distribution management, fundamentals of efficient transportation systems, various aspects of transportation costing, and traffic management. Hands-on use of IT software for EDI exchange, documentation and performance tracking are also included in this module. E217 INVENTORY MANAGEMENT This module covers basic principles in inventory management and aims to provide students with a fundamental understanding of inventory control and tracking activities used in industry today. Topics include inventory processes and models like cycle counting, review systems, and Economic Order Quantity and its various modified forms, as well as the use of MRP in practice. The module enables students to control or track the inventory operations of different types of stock.
E212 FACILITIES PLANNING AND DESIGN This module equips students with the ability to perform productivity improvement initiatives through facilities layout, planning and design for office workspace, factory, warehouse, manufacturing line, and other general premises. This module will train students on various methodologies and expose them to guidelines and control acts necessary for facilities layout, planning and design. This module covers the key concepts of
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E218 MANUFACTURING PLANNING AND CONTROL This module covers the performance measurements for productivity, integrated planning and costing, as well as the control methods and systems used in the engineering services and manufacturing industry locally or overseas. Students will be introduced to sustainable manufacturing and green initiatives in a manufacturing environment and learn how to plan for material and capacity requirements, as well as how to create appropriate manufacturing schedules according to the planning horizon.
applications, project management, vendor management, and business process re-engineering in the context of supply chains are also highlighted in the module. In addition, the module covers business continuity planning and information resource management, as well as management challenges such as security, ethical issues and global IT management. E230 AIRCRAFT SYSTEMS This module will introduce the basic aircraft systems on board the new generation of commercial aircraft. Topics covered will include aircraft instrumentation, aircraft electrical systems, air-conditioning and pressurisation, hydraulics, and ice and rain protection systems.
E219 ANALOGUE ELECTRONICS This module aims to develop fundamental knowledge of analogue electronics. The behavioural characteristics of commonly used passive and active electronic devices will be introduced. This includes resistors, capacitors, inductors, and semiconductor devices such as diodes, Bipolar-Junction Transistors (BJT) and Field-Effect Transistors (FETs). Students will perform analysis on basic device application circuits to determine various circuit parameters such as output voltage/ current values, voltage gain and input/output impedances.
E231 AVIONICS SYSTEMS This module will cover topics related to the aircraft’s navigation, communications and auto-flight systems. Examples of topics covered include GPS systems, Inertial Navigation Systems, Instrument Landing Systems, Traffic Collision and Avoidance Systems, and the working principles of automatic flight on board aircraft.
Circuit simulation and design verification will be performed using EDA tools. Appropriate laboratory experiments will be included to enhance the learning process and to equip students with hands-on circuit prototyping experience. Verification of prototyped circuit functionality will be performed via appropriate test and measurements techniques.
E232 AIRCRAFT INSTRUMENT SYSTEMS This module imparts general knowledge of theoretical and practical aspects of aircraft instruments and their related systems. The contents in the module will also fulfil the instrument systems (ATA 31) knowledge required in SAR66 Module 13. This module equips students with technical fundamentals of the various aircraft instruments and their related systems. The students will be able to understand technical drawings and schematics of aircraft instruments and their related systems, give a general description of their operations, and apply the knowledge in a practical manner.
E221 AERODYNAMICS AND PROPULSION This module encompasses the requirements of SAR 66 Module 8-Basic Aerodynamics and Module 14-Propulsion. The module covers the applications of the International Standard Atmosphere (ISA), aerodynamics (including rotary wing aerodynamics and high-speed flight), theory of flight, and flight stability and dynamics. The constructional arrangement and operation of turbine engines (comprising turbojet, turbofan, turboshaft, and turbopropeller engines) are also covered.
E233 THERMOFLUIDS This module equips students with knowledge of fluid statics, fluid dynamics, external flow and thermo-fluid applications in aircraft components and systems, perfect gases and perfect gas laws, the first and second laws, flow and non-flow processes, steady flow energy equation, gas cycles, combustion, rotary expanders and compressors, one-dimensional compressible flow, and dimensionless groups.
E222 LOGISTICS PLANNING AND CONTROL This module covers the basic principles of logistics planning and control commonly adopted in industry. These include global logistics strategies and practices, methods of forecasting, designing products from a logistics perspective, concepts in manufacturing planning and control, and methods for achieving logistics performance and superior logistics cost. In addition, security and resilience logistics will also be covered in this module.
E234 ELECTRICAL AND ELECTRONIC FUNDAMENTALS This module covers simple series and parallel DC and AC circuits, semiconductor diode, bipolar transistor, field-effect transistor, logic gates, Boolean algebra combinational logic circuits, flip-flops, and multi-vibrators.
E223 IT FOR SUPPLY CHAIN MANAGEMENT The module covers the foundation and components of information systems in business and operations, including the hardware, software, data resource management, telecommunications network technologies used in information systems, and implications for management. Database design, database operations, database management, data warehousing, and data mining are also included. E-business
E235 AIRWORTHINESS LEGISLATION This module includes the requirements of Singapore Airworthiness Requirements-66 Module 10 Aviation Legislation. It introduces students to the various airworthiness legislation requirements of the Civil Aviation Authority of Singapore (CAAS). Topics covered include the regulatory framework, Air
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Operator Certificate Requirements, Airworthiness Notices, Service Bulletins, modifications and repairs, and continuing airworthiness.
E305 DIGITAL AUDIO AND VIDEO This module covers the engineering concepts related to digital video and audio. These include broadcasting technologies, modulation techniques, receiver portion, video and audio processing, audio/video codecs, and compression techniques. Throughout the module, students will be introduced to the various broadcasting standards, particularly DVB, DAB and ATSC; digital modulation techniques such as QPSK and OFDM; digital video standards such as H.264/MPEG-4 AVC; and digital audio formats such as MP3 and WMA. Students will also study the impact of impairments such as multipath fading, echo, and noise on video and audio signals and learn to mitigate these impairments by carrying out practical experiments. In addition, they will learn to conduct test measurements and countryspecific standards performance measurements.
E236 AIRCRAFT MATERIALS This module introduces the fundamental concepts of aircraft engineering materials. It covers topics such as ferrous and non-ferrous materials, composite and non-metallic structures, corrosion, and fasteners. Other topics covered include pipes and unions, springs, bearings, transmissions, and control and electrical cables and connectors. E241 ELECTRICAL POWER SYSTEMS This module introduces electrical terms and definitions, power sources, electrical circuits, laws and formulas, electrical diagrams, electrical circuits for air-conditioning and refrigeration, electrical meters and measurements, electrical components, testing and replacement of electrical components, practical electrical circuits design and wiring, and troubleshooting electrical circuits.
E306 POWER ELECTRONICS AND MOTION CONTROL This module aims to equip students with essential knowledge in power electronics devices (diodes, thyristors, etc.) and their role in various converters (such as AC-DC and DC-DC). Students will also learn about the theory behind the operation of these converters. Basic principles of AC machines and their operational characteristics (torque-speed, voltage-speed) will also be covered. Upon successful completion of this module, students will have a firm grasp of AC devices and principles, as well as an understanding of basic concepts related to electric machines.
E242 CLEAN ENERGY TECHNOLOGIES This module provides an overview of clean energy technologies and outlines the basic principles of solar electricity, solar water heating, wind power, hydro power, biomass, bio-fuel, fuel cells, geothermal, and heat pumps, covering their applications for homes, businesses and industries.
E307 ROBOTICS AND AUTOMATION This module covers stepper motor operation and characteristics, DC servo motor, PID controller, speed and position control of DC servo motor, robot configurations, robot motion and programming, robot actuators, use of robots in industry, machine vision, robot safety considerations, and the role of robots in today’s manufacturing.
E302 DATA ACQUISITION AND SENSORS This module aims to provide students with basic know-how in data acquisition and sensors. Students will be introduced to the principles of process control and the various techniques of acquiring and manipulating experimental and sensory data using computer hardware and software. E303 PROGRAMMABLE LOGIC CONTROLLERS This module provides students with knowledge and practical experience in using PLC and PC-based systems, including standalone and distributed control systems, typical of industrial environments. It will cover a broad range of concepts and issues in the area of control theory and industrial control system design, focusing on PLC and PC-based systems in particular. Topics include control theory, PLCs, PC-based systems, ladder logic, I/O modules, sensors, actuators, state machine design, distributed I/O technology, simulators, system integration, manmachine interface, and distributed control system.
E308 DISPLAY TECHNOLOGIES This module covers the major types of display technologies commonly available in the industry. Students learn the fundamental techniques, operations and principles of these display technologies. The applications and pros/cons of the various display technologies are also covered. The major types of display technologies include cathode ray tube (CRT), liquid crystal displays (LCD), plasma displays (PDP), organic light-emitting diode (OLED), projection displays, and 3D displays. Students gain practical experience in the techniques and instrumentation used for display measurement, allowing them to learn the principles of luminance and colorimetry measurement.
E304 DIGITAL SIGNAL PROCESSING This module aims to equip students with essential skills sets in Digital Signal Processing (DSP) and expose them to various applications of DSP. Topics covered include basic concepts of signal, discrete-time signals analysis, frequency domain analysis, digital filter design, digital image processing techniques, and application examples of DSP.
E309 DIGITAL ENTERTAINMENT SYSTEMS This module will provide holistic coverage of the integration of various digital media platforms to realise entertainment systems in the digital era. Examples of such systems include digital multimedia players, digital wireless audio/video streaming
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stations and gaming platforms. This challenging module aims to provide students with relevant knowledge and skills in the underlying technologies such as power management, touch screen for man-machine interface, motion sensing for interactive gaming, and wireless transmission techniques for digital audio and video. In addition, students will learn about integration issues, standards evolution and peripherals development.
firmware development using the C programming language. Over the course of this module, students will develop essential skills in Electronic Design Automation (EDA) software tools commonly used for FPGA design and development, and in High-performance Embedded Workshop (HEW) for firmware development for Renesas MCU. E326 LEAN MANUFACTURING AND SIX SIGMA This module introduces the fundamental concepts of lean manufacturing and Six Sigma via a quality methodology and statistical methods for problem solving in the engineering services, manufacturing, retail, and services industries. It will cover the understanding of lean manufacturing in the areas of waste elimination, value stream management, and productivity tools and methods for improving process flow. It will also introduce the Six Sigma DMAIC processes and how lean and Six Sigma are integrated. Students will be taken through the DMAIC phases, with an emphasis on transactional case studies.
E310 DIGITAL COMMUNICATIONS This module provides students with an overview of the basic principles of and techniques employed in digital communications. Topics covered include digital signal analysis, channel coding, digital modulation schemes, error correction and detection methods, and parameters performance measurements and trade-offs. E311 MOBILE COMMUNICATIONS This module aims to equip students with a working knowledge of popular mobile technologies in the industry. Students will learn the principles and techniques of wireless communication, including multipath fading, diversity, multiple access, etc. Students will also be introduced to cellular systems such as Global System for Mobile Communication (GSM), 3G, and 3.5G cellular systems, as well as other wireless technologies such as WIMAX, Ultra WideBand (UWB), Wireless Local Area Network (802.11a/b/g/n), and Bluetooth technologies. Students will learn the design and implementation of mobile cellular systems with these enabling technologies.
E327 HUMAN FACTORS ENGINEERING This module enables student to appreciate the significance of product design, user interface design, and workspace design based on human factors principles. Students will evaluate current designs and understand how these designs can be improved upon to effect a better man/machine interface system. This module aims to provide an understanding of the concepts behind the theories and practical applications of visual sensory systems; auditory, tactile, and vestibular systems; cognition; control; work physiology; vision and lighting; environment stressors; anthropometry and workspace design; and human error.
E312 DATA COMMUNICATIONS This module provides students with a working knowledge of and hands-on skills in implementing and administrating computer communication networks. It will cover the popular internetworking communication hardware, protocol, and architectures used in networking environments.
E328 PROJECT MANAGEMENT This module covers the major processes, tools, and techniques used to define, plan, execute, control, and close a project to achieve the project objectives. Topics include project planning, project scheduling, cost estimation and budgeting, resource allocation, monitoring and control, and risk measurement and management. Effective teamwork, communication and conflict management, as well as the desired characteristics of a successful project manager, are also covered.
E313 RF ENGINEERING TECHNOLOGY This module provides students with a basic knowledge of and skills in conducting RF and microwave circuit design, simulation, measurement, and testing. Topics such as RF link budget, RF specifications, and RF system chain characterisation with the aid of EDA tools and RF measurement systems will be touched upon.
E330 GLOBAL LOGISTICS MANAGEMENT This module introduces the principles of efficient and effective management of logistics in international business. Student will learn about global logistics practices and strategies being employed. Use of spreadsheets for logistics optimisation and risk management will also be included.
E319 EMBEDDED SYSTEMS The module covers a broad range of concepts and methodologies in embedded systems design. Two main topics included are embedded system development on custom processor and on general purpose processor. Methodologies and concepts introduced for embedded system with custom processor involve hardware description language, digital logic circuits design, custom processor design, and design verification. For embedded system with general purpose processor it involves interfacing with device peripherals and
E331 SUPPLY CHAIN MANAGEMENT The module enables students to assess the role of supply chain management in a typical business environment, as well as the key drivers of supply chain performance and their interrelationships with strategies and other functions of the company such as marketing, operations and accounting. The
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module also enables students to generate a framework for supply chain execution, address key contemporary supply chain issues, develop network design and optimisation of supply chains, and deploy technology in supply chain optimisation and e-businesses.
E336 BIOMEDICAL SIGNAL PROCESSING This module provides students with essential knowledge regarding digital signal processing techniques applied to physiological signals. Analytical and practical skills will be applied to manipulation of ECG, EMG, heart sound, and other biosignals. Topics covered include classification of signals, ADC, sampling theorem, discrete-time signals and systems, Z-transform, Discrete Fourier Transform, and design of digital filters.
E332 QUALITY CONTROL This module introduces the basic concepts and techniques in quality engineering and equips students with the basic quality tools, methods, principles, and techniques used in quality control and productivity improvement. Topics include statistical process control, process capability analysis, measurement system analysis, design of experiments, and acceptance sampling. Through this module, students will have a sound understanding of the principles in quality control and the basis for applying them in a variety of situations.
E337 BIOMEDICAL EQUIPMENT This module discusses the working of different medical equipment such as patient monitors, electrocardiogram (ECG), therapeutic devices, and life-saving devices. This module prepares students to operate and perform basic Preventive Maintenance (PM) on this equipment. Students also learn how to troubleshoot potential faults and common types of interference in the healthcare environment. Electrical safety principles, practices and equipment management are also discussed in this module. In addition, medical device regulatory standards and the basic principles of a Quality Management System (QMS) are also covered in this module to give students insights into the various aspects of the healthcare industry.
E333 QUALITY MANAGEMENT This module covers productivity and quality management-related topics such as quality awards, ISO9000 Quality Management System, famous philosophies, principles, common human resource practices, environmental management systems and standards, and basic internal auditing practises. This module provides students with knowledge and technical know-how related to total quality in an organisation using quality as a management framework. This module enables student to assess the importance of quality, customer focus, leadership, strategic planning, execution, and deployment, as well as to identify critical process management strategies like benchmarking, supplier partnering and Business Continuity Management in Total Quality Management.
E338 BIOMEDICAL INSTRUMENTATION This module provides students with the basic building blocks that go into biomedical instruments and their measurements. The topics covered include origins of biopotentials, biomedical sensors, challenges in acquisition and interpretation, operational amplifiers, filters, and I/O interfacing techniques. Some safety aspects including the various means to minimise electrical hazards are also covered. In addition, medical device regulations and related standards are introduced in the module.
E334 RELIABILITY ENGINEERING This module trains students to apply the techniques of achieving reliability for products and systems. Students will learn the principles and techniques of evaluating, testing and improving product reliability, as well as the use of statistical models in predicting and demonstrating reliability. Students will be able to plan and carry out various types of reliability testing in accordance with widely used industry standards such as the MIL-STD. Design for reliability tools like Failure Modes and Effects Analysis (FMEA) and Fault Tree Analysis (FTA) are learnt to provide skills for designing reliability into new products. An overview of maintenance topics such as measuring maintainability, identifying design for maintainability features and types of maintenance strategies will also be covered.
E341 ELECTRONIC AND SEMICONDUCTOR MATERIALS This module helps students gain an understanding of the principles behind the properties, characteristics and behaviour of semiconductor materials that make them suitable for modern electronic devices. Topics covered will include material classification principles, carrier action and transport properties in semiconductors, effects of doping in semiconductors, and principles of operation of basic semiconductor devices. E343 WAFER FABRICATION AND PACKAGING This module provides foundational knowledge of the processes involved in wafer fabrication such as oxidation, diffusion, implantation, photolithography, etching, and thin film deposition. Students will also be introduced to the wafer fabrication environment (cleanroom), the process integration of a simple device such as an NMOS transistor and how ICs are packaged.
E335 BIOMEDICAL IMAGING This module covers the principles of the imaging techniques employed in imaging modalities such as X-ray, magnetic resonance, computed tomography, nuclear medicine, and ultrasound. Image processing techniques, regulatory requirements, quality control, and maintenance procedures for these modalities will also be discussed. Machine vision principles and design of vision inspection systems will be covered as well.
E344 THIN FILM TECHNOLOGY This module enables students to develop a good understanding of thin film technologies that have been widely deployed in many areas of modern life and industries. The module covers the properties of thin film materials, such as optical, electrical
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and mechanical properties. Thin film deposition techniques in PVD (thermal evaporation, sputtering, MBE) and CVD (PECVD, MOCVD), as well as its applications in thin film sensors and thin film solar applications, will also be covered.
negotiation, including specifications, quality, transportation, delivery, and incoterms. Local and global supply strategies, outsourcing and vendor management, supplier relations, costing techniques in procurement, and legal aspects and practices are also covered.
E345 MEASUREMENT TECHNIQUES AND FAILURE ANALYSIS This module covers the basic principles and techniques employed in semiconductor characterisation and failure analysis. It provides guidance to the choice of measurement techniques depending on the application. Topics include optical microscopy, electron microscopy, electrical characterisation, etc. Laboratory sessions will allow students to gain experience in handling analytical and measurement equipment such as SEM.
E355 COLD CHAIN MANAGEMENT This module covers cold chain technology, quality and risk management issues. It provides students with concepts and tools for implementing and monitoring a cold chain in various industries. Students will learn about new developments such as time-temperature indicators and integrators, cooling technology, intelligent packaging, RFID for cold chain management, and risk management tools for managing the integrity of the cold chain. Emerging cold chain standards, such as CCQI (Cold Chain Quality Indicator) and HACCP (Hazard Analysis and Critical Control Point), and their implementation in cold chain management will also be covered in the module.
E346 INTEGRATED CIRCUIT DESIGN AND LAYOUT This module covers the essential aspects of analogue and digital circuit design and layout. Students will be introduced to semiconductor devices, followed by the methodology employed in IC design and layout. CAD tools will be employed during practical sessions for students to be familiarised with layout design and simulation.
E356 PHARMACEUTICAL AND BIO-CHEM SUPPLY CHAIN The module aims to equip students with a basic understanding of the current issues and challenges that are faced by this fast-growing industry, specifically in the areas of regulations, quality assurance and validation, logistics handling, and transportation. International and local regulations governing the logistical aspects of pharmaceuticals and bio-chem products will be discussed. Students will explore issues critical to the development of transportation, logistics and warehousing operations in line with regulatory frameworks and guidelines.
E347 ADVANCED PACKAGING AND TESTING This module aims to provide students with knowledge in the area of integrated circuit (IC) and systems packaging technologies. Topics such as assembly, test, reliability issues, and thermal management will also be covered. E348 NANOTECHNOLOGY APPLICATIONS This module focuses on the development of nanotechnology and its applications in fields such as chemistry, materials science, polymer engineering, biochemistry, and physics. Nanotechnology involves the creation and use of materials and devices at the level of molecules and atoms. The basic concepts behind this technology will be covered in this module.
E360 AIRPORT PLANNING AND DESIGN This module provides fundamental knowledge of airport planning and design. The topics covered include major considerations in determining airport planning, planning considerations for small domestic airports, the impact of new large aircraft on airport planning, design of a budget terminal, aerodrome safety, runway and taxiway systems, environmental issues and air pollution controls, airport maintenance and emergency systems, contracts documentation and administration, managing airport upgrading projects, ground support equipment, and bird hazard management.
E352 RETAIL LOGISTICS This module provides students with an understanding of retail logistics concepts, methodologies and strategies used in industry today. Topics include efficient customer response and quick response supply chain, forecasting and automated replenishment, and resource optimisation for retail logistics. Technology for retail logistics, retail operational processes and methods such as merchandising, store locations, layout techniques, and pricing will be discussed. The module equips students with the skills to manage retail logistics operations and planning under different environments.
E361 FLIGHT OPERATIONS MANAGEMENT This module provides an overview of the workflow processes and protocols of an international Airline Operations Center (AOC). Students learn about the duties and responsibilities of the flight operations officer (dispatcher) and other positions within the AOC. Topics covered in the module include the history of commercial aviation, aircraft performance, aircraft weight and balance, form of the earth and basic navigation, basic meteorology, and standard flight planning procedures and protocols. This module will also provide a background in the regulatory framework governing the aviation industry. The relevant SAR documents such as Part 66 and Part 145, as well as various certificates such as JAR-OPS for commercial
E354 PROCUREMENT AND SUPPLIER DEVELOPMENT This module covers procurement planning processes, practices and strategic management of suppliers. It includes supplier sourcing, profiling, appraisal, evaluation, and benchmarking. It also covers the supply process, contract formulation and
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air transportation, will be covered. Other applicable national and international legislation requirements for aviation will be covered in this module.
E368 AUTO-FLIGHT SYSTEMS This module covers flight control fundamentals and automatic flight control systems. This encompasses the working principles of command signal processing, yaw dampers, automatic trim control, autopilot interface with navigation systems, autothrottle systems, and automatic landing systems.
E362 AIRPORT MANAGEMENT This module provides an overview of the principles involved in airport management. It will cover topics related to airport ground operations, ramp operations, passenger and baggage handling services, airport certification, and airport performance standards.
E369 AIRFRAME STRUCTURES This module covers the general concepts in airframe structures such as airworthiness requirements for structural strength and aircraft structural classification. It provides a background in the typical features of fixed-wing aircraft structures and methods of stress analysis. It also covers the construction of various airframe structures such the fuselage, wings and flight control surfaces.
E363 AVIATION SAFETY AND SECURITY This module examines the nature of the changing threat to civil aviation and covers the various measures to address these security and safety issues. It covers topics related the security and surveillance of airports and aircraft.
E371 TURBINE ENGINE SYSTEMS This module includes the requirements of Singapore Airworthiness Requirements-66 Module 15. It covers topics such as turbine engine constructional arrangement, engine performance, compressors, combustion section, turbine section, exhaust, bearings and seals, lubricants, and fuels. It also covers the various aircraft engine turbine engine systems such as the fuel system, lubrication system, starting and ignition, air system, and power augmentation. Turbo propeller and turbo shaft engines are also covered.
E364 AVIATION MAINTENANCE PRACTICES This module focuses on the category B2 requirements of SAR-66 Module 7 (Maintenance Practices). It focuses mainly on topics such as workshop practices and safety, avionics tools and test equipment, electrical wiring and connectors, aircraft weight and balance, aircraft handling and storage, troubleshooting, and maintenance procedures. Various lab activities will also be incorporated into the module to provide students with hands-on experience. E365 AVIATION HUMAN FACTORS This module introduces students to human factors and how they affect workers in the aerospace industry. Topics covered include human performance and limitations, factors affecting performance, social psychology, physical environment, tasks, communication, and human error and hazards in the workplace.
E372 AIRCRAFT INSPECTION This module will cover the essential elements that are required for aircraft inspection. Topics covered will include maintenance documentation, inspection tools, visual inspection, non-destructive testing, aircraft general inspection, and emergency equipment. E381 ENERGY SYSTEMS INSTRUMENTATION This module aims to provide students with basic know-how regarding sensors and data acquisition for energy systems. The principles of process control and the various techniques of acquiring and manipulating experimental data will be introduced. Sensory data using computer hardware and software will also be included.
E366 AIRCRAFT ELECTRICAL SYSTEMS This module covers electrical fundamentals related to aircraft electrical systems, aircraft electrical power generation and distribution systems. It deals with the operation of the system both in normal and emergency conditions. In addition, the module also covers other aircraft systems like aircraft lighting systems, ice and rain protection systems, and fire detection and protection systems. This module fulfils part of Module 3 and Module 13 of the Singapore Airworthiness Requirements-66.
E382 BUILDING MECHANICAL AND ELECTRICAL SYSTEMS This module covers the basic concepts of Air-conditioning and Mechanical Ventilation (ACMV) equipment and systems, power equipment, electrical design and wiring, artificial lighting, piping and plumbing equipment and systems, fire protection equipment and controls, and noise and vibration controls in buildings. Students will perform system design and equipment selection and sizing, as well as investigate the importance of energy audits to ensure Indoor Environmental Quality (IEQ).
E367 AIRCRAFT COMMUNICATIONS AND NAVIGATION SYSTEMS This module covers the communications and navigation systems onboard modern aircraft. Examples of topics include VHF/HF communications systems, GPS systems, inertial navigation, Instrument Landing Systems (ILS), and Traffic Collision and Avoidance Systems (TCAS). This fulfills the communications (ATA 23) and navigation (ATA 34) knowledge requirements in SAR 66 Module 13.
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E383 SUSTAINABLE ENERGY SYSTEMS The module covers the technology and processes that underpin energy systems within the context of the sustainability of energy supply and demand. Topics covered in this module include modes of energy supply, energy distribution systems, constraints on carbon-based and non-carbon-based energy resources, challenges and constraints on end-use efficiency of energy, and environmental sustainability of energy supply systems.
communication and how to structure and adapt their message to communicate their ideas effectively, but also how to communicate their ideas with cultural sensitivity in professional as well as other contexts. G208 REASONING THROUGH THE AGES This module is designed to equip students with the capacity to think critically. By building on the foundation of G101, this module will also explore the nature of rationality and abstract thinking and how to harness the former in decision making. The module will focus on the history of ideas, and scientific and philosophical reasoning as well as give opportunities for the students to apply their reasoning skills in real life problems and situations.
E384 GREEN BUILDING TECHNOLOGY AND DESIGN This module covers the design concept and elements of Green Building technology and design. The perspective of structural, material, envelope, interior systems, energy innovations, and technologies to reduce energy use will be covered. Students will study the implementation of Green Building Technologies (GBT) for new and existing buildings and determine the energysaving potential using simulation software.
G301 PROJECT I Students will work in groups of three to five people to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach.
E385 PHOTOVOLTAIC SYSTEM DESIGN The module covers the fundamentals of photovoltaic materials, solar cell device manufacturing processes, photovoltaic system integration engineering, and advanced photovoltaic devices. Topics include PV module characteristics, PV system modules selection, PV system design and sizing, electrical integration, installation processes, and system performance monitoring and maintenance.
G311 INDUSTRY PROJECT This module exposes students to real industry challenges, realities and considerations while working on a project relevant to their diploma discipline. It provides opportunities for students to interact with industry practitioners and obtain feedback on their produced work. It also allows students to deliver outcomes and value that companies can potentially apply and implement within their business or operating environment.
E921 INDUSTRY IMMERSION PROGRAMME This module is designed to give students first-hand experience of the work environment. it will provide an opportunity for learning through the application of the skill sets, techniques and classroom knowledge gained through real life situations. G101 COGNITIVE PROCESSES AND PROBLEM SOLVING I This module strengthens your understanding of how to build personal knowledge and develop cognitive skills, such as what is meant by receiving an education, learning, training, experience and practice. This module not only helps students to come to terms with and succeed in our educative process, but is also relevant to their future career, higher education and lifelong endeavours.
G901 CREATIVE ENGAGEMENT This module allows students to develop their initiative, innovative spirit and creative potential. It will enable them to acquire social and work-life competencies that will equip them well for life’s challenges, given the many uncertainties of the new global economy. Generally, Creative Engagement activities include competitions at campus and national levels, talks on diploma and non-diploma related areas, community service programmes, and workshops related to skills development. Students should participate in diverse and multidisciplinary activities in diploma-related or non-diploma related domains as they work towards the target of 40 Creative Engagement points, which are required for a pass in this module.
G103 INTRODUCTION TO COMMUNICATION PRACTICE This module aims to help students understand and apply the theories and principles of communication to ensure that the message they wish to convey is communicated effectively, as well as understand the cultural considerations in communication. Students will be equipped with practical skills to enable them to communicate their ideas effectively in both oral and written form – whether through oral presentations or written reports and proposals. Through constant practice and application of basic communication principles such as being aware of their purpose in communication, the audience’s needs, and context, students will learn not only what is good
G913 PORTFOLIO DEVELOPMENT In this module, you create a collection of your work, one that demonstrates your echnical and creative abilities and that embodies your unique creative point-of view. Working with a staff advisor over two semesters, you identify your future career area and define the goals of your portfolio, lay out a plan for
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achieving these goals, and create a unique collection of work using projects done in other modules as well as work that you may have done on your own - that will allow you to distinguish yourself well and compete favourably for opportunities in your chosen field. H102 HOSPITALITY AND TOURISM MANAGEMENT This module aims to equip students with a basic understanding of the hospitality and tourism industry. Students will acquire a broad overview of the structure and concepts related to the various segments within the hospitality and tourism industry, as well as the industry trends and practices. Topics covered include the structure of the tourism industry, the micro- and macroeconomic impact of tourism, an examination of the stakeholders of tourism, tourism trends, the impact of globalisation on the hospitality and tourism industry, strategies employed in the management of hospitality enterprises, the tools of managerial decision-making in hospitality, and hospitality best practices. H203 STRATEGIC THINKING SKILLS This course is designed to acquaint students with an organising framework for integrating concepts, skills and techniques of strategic thinking, as well as applying those in a variety of personal and business contexts. Strategic thinking skills focus on understanding the fundamental drivers of business, uncovering potential opportunities for creating value, and challenging assumptions about a company’s value proposition and conventional thinking. It is today’s single most important skill set that students can learn to analyse, formulate, implement, and evaluate strategies that will be uniquely effective for an organisation. As a core competency, strategic thinking skills also help to enhance students’ personal effectiveness in problem solving, decision making and planning. H204 CUSTOMER RELATIONSHIP MANAGEMENT In today’s competitive marketplace, managing customer relationships, or customer relationship management (CRM), is critical to a company’s profitability and long-term success. To be customer-focused, sales, marketing and service executives need to understand the rationale and process of building profitable relationships with valued customers. This module examines how a firm’s resources, information and processes can be managed strategically to foster greater customer intimacy and loyalty. Topics covered include the value of CRM to both customers and corporate growth in the 21st century; differentiation of customers through CRM databases; collaborative strategies with customers; performance measurement of CRM initiatives; and the challenges in establishing a profitable customer-centric enterprise.
management plan. This module will equip students with a clear understanding of the role played by a project manager and introduce the various components of managing a project in the events business. At the end of this module, students will be able to successfully map out and execute the essential components of a project management plan. Topics covered include several areas of specialisation, including time and resource management, scope management, human resource management, financial management, quality management, risk management, communication management, and change management. H208 SERVICE QUALITY AND PROFESSIONAL ETIQUETTE Excellent service quality is crucial to the success of all businesses today. Excellence as opposed to mediocrity is what gives an organisation the edge over its competitors. This module is designed to inculcate students with a service mindset, as well as to acquaint them with theoretical and practical concepts of service quality, adapted from a service excellence framework, based on leadership, strategy, people, process, and measurement. Topics covered include service culture, service blueprinting, measuring service quality, and service empowerment. This module will equip students with useful skills and knowledge for their future jobs, which require them to provide excellent service to their customers. H210 EVENT OPERATIONS MANAGEMENT This module will help students understand the principles and practices related to planning, managing and staging events, with the emphasis on event-related operations and facilities management. Students will learn to appreciate the impact of timeframes, pre-event preparation, on-site management, and post-event requirements vis-à-vis an event’s scale and intended target groups. It is designed to provide students with the necessary skills to work in the events management sector and to fully understand the importance of a successfully run event. Topics include: types of events, elements of an event experience, role of event logistics, pre-event planning, problem solving and decision-making in an event setting, drafting an operations plan, post-event evaluations, and key considerations in venue selection. This module will help students to understand the significance of events to their stakeholders (such as participants or sponsors) and the need to achieve smooth planning and execution from start to finish. It also aims to increase students’ appreciation of the art of event planning and help them understand that behind the hype, entertainment and photo opportunities lies a game plan for operations, logistics, people management, and venue selection. H211 ROOMS OPERATIONS PRACTICUM This module will provide necessary grounding for DHHM students before the commencement of their Industry Immersion Programme in Year 3. This module will cover key operating skills and knowledge for three critical operating areas in a hotel: front office, housekeeping and restaurant. Soft skills such as
H207 PROJECT MANAGEMENT AND SCHEDULING Project management and scheduling is an integral component of events management. The success of any event hinges directly on the ability of the project manager to successfully map out and execute all of the essential components of a project
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customer service, grooming and etiquette will be taught, and students will have the opportunity to do experiential learning via the facilities available in the training hotel.
H219 MANAGING FOR SERVICE EXCELLENCE Organisations must implement and manage an effective service management system so as to deliver service excellence. This module is designed so that students understand the various quality standards such as the ISO9000 and the Business Excellence Framework and how they can be used to develop and enhance the management system, processes and procedures. Students will also learn about the quality improvement tools and techniques that are necessary when implement this service management system.
H212 ROOMS DIVISION MANAGEMENT This module aims to equip students with an understanding of the various operational departments and their functions in the rooms division. Core functions and best practices in front office, concierge, bell desk, reservations, and housekeeping will be covered in this module. Students will be able to apply knowledge gained to explore new and innovative ways of improving existing systems and operations.
H220 INTRODUCTION TO THE EVENT INDUSTRY Events have long played an important role in human society. Whether they are personal celebrations, festivals, carnivals, or fairs, societies the world over enjoy organising and attending events. This module provides an overview of the event industry covering the types, scale and structure of local and international events. It also explores the links between events and the existing structures within the tourism and hospitality industry. It assesses the various impacts of the event industry, as well as its fundamental business models and processes.
H213 FOOD AND BEVERAGE MANAGEMENT This module introduces students to all aspects of food and beverage management. The steps to opening and managing a restaurant will be covered. These include location selection, interior design and menu planning, dayto-day operational concerns such as hygiene and sanitation, marketing, staff scheduling, motivation and management, service styles, customer service issues, and technological innovations.
H222 WELLNESS AND LIFESTYLE MANAGEMENT This module aims to provide students with an in-depth understanding of the wellness industry and its impact on lifestyles. Students will discover the dimensions and components of the wellness industry and will learn about the different demand and supply factors that define the wellness industries. They will gain insights into the many facets of wellness, from planning to development and from marketing to management. Topics include the sub-sectors of the wellness industry and its contribution to the economy of Singapore and globally.
H214 HOSPITALITY INFORMATION SYSTEMS This module will introduce to students the various types of information systems used in a hotel, such as property management systems for guest management, room reservation, front desk, and housekeeping. This subject is application-based and will also cover front-end systems such as point-of-sales for F&B outlets, customer loyalty programmes and other supporting business processes. H216 RESTAURANT AND CULINARY PRACTICUM I H217 RESTAURANT AND CULINARY PRACTICUM II These modules incorporate both restaurant and culinary practical skills, giving students the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundation skills such as Western culinary practices, pastry and baking, food safety and hygiene, food and beverage service in a restaurant setting, wine knowledge, menu design, and teamwork. Topics such as menu planning, sourcing of ingredients and costing will also be taught. This module will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the modules, students will accumulate a total of 210 practical training hours.
H234 WINE AND BEVERAGE MANAGEMENT This module introduces an overview of the various types of wines and beverages. Topics will include understanding of the world’s major wine-producing regions and their characteristics, beverage service, and food and wine harmony. H302 HOSPITALITY SALES Today’s increasingly complex business environment demands a more sophisticated and strategic approach to managing businesses with clients in order to maximise returns. Account and client management requires an organisation to commit to relationships with clients that will withstand the test of time. This module examines the multifaceted role of account management from the perspective of solidifying client relationships, building appreciation for client business issues, and successfully adding value by pursuing an “ideas + results” orientation. Students will develop strategic account and client management skills that will help them to create strategic partnerships with clients and increase sales and profitability in the organisation. Topics covered include an introduction to account and client management and planning, identifying key accounts,
H218 CULINARY SCIENCE AND KITCHEN OPERATIONS This module will provide students with a basic understanding of food fabrication and production. Topics include culinary terminology, product identification, basic cooking methods, application of food preparation techniques, and kitchen standard operating procedures.
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MODULE SYNOPSES
global account management, formulation and execution of account management strategy, creating value for clients, and maximising profitability from major client accounts. Students will appreciate the need to look beyond the employer organisation and be knowledgeable about the client’s business and the industry in which the client operates in.
H319 RESORTS AND CRUISE MANAGEMENT This module is designed to give students an introduction to the resorts and cruise business. Students will be exposed to various operating models, concepts and marketing strategies, as well as the relationship between the resorts and cruise business and the hospitality industry.
H303 SERVICE OPERATIONS MANAGEMENT While understanding service concepts and having a service mindset are important, service organisations must know how to manage their operations in order to deliver service excellence successfully. This module is designed to provide students with the concepts and techniques to effectively build, operate and manage a service delivery system. The topics span several operational areas, including globalisation of service, service strategy and competitiveness, use of technology, human resource management, work measurement, designing service layout, managing demand and supply, measurement of service productivity, routing and scheduling, and service inventory.
H322 TOURISM AND TRAVEL MANAGEMENT Students will gain a better understanding and knowledge of the dynamics and management of the tourism system. The module will cover issues such as the impact of globalisation on travel and tourism trends; concepts of and relationships between leisure, recreation and tourism; inter-relationships between the key components of tourism; business management issues; destination management and the management of trends and issues such as ecotourism; the rise of business and executive travel; and travel organisations. H323 HOSPITALITY REVENUE MANAGEMENT This module will introduce the concept of revenue management to students, which is a key function in any hospitality business. Students will understand the importance of profitably managing limited and perishable capacity essence. Topics will include yield management techniques, forecasting, strategic analysis, and overbooking situations.
H304 CONTACT CENTRE OPERATIONS The contact centre industry is one of the fastest-growing industries in Asia. According to analysts, the revenue for contact centres in China alone is expected to grow at an annual rate of 20.9%. In India, it is estimated that the need for trained and qualified employees to work in contact centres reached one million in 2009. As Singapore contact centres strive to achieve excellent customer service by resolving customer issues at the point of contact, the need to train and develop contact centre professionals becomes critical. The focus of this module is to introduce students to the operational management of a contact centre. The emphasis will be on four core areas: the business plan, people, technology, and standards and processes. This module will equip students with the necessary skills, tools and knowledge to better assimilate into a contact centre. Topics covered include contact centre technologies, contact centre recruitment, workforce management processes, CCA Standard Framework, quality monitoring, and service improvement.
H324 WELLNESS, LIFESTYLE AND SPA OPERATIONS This module is designed to provide knowledge of managing a successful spa wellness operation, covering front- and backoffice procedures, facility and staff utilisation, housekeeping, day-to-day operations, and code of conduct. It will include essentials of product training, planning a products and services menu, benchmarking across cultures, marketing and competitive positioning, and inventory management. Students will receive practical training in these areas at the lab in the Raffles Hospitality Centre. H325 WELLNESS AND SPA THERAPY TREATMENTS AND PRACTICES This module aims to equip students with a firm understanding of the principles and practices of the spa environment to enable them to work competently in the workplace. Students learn about the different types of spas devoted to enhancing overall well-being. Topics covered include the different types of spa therapy treatments such as types of facial treatments, body wellness spa, hydrotherapy treatments, and thermal treatments.
H306 RETAIL MANAGEMENT This module introduces students to the fundamentals of point-of-sales delivery and engagement from the perspective of retail operations. It will include systems, processes and technology that examine the roles of the customer and the service provider, as well as the relationship between them. Students will learn to understand, appreciate and manage information and apply it to address operational issues within an organisation in the retail industry. The importance of customer management and its impact on operations and strategies to improve customer satisfaction will also be discussed.
H338 MEETING, CONVENTION AND EVENT MANAGEMENT The module provides comprehensive concepts of the Meeting and Convention industry knowledge on practicality of conference programme development, venue setup, speakers and attendees management, marketing and promotion, and
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sustainability of these activities. This module also provide students with the technical-know how in creating, organising and managing special events which include festivals, fundraising, sporting events and community events.
H931 INDUSTRY IMMERSION PROGRAMME The module is designed for students to gain real-world industrial experience. It will facilitate workplace learning through the application of the knowledge, abilities and skills from the classrooms to be applied in current problems and issues.
H339 EXHIBITION MANAGEMENT This project module is designed to provide students with the understanding of the knowledge of key aspects of exhibition operations and the practical application in conceptualising, planning and managing consumer exhibitions and tradeshows. The module will cover venue operations, freight forwarding, application software, sales and marketing, stand building, visitor and exhibitor management, as well as post-event analysis.
M202 MEDIA WRITING This is an introductory module designed to develop the media writing competencies of students. Special emphasis is placed on the nature of news and reporting techniques to help students acquire skills relevant to the media industry, including researching, structuring, and writing of news stories. Students will also learn about stylebooks, interviewing and questioning, and effective media writing. Students will begin building a portfolio of written work based on writing for print, broadcast, web, PR, and advertising.
H340 RISK MANAGEMENT IN THEME PARKS AND ATTRACTIONS This module examines relevant concepts to manage and mitigate risk and provides knowledge, practical skills and tools for conducting risk assessments in order to achieve more effective risk management within theme parks and attractions. Students will be able to identify and assess the occupational safety and health risks at the workplace, recommend and initiate control measures, and keep proper risk and safety records for their organisation for compliance with Workplace Safety and Health (Risk Management) Regulations.
M203 EFFECTIVE PRESENTATION SKILLS Students will learn how to craft and deliver content using effective oral presentation skills. They will be required to prepare oral presentations involving a variety of scenarios. For example, preparing for and presenting the news as a TV and radio presenter, conducting press conferences, and presenting proposals and reports to clients. Students will also be challenged to present to audiences of different cultures to ensure that they have a good understanding of the needs of these audiences.
H341 MANAGING GUEST EXPERIENCE IN THEME PARKS AND ATTRACTIONS This module introduces theoretical and practical concepts to effectively manage guests’ needs and expectations in the theme park and attractions industry. Topics include understanding guest profiles, how to determine and deliver what guests want, managing waiting times, and delighting guests. Students will also learn the challenges of managing employees, who must be carefully trained to enhance guest experiences.
M204 CROSS CULTURAL COMMUNICATION In this module, students will learn about cultural norms, values, beliefs, and practices, with a focus on oral communication and speech writing. They will learn about the characteristics of intercultural communication, their significance and sensitivities in order to communicate effectively in a cross-cultural context. In the process, they will also develop confidence and competence in oral communication. Regions of focus include Southeast Asia, East Asia and South Asia.
H342 OPERATIONAL ISSUES IN THEME PARKS AND ATTRACTIONS This module examines the challenges in operating a theme park and attraction. Students will learn about topics such as attaining market penetration, optimising return on investment, location and site planning, and managing queues.
M205 RESEARCH METHODS Students will learn about research concepts and techniques that will be useful in their careers in the communication and media industry. For example, journalists need to conduct surveys to gather data for more credibility in their articles. On the other hand, public relations and marketing practitioners need to know techniques for measuring the effectiveness of their campaigns.
H343 ENTERTAINMENT AND EVENTS IN THEME PARKS AND ATTRACTIONS This module helps students to understand the basic principles and practices related to planning, executing and staging events suitable for theme parks and attractions. Students will learn to appreciate the impact of timeframes, pre-event preparation, on-site management, and post-event requirements vis-à-vis an event’s scale and intended target groups in the context of theme parks and attractions.
M206 ETHICS AND IP IN THE MEDIA This module explores communication and the ethical decisionmaking process within the media environment. A graduate of this module will have the ability to make quick and reasoned ethical decisions when selecting information and messages for the media audience. A key component of this module is to understand the way intellectual property considerations factor into the creative relationship between the content producer and the audience.
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MODULE SYNOPSES
M207 MEDIA AND SOCIETY Through this module, students will gain understanding of media’s role in contemporary social life. The module explores the interrelationship between society across various levels and media of multiple forms. Study is approached from both sociological and psychological perspectives. Students will learn about the role of media in their own lives as well as about media within a larger context subject to political, economic, social, and technological forces.
M314 EDITORIAL AND FEATURE WRITING This module helps students develop skills in researching, organising and writing human-interest stories and opinion pieces for both print and broadcast. Students will learn news analysis skills and write critical pieces, as well as develop competence in narrative writing. This module will provide students with an understanding and knowledge of how pictures and layout techniques can add to the overall effect of the written piece.
M242 VISUAL COMMUNICATION This module explores the relationship between the written word and imagery in communication. Students will learn how information is a tool that can be designed and manipulated to enhance the way it is received by the audience. A graduate of this module will see how selective use of visuals will impact the creative work’s ability to inform, persuade and entertain.
M332 CAMPAIGNS AND ADVERTISEMENT DESIGN Students will first understand the broadcast and print environment before launching into campaign/ advertisement conceptualisation and copywriting for broadcast and print media. They will understand how the role and function of campaigns vary in the public and private sectors, the two most likely industry sectors they will be working in. An appreciation of the restrictions imposed by regulations and the production process will enable them to successfully execute campaigns and advertisements.
M311 BROADCAST JOURNALISM This module will introduce students to the basics of broadcast journalism. It will cover writing, editing and presentation skills for delivering radio and television programmes. Specific broadcast techniques covered include conducting live interviews and reports; writing to pictures and with sound; and conducting an on-air panel discussion. A key component of the module will include providing students an understanding of news as it operates in a social and cultural environment. Students will also be exposed to nonnewsroom-related functions such as operations, scheduling and marketing.
M333 COMMUNICATION STRATEGIES FOR EVENT MANAGEMENT Marketing communication increasingly requires non-static strategies such as brand launches and sales promotion activities. This module aims to help students learn the fundamentals of planning, executing and managing such promotional activities. Students will learn how to conceptualise ideas for thematic events, write convincing proposals and identify suitable promotional strategies. They will also gain a working knowledge of managing client and vendor relationships to execute a successful event.
M312 WRITING FOR THE WEB This module will go in-depth into writing for the web with opportunities to practice writing for different online media, along with development of copy editing and sub-editing skills. Coverage includes online journalism, social media, corporate sites and intranets, and beat reporting. Students will learn to produce text that engages various stakeholders and adapt their writing styles to the web. They will also analyse online writing for structure, style and effect; create effective headings and summaries; and learn strategies to stimulate reader feedback and interaction.
M931 INDUSTRY IMMERSION PROGRAMME This module is designed to give students first-hand experience of the work environment. This will provide an opportunity for learning through the application of the skill sets, techniques and classroom knowledge gained through real life situations. S201 HEALTH AND WELLNESS This module seeks to address general health concepts, personal health issues and adaptive strategies to lead a healthy lifestyle. Students will understand the need to maintain a healthy lifestyle throughout their lives, gaining a personal as well as holistic understanding of health and wellness. Topics covered include hygiene and skin care, youth health, alternative medicine, wellness therapy, sexually transmitted infections, addictions, nutritional needs, posture and care, genes and health, workplace health, and current global health threats.
M313 DEVELOPMENT JOURNALISM Students will look beyond polished news releases and concentrate on action-oriented journalism, which targets developing-country issues like poverty reduction, disease, illiteracy, pollution, and the environment. A major part of the course will be on education-focused writing. The module will equip students with the necessary skills and competence to operate in a cross-cultural environment.
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S202 INCLUSIVE PHYSICAL ACTIVITY This module seeks to address the needs of people with different disabilities and other forms of medical conditions to be included in the community via adaptive strategies. Students get to appreciate varying recreational needs of targeted populations from a biological, motor developmental and psycho-sociological viewpoint. This will help students to adapt activities to help the targeted population to improve in their recreation and daily life skills. Students will also understand the need for inclusion and learn to assess health and motor skills before implementing and adapting activities to suit the needs of people with various disabilities. Students will learn the importance and benefits of inclusive physical activity programming for targeted populations, and be aware of sensitivities associated with programme management for targeted populations.
the performance of athletes. They will also learn to plan, deliver, evaluate, and modify effective coaching sessions, achieve sporting excellence across age groups, manage children in sports, and understand more about drugs in sports, sportsmanship and fair-play. S214 SPORTS AND EXERCISE PSYCHOLOGY This module aims to examine the relationships between psychological states and physical performance in sports and exercise settings. Topics covered under this module include attributions, intrinsic and extrinsic motivation, self-efficacy, and self-confidence. Students will be acquainted with interventions for performance enhancement, including techniques dealing with attention and concentration problems, stress/arousal/ anxiety, visualisation and imagery, goal setting, and self-talk. Students will be introduced to concepts such as aggression, burnout, and injuries. Finally, students will examine the use of psychological concepts in health promotion to encourage participation in physical activity.
S204 SOCIOLOGY OF SPORTS, HEALTH AND LEISURE This module examines the social factors that influence behaviour within the fields of sports, health and leisure. Students will apply major sociological theories in understanding the dynamic interactions between social behaviour and factors such as race, ethnicity, gender, and socio-economic status within the context of sports, health and leisure.
S215 SPORTS AND EXERCISE NUTRITION This module aims to provide students with an overview of the principles and practices involved in evolving field of sports and exercise nutrition. It covers macronutrient consumption, nutritional assessments, hydration, supplementation, doping, nutritional strategies for various sports, eating disorders, special dietary needs, travelling nutrition, and adventure nutrition.
S211 INJURY PREVENTION AND MANAGEMENT This module will provide students with an understanding of the risk factors of injuries, and the principles of preventing and managing common injuries within the framework of a multidisciplinary team approach. Students will understand the types and causes of ligament, tendon, muscle, cartilage, and skeletal injuries, as well as how acute and overuse injuries are managed. Students will be introduced to the use of common physical treatment modalities such as cold, heat, ultrasound, and TENS, and the principles for rehabilitating injuries using techniques such as taping, massage and exercise therapy.
Students will learn and engage in meal planning for pre-, during and post-training/competition diets that are suitable for fuelling sports performance. Students will also be introduced to fundamental anthropometry and basic body composition analyses that are necessary for the proper weight management of athletes. S221 SPORTS FACILITIES MANAGEMENT This module aims to offer an understanding of how events are conceptualised and managed. Complementing this is an understanding of the use of different types of venues and facilities in supporting the hosting of sports events. Students will be introduced to the processes of event management. Areas will include planning, marketing, budgeting, risk assessment, legal implications, and operations. Students will also gain an appreciation of facilities as event venues, taking into consideration their structure, limitations and operations.
S212 SPORTS AND EXERCISE PRESCRIPTION This module aim to equip students with the practical and application skills required for health and fitness across a broad range of the population, including athletes, youth, the elderly, and special populations such as those with chronic diseases. Students will also learn about assessing, analysing, and interpreting data. This module’s focus area includes analysing traditional and popular exercise programmes and the ability to prescribe programmes according to the population’s needs. Students learn how to use equipment such as ergometers, sphygmomanometers, heart rate monitors, pedometers, and accelerometer.
S222 SPORTS BUSINESS This module explores the business aspects of sports and contrasts the sporting climate in Singapore against other global players. Students will be introduced to financial and economic issues that govern decision-making in sports, and learn about the importance of “positioning” for sporting organisations. Students will learn how sports businesses create value, and how they manage opportunities and threats in the global
S213 SPORTS COACHING This module provides an introduction to principles and applications in general sports coaching. It identifies skills, techniques and components in coaching. Students will have opportunities to analyse techniques required to improve
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MODULE SYNOPSES
environment. Topics include business in sports media, sports tourism, event sponsorship, and player endorsement.
only through proficiency and coaching courses conducted and endorsed by their respective governing bodies.
S224 SPORTS AND LEISURE RELATED LAW The module provides an introduction to the legal considerations linked to sports and leisure initiatives. Students will learn about the legal framework governing sports and leisure, resolution of contractual disputes, mediation, and the role and jurisdiction of the court of arbitration for sports. Students will also address key issues regarding the establishment and protection of rights, antitrust law, intellectual property rights, contract negotiations, and transactional skills, with a particular focus on their impact in Asia.
S234 ADVENTURE EDUCATION This module introduces the fundamentals of adventure programming. Students will learn about the approaches to planning effective adventure programmes for personal and group development. Topics covered include history, philosophy, motivational and behavioural theories, and group development and dynamics in adventure programming. S235 ENVIRONMENTAL EDUCATION This module seeks to equip students with a holistic understanding of key environmental processes, as well as the socioeconomic, political and ethical issues related to contemporary concerns and their management. The module encourages students to develop positive environmentally responsible value formation. Students will gain knowledge and understanding of major terrestrial, freshwater and marine ecosystems (including keystone/foundation species of flora and fauna found in these ecosystems) they are likely to encounter in the South-East Asian region (not inclusive of desert, savannah and alpine mountain ecosystems). The module will also include an understanding of international and local (Singaporean) conservation issues and movements essential to the development of a knowledgeable, wellrounded, environmentally responsible outdoor and adventure professional.
S225 LEISURE PLANNING AND PROGRAMMING This module will focus on the theories and principles governing leisure, and its applications in the world today. Students will be introduced to the various social-psychological theories that explain the importance of leisure and the different outlets for leisure, such as tourism, national parks, and outdoor recreation. In addition, students will be exposed to the leisure programming process for commercial, community and nonprofit organisations. A practical project involving planning an actual leisure programme for a targeted community will also be included in this module. The module has been delivered to the extent expected of all who have received higher education leading to a diploma or a degree.[KC1] S232 EXPERIENTIAL LAND-BASED ADVENTURE EDUCATION This module focuses on critical skills and knowledge related to land-based activities. The aim of this module is to equip students with an appreciation of activity planning, implementation, challenges, and post-activity diligence. In this module, students will develop an understanding of the principles and applications of activities such as hiking, trekking, abseiling, shelter making, field hygiene, sport climbing, and navigation. The completion of this module does not qualify students to conduct outdoor activities as an instructor. This can be attained only through proficiency and coaching courses conducted and endorsed by their respective governing bodies.
S241 PSYCHOSOCIAL ASPECTS OF EXERCISE Psychology is the scientific study of how people behave, think and feel. This module introduces the fundamentals of exercise psychology. It starts with an introduction to major psychological concepts including the development of thought, language and personality. Following this, students will learn about factors influencing participation in physical activity, the effects of exercise on psychological and mental well-being, and cultural aspects of physical activity participation. S242 INTRODUCTION TO COUNSELLING AND COMMUNICATION This module is designed to reinforce the concept that counselling is a special relationship built on confidentiality, mutual respect and open communication with the intention to help people identify their problems and achieve resolution where possible. Through the counselling process, students will embark on a fulfilling and satisfying journey of self-discovery and be introduced to the professional issues in a helping relationship. Topics covered include theoretical approaches, the counselling process, ethics and confidentiality, and the interpersonal skills required to conduct a session in individual or group settings.
S233 EXPERIENTIAL WATER-BASED ADVENTURE EDUCATION This module gives students opportunities to experience the various water-based activities related to the leisure and outdoor industry. Students will gain an understanding of the principles and applications of these activities and learn related skills. The aim is to equip students with the knowledge to plan, organise and conduct these activities. This module does not certify students as water-activity instructors. The completion of this module does not qualify students to conduct outdoor activities as an instructor. This can be attained
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S244 HEALTH PSYCHOLOGY This module aims to introduce the field of health psychology. Students will explore the links between mental processes and behaviours as related to health and illness. The module encourages critical awareness of the role of psychological theory and methodology in maintaining healthy functioning. Topics include theories of healthy behaviour, health-enhancing behaviour, health risk behaviour, and rehabilitation. This course will challenge students to critically evaluate the role that cognition, society and the environment play in the health of individuals.
S261 FOUNDATIONS OF KINESIOLOGY This module allows students to understand how the human body serves as a machine for work performance. There are three major areas of study in relation to human movement – namely, mechanics, anatomy and physiology. Through this module, students are able to identify the underpinning principles of human motions. And, it prepares students to teach human motions with optimum safety, effectiveness and efficiency. S262 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES This module introduces the various types of principles and methods used for instruction in the teaching of sports and games, such as the Teaching Games for Understanding approach, Play Practice and Mosston and Ashworth’s Teaching Styles. It seeks to address issues pertaining to when coaches/ teachers need to be flexible and willing to adjust their style according to the needs of the students, with the aim of increasing physical activity as well as raising understanding of all aspects in games and sports. By engaging different techniques to cater to the different learning styles, students will learn how to find ways to continually engage and sustain motivation in learners to immerse in a sporting environment.
S245 HEALTH PROMOTION The World Health Organization (WHO) defines health promotion as a process of enabling people to increase control over and improve their health. The overall aim of this module is to educate health promotion specialists who have the core skills to work with a wide variety of population groups, and in a wide range of settings. It will provide an introduction to the science and art of health promotion through evidence-based individual, community and societal approaches for improving health and preventing illness, including needs assessment, priority setting, and planning and developing health promotion initiatives. By the end of the module students will develop an appreciation of the different dimensions of health promotion and be able to design and evaluate health promotion programmes using a systematic approach.
S263 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES II This module will build on the teaching and learning styles that have been taught in the first module by applying them in them in the context of sports and games based on the cluster – Net/Wall, Invasion/Territory, Striking/Fielding, Target and Individualised sports. Students will be exposed to the different sport-specific movements and apply the theoretical foundations of cognitive and motor behavioural processes that contribute to the successful learning of sport skills. Upon completion of this module, students will understand the interplay between specific characteristics of sports skills and the differences between individuals in relation to learning and perfecting sports skills.
S246 EXERCISE PROGRAMMING AND ASSESSMENT This module aim to equip students with the theoretical knowledge and fundamental practical skills required for health and fitness assessments across a broad range of the population, including athletes, youth, the elderly, and special populations such as those with chronic diseases. Topics covered include the screening of clients and exercise safety and first aid, as well as anthropometrical assessments and fitness assessments for the development and maintenance of cardio-respiratory fitness, muscular strength, power and endurance, flexibility, rehabilitation, and weight control. Students will also learn about evolving trends in the sports, health and fitness industry, as well as ethical issues in the delivery of sports and fitness activities.
S264 SAFETY AND RISK MANAGEMENT IN SPORTS This module will help students identify the common sports risks and minimise them. Students will be introduced to the relevant legal principles that regulate the responsibilities of the coach, such as Negligence, Contract Law, Discrimination, Harassment and Natural Justice. With this knowledge, students will analysis the situations involving coaches and athletes under their care, and develop a risk minimisation plan to reduce and properly manage the risk.
S247 BEHAVIOUR CHANGE Most people understand the importance of healthy living, but choose to live in an unhealthy manner. This module aims to help students achieve practical strategies to manage, maintain and motivate health-reinforcing behaviours. Topics include theories for behavioural change, as well as techniques, intervention, and motivational factors for behavioural management. Students will also look into specific health issues and be grounded in research findings relating to these issues. At the end of the module, students should possess relevant knowledge and applicable techniques to help specific groups of clients in addressing their health needs.
S265 PERFORMANCE ANALYSIS This module emphasises on qualitative skills analysis to improve technique and performance of a skill. It also covers tactical evaluation, technical evaluation, analysis of movement, and performance modelling. The scope of the module includes notational, quantitative and qualitative analysis in sports. Upon
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MODULE SYNOPSES
completion of this module, students will be able to use the techniques of performance analysis in coaching.
will also gain insight into theories in policy development for sports in and around Singapore. The module will also address the development of amateur, elite and professional sports industries locally and globally, focusing on emerging markets and target groups such as youth, women, and special populations, as well as issues surrounding these segments.
S311 HUMAN MOTOR CONTROL AND DEVELOPMENT This module is a combination of theoretical and laboratory lessons that will prepare students to assist individuals in learning and performing motor skills through movement skills and understanding the development stages/phases of fundamental skills. It aims to develop students’ competencies in understanding the processes underlying skilled performance. Students will then use this knowledge in applied settings, taking into account of the individual’s differences and needs, and considering the validity of various assessment batteries to be used.
S331 CHALLENGE COURSE MANAGEMENT This module focuses on the management of adventure challenge courses as an educational medium used with a variety of populations. Students will focus on skill development, instruction, processing techniques, group management, rescue skills, evaluation techniques, and applications for specific client groups. The objective of this module is to prepare students to be ready to take groups in the outdoor environment. The completion of this module does not qualify students to conduct outdoor activities as an instructor. This can be attained only through proficiency and coaching courses conducted and endorsed by their respective governing bodies.
S312 SPORTS AND EXERCISE PHYSIOLOGY This module will explore how the human body responds to physiological demands of sports and exercise. Topics covered will include: energy systems, cardiovascular and respiratory regulation, and skeletal muscle physiology. Aspects of environmental effects on sports and exercise performance will be considered. Common assessment techniques in sports and exercise physiology will be reviewed, with practical applications used to provide experiential learning.
S333 OUTDOOR LEADERSHIP This module aims to provide students with a basic level of leadership knowledge pertaining to leading groups in the outdoors. Students will learn leadership theories and practices in the outdoor adventure industry in order to deliver a safe and quality experience for participants. Students will also cover the issue of assessing and managing risk from the outdoor leader’s perspective. Topics covered in this module include outdoor leadership models, instructional and facilitation skills, and risk assessment and management strategies in adventure programming.
S313 SPORTS AND EXERCISE BIOMECHANICS This module provides an understanding of the basic mechanical concepts and principles that govern human movement. Students will be immersed in activities encompassing qualitative and quantitative analysis of physical activities. Students will experience laboratory and field settings to analyse human performance using basic concepts of mechanics and anatomy. Opportunities will be presented for the application of biomechanical concepts to understanding movements by qualitative and quantitative approaches. At the end of this module, students will appreciate the factors of efficient/inefficient human performance and will be able to provide remediation of errors using safe and scientific approaches.
S341 YOUTH HEALTH The World Health Organization (WHO) defines health promotion as the process of enabling people to increase control over and improve their health. Youth are part of this process and they play an important role in creating a healthy population. Establishing healthy behaviours during this phase of their lives has shown to be easier and more effective than having to change unhealthy behaviours in adulthood. This module focuses on creating an environment for positive health promotion in young people, as well as the key health issues faced by the youth population.
S321 SPORTS MANAGEMENT This module will expose students to basic knowledge in human resource management and marketing as deemed relevant to the management of sports and recreation clubs/programmes/events. Students will gain business management knowledge and skills to contextualise and relate acquired knowledge to current challenges in the Singapore sports arena. In addition, students are provided an overview of the different career opportunities in the sports industry.
S342 ACTIVE AGEING This module focuses attention on the health issues faced by the ageing population. It aims to equip students with the knowledge to be able to plan and deliver programmes designed to take a proactive approach to preventative health and active ageing. Students will study physical activity and nutrition for the elderly, chronic diseases affecting the elderly, and mental well-being in this population group. They will also learn about the methods of increasing health literacy in the ageing population.
S322 STRATEGIC SPORTS DEVELOPMENT This module will address key concerns in developing strategic sports initiatives, alternative strategies and the implementation of strategic decisions in sports. Students
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S343 CORPORATE WELLNESS This module will educate students on the health issues faced by the workforce. It aims to equip them with the capability to deliver intervention programmes designed to reduce sedentary work behaviours and promote physical activity. In addition, it will address the concept of workplace safety, including safety issues in physical working environments, and workplace ergonomics. This practical-focused module will require students to perform workplace health audits and plan, execute and evaluate a workplace health event.
Development Pathway, leading teams in international level competition. S363 MEDIA AND PUBLIC RELATIONS FOR SPORTS This module introduces students to the role of mass media in the sporting world and equips them with the skills needed to handle the media as a coach. These skills include interviewing skills and writing press releases. Students will also learn how to develop cooperative relationships with the overall community in order to create a positive image of the athletes, programmes and sport in general, even in times of a public relations crisis.
S344 WEIGHT MANAGEMENT In this module, students will examine the contemporary issues that confront practitioners and professional institutions dealing with weight management and obesity. The module will create a greater awareness of the issues and help students create strategies to address them. The topics covered include the role of diet and exercise in weight management, eating disorders, and health concerns related to obesity.
S660 COACHING PRACTICUM This module provides students with practical experience of shadowing a coach to understand how coaching is actually done and to understand the coaching philosophy of the assigned coach. S661 PRACTICAL STUDIES: BASKETBALL This module introduces the basic skills of basketball, which include dribbling, passing, shooting, and rebounding. Students will also learn the basic offence and defence formations used by basketball teams at the professional level.
S356 QUALITY MANAGEMENT IN HEALTHCARE The module examines the relationships between health care quality and organisational performance management from the perspective of Joint Commission internationale (JCI). The student is introduced to the rationale for performance management and the role of the governing body of the health care organisation in ensuring compliance with the standards of regulatory and accreditation organisations. Methods for assuring quality in process and outcome management are described, as well as the significance and statistical application of measuring outcomes. Various health care customers are identified. Changing trends in the provision and reimbursement of health care services are reviewed.
S662 PRACTICAL STUDIES: FOOTBALL This module introduces the basic skills of football, which include shooting, tackling and heading. Students will also learn the different offence and defence positions and the skills required of a goalkeeper. S931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skills sets, techniques and classroom knowledge gained to real life situations.
S361 PROFESSIONALISM AND ETHICS IN SPORTS COACHING This module examines the different relationships between the coach and athlete beyond the development of the athlete’s skills. Students will look at the coaching profession in a sociocultural context and will challenge the current assumptions made on the benefits of sports and sports training. Case studies will be provided for students to analysis the ethical dilemmas faced by coaches and to critically reflect on their own beliefs and actions.
T110 MUSIC THEORY AND KEYBOARD SKILLS This module covers the fundamental concepts of music theory such as pitch, harmony, notation systems, rhythm, melody and texture. A self-paced ear training system will provide additional tutorship for critical aural recognition skills. The instrumental skills component will provide foundational performance skills on a keyboard or selected instruments that may be used in conjunction with digital audio workstations. This module is a pre-requisite for T215 Music Theory & Practice, and T315 Music Composition.
S362 MANAGING DEVELOPMENTAL ATHLETES AND TEAMS This module seeks to address issues pertaining to the role in a coach in managing developmental athletes. Students will develop an understanding of the role of a coach in competitive sports organisations such as National Sports Associations in developing and managing their developmental teams such as the junior and youth squads. Topics will include, among others, High Performance Management Structure in a National Sports Association, Code of Athlete Management, Athlete
T120 UNDERSTANDING DRAMA This module will provide an introduction to Asian and Western theatre and its histories. It also aims to equip students with the foundation skills in text analysis that represent a core skill in the areas of directing and theatre design.
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MODULE SYNOPSES
T121 ARTS AND SINGAPORE SOCIETY This module introduces the students to the arts within the context of Singaporean society. It will cover various issues and topics pertinent to the development of the arts in Singapore. Topics covered will include: government policies, funding, flagship arts organisations, audience development and arts education.
T207 HISTORY OF THE ARTS This module aims to inculcate in students a basic understanding of how art from the past, in its various forms (audio, visual, dance/performance and theatrical), affects, influences and links to the development and production of creative work in the present, and how it will continue to do so in the future. The module provides a platform for exploration and developing a basic understanding of the origins of art and the motivations or impetus for its creation and use. At the end of the module, students should be able to reflect on past creative works and draw meaningful inspiration or influences from them in order to shape their own creative work.
T130 TOOLS FOR GAME DESIGN This foundational module helps students understand and apply tools and data formats likely to be used in any game project environment across different pipelines and workflow (e.g. prototyping, asset creation, production management, design documentation, distribution etc.) whether digital or analogue. These tools can include (but not limited to): non-digital tools (paper model, dice etc), asset creation (Photoshop, Audiocity, Flash, SketchUp/3DVIa Shapes, Autodesk etc.), to production (level editors, game engines), and management tools (Visio, Excel, SVN/Perforce, FogBugz).
T214 SOUND DESIGN This module introduces students to the field of creative sound design. Students will explore representative techniques and approaches using audio technology, to develop and implement sound design for standalone audio projects, or in conjunction with other media. Through engagement in creative project work, students will learn about studio operations, field sound acquisition, synthesis, sampling, digital signal processing, routing, and software instruments. Students will gain firsthand experience in operating digital audio workstations with attached peripherals like MIDI controllers and audio interfaces. Students will also be able to classify sounds, genres, target audiences and sonic attributes during production with consideration to an intended creative/art direction. The range of skills acquired through this module can be applied to the production and management of sound for music, video and interactive projects.
T201 CREATIVE CONCEPTS This module aims to develop students’ conscious understanding of the manner in which creativity is generated, developed and applied. While it aims to empower students to “think out of the box”, it focuses more on guiding them to understanding what this creative zone they call “the box” is, as well as understanding the processes in which creative thinking is carried out. As a result, students develop their creative personalities and the associated behaviour. The module is centred on the key concept that creativity is the process in which the mundane or pedestrian is transformed into the unique.
T215 MUSIC THEORY AND PRACTICE (PREVIOUSLY CALLED MUSIC THEORY) This module builds upon the foundational concepts introduced in T110 and provides further exploration of music theory and its applications. The module explores in greater depth concepts relating to pitch, harmony, counterpoint, rhythm, melody and texture in music, and it is complemented by a self-paced ear training programme. Upon completion of the module, students will be able to identify and contextualise pitch structures, harmonies, rhythmic structures, textures and timbres. Students will be able to apply this knowledge and skills to their music composition and be able to relate how these aspects of sound organisation contribute to producing styles and genres in music, performance and audio production.
T202 THE ART OF STORY Why are stories important to us? What makes some stories more memorable than others? How can the elements of a story be managed to produce better stories? This module explores these questions – its goal is to expand a student’s understanding of what makes a story effective (and why), and to help cultivate the skills necessary to create better stories. T203 CHARACTER DESIGN This is a hands-on module in which students will be exposed to the process of designing believable characters with personalities that appeal to an audience across a range of story-telling medium, such as games, animation, and toys. This module prepares students for the role of character artist and designer and focuses on visual art development across a variety of forms, such as humanoids, creatures, props, and environment. Merging the skills to conceive and execute character concepts, and to translate those concepts into tangible images, students will learn to adapt them across an array of media from digital (e.g. 3D models) to physical (e.g. Z Corp 3D printer).
T217 RECORDING STUDIO FUNDAMENTALS This module will introduce the art of acquiring and manipulating sound in a professional studio environment. This module will expose students to professional workflow and etiquette in preparation for entry into the industry. Students will gain valuable experience in traditional analogue production approaches, as well as modern digital studio production practices covering the entire process from acquisition through to delivery. Learning will take place in the context of professional industry practices and standards.
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T218 SOUND SYNTHESIS This module teaches the use of sound synthesis techniques for sound design and music composition. Key synthesis techniques covered include subtractive synthesis, AM/ FM synthesis, additive synthesis, granular synthesis, re-synthesis and spectral synthesis. The investigation of specialised performance interfaces such as analogue synthesisers, step sequencers, hardware control surfaces, and software synthesisers, along with advanced sequencing and algorithmic scoring techniques will guide students in fully utilising these synthesis techniques in the creation of original works. T219 LIVE SOUND (PREVIOUSLY CALLED LIVE SOUND REINFORCEMENT) This introductory module teaches the art and science of reinforcing sound for live events and broadcast. Students will acquire practical skills in handling mixers, microphones, power amplifiers, speakers, and recording devices in the context of supporting musical performances, theatre, musicals, sports, and live TV broadcast events. Students will be able to apply these practical skills to amplify a sound track for a given space, correct acoustic artefacts the space may introduce, compensate for audio delays in large spaces, and mix and record a variety of live material for archiving and distribution. T220 PRODUCTION COORDINATION This module aims to build on students’ understanding of the complex workflow of production management. The methods of preparing production timelines, budgets, technical riders and manpower allocation will be introduced to the students. It will lead towards the module T324 Production Management, in which students will explore more complex issues that are faced by production coordinators and managers. T221 ARTS MANAGEMENT This is an introductory module that provides students with an overview of both visual and performing arts management and introduces students to the key management areas specific to the arts. It provides the students with grounding in the methods, concepts, justifications skills, working vocabulary, and knowledge necessary for competency in the area of arts management. Students are introduced to the historical and sociological function and context of the arts in society. Students will be made aware of the context within which the arts exists and functions in Singapore. In addition students will be introduced to management theories and how they have developed into the discipline of arts management, as well, as specific areas of management important to the arts. The module is concerned with making students aware of the significance of the arts in society and the role of arts management in the development of the arts. Students are made aware of how
management affects change and growth within the self and in the arts. T222 PRODUCTION DESIGN This module exposes students to the basic principles of spatial and visual approaches to scenographic design, and provides opportunities for them to examine the organisation of scenographic and performative material. This includes the discovery of the artistic and aesthetic aspects of performance design, such as the development of set, sound, costume, and lighting. This module also draws upon historical and contemporary examples of performance design that lead to an investigation of the genre, style and representations of text. Students read and analyse performances from the perspective of a designer and supplement this study with practical experiences relating to productions in hopes of extending creative potential towards scenographic innovations. They are encouraged to engage and develop modes of scenographic practice through participation, presentation and creation of theatrical aesthetics. T223 STAGE MANAGEMENT This module prepares students with the fundamental principles and working vocabulary for managing and coordinating productions*. Students will be introduced to key roles and responsibilities of the stage management team – usually consisting of a production stage manager, several assistant stage managers, and any number of production assistants – in ensuring the seamless management of both the technical and human aspects of a production. This module will also encourage students to explore and begin to articulate individual as well as collective stage management skills, practices, and cultures. The aim is to enable students to recognise and learn to adapt to the varied needs and demands of the different and various: • departments and designations within a production • genres and disciplines in theatre, performing arts and live events • production scales (technical, logistic, administration, budget, talent, artistic, etc) • work cultures and ethics • social-political climates Students will engage in scenario-based and simulated realtime stage management responsibilities and engagements, supplemented by fundamental knowledge, skills, and tools of theatre and performance production, and of people management, as an integral part to their understanding and learning processes in the module. * A production refers to theatrical productions and live events not excluding concerts, musicals, public speeches, community events, etc.
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MODULE SYNOPSES
T225 DIRECTING & PERFORMANCE This module introduces, examines and contextualises the separate roles of, and the partnership between, the director and the performer during the rehearsal process leading towards the performance and post-performance. Students will work on both the text and the conceptual idea, and investigate and explore how to decode and articulate these as directors and as performers in the performance space (not restricted to theatre). They will research and understand how to apply directing and performance techniques and theories as they begin to develop and articulate individual vocabularies that are sensitive and conscious of their immediate environment. Students will also understand and learn how to elicit, manipulate, and respond to, receptions and perceptions from the audience. Students will be introduced to the methodologies of renowned performance practitioners such as Stanilavsky, as well as those of local practitioners such as Alvin Tan and Natalie Hennedige. This module will also be applicable to students of other discipline and backgrounds, as the module trains and instils directing and performance sensibilities that are transferable to other modules and diplomas.
T229 DIGITAL TOOLS FOR THEATRE This module will introduce Diploma in Technology and Arts Management students to various digital tools that are being utilised within the arts industry. Students will be equipped with working knowledge in Google SketchUp, AutoCAD and Events Business Management System. T231 ANALOGUE GAME THEORY The module focuses on exploring the human experience of play and formal game theory, through practical design and prototyping of non-digital games without the constraints of technology. T232 VISUAL SCRIPTING FOR DESIGNERS This is a practical module that introduces to non-programmers what designers use to prototype and build whole games with - visual scripting. This means using flow graphs, drag-anddrop, and point-and-click interfaces on software tools that show quick results. Students will learn visual scripting in a practical and fun manner that encourages learning of relevant and adaptable logical/systematic/algorithmic thinking and programming concepts for industry. Students will also learn to rapidly prototype and build games (iteratively) without coding. Software used will include Sandbox (flow graph) Unreal Editor (Kismet), 3DVIA Studio, Game Maker, Blender (logic bricks), 3D Gamestudio (templates).
T226 INTRODUCTION TO LIGHTING DESIGN Students will be introduced to the various technical aspects of lighting, such as types of lighting equipment, various consoles, methods of operation and rigging. In addition, the importance of safety will be emphasised like safe methods of rigging and how equipment is secured within an arts facility.
T233 GAME STUDIES This module helps students (gamers and non-gamers alike) understand the nature and relationship between the games, play and people. Students study and explore the rich history of play and games in their various forms, from the past, present and emerging trends. Games and play will be viewed in relation to art and socio-cultural, anthropological and even economic perspectives. The module aims to help students develop critical and analytical thinking, as well as acquire knowledge and vocabulary related to games and play in a practical manner to inform the practice of designing for innovative play experiences. Lessons will be conducted at the Game Study Space supplemented with written assignments.
T227 ARTS MARKETING This module explores the essential and integrated role of marketing, and how it contributes to the critical functions within arts organisations. Students are exposed to different strategies in promoting and marketing arts events and organisations. Through gaining an understanding of the methods, concepts, vocabulary and knowledge relevant to the area of arts marketing, students derive insights into how marketing plays a vital role in contributing to the success and growth of the arts industry. The module uses case studies to give students an overview of the key roles and issues pertinent to an arts manager. Every week, students explore a problem that is related to a real case. Students are also exposed to experiential learning by conducting research about strategies adopted by arts organisations, attending arts performances, and participating in study trips to performing and visual arts centres/spaces.
T234 LEVEL AND WORLD DESIGN Students will learn to create a believable 3D-world experience through environment aesthetics with playable, well-paced levels within a game production pipeline. Hands-on design and problem solving will cover topics such as research, design, planning, layout, mapping and creating environmental assets that suite the context of a particular theme, story, and player experience. Students will also acquire architectural concepts and deploy relevant techniques and practices related to level editing and gameassets creation.
T228 PRODUCTION TECHNIQUES AND PRACTICES This is a hands-on introductory module that aims to equip students with a basic working knowledge in: sewing, materials selection for costumes, stage technologies, wood and metal work for sets and methods of application to achieve desired outcomes.
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T241 ANTHROPOLOGICAL STUDIES This module is an introduction to the study of humankind. It helps students gain a better understanding of people as individuals and masses through observing their everyday behaviours in human societies and cultures. The module aims to lay down a foundation for developing research techniques and skills in the documentation, description, analysis and interpretation of human activities and artefacts. The module involves context-focused fieldwork, as well as theoretical studies, to encourage thinking about design and communication relating to socio-cultural interactions.
T245 TOOLS FOR INTERACTION DESIGN This module will introduce students to tools for interaction design, complementing the concepts and principles covered in T242 Interaction Design. Students will learn to do paper prototyping, digital prototyping, physical prototyping, data visualization, and model making, using a selection of low and high fidelity materials and methods. T250 MEDIA PRODUCTION TOOLS AND TECHNIQUES The goal of this module is to familiarise students with the tools, techniques, and processes commonly used in capturing and creating digital material for use in new media work, with a focus on the elements of image, sound, and light. The module’s emphasis is on learning through hands-on practice.
T242 INTERACTION DESIGN This module is an introduction to various aspects of interface, ergonomics, usability, the notion of ‘affordance’ (Don Norman et al.), abstraction, the importance of ‘reverse engineering’, and proof of concept. It aims to examine both the simple and complex, dynamic, and sometimes hidden relationships between people and the products and services they use. The module will explore various user-centred approaches in the theory, practice, and methodology of interaction design and related studies (e.g. user-experience design, user-interface design, service design etc.). It hopes to help students cultivate awareness and understanding of user experiences, through analyses of individual/group needs and wants, balanced against industry/business-oriented goals, ecological issues, and the technical/technological capabilities of various design disciplines.
T251 DIGITAL TOOLS FOR NEW MEDIA The goal of this module is to familiarise students with software applications commonly used to manipulate and prepare digital material for use in new media work, with a focus on elements of image, sound, and text. The module’s emphasis is on learning through hands-on practice. T252 FUNDAMENTALS OF DESIGN This module is designed to provide an understanding of the basic principles of design, through discussion, observation, analysis, and practice. The goal is to help students develop the ability to discern, appreciate, and critique the use of these principles in the work of others, as well as to develop a better process for using these principles in work of their own.
T243 SCI-ART This module looks at the peculiar results of science-art collaborations; how scientific and artistic research has an impact on our beliefs, belief systems, and how we imagine the world in and around us; and the ways in which reality is represented through science and art. Students will learn how to visualise data, design tangible interactions, and create information architecture that will address issues and user needs arising from exploring the social and public dimensions of different themes such as human anatomy, biomimicry, genetic engineering, health and medicine, energy use, digital information, artificial intelligence, and robotics.
T253 COLOUR AND NEW MEDIA In this module, students learn to develop greater confidence in their ability to use colour in their work. Through extensive hands-on practice, students will explore topics such as colour theory, approaches to colour selection and usage, colour mixing/blending, and tonality, as well as the opportunities (and limitations) of using colour in new media work. T254 TYPOGRAPHY AND NEW MEDIA This module introduces students to fundamentals of typography, looking at the expressive and subjective qualities of type, type as a design element, type and layout (including the grid system), and processes for selecting typefaces that are appropriate and effective. Particular attention is paid to the use of type in digital media.
T244 SITE-SPECIFIC ART This module examines the various aspects of ‘site-specificity’, in designing user interactions (processes) and interfaces (physical / virtual objects) dealing with moments in time and place, notion of ‘non-place’ (Marc Augé), different spaces (natural and built-up environments), and objects that are found / arranged within them. Students will learn how to perform site analysis, ethnographic fieldwork, user research in relation to urban planning (e.g. land use, transportation etc.), and model making/prototyping techniques to communicate ideas in spatial design.
T255 VISUAL STORYTELLING This module looks at various theories and techniques of telling stories visually, with the goal of enabling students to create effective visual sequences of their own. Storyboarding and video editing are covered extensively, and, through analysis, discussion, and practice, students will develop the ability to create, select, and place images in sequence so as to maximise the dramatic effect of a work.
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MODULE SYNOPSES
T256 SOUND AND NEW MEDIA This module covers basic concepts related to the design, development, and application of sound in new media, with an emphasis on the creation and manipulation of original sound assets for use in one’s own work. Besides helping students develop a basic understanding and practical skills in this area, the module will also look at ways in which sound can be used to enhance the impact and meaning of a work.
video production, and the use of visual effects (e.g. digital compositing, motion tracking) to prototype and communicate user interaction. T307 CONCEPTS OF PERSUASION This module seeks to explore, analyse, and understand the nature of persuasion in a way that is useful for the improvement of one’s creative process and output. Looking at human behaviour, the influence of culture, the use of language/imagery, theories of persuasion, and issues of personal responsibility, students develop their own personal process for producing creative work that is more persuasive and meaningful.
T271 PHOTOGRAPHY AND DIGITAL IMAGING This module helps students understand how digital photography can be used creatively in a wide variety of situations. Students are exposed to the work of great photographers, and every week they are given the opportunity to create their own art through the lens and the computer. The course aims to introduce students to photography basics and explore exciting possibilities in the digital editing process.
T308 SHORT MEDIA PRODUCTION This module focuses on the development and creation of effective and entertaining short media content, using both image and sound to tell original stories in a limited time frame. The goal is to enable students to produce short-form work that is imaginative and engaging, and that balances a personal artistic point-of-view with the expectations of an audience and the needs of a client.
T274 DRAWING This module covers the fundamentals of drawing: line work, shading, perspective, and point of view. Through observation, life studies, fieldwork, and extensive hands-on practice, students will develop the ability to see and render the human form, objects, architecture, and nature, enabling them to express ideas in visual form with confidence and clarity.
T309 INTERACTIVE ENTERTAINMENT The emphasis of this module is on interactivity and the ways in which it has affected the nature of entertainment, with a focus on how this understanding can be used to create more effective and entertaining interactive works. In this hands-on module, students will analyse, discuss, and create interactive experiences – such as simple games, web sites, blogs, and social network sites - utilising a wide variety of devices and interfaces. They will come to understand the various strengths and weaknesses of each, and be able to confidently select media and design original works that make the most of these inherent qualities.
T301 CREATIVE MEDIA ENTERPRISE This module introduces students to the culture (value system and associated behaviour), norms (commonly accepted beliefs and practices) and processes (strategic and operational) that are unique to enterprises in the creative media industry. Students explore pertinent issues that demand a strategic mix of enterprise and creative thinking and application skills. At the end the module, students will have acquired fundamental abilities (both conceptual and demonstrative) that will enable them to face and solve creative enterprise challenges as a novice professional.
T311 INSTRUMENT DESIGN This module introduces students to the field of organology to stimulate them to design, modify and build their own musical instruments. By reviewing ways in which sound production techniques have influenced musical practices and styles, students analyse the role technology has historically played in sonic art-making practices. Students are introduced to representative instruments from a variety of cultures and asked to classify them in terms of their sound generation methods. Practices and styles are analysed in relation to instrument design. Students are required to build musical instruments of their own design to gain further knowledge of musical acoustics and ultimately support the development and realisation of original sonic artwork.
T302 GRAPHIC DESIGN (PREVIOUSLY CALLED DESIGN STUDIO) In this module, students apply the fundamentals of design to their own work through a series of progressively more challenging and complex design problems that include both traditional and new media forms. Strong emphasis is placed on the development of an effective personal design process, one that includes research, development, exploration, and execution, and that takes into account the needs of the client and the expectations of the target audience. Students are also expected to actively participate in weekly critique sessions. T303 SEQUENTIAL AND MOTION DESIGN This module is concerned with representing user experience of a product, service, and/or application in relation to a journey over time. Students will learn to apply narrative structure (e.g. persona-based scenario), use of props, storyboard,
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T313 SONIC ART STUDIO (PREVIOUSLY CALLED SONIC ART MAKING) This module will encourage students to author works that utilise important components of the sonic arts field and will motivate students to think about the rationale behind the works they create, how they may develop themselves as artists, and what career opportunities are open to them. Students will have the opportunity to freely and independently create any kind of sonic art they choose, be it music, a film soundtrack, or a site-specific installation. This module will also introduce some aspects of the music business. T315 MUSIC COMPOSITION This module encourages students to question their reasons for composing music and in doing so, to define compositional practices that can be applied to a wide variety of sonic art. Students will experience the process of composition from notation, through to execution and reception, and they will learn to question this process in terms of aesthetics and communication. A variety of compositional processes are introduced including generative, stochastic, probability, chance, aleatoric, and through-composed (both notated and graphic). Modern studio-based scoring and sequencing technologies form the context for this module. Students will develop compositional styles and refine their methods and techniques as they compose works that will be performed at the end of the semester. T316 SOUND FOR MEDIA This module covers all aspects of audio production for film, video, games, and new media. Students are introduced to various conceptual, stylistic, aesthetic and philosophical approaches to the use of sound in these media, especially the role that sound plays in the final product. This module covers practical industry skills including, location sound production techniques, audio for picture editing and surround sound mixing. It also introduces students to the language of sound in film by examining innovative film soundtracks. T319 ADVANCED RECORDING STUDIO TECHNIQUES This module builds on the knowledge and skills introduced in T217 Recording Studio Fundamentals and T219 Live Sound by covering advanced editing techniques, signal processing, surround mixing, and a variety transmission and delivery formats. Students will further develop practical skills in recording studio techniques, and deepen their knowledge of the hardware and software commonly used in creative production. Students will extend their understanding of the approaches and aesthetics underpinning creative music and sound production by producing works in a professional context.
T320 FRONT OF HOUSE MANAGEMENT The module will add onto students’ understanding of the various aspects of front of house (FOH) operation and management which include ushering, box office, and event coordination. In addition, students will be introduced to yield management, challenges of ticket pricing and contracts. T322 LIGHTING DESIGN (PREVIOUSLY CALLED ILLUMINATION DESIGN) This module covers the principles, design concept development and execution of lighting design. Students explore fundamental knowledge related to the physics of light and optics, instrumentation, scale plan analysis, electrics, rigging, laser and lighting technology, and control systems for a production. Students are challenged and given the opportunity to use experiential learning and knowledge in solving challenges in creative illumination in different types of spaces, including indoor theatre and outdoor spaces for various performing arts genres, landscapes, and architectures. Students explore and adapt aesthetics, usage and techniques of illumination in Asian and Western theatre to be used as effective and expressive instruments in their designs. T324 PRODUCTION MANAGEMENT (PREVIOUSLY CALLED PRODUCTION & TALENT MANAGEMENT) This module promotes meticulous approaches and develops creative skills related to the study of managing live events, performances and film productions. Students develop relevant knowledge in theories, practicum and skills applicable to the design and management of all areas for production in theatre, film and other associated creative industries. T326 ARTS FACILITIES MANAGEMENT This module cultivates students’ understanding and appreciation of three key areas: the rationale behind investments in arts infrastructure; the different aspects of arts facilities management, which include venue hire, event operations, front of house, box office, programming, marketing, building and security, production management, curatorial, conservation, and archives; and the policies and financial implications involved in managing an arts facility. Throughout the module, students are exposed to local and international perspectives, as well as practical work involving in-class scenario simulations, role-playing and field trips to arts facilities in Singapore. This approach ensures that students gain an understanding of how concepts learnt in class can be applied in the real world. T329 THEATRE PRODUCTION PRACTICUM This is an application module in which students are given the opportunity to organise, design, produce, and manage productions on campus. They will be able to apply what they have learned from various modules for actual execution. This is a shared module between APM and PD students that will
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MODULE SYNOPSES
enhance their understanding of production management and help them in their Final Year Project and Industry Immersion Programme.
T342 WEARABLE TECHNOLOGY This module is based on the premise of making technology more usable—for example, keeping our bodies warm/cool, looking our best, or making us feel good or better about ourselves through what we wear and the technology that enhances it. The module looks at the integration of the aesthetics of fashion with information architecture and the shift from human–computer interaction (HCI) to human– human interaction (HHI), with a focus on interaction between people through technology. Students explore interaction design from the perspective of a tripartite model of the technical/technological feasibility (fabrication), economic sustainability (business), and emotional desirability (user) of the products developed in this framework. Students acquire practical skills in making wearable units that adhere to the above interaction design principle.
T331 GAME DESIGN WORKSHOP This is a practical module combing learning by design and Problem-Based Learning. Each lesson poses design challenges to student teams to modify digital game prototypes. They challenge students to apply game design principles to create compelling player experiences with digital media. Students will have to consider game design across space, time, interactions, aesthetics, sound, forms, and genres. The module encourages students to nurture practical skills such as critical design thinking, ideation, rapid prototyping, play-testing, balancing, and documentation to prepare them for methodical production practice within digital media. For students to fully benefit from this module it is recommended that students have passed T231 Analogue Game Theory first as T331 will reuse and extend on theory learnt in T231. Furthermore this module requires usage of development tools to make and modify games, and so it would be advantageous for students to be familiar with tools such as Game Maker, 3D Gamestudio in order to prepare for class.
T343 HUMANIST COMPUTING This module introduces students to artificial intelligence, sensor technology and robotics, and applying fuzzy-logic to design interactive interfaces that are human-centric. Students actively work with colleagues from other schools and disciplines within RP. The module is co-facilitated by the School of Engineering (SEG), Centre for Science and Mathematics (CSM), and School of Infocomm (SOI).
T332 SIMULATION AND MODELLING Simulation design is a vast field. In recent years simulations have been used in games for entertainment and serious educational purposes. This is a new hands-on and ProblemBased Learning module that looks at the relationship between simulation and games. Central to simulation design is imitating, recreating reality through representational models (analogue or computational). Designing realistic worlds, stories and characters for games therefore requires the accurate representation of aspects, subset and abstractions of reality in the form of a model.
T344 SMART ARCHITECTURE Smart Architecture examines the notion of ‘build’ – building in relation to human ecology, energy consumption, sustainability, etc. – and what makes a structure/environment ‘smart’? Students will be introduced to four key areas of urban studies: time (future dynamics); system (cycles and systems); efficiency (efficient building); and process practice. The green challenge is to think of interaction in terms of “minimum use of material and energy”, “careful planning over longer periods of time”, and reducing “the environmental impact of [a] major human activity called building”. (Smart Architecture, Rotterdam 2003) Students will explore their ideas in computer modeling and building architectural models to demonstrate their findings.
T333 GAME PRODUCTION AND MANAGEMENT This module helps students learn and understand game production and management practices and business in relation to a team project that they are expected to complete from concept pitch to polish and release. The scope of learning will cover a range of principles and skills such as production pipeline, methodology, management, quality testing, documentation, packaging, distribution, business ideation, marketing, intellectual property protection, unique value propositions, market analysis, competitive advantage, business models, contracts etc. At the end of the module, students will have learnt the importance of how game design affects production which in turn affects the business, and how this relationship can be managed. They will have produced a small game, written a game design document and pitched and written their own business proposal. The module is useful for game designers, producers and studioowner entrepreneurs to be.
T345 PLAY EXPERIENCE DESIGN This module will further develop the discipline of interaction design in relation to anthropology of play (David F. Lancy), playful experiences in socio-cultural contexts, evolution of games and gaming (considering core mechanics, dynamics, and aesthetics), various notions of fun (Marc LeBlanc), the idea of stickiness (Malcolm Gladwell), designing for Homo Luden (Johan Huizinga, Bill Gaver), and how play shapes our ability to innovate, problem-solve and be resilient (Stuart Brown). The module will provide experiential learning to apply these principles to areas of information architecture, tangible interaction, service, and spatial design.
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T360 CONTEMPORARY AND WORLD MUSIC APPRECIATION This module will provide students with the opportunity to explore world music styles and genres, and allow them to experiment creatively with instruments from different cultures in composition, performance and improvisation. Students will explore social, cultural, historical, and technological issues related to the origins of a wide range of works and their authors. Students will learn to appreciate how and why such a wide variety of styles of music has emerged, and how these styles are linked to culture, geography, and history.
T601 ARTS HISTORY This module provides a broad overview of the historical development of various art forms (fine art, music, theatre, dance, design, film) and links it to the development and production of creative work in the present context (audio, new media, games, performance). It provides a foundational basis from which students could draw meaningful inspiration to inform and shape their own creative work. T602 CREATIVE ENTERPRISE This module introduces students to the skills, issues and processes unique to the creative industries. At the end the module, students will have acquired fundamental abilities that will enable to them to face and solve creative enterprise challenges as a novice professional.
T371 COSTUME DESIGN AND CONSTRUCTION This module aims to develop students’ appreciation for costume design and construction. Students will be equipped with the necessary knowledge and skills to conceptualise and create costumes for actual productions.
T931 INDUSTRY IMMERSION PROGRAMME (IIP) The module is designed for students to gain real-world industrial experience. It will facilitate workplace learning through the application of knowledge, abilities and skills from the classrooms to be applied to current problems and issues.
T372 SET DESIGN AND CONSTRUCTION This module aims to develop students’ appreciation for set design and construction. They will be equipped with the necessary knowledge and skills to conceptualise and create sets for actual productions. T373 THEATRE DESIGN TECHNOLOGIES This module aims to develop students’ in-depth understanding of the use of technology in stage design. This includes an introduction of special effects, methods of incorporating different technology on stage (e.g. projection, laser and smoke effects), the combination of special effects to enhance audience experience, and health and safety issues.
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Contacts GENERAL ENQUIRIES Email: one-stop@rp.edu.sg Tel: 6510 3000 STUDENT ADMISSIONS Email: admissions@rp.edu.sg Tel: 6510 3001 FINANCE MATTERS Email: help-OFN@rp.edu.sg Tel: 3100 1431 SCHOOL OF APPLIED SCIENCE Email: help-SAS@rp.edu.sg SCHOOL OF ENGINEERING Email: enquiry_SEG@rp.edu.sg SCHOOL OF HOSPITALITY Email: enquiry_SOH@rp.edu.sg SCHOOL OF INFOCOMM Email: help-SIT@rp.edu.sg SCHOOL OF SPORTS, HEALTH AND LEISURE Email: enquiry_SHL@rp.edu.sg SCHOOL OF TECHNOLOGY FOR THE ARTS Email: help-STA@rp.edu.sg CENTRE FOR CULTURE AND COMMUNICATION Email: help-CCC@rp.edu.sg CENTRE FOR INNOVATION & ENTERPRISE Email: help-CIE@rp.edu.sg CENTRE FOR EDUCATIONAL DEVELOPMENT Email: help-CED@rp.edu.sg CENTRE FOR PROFESSIONAL DEVELOPMENT Email: enquiry_CPD@rp.edu.sg
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GETTING TO RP
CAMPUS HEIGHTS
CAMPUS MAP
SCHOOL OF HOSPITALITY
9 Woodlands Avenue 9 Singapore 738964
SPORTS COMPLEX
SPORTS HALL
4
ADVENTURE LEARNING CENTRE
SWIMMING COMPLEX
Pick-Up/ Drop-Off Point
W5
LIBRARY
W4
Pick-Up/ Drop-Off Point
R iv er si de
C
E1
AGORA HALLS
E4
Energy Centre
Pick-Up/ Drop-Off Point
3
E2 2
W1
1
Basement Carpark
91 rive ds D dlan
W2
E3
E5
Woo
W3
W6
E6
THE REPUBLIC CULTURAL CENTRE REPUBLIC POLYTECHNIC CENTRE
ADMIRALTY PARK
Taxi Stand
R oa d
One-Stop Centre
Bus Stop
To Woodlands MRT (Approx 400m)
Pick-Up/ Drop-Off Point
Bus Stop
B
9 ue en A Bus Stop v A ds n a Bus Stop Information dl oo Bus Stop A: 169, 902* W
Bus Stop B: 169, 911 Bus Stop C: 903
902 operates from 7:30am to 10:00am on weekdays except for public holidays and school vacations.
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Republic Polytechnic Prospectus 2012
Prospectus 2012
9 Woodlands Ave 9, Singapore 738964 • Tel 6510 3000 • www.rp.edu.sg All rights reserved. Reproduction in whole or in part without permission is prohibited. Information is correct at time of print. OCC DEC/2011
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