DISCOVER TRANSFORM ACHIEVE
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
01
CONTENTS Principal/CEO’s Message
4
Vision and Mission
6
About Republic Polytechnic
7
SCHOOL OF ENGINEERING
86
SCHOOL OF INFOCOMM
134
Common Engineering Programme (R42)
88
Diploma in Business Applications (R18)
136 139
SCHOOL OF SPORTS, HEALTH AND LEISURE
172
Diploma in Health Management and Promotion (R43)
174
Diploma in Health Services Management (R45)
177
Set Your Direction with RP
8
Diploma in Aerospace Avionics (R20)
89
Diploma in Business Information Systems (R13)
Learning @ RP
9
Diploma in Aerospace Engineering (R40)
92
Diploma in Infocomm Security Management (R55) 142
95
Diploma in Information Technology (R12)
145
Diploma in Interactive and Digital Media (R31)
148
Diploma in Outdoor and Adventure Learning (R33)
180
Diploma in IT Service Management (R23)
151
Diploma in Sports and Exercise Sciences (R26)
183
Diploma in Mobile Software Development (R47)
154
Diploma in Sports and Leisure Management (R27)
186
Diploma in Sports Coaching (R49)
189
SCHOOL OF TECHNOLOGY FOR THE ARTS
192
Diploma in Arts and Theatre Management (R25)
194
Diploma in Design for User Experience (R36)
197
Diploma in Game Design (R35)
200
Diploma in Media Production and Design (R19)
203
Diploma in Sonic Arts (R24)
206
Facilities and Support @ RP
11
Diploma in Aviation Management (R39)
Student Life @ RP
13
Life Beyond RP
15
Diploma in Electrical and Electronic Engineering (R50)
Academic Information
16
Admission Requirements
17
Academic Calendar
60
Fees and Financial Schemes
61
Scholarships and Bursaries
64
98
Diploma in Engineering Design with Business (R56) NEW
101
Diploma in Engineering Systems and Management (R54)
104
Diploma in Green Building Energy Management (R41)
107
Diploma in Industrial and Operations Management (R11)
110
Diploma in Supply Chain Management (R21)
113
SCHOOL OF MANAGEMENT AND COMMUNICATION
158
Diploma in Consumer Behaviour and Research (R48)
160
SCHOOL OF APPLIED SCIENCE
66
Diploma in Human Resource Management with Psychology (R52)
163
Diploma in Biomedical Sciences (R14)
68
Diploma in Mass Communication (R32)
166
Diploma in Biotechnology (R16)
71
SCHOOL OF HOSPITALITY
116
Diploma in Social Enterprise Management (R51)
169
Diploma in Environmental Science (R29)
74
Diploma in Customer Experience Management with Business (R34)
118
Diploma in Hotel and Hospitality Management (R37)
121
Diploma in Integrated Events Management (R28)
CENTRE FOR EDUCATIONAL DEVELOPMENT
210
124
Unique RP-PBL Approach
212
Diploma in Restaurant and Culinary Operations (R46)
127
ACADEMY FOR CONTINUING EDUCATION @RP
214
Module Synopses
216
Diploma in Marine Science and Aquaculture (R53)
77
Diploma in Materials Science (R17)
80
Diploma in Pharmaceutical Sciences (R22)
83
Diploma in Wellness, Lifestyle and Spa Management (R44)
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130 Contact RP
273
Getting to RP
274
Courses @ RP
275
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
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In Republic Polytechnic (RP), you will discover that learning can be active, engaging, holistic, personal and fun. Our unique Problem-based Learning (PBL) teaching approach gives you the freedom of exploring challenges and coming up with your own creative solutions to tackle them. You will do more than listen to lectures and memorise facts. Through practical lessons, you will get to try out cutting-edge equipment and find out exactly what it is like to work in the industry of your dreams. With us, you will have plenty of opportunities to hone your creative thinking and satisfy your curiosity.
WELCOME TO REPUBLIC POLYTECHNIC! “Discover. Transform. Achieve.” That’s our brand promise to every student that comes to Republic Polytechnic!
Guided by experienced lecturers, you will learn to work in teams and get involved in hands-on activities within class sizes of no larger than 25 students each. Our internship programmes and industry partnerships will also give you a taste of the working world, where you can gain valuable work experience and build a network of contacts that will help you in your future career.
artistic talents shine at The Republic Cultural Centre. We have plenty of facilities that you can use to uncover hidden talents or develop newfound skills. RP can help to open the door to a world of possibilities and life-long learning. Whether you are looking to launch your career or pursue further studies upon graduation, the career coaches at our new Education and Career Guidance Centre will guide you along the route to success. Our goal is not just to impart knowledge and ensure that you graduate from RP with a diploma. We are here to help you discover your true potential and transform you so that you are capable of achieving your dreams and taking your place in the community.
Yeo Li Pheow Principal/CEO
Our graduates are professionals, problem solvers, and passionate citizens, who make a positive difference to society. In line with the Ministry of Education’s SkillsFuture initiative, a national movement aimed at helping Singaporeans develop their fullest potential, we are committed to nurturing you into a resourceful solution finder and motivated learner. When you graduate, you will be well prepared for the dynamic working world and to take on professional challenges of the industry. At RP, you will enjoy a rewarding learning journey – one that blends personal growth with academic excellence. Here, you are encouraged to expand your learning experience beyond the classroom to embrace a rich and fulfilling campus life. Be part of our vibrant community, with close to 100 co-curricular activities (CCAs) and a variety of overseas learning opportunities, and experience a great adventure here while widening your social circle and broadening your perspective. You will have access to school facilities that will enhance your learning experience. Stay connected anywhere on campus with wireless Internet access and enjoy our modern laboratories, well-equipped sports complex, and extensive library. Enjoy an adrenaline rush at our Adventure Learning Centre or let your
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ABOUT REPUBLIC POLYTECHNIC
VISION
An educational institution of choice for nurturing innovative, entrepreneurial, and cultured professionals.
MISSION
We nurture individuals to prepare them for a dynamic world in partnership with stakeholders, leveraging Problem-based Learning.
Our Values:
“ExCITE”
Excellence Continuous learning and innovation are crucial Customer-Oriented Customers are the focus of everything we do Initiative We will be pro-active and progressive Teamwork We are a team Ethics Integrity is never compromised
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From an initial enrolment of 800 students when it was first established in 2002, RP has grown over the past decade and is now home to a lively community totalling more than 14,000 students and 1,000 staff. Our modern campus in Woodlands is equipped with stateof-the-art learning facilities to enhance your educational experience. But more than that, our approach is a holistic one. At RP, we encourage you to roll up your sleeves and tackle hands-on challenges through PBL. Beyond the classroom, you will find sport and leisure facilities where you can relax, explore, and continue your learning journey as you discover the world around you. At the same time, our internship programmes and extensive industry partnerships will provide you with valuable work experience to ensure you are industry-ready, innovationready, and international-ready.
• School of Applied Science • School of Engineering • School of Hospitality • School of Infocomm • School of Management and Communication • School of Sports, Health and Leisure • School of Technology for the Arts
Your learning adventure begins here at RP. We believe that every student is unique, and that is why we celebrate individuality and offer plenty of development opportunities in a wide range of academic fields, from engineering, applied sciences and information technology for the arts, to hospitality, sports science, health, and leisure.
At RP, we believe that learning is borderless, which is why we offer the Diploma Plus Certificate in International Business to eligible RP students at the end of their first year. This diploma is aimed at enhancing your knowledge of the global corporate environment and familiarising you with the multicultural business world and its diversities, giving you a valuable extra edge in today’s global economy.
RP offers 42 full-time diploma programmes and one common engineering programme at our seven schools:
To better prepare you for the rising demand in a number of growth sectors, an exciting new diploma programme will be launched in Academic Year 2016: • Diploma in Engineering Design with Business
So join us on a transformative learning adventure and discover just how much you can achieve along the way.
We believe that every student is unique, and that is why we celebrate individuality and offer plenty of development opportunities.
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SET YOUR DIRECTION WITH RP
LEARNING @ RP Experience an entirely new way of learning at RP.
We prepare students today for the world of tomorrow.
At RP, we nurture our students to be professionals, problem solvers, and passionate citizens, eager to fulfil meaningful roles in society. Our holistic and broad-based curriculum provides you with a solid foundation in your chosen diploma programme and equips you with the tools and skills needed to handle the challenges of a contemporary workforce. We offer an extensive range of courses that are perfectly aligned with the changing needs of the industry so that our graduates are fully prepared for their future. Through our quality internship programmes, extensive industry tie-ups, and service-learning projects, you can look forward to gaining valuable industry exposure and business training that will put you in good stead in your future career. Our curriculum also includes opportunities for personal growth and transformation beyond the classroom. From exciting CCAs to student wellness support services, you will have everything you need to enjoy a vibrant and fulfilling campus life. We hope to transform you into an all-rounded individual, a resourceful problem solver and lifelong learner, fully empowered to adapt and thrive in the industries of the future. By the time you graduate, you will be well prepared to take on professional challenges and score achievements in the dynamic world of work. Recognised by both local and overseas industries and universities, RP graduates have gone on to further their education and build successful careers. Be among them – embark on an inspiring learning journey with us and achieve your goals!
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The RP Learning Experience At RP, learning is fun, active and engaging. Through our Problem-based Learning approach, you have every opportunity to cultivate your critical thinking and problem-solving skills. Lessons will go beyond simply listening to lectures and memorising facts. Instead, you are encouraged to learn by fully exploring an issue and devising innovative solutions to complex problems. Our aim is to help you develop your confidence and ability to tackle and overcome everyday problems. That’s why we limit our class sizes to 25 students. With this, you will be able to interact comfortably with your lecturers, benefit from personalised feedback, and rest easy knowing that you are fully equipped to keep up with your course work.
Practical Training Even before you graduate, we prepare you for the challenges of the real world. As part of your studies, you will undergo a 16 - 24 week industry internship, depending on your diploma programme.
Every day brings with it a new set of challenges – and satisfaction – here at RP. With interactive lessons, collaborative team projects and exciting industry internships, you can be sure that your three-year learning journey at RP will be nothing less than dynamic, holistic and enriching.
Through your internship, you will get a sneak peak of your dream career, discover various career paths to explore, and gain practical work experience and transferable skills. It provides a prime opportunity for you to observe industry best practices, cultivate good work ethics, network with industry experts, and build your portfolio in the process.
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FACILITIES AND SUPPORT @ RP
Technology-based Learning In keeping with today’s digital world, we put technology at the centre of our students’ learning. At our cutting-edge campus, you can get connected anywhere with wireless Internet access. Staying in touch with your team members and collaborating online for group projects is also a cinch. Going Global with RP At RP, we offer each and every one of our students a vibrant and dynamic learning experience. That’s why we organise a variety of study trips to Asia and beyond. You will be able to develop an appreciation for different cultures and customs, hone your language skills, and discover new interest through such learning journeys. What’s more, as part of the Student Overseas Travel programme, you can explore the places that you plan to further your studies or pursue your careers in. Many RP students who participated in the programme had a chance to visit countries such as Australia, China, India, Japan, South Korea, and Malaysia. All of them retuned with a new perspective, a greater awareness and understanding of the world, and a global mindset – all essential attributes coveted by leading employers in the modern workplace.
Our overseas learning trips help you to gain both awareness and understanding to nurture a global mindset that is essential for employability in today’s workplace.
Our modern campus is conducive to collaboration and interaction with your peers and mentors. With its open concept, state-of-the-art facilities, and natural greenery, we have created an environment in which our students can thrive. A fully wireless campus, RP houses more than 500 facilitation rooms and over 170 laboratories. In addition to our contemporary facilities built to cater to the holistic development of all students, RP provides additional support services to create a space that caters to learning and personal growth. Sports Complex Sports is an important component of a healthy lifestyle and at RP, we provide an array of facilities to ensure students are engaged and fulfilled outside the classroom as well as in. Our sports complex boasts indoor and outdoor sports facilities, which are built to international standards. Sports enthusiasts can work up a sweat at the indoor rock climbing wall, indoor competition hall, aerobics studio, badminton hall, martial arts room, multi-purpose hall, or gym. Outdoors, you can engage in various activities on the soccer/rugby field, multi-purpose courts, tennis courts, and an Olympic-sized swimming pool.
Classroom learning in RP is complemented with hands-on practice in specialised laboratories fitted with cuttingedge technology and equipment.
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State-of-the-Art Training Laboratories Students will gain hands-on experience using cuttingedge technology and equipment in our specialised laboratories. For instance, the Media Lab at the School of Management and Communication gives students the opportunity to learn and work in a realistic media environment, with full support and guidance from experienced lecturers and a wide range of equipment designed for diverse multimedia activities.
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STUDENT LIFE @ RP RP provides additional support services to create a space that caters to learning and personal growth. Library The RP library is designed to encourage collaboration, knowledge sharing and interaction among students to support RP’s Problem-based Learning approach to teaching and learning. Offering extensive print, multimedia, and e-collections in support of the wide range of RP’s diplomas, our non-traditional library includes many discussion and collaboration rooms, exhibition and display spaces, a café, and even dedicated games and recreation areas. Our professional librarians provide services such as referencing and information retrieval, and conduct user education and other workshops to promote and widen the gateway to excellence in teaching and learning through RP. Student Services Centre The well-being of students is our priority. RP’s Student Services Centre has a range of services such as mentoring, counselling, special needs assistance, and financial assistance to look after every aspect of your wellness. The centre also organises regular wellness education, and includes programmes such as mass workouts, health screening, health bazaars, talks, and roadshows to promote a healthy lifestyle amongst RP students.
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With close to 100 exciting CCAs to choose from, there is sure to be one for you. From sports and the arts to outdoor learning, technology, and community service, you will be spoilt for choice. To find out more, visit www.rp.edu.sg/cca As part of our holistic education, we have a wide range of unique CCAs to suit your interest. Whether it is Electronic Music Production, Ultimate Frisbee, Gamelan Ensemble, Youth Entrepreneurship, FILM Factory, Hotel Fuze, Eureka or Aeromodelling, our CCAs give you the chance to interact and meet people who share the same interests as you. Sports and Health Got the hunger for action? Dive right into our many sports CCAs, including: • Aikido • Rexaz Cheerleading • Aquatic • Rugby • Archery • School of Sports, Health • Athletics and Leisure Club • Badminton • Sepak Takraw • Basketball • Soccer • Bowling • Table Tennis • Canoeing • Taekwondo • Cue Sports • Tchoukball • Dragon Boat • Tennis • Floorball • Touch Football • Hockey • Ultimate Frisbee • Intellectual Games • Volleyball • Judo • Wakeboarding • Netball • Water Polo
At RP, we want to develop wellrounded individuals through a vibrant student life that encompasses both academia and Co-Curricular Activities (CCAs).
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LIFE BEYOND RP
Adventure and Outdoor Learning Adventurous, outdoor types can get their adrenaline rush at RP’s Adventure Learning Centre. Pick up new life skills and be empowered to push your limits through adventure learning. Teamed with an experienced coach with years of outdoor experience, Adventure Learning Clubbers will benefit from training on land and in water. Activities include mountain biking, kayaking, sports climbing and trekking. Our expert training will hone your skills, build up physical and mental fitness, and generally fuel your passion for outdoor adventure. There are also opportunities for Adventure Learning Clubbers to gain certification for their skills. Service-Learning Do you want to… • serve community? • learn more about yourself and the people around you? • transform academic learning into experiential learning? If your answer is ‘yes’, then join us at the ServiceLearning Club where you can look forward to meaningful engagement with the different communities and go M.A.D*! *M.A.D = Make A Difference
Aesthetics and Culture If you are into the arts, we have many CCAs that allow you to explore music, dance, or art. If you have a passion for performance, The Republic Cultural Centre (TRCC) is the place for you. With its many cultural programmes and events, TRCC is where art appreciation meets artistic development, giving you ample space to express yourself through the arts. Your options include: CREATE Club • Art.titude • Beats Encore (Percussion Ensemble) • Campus Arts Productions • Capoeira • Chinese Orchestra • Dikir Barat (Malay Cultural Group) • Drama • Gamelan Naga Kencana (Gamelan Ensemble) • GEnRe (Guitar Ensemble) • Hip Hop • Indian Cultural Group • J’arc • Jammerz Arena • Latin Dancesport • Magic • Modern Dance • Pentas Karyawan (Malay Cultural Group) • Replug • Republic Rhapsody (A Cappella Group) • Salsa Dance • Seni Silat (Malay Cultural Group) • String Ensemble • Tarian (Malay Cultural Group) • Wind Symphony • Wushu STA Club • Comics • Electronic Music Production (EMP) • Film • Studio CEC Club • Photo • Write
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Education and Career Guidance (ECG) Empowering you to make informed career decisions Going out into the professional world after graduation can seem daunting, especially when there are so many career choices available to you. RP’s Career Services will help you make sense of it all. We will help you discover your passion, strengths and interests, and explore the different career pathways and lifelong learning opportunities open to you. With this invaluable support, you will get the information you need to make informed career decisions at the right time. Throughout your study in RP, you will have the opportunity to immerse yourself in a variety of career-related programmes and activities. As you do so, you will learn more about yourself, your unique attributes, and what really brings out the passion in you. This will empower you to make effective choices in your education and career explorations, and progress confidently towards fulfilling your aspirations. RP’s experienced ECG counsellors are on hand to guide you in planning a career path that suits your passions and talents, and help you choose the right place for an internship. Before embarking on your internship, you will undergo a preparatory workshop on résumé writing, personal grooming, and interviewing skills. Be sure to attend the on-campus job fairs as these will provide you with excellent opportunities to meet prospective employers. The RP Career Centre also offers comprehensive information to help you make considered career, education, and training decisions. Career Prospects Your diploma is your boarding pass to a successful career. Following graduation, your next big challenge is to land that dream job. As an RP graduate, you will have something special to offer: professionalism, problem-solving skills, and a passion in life. Our RP graduates have gained recognition in various industries, both here and overseas. As an RP graduate, you too will have an edge over others in your chosen profession.
Further Studies Pathways Every diploma programme at RP has a pathway leading to a relevant degree with top universities located in Singapore, Australia, UK and/or Europe. Many RP graduates have pursued further studies at top universities and attained merit achievements, a place on the Dean’s List, and other awards. In many cases, RP diplomas are recognised to be equivalent to first-year undergraduate degrees in their respective fields of study. You will have the opportunity to transfer credits and complete your degree programme in just over two or three years in a four-year degree programme. For more information about the diploma to degree programme, please contact RP Office of International Relations or visit our web page at www.rp.edu.sg/Further_Studies
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ACADEMIC INFORMATION Modular Structure The modular curriculum in RP has a tiered architecture which allows students to take modules in the following categories: • General modules help build flexible broadbased competencies such as cognitive skills, communication skills, knowledge of organisational behaviour, and other 21st Century Competencies. • Discipline modules focus on foundational underpinning of a chosen field of study by developing competencies and knowledge in the discipline. • Specialisation modules are designed for domain specific training and to deepen understanding of the chosen specialisation. • Elective modules are designed to complement the knowledge base and skills in the discipline. • Freely Chosen modules allow students to pursue peripheral interests other than their chosen field of study. Students choose from a list of selected modules.
Assessment and Graduation Criteria Students generally undertake five modules in an academic semester. During a semester, there are continuous and summative assessments of students’ learning outcomes. In a typical module, lecturers will assess students on a daily basis, taking into account what they have learnt, how they have engaged in their learning, and their contributions to collaborative learning. To meet the graduation requirement, students need to achieve a total number of modular credits as stipulated in each diploma programme’s Graduation Criteria. Students should complete the diploma programme within three years of enrolment.
ADMISSION REQUIREMENTS FOR GCE O-LEVEL HOLDERS Eligibility To be considered for admission, you need to: • Satisfy the minimum entry requirements (MER) for the course applied • Meet the requirements for aggregate computation of ELR2B2 and obtain 26 points or better for the net ELR2B2 aggregate score • Be prepared to attend an interview and undergo an aptitude test where necessary Minimum Entry Requirements (MER) You must meet the MER in order to be eligible for admission consideration to the various courses in RP. CCAs cannot be used as one of the subjects to meet the MER. Please refer to the respective course’s entry requirements table found under each school.
• Industry Orientation Programme, comprising Industry Immersion Programme, Project, and Portfolio Development (for selected courses only), helps lay the foundation for industry readiness.
ELR2B2 = English Language (EL) + 2 relevant subjects (R2) + 2 other best subjects (B2)#
Aggregate Computation In addition to the MER, your application will be considered based on your ELR2B2 aggregate score. There are four types of aggregate scores: ELR2B2-A, ELR2B2-B, ELR2B2-C, and ELR2B2-D. Depending on the course you are applying for, you will need to meet one of the aggregate scores that correspond to the course. Please refer to the respective course’s aggregate score type found on pages 58 to 59.
CCA cannot be used as one of your subjects to compute your ELR2B2 aggregate score
#
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MINIMUM ENTRY REQUIREMENTS (MER) AND AGGREGATE COMPUTATION FOR GCE O-LEVEL HOLDERS COURSE
MINIMUM ENTRY REQUIREMENTS
Arts and Theatre Management (R25)
Subject a) English Language b) Mathematics (Elementary/Additional)
Mass Communication (R32)^ Media Production and Design (R19)
c) Any three other subjects
ELR2B2 – A EL
1–6
2nd group of relevant subjects Additional Mathematics Art/Art & Design Business Studies Chinese Combined Humanities Commerce Commercial Studies Creative 3D Animation Design & Technology Design Studies Economics Elementary Mathematics Food & Nutrition Geography Higher Art Higher Chinese Higher Malay Higher Music
^
Grade 1–6 1–6
c) Any three other subjects
1–6
(Formerly known as Customer Relationship and Service Management)
Hotel and Hospitality Management (R37)
Outdoor and Adventure Learning (R33) R2
Restaurant and Culinary Operations (R46) Social Enterprise Management (R51) Sports and Leisure Management (R27) Wellness, Lifestyle and Spa Management (R44)
Higher Tamil History Intro to Enterprise Development Literature in English Literature in Chinese Literature in Malay Literature in Tamil Malay Media Studies (English) Media Studies (Chinese) Music Principles of Accounts Tamil
Two other best subjects excluding CCA
Subject a) English Language b) Mathematics (Elementary/Additional)
Integrated Events Management (R28)
To be eligible for admission, you must also have sat for one subject listed in the 1st group of relevant subjects and another different subject listed in the 2nd group of relevant subjects below Literature in English Literature in Chinese Literature in Malay Literature in Tamil Media Studies (English) Media Studies (Chinese) Music
Consumer Behaviour and Research (R48)
Human Resource Management with Psychology (R52)
Note:
1st group of relevant subjects Art/Art & Design Business Studies Combined Humanities Commerce Commercial Studies Economics Geography Higher Art Higher Music History Intro to Enterprise Development
MINIMUM ENTRY REQUIREMENTS
Customer Experience Management with Business (R34) AGGREGATE TYPE
Grade 1–6 1–7
COURSE
AGGREGATE TYPE ELR2B2 – B EL
Note: To be eligible for admission, you must also have sat for one subject listed under 2nd group of relevant subjects below 1st group of relevant subjects Elementary Mathematics Additional Mathematics
R2
2nd group of relevant subjects Art/Art & Design Business Studies Combined Humanities Commerce Commercial Studies Economics Geography Higher Art Higher Music History Intro to Enterprise Development Literature in English Literature in Chinese Literature in Malay Literature in Tamil Media Studies (English) Media Studies (Chinese) Music Principles of Account Two other best subjects excluding CCA
B2
B2
English Language must be 1-4
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COURSE
MINIMUM ENTRY REQUIREMENTS
Aerospace Avionics (R20)
Subject a) English Language b) Mathematics (Elementary/Additional) c) Any one of the following subjects under 2nd group of relevant subjects below
Aerospace Engineering (R40) Aviation Management (R39) Biomedical Sciences (R14) Biotechnology (R16) Common Engineering Programme (R42) Electrical And Electronic Engineering (R50) Engineering Systems and Management (R54) Environmental Science (R29) Engineering Design with Business (R56) (NEW) Green Building Energy Management (R41) Health Management and Promotion (R43) Health Services Management (R45) Industrial and Operations Management (R11) Marine Science and Aquaculture (R53) Materials Science (R17) Pharmaceutical Sciences (R22)
1st group of relevant subjects Elementary Mathematics Additional Mathematics
Grade 1–7 1–6
AGGREGATE TYPE
COURSE
MINIMUM ENTRY REQUIREMENTS
ELR2B2 – C EL
Business Applications (R18)
Subject a) English Language b) Mathematics (Elementary/Additional)
Grade 1–7 1–6
c) Any two other subjects
1–6
Business Information Systems (R13)
1–6 R2
2nd group of relevant subjects Addn Combined Science Additional Science Biology Biotechnology Chemistry Combined Science Computer Studies Creative 3D Animation Design & Technology Engineering Science Food & Nutrition Fundamentals of Electronics General Science Human & Social Biology Integrated Science Physics Physical Science Science (Chem, Bio) Science (Phy, Bio) Science (Phy, Chem) Science (Phy, Chem, Bio)
Infocomm Security Management (R55)
Note:
Information Technology (R12)
To be eligible for admission, you must also have sat for one subject listed under 2nd group of relevant subjects below
Interactive and Digital Media (R31)
1st group of relevant subjects Elementary Mathematics Additional Mathematics
IT Service Management (R23) Mobile Software Development (R47)
Sports and Exercise Sciences (R26) Sports Coaching (R49)
Two other best subjects excluding CCA
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ELR2B2 – C EL
R2
2nd group of relevant subjects Addn Combined Science Additional Science Biology Biotechnology Chemistry Combined Science Computer Studies Creative 3D Animation Design & Technology Engineering Science Food & Nutrition Fundamentals of Electronics General Science Human & Social Biology Integrated Science Physics Physical Science Science (Chem, Bio) Science (Phy, Bio) Science (Phy, Chem) Science (Phy, Chem, Bio) Two other best subjects excluding CCA
Supply Chain Management (R21)
AGGREGATE TYPE
B2
B2
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COURSE
MINIMUM ENTRY REQUIREMENTS
Design for User Experience (R36)
Subject a) English Language b) Mathematics (Elementary/Additional)
Grade 1–7 1–7
c) Any two other subjects
1–6
Game Design (R35) Sonic Arts (R24)
AGGREGATE TYPE ELR2B2 – D EL
Note:
1 group of relevant subjects Elementary Mathematics Additional Mathematics
Please refer to page 29 – 56 for the list of Higher Nitec courses that are relevant to the respective courses. R2
2nd group of relevant subjects Addn Combined Science Additional Science Art/Art & Design Biology Biotechnology Chemistry Combined Science Computer Studies Creative 3D Animation Design & Technology Design Studies Engineering Science Food & Nutrition Fundamentals of Electronics General Science Higher Art Human & Social Biology Integrated Science Media Studies (English) Media Studies (Chinese) Physics Physical Science Science (Chem, Bio) Science (Phy, Bio) Science (Phy, Chem) Science (Phy, Chem, Bio) Two other best subjects excluding CCA
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GCE O-LEVEL HOLDERS who do not meet the entry requirements may consider progressing to a Higher Nitec course before submitting another application to RP. The table below shows the course codes for Higher Nitec courses that are offered via JAE.
To be eligible for admission, you must also have sat for one subject listed 2nd group of relevant subjects below st
ALTERNATIVE ROUTE TO POLYTECHNIC
B2
JAE CODE
ITE COURSES
V52
BS82 Banking Services
V54
BS91 Beauty & Spa Management
V27, V39, V90
BS85 Business Studies (Accounting) / Accounting
V42
BS81 Business Studies (Early Childhood Education)
V64
BS83 Business Studies (Hospitality Operations)
V81
BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade
V40
BS98 Event Management
V93
BS97 Filmmaking (Cinematography)
V18
IT58 Biotechnology / Biochemical Technology
V49
IT64 Business Information Systems
V44
IT59 Chemical Technology
V56
IT67 Civil & Structural Engineering Design
V47, V74
IT61 Cyber & Network Security
V87
IT76 E-Business Programming
V67,V28
IT31 Electrical Engineering
V11, V68, V29
IT41 Electronics Engineering / Industrial Electronics Engineering
V88, V89
IT77 Facility Management
V69
IT68 Facility Systems Design
V45, V99
IT63 Games Design & Development / Games Art & Design / Games Programming & Development
V26, V70, V30
IT56 Information Technology
V65
IT65 Leisure & Travel Operations
V71
IT73 Marine Engineering
V72
IT60 Marine & Offshore Technology / Marine Offshore Engineering
V21, V78, V35
IT52 Mechanical Engineering
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FOR GCE N-LEVEL HOLDERS Eligibility To be considered for admission, you need to:
MINIMUM ENTRY REQUIREMENTS (MER) AND AGGREGATE COMPUTATION FOR GCE N-LEVEL HOLDERS
• Have sat for the GCE ‘N’-Level Examination in 2015 as a Secondary 4N(A) student • Satisfy the minimum entry requirements (MER) for the course applied • Meet the requirements for aggregate computation of ELMAB3 and obtain 11 points or better for the raw ELMAB3 aggregate score
COURSE Arts and Theatre Management (R25) Consumer Behaviour and Research (R48) Customer Experience Management with Business (R34)
(Formerly known as Customer
Minimum Entry Requirements (MER) You must meet the MER in order to be eligible for admission consideration to the various courses in RP. CCAs cannot be used as one of the subjects to meet the MER. There are two types of MER: Science and Technology (S&T) and non-Science and Technology (S&T).
Relationship and Service Management)
Please refer to the respective course’s aggregate score type found on pages 25 to 26.
Mass Communication (R32)
Aggregate Computation In addition to the MER, your application will be considered based on your ELMAB3 aggregate score.
Outdoor and Adventure Learning (R33)
Design for User Experience (R36) Hotel and Hospitality Management (R37) Human Resource Management with Psychology (R52) Integrated Events Management (R28)
MINIMUM ENTRY REQUIREMENTS (NON-SCIENCE AND TECH)
AGGREGATE TYPE
Subject English Language Syllabus A Mathematics (Syllabus A / Additional)
Grade 1–2 1–3
One of the following relevant subjects
1–3
Principles of Accounts Literature in English History Combined Humanities Geography Art
ELMAB3 EL MA
B3
Two other best subjects excluding CCA
1–3
Media Production and Design (R19)
Restaurant and Culinary Operations (R46) Social Enterprise Management (R51) Sports and Leisure Management (R27) Wellness, Lifestyle and Spa Management (R44)
ELMAB3 = English Language (EL) + Mathematics (MA) + 3 other best subjects (B3)#
CCA cannot be used as one of your subjects to compute your ELMAB3 aggregate score
#
24 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
25
COURSE
MINIMUM ENTRY REQUIREMENTS (SCIENCE AND TECH)
AGGREGATE TYPE
Subject English Language Syllabus A Mathematics (Syllabus A / Additional)
Grade 1–3 1–3
Biomedical Sciences (R14)
One of the following relevant subjects
1–3
Biotechnology (R16)
Science (Physics, Chemistry) Science (Physics, Biology) Science (Chemistry, Biology) Food and Nutrition Design and Technology
Aerospace Avionics (R20) Aerospace Engineering (R40) Aviation Management (R39)
Business Applications (R18) Business Information Systems (R13) Common Engineering Programme (R42) Electrical and Electronic Engineering (R50)
Two other best subjects excluding CCA
Engineering Systems and Management (R54)
ELMAB3 EL MA
B3
ALTERNATIVE ROUTE TO POLYTECHNIC GCE N-LEVEL HOLDERS who do not meet the entry requirements may consider progressing to the Direct Entry Scheme to Polytechnic Programme (DPP). DPP students who successfully complete their Higher Nitec courses and attain the required minimum qualifying Higher Nitec Grade Point Average (GPA) scores are guaranteed a place in a polytechnic diploma course mapped to their Higher Nitec course. Please refer to page 29 – 56 for the list of RP diploma courses mapped to these Higher Nitec courses. For more information on DPP, visit www.polytechnic.edu.sg
1–3
Summary of the admission requirements and the admission exercises for GCE O and N-Level Holders
Environmental Science (R29)
QUALIFICATION
AGGREGATE SCORE REQUIREMENT
ADMISSION EXERCISE
APPLICATION PERIOD
Engineering Design with Business (R56) (NEW)
GCE O Level
ELR2B2<=26*
Joint Admissions Exercise (JAE)
January 2016
ELR2B2<=26*
Joint Polytechnic Special Admissions Exercise (JPSAE)
January 2016
ELR2B2<=26*
Direct Polytechnic Admissions (DPA)
June / July 2016
ELMAB3<=11
Polytechnic Foundation Programme (PFP)
January 2016
ELMAB3<=19
Direct Entry Scheme to Polytechnic Programme (DPP)
December 2016
Game Design (R35) Green Building Energy Management (R41)
GCE N (A) Level
Health Management and Promotion (R43) Health Services Management (R45) Industrial and Operations Management (R11) Infocomm Security Management (R55) Information Technology (R12) Interactive and Digital Media (R31)
Applicants with lower aggregate scores will be posted first to the course subject to available vacancies. The aggregate score of the last student admitted to the course may be lesser than 26.
*
Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants.
IT Service Management (R23) Marine Science and Aquaculture (R53) Materials Science (R17) Mobile Software Development (R47) Pharmaceutical Sciences (R22) Sonic Arts (R24) Sports and Exercise Sciences (R26) Sports Coaching (R49) Supply Chain Management (R21)
26 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
27
MINIMUM ENTRY REQUIREMENTS (MER) AND AGGREGATE COMPUTATION FOR HIGHER NITEC HOLDERS
FOR ITE CERTIFICATE HOLDERS Eligibility • Applicants who have obtained a Higher Nitec Certificate with a Grade Point Average (GPA) ≥ 2.0 may apply for admission to the three-year full-time courses appropriate to their qualification.
COURSES
• Applicants who are currently taking DPP with a Grade Point Average (GPA) ≥ 2.5 / ≥3.0 will be able to apply for mapped courses. Applicants will be guaranteed a place in one of these mapped courses if the final ITE raw GPA meets the qualifying requirements.
YEAR-1 ENTRY
• Applicants must also meet the meet the entry requirements for each course. Please refer to the entry requirements table in pages 29 to 56 for the list of acceptable ITE certificates for application to the courses using Higher Nitec Certificate.
Summary of the admission requirements and the admission exercises for ITE Certificate Holders GRADE POINT AVERAGE (GPA)
Nitec
≥ 3.5
Higher Nitec
≥ 2.0
Higher Nitec (DPP)
≥ 2.5/ ≥ 3.0
Nitec
≥ 3.5
Higher Nitec
≥ 2.0
ADMISSION EXERCISE
APPLICATION PERIOD
Joint Polytechnic Admissions Exercise (JPAE)
February 2016
Direct Admissions Exercise (DAE)
January 2016
Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants.
28 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF APPLIED SCIENCE (SAS)
• Applicants who have obtained a Nitec Certificate with a Grade Point Average (GPA) ≥ 3.5 may apply for admission to the three-year full-time courses appropriate to their qualification. Applicants must have also sat for the Singapore-Cambridge GCE N-Level or O-Level examination in addition to possessing the Nitec qualification.
ITE CERTIFICATE
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0
Biomedical Sciences (R14)
IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT62 Paramedic & Emergency Care
Biotechnology (R16)
IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT62 Paramedic & Emergency Care
Materials Science (R17)
IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT62 IT63 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT80
Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Paramedic & Emergency Care Games Design & Development / Games Art & Design / Games Programming & Development Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business Space Design Technology
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
29
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
SCHOOL OF APPLIED SCIENCE (SAS) Pharmaceutical Sciences (R22)
IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT62 Paramedic & Emergency Care
BS92 BS98 IT21 IT22 IT31 IT41 IT50 IT51
IT65 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT77 IT80
Visual Merchandising Event Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Paramedic & Emergency Care Games Design & Development / Games Art & Design / Games Programming & Development Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business Facility Management Space Design Technology
BS98 IT58 IT59 IT60 IT62 IT67
Event Management Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Paramedic & Emergency Care Civil & Structural Engineering Design
IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT62 IT63
Marine Science and Aquaculture (R53)
30 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
YEAR-2 ENTRY
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF APPLIED SCIENCE (SAS) IT58 Biotechnology / Biochemical Technology (2.5) IT59 Chemical Technology (2.5)
Environmental Science (R29)
COURSES
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0
IT58 Biotechnology / Biochemical Technology (2.5) IT59 Chemical Technology (2.5)
Marine Science and Aquaculture (R53)
IT71 Offshore & Marine Engineering Design IT73 Marine Engineering IT77 Facility Management
SCHOOL OF ENGINEERING (SEG) Industrial and Operations Management (R11)
BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS95 BS98 BS99 IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT71 IT72 IT73 IT74 IT75
Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Passenger Services Event Management Human Resource and Administration Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business
BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade (3.0) IT67 Civil & Structural Engineering Design (2.5)
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
31
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
SCHOOL OF ENGINEERING (SEG) Industrial and Operations Management (R11)
IT76 E-Business Programming IT77 Facility Management IT78 Shipping Operations & Services
Aerospace Avionics (R20)
IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT66 IT67 IT71 IT73 IT74 IT75
Supply Chain Management (R21)
BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS95 BS98 IT21 IT22 IT31 IT41 IT50 IT51
32 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
YEAR-2 ENTRY
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG) Supply Chain Management (R21)
Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Security System Integration Civil & Structural Engineering Design Offshore & Marine Engineering Design Marine Engineering Aerospace Engineering AAdvanced Manufacturing / Engineering with Business Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Passenger Services Event Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design
COURSES
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0
IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT71 IT72 IT73 IT74 IT75 IT76 IT77 IT78
Aviation Management (R39) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade (3.0)
BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS95 BS98 IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55
Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management Shipping Operations & Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Passenger Services Event Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
33
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
SCHOOL OF ENGINEERING (SEG) Aviation Management (R39)
IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT71 IT72 IT73 IT74 IT75 IT76 IT77 IT78
Aerospace Engineering (R40)
IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT60 IT67 IT71 IT73 IT74 IT75 IT77
Green Building Energy Management (R41)
IT21 IT22 IT31 IT41 IT50 IT51
Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design IT52 Mechanical Engineering
34 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
YEAR-2 ENTRY
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG)
Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management Shipping Operations & Services Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Marine & Offshore Technology / Marine Offshore Engineering Civil & Structural Engineering Design Offshore & Marine Engineering Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business Facility Management
COURSES
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0
Green Building Energy Management (R41)
IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT67 IT68 IT71 IT73 IT74 IT75 IT77
Common Engineering Programme (R42) IT22 Mechatronics Engineering (2.5)
IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63
IT52 Mechanical Engineering (2.5)
IT31 Electrical Engineering (2.5) IT22 Mechatronics Engineering (2.5)
IT21 IT22 IT31 IT41 IT50 IT51
IT67 IT71 IT73 IT74 IT75 Electrical and Electronic Engineering (R50)
IT21 IT22 IT31 IT41 IT50 IT51
Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Civil & Structural Engineering Design Facility Systems Design Offshore & Marine Engineering Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business Facility Management
IT41 Electronics Engineering / Industrial Electronics Engineering (2.5) IT52 Mechanical Engineering (2.5)
Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Civil & Structural Engineering Design Offshore & Marine Engineering Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design
IT31 Electrical Engineering 2.5)
IT31 Electrical Engineering (3.5)
IT41 Electronics Engineering / Industrial Electronics Engineering (2.5)
IT41 Electronics Engineering / Industrial Electronics Engineering (3.5)
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
35
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG) Electrical and Electronic Engineering (R50)
IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT76
Engineering Systems and Management (R54)
IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT67 IT68 IT71 IT73 IT74 IT75 IT76
36 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG)
Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Civil & Structural Engineering Design Facility Systems Design Offshore & Marine Engineering Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming
COURSES
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0
Engineering Design with Business (R56) (NEW)
IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63
IT22 Mechatronics Engineering (2.5)
IT64 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT76 IT77
IT22 Mechatronics Engineering (3.5)
IT52 Mechanical Engineering (2.5)
Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management
SCHOOL OF HOSPITALITY (SOH) Integrated Events Management (R28)
BS81 BS82 BS83 BS84 BS85 BS86 BS87
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty & Spa Management BS93 Community Sport & Recreation Management
BS90 Business Studies (Service Management) / Service Management (3.0) BS98 Event Management (3.0) IT65 Leisure & Travel Operations (3.0)
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
37
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
SCHOOL OF HOSPITALITY (SOH) BS94 BS95 BS98 IT65
Retail Merchandising Passenger Services Event Management Leisure & Travel Operations
Customer Experience Management with Business (R34) (Formerly known as Customer Relationship and Service Management)
BS82 BS83 BS84 BS85 BS86 BS87
Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Retail Merchandising Passenger Services Event Management Human Resource and Administration Leisure & Travel Operations
BS90 Business Studies (Service Management) / Service Management (3.0)
BS83 Business Studies (Hospitality Operations) (3.0)
BS89 BS90 BS91 BS94 BS95 BS98 BS99 IT65 IT68 IT77
Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Retail Merchandising Passenger Services Event Management Human Resource and Administration Leisure & Travel Operations Facility Systems Design Facility Management
BS81 BS82 BS83 BS84
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management)
Hotel and Hospitality Management (R37)
BS89 BS90 BS91 BS92 BS94 BS95 BS98 BS99 IT65 BS82 BS83 BS84 BS85 BS86 BS87 BS88
Wellness, Lifestyle and Spa Management (R44)
38 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
YEAR-2 ENTRY
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF HOSPITALITY (SOH)
Integrated Events Management (R28)
BS88
COURSES
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0
Wellness, Lifestyle and Spa Management (R44)
BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty & Spa Management BS92 Visual Merchandising BS93 Community Sport & Recreation Management BS94 Retail Merchandising BS98 Event Management BS99 Human Resource and Administration IT62 Paramedic & Emergency Care IT65 Leisure & Travel Operations IT77 Facility Management
Restaurant and Culinary Operations (R46)
BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS94 BS98 IT65
IT65 Leisure & Travel Operations (3.0)
Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Retail Merchandising Event Management Leisure & Travel Operations
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Sports and Exercise Sciences (R26)
BS81 BS89 BS90 BS93 IT58 IT59 IT62
Business Studies (Early Childhood Education) Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Community Sport & Recreation Management Biotechnology / Biochemical Technology Chemical Technology Paramedic & Emergency Care
Sports and Leisure Management (R27)
BS81 BS82 BS83 BS84 BS85
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
39
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Sports and Leisure Management (R27)
Outdoor and Adventure Learning (R33)
BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty & Spa Management BS92 Visual Merchandising BS93 Community Sport & Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS98 Event Management BS99 Human Resource and Administration IT50 Air-Conditioning & Refrigeration Engineering IT56 Information Technology IT63 Games Design & Development / Games Art & Design / Games Programming & Development IT64 Business Information Systems IT65 Leisure & Travel Operations IT67 Civil & Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT76 E-Business Programming IT77 Facility Management IT80 Space Design Technology BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production
40 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
COURSES
YEAR-2 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) BS90 Business Studies (Service Management) / Service Management (3.0)
Outdoor and Adventure Learning (R33)
BS97 BS98 BS99 IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT62 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT76 IT77 IT78
Health Management and Promotion (R43)
Filmmaking (Cinematography) Event Management Human Resource and Administration Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Paramedic & Emergency Care Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management Shipping Operations & Services
BS81 BS82 BS83 BS84 BS85 BS86 BS87
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
41
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Health Management and Promotion (R43)
BS89 BS90 BS91 BS92 BS93 BS95 BS96 BS97 BS98 BS99 IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT62 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT76 IT77 IT78 IT80
Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Passenger Services Performance Production Filmmaking (Cinematography) Event Management Human Resource and Administration Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Paramedic & Emergency Care Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management Shipping Operations & Services Space Design Technology
42 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
COURSES
YEAR-2 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Health Services Management (R45)
BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96 BS99 IT21 IT22 IT31 IT41 IT50 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT62 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT71 IT72
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production Human Resource and Administration Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Air-Conditioning & Refrigeration Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Paramedic & Emergency Care Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
43
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Health Services Management (R45)
IT73 IT74 IT75 IT80
Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business Space Design Technology
Sports Coaching (R49)
BS81 BS85 BS89 BS90 BS93 BS99 IT62
Business Studies (Early Childhood Education) Business Studies (Accounting) / Accounting Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Community Sport & Recreation Management Human Resource and Administration Paramedic & Emergency Care
COURSES
YEAR-2 ENTRY
YEAR-1 ENTRY
BS82 BS83 BS85 BS87 BS88 BS90 IT21 IT22 IT31 IT41 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT64 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73
Banking Services Business Studies (Hospitality Operations) Business Studies (Accounting) / Accounting Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Service Management) / Service Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering
44 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF INFOCOMM (SOI) Information Technology (R12)
IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming
Business Information Systems (R13)
BS82 BS83 BS85 BS87 BS88 BS90 IT21 IT22 IT31 IT41 IT51
SCHOOL OF INFOCOMM (SOI) Information Technology (R12)
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0
IT56 Information Technology (2.5) IT61 Network Security Technology / Cyber and Network Security (2.5)
IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT64 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT76 Business Applications (R18)
BS82 BS83 BS85 BS87
Banking Services Business Studies (Hospitality Operations) Business Studies (Accounting) / Accounting Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Service Management) / Service Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming
BS82 Banking Services (3.0)
Banking Services Business Studies (Hospitality Operations) Business Studies (Accounting) / Accounting Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade
BS82 Banking Services (3.0)
BS85 Business Studies (Accounting) / Accounting (3.0) IT64 Business Information Systems (2.5)
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
45
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
SCHOOL OF INFOCOMM (SOI) Business Applications (R18)
IT Service Management (R23)
BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing & Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine & Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Games Design & Development / Games Art & Design / Games Programming & Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil & Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore & Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design
46 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
COURSES
YEAR-2 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF INFOCOMM (SOI) BS85 Business Studies (Accounting) / Accounting (3.0)
IT Service Management (R23)
IT64 Business Information Systems (2.5)
IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT64 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT76
Interactive and Digital Media (R31)
Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming
BS85 Business Studies (Accounting) / Accounting (3.0) IT64 Business Information Systems (2.5)
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management BS97 Filmmaking (Cinematography) IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing & Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine & Offshore Technology / Marine Offshore Engineering
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
47
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
SCHOOL OF INFOCOMM (SOI) Interactive and Digital Media (R31)
Mobile Software Development (R47)
IT61 Network Security Technology / Cyber and Network Security IT63 Games Design & Development / Games Art & Design / Games Programming & Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil & Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore & Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing & Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine & Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Games Design & Development / Games Art & Design / Games Programming & Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil & Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications
48 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
COURSES
YEAR-2 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF INFOCOMM (SOI) Mobile Software Development (R47)
IT71 IT72 IT73 IT74 IT75 IT76
Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming
Infocomm Security Management (R55)
BS82 BS83 BS85 BS87
Banking Services Business Studies (Hospitality Operations) Business Studies (Accounting) / Accounting Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Service Management) / Service Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Biotechnology / Biochemical Technology Chemical Technology Marine & Offshore Technology / Marine Offshore Engineering Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Offshore & Marine Engineering Design Process Plant Design Marine Engineering Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming
BS88 BS90 IT21 IT22 IT31 IT41 IT51 IT52 IT54 IT55 IT56 IT57 IT58 IT59 IT60 IT61 IT63 IT64 IT66 IT67 IT68 IT69 IT70 IT71 IT72 IT73 IT74 IT75 IT76
IT61 Network Security Technology / Cyber and Network Security (2.5)
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
49
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Media Production and Design (R19)
BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96 BS97 BS98 IT21 IT22 IT31 IT41 IT51 IT52 IT54 IT55 IT56 IT57 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT72 IT74 IT75 IT76 IT77
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production Filmmaking (Cinematography) Event Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Process Plant Design Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management
50 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
COURSES
YEAR-2 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Sonic Arts (R24)
BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96 BS97 BS98 IT21 IT22 IT31 IT41 IT51 IT52 IT54 IT55 IT56 IT57 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT72 IT74 IT75 IT76 IT77
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production Filmmaking (Cinematography) Event Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Process Plant Design Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
51
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Arts and Theatre Management (R25)
BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96 BS97 BS98 IT21 IT22 IT31 IT41 IT51 IT52 IT54 IT55 IT56 IT57 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT72 IT74 IT75 IT77 IT76
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production Filmmaking (Cinematography) Event Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Process Plant Design Aerospace Engineering Advanced Manufacturing / Engineering with Business Facility Management E-Business Programming
52 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
COURSES
YEAR-2 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Game Design (R35)
BS81 BS82 BS83 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96 BS97 IT21 IT22 IT31 IT41 IT51 IT52 IT54 IT55 IT56 IT57 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT72 IT74 IT75 IT76
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production Filmmaking (Cinematography) Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Process Plant Design Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming
IT63 Games Design & Development / Games Art & Design / Games Programming & Development (2.5)
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
53
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Design for User Experience (R36)
BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96 BS97 BS98 IT21 IT22 IT31 IT41 IT51 IT52 IT54 IT55 IT56 IT57 IT61 IT63 IT64 IT65 IT66 IT67 IT68 IT69 IT70 IT72 IT74 IT75 IT76 IT77 IT80
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production Filmmaking (Cinematography) Event Management Electro - Mechanical Engineering Mechatronics Engineering Electrical Engineering Electronics Engineering / Industrial Electronics Engineering Mechanical & Electrical Engineering Design / Mechanical & Electrical Drafting & Design Mechanical Engineering Mechanical Engineering Drawing & Design Manufacturing Engineering Information Technology Wireless Technology Network Security Technology / Cyber and Network Security Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Security System Integration Civil & Structural Engineering Design Facility Systems Design Information Systems Quality Mobile Unified Communications Process Plant Design Aerospace Engineering Advanced Manufacturing / Engineering with Business E-Business Programming Facility Management Space Design Technology
54 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
COURSES
YEAR-2 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) Mass Communication (R32)
BS81 BS82 BS83 BS84 BS86 BS88 BS89 BS90 BS91 BS92 BS98 IT63 IT65
Consumer Behaviour and Research (R48)
BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS98 IT63 IT64 IT65
Social Enterprise Management (R51)
BS81 BS82 BS83 BS84 BS85 BS86 BS87
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Administration / Secretarial) Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Event Management Games Design & Development / Games Art & Design / Games Programming & Development Leisure & Travel Operations Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Event Management Games Design & Development / Games Art & Design / Games Programming & Development Business Information Systems Leisure & Travel Operations Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade
PROSPECTUS 2016 │ SET YOUR DIRECTION WITH RP
55
COURSES
HIGHER NITEC CERTIFICATES (NON- DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) – GPA ≥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECT ENTRY SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
YEAR-2 ENTRY
FOR HOLDERS OF OTHER QUALIFICATIONS Eligibility To be considered for admission, you need to satisfy the minimum entry requirements (MER) for the course applied
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) Social Enterprise Management (R51)
Human Resource Management and Psychology (R52)
BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty & Spa Management BS92 Visual Merchandising BS93 Community Sport & Recreation Management BS94 Retail Merchandising BS98 Event Management BS99 Human Resource and Administration IT64 Business Information Systems IT65 Leisure & Travel Operations IT76 E-Business Programming IT77 Facility Management BS81 BS82 BS83 BS84 BS85 BS86 BS87 BS88 BS89 BS90 BS91 BS92 BS93 BS94 BS95 BS96 BS97 BS98 BS99 IT64 IT65 IT77 IT78
Business Studies (Early Childhood Education) Banking Services Business Studies (Hospitality Operations) Business Studies (Event Management) Business Studies (Accounting) / Accounting Business Studies (Administration / Secretarial) Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade Business Studies (E-Commerce) / Business-Information Technology Business Studies (Sports Management) / Sports Management Business Studies (Service Management) / Service Management Beauty & Spa Management Visual Merchandising Community Sport & Recreation Management Retail Merchandising Passenger Services Performance Production Filmmaking (Cinematography) Event Management Human Resource and Administration Business Information Systems Leisure & Travel Operations Facility Management Shipping Operations & Services
56 SET YOUR DIRECTION WITH RP │ PROSPECTUS 2016
Minimum Entry Requirements (MER) EXAMINATION
MINIMUM ENTRY REQUIREMENTS
Sijil Pelajaran Malaysia (SPM)* Sijil Pelajaran Malaysia Vokasional (SPMV)*
SPM / SPMV
SPM / SPMV (Before 2009)
• Bahasa Inggeris: [Grade A+ - C] • Any Mathematics Subject: [Grade A+ - C] • Any Science Subject: [Grade A+ - C] • Any Other 2 Subjects : [Grade A+ - C]
• Bahasa Inggeris: [Grade: 1A - 6C] • Any Mathematics Subject: [Grade: 1A - 6C] • Any Science Subject: [Grade: 1A - 6C] • Any Other 2 Subjects: [Grade: 1A - 6C]
*No Entrance Assessment, IELTS or TOEFL is required for applicants with SPM/SPMV qualifications.
Sijil Tinggi Persekolahan Malaysia (STPM)* *No Entrance Assessment, IELTS or TOEFL is required for applicants with STPM qualifications.
General Certificate of Secondary Education (GCSE)* International General Certificate of Secondary Education (IGCSE)* *No entrance assessment or IELTS or TOEFL is required for applicants with IGCSE/GCSE qualifications
International Baccalaureate (IB) Diploma* *No entrance assessment or IELTS or TOEFL is required for applicants with IB qualifications
GCE ‘A’ Level
STPM • General Paper (English Medium): [Grade: A - C] or SPM Bahasa Inggeris: [Grade: A+ - C] • Any Mathematics Subject: [Grade: A - C] • Any Relevant Subject: [Grade: A - C] GCSE / IGCSE • English as First Language: [Grade: A - C] • Mathematics: [ Grade: A - C] • Any Relevant Science Subject: [Grade: A - C] • Any Other 2 Subjects: [Grade: A - C] Note: Only English as First Language will be considered
IB Diploma • English: 5 out of 7 • Mathematics: 5 out of 7 • Any Relevant Science Subject: 5 out of 7 Overall score for 5 subjects should be at least 25 Obtain an A-S grade for General Paper (English Medium), Obtain an A-E grade for 3 other H2 subjects, AND Must have taken GCE ‘A’ Level examinations whilst studying in a Junior College / Millennia Institute in Singapore
Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants.
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RP COURSES AND ITS LAST AGGREGATE SCORE (LAS) FOR JAE 2015 AND GPA BANDING FOR JPAE 2015
AGGREGATE TYPE
ELR2B2-A
AGGREGATE TYPE
ELR2B2-C
LAS
R22
Pharmaceutical Sciences
185
21
R21
Supply Chain Management
75
20
R18
Business Applications
170
23
R13
Business Information Systems
175
26
R43
Health Management and Promotion
100
26
R45
Health Services Management
125
26
R23
IT Service Management
75
26
R55
Infocomm Security Management
75
21
R12
Information Technology
125
26
R31
Interactive and Digital Media
100
24
COURSE CODE
COURSE NAME
PLANNED 2015 VACANCY
R25
Arts and Theatre Management
100
19
R32
Mass Communication
100
18
R19
Media Production and Design
150
21
R48
Consumer Behaviour and Research
45
18
R34
Customer Experience Management with Business (Formerly known as Customer
200
26
R47
Mobile Software Development
65
26
R37
Hotel and Hospitality Management
150
19
R49
Sports Coaching
50
18
R52
Human Resource Management with Psychology
45
16
R26
Sports and Exercise Sciences
135
26
R28
Integrated Events Management
190
22
R36
Design for User Experience
90
22
R33
Outdoor and Adventure Learning
70
26
R35
Game Design
60
20
R46
Restaurant and Culinary Operations
100
22
R24
Sonic Arts
75
20
R51
Social Enterprise Management
45
19
R27
Sports and Leisure Management
90
26
R44
Wellness, Lifestyle and Spa Management
85
24
R20
Aerospace Avionics
75
22
R40
Aerospace Engineering
75
20
R39
Aviation Management
100
18
R14
Biomedical Sciences
145
15
R16
Biotechnology
120
19
R42
Common Engineering Programme
315
26
R50
Electrical and Electronic Engineering
195
26
Engineering Design with Business
–
–
LAS
GPA BANDING
ELR2B2-C
Relationship and Service Management)
ELR2B2-B
COURSE NAME
PLANNED 2015 VACANCY
COURSE CODE
R56
ELR2B2-D
GPA BANDING
Updated in www. polytechnic. edu.sg
Updated in www. polytechnic. edu.sg
(New course in 2016)
R54
Engineering Systems and Management
60
26
R29
Environmental Science
110
26
R41
Green Building Energy Management
75
26
R11
Industrial and Operations Management
100
26
R53
Marine Science and Aquaculture
50
18
R17
Materials Science
120
26
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ACADEMIC CALENDAR
FEES AND FINANCIAL SCHEMES
For Academic Year 2016/2017
Course Fees The Course Fees payable by full-time students comprise of Tuition Fees and Supplementary Fees.
SEMESTER 1 Teaching Weeks
Monday 18 April 2016 - Monday 6 June 2016
7 weeks
Break
Tuesday 7 June 2016 - Monday 20 June 2016
2 weeks
Study Period and Mid-Semester Assessment
Tuesday 21 June 2016 - Friday 1 July 2016
2 weeks
Teaching Weeks
Monday 4 July 2016 - Friday 19 August 2016
7 weeks
End-Semester Exam and Make-up Exam
Monday 22 August 2016 - Monday 5 September 2016
2 weeks
Vacation
Tuesday 6 September 2016 - Sunday 16 October 2016
6 weeks
SEMESTER 2 Teaching Weeks
TUITION FEES
TYPE OF FEE Tuition Fee with GST (before Tuition Grant)
Monday 17 October 2016 - Friday 2 December 2016
=
SUPPLEMENTARY FEES
Singapore Citizens ($)
COURSE FEES PAYABLE
Singapore Permanent Residents ($)
International Students ($)
19,795.00
22,577.00
26,063.00
(15,900.00) (1,295.00)
(15,900.00) (1,477.00)
(17,013.00) -
2,600.00
5,200.00
9,050.00
80.00
110.00
153.00
2,680.00
5,310.00
9,203.00
7 weeks
Study Period and Mid-Semester Assessment
Monday 5 December 2016 - Thursday 15 December 2016
2 weeks
Break
Friday 16 December 2016 - Monday 2 January 2017
2 weeks
Teaching Weeks
Tuesday 3 January 2017 - Friday 17 February 2017
7 weeks
Less: Tuition Grant MOE GST Subsidy Tuition Fee Payable (after Tuition Grant) Supplementary Fee Course Fees Payable
End-Semester Exam and Make-up Exam
Monday 20 February 2017 - Monday 6 March 2017
2 weeks
Vacation
Tuesday 7 March 2017 - Sunday 16 April 2017
6 weeks
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+
Note: The fees above were correct at the time of print and are subject to revision for Academic Year 2016. Revised fees will be released on www.rp.edu.sg/course_fees by the end of April 2016.
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MOE Tuition Grant Scheme To subsidise the high cost of tertiary education in Singapore, the Ministry of Education of Singapore (MOE) hands out approximately $15,900* per annum of tuition grant to all eligible students. The Tuition Grant Scheme provides for a maximum of ten (10) semesters of tertiary education. All RP students need to complete the Tuition Grant Application Form during enrolment in order to enjoy the subsidised tuition fee. Non-Singapore Citizen students (that is, Singapore Permanent Resident and International Student) are also required to sign a Tuition Grant Agreement by which the students will be contractually obliged to work in Singapore for a minimum period of three (3) years upon graduation. *Note: This is subject to changes from MOE. For further enquiries on the Tuition Grant Scheme, please refer to MOE’s website for a list of Frequently Asked Questions, available at tgonline.moe.gov.sg You may also contact MOE Customer Service officers at +65 6872 2220 during office hours. Alternatively, you may email them at MOE_tgonline@moe.gov.sg
deduction will be made from the PSEA first. In the event where the fund in the student’s PSEA has been exhausted, the deduction will then be made from the CPF account. To find out more about the repayments and interest rates on the loan under the CPF Education scheme, please visit CPF website. 4. TUITION FEE LOAN (TFL) SCHEME Under DBS Tuition Fee Loan Scheme, students of all nationalities can apply for a bank loan of up to 75% of the subsidised tuition fees payable (loan quantum is subjected to revision). 5. STUDY LOAN SCHEME Under DBS Study Loan Scheme, Singapore Citizen and Permanent Resident can apply for a bank loan of up to 25% of the subsidised tuition fees payable (Study Loan A) and/or $2,000 annual living allowance (study Loan B). Loan quantum is subject to revision. For more information on financial schemes, visit www.rp.edu.sg/financial_schemes
Financial Schemes 1. TERTIARY TUITION FEE SUBSIDY (TTFS) FOR MALAYS (ADMINISTERED BY MENDAKI) Students who are Malay Singapore Citizens or children of Malay Singapore Citizens, and whose per capita monthly household income (PCI) of below $1,500 will be eligible for the following TTFS subsidies: PER CAPITA INCOME (PCI)
ELIGIBLE SUBSIDY
$1,000 and below
100%
$1,001 - $1,200
75%
$1,201 - $1,500
50%
Further information is available from Mendaki website at www.mendaki.org.sg 2. POST SECONDARY EDUCATION SCHEME (PSE) The PSE scheme helps parents save for their children’s post-secondary education by maintaining a PostSecondary Education Account (PSEA) for each eligible child. This is part of the Government’s efforts to encourage every Singaporean to complete his post-secondary education. It also underscores the Government’s commitment to support families in investing in the future education of their children, and to prepare them for the economy of the future. PSEA is not a bank account. It is administered by the Ministry of Education and is opened automatically for all eligible Singaporeans. For enquiries on PSE scheme, you can: Contact MOE at (65) 6260 0777 Email MOE at contact@moe.edu.sg Visit MOE website at www.moe.gov.sg/initiatives/post-secondary-education-account 3. CENTRAL PROVIDENT FUND (CPF) EDUCATION SCHEME Depending on the Available Withdrawal Limit for Education, and other CPF rules, a student may use his/her own CPF savings, siblings’, spouse’s, and parents’ (including step-parents’) CPF savings to pay for up to 100% of his subsidised Tuition Fee, subject to approval by the CPF Board. For students who have applied for PSEA (Standing Order) and CPF Education Scheme, please note that
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SCHOLARSHIPS AND BURSARIES
CHUANG JIN LEI Diploma in Sports and Leisure Management Tan Eng Yoon Endowment Scholarship
RP is committed to developing young talents and helping you realise your potential. To partner you on this journey, we offer a variety of scholarships and bursaries. In collaboration with industry partners and organisations, RP offers more than 200 bond-free scholarships to outstanding students pursuing any of our full-time diploma programmes. As a scholarship recipient, you can look forward to a transformative journey of self-discovery and holistic development through RP’s unique ‘Leadership and Development’ programme aimed at bringing out the best in you. Government-funded bursaries such as the CDC/CCC Polytechnic Bursary and MOE bursaries offer up to $2,000 per academic year. Private bursaries donated by industry partners, charitable organisations, individuals, and RP alumnus provide other avenues for students to receive assistance. Students who are already taking advantage of the Tuition Fee Loan Scheme, CPF Education Scheme, or Mendaki Tuition Fee Subsidy Scheme are also welcome to apply for a scholarship or bursary with RP. Visit www.rp.edu.sg/scholarship to find out more.
As a scholarship recipient, you can look forward to a transformative journey of self-discovery and holistic development through RP’s unique ‘Leadership and Development’ programme aimed at bringing out the best in you.
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NUR SHAFAWATI BTE ABDUL AZIZ Diploma in Aviation Management RP Freshmen Scholarship
JULIANNA JO-MARIE WILSON Diploma in Biomedical Sciences Hong Leong Foundation Scholarship
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SCHOOL OF APPLIED SCIENCE
RP School of Applied Science (SAS) is home to a vibrant and dynamic community, offering exciting courses to fuel your passion for scientific discovery. Our pool of academic expertise and advanced facilities coupled with industry partnerships and hands-on experience in our state-of-the-art facilities will lead you to the forefront of exciting developments in the field of applied science.
Programmes offered Diploma in • Biomedical Sciences • Biotechnology • Environmental Science • Marine Science and Aquaculture • Materials Science • Pharmaceutical Sciences Director Mr Ashley Chua
SAS maintains strong partnerships with key industry players and is actively engaged in ground-breaking research initiatives. For example, our close working relationships with ST Kinetics and BASF have led to the establishment of joint laboratories. Other collaborative initiatives include the RP-Khoo Teck Puat Hospital (KTPH) Teaching Dispensary, the first polytechnic teaching dispensary that simulates a realistic hospital pharmacy. Through such internships, you will reap the benefits of our close working relationships with industry partners. You will also gain valuable hands-on experience in our new state-of-the-art aquaculture centre, Aquaria. As a SAS student, you will have the opportunity to learn about and use cutting-edge technologies through extensive hands-on training. We will prepare you to launch a successful career in applied science by helping you develop into a well-rounded professional. By participating in projects leading to new products, processes, and knowledge, you will have the opportunity to make a real impact in the world – even before you graduate.
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Diploma in Biomedical Sciences (R14) Understand how diseases evolve and help address today’s most challenging health issues. As diseases become more resilient and complex, medical knowledge and technology must constantly evolve to combat these threats. But it is not simply about treating illnesses. Early detection and intervention are also crucial so that health can be restored at a lower cost. The Diploma in Biomedical Sciences (DBMS) will equip you with the scientific skills and knowledge to address the health issues of today and the future. Covering topics from molecules to the human genome, this programme will give you an understanding of how diseases evolve. You will have the option to specialise in either Biomedical Research or Medical Laboratory Technology, with the latter leading to accreditation from the American Society of Clinical Pathologists. You will be well prepared for a rewarding career in the biomedical science field thanks to hands-on training involving powerful diagnostic technologies. In addition, internships at institutions such as the National University of Singapore and A*STAR research laboratories will allow you to gain experience in the field of cutting-edge research.
Career Opportunities DBMS graduates can look forward to career opportunities in private and public organisations involved in research, manufacturing, and services in the biomedical science and healthcare sectors. You will be well prepared to take on roles such as: • Biomedical Research Assistant • Laboratory Technologist • Medical and Laboratory Equipment Specialist • Medical Technologist • Quality Control / Quality Assurance Officer
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Course Outcomes • Develop practical knowledge and technical skills for working with DNA, cells, and medical technologies • Receive extensive hands-on training in specialised laboratories • Gain in-depth understanding of how to plan and design biomedical experiments • Undergo a 20-week Industry Immersion Programme with organisations such as the Genome Institute of Singapore, Institute of Molecular and Cell Biology, Singapore General Hospital, Ng Teng Fong General Hospital, Parkway Laboratory Services and Raffles Medical Group
“RP has enabled me to establish a solid foundation and embark on an exciting path at NUS. Thanks to its PBL approach, I’m fully equipped to tackle any problems head on – a key skill that will come in handy when I enter the working world.” NOOR BTE AHMED ALKAFF Diploma in Biomedical Sciences 2014 Graduate Currently pursuing a Bachelor of Medicine and a Bachelor of Surgery at Yong Loo Lin School of Medicine at the National University of Singapore
Specialisation Tracks
GENERAL MODULES (24 MCs Required)
Biomedical Research • Pursue a multidisciplinary study of health and diseases • Learn about the biological and molecular sciences underpinning modern medicine • Develop an understanding of diseases based on experimental results and finding potential treatments
A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
Medical Laboratory Technology • Gain a good understanding of human biology and state-of-the-art medical diagnostics • Focus on laboratory procedures used in diagnosis, treatment and prevention of disease
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
DISCIPLINE MODULES (40 MCs Required) A103 Anatomy and Physiology A104 Biology A204 Anatomy and Physiology II A221 Microbiology A222 Molecular and Cell Biology A223 Biochemistry A231 Immunology A232 Genetics A233 Pharmacology and Toxicology A301 Laboratory Management
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SPECIALISATION MODULES (24 MCs Required)
ELECTIVE MODULES (4 MCs Required)
Choose one out of two specialisation tracks listed below.
Select 1 module from the list below: A202 Chemistry II A205 Epidemiologic Methods A224 Recombinant DNA Technologies A252 Patient Care
Option 1: Biomedical Research Track A234 Neurobiology A321 Proteomics A322 Genomics A331 Cell Cycle and Oncology A332 Structural Biology A351 Medical Microbiology
FREELY CHOSEN MODULES (4 MCs Required)
Option 2: Medical Laboratory Technology Track A234 Neurobiology A251 Medical Technology A351 Medical Microbiology A352 Diagnostic Pathology A353 Clinical Chemistry A354 Haematology
Diploma in Biotechnology (R16) Work to help manage global challenges – from development of food products and supplies to protecting human health and the environment – through the innovative use of biotechnology.
Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
From the food we eat and the medicine we use to the environment around us, biotechnology plays an all-important role. Discover the power of biotechnology to manage global challenges in areas such as sustainable food supply, human health, and genetic engineering with the Diploma in Biotechnology (DBIO). This programme will immerse you in life and biomedical sciences research with a particular emphasis on the applications of cellular and biological processes to the healthcare and the food industry. During the programme, you have the option to specialise in either Biotechnology Research or Food and Nutrition.
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) A931 Industry Immersion Programme (20 MCs) G301 Project
Hands-on training forms an important part of your studies as you develop valuable skills while working in our cutting edge laboratories. In addition, you will have opportunities to gain real-world experience through internships at A*STAR research centres or at major companies such as Wilmar (Shanghai) Biotechnology R&D Centre, Roche Singapore Technical Operations, and Givaudan Singapore Pte Ltd.
Graduation Criteria To graduate with a Diploma in Biomedical Sciences, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 40 Specialisation 24 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
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Career Opportunities As a DBIO graduate, you can pursue a career in the biopharmaceuticals, biotechnology, medical technology, food development, or food supply industries. You can look forward to career opportunities in roles such as: • Food Industry and Microbiology Specialist • Health Education Officer • Quality control officer or quality analyst in pharmaceutical, biotechnology, biomedical or food companies • Research and Development Laboratory Technician • Sales and Marketing Representative in the life sciences and biomedical industries
Course Outcomes • Gain a broad foundation in the concepts and fundamentals of biotechnology, including key technologies for working with DNA, proteins and cells • Acquire knowledge regarding the existing uses, potential applications, and social implications of biotechnology • Undergo a 20-week Industry Immersion Programme with organisations such as Baxter Healthcare, Parkway Shenton, Temasek Life Sciences Laboratory and Polar Puffs & Cakes Pte Ltd among others
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Course Structure “RP helped me become a motivated individual and realise my potential. Our facilitators in RP are amazing in passing down their expertise to us. One thing I learnt in RP is that it does not matter where you come from, but if you work hard, it is possible to achieve great things.” KHALILATUL HANISAH BINTE MOHD Diploma in Biotechnology 2015 Graduate Currently pursuing a Bachelor of Science in Biochemistry at University College London
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs Required) A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (52 MCs Required)
Specialisation Tracks Biotechnology Research • Gain a broad foundation in the concepts and fundamentals of biotechnology • Develop valuable skills required in genetic modification of organisms • Learn about the biological and molecular processes involved in diseased conditions • Discover the technology behind the development of modern medicine Food and Nutrition • Learn about how recombinant DNA technology and genetic engineering are used in the development of healthy foods and food production • Gain relevant skills to support the growing food and nutrition industries at the local, regional and global front • Learn skills and techniques employed in the safe production of food • Gain knowledge of key concepts in human nutrition
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A103 Anatomy and Physiology A104 Biology A202 Chemistry II A221 Microbiology A222 Molecular and Cell Biology A223 Biochemistry A224 Recombinant DNA Technologies A231 Immunology A232 Genetics A301 Laboratory Management A321 Proteomics A322 Genomics A332 Structural Biology
SPECIALISATION MODULES (12 MCs Required)
ELECTIVE MODULES (4 MCs Required)
Choose one out of two specialisation tracks listed below.
Select 1 module from the following list: A346 Pharmaceutical Chemistry A364 Analytical Instrumentation A365 Current Good Manufacturing Practice A375 Dietary Supplements A382 Industrial and Food Biotechnology
Option 1: Biotechnology Research Track A241 Cell Culture A364 Analytical Instrumentation A385 Bioprospecting Option 2: Food and Nutrition Track A337 Nutrition A349 Food Science A382 Industrial and Food Biotechnology
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) A931 Industry Immersion Programme (20 MCs) G301 Project
Graduation Criteria To graduate with a Diploma in Biotechnology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 52 Specialisation 12 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
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Diploma in Environmental Science (R29) Join the battle to protect the environment and create a sustainable future with innovative technologies. With the world’s environmental problems more pressing than ever before, there is an urgent need for innovative scientific talents who are passionate about finding solutions. The Diploma in Environmental Science (DENV) will equip you with knowledge and skills to take on the environmental issues of the 21st century. Covering a broad range of environmental topics, you will learn how innovative biotechnology solutions and government policies can help to build a sustainable future by better managing our biodiversity, water, air, and waste. You will have the option to specialise in either Environmental Technology and Management or Environmental Biotechnology. Hands-on training in our cutting-edge laboratories will form an important part of your studies as you develop valuable skills related to topics such as renewable energy and water technology. In addition, internships in government and corporate organisations will give you real-world experience.
Course Outcomes Career Opportunities As a DENV graduate, you can enjoy career prospects in the environmental, water services, petrochemical, and semiconductor industries. You will be well equipped to take on roles such as: • Conservation and Outreach Officer • Environmental Officer • Environmental Health and Safety Technician
• Understand key environmental challenges, including air, land, and water pollution; solid waste and wastewater generation; and global warming • Acquire valuable knowledge and skills to prepare for a career in the environmental and technology sectors • Gain insights into best practices and current strategies in managing the global environment across sectors • Undergo a 20-week Industry Immersion Programme with organisations such as the National Environment Agency, National Parks Board, Senoko Energy, and Singapore Membrane Technology Centre
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“I chose RP because it offers the diploma that can bring me a step closer to my ambition of becoming an environmentalist or conservationist. My experience at the school has been very positive because I’ve been able to make new friends with similar goals, and have been exposed to new experiences outside my comfort zone.” Jason Ooi Jin Meng Diploma in Environmental Science 2014 Graduate Recipient of NParks Overseas Scholarship
GENERAL MODULES (32 MCs Required) A107 Physics A113 Mathematics A114 Mathematics II A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (20 MCs Required) A104 Biology A202 Chemistry II A221 Microbiology A222 Molecular and Cell Biology A301 Laboratory Management
Specialisation Tracks Environmental Technology and Management • Understand key environmental engineering principles • Discover how engineering practices can be applied to solve environmental problems • Address the challenges of protecting and sustaining the Earth’s resources using cutting-edge technologies • Learn about water supply, waste disposal, and recycling Environmental Biotechnology • Gain a solid grasp of current environmentally friendly technologies and solutions • Explore the use of microbes in treating wastewater • Study bacteria populations in their natural habitat • Discover new opportunities in the design of biological treatment systems • Be equipped with in-depth biotechnological knowledge to protect and restore the environment
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
SPECIALISATION MODULES (36 MCs Required) Choose one out of two specialisation tracks listed below. Option 1: Environmental Biotechnology Track A206 Environmental Science A208 Ecology and Earth Science A223 Biochemistry A224 Recombinant DNA Technologies A231 Immunology A232 Genetics A334 Pollution Control and Monitoring A347 Solid and Hazardous Waste Management A348 Water and Wastewater Treatment Option 2: Environmental Technology and Management Track A206 Environmental Science A208 Ecology and Earth Science A308 Environment, Health and Safety A309 Environmental Management and Assessment A334 Pollution Control and Monitoring A335 Energy Utilisation and Management A347 Solid and Hazardous Waste Management A348 Water and Wastewater Treatment A393 Membrane Technologies
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) A931 Industry Immersion Programme (20 MCs) G301 Project
Immerse yourself in the world of marine conservation and aquaculture, and learn how to manage and protect the world’s precious oceans and ocean resources.
ELECTIVE MODULES (4 MCs Required) Select 1 module from the following list: A103 Anatomy and Physiology A203 Applied Physics A211 Advanced Mathematics – Differential Equations A364 Analytical Instrumentation
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Environmental Science, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Diploma in Marine Science and Aquaculture (R53)
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 32 Discipline 20 Specialisation 36 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
With many types of marine and aquatic life under threat from global warming and overfishing, there is an urgent need for increased conservation efforts and more sustainable fish farming practices. At the same time, the Singapore government has also set targets to increase the local supply of food fish from 7 percent to 15 percent in Singapore. The Diploma in Marine Science and Aquaculture (DMAC) puts you on track to help meet these challenges and protect the world’s precious ocean assets. You will learn about topics such as seafood species and handling, production systems, aquatic harvesting, and the management of marine and aquatic health. The programme’s hands-on approach will help you to understand, protect, and manage diverse marine ecosystems and resources, as you get up close with all sorts of aquatic life. Our facilities include the Aquaria, the first aquaculture centre at a local polytechnic. Featuring five outdoor tanks and a sophisticated indoor facility, this state-of-the-art laboratory benefits student as a technologically advanced teaching and learning facility. You will also have opportunities to develop valuable real world skills through internships with a wide range of marine and aquaculture-related industries and research institutes.
Career Opportunities As a DMAC graduate, you are well prepared to launch an aquaculture-related career in roles such as: • Aquaculture Laboratory Assistant • Aquarist • Marine Conservation Executive • Marine Facility Manager • Production Technologist • Regulatory Officer
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Course Outcomes
SPECIALISATION MODULES (40 MCs Required)
• Develop skills and knowledge to help conserve marine ecosystems and ensure a sustainable supply of food fish
A209 A236 A237 A238 A239 A240
• Learn to use advanced technology to support the design and setup of aquaculture facilities • Work amongst fishes, manatees, dolphins, and other aquatic animals • Undergo a 20-week Industry Immersion Programme at local or overseas research institutes, aquaculture facilities, and conservation sanctuaries
A338 A339 A340 A350
Marine Ecology and Conservation Marine and Freshwater Biology Chemical Oceanography and Water Chemistry Aquaculture Technology Applied Genetics and Fish Breeding Health Management of Marine and Freshwater Organisms Fisheries and Farm Operations Aquaculture Production Feed Formulation and Nutrition Seafood Handling, Processing and Food Safety
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
Course Structure
A931 Industry Immersion Programme (20 MCs) G301 Project
“DMAC enables students to examine and validate the science and evidence to innovate and excel in Aquaculture, which I believe, at some point, will be an engine for growth in the food sector. Additionally, students will have an opportunity to become professionals in aquatic themed institutions and attractions in Singapore and the region.” MR. KUMAR PILLAI Director, Zoology Wildlife Reserves Singapore
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs Required) A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
ELECTIVE MODULES (4 MCs Required)
FREELY CHOSEN MODULES (4 MCs Required)
Select 1 module from the list below: A206 Environmental Science A208 Ecology and Earth Science A308 Environment, Health and Safety A309 Environmental Management and Assessment B216 Marketing
Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Marine Science and Aquaculture, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY DISCIPLINE MODULES (24 MCs Required) A104 Biology A202 Chemistry II A221 Microbiology A222 Molecular and Cell Biology A232 Genetics A301 Laboratory Management
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NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 24 Specialisation 40 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
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Diploma in Materials Science (R17) Be at the forefront of innovation and learn how you could lead the next breakthrough in materials design. Ever wondered why mobile phone screens are scratchproof? Will instruments made of brass withstand rust better than steel flutes? Which type of noodle can be stretched further without breaking? Materials science knowledge can help you find the answers to these questions. Whether you are building the next tablet computer, creating a new musical instrument, or venturing into a noodle-making business, you will always need materials knowledge to select the right ingredients and components. Here at Diploma in Materials Science (DMTS), you will learn how everything in the world needs material science, and you will be further equipped with problem solving and leadership skills that will allow you to reach greater heights in any industry. Our dedicated and youthful teaching staff will nurture your leadership ability by encouraging teamwork and cooperation, will stretch your problem solving skills to the limit, and will always have time to lend a listening ear.
Career Opportunities As a DMTS graduate, you are well prepared for career opportunities with world-class organisations in industries ranging from aerospace to automobiles. Some of the positions that you could take on include: • Aerospace Industrial Specialist • Assistant Engineer • Assistant Manufacturing Engineer • Laboratory Technologist • Quality Assurance Specialist • Semiconductor Industrial Specialist • System Engineer
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Course Outcomes • Be able to visualise the right materials used for any project, be it super-light and super-strong materials for concept cars or the next generation of flexible electronic devices
DISCIPLINE MODULES (20 MCs Required) A104 Biology A202 Chemistry II A203 Applied Physics A301 Laboratory Management A364 Analytical Instrumentation
• Be equipped with the skills needed to pre-empt material failures to prevent disastrous accidents • Develop techniques to shape materials for any application and learn how to process materials through theoretical and hands-on lessons • Gain practical knowledge needed for inspecting and monitoring materials quality and safety
Course Structure
• Undergo a 16-week industry attachment programme with Singapore’s best research institutes as well as local and multinational companies such as Shell, Rolls Royce, Baxter, Metalkraft, and Renewable Energy Corporation
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
Specialisation Tracks Advanced Materials • Learn about technological advances in materials science and engineering that transform the aerospace, marine, automobile, sports, and construction industries • Acquire knowledge of 3D printing, additive manufacturing, advanced composites, and nanotechnology and venture into the promising future of technology Biomedical Materials • Explore the biomedical field and discover medicine, biological sciences, and technologies that help to improve people’s lives throughout the world • Join the rapidly growing fields of biosensors, biomedical devices, and stem cell and tissue engineering and make a difference
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (32 MCs Required) A107 Physics A113 Mathematics A114 Mathematics II A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
SPECIALISATION MODULES (36 MCs Required) Choose one out of two specialisation tracks listed below. Option 1: Advanced Materials Track A291 Materials Science A292 Polymer and Composite Science A333 Nanotechnology A345 Biomaterials A391 Materials Processing A392 Advanced Materials A394 Materials Analysis A395 Composite Materials Design and Applications A396 Additive Manufacturing for Applied Materials Option 2: Biomedical Materials Track A222 Molecular and Cell Biology A291 Materials Science A292 Polymer and Composite Science A341 Stem Cell and Tissue Engineering A342 Biosensor Technology and Biomedical Devices A345 Biomaterials A391 Materials Processing A392 Advanced Materials A394 Materials Analysis
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
“Dare to dream, work to achieve it, and don’t be afraid of setbacks. The entrepreneurial spirit inculcated in me by RP has prepared me well for the future.”
A931 Industry Immersion Programme (20 MCs) G301 Project
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics - Differential Equations A333 Nanotechnology A342 Biosensor Technology and Biomedical Devices E341 Electronic and Semiconductor Materials
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Diploma in Pharmaceutical Sciences (R22) Become a valued practitioner in the field of pharmaceuticals and hone skills that can help improve health and even save lives. Pharmaceutical sciences play a key role in effective human health management by determining how we use drugs to manage and improve our health and well-being.
CHAN KIN SHEN Diploma in Materials Science 2011 Graduate Currently a trainee in the Strategic Attachment and Training Programme in Qualitative Research supported by Procter & Gamble and Economic Development Board Singapore
The Diploma in Pharmaceutical Sciences (DPHM) will equip you with critical knowledge and skills in areas such as drug discovery and development, clinical pharmacy, medication review, and patient counselling. This programme will provide you with a solid foothold in the pharmaceutical industry as you acquire valuable insight into how drugs are regulated and dispensed worldwide. Depending on your interests, you can choose to specialise in either Pharmacy Practice or Industrial Pharmacy and Marketing.
Graduation Criteria To graduate with a Diploma in Materials Science, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Hands-on training in our advanced laboratories will allow you to develop valuable skills related to compounding and dispensing drugs. In 2015, RP launched the RP-Khoo Teck Puat Hospital (KTPH) Teaching Dispensary, the first and only one of its kind amongst Singapore’s five polytechnics. Stocking more than 600 types of medicines, the dispensary creates an authentic, relevant, and up-todate training environment for you even before you proceed for your internship.
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 32 Discipline 20 Specialisation 36 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
Career Opportunities As a DPHM graduate, you are highly sought after in healthcare institutions, research laboratories, and companies that develop and distribute pharmaceuticals. You can look forward to career opportunities in roles such as:
In addition, internships at hospitals, clinical research institutes, and other organisations will give you real-world experience.
• Clinical Research Coordinator • Clinic Supervisor • Medical Representative • Pharmacy Technician • Quality Control Technologist • Research Assistant • Sales / Product Executive
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Specialisation Tracks Pharmacy Practice • Acquire clinical skills such as compounding extemporaneous preparations and dispensing • Learn to effectively communicate with the public, patients, and healthcare professionals through hands-on experience in clinical and retail pharmacy settings • Develop capabilities for managing problems in a dynamic pharmaceutical environment Industrial Pharmacy and Marketing • Gain a strong foundation in the application of good manufacturing practices and gain relevant experience through industry attachments • Be exposed to applications of analytical instrumentation and formulation techniques in pharmaceutical manufacturing • Learn different skills and strategies involved in sales and marketing of healthcare-related products
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Course Outcomes • Gain a broad foundation of knowledge in pharmaceutical sciences, encompassing disciplines such as chemistry, pharmacology, and pharmaceutics • Understand best practices and societal considerations of the pharmaceutical industry • Develop skills in clinical pharmacy, medication review, and patient counselling while learning about regulatory affairs and industrial pharmacy practices
“RP sends us students who are filled with the right attitude towards learning; they are always on their toes, easy to instruct and a pleasure to teach. I believe this starts with the wonderful culture that RP has built with its excellent faculty. Their dedication lives on in the students they produce, year after year!” DR DOREEN TAN SU-YIN Chief Pharmacist Associate Consultant (Pharmacist) & Cardiology Specialist Pharmacist Khoo Teck Puat Hospital (Alexandra Health System)
GENERAL MODULES (24 MCs Required) A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (32 MCs Required) A103 Anatomy and Physiology A104 Biology A202 Chemistry II A221 Microbiology A222 Molecular and Cell Biology A223 Biochemistry A233 Pharmacology and Toxicology A301 Laboratory Management
SPECIALISATION MODULES (36 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
Choose one out of two specialisation tracks listed below.
A931 Industry Immersion Programme (20 MCs) G301 Project
Option 1: Industrial Pharmacy and Marketing Track A271 Pharmaceutical Calculations A346 Pharmaceutical Chemistry A365 Current Good Manufacturing Practice A371 Pharmacotherapy and Pharmacy Practice A372 Pharmaceutical Legislation A373 Pharmaceutics A375 Dietary Supplements A376 Pharmaceutical Sales and Marketing A476 Pharmaceutical Compounding
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Option 2: Pharmacy Practice Track A252 Patient Care A271 Pharmaceutical Calculations A346 Pharmaceutical Chemistry A371 Pharmacotherapy and Pharmacy Practice A372 Pharmaceutical Legislation A373 Pharmaceutics A475 Good Dispensing Practice A476 Pharmaceutical Compounding A477 Clinical Skills in Pharmacy Practice
Graduation Criteria To graduate with a Diploma in Pharmaceutical Sciences, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 32 Specialisation 36 Industry Orientation Programme 24 Freely Chosen 4 Total 120
• Undergo a 20-week Industry Immersion Programme with organisations such as Guardian Health & Beauty, Khoo Teck Puat Hospital, and Symrise Asia Pacific
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School of Engineering
At the RP School of Engineering (SEG), we do not just impart knowledge – we want to inspire you to fulfil your full potential as an innovative, passionate, and industry-ready individual. Look forward to extensive hands-on training to build up your academic and technical skills. Imagine the excitement of working on ground-breaking engineering projects such as developing a smarter use for renewable technology, as well as learning and using cutting-edge technologies in any of our hightech laboratories such as the Aerospace Hub (ARCH), a new hangar facility that houses real aircraft, and a virtual aerodrome laboratory.
Programmes offered Common Engineering Programme Diploma in • Aerospace Avionics • Aerospace Engineering • Aviation Management • Electrical and Electronic Engineering NEW • Engineering Design with Business • Engineering Systems and Management • Green Building Energy Management • Industrial and Operations Management • Supply Chain Management
Our close ties with established companies and leading associations mean that our curriculum is current and industry-relevant. On top of that, our strong industry ties will allow you to gain valuable real-world experience through an industry internship, projects, and talks. Such exposure will give you a massive head start once you graduate from RP. The biggest pull factor in SEG, however, is our dedicated staff. With years of experience and an enduring passion for engineering, our lecturers will not only share their expertise but carefully guide and mentor you to achieve your aspirations. So enrol in SEG today and transform your ambitions into thrilling careers.
Director Dr Wang Jianguo
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Common Engineering Programme (R42)
Diploma in Aerospace Avionics (R20)
Build a solid foundation of skills and kick-start an exciting career in engineering!
Learn the basics of aviation maintenance and get a first-class ticket into one of Singapore’s fastest-growing industries.
Still unsure as to which field of engineering suits you best? The Common Engineering Programme is the perfect primer. Conducted in your first semester of study, this programme provides a greater understanding of the various disciplines and sets out a clear pathway for you to explore the different areas of engineering offered by the SEG. At the end of course, you will be equipped with everything you need to know to make an informed decision and you will also have gained a solid foundation of engineering skills and knowledge from which to launch your learning journey at RP!
Graduation Criteria After completing the Common Engineering Programme, you must satisfy the graduation criteria of the diploma programme in which you enrol.
Course Structure In the first semester, you will take the following modules:
A107 Physics A113 Mathematics B102 Organisational Behaviour E112 Engineering Design G101 Cognitive Processes and Problem Solving
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“Through the CEP, I was exposed to various engineering disciplines which led me to make a well informed choice on which SEG diploma I should take for the rest of my time in RP.” JUSTICA TAN WAN LING Diploma in Engineering Systems and Management Previously enrolled in the Common Engineering Programme Year 1 Student
As a leading aerospace maintenance, repair and overhaul (MRO) hub in the Asia-Pacific region, Singapore has witnessed the tremendous growth of the air travel industry. This dynamism means there are exciting career opportunities for professional aircraft engineers in Singapore and beyond. With the Diploma in Aerospace Avionics (DAA), you will be right on track to achieving those goals. Featuring a combination of skills training with valuable hands-on experience, the DAA lets you delve into the high-tech world of aircraft electrical systems, instruments, and avionics. Through practical training exercises, you will get first-hand experience in the use of flight instruments and controls in an aircraft cockpit. You will also gain access to a range of first-class facilities such as the A320 Aircraft Cockpit Simulator Lab, the Aircraft Communications and Navigation Systems Lab, as well as our hangar facility, The ARCH. To ensure that you benefit from real-world aviation experience, the DAA offers you industry attachments with companies in the aerospace industry. This programme will also allow you to pursue a path as an aircraft maintenance engineer as the DAA curriculum is aligned to the Singapore Airworthiness Requirements Part 66 (SAR-66), as specified by the Civil Aviation Authority of Singapore.
Career Opportunities DAA graduates can embark on a variety of exciting careers in the maintenance, repair, and overhaul (MRO) sector, as well as industries related to the design, development, manufacturing, and testing of aircraft flight components. You will be well prepared to take on roles such as: • Assistant Engineer • Associate Engineer • Licensed Aircraft Engineer • Regulatory Officer • Technical Marketing Associate Engineer • Technical Support Personnel
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Course Outcomes • Receive training in the fundamentals of aerospace avionics, including aircraft electrical systems, instrumentation, and sensors • Become familiar with industry standards and avionics system requirements • Kick-start a journey to becoming a licensed aircraft maintenance engineer • Undergo a 20-week Industry Immersion Programme with companies such as Eurocopter South East Asia, Rockwell Collins, Singapore Technologies Aerospace or Thales Aerospace
DISCIPLINE MODULES (44 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
C105 E105 E112 E201 E203 E204 E207 E208 E219 E221 E232
E931 Industry Immersion Programme (20 MCs) G301 Project
Introduction to Programming Digital Electronics Engineering Design Digital Electronics II Circuit Analysis Linear Circuits and Control Communication Systems PCB Design and Prototyping Analogue Electronics Aerodynamics and Propulsion Aircraft Instrument Systems
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics - Differential Equations A212 Advanced Mathematics II – Linear Algebra E302 Data Acquisition and Sensors E312 Data Communications E369 Airframe Structures E371 Turbine Engine Systems
SPECIALISATION MODULES (20 MCs Required)
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
E364 E365 E366 E367 E368
Aviation Maintenance Practices Aviation Human Factors Aircraft Electrical Systems Aircraft Communications and Navigation Systems Auto-flight Systems
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (28 MCs Required) A107 Physics A113 Mathematics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria “What attracted me to RP was its Problem-based Learning (PBL) approach, which has enabled me to chart a dynamic career. Analysing complex problems and devising innovative solutions became second nature. My internship at a leading avionics company also boosted my knowledge and skills and honed my competitive edge.”
To graduate with a Diploma in Aerospace Avionics, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 44 Specialisation 20 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 124
NOYAL NEDUMCHIRA BENOY Diploma in Aerospace Avionics 2015 Graduate
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Diploma in Aerospace Engineering (R40)
GENERAL MODULES (28 MCs Required) A107 Physics A113 Mathematics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
Become an expert in advanced technologies and a skilled and valued member of the aerospace industry. Rapid growth in Singapore’s aerospace engineering sector is driving demand for skilled professionals to join the numerous maintenance, repair, and overhaul (MRO) companies with operations here. The Diploma in Aerospace Engineering (DAE) gives you a flying start to your career in this fast-growing and dynamic field. Through the DAE, you will receive a solid grounding in aircraft structural maintenance, engine maintenance and repair, and, at the same time, learn about the strict aviation regulations that govern this global industry. Aspiring aerospace professionals will also acquire hands-on training in our first-rate laboratories, which include a hangar facility with an actual aircraft. Industry attachments with MRO companies will enable you to hone your technical skills and jump-start your career with leading aviation companies such as ST Aerospace, Pratt & Whitney, Rolls-Royce, and Airbus Helicopter. What is more, the DAE enables you to pursue a path as an aircraft maintenance engineer as the DAE curriculum is aligned to the Singapore Airworthiness Requirements Part 66 (SAR-66), as specified by the Civil Aviation Authority of Singapore. As a DAE graduate, you will also be able to pursue further studies in mechanical or aerospace engineering at a university level.
DISCIPLINE MODULES (40 MCs Required)
“We are taught to make sense of the questions around us and resolve problems. This has prepared me well to take on challenges and start my career in the future. I have definitely made the right choice to study at RP.” TAN SWEE TECK Diploma in Aerospace Engineering 2014 Graduate
Course Outcomes • Gain a solid grounding in aircraft structural maintenance, and engine maintenance and repair • Understand the complexities of aerospace engineering and safety protocols
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C105 Introduction to Programming E112 Engineering Design E120 Mechanics E220 Mechanics II E221 Aerodynamics and Propulsion E233 Thermofluids E234 Electrical and Electronic Fundamentals E235 Airworthiness Legislation E236 Aircraft Materials E250 Digital Techniques and Electronic Instrument Systems
Career Opportunities With a solid foundation in technical skills, DAE graduates are poised to take up a comprehensive range of highflying careers with leading companies such as Eurocopter, Hawker Pacific, and Rolls-Royce. You will be able to pursue opportunities in roles such as: • Airframe and Engine Inspector • Licensed Aircraft Engineer • Material / Production Planner • Non-Destructive Testing Inspector • Process Engineer • Technical Support Personnel • Workshop Engineer
• Acquire the necessary mechanical engineering skills to join the fast-growing MRO market in Asia
Course Structure
• Undergo a 20-week Industry Immersion Programme with aerospace companies such as Air France-KLM, Hawker Pacific, Pratt & Whitney, SIA Engineering or ST Aerospace
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
SPECIALISATION MODULES (24 MCs Required) E364 E365 E369 E371 E372 E374
Aviation Maintenance Practices Aviation Human Factors Airframe Structures Turbine Engine Systems Aircraft Inspection Airframe Systems
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) E931 Industry Immersion Programme (20 MCs) G301 Project
Get the insight track on aviation management and become a master of flight operations!
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics - Differential Equations A212 Advanced Mathematics II – Linear Algebra A291 Materials Science E232 Aircraft Instrument Systems E326 Lean Manufacturing and Six Sigma E333 Quality Management
Singapore is recognised as a leading global air hub, and this status will be reinforced with the completion of the new Changi Airport Terminal 4. With this vibrant sector continuing to grow, there are exciting opportunities for skilled professionals to join the local aviation management industry.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Aerospace Engineering, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Diploma in Aviation Management (R39)
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 40 Specialisation 24 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 124
Through the Diploma in Aviation Management (DAVM), you will be equipped with the specialist and management skills that will make you a prime addition to international airlines and airports worldwide. To build on your aviation expertise and capabilities, you will receive extensive hands-on training in the A320 Aircraft Cockpit Simulator Lab, Virtual Aerodrome Laboratory, and, The ARCH, our hangar facility. Get ready to embrace exciting industry attachments with companies such as Tiger Airways and Jetstar Asia, and gain real-world experience in areas such as airline fleet management, airline planning, rostering, and aircrew management. What is more, you will have the opportunity to earn your pilot license with the Singapore Youth Flying Club.
Course Outcomes • Receive training in aviation management specialities such as flight operations, airside operations, airport terminal management and airline operations • Gain a sound understanding and acquire practical skills in aircraft systems, airport planning and design, distribution and transportation • Contribute to the aviation workforce in a variety of specialist or broad-based professional roles, including as a pilot or air-traffic control officer • Undergo a 20-week Industry Immersion Programme with leading organisations such as Changi Airport Group, Civil Aviation Authority of Singapore or SATS
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Career Opportunities As a DAVM graduate, you are fully prepared for a career in all areas of the airline industry and airport terminal operations. You will be in a good position to pursue roles such as: • Aircraft Dispatcher • Airline Executive / Manager • Airline Station Manager • Airport Terminal Duty Manager • Air Operations Centre Coordinator • Air Traffic Control Officer • Cabin Crew • Pilot
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“As a Duty Terminal Manager with Changi Airport Group, I have the opportunity to work in all three terminals of Changi Airport. My job is exciting and I get to assist passengers from around the world. My course has guided me to be a responsible and independent manager in the airport.” JAMES TAN HUA YONG Diploma in Civil Aviation (Now known as Diploma in Aviation Management) 2013 Graduate Currently working as an Duty Terminal Manager Changi Airport
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (28 MCs Required) A107 Physics A113 Mathematics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
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DISCIPLINE MODULES (40 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
C105 E112 E210 E213 E214 E216 E221 E230 E231 E237
E931 Industry Immersion Programme (20 MCs) G301 Project
Introduction to Programming Engineering Design Operations Planning Engineering Cost Decisions Statistical Methods for Engineering Distribution and Transportation Aerodynamics and Propulsion Aircraft Systems Avionics Systems Airline Operations
SPECIALISATION MODULES (20 MCs Required) E360 E361 E362 E370 E373
Airport Planning and Design Flight Operations Management Airport Management Human Factors and Aviation Safety Airside Operations and Air Traffic Management
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics - Differential Equations A212 Advanced Mathematics II – Linear Algebra B220 Microeconomics E212 Facilities Planning and Design E328 Project Management E364 Aviation Maintenance Practices
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Aviation Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 40 Specialisation 20 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
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Diploma in Electrical and Electronic Engineering (R50) Charge up your career choices with a range of electronics engineering disciplines. The electronics industry is a major economic sector in Singapore. With the industry continuing to transform amid technological developments, there is ongoing demand for engineers with relevant training and versatile skill sets. As a Diploma in Electrical and Electronic Engineering (DEEE) student, you will enjoy a broad and flexible education in key growth areas such as digital media and communications, biomedical electronics, and microelectronics. Expect plenty of hands-on training as you hone your technical skills in our cutting-edge laboratories. With our strong partnerships with associations and companies, we are well placed to offer you highly competitive spots in market-relevant engineering internships and research and development (R&D) projects. This valuable real-world experience will help you transform into a passionate, skilled, and highly versatile problem solver – all traits that are highly coveted by industry leaders such as Singtel, Micron, Philips and Panasonic.
Course Outcomes • Achieve a broad-based foundation in electrical and electronics applications across specialities such as semiconductors, digital media and biomedical engineering • Acquire practical skills through hands-on training in our cutting-edge joint-industry laboratories • Participate in R&D projects with industry-leading companies and receive invaluable industry experience • Get valuable experience by participating in R&D projects with industry-leading companies • Undergo a 20-week Industry Immersion Programme with companies such as GlobalFoundries, Hill-Rom, Micron, Panasonic, Rohde & Schwarz, Sennheiser or Texas Instruments
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs Required)
Career Opportunities As a DEEE graduate, you can embark on a career in a wide range of industries, from aerospace and digital media to robotics, biomedical manufacturing, and telecommunications. You can pursue roles such as: • Associate Electronics Engineer • Associate Engineer • Engineering Assistant • Research Assistant
“The DEEE programme’s value lies in enhancing its graduates’ versatility and readiness to work in varied sectors of the electrical and electronics industry. I believe that DEEE graduates are the ‘new-age’ engineers that companies like Philips are looking out for.”
A107 Physics A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (40 MCs Required) E105 E112 E114 E116 E117 E201 E219 E251 E252 E253
Digital Electronics Engineering Design Mathematics for Engineering Computer Programming Principles of Electrical and Electronic Engineering Digital Electronics II Analogue Electronics Circuit Analysis and Control Linear IC Applications Electronic Design and Development
SPECIALISATION MODULES (28 MCs Required) Choose one out of three specialisation tracks listed below. Option 1: Biomedical Electronics Track A103 Anatomy and Physiology A201 Chemistry E206 Microcontroller Systems E335 Biomedical Imaging E336 Biomedical Signal Processing E337 Biomedical Equipment E338 Biomedical Instrumentation Option 2: Microelectronics Track A201 Chemistry A203 Applied Physics E341 Electronic and Semiconductor Materials E343 Wafer Fabrication and Packaging E344 Thin Film Technology E345 Measurement Techniques and Failure Analysis E348 Nanotechnology Applications Option 3: Digital Media and Communications Track E206 Microcontroller Systems E207 Communication Systems E304 Digital Signal Processing E311 Mobile Communications E312 Data Communications E314 Multimedia Processing and Broadcast E319 Embedded Systems
MR JOHN NGOH Director (Customer Service & Ops) Philips Healthcare
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) E931 Industry Immersion Programme (20 MCs) G301 Project
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics – Differential Equations A212 Advanced Mathematics II – Linear Algebra E302 Data Acquisition and Sensors E308 Display Technologies E328 Project Management E346 Integrated Circuit Design and Layout
Diploma in Engineering Design with Business (R56)
Be an integral part of Singapore’s aspirations in becoming the world’s first Smart Nation. As Singapore aspires to become the world’s first truly Smart Nation, the government is building an innovationdriven economy, where technology start-ups play a key role in injecting innovation and vibrancy into the technological ecosystem. This will result in a greater demand for manpower with multi-disciplinary expertise in the areas of innovation, engineering, and business management skills.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
With the Diploma in Engineering Design with Business (DEDB), you can integrate your love for engineering, entreprenuership, and innovation to experience an out-ofthe-box learning journey. Bringing together engineering, function, cost analysis, aesthetics and lifstyle, the programme encourages students to tackle problems from multi-disciplinary perspectives.
Graduation Criteria To graduate with a Diploma in Electrical and Electronic Engineering, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NEW
Through practical training and exercises, you will be able to design, develop, and implement engineering solutions that are focused on business processes. With Singapore’s aspirations to be the world’s first smart nation and the government’s efforts to build an innovation-driven economy, you are set for a world of opportunities after graduation.
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 40 Specialisation 28 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 124
Career Opportunities As a DEDB graduate, you are well equipped for a career in the business and engineering sectors, including in the areas of:
Versatile graduates will have the knowledge and skill set to succeed in a wide range of engineering industries. You can choose to build your own technology start-ups or enter multinational companies (MNCs) and drive their transformation through technological innovation or business expansion.
• Business development and planning • Electrical and electronics engineering • Entrepreneurship start-ups • Product design and development • Project planning and management
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Course Outcomes • Gain a broad-based foundation in design thinking, engineering and business applications • Master the various fields of knowledge in Engineering Design and Business and be equipped with the right skill set to contribute to Singapore’s future as a smart and innovationdriven economy • Acquire practical skills through hands-on training in our design studio and engineering lab • Undergo a 20-week Industry Immersion Programme with leading companies in the areas of product design or product improvement departments of MNCs or small and medium enterprises (SMEs)
DISCIPLINE MODULES (56 MCs Required) B101 Entrepreneurship B107 Accounting B217 Sales Management E105 Digital Electronics E112 Engineering Design E114 Mathematics for Engineering E116 Computer Programming E117 Principles of Electrical and Electronic Engineering E213 Engineering Cost Decisions E224 Engineering Materials E254 Electronic Devices and Circuits E260 Applied Mechanics E261 Innovation and Design Thinking T262 Introduction to User Experience
“The DEDB programme, with its emphasis on engineering, design, and practical business skills, provides students with a holistic engineering education, while giving them a solid foundation in the key factors that drive business decisions. This will be a big asset to the students and will enable SMEs to leverage their skills” MR ARVIND C PATEL Director, Engineering InspiRain Technologies Pte Ltd
SPECIALISATION MODULES (12 MCs Required)
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs Required) A107 Physics A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
E245 Systems and Project Management E262 Product Design and Prototyping E377 Mechatronic Systems and Design
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) E931 Industry Immersion Programme (20 MCs) G301 Project
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Engineering Design with Business, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 56 Specialisation 12 Industry Orientation Programme 24 Freely Chosen 4 Total 120
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Diploma in Engineering Systems and Management (R54)
DISCIPLINE MODULES (56 MCs Required) B331 Social Innovation and Creativity E105 Digital Electronics E112 Engineering Design E114 Mathematics for Engineering E116 Computer Programming E117 Principles of Electrical and Electronic Engineering E120 Mechanics E220 Mechanics II E224 Engineering Materials E233 Thermofluids E243 Automation Systems E244 Modern Systems Engineering E245 Systems and Project Management E254 Electronic Devices and Circuits
Master the skills needed to work on the cutting-edge engineering projects that will define our future cities. With the Diploma in Engineering Systems and Management (DESM), you will be equipped with a multi-disciplinary education that trains you not only in engineering disciplines but also in systems thinking and project management. Our broad-based curriculum will ensure that you gain the necessary inter-disciplinary knowledge, as well as hard technical skills and soft people skills. Through this course, you will develop a keen understanding of the social and economic policies that affect engineering decisions. The programme also allows you to choose an option in the final year of your studies that will further equip you with the knowledge and skills to be industry ready as soon as you graduate.
“Singapore’s land transport will undergo significant changes in the coming years. The DESM course will better equip graduates to contribute in this sector and better serve the nation and our residents.”
Course Outcomes • Acquire broad-based knowledge and essential hands-on skills in electrical, electronic and mechanical engineering
SPECIALISATION MODULES (12 MCs Required) Choose one out of two specialisation tracks listed below.
• Receive a solid foundation in the complexity of large-scale modern engineering systems and the interdependency of connected systems • Gain comprehensive project management skills and an understanding of the ethical responsibility of the profession to become a multi-faceted engineering professional • Undergo a 20-week Industry Immersion Programme with leading companies in the areas of land transportation and intelligent transportation systems
Career Opportunities As a DESM graduate, you can look forward to enjoying excellent career prospects in engineering, operations, and project management positions in wide-ranging industries such as: • Automation • Defence • Manufacturing and Engineering Services • Transport
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Option 1: Urban Transport Solutions Track E321 Fleet Management E322 Rail Operations Management E323 Transportation Facilities Planning and Design Option 2: Intelligent Systems Track E357 Security Planning, Design and Management E358 Robotics and Machine Vision E359 Autonomous Systems and Vehicle Control
GENERAL MODULES (24 MCs Required) A107 Physics A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
MR ANG HENG Director, Human Resource Land Transport Authority
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) E931 Industry Immersion Programme (20 MCs) G301 Project
Join the green teams and help to drive sustainability in Singapore’s building industry.
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics – Differential Equations A212 Advanced Mathematics II – Linear Algebra B223 Social Psychology E302 Data Acquisition and Sensors E333 Quality Management E334 Reliability Engineering
Currently, more than 30 percent of Singapore’s electricity is consumed by buildings. But with Singapore now targeting to have at least 80 per cent of its buildings ‘Green Mark’certified by 2030 and all commercial buildings requiring energy audits to reduce their energy consumption, the green building sector is set to bloom.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
To graduate with a Diploma in Engineering Systems and Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 56 Specialisation 12 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 124
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The Diploma in Green Building Energy Management (DGEM) will prepare you for a career in this blossoming “green” world. Acquire in-depth knowledge of how energy efficiency can be applied in the design of buildings and industrial processes. Receive hands-on training in energy auditing and renewable energy systems with specialised equipment such as a grid-tie photovoltaic solar system in cutting-edge laboratories that are jointly set up with leading companies.
Graduation Criteria
MODULE CATEGORY
Diploma in Green Building Energy Management (R41)
Get your foot in the door at prestigious companies and institutions, such as ST Kinetics, Fluke, BCA, A*STAR, Daikin, REC, and SERIS, through internships and industrial projects that will have you applying your skills to real-world problems.
Career Opportunities As a DGEM graduate, you are well placed to take on various ‘green-collar’ engineering positions across the green building, energy audit and renewable energy sectors, and beyond, including roles such as: • Assistant Engineer • Building and Energy Auditor • Energy Specialist • Facilities Management Engineer • Green Technologist • Research Assistant
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Course Outcomes • Gain a solid grounding in green building technologies, energy auditing, and renewable energy theories and technologies • Acquire practical knowledge and valuable skills to meet the demands of the growing green building industry • Develop skills in building energy auditing using specialised equipment • Understand, design and audit renewable energy systems using state-of-the-art equipment • Receive intensive hands-on training in our cuttingedge laboratories, set up in partnership with leading companies • Undergo a 20-week Industry Immersion Programme with companies such as ST Kinetics, Fluke South East Asia Pte Ltd, or the Housing & Development Board
“This course has allowed me to discover a new potential and it creates more possibilities for me to excel in my career. The diploma is well positioned to tackle environmental issues that we are currently facing. In addition to these, RP has also prepared me to be successful both in the classroom and in the workplace of the future.” ZHANG KAIYU Diploma in Green Building Energy Management 2015 Graduate Currently pursuing a Bachelor of Electrical Engineering at National University of Singapore
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Course Structure
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
E931 Industry Immersion Programme (20 MCs) G301 Project
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs Required) A107 Physics A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics – Differential Equations A212 Advanced Mathematics II – Linear Algebra A308 Environment, Health and Safety E212 Facilities Planning and Design E213 Engineering Cost Decisions E334 Reliability Engineering
FREELY CHOSEN MODULES (4 MCs Required) DISCIPLINE MODULES (44 MCs Required) E105 E112 E114 E116 E117 E219 E241 E242 E251 E252 E328
Digital Electronics Engineering Design Mathematics for Engineering Computer Programming Principles of Electrical and Electronic Engineering Analogue Electronics Electrical Power Systems Clean Energy Technologies Circuit Analysis and Control Linear IC Applications Project Management
SPECIALISATION MODULES (24 MCs Required) A335 E381 E382 E384 E386 E387
Energy Utilisation and Management Energy Systems Instrumentation Building Mechanical and Electrical Systems Green Building Technology and Design Photovoltaic System Design and Management Energy Systems Design and Management
Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Green Building Energy Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 44 Specialisation 24 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 124
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Diploma in Industrial and Operations Management (R11) Develop the knowledge and skills to craft impactful global strategies that power the businesses of tomorrow. The ability to adopt a macro view and troubleshoot complex problems through innovative solutions is a critical skill in any business. With the knowledge and skills you learn from the Diploma in Industrial and Operations Management (DIOM), you will be in a prime position to help companies address industry challenges such as declining productivity and an ageing workforce.
MUH AMMAD IMRAN B MD ZIN Diploma in Industrial and Operations Management 2015 Graduate Lee Kuan Yew Award for Mathematics and Science Recipient Currently pursuing a Bachelor of Science (Hons) degree in Maritime Studies at Nanyang Technological University
GENERAL MODULES (28 MCs Required) A107 Physics A113 Mathematics B102 Organisational Behaviour E114 Mathematics for Engineering G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
As a DIOM student, you will acquire the expertise to oversee, design, and improve companies’ business operations and resource management by developing integrated solutions. Hands-on training in high-tech laboratories like our ErgoSCAPE Lab, the first of its kind in Singapore, means that you will gain valuable experience in fields such as human ergonomics and safety and workplace design. You will also gain essential technical skills in the use of specialised software. Through internships with well-known organisations, such as Keppel FELS, Keppel Logistics, OCBC Bank, PSA, LTA, Select Group, Cummins, and NTUC, you get to hone your practical skills by developing innovative solutions for their operational challenges. This real-world exposure will give you valuable work experience and help kick-start your career upon graduation.
“DIOM equips you with problem solving skills, industry certifications and software knowledge that can be applied across many industry sectors. You will be ready to take on a leading role in operations management, the heart of any business.”
Career Opportunities As a DIOM graduate, you stand to be in great demand for employers across a wide spectrum of industries, including pharmaceutics, shipping, telecommunications, and banking services. You can look forward to a fulfilling career in roles such as: • Business Executive • Costing Specialist • Customer Service Manager • Facilities Officer • Human Resource Executive • Industrial Engineering Specialist • Inventory Planner • Logistics Team Lead • Operations Executive • Planning and Safety Officer • Product Quality Technologist • Project Manager • Procurement Specialist • Shipping Coordinator
SPECIALISATION MODULES (20 MCs Required) E326 E327 E328 E332 E333
Lean Manufacturing and Six Sigma Human Factors Engineering Project Management Quality Control Quality Management
DISCIPLINE MODULES (40 MCs Required)
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
C105 E112 E210 E211 E212 E213 E214 E216 E217 E218
Introduction to Programming Engineering Design Operations Planning Operations Planning II Facilities Planning and Design Engineering Cost Decisions Statistical Methods for Engineering Distribution and Transportation Inventory Management Manufacturing Planning and Control
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) E931 Industry Immersion Programme (20 MCs) G301 Project
Course Outcomes • Cultivate operations management skills applicable to a broad range of global industries • Develop an understanding of engineering and management principles to help optimise business processes and boost productivity
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics - Differential Equations A212 Advanced Mathematics II – Linear Algebra B221 Human Resource Management B320 Business Finance E331 Supply Chain Management E334 Reliability Engineering
• Acquire hands-on experience using software such as AutoCAD, Double E, FlexSim, Minitab, SAP and SolidWorks • Gain practical experience addressing issues such as workplace safety, human ergonomics and workplace design • Undergo a 20-week Internship Programme with well-known organisations such as OCBC Bank, LTA, PSA, Volvo, Uniqlo, Popeyes, Seagate or Watsons
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Industrial and Operations Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 40 Specialisation 20 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
Diploma in Supply Chain Management (R21) Gain a deeper understanding of supply chain management and harness your logistics expertise to drive global trade in Singapore. Global trade relies on complex, interconnected supply chains that span the entire planet. With the Diploma in Supply Chain Management (DSCM), you go behind the scenes to discover how everything from a small box of candy to a gigantic aeroplane engine is produced and transported to all corners of the world. As a DSCM student, you will gain essential skills and knowledge that will enable you to efficiently manage the movement of goods, information, and finances along the entire supply chain, from suppliers, manufacturers, and distributors to retailers. Learn from experienced consultants through projects at our advanced laboratories and Centre of Innovation for Supply Chain Management. In addition, local and overseas industry attachments will offer you invaluable real-world experience, preparing you for opportunities with prominent organisations such as DHL, UPS, Apple, Samsung, Nike, McDonald’s, and Coca-Cola.
Course Outcomes • Develop a solid understanding of facilities planning, inventory management, IT for supply chain management, logistics, transportation, and warehousing • Learn how to manage logistics along the entire integrated supply chain • Achieve a well-rounded education comprising technical capabilities, specialised knowledge, and exposure to concepts related to innovation and entrepreneurship • Undergo a 20-week Industry Immersion Programme with companies such as DHL, Schenker or UPS
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Career Opportunities As a DSCM graduate, you can build dynamic careers at all levels of the supply chain across a wide range of industries. You will be in a good position to pursue roles such as: • Distribution Officer • Freight Forwarding Specialist • Inventory Controller • Logistics Planner, Officer, or Analyst • Project Manager • Purchasing Officer • Supply Chain Executive
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Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (28 MCs Required) A107 A113 B102 E114 G101 G107 G905
Physics Mathematics Organisational Behaviour Mathematics for Engineering Cognitive Processes and Problem Solving Effective Communication Life Skills
“RP equipped me with the skill sets to apply what I’ve learnt in school to real-world problems. Enrolling on the DSCM course was the best decision I’ve ever made – it ignited my passion for supply chain and empowered me to succeed.” LEE JIAN LONG Diploma in Supply Chain Management 2010 Graduate Graduated with Second Class Upper Honours from the Hong Kong University of Science and Technology Currently working as a Regional Assistant Operations Manager at Hock Teoh Huat Transport Pte Ltd
DISCIPLINE MODULES (36 MCs Required) C105 E112 E210 E211 E212 E213 E214 E216 E217
Introduction to Programming Engineering Design Operations Planning Operations Planning II Facilities Planning and Design Engineering Cost Decisions Statistical Methods for Engineering Distribution and Transportation Inventory Management
SPECIALISATION MODULES (24 MCs Required) E215 E222 E223 E326 E331 E354
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Supply Chain Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 36 Specialisation 24 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
E931 Industry Immersion Programme (20 MCs) G301 Project
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: A211 Advanced Mathematics - Differential Equations A212 Advanced Mathematics II - Linear Algebra E352 Retail Logistics E355 Cold Chain Management E356 Pharmaceutical and Bio-Chem Supply Chain
Warehousing and Storage Logistics Planning and Control IT for Supply Chain Management Lean Manufacturing and Six Sigma Supply Chain Management Procurement and Supplier Development
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SCHOOL OF HOSPITALITY
RP School of Hospitality (SOH) prepares students for fulfilling careers in the vibrant hospitality sector by helping them become passionate and well-trained professionals. We work closely with industry partners to develop quality programmes that are relevant to the workplace. At SOH, you will experience the different facets of the hospitality business through our close collaboration with hotels, restaurants, banks, airlines, events and attractions management companies and theme parks. Our holistic and industry-relevant curriculum is delivered by a team of experienced professional staff. You will receive extensive hands-on training in our modern on-campus facilities and via an internship with a prominent local or international company. Programmes offered Diploma in • Customer Experience Management with Business • Hotel and Hospitality Management • Integrated Events Management • Restaurant and Culinary Operations • Wellness, Lifestyle and Spa Management
Your hospitality education will also extend beyond the classroom as you will be encouraged to participate in international events, CCAs, external competitions, service learning projects and overseas learning trips. SOH won the Best Education Experience (Tourism and Hospitality) at the Singapore Tourism Board’s Singapore Experience Awards 2012, providing a strong endorsement of our efforts to offer world-class education in hospitality.
Director Mr James Lee
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Diploma in Customer Experience Management with Business (R34) Your Experience is our Business. Do you like being part of creating and managing customer experiences? Are you results-driven and think ‘out-of-thebox’? Join a dynamic industry that provides 80 per cent of jobs in Singapore and be a part of changing the customer experience landscape.
“DCXB gave me a head start with my career by moulding me to be industry-ready. I gained relevant skills and knowledge required to work at one of the leading banks in Singapore. The PBL way of learning strengthened my communication skills, which is vital in the business of creating positive customer experience at DBS.” EVANGELINE ONG Diploma in Customer Experience Management with Business 2014 Graduate 2013 DBS Scholar Current DBS Employee
As Singapore’s economy evolves towards an experience hub, businesses are moving away from just providing services to focusing on creating great customer experiences and delighting their clientele. The Diploma in Customer Experience Management with Business (DCXB) equips you with multiple customer management and business skills needed to make a difference in the Singapore experience economy. DCXB will set you on the path to a successful career in customer experience management across multiple industry verticals with potential employers such as ASICS, DBS Bank, Marina Bay Sands, NTUC Income, OCBC, Resorts World Sentosa, Singapore Airlines, Singtel, Starhub and Teleperformance Singapore.
Career Opportunities Course Outcomes • Learn to identify customer needs, manage their expectations and deliver excellent service • Develop skills to help businesses manage and maintain profitable customers through customer relationship management • Undergo a 24-week Industry Immersion Programme with renowned industry partners known for exceptional customer experience management
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As a DCXB graduate, you can embark on an exciting career in the hospitality sector, or join customer experience teams at banks, contact centres, healthcare organisations, airlines, telecommunications and retail companies.
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs Required) B102 B216 G101 G107 G905
Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
DISCIPLINE MODULES (36 MCs Required) B209 B215 B218 B220 B321 H102 H203 H208 H323
Management Accounting Financial Accounting Business Statistics Microeconomics Macroeconomics Hospitality and Tourism Management Strategic Thinking Skills Service Quality and Professional Etiquette Hospitality Revenue Management
SPECIALISATION MODULES (36 MCs Required) Choose one out of two specialisation tracks listed below. Option 1: Customer Experience Track B227 Consumer Behaviour H204 Customer Relationship Management H205 Customer Experience and Service Excellence H207 Project Management and Scheduling H302 Hospitality Sales H304 Contact Centre Operations H305 Innovation and Design for Service Operations H306 Retail Management H350 Customer Experience in Banking and Finance Option 2: Leisure Travel and Attractions Management Track B227 Consumer Behaviour H204 Customer Relationship Management H205 Customer Experience and Service Excellence H207 Project Management and Scheduling H220 Introduction to the Event Industry H328 Leisure Travel and Destination Management H341 Managing Guest Experience in Attractions H345 Attractions Management H346 Leisure Events and Entertainment Management
You will be able to pursue opportunities in roles such as: • Account and Relationship Officer / Executive / Manager • Customer Experience Specialist / Manager • Sales and Marketing Officer / Executive / Manager
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INDUSTRY ORIENTATION PROGRAMME (20 MCs Required) H931 Industry Immersion Programme (20 MCs)
ELECTIVE MODULES (4 MCs Required)
Diploma in Hotel and Hospitality Management (R37) Embrace global opportunities in hospitality.
Select 1 module from the list below: Customer Experience Track H213 Food and Beverage Management H222 Wellness and Lifestyle Management H328 Leisure Travel and Destination Management
The growth of international events, integrated resorts and world-class attractions in Singapore and the region is driving the tourism sector. Are you keen to embrace this? Whether you dream of becoming a top hotelier or a leading figure in Singapore’s tourism scene, it all begins here.
Leisure Travel and Attractions Management Track B221 Human Resource Management H213 Food and Beverage Management H222 Wellness and Lifestyle Management
With the Diploma in Hotel and Hospitality Management (DHHM), you can embark on a rewarding career in the hospitality industry. Along the way, you will learn skills to manage operations in key areas such as front office, housekeeping and food and beverage. You will receive extensive hands-on training at our oncampus hotel training facilities. Learning in this simulated environment will help with mastery of the skills needed to excel in this industry and beyond. You will also gain valuable real-world experience through internships at leading hotels and companies in the hospitality industry as part of our Industry Immersion Programme.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Customer Experience Management with Business, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
Course Outcomes Career Opportunities
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 36 Specialisation 36 Industry Orientation Programme 20 Elective 4 Freely Chosen 4 Total 120
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As a DHHM graduate, you can build a career with an international hotel, club, resort, or tourist attraction, amongst others. You will be well prepared to launch your career in roles such as: • Concierge Services Executive / Manager • Food and Beverage Executive / Manager • Guest Relations Officer / Executive / Manager • Sales and Marketing Executive / Assistant Manager
• Develop expertise and acquire management skills related to key operating departments of a hotel • Acquire knowledge and skills relating to the use of hospitality information systems • Apply customer service skills to identify and exceed guests’ expectations • Gain hands-on experience in real-world training facilities • Undergo a 24-week Industry Immersion Programme with a reputable international hotel brand in Singapore or overseas
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DISCIPLINE MODULES (36 MCs Required)
FREELY CHOSEN MODULES (4 MCs Required)
“DHHM has equipped me with the knowledge and skills that are relevant for today’s hospitality industry. I was fortunate enough to complete my internship in Singapore and Phuket, which gave me valuable international experience and allowed me to get up close to businesses that are operating successfully in this sector.”
B209 B215 B218 B220 B321 H102 H203 H208 H323
Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
MOHAMED AZMI B MOHAMED IDRIS Diploma in Hotel and Hospitality Management 2015 Graduate
B227 H211 H212 H213 H214 H216 H217 H218 H337
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Management Accounting Financial Accounting Business Statistics Microeconomics Macroeconomics Hospitality and Tourism Management Strategic Thinking Skills Service Quality and Professional Etiquette Hospitality Revenue Management
SPECIALISATION MODULES (36 MCs Required) Consumer Behaviour Rooms Operations Practicum Rooms Division Management Food and Beverage Management Hospitality Information Systems Restaurant and Culinary Practicum Restaurant and Culinary Practicum II Culinary Science and Kitchen Operations Meeting, Incentives and Conference Management
Graduation Criteria To graduate with a Diploma in Hotel and Hospitality Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 36 Specialisation 36 Industry Orientation Programme 20 Elective 4 Freely Chosen 4 Total 120
INDUSTRY ORIENTATION PROGRAMME (20 MCs Required) H931 Industry Immersion Programme (20 MCs)
GENERAL MODULES (20 MCs Required) B102 B216 G101 G107 G905
Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
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ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B101 Entrepreneurship B221 Human Resource Management H234 Wine and Beverage Management H319 Resorts and Cruise Management
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Diploma in Integrated Events Management (R28) Inspiring events, Creating moments. Dream of being the brains behind high-profile conferences, exhilarating sports events and exciting concerts featuring international stars? Now you can make it your reality. Come and gain skills and knowledge spanning all areas of event management, including conceptualisation, marketing and sales, coordination and execution of different events. Modules such as Project Management and Scheduling, Event Operations Management, and Exhibition Management will help you unravel the secrets to creating inspiring events. You can expect plenty of hands-on training through attachments to high profile events and internships with companies such as Koelnmesse Pte Ltd, Experia Events Pte Ltd, Globewerks International Pte Ltd, SingEx Holdings and Resorts World Sentosa. In your second year, you will be mentored by key industry partners in real work settings thanks to SOH’s collaboration with Singapore Association of Convention and Exhibition Organisers and Suppliers (SACEOS). This valuable working experience will give you a head start in building a successful career in event management.
Course Outcomes • Learn to conceptualise, plan, and execute memorable events such as exhibitions, concerts, summits, and more
If you have your heart set on a career in attractions and travel industry, the Leisure Travel and Attractions Management specialisation track will help you open the door to this exciting industry.
Career Opportunities
DISCIPLINE MODULES (36 MCs Required)
“Experia Events is pleased to work with SOH on the Inspire360 Programme, where we groom DIEM students to be part of the industry from their second year. Through this programme, we hope to nurture more young talents to join the industry and grow their potential to the fullest.” MR LECK CHET LAM Managing Director Experia Events Pte Ltd
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs Required) B102 B216 G101 G107 G905
Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
B209 B215 B218 B220 B321 H102 H203 H208 H323
Management Accounting Financial Accounting Business Statistics Microeconomics Macroeconomics Hospitality and Tourism Management Strategic Thinking Skills Service Quality and Professional Etiquette Hospitality Revenue Management
SPECIALISATION MODULES (36 MCs Required) Choose one out of two specialisation tracks listed below. Option 1: Events Management Track B205 Business Law H204 Customer Relationship Management H207 Project Management and Scheduling H210 Event Operations Management H220 Introduction to the Event Industry H328 Leisure Travel and Destination Management H337 Meeting, Incentives and Conference Management H339 Exhibition Management T201 Creative Concepts Option 2: Leisure Travel and Attractions Management Track B205 Business Law H207 Project Management and Scheduling H210 Event Operations Management H220 Introduction to the Event Industry H328 Leisure Travel and Destination Management H341 Managing Guest Experience in Attractions H345 Attractions Management H346 Leisure Events and Entertainment Management T201 Creative Concepts
As a DIEM graduate, you are well prepared to pursue a career in events and project management across a wide range of industries.
INDUSTRY ORIENTATION PROGRAMME (20 MCs Required)
• Develop skills in attractions management and operations
You will be able to take on challenging roles such as:
H931 Industry Immersion Programme (20 MCs)
• Undergo a 24-week Industry Immersion Programme with companies involved in event, venue, or attractions management
• Attractions Executive / Manager • Event Entrepreneur • Event Coordinator / Executive / Planner • Project Executive / Manager
• Acquire knowledge and skills related to event, hospitality, and tourism management
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Diploma in Restaurant and Culinary Operations (R46)
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: Events Management Track B221 Human Resource Management H213 Food and Beverage Management H302 Hospitality Sales
Discover a new recipe for success in food and beverage (F&B).
Leisure Travel and Attractions Management Track B221 Human Resource Management H213 Food and Beverage Management H302 Hospitality Sales
Build a career in Singapore’s vibrant F&B industry. With new restaurants, food outlets and themed dining concepts constantly popping up across the island, you’re going to be spoilt for choice.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Integrated and Events Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 36 Specialisation 36 Industry Orientation Programme 20 Elective 4 Freely Chosen 4 Total 120
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With the Diploma in Restaurant and Culinary Operations (DRCO), you can discover the world of gastronomy and unleash your passion in Food and Beverage. Gain core knowledge and technical skills ranging from culinary science to restaurant operations from a talented team of instructors. Their wealth of experience will ensure that what you learn is highly relevant to the F&B industry. You will receive your training in our three fully operational training restaurants as well as other well-equipped training laboratories on campus. These venues provide the ideal setting for you to gain extensive hands-on training in kitchen, dining and bar operations. You will also gain valuable real-world experience through internships at top F&B companies through our Industry Immersion Programme.
Course Outcomes • Acquire an overall understanding of restaurant operations and management • Build knowledge and skills related to culinary science, kitchen operations, catering management and the world of wines and spirits. • Learn wine and beverage management • Undergo a 24-week Industry Immersion Programme with food and beverage outlets, leading restaurant chains, or catering companies
Career Opportunities As a DRCO graduate, you can pursue a variety of interesting roles within the F&B sector, from working in critically acclaimed restaurants to international food chains. You will be able to take up positions such as: • Apprentice Chef • Club Executive • Food and Beverage Butler • Food and Beverage Captain • Food and Beverage Events and Promotion Executive • Purchasing and Retail • Restaurant Manager • Restaurateur • Sommelier
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Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs Required) B102 B216 G101 G107 G905
Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
INDUSTRY ORIENTATION PROGRAMME (20 MCs Required) H931 Industry Immersion Programme (20 MCs)
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B101 Entrepreneurship H330 Catering Management H331 Foodservice Facilities Design
“We have examined and assessed related programme offerings from polytechnics and are convinced that DRCO offered by RP SOH provides the curriculum that comprehensively covers the required skills in a wellintegrated training package” MR CHEONG HAI POH General Manager, Grand Park City Hall President, Food and Beverage Managers’ Association of Singapore
DISCIPLINE MODULES (36 MCs Required) B209 B215 B218 B220 B321 H102 H203 H208 H323
Management Accounting Financial Accounting Business Statistics Microeconomics Macroeconomics Hospitality and Tourism Management Strategic Thinking Skills Service Quality and Professional Etiquette Hospitality Revenue Management
SPECIALISATION MODULES (36 MCs Required) H213 H216 H217 H218 H230 H231 H232 H233 H234
Food and Beverage Management Restaurant and Culinary Practicum Restaurant and Culinary Practicum II Culinary Science and Kitchen Operations Restaurant and Culinary Operations Restaurant and Culinary Operations II Restaurant Operations Analysis Restaurant Development Wine and Beverage Management
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FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Restaurant and Culinary Operations, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 36 Specialisation 36 Industry Orientation Programme 20 Elective 4 Freely Chosen 4 Total 120
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Diploma in Wellness, Lifestyle and Spa Management (R44) Enter the business of health and wellness.
Course Outcomes • Acquire knowledge in business management, marketing, health and fitness concepts, international health and wellness concepts, hospitality and tourism management
The Diploma in Wellness, Lifestyle and Spa Management (DWLSM) prepares you for a career in a diverse range of wellness businesses – medical aesthetic centres, international hotel and resort spas, medical and aesthetic centres, spas, preventative health, wellness tourism, workplace wellness and, tourism and hospitality.
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“We are pleased to recognise the DWLSM. With its healthy mix of theory and practical elements, the diploma programme enables students to develop the right attitude and skills set to excel in the service sector – attributes coveted by employers in the wellness, lifestyle and spa management sectors.” MR ANDREW GIBSON Group Director of Spa Mandarin Oriental Hotel Group
Career Opportunities
• Be exposed to local and overseas internship experiences in a diverse range of wellness businesses
As a DWLSM graduate, you will have the core skills and knowledge to launch a career across a wide range of health and wellness service-oriented organisations.
Gain broad knowledge through the multi-disciplined approach – business, wellness and tourism subjects for wellness facility operations, developing business strategies, managing clients and customising solutions, addressing cusomer health and wellness needs, developing marketing know-how and budget management skills. Learn in a unique and fun environment taught by qualified industry professionals. Build valuable skills and gain exposure to the industry through sour internship programme. DWLSM is also accredited by CIBTAC in the UK and you will have an opportunity to graduate with an internationally recognised CIBTAC certification, in addition to your diploma.
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (20 MCs Required) B102 B216 G101 G107 G905
Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
DISCIPLINE MODULES (36 MCs Required)
• Develop lifelong skills to work with international resorts and hotels, medical spas and clinics, wellness tourism establishments, wellness and fitness facilities and health promotion institutions
• Experience a 24-week Industry Immersion Programme with established international hotel brands, wellness and medical tourism companies and health promotion institutions both overseas and locally
Be part of a dynamic industry with high growth potential. The health and wellness industry is booming to meet the growing consumer demand driven by the global ageing population and growing awareness of healthy and well living.
Course Structure
You can look forward to a variety of operational and project-related roles such as: • Administrative Officer / Executive / Manager • Customer Service Officer / Executive / Manager • Fitness Executive • Health and Fitness Consultant • Health Services Operations Officer / Executive / Manager • Management Trainee for Hotel Spas • Marketing and Business Executive • Medical Aesthetic Operations Officer • Wellness Consultant / Practitioner • Wellness Marketing Executive
B209 B215 B218 B220 B321 H102 H203 H208 H323
Management Accounting Financial Accounting Business Statistics Microeconomics Macroeconomics Hospitality and Tourism Management Strategic Thinking Skills Service Quality and Professional Etiquette Hospitality Revenue Management
SPECIALISATION MODULES (36 MCs Required) A103 A104 A337 H222 H306 H324 H325 S201 S244
Anatomy and Physiology Biology Nutrition Wellness and Lifestyle Management Retail Management Wellness, Lifestyle and Spa Operations Wellness and Spa Therapy Treatments and Practices Health and Wellness Health Psychology
INDUSTRY ORIENTATION PROGRAMME (20 MCs Required) H931 Industry Immersion Programme (20 MCs)
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ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B101 Entrepreneurship B221 Human Resource Management H328 Leisure Travel and Destination Management
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Wellness, Lifestyle and Spa Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 36 Specialisation 36 Industry Orientation Programme 20 Elective 4 Freely Chosen 4 Total 120
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SCHOOL OF INFOCOMM
Offering a comprehensive range of Infocomm diplomas, RP School of Infocomm (SOI) is the perfect launchpad for you to build a strong foundation and chart a dynamic career as a techsavvy professional. Our curriculum and staff expertise will equip you to enter the exciting and fast-moving field of information and communications technology (infocomm). With infocomm advancing so quickly, SOI ensures that course content remains up to date so that you graduate with the relevant skills. Our competitive edge lies in our fully equipped laboratories, which boast state-of-the-art industry software. These include the Enterprise Computing facility, with Cisco Systems, Red Hat, and VMware equipment, the IT Service Management Practice Laboratory, as well as virtual laboratories equipped with world-class applications and software from companies such as SAP (SAP ERP and SAP Healthcare), SAS, and Salesforce.com.
Diplomas offered • Business Applications • Business Information Systems • Infocomm Security Management • Information Technology • Interactive and Digital Media • IT Service Management • Mobile Software Development Director Mr Boo Chong-Han
During your studies at SOI, you will have opportunities to go on overseas learning trips to countries such as Australia, Korea and Japan. Our strong ties with a network of over 300 companies also give you valuable practical experience through industry internships and projects. Our rigorous curriculum will prepare you to pursue industry certifications such as: • Cisco Certified Network Associate (CCNA) • Cisco Certified Network Associate Security (CCNA Security) • CompTIA Security+ • ITIL Foundation • Oracle Certified Associate (MySQL 5) • Oracle Java Associate Programme Certification • Red Hat Certified System Administrator (RHCSA) • SAP ERP (selected areas) Our mission is to provide three years of training that will allow you to graduate ready for the industry, with the right attitude, the relevant foundational skills and knowledge for a fulfilling IT career.
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Diploma in Business Applications (R18) Gain the core skills that will make you a business-savvy IT professional or IT-savvy business professional.
“I am proud to be a DBA graduate. DBA enabled me to venture into industries such as banking, manufacturing, logistics, and healthcare. RP offered a variety of useful modules and I have attained skills that benefit my career.”
IT professionals play a crucial role in helping businesses function smoothly from customising large-scale business systems to developing flagship applications. The Diploma in Business Applications (DBA) combines the best of business and IT training to help you become a talented and sought-after IT professional ready to add value to any organisation. You will gain a firm understanding of IT fundamentals as well as business enterprise systems such as SAP and other healthcare and retail systems. You will also develop strong problem solving skills and acquire knowledge related to business functions such as marketing and accounting. As a DBA graduate, you can join top companies in both the public and private sectors, including those in banking, healthcare, hospitality, manufacturing, and logistics.
Course Outcomes • Acquire a solid foundation in core information and communications technology skills
Career Opportunities DBA graduates are sought after in high-value roles including: • Application Developer • Business Development Executive • IT Support Executive • Junior Business Analyst • Junior Consultant
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• Experience world-class enterprise application systems to understand how IT is used to run businesses • Develop the ability to design and implement systems to support businesses in key industries • Gain valuable skills in problem solving and critical thinking • Undergo a 20-week Industry Immersion Programme with organisations such as Bank of China, United Overseas Bank, Network for Electronic Transfers (Singapore) Pte Ltd (NETS), Healthcare Information and Management Systems Society (HIMSS), Integrated Health Information Systems (IHiS), Parkway Hospital, or NCS Pte Ltd
AMANDA QUEK MAN LING Diploma in Business Applications 2014 Graduate Currently a System Custodian (IT) at United Overseas Bank
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (28 MCs Required)
SPECIALISATION MODULES (24 MCs Required)
A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
C355 C360 C362 C363 C367 C381
DISCIPLINE MODULES (32 MCs Required) C109 C202 C207 C208 C227 C235 C236 C303
IT in Business Processes Systems Analysis and Design Database Systems Object-Oriented Programming Computer System Technologies IT Security and Management Web Application Development in .NET IT Project Management
Business Intelligence Enterprise Solutions for Business Manufacturing and Logistics Applications Financial and Banking Applications Healthcare Applications IT Service Operations
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) C931 Industry Immersion Programme (20 MCs) G301 Project
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Diploma in Business Information Systems (R13)
ELECTIVE MODULES (8 MCs Required) Select 2 modules from the list below: B215 Financial Accounting C286 Advanced Web Application Development in .NET C306 Data Structures and Algorithms C308 Web Frameworks C364 Financial and Banking Applications II C365 Hospitality and Retail Applications
Harness the power of IT and gain the knowledge you need to solve real-world business problems.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Business Applications, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 32 Specialisation 24 Industry Orientation Programme 24 Elective 8 Freely Chosen 4 Total 120
In an increasingly knowledge-based economy, the ability to analyse business issues, interpret data and then to utilise IT solutions to solve problems is crucial for business success. Many organisations rely on business information systems to manage operations and provide key business insights. The Diploma in Business Information Systems (DBIS) bridges the gap between business and IT. Combining core business fundamentals, latest IT and business analysis skills, this programme will enable you to make a difference in the business world. You will learn about core business processes and also have the opportunity to learn about world-class business software. Our partnerships with world-class companies such as Microsoft, Oracle, Sage, StarHub, Salesforce.com, and SAS Institute will allow you to gain valuable real-world experience through internships. With a solid foundation in both IT and business, you will have the skills to help businesses improve productivity.
Course Outcomes • Acquire fundamental IT and business skills through business process modelling and project management • Gain extensive hands-on experience using renowned enterprise application software such as that from Salesforce.com, PeopleSoft, and SAS • Take on projects that are based on real IT issues faced in the business world • Undergo a 20-week Industry Immersion Programme with an organisation such as Infocomm Development Authority of Singapore (IDA), Starhub, Resorts World Sentosa, or SAS Institute
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Career Opportunities As a DBIS graduate, you will be highly sought after in roles including: • Junior Business Analyst • Junior Systems Analyst • Junior IT Consultant • Software Developer • Web Developer
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“At DBIS, the skill sets I have learned in supporting businesses through IT has been paramount in helping me achieve my future goals. After going through three years of education under the PBL system I have become more disciplined and independent in dealing with what I have been tasked. I am confident to say that I am prepared for the work force.”
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B215 Financial Accounting B220 Microeconomics B221 Human Resource Management B321 Macroeconomics C306 Data Structures and Algorithms C346 Android Programming
FREELY CHOSEN MODULES (4 MCs Required)
ANG CHEN HUA Diploma in Business Information Systems 2015 Graduate
Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Course Structure
Graduation Criteria
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
To graduate with a Diploma in Business Information Systems, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
MODULE CATEGORY
GENERAL MODULES (28 MCs Required)
SPECIALISATION MODULES (20 MCs Required)
A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
C352 C353 C354 C355 C356
Management Information Systems Business Systems Business Analysis Practice Business Intelligence Business Process Modelling
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 40 Specialisation 20 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) DISCIPLINE MODULES (40 MCs Required) C109 C202 C207 C208 C209 C227 C235 C236 C286 C303
IT in Business Processes Systems Analysis and Design Database Systems Object-Oriented Programming Advanced Object-Oriented Programming Computer System Technologies IT Security and Management Web Application Development in .NET Advanced Web Application Development in .NET IT Project Management
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C931 Industry Immersion Programme (20 MCs) G301 Project
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Diploma in Infocomm Security Management (R55) Join the front line in the fight to protect information and systems security. The demand for cyber security expertise is expected to grow exponentially. Multinational companies, government agencies, and leading IT security companies such as BT Singapore, e-Cop, and Symantec have all affirmed their plans to hire more IT security specialists. Designed with inputs from major industry partners and government agencies, the Diploma in Infocomm Security Management (DISM) will equip you with the latest knowhow in network and systems security. This programme will also give you cutting-edge knowledge of network security, cloud infrastructure security, and ethical hacking. Solving problems and maximising technology in a responsible manner will become second nature too. Jumpstart your career in the IT industry and become the next IT security guru.
“The Cyber Security Agency, set up by the Prime Minister’s Office, is evidence of the priority placed in building our own talent pool and competency in infocomm security. I want to be part of this community to help protect the technology-driven world in the face of an ever-evolving IT threat landscape.” LOW CHEONG WAH, ALAN Diploma in Infocomm Security Management Year 1 Student
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Course Outcomes • Learn about key IT security technologies • Experience state-of-the-art IT security systems
Career Opportunities DISM graduates will be sought after for the following positions at multinational companies and government agencies: • Cloud Security Officer • Computer Forensic Examiner • IT Auditing and Business Continuity Services • IT Security Analyst/Engineer • Network Security Administrator • Pen-tester
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• Develop techniques for tracking and fighting cybercrime • Gain skills in managing and operating Security Operation Centres • Find out about the latest strategies and best practices in securing digital assets
GENERAL MODULES (24 MCs Required)
SPECIALISATION MODULES (36 MCs Required)
A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
C228 C277 C332 C335 C371 C374 C375 C376 C377
Operating Systems Security Networks and Internetworking Intrusion Detection and Prevention Internetworking Security Application Security Ethical Hacking Cloud Infrastructure Security IT Compliance and Risk Management Security Information Management
DISCIPLINE MODULES (28 MCs Required) C109 C203 C207 C208 C225 C235 C303
IT in Business Processes Web Application Development in php Database Systems Object-Oriented Programming Data Communications and Networking IT Security and Management IT Project Management
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) C931 Industry Immersion Programme (20 MCs) G301 Project
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Diploma in Information Technology (R12)
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B216 Marketing C306 Data Structures and Algorithms C331 Digital Security and Forensics C346 Android Programming C352 Management Information Systems C355 Business Intelligence
Leverage your knowledge of IT infrastructure to launch a successful career to help businesses of all sizes.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Infocomm Security Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 28 Specialisation 36 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
From networking and cloud computing to enterprise infrastructure management, IT plays a critical role in organisations across nearly all industries. IT continues to be a dynamic sector, especially with cloud computing as an important growth area globally. The Diploma in Information Technology (DIT) will provide you with a solid grounding in the fundamentals of IT. You will learn concepts and technical skills in areas such as networking and enterprise infrastructure management. These are crucial areas in organisations of any size, from small and medium-sized enterprises to multinational companies. Internships with prominent companies such as Cisco Systems and Red Hat will allow you to gain valuable real-world experience. As a DIT graduate, you will have the ability to move effortlessly across organisations and develop specialised expertise in the industry of your choice.
Course Outcomes • Learn how IT systems and software are designed and developed • Understand current IT security concerns and learn how to deploy wired and wireless networks in a secure manner • Gain extensive hands-on experience in software development • Undergo a 20-week Industry Immersion Programme with an organisation such as Cisco Systems, CrimsonLogic, Hewlett-Packard, NCS Pte Ltd, or Red Hat
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Career Opportunities Some of our graduates have won gold medals from the Infocomm Development Authority of Singapore and become entrepreneurs and business owners. Valued for their broad expertise in IT fundamentals, DIT graduates can take on roles such as: • Cloud Operation Engineer • IT Analyst • Software Developer • System and Network Administrator
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“As an entrepreneur, there are a lot of business problems to resolve on a dayto-day basis. I am grateful to have been through three years of tertiary education under the PBL approach in RP, which helps me to look at things from different angles.”
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B217 Sales Management C303 IT Project Management C306 Data Structures and Algorithms C346 Android Programming C352 Management Information Systems C381 IT Service Operations
DAMIAN SIA Diploma in Information Technology 2008 Graduate Currently a Managing Director at Directcars Pte Ltd
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria
Course Structure
To graduate with a Diploma in Information Technology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
MODULE CATEGORY
GENERAL MODULES (32 MCs Required)
SPECIALISATION MODULES (24 MCs Required)
A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
C307 C327 C328 C322 C326 C330
Systems Scripting Internet Server Technologies Network Infrastructure Data Centre and Cloud Management Internetworking Linux Server Administration and Virtualisation
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 32 Discipline 32 Specialisation 24 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) DISCIPLINE MODULES (32 MCs Required) C202 C207 C208 C225 C226 C235 C236 C286
Systems Analysis and Design Database Systems Object-Oriented Programming Data Communications and Networking Operating System Concepts IT Security and Management Web Application Development in .NET Advanced Web Application Development in .NET
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C931 Industry Immersion Programme (20 MCs) G301 Project
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Diploma in Interactive and Digital Media (R31) Develop ideas for today’s digital consumers and be at the forefront of interactive content. Interactive and digital media is a rapidly growing global industry, and the ability to develop engaging content – from games and applications to websites and videos – is increasingly in demand.
PAVITHRAN NATHAN Diploma in Interactive and Digital Media 2014 Graduate
The Diploma in Interactive and Digital Media (DIDM) will equip you with a combination of traditional IT and new media skills. You will hone your creativity and learn how to programme content with an artistic eye as you cover the fundamentals of interactive web development, computer animation, and game development. This will give you the flexibility to branch out into the digital media domain of your choice.
Course Structure
Our strong industry partnerships with organisations such as e-Popular Holdings, Khoo Teck Puat Hospital, Infinite Frameworks and Marine Life Park, Resorts World Sentosa will help you gain relevant industry experience and skills.
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Career Opportunities As the world of interactive and digital media continues to grow rapidly, DIDM graduates will be in high demand for their skills as creative and IT professionals in roles such as: • Audio-Visual Editor • Computer Animator • Digital Media Designer • Game and Web Application Developer • Technology Specialist
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“I’ve always been fascinated by the world of films. Since young, I was mesmerised by the great spectacle of it and how every movie delivers not just visually but emotionally. I knew that I wanted to be a part of it. Today, with the DIDM, I’m one step closer to making my dream a reality.”
GENERAL MODULES (28 MCs Required)
Course Outcomes • Acquire a strong foundation in concepts, processes, and technologies related to interactive and digital media • Gain hands-on experience using digital singlelens reflex cameras, 2D and 3D modelling and animation software, high-definition video cameras, game development tools, and imaging workflow programmes • Develop a digital portfolio showcasing your capabilities in developing digital media content and applications • Undergo a 20-week Industry Immersion Programme with an organisation such as mm2 Entertainment, Alanmitchi Cinematography, Singapore Press Holdings or Three60 Degrees Consulting
A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
SPECIALISATION MODULES (44 MCs Required) C213 C216 C227 C293 C313 C314 C315 C317 C318 C319 C391
Computer Animation Digital Media Technologies Computer System Technologies Interactive Web Design and Development Digital Audio and Video 3D Graphics and Animation 2D Game Design and Development Digital Compositing And Visual Effects Digital Illustration and Imaging Digital Design and Pre-print Workflow Animation and Visual Effects Automation
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) C931 Industry Immersion Programme (20 MCs) G301 Project G913 Portfolio Development
DISCIPLINE MODULES (12 MCs Required) C203 Web Application Development in php C204 Multimedia Programming C207 Database Systems
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Diploma in IT Service Management (R23)
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B101 Entrepreneurship B216 Marketing C202 Systems Analysis and Design C235 IT Security and Management C303 IT Project Management C316 3D Game Design and Development
Learn how to effectively design and operate IT systems to deliver quality business services. Businesses across the globe rely on IT professionals who can use IT to improve business operations while delivering the best possible service. Successful organisations ensure that their IT services provide value to both users and customers.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
The Diploma in IT Service Management (DSM) is designed to groom you into a skilled IT professional who can manage clients, provide value-added IT service, and handle multi-faceted IT projects. You will develop a combination of technical and process skills and an understanding of how businesses operate. Handson training using relevant software in our advanced laboratories will provide you the skills to use complex IT systems to optimise efficiency and performance.
Graduation Criteria To graduate with a Diploma in Interactive and Digital Media, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Internships with companies such as IBM, NCS Pte Ltd, and Teleperformance Singapore will give you valuable real-world work experience. In addition, you can pursue industry certification to enhance your ability to contribute to the IT services sector.
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 12 Specialisation 44 Industry Orientation Programme 28 Elective 4 Freely Chosen 4 Total 120
Course Outcomes Career Opportunities This is a sector with many career prospects. DSM graduates are well prepared to serve clients across different industries in roles such as: • IT Analyst / Executive / Manager • IT Operations Professional • Project Coordinator • Sales Specialist for IT Solutions
• Acquire the capabilities to model, design, operate, and implement IT processes and services • Become proficient in the techniques and modern tools needed to manage IT processes and deliver exceptional services • Gain a thorough understanding of the IT Infrastructure Library • Learn vital project management techniques and customer management skills • Undergo a 20-week Industry Immersion Programme with an organisation such as NCS Pte Ltd, OCBC Bank, OPUS IT Services, or Teleperformance Singapore
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“The Diploma in IT Service Management (DSM) has prepared me well to cope with the demands of my current job. I learnt about process improvements and operational support. This diploma has given me an excellent head-start in my career.”
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B209 Management Accounting B217 Sales Management B220 Microeconomics C306 Data Structures and Algorithms C327 Internet Server Technologies C328 Network Infrastructure
SECK MIN GUANG Diploma in IT Service Management 2013 Graduate Currently an Assistant System Engineer at Singapore Airlines
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria
Course Structure
To graduate with a Diploma in IT Service Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
MODULE CATEGORY
GENERAL MODULES (32 MCs Required)
SPECIALISATION MODULES (24 MCs Required)
A113 Mathematics B102 Organisational Behaviour B216 Marketing C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
C322 C352 C356 C381 C382 C383
Data Centre and Cloud Management Management Information Systems Business Process Modelling IT Service Operations IT Service Delivery ITIL Foundation
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 32 Discipline 32 Specialisation 24 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 120
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) DISCIPLINE MODULES (32 MCs Required) C202 C207 C208 C225 C226 C235 C236 C303
Systems Analysis and Design Database Systems Object-Oriented Programming Data Communications and Networking Operating System Concepts IT Security and Management Web Application Development in .NET IT Project Management
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C931 Industry Immersion Programme (20 MCs) G301 Project
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Diploma in Mobile Software Development (R47) Be the creator of the next big smart-phone app. Mobile apps are an incredibly profitable market, generating billions of dollars in revenue each year. With the rapid adoption rate for smartphones and tablets, the demand for useful or entertaining apps is expected to increase rapidly.
CHUA YEE LIANG ASHER Diploma in Mobile Software Development 2015 Graduate
The Diploma in Mobile Software Development (DMSD) will equip you with the in-depth skills and knowledge to design and develop mobile apps for both the iOS and Android platforms. Whether it is developing an inventive game such as Angry Birds or a useful social app such as Instagram, this programme will help you acquire the expertise to develop an app from scratch.
Course Structure
With our strong ties with established industry partners, you will gain hands-on experience in developing apps that are relevant to the different industry sectors. Armed with these skills, you will be able to help organisations to better engage with their users by customising reliable enterprise mobile solutions.
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (28 MCs Required)
Course Outcomes • Acquire a solid foundation in general IT skills • Develop expertise in both iOS and Android platforms, as well as related mobile technologies • Learn how to optimise user interfaces and user experiences for mobile devices • Gain the skills and knowledge to develop secure mobile extensions of enterprise systems • Undergo a 20-week Industry Immersion Programme with an organisation such as Hewlett-Packard, NCS Pte Ltd, Singtel, or United Overseas Bank
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“DMSD has allowed me to dive deeper into the world of IT and mobile technology. Considering how technology has been part of the world’s progression, this course will no doubt give us a competitive advantage over others in the future.”
Career Opportunities Whether you choose to join a large company or strike out on your own as an entrepreneur, as a DMSD graduate, you will be in demand in roles such as: • Mobile App Designer • Mobile App Developer • Mobile Web Developer • Software Engineer
A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
SPECIALISATION MODULES (32 MCs Required) C227 C294 C302 C308 C346 C347 C348 C349
Computer System Technologies Mobile User Interface Design Web Services Web Frameworks Android Programming Android Programming II iPhone Programming iPad Programming
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) C931 Industry Immersion Programme (20 MCs) G301 Project G913 Portfolio Development
DISCIPLINE MODULES (24 MCs Required) C202 C203 C207 C208 C235 C273
Systems Analysis and Design Web Application Development in php Database Systems Object-Oriented Programming IT Security and Management Advanced Web Application Development in php
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ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: B216 Marketing C293 Interactive Web Design and Development C303 IT Project Management C306 Data Structures and Algorithms C318 Digital Illustration and Imaging C352 Management Information Systems
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Mobile Software Development, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 24 Specialisation 32 Industry Orientation Programme 28 Elective 4 Freely Chosen 4 Total 120
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SCHOOL OF MANAGEMENT AND COMMUNICATION (Formerly known as Centre for Enterprise and Communication)
RP School of Management and Communication (SMC) brings together programmes, facilities, and expertise for those with a nose for news or a passion for business. The rise of social media platforms and digital media has changed the way people communicate and conduct business. We address these changes using a multidisciplinary approach in the curricula of our four diplomas. For example, the Diploma in Human Resource Management with Psychology, integrates the latest scientific understanding of human behaviour and motivations with training in specialised human resource management skills. At SMC, you will have exclusive access to cutting-edge facilities and laboratories designed to enhance your learning outcomes.
Programmes offered Diploma in • Consumer Behaviour and Research • Human Resource Management with Psychology • Mass Communication • Social Enterprise Management Director Mr Warren Wang
Our Media Laboratory is a student-led facility that offers communications services relating to journalism, public relations (PR), and marketing communications. Here, student teams produce the RP campus newspaper, craft PR plans, and create videos for external clients. As part of that team, you can look forward to taking on industry projects across traditional and social media. Our Market Research Laboratory is designed to support our industry partners and students in carrying out research and development as well as sophisticated market research studies. This first-class facility is equipped with focus group rooms and high-end technologies such as EyeTracker, Face Reader and EEG (electroencephalography). Our programmes are supported by leading industry partners, including Acorn Marketing & Research Consultants, DBS Bank, EpiCentre, MediaCorp, and NTUC FairPrice. These strong industry ties will allow you to gain valuable practical experience through industry internships, projects, and talks.
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Diploma in Consumer Behaviour and Research (R48) Understand the way consumers think and develop cutting-edge strategies to help businesses grow. In business, smart strategies start with informed decisionmaking. As one of the first programmes in Singapore to combine business and psychology, the Diploma in Consumer Behaviour and Research (DCBR) will equip you with the know-how to turn insights into business success. Built on a foundation of research and business strategies, this programme will train you to become a consumer expert who understands consumer insights, analyses their implications, and formulates business strategies. You will understand what is driving consumers and decipher why, where, when, and how they buy the things. You will receive extensive hands-on training through industry projects and the use of advanced facilities in the Market Research Laboratory, and through our industry attachment programme, you will gain valuable real-world experience.
Course Outcomes • Gain a strong foundation of knowledge in the fundamentals of business and psychology • Become proficient in conducting consumer and social research through industry projects and working in our Market Research Laboratory • Acquire the skills to take on marketing initiatives and R&D challenges in consumer and social psychology • Undergo a 16- to 20-week Industry Immersion Programme. Our partners include adidas, MediaCorp, Acorn Marketing and Research Consulting, and the Health Promotion Board, as well as institutions affiliated to our local universities
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GENERAL MODULES (28 MCs Required)
“Understanding what the consumer needs is the key to the adidas business now and in the future. The curriculum will cultivate strong skills in understanding buyer behaviour and prepare future talents to support good business decisions.” MS LEE PHUI FONG Country Manager adidas Singapore
Career Opportunities As a DCBR graduate, you can look forward to an exciting career in areas such as marketing, advertising, branding, and other consumer-related sectors. You will be well prepared to take on roles such as: • Advertising and Promotion Executive • Assistant Brand Manager • Assistant Marketing Manager • Business Analyst • Business Intelligence Executive • Consumer Insights Researcher • Marketing Executive • Market Research Executive • Social Research Executive
A113 Mathematics B102 Organisational Behaviour B216 Marketing C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (44 MCs Required) B103 Understanding the Society B104 Contemporary Social Issues B105 Introduction to Psychology B218 Business Statistics B220 Microeconomics B223 Social Psychology B224 Quantitative Research Methods B225 Qualitative Research Methods B226 Life-Span Development of Behaviour B227 Consumer Behaviour B321 Macroeconomics
SPECIALISATION MODULES (16 MCs Required) B205 B327 B328 H207
Business Law Branding, Advertising and Promotion Cognition and Applied Psychology Project Management and Scheduling
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) B931 Industry Immersion Programme (20 MCs) G301 Project
ELECTIVE MODULES (8 MCs Required) Select 2 modules from the list below: B209 Management Accounting B217 Sales Management B221 Human Resource Management H306 Retail Management
Use your knowledge of psychology and international business to become a champion of effective human capital management.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Consumer Behaviour and Research, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Diploma in Human Resource Management with Psychology (R52)
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 44 Specialisation 16 Industry Orientation Programme 24 Elective 8 Freely Chosen 4 Total 124
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Building a successful career in human resource (HR) management requires a combination of people skills and business acumen. The Diploma in Human Resource Management with Psychology (DHRMP) integrates the latest scientific understanding of human behaviour and motivations with training in specialised HR management skills. Spanning a wide range of HR and psychology-related topics, this programme will help you develop capabilities and understanding in areas such as employment law, labour relations, people development, performance management, talent management, and industrial-organisational psychology. Hands-on training and our Industry Immersion will allow you to gain valuable real-world experience that will help transform you into an industry-ready professional.
Career Opportunities As a DHRMP graduate, you are well equipped to support the HR function in multinational corporations and in small and medium enterprises. Consider a career, taking on roles such as: • Career Development Counsellor • Employee Relations Specialist • Human Resource Executive / Partner / Generalist • Learning & Development Executive • People Operations Executive • Recruiter / Talent Acquisition Specialist • Remuneration and Benefits Analyst • Training Officer / Analyst • Well-being Specialist
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“We were pleased to hear that RP offers DHRMP. Through the programme, students will learn HR and business fundamentals and be poised to succeed as industry practitioners. We would be pleased to have DHRMP graduates embark on a rewarding career with us.” MS ZARINA PIPERDI Senior Vice-President (Human Resources) SIA Engineering Company
Course Structure
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
B931 Industry Immersion Programme (20 MCs) G301 Project
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs Required) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Human Resource Management with Psychology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
DISCIPLINE MODULES (24 MCs Required)
Course Outcomes • Learn about the latest scientific understanding of human motivations and behaviours
B105 Introduction to Psychology B107 Accounting B220 Microeconomics B223 Social Psychology M204 Cross Cultural Communication S242 Introduction to Counselling and Communication
• Develop specialised skills in HR management • Gain industry experience through advanced industry research projects • Be industry-ready by undergoing an international or local Industry Immersion Programme
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MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 24 Specialisation 48 Industry Orientation Programme 24 Freely Chosen 4 Total 120
SPECIALISATION MODULES (48 MCs Required) B233 B235 B236 B237 B238 B335 B336 B337 B338 B339
Learning and People Development Compensation and Total Rewards Management Employment Laws and Labour Relations Manpower Planning, Resourcing and Management Performance and Talent Management Asian Industrial Relations Environment Diversity and International Staff Management Industrial – Organisational Psychology International Business Organisational Development and Change Management S343 Corporate Wellness T241 Anthropological Studies
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Diploma in Mass Communication (R32) Join the dynamic world of integrated communications and become an influential media practitioner. With the growth of content and communication in the online social media space on platforms such as Facebook, Twitter, and YouTube, the world of communications is becoming increasingly complex and fast-paced. This is driving demand for savvy professionals who can navigate both traditional and digital media.
“I rank RP students very highly amongst the interns that we have had over the years. They have a practical, hands-on approach to work and problem-solving; a desire to learn and succeed; and a humility that allows them to accept criticism positively.” MR VISWA SADASIVAN CEO Strategic Moves Pte Ltd
The Diploma in Mass Communication (DMC) will groom you to become an effective 360° communicator by equipping you with a broad range of skills in journalism, PR, and marketing communications. You will gain relevant knowledge across all media platforms, including print, broadcast, and digital, as well as develop the know-how to tailor messages to specific audiences.
Specialisation Tracks
Career Opportunities
• Advertising Executive • Assistant Producer • Corporate Communications Executive • Journalist / Writer • Marketing Communications Executive • Public Relations Executive • Social Media Executive
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (28 MCs Required) A113 Mathematics B102 Organisational Behaviour B216 Marketing C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (56 MCs Required)
You will receive extensive hands-on training in the use of advanced equipment and facilities in our Media Laboratory. In addition, our connections with prominent companies such as Edelman, MediaCorp, and Ogilvy Public Relations will allow you to gain valuable real-world experience through internships and projects.
As a DMC graduate, you can look forward to exciting careers in the media and creative industries. You will be well positioned to take on roles such as:
Course Structure
Course Outcomes • Become an effective 360° communicator with strong digital media skills • Learn how to provide strategic advice in managing an organisation’s public image • Understand how to use traditional and digital communications to drive conversation, participation, and loyalty
Journalism • This track will prepare you for the integrated newsroom of the future, where reporters produce stories across print, broadcast, and digital media. • You will learn how to persuade, inform, and entertain audiences by using the power of storytelling to write breaking news and feature stories.
B310 M202 M203 M204 M205 M206 M207 M242 M311 M312 M314 M333 T202 T257
Public Relations and Media Media Writing Effective Presentation Skills Cross Cultural Communication Research Methods Media Law and Ethics Media and Society Visual Communication Broadcast Journalism Writing for Digital Media Editorial and Feature Writing Communication Strategies for Event Management Art of Story Single-Camera Production
Public Relations and Marketing Communications • This track will immerse you in a 360° communications environment where digital and traditional media converge. • You will learn how to create conversations using various digital channels, influence public perception by pitching stories to the media, and craft public relations that drive a call to action.
• Undergo a 20-week Industry Immersion Programme with organisations such as Edelman, Golin, MediaCorp, Ogilvy Public Relations, and Singapore Press Holdings
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SPECIALISATION MODULES (8 MCs Required)
ELECTIVE MODULES (4 MCs Required)
Choose one out of two specialisation tracks listed below.
Select 1 module from the list below: B101 Entrepreneurship H220 Introduction to the Event Industry M313 Development Journalism
Option 1: Journalism Track M316 Photojournalism M350 Media Practicum (Journalism) Option 2: PR and Marketing Communication Track M332 Campaigns and Advertisement Design M351 Media Practicum (Public Relations and Marketing Communication)
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) G913 Portfolio Development M931 Industry Immersion Programme (20 MCs)
Graduation Criteria To graduate with a Diploma in Mass Communication, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Diploma in Social Enterprise Management (R51) The future of business is in doing good. Make it your business to do good. A cross-disciplinary programme, the Diploma in Social Enterprise Management (DSEM) offers a broadbased curriculum that aims to inspire a new generation of youths who are business-ready, socially conscious and ready to inspire change in their communities. You will learn skills and knowledge in business, innovation, and social entrepreneurship that will empower you to initiate businesses and programmes to make an impact in the lives of the disadvantaged. Also, explore the world through exciting overseas service-learning and study trips. Participate in meaningful industry projects and internships with organisations such as World Vision, DBS Bank, Barclays, Far East Organization, Sembcorp Industries, and Eighteen Chefs.
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 56 Specialisation 8 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 124
Course Outcomes • Build a strong foundation in business and sociology to manage a social enterprise • Transform business ideas into reality through our Social Enterprise Live Lab at *SCAPE • Lead international service-learning trips and collaborate with industry partners to improve the lives of the disadvantaged • Intern at leading social enterprises, non-profit organisations, government agencies or commercial companies, such as: – DBS Bank – Singapore Centre for Social Enterprise – Sembcorp Industries – People’s Association – World Vision – Young Men’s Christian Association (YMCA)
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Career Opportunities INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
As a DSEM graduate, you can embark on an exciting career, choosing from a wide range of fields. You can look forward to taking up roles such as:
B334 Social Entrepreneurship Practicum B931 Industry Immersion Programme (20 MCs)
• Assistant Community Manager • Administration Executive • Business Development Executive • Corporate Social Responsibility Executive • Community Engagement Executive • Finance and Admin Executive • Fundraising Executive • Marketing Executive • Management Support Officer • Manpower Development Executive • Programme Executive • Public Education Executive • Social Entrepreneur • Social Services Executive • Social Policy Executive • Social Research Executive
“The launch of DSEM is timely. The programme is comprehensive and will help create a pipeline of future talents for the local social enterprise sector.” MS ELIM CHEW President, 77th Street
ELECTIVE MODULES (8 MCs Required) Select 2 modules from the list below: B217 Sales Management B227 Consumer Behaviour B310 Public Relations and Media H207 Project Management and Scheduling S201 Health and Wellness
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP. DISCIPLINE MODULES (40 MCs Required)
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
B103 Understanding the Society B104 Contemporary Social Issues B106 Understanding Social Enterprises B205 Business Law B209 Management Accounting B215 Financial Accounting B220 Microeconomics B228 Fundamentals of Social Research Methods B229 Volunteer Management B321 Macroeconomics
GENERAL MODULES (28 MCs Required) A113 Mathematics B102 Organisational Behaviour B216 Marketing C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
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SPECIALISATION MODULES (20 MCs Required) B329 B330 B331 B332 B333
Brand Management for Social Enterprises Corporate Governance and Ethics Social Innovation and Creativity Financing the Social Enterprise Social Enterprise Creation
Graduation Criteria To graduate with a Diploma in Social Enterprise Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 40 Specialisation 20 Industry Orientation Programme 24 Elective 8 Freely Chosen 4 Total 124
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SCHOOL OF SPORTS, HEALTH AND LEISURE
As a champion of sports education, RP School of Sports, Health and Leisure (SHL) is the only institution in Singapore to offer a winning mix of programmes spanning the spectrum of sports skills at the polytechnic level, covering sports science, health management and promotion, health services management, sports and leisure management, outdoor and adventure learning, and sports coaching. Our wide-ranging expertise and comprehensive facilities at SHL will prepare you for different facets of the sports, health, and leisure sector, and help you build a solid foundation of industry-relevant knowledge and hands-on experience so that you can hit the ground running upon graduation.
Programmes offered Diploma in • Health Management and Promotion • Health Services Management • Outdoor and Adventure Learning • Sports and Exercise Sciences • Sports and Leisure Management • Sports Coaching Director Ms Goy Soon Lan
From advanced laboratories featuring state-ofthe-art equipment to our Adventure Learning Centre, our facilities are designed to keep you at the forefront of industry developments. Our close collaborations with key industry stakeholders, such as the Health Promotion Board, Outward Bound Singapore, and Sport Singapore, ensure that what you learn is aligned with the latest trends and practices in the industry. Our graduates enter the workforce as qualified and passionate professionals ready to make meaningful contributions in their respective fields. As an SHL graduate, you can look forward to an exciting and fulfilling career in the dynamic sports, health, and leisure sector.
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Diploma in Health Management and Promotion (R43) Become a practitioner in healthy living and wellness and help people take charge of their lives. With an ageing population and increasing healthcare costs, health management plays an important role in Singapore in educating individuals about the importance of their health and well-being. As a result, the health and wellness industry is always in need of bright, professional, and passionate individuals to promote healthy living. The Diploma in Health Management and Promotion (DHMP) will empower you to take on this role by providing you with a solid grounding in psychology, nutrition, and exercise fundamentals. With a focus on holistic and lifelong wellness, this diploma will help you gain a comprehensive perspective on health promotion. You will also learn strategies for encouraging behavioural change and how to apply these in managing health. Field trips, practice-based work, and projects will form an important part of your learning in this programme so that, upon graduation, you can look forward to playing an active role in the vibrant and growing health promotion and management sector.
Career Opportunities As a DHMP graduate, you can build fulfilling careers in public health departments, healthcare and communitybased organisations, staff wellness divisions, and schools. You will be well prepared to take on roles such as: • Health and Wellness Educator • Health Promotion Executive • Health Research Assistant • Physical Activity and Fitness Leader • Public Health Programme Executive
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Course Outcomes • Gain a solid grounding in subjects such as psychology, human behaviour, physical activity, and nutrition • Acquire the expertise to plan, organise, and conduct health-related events in the community • Develop skills for conducting health and fitness assessments • Learn health promotion strategies and techniques for motivating behaviour change • Undergo a 20-week Industry Immersion Programme with an organisation such as Health Promotion Board, Council for Third Age, Alliance Healthcare, or Dayspring Corporate Wellness
DISCIPLINE MODULES (12 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
G301 Project S931 Industry Immersion Programme (20 MCs)
ELECTIVE MODULES (8 MCs Required) SPECIALISATION MODULES (52 MCs Required)
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs Required) A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
A103 A205 A337 S241 S242 S244 S245 S246 S247 S341 S342 S343 S344
Anatomy and Physiology Epidemiologic Methods Nutrition Psychosocial Aspects of Exercise Introduction to Counselling and Communication Health Psychology Health Promotion Exercise Programming and Assessment Behaviour Change Youth Health Active Ageing Corporate Wellness Weight Management
Select 2 modules from the list below: B216 Marketing H220 Introduction to the Event Industry H222 Wellness and Lifestyle Management S212 Sports and Exercise Prescription S251 Human Diseases
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“This diploma has given me a chance to explore the various health problems affecting different demographics, from young people to working adults and the elderly. I have learnt to plan health promotion programmes for people of all ages.”
Diploma in Health Services Management (R45) Become a practitioner in healthy living and wellness and help people take charge of their lives. Singapore’s healthcare institutions and companies are constantly in need of passionate individuals to support the provision of quality health services. As the first and only programme of its kind in Singapore, the Diploma in Health Services Management (DHSM) aims to meet this demand.
BENNY YIP KAI LOONG Diploma in Health Management and Promotion 2013 Graduate Currently pursuing Bachelor of Social Science at Singapore Management University on an Alliance Healthcare – Spring Executive Development Scholarship
You will receive management-focused training spanning all aspects of healthcare administration, including operations management and healthcare policies, practices, and processes. In addition, you will undergo internships at healthcare organisations that will expose you to the complexities of the healthcare system and the strategies used by healthcare professionals to manage challenges.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Armed with valuable practical skills and knowledge, you will be well equipped to integrate the different care services centred around patients’ needs, manage services in any healthcare setting, or pursue a career in service operations and corporate services upon graduation.
Graduation Criteria To graduate with a Diploma in Health Management and Promotion, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 12 Specialisation 52 Industry Orientation Programme 24 Elective 8 Freely Chosen 4 Total 120
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Career Opportunities As a DHSM graduate, you can play a meaningful role in the healthcare industry, working alongside doctors and nurses in public and private hospitals, specialist medical centres, rehabilitation centres, nursing homes, and polyclinics. You will be able to pursue opportunities in roles such as: • Business Office Executive / Assistant • Case Management Assistant • Corporate Services Executive / Assistant • Operations Executive / Assistant • Patient Service Associate • Quality Management Executive / Assistant
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“I would have never become who I am today without the help from my peers and lecturers from DHSM. The three years in RP has transformed me from someone who did not dare to speak up to someone who is confident. RP is definitely one of the best choices I have made and I am now ready to face my future challenges.” LIM BOON SHIE Diploma in Healthcare Administration (Now known as Diploma in Health Services Management) 2015 Graduate Currently an Admin Assistant at Medical Affairs at the Institute of Mental Health
Course Structure
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
G301 Project S931 Industry Immersion Programme (20 MCs)
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs Required) A113 Mathematics B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (8 MCs Required) S201 Health and Wellness S204 Sociology of Sports, Health and Leisure
Course Outcomes • Receive strong management-oriented training in healthcare administration • Gain a solid understanding of healthcare policies, practices, and processes • Develop the skill sets needed to enter the healthcare industry as a service management professional • Undergo a 20-week Industry Immersion Programme at either a public or private healthcare provider such as National University Hospital, Tan Tock Seng Hospital, Raffles Medical Group or Parkway Shenton. Our students also intern at Voluntary Welfare Organisations (VWO) such as TOUCH Home Care and NTUC Eldercare.
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SPECIALISATION MODULES (64 MCs Required) A103 A252 B209 B215 B218 B220 B221 S242 S244 S251 S252 S351 S352 S353 S355 S356
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Health Services Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 8 Specialisation 64 Industry Orientation Programme 24 Freely Chosen 4 Total 124
Anatomy and Physiology Patient Care Management Accounting Financial Accounting Business Statistics Microeconomics Human Resource Management Introduction to Counselling and Communication Health Psychology Human Diseases Health Ethics and Law Healthcare Systems Case Management Healthcare Operations Management Financing for Healthcare Quality Management in Health Care
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Diploma in Outdoor and Adventure Learning (R33) Take to the great outdoors and pursue your ambition to thrive as a professional team leader, trainer, or educator. Beyond the classroom, outdoor experiential adventures offer an alternative and interactive approach to traditional ways of learning. The first programme of its kind in Singapore, the Diploma in Outdoor and Adventure Learning (DOAL) will equip you with the skills and practical experience to conduct learning activities, including abseiling, climbing, and kayaking, in the great outdoors.
“The PBL approach taught in DOAL has equipped me to manage everyday challenges better and helped me prepare for the ever-changing environment that is part of my job as an outdoor educator.” SASI KUMAR Diploma in Outdoor and Adventure Learning 2010 Graduate Currently a Manager (Facilitator/Sea OPS) at FOCUS Adventure
You will gain the confidence and ability to take on various roles in the outdoor and experiential learning industry, and will become a caring and capable outdoor leader thanks to a curriculum that emphasises character building and values such as leadership, confidence, and integrity.
Course Structure
As part of your holistic learning experience, you can also look forward to internships and overseas trips to outdoor centres in places offering great outdoor adventures such as Australia, Taiwan, and Sabah.
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Course Outcomes
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
GENERAL MODULES (24 MCs Required)
SPECIALISATION MODULES (44 MCs Required)
A113 B102 B216 G101 G107 G905
B101 S232 S233 S234 S235 S236 S237 S238 S331 S332 S333
Mathematics Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
Career Opportunities
• Develop leadership skills to lead and manage outdoor activities confidently and independently
As a DOAL graduate, you are well prepared to take on roles in schools, Outward Bound centres, and reputable outdoor training companies.
• Be equipped with tools, techniques, and strategies to create your own outdoor learning programmes
Exciting career options include:
• Understand the needs of the outdoor and adventure industry
DISCIPLINE MODULES (16 MCs Required)
• Adventure Tourism Executive • Camp Facilitator • Outdoor Facilities Supervisor • Outdoor Specialist • Trainer and Instructor Camp Facilitator
• Undergo a 20-week Industry Immersion Programme with a local or overseas organisation such as Camelot, Camp Challenge, Outward Bound Singapore, Outward Bound Sabah, Outward Bound Taiwan, or Somers School Camp in Australia
A104 S201 S202 S204
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Biology Health and Wellness Inclusive Physical Activity Sociology of Sports, Health and Leisure
Entrepreneurship Experiential Land-based Adventure Education Experiential Water-based Adventure Education Adventure Education Environmental Education Environmental Interpretation Climbing and Abseiling Adventure Education Instruction and Facilitation in Experiential Education Challenge Course Management Expedition Principles, Practices and Management Outdoor Leadership
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) G301 Project S931 Industry Immersion Programme (20 MCs)
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Diploma in Sports and Exercise Sciences (R26)
ELECTIVE MODULES (8 MCs Required) Select 2 modules from the list below: S221 Sports Facilities Management S225 Leisure Planning and Programming S261 Introduction to Sports Coaching S321 Sports Management S322 Strategic Sports Development
Get set to play your part at the centre of Singapore’s sports revolution.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Outdoor and Adventure Learning, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 16 Specialisation 44 Industry Orientation Programme 24 Elective 8 Freely Chosen 4 Total 120
With Singapore fast gaining a reputation as one of the top sporting nations in Asia, and with the concurrent rapid growth of the health and wellness industry, sports science specialists are increasingly sought after. Aimed at addressing this demand, the Diploma in Sports and Exercise Sciences (DSES) will immerse you in diverse areas of sports and exercise, including psychology, physiology, nutrition, biomechanics, and exercise prescription. You will also gain extensive hands-on training in our world-class sports science laboratory, which features facilities on a par with industry standards and attuned to emerging trends. With DSES, you can look forward to a rewarding career in coaching and sports development, personal training, physical education, physiotherapy, or scientific research in the commercial, public, welfare, and uniformed groups sectors.
Course Outcomes • Gain multidisciplinary knowledge spanning different areas of sports and exercise science • Acquire practical sports science skills to meet the needs of the sports, fitness, wellness, and health industries • Undergo a 20-week Industry Immersion Programme with a national sports association or established private organisation such as Singapore Athletic Association, Football Association of Singapore, New Balance, or Amore Fitness
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Career Opportunities As a DSES graduate, you can go on to pursue opportunities in fitness centres and specialist gyms, sports retail shops, sports associations, and sports institutions. You will be in a good position to pursue roles such as: • Allied Educator with the Ministry of Education • Competitive Sports Coach • Fitness Instructor • Health and Wellness Consultant • Personal Trainer
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Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (32 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
A107 A113 A114 A201 B102 G101 G107 G905
G301 Project S931 Industry Immersion Programme (20 MCs)
Physics Mathematics Mathematics II Chemistry Organisational Behaviour Cognitive Processes and Problem Solving Effective Communication Life Skills
DISCIPLINE MODULES (12 MCs Required) S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
ELECTIVE MODULES (8 MCs Required) Select 2 modules from the list below: A223 Biochemistry S226 Sports Administration S261 Introduction to Sports Coaching S322 Strategic Sports Development S343 Corporate Wellness
“RP is an extraordinary institution that believes in its students. RP has given me many opportunities to participate in sports events, and also recognises and rewards deserving students for their efforts in both studies and sports. My experience in RP has been a great one!” ERIC LI DERONG Diploma in Sports and Exercise Sciences 2013 Graduate Currently pursuing a Bachelor of Physiotherapy with the University of Queensland
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria SPECIALISATION MODULES (40 MCs Required) A103 S211 S212 S214 S215 S216 S246 S311 S312 S313
Anatomy and Physiology Injury Prevention and Management Sports and Exercise Prescription Sports and Exercise Psychology Sports and Exercise Nutrition Applied Anatomy and Kinesiology Exercise Programming and Assessment Human Motor Control and Development Sports and Exercise Physiology Sports and Exercise Biomechanics
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To graduate with a Diploma in Sports and Exercise Sciences, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 32 Discipline 12 Specialisation 40 Industry Orientation Programme 24 Elective 8 Freely Chosen 4 Total 120
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Diploma in Sports and Leisure Management (R27)
DISCIPLINE MODULES (12 MCs Required) S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
Developing tomorrow’s sports managers today! As Singapore becomes a major sports and leisure hub, there is an increase in demand for the dynamic and go-getting sports management executives, event organisers, and facilitators that SHL produces. You will need strong skills in sports business and organisational management, and that is just what the Diploma in Sports and Leisure Management (DSLM) provides. Upon graduation, you will have a holistic understanding of the sports and leisure management industry, and gain a firm grasp of the organisational work involved in putting on world-class sporting and lifestyle events such as the Barclays Singapore Open, Formula 1 Singapore Grand Prix, and Standard Chartered Marathon Singapore. You will be well prepared to build a career in multiple job functions across sports organisations and businesses like sports associations, country clubs, health and fitness clubs, sports retailers, and event organisers.
SPECIALISATION MODULES (56 MCs Required) B101 B215 B218 B220 B321 H210 S221 S222 S224 S225 S226 S262 S321 S322
Course Outcomes • Acquire business and operations skills relevant to managing a sports and leisure-related organisation in both public and private sectors across various job functions • Be equipped with the know-how to develop local and international initiatives in the sports and leisure sector • Be exposed to the buzz and energy of the local sports scene, and gain an inside scoop of requirements involved in major sporting and leisure events • Undergo a 20-week Industry Immersion Programme with organisations such as Sport Singapore, Sports Hub, major sports events organisers and retailers, and leisure-related companies such as Resorts World Sentosa
Entrepreneurship Financial Accounting Business Statistics Microeconomics Macroeconomics Event Operations Management Sports Facilities Management Sports Business Sports and Leisure Related Law Leisure Planning and Programming Sports Administration Foundations of Kinesiology Sports Management Strategic Sports Development
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
“I have benefitted a lot from my time at RP. I have been equipped to become an effective problem solver, which has truly strengthened me as a person. If I see myself as a tree, RP would be the roots that helped me to grow.” LEE QUANLONG Diploma in Sports and Leisure Management 2009 Graduate Graduated with a Degree in Sports Science and Management from Nanyang Technological University in 2014 Currently a Senior Coordinator of Commercial Partnership in One Fighting Championship
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Career Opportunities As a DSLM graduate, you are in a good position to build dynamic and fulfilling careers with a wide range of sports-related organisations, event management agencies, and leisure service providers. You can look forward to roles such as: • Allied Educator with the Ministry of Education • Country / Fitness Club Executive • Sports and Recreation Event Organiser • Sports and Recreation Marketing Executive • Sports Retail and Merchandising Executive
GENERAL MODULES (24 MCs Required) A113 B102 B216 G101 G107 G905
Mathematics Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
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INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) G301 Project S931 Industry Immersion Programme (20 MCs)
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Sports and Leisure Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 12 Specialisation 56 Industry Orientation Programme 24 Freely Chosen 4 Total 120
Diploma in Sports Coaching (R49) Nurture and refine the next generation of sporting talent in Singapore as a professional sports coach. With the growing recognition in Singapore for the expertise of the coaching profession in supporting top-performing athletes, the Diploma in Sports Coaching (DSC) is the first programme of its kind that aims to meet this demand and transform coaching aspirations into exciting career opportunities. Designed in consultation with Sport Singapore, this programme will train you in both the art and science of coaching. You will learn different sports and acquire a wide range of skills spanning areas such as communication, athlete and team management, and professional ethics. The solid grounding in sports science subjects such as psychology, nutrition, and kinesiology that you will gain will equip you to take on the role of sports coach with confidence. During the first year of the programme, you will undergo a 30-hour internship under the guidance of a senior coach to gain a first-hand understanding of the depth and breadth of coaching styles, philosophies, methodologies, and strategies. By the time you graduate, you will be adept at coaching individuals and teams in both competitive and corporate settings.
Course Outcomes • Gain a multidisciplinary understanding of sports coaching spanning both theory and practical skills • Learn the fundamentals of sports science, psychology, and nutrition • Become proficient in applying the latest sports coaching strategies through extensive hands-on training • Undergo a 20-week Industry Immersion Programme with a national sports association such as the Football Association of Singapore, Singapore Athletic Association, or a private coaching club
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“This course is everything an aspiring coach needs to be successful in a country growing exponentially in the sports scene. With the relevance of the modules offered, both theoretically as well as practically, and with the great mentoring that our lecturers provide, my goal of being a coach is that much closer.” LLOYD TAN GUAN YU Diploma in Sports Coaching 2015 Graduate
Course Structure
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
G301 Project S931 Industry Immersion Programme (20 MCs)
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs Required) A113 B102 B216 G101 G107 G905
Mathematics Organisational Behaviour Marketing Cognitive Processes and Problem Solving Effective Communication Life Skills
DISCIPLINE MODULES (8 MCs Required)
Career Opportunities As a DSC graduate, you are fully equipped to join sporting institutions, schools, gyms, and recreational clubs as a sports coach or educator. You will have gained transferable skills and knowledge that you can apply to other domains as well. Some rewarding and fulfilling career options open to you include: • Allied Educator with the Ministry of Education • Fitness Trainer / Instructor • Physical Education Teacher • Sports Administrator • Sports Coach • Sports Instructor • Sports Official
S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
ELECTIVE MODULES (4 MCs Required) Select 1 module from the list below: S322 Strategic Sports Development S363 Media and Public Relations for Sports
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Sports Coaching, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
SPECIALISATION MODULES (60 MCs Required) S211 S212 S214 S215 S261 S262 S263 S264 S265 S266 S311 S361 S362 S660
Injury Prevention and Management Sports and Exercise Prescription Sports and Exercise Psychology Sports and Exercise Nutrition Introduction to Sports Coaching Foundations of Kinesiology Instructional Strategies for Sports and Games Instructional Strategies for Sports and Games II Safety and Risk Management in Sports Performance Analysis Human Motor Control and Development Professionalism and Coaching Ethics Managing Developmental Athletes and Teams Coaching Practicum
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 24 Discipline 8 Specialisation 60 Industry Orientation Programme 24 Elective 4 Freely Chosen 4 Total 124
Select 3 modules from the list below: S661 Practical Studies: Basketball S662 Practical Studies: Football S663 Practical Studies: Badminton S664 Practical Studies: Table Tennis S665 Practical Studies: Swimming S666 Practical Studies: Athletics
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SCHOOL OF TECHNOLOGY FOR THE ARTS RP School of Technology for the Arts (STA) offers a synergistic combination of programmes, state-of-theart technology, and an interdisciplinary approach to transform creative talent into creative capital. At STA, we help you unleash your talent and groom you as a professional for the creative industries. Through a wide range of programmes and an interdisciplinary approach, we harness your imagination, hone your artistic capabilities, fuel your passion, and develop your storytelling skills. You will also learn how to use next-gen technology effectively to enhance and deliver creative expressions for maximum impact.
Diplomas offered • Arts and Theatre Management • Design for User Experience • Game Design • Media Production and Design • Sonic Arts
By guiding you in building a strong portfolio, we open the door to a variety of internship opportunities in the industry of your choice for real-world experience. So enrol in STA and make a name for yourself in arts and theatre management, user experience design, games design and development, media production, graphic design, live sound engineering, music composition and sound design.
Director Ms Sharen Liu
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Diploma in Arts and Theatre Management (R25) Unleash your creativity and develop your passion for the arts and theatre. Shine in this creative and increasingly dynamic field. A unique programme, the Diploma in Arts and Theatre Management (DATM) combines the creative, technical, and aesthetic aspects to provide training in both arts management and technical theatre. Covering both local and international perspectives in the arts, the DATM prepares you for an exciting career in the arts and cultural sectors. Acquire sought-after skills such as stage and production management, arts marketing, lighting design, production design, and front-of-house and arts facilities management. Gain hands-on experience through practical training at our purpose-built cultural centre, The Republic Cultural Centre (TRCC). With industry attachments at established arts organisations and theatre companies, you enjoy the rare opportunity of being a part of this exciting and vibrant industry.
“The modules and assignments are really interesting. We even had the chance to work on an actual production! Such lessons provide a great insight into what it’s like to work in the industry. I’ve learnt a lot about the arts industry so far and the possible career paths that I can explore.” TAN HWEE NGEE MARIANNE Diploma in Technology and Arts Management (Now known as Diploma in Arts and Theatre Management) Year 3 Student
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Career Opportunities
Course Outcomes • Learn about the day-to-day operations of arts companies and arts venues • Gain access to state-of-the-art theatre facilities to hone your skills as a technical specialist • Visit arts organisations and universities around the world on our overseas study trips • Experience a 20-week Industry Immersion Progamme at organisations such as Esplanade – Theatres on the Bay, Resorts World Sentosa, TheatreWorks, ACT 3 International, and many other established performing arts companies.
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As a DATM graduate, you can look forward to operational, administrative, and managerial position in integrated resorts, arts-related organisations, and theatre and production companies. You can also take on a technical position in theatre production. Career options include: • Arts Administrator • Artist Liaison Officer • Arts Programmer • Front-of-House Manager • Lighting Designer • Production Coordinator • Set and Costume Designer • Stage Manager
GENERAL MODULES (20 MCs Required) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (16 MCs Required) T201 Creative Concepts T202 Art of Story T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
SPECIALISATION MODULES (52 MCs Required) T120 T121 T221 T222 T223 T324 T329
Understanding Drama Arts and Singapore Society Arts Management Production Design Stage Management Production Management Theatre Production Practicum
Choose one out of the two specialisation tracks: Option 1: Arts and Production Management Track (24 MCs) B205 Business Law B209 Management Accounting T225 Understanding Directing and Performance T227 Arts Marketing T326 Arts Facilities Management T610 Contemporary and World Music Appreciation (2 MCs) T620 Front of House Management (2 MCs) Option 2: Technical Theatre Track (24 MCs) T219 Live Sound T226 Introduction to Lighting T228 Stagecraft and Stage Technologies T229 Digital Tools for Theatre T275 Electrical Fundamentals for Theatre T322 Lighting Design
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INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) G301 Project G913 Portfolio Development T931 Industry Immersion Programme (20 MCs)
Discover the power of good design and find out how design impacts everyday living.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Arts and Theatre Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Diploma in Design for User Experience (R36)
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 16 Specialisation 52 Industry Orientation Programme 28 Freely Chosen 4 Total 120
Uncover how great design can enhance the user experience in profound and delightful ways with the Diploma in Design for User Experience (DDUX). Gain highly transferable design skills to work in a variety of industries that require the ability to apply user-centred design knowledge in product, service, digital and spatial design. Learn how to apply human-centred design to create intuitive user interfaces that are sophisticated and a pleasure to use. Through hands-on training, develop your design thinking capabilities and hone your practical design skills to create impactful designs that make a difference. With industry attachments at design companies or organisations with design divisions, you experience firsthand the power of design.
Course Outcomes • Understand the interactive nature of the design process and how it can enhance the user experience • Acquire knowledge in the areas of digital, product and service design • Develop in-depth understanding of user-centred, inclusive and sustainable design • Attain competencies in ethnographic and user research, wire-framing, prototyping, usability testing, and design thinking • Experience a 20-week Industry Immersion Programme at leading organisations such as OgilvyOne Singapore, Ong & Ong, and UX Consulting
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Career Opportunities As a DDUX graduate, you can look forward to joining design teams in global technology companies with strong design cultures, such as Apple, Google, Microsoft, Philips, and Samsung. You can aspire to become user experience designers and consultants, or take on researcher roles in usability studies. Career options include: • Assistant Designer • Creative Consultant • Information Architect • Usability Consultant • User Experience Consultant • User Experience Designer • Web Designer
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INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) G301 Project G913 Portfolio Development T931 Industry Immersion Programme (20 MCs)
“I enjoy being empowered to solve real life problems in our lessons, especially in our realm of study where it is fundamental to empathise from the user’s perspective. My lecturers have also been a great source of inspiration sharing their experience from the design industry.”
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
MUHAMAD AZRI SHAH BIN MUHAMAD Diploma in Design for Interactivity (Now known as Diploma in Design for User Experience) Year 3 Student
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (20 MCs Required) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (12 MCs Required) T201 Creative Concepts T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
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Graduation Criteria To graduate with a Diploma in Design for User Experience, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
SPECIALISATION MODULES (56 MCs Required) T241 Anthropological Studies T242 Interaction Design T245 Tools for Interaction Design T345 Play Experience Design T252 Fundamentals of Design T262 Introduction to User Experience T281 User Experience Design Studio T282 User Experience Design Studio II T283 Ergonomics T640 Service Design (2 MCs) T641 Physical Computing (2 MCs)
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 12 Specialisation 56 Industry Orientation Programme 28 Freely Chosen 4 Total 120
Choose one out of the two specialisation tracks: Option 1: Digital Experience Design Track (16 MCs) T381 Data Visualisation T382 Information Architecture T383 User Interface Design T384 Usability Option 2: Physical Experience Design Track (16 MCs) T385 Spatial Design T386 3D Prototyping and Materials T387 Construction Details and Processes T388 Urban Environment
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Diploma in Game Design (R35) Craft and design virtual worlds and be an architect of compelling new games. Enter the dynamic industry of game design and production with the Diploma in Game Design (DGD). Be part of a new generation of well-rounded entrepreneurial game designers who are equipped with design knowledge and technical skills.
KOH WEI JIE REY Diploma in Game Design Year 3 Student
Plan and build successful games on a variety of platforms, such as mobile devices, and experience the thrill of publishing your very own games. Through hands-on training and practical sessions, you gain the skills to master 2D and 3D design software to create a stunning portfolio of games of different genres.
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
With industry attachments at game companies or organisations with game design divisions, level up your skills and showcase your game-making talent through Global Game Jam Singapore, organised annually by DGD.
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Course Outcomes • Acquire technical and design know-how to create board and digital games • Develop capabilities in rapid prototyping, simulation, and level / sound / character / interaction design • Master a variety of software tools to create 2D and 3D games • Experience a 20-week Industry Immersion Programme with at leading game companies such as Ubisoft, Garena, IAHGames and Gumi Asia
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“As an aspiring game designer, the diploma has enriched my learning experience with its wellplanned curriculum. Additionally, overseas industry visits had proven invaluable being eyeopeners of the game industry.”
Career Opportunities As a DGD graduate, you can look forward to a variety of professions across a host of industries including gaming companies, publishers, and organisations that require game design, art and production skill sets. For the more ambitious, start your own game studio or game-related business and be the next big thing in the industry. Career options include: • 2D Artist • Game Designer • Game Producer • Game Quality Assurance Tester • Game Studio Founder • Level Designer
GENERAL MODULES (28 MCs Required)
SPECIALISATION MODULES (46 MCs Required)
A107 Physics A113 Mathematics B102 Organisational Behaviour C105 Introduction to Programming G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
T130 T203 T231 T232 T234 T242 T331 T332 T333 T344 T345 T630
DISCIPLINE MODULES (20 MCs Required)
Tools for Game Design Character Design Analog Game Theory Visual Scripting for Designers Level and World Design Interaction Design Game Design Workshop Simulation and Modelling Game Production and Management Smart Architecture Play Experience Design Game Studies (2 MCs)
T201 Creative Concepts T202 Art of Story T214 Sound Design T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
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INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) G301 Project G913 Portfolio Development T931 Industry Immersion Programme (20 MCs)
Bring your creativity to life. Craft unforgettable visual stories to wow audiences of various media platforms.
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Game Design, you must complete a total of 126 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
Diploma in Media Production and Design (R19)
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 28 Discipline 20 Specialisation 46 Industry Orientation Programme 28 Freely Chosen 4 Total 126
Dominate the ever-evolving media landscape with the Diploma in Media Production and Design (DMPD). You’ll gain the knowledge and skills to produce effective content across various platforms – from conventional print-based media to digital and internet-based experiences. Enlighten your audiences via the production of exciting visual works using various media formats. Through extensive hands-on training, you will master techniques in media production and design to develop a portfolio of original works. Further hone your storytelling skills with industry attachments at production companies, advertising and design agencies, and public-sector organisations.
Career Opportunities As a DMPD graduate, you can look forward to a variety of professions in media companies, advertising agencies, and media divisions of government organisations. Career options include: • Assistant Producer • Graphic Designer • Media Manager • TV Director / Producer • Video Editor • Web Designer
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Course Outcomes • Acquire expertise in graphic design, singlecamera and multi-camera production techniques covering various formats and genres • Create visual works for TV, print, websites, social networking platforms, mobile and screen based devices, as well as build a strong online portfolio of original works • Learn essential skills to tell a good story and communicate clearly with images, words, and sound to persuade an audience effectively • Experience a 20-week Industry Immersion Programme at well-known media companies such as Oak3 Films, Up BrandBuzz, Singapore Press Holdings, and MediaCorp
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ELECTIVE MODULES (4 MCs Required) T221 T222 T227 T271
“I’ve learnt a lot about the media industry, and hearing about the experiences and successes of the facilitators who have taught us has been really inspiring. Truly, STA has prepared me well for a career in this sector.”
Arts Management Production Design Arts Marketing Photography and Digital Imaging
FREELY CHOSEN MODULES (4 MCs Required) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
LEONG WAI KEONG Diploma in New Media (Now known as Diploma in Media Production and Design) Year 3 Student
Graduation Criteria To graduate with a Diploma in Media Production and Design, you must complete a total of 122 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (20 MCs Required) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
SPECIALISATION MODULES (46 MCs Required) T255 T256 T257 T258 T259 T260 T302 T307 T352 T357 T359 T650
Visual Storytelling Colour and Typography Single-Camera Production Media Platforms Multi-Camera Production Interactive Media and Content Development Graphic Design Concepts of Persuasion Writing for Screen Advanced Single-Camera Production Advanced Multi-Camera Production Media Formats and Genres (2 MCs)
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 20 Specialisation 46 Industry Orientation Programme 28 Elective 4 Freely Chosen 4 Total 122
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) DISCIPLINE MODULES (20 MCs Required) T201 Creative Concepts T202 Art of Story T214 Sound Design T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
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G301 Project G913 Portfolio Development T931 Industry Immersion Programme (20 MCs)
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Diploma in Sonic Arts (R24) Create impactful aural experiences and inspire the world with the power of sound and music. Harness the power of sound as a creative tool for information and entertainment with the Diploma in Sonic Arts (DSA). You will gain knowledge and skills to record live sounds and create appropriate aural experiences for visual production, presentation, and performance.
“My journey so far has inspired me to use both creativity and technology with proficiency. This strong knowledge of both music theory and audio engineering has allowed me to combine them to enhance my creative practice.” WARREN SNG CHONG WEI Diploma in Sonic Arts Year 3 Student
Master industry-relevant skills related to composing, recording, mixing, and mastering audio tracks. Develop professional capabilities in music production, live sound recording / reinforcement, and audio engineering. Through extensive hands-on training in cutting-edge recording studios, you develop competencies of a sound maestro. With industry attachments in the media and entertainment industries, you get to experience first-hand the pulse of this dynamic sector.
Course Outcomes • Develop an appreciation for a variety of musical genres
Career Opportunities As a DSA graduate, you can look forward to a variety of jobs, from arranger, composer to sound editor, sound designer and sound engineer, vocations that are highly sought after in the entertainment and media industries. You can also consider a career as an in-house music or audio specialist for new media companies, software developers and game producers. Career options include: • Arranger • Audio Post-Production Editor • Composer • Dialogue Editor • Live Sound Engineer • Sound / Audio Designer
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• Acquire valuable skills in location sound recording, multi-track recording, audio post-production, sound design, sonic experimentation, live sound reinforcement, composition, and performance • Explore an extensive range of audio technology and equipment, HD software, analogue synthesisers, and instruments • Experience a 20-week Industry Immersion Programme with organisations such as MediaCorp Radio, Oak3 Films, Sennheiser, Yellow Box Studios, and Universal Studios Singapore
Course Structure The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (20 MCs Required)
SPECIALISATION MODULES (50 MCs Required)
B102 C105 G101 G107 G905
T110 T215 T217 T218 T219 T221 T257 T311 T313 T315 T316 T319 T610
Organisational Behaviour Introduction to Programming Cognitive Processes and Problem Solving Effective Communication Life Skills
DISCIPLINE MODULES (20 MCs Required) T201 T202 T214 T260 T601 T602
Creative Concepts Art of Story Sound Design Interactive Media and Content Development Arts History (2 MCs) Creative Enterprise (2 MCs)
Music Theory and Keyboard Skills Music Theory and Practice Recording Studio Fundamentals Sound Synthesis Live Sound Arts Management Single-Camera Production Instrument Design Sonic Art Studio Music Composition Sound for Media Advanced Recording Studio Techniques Contemporary and World Music Appreciation (2 MCs)
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INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) G301 Project G913 Portfolio Development T931 Industry Immersion Programme (20 MCs)
FREELY CHOSEN MODULES (4 MCs) Obtain a total of 4 modular credits from the prescribed range of modules offered by the schools in RP.
Graduation Criteria To graduate with a Diploma in Sonic Arts, you must complete a total of 122 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.
MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General 20 Discipline 20 Specialisation 50 Industry Orientation Programme 28 Freely Chosen 4 Total 122
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CENTRE FOR EDUCATIONAL DEVELOPMENT
RP Centre for Educational Development (CED) is the centre for training in pedagogy and educational research. At CED, we ensure that our lecturers are equipped with the relevant skills to create a stimulating and collaborative learning environment for our students and adult learners. Our team of dedicated staff developers from various disciplines, industries, and teaching backgrounds work closely with RP to chart out effective teaching and learning models and strategies to support effective student learning.
Programmes offered • Academic certificate programmes • Customised workshops for schools/centres • Problem-based Learning consultancy Director
We support faculty members in educational research, curriculum development, facilitation skills development, and assessment design by delivering consultancy and customised training through workshops. We also conduct programmes for organisations and schools with a focus on modelling principles of adult learning and best practices in teaching. Our strong commitment to educational research to inform practice has seen us publish widely in a number of peer-reviewed academic journals.
Mr Chua Ying Hwee
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Unique RP-PBL Approach
“RP’s teaching method proved to be very effective for me as it encouraged me to interact with my classmates and lecturers all the time. In fact, all that interaction transformed me into a confident individual. If not for RP’s PBL approach, I don’t think I would have been able to learn as much as I have today.”
Problem-based Learning (PBL) forms the foundation for many of RP’s teaching and learning approaches. In PBL, real-world problems are used to drive learning and engage students in collaboratively deepening their disciplinary knowledge and skills. In small classes of about 25 students, you will work in teams under the guidance of a lecturer to develop a solution to a given problem or issue.
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KENNETH GWEE KHYE JIE School of Applied Science Diploma in Biomedical Sciences 2014 Graduate
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“RP’s PBL approach has enabled me to explore different areas of biomedical sciences according to my interests. It also gave me the freedom to go beyond the daily learning objectives to become an independent learner. RP allowed me to soar to greater heights because I always had a group of people supporting me. All these values I have gained in RP will definitely not be forgotten as they have formed the stepping stones to something even greater for my future.”
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In RP, students are encouraged to take responsibility for their own learning and become more confident and competent problem solvers and team players – skill sets that are of immense value in this knowledgebased economy.
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During this problem-solving process, you will develop your critical thinking skills and learn to work with others. Through this system, we aim to add value to your intellectual make-up in terms of problem-solving process skills, lifelong learning attitude, and ready-to-use knowledge by offering the opportunity to develop intellectually in ways that suit you best.
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ACADEMY FOR CONTINUING EDUCATION @RP (ACE@RP) ACE@RP is the continuing education and training arm of RP. We promote lifelong learning among working adults to help them stay relevant in today’s knowledgebased economy. In collaboration with the various schools in RP, ACE@RP offers academic and executive programmes for professionals keen to explore skills upgrading or career transition options. PROGRAMMES Applied Science • Part-time Diploma in Applied Science (Nutrition and Food Science) • Specialist Diploma in Advanced Composites
Teaching and Coaching • Specialist Diploma in Applied Learning and Teaching • Specialist Diploma in Career Counselling
Business Practice • Part-time Diploma in Business Practice (Hospitality Management) • Part-time Diploma in Business Practice (International Human Resources Management) • Specialist Diploma in Hospitality Business Management
Sports and Health Sciences • Part-time Diploma in Sports (Coaching) • Specialist Diploma in Sports and Exercise Science
Engineering and Logistics • Part-time Diploma in Engineering (Electrical and Electronics) • Part-time Diploma in Engineering (Operations and Engineering Management) • Specialist Diploma in Supply Chain Management
Director Mr Albert Toh
Infocomm and Technology • Part-time Diploma in Infocomm and Digital Media (Information Systems) • Specialist Diploma in Mobile Applications • Specialist Diploma in Business Analytics
EXECUTIVE PROGRAMMES • Education and Facilitation • Management and Communications • Science and Technology • Service Learning • Sports and Health Sciences • Team-building and Experiential Learning
Website: www.rp.edu.sg/ace Email: ACE@rp.edu.sg
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MODULE SYNOPSES A103 ANATOMY AND PHYSIOLOGY This module poses triggers that stimulate students to appreciate the order by which the human body is organised and helps them understand the holistic aspects of the human biological systems. It also gives students a fundamental understanding of how the various systems in the human body function together to maintain balance. Topics covered in the module include important levels of organisation for structure and function, such as cells, tissues, organs, organ systems and the whole human body/organism; anatomical directions, such as body sections, body regions and body cavities; the skeletal-muscular system for support and movement; the nervous and endocrine system for body systems communication and maintaining balance; systems that are involved in the distribution of food and oxygen, namely the digestive, circulatory and respiratory systems; and the lymphatic and urinary systems to maintain and regulate body fluids. An introduction to surface anatomy is also included. A104 BIOLOGY The aim of this module is to provide students with the basic foundation in biology and that is required to develop an understanding of biological systems. Students are given an introduction to the fundamental concepts in biology and general understanding of the vocabularies, theories, and practices in the field of biology. The students will learn about key concepts and applications in a range of topics including basic biomolecules, chemical bonding, intermolecular interactions, plant and animal cell structure, evolutionary and population biology with hands on practice to develop and test scientific hypothesis. A107 PHYSICS This module is designed to develop studentsâ&#x20AC;&#x2122; basic foundation in physics for further study in engineering, science, and other related fields. In this module, students will be introduced to fundamental principles and calculations in the topics of units, kinematics, force, electromagnetism, energy, power, electricity, deformation, waves, photons, thermal physics and fluid dynamics through tackling and solving real life applications as well as hands on activities. Through this module, students will also demonstrate an awareness of the possibilities and limitations of physical theories and models, which is imperative to our daily life, and its evolution. A113 MATHEMATICS This foundation module focuses on the essentials of mathematics that would be useful and relevant for a wide range of applications. Emphasis will be placed on the understanding
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of key concepts, skills in solving problems, and on the use of the spreadsheet as a tool. Students will learn about key concepts and applications in basic algebra, calculus, probability and statistics. A114 MATHEMATICS II This module is designed to equip students with the mathematical skills required to solve a range of common realworld problems. Building on the skills developed in the A113 Mathematics, this module allows students to apply mathematics to real life situations by modelling them appropriately as mathematical problems. Analytical and problem solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics addressed include linear algebra, calculus and hypothesis testing. A201 CHEMISTRY This module serves to enable students to have a good understanding of chemical principles that apply to fields such as biochemistry, molecular biology, physiology, pharmacology, material science and environmental science. Throughout the course, students will appreciate how the submicroscopic properties of atoms and molecules affect the macroscopic properties of matter, understand the chemical nature of biology and understand the basis and relevance of chemical calculations needed for problem-solving in areas such as biotechnology, environmental science, material science and the pharmaceutical industry. A202 CHEMISTRY II This module enables students to develop a good understanding of chemical principles that apply to fields such as materials science, pharmaceutical sciences and environmental science. Students learn to appreciate how the submicroscopic properties of atoms and molecules affect the macroscopic properties of matter; understand the basis and relevance of chemical reactions and mechanisms; and appreciate the concepts involved in chemical reactions such as equilibrium, thermodynamics and kinetics. Topics covered include stereochemistry and colligative properties of chemical compounds, transition metal chemistry, phase diagrams, spontaneity of chemical reactions and chemical kinetics, as well as aspects of organic chemistry such as electrophillic addition, nucleophillic substitution and free radical reactions. A203 APPLIED PHYSICS This module covers fundamental principles in Physics to address issues of technological importance in science and
engineering, in particular, the applications of scientific principles to practical devices and systems. The module aims to equip students with a set of analytical tools that may be used to forge the link between the structure and properties of materials in order to yield, at the emerging technology level, enhanced material performance. Students will learn about key concepts and applications in a range of topics which include an introduction to electrical, magnetic, optical, acoustic, mechanical properties of materials and nuclear physics. A204 ANATOMY AND PHYSIOLOGY II This module aims to provide more depth to the study of human physiology, with special emphasis on the concepts underlying continuity of life and the co-ordination and regulation of function between organs and body systems. The module also continues to build on the order of organisation in the human body and the relationship of structure and function introduced in A103 Anatomy and Physiology. A205 EPIDEMIOLOGIC METHODS This module covers the fundamental theories and processes involved in determining the incidence, prevalence, spread, prevention and control of diseases and injury within communities or specified groups. The relationship of the practice of epidemiology in public health will be explored. Surveillance techniques and methods for investigating outbreaks of infectious diseases will be covered. The course also provides an introduction to statistical analysis and methods for organising, analysing and presenting epidemiological data. It includes health policy designing and its implementation along with the critical tools necessary to deliver public health services. A206 ENVIRONMENTAL SCIENCE This module is an interdisciplinary field of study that helps students recognise the natural processes that take place on Earth and the environmental challenges faced by humanity. The module covers fundamentals such as soil, the water cycle, ecosystems and biodiversity. Topics on resource utilisation such as food, fisheries and aquaculture are discussed. The need for sustainable technologies and the need for sustainable development through environmental impact assessment, environmental economics, legislations and intergovernmental accords (e.g. Kyoto Protocol) are also covered. A208 ECOLOGY AND EARTH SCIENCE This module provides an overview of the earth and its component systems. The module introduces the geographic and geological processes, natural environment and the relationship of its biotic and abiotic components, as well as communities, ecosystems and large-scale ecology. Students will have the opportunity to conduct field work and research. Conservation issues will also be discussed.
A209 MARINE ECOLOGY AND CONSERVATION This module provides a global overview of the exploitation of living marine resources and marine biological approaches to conservation. This includes marine biodiversity, critical habitats and environmental threats, fisheries exploitation, coastal zone management and marine protected areas. It will take a holistic approach to marine and coastal conservation, considering the economic, environmental, political and cultural influences on marine resource management. Students will be provided with an overview of the current state of marine mammal populations and the major threats facing marine mammal conservation, including fisheries, pollution, disease, and habitat loss. Students will critically review national and international marine and coastal conservation strategies and evaluate their effectiveness. A211 ADVANCED MATHEMATICS DIFFERENTIAL EQUATIONS This module is designed to equip students with the mathematical skills required to solve a range of common real-world problems. Building on the skills developed in the first-year Mathematics module(s), this module allows students to apply mathematics to real life situations by modelling them appropriately as mathematical problems. Analytical and problem solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics covered include the basics of differentiation, integration, differential equations, numerical methods, Laplace transform and Fourier series. A212 ADVANCED MATHEMATICS II - LINEAR ALGEBRA This module is designed to equip students with the mathematical skills required to solve a range of common real-world problems. Building on the skills developed in the first-year Mathematics module(s), this module allows students to apply mathematics to real life situations by modelling them appropriately as mathematical problems. Analytical and problem solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics covered include the basics of systems of linear equations, matrices, vector spaces, vectors, linear transformations, complex numbers and polar co-ordinates. A221 MICROBIOLOGY This module is designed to introduce students to the diverse world of microorganisms. Microbiology is a fascinating field of study, delving into a world of organisms that are too small to be seen with the naked eye. Structural and functional relationships are discussed with particular reference to the role that microorganisms play in environmental cycles and diseases, and how they can be exploited in industrial applications. Practical components of this module, which allows students to apply the concepts covered in the theory component, focus on basic microbiological techniques such as the preparation of growth
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media, inoculation and isolation of bacterial cultures, bacterial enumeration, and basic microbial staining for identification. In addition, the various phases of bacterial growth are studied and followed. A222 MOLECULAR AND CELL BIOLOGY This module is a core discipline module for all SAS students. It aims to help students develop an appreciation and understanding of life and life processes at the molecular and cellular level. Students explore the structure and function of the DNA molecule, and of cellular structures and processes. Critical foundations for biological subjects, such as an understanding of the genetic code and the Central Dogma are also covered. Students should be able to communicate their understanding via presentations of their solutions for given problems, as well as through quizzes and tests. Students are expected to show how they have reasoned out their solutions, rather than simply reiterating content knowledge. A223 BIOCHEMISTRY This module covers the basic principles of the metabolism of living things, which include the theory of carbon-based organic molecules; cellular respiration; ATP and energycoupling reactions; protein structure and function; enzyme structure, function and control; enzyme kinetics; enzyme assays; glycogen metabolism; fat metabolism; fuel utilisation during starvation; control and regulation of biochemical processes; and protection against oxidative damage and toxic substances. This is a concept-driven course that provides an understanding of how living organisms harness chemical reactions for their metabolic needs. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to basic laboratory experimental techniques, such as experimental design, conductance and analysis of data. Concepts learnt in this module provide a foundational basis for other biologyrelated modules in the Biomedical, Biotechnological and Pharmaceutical courses, such as Immunology, Microbiology, Molecular and Cell Biology, Recombinant DNA Technologies, Proteomics, Nutrition, Food Science, Structural Biology, Clinical Chemistry, Pharmaceutical Chemistry, Pharmacology and Toxicology, and Drug Discovery and Development. A224 RECOMBINANT DNA TECHNOLOGIES This module aims to enable students to acquire basic skills in molecular cloning for the production of recombinant proteins. The module provides the prerequisite exposure to basic rDNA techniques, as well as reinforcing concepts of scientific thinking, planning and analysis of experiments, record keeping, literature reading, and presentation of results. In the process, students are required to consolidate their understanding in microbiology, genetics, and cell and molecular biology. Students also learn to appreciate the implications and impact of rDNA
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in various biotechnology-related industries, the environment and society. Topics covered in this module include issues associated with cloning, such as properties of nucleic acids, DNA isolation, Polymerase Chain Reaction and agarose gel electrophoresis, designing of primers, introduction of DNA into cells, and properties of restriction enzymes, among others. DNA sequencing and protein expression are also covered. A231 IMMUNOLOGY This module provides students with a sound understanding of the immune responses that underlie clinically important areas, namely defence against infections, hypersensitivity states and allergy, immunopathology and transplantation. Students gain an overview of the entire immune system, namely innate and adaptive immunity. They learn to appreciate fundamental immunological events such as initiation of the immune response, leading from antigen presentation and co-stimulation through cell activation pathways to the actions of cytokines. The module also covers the building blocks of the immune system cells, organs and the major receptor molecules, including antibodies, T cell receptors and MHC molecules. Furthermore, the module seeks to enhance students’ skills in experimental design, conducting simple immunology experiments and keeping of laboratory records. A232 GENETICS This module focuses on the concept of genes as the molecule of heredity and DNA as the genetic material. It introduces the following basic concepts in this extremely broad subject: chromosome organisation, germline and somatic cell DNA transmission, Mendelian inheritance and phenotypic expression of genes, breeding and genetic crossing, and heritable genetic disorders and their implications. The main learning objectives of this module are to allow students to (1) show an appreciation for genetic inheritance and transmission; (2) understand the mechanisms behind genetic transmission and variability; and (3) be able to relate genetic defects to common genetic disorders and birth abnormalities. A233 PHARMACOLOGY AND TOXICOLOGY This module covers the basic principles of pharmacology, which include the theory of drug action, drug-receptor interactions and dose-response relationships (pharmacodynamics); delivery, absorption, distribution, metabolism and excretion of drugs (pharmacokinetics); genetic factors, genetic polymorphisms and inter-individual variations that may influence the effects of drugs (pharmacogenomics); and receptor signal transduction processes, second messenger systems and ion channels (molecular pharmacology). Basic principles of toxicology covered in the module include toxicity; toxicosis; toxicants; toxicity testing; drug overdose and poisoning; characteristics of poisons; mutagens, carcinogens and teratogens; and causes, symptoms and effects of drug and substance abuse. This is
a concept-driven course that provides an understanding of the mechanisms by which drugs act in the body. The course integrates biology and chemistry by using examples of drug action on the autonomic and central nervous systems; cardiovascular, respiratory, gastrointestinal, renal, endocrine systems; and treatment of infections and cancer. Concepts from cell biology, anatomy, biochemistry, neurochemistry and physiology are included. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to materials, equipment and laboratory techniques that are frequently used in pharmacology laboratories, such as organ baths and pharmacokinetic studies.
A237 CHEMICAL OCEANOGRAPHY AND WATER CHEMISTRY This module provides students with an overview of the geological, physical, chemical and biological processes of the world’s oceans as well as the role of the oceans in global dynamics and principles behind ocean management. The chemistry of the oceans will be covered; Students will be introduced to the components of ocean waters (metals, gases, organic compounds and nutrients); biogeochemical cycles in oceanic systems. Chemical and physical methods used in chemical oceanography; analytical and instrumental techniques used to determine density, salinity, chlorinity, dissolved oxygen, nutrients and components of the carbonate system will be taught.
A234 NEUROBIOLOGY This module introduces students to neurobiology, with the main focus on the anatomy and physiology of the brain and neural mechanisms underlying human behaviour. Basic neural cell physiology concepts such as membrane and resting action potential and electrical and chemical neurotransmission provide the foundation for this module. Topics include basic functional brain anatomy, microstructure and anatomy of neural tissues; mechanisms of neuronal development and integration, sensory-motor control and autonomic nervous control; auditory, visual and olfactory systems; and the neural foundations of human behaviour and skull osteology in adult and paediatric age groups. In addition to cognitive functions such as speech and language, the neurobiological basis of memory and emotions, sleep and dreaming, and brain degeneration are also discussed. The usefulness of various imaging modalities to appreciate structural and functional abnormalities of the brain are also addressed.
A238 AQUACULTURE TECHNOLOGY This module provides an overview of aquaculture systems both land or marine based, recirculation, cage, tank, raceway and pond systems and their associated technologies such as filtration, aeration, water-conditioning, fish pumps, grades, counters, feeding system etc both in Singapore and globally. The module takes a hands-on industry-related approach and will focus on system design, working principles, commercial and research application, as well as recent innovations. Students will learn to design systems, size components and calculate key operational components such as hydraulic loading, carrying capacity, oxygenation and biofilter capacity.
A236 MARINE AND FRESHWATER BIOLOGY This module will introduce the range of microbial and metazoan organisms and ecological systems in the marine and fresh water environment. The curriculum will include bacteria, algae, invertebrates and vertebrates (fish, birds, reptiles and mammals) biology. The biology of marine and fresh water organisms is considered in the context of both adaptation at the level of the individual and its expression in terms of large-scale latitudinal and depth-related variations in productivity and food web structure. This exposes students to a detailed examination of the physiology and behaviour of aquatic animals and plants, with an emphasis on fish and crustaceans. Development, growth, respiration, osmoregulation excretion, reproduction, endocrinology and sensory physiology are discussed in relation to the effects of natural and artificial environmental changes on physiological processes. Field trips and laboratory-based classes will provide an introduction to both ecological and physiological problems in aquatic biology.
A239 APPLIED GENETICS AND FISH BREEDING The module provides a framework for the use of genetic resources in fish production and selected approaches to changing those genetic resources. Students will gain insights on the role of genetics as a component of production systems. Theoretical concepts on the various methods widely used to optimise the use of genetic population differences, individual fish, genomic differences and combinations of genetic populations (through mating) in production systems is focused. Specifically the students will be exposed to the various factors taken into account for optimising genetic improvement strategies over time, considering genomic and quantitative information available. A240 HEALTH MANAGEMENT OF MARINE AND FRESHWATER ORGANISMS This module provides students with an understanding of fish health issues, relevant to aquaculture and wild fisheries. Disease diagnosis, bio-security in aquaculture, disease control and treatment will be discussed and students will be introduced to the common aquatic diseases that occur primarily in tropical fishes. Students will be provided with hands-on opportunities to examine the host, environment and pathogen relationships. A wide range of exotic and endemic diseases, including parasitic conditions and the immune response of aquatic animals are reviewed through case histories for a variety of species.
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A241 CELL CULTURE This module provides a theoretical introduction and direct practical training in several techniques commonly used in eukaryote cell biology. This module allows students to appreciate the holistic aspects of the cell culture systems. It poses triggers that will stimulate the students to understand the theory behind the use of different techniques and gain direct practical experience of these approaches to appreciate their application in different fields of research and healthcare. The students shall have hands on experience of the basic techniques of in vitro mammalian cell culture, cell proliferation and study with fluorescent microscopy, cryopreservation of cells, understand manipulating of cell cultures to study the gene expressions through transfection procedures, initiating and isolating primary cell cultures. Having gone through the module the students will gain an appreciation of how different techniques can be used to study the biology of the cell, and how they can be used in combination to answer specific questions relating to research in cell functions and their extended use in the pharmaceutical industry. A251 MEDICAL TECHNOLOGY This module introduces students to an overview of the daily routine and responsibilities of a Medical Laboratory Technician, addressing Good Laboratory Practices (GLP), record keeping, quality control and quality assurance; literature reading, specimen analysis, methods comparisons, results interpretation and presentation. These avenues addressed are applicable in the various specialised disciplines (e.g. Hematology, Clinical Chemistry, Medical Microbiology, Histopathology) within a Medical Laboratory. This module is a pre-requisite module for higher modules in the Medical Technology track. The module develops a set of generally valuable abilities in medical laboratory investigations, which aids clinicians in the diagnosis of diseases and monitoring the progress of treatment in patients. A252 PATIENT CARE This module aims to introduce the students to the work of health professionals. The students will acquire a systematic understanding of the ways in which patients adjust to their illness based on the diagnosis. Students will appreciate the underlying theoretical aspects of the concept of communicationâ&#x20AC;&#x2122; in patient care and recognise the importance of working in a multi-disciplinary team of health care professionals. The students will appreciate the organisation of the hospital department and patient data base computer system. The students will learn how they can make use of appropriate observations and interviewing skills to record information from the patients. Students will learn about the basic patient care principles and skills needed for their clinical experiences. The student will learn knowledge relating to patient care, skills and techniques in the management of patients and in caring for
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them, and also attitudinal and behavioural aspects appropriate to health professionals whilst dealing with the care of patients. A271 PHARMACEUTICAL CALCULATIONS A271 Pharmaceutical Calculations serves to equip students with the foundations and practice in pharmaceutical calculations. It focuses on building the fundamental principles and basic techniques necessary to support various dosage calculations in the pharmacy and pharmaceutical compounding. It also exposes the students to appreciate, interpret commonly used abbreviations and formulas not used in conventional mathematics modules. One of the most important functions of pharmacy service is to ensure that patients get the intended drug in the correct amount. Current concepts regarding the manipulation of measures of volume and weight with focus on patient-dependent parameters especially in the arena of drug dosage and drug administration will be covered. The application of concepts learned and the development of problem solving skills related to pharmaceutical calculations will allow the students to gain competence in supporting pharmaceutical services such as community, hospital or industrial pharmacy. A291 MATERIALS SCIENCE This module aims to introduce students to the different types of manufacturing materials (e.g. metals, alloys, ceramics, polymers, biomaterials and composites), with emphasis on the relationship between microstructure, properties, applications and performance of the materials. This module also introduces biomaterials, electronic materials and nanotechnology. Students should appreciate that materials science is a multidisciplinary subject and that it plays an integral part in engineering systems and in the biomedical field. Students should also appreciate the role of materials science in serving the society and improving the lives of people. A292 POLYMER AND COMPOSITE SCIENCE This module aims to introduce students to the world of polymers and composite materials, with emphasis on the relationship between microstructure, properties, applications and performance of the materials. Students are also exposed to the idea of creating new materials with enhanced properties for advanced applications. In addition, students are taught how materials scientists approach, react and behave when faced with real-life problems related to materials. The module addresses topics that include synthesis of polymers, such as condensation polymerisation and addition polymerisation; polymer properties, such as mechanical test standards, compressive properties for foams, thermal properties, adhesion strength, ductile-brittle transitions, stiffness, etc.; and composite testing. A301 LABORATORY MANAGEMENT The module will provide students a holistic view of current issues in the laboratory setting with special emphasis on
biomedical practices and research ethics. The perspectives taken will focus on the motivation, skills and best practices that shape the exercise of science in the laboratory and industry. This includes the internal impetus shaping conducts like the conflict of interest and moral stands in research, to wider societal responsibilities as defined by compliance to regulatory bodies and national standards. It will cover aspects of basic resource management, total quality management, Good Laboratory Practices (GLPs), Good Documentation Practices (ISO standards) and Intellectual Property Rights. The fundamentals of laboratory information systems, laboratory safety, reference laboratory services, scientific proposal and report writing will also be covered. Emphasis will be placed on the principles and practices of research, environment, and health and safety issues, code of conduct and healthcare influences on the development of the biomedical sciences. A308 ENVIRONMENT, HEALTH AND SAFETY A308 Environmental Health and Safety examines the environmental, health and safety challenges in the work place. The module introduces the different hazards, as well as their classifications, communications and the standards set by OSHA. The hazards associated with different gases, solids and liquids, as well as hazards from fire, explosion, radiation, ergonomic, electrical and biological origins will be examined. The appropriate emergency responses and proper use of personal protection equipment will then be discussed. Finally, the need for vector control, and conducting risk assessment in the work place is discussed. A309 ENVIRONMENTAL MANAGEMENT AND ASSESSMENT A309 Environmental Management and Assessment provides an overview of managing and assessing the environment through the introduction of assessment tools, system and polices. Topics covered include environmental management system, auditing, risk assessment and environmental policy and law. The module introduces the management of the environment through practices such as environmental ISO standards and auditing, hence, branching out to the various assessment required to quantify environmental standards such as life cycle assessment, environmental impact assessment, strategic environmental assessment, ecological valuation and risk assessment. Various aspects of risk assessment from fundamentals of risk assessment to environmental risk assessment such as chemical risk assessment and ecological risk assessment will also be examined. A321 PROTEOMICS This module delves into the structure-function relationship of proteins and the forces influencing the regulatory, structural, protective and transport roles of proteins. In addition, the principles and application of biochemical techniques to the
expression, separation, identification and purification of proteins is explored. The module integrates biochemistry and molecular cell biology using bioinformatics and analytical instruments as tools to facilitate this large-scale, complex study of proteins. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to materials, equipment and laboratory techniques that are frequently used in protein studies, such as protein extraction, SDS PAGE, Western blot and various purification columns. A322 GENOMICS This module aims to provide students with theoretical knowledge about advances in the field of genomics and the applications of such knowledge. The module includes a review of the genome structure, its mapping and sequencing, the use of model organisms, and an understanding of the use of expression sequence tags (ESTs) and single nucleotide polymorphisms (SNPs), as well as techniques used to study gene functions and generate transgenic animals and mutant species. The genetic aspect of disease, the Human Genome Project, the applications of molecular biology in the diagnosis of disease and the identification of genetic variations are also covered. A331 CELL CYCLE AND ONCOLOGY This module covers the basic processes and regulation of cell proliferation; the cell cycle and cell death form the core of this module. An appreciation of the role of oncogenes and tumour suppressor genes is central to an understanding of the molecular basis of carcinogenesis and the properties of cancer cells. Environmental and genetic factors in cancer, tumour immunology and cancer therapies are also covered. Concepts from cell biology, genetics, immunology, histopathology and anatomy are included. The practical component of the module, which allows students to apply the concepts covered in the theory component, will introduce students to materials, equipment and laboratory techniques that are frequently used in oncology laboratories, such as flow cytometry and immunofluorescence. A332 STRUCTURAL BIOLOGY This module explores the structure-function relationship of the various biomolecules, particularly proteins and DNA. The fundamentals covered include quaternary structures, non-covalent interactions in proteins and thermodynamics of protein folding. The module helps students appreciate the different structures of biomolecules, learn how the different structures of the biomolecules relate to their functions and learn how they can make use of certain software to visualise the different biomolecules as well as their interactions with other molecules. This module also provides hands-on experience in protein crystallography and other techniques commonly used in structural biology.
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A333 NANOTECHNOLOGY This module covers the design, characterisation, production, and application of structures, devices, and systems by controlled manipulation of size and shape at the nanometer scale (atomic, molecular, and macromolecular scale) that produces structures, devices, and systems with at least one novel/superior characteristic or property. The Nanotechnology module covers basic principles used in the study of phenomena and manipulation of materials at atomic, molecular and macromolecular scales, where properties differ significantly from those at a larger scale. It addresses some of the simple design, characterisation, production and application of structures, devices and systems by controlling shape and size at the nanometer scale. The module focuses on the main reasons that enable bulk properties of materials to change dramatically with nano ingredients. Students are expected to learn that nanomaterials have a relatively larger surface area when compared to the same mass of material produced in a larger form. This can make materials more chemically reactive (in some cases materials that are inert in their larger form are reactive when produced in their nano scale form), and affect their mechanical strength and/or electrical properties. The module draws attention on how the quantum effects can begin to dominate the behaviour of matter at the nano scale - particularly at the lower end - affecting the optical, electrical and magnetic behaviour of materials. Students taking this module would also learn the need for nanomaterials, distinction between nanostructure and microstructure, creation of nanostructure and production of new materials with enhanced properties for advanced applications. In addition, students would also be shown how a Materials Scientist would approach real life problems on materials in the industry. A334 POLLUTION CONTROL AND MONITORING This module introduces the conventional methods and up-todate technologies employed in the sampling, monitoring and subsequent control of the major types of pollution. The module equips students with knowledge and understanding of the major approaches to pollution control and pollution monitoring. The scope of the module includes air pollution, water pollution, subsurface contamination, noise pollution and light pollution. The module introduces environment-contaminant interactions, transport, pollutant containment systems, monitoring and remedial technologies. Students also explore various techniques employed, such as physical, chemical and biological sample analysis, real-time monitoring, and remote sensing. Legal environmental laws by regulatory bodies such as the National Environment Agency are also covered. A335 ENERGY UTILISATION AND MANAGEMENT This module introduces the concepts and issues pertaining to the management of energy as a key economic resource. Topics covered include present and future energy sources
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such as solar, wind, hydro, fuel cell and biofuels. An overview of energy sources, together with an emphasis on energy efficient equipment, energy monitoring systems, codes of practice and standards, and carbon credits, provides a holistic understanding of energy use and requirements in the modern economy. A337 NUTRITION This module focuses on the basic concepts in human nutrition. Students gain an appreciation for the role and function of the macro and micronutrients essential for human health, as well as the mechanisms of immune reactions, and examine how these processes may be affected by nutritional deficiencies. Students learn about the scientific rationale for defining nutritional requirements in healthy individuals and populations, with reference to specific conditions such as pregnancy, lactation and old age. The linking of cultural and social identity with food choices is examined, noting the increasing cultural diversity of food choices in Singapore and the differences identified by social class and personal beliefs. The health, nutritional and social aspects of obesity, body image and disordered eating are also included. A338 FISHERIES AND FARM OPERATIONS This module provides students with the opportunity to understand the connections between aquaculture and postproduction operations as well as the financial, economic and marketing issues. The module will focus on basic business principles, marketing and economics, including that of the aquaculture markets in Singapore. The issues of sustainable development are elaborated here with the help of case studies relating to aquaculture development. Practical planning issues such as sourcing materials, farming regulation and set-up, energy flows and ecological systems as well as some systems based approaches are also introduced to the students. Students will ultimately be able to draft out a BMP for the aquaculture industry. A339 AQUACULTURE PRODUCTION Students will gain knowledge and understanding of the practical and theoretical concepts involved in the production of commercially important aquatic species (including molluscs, crustaceans and finfish). Students will be able to relate the biology of culture species to the different strategies employed in their production (from juvenile to market). Students will recognise how the culture environment is managed to optimise the grow out performance of different culture species and be able to identify and respond to common problems encountered during Aquaculture production cycles. The module will integrate knowledge about larval and early life history biology with the practices and processes that underpin hatchery operations for algal, molluscan, crustacean and finfish production. This unit will expose students to a range
of practices across key tropical and temperate aquaculture species, including the management of broodstock, management of live feeds, timing in production of juvenile animals, and hatchery hygiene. A340 FEED FORMULATION AND NUTRITION The module provides students with a detailed understanding of fish feeds and nutrition from selection of ingredients to the impact of feeds on product quality. The relationships between nutrition and farming practice, feed formulation, physiology and biochemistry of aquatic animals are covered. Students will be encouraged to critically assess and use nutritional information, experimental design and nutrition models. Students will gain a fundamental understanding of nutritional science and understand how to use this in different stages of the life cycle of fishes in commercial and research situations. A341 STEM CELL AND TISSUE ENGINEERING This module looks into the developing fields of stem cell therapy and tissue engineering. The module covers topics such as the properties and sources of stem cells, the structure and function of the extra cellular matrix, nanotechnologies in biological systems, and the impact of tissue engineering of the skin, cartilage, bone and blood vessels. A342 BIOSENSOR TECHNOLOGY AND BIOMEDICAL DEVICES This module provides students an introduction to physiological measurement using biosensors and transducers. This course deals primarily with gaining an understanding of the physical principles that govern the measurement of a biological variable or system using a transducer, which converts the variable into an electrical signal. By the end of the course, students should understand various measurement devices and approaches, including the underlying biological process that generates the quantity to be measured or controlled. The basic biosensors and transducers used to measure pressure, flow, volume and kinematics are examined, along with various aspects of electrical and imaging instrumentation. Current and future applications of biosensors and biomedical devices are also explored. A345 BIOMATERIALS This module covers the different classes of biomaterials and their applications. Structure-property relationships of biomedical materials and their interaction with biological systems are addressed. The module also covers the performance of biomaterials, including bulk and surface properties of materials, materials’ response to the physiological environment, and hosts’ response to the biomaterials, such as inflammation, hypersensitivity and blood-material compatibility. The challenges and trends of biomaterials research and development, as well as the biotechnology of materials, are discussed in various
applications, such as orthopaedic, dental, ophthalmic, drug delivery, cardiovascular and tissue engineering. A346 PHARMACEUTICAL CHEMISTRY This module covers foundational concepts of organic chemistry that are important for understanding pharmacokinetics and pharmacodynamics of drug molecules. The four main themes of the module are (1) organic chemistry in relation to biological action, (2) the class of organic compounds commonly used as drugs, (3) the structure-activity relationship in different drug classes, and (4) theory and practical skills for synthesis, characterisation, identification and analysis of drugs. The scope of the module includes the principles of organic chemistry, where structure-function relationships are emphasised; structure-activity relationships; computational chemistry; and combinatorial chemistry. Laboratory procedures for drug synthesis, purification and characterisation, as well as interpretation of spectral data (IR and NMR), are also introduced. A347 SOLID AND HAZARDOUS WASTE MANAGEMENT This module aims to provide an overview of the fundamental concepts pertaining to the management and treatment of solid and hazardous waste. Students are exposed to the technologies employed in the treatment of such waste. Topics covered include the sources and characteristics of solid waste and its collection, transfer and transport. Aspects of recycling, reuse and recovery, with a focus on the appropriate treatment technologies for both solid and hazardous waste, are also explored. A348 WATER AND WASTEWATER TREATMENT This module introduces the conventional methods and up-todate technologies employed by water and wastewater treatment plants. The module enables students to gain an appreciation of unit operations and processes for water and wastewater treatment. The scope of the module includes water use and wastewater generation; conventional water and wastewater treatment processes in terms of physical, chemical and biological means; and sludge treatment and disposal. The module introduces water quality, standards for drinking water and effluent discharge, coagulation, flocculation, sedimentation, filtration, softening, adsorption, ion exchange, disinfection, wastewater pre-treatment, activated sludge processes, attached growth processes, sludge treatment and final disposal. A349 FOOD SCIENCE This module focuses on the acquisition of food preparation skills and also on the development of a comprehensive knowledge base about foods. Students will be expected to develop basic competence in cooking skills and techniques and should understand the key concepts as applied to food product development, preservation and storage. Students will
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also learn the preparation of food in large-scale facilities and its associated safety practices, and gain an understanding of the use of a wide diversity of foods from different cuisines. They will also learn to modify recipes to meet specific nutritional goals and be expected to appreciate flavour and sensory science as applied to food products. A350 SEAFOOD HANDLING, PROCESSING AND FOOD SAFETY This module provides students the knowledge and skills necessary manage the supply of seafood and maintain facilities associated with the processing and retail of fish and shellfish. Students will be exposed to the principles of basic hygiene, seafood and general food safety in accordance to industry regulations. A351 MEDICAL MICROBIOLOGY This module covers the principles and techniques of medical microbiology laboratory investigations, which aid clinicians in the diagnosis of diseases and the monitoring of patients’ progress with treatments. Through hands-on experience, students are exposed to techniques in cultivation, isolation and identification of pathogens in routine clinical laboratories. The aim of this module is to give students an overview of the investigation techniques employed by the medical microbiology laboratory, as well as the rationale behind these tests. Students also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation and presentation. A352 DIAGNOSTIC PATHOLOGY A352 Diagnostic Pathology emphasises on the pathologic basis of disease development as well as the principles and techniques of histopathology and cytology laboratory investigations, which aids the clinicians in diagnosis of diseases and monitoring the progress of treatment. Through the laboratory sessions, students will be exposed to some histo-techniques involving processing of tissue specimens for diagnostic purposes in routine clinical laboratories. The aims of this module are to give the students an overview of the investigation techniques employed by the histopathology and cytology laboratory, as well as the rationale behind these tests. Students will also be familiar with Good Laboratory Practices, as well as record keeping, literature reading, results interpretation and presentation. A353 CLINICAL CHEMISTRY This module covers the physiology of the major organ systems (e.g. renal, hepatic, gastrointestinal, cardiovascular, skeletal, muscle and connective tissue), the homeostatic control of acidbase and electrolytes, and the changes that occur as a result of diseases. Emphasis is placed on explaining the underlying biochemical disturbances or metabolic derangements
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in diseased states and their appropriate evaluation and diagnosis using selective techniques. Topics include diagnostic enzymology, proteins in health and disease, disorders in carbohydrates, lipid and protein metabolism (including inherited disorders), biochemical assessment in nutritional disorders, hypertension and malignancy, therapeutic drug monitoring and toxicological screening. A354 HAEMATOLOGY This module introduces the components of blood and the common disorders affecting them. It also deals with the principles and techniques of haematology laboratory investigations that are useful in the diagnosis of diseases and monitoring the progress of treatments. In the lab sessions, students are exposed to some techniques involving the handling and processing of blood and blood products for diagnostic purposes in routine clinical laboratories. The aim of this module is to give students an overview of the investigation techniques employed by the haematology laboratory and blood bank, the rationale behind these tests, and the correlation with clinical conditions. Students also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation and presentation. A364 ANALYTICAL INSTRUMENTATION This module introduces students to different analytical techniques with a focus on the basic working principles of the instruments, applications and limitations of the techniques, as well as data analysis. In the module, students are exposed to different techniques such as morphological study, simple physical and chemical tests for drug, extraction and analysis techniques using chromatography, rheological studies, moisture analysis, thermal analysis, electromagnetic radiation analysis, mass spectrometry, structural elucidation and elemental analysis. Topics covered in the module include physical testing, microscopy, thin layer chromatography, liquid and gas chromatography, viscometry, Karl Fischer Titration, loss on drying method, thermogravimetric analysis (TGA), differential scanning calorimeter, mass spectrometry, and spectroscopy methods such as Fourier Transform Infrared (FTIR), Ultra violet (UV), Liquid chromatography-mass spectrometry, nuclear magnetic resonance (NMR), atomic absorption spectroscopy (AAS) and inductively coupled plasma spectroscopy (ICP). A365 CURRENT GOOD MANUFACTURING PRACTICE This module aims to provide students with an appreciation of good manufacturing practices (GMP) as a set of guidelines for the regulation of food, pharmaceuticals, biopharmaceuticals and medical devices, as well as their role in related industries. It encompasses the approaches taken in the development of manufacturing systems, quality assurance, quality control, validation and regulatory audits. Validation plans comprising system validation, process validation, equipment qualification,
cleaning validation and analytical method validation are covered in this module. Students also learn about facility design and layout, including traffic control on the production floor, requirements for water supply systems for production use, and requirements for working in a clean room environment. The module also covers the development of skills sets such as process control techniques and measurement system analysis that are widely used in manufacturing industries. The regulatory role of the FDA and other safety authorities and their responsibilities are also covered. A371 PHARMACOTHERAPY AND PHARMACY PRACTICE This module focuses on building the foundation for the rational use of therapeutic agents, and the development of problemsolving skills related to pharmacotherapy. The application of concepts learned and the use of therapeutic interventions in major disease problems are addressed. Current concepts regarding appropriate drug treatment, patient assessment and counselling skills, over-the-counter (OTC) medication and prescription practices, and principles of good dispensing practices are covered. Students develop skills in the provision of pharmaceutical care in the community and hospital practice setting. The module also covers recommendations on safety in the pharmacy, dispensary design and equipment, stores procurement, stock management, dispensing of medicine, education, training and development. A372 PHARMACEUTICAL LEGISLATION This module provides an overview of legislations affecting the practice of pharmacy in Singapore and the marketing aspects of the pharmaceutical industry. Learning outcomes include understanding the application of the Medicines Act, the Poisons Act, the Misuse of Drugs Act and the Sale of Drugs Act. The module covers the legal status of traditional Chinese medicine, marketing strategies and concepts, and methods employed for the commercialisation of pharmaceutical products. In addition, market analysis and planning, pricing strategies, and product lifecycle management are also addressed. An understanding of the pharmaceutical industry and healthcare services is covered in the module. This concept-driven course encourages learning through problem solving and places an emphasis on understanding the application of pharmaceutical legislation and marketing concepts in the pharmaceutical industry. A373 PHARMACEUTICS This module covers the basic principles involved in formulation, technology, design, compounding and evaluation of dosage forms and drug delivery systems. Students learn about drug standards and the importance of administration of safe, effective, stable and reliable drug delivery systems. Emphasis is placed on oral and liquid (aqueous and non-aqueous) dosage forms; pulmonary, ophthalmic and parenteral drug delivery; and
pharmaceutical calculations involved in the preparation of these dosage forms. The application of physicochemical principles to the technology and preparation of dosage forms is also covered. A375 DIETARY SUPPLEMENTS This module covers foundational topics that are important for understanding the need and requirements of dietary supplements among different groups in the population. The differences between dietary supplements and nutrition, diet, nutraceutical and functional food are explored. The four main themes of the module are (i) requirements of dietary supplements, (ii) components and functions, (iii) deficiencies and overconsumption, and (iv) regulation, health claims and commercial aspects. A376 PHARMACEUTICAL SALES AND MARKETING The module aims to provide an overview of pharmaceutical product value chain, which ranges from drug development, regulatory approval to pre and post-launch of the product. The driving force behind multinational major players in the market and the factors that influence the marketing strategies applied will be explored. Students will be able to apply what they have learnt in earlier modules namely A233 Pharmacology and Toxicology, A371 Pharmacotherapy and Pharmacy Practice and A372 Pharmaceutical Legislation. They will learn about the interdependence of the payers, providers and pharmaceutical value chains which influence drug launches and product life-cycle management. The development of collaborative business models like chain stores along with new initiatives in marketing and patient outreach such as online pharmacy and tele-pharmacy, and phone applications as sources of health and medical information for patients/consumers will be discussed. Through group discussions, interactive seminars and project work, students will demonstrate high level of creativity and professionalism when engaging contentious issues and evolving marketing tends in the pharmaceutical industry. A382 INDUSTRIAL AND FOOD BIOTECHNOLOGY This module focuses on the applications of biotechnology in food production, processing and additives. The impact and potential of biotechnology in the development of functional foods and food-based therapeutics is addressed from both the traditional and current perspectives. The interactions between biotechnological food processes and products with the consumer and the environment are addressed, as are issues relating to regulation. A385 BIOPROSPECTING This module provides an introduction to the commercialisation of intellectual property and technologies associated with the biotechnology industry. Topics for this module include intellectual property management and legislation, research development and commercialisation strategies, regulation, and approval
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processes. Specific topics pertaining to the management of a biotechnology business are also addressed. These include the ecological, environmental, social and political implications of bioprospecting and biomarketing.
and root causes. Students also investigate the cause of failed engineering products and propose preventive measures, which requires them to innovate by applying new materials with improved properties.
A391 MATERIALS PROCESSING This module aims to introduce students to the world of materials processing, focusing on polymeric, metallic and ceramic, with relation to microstructure, properties, applications and performance of the materials. Students are exposed to the idea of creating and how to produce the new materials with enhanced properties for advanced applications on an industrial scale. In addition, students learn how materials scientists approach, react and behave when faced with real-life problems related to materials processing.
A395 COMPOSITE MATERIALS DESIGN AND APPLICATIONS This module provides an overview of the principles of designing a composite material for a specific application and operating environment. With this design knowledge in mind, students will be able to appreciate the range of manufacturing processes for composite materials available and understand the interactions between manufacturing, quality and performance. Students will be exposed to fabricate composites such as wet layup, pre-preg, moulding and curing methods using furnace or autoclave will be taught. The hands-on will enable students to design composites using modelling or simulation to predict the desired outcomes in various stages of the processes. Post manufacturing processes such as finishing, painting and assembly methods such as bonding and fastening will also be covered. The knowledge acquired will enable the students to apply relevant advanced composite materials concepts in the development, formulation and testing of composite materials and analyse the root cause of failure for advanced composites components for a range of industries such as aerospace, automotive, marine and sports industry.
A392 ADVANCED MATERIALS This module covers materials used in high-technology applications, including their “special” properties and underlying structure. For example, materials used for lasers, microelectronics, data storage, optical industry, liquid crystal displays, thermal protection, organic light emitting diodes and composite materials. Materials of the future are also introduced, including “smart” materials that respond to their environment. A393 MEMBRANE TECHNOLOGIES This module covers foundational concepts that are important for understanding the basic principles of membrane technology and its various applications. The three main themes of the module are (1) the properties and working principles of the membrane separation process, (2) the strengths and capabilities of membrane technologies, and (3) the various applications. The scope of the module includes the membrane materials and their properties, preparation and characterisation of synthetic membranes, and transport phenomena in membranes, as well as polarisation phenomena and fouling. The module also covers the different types of membrane processes and their applications, including pressure driven, concentration, thermally driven, membrane contactors, electrically driven and membrane bioreactors. A394 MATERIALS ANALYSIS This module provides students with a foundation in the testing, characterisation and analysis of structural, electronic, photonic and biomedical materials. With an engineering and scientific approach, the module introduces students to the various methods through which the durability and reliability of materials can be improved. It also allows students to understand the root cause of the failure problems and their prevention. Topics include materials failure investigation for various classifications of materials, the tools used in materials investigation, metallurgical failure mechanisms
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A396 ADDITIVE MANUFACTURING FOR APPLIED MATERIALS This module provides an overview to Additive Manufacturing (AM), a process by which digital 3D design data is used to produce structures through layer-by-layer additive techniques, enabling new component designs and tailored structures. Students will be able to appreciate the different professional production techniques in AM which are clearly distinguished from conventional methods of material removal. Students will learn the fundamentals of AM techniques using different types of materials and select appropriate AM technologies for specific design-manufacturing applications. They will understand the operating principles, capabilities, and limitations of AM methods which includes fused deposition modelling, stereo lithography, and laser sintering. Applications in major industries such as aerospace, automotive, medical devices, energy, electronics, and consumer products will also be explored. A475 GOOD DISPENSING PRACTICE A475 focuses on the basic principles in Good Dispensing Practice – To understand what constitutes Good Dispensing Practice, appreciate the objectives for observing Good Dispensing Practice and its importance in delivering safe and effective patient care. Focus will also be placed on allowing students to appreciate the possible consequences of medication errors and the methods of preventing them. This is a higher year
module targeted at DPHM students who are in the Pharmacy Practice specialisation track to prepare them for a career in pharmacy practice. Students will be able to apply what they have learnt in earlier modules namely A371 Pharmacotherapy and Pharmacy Practice, A372 Pharmaceutical Legislation and Marketing and A477 Clinical Skills in Pharmacy Practice. They will learn how Good Dispensing Practice can be built into the workflow and processes within the pharmacy and explain the difference in roles between the pharmacy technicians and pharmacists during the supply, packing, recommendation and counselling of patients for different scenarios. Scenarios may include making product recommendations, specialised counselling for certain disease conditions and dispensing of discharge medications in the hospitals. Students will demonstrate good attitude and professionalism when dealing with patients through understanding the critical components of communication (verbal and non-verbal), ethical demands and appropriate situations in which referral to pharmacists and doctors or supervisors are necessary. A476 PHARMACEUTICAL COMPOUNDING This module provides hands-on sessions for students to integrate the scientific principles of pharmaceutics and a practical knowledge applied to the preparation and compounding of medicines for dispensing. These include various oral solid and liquid (aqueous and non-aqueous) dosage forms, as well as ophthalmic and parenteral preparations. The application of the concepts of aseptic dispensing techniques and specialty compounding are carried out in a cleanroom equipped with a Class 100 Laminar flow cabinet and an isolator (for cytotoxic preparations). Students learn to prepare total parenteral and enteral nutrition, IV admixtures, and cytotoxic drug preparations, as well as some unique and difficult pharmaceutical preparations and formulations. A477 CLINICAL SKILLS IN PHARMACY PRACTICE This module introduces the rational selection and the effect of drugs on individual patients and patient groups. Students learn to review therapeutic case studies, evaluate journal literature and gain clinical pharmacy site experiences. The clinical pharmacy site experiences enhance the application of quantitative clinical data in the optimisation of drug therapy. Exposure to pertinent clinical therapeutic material enables students to optimise patient therapies in a wide range of disorders. Students learn to identify patient-specific parameters relevant in initiating drug therapy; conduct therapeutic monitoring (including alternative drug therapy, time-course of clinical and laboratory indices of therapeutic response, and adverse effects); explain clinical interpretation of selected laboratory results in the context of patient monitoring; and understand the use of pharmacokinetic parameters to optimise drug dosing.
A931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first hand experience of the work environment. It will provide an opportunity for learning through the application of the skills sets, techniques and classroom knowledge gained to real life situations. B101 ENTREPRENEURSHIP This module introduces students to the fundamentals of entrepreneurship. Designed specifically to equip students with core foundational know-how in setting up a business, this programme brings students through the value creation process from generating and evaluating various business ideas to other key topics such as marketing, sales as well as the finance and legal aspects of setting up a business. Students will be encouraged to learn experientially and develop the attributes, ways of thinking and behaviour of the entrepreneur. They will gain first-hand practical insights through case studies in the program which exposes them to real world entrepreneurial practices. From there, they will learn how to apply the concepts learned within their classes to solving real-life examples or situations. To foster the development of interest in entrepreneurship, students will go through a sales presentation and tradeshow. They will be evaluated and critiqued by their peers and a panel of judges to provide a simulated learning environment. In addition, this module seeks to promote teamwork and collaborative learning among Year One students in RP. Students will go through the process of learning, applying and experiencing entrepreneurship. It will be a key starting point for students to engage in other entrepreneurial activities as well as a foundation for other business related modules through their stay in RP. B102 ORGANISATIONAL BEHAVIOUR This module is designed to help students understand how people think, feel and behave as individuals and groups in and around organisations. Students will acquire insights into the cognitive and affective elements underpinning behaviours of individuals in workplace settings, design and development of work teams and organisations, and management of behavioural issues affecting organisational effectiveness. The module aims to enable the students to become better employees and people managers as well as develop effective organisations. It is a multidisciplinary module that draws from sociology, psychology and management, with a focus on applying research-based theories and concepts to anticipate how people will behave, explain the behaviours and get things accomplished in organisations. This is done through the examination of issues from individual, team and organisational levels. B103 UNDERSTANDING THE SOCIETY Given the evolving social dynamics in modern industrial societies of today, the need to understand and explain human behaviour becomes imperative to understand the social
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context of the world we live in. This is an application centred module that seeks to introduce students to the key theoretical concepts in Sociology explaining human behaviour in various social institutions and processes including emerging social phenomena. This module introduces students to the concept of Sociology before highlighting the foundations of society such as Culture, Socialisation, Groups and Social Structure. Concepts relating to Social Inequality such as Social Class and Stratification, Gender and Sexuality will also be covered including Social Institutions such as Economy and Work, Families and Religion and Education. This module concludes by highlighting the types of social change in modern and postmodern societies explaining the evolution of society and new trends that influence the society of where we live in.
includes an overview of the legal environment and funding channels of such businesses. At the end of the module, students will also understand the notion of corporate social responsibility among businesses and the importance it plays for the social enterprise.
B104 CONTEMPORARY SOCIAL ISSUES Today’s contemporary society is marked by rapid changes in society and technology, often creating negative consequences for the individual, family and community. This module seeks to make students informed citizens of the current and emerging social issues that exist in today’s society and will set a solid foundation for students who possess an interest in constructing a better society. This is an application centred module that equips students with the ability to apply sociological theories to explain current social issues. Students will be equipped with tools and frameworks for interpreting the social problems that impacts their lives and learn to apply sociological theories to their daily experiences. The module is designed to stimulate critical thinking and guide students in evaluating the negative consequences of current social issues and their potential solutions through research, role-plays, debates, discussions and presentations. The scope of the problems is broad, focusing on individual issues of norm violations in society such as crime and addictions; problems of social inequality involving race and income; and mega global problems such as poverty and urbanisation.
B205 BUSINESS LAW The module aims to equip students with an in-depth awareness and understanding of the practical legal responsibilities, risks and issues that arise in today’s business environment, so that they can be more effective in their future roles as professionals, executives or entrepreneurs. The topics are organised such that students can systematically gain an appreciation of Business Law over fifteen weeks. Students will begin by familiarising themselves with the Singapore Legal Framework and then examine the fundamentals of Contract Law, with an emphasis on consumer protection legislation. Thereafter, students will analyse the implications of Tort of Negligence on businesses and how it can extend one’s obligations towards consumers and other third parties beyond that of contracts. Students will also explore the issues involved in online business transactions and the area of intellectual property (IP) law. Using recent case law, they will analyse the impact of the relevant legislation such as the SPAM Control Act, the Electronic Transactions Act and the Personal Data Protection Act on both online and brick-and-mortar businesses. Students will be made aware of the real risks businesses face today in the area of IP rights protection and infringement. They will identify and evaluate the application of intellectual property rights, how such rights can be protected and infringed and the justifications available. Throughout the module, current and recent case examples will be used to highlight the real life application of what they are learning.
B105 INTRODUCTION TO PSYCHOLOGY This module will offer a foundation for the students to learn the various areas of psychology, including methods, learning and memory, sensation, perception, physiological processes, emotions, drives, personality, abnormal behaviour, psychotherapy, individual differences, social behaviour, and growth and development. B106 UNDERSTANDING SOCIAL ENTERPRISES This module seeks to expose students to the business of social enterprises as well as the role of the social entrepreneur. Through this module, students will understand the existence of social enterprises in meeting both profit generation as well as social causes. Students will gain an appreciation to the different forms of social enterprises and also understand the various issues involved when setting up a social enterprise. This
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B107 ACCOUNTING This module provides students with a basic understanding of the fundamental accounting concepts, principles of preparing financial statements, and how to manage the cost of a company to ensure that the company or a project is profitable. Students will learn how to evaluate the financial viability of a project, review the financial success of a company or project, and costing and budgeting.
B209 MANAGEMENT ACCOUNTING Management accounting is an area of finance dealing with the use of accounting and financial information within an organisation to provide managers and employees with the basis to make informed business decisions that will allow them to be better equipped in their management and control functions. This module focuses on how to manage the cost of a company to ensure that the company or a project is profitable. Students will learn how to evaluate the financial
viability of a project, review the financial success of a project or company, costing and budgeting, and design financial models with the use of spreadsheets. Topics covered include basics of accounting, costing concepts, costing systems, data and variance analysis, capital budgeting, revenue and pricing management, cost-volume-profit analysis, forecasting and budgeting. B215 FINANCIAL ACCOUNTING Financial Accounting has traditionally always been one of the fundamental support functions of any enterprise. It provides useful information about a business to help users in making sound financial decisions. This module provides students with a basic understanding of the fundamental accounting concepts, principles and procedures underlying the preparation of financial statements. Topics covered include Introduction to Financial Accounting and Financial Statements, Accounting Equation, Recording Cycle and Ledger Posting, Preparation of Financial Statements and the underlying Conventions, Inventory Systems, Purchase and Sales Cycle, Property, Plant and Equipment and Intangible Assets, Contingent Liabilities and Liabilities, Capital, Statement of Comprehensive Cash Flows, Interpretation and Analysis of Financial Statement and Accounting Application. B216 MARKETING Marketing is a dynamic discipline that inspires creativity in its practitioners. Today, the marketing function has the power to drive the company’s vision, mission and strategic planning. This module introduces students to the concept of 21st century holistic marketing. Marketing includes decisions like who the company wants as its customers, which of their needs to satisfy, what products and services to offer, what prices to set, what communications to send and receive, what channels of distribution to use, and what partnerships to develop. This module has been designed to address all these areas. The module aims to familiarise students with basic marketing principles and to apply this knowledge to solving marketing problems faced by companies. Students will learn how to understand customers’ needs in order to develop and launch a product successfully through the appropriate use of marketing tools. Topics covered in this module include consumer behaviour, market research, market segmentation, targeting and positioning, product and service strategies, branding, pricing, distribution channels, elements of the promotion mix, integrated marketing communications, and digital marketing. B217 SALES MANAGEMENT Sales is a vital function for any company. Effective selling actually requires knowledge and skills by which a salesperson promotes his/her product/idea/service to a customer. This module is designed to equip students with the professional knowledge, skills and attitudes of salesmanship and sales management. Not only is this applicable to students who intend
to embark on sales, marketing or customer service career, it would also help those in non-selling positions to sell their ideas internally and to value-add to the company’s delivery chain. Topics covered include introduction to professional selling, understanding the sales process (prospecting, sales presentation, handling customer resistance, negotiation and sales closure), management of key accounts and channel management. Students would also be introduced to key aspects of sales management: the roles of sales management and staffing, training and motivating the sales force. Students would be participating in interactive learning exercises such as role play in cold calling, sales presentations, negotiations, managing customer objections and sales closures. B218 BUSINESS STATISTICS In today’s highly information-driven society, it is important to understand how to determine the validity of statistical reports and interpret such reports so as to make informed decisions. Understanding Business Statistics will lay the foundation for students to be equipped with quantitative skills. This module will introduce to students the basic elements of statistics. It is designed to equip students with the statistical research skills from data analysis through manual means and software, data representation and interpretation that will allow them to make informed decisions or projections. Topics covered include descriptive statistics, commonly encountered continuous probability distributions, sampling methodology, hypothesis testing, ANOVA, linear regression and forecasting. B220 MICROECONOMICS Microeconomics is applied to all individuals in all spheres of business: (a) Consumer - the buyer and user of end products (b) Producer - the one who makes/sells the product (c) Government - the one who intervenes in the market place. This module aims to explain individual choice under scarcity and its implications for the behaviour of prices and quantities in individual markets. It describes how individual persons, markets and institutions make their choices given finite resources, and the impact they have on one another, shedding light on the interlocking relationships among various entities in the market place. The module instills in students the ability to discover and apply basic microeconomic concepts to the understanding of everyday phenomena in the market place. Topics covered include how prices and quantities are determined in the market place, how firms make strategic choices given their constraints, and how governments can intervene in the market place when there is market failure. B221 HUMAN RESOURCE MANAGEMENT In resource-scarce Singapore, a company’s human resources are instrumental to its survival as well as to increasing its competitive advantage in the global arena. This module equips students with an understanding of Human Resource
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Management (HRM) in the Singapore context. Students will gain an appreciation of the various HR functions which are necessary for the smooth operation of an organisation. Topics covered include job analysis and design, recruitment and selection, performance management, employment laws, compensation and benefits, human resource development, Human Resource Information System, international human resources as well as current HR trends. B223 SOCIAL PSYCHOLOGY Social psychology is the scientific study of how people’s thoughts, feelings, and behaviours are influenced by the actual, imagined, or implied presence of others. As a part of this module students will get an opportunity to study intrapersonal phenomena such as attitudes, persuasion, social cognition, selfconcept, and cognitive dissonance. Since society is all about the interpersonal interactions of individuals, students will also look at a range of interpersonal phenomena such as social influence, group dynamics, relationships with others, and interpersonal interactions. B224 QUANTITATIVE RESEARCH METHODS Quantitative consumer research helps generate numerical support from consumer insights, which provides strength for effective managerial decisions. This module introduces students to the fundamentals of quantitative research, enabling them to collect numerical evidence by formulating quantitative research designs and using tools like surveys and statistical analysis packages. It further elaborates on the methods of collecting, analysing and interpreting quantitative data. During the course of the module, students will have a chance to make use of Market Research Lab facilities for online data collection and computer-assisted data analysis, as well as to learn the art of reporting statistical findings in a meaningful manner. B225 QUALITATIVE RESEARCH METHODS Qualitative consumer research provides researchers with insights to make valid recommendations and empowers managers to make well-balanced decisions. This module exposes students to the key concepts of qualitative consumer research, including aspects such as research objective definition, research design, data collection, and analysis. There will be extensive hands-on experience leveraging the facilities in the Market Research Lab, where focus groups, in-depth interviews and other qualitative research methods can be introduced and carried out. There will be a special focus on consumer research providing deeper insights into the psychology of consumers. B226 LIFE-SPAN DEVELOPMENT OF BEHAVIOUR The study of life-span development helps students appreciate the major psychological perspectives of human development from prenatal development and birth to infancy, early childhood,
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middle and late childhood, adolescence, early adulthood, and middle and late adulthood. Students will also be introduced to the behavioural, cognitive, emotional, environmental, genetic, physiological, and socio-cultural aspects of development across the different stages of life. B227 CONSUMER BEHAVIOUR Consumers are the backbone of business. Businesses cannot survive in the long run if they fail to understand the needs of consumers and satisfy them better than the competitors. Successful decisions always require an understanding of consumer behaviour, whether they are to be made by commercial firms or non-profit organisations. It is especially important to understand the psychology of consumers when purchasing a product/service that seeks to add value to a social cause. This module examines the consumer decision-making process and equips students with the fundamentals of consumer psychology - how consumers think, feel and behave. During this module students will explore many social, cultural and marketing factors that influence the selection and usage of products and services by consumers. It will help students understand why consumers behave the way they do and will help them develop marketing strategies based on this understanding. Topics covered include consumer motivation, perception, learning, micro and macro influences on consumers’ decisions, and applications relating to consumer psychology. B228 FUNDAMENTALS OF SOCIAL RESEARCH METHODS There is an increasing need for social sector organisationsnon-profit organisations and social enterprises- to document their outcome and impact. Funders such as government and foundations ask for it because they want better accountability for dollars spent on programmes. A better-educated public asks for it to ensure trust in the social organisation’s work. Beyond pressure from the public and external funders, applied social research is useful in informing the social organisations that they are headed in the right direction. It helps inform organisations about the unmet needs and about the gaps in the existing social programs. It tells organisations where to channel their stringent budget to achieve the best outcome or impact. This module focuses on applied social research as is commonly used by social organisations namely needs assessment, program evaluation and action research. In the process, it instructs students on the fundamental steps and elements of social research in order for them to achieve valid and reliable research findings. B229 VOLUNTEER MANAGEMENT This module focuses on how non-profit organisations, social enterprises, corporates and public services build and maintain successful volunteer programs that help them achieve various social and organisational objectives. This module also covers the relationship and mindset of why individuals volunteer,
and how volunteer managers focus on various recruitment, selection and retention strategies. B233 LEARNING AND PEOPLE DEVELOPMENT In this module, students will examine the broad suite of activities within staff training and developing organisational capabilities. The students will learn to conduct needs analysis, translate these into learning goals, develop a total company learning plan, choose suitable learning interventions and evaluate results of these interventions. In addition, they will gain basic knowledge of designing and conducting classroom and on-the-job training. They will acquire skills in managing training administration such as sourcing for vendors, developing feedback form and servicing internal customers. Additionally, students will examine how coaching, mentoring, overseas postings and developmental programmes can be implemented to develop high-potential talents. At a macrolevel, students will consider the alignment of their practices to frameworks such as the People Developer Award as well as issues in coordinating training and development programmes across international subsidiaries. B235 COMPENSATION AND TOTAL REWARDS MANAGEMENT This module introduces students to the objectives of total reward, pay structures and compensation design, payfor-performance practices, employee benefits and worklife harmony strategies as well as salary and benefits administration. The students will learn practical skills such as preparing salary proposals and manpower budgets, doing Central Provident Fund and tax-related submissions, costing for benefits and preparing payroll spreadsheets. In addition, they will evaluate current issues such as improving salaries of low-wage workers and consider how recommendations of the National Wage Council are implemented.
and conducting structured interviews as well as developing and evaluating results of selection tests. The students will discuss practical issues such as fair employment practices, impact of legislations such as mandatorily re-employment, employment of senior workers and manpower risk management for business continuity. Additionally, they will examine the process of planning and conducting redundancy exercises and involuntary termination. B238 PERFORMANCE AND TALENT MANAGEMENT This module will examine how organisations can manage performance and talents. In the first part of the module, students will learn to plan a performance management cycle and consolidate results for management’s review. This will include developing a simple performance appraisal form, planning communications and training of staff, conducting effective appraisal interviews and evaluations as well as supporting line managers in the performance management process. In the second part, students will examine the current context of career planning, how to institute career development programmes and provide career advice. In addition, they will examine the process of identifying high-potential staff and how line managers can use various methods such as stretch assignments and coaching to develop talent in their departments.
B236 EMPLOYMENT LAWS AND LABOUR RELATIONS This module focuses on in-depth understanding of the labour legislation within the framework of Singapore’s manpower system. It focuses on the essential obligations required by key employment statutes, and also allows an understanding of the framework and operations of the Singapore Industrial Relations system.
B310 PUBLIC RELATIONS AND MEDIA Public relations involve ongoing activities to ensure the organisation has a strong public image and hence its activities include helping the public to understand the organisation and its business. This module introduces students to the public relations (PR) function and its associated activities and practices. With the understanding of the basic processes of PR, students will be able to plan and implement PR programmes and communications strategies to achieve organisational goals. Public relations use media as the central vehicle for conveying its messages to the public. So, the module also covers media management where students will develop an understanding of how the media works and appreciate its role in society. The use of PR and the management of media as part of event management process will also be covered. Topics covered include introduction to public relations, internal public relations, media management, agency management, understanding the role of public relations in events and PR writing skills.
B237 MANPOWER PLANNING, RESOURCING AND MANAGEMENT In this module, students will learn practical skills and supporting knowledge for end-to-end manpower management. The students will examine the process of planning manpower needs, implementing external recruitment locally and sourcing overseas, instituting internal recruitment processes and selecting staff. Some practical skills acquired will include developing advertisements for positions, developing tools
B320 BUSINESS FINANCE Business finance deals with financial decisions that corporations make and the tools & analysis used to make these decisions. The primary goal being to enhance the value of the corporate whilst managing the risks involved. This module equips the students with a basic understanding of the financial aspects of a corporation. This knowledge will further enhance the student’s conceptual and analytical skills necessary to make sound financial decisions for a corporate. It is useful for both financial
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and non-financial executives. Topics covered include financial statement analysis, short term & long term financing, managing working capital, time value of money, capital budgeting, cost of capital, valuation of bonds & equity, risk and return, leverage & capital structure, options and dividend policy. B321 MACROECONOMICS This module will equip students with the knowledge of the broad economy’s behaviour including understanding of terms and concepts associated with the economic performance of a country, the impact of government economic policies and importance of international trade. Students will also develop skills in applying economics theories to their daily experiences to assist in problem solving and decision making. Students will acquire basic Macroeconomics knowledge through various modes of learning, namely, analysis of real life macroeconomic events, activity-based lessons and debates. This module seeks to make students informed citizens of the economy they are part of and will set a solid foundation for students who wish to pursue Macroeconomics at the advanced level. Topics covered include the following: - Economics Performance - Unemployment and Inflation - Economic Growth - Balance of Payment - International Trade - Macroeconomic Tools and Policies - Income Disparity B327 BRANDING, ADVERTISING AND PROMOTION This module aims to allow students to understand the principles of engaging branding, advertising and sales promotion strategies to convince the consumer of the benefits being offered. Students will learn about the benefits of branding and develop insights into what makes brands successes and failures with consumers. They will learn about branding at various stages - branding for new products/services, energising existing brands, managing the brand as it takes off, and sustaining the brand in the long term. This module will enable students to highlight product attributes, identify elements that differentiate a product from its competitors, and position branding strategies to successfully shape consumer perceptions. The coverage also includes identifying the major types of advertisements and media, evaluating creative decisions in developing a campaign, and effective evaluation techniques. A complete suite of sales promotion tools will be introduced to equip students with practical application skills in planning, strategy formulation, and the development and management of an integrated marketing communications campaign. This sets the pathway for students seeking exciting opportunities in the field of advertising and marketing with ample knowledge of its impact on consumers. B328 COGNITION AND APPLIED PSYCHOLOGY The field of applied cognitive psychology represents a new emphasis within cognitive psychology. This module enables students to develop an understanding of contemporary issues such as cognitive ageing, eyewitness memory, critical thinking, perception, and human performance. It encompasses the
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application of psychology in the field of law, including the topics of eyewitness memory, false confessions, and jury decisionmaking. It also covers the application of psychology to the understanding of memory and the ageing process. At the end of this module students will have a deeper understanding of the applied element of psychology in fields such as law and cognition. B329 BRAND MANAGEMENT FOR SOCIAL ENTERPRISES B329 Brand Management for Social Enterprises is a specialisation module offered to students in the social enterprise management diploma programme. This module seeks to equip students with the tools and strategies needed to develop an effective branding plan for a social enterprise. This module will introduce students to the importance of branding to a social enterprise, what brand means to customers and how to audit, develop, manage and grow the brand effectively within the context of the social enterprises. Through case studies, students will also explore real world branding successes and failures to avoid common pitfalls and improve their brand management strategy. Topics covered will include brand management process, brand audit, consumer behaviour and brand buying decision, brand positioning and identity and brand equity. Key IT tools related to digital marketing will also be explored through this module when building up successful brands. The knowledge on marketing concepts that students gain from foundational module B216 Marketing will be useful for B329 Brand Management for Social Enterprises. B330 CORPORATE GOVERNANCE AND ETHICS This module introduces students to the corporate governance framework of social enterprises. Adopting a multi-disciplinary perspective on this topic, the module examines the broad structure framework that seeks to guide and direct the practices in a social enterprise. This also includes examining the culture within an organisation and the various ethical issues faced by employees and managers. This module will also introduce the various internal control systems adopted for social enterprises and non-profit organisations. Real life case stories will be included as part of the module for students to understand the concepts introduced in class. B331 SOCIAL INNOVATION AND CREATIVITY This module seeks to expose students to the field of Social Innovation and Creativity. There are two key parts to this module. The first part will have students exposed to the different forms of social innovation that seeks to address social issues in economies both locally and overseas. This will also cover the development of social innovation and how this strengthens the civil society. After understanding the different forms of social innovation in, students will be equipped with creativity tools and techniques that seek to enable students to define their own social innovation through the value creation process.
This entails having students identify opportunities, generate ideas as well as critically evaluate their viability of ideas and innovations towards commercialisation. B332 FINANCING THE SOCIAL ENTERPRISE This module explores the funding support available for the social services sector including social enterprise, charities, voluntary welfare organisations as well as non-profit organisations. This module examines the sources of funding from both the public and private organisations and also explores the implications, policies and guidelines behind these channels of support. This module also covers fund raising as a means to finance the organisation. These include topics related to applying for permits, specific modes adopted as well as reporting purposes to various stakeholders. B333 SOCIAL ENTERPRISE CREATION This module seeks to equip students with the skill sets needed to prepare a business plan for social enterprises. Specifically, students will learn how to articulate the social needs inherent in the society yet balancing the functional requirements (e.g. marketing, Finance, accounting, etc) when setting up a business. This module covers broad areas from designing the business plan to developing an integrated plan to start the new business. B334 SOCIAL ENTREPRENEURSHIP PRACTICUM In collaboration with the Tan Ean Kiam Service Learning Centre (TEKSLC), the Social Entrepreneurship Practicum Module is a real life experiential learning module where student teams will identify various social causes and embark on their social entrepreneurship journey seeking to enhance and improve the lives of the disadvantaged and marginalised either at home or overseas. Through this module, student teams will be able to conceptualise and implement their innovations where quality of lives can be improved by providing the local groups with an alternate livelihood arrangement.
from the HQ. In addition, students will acquire practical skills in selecting and preparing staff for international assignments, preparing overseas compensation package as well as handling the administration of staff and their families settling-in the new country. The students will also examine the same for the in-flow of expatriate staff to the HQ. They will discuss legislative and social constraints in Singapore and regional countries on the use of expatriate staff, issues in managing culturally-diverse workforce and how to improve integration as well as overcoming challenges in coordinating programmes across international subsidiaries. B337 INDUSTRIAL - ORGANISATIONAL PSYCHOLOGY In this module, students will explore the applications of psychological concepts and learn to design interventions to promote positive work attitudes and behaviours to improve the physical and mental well-being of employees and organisational productivity. B338 INTERNATIONAL BUSINESS In this module, students will examine practical and ethical issues related to starting and running an overseas business, with particular emphasis on people issues. The first part of the module will discuss globalisation trends and appraise the factors that impact choice of host locations such as manpower considerations and socio-political climate. In the second part, students will delve into considerations such as fair trade, diversity in business ethics across countries, child labour, working conditions and fair wages for workers in developing countries and influence of cultural-religious issues in business operations.
B335 ASIAN INDUSTRIAL RELATIONS ENVIRONMENT In this module, students will examine the evolution of industrial relations in Singapore and other countries in the region. This will enable them to appreciate the psyche of workers in different countries and evaluate its impact on HR policies and practices. In addition, students will examine the impact of industrial relations environment on the day-to-day operation of business.
B339 ORGANISATIONAL DEVELOPMENT AND CHANGE MANAGEMENT This module will examine the process of planning organisationwide effort to improve effectiveness and staff satisfaction, with emphasis on understanding organisational climate and managing change. Students will learn to develop and implement a change management plan as well as how to improve the engagement of staff in change management. In addition, students will develop practical skills in handling grievances, conflicts, negotiations and change communications as well as managing the communication aspect in terminations, disciplinary proceedings and transmission of negative information. The students will also be equipped to conduct internal investigations on staff issues effectively.
B336 DIVERSITY AND INTERNATIONAL STAFF MANAGEMENT In this module, students will examine management, staffing, compensation and other HR policy choices in establishing an international subsidiary. They will discuss how various factors impact whether these practices should be similar or different
B931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first hand experience of the work environment. It will provide an opportunity for learning through the application of the skills sets, techniques and classroom knowledge gained to real life situations. Students of this diploma will be attached to various establishments.
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C105 INTRODUCTION TO PROGRAMMING This module introduces the concepts and applications of programming to students with no prior programming experience. The module uses the python language, widely used in industry by companies such as Google, YouTube, Industrial Light and Magic. Software developers, scientists, engineers and academics also use python as an effective and highlyproductive tool. Students will learn programming concepts such as variables, loops, conditional statements, functions and libraries, and use python to create graphics, manipulate data and media objects, and to utilise external program libraries. C109 IT IN BUSINESS PROCESSES This module aims to develop students with a general understanding of the organisational structures, concepts of cost, revenue and profit, core business functions, and key business processes. Students will also appreciate the crucial strategic role that IT plays in modern businesses. Students will be introduced to fundamental IT concepts of data, information and the Input-Process-Output-Storage (IPOS) model. They will also learn about latest IT trends and how it impacts business and their future IT careers. C111 NEW MEDIA COMMUNICATIONS The Internet and new media (digital imaging, audio, augmented reality, video, web, etc.) have become important means of communications. This module explores how to communicate effectively via the Internet and new media. Students will explore issues relating to aesthetics, usability, user experience and human-computer interaction. They will learn about content creation, design techniques that will best support the desired communication objectives. Topics covered will include basic web design, typography, colour, choice of media, interactivity and responsible use of new media. C202 SYSTEMS ANALYSIS AND DESIGN This module provides an introduction to the theory and practices of systems development methodologies. With practical case scenarios, you will undertake, in a methodical manner, the analysis of a given problem situation and produce a definition of client requirements using appropriate methods, tools and techniques that will lead to the development of application systems. This module also covers the techniques and best practices for varied device platforms. C203 WEB APPLICATION DEVELOPMENT IN PHP This module introduces students to the fundamental skills and knowledge associated with developing database-driven web applications. The scope of this module will cover the development of web pages that can store, search, retrieve and display data from a database, validate data using client and server-side techniques, use sessions variables for holding information across multiple web pages, use web cookies for
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remembering previous user activity and set access control to various web pages based on different user profiles. The language and technologies used in this module include HTML, CSS, php and Javascript. C204 MULTIMEDIA PROGRAMMING This module will provide you with a strong grounding in multimedia programming and scripting techniques. This course will address issues of using procedural and object-oriented paradigm, sequencing, numeric processing, string operations, event handlers, exceptions handling, execution control, testing, debugging and optimising in programming and scripting for interactivity and animation. Students will also learn about techniques for aural and visual representation and techniques in accessing and manipulating database through the use of SQL (Structured Query Language). C207 DATABASE SYSTEMS This module covers the principles and concepts of database management systems and the reasons for using such systems in an organisation. It provides an understanding of the factors in database design and it will help students develop a methodical approach to database design and implementation. This includes the skills in accessing and manipulating database systems through the use of SQL (Structured Query Language). It also introduces an awareness of the maintenance, performance and support issues associated with a database environment. C208 OBJECT-ORIENTED PROGRAMMING The module introduces students to the programming constructs of the Java programming language and the concept of objectorientation and the programming of object-oriented programs in Java. Students will learn to interpret and program the solution of systems represented as Unified Modelling Language (UML) diagrams in Java. C209 ADVANCED OBJECT-ORIENTED PROGRAMMING This module will train students to analyse and breakdown programming problems and represent them as Unified Modelling Language (UML) diagrams and use the Java programming language to write the programs by the application of objectoriented concepts such as encapsulation, inheritance and polymorphism. Students should ideally have completed a foundational module in object-orientation in Java prior to this module. C213 COMPUTER ANIMATION This module aims to introduce the fundamentals of interactive computer graphics, the required hardware and software environments, and related applications. You will learn animation techniques and acquire an understanding of the production process. You will study 2D animation concepts as well as basic 3D object rendering and modelling.
C216 DIGITAL MEDIA TECHNOLOGIES This module covers the concepts and fundamentals of digital media technologies. You will learn about digital media types, data and meta-data representation, formats, coding and manipulation of digital media. Storage, management, distribution and security issues will also be discussed. C225 DATA COMMUNICATIONS AND NETWORKING This module provides an introduction to the theoretical and practical aspects of data communication and networking. Students will also perform basic troubleshooting operations on LANs and connecting devices and also deploy and secure a simple wireless network. C226 OPERATING SYSTEM CONCEPTS This module covers the concepts and fundamentals of operating systems, the underlying software that powers computers today. It investigates the major operating systems and their underlying fundamentals including process management, memory management, device management and file management. Problems designed to encourage practical hands-on exploration will be used. C227 COMPUTER SYSTEM TECHNOLOGIES This module covers the concepts and fundamentals of computer systems and the various software that power computers today. You will learn effective workstation administration and gain an understanding of network technologies. Problems designed to encourage practical hands-on exploration will be used. C228 OPERATING SYSTEMS SECURITY This module covers the fundamental concepts of operating systems administration and security through a practical approach. Students will explore key components in computing devices such as memory, processor and storage. Basic shell scripting will also be covered in this module. Through hands-on exercises, students learn to perform installations and configurations on Windows and Linux systems such as user management, network administration and service management. Students will also be taught OS hardening techniques such as the configuration of host-based firewalls, disabling of unnecessary services and the application of security patches. C235 IT SECURITY AND MANAGEMENT This module addresses the best practices of the development and management of effective security systems with coverage on information, personnel, physical security, and risk analysis for information protection. It provides a broad overview of the principles and elements of information technology security. It covers the basic principles of the CIA model - Confidentiality, Integrity and Availability. Topics that will be covered include
IT security threats, security techniques, security services, and system security features. Students will also be introduced to the different information security standards available in the IT industry such as ISO 27001 that implements a security framework for organisations. C236 WEB APPLICATION DEVELOPMENT IN .NET This module introduces students to the fundamental skills and knowledge associated with developing database-driven web applications. The scope of this module will cover the development of web pages that can store, search, retrieve and display data from a database, validate data using client and server-side techniques, use sessions variables for holding information across multiple web pages, use web cookies for remembering previous user activity and set access control to various web pages based on different user profiles. This module will leverage on the .NET framework and the language and technologies used in this module include HTML, CSS, C# and Javascript. C273 ADVANCED WEB APPLICATION DEVELOPMENT IN PHP This module extends the coverage of web application development using php by building on the students understanding of database-driven web applications with handson skills involved in developing web applications with more advanced functionality, including the use of jQuery and AJAX. This module will also introduce the theoretical and practical skills in the use of php web frameworks for web development to alleviate the overhead associated with common activities performed in web development and in promoting code re-use. Finally, this module will introduce students to the practical aspects related to the deployment of web applications on a cloud-based platform. C277 NETWORKS AND INTERNETWORKING This module covers concepts and implementation of Local Area Networks, and provides an in-depth study of network components and infrastructure. Metropolitan and Wide Area Network design are taught, and students are introduced to network communications protocols, interoperability and integration, through the use of various routing protocols, such as RIP, OSPF and BGP. C286 ADVANCED WEB APPLICATION DEVELOPMENT IN .NET This module extends the coverage of web application development using .NET by building on the students understanding of database-driven web applications with handson skills involved in developing web applications with more advanced functionality, including the use of jQuery and AJAX. This module will also introduce the theoretical and practical skills in the use of web frameworks for web development to
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alleviate the overhead associated with common activities performed in web development and in promoting code re-use. Finally, this module will introduce students to the practical aspects related to the deployment of web applications on a cloud-based platform. C293 INTERACTIVE WEB DESIGN AND DEVELOPMENT This module will enable students to design and build userfriendly web pages by learning and applying principles associated to usability and aesthetic. They will also learn principles related with efficient, effective and consistent communication and navigation using text and rich media. Students will use web technologies such as HTML, CSS and Flash to put into practice these principles. C294 MOBILE USER INTERFACE DESIGN This module address the issues associated with the user experience and the design of user interfaces for mobile devices. This module will explore these issues with the creation of mobile websites. Students will use CSS, HTML5 and PHP in creating web sites specifically for use on mobile phone browsers. C302 WEB SERVICES This module will cover the creation and use of different web service protocols like SOAP, REST and WDSL, as well as their use in mobile applications. Students will look into different programming languages to create and parse services, as well as learning about more general concepts like authentication, cloud computing and enterprise solutions. C303 IT PROJECT MANAGEMENT This module presents you with a practical handle to meeting the challenges demanded of IT projects. Besides learning the technical know-how in using a software tool to develop a project plan, you will apply methods and techniques to facilitate the effective planning, organisation and monitoring of projects in order to deliver quality systems within time and budget constraints. Students will also be exposed to issues associated with managing outsourced projects. C306 DATA STRUCTURES AND ALGORITHMS In this module, students will learn the application of various data structures such as stacks, queues and trees and various design patterns for programming problem solving. Students will also learn to apply programming techniques of recursion, sorting and searching. The development of the programming skills in this module will contribute to greater depth of understanding and skill in developing applications for the mobile platform. C307 SYSTEMS SCRIPTING This module introduces the design and development of the Microsoft Windows command scripts, Linux (bash) shell scripts, and the use of Python as a systems programming language.
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Student learn to develop scripts and programs that may be used for system management, network management, backup creation, log file analysis, and creation and management of batch jobs. The module equips students with the skills and knowledge to use scripts and simple programmes to automate the repetitive tasks that are often needed for the smooth running of a computer system, data centre or network operations centre. C308 WEB FRAMEWORKS This module builds on the students understanding of webcentric applications with the introduction and application of web frameworks and the hands-on skills involved in web applications with more advanced functionality. Students will learn how such applications can be accessible via the mobile platform. C313 DIGITAL AUDIO AND VIDEO This module aims to introduce you to non-linear digital video editing. You will have an understanding of the entire creation process of a TV commercial/ corporate video production, from the initial stage of storyboarding to the creation of a rough edit. You will also be introduced to the fundamentals of digital audio. You will learn basic skills in producing sound using digital tools and techniques. MIDI, audio mastering, working with speeches and audio streaming will also be covered, together with an introduction to professional audio editing software. C314 3D GRAPHICS AND ANIMATION This module introduces you to the world of 3D computer graphics. You will learn basic concepts of three dimensional computer graphics as well as modelling tools and techniques. Apart from creating 3D rendered images, you will be exposed to basic 3D animation techniques. C315 2D GAME DESIGN AND DEVELOPMENT This module will introduce you to the principles of game design by addressing issues in game histories, genres, technologies and delivery platforms. You will learn the different elements that go into a game, and what makes a great game. Upon completing the course, you will be able to apply these game design principles to design and develop your very own 2D games. C316 3D GAME DESIGN AND DEVELOPMENT This module will cover the basic techniques and knowledge set of 3D games programming. You will be introduced to fundamental 3D mathematics, 3D coordinate systems, construction of scenegraphs, camera system, lighting and texturing using OpenGL. You will also be exposed to some advanced topics of game development, including loading and animating biped models and working with particle systems. Upon completing the module, you will be able to use a game engine to design and develop your own 3D game.
C317 DIGITAL COMPOSITING AND VISUAL EFFECTS Students opting to take this module should have already taken C313 Digital Audio and Video. This module provides you with a complete overview of the compositing process as it is used in film/television, visual effects, and multimedia. Areas covered include image creation and manipulation techniques as well as design and color fundamentals. Students will develop the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery. This module also focuses on advanced methodologies for creating digital effects. Issues covered will include advanced particle simulations, dynamic simulations, rendering solutions, and effects compositing. This module emphasises procedural workflows and the interdependency of various software tools to achieve efficient and flexible results. C318 DIGITAL ILLUSTRATION AND IMAGING This module will introduce you to processes, tools and key techniques, such as typography and page layout, for digital print production in graphic design and photography. You will understand the sequence of events that turn raw images into the finished product and produce your own assignments through the use of industry-standard software applications. C319 DIGITAL DESIGN AND PRE-PRINT WORKFLOW Students opting to take this module should have already taken C318 Digital Illustration and Imaging. This module introduces students to the digitised workflow for generating product proofs that achieve the benefits of digital printing, while providing an appearance that accurately resembles the final printed product. Students will understand the process of colour management to profile for optimum colour adjustments from their individual systems to output. The hands-on sessions of pre-print tools will assist the preparation and transfer process in desktop publishing, such as trapping, impositioning, preflight or colour management, directly from the workstation.
Networks (MANs) and Wide Area Networks. Students will be introduced to issues behind the linking of networks, network communication/routing protocols, network hardware, network software/operating systems and the integration of disparate networks. Routing protocols includes, but not limited to, Routing Information Protocol (RIP), Border Gateway Protocol (BGP), Interior Gateway Routing Protocol (IGRP), Enhanced Interior Gateway Routing Protocol (EIGRP) and Exterior Gateway Routing Protocol (EGRP). C327 INTERNET SERVER TECHNOLOGIES This module covers the concepts and techniques required to configure, set up and administer secure internet servers. You will learn how to select and configure appropriate server hardware and software for the various types of server protocols and services. You will also learn to use various tools to monitor and analyse the service activity of an Internet information server. C328 NETWORK INFRASTRUCTURE This module equips you with the skills to implement and manage network infrastructure. Taking a hands-on approach, you will build competency in installing, configuring and managing services such as name services, network security services, authentication services, remote access and network routing. In the process, you will strengthen your understanding of the concepts and techniques found in the subject. C330 LINUX SERVER ADMINISTRATION AND VIRTUALISATION This module introduces students to the installation, configuration and administration of Linux servers in an organisation. In the laboratory, students will have the opportunity to get hands-on experience in deploying and managing specialised servers, setting up user accounts, configuring network services like DNS, NFS, NIS, Apache and securing the server as well as creating a virtualized environment.
C322 DATA CENTRE AND CLOUD MANAGEMENT This module addresses the fundamental ideas of network and data center management. It provides students with an overview of the OSI (Open Systems Interconnection) Network Management model, as well as a basic understanding of the importance of fault management, configuration management, accounting management, security management and network performance management. The Simple Network Management Protocol (SNMP) suite will also be introduced. Students will learn how to use the various management tools with an understanding of standard codes of practice like ITIL and BS7799 for efficient data center management.
C331 DIGITAL SECURITY AND FORENSICS Digital Security includes learning the elements of IT security from a digital forensics perspective. It covers areas like Cryptography, Steganography, Intrusion Detection and Malware where a forensics investigator should be familiar with in retrieving evidence from a digital media. Digital Forensics includes learning the principles and concepts of digital forensics investigation. It provides an understanding of the factors involve in retrieving digital information that is relevant to appropriate legal computer laws and will help students develop a methodical approach to implement the procedures in place.
C326 INTERNETWORKING This module provides an in-depth study of network components, and their functions and placement in Metropolitan Local Area
C332 INTRUSION DETECTION AND PREVENTION This module will develop a set of essential skillsets via a thorough understanding of vulnerabilities in both systems and
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networks. Students will learn both the theoretical and practical aspects of intrusion detection & prevention systems, such as log management and identifying security threats. They will also learn various analysis techniques in order to recognise and mitigate the risks of malware infections. C335 INTERNETWORKING SECURITY This module covers the principles of high availability and secure network architecture design. It also provides students with the necessary skills to be able to configure, troubleshoot and monitor network appliances in order to maintain integrity, confidentiality and integrity of data. Students will learn how to implement advanced secure firewall & VPN configuration techniques, secure wireless implementation and adopt best practices in network security design. C346 ANDROID PROGRAMMING In this module, students will learn the basics of creating Android Applications. They will learn about user interface implementation issues such as layout, notifications and dialogs. They will also learn the logic and data management (databases, services, GPS, multi-threading, etc) using the Java programming language. C347 ANDROID PROGRAMMING II In this module, students will continue based on what is covered in C346 Android Programming, but they will also cover more advanced topics like widgets, animation, phone hardware (camera, accelerometer), etc. In this module, we will also cover 2D and 3D Android games. C348 IPHONE PROGRAMMING This module will cover basic iPhone application and game development in Xcode (Objective C), including development of user interfaces, the use of GPS, camera, web communication, push notifications. C349 IPAD PROGRAMMING The iPad programming module will be based on the C348 iPhone Programming module, but focuses on iPad specific features including like developing applications and games for the bigger screen.
to manage their business processes more efficiently. The module will cover key information system functionalities such as information management, reporting, security and roles and workflow. The students will also learn about different information system architectures. Students will be exposed to the concepts of system integration and configuration. The module will use popular industry enterprise systems in the practical exercises. C354 BUSINESS ANALYSIS PRACTICE This module will require students to solve business problems using IT solutions in a step-by-step logical manner. The module will combine soft skills and hard skills through a project based approach that will simulate the actual practical skills required in the industry. The students will be exposed to mini project that will require them to apply their skills in gathering user requirements, cost benefit analysis, software testing, change management and solutioning. C355 BUSINESS INTELLIGENCE The module introduces the definition and importance of Business Intelligence (BI) to business organisations. It gives an overview of BI architecture and discuss supporting technologies of Data Warehouse, ETL and Reporting tools. Students will learn the process of carrying out business analysis of gathering information required for BI reporting. They will be taught how to extract and collate data from multiple sources, concepts of datamarts, dimensional modelling, OLAP cubes and BI enterprise reporting. There will be hands-on practices using an appropriate BI tool. C356 BUSINESS PROCESS MODELLING The objective of this module is to equip students with the skills to identify, analyse and model business processes. They will learn about the use of IT to support business processes to meet key business objectives such as productivity, strategic and regulatory requirements. Students will also learn best practices in process strategy and design.
C352 MANAGEMENT INFORMATION SYSTEMS This module introduced students to the role and function of information systems (IS) in creating competitive companies, value-adding businesses and providing useful products and services to customers. Students will gain an appreciation and an insight to the use of Information Technology and the Internet in business organisations.
C360 ENTERPRISE SOLUTIONS FOR BUSINESS This module introduces students to enterprise systems and how such solutions support any organisation in the business processes of sales, customer relationship management, planning, supply chain management from material acquisition to delivery and integration to finance. Students will have handson practices using industry flagship enterprise solution such as SAP Systems and issues such as information integration and visibility for better decision making, increased productivity and service levels will be explored.
C353 BUSINESS SYSTEMS This module aims to develop students with a technical knowledge of how enterprise systems are used in organisations
C362 MANUFACTURING AND LOGISTICS APPLICATIONS The manufacturing sector is one of the twin engines driving the Singapore economy with production of items from high-tech
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electronics to life-saving medicines. This specialisation provides an introduction to the typical business applications that ensure these production environments and their logistics operations run smoothly. Organisations in this sector include manufacturing plants, logistic service providers, airlines and freight forwarders. C363 FINANCIAL AND BANKING APPLICATIONS This module aims to provide you with an understanding of the roles and functions of financial institutions in the economy, the services it offers, characteristics of various financial instruments, together with the skills necessary for effective management of the computerised banking and financial applications. C364 FINANCIAL AND BANKING APPLICATIONS II The other twin engine driving the Singapore economy is the Finance and Banking sector. This specialisation offers studies in IT applications that support banking and finance services. It aims to provide you with an understanding of the roles and functions of financial institutions in the economy, the services it offers, characteristics of various financial instruments, together with the skills necessary for effective management of the computerised banking and financial applications. C365 HOSPITALITY AND RETAIL APPLICATIONS With the announcement of the two integrated resorts (IR) and the drive for improvements in the customer service arena, there is a need for effective use of IT to support the businesses in this domain. The specialisation will focus on the IT infrastructure and applications utilised by organisations such as integrated resorts, hotels, retail chains and clubs. C367 HEALTHCARE APPLICATIONS In this module, you will learn how to support healthcare processes by building up your business knowledge of healthcare organisations (like hospitals) and exploiting IT to ensure patient care. You will cover business IT applications like patient registration, records and billing, hospital management, clinical systems, electronic health records and medical information exchange. C371 APPLICATION SECURITY This module aims to give students a comprehensive view of application security. Students will learn the necessary hands-on skills required to design, build and test secure applications. Key topics which will be covered include the designing of secured applications, understanding popular web application exploits such as the SQL injection attack, performing white/black box testing and developing secure code. C374 ETHICAL HACKING This module will introduce to students the fundamentals of penetration testing through a practical approach. The students will learn and practise the 5 different stages of penetration
testing consisting of reconnaissance, scanning, gaining access, maintaining access and documenting. Students will learn how to use various penetration testing tools to collect important network information, perform vulnerabilities scans on computing/network systems, gaining access to systems and generate penetration test reports. Mobile device penetration techniques will also be covered in this module. These topics will give students a comprehensive view on the job scope of penetration testers. C375 CLOUD INFRASTRUCTURE SECURITY This module covers the fundamentals of virtualization and cloud technology with a focus on security. Students will learn how to provision, configure and manage key components in a cloud infrastructure. Students will also learn both technological and non-technological security threats/risks. A series of security risks mitigation strategies such as user authentication, encryption, and access control policies will also be introduced. C376 IT COMPLIANCE AND RISK MANAGEMENT This module gives students a complete overview and understanding of business continuity management, regulatory compliance, security policies, risk management, personal data protection, ISO27001 and audit procedures. Using practical case scenarios, students will gain the necessary skills to effectively address critical governance practices in the IT and Security industry. C377 SECURITY INFORMATION MANAGEMENT This module covers the fundamental principles and techniques of log & event correlation, analysis and security information & event management (SIEM). Security incident response handling, escalation and recovery steps will also be covered in this module. C381 IT SERVICE OPERATIONS This module presents practical issues arising in service support. You will learn the principles of service management from the context of providing IT solutions to businesses, the organisation of personnel needed and processes to support the IT services as well as the appropriate technological tools to enhance service support. C382 IT SERVICE DELIVERY This module provides an overview of issues associated with managing and measuring service delivery. Using different scenarios, you will select a deployment model(s) to meet business requirements considering cost and performance. You will be exposed to key performance indicators (KPIs) on service level agreements (SLAs) that ensure stipulated levels of service quality and availability. These modules will also cover the availability, business continuity and financial considerations involved in service delivery.
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C383 ITIL FOUNDATION This module provides students with an overview of the ITIL framework, its philosophy and background. Students will learn the concepts, best practices and lifecycle approach to managing IT Services under the ITIL framework as well as the practical issues of IT governance. C391 ANIMATION AND VISUAL EFFECTS AUTOMATION Students opting to take this module should have already taken C314 3D Graphics and Animation. This module aims to introduce the hardware and software technology used in 3D animation production. You will learn scripting and programming languages common to 3D animation automation and apply them in a systematic approach to automate 3D modelling and animation. You will also conceive and implement a database to control 3D animation production assets. C931 INDUSTRY IMMERSION PROGRAMME Students will be attached to various industries to undertake IT projects to develop their user management as well as technical skills. These include skills in systems and software requirements gathering from clients and users, system and software design, software development, to system documentation and testing. The period of immersion will allow students to experience the real world challenges associated with working out in industry. Students will have the opportunity to interact with industry practitioners and obtain feedback on their produced work and allow students to deliver outcomes for the company they are attached to. E105 DIGITAL ELECTRONICS This module helps to develop knowledge of digital electronics by exploring the basic building blocks of combinational digital electronic circuits. The topics covered include number systems, basic logic gates, Boolean Algebra, design techniques for combinational logic circuits, decoders, encoders, multiplexers and de-multiplexers and integrated circuit logic families such as TTL and CMOS. Circuit simulation and verification will be performed using EDA tools. Hands-on prototyping sessions will be included to enhance the learning process. E112 ENGINEERING DESIGN This module covers the key steps in an engineering design process. Students will be exposed to commonly encountered aspects in engineering design such as contradictions, constraints, paradigms, specifications, conceptual design, engineering analysis, experimental testing and human factors. A variety of design problems will be presented for students to engage and solve. E114 MATHEMATICS FOR ENGINEERING This module is designed to equip students with the mathematical skills required, specifically in the field of
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engineering, for the higher year modules that they will encounter in the various engineering diplomas. Building on the skills developed in the A113 Mathematics, this module allows students to apply mathematics to real life situations, such as circuit analysis, signal processing and kinematics by modelling them appropriately as mathematical problems. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics addressed include trigonometry, matrices, vectors, complex numbers, techniques and applications of differentiation and integration. E116 COMPUTER PROGRAMMING Module equips students with the basic knowledge and skills in computer programming using C language. The main topics include basic computing concepts, fundamentals of C, datatypes, arrays, branching instructions and loops, C-functions and data structures. On completion of the module, students will be able to explain and write C programs for engineering applications. E117 PRINCIPLES OF ELECTRICAL AND ELECTRONIC ENGINEERING The module equips the student with the knowledge, understanding and the ability to analyse electrical circuits and systems. Topics in this module include scientific notation, engineering notation, metric prefixes and basic elements of an electrical circuit, definitions of energy, power and types of power sources. Circuit theories will include Ohm’s Law, Kirchhoff’s Laws and simplifying networks of series/parallel circuit elements. Analyses of circuits will include passive elements (RLC), characteristics such as, energy storage and dynamics, Nodal analysis, such as, Thevenin and Norton equivalents, superposition, transient analysis, understanding the behaviour of RLC circuits with DC source. AC circuits topics such as frequency, angular frequency, peak value, RMS value, and phase DC vs AC, average vs RMS values, AC circuits with sinusoidal inputs in steady state and the use of phasor and complex impedance in AC circuit analysis. For magnetic circuits, it will include understanding energy in magnetic field and the principles and characteristics of transformers. Handson activities in laboratories will equip them with basic electrical measurement skills and reinforce concepts learnt in class. Emphasis on applying correct Electrical Units, Engineering Notation and Engineering metrics prefixes. E120 MECHANICS This module provides students with an introduction to the basic concepts of statics, strength of materials and solid mechanics. The module covers topic such as Forces and Moments, Static Equilibrium, Equilibrium of Bodies, Free Body Diagram, Centroids, Beams, Moment of Inertia, Mechanical Stress and Strain, Bending and Torsion Principles, Distributed Loads, and Truss Analysis.
E201 DIGITAL ELECTRONICS II This module is an extension to Digital Electronics I (E105) and provides exposure to more complex digital circuit design concepts and techniques. Students will be introduced to highlevel design methodology for digital circuits using Hardware Description Language (HDL). Students will also learn about interfacing digital circuits to the real world using Digital-toAnalog, Analog-to-Digital converters and memory devices. E203 CIRCUIT ANALYSIS This module covers the analysis and formulation of electrical equations for linear circuits as a foundation, followed by the introduction of transient analysis of first and second order circuits with unit step inputs and sinusoidal sources. The concept of two-port Z and Y network is also covered. Strong emphasis is placed on frequency domain analysis techniques such as Laplace transform, Fourier Series and Fourier Transform methods. Software simulation tools such as MATLAB and Mathcad are used throughout the module to aim the analysis of linear circuits. E204 LINEAR CIRCUITS AND CONTROL This module covers operational amplifier-based analogue signal processing circuits and its applications such as filters, comparators and amplifiers. It also introduces students to control theory. Topics covered include feedback control, stability and controllers such as PID. E206 MICROCONTROLLER SYSTEMS The typical architecture of microcontrollers and microcontroller programming are addressed in this module. Students will learn basic topics which include input/output ports, memory architecture, flow charts, LCD controlling, Pulse Width Modulation, and event polling. Students will also learn interesting topics related to interrupts such as external interrupts, timers and timer interrupts, Analog-to-Digital conversion and ADC interrupts, high and low priority interrupts, match output comparison with interrupts and serial communication.
Design Automation tools, the various processes involved and terminologies used. E210 OPERATIONS PLANNING These modules will introduce students to a broad range of operations management problems, tools and knowledge that operations managers need to deal with challenges and opportunities in their complex working environment. The modules will train students on the application of quantitative methods in operations planning with focuses on characterisation of operation problems and optimum solution implementation through modelling and analysis techniques, including Linear/Integer Programming, Network Analysis, Decision Analysis, Forecasting and Time Series Analysis, Queuing Theory, and Simulation. The aim is to equip students with analytical skills necessary to carry out planning and process improvement, resource optimisation, and decision alternatives evaluation for complex problems in logistics, manufacturing and service industries. E211 OPERATIONS PLANNING II These modules will introduce students to a broad range of operations management problems, tools and knowledge that operations managers need to deal with challenges and opportunities in their complex working environment. The modules will train students on the application of quantitative methods in operations planning with focuses on characterisation of operation problems and optimum solution implementation through modelling and analysis techniques – Linear/Integer Programming, Network Analysis, Decision Analysis, Forecasting and Time Series Analysis, Queuing Theory and Simulation. The aim is to equip students with analytical skills necessary to carry out planning and process improvement, resource optimisation, and decision alternatives evaluation for complex problems in logistics, manufacturing and service industries.
E207 COMMUNICATION SYSTEMS The purpose of this course is to provide an introduction to the topics relevant to both analog and digital communication systems. Topics include modulation techniques (AM/FM), tuned radio frequency receiver, electromagnetic wave propagation, antennas, digital sampling, multiplexing, digital modulation (PSK), source coding, channel coding and bit-error analysis.
E212 FACILITIES PLANNING AND DESIGN This module equips students with the ability to perform productivity improvement initiatives through facilities layout, planning and design for office workspace, factory, warehouse, a manufacturing line and other general premises. This module will train students on various methodologies and exposes them to guidelines and control acts necessary for facilities layout, planning and design. This module covers the key concepts of facility management through defining facilities requirements, developing layout alternatives and the integration of facilities functions and systems.
E208 PCB DESIGN AND PROTOTYPING This module is designed to equip you with hands-on skills and techniques which are essential for Printed Circuit Board (PCB) design. You will learn, through the use of Electronic
E213 ENGINEERING COST DECISIONS This module introduces the basics of cost management and the various approaches towards the selection of equipment and materials for cost-effective operations. Students will be
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trained to make decisions on capital expenditure by performing evaluations of cash flows over the lifecycle of equipment, plant and machinery. The time value of money and maximisation of worth are the main considerations in the studies. Students will be able to grasp the effects of depreciation, tax, risk, and cost allocation in evaluating engineering projects. E214 STATISTICAL METHODS FOR ENGINEERING This module introduces students to the basic statistical concepts and methods employed in solving engineering problems. It develops students’ ability to organise, describe, analyse and present data. Students will learn basic probability concepts that enable them to compute the likelihood of occurrence of an event of interest in situations of uncertainty. Common probability distribution functions, such as binomial, poisson, exponential, normal and t-test are covered. Sampling and Central Limit Theorem are introduced leading to hypothesis testing where the emphasis is on students’ ability to conduct experiments and make inference from experimental data. E215 WAREHOUSING AND STORAGE This module provides a conceptual framework and imparts a fundamental understanding of warehousing and storage management used in industry today. Topics include storage and retrieval systems, labour and equipment requirements, cost of the system and cycle time calculations. E216 DISTRIBUTION AND TRANSPORTATION Students will learn about distribution management, fundamentals of efficient transportation systems, various aspects of transportation costing, and traffic management. Hands-on use of IT software for EDI exchange, documentation and performance tracking are also included in this module. E217 INVENTORY MANAGEMENT This module covers basic principles in inventory management and aims to provide students with a fundamental understanding of inventory control and tracking activities used in industry today. Topics include inventory processes and models like cycle counting, review systems, Economic Order Quantity and its various modified forms, as well as the use of MRP in practice. The module enables the students to control or track the inventory operations of different types of stocks. E218 MANUFACTURING PLANNING AND CONTROL This module covers the performance measurements for productivity, integrated planning and costing, as well as the control methods and systems used in the engineering services and manufacturing industry locally or overseas. Students will be introduced to sustainable manufacturing and green initiatives in a manufacturing environment and learn how to plan for material and capacity requirements, as well as how to create appropriate manufacturing schedules according to the planning horizon.
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E219 ANALOGUE ELECTRONICS This module aims to equip students with fundamental knowledge and appreciation of analogue electronics. Students will be introduced to thel characteristics of commonly used semiconductor electronic devices in the industry. These devices include diodes, Bipolar-Junction Transistors (BJT) and FieldEffect Transistors (FETs). Students will be able to determine various important circuit parameters such as output voltage/ current values, voltage gain, input/output impedances. Through hands-on laboratory experiments, students’ learning process will be enhanced and they will also be equipped with essential prototyping, test-and-measurement and debugging skills. E220 MECHANICS II This module provides students with an introduction to the basic concepts of dynamics and vibration in engineering mechanics. It covers topics such as Newtonian Laws of Motion, Fundamentals of Particle Dynamics, Conservation of Energy, Friction, WorkEnergy Interaction, Momentum in Linear and Angular Motions, Mechanical Collisions, Projectiles, Oscillations, Resonance and Damping. E221 AERODYNAMICS AND PROPULSION This module encompasses the requirements of SAR 66 Module 8-Basic Aerodynamics and Module 14-Propulsion. The module covers the applications of the International Standard Atmosphere (ISA), aerodynamics (including rotary wing aerodynamics and high speed flight), theory of flight as well as flight stability and dynamics. The constructional arrangement and operation of turbine engines (comprising turbojet, turbofan, turboshaft and turbopropeller engines) are also covered. E222 LOGISTICS PLANNING AND CONTROL This module covers the basic principles of logistics planning and control commonly adopted in the industry. These include global logistics strategies and practices, methods of forecasting, designing products from a logistics perspective, concepts in manufacturing planning and control, as well as methods for achieving logistics performance and superior logistics cost. In addition, security and resilience logistics will also be covered in this module. E223 IT FOR SUPPLY CHAIN MANAGEMENT The module covers the foundation and components of information systems in business and operations such as the hardware, software, data resource management, telecommunications network technologies used in information systems and the implication for management. Database design, database operations, database management, data warehousing and data mining are also included. E-business applications, project management, vendor management and business process re-engineering in the context of supply chain would also be highlighted in the module. In addition,
the module also covers business continuity planning and information resource management as well as management challenges such as security, ethical issues and global IT management. E224 ENGINEERING MATERIALS This module covers the properties and applications of engineering materials such as steels, cast irons, aluminium, copper, plastics, elastomers and composite materials. Processes such as heat treatment, casting and moulding technology will also be included. E230 AIRCRAFT SYSTEMS This module will introduce the basic aircraft systems on board the new generation of commercial aircraft. Topics covered will include aircraft instrumentation, aircraft electrical systems, air-conditioning and pressurisation, hydraulics, ice and rain protection systems. E231 AVIONICS SYSTEMS This module will cover topics related to the aircraft’s navigation, communications and auto flight systems. Examples of topics covered will include GPS system, Inertial Navigation Systems, Instrument Landing Systems, Traffic Collision and Avoidance System and the working principles of automatic flight on board aircraft. E232 AIRCRAFT INSTRUMENT SYSTEMS This module imparts general knowledge of theoretical and practical aspects of aircraft instruments and their related systems. The contents in the module will also fulfil the instrument systems (ATA 31) knowledge required in SAR66 Module 13. This module equips students with technical fundamentals of the various aircraft instruments and their related systems. The students would be able to understand technical drawings and schematics of aircraft instruments and their related systems, give a general description of their operations and apply the knowledge in a practical manner. E233 THERMOFLUIDS This module provides students the knowledge of fluid statics, fluid dynamics, external flow and thermo-fluid applications in aircraft components and systems, perfect gases and perfect gas laws, the first and second laws, flow and nonflow processes, steady flow energy equation, gas cycles, combustion, rotary expanders and compressors, onedimensional compressible flow, and dimensionless groups. E234 ELECTRICAL AND ELECTRONIC FUNDAMENTALS This module covers simple series and parallel dc and ac circuits, semiconductor diode, bipolar transistor, field-effect transistor, logic gates, Boolean algebra combinational logic circuits, flip-flops and multi-vibrators.
E235 AIRWORTHINESS LEGISLATION This module includes the requirements of Singapore Airworthiness Requirements-66 Module 10 Aviation Legislation. This module introduces students to the various airworthiness legislation requirements of the Civil Aviation Authority of Singapore (CAAS). Topics covered will include the Regulatory framework, Air Operator Certificate Requirements, Airworthiness Notices, Service Bulletins, modifications and repairs and continuing airworthiness. E236 AIRCRAFT MATERIALS This module introduces the fundamental concepts of aircraft engineering materials. It covers topics such as Ferrous and Non Ferrous Materials, Composite and Non metallic structures, corrosion and fasteners. Other topics covered will include pipes and unions, springs, bearings, transmissions, control and electrical cables and connectors. E237 AIRLINE OPERATIONS Airline Operations is a combination of many activities and functions between airlines, ground handling agencies and the airport authorities. For an airline to operate smoothly its various units must co ordinate amongst themselves and deliver service to passengers in an efficient manner. In this module students will gain an appreciation of how an Airline works. Topics covered include Crew planning and scheduling, punctuality management, fleet assignment, Maintenance and engineering issues, passenger, ramp and baggage handling services, ground handling agreements in-flight catering operations, apron control management, Fleet management, aircraft leasing. E241 ELECTRICAL POWER SYSTEMS This module introduces the electrical terms and definitions, power sources, electrical circuits, laws and formulas, electrical diagrams, electrical circuits for air-conditioning, and refrigeration, electrical meters and measurements, electrical components, testing and replacement of electrical components, practical electrical circuits design and wiring, troubleshooting electrical circuits. E242 CLEAN ENERGY TECHNOLOGIES This module provides an overview of clean energy technologies and outlines the basic principles of solar electricity, solar water heating, wind power, hydro-power, biomass, bio-fuel, fuel cells, geothermal, heat pumps and their applications for homes, businesses and industries. E243 AUTOMATION SYSTEMS This module covers system perspectives to implement automation solutions with process controllers and communications at different levels such as Fieldbus, PLC to PLC and PLC to PC levels. Supervisory Control and Data Acquisition (SCADA) is also introduced in the module in its
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application to integrate, control, modify, analyse and report on the automated processes.
operational amplifier configurations, design of active filters, power supply regulation and oscillations circuits.
E244 MODERN SYSTEMS ENGINEERING The module covers systems engineering functions, problems, and challenges. It involves understanding various process, strategy, or methodology for systems engineering and being able to apply systems engineering tools to realistic problems. Topics covered also include understanding systems engineering plan, importance and limitations of modelling, simulation and data gathering.
E253 ELECTRONIC DESIGN AND DEVELOPMENT This module aims to equip students with necessary knowledge and skillsets to handle electronics projects that start from front end prototyping to final realisation of the product and system. The front end work involves different prototyping platforms (soldering and wire-wrapping) to set up the circuit and basic laboratory equipment such as digital multi-meter, oscilloscope and function generator to test and verify the circuit performance. This module also covers details of electronics prototyping to system level assembly. This can involve combination of microcontroller platform with external circuitries. Realisation of the product will start with the design of the Printed Circuit Board (PCB) artwork using CAD tools (schematic capture and layout generation). Components will then be mounted and assembled on the physical PCB for performance verifications. Different troubleshooting skills to identify possible faults that can fail a circuit will be covered too.
E245 SYSTEMS AND PROJECT MANAGEMENT This module will introduce the project management body of knowledge and its relation to systems engineering and management. The module will focus on systems approach to project organisation, initiation, planning and control, life cycle costing, project budgeting, resource planning and scheduling, scope management, integration management, risk management and cost management. This module will also cover the complex decision-making process in the establishment of operating procedures/strategies and the maintenance regimes and plans, which includes techniques for predictive, preventive and corrective maintenance. E250 DIGITAL TECHNIQUES AND ELECTRONIC INSTRUMENT SYSTEMS The module covers basics in analogue and digital electronics and their applications. It includes an introduction to typical aircraft electronic systems such as Engine Indication and Crew Alerting System (EICAS), Traffic Alert Collision Avoidance System (TCAS) and Electronic Flight Instrument System (EFIS). E251 CIRCUIT ANALYSIS AND CONTROL The module aims to equip students with the knowledge of circuit analysis and control. In this module, students will learn differential equations and learn how to apply them to analyse circuits. The students will also learn Laplace Transform and the application of Laplace Transform for solving differential equations. Topics on basic filter circuits, resonance circuits, transfer functions, poles and zeros will be covered. The students will also get to learn basic principles of control such as stability of control system, time/frequency response and controller design. Through hands-on laboratory experiments, students will get to build up on their understanding of filter circuits. E252 LINEAR IC APPLICATIONS The Linear IC Applications module aims to equip student with the fundamentals to analyse, design and implement linear ICs in a project based learning environment. Students will appreciate and understand how various types of linear ICs can be applied in projects ranging from basic to more sophisticated real-life applications Learning topics includes understanding of various
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E254 ELECTRONIC DEVICES AND CIRCUITS This module covers the theory and practical knowledge of electronic devices such as diodes, bipolar junction transistors, field effect transistors and their applications. It also focuses on the fundamentals of operational amplifiers and their applications, and the essentials of circuit troubleshooting and testing. E260 APPLIED MECHANICS This module covers the basic concepts of statics, strength of materials and solid mechanics, dynamics and vibration in engineering mechanics; fundamentals of applied mechanics which enable them to analyse and solve problems related to engineering design applications. E261 INNOVATION AND DESIGN THINKING This module covers the historical perspective of innovation; innovation attitude and mind set; innovation process, idea generation, evaluation and conceptualisation; theoretical aspects of design thinking - lateral thinking and design models; techniques and tools such as TRIZ; creativity methods and visualisation tools (CAD) for design. E262 PRODUCT DESIGN AND PROTOTYPING In this module, students will be taught process of product development and lifecycle. Students will be exposed to prototyping platforms (soldering and wire-wrapping) to set up the circuit and basic laboratory equipment such as digital multimeter, oscilloscope and function generator to test and verify the circuit performance. Realisation of the product will start with the computer aided design (CAD), the Printed Circuit Board (PCB, schematic capture and layout generation) and rapid prototyping
using 3D printing. Students will also work on a project based on the design-implement-operate concept and hence be able to realise the entire process of product development. Student will be able to innovate and prototype a product.
about current cellular systems such as Global System for Mobile Communications (GSM), 3G and 4G (LTE), as well as other wireless technologies such as WiMAX, Wireless Local Area Network (802.11a/b/g/n) and Bluetooth.
E302 DATA ACQUISITION AND SENSORS The Data Acquisition and Sensors module aims to equip students with the knowledge to design and implement basic data acquisition systems that are commonly found in the automation, pharmaceutical, petrochemical and food processing industries. Through this module, students will learn commonly used sensors in the industry. They will be able to implement circuits to extract useful information from these sensors and perform signal conditioning. Students will also understand the importance of using a computer/PLC (Programmable Logic Controller) as a central processing unit to make sense of collected data from sensors. LabVIEW, a system design software, will be used to develop applications which can be used to acquire, process and generate actuation signals.
E312 DATA COMMUNICATIONS This module aims to equip students with a working knowledge of current networking technologies in the industry. Students will learn the principles and techniques of networking and communications, including physical cabling, network topologies, communication protocols and IP addressing. Students will learn to design, plan, install network equipment (switches, routers, wireless access points) and operate small to medium size computer networks, as well as to configure a local area network with the use of these protocols: IPv6, IPv4, VLANs, RIP, OSPF and Access Lists.
E304 DIGITAL SIGNAL PROCESSING This module aims to equip students with fundamental knowledge and essential techniques in Digital Signal Processing (DSP) and to allow students to appreciate the various applications of DSP. Students will learn basic concepts of signal, discrete-time signal analysis, frequency domain analysis and digital filter design. In this module, students will use analytical tools (eg. Matlab) to explore some of the real life audio and video DSP-related applications such as ‘Karaoke Reverb Effect’, ‘Noise reduction in Audio Recordings’ and ‘Image Filtering’.
E314 MULTIMEDIA PROCESSING AND BROADCAST This module aims to equip students with a working knowledge of multimedia broadcast technologies in the growing media industry. Students will learn the principles and techniques of video and audio digital processing such as video compression and entropy encoding. Current broadcasting technologies such as DVB-T2 and 3DTV broadcasting will be covered in details. Students will be engaged in network planning for broadcasters and service providers. Students will also learn to analyse both baseband and RF characteristics of the broadcast channel using a wide range of state-of-the-art equipment.
E308 DISPLAY TECHNOLOGIES This module covers the fundamentals of television and the major types of display technologies available in the industry. Technologies include Liquid Crystal Displays (LCD), Plasma Displays (PDP), Organic Light Emitting Diode (OLED), Projection systems and 3D displays. Students will be able to keep abreast with next generation of television displays like ‘Ultra High Definition’ and they will gain practical skillsets in operating instrumentations used for display measurement and analysis (eg. Luminance, Colorimetry). Students will also learn interactive 3D design and with the use of state-of-theart software, students will be able to apply their creativity and design skills to build interesting 3D application that simulates a product or process.
E319 EMBEDDED SYSTEMS This module covers a broad range of concepts and methodologies in embedded systems design. Two main coverage areas include embedded system development on custom processor and on general purpose processor platforms. For custom processor, topics such as hardware description language, digital logic circuits design, custom processor design and design verification are covered. For embedded systems development with general purpose processor, it involves application firm-ware development using C programming language and the setting up of interfaces between the processor and system’s peripherals for inter-device communications, such as asynchronous communication, high-speed serial communication and I2C. In the course of this module, students will develop the essential skills in Electronic Design Automation (EDA) software tools that are commonly used in the industry.
E311 MOBILE COMMUNICATIONS This module aims to equip students with a good working knowledge of mobile technologies. Students will learn the principles of wireless communications, including fading, advanced diversity combining techniques such as MIMO, multiplexing techniques such as OFDM, multiple access techniques and RF/capacity planning. Students will also learn
E321 FLEET MANAGEMENT This module covers the basic principles in fleet management and aims to provide fundamental understandings of managing a company’s transportation fleet. Topics include vehicle financing, vehicle maintenance, vehicle telematics, driver management, speed management, fuel management and health and safety management.
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E322 RAIL OPERATIONS MANAGEMENT This module covers the essential elements that are required for rail operations. Topics include rail infrastructure, network and localised train control, train planning, passenger operations and rail operations risk management and administration. E323 TRANSPORTATION FACILITIES PLANNING AND DESIGN This module covers the key concepts of facility planning and design focusing on transportation hubs such as bus interchanges, rail depots and vehicle servicing depots. Human traffic flow from hubs to surrounding areas, safety considerations, parking, operational and office layout, site selection, maintenance and operation of facilities & services and use of machinery & labour will also be included. E326 LEAN MANUFACTURING AND SIX SIGMA This module introduces the fundamental concepts of lean manufacturing and six sigma and adopts a quality methodology and statistical methods for problem solving in the engineering services, manufacturing, retail and services industries. It will cover the understanding of lean manufacturing in the area of waste elimination, value stream management and the productivity tools and methods for improving process flow. It will also introduce the six sigma DMAIC processes and how lean and six sigma are integrated. You will be taken through the DMAIC phases with emphasis on transactional case studies. E327 HUMAN FACTORS ENGINEERING This module enables the student to appreciate the significance of product design, user interface design, and work space design based on human factors principles. Students will evaluate current designs and understand how these designs can be improved upon to effect a better man/machine interface system. This module aims to provide an understanding of the concepts behind the theories and practical applications of visual sensory systems, auditory, tactile, and vestibular systems, cognition, control, work physiology, vision and lighting, environment stressors, anthropometry and workspace design, and human error.
drivers of supply chain performance and their interrelationship with strategies and other functions of the company such as marketing, operations and accounting. The module also enables the students to generate framework for supply chain execution, address key contemporary issues in supply chain, develop network design and optimisation of supply chain, and deploy technology in supply chain optimisation and e-businesses.
X-Ray, Computed Tomography, Magnetic Resonance Imaging, Ultrasound, etc. Regulatory requirements, quality control, and maintenance procedures for these modalities will also be discussed. Students will also gain the knowledge and skills to perform a variety of image processing techniques such as filtering, edge detection, image segmentation, thresholding, image registration and fusion. Machine vision principles and design of vision inspection systems will be covered as well.
E332 QUALITY CONTROL This module introduces the basic concepts and techniques in quality engineering and equips students with the basic quality tools, methods, principles, and techniques used in quality control and productivity improvement. Topics include statistical process control, process capability analysis, measurement system analysis, design of experiments, and acceptance sampling. Through this module, students will have a sound understanding of the principles in quality control and the basis for applying them in a variety of situations.
E336 BIOMEDICAL SIGNAL PROCESSING This module is designed to provide students with the essential knowledge of digital signal processing techniques and its application to physiological signals. Students will understand the necessary processes involved in making these signals free of interferences and in optimised conditions for prognosis. Mathematical tools and practical skills will be applied to analyse signals like ECG, EMG, heart sound and other biosignals. Topics covered include classification of signals, ADC, sampling theorem, discrete-time signals and systems, Z-transform, Discrete Fourier Transform and design of digital filters.
E333 QUALITY MANAGEMENT This module covers productivity and quality managementrelated topics such as quality awards, ISO9000 Quality Management System, famous philosophies, principles, common human resource practices, environmental management systems and standards, and basic internal auditing practises. This module provides students with knowledge and technical know-how related to total quality in an organisation using quality as a management framework. This module enables student to assess the importance of quality, customer focus, leadership, strategic planning, execution, and deployment, as well as to identify critical process management strategies like benchmarking, supplier partnering and Business Continuity Management in Total Quality Management.
E328 PROJECT MANAGEMENT This module covers the major processes, tools, and techniques used to define, plan, execute, control, and close a project to achieve the project objectives. Topics include project planning, project scheduling, cost estimation and budgeting, resource allocation, monitoring and control, and risk measurement and management. Effective teamwork, communication and conflict management, as well as the desired characteristics of a successful project manager, are also covered.
E334 RELIABILITY ENGINEERING This module trains students to apply the techniques of achieving reliability for products and systems. Students will learn the principles and techniques of evaluating, testing and improving product reliability and the use of statistical models in predicting and demonstrating reliability. Students will be able to plan and carry out various types of reliability testing in accordance to widely used industry standards such as the MIL-STD. Design for reliability tools like Failure Modes and Effects Analysis (FMEA) and Fault Tree Analysis (FTA) are learnt to provide skills for designing reliability into new products. Overview of maintenance topics, such as measuring maintainability, identify design for maintainability features and types of maintenance strategies will also be covered.
E331 SUPPLY CHAIN MANAGEMENT The module enables the students to assess the role of supply chain management in a typical business environment, the key
E335 BIOMEDICAL IMAGING This module aims to provide students with the working knowledge of various medical imaging techniques such as
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E337 BIOMEDICAL EQUIPMENT This module aims to equip students with a working knowledge of common medical equipment used in hospital such as respiratory equipment, cardiac-assisting devices, equipment used in ICU/CCU, life-saving and surgical devices along with some common clinical laboratory equipment. Students will learn the basics of electrical safety principles, practices, Preventive Maintenance (PM) and troubleshooting of medical equipment. This curriculum explores the potential faults and management of risks in the healthcare environment. Students will also familiarise themselves with the ISO 13485 Quality Management System for medical devices. E338 BIOMEDICAL INSTRUMENTATION The Biomedical Instrumentation module provides students with the essential knowledge to understand biomedical instruments and equipment used in the medical industry. Students will go through the various stages of instrumentation such as acquiring the raw signals of the human body through biomedical sensors, applying signal conditioning techniques and displaying the results on measuring equipment or PCs for manipulation and further analysis. Such essential bio signals include Electrocardiograhy (ECG), Electromyograph (EMG) and Blood Pressure Measurement (BPM). Students will also learn the Medical Device Regulations in our local regulatory framework and in some other countries. E341 ELECTRONIC AND SEMICONDUCTOR MATERIALS This module aims to equip students with the principles and properties of semiconductor materials, as well as the analysis of the behaviour of the charged carriers in various operation modes. Students will develop an understanding of the
applications of electronic and semiconductor devices such as metal-oxide-semiconductor field effect transistor, light-emitting diode (LEDs) and solar cell. E343 WAFER FABRICATION AND PACKAGING The progress in semiconductor devices involves repeated improvements in packing density and performance. Semiconductor silicon wafer size has evolved from 100mm to 450mm in the last 40 years. This module aims to equip students with the knowledge of the making of semiconductor devices used in consumer electronics. Students will learn the technologies and processes of Integrated Circuit (IC) fabrication and packaging and appreciate the extensive effort which goes into the making of an IC chip. The module will begin with the processing of the raw material, sand, which will go through the various wafer fabrication, process integration and packaging techniques to form the final product. E344 THIN FILM TECHNOLOGY This module allows students to develop a good understanding of the thin film technologies that have been widely used in semiconductor industry. It covers the properties of different thin film materials as well as growth and fabrication methodology. It concludes with advanced thin film applications in emerging industries like MEMS and Solar industry. Students will be equipped with practical skillsets which include fundamental vacuum principles and requirements for thin film deposition, physical vapor deposition and chemical vapor deposition. E345 MEASUREMENT TECHNIQUES AND FAILURE ANALYSIS This module covers the basic principles and techniques employed in semiconductor characterisation and failure analysis. Students will learn to make a decision on the choice of measurement and imaging techniques, depending on the application. Topics include optical microscopy, electron microscopy and fault localisation. Students will gain experience in handling analytical and measurement equipment such as Scanning Electron Microscope (SEM), Atomic Force Microscope (AFM), etc. E346 INTEGRATED CIRCUIT DESIGN AND LAYOUT Integrated Circuit (IC) design involves logic and circuit design techniques. ICs consist of miniaturised electronic components built into an electrical network on a monolithic semiconductor substrate by photolithography. This module allows students to develop a good understanding and hands-on skills of IC design, simulation, layout techniques and verification. In this module, students will learn analogue circuit design of basic blocks, digital circuit design and mask layout of the circuits. Students will implement the design and layout using Cadence Virtuoso, an EDA software which is widely used by IC design companies worldwide.
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E348 NANOTECHNOLOGY APPLICATIONS Nanotechnology Applications module allows students to develop a good understanding of nanosized materials and their related properties, characterisation and fabrication techniques. This module covers the current R&D activities and applications of nanotechnology such as Giant Magneto Resistive (GMR) device, Carbon Nanotubes (CNTs) based sensor and fuel cell. It also provides students with a foundation in nanotechnology that has been widely employed in many areas such as engineering and applied science. E352 RETAIL LOGISTICS The Retail Logistics module is to provide students with an understanding of retail logistics concepts, methodologies and strategies used in industry today. Topics include efficient customer response and quick response supply chain, forecasting and automated replenishment, resource optimisation for retail logistics. Technology for retail logistics, retail operational processes and methods such as merchandising, store locations, layout techniques, pricing will be discussed. The module equips students to manage retail logistics operation and planning under different environments. E354 PROCUREMENT AND SUPPLIER DEVELOPMENT This module covers the procurement planning processes, practices and strategic management of suppliers. It includes supplier sourcing, profiling, appraisal, evaluation and benchmarking. It also covers the supply process, contract formulation and negotiation which include specifications, quality, transportation, delivery and incoterms. Local and global supply strategies, outsourcing and vendor management, supplier relations, costing techniques in procurement, and legal aspects and practices are also covered. E355 COLD CHAIN MANAGEMENT This module covers cold chain technology, quality and risk management issues. It provides students with concepts and tools for implementing and monitoring cold chain in various industries. Students will learn about new developments such as time-temperature indicator and integrator, cooling technology, intelligent packaging, RFID for cold chain management, risk management tools etc to manage the integrity of the cold chain. Emerging cold chain standards such as CCQI (Cold Chain Quality Indicator), HACCP (Hazard Analysis and Critical Control Point) and their implementation in cold chain will also be covered in the module. E356 PHARMACEUTICAL AND BIO-CHEM SUPPLY CHAIN The module aims to equip students with the basic understanding of the current issues and challenges that are faced by this fastgrowing industry; specifically in the areas of regulations, quality
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assurance and validation, logistics handling and transportation. International and local regulations governing the logistical aspects of pharmaceuticals and bio-chem products would be discussed. Students would explore the issues critical to the development of the transportations, logistics and warehousing operations; in line with the regulatory framework and guidelines. E357 SECURITY PLANNING, DESIGN AND MANAGEMENT This module covers the various aspects of the security planning cycle from risk management and crime prevention to information planning. Topics include aspects of security management, such as the responsibilities of a security manager, the security organisation and the security management systems. Various physical, mechanical and electronic equipment used in security systems and its application will also be included. E358 ROBOTICS AND MACHINE VISION This module provides basic understanding of the main components of an automatic system, ranging from various types of motor, servo system, sensors and programming techniques. Covers the basic principles of machine vision systems, including some methodologies and techniques commonly used in the industry. E359 AUTONOMOUS SYSTEMS AND VEHICLE CONTROL This module covers the fundamentals of unmanned vehicle systems (Aerial, Ground, Surface and Underwater). Topics include structure of unmanned system, vehicle types, vehicle control modes, vehicle communication modes (datalink) and on vehicle sensors. Unmanned system design and development considerations, such as fail-safe design, integration, testing and maintenance will also be included. E360 AIRPORT PLANNING AND DESIGN This module provides a fundamental knowledge of airport planning and design. The topics covered would be major considerations in determining airport planning, planning considerations for small domestic airports, impact of new large aircraft on airport planning, design of a Budget Terminal, aerodrome safety, runway and taxiway systems, environmental issues - air pollution controls, airport maintenance and emergency systems, contracts documentation and administration, managing airport upgrading projects, ground support equipment, bird hazard management. E361 FLIGHT OPERATIONS MANAGEMENT This module provides an overview of the workflow processes and protocols of an international Airline Operations Center (AOC). Students learn about the duties and responsibilities of the flight operations officer (dispatcher) and other positions within the AOC. Topics covered in the module include the
history of commercial aviation, aircraft performance, aircraft weight and balance, form of the earth and basic navigation, basic meteorology, standard flight planning procedures and protocols. This module will also provide a background in the regulatory framework governing the aviation industry. The relevant SAR documents such as Part 66, Part 145, as well as various certificates such as JAR-OPS for commercial air transportation will be covered. Other applicable National and International legislation requirements for aviation will be covered in this course. E362 AIRPORT MANAGEMENT This module provides an overview the principles involved in airport management. It will cover topics related to airport ground operations, ramp operations, passenger and baggage handling services, airport certification and airport performance standards. E364 AVIATION MAINTENANCE PRACTICES This module focuses on the category B2 requirements of SAR-66 Module 7 (Maintenance Practices). It mainly focuses on topics such as workshop practices and safety, avionics tools and test equipment, electrical wiring and connectors, aircraft weight and balance, aircraft handling and storage, troubleshooting and last but not least maintenance procedures. Various lab activities will also be incorporated into the module to provide hands-on experience for the students. E365 AVIATION HUMAN FACTORS This module introduces students to human factors and how they affect workers in the aerospace industry. Topics covered include human performance and limitations, factors affecting performance, social psychology, physical environment, tasks, communication and human error and hazards in the workplace. E366 AIRCRAFT ELECTRICAL SYSTEMS This module covers electrical fundamentals related to aircraft electrical systems, aircraft electrical power generation and distribution systems. It deals with the operation of the system both in normal and emergency conditions. In addition to the above, the module covers other aircraft systems like aircraft lighting systems, ice and rain protection systems, fire detection and protection systems. This module fulfils part of the “Module -3 and Module -13” of the Singapore Airworthiness Requirements-66. E367 AIRCRAFT COMMUNICATIONS AND NAVIGATION SYSTEMS This module covers the communications and navigation systems onboard modern aircraft. Examples of topics include VHF/HF communications systems, GPS systems, inertial navigation, Instrument Landing Systems (ILS), and Traffic Collision and Avoidance Systems (TCAS). This fulfills the
communications (ATA 23) and navigation (ATA 34) knowledge requirements in SAR 66 Module 13. E368 AUTO-FLIGHT SYSTEMS This module covers the flight control fundamentals and automatic flight control systems. This encompasses the working principles of command signal processing, yaw dampers, automatic trim control, autopilot interface with navigation systems, autothrottle systems, and automatic landing systems. E369 AIRFRAME STRUCTURES This module covers the general concepts in airframe structures such as airworthiness requirements for structural strength and aircraft structural classification. It provides a background of the typical features of fixed-wing aircraft structures and methods of stress analysis. It also covers the construction in various airframe structures such the fuselage, wings and flight control surfaces. E370 HUMAN FACTORS AND AVIATION SAFETY Human Factors and Aviation Safety go hand in hand in preventing accidents in the aviation industry. Students intending to become professionals in the aviation industry must have a thorough and fundamental knowledge of these topics. The topics covered would be Aviation Physiology, Flying and health, Basic Aviation Psychology, Stress and Fatigue in Aviation, Human Error, Hazards, Risk Management, Safety Oversight, Safety Management Systems, Aviation Safety Stakeholders and their responsibilities. E371 TURBINE ENGINE SYSTEMS This module includes the requirements of Singapore Airworthiness Requiements-66 Module 15. It covers topics such as turbine engine constructional arrangement, engine performance, compressors, combustion section, turbine section, exhaust, bearings and seals, lubricants and fuels. It also covers the various aircraft engine turbine engine systems such as the fuel system, lubrication system, starting and ignition, air system and power augmentation. Turbo propeller and Turbo shaft engines are also covered. E372 AIRCRAFT INSPECTION This module will cover the essential elements that are required for aircraft inspection. Topics covered will include maintenance documentation, inspection tools, visual inspection, nondestructive testing, aircraft general inspection, and emergency equipment. E373 AIRSIDE OPERATIONS AND AIR TRAFFIC MANAGEMENT Airside Operations is an important part of any international airport. The services provided by an Airside Operations Department allocation of aircraft stands and baggage claim
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belts safety inspections, audits to reduce unsafe work practices, wildlife hazard management and addressing complaints against aircraft engine noise level. Airside Operations works in direct partnership with the air traffic control tower in that it provides the tower with live reports on the status of the runway and taxiways for the safety of aircraft movement. This module will enable students to understand the fundamentals of airside operations and its importance to air traffic control. Topics covered will include Ground Support Equipment, management of wildlife, hazards and foreign object damage, airfield lightings and markings, runway inspections, movement of vehicles in the airside. Topics in Air Traffic Management would include Radio Telephony Phraseology, Airspace Orientation, Airport configuration and Equipment handling at Air Traffic Control Towers. E374 AIRFRAME SYSTEMS This module introduces the systems that are integral to the operation of the aircraft and carriage of passengers and goods. This includes topics such as Air-conditioning, Communications, Electrical Power, Fire Protection, Flight Controls, Fuel, Hydraulic Power, Ice and Rain Protection, Landing Gear, Indicating and Recording, Lights, Oxygen, Pneumatics and Water and Waste. E377 MECHATRONIC SYSTEMS AND DESIGN This module introduces how mechanics, electronics, and computing can generate a simpler, more economical and reliable system. It will cover sensors, actuators, computer control systems and engineering design concept. The design process involves integrating PLC with mechanical and electromechanical systems. Supervisory Control and Data Acquisition (SCADA) is also used in the module to integrate, control, modify, analyse and report on the automated processes. E381 ENERGY SYSTEMS INSTRUMENTATION This module aims to provide you with the basic know-how in sensors and data acquisition for energy systems. The principles of process control and the various techniques of acquiring and manipulating experimental will be introduced and sensory data using computer hardware and software will also be included. E382 BUILDING MECHANICAL AND ELECTRICAL SYSTEMS This module covers the basic concepts of Air-conditioning and Mechanical Ventilation (ACMV) equipment and systems, power equipment, electrical design and wiring, artificial lighting, piping and plumbing equipment & systems, fire protection equipment & controls, noise & vibration controls in the buildings. Students will also perform system design, equipment selection & sizing and investigate the importance of energy audit to ensure Indoor Environmental Quality (IEQ). E384 GREEN BUILDING TECHNOLOGY AND DESIGN This module covers the design concept and elements of Green
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Building technology and design. The perspective of structural, material, envelope, interior systems, energy innovations, and technologies to reduce energy use will be covered. Students will study the implementation of Green Building Technologies (GBT) for new and existing buildings and determine the energy-saving potential using simulation software. E386 PHOTOVOLTAIC SYSTEM DESIGN AND MANAGEMENT This module provides in-depth knowledge on different aspects of photovoltaic system design and management, as well as an overview of various aspects of Solar Photovoltaic industry (e.g. the economics of implementing PV systems and the environmental issues involved). Basic principles on solar radiation, working principles of different types of solar cell materials and system components will be discussed. Solar electricity production and its applications for homes, industries and area-wide utility power plants will be explored and discussed as well. The students will get to learn about the tasks involved in managing a photovoltaic system (from measuring its performance to the required routine tasks in order to maintain high performance of the PV systems). The students will also carry out lab experiments to get hands-on experience in constructing a photovoltaic system and measuring its performance. E387 ENERGY SYSTEMS DESIGN AND MANAGEMENT The module covers two major aspects of energy systems. The first aspect is the technology that underpins energy systems design and the second aspect is the energy management that can help organisation to improve their energy efficiency. Topics covered under this module are: modes of energy supply, energy distribution systems, constraints on carbon- and non-carbonbased energy resources, challenges, data acquisition and control in energy systems and constraints on end-use efficiency of energy, environmental sustainability of energy supply systems, energy audit and energy management. E931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first hand experience of the work environment. It will provide an opportunity for learning through the application of the skills sets, techniques and classroom knowledge gained to real life situations. Students will be attached to various establishments focusing on the area of consumer and social behaviour. G101 COGNITIVE PROCESSES AND PROBLEM SOLVING G101 is aimed at allowing our students to explore the cognitive processes and skills needed for knowledge construction in a dynamic learning environment. The module will allow students to explore issues of knowledge and critical issues related to education, along with sense making on a personal and social level. Students will also be introduced to various heuristic
frameworks, and apply appropriate strategies for learning, thinking and problem solving. G107 EFFECTIVE COMMUNICATION This module aims to help students understand and apply the theories and principles of communication to ensure that the message they wish to convey is communicated effectively, as well as understand the cultural considerations in communication. Students will be equipped with practical skills to enable them to communicate their ideas effectively in both oral and written form - whether it be through oral presentations, or written reports and proposals. Through constant practice and application of basic communication principles such as being aware of their purpose in communication, the audience’s needs, and context, students will not only know what is good communication and how to structure and adapt their message to communicate their ideas effectively, but also be able to communicate their ideas with cultural sensitivity in professional as well as other contexts. G301 PROJECT Students will work in groups of three to five people to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach. G905 LIFE SKILLS This module aims to enhance students’ socio-emotional awareness, build their mental and physical well-being, and imbue in them values in line with the REPUBLIC Code of Honour. It complements other curricular modules to equip students with 21st Century Competencies that prepare them for challenges they will face in a rapidly changing global society. Students will participate in a range of projects and programmes which include community engagement, physical fitness, heritage and cultural appreciation, media and information literacy, and emotional well-being and healthy relationships. Through these activities, students will develop as professionals, problem solvers, and passionate citizens. G913 PORTFOLIO DEVELOPMENT The requirement is a minimum of 20 points to pass the module. Students are encouraged to do more to further enrich their lives and resumes. H102 HOSPITALITY AND TOURISM MANAGEMENT The Hospitality and Tourism Management module aims to equip students with a basic understanding of the hospitality
and tourism industry. The students will acquire a broad overview of the structure and concepts related to the various segments within the hospitality and tourism industry as well as the industry trends and practices. Topics covered include study of the structure of the tourism industry, the micro and macro economic impact of tourism, examination of the stakeholders of tourism, tourism trends, impact of globalisation on the hospitality and tourism industry, strategies employed in the management of hospitality enterprises, the tools of managerial decision-making in hospitality and hospitality best practices. H203 STRATEGIC THINKING SKILLS This course is designed to acquaint the student with an organising framework for integrating concepts, skills and techniques of strategic thinking, as well as applying those in a variety of personal and business contexts. Strategic thinking skill focuses on understanding the fundamental drivers of business, uncovering potential opportunities for creating values and challenging assumptions about a company’s value proposition and conventional thinking. It is today’s single most important skillset which students can learn to analyse, formulate, implement and evaluate strategies that will be uniquely effective for the organisation. As a core competency, strategic thinking skill also helps to enhance the student’s personal effectiveness including problem solving, decision making and planning. H204 CUSTOMER RELATIONSHIP MANAGEMENT In today’s competitive marketplace, managing customer relationships or Customer Relationship Management (CRM) is critical to a company’s profitability and long term success. To be customer-centric, sales, marketing and service executives must understand the rationale and process of building profitable relationships with valued customers. This module is designed to cultivate the strategic management of a firm’s resources, information, processes and stakeholders to foster greater customer intimacy and loyalty. Topics covered include understanding relationships; understanding CRM technology; creating value for customers, customer acquisition, managing customer experiences, and managing the customer lifecycle and stakeholders. H205 CUSTOMER EXPERIENCE AND SERVICE EXCELLENCE This module is specially designed to equip students with an understanding of how organisations successfully structure and manage their processes to achieve customer-centricity leading to the desired customer experience. The module will cover topics including dimensions of the customer business roadmap including consumer insights, customer segmentation and alignment, creation of extraordinary experiences as well as customer innovation and collaboration.
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H207 PROJECT MANAGEMENT AND SCHEDULING Project Management and scheduling is an integral component of events management. The success of any event hinges directly on the ability of the project manager to successfully map out and execute all of the essential components of a project management plan. This module will equip students with a clear understanding of the role played by a project manager and introduce the various components of managing a project in the events business. At the end of this module, students will be able to successfully map out and execute the essential components of a project management plan. Topics covered include several areas of specialisations spanning Time Resource Management, Scope Management, Human Resource Management, Financial Management, Quality Management, Risk Management, Communication Management and Change Management. H208 SERVICE QUALITY AND PROFESSIONAL ETIQUETTE Excellent service quality is crucial in the success of businesses today. Excellence as opposed to mediocrity is what gives an organisation the edge over its competitors. This module is designed to inculcate in students the service mindset as well as to acquaint them with the theoretical and practical concepts on service quality. Adapted from a service excellence framework, topics included are leadership (service culture), strategy (service technology, service guarantees, service recovery, service benchmarking), people (business etiquette, communication skills, ethics and professionalism, empowerment), process (servicescape, service design and blueprinting) and measurement. This module will equip students with useful skills and knowledge in their future jobs that require them to provide excellent service to their customers. In this module, students will also have the opportunity to attend talks by service industry leaders and engage in experiential learning through onsite visits. H210 EVENT OPERATIONS MANAGEMENT Events form part of our everyday’s life and culture. Standard Chartered Marathon, National Day Parade, Singapore Arts Festival, APEC CEO Summit, Asian Youth Games are some prominent events that are held in Singapore. The significance of these events to its stakeholders (such as its participants or sponsors) creates a need to achieve a smooth planning and execution from start to end. Behind the hype, entertainment and photo opportunities of these events lay a game-plan for operations, logistics and people management. This module will help students to understand the principles and practices relating to planning, managing and staging of events, with the emphasis on event-related operations. Students will learn to appreciate the impact of time frames, pre-event preparation, on-site management and post-event requirements in relation to the different scales and intended target groups of events. It is designed to provide students with the necessary skills to work in the events management sector and to fully understand the importance of a successfully-run event through interactive
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discussions, presentations, site visits and actual experience in executing an event via JIVE Fiesta. Topics include: Introduction of event logistics and the event team, developing en event framework and proposal, formulating the event branding, developing an effective program, pre-event planning and logistical arrangements, managing onsite operations, postevent evaluations, usage of IT applications in events and engaging in environmental planning. H211 ROOMS OPERATIONS PRACTICUM This module will provide necessary grounding for DHHM students before the commencement of their Industry Immersion Programme in Year 3. This module will cover key operating skills and knowledge in Front Office and Housekeeping. Soft skills such as Customer service, grooming and etiquette will be taught and students will have the opportunity to do experiential learning via the facilities available in the training hotel. H212 ROOMS DIVISION MANAGEMENT This module aims to equip students with an understanding of the various operational departments and its functions in Rooms Division. Core functions and best practices in Front Office, Concierge, Bell Desk, Reservations and Housekeeping will be covered in this module. Students will be able to apply knowledge gained to explore new and innovative ways of improving existing systems and operations. H213 FOOD AND BEVERAGE MANAGEMENT This subject introduces you to all aspects of food and beverage management. The steps to opening and managing a restaurant will be covered. These include location selection, interior design and menu planning, day to day operational concerns such as hygiene and sanitation, marketing, staff scheduling, motivation and management, service styles, customer service issues, and technological innovations.
and teamwork. This module will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the module, students will accumulate a total of 210 practical hours. H217 RESTAURANT AND CULINARY PRACTICUM II This module incorporates both culinary and restaurant practical skills where students will have the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundation skills such as western culinary, pastry and baking, food safety and hygiene, food & beverage service in a restaurant setting, wine knowledge, menu design and teamwork. This module will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the module, students will accumulate a total of 210 practical hours. H218 CULINARY SCIENCE AND KITCHEN OPERATIONS This module will provide students with a basic understanding of food fabrication and production. Topics include culinary terminology, product identification, basic cooking methods, application of food preparation techniques and kitchen standard operating procedures. H220 INTRODUCTION TO THE EVENT INDUSTRY Events have long played an important role in human society. Whether they be personal celebrations, festivals, carnivals, or fairs, societies the world over have enjoyed organising and attending events. The module provides an overview of the event industry - the types, scale and structure of local and international events. It also explores the links to the existing structures of tourism and hospitality industry. It assesses the various impacts of event industry, and its fundamental business models and processes.
H214 HOSPITALITY INFORMATION SYSTEMS This module will introduce to students the various types of information systems used in the hotel such as Property Management Systems including guest management, room reservation, front desk and housekeeping. This subject is application-based and will also cover Front-end systems such as Point of Sales for F&B outlets, Customer Loyalty Programmes and other supporting business processes.
H222 WELLNESS AND LIFESTYLE MANAGEMENT This module aims to acquaint students with an in depth understanding of the wellness industry and its impact on lifestyle. Students will discover the dimensions and components of the wellness industry and will learn about the different demand and supply factors that define the wellness industries. They will gain insights into the many facets of wellness, from planning to development and from marketing to management. Topics will cover the sub sectors of the wellness industry and its contribution to the economy of Singapore and globally.
H216 RESTAURANT AND CULINARY PRACTICUM This module incorporates both culinary and restaurant practical skills where students will have the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundation skills such as western culinary, pastry and baking, food safety and hygiene, food & beverage service in a restaurant setting, wine knowledge, menu design
H230 RESTAURANT AND CULINARY OPERATIONS These modules incorporate both restaurant and culinary practical skills where students will have the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundation skills such as western culinary, pastry and baking, food safety and hygiene, food & beverage service in a restaurant setting, wine knowledge, menu design
and teamwork. Topics such as menu planning and sourcing of ingredients and costing will be taught. This module will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the module, students will accumulate a total of 210 practical training hours. H231 RESTAURANT AND CULINARY OPERATIONS II These modules incorporate both restaurant and culinary practical skills where students will have the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundation skills such as western culinary, pastry and baking, food safety and hygiene, food & beverage service in a restaurant setting, wine knowledge, menu design and teamwork. Topics such as menu planning and sourcing of ingredients and costing will be taught. This module will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the module, students will accumulate a total of 210 practical training hours. H232 RESTAURANT OPERATIONS ANALYSIS This module introduces an overview of the cost controls in manpower, beverage and food costs and revenue management. Students will learn the concept of purchasing guidelines, inventory and control, productivity and scheduling, breakeven analysis and sales mix. Students will also be equipped with the knowledge of menu engineering; on how to maximize profitability by influencing customers through psychology, managerial accounting and marketing strategies. H233 RESTAURANT DEVELOPMENT This module allows students to be exposed to the process of restaurant idea germination to the execution and implementation stage. Students will learn concept creation, market analysis, research feasibility, location selection, licensing and permits and facility design. H234 WINE AND BEVERAGE MANAGEMENT This module introduces an overview of the various types of wines and beverages. Topics will include understanding of the world’s major wine-producing regions and their characteristics, beverage service, and food and wine harmony. H302 HOSPITALITY SALES This module is designed to inculcate students the multifaceted role of effective ACM, from the perspective of solidifying client relationships, building appreciation for client business issues, and successfully adding value by pursuing an “ideas + results” orientation. Students will develop skills that will help them to create strategic partnerships with clients and increase sales and profitability in the organisation.
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H304 CONTACT CENTRE OPERATIONS The contact centre industry is one of the fastest growing industries in Asia. According to analysts, the revenue for contact centres in China alone is expected to grow at an annual rate of 20.9%. In India alone, the need for trained and qualified employees to work in a contact centre was estimated to be one million in 2009. As Singapore contact centres strive to achieve excellent customer service by resolving customer issues at the point of contact, the need to train and develop contact centre professionals becomes critical. The focus of this module is to introduce students to the operation management of Contact Centre. The emphasis will be in five core areas which include the Strategy, People, Processes & Systems, Standards & Measurement and Technology. This module will equip students with the necessary skills, tools and knowledge to better assimilate into the Contact Centre. Topics covered include Contact Centre Technologies, Selecting & Hiring of Contact Centre Employees, Workforce Management Processes, CCA Standard Framework, Quality Monitoring and Service Improvement. H305 INNOVATION AND DESIGN FOR SERVICE OPERATIONS More and more companies have started to focus on the importance of the customer experience. Building great customer experience is a complex initiative involving service excellence strategy, integration of technology and orchestrating business models. This module is designed to provide students with the concepts and techniques to effectively design, develop, operate and manage exceptional service delivery systems. The topics span several areas that include designing the environment to inspire service excellence, developing business strategies that promote positive customer experiences, operating innovative service delivery systems and managing people as well as process components in the business. H306 RETAIL MANAGEMENT Retailing is an important field of study because it impacts a country’s economy. Retailers today need to plan for and adapt to a complex and ever changing environment. They need to understand retail planning strategies to gain competitive advantage. Retailers must use advanced technologies and analytical tools to improve operational efficiencies and provide more value to their customers. This module is designed to stimulate students’ interest in retail management and careers by capturing the exciting, challenging and rewarding opportunities facing retailers today. Students receive useful skills and knowledge in developing retail strategies and understanding the financial implications of strategic retail decisions. Topics covered include types of retailers, buying, merchandise management, setting retail prices and store management.
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H319 RESORTS AND CRUISE MANAGEMENT This module is designed to give students an introduction to the resorts and cruise business. Students will be exposed to the various operating models, concepts, marketing strategies and its relationship with the hospitality industry. H323 HOSPITALITY REVENUE MANAGEMENT This module will introduce the concept of revenue management to students, which is a key function in any hospitality business. Students will understand the importance of profitably managing limited and perishable capacity. Topics will cover yield management techniques, forecasting, strategic analysis and overbooking situations. H324 WELLNESS, LIFESTYLE AND SPA OPERATIONS This module is designed to provide knowledge of managing a successful spa wellness operation covering front and back office procedures, facility and staff utilisation, housekeeping, day-to-day operations and code of conduct. It will include essentials of product training, planning products and services menu, benchmarking across cultures, marketing and competitive positioning as well as inventory management. Students will have practical training in these areas at the lab in Raffles Hospitality Centre. H325 WELLNESS AND SPA THERAPY TREATMENTS AND PRACTICES This module aims to equip students with a firm understanding of the principles and practices of the spa environment to enable them to work competently in the workplace. Students learn about the different types of spas devoted to enhancing the overall well-being. Topics covered include the different types of spa therapy treatments such as types of facial treatments, body wellness spa, hydrotherapy treatments and thermal treatments. H328 LEISURE TRAVEL AND DESTINATION MANAGEMENT Students will gain a better understanding and knowledge of the dynamics and management of the tourism system. The module covers issues such as the impact of globalisation on travel and tourism trends, concepts of and relationship between leisure, recreation and tourism, inter relationships between the key component of tourism, business management issues, destination management and management of trends and issues and such as ecotourism, the rise of business and executive travel and leisure travel. H330 CATERING MANAGEMENT The module will allow students to have the opportunity to understand the importance of catering management, for both in-house and outside events. Students will learn about revenue management for banquet space, food production, manpower planning and limitations of outdoor catering.
H331 FOODSERVICE FACILITIES DESIGN This module gives an introduction to the basic concepts of foodservice facilities design and planning with an emphasis on restaurants. Students will understand the concept of work flow, restaurant ergonomics and types of kitchen and restaurant equipment best suited for the restaurant concept and operations.
an insight into the entertainment offerings that attractions employ to entice visitors. In addition to event theming and conceptualisation, students will learn to appreciate the impact of time frames, pre-event preparation, on-site management and post-event requirements vis-a-vis the various scales and intended target audiences of leisure events relevant in the context of attractions.
H337 MEETING, INCENTIVES AND CONFERENCE MANAGEMENT The module aims to provide students with in-depth understanding and the necessary skills to plan and manage meetings, conventions and incentive programmes successfully. Real-life scenarios, applications software, group assignments and individual reflections will be used to reinforce the theoretical knowledge acquired during lessons. Topics covered include programme development, speaker management, event marketing and sponsorship, supplier and venue management, registration and logistics management, and event evaluation.
H350 CUSTOMER EXPERIENCE IN BANKING AND FINANCE This module aims to develop in students a practical understanding of how the customer experience can be enhanced in the financial industry. Knowledge gained from this module will include basic banking and financial functions, and customer touch points and how this will change over time as trends, needs and expectations of customers change. Completing this module moves the student one step closer to managing customers’ experience in the rewarding and fascinating world of banking and finance.
H339 EXHIBITION MANAGEMENT This project module is designed to provide students with the understanding of the knowledge of key aspects of exhibition operations and the practical application in conceptualising, planning and managing consumer exhibitions and tradeshows. The module will cover venue operations, freight forwarding, application software, sales and marketing, stand building, visitor and exhibitor management, as well as post-event analysis.
H931 INDUSTRY IMMERSION PROGRAMME The module is designed for students to gain real-world industrial experience. It will facilitate workplace learning through the application of the knowledge, abilities and skills from the classrooms to be applied in current problems and issues.
H341 MANAGING GUEST EXPERIENCE IN ATTRACTIONS This module introduces the theoretical and practical concepts to effectively manage guests’ needs and expectation in the leisure and attractions industry. Topics include understanding profile of guests, how to determine and deliver what the guests want, manage waiting time and delighting them. Students will also learn the challenges of managing employees who must be carefully trained to enhance guest experience. H345 ATTRACTIONS MANAGEMENT Students will examine the management of a range of visitor attractions. The module will discuss key management functions and challenges in operating attractions. Students will learn about topics such as marketing, sustainability, location and site planning, and operations within attractions. Students will also learn about security and risk identification and management, so as to devise contingency measures and plans to mitigate the risks and ensure success in the daily operations of attractions. H346 LEISURE EVENTS AND ENTERTAINMENT MANAGEMENT This module helps students understand the basic principles and practices relating to the planning, executing and staging of leisure events held in attractions. Students will also get
M202 MEDIA WRITING This module aims to develop the media writing competencies of students. Students will explore areas in researching, structuring and writing of news stories. They will build a portfolio of written work based on writing for print, broadcast, web, PR and advertising. In order to do so, they can be involved in projects such as producing publicity materials and collateral for school events. M203 EFFECTIVE PRESENTATION SKILLS Students will learn how to craft and deliver content using effective oral presentation skills. They will be required to prepare oral presentations involving a variety of scenarios. For example, preparing for and presenting the news as a TV and radio presenter, conducting press conferences and presenting proposals and reports to clients. Students will also be challenged to present to audiences of different cultures to ensure that they have a good understanding of the needs of these audiences. M204 CROSS CULTURAL COMMUNICATION In this module, students will learn about cultural norms, values, beliefs and practices, with a focus on oral communication and speech writing. They will learn about the characteristics of intercultural communication, their significance and sensitivities in order to communicate effectively in a cross-cultural context. In the process, they will also develop confidence and competence
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in oral communication. Regions of focus include Southeast Asia, East Asia and South Asia. M205 RESEARCH METHODS Students will learn about research concepts and techniques that will be useful in their careers in the communication and media industry. For example, journalists need to conduct surveys to gather data for more credibility in their articles. On the other hand, public relations and marketing practitioners need to know techniques on how to measure effectiveness of their campaigns. M206 MEDIA LAW AND ETHICS The module explores communication and the ethical decision making process within the media environment. A graduate of this module will have the ability to make quick and reasoned ethical decisions when selecting information and messages for the media audience. A key component of this module is to understand the way intellectual property considerations factor into the creative relationship between the content producer and the audience. M207 MEDIA AND SOCIETY Through this module, students will gain understanding of media’s role in contemporary social life. Exploration is made of the interrelationship between society across various levels and media of multiple forms. Study is approached from both sociological and psychological perspectives. Students will learn about the role of media in their own lives as well as about media within a larger context subject to political, economic, social, and technological forces. M242 VISUAL COMMUNICATION The module explores the relationship between the written word and imagery in communication. Students will learn how information is a tool that can be designed and manipulated to enhance the way it is received by the audience. A graduate of this module will see how selective use of visuals will impact the creative work’s ability to inform, persuade and entertain. M311 BROADCAST JOURNALISM This module will introduce students to the basics of broadcast journalism. It will cover writing, editing and presentation skills for delivering radio and television programmes. Specific broadcast techniques covered include conducting “live” interviews and reports; writing to pictures and with sound; and conducting an on-air panel discussion. A key component of the module will include providing students an understanding of news as it operates in a social and cultural environment. Students will also be exposed to non-newsroom related functions such as operations, scheduling and marketing. M312 WRITING FOR DIGITAL MEDIA Students learn about information-seeking behaviour in the digital
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space and the potential of various media platforms to create effective outreach strategies. A key highlight of this module is the opportunity to formulate communication and outreach strategies that use social and digital media, and creatively use these channels to engage various audiences. To keep students on par with the global shift from mass transmission to mass conversations, the course will cover the practical use of social media channels such as Facebook, Twitter and blogs to drive customer participation, interaction and loyalty. In addition, students will learn how digital media platforms including social media tools can be used to create targeted messaging and linked to drive integrated marketing campaigns that deliver multiplied and measureable results. M313 DEVELOPMENT JOURNALISM M313 covers a wide range of news reporting subjects, with an emphasis on depth and rigor. Among topics covered are press freedom, out-of-bound markers, political and organisational influence, multicultural sensitivity, discipline of managing different multiple sources, operations of government and non-government groups, reporting barriers, trauma reporting, journalism ethics, types of social issues, and more. M314 EDITORIAL AND FEATURE WRITING This module aims to develop skills in researching, organising and writing human interest stories and opinion pieces for both print and broadcast. Students will learn news analysis and write critical pieces as well as develop competence in narrative writing. This module will provide students an understanding and knowledge of how pictures and layout techniques can add to the overall effect of the written piece. M316 PHOTOJOURNALISM Photojournalism is one of the cornerstones of news reporting. In this module, students will learn what it takes to become a photojournalist and how photojournalism impacts both society and the media industry. Course topics include fundamentals such as photo-taking techniques, finding the right news point, telling a story through photographs and working in a newsroom. You will also explore the ethical and legal issues facing photojournalists, how this craft is changing in the digital age, and more. Course topics include fundamentals such as phototaking techniques, finding the right news point, telling a story through photographs and working in a newsroom. You will also explore the ethical and legal issues facing photojournalists, how this craft is changing in the digital age, and more. M332 CAMPAIGNS AND ADVERTISEMENT DESIGN Students will first understand the broadcast and print environment before launching into campaigns/advertisements conceptualisation and copy-writing for the broadcast and print media. They will understand how the role and function of campaigns vary in the public and private sectors, the two most
likely industry sectors they will be working in. An appreciation of the restrictions imposed by regulations and the production process will enable them to successfully execute campaigns and advertisements. M333 COMMUNICATION STRATEGIES FOR EVENT MANAGEMENT Marketing communication increasingly requires non-static strategies such as brand launches and sales promotion activities. This module aims to help students learn the fundamentals of planning, executing and managing such promotional activities. Students will learn how to conceptualise ideas for thematic events, write convincing proposals and identify suitable promotional strategies. They will also gain a working knowledge of managing client and vendor relationship to execute a successful event. M350 MEDIA PRACTICUM (JOURNALISM) Technological changes have increased the speed of exchange of information, leading to a more interpretative role for journalists. This has in turn led to changes in the working environments and the challenges journalists face on a daily basis. This module seeks to produce professionally competent reporters with the skills to deliver compelling news and the desired professional behaviours and conduct the industry thrives on. The Media Practicum (Journalism) module is designed as a specialisation module to better prepare students for the media industry. It aims to give them an opportunity to work in a realistic newsroom environment and on assigned deliverables relevant to Journalism. Students will put into practice the concepts and production methods they have learnt to ensure the smooth and creative running of these media platforms. Through this module, students will integrate knowledge and skills learned in previous modules, and in the guided learning and simulated work environment of the media practicum, produce quality work and display professional behaviours and attitudes that are expected of an entry-level media journalist/reporter. Students will develop news and feature stories for the print, online and broadcast platforms, and they will also vet, edit and fact check these news stories before publishing. M351 MEDIA PRACTICUM (PUBLIC RELATIONS AND MARKETING COMMUNICATION) Effective Public Relations (PR) and Marketing Communication is a key requirement of most companies and organisations and this module is designed to provide students with the necessary knowledge to allow them to begin a career in this area and to instill the desired professional behaviours and conduct the industry thrives on. The Media Practicum (Public Relations and Marketing Communication) module is designed as a specialisation module to better prepare students for the PR and Marketing
Communication industry. It aims to give them an opportunity to work in a realistic agency environment and on assigned deliverables with industry partners relevant to Public Relations and Marketing Communication. Lessons are conducted to create a challenging environment for students to hone their skills as Public Relations and Marketing Communication practitioners while working on a wide array of projects and activities for industry clients within stipulated timelines. Through this module, students will integrate knowledge and skills learned in previous modules, and in the guided learning and simulated work environment of the media practicum, produce quality work and display professional behaviours and attitudes that are expected of an entry-level public relations executive and/or marketing communication executive. M931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first hand experience of the work environment. It will provide an opportunity for learning through the application of the skills sets, techniques and classroom knowledge gained to real life situations. S201 HEALTH AND WELLNESS This module seeks to address general health concepts, personal health issues and adaptive strategies to lead a healthy lifestyle. Students will understand the need to maintain a healthy lifestyle throughout their lives, gaining a personal as well as holistic understanding of health and wellness. Topics covered include hygiene and skin care, youth health, alternative medicine, wellness therapy, sexually transmitted infections, addictions, nutritional needs, posture and care, genes and health, workplace health and current global health threats. S202 INCLUSIVE PHYSICAL ACTIVITY This module seeks to address people with different disabilities and other forms of medical conditions with adaptive strategies to be included in the community. Students get to appreciate varying recreational needs of targeted populations from a biological, motor developmental and psycho-sociological viewpoint. This will help students to adapt activities to help the targeted population to improve in their recreation and daily life skills. Students will also understand the need to have inclusion, assess the health and motor skills before implementing and adapting activities to suit the need of various groups of disabilities. Students will learn the importance and benefits of inclusive physical activity programming for targeted populations, and be aware of sensitivities associated with programme management of targeted populations. S204 SOCIOLOGY OF SPORTS, HEALTH AND LEISURE This module examines the social factors that influence behaviour within the sports and leisure industry in modern society. Issues covered include attitude formations and change, conformity, persuasion, personal behaviour, gender
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participation, aggression and violence in sports, impact of media on modifying behaviour, and factors affecting participation in sports and physical activity. S211 INJURY PREVENTION AND MANAGEMENT This module will provide students with an understanding of the risk factors of injuries, and the principles of preventing and managing common injuries within the framework of a multidisciplinary team approach. Students will understand the types and causes of ligament, tendon, muscle, cartilage and skeletal injuries, and how acute as well as overuse injuries are managed. Students will be introduced to the use of common treatment physical modalities such as cold, heat, ultrasound and TENS, and the principles for rehabilitating injuries using techniques such as taping, massage and exercise therapy. S212 SPORTS AND EXERCISE PRESCRIPTION This module aims to equip students with the practical and application skills required for health and fitness across a broad range of population; from athletes to youths, elderly, and the special population such as those with chronic diseases. Students will also develop an appreciation of assessing, analysing and interpretation of the data. This module’s focus area includes analysing traditional and popular exercise programs and the ability to prescribe programs according to the population needs. Students would equip themselves in practical setting to equipment such as ergometers, sphygmomanometers, heart rate monitors, pedometers, and accelerometer. S214 SPORTS AND EXERCISE PSYCHOLOGY This module aims to examine the relationships between psychological states and physical performance in sports and exercise settings. Topics covered under this module include attributions, intrinsic and extrinsic motivation, self efficacy and self-confidence. Students will be introduced to sociopsychological concepts such as team cohesion, leadership, aggression; as well as psychobiological concepts such as burnout, injuries, and substance abuse. Students will be acquainted with interventions for performance enhancement including techniques dealing with attentional and concentration problems, stress/arousal/anxiety, visualisation and imagery, goal setting and self talk. Finally, students will examine the use of psychological concepts in health promotion to encourage participation in physical activity. S215 SPORTS AND EXERCISE NUTRITION This module aims to provide students with an overview of the principles and practices involved in evolving field of sports and exercise nutrition. It covers macronutrient consumption, nutritional assessments, hydration, supplementation, doping, nutritional strategies for various sports, eating disorders, special dietary needs, travelling nutrition and adventure
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nutrition. Students will learn and engage in meal planning for pre, during and post-training/competition diets that are suitable for fuelling sports performance. Students will also be introduced to fundamental anthropometry and basic body composition analyses that are necessary for the proper weight management of athletes. S216 APPLIED ANATOMY AND KINESIOLOGY The Applied Anatomy and Kinesiology module will expose students to the fundamental analysis of human movement. It gives students a basic understanding of human musculoskeletal and neuromuscular systems and how these systems play a role in the performance of functional human movements. S221 SPORTS FACILITIES MANAGEMENT This module aims to offer an understanding of how events are conceptualised and managed. Complementing this would be an understanding of the use of different types of venues and facilities in supporting the hosting of sports events. Learners will be introduced to the processes of event management. Areas will include planning, marketing, budgeting, risk assessment, legal implications and operations. Learners will also gain an appreciation of facilities as event venues. These will include its structure, limitations and operations. S222 SPORTS BUSINESS In this module with a strong business focus, students will not only look into the positioning of the sports business but also anticipate both new challenges and opportunities in the global world. Students will be introduced to the broader financial and economic environment and the strategic analysis of the sports industry. Topics shall also include the various potential sports businesses in media, tourism and sponsorship as well as endorsement for sports players. S224 SPORTS AND LEISURE RELATED LAW The module provides an introduction to the legal considerations linked to sports and leisure initiatives. You will learn about the legal framework governing sports and leisure, resolution of contractual disputes, mediation and the role and jurisdiction of the court of arbitration for sports. You will also address key issues on the establishment and protection of rights, antitrust law, intellectual property rights, contract negotiations and transactional skills, with particular focus on its impact in Asia. S225 LEISURE PLANNING AND PROGRAMMING This module will focus on the theories and principles governing Leisure’, and its applications in the world today. Students will be introduced to the various social-psychological theories that explain the importance of leisure and the varying outlets for leisure such as tourism, national parks, and outdoor recreation. In addition, students will be exposed to the leisure programming process for both commercial, community and
non-profit organisations. A practical project involving planning an actual leisure programme for a targeted community will also be included in this module. The module has been delivered to the extent expected of all who have received higher education leading to a diploma or a degree.
their management issues. Topics include major terrestrial, freshwater and marine ecosystems as well as international and local (Singaporean) conservation issues and movements. The emphasis is on developing positive environmental responsibility through value formation.
S226 SPORTS ADMINISTRATION This module seeks to address issues pertaining to the administration of National Sports Associations (NSAs) established to promote and develop sports in Singapore. Students will develop a basic understanding of managing a National Sports Association in Singapore with emphasis on the vision to create Team Singapore. Topics will include the constitution and policies governing NSAs, the basic concepts of NSA administration management of elite athletes, foreign sports talents, coaches and volunteers and preparation for major games.
S236 ENVIRONMENTAL INTERPRETATION This module introduces the concepts and approaches of environmental interpretation and applying them in outdoor learning programmes for various participant profiles. Topics include knowing, interpreting and appreciating the environmental elements within Singapore, specifically the ecological, cultural and historical landscapes. The emphasis is on acquiring skills to participate competently in environmental interpretation primarily in the context of urban and natural landscapes.
S232 EXPERIENTIAL LAND-BASED ADVENTURE EDUCATION This module introduces skills, concepts and principles of land-based activities. Topics include land navigation, camping, outdoor cooking, backpacking, hiking and camp craft. The emphasis is on acquiring skills to participate safely and competently in land-based outdoor pursuits, primarily in the context of short multi-day hiking expeditions in tropical environments. S233 EXPERIENTIAL WATER-BASED ADVENTURE EDUCATION This module introduces skills, concepts and principles of waterbased activities. Topics include lifesaving, kayaking and sea navigation. The emphasis is on acquiring skills to participate safely and competently in water-based outdoor pursuits, primarily in the context of short multi-day coastal kayaking expeditions in tropical environments. It includes the kayaking syllabus of the governing National Sports Association. S234 ADVENTURE EDUCATION This module introduces theories, concepts and approaches of planning and implementing programmes of adventure education and outdoor learning for various participant profiles. Topics include setting of appropriate challenges; group development; risk assessment and management; group stages development; programming and programme administration. The emphasis is on acquiring skills and knowledge to plan effective programmes of adventure education, primarily in the context of multi-day camps for schools. S235 ENVIRONMENTAL EDUCATION This module introduces holistic understanding of key environmental processes and the socio-economic, political and ethical issues related to contemporary concerns and
S237 CLIMBING AND ABSEILING ADVENTURE EDUCATION This module introduces skills, concepts and principles of climbing and abseiling. Topics include use of climbing equipment, belay, rope works and rescue. The emphasis is on acquiring skills to participate safely and competently in climbing and abseiling activities primarily in the context of single pitch man-made sites. It includes the climbing and abseiling syllabus of the governing National Sports Association. S238 INSTRUCTION AND FACILITATION IN EXPERIENTIAL EDUCATION This module introduces theories, concepts and approaches of pedagogy, instruction and facilitation in experiential learning settings. Topics include instructional techniques, facilitation processes and strategies as well as creative reviewing methods. There will be application of prior knowledge in outdoor pursuits. The emphasis is on acquiring skills to competently plan and instruct entry-level skills in outdoor pursuits as well as to plan and facilitate experiences to meet learning outcomes. S241 PSYCHOSOCIAL ASPECTS OF EXERCISE Psychology is the scientific study of how people behave, think and feel. This module introduces the fundamentals of exercise psychology. It starts with an introduction to major psychological concepts including the development of thought, language and personality. Following this, students will learn about factors influencing sports participation, the effects of exercise on psychological and mental well-being, and cultural aspects to sports participation. S242 INTRODUCTION TO COUNSELLING AND COMMUNICATION This module is designed to reinforce the concept that counselling is a special relationship built on confidentiality, mutual respect and open communication with the intention to help people identify their problems and to achieve resolution
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where possible. Through the counselling process, students will embark on a fulfilling and satisfying journey of self discovery and be introduced to the professional issues in a helping relationship. Topics covered include the theoretical approaches, the counselling process, ethics and interpersonal skills required to conduct a fruitful session in an individual setting. S244 HEALTH PSYCHOLOGY This module aims to introduce the field of health psychology. Students will explore the links between mental processes and behaviours as related to health and illness. The module encourages critical awareness of the role of psychological theory and methodology in maintaining healthy functioning. Topics include theories of healthy behaviour, health enhancing behaviour (e.g. exercise), health risk behaviour (e.g. smoking), and rehabilitation. This course will challenge students to critically evaluate the role that cognition, society and the environment play in the health of individuals. S245 HEALTH PROMOTION Health promotion is the process of enabling people to increase control over and improve their health. The overall aim of this module is to educate health promotion specialists who have the core skills to work with a wide variety of population groups, and in a wide range of settings. It will provide an introduction to the science and art of health promotion through evidence-based individual, community and societal approaches for improving health and preventing illness, including needs assessment, priority setting, and planning and developing health promotion initiatives. By the end of the module students will be able to conduct process, impact, and outcome evaluations for analysing a programme’s effectiveness. They will also be able to describe the impact of health promotion programmes in areas such as the management of human resources costs and productivity improvement. S246 EXERCISE PROGRAMMING AND ASSESSMENT The first part of this module is designed to provide the students with an industry-recognised qualification in fitness instruction. Topics covered include exercise safety and first aid, fitness testing, weight training exercises and programming, evolving trends in the fitness industry, and ethical issues in the delivery of fitness activities. The second part of this module will provide students with an overview of the technologies and tools that can be utilised to assess fitness. Students will be introduced, in a practical setting, to equipment such as heart rate monitors, pedometers, and accelerometers. S247 BEHAVIOUR CHANGE The first part of this module provides an overview of health risk behaviours at a population level, including their prevalence and variations, and the social and environmental factors that may be acting to influence them. In the second part of the module
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students will learn about the major theories of health behaviour change. They will be able to identify various psychosocial factors that play a role in the behaviour change process. They will study various incentive, compliance, and adherence techniques that can be utilised with different populations. Specific issues that will be studied include stress, obesity, addictive behaviours, and smoking cessation. S251 HUMAN DISEASES This module covers the etiology, prevention and treatment of common human diseases, with focus on those associated with lifestyle, ageing, and relevant to Singapore’s demographical trends. Topics covered include classification of diseases, factors (biomedical factors, genetics, environmental factors etc) affecting health and diseases, major chronic diseases, mental illnesses, cancer, current global and local health threats, the social aspect of health and diseases, as well as the emphasis of primary healthcare and health prevention. S252 HEALTH ETHICS AND LAW This module allows the students to explore and understand the common ethical and legal issues in the context of Singapore’s healthcare systems. Students will be introduced to the various health-related legislations eg. Private Hospital and Medical Clinic (PHMC) Act, Prevention and Control of Infectious Diseases Act, and professional registration acts. Students will also learn the basics of health ethics, and through the use of case studies, analyse ethical and legal challenges facing health professionals and patients. S261 INTRODUCTION TO SPORTS COACHING This module provides an introduction to principles and applications in general sports coaching. It identifies skills, techniques and components in coaching. Students will have opportunities to analyse techniques required to improve the performance of athletes. They will also learn to plan, deliver, evaluate, and modify effective coaching sessions, achieve sporting excellence across age groups, manage children in sports, and understand more about drugs in sports, sportsmanship and fair-play. S262 FOUNDATIONS OF KINESIOLOGY This module allows students to understand how the human body serves as a machine for work performance. There are three major areas of study in relation to human movement - namely, mechanics, anatomy and physiology. Through this module, students are able to identify the underpinning principles of human motions. And, it prepares students to teach human motions with optimum safety, effectiveness and efficiency. S263 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES This module introduces the various types of principles and methods used for instruction in the teaching of sports and games,
such as the Teaching Games for Understanding approach. It seeks to address issues pertaining to when coaches/teachers need to be flexible and willing to adjust their style according to the needs of the learners, with the aim of increasing physical activity as well as raising understanding of all aspects in games and sports. By engaging different techniques to cater to the different learning styles, students will learn how to find ways to continually engage and sustain motivation in learners to immerse in a sporting environment. S264 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES II This module will build on the teaching and learning styles that have been taught in the first module by applying them in them in the context of sports and games. The students will be exposed to the different sport-specific movements and apply the theoretical foundations of cognitive and motor behavioural processes that contribute to the successful learning of sport skills. Upon completion of this module, students will understand the interplay between specific characteristics of sports skills and the differences between individuals in relation to learning and perfecting sports skills. S265 SAFETY AND RISK MANAGEMENT IN SPORTS This module will help the students identify the common sports risks and minimise them. Students will be introduced to the relevant legal principles that regulate the responsibilities of the coach, such as Negligence, Contract Law, Discrimination, Harassment and Natural Justice. With this knowledge, the students will analysis the situations involving coaches and athletes under their care, and develop a risk minimisation plan to reduce and properly manage the risk. S266 PERFORMANCE ANALYSIS This module is a combination of theoretical and laboratory lessons, which will prepare the students to assist individuals in learning and performing motor skills through movement skills and understanding the development stages/phases of fundamental skills. It aims to develop students’ competencies in understanding the processes underlying skilled performance. Students will then use the knowledge in applied settings taking into account of the individual’s differences and needs, as well as consider the validity of various assessment batteries to be used. S311 HUMAN MOTOR CONTROL AND DEVELOPMENT This module is a combination of theoretical and laboratory lessons which will prepare the students to assist individuals in learning and performing motor skills through movement skills and understanding the development stages/phases of fundamental skills. It aims to develop students’ competencies in understanding the processes underlying skilled performance. Students will then use the knowledge in applied settings taking into account of the individual’s differences and needs, as well as
consider the validity of various assessment batteries to be used. S312 SPORTS AND EXERCISE PHYSIOLOGY This module will explore how the human body responds to physiological demands of sports and exercise. Topics covered will include: energy systems, cardiovascular and respiratory regulation, and skeletal muscle physiology. Aspects of environmental effects on sports and exercise performance will be considered. Common assessment techniques in sports and exercise physiology will be reviewed, with practical applications used to provide the experiential learning. S313 SPORTS AND EXERCISE BIOMECHANICS This module offers an understanding on basic mechanical concepts and principles that govern human movement. The students will be immersed in activities encompassing qualitative and quantitative analysis of physical activities. Students will experience laboratory and field settings to analyse human performance using basic concepts of mechanics and anatomy. Opportunities will be presented for the application of biomechanical concepts to understanding movements by qualitative and quantitative approaches. At the end of this module, students will appreciate the factors of efficient/inefficient human performance and will be able to provide remediation of errors using safe and scientific approaches. S321 SPORTS MANAGEMENT This module will expose students to basic disciplinary knowledge in human resource management and marketing as deemed relevant to the management of sports and recreation clubs/programmes/events. Students will gain business management knowledge and skills to contextualise and relate acquired knowledge to current challenges in the Singapore sports arena. In addition, students are provided an overview of the different career opportunities in the sports industry. S322 STRATEGIC SPORTS DEVELOPMENT This module will address key concerns in developing strategic sports initiatives, alternative strategies and the implementation of strategic decisions in sports. Students will also gain an insight into theories in policy development for sports in and around Singapore. The module will also address the development of amateur, elite and professional sports industry locally and globally, focusing on emerging markets and target groups such as youth, women, special population and issues surrounding these segments. S331 CHALLENGE COURSE MANAGEMENT This module examines the concepts, processes and approaches in daily operation of challenge courses and using them in adventure programming as educational medium for various participant profiles. Topics include use of challenge course equipment, building standards of challenge courses, inspection
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and maintenance, and rescue. There will also be application of prior knowledge in risk management, instruction, facilitation, group management and programming for specific client groups. The emphasis is on acquiring skills and knowledge to manage groups during challenge course activities safely and effectively as well as to support challenge course operations efficiently. S332 EXPEDITION PRINCIPLES, PRACTICES AND MANAGEMENT This module examines the principles, concepts and approaches of leading and managing expeditions. Topics include trip planning and organisation; implementation of safety procedures; and administration. There will be practical application of prior knowledge and skills in coastal kayaking, group management and programming. The emphasis is on acquiring skills to efficiently and effectively support expeditions with land and sea components in tropical environments. S333 OUTDOOR LEADERSHIP This module examines the theories, concepts and approaches of leading and managing various participant and group profiles in adventure education and outdoor learning programmes. Topics include ethics, certification and accreditation, legal issues, outdoor leaders as a profession as well as leadership models, principles and concepts. There will also be application of prior knowledge in risk management, group management, and programming for specific client groups. The emphasis is on acquiring skills and values to lead and manage groups safely and effectively during adventure education and outdoor learning programmes primarily in the context of multi-day camps. S341 YOUTH HEALTH This module focuses on the health issues faced by the youth population. Students will study youth nutrition, prominent health issues in childhood, and common barriers to adopting healthy lifestyles. Students will have the opportunity to design and evaluate physical activity programmes for different age groups and will develop an understanding of the role played by sport and other social activities in the health of the young population. S342 ACTIVE AGEING This module focuses on the health issues faced by the ageing population. It aims to equip students with the knowledge to be able to plan and deliver programmes designed to take a proactive approach to preventative health and active ageing. Students will study nutrition for the elderly, functional lifestyles, chronic disease care, osteoporosis and falls safety, diabetes, preventative health screening, and exercise prescription. They will also learn about the methods of increasing health literacy in the ageing population. S343 CORPORATE WELLNESS This module will educate students on the health issues faced
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by the workforce. It aims to equip them with the capability to deliver intervention programmes designed to reduce sedentary work behaviours and promote physical activity. In addition it will address the concept of workplace safety, including safety issues in physical working environments, and workplace ergonomics. This practical-focused module will require the students to perform workplace health audits, and plan, execute and evaluate a workplace health event. S344 WEIGHT MANAGEMENT In this module, students will examine the contemporary issues that confront practitioners and professional institutions dealing with overweight and obesity. The module will create a greater awareness of the issues and help these future practitioners create strategies to address them. The topics covered include nutrition, childhood obesity, obesity in adulthood, psychopathology, health concerns related to obesity, and exercise prescription. S351 HEALTHCARE SYSTEMS This module exposes students to integrated issues related to the organisation and economics of healthcare within a variety of settings at the local, regional, national and international level. Within the Singaporean context, the focus is on the provision of health services to the public, and how this is managed under the Medicare/Medifund and Civil Service Card (CSC) health system. Students are exposed to current funding models and analysis of the social implications that economics and resource allocation have on health outcomes. Health informatics is also covered in this module, with students learning about resources, devices and methods that are used in the healthcare system to optimise the acquisition, storage, retrieval and use of information. The importance of inter-relationships with other professionals and agencies working in health and social care is also emphasised. Students learn how to effectively communicate with individuals and agencies for a range of objectives, and negotiate appropriate outcomes from such contacts. S352 CASE MANAGEMENT Case Management introduces students to the fundamental principles of case management. Students will appreciate the collaborative process to assess, plan, coordinate, implement, monitor and evaluate services required in case management for primary and other healthcare settings. The different case management setting for wards, clinics, hospitals and healthcare-related organisations will be explored. During the course, students will be familiarised with the content, format, and management of the medical health record including the utilisation of the electronic medical record system. Quality and cost-effective outcomes in case management will also be addressed. At the end of this course, students would acquire skills in case management relevant to the Singapore context.
S353 HEALTHCARE OPERATIONS MANAGEMENT This module introduces the students to a standardised approach to operations management and improvement activities in the support of overall operational efficiency and effectiveness in the hospitals, primary healthcare institutions and nursing homes in Singapore. Students will be introduced to Workplace Safety and Healthy Act (WSHA) legislation, addressing good safety habits in all individuals as well as specify liabilities for healthcare personnel at the workplace. Topics covered include operational issues (like patient admission, consultancy record, inventory transaction) related to hospital/ healthcare and related services, regulations on first aid, risk management and incident reporting will also be covered. S355 FINANCING FOR HEALTHCARE This module aims to prepare students to perform the various functions of a healthcare business office from front-end to backend operations. The students will learn the various sources of healthcare financing, means testing, types of healthcare billing, modes of claims and payment, debt management, and basic customer service. The students will also acquire practical skills such as using patient accounting IT system, and conducting healthcare financial counselling for patients. S356 QUALITY MANAGEMENT IN HEALTH CARE The module examines the relationships between health care quality and organisational performance management from the perspective of Joint Commission internationale (JCI) . The student is introduced to the rationale for performance management and the role of the governing body of the health care organisation in ensuring compliance with the standards of regulatory and accreditation organisations. Methods for assuring quality in process and outcome management are described, as well as the significance and statistical application of measuring outcomes. Various health care customers are identified. Changing trends in the provision and reimbursement of health care services are reviewed. S361 PROFESSIONALISM AND COACHING ETHICS This module examines the different relationships between the coach and athlete beyond the development of the athlete’s skills. Students will look at the coaching profession in a sociocultural context and will challenge the current assumptions made on the benefits of sports and sports training. Case studies will be provided for students to analysis the ethical dilemmas faced by coaches and to critically reflect on their own beliefs and actions. S362 MANAGING DEVELOPMENTAL ATHLETES AND TEAMS This module seeks to address issues pertaining to the role in a coach in managing developmental athletes. Students will develop an understanding of the role of a coach in competitive
sports organisations such as National Sports Associations in developing and managing their developmental teams such as the junior and youth squads. Topics will include, among others, High Performance Management Structure in a National Sports Association, Code of Athlete Management, Athlete Development Pathway, leading teams in international level competition. S363 MEDIA AND PUBLIC RELATIONS FOR SPORTS This module is designed to introduce students to the role of mass media in the sporting world and to equip students with the skills needed to handle the media as a coach. These skills include interviewing skills and writing press releases. Students will also learn how to develop cooperative relationships with the overall community in order to create a positive image of the athletes, programmes and sport in general, even in times of a public relations crisis. S660 COACHING PRACTICUM This module will provide the students with practical experience of shadowing a coach to understand how coaching is actually done and to understand the coaching philosophy of the assigned coach. S661 PRACTICAL STUDIES: BASKETBALL This module introduces the basic skills of basketball which include dribbling, passing, shooting and rebounding. Students will also learn the basic offense and defensive formations used by basketball teams at the professional level. S662 PRACTICAL STUDIES: FOOTBALL This module introduces the basic skills of football which include shooting, tackling and heading. Students will also learn the different offensive and defensive positions and skills required of a goalkeeper. S663 PRACTICAL STUDIES: BADMINTON This module introduces the basic skills of badminton which include the basic strokes and different types of shots. Students will also learn the different game formats and basic tactics. S664 PRACTICAL STUDIES: TABLE TENNIS This module introduces the basic skills of table tennis which include the grip, basic strokes and types of service. Students will also learn the different types of competitions formats. S665 PRACTICAL STUDIES: SWIMMING This module introduces the basic skills of swimming which includes the 4 basic strokes and will be introduced to the other related swimming skills such as the starts and turns. Students will also learn the safety requirements at the swimming pools. S666 PRACTICAL STUDIES: ATHLETICS This module introduces the fundamental skills of track and
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field athletics. This includes basic sprints, jumps, throws, race walking, distance running and track officiating. Students will also be taught the basic skills of conceptualising, planning and organising track and field activities. S931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skills sets, techniques and classroom knowledge gained to real life situations. T110 MUSIC THEORY AND KEYBOARD SKILLS This module covers the fundamental concepts of music theory such as pitch, harmony, notation systems, rhythm, melody and texture. A self-paced ear training system will provide additional tutorship for critical aural recognition skills. The instrumental skills component will provide foundational performance skills on a keyboard or selected instruments which may be used in conjunction with digital audio workstations. This module is a pre-requisite for T215 Music Theory and Practice, and T315 Music Composition. T120 UNDERSTANDING DRAMA This module will provide an introduction to Asian and Western Theatre and its histories. It also aims to equip students with the foundation skills in text analysis which is a core skill in the areas of Directing and Theatre Design. T121 ARTS AND SINGAPORE SOCIETY This module introduces the students to the arts within the context of Singaporean society. It will cover various issues and topics pertinent to the development of the arts in Singapore. Topics covered will include: government policies, funding, flagship arts organisations, audience development and arts education. T130 TOOLS FOR GAME DESIGN This foundational module helps students understand and apply tools, data formats likely to be used in any game project environment across different pipelines and workflow (e.g. prototyping, asset creations, production management, design documentation, distribution etc.) be they digital or analogue. Example of tools can include (but not limited to): non-digital tools (paper model, dice etc), asset creation (photoshop, audiocity, Flash, Sketchup/3DVIa Shapes, Autodesk etc.), to production (level editors, game engines), and for management (VISIO, EXCEL, SVN/perforce, forkbugs). T201 CREATIVE CONCEPTS This module aims to develop students’ conscious understanding of the manner in which creativity is generated, developed and applied. While it aims to empower students to “think out of the box”, it focuses more on guiding them to understanding what
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this creative zone they call “the box” is, as well as understanding the processes in which creative thinking is carried out. As a result, students develop their creative personalities and the associated behaviour. The module is centred on the key concept that creativity is the process in which the mundane or pedestrian is transformed into the unique. T202 ART OF STORY Why are stories important to us? What makes some stories more memorable than others? How can the elements of a story be managed to produce better stories? This module explores these questions - its goal is to expand a student’s understanding of what makes a story effective (and why), and to help cultivate the skills necessary to create better stories. T203 CHARACTER DESIGN The T203 module is a hands-on module where students will be exposed to the process of designing believable characters with personalities that appeals to an audience across a range of story-telling medium, such as games, animation, or even toys etc. This module prepares students for the role of character artist and designer and focuses on visual art development across a variety of forms such as: humanoids, creatures, props, and environment. Merging the skills to conceive and execute character concepts, and to translate those concepts into tangible images, students will learn to adapt them across an array of media from digital (e.g. 3D models) to physical (e.g. Zcorp 3D printer). T214 SOUND DESIGN This module introduces students to the field of creative sound design. Students will explore representative techniques and approaches using audio technology, to develop and implement sound design for standalone audio projects, or in conjunction with other media. Through engagement in creative project work, students will learn about studio operations, field sound acquisition, synthesis, sampling, digital signal processing, routing, and software instruments. Students will gain firsthand experience in operating digital audio workstations with attached peripherals like MIDI controllers and audio interfaces. Students will also be able to classify sounds, genres, target audiences and sonic attributes during production with consideration to an intended creative/art direction. The range of skills acquired through this module can be applied to the production and management of sound for music, video and interactive projects. T215 MUSIC THEORY AND PRACTICE This module covers a foundational knowledge of music theory. Core elements of music and its related terminology are covered in detail. The core concepts covered in this module include theories governing pitch, harmony, counterpoint, notation systems, rhythm, melody and texture. Students relate these elements to composition, improvisation and performance.
An online self-paced ear training system provides additional tutorship for critical aural recognition skills that are best taught individually, over sustained periods of time. Although foundational, this module caters for a range of capabilities spanning those with no music training through to intermediate musicians. Upon completion of the module, students will be able to identify and contextualise pitch structures, harmonies, rhythmic structures, textures and timbres. Students will also be able to relate how these aspects of sound organisation contribute to producing styles and genres in music. T217 RECORDING STUDIO FUNDAMENTALS This module introduces students to the principles of audio production in a recording studio environment. Students will gain knowledge of professional audio studio operations, digital audio workstations, music, and audio production techniques. Students gain a practical understanding of sound recording, from capture through to delivery of the final mix, and they will develop listening skills essential for music and audio production. The module exposes students to professional workflows prevalent in the industry. Learning will take place in the context of professional industry practices and standards. Students taking this module should have previously completed T214 (Sound Design). T218 SOUND SYNTHESIS This module is designed to challenge students to understand and experiment with progressive sound generation techniques that require the development of unique compositional strategies. Techniques covered include sound modelling/ resynthesis, spectral shaping, granular, pulsar, and feedback synthesis. The investigation of taylored performance interfaces, advanced sequencing, and algorithmic scoring techniques will guide students in fully utilising these synthesis techniques in the creation of original works. T219 LIVE SOUND This introductory module teaches the art and science of reinforcing sound for live events and broadcast. Students will acquire practical skills in handling mixers, microphones, power amplifiers, speakers, and recording devices in the context of supporting musical performances, theatre, musicals, sports, and live TV broadcast events. Students will be able to apply these practical skills to amplify a sound track for a given space, correct acoustic artefacts the space may introduce, compensate for audio delays in large spaces, and mix and record a variety of live material for archiving and distribution. T221 ARTS MANAGEMENT This is an introductory module giving the student an overview, of both visual and performing arts management and introducing the student to the key management areas specific to the arts. It provides the students with grounding in the methods,
concepts, justifications skills, working vocabulary and knowledge necessary for competency in the area of Arts Management. Students are introduced to the historical and sociological function and context of the arts in society. Students will also be made aware of the context within which the arts exists and functions in Singapore. In addition students will also be introduced to management theories and how it has developed into the discipline of arts management, as well, as specific areas of management important to the arts. The module is concerned with making students aware of the significance of the arts in society and the role of arts management in the development of the arts. The student is made aware of how management affects change and growth within the self and in the arts. T222 PRODUCTION DESIGN This module exposes students to the basic principles of spatial and visual approaches to scenographic design, and provides opportunities for them to examine the organisation of scenographic and performative material. This includes the discovery of the artistic and aesthetic aspects of performance design, such as the development of set, sound, costume and lighting. This module also draws upon historical and contemporary examples of performance design that lead to an investigation of the genre, style and representations of text. Students read and analyse performances from the perspective of a designer and supplement this study with practical experiences relating to productions, in hopes of extending creative potential towards scenographic innovations. They are encouraged to engage and develop modes of scenographic practice through participation, presentation and creation of theatrical aesthetics. T223 STAGE MANAGEMENT Students will gain an understanding of the workings of technologies in a stage production. Students will gain an indepth look at the history and evolution of stage equipment such as flying, lifts, wagons, use of turntables, trap doors, flats and how these have become integral parts of the theatre. Coverage includes organisational structures as they are found in theatre, genres, types of theatres, as well as the relationship between artistic vision and technical realisation. T225 UNDERSTANDING DIRECTING AND PERFORMANCE This module introduces, examines and contextualises the separate roles of, and the partnership between, the director and the performer during the rehearsal process leading towards the performance and post-performance. Students will work on both the text and the conceptual idea, and investigate and explore how to decode and articulate these as directors and as performers into the performance space not restricted only to the theatre. They will research and understand how to apply directing and performance techniques and theories as they begin to develop and articulate individual vocabularies that
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are sensitive and conscious of their immediate environment. Students will also understand and learn how to elicit, manipulate, and respond to receptions and perceptions from the audience. Students will be introduced to the methodologies of renowned performance practitioners such as Stanislavsky, as well as that of local practitioners such as Alvin Tan and Natalie Hennedige. This module will also be applicable to students of other disciplines and background, as the module trains and instills directing and performance sensibilities that are transferable to other modules and diplomas. T226 INTRODUCTION TO LIGHTING Students will be introduced to the various technical aspects of lighting - for example: types of lighting equipment, various consoles, methods of operation, rigging and focusing. In addition, importance of safety will also be emphasised like safe methods of rigging and how equipment is secured within an arts facility. Students explore fundamental knowledge of the physics of light and optics, instrumentation, scale plan analysis, electrics, rigging, laser and lighting technology, and control systems for a production. T227 ARTS MARKETING This module explores the essential and integrated role of marketing, and how it contributes to the critical functions within arts organisations. Students are exposed to different strategies in promoting and marketing arts events and organisations. Through gaining an understanding of the methods, concepts, vocabulary and knowledge relevant to the area of arts marketing, students derive insights into how marketing plays a vital role in contributing to the success and growth of the arts industry. The module uses case studies to give students an overview of the key roles and issues pertinent to an arts manager. Every week, students explore a problem that is related to a real case. Students are also exposed to experiential learning by conducting research about strategies adopted by arts organisations, attending arts performances, and participating in study trips to performing and visual arts centres/spaces. T228 STAGECRAFT AND STAGE TECHNOLOGIES This is a hands-on introductory module that aims to equip students with the basic working knowledge in: sewing, materials selection for costume, stage technologies, wood and metal work for sets and methods of application to achieve desired outcomes. T229 DIGITAL TOOLS FOR THEATRE This module will introduce students to various digital tools that are being utilised within the arts industry. Students will be equipped with working knowledge in Google SketchUp, AutoCAD and Events Business Management System.
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T231 ANALOG GAME THEORY The module focuses on exploring the human experience of play and formal game theory, through practical design and prototyping of non-digital games without the constraints of technology. T232 VISUAL SCRIPTING FOR DESIGNERS This is a practical module that introduces to non-programmers what designers use to prototype and build whole games with - visual scripting. This means using flow graphs, drag-anddrop, and point-and-click interfaces on software tools that show quick results. Students will learn visual scripting in a practical and fun manner that encourages learning of relevant and adaptable logical/systematic/algorithmic thinking and programming concepts for industry. Students will also learn to rapidly prototype and build games (iteratively) without coding. Software used will include Sandbox (flow graph) Unreal Editor (Kismet), 3DVIA Studio, Game Maker, Blender (logic bricks), 3D Gamestudio (templates). T234 LEVEL AND WORLD DESIGN Students will learn to create a believable 3D-world experience through environment aesthetics with playable, well-paced levels within a game production pipeline. Hands-on design and problem solving will cover topics such as research, design, planning, layout, mapping and creating environmental assets that suite the context of a particular theme, story, and player experience. Students will also acquire architectural concepts and deploy relevant techniques and practices related to level editing and game-assets creation.
design, user-interface design, service design etc. It hopes to cultivate awareness and understanding of user experiences, through analyses of individual/group needs and wants, balanced against industry/business-oriented goals, ecological issues, and the technical/technological capabilities of various design disciplines. T245 TOOLS FOR INTERACTION DESIGN This module will introduce students to tools for interaction design, complementing the concepts and principles covered in T242 Interaction Design. Students will learn to do paper prototyping, digital prototyping, physical prototyping, data visualisation, and model making, using a selection of low and high fidelity materials and methods. T252 FUNDAMENTALS OF DESIGN This module is designed to provide an understanding of the basic principles of design, through discussion, observation, analysis, and practice. The goal is to help students develop the ability to discern, appreciate, and critique the use of these principles in the work of others, as well as to develop a better process for using these principles in work of their own. T255 VISUAL STORYTELLING This module looks at various theories and techniques of telling stories visually, with the goal of enabling students to create effective visual sequences of their own. Storyboarding and video editing are covered extensively, and, through analysis, discussion, and practice, students will develop the ability to create, select, and place images in sequence so as to maximize the dramatic effect of a work.
T241 ANTHROPOLOGICAL STUDIES This module is an introduction to the study of humankind. It helps students gain a better understanding of people as individuals and masses through observing their everyday behaviours in human societies and cultures. The module aims to lay down a foundation for developing research techniques and skills in the documentation, description, analysis and interpretation of human activities and artefacts. The module involves context-focused fieldwork, as well as theoretical studies, to encourage thinking about design and communication relating to socio-cultural interactions.
T256 COLOUR AND TYPOGRAPHY This preparatory module equips students with the fundamentals of design in the aspects of colour and typography. Students will acquire knowledge in relation to the selection of colour and typefaces, type as a design element, colour mixing/blending, layout (including the grid system), tonality and limitations of colour and type usage in various mediums such as print and digital. Upon completion of the module, students will be able to apply the skills in visual design, web and video production to create work that has visual coherence and aesthetic appeal.
T242 INTERACTION DESIGN Interaction Design is an introduction to various aspects of interface, ergonomics, usability, the notion of affordance’ (Don Norman et al.), abstraction, the importance of reverse engineering’, and proof of concept. It aims to examine both the simple and complex, dynamic, and sometimes hidden relationships between people and the products and services they use. The module will explore various user-centered approaches in the theory, practice, and methodology of interaction design and related studies, e.g. user-experience
T257 SINGLE-CAMERA PRODUCTION This module will introduce students to single-camera setup, preparation and working within the context of single-camera video production. Students will acquire basic production tools and techniques through experiential learning. The goal of this module is to familiarise students with the capabilities and limitations of single-camera setup, processes commonly used in capturing and creating digital material for use in visual storytelling, with a focus on the elements of image, sound, and light. The module will also include post-production editing
process, analysing how shots are assembled into their final order to create story continuity. T258 MEDIA PLATFORMS This module will introduce students to the platforms and technologies used to engage the current generation of Internet, mobile and social media audiences. Students will understand how characteristics of each platform, such as screen size, interactivity, and connectivity, can influences the content. Techniques for evaluating and improving audience engagement will be covered. Students should have a prerequisite of basic web design, programming and HTML. Topics covered include: tracking and analysing website users; viral videos and internet memes; basics of branding and A/B testing; differences between traditional and emerging media; differences between websites, mobile and social media; setting up an internet video channel; setting up live streaming broadcasts; using HTML5 to create a web applications; re-purposing content for multiple screens; creating native apps for iOS and Android; basic analytics for evaluating user experience. T259 MULTI-CAMERA PRODUCTION This module will introduce students to multi-camera setup in the studio environment. Students will acquire basic production skills and techniques through experiential learning. The goal of this module is to familiarise students with the complexity and challenges of multi-camera production. Students will be introduced to the concept of simultaneous ‘live’ recording of a scene that employs multiple angles and different types of shots. T260 INTERACTIVE MEDIA AND CONTENT DEVELOPMENT This module will introduce students to basic web design using HTML editing software such as Dreamweaver. Students will learn how to design and build accessible/user-friendly websites by applying usability guidelines, and design principles related to visual aesthetics. This module aims to provide an understanding of the basic principles of design, through discussion, observation, analysis, and practice. The goal is to help students develop the ability to discern, appreciate, and critique the use of these principles in the work of others, as well as to develop a better process for using these principles in work of their own. T262 INTRODUCTION TO USER EXPERIENCE Students will be introduced to the “user experience” design discipline, the design thinking methodology, and user behaviour models. Real-world industry contexts are provided via user experience case studies which are analysed. Students will be challenged to incorporate design-thinking methods and tools such as the use of storytelling and persona in their design
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process. The module will see students involved in a series of design projects that test their design competencies and their ability to apply user behaviour models to their work. T271 PHOTOGRAPHY AND DIGITAL IMAGING This module helps students understand how digital photography can be used creatively in a wide variety of situations. Students are exposed to the work of great photographers, and every week they are given the opportunity to create their own art through the lens and the computer. The course aims to introduce students to photography basics and explore exciting possibilities in the digital editing process. T274 DRAWING This module covers the fundamentals of drawing: line work, shading, perspective, and point of view. Through observation, life studies, field work, and extensive hands-on practice, students will develop the ability to see and render the human form, objects, architecture, and nature, enabling them to express ideas in visual form with confidence and clarity. T275 ELECTRICAL FUNDAMENTALS FOR THEATRE T275 Electrical Fundamentals for Theatre aims to provide students with an understanding of the basic principles of electricity and foundational skills in installing, operating and maintaining electrical systems and equipment within a theatre context. The module will cover topics such as power supply, load distribution, calculation for generators, basic maintenance tasking of specialist equipment for sound and lighting. Upon completion of this module, students will be able to perform a variety of tasks including evaluate electrical systems and equipment and troubleshooting. T281 USER EXPERIENCE DESIGN STUDIO This module aims to equip students with the use of user research as well as hand on skills to support portfolio development and final year project. It is the combination of user research and other modules but is presented in project basis. Students will be exposed to design competitions and design projects where they will applied what research methods to analyse the design problem and propose the final design solution. They will be led through the design process and learn about design strategies and management. T282 USER EXPERIENCE DESIGN STUDIO II This module aims to equip students with the use of user research as well as hand on skills to support portfolio development and final year project. It is the combination of user research and other modules but is presented in project basis. Students will be exposed to design competitions and design projects where they will applied what research methods to analyse the design problem and propose the final
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design solution. They will be led through the design process and learn about design strategies and management. T283 ERGONOMICS Students will study the design aspect of system, equipment or device to evaluate whether it fits the human physical and cognitive abilities. Students will be introduced with many disciplines that are concerned in ergonomics like anthropometry, biomechanics, information design, physiology, and psychology. Methods used to evaluate human factors and ergonomics includes focus group, prototyping, surveys and questionnaires, task analysis, cognitive walkthrough. T302 GRAPHIC DESIGN This module looks at the ways in which design helps shape how we think, feel, and respond to the world. Through exploration, analysis, discussion, and practice, students will come to understand how design works to shape one’s perceptions, and how it can be used to effectively entertain, persuade, and affect human behaviour. The module is an extension of Fundamentals of Design, a look at various techniques commonly used to make design more effective, and some of the ways in which the elements of design can be shaped to enhance and reinforce a designer’s intention. Students will also look at how human nature plays a role in design, and will develop a personal approach for creating design work that is meaningful and effective. The goal of this module is two-fold: 1) to help students become aware of the elements of design, and how they can be used to communicate effectively, and 2) to help students become more confident in using these various elements to express their own artistic points of view with imagination and creativity. T307 CONCEPTS OF PERSUASION The effectiveness of a creative work depends upon the ability of its creator to convince us of his/her point-of-view or artistic intention. But exactly how is this done? What factors contribute to a work’s effectiveness? How can an understanding of these factors be used to create stronger, more effective creative work? This module explores concepts of persuasion in relation to creativity. Whether the intention is to sell a product/idea or to produce a piece of creative expression that is clear and meaningful, an understanding of these concepts is essential to creating an effective piece of work. This module seeks to explore, analyse, and ultimately understand the nature of persuasion in a way that is useful for the improvement of one’s creative process and output, looking at human behaviour, the influence of culture, the use of language and imagery, the difference between emotional and intellectual appeal, the balance of the artist’s vision with the desires of the audience, and ways in which these can be managed to produce more effective and personally meaningful work.
T311 INSTRUMENT DESIGN This module introduces you to the field of organology to stimulate you to design, modify, and build your own musical instruments. By reviewing ways in which sound production techniques have influenced musical practices and styles, students analyse the role technology has historically played in art making practices. The human body, predominantly the voice, was historically the primary source for making music. From the moment humans began employing devices to create music; technology has played a role in the definition of musical practices and styles. You are introduced to representative instruments from a variety of cultures and classify them in terms of their sound generation methods. Practices and styles are analysed in relation to instrument design. You will then build musical instruments of their own design in a workshop space in preparation for a performance that takes place at the end of the semester.
T316 SOUND FOR MEDIA This course covers all aspects of audio production for film, video, games, and new media. Students are introduced to various conceptual, stylistic, aesthetic and philosophical approaches to the use of sound in these media, especially the role sound plays in the final product. The course covers practical industry skills including location sound production techniques, audio for picture editing, and surround sound mixing. The module introduces students to the language of sound in film by examining innovative film soundtracks. The majority of students enrolling in this module will have already taken the DSA Sound Design and Live Sound Reinforcement modules. For this reason, elective students should possess a practical understanding of digital audio concepts, and 2 channel sound editing and mixing techniques.
T313 SONIC ART STUDIO This module will encourage the students to author their works which utilise important components of the Sonic Arts field. The taxonomy of Sonic Arts will provide the framework for them to position themselves in the field. This framework will be related to all aspects of the creative processes and probe them to consider how their works might be best described, and in what context these works may be best performed. This positioning will motivate students to think about why they create works, how they may develop as artists, and what career opportunities are opened to them. The students will have the opportunity to freely and independently create any kind of sonic art they choose - be it music, a film soundtrack, or a site-specific installation. They will have the option to collaborate with peers from other disciplines in the creation of this work. In identifying their strengths, they will formalize an area to specialise in for the remainder of the diploma, and identify important skills that they will require to pick up in order to pursue this. Indicative specialisations include (but are not limited to) performance of a musical instrument, film sound design, musical instrument building, conducting, or ethnomusicology research.
T319 ADVANCED RECORDING STUDIO TECHNIQUES This module builds on the knowledge and skills introduced in T217 Recording Studio Fundamentals and T219 Live Sound by covering advanced editing techniques, signal processing, surround mixing, and a variety transmission and delivery formats. Students will further develop practical skills in recording studio techniques, and deepen their knowledge of the hardware and software commonly used in creative production. Students will extend their understanding of the approaches and aesthetics underpinning creative music and sound production by producing works in a professional context.
T315 MUSIC COMPOSITION This module probes students to question their reasons for composing music and in doing so, define compositional practices that can be applied to a wide variety of sonic art. Students will experience the process of composition from notation, through to execution, reception, and question this process in terms of aesthetics and communication. A variety of compositional processes are introduced including generative, stochastic, probability, chance, aleatoric and through-composed (both notated and graphic). Modern studio based scoring and sequencing technologies form the context for this module. Students will develop compositional styles and refine their methods and techniques as they compose works which will be performed at the end of the semester.
T322 LIGHTING DESIGN The module covers the principles, development of design concept, and execution of lighting design. Students explore fundamental knowledge of physics of light and optics, instrumentation, scale plan analysis, electrics, rigging, laser and lighting technology, and control systems for a production. Students are challenged and given the opportunity to use experiential learning and knowledge in solving challenges in creative illumination in virtually different types of space including indoor theatre and outdoor spaces for various performing arts genres, landscape, and architectures. Students explore and adapt aesthetics, usage and techniques of illumination in Asian and Western Theatre to be used as effective and expressive instruments in their designs. T324 PRODUCTION MANAGEMENT This module aims to promote meticulous approaches and develop creative skills to the study of managing live events, performances and film productions. It will develop relevant knowledge in theories, practicum and skills applicable with and to the design and the management of all areas for production in the theatre, film and other associated creative industries.
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T326 ARTS FACILITIES MANAGEMENT The module aims to cultivate student’s understanding and appreciation in 3 key areas: the rationale behind investments in arts infrastructures; the different aspects of arts facilities management (which include: venue hire, events operations, front of house, box office, programming, marketing, building & security, production management, curatorial, conservation and archives) and the policies and financial implications involved in managing an arts facility. Throughout the module, there will be coverage of local and international perspectives and practical work involving in-class scenario simulations, role playing and field trips to arts facilities in Singapore. This will ensure that there is an understanding of how concepts learnt in class can be applied in the real world. T329 THEATRE PRODUCTION PRACTICUM This is an application module in which students are given the opportunity to organise, design, produce, and manage productions on campus. They will be able to apply what they have learned from various modules for actual execution. This is a shared module between APM and PD students that will enhance their understanding of production management and help them in their Final Year Project and Industry Immersion Programme. T331 GAME DESIGN WORKSHOP Game Design workshop is a practical module combining learning by design and Problem-based Learning. Each lesson poses design challenges to student teams to modify digital game prototypes. They challenge students to apply game design principles to create compelling player experiences with digital media. Students will have to consider game design across space, time, interactions, aesthetic, sound, forms and genres. The module encourages students to nurture practical skills such as critical design thinking, ideation, rapid prototyping, play-testing, balancing, and documentation to prepare them for methodical production practice within digital media. For students to fully benefit from this module it is recommended that students have passed T231 Analog Game Theory first as T331 will reuse and extend on theory found in T231. Furthermore this module requires usage of development tools to make and modify games, and so it would be advantageous for students to be familiar with tools such as game maker, 3D game studio in order to prepare for class. T332 SIMULATION AND MODELLING Simulation design is a vast field. In recent years simulations have been used in games for entertainment and serious educational purposes. T332 Simulation and Modelling is a new, practice and Problem-based Learning module that looks at the relationship between simulation and games. Central to simulation design is imitating, recreating reality through representational models (analog or computational). In designing believable realistic worlds, story, characters for games therefore
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requires the accurate representation of aspects, subset and abstractions of reality in a form of a model. T333 GAME PRODUCTION AND MANAGEMENT This module helps students learn and understand game production and management practices and business in relation to a team project that they are expected to complete from concept pitch to polish and release. The scope of learning will cover a range of principles and skills such as production pipeline, methodology, management, quality testing, documentation, packaging, distribution, business ideation, marketing, intellectual property protection, unique value propositions, market analysis, competitive advantage, business models, contracts etc. At the end of the module, students will have learnt the importance of how game design affects production which in turn affects the business, and how this relationship can be managed. They will have produced a small game, written a game design document and pitched and written their own business proposal. The module is useful for game designers, producers and studio-owner entrepreneurs to be. T344 SMART ARCHITECTURE Smart Architecture examines the interaction that takes place in buildings or the urban built-up environment. Students will be introduced to four key areas of urban studies: Time (future dynamics); System (cycles and systems); Efficiency (efficient building); and Process Practice. The green challenge is to think interaction in terms of “minimum use of material and energy”, “careful planning over longer periods of time”, “reduce the environmental impact of [a] major human activity called building”. (Smart Architecture, Rotterdam 20031) Students will explore their ideas in computer modelling and building architectural models to demonstrate their findings. 1”Smart Architecture” by Ed van Hinte, Marc Neelen, Jacques Vink & Piet Vollaard, published by 010 Publishers, Rotterdam, 2003. ISBN: 9-064-50490-3. T345 PLAY EXPERIENCE DESIGN This module will further develop the discipline of interaction design in relation to anthropology of play (David F. Lancy), playful experiences in socio-cultural contexts, evolution of games and gaming (considering core mechanics, dynamics, and aesthetics), various notions of fun (Marc LeBlanc), the idea of stickiness (Malcolm Gladwell), designing for Homo Luden (Johan Huizinga, Bill Gaver), and how play shapes our ability to innovate, problem-solve and be resilient (Stuart Brown). The module will provide experiential learning to apply these principles to areas of information architecture, tangible interaction, service, and spatial design. T352 WRITING FOR SCREEN Writing for Screen builds on students’ understanding of the basic principles of story to create complete, compelling narratives
through the manipulation of sight and sound. Employing a blend of seminar style and e-learning pedagogies/approaches, the module will leverage on the guidance of lecturers with screenwriting experience to help students practice crafting visual narratives in the proper script formats. By the end of the module, students will be equipped to write production ready screenplays and scripts confidently and competently. Through various exercises, students will also learn the different requirements of writing visually in both the fiction and non-fiction arenas, while incorporating advanced narrative techniques. They will also come to understand the rules and conventions of writing for different screen formats, from short films and commercials to web videos and TV shows. T357 ADVANCED SINGLE-CAMERA PRODUCTION This module is intended to expose students to techniques that are important for realising modern styles and treatments for the Internet, mobile and social media platforms, e.g. short films, advertisements, documentaries, information graphics, etc. Students should have a pre-requisite of basic storytelling, scriptwriting, and basic single camera techniques for cinematography, production and editing. Students will shoot their own videos and edit them in After Effects. T359 ADVANCED MULTI-CAMERA PRODUCTION This module focuses on the conceptualisation and realisation of creative content in a studio environment using multi-camera setup. The creative emphasis of the module is on discovery and experimentation, taking into account the space within which the production is made and experienced, and using a variety of technology and human ingenuity to overcome challenges of coordination and control. The goal is to equip students with the tenacity to create screen-based experiences that are both imaginative and engaging, whether the story/event is broadcasted ‘live’ or recorded. T381 DATA VISUALISATION This module introduces students to visual representations of complex information that meets human perceptual system where viewers can visualise and understand the information clearly and easily. Students will gain practical experience to create informative, accurate and aesthetically pleasing information graphics and interactive representations, and to evaluate and critic their own work. This is done through classroom discussions and individual work. T382 INFORMATION ARCHITECTURE This module will introduce students to information architecture as the core of communications – whether its’ form is physical, like a book, or digital, like a website. Students will look at how information is organised, labelled and designed, and also the navigation structure that makes it possible for users to find information. This module enables students to gain
an understanding of how people create, display and use information so that systems can be designed for better usability and navigation. T383 USER INTERFACE DESIGN In this design studio, students will learn how to apply core techniques to digital interface projects for the web, mobile & tablet. They will explore processes and tools as well as the ergonomics, experience design and technology basics related to user interface design. The studio aims to develop the student’s conceptual design abilities together with their technical skills, within the framework of a highly creative, research-based and human-centred design process. Students will be expected to apply interaction design concepts to their projects and follow a design-oriented approach through experimentation and iterative prototyping. T384 USABILITY This module aims to provide students with the conceptual and practical understanding of usability principles, methods, and techniques in the design of useful and usable interactive devices, services, and systems. Students will apply the learning to gain hands-on exposure in conducting usability studies. This is done through classroom discussions and small team project involving design, prototyping, and evaluation. T385 SPATIAL DESIGN Students will learn about key theories, concepts, and applications in designing residential and partially commercial spaces. This will enable them to perceive and propose strategies and concepts conceptualise design problems relating to spatial design. This is done through research in design context, space planning, circulation and accessibility. T386 3D PROTOTYPING AND MATERIALS This module is designed to enable students to learn 3D visualisation software and the use of 3D printing as a rapid prototyping tool. Students will also learn about building materials and finishes including its application, installation and maintenance. This is done through research, field trips and working with building material suppliers and manufacturers. Students will be able to prepare material board presentation. T387 CONSTRUCTION DETAILS AND PROCESSES Students will learn about key concepts and applications in construction details and materials, structures and system components, and the provision of construction drawings. This is done through research and construction site visit and observations. T388 URBAN ENVIRONMENT Students will examine the interaction that takes place in buildings or the urban built-up environment. Students will be
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introduced to four key areas of urban studies: Time (future dynamics); System (cycles and systems); Efficiency (efficient building); and Process Practice. The green challenge is to think interaction in terms of “minimum use of material and energy”, “careful planning over longer periods of time”, “reduce the environmental impact of [a] major human activity called building”. (Smart Architecture, Rotterdam 2003) Students will learn about way-finding, place-making and community-based design and tackle wicked problems like sustainability and liveability. Students will explore their ideas using physical and digital prototyping to demonstrate their findings. T601 ARTS HISTORY This module provides a broad overview of the historical development of various art forms (fine art, music, theatre, dance, design, film) and links it to the development and production of creative work in the present context (audio, new media, games, performance). It provides a foundational basis from which students could draw meaningful inspiration to inform and shape their own creative work. T602 CREATIVE ENTERPRISE This module introduces students to entrepreneurial skills and their application within the context of the creative industries. Through a study of topics ranging from funding and the writing of a business proposal to developing a pitch and intellectual property rights, students will have acquired fundamental abilities that will enable them to face creative enterprise challenges as a novice professional. T610 CONTEMPORARY AND WORLD MUSIC APPRECIATION This module will provide students with the opportunity to explore world music styles and genres, by investigating social, cultural, historical and technological issues related to the origins of a wide range of works and their authors. Students will learn to appreciate how and why such a wide variety of styles of music have emerged, and how these styles are linked to culture, geography, and history. T620 FRONT OF HOUSE MANAGEMENT This module will introduce students to the various aspects of Front Of House (FOH) operations, including ushering and box office management. It will be run through short lectures and practical training, where students will undertake FOH duties at TRCC and other theatre venues. T630 GAME STUDIES T630 Game Studies aims to help students develop critical and analytical thinking, vocabulary and knowledge of games and play in a practical manner to inform the practice of designing for innovative play experiences of significance. Lessons will be conducted at the appropriate learning space, where students
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will play and analyse videogames as a means of informing and reinforcing the theoretical concepts covered in the module, which will also be supplemented with written assignments.
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T640 SERVICE DESIGN This module will introduce students to the various tools and processes used in service design. Service design is a new, complex field developed for organisations to deliver superior service for its target customers. It will be looked at from an interdisciplinary approach that first looks at the ways that an organisation needs to engage its customers, and then design programmes and facilities to match their customer’s wants and needs.
GENERAL ENQUIRIES Email: one-stop@rp.edu.sg Tel: 6510 3000
T641 PHYSICAL COMPUTING Students will learn physical computing tools like Arduino and Makey Makey, as well as, basic programming using processing and scratch. This module will help students to design and create their own projects in interactive environment, interactive media and art installations.
SCHOOL OF APPLIED SCIENCE Email: help-SAS@rp.edu.sg
T650 MEDIA FORMATS AND GENRES This module will give students an introduction to the evolution of the different forms of media (radio, television, film, web and social media, interactive entertainment etc.) and the various genres (documentary, reality, serialised storytelling etc.) that our creative work can be categorised in. Lessons will cover the impact of technological advances, cultural changes and societal shifts on the different mediums and genres, and vice versa. Students will also be taught to recognise the conventions governing each medium and/or genre, and how to apply them these rules in their own work. T931 INDUSTRY IMMERSION PROGRAMME The module is designed for students to gain real-world industrial experience. It will facilitate workplace learning through the application of knowledge, abilities and skills from the classrooms to be applied to current problems and issues.
STUDENT ADMISSIONS Email: admissions@rp.edu.sg FINANCE MATTERS Email: help-schoolfee@rp.edu.sg
SCHOOL OF ENGINEERING Email: help-SEG@rp.edu.sg SCHOOL OF HOSPITALITY Email: help-SOH@rp.edu.sg SCHOOL OF INFOCOMM Email: help-SOI@rp.edu.sg SCHOOL OF MANAGEMENT AND COMMUNICATION Email: help-SMC@rp.edu.sg SCHOOL OF SPORTS, HEALTH AND LEISURE Email: help-SHL@rp.edu.sg SCHOOL OF TECHNOLOGY FOR THE ARTS Email: help-STA@rp.edu.sg CENTRE FOR EDUCATIONAL DEVELOPMENT Email: help-CED@rp.edu.sg ACADEMY FOR CONTINUING EDUCATION @RP Email: ACE@rp.edu.sg
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GETTING TO RP
COURSES @ RP
REPUBLIC HOSPITALITY CENTRE (RHC)
9 Woodlands Avenue 9 Singapore 738964
CAMPUS HEIGHTS CHILD CARE CENTRE
THE ARCH
School of Applied Science
Diploma in • Biomedical Sciences (R14) • Biotechnology (R16) • Environmental Science (R29) • Marine Science and Aquaculture (R53) • Materials Science (R17) • Pharmaceutical Sciences (R22)
(AEROSPACE HUB)
School of Engineering
Common Engineering Programme (R42)
NORTH FOOD COURT
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) LEVEL 7
SCHOOL OF INFOCOMM (SOI) LEVEL 8
RPIC SIT @ RP
SCHOOL OF APPLIED SCIENCE (SAS) LEVEL 7
LAWN FOOD COURT @ LEVEL 3
CAFE
ACEL LAB
SCHOOL OF APPLIED SCIENCE (SAS) LEVEL 7
Diploma in • Aerospace Avionics (R20) • Aerospace Engineering (R40) • Aviation Management (R39) • Electrical and Electronic Engineering (R50) • Engineering Design with Business (R56) NEW • Engineering Systems and Management (R54) • Green Building Energy Management (R41) • Industrial and Operations Management (R11) • Supply Chain Management (R21)
AQUARIA
SCHOOL OF INFOCOMM (SOI) LEVEL 7
SCHOOL OF HOSPITALITY (SOH) LEVEL 8
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) LEVEL 7
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) LEVEL 8
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) LEVEL 7
SCHOOL OF ENGINEERING (SEG) LEVEL 7
CENTRE FOR EDUCATIONAL DEVELOPMENT (CED) LEVEL 4 & 5
SOUTH FOOD COURT
SCHOOL OF ENGINEERING (SEG) LEVEL 7
School of Hospitality
CAFE
RETAIL SHOPS
ATM
BUS STOP INFORMATION Bus Stop A: 169, 902* Bus Stop B: 169, 911 Bus Stop C: 903
*902 operates from 7:30am to 10:00am on weekdays except for public holidays and school vacations.
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Scale: 1:10
Diploma in • Customer Experience Management with Business (R34) (Formerly known as Customer Relationship and Service Management) • Hotel and Hospitality Management (R37) • Integrated Events Management (R28) • Restaurant and Culinary Operations (R46) • Wellness, Lifestyle and Spa Management (R44)
School of Infocomm
Diploma in • Business Applications (R18) • Business Information Systems (R13) • Infocomm Security Management (R55) • Information Technology (R12) • Interactive and Digital Media (R31) • IT Service Management (R23) • Mobile Software Development (R47)
School of Management and Communication
Diploma in • Consumer Behaviour and Research (R48) • Human Resource Management with Psychology (R52) • Mass Communication (R32) • Social Enterprise Management (R51)
School of Sports, Health and Leisure
Diploma in • Health Management and Promotion (R43) • Health Services Management (R45) • Outdoor and Adventure Learning (R33) • Sports and Exercise Sciences (R26) • Sports and Leisure Management (R27) • Sports Coaching (R49)
School of Technology for the Arts
Diploma in • Arts and Theatre Management (R25) • Design for User Experience (R36) • Game Design (R35) • Media Production and Design (R19) • Sonic Arts (R24)
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