PROSPECTUS 2
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CONTENTS Principal / CEO’s Message
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Vision and Mission
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About Republic Polytechnic
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■ Common Engineering Programme (R42)
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■ Diploma in Aerospace Avionics (R20) 104
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING ■ Learning @ RP and Beyond
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■ Facilities and Support @ RP
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■ Student Life @ RP
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■ Academic Information
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■ Admission Exercises
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■ Admission Requirements
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■ Fees and Financial Schemes
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■ Scholarships and Bursaries
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■ Academic Calendar
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SCHOOL OF APPLIED SCIENCE
SCHOOL OF ENGINEERING
■ Diploma in Aerospace Engineering (R40)
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■ Diploma in Aviation Management (R39)
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■ Diploma in Electrical and Electronic Engineering (R50)
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■ Diploma in Engineering Design with Business (R56)
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■ Diploma in Engineering Systems and Management (R54)
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■ Diploma in Green Building Energy Management (R41)
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■ Diploma in Industrial and Operations Management (R11)
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■ Diploma in Supply Chain Management (R21)
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SCHOOL OF HOSPITALITY
■ Diploma in Biomedical Sciences (R14)
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■ Diploma in Biotechnology (R16)
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■ Diploma in Environmental Science (R29)
■ Diploma in Customer Experience Management with Business (R34)
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■ Diploma in Marine Science and Aquaculture (R53)
■ Diploma in Hotel and Hospitality Management (R37)
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■ Diploma in Materials Science (R17)
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■ Diploma in Integrated Events Management (R28)
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■ Diploma in Pharmaceutical Sciences (R22)
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■ Diploma in Restaurant and Culinary Operations (R46)
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■ Diploma in Wellness, Lifestyle and Spa Management (R44)
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PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
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SCHOOL OF INFOCOMM
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SCHOOL OF SPORTS, HEALTH AND LEISURE
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■ Diploma in Health Management and Promotion (R43)
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■ Diploma in Health Services Management (R45)
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■ Diploma in Infocomm Security Management (R55)
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■ Diploma in Outdoor and Adventure Learning (R33)
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■ Diploma in Information Technology (R12)
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■ Diploma in Sports and Exercise Sciences (R26)
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■ Diploma in Sports and Leisure Management (R27)
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■ Diploma in Sports Coaching (R49)
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■ Diploma in Business Applications (R18) ■ Diploma in Business Information Systems (R13)
■ Diploma in Interactive and Digital Media (R31) ■ Diploma in Mobile Software Development (R47)
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SCHOOL OF MANAGEMENT AND COMMUNICATION 170
SCHOOL OF TECHNOLOGY FOR THE ARTS 204 ■ Diploma in Arts and Theatre Management (R25)
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■ Diploma in Consumer Behaviour and Research (R48)
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■ Diploma in Human Resource Management with Psychology (R52)
■ Diploma in Design for User Experience (R36)
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■ Diploma in Game Design (R35)
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■ Diploma in Media Production and Design (R19)
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■ Diploma in Sonic Arts (R24)
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CENTRE FOR EDUCATIONAL DEVELOPMENT
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■ Unique RP-PBL Approach
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■ Diploma in Mass Communication (R32) 178 ■ Diploma in Social Enterprise Management (R51)
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ACADEMY FOR CONTINUING EDUCATION 226 Module Synopses
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Contact Us
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Getting to RP
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Courses @ RP
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DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
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Welcome To Republic Polytechnic! Discover. Transform. Achieve. This is our brand promise to every student that comes to Republic Polytechnic!
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PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
At Republic Polytechnic (RP), we are all about making learning active, engaging, holistic, personal, and fun. With our unique Problem-based Learning (PBL) teaching approach, amongst others, we provide you with opportunities to explore challenges and brainstorm your own creative solutions. Guided by experienced lecturers, you will learn to work in teams and participate in hands-on activities in classes of no more than 25 students. And through our internship programmes and industry partnerships, you can look forward to gaining realworld working experience and a network of contacts that will be invaluable for your future career. In line with Ministry of Education’s SkillsFuture initiative, a national movement aimed at helping Singaporeans develop to their fullest potential, RP is committed to transforming you into a resourceful solution finder and motivated learner. Upon graduation, you will be well prepared to take on workplace challenges and to achieve career success as a professional, problem-solver and passionate citizen. While we strive to help you achieve academic excellence, we hope that you take advantage of the many opportunities to develop on a personal level. We encourage you to expand your learning experience beyond the classroom to embrace a rich and fulfilling campus life. Be part of our vibrant community – explore close to 100 co-curricular activities and embark on a variety of overseas learning trips. Widen your social network and broaden your perspective while you are here at RP, and be prepared to indulge in a great learning adventure.
We have cutting-edge facilities on campus to support your learning journey. Stay connected anywhere on campus with wireless Internet access and make full use of our state-of-the-art laboratories, well-equipped sports complex and extensive library. Crave adrenaline? You will get a rush at our Adventure Learning Centre. Have a passion for the arts? Hone your artistic talents at The Republic Cultural Centre. These are but a few of the many facilities we have available for you to uncover your hidden talents or develop newfound skills. We open the door to a world of possibilities and lifelong learning here at RP. Whether you are looking to kick-start your career or pursue further studies upon graduation, the career coaches at our Education and Career Guidance Centre will guide you on your route to success. And as RP marks its 15th anniversary in 2017, we remain committed to help you discover your true potential and to transform you into a well-rounded individual, capable of achieving your dreams and making a positive difference in the community. Enjoy your learning journey!
Mr Yeo Li Pheow Principal / CEO
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VISION
An educational institution of choice for nurturing innovative, entrepreneurial and cultured professionals.
We nurture individuals to prepare them for a dynamic world in partnership with stakeholders, leveraging Problem-based Learning.
MISSION
Respect
Regard and Responsibility for Others and Self
REPUBLIC Code of Honour
Excellence
Excellence Mindset in all our Endeavours
Passion
Pursuing Dreams and Honing Talents with Heart
Unity
United as One RP, One Singapore, One World
Belief
Confidence, Faith and Trust
Leadership
Leadership of Self, and of Others
Integrity
Actions Guided by Morals and Ethics
Compassion
Heart for and Commitment to Service
ABOUT REPUBLIC POLYTECHNIC When RP was first established in 2002, initial student enrolment was just 800. Over the years, we have grown from strength to strength, building our reputation as a tertiary institution of academic excellence. Today, 15 years later, we are proud to be home to a lively community of about 14,000 students and more than 1,000 staff. Welcome to an educational journey like no other. Your learning adventure begins once you step into our modern campus at Woodlands. Enter a world of learning and discovery. At RP, there is something new to learn at every corner. With the belief that education should be holistic, we adopt the Problem-based Learning approach to encourage you to put your thinking cap on and think outside the box. Be prepared to put theory to practice as you tackle hands-on challenges head on. If you are looking for an education that goes beyond lectures and lessons, this is it. Because we know that every student is unique, we offer plenty of development opportunities in a wide range of academic fields from engineering, applied sciences and information technology for the arts, to hospitality, sports science, health, and leisure.
But we are not all work and no play. Beyond the classroom, you will find sports and leisure facilities where you can relax, explore and push yourself to your maximum potential in the sporting arena. At the same time, our internship programmes and extensive industry partnerships provide you with valuable and realistic work experiences to prepare you for real challenges in the corporate world. 2017 is a milestone year for us at RP. It marks 15 years of academic excellence at RP and our commitment to our staff, students and graduates. And as we welcome you to the RP family, we hope that you will join us in heralding the exciting years ahead. So join us on an educational adventure like no other and start your journey of learning and discovery today.
Choose from 41 full-time diploma programmes and one common engineering programme at our seven schools: • School of Applied Science • School of Engineering • School of Hospitality • School of Infocomm • School of Management and Communication • School of Sports, Health and Leisure • School of Technology for the Arts You can also look forward to our state-of-the-art facilities located around campus.
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
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LEARNING @ RP AND BEYOND Experience an entirely new way of learning at RP. The RP Learning Experience At RP, we make learning fun, active and engaging. Our Problem-based Learning approach goes beyond listening to lectures and memorising facts to provide you with the opportunity to hone your critical thinking and problem-solving skills. By exposing you to real-world problems, we encourage you to learn by fully exploring an issue and thinking out of the box to devise innovative solutions to complex problems. To help you develop your confidence and ability to tackle and overcome everyday problems, we limit our class sizes to 25 students. That way, you can interact comfortably with your lecturers, benefit from personalised feedback and be fully equipped to keep up with your course work. And with interactive lessons, collaborative team projects, and exciting industry internships, you can be sure that your three-year learning journey at RP will be dynamic, holistic and enriching.
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PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
Practical Training Even before you graduate, we prepare you for the challenges of the real world. As part of your curriculum, you will undergo a 16 to 24 weeks of industry internship, depending on your diploma programme. While on your internship, you will get a taste of your dream career, discover the various career paths open to you and gain practical work experience and transferable skills. It is also a prime opportunity for you to observe industry best practices, cultivate good work ethics, network with industry experts, and build your portfolio in the process. Technology-based Learning Environment In keeping with today’s digital world, we put technology at the centre of our students’ learning. With wireless Internet access throughout the school campus, staying in touch with your team members and collaborating online for group projects is a breeze.
Going Global with RP At RP, we want to nurture our students as global citizens. That is why we regularly organise a variety of study trips to Asia and beyond. Through such learning journeys, you will not only develop an appreciation for different cultures and customs but also hone your language skills and discover new interests. On top of that, through our Student Overseas Trips programme, you can explore the world and discover new places to further your studies or pursue your career. Many RP students who have participated in the programme have visited countries such as Australia, China, India, Japan, South Korea, and Malaysia. All of them returned with a new perspective, a greater awareness and understanding of the world and a global mindset – all essential attributes coveted by leading employers in the modern workplace. Further Studies Pathways If you plan to further your studies after graduation, every diploma programme at RP leads to a relevant degree with top universities located in Singapore, Australia, the UK, or Europe. In fact, many RP graduates have pursued further studies at top universities and attained merit achievements, a place on the Dean’s List and other awards. In many cases, RP diplomas are recognised to be equivalent to first-year undergraduate degrees in their respective fields of study. That means you can transfer your credits and complete your degree in just two years, or three years for a four-year degree programme. For more information, visit www.rp.edu.sg/Further_Studies SkillsFuture in RP In line with the national SkillsFuture initiatives, RP offers you various opportunities to enhance your lifelong learning skillsets. Education and Career Guidance (ECG) Want to realise your aspirations and embrace learning throughout life? With ECG, you can… • Explore career options based on interests and abilities • Make informed decisions about education and career plans • Develop workplace readiness skills • Experience the ECG journey throughout your three years of study
Enhanced Internship (EI) Looking for a more meaningful internship experience? This programme allows you to… • Undergo better structured workplace learning • Receive insightful supervision and mentorship • Deepen your skills and enhance your employability • Experience the Enhanced Internship during your third year of study
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Young Talent Programme (YTP) Gain international exposure with YTP! Join during your third year of study and look forward to... • Valuable market immersion experience through overseas exchange programmes and internships • Overseas work experience • Global career opportunities Earn and Learn Programme (ELP) How awesome would it be to have a smooth transition into the workforce and head start for your career? Stay ahead of the game with ELP, which provides... • Clearer career advancement pathways and skills- based increments • Structured training and mentorship programmes • Industry-recognised certifications • Opportunities upon your graduation For more information, visit www.rp.edu.sg/SkillsFuture
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PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
Future Prospects As an RP graduate, you have something special to offer: professionalism, problem-solving skills and a passion for life. Many of our RP graduates have gained recognition in various industries, both here and overseas. That is because, as an RP graduate, you have an edge over others in your chosen profession.
FACILITIES AND SUPPORT @ RP Our modern campus is designed to facilitate collaboration and promote interaction with your peers and mentors. Featuring state-of-the-art facilities and natural greenery in an open concept, we create a holistic learning environment in which our students can thrive. A fully wireless campus, RP is well-equipped with state-of-the-art infrastructure to support students for effective learning. With more than 500 facilitation rooms and over 200 laboratories, RP provides a conducive space that caters to the holistic development of all students. Sports Complex At RP, we believe in creating an environment that balances both work and play. By providing an array of facilities, we ensure that students are engaged and fulfilled outside the classroom as well as in. Our sports complex boasts indoor and outdoor sports facilities that are built to international standards. Love sports? Hone your skills at the indoor rock climbing wall, indoor competition hall, aerobics studio, badminton hall, martial arts room, multipurpose hall, or gym. Alternatively, head outdoors and enjoy a variety of activities on the soccer / rugby field, multi-purpose courts, tennis courts, and swimming pool.
Library The RP library offers extensive print, multimedia and e-collections covering the wide range of RP’s diplomas to support RP’s Problem-based Learning approach. Designed to encourage collaboration, knowledge sharing and interaction among students, our contemporary library features numerous discussion and collaboration rooms, a learning commons, exhibition and display spaces, a café, and even dedicated games and recreation areas. Our professional librarians provide services such as referencing and information retrieval, and conduct user education and other workshops to promote and widen the gateway to excellence in teaching and learning through RP. Student Hub A student friendly space, the Student Hub houses various student services such as counselling, student management, financial assistance, special needs assistance, wellness programmes and more, under one roof. The Club Zone is another dynamic facility that provides a variety of spaces for Club and Interest Group members to meet, interact and collaborate.
RP offers additional support services to cater to the holistic development of our students.
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State-of-the-Art Training Laboratories Our specialised laboratories provide our students with hands-on experience in cutting-edge technology and equipment. For instance, the new six-storey Republic Polytechnic Industry Centre (RPIC) houses a host of training laboratories to give students and staff the opportunity to collaborate and work on real-life innovative projects for applied learning experiences. Here are some of the facilities you can look forward to at the RPIC:
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RP-McKinsey Productivity Lab for Lean Production and Services At RP, we believe in lifelong learning and our RP-McKinsey Productivity Lab is testament of our commitment. Located within the Supply Chain Innovation Lab, the RP-McKinsey Productivity Lab provides an out-of-the-box lean manufacturing model factory environment with real products such as pneumatic cylinders. Company employees and adult learners from our Continuing Education and Training (CET) courses can look forward to learning lean methodology and performance improvement measures while applying their skills in a stable and risk-free environment. With step-by-step guidance, participants will gain valuable hands-on experience that they can apply at their workplace.
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RP-Wilmar Innovation Centre The first joint food innovation centre between a polytechnic and Wilmar International, a global agribusiness group, this 400-square-metre stateof-the-art facility boasts a food application space with dedicated hot and cold areas and a food texture laboratory. Experience authentic handson learning through laboratory practical and demo sessions and enhance your knowledge in food biotechnology, food innovation and food processing. Create intricate desserts with a complete series of chocolate making equipment which includes a five-roll refiner, chocolate conche and a seven-metre cooling tunnel, the first and only such capability available among the institutes of higher learning.
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
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RP-Microsoft Lab for Smart Technology Exploration The latest addition to our facilities, the RP- Microsoft Lab will open its doors in early 2017. The result of a Memorandum of Understanding (MoU) with Microsoft, this joint lab is the think tank for smart technology exploration. Students can look forward to working with Microsoft on exciting new projects that are at the forefront of innovation and technology. The lab also features a showcase area for students to display prominent Smart Nation test-bed projects. With this new facility, RP shows our support to Singapore as it makes the transformation into a Smart Nation.
STUDENT LIFE @ RP Choose from close to 100 exciting Co-Curricular Activities (CCAs) spanning sports and the arts to outdoor learning, technology and service-learning. To find out more, visit www.rp.edu.sg/CCA As part of our holistic education, we want to develop well-rounded individuals through a vibrant student life that encompasses both academia and CCAs. Whether it is Wushu, Floorball, Beats Encore, Youth Entrepreneurship, Badminton, Service-Learning, Pharmaceutical, Aquatics, or Aeromodelling, our CCAs provide you with the opportunity to interact and meet others who share the same interests. Sports and Health Have a passion for action? Dive right into our many sports CCAs, including: • Aquatic • Rexaz Cheerleading • Badminton • Soccer • Basketball • Tchoukball • Floorball • Tennis • Judo • Ultimate Frisbee • Netball • Water Polo Adventure and Outdoor Learning Love the great outdoors? Get your adrenaline rush at RP’s Adventure Learning Centre. Gain new life skills and be empowered to push your limits through adventure learning.
Guided by an experienced coach with years of outdoor experience, Adventure Learning Clubbers will benefit from training on land and in water. Activities include mountain biking, kayaking, sports climbing, and trekking. Under our expert training, you will hone your skills, build up physical and mental fitness and fuel your passion for outdoor adventure. Adventure Learning Clubbers can also gain certification for their skills. Leadership Develop the leader in you! RP helps our student leaders explore their leadership potential and transform them into the next-generation leaders of our nation. Step up, because it is your turn to lead. • • • • • • • • • •
National Youth Achievement Award (NYAA) Interest Group SAS Club SEG Club SOH Club SOI Club SMC Club SHL Club STA Club Student Council Youth Advolution for Health (YAH) Ambassador
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Service-Learning Do you want to… • serve the community? • learn more about yourself and the people around you? • transform academic learning into experiential learning? If you answered ‘yes’, join us at the ServiceLearning Club to enjoy meaningful engagement with the different communities and go M.A.D! M.A.D (Make A Difference) is a platform for students and staff to reflect on and share stories from the community. It aims to also highlight learning moments of community resilience and capabilities experienced by students in our local and international service-learning projects.
Aesthetics and Culture Into the arts? We offer many CCAs that allow you to explore music, dance and art. If you have a passion for performance, The Republic Cultural Centre (TRCC) is the place for you. With its many cultural programmes and events, TRCC is truly where art appreciation meets artistic development and the perfect platform for you to express your artistic talents. Choose from: CREATE Club • Art.titude • Beats Encore (Percussion Ensemble) • Campus Arts Production (CAP) • Capoeira • Chinese Orchestra • Dikir Barat (Malay Cultural Group) • Drama • Gamelan Naga Kencana (Gamelan Ensemble) • GEnRe (Guitar Ensemble) • Hip Hop • Indian Cultural Group • Jammerz Arena • Latin Dancesport • Magic • Modern Dance • Pentas Karyawan (Malay Cultural Group) • Replug • Republic Rhapsody – A Capella Group • RP Wind Symphony • Salsa Dance • Seni Silat (Malay Cultural Group) • String Ensemble • Tarian (Malay Cultural Group) • Wushu
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PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
ACADEMIC INFORMATION Modular Structure The tiered architecture in RP’s modular curriculum allows students to take modules in the following categories: • General modules help develop flexible broad- based competencies such as cognitive skills, communication skills, knowledge of organisational behaviour, and other 21st century competencies. •
Discipline modules focus on the foundational underpinning of a chosen field of study by developing competencies and knowledge in the discipline.
• Specialisation modules are designed for domain-specific training and to deepen the understanding of the chosen specialisation.
Assessment and Graduation Criteria Students generally undertake five modules in an academic semester. During each semester, there are continuous and summative assessments of student learning outcomes. In a typical module, lecturers will assess students on a daily basis, taking into account what they have learnt, how they have engaged in their learning and how they have contributed to collaborative learning. To meet the graduation requirement, students must achieve the total number of modular credits as stipulated in each Diploma Programme’s Graduation Criteria. Students should complete their diploma programme within three years of enrolment.
• Elective modules are designed to complement the knowledge base and skills in the discipline. • Freely chosen modules allow students to pursue peripheral interests other than their chosen field of study. • Industry Orientation Programme, comprising Industry Immersion Programme, Project and Portfolio Development (for selected courses only), helps lay the foundation for industry readiness.
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
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ADMISSION EXERCISES There are several ways you can apply for admission to Republic Polytechnic (RP). The table below provides an overview of the admission exercises that you can participate in for a place in RP. It is important that you apply for your desired course via the right exercise in order to maximise your chances. STARTING PERIOD
NAME OF ADMISSION EXERCISE
WHO IS ELIGIBLE
January
Early Admissions Exercise (For ITE Graduates) [EAE(I)]
• ITE students in the final year of their Nitec or Higher Nitec courses • Students who have completed their Nitec courses in June 2016 • Students who have completed their Higher Nitec courses in September 2016
Direct Admissions Exercise (DAE)
• Holders of GCE ‘O’ Level with foreign nationality^, holders of GCE ‘A’ Level, holders of international qualifications • Former or current polytechnic students • Applicants who are ineligible to apply for admission to JAE, JPAE and EAE full-time courses
February
Joint Admissions Exercise (JAE)
• Current or previous year GCE ‘O’ Level holders^
Polytechnic Foundation Programme (PFP)
• Eligible students of the current year’s Secondary 4 Normal (Academic) cohort
Joint Polytechnic Admissions Exercise (JPA)
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Direct Admissions Exercise (DAE) April
Direct Admissions Exercise (DAE)
June
Early Admissions Exercise (EAE)
ITE Higher Nitec and Nitec holders, including final-year ITE students admitted to ITE under the Direct-Entry-Scheme to Polytechnic Programme (DPP)
• Singapore Citizen / Permanent Resident applicants who have registered for the GCE ‘O’ Level examination in the year of EAE •
International students in Government, Government-aided or Independent Schools who have registered for the GCE ‘O’ Level examination in the year of EAE
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Applicants with talent / achievements or strong passion / aptitude in leadership, entrepreneurship, community service, sports and arts, and academic-related areas
^Foreign students who have registered for the GCE ‘O’ Level examination as private candidates or who have previous year’s GCE ‘O’ Level results are to apply through DAE.
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PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
ADMISSION REQUIREMENTS
FOR GCE O-LEVEL HOLDERS Eligibility To be considered for admission, you need to:
ELR2B2 = English Language (EL) + 2 relevant subjects (R2) + 2 other best subjects (B2)#
• Satisfy the minimum entry requirements (MER) for the course applied • Meet the requirements for aggregate computation of ELR2B2 and obtain 26 points or better for the net ELR2B2 aggregate score • Be prepared to attend an interview and undergo an aptitude test where necessary Minimum Entry Requirements (MER) You must meet the MER in order to be eligible for admission consideration to the various courses in RP. CCAs cannot be used as one of the subjects to meet the MER. Please refer to the respective course’s entry requirements table found under each school. Aggregate Computation In addition to the MER, your application will be considered based on your ELR2B2 aggregate score.
CCA cannot be used as one of your subjects to compute your ELR2B2 aggregate score
#
There are four types of aggregate scores: ELR2B2-A, ELR2B2-B, ELR2B2-C, and ELR2B2-D. Depending on the course you are applying for, you will need to meet one of the aggregate scores that correspond to the course. Please refer to the respective course’s aggregate score type found on pages 70 to 71.
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MINIMUM ENTRY REQUIREMENTS (MER) AND AGGREGATE COMPUTATION COURSE
Arts and Theatre Management (R25) Mass Communication (R32)^ Media Production and Design (R19)
MINIMUM ENTRY REQUIREMENTS
AGGREGATE TYPE
Subject
Grade
ELR2B2 – A
a) English Language
1–6
EL
b) Mathematics (Elementary / Additional)
1–7
c) Any three other subjects
1–6
Note: To be eligible for admission, you must also have sat for one subject listed in the 1st group of relevant subjects and another different subject listed in the 2nd group of relevant subjects below 1st group of relevant subjects Art / Art and Design
Intro to Enterprise Development
Business Studies
Literature in English
Combined Humanities
Literature in Chinese
Commerce
Literature in Malay
Commercial Studies
Literature in Tamil
Economics
Media Studies (English)
Geography
Media Studies (Chinese)
Higher Art
Music
R2
Higher Music History
2nd group of relevant subjects Additional Mathematics
Higher Tamil
Art / Art and Design
History
Business Studies
Intro to Enterprise Development
Chinese
Literature in English
Combined Humanities
Literature in Chinese
Commerce
Literature in Malay
Commercial Studies
Literature in Tamil
Creative 3D Animation
Malay
Design and Technology
Media Studies (English)
Design Studies
Media Studies (Chinese)
Economics
Music
Elementary Mathematics
Principles of Accounts
Food and Nutrition
Tamil
Geography Higher Art Higher Chinese Higher Malay Higher Music
Two other best subjects excluding CCA ^English Language must be 1-4
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B2
COURSE
Consumer Behaviour and Research (R48) Customer Experience Management with Business (R34) Hotel and Hospitality Management (R37)
MINIMUM ENTRY REQUIREMENTS Subject
Grade
ELR2B2 – B
a) English Language
1–6
EL
b) Mathematics (Elementary / Additional)
1–6
c) Any three other subjects
1–6
Note: To be eligible for admission, you must also have sat for one subject listed under 2nd group of relevant subjects below 1st group of relevant subjects Additional Mathematics
Integrated Events Management (R28)
Art / Art and Design
Outdoor and Adventure Learning (R33)
Commerce
Social Enterprise Management (R51)
R2
Elementary Mathematics
Human Resource Management with Psychology (R52)
Restaurant and Culinary Operations (R46)
AGGREGATE TYPE
2nd group of relevant subjects Business Studies Combined Humanities Commercial Studies Economics Geography Higher Art Higher Music History Intro to Enterprise Development
Sports and Leisure Management (R27)
Literature in English
Wellness, Lifestyle and Spa Management (R44)
Literature in Tamil
Literature in Chinese Literature in Malay Media Studies (English) Media Studies (Chinese) Music Principles of Account Two other best subjects excluding CCA
B2
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COURSE
MINIMUM ENTRY REQUIREMENTS
AGGREGATE TYPE
Subject
Grade
ELR2B2 – C
Aerospace Avionics (R20)
a) English Language
1–7
EL
b) Mathematics (Elementary / Additional)
1–6
Aerospace Engineering (R40)
c) Any one of the following subjects under 2nd group
1–6
of relevant subjects below
Aviation Management (R39)
1st group of relevant subjects
Biomedical Sciences (R14) Biotechnology (R16) Common Engineering Programme (R42)
Elementary Mathematics Additional Mathematics 2nd group of relevant subjects Additional Combined Science Additional Science
Electrical and Electronic Engineering (R50)
Biology
Engineering Systems and Management (R54)
Combined Science
Environmental Science (R29) Engineering Design with Business (R56) Green Building Energy Management (R41) Health Management and Promotion (R43)
R2
Biotechnology Chemistry Computer Studies Creative 3D Animation Design and Technology Engineering Science Food and Nutrition Fundamentals of Electronics General Science Human and Social Biology Integrated Science Physics Physical Science
Health Services Management (R45)
Science (Chemistry, Biology)
Industrial and Operations Management (R11)
Science (Physics, Chemistry)
Science (Physics, Biology) Science (Physics, Chemistry, Biology)
Marine Science and Aquaculture (R53) Materials Science (R17) Pharmaceutical Sciences (R22) Sports and Exercise Sciences (R26) Sports Coaching (R49) Supply Chain Management (R21)
20
Two other best subjects excluding CCA
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
B2
COURSE
Business Applications (R18) Business Information Systems (R13) Infocomm Security Management (R55) Information Technology (R12) Interactive and Digital Media (R31) Mobile Software Development (R47)
MINIMUM ENTRY REQUIREMENTS
AGGREGATE TYPE
Subject
Grade
ELR2B2 – C
a) English Language
1–7
EL
b) Mathematics (Elementary / Additional)
1–6
c) Any two other subjects
1–6
Note: To be eligible for admission, you must also have sat for one subject listed 2nd group of relevant subjects below 1st group of relevant subjects
R2
Elementary Mathematics Additional Mathematics 2nd group of relevant subjects Additional Combined Science Additional Science Biology Biotechnology Chemistry Combined Science Computer Studies Creative 3D Animation Design and Technology Engineering Science Food and Nutrition Fundamentals of Electronics General Science Human and Social Biology Integrated Science Physics Physical Science Science (Chemistry, Biology) Science (Physics, Biology) Science (Physics, Chemistry) Science (Physics, Chemistry, Biology) Two other best subjects excluding CCA
B2
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COURSE
Design for User Experience (R36) Game Design (R35) Sonic Arts (R24)
MINIMUM ENTRY REQUIREMENTS
AGGREGATE TYPE
Subject
Grade
ELR2B2 – D
a) English Language
1–7
EL
b) Mathematics (Elementary / Additional)
1–7
c) Any two other subjects
1–6
Note: To be eligible for admission, you must also have sat for one subject listed 2nd group of relevant subjects below 1st group of relevant subjects
R2
Elementary Mathematics Additional Mathematics 2nd group of relevant subjects Additional Combined Science Additional Science Art / Art and Design Biology Biotechnology Chemistry Combined Science Computer Studies Creative 3D Animation Design and Technology Design Studies Engineering Science Food and Nutrition Fundamentals of Electronics General Science Higher Art Human and Social Biology Integrated Science Media Studies (English) Media Studies (Chinese) Physics Physical Science Science (Chemistry, Biology) Science (Physics, Biology) Science (Physics, Chemistry) Science (Physics, Chemistry Biology) Two other best subjects excluding CCA
22
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
B2
ALTERNATIVE ROUTE TO POLYTECHNIC
GCE O-LEVEL HOLDERS who do not meet the entry requirements may consider progressing to a Higher Nitec course before submitting another application to RP. The table below shows the course codes for Higher Nitec courses that are offered via JAE. Please refer to page 29 – 68 for the list of Higher Nitec courses that are relevant to the respective courses. JAE CODE
ITE COURSES
V52
BS82 Banking Services
V54
BS91 Beauty and Spa Management
V27, V39, V90
BS85 Business Studies (Accounting) / Accounting
V42
BS81 Business Studies (Early Childhood Education)
V64
BS83 Business Studies (Hospitality Operations)
V81
BS87 Business Studies (Logistics) / Integrated Logistics Management /
Logistics for International Trade
V40
BS98 Event Management
V93
BS97 Filmmaking (Cinematography)
V18
IT58 Biotechnology / Biochemical Technology
V49
IT64 Business Information Systems
V44
IT59 Chemical Technology
V56
IT67 Civil and Structural Engineering Design
V47, V74
IT61 Cyber and Network Security
V87
IT76 E-Business Programming
V67, V28
IT31 Electrical Engineering
V11, V68, V29
IT41 Electronics Engineering / Industrial Electronics Engineering
V88, V89
IT77 Facility Management
V69
IT68 Facility Systems Design
V45, V99
IT63 Game Design and Development
V26, V70, V30
IT56 Information Technology
V65
IT65 Leisure and Travel Operations
V71
IT73 Marine Engineering
V72
IT60 Marine and Offshore Technology / Marine Offshore Engineering
V21, V78, V35
IT52 Mechanical Engineering
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
23
ADMISSION REQUIREMENTS FOR GCE N-LEVEL HOLDERS Eligibility To be considered for admission, you need to: • Have sat for the GCE ‘N’ Level Examination in 2016 as a Secondary 4N(A) student
Aggregate Computation In addition to the MER, your application will be considered based on your ELMAB3 aggregate score.
• Satisfy the minimum entry requirements (MER) for the course applied
ELMAB3 = English Language (EL) + Mathematics (MA) + 3 other best subjects (B3)#
• Meet the requirements for aggregate computation of ELMAB3 and obtain 11 points or better for the raw ELMAB3 aggregate score Minimum Entry Requirements (MER) You must meet the MER in order to be eligible for admission consideration to the various courses in RP. CCAs cannot be used as one of the subjects to meet the MER. There are two types of MER: Science and Technology (S&T) and non-Science and Technology (S&T). Please refer to the respective course’s aggregate score type found on pages 25 to 26.
24
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
CCA cannot be used as one of your subjects to compute your ELMAB3 aggregate score
#
MINIMUM ENTRY REQUIREMENTS (MER) AND AGGREGATE COMPUTATION COURSE
Arts and Theatre Management (R25) Consumer Behaviour and Research (R48) Customer Experience Management with Business (R34) Design for User Experience (R36) Hotel and Hospitality Management (R37) Human Resource Management with Psychology (R52)
MINIMUM ENTRY REQUIREMENTS (NON-SCIENCE AND TECH)
AGGREGATE TYPE
Subject
Grade
ELMAB3
English Language Syllabus A
1–2
EL
Mathematics (Syllabus A / Additional)
1–3
MA
One of the following relevant subjects
1–3
B3
Principles of Accounts Literature in English History Combined Humanities Geography Art Two other best subjects excluding CCA
1–3
Integrated Events Management (R28) Mass Communication (R32) Media Production and Design (R19) Outdoor and Adventure Learning (R33) Restaurant and Culinary Operations (R46) Social Enterprise Management (R51) Sports and Leisure Management (R27) Wellness, Lifestyle and Spa Management (R44)
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
25
COURSE
MINIMUM ENTRY REQUIREMENTS (SCIENCE AND TECH) Subject
Grade
ELMAB3
Aerospace Avionics (R20)
English Language Syllabus A
1–3
EL
Aerospace Engineering (R40)
Mathematics (Syllabus A / Additional)
1–3
MA
One of the following relevant subjects
1–3
B3
Aviation Management (R39) Biomedical Sciences (R14) Biotechnology (R16) Business Applications (R18) Business Information Systems (R13) Common Engineering Programme (R42)
Science (Physics, Chemistry) Science (Physics, Biology) Science (Chemistry, Biology) Food and Nutrition Design and Technology Two other best subjects excluding CCA
Electrical and Electronic Engineering (R50) Engineering Systems and Management (R54) Environmental Science (R29) Engineering Design with Business (R56) Game Design (R35) Green Building Energy Management (R41) Health Management and Promotion (R43) Health Services Management (R45) Industrial and Operations Management (R11) Infocomm Security Management (R55) Information Technology (R12) Interactive and Digital Media (R31) Marine Science and Aquaculture (R53) Materials Science (R17) Mobile Software Development (R47) Pharmaceutical Sciences (R22) Sonic Arts (R24) Sports and Exercise Sciences (R26) Sports Coaching (R49) Supply Chain Management (R21)
26
AGGREGATE TYPE
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
1–3
ALTERNATIVE ROUTE TO POLYTECHNIC GCE N-LEVEL HOLDERS who do not meet the entry requirements may consider progressing to the Direct-Entry-Scheme to Polytechnic Programme (DPP). DPP students who successfully complete their Higher Nitec courses and attain the required minimum qualifying Higher Nitec Grade Point Average (GPA) scores are guaranteed a place in a polytechnic diploma course mapped to their Higher Nitec course. Please refer to page 29 – 68 for the list of RP diploma courses mapped to these Higher Nitec courses. For more information on DPP, visit www.polytechnic.edu.sg
Summary of the admission requirements and the admission exercises for GCE O and N-Level Holders QUALIFICATION
AGGREGATE SCORE REQUIREMENT
ADMISSION EXERCISE
APPLICATION PERIOD
GCE O Level
ELR2B2<=26*
Joint Admissions Exercise (JAE)
January 2017
ELR2B2<=26*
Early Admissions Exercise (EAE)
June / July 2017
ELMAB3<=11
Polytechnic Foundation Programme (PFP)
January 2017
ELMAB3<=19
Direct-Entry-Scheme to Polytechnic
December 2017
GCE N(A) Level
Programme (DPP)
*Applicants with lower aggregate scores will be posted first to the course subject to available vacancies. The aggregate score of the last student admitted to the course may be lesser than 26.
Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants.
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
27
ADMISSION REQUIREMENTS FOR ITE CERTIFICATE HOLDERS Eligibility • Applicants who have obtained a Higher Nitec Certificate with a Grade Point Average (GPA) ≥ 2.0 may apply for admission to the three-year full-time courses appropriate to their qualification. • Applicants who are currently taking DPP with a Grade Point Average (GPA) ≥ 2.5 / ≥ 3.0 will be able to apply for mapped courses. Applicants will be guaranteed a place in one of these mapped courses if the final ITE raw GPA meets the qualifying requirements. •
Applicants who have obtained a Nitec Certificate with a Grade Point Average (GPA) ≥ 3.5 may apply for admission to the three-year full-time courses appropriate to their qualification. Applicants must have also sat for the Singapore-Cambridge GCE ‘N’ Level or ‘O’ Level examination in addition to possessing the Nitec qualification.
• Applicants must also meet the meet the entry requirements for each course. Please refer to the entry requirements table in pages 29 to 68 for the list of acceptable ITE certificates for application to the courses using Higher Nitec Certificate.
Summary of the admission requirements and the admission exercises for ITE Certificate Holders ITE CERTIFICATE
GRADE POINT AVERAGE (GPA)
ADMISSION EXERCISE
Nitec*
≥ 3.5
Early Admissions Exercise (For ITE Graduates)
Higher Nitec*
≥ 2.0
Nitec
≥ 3.5
Higher Nitec
≥ 2.0
Higher Nitec (DPP)
≥ 2.5 / ≥ 3.0
Nitec
≥ 3.5
Higher Nitec
≥ 2.0
(EAE(I))
APPLICATION PERIOD
January 2017
Joint Polytechnic Admissions Exercise (JPAE)
February 2017
Direct Admissions Exercise (DAE)
February / April 2017
Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants. *The EAE(I) for 2017 is open to ITE students in the final year of their Nitec or Higher Nitec courses in AY2016, including students who have completed their courses in June and September 2016.
28
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
MINIMUM ENTRY REQUIREMENTS (MER) AND AGGREGATE COMPUTATION FOR HIGHER NITEC HOLDERS COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF APPLIED SCIENCE (SAS) Biomedical Sciences (R14)
IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT62 Paramedic and Emergency Care
Biotechnology (R16)
IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT62 Paramedic and Emergency Care
Materials Science (R17)
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT62 Paramedic and Emergency Care IT63 Game Design and Development IT66 Security System Integration IT67 Civil and Structural Engineering Design
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
29
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF APPLIED SCIENCE (SAS) Materials Science (R17)
IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT80 Space Design Technology
Pharmaceutical Sciences (R22)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT62 Paramedic and Emergency Care
Environmental Science (R29)
BS92 Visual Merchandising BS98 Event Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering
30
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
IT59 Chemical Technology (2.5)
IT59 Chemical Technology (2.5)
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF APPLIED SCIENCE (SAS) Environmental Science (R29)
IT61 Network Security Technology / Cyber and Network Security IT62 Paramedic and Emergency Care IT63 Game Design and Development IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT77 Facility Management IT80 Space Design Technology
Marine Science and Aquaculture (R53)
BS98 Event Management IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT62 Paramedic and Emergency Care IT67 Civil and Structural Engineering Design IT71 Offshore and Marine Engineering Design IT73 Marine Engineering IT77 Facility Management
SCHOOL OF ENGINEERING (SEG) Industrial and Operations Management (R11)
BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial)
BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade (3.0)
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
31
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF ENGINEERING (SEG) Industrial and Operations Management (R11)
BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS95 Passenger Services BS98 Event Management BS99 Human Resource and Administration IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality
32
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
IT67 Civil and Structural Engineering Design (2.5)
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG) Industrial and Operations Management (R11)
IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT78 Shipping Operations and Services
Aerospace Avionics (R20)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT66 Security System Integration IT67 Civil and Structural Engineering Design IT71 Offshore and Marine Engineering Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
33
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF ENGINEERING (SEG) Aerospace Avionics (R20)
IT83
Games Programming and Development
IT86
Rapid Transit Engineering
Supply Chain Management (R21)
BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS95 Passenger Services BS98 Event Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development
34
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade (3.0)
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG) Supply Chain Management (R21)
IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT78 Shipping Operations and Services
Aviation Management (R39)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS95 Passenger Services BS98 Event Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
35
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF ENGINEERING (SEG) Aviation Management (R39)
IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT78 Shipping Operations and Services
Aerospace Engineering (R40)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering
36
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
IT22 Mechatronics Engineering (2.5)
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG) Aerospace Engineering (R40)
IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design
IT52 Mechanical Engineering (2.5)
IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT60 Marine and Offshore Technology / Marine Offshore Engineering IT67 Civil and Structural Engineering Design IT71 Offshore and Marine Engineering Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT77 Facility Management
Green Building Energy Management (R41)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design
IT31 Electrical Engineering (2.5) IT22 Mechatronics Engineering (2.5) IT41 Electronics Engineering / Industrial Electronics Engineering (2.5) IT52 Mechanical Engineering (2.5)
IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
37
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF ENGINEERING (SEG) Green Building Energy Management (R41)
IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT71 Offshore and Marine Engineering Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT77 Facility Management
Common Engineering Programme (R42)
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT67 Civil and Structural Engineering Design IT71 Offshore and Marine Engineering Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business
38
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
IT31 Electrical Engineering (2.5)
IT31 Electrical Engineering (3.5)
IT41 Electronics Engineering / Industrial Electronics Engineering (2.5)
IT41 Electronics Engineering / Industrial Electronics Engineering (3.5)
SCHOOL OF ENGINEERING (SEG) Electrical and Electronic Engineering (R50)
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT81
Broadcast and Media Technology
IT86
Rapid Transit Engineering
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
39
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
IT22 Mechatronics Engineering (2.5)
IT22 Mechatronics Engineering (3.5)
SCHOOL OF ENGINEERING (SEG) Engineering Systems and Management (R54)
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering
IT52 IT41 Electronics Engineering / Industrial Mechanical Engineering (2.5) Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT71 Offshore and Marine Engineering Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming
Engineering Design with Business (R56)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering
40
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0 YEAR-1 ENTRY
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA) YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF ENGINEERING (SEG) Engineering Design with Business (R56)
IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT82 Games Art and Design IT83 Games Programming and Development IT85 Precision Engineering IT86 Rapid Transit Engineering
SCHOOL OF HOSPITALITY (SOH) Integrated Events Management (R28)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management)
BS90 Business Studies (Service Management) / Service Management (3.0)
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
41
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;Ľ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF HOSPITALITY (SOH) Integrated Events Management (R28)
BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial)
BS98 Event Management (3.0)
BS87 Business Studies (Logistics) / IT65 Integrated Logistics Management / Leisure and Travel Logistics for International Trade Operations (3.0) BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS98 Event Management IT65 Leisure and Travel Operations IT84 Interactive Design
Customer Experience Management with Business (R34)
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS94 Retail Merchandising BS95 Passenger Services BS98 Event Management BS99 Human Resource and Administration IT65 Leisure and Travel Operations
42
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
BS90 Business Studies (Service Management) / Service Management (3.0)
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF HOSPITALITY (SOH) Hotel and Hospitality Management (R37)
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting
BS83 Business Studies (Hospitality Operations) (3.0) IT65 Leisure and Travel Operations (3.0)
BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS94 Retail Merchandising BS95 Passenger Services BS98 Event Management BS99 Human Resource and Administration IT65 Leisure and Travel Operations IT68 Facility Systems Design IT77 Facility Management Wellness, Lifestyle and Spa Management (R44)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations)
BS90 Service Management (3.0)
BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
43
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF HOSPITALITY (SOH) Wellness, Lifestyle and Spa Management (R44)
BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS98 Event Management BS99 Human Resource and Administration IT62 Paramedic and Emergency Care IT65 Leisure and Travel Operations IT77 Facility Management IT84 Interactive Design
Restaurant and Culinary Operations (R46)
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS94 Retail Merchandising BS98 Event Management IT65 Leisure and Travel Operations
SCHOOL OF INFOCOMM (SOI) Information Technology (R12)
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting
IT56 Information Technology (2.5)
IT61 BS87 Business Studies (Logistics) / Cyber and Integrated Logistics Management / Network Security Logistics for International Trade (2.5)
44
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF INFOCOMM (SOI) Information Technology (R12)
BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT83 Games Programming and Development
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
45
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF INFOCOMM (SOI) Information Technology (R12)
IT84 Interactive Design
Business Information Systems (R13)
BS82 Banking Services
IT85
Precision Engineering
IT86
Rapid Transit Engineering
BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting
BS82 Banking Services (3.0)
BS85 BS87 Business Studies (Logistics) / Business Studies Integrated Logistics Management / (Accounting) / Accounting (3.0) Logistics for International Trade BS88 Business Studies (E-Commerce) / IT64 Business Business-Information Technology Information BS90 Business Studies (Service Systems (2.5) Management) / Service Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications
46
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF INFOCOMM (SOI) Business Information Systems (R13)
IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming
Business Applications (R18)
IT83
Games Programming and Development
IT84
Interactive Design
IT85
Precision Engineering
IT86
Rapid Transit Engineering
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management
BS82 Banking Services (3.0) BS85 Business Studies (Accounting) / Accounting (3.0) IT64 Business Information Systems (2.5)
IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
47
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF INFOCOMM (SOI) Business Applications (R18)
IT63 Game Design and Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT83
Games Programming and Development
IT84 Interactive Design
Interactive and Digital Media (R31)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management BS97 Filmmaking (Cinematography) IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design
48
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF INFOCOMM (SOI) Interactive and Digital Media (R31)
IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT81 Broadcast and Media Technology IT82 Games Art and Design IT83 Games Programming and Development IT84 Interactive Design IT85 Precision Engineering IT86 Rapid Transit Engineering
Mobile Software Development (R47)
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
49
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF INFOCOMM (SOI) Mobile Software Development (R47)
BS90 Business Studies (Service Management) / Service Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT83
Games Programming and Development
IT84 Interactive Design
50
IT85
Precision Engineering
IT86
Rapid Transit Engineering
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF INFOCOMM (SOI) Infocomm Security Management (R55)
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade
IT61 Network Security Technology / Cyber and Network Security (2.5)
BS88 Business Studies (E-Commerce) / Business-Information Technology BS90 Business Studies (Service Management) / Service Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
51
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF INFOCOMM (SOI) Infocomm Security Management (R55)
IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT83 Games Programming and Development IT84 Interactive Design IT85 Precision Engineering IT86 Rapid Transit Engineering
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) Mass Communication (R32)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS86 Business Studies (Administration / Secretarial) BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS98 Event Management IT63 Game Design and Development IT65 Leisure and Travel Operations IT81
Broadcast and Media Technology
IT84 Interactive Design Consumer Behaviour and Research (R48)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade
52
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) Consumer Behaviour and Research (R48)
BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS98 Event Management IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations
Social Enterprise Management (R51)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS98 Event Management BS99 Human Resource and Administration IT64 Business Information Systems
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
53
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) Social Enterprise Management (R51)
IT65 Leisure and Travel Operations
Human Resource Management with Psychology (R52)
BS81 Business Studies (Early Childhood Education)
IT76 E-Business Programming IT77 Facility Management
BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) BS98 Event Management BS99 Human Resource and Administration IT64 Business Information Systems IT65 Leisure and Travel Operations IT77 Facility Management IT78 Shipping Operations and Services
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Sports and Exercise Sciences (R26)
54
BS81 Business Studies (Early Childhood Education) BS89 Business Studies (Sports Management) / Sports Management
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Sports and Exercise Sciences (R26)
BS90 Business Studies (Service Management) / Service Management BS93 Community Sport and Recreation Management IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT62 Paramedic and Emergency Care
Sports and Leisure Management (R27)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting
BS90 Business Studies (Service Management) / Service Management (3.0)
BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS98 Event Management BS99 Human Resource and Administration IT50 Air-Conditioning and Refrigeration Engineering IT56 Information Technology IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT67 Civil and Structural Engineering Design
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
55
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Sports and Leisure Management (R27)
IT68 Facility Systems Design IT69 Information Systems Quality IT76 E-Business Programming IT77 Facility Management IT80 Space Design Technology IT81 Broadcast and Media Technology IT82 Games Art and Design IT83 Games Programming and Development IT85 Precision Engineering IT86 Rapid Transit Engineering
Outdoor and Adventure Learning (R33)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) BS98 Event Management BS99 Human Resource and Administration IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering
56
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Outdoor and Adventure Learning (R33)
IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT62 Paramedic and Emergency Care IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT78 Shipping Operations and Services
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
57
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Health Management and Promotion (R43)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) BS98 Event Management BS99 Human Resource and Administration IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology
58
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Health Management and Promotion (R43)
IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT62 Paramedic and Emergency Care IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT78 Shipping Operations and Services IT80 Space Design Technology
Health Services Management (R45)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
59
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL SPORTS, HEALTH ANDARTS LEISURE (SHL) SCHOOL OFOF TECHNOLOGY FOR THE (STA) Health Services Management (R45)
BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS99 Human Resource and Administration IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT50 Air-Conditioning and Refrigeration Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT58 Biotechnology / Biochemical Technology IT59 Chemical Technology IT60 Marine and Offshore Technology / Marine Offshore Engineering IT61 Network Security Technology / Cyber and Network Security IT62 Paramedic and Emergency Care IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design
60
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) Health Services Management (R45)
IT69 Information Systems Quality IT70 Mobile Unified Communications IT71 Offshore and Marine Engineering Design IT72 Process Plant Design IT73 Marine Engineering IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT80 Space Design Technology IT81 Broadcast and Media Technology IT82 Games Art and Design IT83
Games Programming and Development
IT84 Interactive Design
Sports Coaching (R49)
IT85
Precision Engineering
IT86
Rapid Transit Engineering
BS81 Business Studies (Early Childhood Education) BS85 Business Studies (Accounting) / Accounting BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS93 Community Sport and Recreation Management BS99 Human Resource and Administration IT62 Paramedic and Emergency Care
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Media Production and Design (R19)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
61
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Media Production and Design (R19)
BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) BS98 Event Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT72 Process Plant Design IT74 Aerospace Engineering
62
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Media Production and Design (R19)
IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT81
Broadcast and Media Technology
IT82
Games Art and Design
IT84 Interactive Design Sonic Arts (R24)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) BS98 Event Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
63
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Sonic Arts (R24)
IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT72 Process Plant Design IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT81 Broadcast and Media Technology IT82 Games Art and Design IT83 Games Programming and Development IT84 Interactive Design IT85 Precision Engineering IT86 Rapid Transit Engineering
Arts and Theatre Management (R25)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade
64
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Arts and Theatre Management (R25)
BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) BS98 Event Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT72 Process Plant Design
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
65
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Arts and Theatre Management (R25)
IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT84 Interactive Design
Game Design (R35)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology
66
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
IT82 Games Art and Design (2.5)
YEAR-2 ENTRY
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
YEAR-2 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Game Design (R35)
IT57 Wireless Technology IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT72 Process Plant Design IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT82
Games Art and Design
IT83
Games Programming and Development
IT84 Interactive Design Design for User Experience (R36)
BS81 Business Studies (Early Childhood Education) BS82 Banking Services BS83 Business Studies (Hospitality Operations) BS84 Business Studies (Event Management) BS85 Business Studies (Accounting) / Accounting BS86 Business Studies (Administration / Secretarial) BS87 Business Studies (Logistics) / Integrated Logistics Management / Logistics for International Trade BS88 Business Studies (E-Commerce) / Business-Information Technology BS89 Business Studies (Sports Management) / Sports Management BS90 Business Studies (Service Management) / Service Management BS91 Beauty and Spa Management BS92 Visual Merchandising BS93 Community Sport and Recreation Management BS94 Retail Merchandising
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
67
COURSE
HIGHER NITEC CERTIFICATES (NON-DIRECT-ENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) GPA â&#x2030;¥ 2.0
HIGHER NITEC CERTIFICATES/ MINIMUM QUALIFYING GPA (DIRECTENTRY-SCHEME TO POLYTECHNIC PROGRAMME (DPP)) (GPA)
YEAR-1 ENTRY
YEAR-1 ENTRY
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) Design for User Experience (R36)
BS95 Passenger Services BS96 Performance Production BS97 Filmmaking (Cinematography) BS98 Event Management IT21 Electro - Mechanical Engineering IT22 Mechatronics Engineering IT31 Electrical Engineering IT41 Electronics Engineering / Industrial Electronics Engineering IT51 Mechanical and Electrical Engineering Design / Mechanical and Electrical Drafting and Design IT52 Mechanical Engineering IT54 Mechanical Engineering Drawing and Design IT55 Manufacturing Engineering IT56 Information Technology IT57 Wireless Technology IT61 Network Security Technology / Cyber and Network Security IT63 Game Design and Development IT64 Business Information Systems IT65 Leisure and Travel Operations IT66 Security System Integration IT67 Civil and Structural Engineering Design IT68 Facility Systems Design IT69 Information Systems Quality IT70 Mobile Unified Communications IT72 Process Plant Design IT74 Aerospace Engineering IT75 Advanced Manufacturing / Engineering with Business IT76 E-Business Programming IT77 Facility Management IT80 Space Design Technology IT84 Interactive Design
68
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
YEAR-2 ENTRY
FOR HOLDERS OF OTHER QUALIFICATIONS Eligibility To be considered for admission, you need to satisfy the minimum entry requirements (MER) for the course applied.
MINIMUM ENTRY REQUIREMENTS (MER) EXAMINATION
MINIMUM ENTRY REQUIREMENTS
Sijil Pelajaran Malaysia (SPM)* Sijil Pelajaran Malaysia Vokasional (SPMV)*
SPM / SPMV
SPM / SPMV (Before 2009)
• Bahasa Inggeris: [Grade A+ - C]
• Bahasa Inggeris: [Grade: 1A - 6C]
*No Entrance Assessment, IELTS or TOEFL is required for applicants with SPM/SPMV qualifications.
• Any Mathematics Subject: [Grade A+ - C]
• Any Mathematics Subject: [Grade: 1A - 6C]
• Any Science Subject: [Grade A+ - C]
• Any Science Subject: [Grade: 1A - 6C]
• Any Other 2 Subjects: [Grade A+ - C]
• Any Other 2 Subjects: [Grade: 1A - 6C]
Sijil Tinggi Persekolahan Malaysia (STPM)* *No Entrance Assessment, IELTS or TOEFL is required for applicants with STPM qualifications.
General Certificate of Secondary Education (GCSE)* International General Certificate of Secondary Education (IGCSE)* *No entrance assessment or IELTS or TOEFL is required for applicants with IGCSE/ GCSE qualifications.
STPM • General Paper (English Medium): [Grade: A - C] or SPM Bahasa Inggeris: [Grade: A+ - C] • Any Mathematics Subject: [Grade: A - C] • Any Relevant Subject: [Grade: A - C] GCSE / IGCSE • English as First Language: [Grade: A - C] • Mathematics: [Grade: A - C] • Any Relevant Science Subject: [Grade: A - C] • Any Other 2 Subjects: [Grade: A - C] Note: Only English as First Language will be considered
International Baccalaureate (IB) Diploma*
IB Diploma
*No entrance assessment or IELTS or TOEFL is required for applicants with IB qualifications.
• Mathematics: 5 out of 7
• English: 5 out of 7 • Any Relevant Science Subject: 5 out of 7 Overall score for 5 subjects should be at least 25
GCE ‘A’ Level
Obtain an A-S grade for General Paper (English Medium), Obtain an A-E grade for 3 other H2 subjects, AND Must have taken GCE ‘A’ Level examination whilst studying in a Junior College / Millennia Institute in Singapore
Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants.
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
69
RP COURSES AND ITS LAST AGGREGATE SCORE (LAS) FOR JAE 2016 AND GPA BANDING FOR JPAE 2016 AGGREGATE TYPE
COURSE CODE
COURSE NAME
PLANNED 2016 VACANCY
LAS
GPA BANDING
ELR2B2-A
R25
Arts and Theatre Management
75
19
R32
Mass Communication
100
17
R19
Media Production and Design
125
21
Updated in jpae. polytechnic. edu.sg
R48
Consumer Behaviour and Research
75
19
R34
Customer Experience Management with Business
190
26
R37
Hotel and Hospitality Management
150
19
R52
Human Resource Management with Psychology
75
17
R28
Integrated Events Management
180
22
R33
Outdoor and Adventure Learning
75
26
R46
Restaurant and Culinary Operations
105
25
R51
Social Enterprise Management
50
19
R27
Sports and Leisure Management
100
26
R44
Wellness, Lifestyle and Spa Management
90
24
R20
Aerospace Avionics
70
22
R40
Aerospace Engineering
70
20
R39
Aviation Management
95
18
R14
Biomedical Sciences
145
14
R16
Biotechnology
120
18
R42
Common Engineering Programme
280
26
R50
Electrical and Electronic Engineering
175
26
R56
Engineering Design with Business
50
23
R54
Engineering Systems and Management
70
26
R29
Environmental Science
90
26
R41
Green Building Energy Management
70
26
R11
Industrial and Operations Management
90
26
R53
Marine Science and Aquaculture
52
17
R17
Materials Science
95
26
R22
Pharmaceutical Sciences
168
20
R21
Supply Chain Management
70
21
R18
Business Applications
145
22
R13
Business Information Systems
175
26
R43
Health Management and Promotion
125
26
R45
Health Services Management
150
26
R55
Infocomm Security Management
90
23
R12
Information Technology
125
26
ELR2B2-B
ELR2B2-C
70
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
AGGREGATE TYPE
ELR2B2-D
COURSE CODE
COURSE NAME
PLANNED 2016 VACANCY
LAS
GPA BANDING
R31
Interactive and Digital Media
100
24
R47
Mobile Software Development
60
26
R49
Sports Coaching
50
18
Updated in jpae. polytechnic. edu.sg
R26
Sports and Exercise Sciences
125
22
R36
Design for User Experience
75
22
R35
Game Design
55
21
R24
Sonic Arts
75
20
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
71
FEES AND FINANCIAL SCHEMES Course Fees The Course Fees payable by full-time students comprise of Tuition Fees and Supplementary Fees.
TUITION FEES
TYPE OF FEE (PER ACADEMIC YEAR)
+
SUPPLEMENTARY FEES
=
COURSE FEES PAYABLE
SINGAPORE CITIZENS (S$)
SINGAPORE PERMANENT RESIDENTS (S$)
INTERNATIONAL STUDENTS (WITH GST S$)
Subsidised Tuition Fee payable
2,600.00
5,200.00
9,050.00
Supplementary Fee
80.00
110.00
153.00
Course Fees Payable
2,680.00
5,310.00
9,203.00
Note: The fees above are correct at the time of print and are subject to revision for Academic Year 2017. The revised fees will be released on www.rp.edu.sg/course_fees by the end of April 2017.
MOE Tuition Grant Scheme To subsidise the high cost of tertiary education in Singapore, the Ministry of Education of Singapore (MOE) hands out tuition grants to eligible students on a yearly basis. The Tuition Grant Scheme provides for a maximum of ten (10) semesters of tertiary education. In order to enjoy the subsidised tuition fee, all RP students must complete the Tuition Grant Application Form during enrolment. Non-Singaporean students (Singapore Permanent Resident and International Student) must also sign a Tuition Grant Agreement by which they will be contractually obliged to work in Singapore for a minimum period of three (3) years upon graduation. In the event that the tuition grant cannot be executed successfully under exceptional circumstances, the non-subsidised fee is chargeable over the student’s three-year course of study in Republic Polytechnic. Permanent Residents and International Students can log into the TGOnline System at tgonline.moe.gov.sg to view their prevailing Tuition Grant amounts after the online application for the Tuition Grant Scheme is closed. For further enquiries on the Tuition Grant Scheme, please refer to MOE’s website for a list of Frequently Asked Questions at tgonline.moe.gov.sg, you may also email MOE Officers at MOE_tgonline@moe.gov.sg
72
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
Financial Schemes 1. TERTIARY TUITION FEE SUBSIDY (TTFS) FOR MALAYS (ADMINISTERED BY MENDAKI) Students who are Malay Singapore Citizens or children of Malay Singapore Citizens, and whose per capita monthly household income (PCI) is below $1,500 are eligible for the following TTFS subsidies: PER CAPITA INCOME (PCI)
ELIGIBLE SUBSIDY
$1,000 and below
100%
$1,001 - $1,200
75%
$1,201 - $1,500
50%
For more information, visit the Mendaki website at www.mendaki.org.sg 2. POST SECONDARY EDUCATION SCHEME (PSE) The PSE scheme helps parents save for their children’s post-secondary education by maintaining a Post- Secondary Education Account (PSEA) for each eligible child. This is part of the Government’s efforts to encourage every Singaporean to complete their post-secondary education. It also underscores the Government’s commitment to support families who are investing in the future education of their children, and to prepare them for the economy of the future. The PSEA is not a bank account. It is administered by the Ministry of Education and is set up automatically for all eligible Singaporeans. For enquiries on the PSE scheme, you can contact MOE at (65) 6260 0777, email contact@moe.edu.sg or visit www.moe.gov.sg/initiatives/post-secondary-education-account 3. CENTRAL PROVIDENT FUND (CPF) EDUCATION SCHEME Depending on the Available Withdrawal Limit for Education, and other CPF rules, a student may use their own, their siblings’, spouse’s, and parents’ (including step-parents’) CPF savings to pay for up to 100% of their subsidised Tuition Fee, subject to approval by the CPF Board. For students who have applied for the PSEA (Standing Order) and CPF Education Scheme, please note that deductions will be made from the PSEA first. In the event that the funds in the student’s PSEA have been exhausted, the deduction will be made from the CPF account. To find out more about the repayments and interest rates on the loan under the CPF Education scheme, visit www.cpf.gov.sg/Members/Schemes/schemes/other-matters/cpf-education-scheme 4. TUITION FEE LOAN (TFL) SCHEME Under the DBS Tuition Fee Loan Scheme, students of all nationalities can apply for a bank loan of up to 75% of the subsidised tuition fees payable. Loan quantum is subject to revision. 5. STUDY LOAN (SL) SCHEME Under the DBS Study Loan Scheme, Singapore Citizens and Permanent Residents can apply for a bank loan of up to 25% of the subsidised tuition fees payable (Study Loan A) and / or $2,000 annual living allowance (Study Loan B). Loan quantum is subject to revision. For more information on financial schemes, visit www.rp.edu.sg/financial_schemes
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
73
SCHOLARSHIPS AND BURSARIES At RP, we are committed to helping you develop your talents and realise your potential. To partner you on this journey, we offer a variety of scholarships and bursaries. Together with our industry partners and organisations, RP offers more than 200 bond-free scholarships to outstanding students pursuing any of our full-time diploma programmes. As a scholarship recipient, you can look forward to a transformative journey of self-discovery and holistic development through RP’s Student Leadership Programme. Government-funded bursaries such as the CDC / CCC Polytechnic Bursary and MOE bursaries offer up to $2,000 per academic year. Private bursaries donated by industry partners, charitable organisations, individuals, and RP alumnus provide other avenues for students to receive assistance. Students who have applied for the Tuition Fee Loan Scheme CPF Education Scheme or Mendaki Tuition Fee Subsidy Scheme can also apply for a bursary with RP.
As a scholarship recipient, you can look forward to a transformative journey of self-discovery and holistic development through RP’s Student Leadership Programme.
Visit www.rp.edu.sg/Scholarship to find out more.
This scholarship has made me want to achieve more and push myself to my fullest capabilities in both my CCA (canoeing) and studies. NATALIE ON KEI-YAN Diploma in Marine Science and Aquaculture Far East Organization Scholarship The Ngee Ann Kongsi Scholarship has helped me in many ways. I don’t come from a financially strong background, so this scholarship is of great help to me and my family. Secondly, receiving this scholarship boosts my confidence and pushes me to work harder and get better results. RADHIKA D/O SUBRAMANIAM Diploma in Human Resource Management with Psychology Ngee Ann Kongsi Scholarship
74
PROSPECTUS 2017 | DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING
The scholarship has allowed me to focus on my education and school. It is also an extra boost for me to achieve one of my goals, which is to get a degree related to health and leisure in the future! RUSSELL JAMES FOO JUNHAO Diploma in Sports and Exercise Sciences Hong Leong Foundation Scholarship
ACADEMIC CALENDAR FOR AY 2017 / 2018 SEMESTER 1 Teaching Weeks
Monday, 17 April 2017 – Tuesday, 6 June 2017
7.5 weeks
Break
Wednesday, 7 June 2017 – Monday, 26 June 2017
2.5 weeks
Study Period and Mid-Semester Assessment
Tuesday, 27 June 2017 – Friday, 7 July 2017
1.5 weeks
Teaching Weeks
Monday, 10 July 2017 – Monday, 21 August 2017
7 weeks
Study Period and End-Semester Examination and Make-up Examination
Tuesday, 22 August 2017 – Tuesday, 12 September 2017
2.5 weeks
Vacation
Wednesday, 13 September 2017 – Sunday, 15 October 2017
5 weeks
Teaching Weeks
Monday, 16 October 2017 – Monday, 4 December 2017
7.5 weeks
Study Period and Mid-Semester Assessment
Tuesday, 5 December 2017 – Friday, 15 December 2017
1.5 weeks
Break
Saturday, 16 December 2017 – Monday, 1 January 2018
2 weeks
Teaching Weeks
Tuesday, 2 January 2018 – Monday, 12 February 2018
7 weeks
Study Period and End-Semester Examination and Make-up Examination
Tuesday, 13 February 2018 – Monday, 5 March 2018
2 weeks
Vacation
Tuesday, 6 March 2018 – Sunday, 15 April 2018
6 weeks
SEMESTER 2
DISCOVER 15 YEARS OF TRANSFORMATIVE LEARNING | PROSPECTUS 2017
75
SCHOOL OF APPLIED SCIENCE 76
PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
RP School of Applied Science (SAS) is home to a vibrant and dynamic community, offering exciting courses to fuel your passion for scientific discovery. Programmes offered Diploma in ■ Biomedical Sciences ■ Biotechnology ■ Environmental Science ■ Marine Science and Aquaculture ■ Materials Science ■ Pharmaceutical Sciences
Be at the forefront of exciting developments in the field of applied science with a pool of academic expertise, advanced facilities and strong industry partnerships. As an SAS student, you will be equipped with the skills and knowledge to launch into a successful career. Learn about cutting-edge technologies and gain valuable hands-on experience in our state-of-the-art facilities such as our aquaculture centre, Aquaria. You will then put theory into practice through our close working relationships with key industry players and active engagement in ground-breaking research initiatives. For example, our strong partnerships with Wilmar International, ST Kinetics and BASF have led to the establishment of joint laboratories. Other collaborative initiatives include the RP-Khoo Teck Puat Hospital (KTPH) Teaching Dispensary, the first polytechnic teaching dispensary that simulates a realistic hospital pharmacy. Through internships with leading companies in applied sciences, you will gain a head start in this highly competitive industry. By participating in projects leading to new products, processes and knowledge, you can make a real impact in the world – even before you graduate.
Director Mr Ashley Chua SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
77
Understand how diseases evolve and take the lead in addressing todayâ&#x20AC;&#x2122;s most challenging health issues. AIDS, Zika and Ebola â&#x20AC;&#x201C; these are just some of the super viruses threatening the lives of people over all the world. With the emergence of more resilient and complex diseases, now, more than ever, medical professionals must have the skills, knowledge and technology to combat these threats. But it is not just about treating illnesses. Early detection and intervention minimises the effects of these diseases so health can be restored at lower costs. With the Diploma in Biomedical Sciences (DBMS), you will be equipped with the scientific skills and knowledge to address the health issues of today and the future. Covering topics from molecules to the human genome, this programme will give you an understanding of how diseases evolve. What is more, you will have the option to specialise in either Biomedical Research or Medical Laboratory Technology, with the latter leading to accreditation from the American Society of Clinical Pathologists.
Diploma in Biomedical Sciences (R14)
78
PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
With hands-on training on powerful diagnostic technologies, you will be well prepared for a challenging but rewarding career in the biomedical science field. And through internships at leading institutions such as the National University of Singapore and A*STAR research laboratories, you gain realworld experience in the field of cutting-edge research.
RP is a wonderful place filled with opportunities. When you decide to step out, seize the opportunity and strive for the best, you will earn the fruitful rewards that follow after. Thank you RP for equipping me with soft skills and knowledge, friendly lecturers and classmates, and for providing me with sufficient preparation in pursuit of my higher education in NUS. CHAN SHEENA Diploma in Biomedical Sciences 2016 Graduate Currently pursuing a Bachelor of Science at the National University of Singapore
COURSE OUTCOMES ■ Develop practical knowledge and technical skills for working with DNA, cells and medical technologies ■ Receive extensive hands-on training in specialised laboratories ■ Gain in-depth understanding of how to plan and ■
design biomedical experiments
Undergo a 20-week Industry Immersion Programme with organisations such as the Genome Institute of Singapore, Institute of Molecular and Cell Biology, Singapore General Hospital, Ng Teng Fong General Hospital, Parkway Laboratory Services, or Raffles Medical Group
CAREER OPPORTUNITIES DBMS graduates can look forward to career opportunities in private and public organisations involved in research, manufacturing and services in the biomedical science and healthcare sectors. You will be well prepared to take on roles such as: ■ Biomedical Research Assistant ■ Laboratory Technologist ■ Medical and Laboratory Equipment Specialist ■ Medical Technologist ■ Quality Control / Quality Assurance Officer
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
79
SPECIALISATION TRACKS Biotechnology Research ■ Pursue a multidisciplinary study of health and diseases ■ Learn about the biological and molecular sciences underpinning modern medicine ■ Develop an understanding of diseases based on experimental results and finding potential treatments Medical Laboratory Technology ■ Gain a good understanding of human biology and state-of-the-art medical diagnostics ■ Focus on laboratory procedures used in the diagnosis, treatment and prevention of diseases
COURSE STRUCTURE
DISCIPLINE MODULES (40 MCs REQUIRED) A103
Anatomy and Physiology
A104 Biology A204 Anatomy and Physiology II A221 Microbiology A222 Molecular and Cell Biology A223 Biochemistry A231 Immunology A232 Genetics A233 Pharmacology and Toxicology A301 Laboratory Management
SPECIALISATION MODULES (24 MCs REQUIRED) hoose one out of two specialisation C tracks listed below:
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
Option 1: Biomedical Research Track
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
A322 Genomics
A234 Neurobiology A321 Proteomics A331 Cell Cycle and Oncology A332 Structural Biology
GENERAL MODULES (24 MCs REQUIRED)
A351 Medical Microbiology
A113 Mathematics
Option 2: Medical Laboratory Technology Track
A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
A234
A251 Medical Technology A351 Medical Microbiology A352 Diagnostic Pathology A353 Clinical Chemistry A354
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PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
Neurobiology
Haematology
COURSE STRUCTURE INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
FREELY CHOSEN MODULES (4 MCs REQUIRED)
A300 Project
Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
A931 Industry Immersion Programme (20 MCs)
ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A202
Chemistry II
A205 Epidemiologic Methods A224
Recombinant DNA Technologies
A252 Patient Care
GRADUATION CRITERIA To graduate with a Diploma in Biomedical Sciences, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
40
Specialisation
24
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
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Manage and solve global challenges â&#x20AC;&#x201C; from the development of food products and supplies, to protecting human health and the environment â&#x20AC;&#x201C; through the innovative use of biotechnology. Biotechnology plays an important role in our lives, impacting everything from the food we eat and the medicine we use, to the environment around us. With the Diploma in Biotechnology (DBIO), you will discover how to harness the power of biotechnology to manage global challenges in areas such as sustainable food supply, human health and genetic engineering. Learn all about life and biomedical sciences research with a particular emphasis on the applications of cellular and biological processes in the healthcare and food industry. You will also have the option to specialise in either Biotechnology Research or Food and Nutrition.
Diploma in Biotechnology (R16)
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PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
Expect extensive hands-on training in our cutting-edge laboratories that will help you develop valuable skills. In addition, through internships and collaborative projects with major industry players such as A*STAR research institutes, National Cancer Centre Singapore, Old Chang Kee Ltd, Wilmar International, and Roche Singapore Technical Operations, you have the opportunity to gain real-world experience that will greatly benefit your career.
RP helped me realise my potential and nurtured me into a motivated individual. Our lecturers in RP are amazing in passing down their expertise to us. One thing I learnt in RP is that it does not matter where you come from, but if you persevere, it is possible to achieve great things. KHALILATUL HANISAH BINTE MOHD Diploma in Biotechnology 2015 Graduate Currently pursuing a Bachelor of Science in Biochemistry at University College London
COURSE OUTCOMES ■ Gain a broad foundation in the concepts and fundamentals of biotechnology, including key technologies for working with DNA, proteins and cells ■ Acquire knowledge regarding the existing uses, potential applications and social implications of biotechnology ■ Undergo a 20-week Industry Immersion Programme with organisations such as Baxter Healthcare, Parkway Shenton, Lonza Biologics Tuas Pte Ltd, or Polar Puffs & Cakes Pte Ltd among others
CAREER OPPORTUNITIES As a DBIO graduate, you can pursue a career in the biopharmaceuticals, biotechnology, medical technology, food development, or food supply industries. You can look forward to career opportunities in roles such as: ■ Food Industry and Microbiology Specialist ■ Health Education Officer ■ Quality Control Officer or Quality Analyst in pharmaceutical, biotechnology, biomedical or food companies ■ Research and Development Laboratory Technician ■ Sales and Marketing Representative in the life sciences and biomedical industries
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SPECIALISATION TRACKS Biotechnology Research ■ Gain a broad foundation in the concepts and fundamentals of biotechnology ■ Develop valuable skills required in genetic modification of organisms ■ Learn about the biological and molecular processes involved in diseased conditions ■ Discover the technology behind the development of modern medicine Food and Nutrition ■ Learn how recombinant DNA technology and genetic engineering are used in the development of healthy foods and food production ■ Gain relevant skills to support the growing food and nutrition industries at the local, regional and global front ■ Learn skills and techniques employed in the safe production of food ■ Gain knowledge of key concepts in human nutrition
DISCIPLINE MODULES (52 MCs REQUIRED) A103
Anatomy and Physiology
A104
Biology
A202
Chemistry II
A221
Microbiology
A222
Molecular and Cell Biology
A223
Biochemistry
A224
Recombinant DNA Technologies
A231
Immunology
A232
Genetics
A301
Laboratory Management
A321
Proteomics
A322
Genomics
A332
Structural Biology
SPECIALISATION MODULES (12 MCs REQUIRED) hoose one out of two specialisation C tracks listed below: Option 1: Biotechnology Research Track A241
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED)
A364 Analytical Instrumentation A385
Bioprospecting
Option 2: Food and Nutrition Track A337
Nutrition
A349
Food Science
A382
Industrial and Food Biotechnology
A113
Mathematics
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
A201
Chemistry
B102
Organisational Behaviour
A300 Project
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
84
Cell Culture
PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
A931 Industry Immersion Programme (20 MCs)
COURSE STRUCTURE ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A346
Pharmaceutical Chemistry
A364
Analytical Instrumentation
A365
Current Good Manufacturing Practice
A375
Dietary Supplements
A382
Industrial and Food Biotechnology
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Biotechnology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
â&#x20AC;&#x2039;General
24
Discipline
52
Specialisation
12
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
85
Join the battle to protect the environment and create a sustainable future with innovative technologies. Deforestation, global warming, pollution. These are just some of the environmental problems we are facing. And with a wealth of new and challenging environmental problems emerging every day, there is an urgent need for innovative scientific talents who are passionate about finding solutions. As a Diploma in Environmental Science (DENV) student, you will gain the skills and knowledge to take on the environmental issues of the 21st century and beyond. Through a curriculum that spans a broad range of environmental topics, you will learn how innovative biotechnology solutions and government policies can help build a sustainable future by better managing our biodiversity, water, air, and waste. You will have the option to specialise in either Environmental Technology and Management or Environmental Biotechnology. Develop valuable skills related to topics such as renewable energy and water technology with hands-on training in our cutting-edge laboratories. What is more, you will acquire real-world experience through internships in government and corporate organisations.
Diploma in Environmental Science (R29)
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PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
My RP diploma has brought me closer to realising my ambition of becoming an environmentalist or conservationist. My experience at the school had been very positive because I made many new friends with similar goals, and was exposed to new experiences outside my comfort zone. JASON OOI JIN MENG Diploma in Environmental Science 2014 Graduate NParks Overseas Scholarship Recipient
COURSE OUTCOMES ■ Understand key environmental challenges including air, land and water pollution, solid waste and wastewater generation, and global warming ■ Acquire valuable knowledge and skills to prepare for a career in the environmental and technology sectors ■ Gain insights into best practices and current strategies in managing the global environment across sectors ■ Undergo a 20-week Industry Immersion Programme with organisations such as the National Environment Agency, National Parks Board, Senoko Energy, or Singapore Membrane Technology Centre
CAREER OPPORTUNITIES As a DENV graduate, you can enjoy career prospects in the environmental, water services, petrochemical, and semiconductor industries. You will be well equipped to take on roles such as: ■ Conservation and Outreach Officer ■ Environmental Officer
SPECIALISATION TRACKS Environmental Technology and Management ■ Understand key environmental engineering principles ■ Discover how engineering practices can be applied to solve environmental problems ■ Address the challenges of protecting and sustaining the Earth’s resources using cutting- edge technologies ■ Learn about water supply, waste disposal and recycling Environmental Biotechnology ■ Gain a solid grasp of current environmentally friendly technologies and solutions ■ Explore the use of microbes in treating wastewater ■ Study bacteria populations in their natural habitat ■ Discover new opportunities in the design of biological treatment systems ■ Be equipped with in-depth biotechnological knowledge to protect and restore the environment
■ Environmental Health and Safety Technician ■ Research Laboratory Technician ■ Water Laboratory Technician
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COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
SPECIALISATION MODULES (36 MCs REQUIRED)
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Choose one out of two specialisation tracks listed below:
GENERAL MODULES (32 MCs REQUIRED)
Option 1: Environmental Biotechnology Track
A107 Physics
A206 Environmental Science
A113 Mathematics
A208
A114
Mathematics II
A223 Biochemistry
A201
Chemistry
A224
Recombinant DNA Technologies
B102
Organisational Behaviour
A231
Immunology
G101 Cognitive Processes and Problem Solving
A232
Genetics
G107 Effective Communication
A334
Pollution Control and Monitoring
G905 Life Skills
A347 Solid and Hazardous Waste Management A348
DISCIPLINE MODULES (20 MCs REQUIRED) A104
Biology
A202
Chemistry II
A221
Microbiology
A222
Molecular and Cell Biology
A301
Laboratory Management
Ecology and Earth Science
Water and Wastewater Treatment
Option 2: Environmental Technology and Management Track A206
Environmental Science
A208
Ecology and Earth Science
A308
Environment, Health and Safety
A309 Environmental Management and Assessment A334
Pollution Control and Monitoring
A335
Energy Utilisation and Management
A347 Solid and Hazardous Waste Management A348
Water and Wastewater Treatment
A393
Membrane Technologies
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project A931 Industry Immersion Programme (20 MCs)
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PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
COURSE STRUCTURE ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A103
Anatomy and Physiology
A203 Applied Physics A209
Marine Ecology and Conservation
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
A364 Analytical Instrumentation
GRADUATION CRITERIA To graduate with a Diploma in Environmental Science, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
â&#x20AC;&#x2039;General
32
Discipline
20
Specialisation
36
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
89
Immerse yourself in the world of marine conservation and aquaculture, and help manage and protect the worldâ&#x20AC;&#x2122;s precious oceans and ocean resources. With global warming and overfishing, marine and aquatic life are under serious threat. To prevent marine species from further depletion and extinction, we must increase our efforts in conservation and sustainable fish farming practices. In support of this, the Singapore government has plans to increase the local supply of fish from 7% to 15%. The Diploma in Marine Science and Aquaculture (DMAC) puts you on track to help preserve and protect the worldâ&#x20AC;&#x2122;s precious ocean assets. During your course, you will learn about topics such as aquaculture technologies, production systems, aquatic harvesting, marine conservation, the management of aquatic animal health, and post-harvesting handling of seafood.
Diploma in Marine Science and Aquaculture (R53) 90
PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
Look forward to getting up close and personal with all sorts of aquatic life. This hands-on approach will help you to understand, protect and manage diverse marine ecosystems and resources. Our facilities include the Aquaria, the first aquaculture centre at a local polytechnic. Featuring five outdoor tanks and a sophisticated indoor facility, this state-of-theart laboratory is a technologically advanced teaching and learning facility. And with internships in a wide range of marine and aquaculture-related industries and research institutes, you can put theory into practice and develop valuable real-world skills that will well-prepare you for a career in this field.
DMAC enables students to examine and validate the necessary evidence to innovate and excel in Aquaculture, which I believe, at some point, will be an engine for growth in the food sector. Additionally, students have the opportunity to become professionals in aquatic-themed institutions and attractions in Singapore and the region. MR KUMAR PILLAI Director, Special Projects Wildlife Reserves Singapore
COURSE OUTCOMES ■ ■ ■
COURSE STRUCTURE
Develop skills and knowledge to help conserve marine ecosystems and ensure a sustainable supply of fish
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
Learn to use advanced technology to support the design and setup of aquaculture facilities
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Work with fishes, manatees, dolphins, and other aquatic animals as an effort for conservation of marine biodiversity ■ Undergo a 20-week Industry Immersion Programme at local or overseas research institutes, aquaculture facilities and conservation sanctuaries
CAREER OPPORTUNITIES
GENERAL MODULES (24 MCs REQUIRED) A113 Mathematics A201 Chemistry B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
As a DMAC graduate, you are well prepared to start a marine science and / or aquaculture-related career in roles such as:
DISCIPLINE MODULES (24 MCs REQUIRED)
■ Aquaculture Laboratory Assistant ■ Aquarist
A202
Chemistry II
A221
Microbiology
A222
Molecular and Cell Biology
■ Marine Conservation Executive ■ Marine Facility Manager ■ Production Technologist ■ Regulatory Officer
A104 Biology
A232 Genetics A301
Laboratory Management
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
91
COURSE STRUCTURE SPECIALISATION MODULES (40 MCs REQUIRED)
ELECTIVE MODULE (4 MCs REQUIRED)
A209
Marine Ecology and Conservation
A236
Marine and Freshwater Biology
A206
A237 Chemical Oceanography and Water Chemistry
Select one module from the list below: Environmental Science
A208 Ecology and Earth Science A308
Environment, Health and Safety
A238
Aquaculture Technology
A309 Environmental Management and Assessment
A239
Applied Genetics and Fish Breeding
A240
Health Management of Marine and Freshwater Organisms
B216
A338
Fisheries and Farm Operations
A339
Aquaculture Production
A340
Feed Formulation and Nutrition
A350
Seafood Handling, Processing and Food Safety
Marketing
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project A931 Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Marine Science and Aquaculture, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
24
Specialisation
40
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
92
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
120
Discover the magic of materials science and lead the next breakthrough in materials design. Ever wondered what Iron Man’s indestructible suit is made of? Or why some mobile phones are waterproof? Materials science knowledge can help you find the answers to these questions. Whether you are building your own indestructible suit, creating a crash-proof car or launching a submersible mobile phone, you need materials knowledge to select the right materials and components. With the Diploma in Materials Science (DMTS), you learn the importance of materials science and how it is used in virtually everything. Under the guidance of our dedicated and youthful teaching staff, you will be equipped with problem-solving and leadership skills that give you an edge in any industry.
COURSE OUTCOMES
Diploma in Materials Science (R17)
■ Be able to visualise the right materials used for any project, be it super-light and super-strong materials for concept cars, or the next generation of flexible electronic devices ■ Be equipped with the skills needed to pre- empt material failures to prevent disastrous accidents ■ Develop techniques to shape materials for any application and learn how to process materials through theoretical and hands-on lessons ■ Gain practical knowledge needed for inspecting and monitoring materials quality and safety ■ Undergo a 20-week industry attachment programme with Singapore’s best research institutes as well as local and multinational companies such as Rolls-Royce, Baxter, Setsco Services, or Akzo Nobel
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
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Dare to dream, work to achieve it and don’t be afraid of setbacks. The entrepreneurial spirit inculcated in me by RP has prepared me well for the future. CHAN KIN SHEN Diploma in Materials Science 2011 Graduate Currently a Researcher (BeautyCare R&D Department) at Procter & Gamble (Singapore)
CAREER OPPORTUNITIES As a DMTS graduate, you are well prepared for career opportunities with world-class organisations in industries ranging from aerospace to automobiles. Some of the positions that you could take on include: ■ Aerospace Industrial Specialist ■ Assistant Engineer ■ Assistant Manufacturing Engineer ■ Laboratory Technologist
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (32 MCs REQUIRED) A107 Physics
■ Quality Assurance Specialist ■ Semiconductor Industrial Specialist
A113 Mathematics A114
Mathematics II
■ System Engineer
A201
Chemistry
B102
Organisational Behaviour
SPECIALISATION TRACKS Advanced Materials ■ Learn about technological advances in materials science and engineering that transform the aerospace, marine, automobile, sports, and construction industries ■ Acquire knowledge of 3D printing, additive manufacturing, advanced composites, and nanotechnology and venture into the promising future of technology Biomedical Materials ■ Develop biomaterials for various medical applications that are set to transform people’s lives ■ Join the rapidly growing fields of biosensors, biomedical devices and stem cell and tissue engineering and make a difference
94
COURSE STRUCTURE
PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (20 MCs REQUIRED) A104 Biology A202
Chemistry II
A203
Applied Physics
A301
Laboratory Management
A364
Analytical Instrumentation
COURSE STRUCTURE SPECIALISATION MODULES (36 MCs REQUIRED)
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
Choose one out of two specialisation tracks listed below:
A300 Project A931 Industry Immersion Programme (20 MCs)
Option 1: Advanced Materials Track A291 Materials Science A292
Polymer and Composite Science
A333
Nanotechnology
A345
Biomaterials
A391
Materials Processing
A392
Advanced Materials
A394
Materials Analysis
A395 Composite Materials Design and Applications
ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A103
Anatomy and Physiology
A333 Nanotechnology A342 Biosensor Technology and Biomedical Devices E341
Electronic and Semiconductor Materials
A396 Additive Manufacturing for Applied Materials
FREELY CHOSEN MODULES (4 MCs REQUIRED)
Option 2: Biomedical Materials Track
Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
A222 Molecular and Cell Biology A291
Materials Science
A292
Polymer and Composite Science
A341
Stem Cell and Tissue Engineering
A342 Biosensor Technology and Biomedical Devices A345
Biomaterials
A391
Materials Processing
A392
Advanced Materials
A394
Materials Analysis
GRADUATION CRITERIA To graduate with a Diploma in Materials Science, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
20
Specialisation
36
Industry Orientation Programme
24
Elective
4
Freely Chosen Total
4 120
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
95
Become a valued practitioner in the field of pharmaceuticals and hone skills that can help improve health and even save lives. Pharmaceutical sciences play a key role in effective human health management by determining how we use drugs to manage and improve our health and well-being. As a Diploma in Pharmaceutical Sciences (DPHM) student, you will be equipped with critical knowledge and skills in areas such as drug discovery and development, clinical pharmacy, medication review, and patient counselling. As you acquire valuable insight into how drugs are regulated and dispensed worldwide, you will gain a solid foothold in the pharmaceutical industry that will greatly benefit your career. Depending on your interests, you can choose to specialise in either Pharmacy Practice or Industrial Pharmacy and Marketing.
Diploma in Pharmaceutical Sciences (R22)
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PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
Through extensive hands-on training in our advanced laboratories, you also develop valuable skills related to compounding and dispensing drugs. In 2015, RP launched the RP-Khoo Teck Puat Hospital (KTPH) Teaching Dispensary, the first and only facility of its kind among Singaporeâ&#x20AC;&#x2122;s five polytechnics. Stocking more than 600 types of medicines, the dispensary creates an authentic, relevant and up-to-date training environment for you to practice your skills. This, coupled with internships at hospitals, clinical research institutes and other organisations, will give you real-world experience.
RP sends us students who are filled with the right attitude towards learning; they are always on their toes, easy to instruct and a pleasure to teach. I believe this starts with the wonderful culture that RP has built with its excellent faculty. Their dedication lives on in the students they produce, year after year! DR DOREEN TAN SU-YIN Chief Pharmacist Associate Consultant (Pharmacist) and Cardiology Specialist Pharmacist Khoo Teck Puat Hospital (Alexandra Health)
COURSE OUTCOMES ■ Gain a broad foundation of knowledge in pharmaceutical sciences, encompassing disciplines such as chemistry, pharmacology and pharmaceutics ■ Understand best practices and societal considerations of the pharmaceutical industry ■ Develop skills in clinical pharmacy, medication review and patient counselling ■ Undergo a 20-week Industry Immersion Programme with organisations such as Guardian Health and Beauty, Khoo Teck Puat Hospital, or Symrise Asia Pacific
CAREER OPPORTUNITIES As a DPHM graduate, you are highly sought after in healthcare institutions, research laboratories and companies that develop and distribute pharmaceuticals. You can look forward to career opportunities in roles such as:
SPECIALISATION TRACKS Pharmacy Practice ■ Acquire clinical skills such as compounding extemporaneous preparations and dispensing ■ Learn to effectively communicate with the public, patients and healthcare professionals through hands-on experience in clinical and retail pharmacy settings ■ Develop capabilities for managing problems in a dynamic pharmaceutical environment Industrial Pharmacy and Marketing ■ Gain a strong foundation in the application of good manufacturing practices and gain relevant experience through industry attachments ■ Be exposed to applications of analytical instrumentation and formulation techniques in pharmaceutical manufacturing ■ Learn different skills and strategies involved in sales and marketing of healthcare-related products
■ Clinical Research Coordinator ■ Clinic Supervisor ■ Medical Representative ■ Pharmacy Technician ■ Quality Control Technologist ■ Research Assistant ■ Sales / Product Executive
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
97
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
SPECIALISATION MODULES (36 MCs REQUIRED)
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Choose one out of two specialisation tracks listed below:
GENERAL MODULES (24 MCs REQUIRED)
Option 1: Industrial Pharmacy and Marketing Track
A113 Mathematics
A271 Pharmaceutical Calculations
A201 Chemistry B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (32 MCs REQUIRED)
98
A346
Pharmaceutical Chemistry
A365 Current Good Manufacturing Practice Materials A371 Pharmacotherapy and Pharmacy Practice A372
Pharmaceutical Legislation
A373
Pharmaceutics
A375
Dietary Supplements
A376
Pharmaceutical Sales and Marketing
A476
Pharmaceutical Compounding
A103
Anatomy and Physiology
A104
Biology
A202
Chemistry II
Option 2: Pharmacy Practice Track
A221
Microbiology
A252
Patient Care
A222
Molecular and Cell Biology
A271
Pharmaceutical Calculations
A223
Biochemistry
A346
Pharmaceutical Chemistry
A233
Pharmacology and Toxicology
A301
Laboratory Management
A371 Pharmacotherapy and Pharmacy Practice
PROSPECTUS 2017 | SCHOOL OF APPLIED SCIENCE
A372
Pharmaceutical Legislation
A373
Pharmaceutics
A475
Good Dispensing Practice
A476
Pharmaceutical Compounding
A477
Clinical Skills in Pharmacy Practice
COURSE STRUCTURE INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
FREELY CHOSEN MODULES (4 MCs REQUIRED)
A300 Project
Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
A931 Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Pharmaceutical Sciences, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
32
Specialisation
36
Industry Orientation Programme
24
Freely Chosen
4
Total
120
SCHOOL OF APPLIED SCIENCE | PROSPECTUS 2017
99
SCHOOL OF ENGINEERING 100
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
At the RP School of Engineering (SEG), we do more than impart knowledge – we develop you as an innovative, passionate and industry-ready individual. Programmes offered Common Engineering Programme Diploma in ■ Aerospace Avionics ■ Aerospace Engineering ■ Aviation Management ■ Electrical and Electronic Engineering ■ Engineering Design with Business ■ Engineering Systems and Management
Hone your academic and technical skills with extensive hands-on training and experience the thrill of working on groundbreaking engineering projects such as Shell Eco-Marathon competition, which involves the design, build and test of an energy efficient car. Be exposed to the latest technologies in any of our high-tech laboratories, including the Engineering Design Studio, Aerospace Hub (ARCH) – a hangar facility that houses real aircraft – and a virtual aerodrome laboratory. Thanks to strong industry ties with established companies and leading associations, we keep our curriculum current and industry-relevant. On top of that, you will gain valuable real-world experience through industry internships, projects and talks. This exposure will give you a head start after you graduate from RP. Beyond our curriculum, what truly sets SEG apart is our dedicated staff. With years of experience and an enduring passion for engineering, our lecturers will not only share their expertise but carefully guide and mentor you to achieve your aspirations. So enrol in SEG today and transform your passion into a thrilling career.
■ Green Building Energy Management ■ Industrial and Operations Management ■ Supply Chain Management
Director Dr Wang Jianguo SCHOOL OF ENGINEERING | PROSPECTUS 2017
101
Build a solid foundation of skills and kick-start an exciting career in engineering! Not sure which field of engineering to specialise in? The Common Engineering Programme (CEP) is the perfect primer. Conducted in your first semester of study, this programme exposes you to the various disciplines and different areas of engineering offered by the SEG. By the end of the course, you will have everything you need to know to make an informed decision, plus a solid foundation of engineering skills and knowledge from which to launch your learning journey at RP!
Common Engineering Programme (R42)
102
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
Through the CEP, I was exposed to various engineering disciplines that enabled me to make a well-informed choice on which SEG diploma I should take. JUSTICA TAN WAN LING Diploma in Engineering Systems and Management Year 3 Previously enrolled in the Common Engineering Programme
COURSE STRUCTURE In your first semester, you will take the following modules: A107 Physics
GRADUATION CRITERIA Upon completion of the Common Engineering Programme, you must satisfy the graduation criteria of the diploma programme in which you enrol.
A113 Mathematics B102 Organisational Behaviour E112 Engineering Design G101 Cognitive Processes and Problem Solving
SCHOOL OF ENGINEERING | PROSPECTUS 2017
103
Master the fundamentals of aviation maintenance and get a first-class ticket to one of Singaporeâ&#x20AC;&#x2122;s most dynamic industries. Singapore has witnessed tremendous growth in the air travel industry over the years, particularly in the aerospace maintenance, repair and overhaul (MRO) sector. This means that there are exciting career opportunities for professional aircraft engineers in Singapore and beyond. The Diploma in Aerospace Avionics (DAA) equips you with the skills and knowledge to embark on a career in the aviation industry by immersing you in the high-tech world of aircraft electrical systems, instruments and avionics. You will enjoy first-hand experience in the use of flight instruments and controls in an aircraft cockpit through practical training exercises. You will also gain access to a range of first-class facilities such as the A320 Aircraft Cockpit Simulator Lab, the Aircraft Communications and Navigation Systems Lab, as well as our hangar facility, the ARCH.
Diploma in Aerospace Avionics (R20)
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PROSPECTUS 2017 | SCHOOL OF ENGINEERING
Through industry attachments with companies in the aerospace industry, the DAA provides you with real-world aviation experience. As the DAA curriculum is aligned with the Singapore Airworthiness Requirements Part 66 (SAR-66), as specified by the Civil Aviation Authority of Singapore, you can look forward to an exciting career as an aircraft maintenance engineer.
What attracted me to RP was its Problem-based Learning (PBL) approach, which has enabled me to chart a dynamic career. Analysing complex problems and devising innovative solutions became second nature. My internship at a leading avionics company also boosted my knowledge and skills, and honed my competitive edge. NOYAL NEDUMCHIRA BENOY Diploma in Aerospace Avionics 2015 Graduate
COURSE OUTCOMES ■ ■ ■ ■
COURSE STRUCTURE
Receive training in the fundamentals of aerospace avionics, including aircraft electrical systems, instrumentation and sensors
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
Be familiarised with industry standards and avionics system requirements
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Acquire necessary avionics skills to join the fast moving aerospace industry Undergo a 20-week Industry Immersion Programme with companies such as Eurocopter South East Asia, Rockwell Collins, Singapore Technologies Aerospace, or Thales Aerospace
CAREER OPPORTUNITIES As a DAA graduate, you can look forward to an exciting career in the maintenance, repair and overhaul (MRO) sector, as well as industries related to the design, development, manufacturing, and testing of aircraft flight components. You will be well prepared to take on roles such as: ■ Assistant Engineer ■ Associate Engineer ■ Licensed Aircraft Engineer ■ Regulatory Officer ■ Technical Marketing Associate Engineer ■ Technical Support Personnel
GENERAL MODULES (24 MCs REQUIRED) A107 Physics A113 Mathematics B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (44 MCs REQUIRED) E112
Engineering Design
E114
Mathematics for Engineering
E116
Computer Programming
E207
Communication Systems
E219
Analogue Electronics
E221
Aerodynamics and Propulsion
E232
Aircraft Instrument Systems
E234
Electrical and Electronic Fundamentals
E250
Digital Techniques and Electronic Instrument Systems
E251
Circuit Analysis and Control
E253
Electronic Design and Development
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COURSE STRUCTURE SPECIALISATION MODULES (20 MCs REQUIRED)
ELECTIVE MODULE (4 MCs REQUIRED)
E238 Aviation Legislation and Human Factors
E236
Aircraft Materials
E302
Data Acquisition and Sensors
E372
Aircraft Inspection
E364
Aviation Maintenance Practices
E366
Aircraft Electrical Systems
E367
Aircraft Communications and Navigation Systems
E368
Auto-flight Systems
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300
Project
E931
Industry Immersion Programme (20 MCs)
Select one module from the list below:
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Aerospace Avionics, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY â&#x20AC;&#x2039;General
24
Discipline
44
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
106
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
120
Become an expert in advanced technologies and bring the aerospace industry to greater heights. With the rapid growth in Singaporeâ&#x20AC;&#x2122;s aerospace engineering sector, maintenance, repair, and overhaul (MRO) companies are urgently seeking skilled professionals to join their ranks. Get a flying start to a high-soaring career in a fast-growing and dynamic field with the Diploma in Aerospace Engineering (DAE). Through the DAE, gain a solid grounding in aircraft structural maintenance, engine maintenance and repair, and understand the strict aviation regulations that keep our skies safe. Aspiring aerospace professionals can look forward to hands-on training in our first-rate laboratories, which include a hangar facility with an actual aircraft. Through industry attachments with MRO companies, you will be able to hone your technical skills and jump-start your career with leading aviation companies such as ST Aerospace, Pratt & Whitney, Bombardier, and Airbus Helicopter.
Diploma in Aerospace Engineering (R40)
On top of that, the alignment of the DAE curriculum to the Singapore Airworthiness Requirements Part 66 (SAR-66), as specified by the Civil Aviation Authority of Singapore, means you can consider a career as an aircraft maintenance engineer. As a DAE graduate, you will be able to pursue further studies in mechanical or aerospace engineering at university level.
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We are taught to make sense of the questions around us and resolve problems. This has prepared me well to take on challenges and start my career in the future. I have definitely made the right choice to study at RP. TAN SWEE TECK Diploma in Aerospace Engineering 2014 Graduate
COURSE OUTCOMES ■ Gain a solid grounding in aircraft structural maintenance, and engine maintenance and repair ■ Understand the complexities of aerospace engineering and safety protocols ■ Acquire the necessary mechanical engineering ■
skills to join the fast-growing MRO market in Asia Undergo a 20-week Industry Immersion Programme with aerospace companies such as Air France-KLM, Hawker Pacific, Pratt & Whitney, SIA Engineering, or ST Aerospace
CAREER OPPORTUNITIES With a solid foundation in technical skills, DAE graduates are poised to take up a comprehensive range of high-flying careers with leading companies such as Eurocopter, Hawker Pacific and RollsRoyce. You will be able to pursue opportunities in roles such as: ■ Airframe and Engine Inspector ■ Assistant Engineering ■ Licensed Aircraft Engineer ■ Material / Production Planner ■ Non-Destructive Testing Inspector ■ Technical Support Personnel ■ Workshop Engineer
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PROSPECTUS 2017 | SCHOOL OF ENGINEERING
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs REQUIRED) A107 Physics A113 Mathematics B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (40 MCs REQUIRED) E112
Engineering Design
E114
Mathematics for Engineering
E116
Computer Programming
E120
Mechanics
E220
Mechanics II
E221
Aerodynamics and Propulsion
E233
Thermofluids
E234
Electrical and Electronic Fundamentals
E236
Aircraft Materials
E250
Digital Techniques and Electronic Instrument Systems
SPECIALISATION MODULES (24 MCs REQUIRED)
ELECTIVE MODULE (4 MCs REQUIRED)
E238 Aviation Legislation and Human Factor
E232
Aircraft Instrument Systems
E239
Aircraft Hardware
E246
Electrical and Electronic Fundamentals II
E326
Lean Manufacturing and Six Sigma
E364
Aviation Maintenance Practices
E369
Airframe Structures
E371
Turbine Engine Systems
E372
Aircraft Inspection
E374
Airframe Systems
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300
Project
E931
Industry Immersion Programme or E933 Aerospace Engineering Skills Training (20 MCs)
Select one module from the list below:
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Aerospace Engineering, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
â&#x20AC;&#x2039;General
24
Discipline
40
Specialisation
24
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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Get the inside track on aviation management and become a master of flight operations! Singapore is renowned as a world-class air hub, and this status will be reinforced with the completion of Project Jewel. As this vibrant sector continues to grow, so will the demand for skilled professionals in the local aviation management industry. The Diploma in Aviation Management (DAVM) provides you with specialist and management skills that will make you a prime addition to international airlines and airports worldwide. To enhance your aviation expertise and capabilities, you will receive extensive hands-on training in the A320 Aircraft Cockpit Simulator Lab, Virtual Aerodrome Laboratory and, our hangar facility, the ARCH. Gain real-world experience through industry attachments with companies such as Tiger Airways and Jetstar Asia, and venture into exciting areas such as airline fleet management, airline planning, rostering, and aircrew management. The best part? You will have the opportunity to earn your pilot licence with the Singapore Youth Flying Club.
Diploma in Aviation Management (R39)
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My three years in RP has equipped me with essential knowledge for university studies. It has enabled me to be a more confident person. RP’s PBL pedagogy is very useful in NUS when it comes to research, assignments and presentations. CHONG JING YI Diploma in Civil Aviation (Now known as Diploma in Aviation Management) 2016 Graduate Currently pursuing Bachelor of Engineering (Mechanical Engineering) at the National University of Singapore
COURSE OUTCOMES ■ Be trained in aviation management specialities such as flight operations, airside operations, airport terminal management, and airline operations ■ Gain a sound understanding and acquire practical skills in aircraft systems, airport planning and design, distribution, and transportation ■ Contribute to the aviation workforce in a variety of specialist or broad-based professional roles, including as a pilot or air traffic control officer ■ Undergo a 20-week Industry Immersion Programme with leading organisations such as Changi Airport Group, Civil Aviation Authority of Singapore or SATS
CAREER OPPORTUNITIES As a DAVM graduate, you are fully prepared for a career in all areas of the airline industry and airport terminal operations. You will be in a good position to pursue roles such as:
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED) A107 Physics A113 Mathematics B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (44 MCs REQUIRED) E112
Engineering Design
E114
Mathematics for Engineering
E115
Programming and Data Analysis
E210 Operations Planning
■ Aircraft Dispatcher ■ Airline Executive / Manager
E213 Engineering Cost Decisions
■ Airline Station Manager ■ Airport Terminal Duty Manager
E216 Distribution and Transportation
■ Air Operations Centre Coordinator ■ Air Traffic Control Officer
E230 Aircraft Systems
■ Cabin Crew ■ Pilot
E237 Airline Operations
E214 Statistical Methods for Engineering E221 Aerodynamics and Propulsion E231 Avionics Systems
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COURSE STRUCTURE SPECIALISATION MODULES (20 MCs REQUIRED) E360 Airport Planning and Design E361 Flight Operations Management E362 Airport Management E370 Human Factors and Aviation Safety E373 Airside Operations and Air Traffic Management
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300
Project
E931
Industry Immersion Programme (20 MCs)
ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B220 Microeconomics E212 Facilities Planning and Design E328 Project Management E364 Aviation Maintenance Practices
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Aviation Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY â&#x20AC;&#x2039;General
24
Discipline
44
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
112
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
120
Stay charged for an electrifying career in the electronics industry. With the industry continuing to transform amid technological developments, the electronics industry is a major economic sector in Singapore. It is no surprise that there is a vast demand for engineers with relevant training and versatile skillsets. As a Diploma in Electrical and Electronic Engineering (DEEE) student, you will receive a broad and flexible education in key growth areas such as digital media and communications, biomedical electronics and microelectronics. You can look forward to honing your technical skills with plenty of hands-on training in our cutting-edge laboratories. Our strong partnerships with associations and companies mean you have access to highly competitive spots in market-relevant engineering internships and research and development (R&D) projects. In the process, you will transform into a passionate, skilled and highly versatile problem-solver â&#x20AC;&#x201C; all traits that are highly coveted by industry leaders such as Singtel, Micron, Philips, and Panasonic.
Diploma in Electrical and Electronic Engineering (R50)
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The DEEE programme’s value lies in enhancing its graduates’ versatility and readiness to work in varied sectors of the electrical and electronics industry. I believe that DEEE graduates are the ‘new-age’ engineers that companies like Philips are looking out for. MR JOHN NGOH Director (Customer Service and Ops) Philips Healthcare
COURSE OUTCOMES ■ Achieve a broad-based foundation in electrical and electronics applications across specialities such as semiconductors, digital media and biomedical engineering ■ Acquire practical skills through hands-on training in our cutting-edge joint-industry laboratories ■ Participate in R&D projects with industry- leading companies and receive valuable industry experience ■ Undergo a 20-week Industry Immersion Programme with companies such as GlobalFoundries, Hill-Rom, Micron, Panasonic, Rohde & Schwarz, Sennheiser, or Texas Instruments
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED) A107 Physics A113 Mathematics B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
CAREER OPPORTUNITIES As a DEEE graduate, you can embark on a career in a wide range of industries, from aerospace and digital media to robotics, biomedical manufacturing and telecommunications. You can pursue roles such as: ■ Associate Electronics Engineer ■ Associate Engineer ■ Engineering Assistant ■ Research Assistant
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PROSPECTUS 2017 | SCHOOL OF ENGINEERING
DISCIPLINE MODULES (40 MCs REQUIRED) E105
Digital Electronics
E112
Engineering Design
E114 Mathematics for Engineering E116
Computer Programming
E117 Principles of Electrical and Electronic Engineering E201
Digital Electronics II
E219 Analogue Electronics E251
Circuit Analysis and Control
E252
Linear IC Applications
E253
Electronic Design and Development
COURSE STRUCTURE SPECIALISATION MODULES (24 MCs REQUIRED)
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
Choose one out of three specialisation tracks listed below:
E300
Project
E931
Industry Immersion Programme (20 MCs)
Option 1: Biomedical Electronics Track A103
Anatomy and Physiology
E206
Microcontroller Systems
E335
Biomedical Imaging
E336 Biomedical Signal Processing E337
Biomedical Equipment
E338
Biomedical Instrumentation
Option 2: Microelectronics Track A201
Chemistry
E341
Electronic and Semiconductor Materials
E343
Wafer Fabrication and Packaging
E344
Thin Film Technology
E345 Measurement Techniques and Failure Analysis E348
Nanotechnology Applications
ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: E302
Data Acquisition and Sensors
E308
Display Technologies
E328
Project Management
E346
Integrated Circuit Design and Layout
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
Option 3: Digital Media and Communications Track E206
Microcontroller Systems
E207
Communication Systems
E311
Mobile Communications
E312 Data Communications E314
Multimedia Processing and Broadcast
E319
Embedded Systems
GRADUATION CRITERIA To graduate with a Diploma in Electrical and Electronic Engineering, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
40
Specialisation
24
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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Help drive Singapore’s aspirations of becoming the world’s first Smart Nation. As Singapore moves towards becoming the world’s first truly Smart Nation, the government is building an innovation-driven economy. Technology start-ups are at the heart of it all. This means a greater demand for manpower with multidisciplinary expertise in the areas of innovation, engineering and business management skills. The Diploma in Engineering Design with Business (DEDB) integrates your love for engineering, entrepreneurship and innovation to deliver a learning journey like no other. Combining engineering, function, cost analysis, aesthetics, and lifestyle, you will be challenged to tackle problems from multidisciplinary perspectives. Through practical training and exercises, you will be trained to design, develop and implement engineering solutions that are focused on business processes. And with Singapore’s aspirations and the government’s efforts to build an innovation-driven economy, you are set for a world of opportunities after graduation.
Diploma in Engineering Design with Business (R56)
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Versatile graduates will have the knowledge and skillset to succeed in a wide range of engineering industries. You can choose to build your own technology start-ups or enter multinational companies (MNCs) and drive their transformation through technological innovation or business expansion.
The DEDB programme, with its emphasis on engineering, design and practical business skills, provides students with a holistic engineering education, while giving them a solid foundation in the key factors that drive business decisions. This will be a big asset to the students and will enable SMEs to leverage their skills. MR ARVIND C PATEL Director, Engineering InspiRain Technologies Pte Ltd
COURSE OUTCOMES ■ ■ ■ ■
Gain a broad-based foundation in design thinking, engineering and business applications Master the various fields of knowledge in Engineering Design and Business and be equipped with the right skillset to contribute to Singapore’s future as a smart and innovation- driven economy Acquire practical skills through hands-on training in our design studio and engineering lab Undergo a 20-week Industry Immersion Programme with leading companies in the areas of product design or product improvement departments of MNCs or small and medium enterprises (SMEs)
CAREER OPPORTUNITIES As a DEDB graduate, you are well equipped for a career in the business and engineering sectors, including in the areas of: ■ Business development and planning ■ Electrical and electronics engineering ■ Entrepreneurship start-ups ■ Product design and development ■ Project planning and management
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED) A107 Physics A113
Mathematics
B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills DISCIPLINE MODULES (56 MCs REQUIRED) B101 Entrepreneurship B107
Accounting
B217
Sales Management
E105
Digital Electronics
E112
Engineering Design
E114
Mathematics for Engineering
E116
Computer Programming
E117 Principles of Electrical and Electronic Engineering
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COURSE STRUCTURE DISCIPLINE MODULES (56 MCs REQUIRED)
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
E213
Engineering Cost Decisions
E224
Engineering Materials
E300
Project
E254 Electronic Devices and Circuits
E931
Industry Immersion Programme (20 MCs)
E260
Applied Mechanics
E261
Innovation and Design Thinking
T262
Introduction to User Experience
SPECIALISATION MODULES (12 MCs REQUIRED) E245
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
Systems and Project Management
E262 Product Design and Prototyping E377 Mechatronic Systems and Design
GRADUATION CRITERIA To graduate with a Diploma in Engineering Design with Business, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
56
Specialisation
12
Industry Orientation Programme
24
Freely Chosen
4
Total
118
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
120
Master the skills needed to work on the cutting-edge engineering projects that will define our future cities. The Diploma in Engineering Systems and Management (DESM) provides you with a multidisciplinary education that not only covers engineering disciplines but also systems thinking and project management. Through a broad-based curriculum, you will gain the necessary interdisciplinary knowledge, as well as hard technical skills and soft people skills. In the process, you will develop a keen understanding of the social and economic policies that affect engineering decisions. With the option to select your specialisation in the final year of your studies, you will be industry ready as soon as you graduate.
COURSE OUTCOMES
Diploma in Engineering Systems and Management (R54)
■ Acquire broad-based knowledge and essential hands-on skills in electrical, electronic and mechanical engineering ■ Receive a solid foundation in the complexity of large-scale modern engineering systems and the interdependency of connected systems ■ Gain comprehensive project management skills and an understanding of the ethical responsibility of the profession to become a multi-faceted engineering professional ■ Undergo a 20-week Industry Immersion Programme with leading companies in the areas of land transportation and intelligent transportation systems
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Singapore’s land transport will undergo significant changes in the coming years. The DESM course will better equip graduates to contribute in this sector and better serve the nation and our residents. MR ANG HENG Director, Human Resource Land Transport Authority
CAREER OPPORTUNITIES As a DESM graduate, you can look forward to enjoying excellent career prospects in engineering, operations and project management positions in wide-ranging industries such as: ■ Automation ■ Defence ■ Manufacturing and Engineering Services ■ Transport
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED) A107
Physics
A113
Mathematics
B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (52 MCs REQUIRED) B331
Social Innovation and Creativity
E105 Digital Electronics E112
Engineering Design
E114 Mathematics for Engineering E116
Computer Programming
E117 Principles of Electrical and Electronic Engineering E120
Mechanics
E220
Mechanics II
E224
Engineering Materials
E243 Automation Systems E244
Modern Systems Engineering
E245
Systems and Project Management
E254 Electronic Devices and Circuits
SPECIALISATION MODULES (12 MCs REQUIRED) Choose one out of two specialisation tracks listed below: Option 1: Urban Transport Solutions Track E321
Fleet Management
E322
Rail Operations Management
E323 Transportation Facilities Planning and Design Option 2: Intelligent Systems Track E357 Security Planning, Design and Management E358
Robotics and Machine Vision
E359 Autonomous Systems and Vehicle Control
120
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
COURSE STRUCTURE INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
FREELY CHOSEN MODULES (4 MCs REQUIRED)
E300
Project
E931
Industry Immersion Programme (20 MCs)
Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B223
Social Psychology
E302
Data Acquisition and Sensors
E333 Quality Management E334
Reliability Engineering
GRADUATION CRITERIA To graduate with a Diploma in Engineering Systems and Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
52
Specialisation
12
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
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121
Do your part for the environment and help make Singapore a ‘green’ city. With the global energy crisis, buzzwords like sustainability, environmentally friendly and energy saving are important today. Governments all over the world are searching for ways to reduce their energy consumption, and Singapore is no exception. The green building sector is set to bloom. As a Diploma in Green Building Energy Management (DGEM) student, you will be equipped with the skills to blossom in this increasingly ‘green’ world. Gain in-depth knowledge of how energy efficiency can be applied in building design and industrial processes. Expect hands-on training in energy auditing and renewable energy systems with specialised equipment such as a grid-tie photovoltaic solar system in cutting-edge laboratories that are jointly set up with leading companies. Experience the thrill of working at prestigious companies and institutions, such as ST Kinetics, Fluke, BCA, A*STAR, Daikin, REC, and SERIS, through internships and industrial projects that will have you applying your skills to real-world problems.
Diploma in Green Building Energy Management (R41)
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PROSPECTUS 2017 | SCHOOL OF ENGINEERING
This course has allowed me to discover a new potential and it creates more possibilities for me to excel in my career. Through the diploma, I am well-positioned to tackle environmental issues that we are currently facing. RP has also prepared me to be successful both in the classroom and in the workplace of the future. ZHANG KAIYU Diploma in Renewable Energy Engineering (Now known as Diploma in Green Building Energy Management) 2015 Graduate Currently pursuing a Bachelor of Engineering (Electrical Engineering) at the National University of Singapore
COURSE OUTCOMES ■ ■ ■ ■ ■ ■
COURSE STRUCTURE
Gain a solid grounding in green building technologies, energy auditing and renewable energy theories and technologies
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
Acquire practical knowledge and valuable skills to meet the demands of the growing green building industry
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Develop skills in building energy auditing using specialised equipment
GENERAL MODULES (24 MCs REQUIRED)
Understand, design and audit renewable energy systems using state-of-the-art equipment
A107
Physics
A113
Mathematics
Receive intensive hands-on training in our cutting-edge laboratories, set up in partnership with leading companies
B102 Organisational Behaviour
Undergo a 20-week Industry Immersion Programme with companies such as ST Kinetics, Fluke South East Asia Pte Ltd, or the Housing & Development Board
G905 Life Skills
CAREER OPPORTUNITIES As a DGEM graduate, you are well placed to take on various ‘green-collar’ engineering positions across green building, energy audit and renewable energy sectors, and beyond, including roles such as: ■ Assistant Engineer ■ Building and Energy Auditor ■ Energy Specialist ■ Facilities Management Engineer ■ Green Technologist ■ Research Assistant
G101 Cognitive Processes and Problem Solving G107 Effective Communication
DISCIPLINE MODULES (44 MCs REQUIRED) E105
Digital Electronics
E112
Engineering Design
E114
Mathematics for Engineering
E116
Computer Programming
E117 Principles of Electrical and Electronic Engineering E219
Analogue Electronics
E241
Electrical Power Systems
E242
Clean Energy Technologies
E251
Circuit Analysis and Control
E252
Linear IC Applications
E328
Project Management
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COURSE STRUCTURE SPECIALISATION MODULES (20 MCs REQUIRED)
ELECTIVE MODULE (4 MCs REQUIRED)
E381
A308 Environment, Health and Safety
Energy Systems Instrumentation
E382 Building Mechanical and Electrical Systems E384
Green Building Technology and Design
E386 Photovoltaic System Design and Management
Select one module from the list below: E212
Facilities Planning and Design
E213
Engineering Cost Decisions
E334
Reliability Engineering
E387 Energy Systems Design and Management
FREELY CHOSEN MODULES (4 MCs REQUIRED)
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
E300
Project
E931
Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Green Building Energy Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
44
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
124
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
120
Cultivate the knowledge and skills to craft impactful global strategies that power the businesses of tomorrow. The ability to adopt a macro view and troubleshoot complex problems through innovative solutions is a critical skill in any business. As a Diploma in Industrial and Operations Management (DIOM) student, you will be equipped with the knowledge and skills needed to help companies address industry challenges such as declining productivity and an ageing workforce. Through developing integrated solutions, you will acquire the expertise to oversee, design and improve companiesâ&#x20AC;&#x2122; business operations and resource management. You can look forward to hands-on training in high-tech laboratories like our RP-PSA Lab, RP-Hexagon Manufacturing Intelligence Lab, RP-McKinsey Lean Line For Model Factory, Design for Reliability and Additive Manufacturing (DREAM) and Ergonomics for Safety, Comfort and Productivity Experience (ErgoSCAPE) Lab. In the process, you will gain essential technical skills through the use of specialised software and be exposed to practical hands-on sessions in a replicated industry environment.
Diploma in Industrial and Operations Management (R11)
Through our strong industry collaborations with well-known organisations like PSA International and Hexagon Manufacturing Intelligence, you can hone your practical skills in internships and projects by developing innovative solutions to tackle real-life operational challenges. This real-world exposure will help to kick-start your career upon graduation.
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DIOM geared me to play a vital role in operations management, which is the core of any business. Throughout the course of my diploma, I gained problem-solving skills, industry certifications and vital software knowledge, so I was fully prepared to take on a leading role in my chosen industry. MUHAMMAD IMRAN B MD ZIN Diploma in Industrial and Operations Management 2015 Graduate Lee Kuan Yew Award for Mathematics and Science Recipient Currently pursuing a Bachelor of Science (Hons) degree in Maritime Studies at Nanyang Technological University
COURSE OUTCOMES ■ Develop an understanding of engineering costing and project management principles to help optimise business processes and boost productivity ■ Cultivate the specialist knowledge and entrepreneurial skills, coupled with human resource management or business finance concepts, to craft impactful global strategies that power the businesses of tomorrow ■ Achieve professional certifications such as Certified AutoCAD Professional and Lloyds Certified Internal Auditor to ensure your skills remain market relevant, and enable you to explore diverse career options or start your own business ■ Experience a 20-week Industry Immersion Programme with well-known organisations such as PSA International, Cummins, Keppel FELS, Volvo, or OCBC Bank
CAREER OPPORTUNITIES As a DIOM graduate, you will be in great demand by employers across a wide spectrum of industries, including pharmaceutics, shipping, telecommunications, and banking services. You can look forward to a fulfilling career in roles such as: ■ Business Process Analyst ■ Business / Human Resource Executive ■ Industrial Engineering Specialist ■ Logistics / Facilities / Safety Officer ■ Operations Executive ■ Productivity Team Lead ■ Project Manager ■ Quality Technologist
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
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PROSPECTUS 2017 | SCHOOL OF ENGINEERING
COURSE STRUCTURE GENERAL MODULES (24 MCs REQUIRED) A107
Physics
SPECIALISATION MODULES (20 MCs REQUIRED) E326
Lean Manufacturing and Six Sigma
E327
Human Factors Engineering
E328
Project Management
E332
Quality Control
G905 Life Skills
E333
Quality Management
DISCIPLINE MODULES (44 MCs REQUIRED)
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
A113 Mathematics B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication
E112
Engineering Design
E114
Mathematics for Engineering
E115
Programming and Data Analysis
E210
Operations Planning
E211 Operations Planning II
E300
Project
E931
Industry Immersion Programme (20 MCs)
ELECTIVE MODULE (4 MCs REQUIRED)
E212
Facilities Planning and Design
Select one module from the list below:
E213
Engineering Cost Decisions
B221
E214
Statistical Methods for Engineering
B320 Business Finance
E216
Distribution and Transportation
E331
Supply Chain Management
E217
Inventory Management
E334
Reliability Engineering
E218
Manufacturing Planning and Control
Human Resource Management
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Industrial and Operations Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
44
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen Total
4 120
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Gain a deeper understanding of supply chain management and harness your logistics expertise to drive global trade in Singapore. Ever wondered how everything from a small box of candy to a massive aeroplane engine is produced and transported to all corners of the world? Go behind the scenes with the Diploma in Supply Chain Management (DSCM) and discover the entire process from production to delivery. As a DSCM student, you will gain essential skills and knowledge that will enable you to efficiently manage the movement of goods, information and finances along the entire supply chain, from suppliers to manufacturers, distributors and to retailers. Collaborate with experienced consultants on projects at our advanced laboratories and Centre of Innovation for Supply Chain Management. Through local and overseas industry attachments, you will gain valuable real-world experience, preparing for employment opportunities with prominent organisations such as DHL, UPS, Apple, Samsung, Nike, McDonaldâ&#x20AC;&#x2122;s, and Coca-Cola.
Diploma in Supply Chain Management (R21)
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With the knowledge and skills I harnessed from DSCM, I was able to immerse myself into degree study and work almost immediately. RP taught me how to believe in myself and overcome real-life challenges, both by myself and in a team. NANCY WANG WEN Diploma in Supply Chain Management 2012 Graduate Graduated with First Class Honours in the Bachelor of Technology (Industrial and Management Engineering) from the National University of Singapore in 2016 IES Gold Medal Recipient Currently working as Operations Manager at i.Logistics Pte Ltd
COURSE OUTCOMES ■ Develop a solid understanding of facilities planning, inventory management, IT for supply chain management, logistics, transportation, and warehousing ■ Learn how to manage logistics along the entire integrated supply chain ■ Achieve a well-rounded education comprising technical capabilities, specialised knowledge and exposure to concepts related to innovation and entrepreneurship ■ Undergo a 20-week Industry Immersion Programme with companies such as DHL, Pan Asia Logistics, ST Logistics, Toll Global Logistics, Yang Kee Logistics, or Yusen Logistics
CAREER OPPORTUNITIES
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED) A107
Physics
A113
Mathematics
B102
Organisational Behaviour
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
As a DSCM graduate, you can carve a dynamic career at all levels of the supply chain across a wide range of industries. You will be in a good position to pursue roles such as:
DISCIPLINE MODULES (40 MCs REQUIRED)
■ Distribution Officer ■ Freight Officer ■ Inventory Controller ■ Logistics Solutions Analyst ■ Purchasing Officer ■ Supply Chain Executive ■ Transport Officer ■ Warehouse Officer
E112
Engineering Design
E114
Mathematics for Engineering
E115
Programming and Data Analysis
E210
Operations Planning
E211
Operations Planning II
E212
Facilities Planning and Design
E213
Engineering Cost Decisions
E214
Statistical Methods for Engineering
E216
Distribution and Transportation
E217
Inventory Management
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COURSE STRUCTURE SPECIALISATION MODULES (24 MCs REQUIRED)
ELECTIVE MODULE (4 MCs REQUIRED)
E215
Warehousing and Storage
E352
Retail Logistics
E222
Logistics Planning and Control
E355
Cold Chain Management
E223
IT for Supply Chain Management
E326
Lean Manufacturing and Six Sigma
E356
Pharmaceutical and Bio-Chem Supply Chain
E331
Supply Chain Management
E354
Procurement and Supplier Development
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300
Project
E931
Industry Immersion Programme (20 MCs)
Select one module from the list below:
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Supply Chain Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
40
Specialisation
24
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
130
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF ENGINEERING
120
SCHOOL OF HOSPITALITY 132
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RP School of Hospitality (SOH) prepares students for fulfilling careers in the vibrant hospitality sector by developing them as passionate and well-trained professionals. Programmes offered Diploma in ■ Customer Experience Management with Business ■ Hotel and Hospitality Management ■ Integrated Events Management ■ Restaurant and Culinary Operations ■ Wellness, Lifestyle and Spa Management
You’ll be exposed to the different facets of the hospitality business at SOH. Working closely with the hospitality, tourism, wellness, and events management industries, we have developed a holistic and industryrelevant curriculum with quality programmes that are relevant to the workplace. Guided by a team of experienced professional staff, you will receive extensive hands-on training in our modern on-campus facilities. Thanks to our strong collaboration with industry partners, you can look forward to an internship with a prominent local or international company. Beyond the classroom, you will be encouraged to participate in international events, co-curricular activities, external competitions, service learning projects, and overseas learning trips. Testament to the strength of our curriculum, SOH was awarded the Best Education Experience (Tourism and Hospitality) at the Singapore Tourism Board’s Singapore Experience Awards 2012 – a strong endorsement of our world-class hospitality programme.
Director Mr James Lee SCHOOL OF HOSPITALITY | PROSPECTUS 2017
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Making your experience our business. Think you are up to the challenge of redefining and enhancing customer experiences? Consider yourself a result-driven and ‘out-ofthe-box’ thinker? Join a dynamic and vibrant industry that makes up 80%* of jobs in Singapore and become a part of the evolving customer experience landscape. As Singapore’s economy transforms into an experience hub, businesses are moving away from just providing services to focusing on creating memorable and delightful customer experiences for their clientele. With the Diploma in Customer Experience Management with Business (DCXB), you will be equipped with relevant customer experience management and business skills needed to make a difference in the Singapore experience economy. Take your first step towards a successful career in customer experience management across multiple industry verticals through internships with some of the biggest names in hospitality such as ASICS, DBS Bank, Marina Bay Sands, NTUC Income, OCBC, Singapore Airlines, Singtel, StarHub, Teledirect Asia, Teleperformance Singapore, or NTUC Healthcare-Unity Pharmacy.
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*Source: www.internations.org/singapore-expats/guide/ 16061-economy-finance/the-economy-of-singapore-16045
COURSE OUTCOMES ■ Learn to identify customer needs, manage their expectations and deliver excellent experience ■ Develop skills to help businesses manage and maintain profitable customers through customer relationship management ■ Gain hands-on experience in real-world training facilities
My journey with the DCXB has empowered me with the skills and knowledge I need to deliver the best possible customer experience. I am also glad to have gone through Problem-based Learning, which prepared me to take on challenges in the industry with confidence! JACOB TOH Diploma in Customer Relationship and Service Management (Now known as Diploma in Customer Experience Management with Business) 2016 Graduate and Valedictorian Tay Eng Soon Gold Medal Recipient
CAREER OPPORTUNITIES As a DCXB graduate, you can embark on an exciting career in the hospitality sector, or join customer experience teams at banks, contact centres, healthcare organisations, airlines, telecommunications, or retail companies. You will be able to pursue opportunities in roles such as: ■ Account and Relationship Officer / Executive / Manager ■ Brand Executive / Manager ■ Cabin Crew / Ground Staff ■ Customer Experience Specialist / Manager ■ Guest Relations Executive / Manager ■ Purchasing and Retail Executive / Manager ■ Sales and Marketing Officer / Executive / Manager
COURSE STRUCTURE
GENERAL MODULES (20 MCs REQUIRED) B102
Organisational Behaviour
B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills DISCIPLINE MODULES (36 MCs REQUIRED) B209
Management Accounting
B215
Financial Accounting
B218
Business Statistics
B220
Microeconomics
B321
Macroeconomics
H102
Hospitality and Tourism Management
H208
Service Quality and Professional Etiquette
H209
Hospitality Business Management
H323
Hospitality Revenue Management
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
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COURSE STRUCTURE SPECIALISATION MODULES (36 MCs REQUIRED)
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
Choose one out of two specialisation tracks listed below.
H931
Option 1: Customer Experience Track B227 Consumer Behaviour H204 Customer Relationship Management H205 Customer Experience and Service Excellence H207 Project Management and Scheduling H302 Hospitality Sales H304 Contact Centre Operations H305 Innovation and Design for Service Operations H306 Retail Management H350 Customer Experience in Banking and Finance
ELECTIVE MODULE (4 MCs REQUIRED)
Option 2: Leisure Travel and Attractions Management Track B227 Consumer Behaviour H204 Customer Relationship Management H205 Customer Experience and Service Excellence H207 Project Management and Scheduling H220 Introduction to the Event Industry H328 Leisure Travel and Destination Management H341 Managing Guest Experience in Attractions H345 Attractions Management H346 Leisure Events and Entertainment Management
B221
Human Resource Management
H213
Food and Beverage Management
H222
Wellness and Lifestyle Management
H300
Project
Industry Immersion Programme (20 MCs)
Select one module from the list below: Customer Experience Track H213
Food and Beverage Management
H222
Wellness and Lifestyle Management
H300
Project
H328 Leisure Travel and Destination Management Leisure Travel and Attractions Management Track
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Customer Experience Management with Business, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY eneral G Discipline Specialisation Industry Orientation Programme Elective Freely Chosen Total
136
PROSPECTUS 2017 | SCHOOL OF HOSPITALITY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION 20 36 36 20 4 4 120
Explore a world of opportunities in the global hospitality industry. With the growth of world-class international events, attractions and integrated resorts, the global tourism sector is thriving. Now, more than ever, you can fulfil your dream of becoming a top hotelier or a leading figure in Singapore’s tourism scene. As a Diploma in Hotel and Hospitality Management (DHHM) student, you can look forward to a rewarding career in the hospitality industry. You will acquire skills in managing operations in key areas such as the front office, housekeeping, and food and beverage. Receive extensive hands-on training at our on-campus hotel training facilities. As you put theory to practice in this simulated environment, you will master the skills needed to excel in this industry and beyond. And with local and international internships at leading hotels and companies in the hospitality industry, you gain valuable real-world experience to prepare you for a vibrant career ahead.
COURSE OUTCOMES
Diploma in Hotel and Hospitality Management (R37)
■ ■ ■ ■
Develop expertise and acquire management skills related to key operating departments of a hotel Acquire core knowledge and skills related to the use of hospitality information systems Learn customer service skills to identify and exceed guests’ expectations Gain hands-on experience in real-world training facilities
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DHHM has equipped me with the knowledge and skills that are relevant for today’s hospitality industry. I was fortunate enough to complete my internship in Singapore and Phuket, which gave me valuable international experience and allowed me to get up close to businesses that are operating successfully in this sector. MOHAMED AZMI B MOHAMED IDRIS Diploma in Hotel and Hospitality Management 2015 Graduate
CAREER OPPORTUNITIES
DISCIPLINE MODULES (36 MCs REQUIRED)
DHHM graduates can embark on careers with international hotel chains, clubs, resorts, and tourist attractions among many others. Launch your career in roles such as:
B209
Management Accounting
B215
Financial Accounting
B218
Business Statistics
■ Concierge Services Executive / Manager ■ Food and Beverage Executive / Manager
B220
Microeconomics
B321
Macroeconomics
■ Guest Relations Officer / Executive / Manager ■ Housekeeping Supervisor / Manager ■ Reservations Executive / Manager ■ Revenue Manager ■ Sales and Marketing Executive / Assistant Manager
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
H102 Hospitality and Tourism Management H208
Service Quality and Professional Etiquette
H209
Hospitality Business Management
H323
Hospitality Revenue Management
SPECIALISATION MODULES (36 MCs REQUIRED) B227
Consumer Behaviour
H211
Rooms Operations Practicum
H212
Rooms Division Management
H213
Food and Beverage Management
H214
Hospitality Information Systems
H216
Restaurant and Culinary Practicum
H217 Restaurant and Culinary Practicum II H218 Culinary Science and Kitchen Operations
GENERAL MODULES (20 MCs REQUIRED)
H337 Meeting, Incentives and Conference Management
B102 Organisational Behaviour B216
Marketing
G107 Effective Communication
INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED)
G905 Life Skills
H931
G101 Cognitive Processes and Problem Solving
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Industry Immersion Programme (20 MCs)
COURSE STRUCTURE ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B101
Entrepreneurship
B221
Human Resource Management
H234
Wine and Beverage Management
H300
Project
H319
Resorts and Cruise Management
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Hotel and Hospitality Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
36
Specialisation
36
Industry Orientation Programme
20
Elective
4
Freely Chosen
4
Total
120
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Inspire exciting events that wow and create lasting remarkable moments of a lifetime. Dream of being the brains behind high-profile conferences, exhilarating sports events and exciting concerts featuring international stars? Now you can make it your reality. With the Diploma in Integrated Events Management (DIEM), you will gain skills and knowledge spanning all areas of event management, including conceptualisation, marketing and sales, as well as coordination and execution of various events. Unravel the secrets to creating inspiring events through modules such as Project Management and Scheduling, Event Operations Management and Exhibition Management. Expect comprehensive and fulfilling hands-on training with attachments and internships at high-profile event companies such as Koelnmesse Pte Ltd, Experia Events Pte Ltd, Globewerks International Pte Ltd, SingEx Holdings Pte Ltd, and Resorts World Sentosa Pte Ltd. Thanks to SOHâ&#x20AC;&#x2122;s collaboration with SACEOS, you can also look forward to mentorships with key industry partners in real work settings. This valuable working experience will give you a head start in building a successful career in event management.
Diploma in Integrated Events Management (R28)
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PROSPECTUS 2017 | SCHOOL OF HOSPITALITY
Interested in a career in the attractions and travel industry? The Leisure Travel and Attractions Management specialisation track will help you open the door to this fascinating industry.
The DIEM students that we have worked with during their internship are resilient, creative and resourceful. We are happy to say that over the years, a number of DIEM interns have joined our SingEx family as fulltime employees. MR MICHAEL LIM Director, HR and IT SingEx Holdings Pte Ltd
COURSE OUTCOMES ■ ■ ■
Learn to conceptualise, plan and execute memorable events such as exhibitions, concerts, summits, and more Acquire knowledge and skills related to event, hospitality and tourism management
Develop skills in attractions management and operations
CAREER OPPORTUNITIES As a DIEM graduate, you can pursue an exciting career in event and project management, working across a wide range of industries in diverse positions such as: ■ Attractions Executive / Manager ■ Conference Producer ■ Event Coordinator / Executive / Planner ■ Event Sales Ambassador ■ Media Executive ■ Project Leader
GENERAL MODULES (20 MCs REQUIRED) B102
Organisational Behaviour
B216
Marketing
G101
Cognitive Processes and Problem Solving
G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (36 MCs REQUIRED) B209
Management Accounting
B215
Financial Accounting
B218 Business Statistics B220
Microeconomics
B321
Macroeconomics
H102
Hospitality and Tourism Management
H208
Service Quality and Professional Etiquette
H209
Hospitality Business Management
H323
Hospitality Revenue Management
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
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COURSE STRUCTURE SPECIALISATION MODULES (36 MCs REQUIRED)
INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED)
Choose one out of two specialisation tracks listed below.
H931
Option 1: Events Management Track B205 Business Law H204 Customer Relationship Management H207 Project Management and Scheduling H210 Event Operations Management H220 Introduction to the Event Industry H328 Leisure Travel and Destination Management H337 Meeting, Incentives and Conference Management H339 Exhibition Management T201 Creative Concepts Option 2: Leisure Travel and Attractions Management Track B205 Business Law H207 Project Management and Scheduling H210 Event Operations Management H220 Introduction to the Event Industry H328 Leisure Travel and Destination Management H341 Managing Guest Experience in Attractions H345 Attractions Management H346 Leisure Events and Entertainment Management T201 Creative Concepts
Industry Immersion Programme (20 MCs)
ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B221
Human Resource Management
H213
Food and Beverage Management
H300
Project
H302
Hospitality Sales
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Integrated and Events Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
20
Discipline
36
Specialisation
36
Industry Orientation Programme
20
Elective
4
Freely Chosen Total
142
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF HOSPITALITY
4 120
Redefine culinary experiences in Singapore’s vibrant food and beverage (F&B) industry. Discover the world of gastronomy and unleash your passion in the F&B industry with the Diploma in Restaurant and Culinary Operations (DRCO). Learn from a professional team of instructors and gain core knowledge and technical skills, ranging from culinary science to restaurant operations. As part of the curriculum, you will undergo extensive hands-on training in our three fully operational training restaurants and other well-equipped training facilities on campus. These venues provide the ideal setting for you to experience first-hand the challenges behind kitchen, dining and bar operations. You will also gain valuable real-world experience with internships at top F&B companies through our Industry Immersion Programme.
COURSE OUTCOMES
Diploma in Restaurant and Culinary Operations (R46)
■ ■ ■
Acquire an overall understanding of restaurant operations and management Build knowledge and skills related to culinary science, kitchen operations, catering management, and the world of wines and spirits Learn wine and beverage management
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We have examined and assessed related programme offerings from polytechnics and are convinced that the DRCO offered by RP SOH comprehensively covers the required skills in a well-integrated training package. MR CHEONG HAI POH General Manager, Grand Park City Hall President, Food and Beverage Managers’ Association of Singapore
CAREER OPPORTUNITIES As a DRCO graduate, you can pursue a variety of interesting roles within the F&B sector, from working in critically acclaimed restaurants to international food chains. You will be able to take up positions such as: ■ Barista ■ Bartender ■ Crew Leader ■ F&B Executive / Supervisor ■ Lead Cook / Pastry Cook / Chef ■ Purchasing and Retail Executive ■ Restaurant Assistant Manager ■ Wine Server
COURSE STRUCTURE
B209
Management Accounting
B215
Financial Accounting
B218
Business Statistics
B220 Microeconomics B321
Macroeconomics
H102 Hospitality and Tourism Management H208 Service Quality and Professional Etiquette H209
Hospitality Business Management
H323
Hospitality Revenue Management
SPECIALISATION MODULES (36 MCs REQUIRED) H213
Food and Beverage Management
H216
Restaurant and Culinary Practicum
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
H217 Restaurant and Culinary Practicum II H230
Restaurant and Culinary Operations
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
H231
Restaurant and Culinary Operations II
H232
Restaurant Operations Analysis
H233
Restaurant Development
H234
Wine and Beverage Management
GENERAL MODULES (20 MCs REQUIRED) B102
Organisational Behaviour
B216
Marketing
G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
144
DISCIPLINE MODULES (36 MCs REQUIRED)
PROSPECTUS 2017 | SCHOOL OF HOSPITALITY
H218 Culinary Science and Kitchen Operations
INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED) H931
Industry Immersion Programme (20 MCs)
COURSE STRUCTURE ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B101
Entrepreneurship
H300
Project
H330
Catering Management
H331
Foodservice Facilities Design
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Restaurant and Culinary Operations, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
â&#x20AC;&#x2039;General
20
Discipline
36
Specialisation
36
Industry Orientation Programme
20
Elective
4
Freely Chosen
4
Total
120
SCHOOL OF HOSPITALITY | PROSPECTUS 2017
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Inspire healthy living and help others embark on a journey towards wellness. With a growing focus and awareness of health and well-being, the global wellness industry is booming. Now, more than ever, you can be a part of a dynamic industry with high growth potential. As a Diploma in Wellness, Lifestyle and Spa Management (DWLSM) student, you will be equipped with the skills and knowledge for a career in a diverse range of growing wellness businesses. As the only wellness diploma that focuses on hospitality and business, you will master the tools to start an exciting wellness business and carve a name for yourself as an entrepreneur in this exciting industry. Be a wellness practitioner and help others meaningfully and mindfully in the area of wellness and well-being. Learn in our unique, purpose-built training labs from our team of qualified lecturers with international experience. Acquire valuable industry exposure through our internship programme at international hotel and resort spas, medical and aesthetic centres, preventive health centres, wellness tourism, and workplace wellness organisations.
Diploma in Wellness, Lifestyle and Spa Management (R44) 146
PROSPECTUS 2017 | SCHOOL OF HOSPITALITY
Diploma in Wellness, Lifestyle and Spa Management students have a chance to gain a CIBTAC*, UK qualification, in addition to their diploma.
*CIBTAC (Confederation of International Beauty Therapy and Cosmetology) has been recognised worldwide for over 25 years as an international examination board in beauty and holistic therapies. Renowned for the high level of training and strict quality control, a CIBTAC qualification guarantees you employment opportunities all over the world. This is an optional certification programme.
We are pleased to recognise the DWLSM offered by RP SOH. Employers are seeking individuals with the right attitude and skillset to provide credible and reliable services. This diploma provides a healthy mix of theory and practical elements that enables students to embark on a fulfilling career in this exciting industry. MR ANDREW GIBSON Vice President, Well-being Accor Hotels Luxury Division
COURSE OUTCOMES ■ Acquire knowledge in business management, marketing, health and wellness, hospitality, and tourism management ■ Develop lifelong skills to work with international resorts and hotels, medical spas and facilities, and wellness tourism establishments ■ Gain hands-on experience in real-world training facilities ■ Acquire international accreditation with CIBTAC certification
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (20 MCs REQUIRED) B102
Organisational Behaviour
B216
Marketing
G101 Cognitive Processes and Problem Solving
CAREER OPPORTUNITIES As a DWLSM graduate, you will have the core skills and knowledge to launch a career in a wide range of health and wellness service-oriented organisations. You can look forward to a variety of hospitality and business roles in business management and development, wellness operations, marketing, customer service, corporate wellness executive, and wellness consultants. ■ Business Development Executive / Manager ■ Customer Service Officer / Executive / Manager ■ Health and Fitness Consultant ■ Management Trainee for Hotel Spas ■ Wellness Marketing Executive ■ Wellness Centre / Spa Operations Executive / Manager
G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (36 MCs REQUIRED) B209 Management Accounting B215
Financial Accounting
B218
Business Statistics
B220
Microeconomics
B321
Macroeconomics
H102 Hospitality and Tourism Management H208
Service Quality and Professional Etiquette
H209
Hospitality Business Management
H323
Hospitality Revenue Management
SCHOOL OF HOSPITALITY | PROSPECTUS 2017
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SPECIALISATION MODULES (36 MCs REQUIRED)
ELECTIVE MODULE (4 MCs REQUIRED)
A103
B101
Entrepreneurship
B221
Human Resource Management
H300
Project
Anatomy and Physiology
A104 Biology A337 Nutrition H222
Wellness and Lifestyle Management
H306
Retail Management
H324
Wellness, Lifestyle and Spa Operations
H325
Wellness and Spa Therapy Treatments and Practices
S201
Health and Wellness
S244
Health Psychology
Select one module from the list below:
H328 Leisure Travel and Destination Management
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED) H931
Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Wellness, Lifestyle and Spa Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
20
Discipline
36
Specialisation
36
Industry Orientation Programme
20
Elective
4
Freely Chosen
4
Total
148
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF HOSPITALITY
120
SCHOOL OF Infocomm 150
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
Offering an extensive range of infocomm diplomas, RP School of Infocomm (SOI) is the perfect launch pad for you to build a strong foundation and kick-start a dynamic career as a tech-savvy professional. Programmes offered Diploma in ■ Business Applications ■ Business Information Systems ■ Infocomm Security Management ■ Information Technology ■ Interactive and Digital Media ■ Mobile Software Development
Director Mr Boo Chong-Han
Our comprehensive curriculum and dedicated team of experienced professionals will equip you with the tools to succeed in the exciting and fast-moving field of information and communications technology (infocomm). By tracking and incorporating the latest trends, SOI ensures that course content remains up to date so that you will graduate with the relevant skills. Beyond curriculum, our competitive edge lies in our fully equipped laboratories and stateof-the-art industry software. These include the Enterprise Computing facility with Cisco Systems, Red Hat and VMware equipment, the IT Service Management Practice Laboratory, as well as virtual laboratories equipped with world-class applications and software from companies such as SAP (SAP ERP and SAP Healthcare), SAS and Salesforce.com. During your course, you will also have the opportunity to go on overseas learning trips to countries such as Australia, Korea and Japan. With our strong ties and wide network of over 300 companies, you will gain valuable practical experience through industry internships and projects. Our rigorous curriculum will prepare you to pursue industry certifications such as: • Cisco Certified Network Associate (CCNA) • Cisco Certified Network Associate Security (CCNA Security) • CompTIA Security+ • Information Technology Infrastructure Library (ITIL) Foundation • Oracle Certified Associate (MySQL 5) • Oracle Java Associate Programme Certification • Red Hat Certified System Administrator (RHCSA) • SAP ERP (selected areas) By the time you graduate, you will be fully equipped with the right attitude, the relevant foundational skills and knowledge for a fulfilling IT career.
SCHOOL OF INFOCOMM | PROSPECTUS 2017
151
Develop core skills that will make you a businesssavvy IT professional or IT-savvy business professional. With the rise of the digital age, IT professionals are playing an increasingly crucial role in helping businesses function smoothly, from customising large-scale business systems to developing flagship applications. The Diploma in Business Applications (DBA) combines the best of business and IT training to develop you as a talented and soughtafter IT professional who adds value to any organisation. During your course, you will gain a firm grasp of IT fundamentals and business enterprise systems, including SAP and other healthcare and retail systems. In the process, you will develop strong problem-solving skills and acquire knowledge related to business functions such as marketing and accounting. As a DBA graduate, you can look forward to a career with top companies in both the public and private sectors, including those in banking, healthcare, hospitality, manufacturing, and logistics.
Diploma in Business Applications (R18)
152
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
I was able to understand the concepts well through the PBL system. Our lecturers were dedicated and professional, and we were given much attention and care as we learned in small classes. I’m glad to have made RP my choice. OH CHUNMAN, DAVIN Diploma in Business Applications 2015 Graduate Currently serving National Service
COURSE OUTCOMES ■ Acquire a solid foundation in core information and communications technology skills ■ Experience world-class enterprise application systems to understand how IT is used to run businesses ■ Develop the ability to design and implement systems to support businesses in key industries ■ Gain valuable skills in problem solving and critical thinking ■ Undergo a 20-week Industry Immersion Programme with organisations such as Bank of China, United Overseas Bank, Network for Electronic Transfers (Singapore) Pte Ltd (NETS), Healthcare Information and Management Systems Society (HIMSS), Integrated Health Information Systems (IHiS), Parkway Hospital, or NCS Pte Ltd
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (36 MCs Required)
CAREER OPPORTUNITIES DBA graduates are sought after in high-value roles, including: ■ Application Developer ■ Business Development Executive ■ IT Support Executive ■ Junior Business Analyst ■ Junior Consultant
C105 C109
Introduction to Programming IT in Business Processes
C202 Systems Analysis and Design C207 Database Systems C208 Object-Oriented Programming C227 Computer System Technologies C235 IT Security and Management C236 Web Application Development in .NET C303 IT Project Management
■ Medical Technologist ■ Quality Control / Quality Assurance Officer
SCHOOL OF INFOCOMM | PROSPECTUS 2017
153
COURSE STRUCTURE SPECIALISATION MODULES (24 MCs REQUIRED)
ELECTIVE MODULES (8 MCs Required)
C355
B215 Financial Accounting
Business Intelligence
C360 Enterprise Solutions for Business C362 Manufacturing and Logistics Applications
Select two modules from the list below: C286 Advanced Web Application Development in .NET C306 Data Structures and Algorithms
C363 Financial and Banking Applications
C308 Web Frameworks
C367 Healthcare Applications
C364 Financial and Banking Applications II
C381 IT Service Operations
C365 Hospitality and Retail Applications
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
FREELY CHOSEN MODULES (4 MCs REQUIRED)
C300 Project
btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
C931 Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Business Applications, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
36
Specialisation
24
Industry Orientation Programme
24
Elective
8
Freely Chosen
4
Total
154
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
120
Harness the power of IT and gain the knowledge you need to solve realworld business problems. In today’s knowledge-based economy, the ability to analyse business issues, interpret data and apply IT solutions to solve problems is crucial for business success. Many organisations rely on business information systems to manage operations and provide key business insights. The Diploma in Business Information Systems (DBIS) bridges the gap between business and IT. Through a combination of core business fundamentals, the latest IT and business analysis skills, this programme develops your abilities as a successful IT professional who is highly sought after in the business world. Besides core business processes, you will also be exposed to world-class business software. Through internships with world-class companies such as Microsoft, Oracle, Sage, StarHub, Salesforce.com, or SAS Institute, you will gain valuable real-world experience that will greatly benefit your career.
COURSE OUTCOMES
Diploma in Business Information Systems (R13)
■ ■ ■ ■
Acquire fundamental IT and business skills through business process modelling and project management Gain extensive hands-on experience using renowned enterprise application software such as that from Salesforce.com, PeopleSoft and SAS Take on projects that are based on real IT issues faced in the business world Undergo a 20-week Industry Immersion Programme with organisations such as Infocomm Development Authority of Singapore (IDA), StarHub, Resorts World Sentosa, or SAS Institute
SCHOOL OF INFOCOMM | PROSPECTUS 2017
155
RP provided extensive hands-on experiences which benefited me a lot. In the process, I learned many new skills that can’t be picked up elsewhere. This helped me with my cognitive problem-solving in the workplace, which has seen me receive praise from management. Infocomm will be leading the industry over the next couple of years, and with infocomm security posing a real threat, there is great potential to grow. I would definitely recommend anyone with an interest in IT to join RP. NAOKI CHIA Diploma in Business Information Systems 2016 Graduate
CAREER OPPORTUNITIES As a DBIS graduate, you will be highly sought after in roles including: ■ Junior Business Analyst ■ Junior IT Consultant ■ Junior Systems Analyst ■ Software Developer ■ Web Developer
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
156
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
COURSE STRUCTURE DISCIPLINE MODULES (44 MCs REQUIRED) C105
Introduction to Programming
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
C109 IT in Business Processes
C300 Project
C202 Systems Analysis and Design
C931 Industry Immersion Programme (20 MCs)
C207 Database Systems C208 Object-Oriented Programming C209 Advanced Object-Oriented Programming
ELECTIVE MODULE (4 MCs Required)
C227 Computer System Technologies
Select one module from the list below:
C235 IT Security and Management C236 Web Application Development in .NET C286 Advanced Web Application Development in .NET C303 IT Project Management
B215 Financial Accounting B220 Microeconomics B221 Human Resource Management B321 Macroeconomics C306 Data Structures and Algorithms C346 Android Programming
SPECIALISATION MODULES (20 MCs Required) C352
Management Information Systems
C353 Business Systems C354 Business Analysis Practice C355 Business Intelligence
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
C356 Business Process Modelling
GRADUATION CRITERIA To graduate with a Diploma in Business Information Systems, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
44
Specialisation
20
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
SCHOOL OF INFOCOMM | PROSPECTUS 2017
157
Join the war against hackers as a guardian of information and systems security. With the rise of cyber terrorism and online hacking, the need for cyber security expertise is more crucial than ever. All over the world, multinational companies, government agencies and leading IT security companies such as BT Singapore, e-Cop and Symantec are looking to hire IT security specialists. Designed with inputs from major industry partners and government agencies, the Diploma in Infocomm Security Management (DISM) will equip you with the latest know-how in network and systems security. Discover the latest in network security, cloud infrastructure security and ethical hacking. Learn how to maximise technology to solve problems and use it to your advantage to deter hackers. Jump-start your career in the IT industry and join the war against cybercrime.
COURSE OUTCOMES
Diploma in Infocomm Security Management (R55) 158
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
■ Learn about key IT security technologies ■ Experience state-of-the-art IT security systems ■ Develop techniques for tracking and fighting cybercrime ■ Gain skills in managing and operating Security Operation Centres ■ Find out about the latest strategies and best practices in securing digital assets
The Cyber Security Agency, set up by the Prime Minister’s Office, is evidence of the priority placed in building our own talent pool and competency in infocomm security. I want to be part of this community to help protect the technology-driven world in the face of an ever-evolving IT threat landscape. LOW CHEONG WAH, ALAN Diploma in Infocomm Security Management Year 2
CAREER OPPORTUNITIES DISM graduates will be sought after for the following positions at multinational companies and government agencies: ■ Cloud Security Officer ■ Computer Forensic Examiner ■ IT Auditing and Business Continuity Services ■ IT Security Analyst / Engineer ■ Network Security Administrator ■ Pen-tester
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
SCHOOL OF INFOCOMM | PROSPECTUS 2017
159
COURSE STRUCTURE DISCIPLINE MODULES (32 MCs Required) C105
Introduction to Programming
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
C109 IT in Business Processes
C300 Project
C203 Web Application Development in php
C931 Industry Immersion Programme (20 MCs)
C207 Database Systems C208 Object-Oriented Programming C225 Data Communications and Networking
ELECTIVE MODULE (4 MCs Required)
C235 IT Security and Management
Select one module from the list below:
C303 IT Project Management
B216 Marketing C306 Data Structures and Algorithms C331 Digital Security and Forensics
SPECIALISATION MODULES (36 MCs Required)
C346 Android Programming
C228
C355 Business Intelligence
Operating Systems Security
C352 Management Information Systems
C277 Networks and Internetworking C332 Intrusion Detection and Prevention C335 Internetworking Security C371 Application Security C374 Ethical Hacking C375 Cloud Infrastructure Security C376 IT Compliance and Risk Management
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
C377 Security Information Management
GRADUATION CRITERIA To graduate with a Diploma in Infocomm Security Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
20
Discipline
32
Specialisation
36
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
160
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
120
Develop your skills as an IT whiz and use your knowledge of IT infrastructure and services to help businesses of all sizes. From networking and cloud computing to enterprise infrastructure and service management, IT plays a critical role in organisations across nearly all industries. And with cloud computing as a key growth area in today’s global digital economy, IT continues to be a dynamic and thriving sector. As a Diploma in Information Technology (DIT) student, you will gain a solid grounding in the fundamentals of IT. Learn concepts and technical skills in areas such as networking, enterprise infrastructure and IT service management – crucial to organisations of any size, from small and medium-sized enterprises to multinational companies. By undergoing internships with prominent companies such as Cisco Systems and Crimson Logic, you put theory into practice to acquire valuable real-world experience. As a DIT graduate, you will have the skills, knowledge and ability to move effortlessly across organisations and develop specialised expertise in the industry of your choice.
Diploma in Information Technology (R12)
COURSE OUTCOMES ■ ■ ■
Learn how IT systems and software are designed, developed and managed Understand current IT security concerns and learn how to deploy wired and wireless networks in a secure manner
Gain extensive hands-on experience in software development ■ Undergo a 20-week Industry Immersion Programme with organisations such as Cisco Systems, CrimsonLogic, Hewlett- Packard, NCS Pte Ltd, or Teleperformance Singapore
SCHOOL OF INFOCOMM | PROSPECTUS 2017
161
My goal is to work in the IT industry as a programmer and RP has provided the necessary training and foundation for me to easily take the first step ahead. The best memory of being an SOI student was realising that it is possible to get good grades and have a lot of fun at the same time! MARK IGNATIUS TEO JIAN HAO Diploma in Information Technology 2016 Graduate
CAREER OPPORTUNITIES Some of our graduates have won gold medals from the Infocomm Development Authority of Singapore and become entrepreneurs and business owners. Valued for their broad expertise in IT fundamentals, DIT graduates can take on roles such as: ■ Cloud Operation Engineer ■ IT Analyst ■ Software Developer ■ System and Network Administrator ■ Technical Support Engineer
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communications G905 Life Skills
DISCIPLINE MODULES (40 MCs Required) C105
Introduction to Programming
C109 IT in Business Processes C202 Systems Analysis and Design C207 Database Systems C208 Object-Oriented Programming C209 Advanced Object-Oriented Programming C225 Data Communications and Networking C226 Operating System Concepts C235 IT Security and Management C236 Web Application Development in .NET
162
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
COURSE STRUCTURE SPECIALISATION MODULES (28 MCs Required)
ELECTIVE MODULE (4 MCs Required)
C322
C326 Internetworking
C286 Advanced Web Application Development in .NET
C327 Internet Server Technologies
C303 IT Project Management
C328 Network Infrastructure
C306 Data Structures and Algorithms
C335 Internetworking Security
C330 Linux Server Administration and Virtualisation
Data Centre and Cloud Management
C381
IT Service Operations
C382
IT Service Delivery
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) C300 Project C931 Industry Immersion Programme (20 MCs)
Select one module from the list below:
C346 Android Programming C374 Ethical Hacking
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Information Technology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
40
Specialisation
28
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
120
SCHOOL OF INFOCOMM | PROSPECTUS 2017
163
Capture the attention of today’s modern digital consumers and be at the forefront of interactive content. The modern consumers of today are constantly on the search for engaging content. And this means that interactive and digital media, and the ability to develop engaging content – from games and applications to websites and videos – is increasingly in demand. With the Diploma in Interactive and Digital Media (DIDM), you will be equipped with a combination of traditional IT and new media skills. Hone your creativity and apply your artistic eye to programme content as you learn the fundamentals of interactive web development, computer animation and game development. With an array of skills under your belt, you can enjoy the flexibility of branching out into the digital media domain of your choice. Through strong industry partnerships with organisations such as e-Popular Holdings, Khoo Teck Puat Hospital, Infinite Studios, and Marine Life Park (Resorts World Sentosa), you gain relevant industry experience and skills that greatly benefit your career.
Diploma in Interactive and Digital Media (R31) 164
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
RP was where I first fell in love with the process of film-making, writing, storyboarding, doing the shot list, planning, and directing. The hands-on knowledge and skills acquired during my years at RP has helped me come a long way to win ‘Best Documentary’ at the 2016 Phoenix Comicon Film Festival in Arizona, USA. PERRY LAM Diploma in Interactive and Digital Media 2010 Graduate Currently in first year of Masters of Research at Macquarie University
COURSE OUTCOMES ■ Acquire a strong foundation in concepts, processes and technologies related to interactive and digital media ■ Gain hands-on experience using 2D and 3D modelling and animation software, high definition video cameras, game development tools, and imaging workflow programmes ■ Develop a digital portfolio showcasing your capabilities in creating digital media content and applications ■ Undergo a 20-week Industry Immersion Programme with an organisation such as mm2 Entertainment, Alanmitchi Cinematography, Singapore Press Holdings, or Three60 Degrees Consulting
CAREER OPPORTUNITIES As the world of interactive and digital media continues to grow rapidly, DIDM graduates will be in high demand for their skills as creative and IT professionals in roles such as: ■ Audio-Visual Editor
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs REQUIRED) A113 Mathematics B102 Organisational Behaviour C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (16 MCs Required) C105
Introduction to Programming
C203 Web Application Development in php C204 Multimedia Programming C207 Database Systems
■ Computer Animator ■ Digital Media Designer ■ Game and Web Application Developer ■ Technology Specialist
SCHOOL OF INFOCOMM | PROSPECTUS 2017
165
COURSE STRUCTURE SPECIALISATION MODULES (44 MCs Required)
ELECTIVE MODULE (4 MCs Required)
C213
B101 Entrepreneurship
Computer Animation
Select one module from the list below:
C216 Digital Media Technologies
B216 Marketing
C227 Computer System Technologies
C202 Systems Analysis and Design
C293 Interactive Web Design and Development
C235 IT Security and Management
C313 Digital Audio and Video
C303 IT Project Management
C314 3D Graphics and Animation
C316 3D Game Design and Development
C315 2D Game Design and Development C317 Digital Compositing and Visual Effects C318 Digital Illustration and Imaging C319 Digital Design and Pre-print Workflow C391 Animation and Visual Effects Automation
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) C300 Project C390 Portfolio Development C931 Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Interactive and Digital Media, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
16
Specialisation
44
Industry Orientation Programme
28
Elective
4
Freely Chosen
4
Total
166
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
120
Create the next big thing in smartphone apps and take the digital world by storm. With app companies generating billions of dollars in revenue each year, it is evident that mobile apps are an incredible profitable market. As adoption rates for smartphones and tablets continue to rise, so will the demand for useful or entertaining apps. The Diploma in Mobile Software Development (DMSD) equips you with in-depth skills and knowledge needed to design and develop mobile apps for both the iOS and Android platforms. Acquire the expertise to develop an app from scratch and launch your own app to rival Pokémon Go or take over Facebook. Thanks to our strong ties with established industry partners, you can look forward to internships that will see you gain handson experience in developing apps that are relevant to the different industry sectors. Upon your graduation, you will be well prepared to take the app world by storm.
COURSE OUTCOMES
Diploma in Mobile Software Development (R47)
■ Acquire a solid foundation in general IT skills ■ Develop expertise in both iOS and Android platforms, as well as related mobile technologies ■ Learn how to optimise user interfaces and user experiences for mobile devices ■ Gain the skills and knowledge to develop secure mobile extensions of enterprise systems ■ Undergo a 20-week Industry Immersion Programme with organisations such as Hewlett-Packard, NCS Pte Ltd, Singtel, or United Overseas Bank
SCHOOL OF INFOCOMM | PROSPECTUS 2017
167
I have been very fascinated with mobile apps since receiving my first smartphone as a secondary school student, and the thought of building a mobile application that I can one day call mine excites me. The entire unique learning experience of enrolling in DMSD and undergoing Problembased Learning has allowed me to think out of the box and sparked my interest in learning. ONG YU HANG, DANIEL Diploma in Mobile Software Development 2015 Graduate
CAREER OPPORTUNITIES Whether you choose to join a large company or strike out on your own as an entrepreneur, DMSD graduates will be in demand in roles such as: ■ Mobile App Designer ■ Mobile App Developer ■ Mobile Web Developer ■ Software Engineer
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED) A113 Mathematics B102 Organisational Behaviour C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (28 MCs Required) C105 Introduction to Programming C202 Systems Analysis and Design C203 Web Application Development in php C207 Database Systems C208 Object-Oriented Programming C235 IT Security and Management C273 Advanced Web Application Development in php
168
PROSPECTUS 2017 | SCHOOL OF INFOCOMM
COURSE STRUCTURE SPECIALISATION MODULES (32 MCs Required) C227
Computer System Technologies
C294 Mobile User Interface Design
ELECTIVE MODULE (4 MCs Required) Select one module from the list below: B216 Marketing
C302 Web Services
C293 Interactive Web Design and Development
C308 Web Frameworks
C303 IT Project Management
C346 Android Programming
C306 Data Structures and Algorithms
C347 Android Programming II
C318 Digital Illustration and Imaging
C348 iPhone Programming
C352 Management Information Systems
C349 iPad Programming
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) C300 Project C390 Portfolio Development
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
C931 Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Mobile Software Development, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
28
Specialisation
32
Industry Orientation Programme
28
Elective
4
Freely Chosen
4
Total
120
SCHOOL OF INFOCOMM | PROSPECTUS 2017
169
SCHOOL OF MANAGEMENT AND COMMUNICATION 170
PROSPECTUS 2017 | SCHOOL OF MANAGEMENT AND COMMUNICATION
RP School of Management and Communication (SMC) combines programmes, facilities and expertise to nurture those with a nose for news or passion for business. Programmes offered Diploma in ■ Consumer Behaviour and Research ■ Human Resource Management with Psychology ■ Mass Communication ■ Social Enterprise Management
Social media platforms and digital media have changed the way people communicate and conduct business. Our four full-time diplomas use a multidisciplinary approach to stay relevant in the evolving digital industry. For example, the Diploma in Human Resource Management with Psychology integrates the latest scientific understanding of human behaviour and motivations with training in specialised human resource management skills. At SMC, you will have exclusive access to cutting-edge facilities and laboratories that are individually designed to enhance each of your learning outcomes. A student-led facility, our Media Lab offers communications services relating to journalism, public relations (PR) and marketing communications. Here, student teams produce the RP campus newspaper, craft PR plans and create videos for external clients. You can look forward to taking on industry projects across traditional and social media when you join the team. Our Market Research Lab is designed to support our industry partners and students in carrying out research and development as well as sophisticated market research studies. This first-class facility is equipped with focus group rooms and high-end technologies such as EyeTracker, Face Reader and EEG (electroencephalography). Our programmes are directly supported by leading industry partners, including Acorn Marketing & Research Consultants, DBS Bank, EpiCentre, Mediacorp, and NTUC Social Enterprises. These strong industry ties will allow you to gain valuable practical experience through industry internships, projects and talks.
Director Mr Warren Wang SCHOOL OF MANAGEMENT AND COMMUNICATION | PROSPECTUS 2017
171
Understand the way consumers think and develop cutting-edge strategies to help businesses grow. In business, smart strategies start with informed decision-making. The Diploma in Consumer Behaviour and Research (DCBR) is one of the first programmes in Singapore to combine business and psychology, preparing you with the know-how to turn industry insights into business success. With a fundamental basis in research and business strategies, this programme will train you to become a consumer expert in your field, understanding consumer insights, analysing their implications and formulating coherent business strategies. You will understand what drives customers and decipher why, where, when, and how they decide to make purchases. You will receive extensive hands-on training through industry projects and the use of advanced facilities in the Market Research Lab and you will gain valuable hands-on experience through our industry attachment programme.
COURSE OUTCOMES
Diploma in Consumer Behaviour and Research (R48) 172
PROSPECTUS 2017 | SCHOOL OF MANAGEMENT AND COMMUNICATION
■ Gain a strong foundation of knowledge in the fundamentals of business and psychology ■
Become proficient in conducting consumer and social research through industry projects and working in our Market Research Lab
■
Acquire the skills to take on marketing initiatives as well as research and development challenges in consumer and social psychology
■
Undergo a 20-week Industry Immersion Programme with organisations such as adidas, Mediacorp, Acorn Marketing and Research Consulting, or the Health Promotion Board, as well as institutions affiliated to our local universities
Understanding what the consumer needs is the key to the adidas business now and in the future. The curriculum will cultivate strong skills in understanding buyer behaviour and prepare future talents to support good business decisions. MS LEE PHUI FONG Country Manager adidas Singapore
CAREER OPPORTUNITIES As a DCBR graduate, you can look forward to an exciting career in areas such as marketing, advertising, branding, and other consumer-related sectors. You will be well prepared to take on roles such as: ■ Advertising and Promotion Executive ■ Assistant Brand Manager ■ Assistant Marketing Manager
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (28 MCs REQUIRED)
■ Business Analyst ■ Business Intelligence Executive
A113 Mathematics
■ Consumer Insights Researcher ■ Marketing Executive
B216 Marketing
■ Market Research Executive ■ Social Research Executive
B102 Organisational Behaviour C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (44 MCs REQUIRED) B103
Understanding the Society
B104 Contemporary Social Issues B105 Introduction to Psychology B218 Business Statistics B220 Microeconomics B223 Social Psychology B224 Quantitative Research Methods B225 Qualitative Research Methods B226 Life-Span Development of Behaviour B227 Consumer Behaviour B321 Macroeconomics
SCHOOL OF MANAGEMENT AND COMMUNICATION | PROSPECTUS 2017
173
COURSE STRUCTURE SPECIALISATION MODULES (16 MCs Required)
ELECTIVE MODULES (8 MCs Required)
B205
B209 Management Accounting
Business Law
B327 Branding, Advertising and Promotion B328 Cognition and Applied Psychology H207 Project Management and Scheduling
Select two modules from the list below: B217 Sales Management B221 Human Resource Management H306 Retail Management
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
FREELY CHOSEN MODULES (4 MCs REQUIRED)
B300 Project
btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
B931 Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Consumer Behaviour and Research, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester. MODULE CATEGORY General
28
Discipline
44
Specialisation
16
Industry Orientation Programme
24
Elective
8
Freely Chosen
4
Total
174
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF MANAGEMENT AND COMMUNICATION
124
Use your knowledge of psychology and international business to become a champion of effective human capital management. A combination of people skills and business acumen is necessary for a successful career in human resource (HR) management. The Diploma in Human Resource Management with Psychology (DHRMP) combines the latest scientific understanding of human behaviour and motivations with training in specialised HR management skills. This programme will help you develop capabilities and understanding in areas such as anthropology, cross-cultural communication, economics, employment laws, Asian industrial relations, talent development, compensation and performance management, organisational behaviour, and industrial-organisational psychology within the context of international business. You will cover a wide range of HR and psychology-related topics throughout the programme to prepare you for a meaningful future-ready career in any industry.
Diploma in Human Resource Management with Psychology (R52)
Hands-on training through the Industry Immersion Programme will allow you to gain valuable real-world experience, helping to transform you into an industry-ready professional.
COURSE OUTCOMES ■ Learn about the latest scientific understanding of human motivations and behaviours ■ Develop specialised skills in HR management ■ Gain industry experience through advanced industry research projects ■ Be industry-ready by undergoing an international or local Industry Immersion Programme
SCHOOL OF MANAGEMENT AND COMMUNICATION | PROSPECTUS 2017
175
We were pleased to hear that RP offers DHRMP. Through the programme, students will learn HR and business fundamentals and be poised to succeed as industry practitioners. We would be pleased to have DHRMP graduates embark on a rewarding career with us. MS ZARINA PIPERDI Senior Vice-President (Human Resources) SIA Engineering Company
CAREER OPPORTUNITIES As a DHRMP graduate, you are well equipped to support the HR function in multinational corporations and in small and medium enterprises. Consider a career, taking on roles such as: ■ Career Development Coach ■ Employee Relations Specialist ■ Human Resource Executive / Partner / Generalist ■ Learning and Development Executive ■ People and Culture Specialist
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) B102 Organisational Behaviour
■ People Operations Executive ■ Recruiter
B216 Marketing
■ Remuneration and Benefits Analyst ■ Resourcing Analyst
G107 Effective Communication
■ Talent Acquisition Partner ■ Well-being Specialist
G101 Cognitive Processes and Problem Solving G905 Life Skills
DISCIPLINE MODULES (24 MCs Required) B105
Introduction to Psychology
B107 Accounting B220 Microeconomics B223 Social Psychology M204 Cross Cultural Communication S242 Introduction to Counselling and Communication
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COURSE STRUCTURE SPECIALISATION MODULES (48 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
B233 Learning and People Development
B300 Project
B235 Compensation and Total Rewards Management
B931 Industry Immersion Programme (20 MCs)
B236 Employment Laws and Labour Relations B237 Manpower Planning, Resourcing and Management B238 Performance and Talent Management B335 Asian Industrial Relations Environment B336 Diversity and International Staff Management
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
B337 Industrial-Organisational Psychology B338 International Business B339 Organisational Development and Change Management S343 Corporate Wellness T241 Anthropological Studies
GRADUATION CRITERIA To graduate with a Diploma in Human Resource Management with Psychology, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
24
Specialisation
48
Industry Orientation Programme
24
Freely Chosen
4
Total
120
SCHOOL OF MANAGEMENT AND COMMUNICATION | PROSPECTUS 2017
177
Join the dynamic world of integrated communications and become an influential media practitioner. The online social media space is constantly evolving, with platforms such as Facebook, Twitter and Instagram contributing to the increasingly complex world of communications. This is driving demand for savvy professionals who can navigate both traditional and digital media. Equipping you with a broad range of skills in journalism, PR and marketing communications, the Diploma in Mass Communication (DMC) will help you to become an effective 360° communicator. You will gain relevant knowledge across all media platforms including digital, print and broadcast, as well as learn to tailor your messages to specific audiences. In addition to hands-on training and use of advanced equipment in the well-equipped Media Lab, our connections with prominent companies will allow you to gain valuable real-world experience through internships and projects.
COURSE OUTCOMES
Diploma in Mass Communication (R32)
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■ ■ ■ ■
Become an effective 360° communicator with strong digital media skills Learn how to provide strategic advice in managing an organisation’s public image Understand how to leverage traditional and digital communication tools to drive conversation, participation and loyalty Undergo a 20-week Industry Immersion Programme with organisations such as Edelman, Golin, Mediacorp, Ogilvy Public Relations, or Singapore Press Holdings
I rank RP students very highly amongst the interns that we have had over the years. They have a practical, hands-on approach to work and problem-solving; a desire to learn and succeed; and a humility that allows them to accept criticism positively. MR VISWA SADASIVAN CEO Strategic Moves Pte Ltd
CAREER OPPORTUNITIES As a DMC graduate, you can look forward to exciting careers in the media and creative industries. You will be well positioned to take on roles such as: ■ Advertising Executive ■ Assistant Producer ■ Corporate Communications Executive ■ Journalist / Writer ■ Marketing Communications Executive ■ Public Relations Executive ■ Social Media Executive
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (28 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour B216 Marketing C111 New Media Communications G101 Cognitive Processes and Problem Solving
Specialisation Tracks Journalism ■ This track will prepare you for the integrated newsroom of the future, where reporters produce stories across digital, print and broadcast media. ■ You will learn how to persuade, inform and entertain audiences by using the power of storytelling to write breaking news and feature stories. Public Relations and Marketing Communications ■ This track will immerse you in a 360° communications environment where digital and traditional media converge. ■ You will learn how to create conversations using various digital channels, influence public perception by pitching stories to the media and craft PR plans that drive a call to action.
G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (56 MCs Required) B310
Public Relations and Media
M202 Media Writing M203 Effective Presentation Skills M204 Cross Cultural Communication M205 Research Methods M206 Media Law and Ethics M207 Media and Society
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COURSE STRUCTURE DISCIPLINE MODULES (56 MCs Required) M242 Visual Communication
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
M311 Broadcast Journalism
M390 Portfolio Development
M312 Writing for Digital Media
M931 Industry Immersion Programme (20 MCs)
M314 Editorial and Feature Writing M333 Communication Strategies for Event Management T202 Art of Story T257 Single-Camera Production
ELECTIVE MODULE (4 MCs Required) Select one module from the list below: B101 Entrepreneurship H220 Introduction to the Event Industry
SPECIALISATION MODULES (8 MCs Required) Choose one out of two specialisation tracks listed below. Option 1: Journalism Track M316 Photojournalism M350 Media Practicum (Journalism)
M313 Development Journalism
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
Option 2: PR and Marketing Communication Track M332 Campaigns and Advertisement Design M351 Media Practicum (Public Relations and Marketing Communication)
GRADUATION CRITERIA To graduate with a Diploma in Mass Communication, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester. MODULE CATEGORY General
28
Discipline
56
Specialisation
8
Industry Orientation Programme
24
Elective
4
Freely Chosen
4
Total
180
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF MANAGEMENT AND COMMUNICATION
124
Be a change maker and transform your business ideas into reality. Innovation and entrepreneurship are fast becoming the key driving forces for economic growth. The Diploma in Social Enterprise Management (DSEM) empowers you to be at the forefront of social innovation to spark change in the community through business. Through our cross-disciplinary programme, you will be equipped with skills in business, social innovation and the social sciences to initiate businesses and create innovative solutions that will positively impact the communities we live in. You will gain valuable industry experience through projects and internships with organisations such as World Vision, Barclays, Marina Bay Sands, NTUC Social Enterprises, or Eighteen Chefs. You can also embark on exciting overseas service learning and study trips to expand your knowledge.
COURSE OUTCOMES
Diploma in Social Enterprise Management (R51)
■ Build a strong foundation in business and social innovation to manage a social enterprise ■ Transform business ideas into reality and drive social change via our Start-up Accelerator Programme at the Incubation Enterprise Service Centre ■ Gain exposure through international service-learning trips and collaborate with industry partners to improve the lives of the disadvantaged ■ Undergo overseas or local Industry Immersion Programme at leading social enterprises, global companies, government agencies, or not-for-profit organisations such as: - International Enterprise Singapore - Marina Bay Sands - NTUC Social Enterprises - Singapore International Foundation - Singapore Centre for Social Enterprise (raiSE) - World Vision Singapore
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We need passionate people who want to make a difference in the society. This diploma will prepare you for a career that transforms lives. Mr Benny Se Teo Director and Winner of 2012 Presidents’ Challenge Social Enterprise Award Eighteen Chefs
CAREER OPPORTUNITIES As a DSEM graduate, you can embark on an exciting career in a wide range of fields such as: Commercial / Social Enterprise Sector ■ Business Analyst ■ Business Development Executive ■ Corporate Social Responsibility Executive ■ Finance and Administration Executive ■ Marketing Executive ■ Social Entrepreneur Not-for-Profit Sector ■ Community Engagement Executive ■ Fundraising Executive ■ Programme Executive ■ Social Services Executive Public Sector ■ Administration Executive ■ Assistant Community Manager ■ Management Support Officer ■ Manpower Development Executive ■ Public Education Executive ■ Social Policy Executive ■ Social Research Executive
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (28 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour B216 Marketing C111 New Media Communications G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (40 MCs Required) B103
Understanding the Society
B104 Contemporary Social Issues B106 Understanding Social Enterprises B205 Business Law B209 Management Accounting B215 Financial Accounting B220 Microeconomics B228 Fundamentals of Social Research Methods B229 Volunteer Management B321
182
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Macroeconomics
COURSE STRUCTURE SPECIALISATION MODULES (20 MCs Required)
ELECTIVE MODULES (8 MCs Required) Select two modules from the list below:
B329 Brand Management for Social Enterprises
B217 Sales Management
B330 Corporate Governance and Ethics
B310 Public Relations and Media
B331 Social Innovation and Creativity B332 Financing the Social Enterprise B333 Social Enterprise Creation
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) B334 Social Entrepreneurship Practicum B931 Industry Immersion Programme (20 MCs)
B227 Consumer Behaviour H207 Project Management and Scheduling S201
Health and Wellness
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Social Enterprise Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
28
Discipline
40
Specialisation
20
Industry Orientation Programme
24
Elective
8
Freely Chosen
4
Total
124
SCHOOL OF MANAGEMENT AND COMMUNICATION | PROSPECTUS 2017
183
SCHOOL OF SPORTS, HEALTH AND LEISURE 184
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
As a champion of sports education, RP School of Sports, Health and Leisure (SHL) is the only institution in Singapore to offer a winning mix of programmes across the spectrum of sports skills at the polytechnic level. These include sports science, health management and promotion, health services management, sports and leisure management, outdoor and adventure learning, and sports coaching. Programmes offered
If you are planning a career in sports, SHL will prepare you for the different facets of the health and leisure sector. Our wide-ranging expertise and comprehensive facilities will help you build a solid foundation of industryrelevant knowledge and hands-on experience so that you will graduate as a well-equipped sports professional. From advanced laboratories with state-of-the-art equipment to a unique Adventure Learning Centre, our facilities are designed to keep you at the forefront of industry developments. We collaborate closely with key industry stakeholders, including the Health Promotion Board, Outward Bound Singapore and Sport Singapore to ensure that what you learn is aligned with the latest trends and practices in the industry. You can look forward to an exciting and fulfilling career in the dynamic sports, health and leisure sector as an SHL graduate. You will enter the workforce ready to make a meaningful contribution as a qualified professional in your chosen field.
Diploma in ■ Health Management and Promotion ■ Health Services Management ■ Outdoor and Adventure Learning ■ Sports and Exercise Sciences ■ Sports and Leisure Management ■ Sports Coaching
Director Ms Goy Soon Lan SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
185
Become a practitioner in healthy living and wellness and help people take charge of their lives. With an ageing population and increasing healthcare costs, health management plays an important role in Singapore. Educating individuals about the importance of their health and well-being is an essential service. As a result, the health and wellness industry is always in need of bright, professional and passionate individuals to help promote healthy living. The Diploma in Health Management and Promotion (DHMP) will empower you to take on this role by providing you with a solid grounding in psychology, nutrition and exercise fundamentals. The comprehensive diploma places emphasis on holistic and lifelong wellness, helping you to gain a far-reaching perspective on health promotion in the wider community. You will also learn strategies for encouraging behavioural change and how to apply these in managing health. Field trips, practice-based work and projects will form an important part of your learning in this programme. You can look forward to playing an active role in the vibrant and growing health promotion and management sector after graduating.
Diploma in Health Management and Promotion (R43) 186
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
I hope to be able to use the knowledge I have gained from my DHMP course to educate and promote holistic healthcare to people across all age groups. Loh Hong Sen Diploma in Health Management and Promotion Year 2 Diploma Prize Winner 2016
COURSE OUTCOMES ■ ■ ■
COURSE STRUCTURE
Gain a solid grounding in subjects such as psychology, human behaviour, physical activity, and nutrition
The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component.
Acquire the expertise to plan, organise and conduct health-related events in the community
Each module is equivalent to four modular credits (MCs), unless otherwise stated.
Develop skills for conducting health and fitness assessments ■ Learn health promotion strategies and techniques for motivating behaviour change ■ Experience a 20-week Industry Immersion Programme with reputable organisations such as the Health Promotion Board, National Healthcare Group, ST Healthcare, F1 Recreation Gym, or Agape Child Care
CAREER OPPORTUNITIES As a DHMP graduate, you can build fulfilling careers in public health departments, healthcare and community-based organisations, staff wellness divisions, and schools. You will be well prepared to take on roles such as: ■ Health and Wellness Educator
GENERAL MODULES (20 MCs REQUIRED) A113 Mathematics B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (12 MCs REQUIRED) S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
■ Health Promotion Executive ■ Health Research Assistant ■ Physical Activity and Fitness Leader ■ Public Health Programme Executive
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
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COURSE STRUCTURE SPECIALISATION MODULES (52 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED)
A103
S300 Project
Anatomy and Physiology
A205 Epidemiologic Methods A337 Nutrition
S931 Industry Immersion Programme (20 MCs)
S241 Psychosocial Aspects of Exercise S242 Introduction to Counselling and Communication
ELECTIVE MODULES (8 MCs Required)
S244 Health Psychology
Select two modules from the list below:
S245 Health Promotion
B216 Marketing
S246 Exercise Programming and Assessment
H220 Introduction to the Event Industry
S247 Behaviour Change
H222 Wellness and Lifestyle Management
S341 Youth Health
S212 Sports and Exercise Prescription
S342 Active Ageing
S251 Human Diseases
S343 Corporate Wellness S344 Weight Management
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Health Management and Promotion, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
20
Discipline
12
Specialisation
52
Industry Orientation Programme
24
Elective
8
Freely Chosen
4
Total
188
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
120
Become a practitioner in healthy living and wellness and deliver a better quality of care. The demand for healthcare in Singapore is rising, and with it, the need for passionate individuals to support and provide quality health services. As the first and only programme of its kind in Singapore, the Diploma in Health Services Management (DHSM) aims to meet this demand. As part of your curriculum, you will undergo management-focused training covering all aspects of healthcare administration, including operations management and healthcare policies, practices and processes. Through intensive internships at healthcare organisations, you will gain hands-on experience and exposure to the complexities of the healthcare system and the strategies used by healthcare professionals to tackle them. Armed with valuable practical skills and knowledge, you will be well-equipped to integrate the different care services centred around patients’ needs, manage services in any healthcare setting or pursue a career in service operations and corporate services upon graduation.
COURSE OUTCOMES
Diploma in Health Services Management (R45)
■ ■ ■ ■
Receive strong management-oriented training in healthcare administration Gain a solid understanding of healthcare policies, practices and processes Develop the skillsets needed to enter the healthcare industry as a service management professional Experience a 20-week Industry Immersion Programme at either a public or private healthcare provider such as National University Hospital, Tan Tock Seng Hospital, Raffles Medical Group, or Parkway Shenton. Our students also intern at Voluntary Welfare Organisations (VWO) such as TOUCH Home Care and NTUC Eldercare
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
189
My three years in RP have transformed me from someone who did not dare to speak up to someone who is confident. RP is definitely one of the best choices I have made and I am now ready to face my future challenges. LIM BOON SHIE Diploma in Healthcare Administration (Now known as Diploma in Health Services Management) 2015 Graduate Currently an Executive Assistant (Clinical Governance), Institute of Mental Health
CAREER OPPORTUNITIES As a DHSM graduate, you can play a meaningful role in the healthcare industry, working alongside doctors and nurses in public and private hospitals, specialist medical centres, rehabilitation centres, nursing homes, and polyclinics. You will be able to pursue opportunities in roles such as: ■ Admissions Officer ■ Business Office Assistant / Officer ■ Clinic Coordinator ■ Case Management Assistant ■ Corporate Services Assistant ■ ■
Executive Assistant (various departments such as Corporate Planning, Finance, Human Resource, Medical Affairs, Medical Disciplines, Operations and Quality) Operations Executive / Assistant
■ Senior Patient Service Associate / Senior Patient Care Associate
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (8 MCs Required) S201
Health and Wellness
S204 Sociology of Sports, Health and Leisure
190
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
COURSE STRUCTURE SPECIALISATION MODULES (68 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
A103 Anatomy and Physiology
S300 Project
A252 Patient Care
S931 Industry Immersion Programme (20 MCs)
B215 Financial Accounting B218 Business Statistics B220 Microeconomics C367 Healthcare Applications H208 Service Quality and Professional Etiquette S242 Introduction to Counselling and Communication S244 Health Psychology
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
S251 Human Diseases S252 Health Ethics and Law S253 Healthcare Systems S254 Transitional Care S352 Case Management S353 Healthcare Operations Management S355 Financing for Healthcare S356 Quality Management in Health Care
GRADUATION CRITERIA To graduate with a Diploma in Health Services Management, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
8
Specialisation
68
Industry Orientation Programme
24
Freely Chosen
4
Total
124
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
191
Take to the great outdoors and fuel your love for adventure. Beyond the classroom, outdoor experiential adventures offer an alternative and interactive approach to traditional ways of learning. The first programme of its kind in Singapore, the Diploma in Outdoor and Adventure Learning (DOAL) equips you with the skills and practical experience to conduct learning activities in the great outdoors, including abseiling, climbing and kayaking. Based around character building and the key values of leadership, confidence and integrity, the curriculum will prepare you to take on various roles in the outdoor and experiential learning industry. The result: a caring and capable outdoor leader. As part of your holistic learning experience, you can also look forward to internships and overseas trips to outdoor centres in places offering great outdoor adventures such as Australia, Taiwan and Sabah.
COURSE OUTCOMES
Diploma in Outdoor and Adventure Learning (R33) 192
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
■ ■ ■ ■ ■
Develop people management and leadership skills to lead outdoor activities confidently and independently Be equipped with tools, techniques and strategies to create your own outdoor learning programmes Connect to the environment and greater global environment issues and debates Participate in various industry-related and service learning projects to plan, organise and conduct outdoor learning programmes in RP and for external publics Undergo a 20-week Industry Immersion Programme with a local or overseas organisation such as Camelot, Camp Challenge, Outward Bound Singapore, Outward Bound Sabah, Outward Bound Taiwan, or Somers School Camp in Australia
DOAL prepared me to be industry-ready with skills, knowledge and experience. It also nurtured a sense of ‘service-orientedness’ in me. It’s a great programme for students who are not just aiming for a diploma but who also yearn for personal growth. Neo Yiling Diploma in Outdoor and Adventure Learning 2013 Graduate Currently an Instructor at Outward Bound Singapore
CAREER OPPORTUNITIES As a DOAL graduate, you are well prepared to take on roles in schools, Outward Bound centres or reputable outdoor training organisations. Exciting career options include: ■ Adventure Tourism Executive ■ Camp Facilitator ■ Outdoor Facilities Supervisor ■ Outdoor Specialist ■ Trainer and Instructor
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (16 MCs Required) A104
Biology
S201 Health and Wellness S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
193
COURSE STRUCTURE SPECIALISATION MODULES (44 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
B101 Entrepreneurship
S300 Project
S232 Experiential Land-based Adventure Education
S931 Industry Immersion Programme (20 MCs)
S233 Experiential Water-based Adventure Education S234 Adventure Education S235 Environmental Education S236 Environmental Interpretation S237 Climbing and Abseiling Adventure Education S238 Instruction and Facilitation in Experiential Education
ELECTIVE MODULES (8 MCs Required) Select two modules from the list below: S221 Sports Facilities Management S225 Leisure Planning and Programming S261 Introduction to Sports Coaching S321 Sports Management S322 Strategic Sports Development
S331 Challenge Course Management S332 Expedition Principles, Practices and Management S333 Outdoor Leadership
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Outdoor and Adventure Learning, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
16
Specialisation
44
Industry Orientation Programme
24
Elective
8
Freely Chosen
4
Total
194
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
120
Get set to play your part at the centre of Singapore’s sports revolution. With Singapore fast gaining a reputation as one of the top sporting nations in Asia, the health and wellness industry is also growing. Sports science specialists are increasingly in demand. With the Diploma in Sports and Exercise Sciences (DSES), we aim to inspire a generation of elite sports and exercise professionals who will contribute to the local sports scene through health and performance practices and research. You will learn valuable skills through a range of teaching methods, combining lectures and seminars with more innovative approaches, including case studies and Problem-based Learning scenarios. You will also obtain extensive hands-on training in our world-class sports science laboratory, which features facilities on par with industry standards and in line with emerging trends. In addition, you will benefit from our links with high-profile sports teams and organisations such as the Football Association of Singapore, Singapore Swimming Association, Singapore Sports Institute, and National Youth Sports Institute, as well as our community links with the elderly and those with disabilities.
Diploma in Sports and Exercise Sciences (R26)
COURSE OUTCOMES ■ Gain multidisciplinary knowledge spanning different areas of sports and exercise science ■ Acquire practical sports science skills to meet the needs of the sports, fitness, wellness, and health industries ■ Experience a 20-week Industry Immersion Programme with a National Sports Association or established private organisation such as Singapore Athletic Association, Football Association of Singapore, New Balance, or Amore Fitness
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
195
My student life in SHL has been fulfilling and exciting! I find myself more confident, driven and independent at the end of my three-year holistic education here. Joel Wei Maojie Diploma in Sports and Exercise Sciences 2015 Graduate Currently pursuing a Bachelor of Science in Education at National Institute of Education (NIE) Singapore
CAREER OPPORTUNITIES As a DSES graduate, you can look forward to a rewarding career in coaching and sports development, personal training, physical education, physiotherapy, or scientific research in the commercial, public, welfare, and uniformed groups sectors. You will be in a good position to pursue roles such as: ■ Allied Educator with the Ministry of Education
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (32 MCs REQUIRED)
■ Fitness Instructor ■ Health and Wellness Consultant
A107 Physics
■ Personal Trainer ■ Rehabilitation Assistant
A114 Mathematics II
■ Sports Coach ■ Sports Development Officer ■ Sports Trainer
A113 Mathematics A201 Chemistry B102 Organisational Behaviour G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (12 MCs Required) S201
Health and Wellness
S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
196
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
COURSE STRUCTURE SPECIALISATION MODULES (40 MCs Required)
ELECTIVE MODULES (8 MCs Required)
A103
A223 Biochemistry
Anatomy and Physiology
Select two modules from the list below:
S211 Injury Prevention and Management
S226 Sports Administration
S212 Sports and Exercise Prescription
S261 Introduction to Sports Coaching
S214 Sports and Exercise Psychology
S322 Strategic Sports Development
S215 Sports and Exercise Nutrition
S343 Corporate Wellness
S216 Applied Anatomy and Kinesiology S246 Exercise Programming and Assessment S311 Human Motor Control and Development S312 Sports and Exercise Physiology S313 Sports and Exercise Biomechanics
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) S300 Project S931 Industry Immersion Programme (20 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Sports and Exercise Sciences, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
32
Discipline
12
Specialisation
40
Industry Orientation Programme
24
Elective
8
Freely Chosen
4
Total
120
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
197
Developing tomorrow’s sports managers today! With Singapore growing as a major sports and leisure hub, there is an increasing demand for the dynamic and go-getting sports management executives, event organisers and facilitators that SHL produces. The Diploma in Sports and Leisure Management (DSLM) provides strong skills in sports business and organisational management that are necessary for success. Upon graduation, you will have a holistic understanding of the sports and leisure management industry. On top of that, you will be familiar with the organisational work involved in putting on world-class sporting and lifestyle events such as the Barclays Singapore Open, Formula 1 Singapore Grand Prix and Standard Chartered Marathon Singapore. All these will prepare you to build a career in multiple job functions across sports organisations and businesses like sports associations, country clubs, health and fitness clubs, sports retailers, and event organisers.
COURSE OUTCOMES
Diploma in Sports and Leisure Management (R27) 198
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
■ Acquire business and operations skills relevant to managing a sports and leisure-related organisation in both public and private sectors across various job functions ■ Gain the know-how to develop local and international initiatives in the sports and leisure sector ■ Be exposed to the buzz and energy of the local sports scene and gain an inside scoop of requirements involved in major sporting and leisure events ■ Experience a 20-week Industry Immersion Programme with organisations such as Sport Singapore, Sports Hub, major sports events organisers and retailers, or leisure- related companies such as Resorts World Sentosa
Thanks to this specially designed programme, athletes like me can continue to pursue their passion in sports while studying for a diploma. It allows us to balance both studies and sports. There is time for us to study, train and finish any assignments that we have to submit. Veronica Shanti Pereira Diploma in Sports and Leisure Management Year 3 National Athlete
CAREER OPPORTUNITIES As a DSLM graduate, you are well placed to build dynamic and fulfilling careers in a wide range of sports-related organisations, event management agencies and leisure service providers. You can look forward to roles such as: ■ Allied Educator with the Ministry of Education
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
■ Country / Fitness Club Executive ■ Sports and Recreation Event Organiser
GENERAL MODULES (24 MCs REQUIRED)
■ Sports and Recreation Marketing Executive ■ Sports Retail and Merchandising Executive
A113
Mathematics
B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (12 MCs Required) S201
Health and Wellness
S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
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COURSE STRUCTURE SPECIALISATION MODULES (56 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required)
B101
S300 Project
Entrepreneurship
B215 Financial Accounting
S931 Industry Immersion Programme (20 MCs)
B218 Business Statistics B220 Microeconomics B321 Macroeconomics H210 Event Operations Management S221 Sports Facilities Management S222 Sports Business S224 Sports and Leisure Related Law
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
S225 Leisure Planning and Programming S226 Sports Administration S262 Foundations of Kinesiology S321 Sports Management S322 Strategic Sports Development
GRADUATION CRITERIA To graduate with a Diploma in Sports and Leisure Management, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
24
Discipline
12
Specialisation
56
Industry Orientation Programme
24
Freely Chosen
4
Total
200
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
120
Nurture and refine the next generation of sporting talent in Singapore as a professional sports coach. There is growing recognition in Singapore for professional coaches who support topperforming athletes. As the first programme of its kind, the Diploma in Sports Coaching (DSC) aims to meet that demand by transforming coaching aspirations into exciting career opportunities. Designed in consultation with Sport Singapore, this programme will train you in both the art and science of coaching. You will acquire a wide range of skills spanning areas such as communication, athlete and team management, and professional ethics. With a solid grounding in sports science subjects such as psychology, nutrition and kinesiology, we empower you to take on the role of sports coach with confidence. In the first year of the programme, you will undergo a 30-hour internship under the guidance of a senior coach. Not only will you gain a first-hand understanding of the depth and breadth of coaching styles, philosophies, methodologies, and strategies, you will be adept at coaching individuals and teams in both competitive and corporate settings by the time you graduate.
COURSE OUTCOMES
Diploma in Sports Coaching (R49)
■ ■ ■ ■
Gain a multidisciplinary understanding of sports coaching spanning both theory and practical skills Learn the fundamentals of sports science, psychology and nutrition Become proficient in applying the latest sports coaching strategies through extensive hands-on training Experience a 20-week Industry Immersion Programme with a National Sports Association such as the Football Association of Singapore, Singapore Athletic Association, or a private coaching club
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
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This course is everything an aspiring coach needs to be successful in a country that is growing exponentially in the sports scene. With the relevance of the modules offered, both theoretically as well as practically, and the great mentoring that our lecturers provide, my goal of being a coach is that much closer. LLOYD TAN GUAN YU Diploma in Sports Coaching 2015 Graduate Currently serving National Service
CAREER OPPORTUNITIES As a DSC graduate, you are fully equipped to join sporting institutions, schools, gyms, and recreational clubs as a sports coach or educator. You will have gained transferable skills and knowledge that you can apply to other domains as well. You can also pursue further studies to become a Physical Education teacher. Some rewarding and fulfilling career options open to you include: ■ Allied Educator with the Ministry of Education ■ Fitness Trainer / Instructor ■ Sports Administrator ■ Sports Coach ■ Sports Instructor ■ Sports Official
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (24 MCs REQUIRED) A113
Mathematics
B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (8 MCs Required) S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure
202
PROSPECTUS 2017 | SCHOOL OF SPORTS, HEALTH AND LEISURE
COURSE STRUCTURE SPECIALISATION MODULES (60 MCs Required)
SPECIALISATION MODULES (60 MCs Required)
S211
Select three modules from the list below: S661 Practical Studies: Basketball (2 MCs) S662 Practical Studies: Football (2 MCs) S663 Practical Studies: Badminton (2 MCs) S664 Practical Studies: Table Tennis (2 MCs) S665 Practical Studies: Swimming (2 MCs) S666 Practical Studies: Athletics (2 MCs)
Injury Prevention and Management
S212 Sports and Exercise Prescription S214 Sports and Exercise Psychology S215 Sports and Exercise Nutrition S261 Introduction to Sports Coaching S262 Foundations of Kinesiology S263 Instructional Strategies for Sports and Games S264 Instructional Strategies for Sports and Games II S265 Safety and Risk Management in Sports S266 Performance Analysis S311 Human Motor Control and Development
INDUSTRY ORIENTATION PROGRAMME (24 MCs Required) S300 Project S931 Industry Immersion Programme (20 MCs)
S361 Professionalism and Coaching Ethics S362 Managing Developmental Athletes and Teams S660 Coaching Practicum (2 MCs)
ELECTIVE MODULE (4 MCs Required) Select one module from the list below: S322 Strategic Sports Development S363 Media and Public Relations for Sports
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Sports Coaching, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
24
Discipline
8
Specialisation
60
Industry Orientation Programme
24
Elective
4 4
Freely Chosen Total
124
SCHOOL OF SPORTS, HEALTH AND LEISURE | PROSPECTUS 2017
203
SCHOOL OF TECHNOLOGY FOR THE ARTS 204
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
RP School of Technology for the Arts (STA) offers a synergistic combination of programmes, state-of-the-art technology and an interdisciplinary approach to transform creative talent into creative capital.
Unleash your artistic talents and shine as a professional in the creative industries. Offering a wide range of programmes and an interdisciplinary approach, STA helps you harness your imagination, hone your artistic capabilities, fuel your passion, and develop your storytelling skills. Learn how to use next-gen technology to enhance and deliver creative expressions for maximum impact. Through a variety of internship opportunities, you gain real-world experience to build a strong portfolio for a career in the industry of your choice. Join us at STA and make a name for yourself in arts and theatre management, user experience design, games design and development, media production, graphic design, live sound engineering, music composition, and sound design.
Programmes offered Diploma in ■ Arts and Theatre Management ■ Design for User Experience ■ Game Design ■ Media Production and Design ■ Sonic Arts
Director Ms Sharen Liu SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
205
Unleash your creativity and shine in the vibrant arts and cultural sectors. A unique programme, the Diploma in Arts and Theatre Management (DATM) combines creative, technical and aesthetic aspects to provide a holistic view of arts management and technical theatre. Covering both local and international perspectives in the arts, the DATM expands your horizons to fuel your passion in arts and culture. Acquire sought-after skills such as stage and production management, arts marketing, lighting design, production design, and frontof-house and arts facilities management. Translate theory into practice through practical training at our purpose-built cultural centre, The Republic Cultural Centre (TRCC). With industry attachments at established arts organisations and theatre companies, you will enjoy the rare opportunity of being a part of this exciting and vibrant industry.
COURSE OUTCOMES
Diploma in Arts and Theatre Management (R25) 206
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
■ Learn about the day-to-day operations of arts companies and arts venues ■ Gain access to state-of-the-art theatre facilities to hone your skills as a technical specialist ■ Visit arts organisations and universities
around the world on our overseas study trips ■ Experience a 20-week Industry Immersion Progamme at organisations such as Resorts World Sentosa, Marina Bay Sands, The Star Performing Arts Centre, Wild Rice, ACT 3 International, The Show Company, and many other established arts and events companies
I am really inspired by the lecturers in DATM. Being experienced artists and arts managers, they do not only impart skills, but more importantly the required ethics and professionalism you need for the working world. I cannot wait to be a part of the theatre industry. Muhammad Syarifuddin B M N Diploma in Arts and Theatre Management Year 3
CAREER OPPORTUNITIES As a DATM graduate, you can look forward to operational, administrative and managerial positions in integrated resorts, arts-related organisations, or theatre and production companies. You can also take on a technical position in theatre production. Career options include: ■ Artist Liaison Officer ■ Arts Administrator ■ Arts Facilities Manager ■ Arts Programmer ■ Lighting Designer ■ Production Coordinator ■ Set and Costume Designer ■ Stage Manager
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (12 MCs REQUIRED) T201
Creative Concepts
T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
207
COURSE STRUCTURE SPECIALISATION MODULES (58 MCs Required)
SPECIALISATION MODULES (58 MCs Required)
T120
Option 2: Technical Theatre Track (26 MCs)
Understanding Drama
T121 Arts and Singapore Society
T219 Live Sound Fundamentals
T122
T223
Introduction to Technical Theatre
Stage Management
T221 Introduction to Arts Management
T226 Introduction to Lighting
T222 Production Design
T228 Stagecraft
T225 Understanding Directing and Performance
T275 Electrical Fundamentals for Theatre
T324 Production Management
T621 Drafting for Productions (2 MCs)
T329 Theatre Production Practicum Choose one out of the two specialisation tracks: Option 1: Arts and Production Management Track (26 MCs) B107 Accounting B221
Human Resource Management
H220
Introduction to the Event Industry
H346 Leisure Events and Entertainment Management T227 Arts Marketing T326 Arts Facilities Management T620 Front of House Management (2 MCs)
T322 Lighting Design
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required) T300 Project T380 Portfolio Development T931 Industry Immersion Programme (20 MCs)
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Arts and Theatre Management, you must complete a total of 122 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General
20
Discipline
12
Specialisation
58
Industry Orientation Programme
28
Freely Chosen
4
Total
208
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
122
Discover the impact and value of good design and experience first-hand the power of design. Welcome to the era of design. As a Diploma in Design for User Experience (DDUX) student, you will learn how great design can transform the user experience and make it more intuitive, elegant and enjoyable. You will gain highly transferable design skills, which are sought after by industries that require the ability to apply user-centred design knowledge in product, service, digital, and spatial design. Learn how to apply human-centred design to create intuitive user interfaces that greatly enhance the user experience. Through hands-on training, you will develop your thinking capabilities and hone your practical skills to create impactful designs that make a difference. With industry attachments at design companies or organisations with design divisions, you will experience first-hand the power of design.
COURSE OUTCOMES
Diploma in Design for User Experience (R36)
■ ■ ■
Understand the interactive nature of the design process and how it can enhance the user experience Acquire knowledge in the areas of digital, product and service design
Develop in-depth understanding of user- centred, inclusive and sustainable design ■ Attain competencies in ethnographic and user research, wire-framing, prototyping, usability testing, and design thinking ■ Experience a 20-week Industry Immersion Programme at leading organisations such as Ogilvy & Mather Singapore Group, ONG&ONG Pte Ltd or UX Consulting
SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
209
Being in DDUX has allowed me to have first-hand experience in using various industry standard design applications and software. With these tools and the patience demonstrated by the proficient lecturers in facilitating my learning, I am confident that I can excel in this field. TAN PEI YU Diploma in Design for Interactivity (Now known as Diploma in Design for User Experience) Year 3
CAREER OPPORTUNITIES As a DDUX graduate, you can look forward to joining design teams in global technology companies with strong design cultures such as Apple, Google, Microsoft, Philips, and Samsung. You can aspire to become user experience designers and consultants or take on researcher roles in usability studies. Career options include: ■ Creative Consultant ■ Product Designer ■ Usability Consultant ■ User Experience Consultant / Designer ■ User Interface Designer ■ Web Designer
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (12 MCs Required) T201
Creative Concepts
T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
210
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
COURSE STRUCTURE SPECIALISATION MODULES (56 MCs Required)
SPECIALISATION MODULES (56 MCs Required)
T241 Anthropological Studies
Option 2: Physical Experience Design Track (16 MCs)
T242 Interaction Design T245 Tools for Interaction Design T252 Fundamentals of Design T262 Introduction to User Experience T281 User Experience Design Studio
T385 Spatial Design T386 3D Prototyping and Materials T387 Construction Details and Processes T388 Urban Environment
T282 User Experience Design Studio II T283 Ergonomics T345 Play Experience Design T640 Service Design (2 MCs)
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required)
T641 Physical Computing (2 MCs)
T300 Project
Choose one out of the two specialisation tracks:
T380 Portfolio Development
Option 1: Digital Experience Design Track (16 MCs) T381 Data Visualisation T382 Information Architecture T383 User Interface Design T384 Usability
T931 Industry Immersion Programme (20 MCs)
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Design for User Experience, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
â&#x20AC;&#x2039;General
20
Discipline
12
Specialisation
56
Industry Orientation Programme
28
Freely Chosen
4
Total
120
SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
211
Craft and design virtual worlds and be an architect of compelling new games. Master the intricacies of game design and production and create exciting new games with the Diploma in Game Design (DGD). Join a new generation of elite entrepreneurial game designers who are taking over the world with their design knowledge and technical skills. Craft and develop successful games on a variety of platforms such as mobile devices, and experience the thrill of publishing your very own games. Level up your skills through hands-on training and practical sessions, and master 2D and 3D design software to create a stunning portfolio of games of different genres. Hone your skills with industry attachments at game companies or organisations with game design divisions and showcase your gamemaking talent at the annual Global Game Jam Singapore, organised by DGD.
COURSE OUTCOMES ■ ■ ■
Diploma in Game Design (R35)
212
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
■
Acquire technical and design know-how to create board and digital games Develop capabilities in rapid prototyping, simulation and level / sound / character / interaction design Master a variety of software tools to create 2D and 3D games Experience a 20-week Industry Immersion Programme at leading game companies such as Ubisoft, Garena, IAHGames, or Gumi Asia
Having to work in teams to solve problems on a regular basis helped me realise the importance of contributing as a team player. Besides being inspired by my lecturers and gaining knowledge in game design, I have also developed soft skills that make me an industry-ready professional. Jeanne Gabrielle Jimenez Strachan Diploma in Game Design Year 3
CAREER OPPORTUNITIES As a DGD graduate, you can look forward to an exciting career in a host of industries, including gaming companies, publishers and organisations that require game design, art and production skillsets. For the more ambitious, start your own game studio or game-related business and be the next big thing in the industry. Career options include: ■ 2D Artist
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (24 MCs REQUIRED)
■ Game Designer ■ Game Producer
A107 Physics
■ Game Quality Assurance Tester ■ Game Studio Founder
B102 Organisational Behaviour
■ Level Designer
A113 Mathematics G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (16 MCs Required) T201
Creative Concepts
T202 Art of Story T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
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COURSE STRUCTURE SPECIALISATION MODULES (48 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required)
T105
T300 Project
Game Programming
T130 Tools for Game Design
T380 Portfolio Development
T203 Character Design
T931 Industry Immersion Programme (20 MCs)
T230
Game Studies
T231 Analogue Game Theory T232 Visual Scripting for Designers T234 Level and World Design T256
Colour and Typography
T331 Game Design Workshop T333 Game Production and Management T335
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
Game Systems and Simulation
T345 Play Experience Design
GRADUATION CRITERIA To graduate with a Diploma in Game Design, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY â&#x20AC;&#x2039;General
24
Discipline
16
Specialisation
48
Industry Orientation Programme
28
Freely Chosen
4
Total
214
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
120
Craft unforgettable visual stories and watch your creativity come to life. With the Diploma in Media Production and Design (DMPD), you will gain the skills and knowledge to produce effective content across different media platforms – from conventional print-based media to digital and online-based experiences. Dominate the ever-evolving media landscape and wow your audiences with exciting visual works on various media formats. Through extensive hands-on training, you will master techniques in media production and design to develop a portfolio of original works. Further hone and showcase your storytelling skills with industry attachments at production companies, advertising and design agencies and public sector organisations.
COURSE OUTCOMES
Diploma in Media Production and Design (R19)
■ Acquire expertise in graphic design, single-camera and multi-camera production techniques covering various formats and genres ■ Create visual works for TV, print, websites, social networking platforms, mobile and screen based devices, as well as build a strong online portfolio of original works ■ Learn essential skills to tell a good story and communicate clearly using images, words and sound to persuade an audience effectively ■ Experience a 20-week Industry Immersion Programme at well-known media companies such as Oak3 Films, Up BrandBuzz, Singapore Press Holdings, or Mediacorp
SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
215
I constantly gain new insights into what goes behind making a successful production and enjoy the freedom to explore different creative and technical possibilities to tell a story. I witness how my lecturers, specialists in the industry, conduct themselves in a professional setting, and it inspires me to work towards matching their levels of expertise. SEAN SEAH PANG BOON Diploma in Media Production and Design Year 3
CAREER OPPORTUNITIES As a DMPD graduate, you can look forward to a variety of professions in media companies, advertising agencies and media divisions of government organisations. Career options include: ■ Assistant Producer ■ Graphic Designer ■ Media Manager ■ TV Director / Producer ■ Video Editor ■ Videographer ■ Web Designer
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
DISCIPLINE MODULES (16 MCs Required) T201
Creative Concepts
T202 Art of Story T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
216
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
COURSE STRUCTURE SPECIALISATION MODULES (52 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required)
T255
T300 Project
Visual Storytelling
T256 Colour and Typography
T380 Portfolio Development
T257 Single-Camera Production
T931 Industry Immersion Programme (20 MCs)
T258 Multi-Platform Storytelling T259 Multi-Camera Production T260 Interactive Media and Content Development T302 Graphic Design T307 Multi-Channel Content Marketing T352 Writing for Screen T354
Advanced Graphic Design
T357 Advanced Single-Camera Production T358
Select one module from the list below: T203 Character Design T214 Sound Design T329 Theatre Production Practicum T359 Advanced Multi-Camera Production
Post Production and Motion Graphics
T650 Media Formats and Genres (2 MCs) T651
ELECTIVE MODULE (4 MCs Required)
Photographic Techniques (2 MCs)
FREELY CHOSEN MODULES (4 MCs REQUIRED) btain a total of four modular credits from the O prescribed range of freely chosen modules offered by the schools in RP.
GRADUATION CRITERIA To graduate with a Diploma in Media Production and Design, you must complete a total of 124 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION
General
20
Discipline
16
Specialisation
52
Industry Orientation Programme
28
Elective
4
Freely Chosen Total
4 124
SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
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Create impactful aural experiences and inspire the world with the power of sound and music. Explore a wide range of creative approaches to sound and music with the Diploma in Sonic Arts (DSA). Gain the knowledge and skills to record live sounds and create powerful aural experiences for visual production, presentation and performance. Master industry-relevant skills related to composing, recording, mixing, and mastering audio tracks and develop professional capabilities in music production, live sound recording / reinforcement and audio engineering. You will soon be as comfortable creating string arrangements as tracking and mixing an album. And with extensive handson training in cutting-edge recording studios, you will develop the competencies of a sound maestro. Through industry attachments in the biggest media and entertainment industries, you will experience first-hand the pulse of this dynamic sector.
COURSE OUTCOMES
Diploma in Sonic Arts (R24)
218
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
■ Develop an appreciation for a variety of musical genres ■ Acquire valuable skills in location sound recording, multi-track recording, audio post- production, sound design, sonic experimentation, live sound reinforcement, composition, and performance ■ Explore an extensive range of audio technology and equipment, HD software, analogue synthesisers, and instruments ■ Experience a 20-week Industry Immersion Programme with organisations such as Mediacorp Radio, Oak3 Films, Sennheiser, Yellow Box Studios, or Universal Studios Singapore
The unique learning environment and quality curriculum boosted my confidence in a way that I learnt to trust myself and get over my fears. I also developed various skills in sonic arts and was able to explore my potential through this course. Chiam Jun Kiat Diploma in Sonic Arts Year 3
CAREER OPPORTUNITIES As a DSA graduate, you can look forward to a variety of jobs, from arranger and composer to sound editor, sound designer and sound engineer – vocations that are highly sought after in the entertainment and media industries. You can also consider a career as an in-house music or audio specialist for new media companies, software developers and game producers. Career options include: ■ Arranger ■ Audio Post-Production Editor ■ Composer ■ Dialogue Editor ■ Live Sound Engineer
COURSE STRUCTURE The course structure consists of general, discipline and specialisation modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.
GENERAL MODULES (20 MCs REQUIRED) B102 Organisational Behaviour B216 Marketing G101 Cognitive Processes and Problem Solving G107 Effective Communication G905 Life Skills
■ Sound / Audio Designer DISCIPLINE MODULES (12 MCs Required) T201 Creative Concepts T202 Art of Story T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)
SCHOOL OF TECHNOLOGY FOR THE ARTS | PROSPECTUS 2017
219
COURSE STRUCTURE SPECIALISATION MODULES (58 MCs Required)
INDUSTRY ORIENTATION PROGRAMME (28 MCs Required)
T110
Music Theory and Keyboard Skills
T300 Project
T214
Sound Design
T380 Portfolio Development
T215 Music Theory Workshop
T931 Industry Immersion Programme (20 MCs)
T217 Recording Studio Fundamentals T218 Electronic Music T219 Live Sound Fundamentals T257 Single-Camera Production T260 Interactive Media and Content Development T311 Instrument Design
FREELY CHOSEN MODULES (4 MCs REQUIRED) Obtain a total of four modular credits from the prescribed range of freely chosen modules offered by the schools in RP.
T313 Sonic Art Studio T315 Music Composition T316 Sound for Media and Foley Arts T319 Advanced Recording Studio Techniques T364
Professional Techniques for Live Sound
T610 Contemporary and World Music Appreciation (2 MCs)
GRADUATION CRITERIA To graduate with a Diploma in Sonic Arts, you must complete a total of 122 modular credits. You should be able to do this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester. MODULE CATEGORY General Discipline Specialisation Industry Orientation Programme Freely Chosen Total
220
PROSPECTUS 2017 | SCHOOL OF TECHNOLOGY FOR THE ARTS
NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION 20 12 58 28 4 122
CENTRE FOR EDUCATIONAL DEVELOPMENT 222
PROSPECTUS 2017 | CENTRE FOR EDUCATIONAL DEVELOPMENT
RP Centre for Educational Development (CED) is the hub for professional development in curriculum design, assessment, pedagogy, and educational research.
By ensuring that our lecturers are equipped with the relevant competencies, we create a stimulating and collaborative learning environment for our students and adult learners. Backed by a team of dedicated staff developers from various disciplines, industries and teaching backgrounds, we work closely with the schools in RP to develop and plan proven teaching and learning strategies to deliver effective student learning. Besides supporting our lecturers in curriculum design, assessment, pedagogy, and educational research, we also provide consultancy and customised programmes for local and overseas institutions.
Programmes offered â&#x2013; Academic certificate programmes â&#x2013; Consultancy and customised programmes for schools in RP and external organisations
Director Mr Chua Ying Hwee CENTRE FOR EDUCATIONAL DEVELOPMENT | PROSPECTUS 2017
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Problem-based Learning (PBL) is the foundation on which RP’s teaching and learning approaches are based. In PBL, students are encouraged to learn through collaboration and by applying theory to practice on real-world problems to deepen their disciplinary knowledge and skills.
In small classes of about 25 students, you will work in teams under the guidance of experienced lecturers to develop solutions to given problems or issues. During this problem-solving process, you will develop your critical thinking skills and learn to work with others. In doing so, we enhance your intellectual make-up in terms of problemsolving process skills, lifelong learning attitude and ready-to-use knowledge by giving you the opportunity to develop intellectually in ways that suit you best. By encouraging our students to take responsibility for their own learning, they become confident, competent problemsolvers and team players – skillsets that are of immense value in today’s knowledge-based economy.
Unique RP-PBL Approach
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RP’s PBL approach helps us to adapt to the society better in terms of being able to confidently present our thoughts and ideas. It also trains us to be prepared for our work in the future. TAN YI JING Diploma in Supply Chain Management School of Engineering Year 3
What I enjoy most about RP’s PBL system is having the chance to figure out problems on our own instead of being spoon-fed the answers. As we are given a fixed amount of time to solve the problem each day, we learn how to manage our time and resources too! TEO RUI HSIEN BRIAN Diploma in Sonic Arts School of Technology for the Arts Year 3
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Republic Polytechnic’s Academy for Continuing Education (ACE) was established to provide adult learners with opportunities to acquire and develop employable skills and qualifications, thus allowing them to stay relevant in the knowledge economy. It also supports industry growth and manpower development in Singapore through customised corporate and employee training programmes. The rigour of its Continuing Education and Training (CET) programmes ensures that learners receive timely, relevant and holistic education and training that aligns with their employability and learning needs.
DIPLOMA AND POST-DIPLOMA PROGRAMMES Applied Sciences ■ Part-time Diploma in Applied Science (Nutrition and Food Science) ■ Specialist Diploma in Advanced Composites Business Management ■ Part-time Diploma in Business Practice (International Human Resources Management) ■ Specialist Diploma in Communication Strategies for Social Media Engineering and Logistics ■ Part-time Diploma in Engineering (Electrical and Electronics) ■ Part-time Diploma in Engineering (Operations and Engineering Management) ■ Specialist Diploma in Supply Chain Management – SkillsFuture Earn and Learn Programme Hospitality Management ■ Part-time Diploma in Business Practice (Hospitality Management) ■ Specialist Diploma in Hospitality Business Management – SkillsFuture Earn and Learn Programme
Infocomm and Technology ■ Specialist Diploma in Mobile Applications ■ Specialist Diploma in Business Analytics Teaching and Coaching ■ Specialist Diploma in Applied Learning and Teaching ■ Specialist Diploma in Career Counselling
Sports and Health Sciences ■ Part-time Diploma in Sports (Coaching) ■ Specialist Diploma in Sports and Exercise Science
Other Continuing Education Training available ■ Industry-recognised Skills Qualifications ■ Workplace-relevant Professional Development Courses ■ Customised Corporate Training and Team-Building
Director Mr Albert Toh www.rp.edu.sg/ACE ACE-Help@rp.edu.sg
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Module Synopses A103 ANATOMY AND PHYSIOLOGY
A113 MATHEMATICS
This module poses triggers that stimulate students to appreciate the order by which the human body is organised and helps them understand the holistic aspects of the human biological systems. It also gives students a fundamental understanding of how the various systems in the human body function together to maintain balance. Topics covered in the module include important levels of organisation for structure and function such as cells, tissues, organs, organ systems, and the whole human body / organism; anatomical directions such as body sections, body regions and body cavities; the skeletalmuscular system for support and movement; the nervous and endocrine system for body systems communication and maintaining balance; systems that are involved in the distribution of food and oxygen namely the digestive, circulatory and respiratory systems; and the lymphatic and urinary systems to maintain and regulate body fluids. An introduction to surface anatomy is also included.
This foundation module focuses on the essentials of mathematics that would be useful and relevant for a wide range of applications. Emphasis will be placed on the understanding of key concepts, skills in solving problems and on the use of the spreadsheet as a tool. Students will learn about key concepts and applications in basic algebra, calculus, probability, and statistics.
A104 BIOLOGY This module provides students with the basic foundation in biology which is required to develop an understanding of biological systems. Students are given an introduction to the fundamental concepts in biology and general understanding of the vocabularies, theories and practices in the field of biology. The students will learn about key concepts and applications in a range of topics including basic biomolecules, chemical bonding, intermolecular interactions, plant and animal cell structure, and evolutionary and population biology with hands-on practice to develop and test scientific hypothesis. A107 PHYSICS This module is designed to develop studentsâ&#x20AC;&#x2122; basic foundation in physics for further study in engineering, science and other related fields. Students will be introduced to fundamental principles and calculations in the topics of units, kinematics, force, electromagnetism, energy, power, electricity, deformation, waves, photons, thermal physics, and fluid dynamics through tackling and solving real-life applications as well as hands-on activities. Through this module, students will also demonstrate an awareness of the possibilities and limitations of physical theories and models which are imperative to our daily life, and its evolution.
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A114 MATHEMATICS II This module equips students with the mathematical skills required to solve a range of common real-world problems. By building on the skills developed in A113 Mathematics, this module allows students to apply mathematics to real-life situations by modelling them appropriately as mathematical problems. Analytical and problem-solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics addressed include linear algebra, calculus and hypothesis testing. A201 CHEMISTRY This module serves to enable students to have a good understanding of chemical principles that apply to fields such as biochemistry, molecular biology, physiology, pharmacology, materials science, and environmental science. Throughout the module, students will appreciate how the sub-microscopic properties of atoms and molecules affect the macroscopic properties of matter, understand the chemical nature of biology and understand the basis and relevance of chemical calculations needed for problem-solving in areas such as biotechnology, environmental science, materials science, and the pharmaceutical industry. A202 CHEMISTRY II This module enables students to develop a good understanding of chemical principles that apply to fields such as materials science, pharmaceutical sciences and environmental science. Students will learn to appreciate how the sub-microscopic properties of atoms and molecules affect the macroscopic properties of matter; understand the basis and relevance of chemical reactions and mechanisms; and appreciate the concepts involved in chemical reactions such as equilibrium, thermodynamics and kinetics. Topics covered include stereochemistry and colligative properties of chemical compounds, transition
metal chemistry, phase diagrams, spontaneity of chemical reactions and chemical kinetics, as well as aspects of organic chemistry such as electrophilic addition, nucleophilic substitution and free radical reactions.
legislations, and intergovernmental accords (e.g. Kyoto Protocol) are also covered.
A203 APPLIED PHYSICS
This module provides an overview of the earth and its component systems. The module introduces the geographic and geological processes, natural environment and the relationship of its biotic and abiotic components, as well as communities, ecosystems and large-scale ecology. Students will have the opportunity to conduct field work and research. Conservation issues will also be discussed.
This module covers fundamental principles in Physics to address issues of technological importance in science and engineering, in particular, the applications of scientific principles to practical devices and systems. The module aims to equip students with a set of analytical tools that may be used to forge the link between the structure and properties of materials in order to yield, at the emerging technology level and to enhance the material performance. Students will learn about key concepts and applications in a range of topics which include an introduction to electrical, magnetic, optical, acoustic, mechanical properties of materials, and nuclear physics. A204 ANATOMY AND PHYSIOLOGY II This module provides more depth to the study of human physiology, with special emphasis on the concepts underlying continuity of life and the coordination and regulation of function between organs and body systems. The module also continues to build on the order of organisation in the human body and the relationship of structure and function introduced in A103 Anatomy and Physiology.
A208 ECOLOGY AND EARTH SCIENCE
A209 MARINE ECOLOGY AND CONSERVATION This module provides a global overview of the exploitation of living marine resources and marine biological approaches to conservation. This includes marine biodiversity, critical habitats, environmental threats, fisheries exploitation, coastal zone management, and marine protected areas. It will take a holistic approach for marine and coastal conservation, considering the economic, environmental, political, and cultural influences on marine resource management. Students will be provided with an overview of the current state of marine mammal populations and the major threats facing marine mammal conservation including fisheries, pollution, disease, and habitat loss. Students will critically review national and international marine and coastal conservation strategies and evaluate their effectiveness.
A205 EPIDEMIOLOGIC METHODS A221 MICROBIOLOGY This module covers the fundamental theories and processes involved in determining the incidence, prevalence, spread, prevention, and control of diseases and injury within communities or specified groups. The relationship of the practice of epidemiology in public health will be explored. Surveillance techniques and methods for investigating outbreaks of infectious diseases will be covered. The module also provides an introduction to statistical analysis and methods for organising, analysing and presenting epidemiological data. It includes health policy designing and its implementation along with the critical tools necessary to deliver public health services. A206 ENVIRONMENTAL SCIENCE This module is an interdisciplinary field of study that helps students recognise the natural processes that take place on Earth and the environmental challenges faced by humanity. The module covers fundamentals such as soil, water cycle, ecosystems, and biodiversity. Topics on resource utilisation such as food, fisheries and aquaculture are discussed. The need for sustainable technologies and development through environmental impact assessment, environmental economics,
This module introduces students to the diverse world of microorganisms. Microbiology is a fascinating field of study, delving into the world of organisms that are too small to be seen with the naked eye. Structural and functional relationships are discussed with particular reference to the role that microorganisms play in environmental cycles, diseases, and how they can be exploited in industrial applications. Practical components of this module, which allows students to apply the concepts covered in the theory component, focus on basic microbiological techniques such as the preparation of growth media, inoculation and isolation of bacterial cultures, bacterial enumeration, and basic microbial staining for identification. In addition, the various phases of bacterial growth are studied and followed. A222 MOLECULAR AND CELL BIOLOGY This module is a core discipline module for all SAS students. It aims to help students develop an appreciation and understanding of life and life processes at the molecular and cellular level. Students explore the structure and function of the DNA molecule, and of cellular structures and processes. Critical foundations
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for biological subjects such as an understanding of the genetic code and the Central Dogma are also covered. Students should be able to communicate their understanding via presentations of their solutions for given problems, as well as through quizzes and tests. Students are expected to show how they have reasoned out their solutions, rather than simply reiterating content knowledge. A223 BIOCHEMISTRY This module covers the basic principles of metabolism in living things which include the theory of carbon-based organic molecules; cellular respiration; Adenosine triphosphate (ATP) and energy-coupling reactions; protein structure and function; enzyme structure, function and control; enzyme kinetics; enzyme assays; glycogen metabolism; fat metabolism; fuel utilisation during starvation; control and regulation of biochemical processes; and protection against oxidative damage and toxic substances. This is a concept-driven module that provides understanding of how living organisms harness chemical reactions for their metabolic needs. The practical component of the module, allows students to apply the concepts covered in the theory component, introduces students to basic laboratory experimental techniques such as experimental design, laboratory work and analysis of data. Concepts learnt in this module provide a foundational basis for other biology-related modules in the Biomedical, Biotechnological and Pharmaceutical courses such as Immunology, Microbiology, Molecular and Cell Biology, Recombinant DNA Technologies, Proteomics, Nutrition, Food Science, Structural Biology, Clinical Chemistry, Pharmaceutical Chemistry, Pharmacology and Toxicology, and Drug Discovery and Development.
A231 IMMUNOLOGY This module provides students with a sound understanding of the immune responses that underpin clinically important areas, namely defence against infections, hypersensitivity states and allergy, immunopathology, and transplantation. Students gain an overview of the innate and adaptive immunity. They learn to appreciate fundamental immunological events such as initiation of the immune response, leading from antigen presentation and co-stimulation through cell activation pathways to the actions of cytokines. The module also covers the building blocks of the immune system cells, organs and the major receptor molecules including antibodies, T cell receptors and MHC molecules. Furthermore, the module seeks to enhance studentsâ&#x20AC;&#x2122; skills in experimental design, conducting simple immunology experiments and keeping of laboratory records. A232 GENETICS This module focuses on the concept of genes as the molecule of heredity and DNA as the genetic material. It introduces the following basic concepts in this extremely broad subject: chromosome organisation, germline and somatic cell DNA transmission, Mendelian inheritance and phenotypic expression of genes, breeding and genetic crossing, and heritable genetic disorders and their implications. The main learning objectives of this module are to allow students to (1) show an appreciation for genetic inheritance and transmission; (2) understand the mechanisms behind genetic transmission and variability; and (3) be able to relate genetic defects to common genetic disorders and birth abnormalities. A233 PHARMACOLOGY AND TOXICOLOGY
A224 RECOMBINANT DNA TECHNOLOGIES This module enables students to acquire basic skills in molecular cloning for the production of recombinant proteins. The module provides the prerequisite exposure to basic recombinant DNA (rDNA) techniques, as well as reinforcing concepts of scientific thinking, planning of experimental work, analysis of laboratory data, record keeping, literature reading, and presentation of results. In the process, students are required to consolidate their understanding in microbiology, genetics and cell and molecular biology. Students also learn to appreciate the implications and impact of rDNA in various biotechnologyrelated industries, the environment and society. Topics covered in this module include issues associated with cloning such as properties of nucleic acids, DNA isolation, Polymerase Chain Reaction and agarose gel electrophoresis, designing of primers, introduction of DNA into cells, and properties of restriction enzymes, among others. DNA sequencing and protein expression are also covered.
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This module covers the basic principles of pharmacology, which include the theory of drug action, drugreceptor interactions and dose-response relationships (pharmacodynamics); delivery, absorption, distribution, metabolism, and excretion of drugs (pharmacokinetics); genetic factors, genetic polymorphisms and interindividual variations that may influence the effects of drugs (pharmacogenomics); and receptor signal transduction processes, second messenger systems and ion channels (molecular pharmacology). Basic principles of toxicology covered in the module include toxicity; toxicosis; toxicants; toxicity testing; drug overdose and poisoning; characteristics of poisons; mutagens, carcinogens and teratogens; and causes, symptoms and effects of drug and substance abuse. This is a concept-driven module that provides an understanding of the mechanisms by which drugs act in the body. The module integrates biology and chemistry by using examples of drug action on the autonomic and central nervous systems; cardiovascular, respiratory, gastrointestinal, renal, endocrine systems; and treatment of infections and cancer. Concepts from cell biology,
anatomy, biochemistry, neurochemistry, and physiology are included. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to materials, equipment and laboratory techniques that are frequently used in pharmacology laboratories such as organ baths and pharmacokinetic studies. A234 NEUROBIOLOGY This module introduces students to neurobiology, with the main focus on the anatomy and physiology of the brain and neural mechanisms underlying human behaviour. Basic neural cell physiology concepts such as membrane and resting action potential and electrical and chemical neurotransmission provide the foundation for this module. Topics include basic functional brain anatomy, microstructure and anatomy of neural tissues; mechanisms of neuronal development and integration, sensory-motor control and autonomic nervous control; auditory, visual and olfactory systems; and the neural foundations of human behaviour and skull osteology in adult and paediatric age groups. In addition to cognitive functions such as speech and language, the neurobiological basis of memory and emotions, sleep and dreaming, and brain degeneration are also discussed. The usefulness of various imaging modalities to appreciate structural and functional abnormalities of the brain are also addressed. A236 MARINE AND FRESHWATER BIOLOGY This module introduces the range of microbial and metazoan organisms and ecological systems in the marine and fresh water environment. The curriculum includes bacteria, algae, invertebrates, and vertebrates (fish, birds, reptiles, and mammals) biology. The biology of marine and fresh water organisms is considered in the context of both adaptation at the level of the individual and its expression in terms of large-scale latitudinal and depthrelated variations in productivity and food web structure. This exposes students to a detailed examination of the physiology and behaviour of aquatic animals and plants, with an emphasis on fish and crustaceans. Development, growth, respiration, osmoregulation excretion, reproduction, endocrinology, and sensory physiology are discussed in relation to the effects of natural and artificial environmental changes on physiological processes. Field trips and laboratory-based classes will provide an introduction to both ecological and physiological problems in aquatic biology. A237 CHEMICAL OCEANOGRAPHY AND WATER CHEMISTRY This module provides students with an overview of the geological, physical, chemical, and biological processes of the worldâ&#x20AC;&#x2122;s oceans as well as the role of
the oceans in global dynamics and principles behind ocean management. The chemistry of the oceans will be covered. Students will be introduced to the components of ocean waters (metals, gases, organic compounds, and nutrients); biogeochemical cycles in oceanic systems. Chemical and physical methods used in chemical oceanography; analytical and instrumental techniques used to determine density, salinity, chlorinity, dissolved oxygen, nutrients, and components of the carbonate system will be taught. A238 AQUACULTURE TECHNOLOGY This module provides an overview of aquaculture systems both land and marine based, recirculation, cage, tank, raceway, and pond systems and their associated technologies such as filtration, aeration, water-conditioning, fish pumps, grades, counters, feeding system etc. both in Singapore and globally. The module takes a hands-on industry-related approach and will focus on system design, working principles, commercial and research application, as well as recent innovations. Students will learn to design systems, size components and calculate key operational components such as hydraulic loading, carrying capacity, oxygenation, and bio-filter capacity. A239 APPLIED GENETICS AND FISH BREEDING The module provides a framework for the use of genetic resources in fish production and selected approaches to change those genetic resources. Students will gain insights on the role of genetics as a component of production systems. Theoretical concepts on the various methods widely used to optimise the use of genetic population differences, individual fish, genomic differences and combinations of genetic populations (through mating) in production systems is focused. Specifically the students will be exposed to the various factors taken into account for optimising genetic improvement strategies over time, considering genomic and quantitative information available. A240 HEALTH MANAGEMENT OF MARINE AND FRESHWATER ORGANISMS This module provides students with an understanding of fish health issues, relevant to aquaculture and wild fisheries. Disease diagnosis, bio-security in aquaculture, disease control, and treatment will be discussed and students will be introduced to the common aquatic diseases that occur primarily in tropical fishes. Students will be provided with hands-on opportunities to examine the host, environment and pathogen relationships. A wide range of exotic and endemic diseases including parasitic conditions and the immune response of aquatic animals are reviewed through case histories for a variety of species.
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A241 CELL CULTURE
A271 PHARMACEUTICAL CALCULATIONS
This module provides a theoretical introduction and direct practical training in several techniques commonly used in eukaryote cell biology. This module allows students to appreciate the holistic aspects of the cell culture systems. It poses triggers that will stimulate the students to understand the theory behind the use of different techniques and gain direct practical experience of these approaches to appreciate their application in different fields of research and healthcare. The students are given hands-on experience in the basic techniques of in vitro mammalian cell culture, cell proliferation and study fluorescence microscopy, cryopreservation manipulating of cell cultures to study gene expression through transfection procedures, and initiating and isolating primary cell cultures. Having gone through the module, the students will gain an appreciation of how different techniques can be used to study the biology of the cell, and how they can be used in combination to answer specific questions relating to research in cell functions and their extended use in the pharmaceutical industry.
This module serves to equip students with the foundations and practice in pharmaceutical calculations. It focuses on building the fundamental principles and basic techniques necessary to support various dosage calculations in the pharmacy and pharmaceutical compounding. It also exposes the students to appreciate and interpret commonly used abbreviations and formulas not used in conventional mathematics modules. One of the most important functions of pharmacy service is to ensure that patients get the intended drug in the correct amount. Current concepts regarding the manipulation of measures of volume and weight with focus on patient-dependent parameters especially in the arena of drug dosage and drug administration will be covered. The application of concepts learned and the development of problemsolving skills related to pharmaceutical calculations will allow the students to gain competence in supporting pharmaceutical services such as community, hospital or industrial pharmacy. A291 MATERIALS SCIENCE
A251 MEDICAL TECHNOLOGY This module introduces students to an overview of the daily routine and responsibilities of a Medical Laboratory Technician: addressing Good Laboratory Practices (GLP), record-keeping, quality control and quality assurance, literature reading, specimen analysis, methods comparison and results interpretation and presentation. These avenues addressed are applicable in the various specialised disciplines (e.g. Haematology, Clinical Chemistry, Medical Microbiology, and Histopathology) within a Medical Laboratory. This module is a pre-requisite module for higher modules in the Medical Technology track. The module develops a set of generally valuable abilities in medical laboratory investigations, which aids clinicians in the diagnosis of diseases and monitoring the progress of treatment in patients. A252 PATIENT CARE This module introduces students to the work of health professionals. Students will acquire a systematic understanding of the ways in which patients adjust to their illnesses based on the diagnosis. Students will also be taught the underlying theoretical aspects of the concept of communication in patient care, while recognising the importance of working in a multidisciplinary team of healthcare professionals. This module also provides an overview of the organisation of the hospital departments, electronic medical records system and interviewing skills to record information from patients. Equipped with essential patient care principles and skills, students will be able to appreciate and apply the attitudinal and behavioural aspects appropriate to health professionals.
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This module introduces students to the different types of manufacturing materials (e.g. metals, alloys, ceramics, polymers, biomaterials, composites), with emphasis on the relationship between microstructure, properties, applications, and performance of the materials. This module also introduces biomaterials, electronic materials and nanotechnology. Students will learn that materials science is a multidisciplinary subject which plays an integral part in engineering systems and in the biomedical field. Students will also appreciate the role of materials science in serving the society and improving the lives of people. A292 POLYMER AND COMPOSITE SCIENCE This module aims to introduce students to the world of polymers and composite materials, with emphasis on the relationship between microstructure, properties, applications, and performance of the materials. Students are also exposed to the idea of creating new materials with enhanced properties for advanced applications. In addition, students are taught how materials scientists approach, react and behave when faced with real-life problems related to materials. The module addresses topics that include synthesis of polymers such as condensation polymerisation and addition polymerisation; polymer properties such as mechanical test standards, compressive properties for foams, thermal properties, adhesion strength, ductile-brittle transitions, stiffness, etc.; and composite testing.
A300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach.
module introduces the management of the environment through practices such as environmental ISO standards and auditing, hence, branching out to the various assessment required to quantify environmental standards such as life cycle assessment, environmental impact assessment, strategic environmental assessment, ecological valuation, and risk assessment. Various aspects of risk assessment, from fundamentals of risk assessment to environmental risk assessment such as chemical and ecological risk assessment, will be examined. A321 PROTEOMICS
A301 LABORATORY MANAGEMENT The module will provide students a holistic view of current issues in the laboratory setting with special emphasis on biomedical practices and research ethics. The perspectives taken will focus on the motivation, skills and best practices that shape the exercise of science in the laboratory and industry. This includes the internal impetus shaping conducts like the conflict of interest and moral stands in research, to wider societal responsibilities as defined by compliance to regulatory bodies and national standards. It will cover aspects of basic resource management, total quality management, Good Laboratory Practices (GLPs), Good Documentation Practices (ISO standards), and Intellectual Property Rights. The fundamentals of laboratory information systems, laboratory safety, reference laboratory services, scientific proposal, and report writing will also be covered. Emphasis will be placed on the principles and practices of research, environment, health, safety issues, and code of conduct issues. A308 ENVIRONMENT, HEALTH AND SAFETY The module covers the examination of the environmental, health and safety challenges in the workplace. It introduces the different hazards, as well as their classifications, communications and the standards set by OSHA. The hazards associated with different gases, solids and liquids, as well as hazards from fire, explosion, radiation, ergonomic, electrical, and biological origins will be examined. The appropriate emergency responses and proper use of personal protection equipment will then be discussed. Finally, the need for vector control and conducting risk assessment in the workplace is discussed. A309 ENVIRONMENTAL MANAGEMENT AND ASSESSMENT This modile provides an overview of managing and accessing the environment through the introduction of assessment tools, system and polices. Topics covered include environmental management system, auditing, risk assessment, and environmental policy and law. The
This module delves into the structure-function relationship of proteins and the forces influencing the regulatory, structural, protective, and transport roles of proteins. In addition, the principles and application of biochemical techniques to the expression, separation, identification and purification of proteins is explored. The module integrates biochemistry and molecular cell biology using bioinformatics and analytical instruments as tools to facilitate this large-scale, complex study of proteins. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to materials, equipment and laboratory techniques that are frequently used in protein studies such as protein extraction, SDS PAGE, Western blot, and columns chromatography. A322 GENOMICS This module aims to provide students with knowledge about advances and applications in the field of genomics. The module includes a review of the genome structure, its mapping and sequencing, the use of model organisms, and an understanding of the use of expression sequence tags (ESTs) and single nucleotide polymorphisms (SNPs), as well as techniques used to study gene functions and generate transgenic animals and mutant species. The genetic aspect of disease, the Human Genome Project, the applications of molecular biology in the diagnosis of disease, and the identification of genetic variations are also covered. A331 CELL CYCLE AND ONCOLOGY This module covers the basic processes and regulation of cell proliferation, the cell cycle and cell death. An appreciation of the role of oncogenes and tumour suppressor genes is central to an understanding of the molecular basis of carcinogenesis and the properties of cancer cells. Environmental and genetic factors in cancer, tumour immunology and cancer therapies are also covered. Concepts from cell biology, genetics, immunology, histopathology, and anatomy are included. The practical component of the module, which allows students to apply the concepts covered in the theory
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component, will introduce students to materials, equipment and laboratory techniques that are frequently used in oncology laboratories such as flow cytometry and immunofluorescence. A332 STRUCTURAL BIOLOGY This module explores the structure-function relationship of various biomolecules, particularly proteins and DNA. The fundamentals covered include quaternary structures, non-covalent interactions in proteins and thermodynamics of protein folding. The module helps students appreciate the different structures of biomolecules, learn how the different structures of the biomolecules relate to their functions and learn the use of software to visualise the different biomolecules as well as their interactions with other molecules. This module also provides handson experience in protein crystallography and other techniques commonly used in structural biology. A333 NANOTECHNOLOGY This module covers the design, characterisation, production, and application of structures, devices and systems by controlled manipulation of size and shape at the nanometre scale (atomic, molecular, and macromolecular scale) that produces structures, devices and systems with at least one novel / superior characteristic or property. The Nanotechnology module covers basic principles used in the study of phenomena and manipulation of materials at atomic, molecular and macromolecular scales where properties differ significantly from those at a larger scale. It addresses some of the simple design, characterisation, production, and application of structures, devices and systems by controlling shape and size at the nanometre scale. The module focuses on the main reasons that enable bulk properties of materials to change dramatically with Nano ingredients. Students are expected to learn that nanomaterials have a relatively larger surface area when compared to the same mass of material produced in a larger form. This can make materials more chemically reactive (in some cases materials that are inert in their larger form are reactive when produced in their Nano scale form), and affect their mechanical strength and / or electrical properties. The module draws attention on how the quantum effects can begin to dominate the behaviour of matter at the Nano scale â&#x20AC;&#x201C; particularly at the lower end â&#x20AC;&#x201C; affecting the optical, electrical and magnetic behaviour of materials. Students taking this module will also learn the need for nanomaterials, distinction between nanostructure and microstructure, creation of nanostructure, and production of new materials with enhanced properties for advanced applications. In addition, students will also be shown how a Materials Scientist would approach real-life problems on materials in the industry.
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A334 POLLUTION CONTROL AND MONITORING This module introduces the conventional methods and upto-date technologies employed in the sampling, monitoring and subsequent control of the major types of pollution. The module equips students with knowledge and understanding of the major approaches to pollution control and pollution monitoring. The scope of the module includes air pollution, water pollution, subsurface contamination, noise pollution, and light pollution. The module introduces environmentcontaminant interactions, transport, pollutant containment systems, monitoring, and remedial technologies. Students also explore various techniques employed such as physical, chemical and biological sample analysis, real-time monitoring and remote sensing. Legal environmental laws by regulatory bodies such as the National Environment Agency are also covered. A335 ENERGY UTILISATION AND MANAGEMENT This module introduces the concepts and issues pertaining to the management of energy as a key economic resource. Topics covered include present and future energy sources such as solar, wind, hydro, fuel cell, and biofuels. An overview of energy sources, together with an emphasis on energy efficient equipment, energy monitoring systems, codes of practice and standards, and carbon credits, provides a holistic understanding of energy use and requirements in the modern economy. A337 NUTRITION This module focuses on the basic concepts of human nutrition. Students gain an appreciation for the role and function of the macro and micronutrients essential for human health, as well as the mechanisms of immune reactions, and examine how these processes may be affected by nutritional deficiencies. Students learn about the scientific rationale for defining nutritional requirements in healthy individuals and populations, with reference to specific conditions such as pregnancy, lactation and old age. The linking of cultural and social identity with food choices is examined, noting the increasing cultural diversity of food choices in Singapore and the differences identified by social class and personal beliefs. The health, nutritional and social aspects of obesity, body image and disordered eating are also included. A338 FISHERIES AND FARM OPERATIONS This module provides students with the opportunity to understand the connections between aquaculture and post-production operations as well as the financial, economic and marketing issues. The module will focus on basic business principles, marketing and economics, including that of the aquaculture markets in Singapore. The issues of sustainable development are elaborated
here with the help of case studies relating to aquaculture development. Practical planning issues such as sourcing materials, farming regulation and set-up, energy flows and ecological systems as well as some systems based approaches are also introduced to the students. Students will ultimately be able to draft out a Best Management Practices (BMP) for the aquaculture industry. A339 AQUACULTURE PRODUCTION Students will gain knowledge and understanding of the practical and theoretical concepts involved in the production of commercially important aquatic species (including molluscs, crustaceans and finfish). Students will be able to relate the biology of culture species to the different strategies employed in their production (from juvenile to market). Students will recognise how the culture environment has managed to optimise the growth of performance of different culture species and be able to identify and respond to common problems encountered during Aquaculture production cycles. The module will integrate knowledge about larval and early life history biology with the practices and processes that underpin hatchery operations for algal, molluscan, crustacean, and finfish production. This unit will expose students to a range of practices across key tropical and temperate aquaculture species including the management of broodstock, management of live feeds, timing in production of juvenile animals, and hatchery hygiene.
transducers. This module deals primarily with gaining an understanding of the physical principles that govern the measurement of a biological variable or system using a transducer, which converts the variable into an electrical signal. By the end of the module, students should understand various measurement devices and approaches including the underlying biological process that generates the quantity to be measured or controlled. The basic biosensors and transducers used to measure pressure, flow, volume, and kinematics are examined, along with various aspects of electrical and imaging instrumentation. Current and future applications of biosensors and biomedical devices are also explored. A345 BIOMATERIALS This module covers the different classes of biomaterials and their applications. Structure-property relationships of biomedical materials and their interaction with biological systems are addressed. The module also covers the performance of biomaterials including bulk and surface properties of materials, materialsâ&#x20AC;&#x2122; response to the physiological environment and hostsâ&#x20AC;&#x2122; response to the biomaterials such as inflammation, hypersensitivity and blood-material compatibility. The challenges and trends of biomaterials research and development, as well as the biotechnology of materials are discussed in various applications such as orthopaedic, dental, ophthalmic, drug delivery, cardiovascular, and tissue engineering.
A340 FEED FORMULATION AND NUTRITION
A346 PHARMACEUTICAL CHEMISTRY
The module provides students with a detailed understanding of fish feeds and nutrition from selection of ingredients to the impact of feeds on product quality. The relationships between nutrition and farming practice, feed formulation, physiology, and biochemistry of aquatic animals are covered. Students will be encouraged to critically assess and use nutritional information, experimental design and nutrition models. Students will gain a fundamental understanding of nutritional science and understand how to use this in different stages of the life cycle of fishes in commercial and research situations.
This module covers foundational concepts of organic chemistry that are important for understanding pharmacokinetics and pharmacodynamics of drug molecules. The four main themes of the module are (1) organic chemistry in relation to biological action, (2) the class of organic compounds commonly used as drugs, (3) the structure-activity relationship in different drug classes, and (4) theory and practical skills for synthesis, characterisation, identification, and analysis of drugs. The scope of the module includes the principles of organic chemistry where structure-function relationships are emphasised; structure-activity relationships; computational chemistry; and combinatorial chemistry. Laboratory procedures for drug synthesis, purification and characterisation as well as interpretation of spectral data (Infrared, or IR, and Nuclear Magnetic Resonance, or NMR).
A341 STEM CELL AND TISSUE ENGINEERING This module looks into the developing fields of stem cell therapy and tissue engineering. The module covers topics such as the properties and sources of stem cells, the structure and function of the extra cellular matrix, nanotechnologies in biological systems, and the impact of tissue engineering of the skin, cartilage, bone, and blood vessels. A342 BIOSENSOR TECHNOLOGY AND BIOMEDICAL DEVICES This module provides students an introduction to physiological measurement using biosensors and
A347 SOLID AND HAZARDOUS WASTE MANAGEMENT This module aims to provide an overview of the fundamental concepts pertaining to the management and treatment of solid and hazardous waste. Students are exposed to the technologies employed in the treatment of such waste. Topics covered include the sources and characteristics of solid waste and its collection, transfer Module Synopses | PROSPECTUS 2017
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and transport. Aspects of recycling, reuse and recovery, with a focus on the appropriate treatment technologies for both solid and hazardous waste, are also explored.
well as the rationale behind these tests. Students also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation, and presentation.
A348 WATER AND WASTEWATER TREATMENT A352 DIAGNOSTIC PATHOLOGY This module introduces the conventional methods and upto-date technologies employed by water and wastewater treatment plants. Students will gain an appreciation of unit operations and processes for water and wastewater treatment. The scope of the module includes water use and wastewater generation; conventional water and wastewater treatment processes in terms of physical, chemical and biological means; and sludge treatment and disposal. The module also introduces water quality, standards for drinking water and effluent discharge, coagulation, flocculation, sedimentation, filtration, softening, adsorption, ion exchange, disinfection, wastewater pre-treatment, activated sludge processes, attached growth processes, sludge treatment, and final disposal.
This module emphasises on the pathologic basis of disease development as well as the principles and techniques of histopathology and cytology laboratory investigations, which aids the clinicians in diagnosis of diseases and monitoring the progress of treatment. Through the laboratory sessions, students will be exposed to some histo-techniques involving processing of tissue specimens for diagnostic purposes in routine clinical laboratories. The aims of this module are to give the students an overview of the investigation techniques employed by the histopathology and cytology laboratory, as well as the rationale behind these tests. Students will also be familiar with Good Laboratory Practices, as well as record keeping, literature reading, results interpretation, and presentation.
A349 FOOD SCIENCE A353 CLINICAL CHEMISTRY This module focuses on the acquisition of food preparation skills and also on the development of a comprehensive knowledge base about foods. Students will be expected to develop basic competence in cooking skills and techniques and should understand the key concepts as applied to food product development, preservation and storage. Students will also learn the preparation of food in large-scale facilities and its associated safety practices, and gain an understanding of the use of a wide diversity of foods from different cuisines. They will also learn to modify recipes to meet specific nutritional goals and be expected to appreciate flavour and sensory science as applied to food products. A350 SEAFOOD HANDLING, PROCESSING AND FOOD SAFETY
This module covers the physiology of the major organ systems (e.g. renal, hepatic, gastrointestinal, cardiovascular, skeletal, muscle and connective tissue), the homeostatic control of acid-base and electrolytes, and the changes that occur as a result of diseases. Emphasis is placed on explaining the underlying biochemical disturbances or metabolic derangements in diseased states and their appropriate evaluation and diagnosis using selective techniques. Topics include diagnostic enzymology, proteins in health and disease, disorders in carbohydrates, lipid and protein metabolism (including inherited disorders), biochemical assessment in nutritional disorders, hypertension and malignancy, therapeutic drug monitoring, and toxicological screening. A354 HAEMATOLOGY
This module provides students the knowledge and skills necessary to manage the supply of seafood and maintain facilities associated with the processing and retail of fish and shellfish. Students will be exposed to the principles of basic hygiene, seafood and general food safety in accordance to industry regulations. A351 MEDICAL MICROBIOLOGY This module covers the principles and techniques of medical microbiology laboratory investigations, which aid clinicians in the diagnosis of diseases and the monitoring of patientsâ&#x20AC;&#x2122; progress with treatments. Through hands on experience, students are exposed to techniques in cultivation, isolation and identification of pathogens in routine clinical laboratories. The aim of this module is to give students an overview of the investigation techniques employed by the medical microbiology laboratory, as 236
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This module introduces the components of blood and the common disorders affecting them. It also deals with the principles and techniques of haematology laboratory investigations that are useful in the diagnosis of diseases and monitoring the progress of treatments. In the laboratory sessions, students are exposed to techniques involving the handling and processing of blood and blood products for diagnostic purposes in routine clinical laboratories. This module gives students an overview of the investigation techniques employed by the haematology laboratory and blood bank, the rationale behind these tests and the correlation with clinical conditions. Students also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation, and presentation.
A364 ANALYTICAL INSTRUMENTATION This module introduces students to different analytical techniques with a focus on the basic working principles of the instruments, applications and limitations of the techniques, as well as data analysis. Students will be exposed to different techniques such as morphological study, simple physical and chemical tests for drug, extraction and analysis techniques using chromatography, rheological studies, moisture analysis, thermal analysis, electromagnetic radiation analysis, mass spectrometry, structural elucidation, and elemental analysis. Topics covered include physical testing, microscopy, thin layer chromatography, liquid and gas chromatography, viscometry, Karl Fischer Titration, loss on drying method, thermogravimetric analysis (TGA), differential scanning calorimeter, mass spectrometry, and spectroscopy methods such as Fourier Transform Infrared (FTIR), Ultra violet (UV), Liquid chromatography-mass spectrometry, nuclear magnetic resonance (NMR), atomic absorption spectroscopy (AAS), and inductively coupled plasma spectroscopy (ICP). A365 CURRENT GOOD MANUFACTURING PRACTICE This module provides students with an appreciation of good manufacturing practices (GMP) as a set of guidelines for the regulation of food, pharmaceuticals, biopharmaceuticals and medical devices, as well as their role in related industries. It encompasses the approaches taken in the development of manufacturing systems, quality assurance, quality control, validation, and regulatory audits. Validation plans comprising system validation, process validation, equipment qualification, cleaning validation, and analytical method validation are covered in this module. Students also learn about facility design and layout including traffic control on the production floor, requirements for water supply systems for production use and requirements for working in a clean room environment. The module also covers the development of skillsets such as process control techniques and measurement system analysis that are widely used in manufacturing industries. The regulatory role of the Food and Drug Administration (FDA) and other safety authorities and their responsibilities are also covered. A371 PHARMACOTHERAPY AND PHARMACY PRACTICE This module focuses on building the foundation for the rational use of therapeutic agents and the development of problem-solving skills related to pharmacotherapy. The application of concepts learned and the use of therapeutic interventions in major disease problems are addressed. Current concepts regarding appropriate drug treatment, patient assessment and counselling skills, over-the-
counter (OTC) medication and prescription practices, and principles of good dispensing practices are covered. Students develop skills in the provision of pharmaceutical care in the community and hospital practice setting. The module also covers recommendations on safety in the pharmacy, dispensary design and equipment, stores procurement, stock management, dispensing of medicine, education, and training and development. A372 PHARMACEUTICAL LEGISLATION This module provides an overview of legislations affecting the practice of pharmacy in Singapore and the marketing aspects of the pharmaceutical industry. Learning outcomes include understanding the application of the Medicines Act, the Poisons Act, the Misuse of Drugs Act, and the Sale of Drugs Act. The module covers the legal status of traditional Chinese medicine, marketing strategies and concepts, and methods employed for the commercialisation of pharmaceutical products. In addition, market analysis and planning, pricing strategies and product lifecycle management are also addressed. An understanding of the pharmaceutical industry and healthcare services is covered in the module. This concept-driven module encourages learning through problem-solving and places an emphasis on understanding the application of pharmaceutical legislation and marketing concepts in the pharmaceutical industry. A373 PHARMACEUTICS This module covers the basic principles involved in formulation, technology, design, compounding, and evaluation of dosage forms and drug delivery systems. Students learn about drug standards and the importance of administration of safe, effective, stable, and reliable drug delivery systems. Emphasis is placed on oral and liquid (aqueous and non-aqueous) dosage forms; pulmonary, ophthalmic and parenteral drug delivery; and pharmaceutical calculations involved in the preparation of these dosage forms. The application of physicochemical principles to the technology and preparation of dosage forms is also covered. A375 DIETARY SUPPLEMENTS This module covers foundational topics that are important for understanding the need and requirements of dietary supplements among different groups in the population. The differences between dietary supplements and nutrition, diet, nutraceutical, and functional food are explored. The four main themes of the module are (i) requirements of dietary supplements, (ii) components and functions, (iii) deficiencies and overconsumption, and (iv) regulation, health claims and commercial aspects.
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A376 PHARMACEUTICAL SALES AND MARKETING The module provides an overview of pharmaceutical product value chain which ranges from drug development, regulatory approval to pre and post-launch of the product. The driving force behind multinational major players in the market and the factors that influence the marketing strategies applied will be explored. Students will be able to apply what they have learnt in earlier modules namely A233 Pharmacology and Toxicology, A371 Pharmacotherapy and Pharmacy Practice and A372 Pharmaceutical Legislation. They will learn about the interdependence of the payers, providers and pharmaceutical value chains which influence drug launches and product life cycle management. The development of collaborative business models like chain stores along with new initiatives in marketing and patient outreach such as online pharmacy and telepharmacy and phone applications as sources of health and medical information for patients / consumers will be discussed. Through group discussions, interactive seminars and project work, students will demonstrate high level of creativity and professionalism when engaging contentious issues and evolving marketing tends in the pharmaceutical industry. A382 INDUSTRIAL AND FOOD BIOTECHNOLOGY This module focuses on the applications of biotechnology in food production, processing and additives. The impact and potential of biotechnology in the development of functional foods and food-based therapeutics is addressed from both the traditional and current perspectives. The interactions between biotechnological food processes and products with the consumer and the environment are addressed, as these issues are related to the regulation. A385 BIOPROSPECTING This module provides an introduction to the commercialisation of intellectual property and technologies associated with the biotechnology industry. Topics for this module include intellectual property management and legislation, research development and commercialisation strategies, regulation, and approval processes. Specific topics pertaining to the management of a biotechnology business are also addressed. These include the ecological, environmental, social, and political implications of bioprospecting and bio-marketing. A391 MATERIALS PROCESSING This module introduces students to the world of materials processing, focusing on polymeric, metallic and ceramic, with relation to microstructure, properties, applications, and performance of the materials. Students are exposed to the idea of creating and how to produce the new
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materials with enhanced properties for advanced applications on an industrial scale. In addition, students will learn how materials scientists approach, react and behave when faced with real-life problems related to materials processing. A392 ADVANCED MATERIALS This module covers materials used in high-technology applications including their ‘special’ properties and underlying structure. For example, materials used for lasers, microelectronics, data storage, optical industry, liquid crystal displays, thermal protection, organic light emitting diodes, and composite materials. Materials of the future are also introduced including ‘smart’ materials that respond to their environment. A393 MEMBRANE TECHNOLOGIES This module covers foundational concepts that are important for understanding the basic principles of membrane technology and its various applications. The three main themes of the module are (1) the properties and working principles of the membrane separation process, (2) the strengths and capabilities of membrane technologies and (3) the various applications. The scope of the module includes the membrane materials and their properties, preparation and characterisation of synthetic membranes and transport phenomena in membranes, as well as polarisation phenomena and fouling. The module also covers the different types of membrane processes and their applications including pressure driven, concentration, thermally driven, membrane contactors, electrically driven, and membrane bioreactors. A394 MATERIALS ANALYSIS This module provides students with a foundation in the testing, characterisation and analysis of structural, electronic, photonic, and biomedical materials. With an engineering and scientific approach, the module introduces students to the various methods through which the durability and reliability of materials can be improved. It also allows students to understand the root cause of the failure problems and their prevention. Topics include materials failure investigation for various classifications of materials, the tools used in materials investigation, metallurgical failure mechanisms root causes. Students also investigate the cause of failed engineering products and propose preventive measures which require them to innovate by applying new materials with improved properties. A395 COMPOSITE MATERIALS DESIGN AND APPLICATIONS This module provides an overview of the principles of designing a composite material for a specific application
and operating environment. With this design knowledge in mind, students will be able to appreciate the range of manufacturing processes for composite materials available and understand the interactions between manufacturing, quality and performance. Students will be exposed to fabricate composites such as wet layup, pre-preg, moulding and curing methods using furnace or autoclave will be taught. The hands-on will enable students to design composites using modelling or simulation to predict the desired outcomes in various stages of the processes. Post manufacturing processes such as finishing, painting and assembly methods such as bonding and fastening will also be covered. The knowledge acquired will enable the students to apply relevant advanced composite materials concepts in the development, formulation and testing of composite materials and analyse the root cause of failure for advanced composites components for a range of industries such as aerospace, automotive, marine, and sports industry. A396 ADDITIVE MANUFACTURING FOR APPLIED MATERIALS This module provides an overview to Additive Manufacturing (AM), a process by which digital 3D design data is used to produce structures through layer-by-layer additive techniques, enabling new component designs and tailored structures. Students will be able to appreciate the different professional production techniques in AM which are clearly distinguished from conventional methods of material removal. Students will learn the fundamentals of AM techniques using different types of materials and select appropriate AM technologies for specific designmanufacturing applications. They will understand the operating principles, capabilities and limitations of AM methods which includes fused deposition modelling, stereo lithography and laser sintering. Applications in major industries such as aerospace, automotive, medical devices, energy, electronics, and consumer products will also be explored. A475 GOOD DISPENSING PRACTICE This module focuses on the basic principles in Good Dispensing Practice â&#x20AC;&#x201C; To understand what constitutes Good Dispensing Practice, appreciate the objectives for observing Good Dispensing Practice and its importance in delivering safe and effective patient care. Focus will also be placed on allowing students to appreciate the possible consequences of medication errors and the methods of preventing them. This is a higher year module targeted at Diploma in Pharmaceutical Sciences (DPHM) students who are in the Pharmacy Practice specialisation track to prepare them for a career in pharmacy practice. Students will be able to apply what they have learnt in earlier modules namely A371 Pharmacotherapy and Pharmacy Practice, A372 Pharmaceutical Legislation and Marketing and A477 Clinical Skills in Pharmacy
Practice. They will learn how Good Dispensing Practice can be built into the workflow and processes within the pharmacy and explain the difference in roles between the pharmacy technicians and pharmacists during the supply, packing, recommendation, and counselling of patients for different scenarios. Scenarios may include making product recommendations, specialised counselling for certain disease conditions and dispensing of discharge medications in the hospitals. Students will demonstrate good attitude and professionalism when dealing with patients through understanding the critical components of communication (verbal and non-verbal), ethical demands and appropriate situations in which referral to pharmacists and doctors or supervisors are necessary. A476 PHARMACEUTICAL COMPOUNDING This module provides hands-on sessions for students to integrate the scientific principles of pharmaceutics and a practical knowledge applied to the preparation and compounding of medicines for dispensing. These include various oral solid and liquid (aqueous and non-aqueous) dosage forms, as well as ophthalmic and parenteral preparations. The application of the concepts of aseptic dispensing techniques and specialty compounding are carried out in a clean room equipped with a Class 100 Laminar flow cabinet and an isolator (for cytotoxic preparations). Students learn to prepare total parenteral and enteral nutrition, Intravenous admixtures and cytotoxic drug preparations, as well as some unique and difficult pharmaceutical preparations and formulations. A477 CLINICAL SKILLS IN PHARMACY PRACTICE This module introduces the rational selection and the effect of drugs on individual patients and patient groups. Students will review therapeutic case studies, evaluate journal literature and gain clinical pharmacy site experiences. The clinical pharmacy site experiences enhance the application of quantitative clinical data in the optimisation of drug therapy. Exposure to pertinent clinical therapeutic material enables students to optimise patient therapies in a wide range of disorders. Students will learn to identify patient-specific parameters relevant in initiating drug therapy; conduct therapeutic monitoring (including alternative drug therapy, time-course of clinical and laboratory indices of therapeutic response, and adverse effects); explain clinical interpretation of selected laboratory results in the context of patient monitoring; and understand the use of pharmacokinetic parameters to optimise drug dosing. A931 INDUSTRY IMMERSION PROGRAMME The module gives students first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations. Module Synopses | PROSPECTUS 2017
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B101 ENTREPRENEURSHIP This module introduces students to the fundamentals of entrepreneurship. Designed specifically to equip students with core foundational know-how in setting up a business, students will be taught the value creation process from generating and evaluating various business ideas to other key topics such as marketing, sales as well as the finance and legal aspects of setting up a business. Students will be encouraged to learn experientially and develop the attributes, ways of thinking and behaviour of the entrepreneur. They will gain first-hand practical insights through case studies in the programme which exposes them to real-world entrepreneurial practices. From there, they will learn how to apply the concepts learned within their classes to solving real-life examples or situations. To foster the development of interest in entrepreneurship, students will go through a sales presentation and tradeshow. They will be evaluated and critiqued by their peers and a panel of judges to provide a simulated learning environment. In addition, this module seeks to promote teamwork and collaborative learning among Year 1 students in RP. Students will go through the process of learning, applying and experiencing entrepreneurship. It will be a key starting point for students to engage in other entrepreneurial activities as well as a foundation for other business related modules through their stay in RP. B102 ORGANISATIONAL BEHAVIOUR This module helps students understand how people think, feel and behave as individuals and groups in and around organisations. Students will acquire insights into the cognitive and affective elements underpinning behaviours of individuals in workplace settings, design and development of work teams and organisations, and management of behavioural issues affecting organisational effectiveness. The module aims to enable students to become better employees and people managers as well as develop effective organisations. It is a multidisciplinary module that draws from sociology, psychology and management, with a focus on applying research-based theories and concepts to anticipate how people will behave, explain the behaviours and get things accomplished in organisations. This is done through the examination of issues from individual, team and organisational levels. B103 UNDERSTANDING THE SOCIETY This is an application-centred module that seeks to introduce students to the key theoretical concepts in Sociology explaining human behaviour in various social institutions and processes including emerging social phenomena. This module introduces students to the concept of Sociology before highlighting the foundations of society such as Culture, Socialisation, Groups, and
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Social Structure. Concepts relating to Social Inequality such as Social Class and Stratification, Gender and Sexuality and Social Institutions such as Economy and Work, Families, Religion and Education will also be covered. This module concludes by highlighting the types of social change in modern and post-modern societies explaining the evolution of society and new trends that influence the society where we live in. B104 CONTEMPORARY SOCIAL ISSUES This module seeks to make students informed citizens of the current and emerging social issues that exist in todayâ&#x20AC;&#x2122;s society and will set a solid foundation for students who possess an interest in constructing a better society. This is an application-centred module that equips students with the ability to apply sociological theories to explain current social issues. Students will be equipped with tools and frameworks for interpreting the social problems that impact their lives and learn to apply sociological theories to their daily experiences. The module is designed to stimulate critical thinking and guide students in evaluating the negative consequences of current social issues and their potential solutions through research, role plays, debates, discussions, and presentations. The scope of the problems is broad, focusing on individual issues of norm violations in society such as crime and addictions, problems of social inequality involving race and income and mega global problems such as poverty and urbanisation. B105 INTRODUCTION TO PSYCHOLOGY This foundational module helps students learn the various areas of psychology including methods, learning and memory, sensation, perception, physiological processes, emotions, drives, personality, abnormal behaviour, psychotherapy, individual differences, social behaviour, and growth and development. B106 UNDERSTANDING SOCIAL ENTERPRISES This module exposes students to the business of social enterprises as well as the role of the social entrepreneur. Through this module, students will understand the existence of social enterprises in meeting both profit generation as well as social causes. Students will gain an appreciation for the different forms of social enterprises and also understand the various issues involved when setting up a social enterprise. This includes an overview of the legal environment and funding channels of such businesses. At the end of the module, students will also understand the notion of corporate social responsibility among businesses and the importance it plays for the social enterprise.
B107 ACCOUNTING This module provides students with a basic understanding of the fundamental accounting concepts, principles of preparing financial statements and how to manage the cost of a company to ensure that the company or a project is profitable. Students will learn how to evaluate the financial viability of a project, review the financial success of a company or project and costing and budgeting.
statements. Topics covered include Introduction to Financial Accounting and Financial Statements, Accounting Equation, Recording Cycle and Ledger Posting, Preparation of Financial Statements and the underlying Conventions, Inventory Systems, Purchase and Sales Cycle, Property, Plant and Equipment and Intangible Assets, Contingent Liabilities and Liabilities, Capital, Statement of Comprehensive Cash Flows, Interpretation and Analysis of Financial Statement, and Accounting Application.
B205 BUSINESS LAW B216 MARKETING The module equips students with an in-depth awareness and understanding of the practical legal responsibilities, risks and issues that arise in today’s business environment, so that they can be more effective in their future roles as professionals, executives or entrepreneurs. The topics are organised such that students can systematically gain an appreciation of Business Law over 15 weeks. Students will begin by familiarising themselves with the Singapore Legal Framework and then examine the fundamentals of Contract Law, with an emphasis on consumer protection legislation. Thereafter, students will analyse the implications of Tort of Negligence on businesses and how it can extend one’s obligations towards consumers and other third parties beyond that of contracts. Students will also explore the issues involved in online business transactions and the area of intellectual property (IP) law. Using recent case law, they will analyse the impact of the relevant legislation such as the SPAM Control Act, the Electronic Transactions Act and the Personal Data Protection Act on both online and brickand-mortar businesses. Students will be made aware of the real risks businesses face today in the area of IP rights protection and infringement. They will identify and evaluate the application of intellectual property rights, how such rights can be protected and infringed and the justifications available. Throughout the module, current and recent case examples will be used to highlight the real life application of what they are learning. B209 MANAGEMENT ACCOUNTING This module focuses on how to manage the cost of a company to ensure that the company or a project is profitable. Students will learn how to evaluate the financial viability of a project, review the financial success of a project or company, costing and budgeting, and design financial models with the use of spreadsheets. Topics covered include basics of accounting, costing concepts, costing systems, data and variance analysis, capital budgeting, revenue and pricing management, costvolume-profit analysis, and forecasting and budgeting.
This module introduces students to the concept of 21st century holistic marketing which includes decisions like who the company wants as its customers, which of their needs to satisfy, what products and services to offer, what prices to set, what communications to send and receive, what channels of distribution to use, and what partnerships to develop. The module also familiarises students with basic marketing principles and to apply this knowledge to solving marketing problems faced by companies. Students will learn how to understand customers’ needs in order to develop and launch a product successfully through the appropriate use of marketing tools. Topics covered in this module include consumer behaviour, market research, market segmentation, targeting and positioning, product and service strategies, branding, pricing, distribution channels, elements of the promotion mix, integrated marketing communications, and digital marketing. B217 SALES MANAGEMENT Sales are a vital function for any company. Effective selling actually requires knowledge and skills by which a salesperson promotes a product / idea / service to a customer. This module equips students with the professional knowledge, skills and attitudes of salesmanship and sales management. Not only is this applicable to students who intend to embark on sales, marketing or customer service career, it will also help those in non-selling positions to sell their ideas internally and to value-add to the company’s delivery chain. Topics covered include introduction to professional selling, understanding the sales process (prospecting, sales presentation, handling customer resistance, negotiation, and sales closure), management of key accounts, and channel management. Students will also be introduced to key aspects of sales management: the roles of sales management and staffing, training and motivating the sales force. Students will be participating in interactive learning exercises such as role plays in cold calling, sales presentations, negotiations, managing customer objections, and sales closures.
B215 FINANCIAL ACCOUNTING B218 BUSINESS STATISTICS This module provides students with a basic understanding of the fundamental accounting concepts, principles and procedures underlying the preparation of financial
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reports and interpret such reports so as to make informed decisions. Understanding Business Statistics will lay the foundation for students to be equipped with quantitative skills. This module will introduce students to the basic elements of statistics. It is designed to equip students with the statistical research skills from data analysis through manual means and software, data representation and interpretation that will allow them to make informed decisions or projections. Topics covered include descriptive statistics, commonly encountered continuous probability distributions, sampling methodology, hypothesis testing, Analysis of Variance (ANOVA), linear regression, and forecasting. B220 MICROECONOMICS Microeconomics is applied to all individuals in all spheres of business: (a) Consumer – the buyer and user of end products, (b) Producer – the one who makes / sells the product and (c) Government – the one who intervenes in the market place. This module aims to explain an individual’s choice under scarcity and its implications for the behaviour of prices and quantities in individual markets. It describes how individual persons, markets and institutions make their choices given finite resources and the impact they have on one another, shedding light on the interlocking relationships among various entities in the market place. The module instils in students the ability to discover and apply basic microeconomic concepts to the understanding of everyday phenomena in the market place. Topics covered include how prices and quantities are determined in the market place, how firms make strategic choices given their constraints and how governments can intervene in the market place when there is market failure. B221 HUMAN RESOURCE MANAGEMENT This module equips students with an understanding of Human Resource Management (HRM) in the Singapore context. Students will gain an appreciation of the various Human Resource (HR) functions which are necessary for the smooth operation of an organisation. Topics covered include job analysis and design, recruitment and selection, performance management, employment laws, compensation and benefits, human resource development, Human Resource Information System, international human resources as well as current HR trends. B223 SOCIAL PSYCHOLOGY This module offers insight into the scientific study of how people’s thoughts, feelings and behaviours are influenced by the actual, imagined or implied presence of others. Students will get an opportunity to study
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intrapersonal phenomena such as attitudes, persuasion, social cognition, self-concept, and cognitive dissonance. Students will also look at a range of interpersonal phenomena such as social influence, group dynamics, relationships with others, and interpersonal interactions. B224 QUANTITATIVE RESEARCH METHODS This module introduces students to the fundamentals of quantitative research, enabling them to collect numerical evidence by formulating quantitative research designs and using tools like surveys and statistical analysis packages. It further elaborates on the methods of collecting, analysing and interpreting quantitative data. During the course of the module, students will have a chance to make use of Market Research Lab facilities for online data collection and computer-assisted data analysis, as well as to learn the art of reporting statistical findings in a meaningful manner. B225 QUALITATIVE RESEARCH METHODS This module exposes students to the key concepts of qualitative consumer research including aspects such as research objective definition, research design, data collection, and analysis. There will be extensive handson experience leveraging the facilities in the Market Research Lab, where focus groups, in-depth interviews and other qualitative research methods can be introduced and carried out. There will be a special focus on consumer research providing deeper insights into the psychology of consumers. B226 LIFE-SPAN DEVELOPMENT OF BEHAVIOUR The study of life-span development helps students appreciate the major psychological perspectives of human development from prenatal development and birth to infancy, early childhood, middle and late childhood, adolescence, early adulthood, and middle and late adulthood. Students will also be introduced to the behavioural, cognitive, emotional, environmental, genetic, physiological, and socio-cultural aspects of development across the different stages of life. B227 CONSUMER BEHAVIOUR This module examines the consumer decision-making process and equips students with the fundamentals of consumer psychology ‒ how consumers think, feel and behave. In this module, students will explore many social, cultural and marketing factors that influence the selection and usage of products and services by consumers. It will help students understand why consumers behave the way they do and will help them develop marketing strategies based on this understanding. Topics covered include consumer motivation, perception, learning, micro
and macro influences on consumers’ decisions, and applications relating to consumer psychology. B228 FUNDAMENTALS OF SOCIAL RESEARCH METHODS This module focuses on applied social research as is commonly used by social organisations namely needs assessment, programme evaluation and action research. In the process, it instructs students on the fundamental steps and elements of social research in order for them to achieve valid and reliable research findings. B229 VOLUNTEER MANAGEMENT This module focuses on how non-profit organisations, social enterprises, corporates, and public services build and maintain successful volunteer programmes that help them achieve various social and organisational objectives. This module also covers the relationship and mindset of why individuals volunteer, and how volunteer managers focus on various recruitment, selection and retention strategies. B233 LEARNING AND PEOPLE DEVELOPMENT In this module, students will examine the broad suite of activities within staff training and developing organisational capabilities. The students will learn to conduct needs analysis, translate these into learning goals, develop a total company learning plan, choose suitable learning interventions, and evaluate results of these interventions. In addition, they will gain basic knowledge of designing and conducting classroom and on-the-job training. They will acquire skills in managing training administration such as sourcing for vendors, developing feedback form and servicing internal customers. Additionally, students will examine how coaching, mentoring, overseas postings, and developmental programmes can be implemented to develop high-potential talents. At a macro-level, students will consider the alignment of their practices to frameworks such as the People Developer Award as well as issues in coordinating training and development programmes across international subsidiaries. B235 COMPENSATION AND TOTAL REWARDS MANAGEMENT This module introduces students to the objectives of total reward, pay structures and compensation design, pay-for-performance practices, employee benefits and work-life harmony strategies as well as salary and benefits administration. The students will learn practical skills such as preparing salary proposals and manpower budgets, doing Central Provident Fund and tax-related
submissions, costing for benefits, and preparing payroll spreadsheets. In addition, they will evaluate current issues such as improving salaries of low-wage workers and consider how recommendations of the National Wage Council are implemented. B236 EMPLOYMENT LAWS AND LABOUR RELATIONS This module focuses on in-depth understanding of the labour legislation within the framework of Singapore’s manpower system. It focuses on the essential obligations required by key employment statutes and also allows an understanding of the framework and operations of the Singapore Industrial Relations system. B237 MANPOWER PLANNING, RESOURCING AND MANAGEMENT In this module, students learn practical skills and supporting knowledge for end-to-end manpower management. The students will examine the process of planning manpower needs, implementing external recruitment locally and sourcing overseas, instituting internal recruitment processes, and selecting staff. Some practical skills acquired will include developing advertisements for positions, developing tools and conducting structured interviews as well as developing and evaluating results of selection tests. The students will discuss practical issues such as fair employment practices, impact of legislations such as mandatory re-employment, employment of senior workers and manpower risk management for business continuity. Additionally, they will examine the process of planning and conducting redundancy exercises and involuntary termination. B238 PERFORMANCE AND TALENT MANAGEMENT This module will examine how organisations can manage performance and talents. In the first part of the module, students will learn to plan a performance management cycle and consolidate results for management’s review. This will include developing a simple performance appraisal form, planning communications and training of staff, conducting effective appraisal interviews and evaluations as well as supporting line managers in the performance management process. In the second part, students will examine the current context of career planning, how to institute career development programmes and provide career advice. In addition, they will examine the process of identifying high-potential staff and how line managers can use various methods such as stretch assignments and coaching to develop talent in their departments.
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B300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach.
theories to their daily experiences to assist in problemsolving and decision-making. Students will acquire basic Macroeconomics knowledge through various modes of learning namely, analysis of real life macroeconomic events, activity-based lessons and debates. This module seeks to make students informed citizens of the economy they are part of and will set a solid foundation for students who wish to pursue Macroeconomics at the advanced level. Topics covered include the following: Economics, Performance, Unemployment and Inflation, Economic Growth, Balance of Payment, International Trade, Macroeconomic Tools and Policies, and Income Disparity.
B310 PUBLIC RELATIONS AND MEDIA
B327 BRANDING, ADVERTISING AND PROMOTION
Public relations involve ongoing activities to ensure the organisation has a strong public image and hence its activities include helping the public to understand the organisation and its business. This module introduces students to the public relations (PR) function and its associated activities and practices. With the understanding of the basic processes of PR, students will be able to plan and implement PR programmes and communications strategies to achieve organisational goals. Public relations use media as the central vehicle for conveying its messages to the public. The module also covers media management where students will develop an understanding of how the media works and appreciate its role in society. The use of PR and the management of media as part of event management process will also be covered. Topics covered include introduction to public relations, internal public relations, media management, agency management, understanding the role of public relations in events, and PR writing skills.
This module allows students to understand the principles of engaging branding, advertising and sales promotion strategies to convince the consumer of the benefits being offered. Students will learn about the benefits of branding and develop insights into what makes brands successes and failures with consumers. They will learn about branding at various stages: branding for new products / services, energising existing brands, managing the brand as it takes off, and sustaining the brand in the long term. This module will enable students to highlight product attributes, identify elements that differentiate a product from its competitors and position branding strategies to successfully shape consumer perceptions. The coverage also includes identifying the major types of advertisements and media, evaluating creative decisions in developing a campaign and effective evaluation techniques. A complete suite of sales promotion tools will be introduced to equip students with practical application skills in planning, strategy formulation and the development and management of an integrated marketing communications campaign. This sets the pathway for students seeking exciting opportunities in the field of advertising and marketing with ample knowledge of its impact on consumers.
B320 BUSINESS FINANCE This module equips students with a basic understanding of the financial aspects of a corporation. This knowledge will further enhance the studentâ&#x20AC;&#x2122;s conceptual and analytical skills necessary to make sound financial decisions for a corporate. It is useful for both financial and non-financial executives. Topics covered include financial statement analysis, short term and long term financing, managing working capital, time value of money, capital budgeting, cost of capital, valuation of bonds and equity, risk and return, leverage and capital structure, and options and dividend policy. B321 MACROECONOMICS This module equips students with the knowledge of the broad economyâ&#x20AC;&#x2122;s behaviour including understanding of terms and concepts associated with the economic performance of a country, the impact of government economic policies and importance of international trade. Students will also develop skills in applying economics
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B328 COGNITION AND APPLIED PSYCHOLOGY The field of applied cognitive psychology represents a new emphasis within cognitive psychology. This module enables students to develop an understanding of contemporary issues such as cognitive ageing, eyewitness memory, critical thinking, perception, and human performance. It encompasses the application of psychology in the field of law including the topics of eyewitness memory, false confessions and jury decisionmaking. It also covers the application of psychology to the understanding of memory and the ageing process. At the end of this module students will have a deeper understanding of the applied element of psychology in fields such as law and cognition.
B329 BRAND MANAGEMENT FOR SOCIAL ENTERPRISES This is a specialisation module offered to students in the social enterprise management diploma programme. This module will equip students with the tools and strategies needed to develop an effective branding plan for a social enterprise. Students will be introduced to the importance of branding, what a brand means to customers and how to audit, develop, manage, and grow the brand effectively within the context of the social enterprises. Through case studies, students will also explore real-world branding successes and failures to avoid common pitfalls and improve their brand management strategy. Topics covered will include brand management process, brand audit, consumer behaviour and brand buying decision, brand positioning and identity, and brand equity. Key IT tools related to digital marketing will also be explored through this module when building up successful brands. B330 CORPORATE GOVERNANCE AND ETHICS This module introduces students to the corporate governance framework of social enterprises. Adopting a multidisciplinary perspective on this topic, the module examines the broad structural framework that seeks to guide and direct the practices in a social enterprise. This also includes examining the culture within an organisation and the various ethical issues faced by employees and managers. This module will also introduce the various internal control systems adopted for social enterprises and non-profit organisations. Real-life case studies will be included as part of the module for students to understand the concepts introduced in class. B331 SOCIAL INNOVATION AND CREATIVITY This module seeks to expose students to the field of Social Innovation and Creativity. There are two key parts to this module. The first part will have students exposed to the different forms of social innovation that seek to address social issues in economies both locally and overseas. This will also cover the development of social innovation and how this strengthens the civil society. The second part will equip students with creativity tools and techniques that seek to enable students to define their own social innovation through the value creation process. This entails having students identify opportunities, generate ideas as well as critically evaluate their viability of ideas and innovations towards commercialisation.
B332 FINANCING THE SOCIAL ENTERPRISE This module explores the funding support available for the social services sector including social enterprises, charities, voluntary welfare organisations as well as non-profit organisations. This module examines the sources of funding from both the public and private organisations and also explores the implications, policies and guidelines behind these channels of support. This module also covers fundraising as a means of financing the organisation. These include topics related to applying for permits, specific modes adopted as well as reporting purposes to various stakeholders. B333 SOCIAL ENTERPRISE CREATION This module equips students with the skillsets needed to prepare a business plan for social enterprises. Specifically, students will learn how to articulate the social needs inherent in the society yet balancing the functional requirements (e.g. marketing, finance, accounting, etc.) when setting up a business. This module covers broad areas from designing the business plan to developing an integrated plan to start the new business. B334 SOCIAL ENTREPRENEURSHIP PRACTICUM This module provides students the opportunity to work with private, public or people sector organisations on industry projects. Through this module, students work with industry partners to conceptualise innovative business solutions to solve real-world issues, and propose strategies to ensure sustainability and feasibility via a business plan. Guided by the mentorship of industry practitioners throughout the module, students will gain valuable insights into the industry. B335 ASIAN INDUSTRIAL RELATIONS ENVIRONMENT In this module, students will examine the evolution of industrial relations in Singapore and other countries in the region. This will enable them to appreciate the psyche of workers in different countries and evaluate its impact on Human Resource (HR) policies and practices. In addition, students will examine the impact of industrial relations environment on the day-to-day operation of business. B336 DIVERSITY AND INTERNATIONAL STAFF MANAGEMENT In this module, students will examine management, staffing, compensation, and other Human Resource (HR) policy choices in establishing an international subsidiary. They will discuss how various factors impact whether these practices should be similar or different from the Headquarter (HQ). In addition, students will
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acquire practical skills in selecting and preparing staff for international assignments, preparing overseas compensation package as well as handling the administration of staff and their families settling in the new country. The students will also examine the same for the in-flow of expatriate staff to the HQ. They will discuss legislative and social constraints in Singapore and regional countries on the use of expatriate staff, issues in managing culturally-diverse workforce and how to improve integration as well as overcoming challenges in coordinating programmes across international subsidiaries. B337 INDUSTRIAL-ORGANISATIONAL PSYCHOLOGY In this module, students will explore the applications of psychological concepts and learn to design interventions to promote positive work attitudes and behaviours to improve the physical and mental well-being of employees and organisational productivity.
opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations. Students of this diploma will be attached to various establishments. C105 INTRODUCTION TO PROGRAMMING This module introduces the concepts and applications of programming to students with no prior programming experience. The module uses the python language that is widely used in industry by companies such as Google, YouTube, Industrial Light, and Magic. Software developers, scientists, engineers, and academics also use python as an effective and highly-productive tool. Students will learn programming concepts such as variables, loops, conditional statements, functions and libraries, and use python to create graphics, manipulate data and media objects, and to utilise external programme libraries. C109 IT IN BUSINESS PROCESSES
B338 INTERNATIONAL BUSINESS In this module, students will examine practical and ethical issues related to starting and running an overseas business, with particular emphasis on people issues. The first part of the module will discuss globalisation trends and appraise the factors that impact choice of host locations such as manpower considerations and sociopolitical climate. In the second part, students will delve into considerations such as fair trade, diversity in business ethics across countries, child labour, working conditions, and fair wages for workers in developing countries and influence of cultural religious issues in business operations. B339 ORGANISATIONAL DEVELOPMENT AND CHANGE MANAGEMENT This module will examine the process of planning organisation-wide effort to improve effectiveness and staff satisfaction, with emphasis on understanding organisational climate and managing change. Students will learn to develop and implement a change management plan as well as how to improve the engagement of staff in change management. In addition, students will develop practical skills in handling grievances, conflicts, negotiations, and change communications as well as managing the communication aspect in terminations, disciplinary proceedings and transmission of negative information. The students will also be equipped to conduct internal investigations on staff issues effectively. B931 INDUSTRY IMMERSION PROGRAMME The module is designed to give students first-hand experience of the work environment. It will provide an
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This module provides students with a general understanding of the organisational structures, concepts of cost, revenue and profit, core business functions, and key business processes. Students will also appreciate the crucial strategic role that IT plays in modern businesses. Students will be introduced to fundamental IT concepts of data, information and the Input-Process-Output-Storage (IPOS) model. They will also learn about latest IT trends and how it impacts business and their future IT careers. C111 NEW MEDIA COMMUNICATIONS The Internet and new media (digital imaging, audio, augmented reality, video, web, etc.) have become important means of communications. This module explores how to communicate effectively via the Internet and new media. Students will explore issues relating to aesthetics, usability, user experience, and humancomputer interaction. They will learn about content creation and design techniques that will best support the desired communication objectives. Topics covered will include basic web design, typography, colour, choice of media, interactivity, and responsible use of new media. C202 SYSTEMS ANALYSIS AND DESIGN This module provides an introduction to the theory and practices of systems development methodologies. With practical case scenarios, students will undertake, in a methodical manner, the analysis of a given problem situation and produce a definition of client requirements using appropriate methods, tools and techniques that will lead to the development of application systems. This module also covers the techniques and best practices for varied device platforms.
C203 WEB APPLICATION DEVELOPMENT IN PHP This module introduces students to the fundamental skills and knowledge associated with developing databasedriven web applications. The scope of this module will cover the development of web pages that can store, search, retrieve, and display data from a database, validate data using client and server-side techniques, use sessions variables for holding information across multiple web pages, use web cookies for remembering previous user activity, and set access control to various web pages based on different user profiles. The language and technologies used in this module include HTML, CSS, php and JavaScript.
oriented concepts such as encapsulation, inheritance and polymorphism. Students should ideally have completed a foundational module in object-orientation in Java prior to this module. C213 COMPUTER ANIMATION This module introduces the fundamentals of interactive computer graphics, the required hardware and software environments and related applications. Students will learn animation techniques and acquire an understanding of the production process. They will study 2D animation concepts as well as basic 3D object rendering and modelling.
C204 MULTIMEDIA PROGRAMMING
C216 DIGITAL MEDIA TECHNOLOGIES
This module provides students with a strong grounding in multimedia programming and scripting techniques. This module will address issues of using procedural and object-oriented paradigm, sequencing, numeric processing, string operations, event handlers, exceptions handling, execution control, testing, debugging and optimising in programming and scripting for interactivity and animation. Students will also learn about techniques for aural and visual representation and techniques in accessing and manipulating database through the use of Structured Query Language (SQL).
This module covers the concepts and fundamentals of digital media technologies. Students will learn about digital media types, data and meta-data representation, formats, coding, and manipulation of digital media. Storage, management, distribution, and security issues will also be discussed.
C207 DATABASE SYSTEMS This module covers the principles and concepts of database management systems and the reasons for using such systems in an organisation. It provides an understanding of the factors in database design and it will help students develop a methodical approach to database design and implementation. This includes the skills in accessing and manipulating database systems through the use of SQL. It also introduces an awareness of the maintenance, performance and support issues associated with a database environment.
C225 DATA COMMUNICATIONS AND NETWORKING This module provides an introduction to the theoretical and practical aspects of data communication and networking. Students will also perform basic troubleshooting operations on the Local Area Networks (LANs) and connecting devices as well as deploy and secure a simple wireless network. C226 OPERATING SYSTEM CONCEPTS This module covers the concepts and fundamentals of operating systems â&#x20AC;&#x201C; the underlying software that powers computers today. It investigates the major operating systems and their underlying fundamentals including process management, memory management, device management, and file management. Problems designed to encourage practical hands-on exploration will be used.
C208 OBJECT-ORIENTED PROGRAMMING C227 COMPUTER SYSTEM TECHNOLOGIES The module introduces students to the programming constructs of the Java programming language, concept of object-orientation and the programming of object-oriented programmes in Java. Students will learn to interpret and programme the solution of systems represented as Unified Modelling Language (UML) diagrams in Java. C209 ADVANCED OBJECT-ORIENTED PROGRAMMING This module will train students to analyse and breakdown programming problems and represent them as UML diagrams and use the Java programming language to write the programmes by the application of object-
This module covers the concepts and fundamentals of computer systems and the various software that power computers today. Students will learn effective workstation administration and gain an understanding of network technologies. Problems designed to encourage practical hands-on exploration will be used. C228 OPERATING SYSTEMS SECURITY This module covers the fundamental concepts of operating systems administration and security through a practical approach. Students will explore key components
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in computing devices such as memory, processor and storage. Basic shell scripting will also be covered in this module. Through hands-on exercises, students learn to perform installations and configurations on Windows and Linux systems such as user management, network administration and service management. Students will also be taught Operating Systems (OS) hardening techniques such as the configuration of host-based firewalls, disabling of unnecessary services and the application of security patches. C235 IT SECURITY AND MANAGEMENT This module addresses the best practices of the development and management of effective security systems with coverage on information, personnel, physical security, and risk analysis for information protection. It provides a broad overview of the principles and elements of information technology security. It covers the basic principles of the CIA model â&#x20AC;&#x201C; Confidentiality, Integrity and Availability. Topics covered include IT security threats, security techniques, security services, and system security features. Students will also be introduced to the different information security standards available in the IT industry such as ISO 27001 that implements a security framework for organisations. C236 WEB APPLICATION DEVELOPMENT IN .NET This module introduces students to the fundamental skills and knowledge associated with developing database-driven web applications. This module covers the development of web pages that can store, search, retrieve, and display data from a database, validate data using client and server-side techniques, use sessions variables for holding information across multiple web pages, use web cookies for remembering previous user activity, and set access control to various web pages based on different user profiles. This module will leverage the .NET framework and the language and technologies used in this module include HTML, CSS, C# and JavaScript. C273 ADVANCED WEB APPLICATION DEVELOPMENT IN PHP This module extends the coverage of web application development using php by building on the students understanding of database-driven web applications with hands-on skills involved in developing web applications with more advanced functionality including the use of jQuery and AJAX. This module will also introduce the theoretical and practical skills in the use of php web frameworks for web development to alleviate the overhead associated with common activities performed in web development and in promoting code re-use. Finally, this module will introduce students to the practical aspects
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related to the deployment of web applications on a cloudbased platform. C277 NETWORKS AND INTERNETWORKING This module covers concepts and implementation of Local Area Networks and provides an in-depth study of network components and infrastructure. Metropolitan and Wide Area Network design are taught and students are introduced to network communications protocols, interoperability and integration, through the use of various routing protocols such as Routing Information Protocol (RIP), Open Shortest Path First (OSPF) and Border Gateway Protocol (BGP). C286 ADVANCED WEB APPLICATION DEVELOPMENT IN .NET This module extends the coverage of web application development using .NET by building on the students understanding of database-driven web applications with hands-on skills involved in developing web applications with more advanced functionality including the use of jQuery and AJAX. This module will also introduce the theoretical and practical skills in the use of web frameworks for web development to alleviate the overhead associated with common activities performed in web development and in promoting code re-use. Finally, this module will introduce students to the practical aspects related to the deployment of web applications on a cloudbased platform. C293 INTERACTIVE WEB DESIGN AND DEVELOPMENT This module will enable students to design and build userfriendly web pages by learning and applying principles associated to usability and aesthetic. They will also learn principles related with efficient, effective and consistent communication and navigation using text and rich media. Students will use web technologies such as HTML, CSS and Flash to put these principles into practice. C294 MOBILE USER INTERFACE DESIGN This module address the issues associated with the user experience and the design of user interfaces for mobile devices. This module will explore these issues with the creation of mobile websites. Students will use CSS, HTML5 and php in creating web sites specifically for the use on mobile phone browsers. C300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of
the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach.
to the creation of a rough edit. Students will also be introduced to the fundamentals of digital audio. They will learn basic skills in producing sound using digital tools and techniques. Musical Instrument Digital Interface (MIDI), audio mastering, working with speeches, and audio streaming will also be covered, together with an introduction to professional audio editing software.
C302 WEB SERVICES
C314 3D GRAPHICS AND ANIMATION
This module will cover the creation and use of different web service protocols like Simple Object Access Protocol (SOAP), Representational State Transfer (REST) and Web Services Description Language (WDSL), as well as their use in mobile applications. Students will look into different programming languages to create and parse services, as well as learning about more general concepts like authentication, cloud computing and enterprise solutions.
This module introduces students to the world of 3D computer graphics. They will learn basic concepts of three dimensional computer graphics as well as modelling tools and techniques. Apart from creating 3D rendered images, students will be exposed to basic 3D animation techniques.
C303 IT PROJECT MANAGEMENT This module presents students with a practical way of handling the challenges demanded by the IT projects. Besides learning the technical know-how in using a software tool to develop a project plan, students will apply methods and techniques to facilitate the effective planning, organisation and monitoring of projects in order to deliver quality systems within time and budget constraints. Students will also be exposed to issues associated with managing outsourced projects. C306 DATA STRUCTURES AND ALGORITHMS In this module, students will learn the application of various data structures such as stacks, queues and trees and various design patterns for programming problem solving. Students will also learn to apply programming techniques of recursion, sorting and searching. The development of the programming skills in this module will contribute to greater depth of understanding and skills in developing applications for the mobile platform. C308 WEB FRAMEWORKS This module builds on the studentsâ&#x20AC;&#x2122; understanding of webcentric applications with the introduction and application of web frameworks and the hands-on skills involved in web applications with more advanced functionality. Students will learn how such applications can be accessible via the mobile platform. C313 DIGITAL AUDIO AND VIDEO This module introduces students to non-linear digital video editing. They will have an understanding of the entire creation process of a TV commercial / corporate video production, from the initial stage of storyboarding
C315 2D GAME DESIGN AND DEVELOPMENT This module introduces students to the principles of game design by addressing issues in game histories, genres, technologies, and delivery platforms. Students will learn the different elements that go into a game and what makes a great game. Upon completing the module, students will be able to apply these game design principles to design and develop their very own 2D games. C316 3D GAME DESIGN AND DEVELOPMENT This module covers the basic techniques and knowledge set of 3D games programming. Students will be introduced to fundamental 3D mathematics, 3D coordinate systems, construction of scene graphs, camera system, lighting, and texturing using OpenGL. They will also be exposed to some advanced topics of game development including loading and animating biped models and working with particle systems. Upon completing the module, students will be able to use a game engine to design and develop their own 3D game. C317 DIGITAL COMPOSITING AND VISUAL EFFECTS Students opting to take this module should have already taken C313 Digital Audio and Video. This module provides students with a complete overview of the compositing process as it is used in film / television, visual effects and multimedia. Areas covered include image creation and manipulation techniques as well as design and colour fundamentals. Students will develop the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery. This module also focuses on advanced methodologies for creating digital effects. Issues covered will include advanced particle simulations, dynamic simulations, rendering solutions, and effects compositing. This module emphasises on procedural workflows and the interdependency of various software tools to achieve efficient and flexible results.
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C318 DIGITAL ILLUSTRATION AND IMAGING
C327 INTERNET SERVER TECHNOLOGIES
This module will introduce students to processes, tools and key techniques such as typography and page layout for digital print production in graphic design and photography. Students will understand the sequence of events that turn raw images into the finished product and produce their own assignments through the use of industry-standard software applications.
This module covers the concepts and techniques required to configure, set up and administer secure internet servers. Students will learn how to select and configure appropriate server hardware and software for the various types of server protocols and services. Students will also learn to use various tools to monitor and analyse the service activity of an Internet information server.
C319 DIGITAL DESIGN AND PRE-PRINT WORKFLOW
C328 NETWORK INFRASTRUCTURE
Students opting to take this module should have already taken C318 Digital Illustration and Imaging. This module introduces students to the digitised workflow for generating product proofs that achieve the benefits of digital printing, while providing an appearance that accurately resembles the final printed product. Students will understand the process of colour management to profile for optimum colour adjustments from their individual systems to output. The hands-on sessions of pre-print tools will assist the preparation and transfer process in desktop publishing such as trapping, dispositioning, pre-flight, or colour management, directly from the workstation.
This module equips students with the skills to implement and manage network infrastructure. Taking a hands-on approach, students will build competency in installing, configuring and managing services such as name services, network security services, authentication services, remote access, and network routing. In the process, students will strengthen their understanding of the concepts and techniques found in the subject.
C322 DATA CENTRE AND CLOUD MANAGEMENT This module addresses the fundamental ideas of network and data centre management. It provides students with an overview of the Open Systems Interconnection (OSI) Network Management model, as well as a basic understanding of the importance of fault management, configuration management, accounting management, security management, and network performance management. The Simple Network Management Protocol (SNMP) suite will also be introduced. Students will learn how to use the various management tools with an understanding of standard codes of practice like Information Technology Infrastructure Library (ITIL) and British Standard 7799 (BS7799) for efficient data centre management. C326 INTERNETWORKING This module provides an in-depth study of network components, and their functions and placement in Metropolitan Local Area Networks (MANs) and Wide Area Networks (WANs). Students will be introduced to issues behind the linking of networks, network communication / routing protocols, network hardware, network software / operating systems, and the integration of disparate networks. Routing protocols includes, but not limited to, Routing Information Protocol (RIP), Border Gateway Protocol (BGP), Interior Gateway Routing Protocol (IGRP), Enhanced Interior Gateway Routing Protocol (EIGRP), and Exterior Gateway Routing Protocol (EGRP).
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C330 LINUX SERVER ADMINISTRATION AND VIRTUALISATION This module introduces students to the installation, configuration and administration of Linux servers in an organisation. In the laboratory, students will have the opportunity to get hands-on experience in deploying and managing specialised servers, setting up user accounts and configuring network services like Domain Name System (DNS), Network File Server (NFS), Network Information Service (NIS), Apache, and securing the server as well as creating a virtualised environment. C331 DIGITAL SECURITY AND FORENSICS Digital Security includes learning the elements of IT security from a digital forensics perspective. It covers areas like Cryptography, Steganography, Intrusion Detection, and Malware where a forensics investigator should be familiar with in retrieving evidence from a digital media. Digital Forensics includes learning the principles and concepts of digital forensics investigation. It provides an understanding of the factors involve in retrieving digital information that is relevant to appropriate legal computer laws and will help students develop a methodical approach to implement the procedures in place. C332 INTRUSION DETECTION AND PREVENTION This module will develop a set of essential skillsets via a thorough understanding of vulnerabilities in both systems and networks. Students will learn both the theoretical and practical aspects of intrusion detection and prevention systems such as log management and identifying security threats. They will also learn various analysis techniques in order to recognise and mitigate the risks of malware infections.
C335 INTERNETWORKING SECURITY This module covers the principles of high availability and secure network architecture design. It also provides students with the necessary skills to be able to configure, troubleshoot and monitor network appliances in order to maintain integrity, confidentiality and integrity of data. Students will learn how to implement advanced secure firewall and Virtual Private Network (VPN) configuration techniques, secure wireless implementation and adopt best practices in network security design. C346 ANDROID PROGRAMMING In this module, students will learn the basics of creating Android Applications. They will learn about user interface implementation issues such as layout, notifications and dialogues as well as the logic and data management (databases, services, GPS, multi-threading, etc.) using the Java programming language.
system functionalities such as information management, reporting, security, and roles and workflow. The students will also learn about different information system architectures. Students will be exposed to the concepts of system integration and configuration. The module will use popular industry enterprise systems in the practical exercises. C354 BUSINESS ANALYSIS PRACTICE This module requires students to solve business problems using IT solutions in a step-by-step logical manner. The module will combine soft skills and hard skills through a project based approach that will simulate the actual practical skills required in the industry. The students will be exposed to mini project that will require them to apply their skills in gathering user requirements, cost benefit analysis, software testing, change management, and solution implementation. C355 BUSINESS INTELLIGENCE
C347 ANDROID PROGRAMMING II In this module, students will continue to base on what was covered in C346 Android Programming, but they will also be exposed to more advanced topics like widgets, animation and phone hardware (camera, accelerometer etc.). This module also cover 2D and 3D Android games. C348 IPHONE PROGRAMMING This module covers basic iPhone application and game development in Xcode (Objective C) including development of user interfaces, the use of GPS, camera, web communication, and push notifications.
The module introduces the definition and importance of Business Intelligence (BI) to business organisations. It gives an overview of BI architecture and discuss supporting technologies of Data Warehouse, Extract, Transform and Load (ETL) and Reporting tools. Students will learn the process of carrying out business analysis of gathering information required for BI reporting. They will be taught how to extract and collate data from multiple sources, concepts of datamarts, dimensional modelling, On Line Analytic Processing (OLAP) cubes, and BI enterprise reporting. There will be hands-on practices using an appropriate BI tool. C356 BUSINESS PROCESS MODELLING
C349 IPAD PROGRAMMING The iPad programming module will be based on the C348 iPhone Programming module, but focuses on iPad specific features including like developing applications and games for the bigger screen.
This module will equip students with the skills to identify, analyse and model business processes. They will learn about the use of IT to support business processes to meet key business objectives such as productivity, strategic and regulatory requirements. Students will also learn best practices in process strategy and design.
C352 MANAGEMENT INFORMATION SYSTEMS C360 ENTERPRISE SOLUTIONS FOR BUSINESS This module introduces students to the role and function of information systems (IS) in creating competitive companies, value-adding businesses and providing useful products and services to customers. Students will gain an appreciation and an insight to the use of Information Technology and the Internet in business organisations. C353 BUSINESS SYSTEMS This module will equip students with a technical knowledge of how enterprise systems are used in organisations to manage their business processes more efficiently. The module will cover key information
This module introduces students to enterprise systems and how such solutions support any organisation in the business processes of sales, customer relationship management, planning, supply chain management from material acquisition to delivery and integration to finance. Students will have hands-on practices using industry flagship enterprise solution such as Systems, Applications and Products (SAP) Systems and issues such as information integration and visibility for better decisionmaking, increased productivity and service levels will be explored.
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C362 MANUFACTURING AND LOGISTICS APPLICATIONS This specialisation module provides an introduction to the typical business applications that ensure these production environments and their logistics operations run smoothly. Organisations in this sector include manufacturing plants, logistic service providers, airlines, and freight forwarders. C363 FINANCIAL AND BANKING APPLICATIONS This module provides students with an understanding of the roles and functions of financial institutions in the economy, the services it offers, characteristics of various financial instruments, together with the skills necessary for effective management of the computerised banking and financial applications. C364 FINANCIAL AND BANKING APPLICATIONS II This specialisation module offers studies in IT applications that support banking and finance services. It aims to provide students with an understanding of the roles and functions of financial institutions in the economy, the services it offers, characteristics of various financial instruments, together with the skills necessary for effective management of the computerised banking and financial applications. C365 HOSPITALITY AND RETAIL APPLICATIONS With the launch of the two integrated resorts (IR) and the drive for improvements in the customer service arena, there is a need for effective use of IT to support the businesses in this domain. The specialisation will focus on the IT infrastructure and applications utilised by organisations such as integrated resorts, hotels, retail chains, and clubs. C367 HEALTHCARE APPLICATIONS In this module, students will learn how to support healthcare processes by building up their business knowledge of healthcare organisations (like hospitals) and exploiting IT to ensure patient care. Students will cover business IT applications like patient registration, records and billing, hospital management, clinical systems, electronic health records, and medical information exchange.
application exploits such as the SQL injection attack, performing white / black box testing and developing secure code. C374 ETHICAL HACKING This module introduces students to the fundamentals of penetration testing through a practical approach. Students will learn and practise the five different stages of penetration testing consisting of reconnaissance, scanning, gaining access, maintaining access, and documenting. They will learn how to use various penetration testing tools to collect important network information, perform vulnerabilities scans on computing /network systems, gaining access to systems, and generate penetration test reports. Mobile device penetration techniques will also be covered in this module. These topics will give students a comprehensive view on the job scope of penetration testers. C375 CLOUD INFRASTRUCTURE SECURITY This module covers the fundamentals of virtualisation and cloud technology with a focus on security. Students will learn how to provide, configure and manage key components in a cloud infrastructure. Students will also learn both technological and non-technological security threats / risks. A series of security risks mitigation strategies such as user authentication, encryption and access control policies will also be introduced. C376 IT COMPLIANCE AND RISK MANAGEMENT This module gives students a complete overview and understanding of business continuity management, regulatory compliance, security policies, risk management, personal data protection, ISO 27001, and audit procedures. Using practical case scenarios, students will gain the necessary skills to effectively address critical governance practices in the IT and Security industry. C377 SECURITY INFORMATION MANAGEMENT This module covers the fundamental principles and techniques of log and event correlation, analysis and security information and event management (SIEM). Security incident response handling, escalation and recovery steps will also be covered in this module. C381 IT SERVICE OPERATIONS
C371 APPLICATION SECURITY This module aims to give students a comprehensive view of application security. Students will learn the necessary hands-on skills required to design, build and test secure applications. Key topics covered include the designing of secured applications, understanding popular web
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This module presents practical issues arising in service support. Students will learn the principles of service management from the context of providing IT solutions to businesses, the organisation of personnel needed and processes to support the IT services as well as the appropriate technological tools to enhance service support.
C382 IT SERVICE DELIVERY This module provides an overview of issues associated with managing and measuring service delivery. Using different scenarios, students will select a deployment model(s) to meet business requirements considering cost and performance. They will be exposed to key performance indicators (KPIs) on service level agreements (SLAs) that ensure stipulated levels of service quality and availability. These modules will also cover the availability, business continuity and financial considerations involved in service delivery. C390 PORTFOLIO DEVELOPMENT This module guides students on how to curate and maintain a professional creative portfolio. It is a four modular credit module that spans two semesters. In the first semester, students are assigned to a supervisor who provides counsel on suitable career paths and skills development and work experience strategies. Students then produce a curriculum vitae and basic portfolio. In the second semester, students continue to refine both their career aspirations and build their portfolios. Students also learn why a professional portfolio is necessary for seeking employment in the creative industries and how professionals use portfolios to document their professional development as they amass work experience. Students gain first-hand experience in using their portfolio to land a job interview. Upon completion of the module, students will be able to articulate why a professional portfolio is a career-length skill that requires regular maintenance â&#x20AC;&#x201C; even by seasoned professionals. C391 ANIMATION AND VISUAL EFFECTS AUTOMATION Students opting to take this module should have already taken C314 3D Graphics and Animation. This module introduces students to the hardware and software technology used in 3D animation production. They will learn scripting and programming languages common to 3D animation automation and apply them in a systematic approach to automate 3D modelling and animation. Students will also conceive and implement a database to control 3D animation production assets.
practitioners, obtain feedback on their produced work and deliver outcomes for the company they are attached to. E105 DIGITAL ELECTRONICS This module equips students with knowledge of digital electronics by exploring the basic building blocks of combinational digital electronic circuits. Students will learn number systems, basic logic gates, Boolean algebra, design techniques for combinational logic circuits, decoders, encoders, multiplexers and de-multiplexers, and integrated circuit logic families such as transistortransistor logic (TTL) and complementary metal-oxide semiconductor (CMOS), etc. Students will also learn the characteristics of basic latches and flip-flops and their use in combination to sequential circuit operation. Circuit simulation and verification using Electronic Design Automation (EDA) tools and hands-on prototyping sessions will be used to enhance the learning process. E112 ENGINEERING DESIGN This module covers the key steps in an engineering design process. Students will be exposed to commonly encountered aspects in engineering design such as contradictions, constraints, paradigms, specifications, conceptual design, engineering analysis, experimental testing, and human factors. A variety of design problems will be presented for students to engage and solve. E114 MATHEMATICS FOR ENGINEERING This module equips students with the mathematical skills required, specifically in the field of engineering and also for the higher year modules which they will encounter in the various engineering diplomas. Building on the skills developed in the A113 Mathematics, this module allows students to apply mathematics to real-life situations such as circuit analysis, signal processing and kinematics by modelling them appropriately as mathematical problems. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics addressed include trigonometry, matrices, vectors, complex numbers, and techniques and applications of differentiation and integration. E115 PROGRAMMING AND DATA ANALYSIS
C931 INDUSTRY IMMERSION PROGRAMME Students will be attached to various industries to undertake IT projects to develop their user management as well as technical skills. These include skills in systems and software requirements gathering from clients and users, system and software design, software development, to system documentation and testing. The programme will allow students to experience the realworld challenges associated with working in the industry. Students will have the opportunity to interact with industry
This introductory programming and data analysis module is designed to help students develop the interest, confidence and ability to read and write computer programmes. Programming concepts can be learnt using different languages. The language of choice for this module is Visual Basic for Applications (VBA). The ability to create
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and use Excel and Access macros to automate repetitive tasks such as importing, processing and archiving of data is a skill highly demanded in the industries. Through the use of Microsoft Excel VBA and Access VBA, students will learn concepts such as data types, input and output, procedures, loops, and decision-making. With the programming skills that they have acquired, students will also learn to examine raw data and identify trends and correlations. E116 COMPUTER PROGRAMMING Module equips students with the basic knowledge and skills in computer programming using C language. The main topics include basic computing concepts, fundamentals of C, data-types, arrays, branching instructions and loops, C-functions, and data structures. On completion of the module, students will be able to explain and write C programmes for engineering applications. E117 PRINCIPLES OF ELECTRICAL AND ELECTRONIC ENGINEERING This module equips students with the necessary foundation for electrical circuit analysis. Behaviours and operations of electrical circuits will be explained through simulations and worked examples with the application of electrical laws and theorems. Students will learn to apply techniques in analysing the behaviours of basic circuit elements (resistors, capacitors and inductors) with Direct Current (DC) and Alternating Current (AC) power sources in electrical circuits. Students will also learn concepts of electromagnetism, analyses magnetic circuits and its application in power generation and transformer. In this module, students will be heavily involved in the practical hands-on sessions, building circuits and observing circuitsâ&#x20AC;&#x2122; behaviours with laboratory measurement equipment to reinforce concepts learnt in class. The emphasis of this module is to help develop the relationship between conceptual understanding and problem-solving approaches for first year electrical and electronic engineering course. E120 MECHANICS This module provides students with an introduction to the basic concepts of statics, strength of materials and solid mechanics. The module covers topic such as Forces and Moments, Static Equilibrium, Equilibrium of Bodies, Free Body Diagram, Centroids, Beams, Moment of Inertia, Mechanical Stress and Strain, Bending and Torsion Principles, Distributed Loads, and Truss Analysis. E201 DIGITAL ELECTRONICS II This module is an extension of E105 Digital Electronics
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and provides exposure to more complex digital circuit design concepts and techniques. Students will be introduced to high-level design methodology for digital circuits using Hardware Description Language (HDL). Students will also learn about interfacing digital circuits to the real world using Digital-to-Analogue, Analogue-toDigital converters and memory devices. E206 MICROCONTROLLER SYSTEMS The typical architecture of microcontrollers and microcontroller programming are addressed in this module. Students will learn basic topics which include input / output ports, memory architecture, flow charts, liquid-crystal display (LCD) controlling, Pulse Width Modulation, and event polling. Students will also learn interesting topics related to interrupts such as external interrupts, timers and timer interrupts, analogue-to-digital conversion (ADC) and ADC interrupts, high and low priority interrupts, match output comparison with interrupts and serial communication. E207 COMMUNICATION SYSTEMS This module introduces students to the topics relevant to both analogue and digital communication systems. Topics include modulation techniques amplitude modulation / frequency modulation (AM / FM), tuned radio frequency receiver, electromagnetic wave propagation, antennas, digital sampling, multiplexing, digital modulation (PhaseShift Keying (PSK)), source coding, channel coding and bit-error analysis. E210 OPERATIONS PLANNING E211 OPERATIONS PLANNING II These modules introduces students to a broad range of operations management problems, tools and knowledge that operations managers need to deal with challenges and opportunities in their complex working environment. The modules will train students on the application of quantitative methods in operations planning with focuses on characterisation of operation problems and optimum solution implementation through modelling and analysis techniques including Linear /Integer Programming, Network Analysis, Decision Analysis, Forecasting and Time Series Analysis, Queuing Theory, and Simulation. The aim is to equip students with analytical skills necessary to carry out planning and process improvement, resource optimisation and decision alternatives evaluation for complex problems in logistics, manufacturing and service industries. E212 FACILITIES PLANNING AND DESIGN This module equips students with the ability to perform productivity improvement initiatives through facilities layout, planning and design for office workspace, factory,
warehouse, a manufacturing line, and other general premises. This module will train students on various methodologies and exposes them to guidelines and control acts necessary for facilities layout, planning and design. This module covers the key concepts of facility management through defining facilities requirements, developing layout alternatives and the integration of facilities functions and systems.
management and aims to provide students with a fundamental understanding of inventory control and tracking activities used in industry today. Topics include inventory processes and models like cycle counting, review systems, Economic Order Quantity and its various modified forms, as well as the use of Manufacturing Resource Planning (MRP) in practice. The module enables the students to control or track the inventory operations of different types of stocks.
E213 ENGINEERING COST DECISIONS E218 MANUFACTURING PLANNING AND CONTROL This module introduces the basics of cost management and the various approaches towards the selection of equipment and materials for cost-effective operations. Students will be trained to make decisions on capital expenditure by performing evaluations of cash flows over the lifecycle of equipment, plant and machinery. The time value of money and maximisation of worth are the main considerations in the studies. Students will be able to grasp the effects of depreciation, tax, risk, and cost allocation in evaluating engineering projects. E214 STATISTICAL METHODS FOR ENGINEERING This module introduces students to the basic statistical concepts and methods employed in solving engineering problems. It develops studentsâ&#x20AC;&#x2122; ability to organise, describe, analyse and present data. Students will learn basic probability concepts that enable them to compute the likelihood of occurrence of an event of interest in situations of uncertainty. Common probability distribution functions such as binomial, poisson, exponential, normal, and t-test are covered. Sampling and Central Limit Theorem are introduced leading to hypothesis testing where the emphasis is on studentsâ&#x20AC;&#x2122; ability to conduct experiments and make inference from experimental data.
This module covers the performance measurements for productivity, integrated planning, costing, control methods, and systems used in the engineering services and manufacturing industry. Students will be introduced to sustainable manufacturing and green initiatives in a manufacturing environment, learn how to plan for material, capacity requirements, and create appropriate manufacturing schedules according to the planning horizon. They will also be exposed to advanced manufacturing and technologies like additive manufacturing (3D printing) and manufacturing intelligence. E219 ANALOGUE ELECTRONICS This module equips students with the fundamental knowledge of basic semi-conductor devices commonly used in analogue electronics. Students will be introduced to the behavioural characteristics of these semi-conductor devices such as diodes, Bipolar-Junction Transistors (BJT) and Field-Effect Transistors (FETs). Students will be required to perform analysis on device application circuits to determine various circuit parameters such as output voltage / current values, voltage gain and input / output impedances.
E215 WAREHOUSING AND STORAGE This module provides a conceptual framework and imparts a fundamental understanding of warehousing and storage management used in industry today. Topics include storage and retrieval systems, labour and equipment requirements, cost of the system, and cycle time calculations.
Students will be using Electronic Design Automation (EDA) tools to perform circuit simulations and design verifications. Appropriate laboratory experiments will be included to enhance learning processes and to equip students with necessary circuit prototyping hands-on skills. Verification of prototyped circuit functionality will be performed via appropriate test and measurements techniques.
E216 DISTRIBUTION AND TRANSPORTATION E220 MECHANICS II Students will learn about distribution management, fundamentals of efficient transportation systems, various aspects of transportation costing, and traffic management. Hands-on use of IT software for electronic data interchange (EDI) exchange, documentation and performance tracking are also included in this module. E217 INVENTORY MANAGEMENT
This module provides students with an introduction to the basic concepts of dynamics and vibration in engineering mechanics. It covers topics such as Newtonian Laws of Motion, Fundamentals of Particle Dynamics, Conservation of Energy, Friction, Work- Energy Interaction, Momentum in Linear and Angular Motions, Mechanical Collisions, Projectiles, Oscillations, Resonance, and Damping.
This module covers basic principles in inventory
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E221 AERODYNAMICS AND PROPULSION
E231 AVIONICS SYSTEMS
This module encompasses the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 8 (Basic Aerodynamics) and Module 14 (Propulsion). The module covers the applications of the International Standard Atmosphere (ISA), aerodynamics (including rotary wing aerodynamics and high speed flight), theory of flight as well as flight stability and dynamics. The constructional arrangement and operation of turbine engines (comprising turbojet, turbofan, turbo-shaft, and turbo-propeller engines) are also covered.
This module will cover topics related to the aircraftâ&#x20AC;&#x2122;s navigation, communications and auto flight systems. Examples of topics covered will include GPS system, Inertial Navigation Systems, Instrument Landing Systems, Traffic Collision and Avoidance System, and the working principles of automatic flight on board aircraft.
This module covers the basic principles of logistics planning and control commonly adopted in the industry. These include global logistics strategies and practices, methods of forecasting, designing products from a logistics perspective, concepts in manufacturing planning and control, as well as methods for achieving logistics performance and superior logistics cost. In addition, security and resilience logistics will also be covered in this module.
This module imparts general knowledge of theoretical and practical aspects of aircraft instruments and their related systems. The contents in the module will also fulfil the instrument systems (Air Transport Association of America (ATA 31)) knowledge required in Singapore Airworthiness Requirements Part 66 (SAR-66) Module 13 (Aircraft Aerodynamics, Structures and Systems). This module equips students with technical fundamentals of the various aircraft instruments and their related systems. The students would be able to understand technical drawings and schematics of aircraft instruments and their related systems, give a general description of their operations and apply the knowledge in a practical manner.
E223 IT FOR SUPPLY CHAIN MANAGEMENT
E233 THERMOFLUIDS
The module covers the foundation and components of information systems in business and operations such as the hardware, software, data resource management, telecommunications network technologies used in information systems, and the implication for management. Database design, database operations, database management, data warehousing, and data mining are also included. E-business applications, project management, vendor management, and business process re-engineering in the context of supply chain would also be highlighted in the module. In addition, the module also covers business continuity planning and information resource management as well as management challenges such as security, ethical issues and global IT management.
This module provides students the knowledge of fluid statics, fluid dynamics, external flow and thermo-fluid applications in aircraft components and systems, perfect gases and perfect gas laws, the first and second laws, flow and non-flow processes, steady flow energy equation, gas cycles, combustion, rotary expanders and compressors, one-dimensional compressible flow, and dimensionless groups.
E222 LOGISTICS PLANNING AND CONTROL
E224 ENGINEERING MATERIALS This module covers the properties and applications of engineering materials such as steels, cast irons, aluminium, copper, plastics, elastomers, and composite materials. Processes such as heat treatment, casting and moulding technology will also be included. E230 AIRCRAFT SYSTEMS This module will introduce the basic aircraft systems on board the new generation of commercial aircraft. Topics covered will include aircraft instrumentation, aircraft electrical systems, air-conditioning and pressurisation, hydraulics, and ice and rain protection systems.
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E232 AIRCRAFT INSTRUMENT SYSTEMS
PROSPECTUS 2017 | Module Synopses
E234 ELECTRICAL AND ELECTRONIC FUNDAMENTALS This module equips students with the necessary foundation for basic electrical engineering and circuit analysis. Introduction of basic electrical circuit elements and their response when excited by Alternating Current (AC) and Direct Current (DC) power supplies. Methods of basic circuit analysis will be dealt in detail. Behaviours and operations of electrical circuits will be explained through simulations and worked examples with the application of electrical laws and theorems. Students will learn to apply techniques in analysing the behaviours of basic elements (resistors, capacitors and inductors) when they are combined and excited with AC and DC power sources in electrical circuits. Students will also learn the concepts of electromagnetism which is useful for learning various electrical devices like generator and motors.
E236 AIRCRAFT MATERIALS This module introduces the fundamental concepts of aircraft engineering materials. It covers topics such as Ferrous and Non Ferrous Materials, Composite and Non-metallic structures, corrosion, and fasteners. Other topics covered will include pipes and unions, springs, bearings, transmissions, control and electrical cables, and connectors. E237 AIRLINE OPERATIONS Through this module, students will understand a combination of many activities and functions between airlines, ground handling agencies and the airport authorities. For an airline to operate smoothly, its various units must coordinate amongst themselves and deliver service to passengers in an efficient manner. Students will gain an appreciation of how an airline works. Topics covered include crew planning and scheduling, punctuality management, fleet assignment maintenance and engineering issues, passenger ramp and baggage handling services, ground handling agreements, in-flight catering operations, apron control management, fleet management, and aircraft leasing. E238 AVIATION LEGISLATION AND HUMAN FACTORS This module fulfills the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 9 (Human Factors) and Module 10 (Aviation Legislation (Singapore)). This module introduces students to the various airworthiness legislation requirements of the Civil Aviation Authority of Singapore (CAAS) and the concept of human factors and how they affect workers in the aerospace industry. Topics covered will include the Regulatory framework, Air Operator Certificate Requirements, Airworthiness Notices, Service Bulletins, modifications and repairs, and continuing airworthiness. It also covers topics such as human performance and limitations, factors affecting performance, social psychology, physical environment, tasks, communication and human error, and hazards in the workplace.
the mechanical hardware, students will also be exposed to electrical cables, connectors and its installation. E241 ELECTRICAL POWER SYSTEMS This module introduces the electrical terms and definitions, power sources, electrical circuits, laws and formulas, electrical diagrams, electrical circuits for air-conditioning and refrigeration, electrical meters and measurements, electrical components, testing and replacement of electrical components, practical electrical circuits design and wiring, and troubleshooting electrical circuits. E242 CLEAN ENERGY TECHNOLOGIES This module provides an overview of clean energy technologies and outlines the basic principles of solar electricity, solar water heating, wind power, hydropower, biomass, biofuel, fuel cells, geothermal, and heat pumps and their applications for homes, businesses and industries. E243 AUTOMATION SYSTEMS This module covers system perspectives to implement automation solutions with process controllers and communications at different levels such as Fieldbus, Programmable Logic Controllers (PLC) to PLC and PLC to Personal Computer (PC) levels. Supervisory Control and Data Acquisition (SCADA) is also introduced in the module in its application to integrate, control, modify, analyse, and report on the automated processes. E244 MODERN SYSTEMS ENGINEERING The module covers systems engineering functions, problems and challenges. It involves understanding various process, strategy or methodology for systems engineering and being able to apply systems engineering tools to realistic problems. Topics covered also include understanding systems engineering plan, importance and limitations of modelling, simulation, and data gathering.
E239 AIRCRAFT HARDWARE
E245 SYSTEMS AND PROJECT MANAGEMENT
This module fulfills part of the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 6 (Materials and Hardware). The module introduces students to the different types of fasteners used in aviation such as bolts, studs, screws, locking devices, and rivets. It will cover the different specification and identification of these fasteners. Other than fasteners, topics covered include hydraulic and pneumatic pipes / hoses and unions, springs, bearings, transmissions system, and control cables commonly used in aircrafts. In addition to
This module will introduce the project management body of knowledge and its relation to systems engineering and management. The module will focus on systems approach to project organisation, initiation, planning and control, life cycle costing, project budgeting, resource planning and scheduling, scope management, integration management, risk management, and cost management. This module will also cover the complex decision-making process in the establishment of operating procedures / strategies and the maintenance regimes and plans which includes techniques for predictive, preventive and corrective maintenance.
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E246 ELECTRICAL AND ELECTRONIC FUNDAMENTALS II This module provides students with the in-depth knowledge of electrical machines such as DC generators / motors, single phase and three phase AC generators / motors and transformers, which are relevant to the field of Aircraft Electrical systems. This module also covers operational amplifiers and its applications to filter circuits. The lab sessions will consist of experiments to plot generators and motors characteristic curves which will help students to reinforce their understanding of the topics covered. Students are exposed to bread-boarding, wire wrapping and soldering techniques and Printed Circuit Board (PCB) prototyping for the operational amplifier circuits. At the same time, the skills acquired from this module will provide the foundation for them to further their studies leading to a diploma. E250 DIGITAL TECHNIQUES AND ELECTRONIC INSTRUMENT SYSTEMS This module encompasses the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 5 (Digital Techniques / Electronic Instrument Systems). This module helps to develop foundational knowledge of digital techniques and electronic instrument systems employed in the aviation industry by introducing the basic fundamentals of digital electronic and data communications such as numbering systems, logic circuits, memory devices, data converters, various bus systems, and fibre optics. The module also covers computer architecture system, microprocessor and software management tools required in the equipment used in the aircraft. E251 CIRCUIT ANALYSIS AND CONTROL The module equips students with the knowledge of circuit analysis and control. In this module, students will learn differential equations and learn how to apply them to analyse circuits. The students will also learn Laplace Transform and the application of Laplace Transform for solving differential equations. Topics on basic filter circuits, resonance circuits, transfer functions, poles, and zeros will be covered. The students will also get to learn basic principles of control such as stability of control system, time / frequency response and controller design. Through hands-on laboratory experiments, students will get to build up on their understanding of filter circuits. E252 LINEAR IC APPLICATIONS This module equips students with the fundamentals to analyse, design and implement linear ICs in a project
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based learning environment. Students will appreciate and understand how various types of linear ICs can be applied in projects ranging from basic to more sophisticated reallife applications. Learning topics include understanding of various operational amplifier configurations, design of active filters, power supply regulation, and oscillations circuits. E253 ELECTRONIC DESIGN AND DEVELOPMENT This module equips students with necessary knowledge and skillsets to handle electronics projects that start from front end prototyping to final realisation of the product and system. The front end work involves different prototyping platforms (soldering and wire-wrapping) to set up the circuit and basic laboratory equipment such as digital multi-meter, oscilloscope and function generator to test and verify the circuit performance. This module also covers details of electronics prototyping to system level assembly. This can involve combination of microcontroller platform with external circuitries. Realisation of the product will start with the design of the Printed Circuit Board (PCB) artwork using computer-aided design (CAD) tools (schematic capture and layout generation). Components will then be mounted and assembled on the physical PCB for performance verifications. Different troubleshooting skills to identify possible faults that can fail a circuit will be covered too. E254 ELECTRONIC DEVICES AND CIRCUITS This module covers the theory and practical knowledge of electronic devices such as diodes, bipolar junction transistors, field effect transistors, and their applications. It also focuses on the fundamentals of operational amplifiers and their applications and the essentials of circuit troubleshooting and testing. E260 APPLIED MECHANICS This module covers the basic concepts of statics, strength of materials and solid mechanics, dynamics and vibration in engineering mechanics, and fundamentals of applied mechanics which enable them to analyse and solve problems related to engineering design applications. E261 INNOVATION AND DESIGN THINKING This module covers the historical perspective of innovation; innovation attitude and mindset; innovation process, idea generation, evaluation and conceptualisation; theoretical aspects of design thinking and design models; creativity methods and visualisation tools for design.
E262 PRODUCT DESIGN AND PROTOTYPING In this module, students will be taught on the process of product development and life cycle. Students will be exposed to prototyping platforms to set up the circuit and operate laboratory equipment such as Computer Numerical Control (CNC) router and 3D printer. Realisation of the product will start with the computeraided design (CAD), the Printed Circuit Board (PCE) and rapid prototyping using 3D printing. Students will also work on a project based on the design-implement-operate concept and hence be able to realise the entire process of product development. Student will be able to innovate and prototype a product. E300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach. E302 DATA ACQUISITION AND SENSORS This module equips students with the knowledge to design and implement basic data acquisition systems that are commonly found in the automation, pharmaceutical, petrochemical, and food processing industries. Through this module, students will learn commonly used sensors in the industry. They will be able to implement circuits to extract useful information from these sensors and perform signal conditioning. Students will also understand the importance of using a computer / Programmable Logic Controller (PLC) as a central processing unit to make sense of collected data from sensors. LabVIEW, a system design software, will be used to develop applications which can be used to acquire, process and generate actuation signals. E308 DISPLAY TECHNOLOGIES This module covers the fundamentals of television and the major types of display technologies available in the industry. Technologies include Liquid Crystal Displays (LCD), Plasma Displays (PDP), Organic Light Emitting Diode (OLED), Projection systems, and 3D displays. Students will be able to keep abreast with next generation of television displays like â&#x20AC;&#x2DC;Ultra High Definitionâ&#x20AC;&#x2122; and gain practical skillsets in operating instrumentations used for display measurement and analysis (e.g. Luminance, Colorimetry). Students will also learn interactive 3D design
and with the use of state-of-the-art software, students will be able to apply their creativity and design skills to build interesting 3D application that simulates a product or process. E311 MOBILE COMMUNICATIONS This module equips students with a good working knowledge of mobile technologies. Students will learn the principles of wireless communications including fading, advanced diversity combining techniques such as multiple input multiple output (MIMO), multiplexing techniques such as orthogonal frequency-division multiplexing (OFDM), multiple access techniques and radio frequency (RF) / capacity planning. Students will also learn about current cellular systems such as Global System for Mobile Communications (GSM), 3G and 4G Long Term Evolution (LTE), as well as other wireless technologies such as WiMAX, Wireless Local Area Network (802.11 a / b / g / n) and Bluetooth. E312 DATA COMMUNICATIONS This module equips students with a working knowledge of current networking technologies in the industry. Students will learn the principles and techniques of networking and communications including physical cabling, network topologies, communication protocols and internet protocol (IP) addressing. Students will learn to design, plan, install network equipment (switches, routers, wireless access points), and operate small to medium size computer networks, as well as to configure a local area network with the use of these protocols: IPv6, IPv4, VLANs, RIP, OSPF and Access Lists. E314 MULTIMEDIA PROCESSING AND BROADCAST This module equips students with a working knowledge of multimedia broadcast technologies in the growing media industry. Students will learn the principles and techniques of video and audio digital processing such as video compression and entropy encoding. Current broadcasting technologies such as Digital Video Broadcasting (DVB-T2) and 3D Television (3DTV) broadcasting will be covered in details. Students will be engaged in network planning for broadcasters and service providers. Students will also learn to analyse both baseband and radio frequency (RF) characteristics of the broadcast channel using a wide range of state-of-the-art equipment. E319 EMBEDDED SYSTEMS This module covers a broad range of concepts and methodologies in embedded systems design. Two main coverage areas include embedded system development on custom processor and on general purpose processor platforms. For custom processor, topics such as hardware
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description language, digital logic circuits design, custom processor design, and design verification are covered. For embedded systems development with general purpose processor, it involves application firm-ware development using C programming language and the setting up of interfaces between the processor and systemâ&#x20AC;&#x2122;s peripherals for inter-device communications, such as asynchronous communication, high-speed serial communication and inter-integrated circuit (I2C). In the course of this module, students will develop the essential skills in Electronic Design Automation (EDA) software tools that are commonly used in the industry. E321 FLEET MANAGEMENT This module covers the basic principles in fleet management and aims to provide fundamental understandings of managing a companyâ&#x20AC;&#x2122;s transportation fleet. Topics include vehicle financing, vehicle maintenance, vehicle telematics, driver management, speed management, fuel management, and health and safety management. E322 RAIL OPERATIONS MANAGEMENT This module covers the essential elements that are required for rail operations. Topics include rail infrastructure, network and localised train control, train planning, passenger operations and rail operations, and risk management and administration.
lean and six sigma are integrated. Students will be taken through hands-on lean experience in a simulated realworld environment. E327 HUMAN FACTORS ENGINEERING This module enables students to appreciate the significance of product design, user interface design and work space design based on human factors principles. Students will evaluate current designs and understand how these designs can be improved to a better human machine interface system. This module aims to provide an understanding of the concepts behind the theories and practical applications of visual sensory systems, auditory, tactile and vestibular systems, cognition, control, work physiology, vision and lighting, environment stressors, anthropometry and workspace design, and human error. E328 PROJECT MANAGEMENT This module covers the major processes, tools and techniques used to define, plan, execute, control, and close a project to achieve the project objectives. Topics include project planning, project scheduling, cost estimation and budgeting, resource allocation, monitoring and control, and risk measurement and management. Effective teamwork, communication and conflict management, as well as the desired characteristics of a successful project manager are also covered. E331 SUPPLY CHAIN MANAGEMENT
E323 TRANSPORTATION FACILITIES PLANNING AND DESIGN
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This module covers the key concepts of facility planning and design focusing on transportation hubs such as bus interchanges, rail depots and vehicle servicing depots. Human traffic flow from hubs to surrounding areas, safety considerations, parking, operational and office layout, site selection, maintenance and operation of facilities and services, and use of machinery and labour will also be included.
The module enables students to assess the role of supply chain management in a typical business environment, the key drivers of supply chain performance and their interrelationship with strategies and other functions of the company such as marketing, operations and accounting. The module also enables students to generate framework for supply chain execution, address key contemporary issues in supply chain, develop network design and optimisation of supply chain, and deploy technology in supply chain optimisation and e-businesses.
E326 LEAN MANUFACTURING AND SIX SIGMA
E332 QUALITY CONTROL
This module introduces the fundamental concepts of lean manufacturing and six sigma and adopts a quality methodology and statistical methods for problem-solving in the engineering services, manufacturing, retail, and services industries. It will cover the understanding of lean manufacturing in the area of waste elimination, value stream management and the productivity tools and methods for improving process flow. It will also introduce the Six Sigma methodology namely, DMAIC (Define, Measure, Analyse, Improve, Control) as one of the common tools used for process improvement and how
This module introduces the basic concepts and techniques in quality engineering and equips students with the basic quality tools, methods, principles, and techniques used in quality control and productivity improvement. Topics include statistical process control, process capability analysis, measurement system analysis, design of experiments, and acceptance sampling. Through this module, students will have a sound understanding of the principles in quality control and the basis for applying them in a variety of situations.
PROSPECTUS 2017 | Module Synopses
E333 QUALITY MANAGEMENT This module provides students with knowledge and technical know-how related to total quality in an organisation using quality as a management framework. This module will enable student to assess the importance of quality, understand customer focus, leadership, strategic planning, execution, and deployment, as well as identify critical process management strategies like benchmarking, supplier partnering and Business Continuity Management in Total Quality Management. Topics such as famous philosophies, principles, common human resource practices, quality awards, quality management systems and standards, basic internal auditing practises on quality management systems, as well as an overview of the environmental management systems and standards will also be covered. E334 RELIABILITY ENGINEERING This module trains students to apply the techniques of achieving reliability for products and systems. Students will learn the principles and techniques of evaluating, testing and improving product reliability and the use of statistical models in predicting and demonstrating reliability. Students will be able to plan and carry out various types of reliability testing in accordance to widely used industry standards such as the Military Standard (MIL-STD). Design for reliability tools like Failure Modes and Effects Analysis (FMEA) and Fault Tree Analysis (FTA) are learnt to provide skills for designing reliability into new products. An overview of maintenance topics such as measuring maintainability, design for maintainability features and types of maintenance strategies will also be covered. E335 BIOMEDICAL IMAGING This module provides students with the working knowledge of various medical imaging techniques such as X-Ray, Computed Tomography, Magnetic Resonance Imaging, Ultrasound, etc. Regulatory requirements, quality control and maintenance procedures for these modalities will also be discussed. Students will also gain the knowledge and skills to perform a variety of image processing techniques such as filtering, edge detection, image segmentation, thresholding, image registration, and fusion. Machine vision principles and design of vision inspection systems will be covered as well.
prognosis. Mathematical tools and practical skills will be applied to analyse signals like electrocardiography (ECG), electromyography (EMG), heart sound and other biosignals. Topics covered include classification of signals, analogue to digital converter (ADC), sampling theorem, discrete-time signals and systems, Z-transform, Discrete Fourier Transform, and design of digital filters. E337 BIOMEDICAL EQUIPMENT This module equips students with a working knowledge of common medical equipment used in hospital such as respiratory equipment, cardiac assisting devices, equipment used in Intensive care unit / Critical care unit (ICU / CCU), life-saving and surgical devices along with some common clinical laboratory equipment. Students will learn the basics of electrical safety principles, practices, Preventive Maintenance (PM), and troubleshooting of medical equipment. This curriculum explores and investigates the potential faults and management of risks as well as the common quality standards in the healthcare environment. E338 BIOMEDICAL INSTRUMENTATION This module provides students with the essential knowledge to understand biomedical instruments and equipment used in the medical industry. Students will go through the various stages of instrumentation such as acquiring the raw signals of the human body through biomedical sensors, applying signal conditioning techniques and displaying the results on measuring equipment or PCs for manipulation and further analysis. Such essential biosignals include Electrocardiography (ECG), Electromyography (EMG) and Blood Pressure Measurement (BPM). Students will also learn the Medical Device Regulations in our local regulatory framework and in some other countries. E341 ELECTRONIC AND SEMICONDUCTOR MATERIALS This module equips students with the principles and properties of semiconductor materials, as well as the analysis of the behaviour of the charged carriers in various operation modes. Students will develop an understanding of the applications of electronic and semiconductor devices such as metal-oxidesemiconductor field effect transistor, light-emitting diode (LEDs) and solar cell.
E336 BIOMEDICAL SIGNAL PROCESSING E343 WAFER FABRICATION AND PACKAGING This module equips students with the essential knowledge of digital signal processing techniques and its application to physiological signals. Students will understand the necessary processes involved in making these signals free of interferences and in optimised conditions for
This module equips students with the knowledge of the making of semiconductor devices used in consumer electronics. Students will learn the technologies and processes of Integrated Circuit (IC) fabrication and
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packaging and appreciate the extensive effort which goes into the making of an IC chip. The module will begin with the processing of the raw material (sand) which will go through the various wafer fabrication, process integration and packaging techniques to form the final product. E344 THIN FILM TECHNOLOGY This module allows students to develop a good understanding of the thin film technologies that have been widely used in semiconductor industry. It covers the properties of different thin film materials as well as growth and fabrication methodology. It concludes with advanced thin film applications in emerging industries like MicroElectro-Mechanical Systems (MEMS) and Solar Industry. Students will be equipped with practical skillsets which include fundamental vacuum principles and requirements for thin film deposition, physical vapour deposition and chemical vapour deposition. E345 MEASUREMENT TECHNIQUES AND FAILURE ANALYSIS This module covers the basic principles and techniques employed in semiconductor characterisation and failure analysis. Students will learn to make a decision on the choice of measurement and imaging techniques, depending on the application. Topics include optical microscopy, electron microscopy and fault localisation. Students will gain experience in handling analytical and measurement equipment such as Scanning Electron Microscope (SEM), Atomic Force Microscope (AFM), etc. E346 INTEGRATED CIRCUIT DESIGN AND LAYOUT Integrated Circuit (IC) design involves logic and circuit design techniques. ICs consist of miniaturised electronic components built into an electrical network on a monolithic semiconductor substrate by photolithography. This module allows students to develop a good understanding and hands-on skills of IC design, simulation, layout techniques, and verification. In this module, students will learn analogue circuit design of basic blocks, digital circuit design and mask layout of the circuits. Students will implement the design and layout using Cadence Virtuoso, an electronic design automation (EDA) software which is widely used by IC design companies worldwide. E348 NANOTECHNOLOGY APPLICATIONS This module allows students to develop a good understanding of Nano-sized materials and their related properties, characterisation and fabrication techniques. This module covers the current research and development (R&D) activities and applications of nanotechnology such as Giant Magneto Resistive (GMR) device, Carbon Nanotubes (CNTs) based sensor and fuel cell. It also provides students with a foundation in nanotechnology
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that has been widely employed in many areas such as engineering and applied science. E352 RETAIL LOGISTICS This module equips students with an understanding of retail logistics concepts, methodologies and strategies used in the industry today. Topics include efficient customer response and quick response supply chain, forecasting and automated replenishment, and resource optimisation for retail logistics. Technology for retail logistics, retail operational processes and methods such as merchandising, store locations, layout techniques, and pricing will be discussed. The module equips students to manage retail logistics operation and planning under different environments. E354 PROCUREMENT AND SUPPLIER DEVELOPMENT This module covers the procurement planning processes, practices and strategic management of suppliers. It includes supplier sourcing, profiling, appraisal, evaluation, and benchmarking. It also covers the supply process, contract formulation and negotiation which include specifications, quality, transportation, delivery, and incoterms. Local and global supply strategies, outsourcing and vendor management, supplier relations, costing techniques in procurement, and legal aspects and practices are also covered. E355 COLD CHAIN MANAGEMENT This module covers cold chain technology, quality and risk management issues. It provides students with concepts and tools for implementing and monitoring cold chain in various industries. Students will learn about new developments such as time-temperature indicator and integrator, cooling technology, intelligent packaging, radio frequency identification (RFID) for cold chain management, risk management tools etc. to manage the integrity of the cold chain. Emerging cold chain standards such as Cold Chain Quality Indicator (CCQI), Hazard Analysis and Critical Control Point (HACCP) and their implementation in cold chain will also be covered in the module. E356 PHARMACEUTICAL AND BIO-CHEM SUPPLY CHAIN The module equips students with the basic understanding of the current issues and challenges that are faced by this fast-growing industry specifically in the areas of regulations, quality assurance and validation, and logistics handling and transportation. International and local regulations governing the logistical aspects of
pharmaceuticals and biochemistry products would be discussed. Students would explore the issues critical to the development of the transportations logistics and warehousing operations in line with the regulatory framework and guidelines. E357 SECURITY PLANNING, DESIGN AND MANAGEMENT This module covers the various aspects of the security planning cycle from risk management and crime prevention to information planning. Topics include aspects of security management such as the responsibilities of a security manager, the security organisation and the security management systems. Various physical, mechanical and electronic equipment used in security systems and its application will also be included.
Operations Centre (AOC). Students learn about the duties and responsibilities of the flight operations officer (dispatcher) and other positions within the AOC. Topics covered in the module include the history of commercial aviation, aircraft performance, aircraft weight and balance, form of the earth and basic navigation, basic meteorology, and standard flight planning procedures and protocols. This module will also provide a background in the regulatory framework governing the aviation industry. The relevant Singapore Air Worthiness Requirements (SAR) documents such as Part 66, Part 145, as well as various certificates such as Joint Aviation Requirement Operations (JAR-OPS) for commercial air transportation will be covered. Other applicable National and International legislation requirements for aviation will also be covered in this module. E362 AIRPORT MANAGEMENT
E358 ROBOTICS AND MACHINE VISION This module provides a basic understanding of the main components of an automatic system ranging from various types of motor, servo system, sensors, and programming techniques. Covers the basic principles of machine vision systems including some methodologies and techniques commonly used in the industry. E359 AUTONOMOUS SYSTEMS AND VEHICLE CONTROL This module covers the fundamentals of unmanned vehicle systems (Aerial, Ground, Surface, and Underwater). Topics include structure of unmanned system, vehicle types, vehicle control modes, vehicle communication modes (datalink), and on vehicle sensors. Unmanned system design and development considerations such as fail-safe design, integration, testing, and maintenance will also be included. E360 AIRPORT PLANNING AND DESIGN This module provides a fundamental knowledge of airport planning and design. The topics covered would be major considerations in determining airport planning, planning considerations for small domestic airports, impact of new large aircraft on airport planning, design of a Budget Terminal, aerodrome safety, runway and taxiway systems, environmental issues â&#x20AC;&#x201C; air pollution controls, airport maintenance and emergency systems, contracts documentation and administration, managing airport upgrading projects, ground support equipment, and bird hazard management.
This module provides an overview of principles involved in airport management. It will cover topics related to airport ground operations, ramp operations, passenger and baggage handling services, airport certification, and airport performance standards. E364 AVIATION MAINTENANCE PRACTICES This module focuses on the category B2 requirements of Singapore Air Worthiness Requirements Part 66 (SAR-66) Module 7 (Maintenance Practices). It mainly focuses on topics such as workshop practices and safety, avionics tools and test equipment, electrical wiring and connectors, aircraft weight and balance, aircraft handling and storage, troubleshooting, and maintenance procedures. Various lab activities will also be incorporated into the module to provide hands-on experience for the students. E366 AIRCRAFT ELECTRICAL SYSTEMS This module covers electrical fundamentals related to aircraft electrical systems, aircraft electrical power generation and distribution systems. It deals with the operation of the system both in normal and emergency conditions. In addition to the above, the module covers other aircraft systems like aircraft lighting systems, ice and rain protection systems, and fire detection and protection systems. This module fulfils part of the Singapore Airworthiness Requirements Part 66 (SAR-66) Module 3 (Electrical Fundamentals) and Module 13 (Aircraft Aerodynamics, Structures and Systems). E367 AIRCRAFT COMMUNICATIONS AND NAVIGATION SYSTEMS
E361 FLIGHT OPERATIONS MANAGEMENT This module provides an overview of the workflow processes and protocols of an international Airline
This module covers the communications and navigation systems on-board modern aircraft. Examples of topics
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include very high frequency / high frequency (VHF / HF) communications systems, GPS systems, inertial navigation, Instrument Landing Systems (ILS), and Traffic Collision and Avoidance Systems (TCAS). This fulfils the communications (ATA 23) and navigation (ATA 34) knowledge requirements in Singapore Air Worthiness Requirements Part 66 (SAR-66) Module 13 (Aircraft Aerodynamics, Structures and Systems). E368 AUTO-FLIGHT SYSTEMS This module covers the flight control fundamentals and automatic flight control systems. This encompasses the working principles of command signal processing, yaw dampers, automatic trim control, autopilot interface with navigation systems, auto-throttle systems, and automatic landing systems. E369 AIRFRAME STRUCTURES This module covers the general concepts in airframe structures such as airworthiness requirements for structural strength and aircraft structural classification. It provides a background of the typical features of fixed-wing aircraft structures and methods of stress analysis. It also covers the construction in various airframe structures such as the fuselage, wings and flight control surfaces.
required for aircraft inspection. Topics covered include maintenance documentation, inspection tools, visual inspection, non-destructive testing, aircraft general inspection, and emergency equipment. E373 AIRSIDE OPERATIONS AND AIR TRAFFIC MANAGEMENT Airside Operations is an important part of any international airport. The services provided by an Airside Operations Department allocation of aircraft stands and baggage claim belts safety inspections, audits to reduce unsafe work practices, wildlife hazard management, and addressing complaints against aircraft engine noise level. Airside Operations works in direct partnership with the air traffic control tower in that it provides the tower with live reports on the status of the runway and taxiways for the safety of aircraft movement. This module will enable students to understand the fundamentals of airside operations and its importance to air traffic control. Topics covered will include ground support equipment, management of wildlife, hazards and foreign object damage, airfield lightings and markings, runway inspections, and movement of vehicles in the airside. Topics in Air Traffic Management would include Radio Telephony Phraseology, Airspace Orientation, Airport Configuration, and Equipment Handling at Air Traffic Control Towers.
E370 HUMAN FACTORS AND AVIATION SAFETY E374 AIRFRAME SYSTEMS Human Factors and Aviation Safety go hand in hand in preventing accidents in the aviation industry. Students intending to become professionals in the aviation industry must have a thorough and fundamental knowledge of these topics. Topics covered include Aviation Physiology, Flying and Health, Basic Aviation Psychology, Stress and Fatigue in Aviation, Human Error, Hazards, Risk Management, Safety Oversight, Safety Management Systems, and Aviation Safety Stakeholders and their responsibilities. E371 TURBINE ENGINE SYSTEMS This module includes the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 15 (Gas Turbine Engine). It covers topics such as turbine engine constructional arrangement, engine performance, compressors, combustion section, turbine section, exhaust, bearings and seals, lubricants, and fuels. It also covers the various aircraft engine turbine systems such as the fuel system, lubrication system, starting and ignition, air system, and power augmentation. Turbo propeller and turbo shaft engines are also covered. E372 AIRCRAFT INSPECTION This module covers the essential elements that are
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This module introduces the systems that are integral to the operation of the aircraft and carriage of passengers and goods. This includes topics such as Air-conditioning, Communications, Electrical Power, Fire Protection, Flight Controls, Fuel, Hydraulic Power, Ice and Rain Protection, Landing Gear, Indicating and Recording, Lights, Oxygen, Pneumatics, and Water and Waste. E377 MECHATRONIC SYSTEMS AND DESIGN This module introduces how mechanics, electronics and computing can generate a simpler, more economical and reliable system. Sensors, actuators, computer control systems, and engineering design concept will be covered. The design process involves integrating programmable logic controller with mechanical and electromechanical systems. Supervisory Control and Data Acquisition (SCADA) is also used in the module to integrate, control, modify, analyse, and report on the automated processes. E381 ENERGY SYSTEMS INSTRUMENTATION This module provides students with the basic know-how in sensors and data acquisition for energy systems. The principles of process control and the various techniques of acquiring and manipulating experimental will be
introduced and sensory data using computer hardware and software will also be included. E382 BUILDING MECHANICAL AND ELECTRICAL SYSTEMS This module covers the basic concepts of Air-conditioning and Mechanical Ventilation (ACMV) equipment and systems, power equipment, electrical design and wiring, artificial lighting, piping and plumbing equipment and systems, fire protection equipment and controls, and noise and vibration controls in the buildings. Students will also perform system design, equipment selection and sizing, and investigate the importance of energy audit to ensure Indoor Environmental Quality (IEQ). E384 GREEN BUILDING TECHNOLOGY AND DESIGN This module covers the design concept and elements of Green Building technology and design. The perspective of structural, material, envelope, interior systems, energy innovations, and technologies to reduce energy use will be covered. Students will study the implementation of Green Building Technologies (GBT) for new and existing buildings and determine the energy-saving potential using simulation software. E386 PHOTOVOLTAIC SYSTEM DESIGN AND MANAGEMENT This module provides in-depth knowledge on different aspects of photovoltaic system design and management, as well as an overview of various aspects of Solar Photovoltaic industry (e.g. the economics of implementing PV systems and the environmental issues involved). Basic principles on solar radiation, working principles of different types of solar cell materials and system components will be discussed. Solar electricity production and its applications for homes, industries and area-wide utility power plants will be explored and discussed as well. The students will get to learn about the tasks involved in managing a photovoltaic system (from measuring its performance to the required routine tasks in order to maintain high performance of the PV systems). The students will also carry out lab experiments to get handson experience in constructing a photovoltaic system and measuring its performance. E387 ENERGY SYSTEMS DESIGN AND MANAGEMENT The module covers two major aspects of energy systems. The first aspect is the technology that underpins energy systems design and the second aspect is the energy management that can help organisation to improve their
energy efficiency. Topics covered under this module are: modes of energy supply, energy distribution systems, constraints on carbon- and non-carbon-based energy resources, challenges, data acquisition, control in energy systems and constraints on end-use efficiency of energy, environmental sustainability of energy supply systems, energy audit, and energy management. E931 INDUSTRY IMMERSION PROGRAMME The module gives students first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to reallife situations. Students will be attached to various establishments focusing on the area of consumer and social behaviour. G101 COGNITIVE PROCESSES AND PROBLEM SOLVING This is a general module offered to all Year 1 students in RP. It allows students to explore the cognitive processes and skills needed for knowledge construction in a dynamic learning environment and beyond. The module will allow students to explore issues of knowledge and critical issues related to education, along with sensemaking on a personal and social level. Students will also be introduced to various thinking frameworks and apply appropriate strategies for learning, thinking and problem-solving. G107 EFFECTIVE COMMUNICATION This module helps students understand and apply the theories and principles of communication to ensure that the message they wish to convey is communicated effectively, as well as understand the cultural considerations in communication. Students will be equipped with practical skills to enable them to communicate their ideas effectively in both oral and written form – whether it is through oral presentations or written reports and proposals. Through constant practice and application of basic communication principles such as being aware of their purpose in communication, the audience’s needs and context, students will not only know what is good communication and how to structure and adapt their message to communicate their ideas effectively, but also be able to communicate their ideas with cultural sensitivity in professional as well as other contexts. G905 LIFE SKILLS This module enhances students’ socio-emotional awareness, build their mental and physical well-being and imbue in them values in line with the REPUBLIC Code of Honour. It complements other curricular modules to equip
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students with 21st Century Competencies that prepare them for challenges they will face in a rapidly changing global society. Students will participate in a range of projects and programmes which include community engagement, physical fitness, heritage and cultural appreciation, media and information literacy, emotional well-being, and healthy relationships. Through these activities, students will develop as professionals, problemsolvers and passionate citizens. H102 HOSPITALITY AND TOURISM MANAGEMENT This module equips students with a basic understanding of the hospitality and tourism industry. The students will acquire a broad overview of the structure and concepts related to the various segments within the hospitality and tourism industry as well as the industry trends and practices. Topics covered include study of the structure of the tourism industry, the micro and macroeconomic impact of tourism, examination of the stakeholders of tourism, tourism trends, impact of globalisation on the hospitality and tourism industry, strategies employed in the management of hospitality enterprises, the tools of managerial decision-making in hospitality, and hospitality best practices. H204 CUSTOMER RELATIONSHIP MANAGEMENT This module helps students learn how to cultivate the strategic management of a firmâ&#x20AC;&#x2122;s resources, information, processes, and stakeholders to foster greater customer intimacy and loyalty. Topics covered include understanding relationships, understanding customer relationship management (CRM) technology, creating value for customers, customer acquisition, managing customer experiences, and managing the customer life cycle and stakeholders. H205 CUSTOMER EXPERIENCE AND SERVICE EXCELLENCE
of this module, students will be able to successfully map out and execute the essential components of a project management plan. Topics covered include several areas of specialisations spanning Time Resource Management, Scope Management, Human Resource Management, Financial Management, Quality Management, Risk Management, Communication Management, and Change Management. H208 SERVICE QUALITY AND PROFESSIONAL ETIQUETTE Excellent service quality is crucial in the success of businesses today. This module inculcates in students the service mindset and acquaints them with the theoretical and practical concepts on service quality. Adapted from a service excellence framework, topics covered include leadership (service culture), strategy (service technology, service guarantees, service recovery, service benchmarking), people (business etiquette, communication skills, ethics and professionalism, empowerment), process (servicescape, service design and blueprinting), and measurement. This module equips students with useful skills and knowledge in their future jobs that require them to provide excellent customer service. Students will also have the opportunity to attend talks by service industry leaders and engage in experiential learning through on-site visits. H209 HOSPITALITY BUSINESS MANAGEMENT The module provides students with an understanding of the business environment that hospitality organisations operate in, as well as the knowledge and analytical skills to examine management and operational functions unique to the hospitality industry. Students will not only be able to understand how a hospitality business is managed from a broad perspective, but also apply the concepts and theories taught to daily issues and trends. H210 EVENT OPERATIONS MANAGEMENT
This module equips students with an understanding of how organisations successfully structure and manage their processes to achieve customer-centricity leading to the desired customer experience. Topics covered include the dimensions of the customer business roadmap as well as consumer insights, customer segmentation and alignment, creation of extraordinary experiences as well as customer innovation and collaboration. H207 PROJECT MANAGEMENT AND SCHEDULING Project management and scheduling is an integral component of events management. This module equips students with a clear understanding of the role of a project manager and introduce the various components of managing a project in the events business. At the end
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This module helps students understand the principles and practices relating to planning, managing and staging of events, with the emphasis on event-related operations. Students will learn to appreciate the impact of time frames, pre-event preparation, on-site management and post-event requirements in relation to the different scales and intended target groups of events. It is designed to provide students with the necessary skills to work in the events management sector and to fully understand the importance of a successfully-run event through interactive discussions, presentations, site visits, and actual experience in executing RP School of Hospitality annual event, JIVE Fiesta. Topics include: Introduction of event logistics and the event team, developing an event framework and proposal, formulating the event branding,
developing an effective programme, pre-event planning and logistical arrangements, managing on-site operations, post-event evaluations, usage of IT applications in events, and engaging in environmental planning. H211 ROOMS OPERATIONS PRACTICUM This module provides necessary grounding for Diploma in Hotel and Hospitality Management students before the commencement of their Industry Immersion Programme in Year 3. This module will cover key operating skills and knowledge in Front Office and Housekeeping. Soft skills such as customer service, grooming and etiquette will be taught and students will have the opportunity to do experiential learning via the facilities available in the training hotel.
environment. Students will learn the various foundational skills such as western culinary, pastry and baking, food safety and hygiene, F&B service in a restaurant setting, wine knowledge, menu design, and teamwork. This module will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the module, students will accumulate a total of 210 practical hours. H218 CULINARY SCIENCE AND KITCHEN OPERATIONS This module provides students with a basic understanding of food fabrication and production. Topics include culinary terminology, product identification, basic cooking methods, application of food preparation techniques, and kitchen standard operating procedures.
H212 ROOMS DIVISION MANAGEMENT H220 INTRODUCTION TO THE EVENT INDUSTRY This module equips students with an understanding of the various operational departments and its functions in Rooms Division. Core functions and best practices in Front Office, Concierge, Bell Desk, Reservations, and Housekeeping will be covered in this module. Students will be able to apply knowledge gained to explore new and innovative ways of improving existing systems and operations.
The module provides an overview of the event industry â&#x20AC;&#x201C; the types, scale and structure of local and international events. It also explores the links to the existing structures of tourism and hospitality industry. It assesses the various impacts of event industry and its fundamental business models and processes. H222 WELLNESS AND LIFESTYLE MANAGEMENT
H213 FOOD AND BEVERAGE MANAGEMENT This module introduces students to all aspects of food and beverage management. The steps to opening and managing a restaurant will be covered. These include location selection, interior design and menu planning, day to day operational concerns such as hygiene and sanitation, marketing, staff scheduling, motivation and management, service styles, customer service issues, and technological innovations.
This module equips students with in-depth understanding of the wellness industry and its impact on lifestyle. Students will discover the dimensions and components of the wellness industry and will learn about the different demand and supply factors that define the wellness industries. They will gain insights into the many facets of wellness, from planning to development and from marketing to management. Topics will cover the sub sectors of the wellness industry and its contribution to the economy of Singapore and globally.
H214 HOSPITALITY INFORMATION SYSTEMS This module introduces students to the various types of information systems used in the hotel such as Property Management Systems including guest management, room reservation, front desk, and housekeeping. This subject is application-based and will also cover Front-end systems such as Point-of-Sale (POS) for Food and Beverage (F&B) outlets, Customer Loyalty Programmes and other supporting business processes. H216 RESTAURANT AND CULINARY PRACTICUM H217 RESTAURANT AND CULINARY PRACTICUM II This module incorporates both culinary and restaurant practical skills where students will have the opportunity to work in a professional kitchen and restaurant
H230 RESTAURANT AND CULINARY OPERATIONS H231 RESTAURANT AND CULINARY OPERATIONS II This modules incorporate both restaurant and culinary practical skills where students will have the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundational skills such as western culinary, pastry and baking, food safety and hygiene, F&B service in a restaurant setting, wine knowledge, menu design, and teamwork. Topics such as menu planning and sourcing of ingredients and costing will be taught. This module will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the module, students will accumulate a total of 210 practical training hours.
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H232 RESTAURANT OPERATIONS ANALYSIS This module introduces an overview of the cost controls in manpower, beverage and food costs, and revenue management. Students will learn the concept of purchasing guidelines, inventory and control, productivity and scheduling, break-even analysis, and sales mix. Students will also be equipped with the knowledge of menu engineering, how to maximise profitability by influencing customers through psychology, managerial accounting and marketing strategies. H233 RESTAURANT DEVELOPMENT This module allows students to be exposed to the process of restaurant idea germination to the execution and implementation stage. Students will learn concept creation, market analysis, research feasibility, location selection, licensing and permits, and facility design. H234 WINE AND BEVERAGE MANAGEMENT This module introduces an overview of the various types of wines and beverages. Topics will include understanding of the world’s major wine-producing regions and their characteristics, beverage service, and food and wine harmony. H300 PROJECT
H305 INNOVATION AND DESIGN FOR SERVICE OPERATIONS This module provides students with the concepts and techniques to effectively design, develop, operate, and manage exceptional service delivery systems. The topics span several areas that include designing the environment to inspire service excellence, developing business strategies that promote positive customer experiences, operating innovative service delivery systems, and managing people as well as process components in the business. H306 RETAIL MANAGEMENT This module stimulates students’ interest in retail management and careers by capturing the exciting, challenging and rewarding opportunities facing retailers today. Students will receive useful skills and knowledge in developing retail strategies and understanding the financial implications of strategic retail decisions. Topics covered include types of retailers, buying, merchandise management, setting retail prices, and store management.
Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach.
This module gives students an introduction to the resorts and cruise business. Students will be exposed to the various operating models, concepts and marketing strategies and its relationship with the hospitality industry.
H302 HOSPITALITY SALES
H323 HOSPITALITY REVENUE MANAGEMENT
This module inculcates in students the multifaceted role of an effective Account Client Management, from the perspective of solidifying client relationships, building appreciation for client business issues and successfully adding value by pursuing an “ideas + results” orientation. Students will develop skills that will help them create strategic partnerships with clients and increase sales and profitability in the organisation.
This module introduces students to the concept of revenue management which is a key function in any hospitality business. Students will understand the importance of profitably managing limited and perishable capacity. Topics will cover yield management techniques, forecasting, strategic analysis, and overbooking situations.
H304 CONTACT CENTRE OPERATIONS
This module provides students the knowledge of managing a successful wellness centre operation covering front and back office procedures, customer service, facility and staff utilisation, housekeeping, day-to-day operations, and code of conduct. It will include essentials
This module introduces students to the operation management of a contact centre. The emphasis will be in five core areas which include the Strategy, Technology,
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People, Processes and Systems, and Standards and Measurements. This module will equip students with the necessary skills, tools and knowledge to better assimilate into the contact centre. Topics covered include Contact Centre Technologies, Selecting and Hiring of Contact Centre Employees, Workforce Management Processes, Quality Improvement, and Customer Operations Performance Center (COPC) Standard Framework.
PROSPECTUS 2017 | Module Synopses
H319 RESORTS AND CRUISE MANAGEMENT
H324 WELLNESS, LIFESTYLE AND SPA OPERATIONS
of product training, planning products and services menu, benchmarking across cultures, marketing and competitive positioning as well as inventory management. Students will have practical training in these areas at the lab in Republic Hospitality Centre. H325 WELLNESS AND SPA THERAPY TREATMENTS AND PRACTICES This module imparts technical skills in body massage and complementary therapies like body scrubs and body wraps, mechanical treatments and facial treatments through hands-on simulation and practical activities. Students will learn the standard procedures of the spa treatment room set-up and its management. This module will foster and instil skills not only in spa therapies, but also in proper grooming, deportment and organisation of work expected in the industry. Simulation of client care and consultation will inculcate interpersonal communication skills. The intention is for students to practice their technical therapy and treatment skills to experience a real-life spa treatment environment. H328 LEISURE TRAVEL AND DESTINATION MANAGEMENT The module covers issues such as the impact of globalisation on travel and tourism trends, concepts of and relationship between leisure, recreation and tourism, interrelationships between the key component of tourism, business management issues, destination management and management of trends and issues and such as ecotourism, the rise of business, and executive travel and leisure travel. H330 CATERING MANAGEMENT The module will allow students to have the opportunity to understand the importance of catering management, for both in-house and outside events. Students will learn about revenue management for banquet space, food production, manpower planning, and limitations of outdoor catering. H331 FOODSERVICE FACILITIES DESIGN This module gives an introduction to the basic concepts of foodservice facilities design and planning with an emphasis on restaurants. Students will understand the concept of workflow, restaurant ergonomics and types of kitchen and restaurant equipment best suited for the restaurant concept and operations. H337 MEETING, INCENTIVES AND CONFERENCE MANAGEMENT The module equips students with in-depth understanding
and the necessary skills to plan and manage meetings, conventions and incentive programmes successfully. Real-life scenarios, applications software, group assignments, and individual reflections will be used to reinforce the theoretical knowledge acquired during lessons. Topics covered include programme development, speaker management, event marketing and sponsorship, supplier and venue management, registration and logistics management, and event evaluation. H339 EXHIBITION MANAGEMENT This project module equips students with the understanding of the knowledge of key aspects of exhibition operations and the practical application in conceptualising, planning and managing consumer exhibitions and tradeshows. The module will cover venue operations, freight forwarding, application software, sales and marketing, stand building, visitor and exhibitor management, as well as post-event analysis. H341 MANAGING GUEST EXPERIENCE IN ATTRACTIONS This module introduces the theoretical and practical concepts to effectively manage guestsâ&#x20AC;&#x2122; needs and expectation in the leisure and attractions industry. Topics include understanding profile of guests, how to determine and deliver what the guests want, manage waiting time and delighting them. Students will also learn the challenges of managing employees who must be carefully trained to enhance guest experience. H345 ATTRACTIONS MANAGEMENT The module will discuss key management functions and challenges in operating attractions. Students will learn about topics such as marketing, sustainability, location and site planning, and operations within attractions. Students will also learn about security and risk identification and management, so as to devise contingency measures and plans to mitigate the risks and ensure success in the daily operations of attractions. H346 LEISURE EVENTS AND ENTERTAINMENT MANAGEMENT This module helps students understand the basic principles and practices relating to the planning, executing and staging of leisure events held in attractions. Students will also get an insight into the entertainment offerings that attractions employ to entice visitors. In addition to event theming and conceptualisation, students will learn to appreciate the impact of time frames, preevent preparation, onsite management and post-event requirements vis-a-vis the various scales and intended target audiences of leisure events relevant in the context of attractions.
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H350 CUSTOMER EXPERIENCE IN BANKING AND FINANCE This module equips students with a practical understanding of how the customer experience can be enhanced in the financial industry. Knowledge gained from this module will include basic banking and financial functions and customer touch points and how this will change over time as trends, needs and expectations of customers change. Completing this module moves the student one step closer to managing customers’ experience in the rewarding and fascinating world of banking and finance. H931 INDUSTRY IMMERSION PROGRAMME The module is designed for students to gain real-world industrial experience. It will facilitate workplace learning through the application of the knowledge, abilities and skills from the classrooms to be applied in current problems and issues.
M205 RESEARCH METHODS Students will learn about research concepts and techniques that will be useful in their careers in the communication and media industry. For example, journalists need to conduct surveys to gather data for more credibility in their articles. On the other hand, public relations and marketing practitioners need to know techniques on how to measure effectiveness of their campaigns. M206 MEDIA LAW AND ETHICS The module explores communication and the ethical decision-making process within the media environment. A graduate of this module will have the ability to make quick and reasoned ethical decisions when selecting information and messages for the media audience. A key component of this module is to understand the way intellectual property considerations factor into the creative relationship between the content producer and the audience.
M202 MEDIA WRITING M207 MEDIA AND SOCIETY This module aims to develop the media writing competencies of students. Students will explore areas in researching, structuring and writing of news stories. They will build a portfolio of written work based on writing for print, broadcast, web, public relations, and advertising. In order to do so, they can be involved in projects such as producing publicity materials and collaterals for school events. M203 EFFECTIVE PRESENTATION SKILLS Students will learn how to craft and deliver content using effective oral presentation skills. They will be required to prepare oral presentations involving a variety of scenarios ‒ e.g. preparing for and presenting news for broadcast, conducting press conferences, and presenting proposals and reports to clients. Students will also be challenged to present to audiences of different cultures to ensure that they have a good understanding of the needs of these audiences.
Through this module, students will gain understanding of media’s role in contemporary social life. Exploration is made of the interrelationship between society across various levels and media of multiple forms. Study is approached from both sociological and psychological perspectives. Students will learn about the role of media in their own lives as well as about media within a larger context subject to political, economic, social, and technological forces. M242 VISUAL COMMUNICATION The module explores the relationship between the written word and imagery in communication. Students will learn how information is a tool that can be designed and manipulated to enhance the way it is received by the audience. A graduate of this module will see how selective use of visuals will impact the creative work’s ability to inform, persuade and entertain.
M204 CROSS CULTURAL COMMUNICATION M311 BROADCAST JOURNALISM In this module, students will learn about cultural norms, values, beliefs, and practices with a focus on oral communication and speech writing. They will learn about the characteristics of intercultural communication, their significance and sensitivities in order to communicate effectively in a cross-cultural context. In the process, they will also develop confidence and competence in oral communication. Regions of focus include Southeast Asia, East Asia and South Asia.
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PROSPECTUS 2017 | Module Synopses
This module introduces students to the basics of broadcast journalism. It will cover writing, editing and presentation skills for delivering radio and television programmes. Specific broadcast techniques covered include conducting ‘live’ interviews and reports, writing to pictures and with sound and conducting an on-air panel discussion. A key component of the module will include providing students an understanding of news as it operates in a social and cultural environment. Students will also be exposed to non-newsroom related functions such as operations, scheduling and marketing.
M312 WRITING FOR DIGITAL MEDIA Students learn about information-seeking behaviour in the digital space and the potential of various media platforms to create effective outreach strategies. A key highlight of this module is the opportunity to formulate communication and outreach strategies that use social and digital media and creatively use these channels to engage various audiences. To keep students on par with the global shift from mass transmission to mass conversations, the module will cover the practical use of social media channels such as Facebook, Twitter and blogs to drive customer participation, interaction and loyalty. In addition, students will learn how digital media platforms including social media tools can be used to create targeted messaging and linked to drive integrated marketing campaigns that deliver multiplied and measureable results. M313 DEVELOPMENT JOURNALISM This module covers a wide range of news reporting subjects with an emphasis on depth and rigour. Among topics covered are press freedom, out-of-bound markers, political and organisational influence, multicultural sensitivity, discipline of managing different multiple sources, operations of government and non-government groups, reporting barriers, trauma reporting, journalism ethics, types of social issues, and more. M314 EDITORIAL AND FEATURE WRITING This module aims to develop skills in researching, organising and writing human interest stories and opinion pieces for both print and broadcast. Students will learn news analysis and write critical pieces as well as develop competence in narrative writing. This module will provide students an understanding and knowledge of how pictures and layout techniques can add to the overall effect of the written piece. M316 PHOTOJOURNALISM Photojournalism is one of the cornerstones of news reporting. In this module, students will learn what it takes to become a photojournalist and how photojournalism impacts both society and the media industry. Module topics include fundamentals such as photo-taking techniques, finding the right news point, telling a story through photographs, and working in a newsroom. Students will also explore the ethical and legal issues facing photojournalists, how this craft is changing in the digital age, and more. M332 CAMPAIGNS AND ADVERTISEMENT DESIGN Students will first understand the broadcast and print environment before launching into campaigns /
advertisements conceptualisation and copywriting for the broadcast and print media. They will understand how the role and function of campaigns vary in the public and private sectors, the two most likely industry sectors they will be working in. An appreciation of the restrictions imposed by regulations and the production process will enable them to successfully execute campaigns and advertisements. M333 COMMUNICATION STRATEGIES FOR EVENT MANAGEMENT Marketing communication increasingly requires nonstatic strategies such as brand launches and sales promotion activities. This module helps students learn the fundamentals of planning, executing and managing such promotional activities. Students will learn how to conceptualise ideas for thematic events, write convincing proposals and identify suitable promotional strategies. They will also gain a working knowledge of managing client and vendor relationship to execute a successful event. M350 MEDIA PRACTICUM (JOURNALISM) This module seeks to produce professionally competent reporters with the skills to deliver compelling news and the desired professional behaviours and conduct the industry thrives on. It is designed as a specialisation module to better prepare students for the media industry. It aims to give them an opportunity to work in a realistic newsroom environment and on assigned deliverables relevant to journalism. Students will put into practice the concepts and production methods they have learnt to ensure the smooth and creative running of these media platforms. Through this module, students will integrate knowledge and skills learned in previous modules, and in the guided learning and simulated work environment of the media practicum, produce quality work and display professional behaviours and attitudes that are expected of an entry-level media journalist / reporter. Students will develop news and feature stories for the print, online and broadcast platforms, and they will also vet, edit and fact check these news stories before publishing. M351 MEDIA PRACTICUM (PUBLIC RELATIONS AND MARKETING COMMUNICATION) This module is designed to provide students with the necessary knowledge to allow them to begin a career in public relations (PR) and marketing communication, and to instil the desired professional behaviours and conduct the industry thrives on. It is designed as a specialisation module to better prepare students for the PR and marketing communication industry. It aims to give them an opportunity to work in a realistic agency environment and on assigned deliverables with industry partners
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relevant to PR and marketing communication. Lessons are conducted to create a challenging environment for students to hone their skills as PR and marketing communication practitioners while working on a wide array of projects and activities for industry clients within stipulated timelines. Through this module, students will integrate knowledge and skills learned in previous modules, and in the guided learning and simulated work environment of the media practicum, produce quality work and display professional behaviours and attitudes that are expected of an entry-level PR executive.
developmental and psycho-sociological viewpoint. This will help students to adapt activities to help the targeted population to improve their recreation and daily life skills. Students will also understand the need to have inclusion, assess the health and motor skills before implementing and adapting activities to suit the need of various groups of disabilities. Students will learn the importance and benefits of inclusive physical activity programming for targeted populations, and be aware of sensitivities associated with programme management of targeted populations.
M390 PORTFOLIO DEVELOPMENT
S204 SOCIOLOGY OF SPORTS, HEALTH AND LEISURE
This module guides students on how to curate and maintain a professional online portfolio. It is a four modular credit module that spans three semesters. Students are assigned to a supervisor who will provide strategic counsel on the decision-making and curation process of a professional portfolio. Students also learn why a professional portfolio is necessary for seeking employment in the media and creative industries; and how professionals use portfolios to document their professional development as they amass work experience. Students gain first-hand experience in using their portfolio to land a job interview. Upon completion of the module, students will be able to articulate why a professional portfolio is a career-length skill that requires regular maintenance â&#x20AC;&#x2019; even by seasoned professionals.
S211 INJURY PREVENTION AND MANAGEMENT
The module gives students a first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations.
This module will provide students with an understanding of the risk factors of injuries, and the principles of preventing and managing common injuries within the framework of a multidisciplinary team approach. Students will understand the types and causes of ligament, tendon, muscle, cartilage and skeletal injuries, and how acute as well as overused injuries are managed. Students will be introduced to the use of common treatment physical modalities such as cold, heat, ultrasound, and TENS, as well as the principles for rehabilitating injuries using techniques such as taping, massage and exercise therapy.
S201 HEALTH AND WELLNESS
S212 SPORTS AND EXERCISE PRESCRIPTION
This module seeks to address general health concepts, personal health issues and adaptive strategies to lead a healthy lifestyle. Students will understand the need to maintain a healthy lifestyle throughout their lives, gaining a personal as well as holistic understanding of health and wellness. Topics covered include hygiene and skin care, youth health, alternative medicine, wellness therapy, sexually transmitted infections, addictions, nutritional needs, posture and care, genes and health, workplace health, and current global health threats.
This module equips students with the practical and application skills required for health and fitness across a broad range of population; from athletes to youths, elderly, and the special population such as those with chronic diseases. Students will also develop an appreciation of assessing, analysing and interpretation of the data. This module focuses on analysing traditional and popular exercise programmes and the ability to prescribe programmes according to the population needs. Students would equip themselves in practical setting to equipment such as ergometers, sphygmomanometers, heart rate monitors, pedometers, and accelerometer.
M931 INDUSTRY IMMERSION PROGRAMME
S202 INCLUSIVE PHYSICAL ACTIVITY This module seeks to address people with different disabilities and other forms of medical conditions with adaptive strategies to be included in the community. Students get to appreciate varying recreational needs of targeted populations from a biological, motor
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This module examines the social factors that influence behaviour within the sports and leisure industry in modern society. Issues covered include attitude formations and change, conformity, persuasion, personal behaviour, gender participation, aggression and violence in sports, impact of media on modifying behaviour, and factors affecting participation in sports and physical activity.
PROSPECTUS 2017 | Module Synopses
S214 SPORTS AND EXERCISE PSYCHOLOGY This module examines the relationships between psychological states and physical performance in sports
and exercise settings. Topics covered under this module include attributions, intrinsic and extrinsic motivation, selfefficacy, and self-confidence. Students will be introduced to socio-psychological concepts such as team cohesion, leadership, and aggression; as well as psychobiological concepts such as burnout, injuries and substance abuse. Students will be acquainted with interventions for performance enhancement including techniques dealing with attentional and concentration problems, stress / arousal / anxiety, visualisation and imagery, goal-setting, and self-talk. Finally, students will examine the use of psychological concepts in health promotion to encourage participation in physical activity. S215 SPORTS AND EXERCISE NUTRITION This module provides students an overview of the principles and practices involved in the evolving field of sports and exercise nutrition. It covers macronutrient consumption, nutritional assessments, hydration, supplementation, doping, nutritional strategies for various sports, eating disorders, special dietary needs, travelling nutrition, and adventure nutrition. Students will learn and engage in meal planning during and posttraining / competition diets that are suitable for fuelling sports performance. Students will also be introduced to fundamental anthropometry and basic body composition analyses that are necessary for the proper weight management of athletes. S216 APPLIED ANATOMY AND KINESIOLOGY This module will expose students to the fundamental analysis of human movement. It gives students a basic understanding of human musculoskeletal and neuromuscular systems and how these systems play a role in the performance of functional human movements. S221 SPORTS FACILITIES MANAGEMENT This module offers an understanding of how events are conceptualised and managed. Complementing this would be an understanding of the use of different types of venues and facilities in supporting the hosting of sports events. Learners will be introduced to the processes of event management. Areas will include planning, marketing, budgeting, risk assessment, legal implications, and operations. Learners will also gain an appreciation of facilities as event venues. These will include its structure, limitations and operations. S222 SPORTS BUSINESS In this module with a strong business focus, students will not only look into the positioning of the sports business but also anticipate both new challenges and opportunities in the global world. Students will be introduced to the broader financial and economic environment and the
strategic analysis of the sports industry. Topics will include the various potential sports businesses in media, tourism and sponsorship as well as endorsement for sports players. S224 SPORTS AND LEISURE RELATED LAW The module provides an introduction to the legal considerations linked to sports and leisure initiatives. Students will learn about the legal framework governing sports and leisure, resolution of contractual disputes, mediation, and the role and jurisdiction of the court of arbitration for sports. They will also address key issues on the establishment and protection of rights, antitrust law, intellectual property rights, contract negotiations, and transactional skills, with particular focus on its impact in Asia. S225 LEISURE PLANNING AND PROGRAMMING This module focuses on the theories and principles governing leisure and its applications in the world today. Students will be introduced to the various socialpsychological theories that explain the importance of leisure and the varying outlets for leisure such as tourism, national parks and outdoor recreation. In addition, students will be exposed to the leisure programming process for commercial, community and non-profit organisations. A practical project involving planning an actual leisure programme for a targeted community will also be included in this module. The module has been delivered to the extent expected of all who have received higher education leading to a diploma or a degree. S226 SPORTS ADMINISTRATION This module seeks to address issues pertaining to the administration of National Sports Associations (NSAs) established to promote and develop sports in Singapore. Students will develop a basic understanding of managing an NSA in Singapore with emphasis on the vision to create Team Singapore. Topics will include the constitution and policies governing NSAs, the basic concepts of NSA administration management of elite athletes, foreign sports talents, coaches, and volunteers and preparation for major games. S232 EXPERIENTIAL LAND-BASED ADVENTURE EDUCATION This module introduces skills, concepts and principles of land-based activities. Topics include land navigation, camping, outdoor cooking, backpacking, hiking, and camp craft. The emphasis is on acquiring skills to participate safely and competently in land-based outdoor pursuits, primarily in the context of short multi-day hiking expeditions in tropical environments.
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S233 EXPERIENTIAL WATER-BASED ADVENTURE EDUCATION
S238 INSTRUCTION AND FACILITATION IN EXPERIENTIAL EDUCATION
This module introduces skills, concepts and principles of water-based activities. Topics include life-saving, kayaking and sea navigation. The emphasis is on acquiring skills to participate safely and competently in water-based outdoor pursuits, primarily in the context of short multi-day coastal kayaking expeditions in tropical environments. It includes the kayaking syllabus of the governing NSA.
This module introduces theories, concepts, approaches of pedagogy, instruction, and facilitation in experiential learning settings. Topics include instructional techniques, facilitation processes and strategies as well as creative reviewing methods. There will be application of prior knowledge in outdoor pursuits. The emphasis is on acquiring skills to competently plan and instruct entry-level skills in outdoor pursuits as well as to plan and facilitate experiences to meet learning outcomes.
S234 ADVENTURE EDUCATION This module introduces theories, concepts and approaches of planning and implementing programmes of adventure education and outdoor learning for various participantsâ&#x20AC;&#x2122; profiles. Topics include setting of appropriate challenges, group development, risk assessment and management, group stages development, programming, and programme administration. The emphasis is on acquiring skills and knowledge to plan effective programmes of adventure education, primarily in the context of multi-day camps for schools.
S241 PSYCHOSOCIAL ASPECTS OF EXERCISE Psychology is the scientific study of how people behave, think and feel. This module introduces the fundamentals of exercise psychology. It starts with an introduction to major psychological concepts including the development of thought, language and personality. Following this, students will learn about factors influencing sports participation, the effects of exercise on psychological and mental well-being and cultural aspects to sports participation.
S235 ENVIRONMENTAL EDUCATION This module introduces holistic understanding of key environmental processes and the socio-economic, political and ethical issues related to contemporary concerns and their management issues. Topics include major terrestrial, freshwater and marine ecosystems as well as international and local conservation issues and movements. The emphasis is on developing positive environmental responsibility through value formation. S236 ENVIRONMENTAL INTERPRETATION This module introduces the concepts and approaches of environmental interpretation and applying them in outdoor learning programmes for various participant profiles. Topics include knowing, interpreting and appreciating the environmental elements within Singapore, specifically the ecological, cultural and historical landscapes. The emphasis is on acquiring skills to participate competently in environmental interpretation primarily in the context of urban and natural landscapes. S237 CLIMBING AND ABSEILING ADVENTURE EDUCATION This module introduces skills, concepts and principles of climbing and abseiling. Topics include use of climbing equipment, belay, rope works, and rescue. The emphasis is on acquiring skills to participate safely and competently in climbing and abseiling activities primarily in the context of single pitch man-made sites. It includes the climbing and abseiling syllabus of the governing NSA.
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S242 INTRODUCTION TO COUNSELLING AND COMMUNICATION This module reinforces the concept that counselling is a special relationship built on confidentiality, mutual respect and open communication with the intention to help people identify their problems and to achieve resolution where possible. Through the counselling process, students will embark on a fulfilling and satisfying journey of selfdiscovery and be introduced to the professional issues in a helping relationship. Topics covered include the theoretical approaches, the counselling process, ethics, and interpersonal skills required to conduct a fruitful session in an individual setting. S244 HEALTH PSYCHOLOGY This module introduces the field of health psychology. Students will explore the links between mental processes and behaviours as related to health and illness. The module encourages critical awareness of the role of psychological theory and methodology in maintaining healthy functioning. Topics include theories of healthy behaviour, health enhancing behaviour (e.g. exercise), health risk behaviour (e.g. smoking), and rehabilitation. This module will challenge students to critically evaluate the role that cognition, society and the environment play in the health of individuals.
S245 HEALTH PROMOTION Health promotion is the process of enabling people to increase control over and improve their health. The overall aim of this module is to educate health promotion specialists who have the core skills to work with a wide variety of population groups, and in a wide range of settings. It will provide an introduction to the science and art of health promotion through evidence-based individual, community and societal approaches for improving health and preventing illness including needs assessment, priority setting and planning and developing health promotion initiatives. By the end of the module students will be able to conduct process, impact and outcome evaluations for analysing a programmeâ&#x20AC;&#x2122;s effectiveness. They will also be able to describe the impact of health promotion programmes in areas such as the management of human resources costs and productivity improvement. S246 EXERCISE PROGRAMMING AND ASSESSMENT The first part of this module provides students with an industry-recognised qualification in fitness instruction. Topics covered include exercise safety and first aid, fitness testing, weight training exercises and programming, evolving trends in the fitness industry and ethical issues in the delivery of fitness activities. The second part of this module provides students with an overview of the technologies and tools that can be utilised to assess fitness. Students will be introduced, in a practical setting, to equipment such as heart rate monitors, pedometers and accelerometers. S247 BEHAVIOUR CHANGE The first part of this module provides an overview of health risk behaviours at a population level including their prevalence and variations and the social and environmental factors that may be acting to influence them. In the second part of the module, students will learn about the major theories of health behaviour change. They will be able to identify various psychosocial factors that play a role in the behaviour change process. They will study various incentive, compliance and adherence techniques that can be utilised with different populations. Specific issues that will be studied include stress, obesity, addictive behaviours, and smoking cessation. S251 HUMAN DISEASES This module covers the aetiology, prevention and treatment of common human diseases, with focus on those associated with lifestyle, ageing, and relevant to Singaporeâ&#x20AC;&#x2122;s demographical trends. Topics covered include classification of diseases, factors (biomedical factors, genetics, environmental factors etc.) affecting health and diseases, major chronic diseases, mental illnesses,
cancer, current global and local health threats, the social aspect of health and diseases, as well as the emphasis of primary healthcare and health prevention. S252 HEALTH ETHICS AND LAW This module allows the students to explore and understand the common ethical and legal issues in the context of Singaporeâ&#x20AC;&#x2122;s healthcare systems. Students will be introduced to the various health-related legislations e.g. Private Hospital and Medical Clinic (PHMC) Act, Prevention and Control of Infectious Diseases Act and professional registration acts. Students will also learn the basics of health ethics and through the use of case studies, analyse ethical and legal challenges faced by health professionals and patients. S253 HEALTHCARE SYSTEMS This module exposes students to integrated issues related to the organisation and economics of healthcare within a variety of settings at the local, regional, national, and international level. Within the Singaporean context, the focus is on the provision of health services to the public, and how this is managed under the Medisave / Medishield / Medifund and Civil Service Card (CSC) health system. Students are exposed to current funding models and analysis of the social implications that economics and resource allocation have on health outcomes. Health informatics is also covered in this module, with students learning about resources, devices and methods that are used in the healthcare system to optimise the acquisition, storage, retrieval, and use of information. The importance of interrelationships with other professionals and agencies working in health and social care is also emphasised. Students learn how to effectively communicate with individuals and agencies for a range of objectives, and negotiate appropriate outcomes from such contacts. S254 TRANSITIONAL CARE This module examines the dynamics of the Transitional Care Model on individuals living with multiple chronic conditions who transit from acute to community care settings. Students will be introduced to concepts of health goals, care coordination and continuity of care throughout acute episodes of illness, etc. They will learn to streamline care plans to prevent readmission and to prepare patients, their families and / or caregivers to implement the care plans through working with a multidisciplinary team. This module will equip students with the necessary knowledge and skills that would enable them to perform as Patient Navigators in the healthcare industry.
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S261 INTRODUCTION TO SPORTS COACHING
S265 SAFETY AND RISK MANAGEMENT IN SPORTS
This module provides an introduction to principles and applications in general sports coaching. It identifies skills, techniques and components in coaching. Students will have opportunities to analyse techniques required to improve the performance of athletes. They will also learn to plan, deliver, evaluate, and modify effective coaching sessions, achieve sporting excellence across age groups, manage children in sports, and understand more about drugs in sports, sportsmanship and fair play.
This module helps students identify the common sports risks and minimise them. Students will be introduced to the relevant legal principles that regulate the responsibilities of the coach such as Negligence, Contract Law, Discrimination, Harassment, and Natural Justice. With this knowledge, the students will analyse the situations involving coaches and athletes under their care and develop a risk minimisation plan to reduce and properly manage the risk.
S262 FOUNDATIONS OF KINESIOLOGY
S266 PERFORMANCE ANALYSIS
This module comprises three major areas of study in relation to human movement – anatomy, physiology and biomechanics. Students will examine the underlying principles of human movement and apply them in various sport settings, with the aim of enhancing the quality of the movements.
This module focuses on how performance analysis focuses on used in sports to improve the performance of a skill. It covers tactical evaluation, technical evaluation, analysis of movement, and performance modelling. The scopes of the module include notational, quantitative and qualitative analysis in sports. Upon completion of this module, students will be able to use the techniques of performance analysis in coaching.
S263 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES
S300 PROJECT This module introduces the pedagogy of teaching and coaching for sports. This includes the planning, execution, assessment, and evaluation of sports. Students will learn how to incorporate Character Education into sports and be aware of their coaching / teaching styles. Students of this module will also learn communication skills specific to sports and learn of ways to ensure their instructions are communicated clearly. They will learn to utilise equipment, time and space, and modify them to enhance the delivery of their lesson objectives. This module is organised into eight main parts, namely: characteristics of a good practice session, characteristics of learners, teaching styles, communication, effective coaching skills, designing practices, designing modes of assessment, and micro-teaching infused with character development of athletes. S264 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES II This module covers the methodology of coaching and teaching. It looks at the theoretical frameworks of Games Concept Approach and Play Practice, covering Invasion / Territorial, Net Barrier, Striking and Fielding, Individual sports, and Target games. Students will have the opportunity to apply S261 Sports Coaching and S263 Instructional Strategies for Sports and Games modules into the practical sessions and learn to peer assess these sessions. By the end of the module, students will be able to effectively conduct a full half-hour coaching session on their own.
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Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach. S311 HUMAN MOTOR CONTROL AND DEVELOPMENT This module is a combination of theoretical and laboratory lessons which will prepare the students to assist individuals in learning and performing motor skills through movement skills and understanding the development stages / phases of fundamental skills. It aims to develop students’ competencies in understanding the processes underlying skilled performance. Students will then use the knowledge in applied settings taking into account the individual’s differences and needs, as well as consider the validity of various assessment batteries to be used. S312 SPORTS AND EXERCISE PHYSIOLOGY This module explores how the human body responds to physiological demands of sports and exercise. Topics covered include energy systems, cardiovascular and respiratory regulation and skeletal muscle physiology. Aspects of environmental effects on sports and exercise performance will be considered. Common assessment techniques in sports and exercise physiology will be
reviewed, with practical applications used to provide the experiential learning.
and effectively as well as to support challenge course operations efficiently.
S313 SPORTS AND EXERCISE BIOMECHANICS
S332 EXPEDITION PRINCIPLES, PRACTICES AND MANAGEMENT
This module offers an understanding of basic mechanical concepts and principles that govern human movement. The students will be immersed in activities encompassing qualitative and quantitative analysis of physical activities. Students will experience laboratory and field settings to analyse human performance using basic concepts of mechanics and anatomy. Opportunities will be presented for the application of biomechanical concepts to understanding movements by qualitative and quantitative approaches. At the end of this module, students will appreciate the factors of efficient / inefficient human performance and will be able to provide remediation of errors using safe and scientific approaches. S321 SPORTS MANAGEMENT This module exposes students to basic disciplinary knowledge in human resource management and marketing as deemed relevant to the management of sports and recreation clubs / programmes / events. Students will gain business management knowledge and skills to contextualise and relate acquired knowledge to current challenges in the Singapore sports arena. In addition, students are provided an overview of the different career opportunities in the sports industry.
This module examines the principles, concepts and approaches of leading and managing expeditions. Topics include trip planning and organisation implementation of safety procedures and administration. There will be practical application of prior knowledge and skills in coastal kayaking, group management and programming. The emphasis is on acquiring skills to efficiently and effectively support expeditions with land and sea components in tropical environments. S333 OUTDOOR LEADERSHIP This module examines the theories, concepts and approaches of leading and managing various participant and group profiles in adventure education and outdoor learning programmes. Topics include ethics, certification and accreditation, legal issues, outdoor leaders as a profession as well as leadership models, principles and concepts. There will also be application of prior knowledge in risk management, group management and programming for specific client groups. The emphasis is on acquiring skills and values to lead and manage groups safely and effectively during adventure education and outdoor learning programmes primarily in the context of multi-day camps.
S322 STRATEGIC SPORTS DEVELOPMENT S341 YOUTH HEALTH This module addresses key concerns in developing strategic sports initiatives, alternative strategies and the implementation of strategic decisions in sports. Students will also gain an insight into theories in policy development for sports in and around Singapore. The module will also address the development of amateur, elite and professional sports industry locally and globally, focusing on emerging markets and target groups such as youth, women, special population and issues surrounding these segments.
This module focuses on the health issues faced by the youth population. Students will study youth nutrition, prominent health issues in childhood and common barriers to adopting healthy lifestyles. Students will have the opportunity to design and evaluate physical activity programmes for different age groups and will develop an understanding of the role of sports and other social activities in the health of the young population. S342 ACTIVE AGEING
S331 CHALLENGE COURSE MANAGEMENT This module examines the concepts, processes and approaches in daily operation of challenge courses and using them in adventure programming as educational medium for various participantsâ&#x20AC;&#x2122; profiles. Topics include use of challenge course equipment, building standards of challenge courses, inspection and maintenance, and rescue. There will also be application of prior knowledge in risk management, instruction, facilitation, group management, and programming for specific client groups. The emphasis is on acquiring skills and knowledge to manage groups during challenge course activities safely
This module focuses on the health issues faced by the ageing population. It aims to equip students with the knowledge to be able to plan and deliver programmes designed to take a proactive approach to preventive health and active ageing. Students will study nutrition for the elderly, functional lifestyles, chronic disease care, osteoporosis and falls safety, diabetes, preventive health screening, and exercise prescription. They will also learn about the methods of increasing health literacy in the ageing population.
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S343 CORPORATE WELLNESS
S355 FINANCING FOR HEALTHCARE
This module will educate students on the health issues faced by the workforce. It aims to equip them with the capability to deliver intervention programmes designed to reduce sedentary work behaviours and promote physical activity. In addition, it will address the concept of workplace safety including safety issues in physical working environments and workplace ergonomics. This practical-focused module will require students to perform workplace health audits and plan, execute and evaluate a workplace health event.
This module aims to prepare students to perform the various functions of a healthcare business office from front-end to back-end operations. The students will learn the various sources of healthcare financing, means testing, types of healthcare billing, modes of claims and payment, debt management, and basic customer service. The students will also acquire practical skills such as using patient accounting IT system and conducting healthcare financial counselling for patients. S356 QUALITY MANAGEMENT IN HEALTH CARE
S344 WEIGHT MANAGEMENT In this module, students will examine the contemporary issues that confront practitioners and professional institutions dealing with overweight and obesity. The module will create a greater awareness of the issues and help these future practitioners create strategies to address them. The topics covered include nutrition, childhood obesity, obesity in adulthood, psychopathology, health concerns related to obesity, and exercise prescription. S352 CASE MANAGEMENT This module introduces students to the fundamental principles of case management. Students will appreciate the collaborative process to assess, plan, coordinate, implement, monitor, and evaluate services required in case management for primary and other healthcare settings. The different case management setting for wards, clinics, hospitals, and healthcare-related organisations will be explored. During the module, students will be familiarised with the content, format and management of the medical health record including the utilisation of the electronic medical record system. Quality and cost-effective outcomes in case management will also be addressed. At the end of this module, students will acquire skills in case management relevant to the Singapore context.
The module examines the relationships between healthcare quality and organisational performance management from the perspective of Joint Commission International (JCI). The student is introduced to the rationale for performance management and the role of the governing body of the healthcare organisation in ensuring compliance with the standards of regulatory and accreditation organisations. Methods for assuring quality in process and outcome management are described, as well as the significance and statistical application of measuring outcomes. Various healthcare customers are identified. Changing trends in the provision and reimbursement of healthcare services are reviewed. S361 PROFESSIONALISM AND COACHING ETHICS This module examines the different relationships between the coach and athlete beyond the development of the athleteâ&#x20AC;&#x2122;s skills. Students will look at the coaching profession in a socio-cultural context and will challenge the current assumptions made on the benefits of sports and sports training. Case studies will be provided for students to analyse the ethical dilemmas faced by coaches and to critically reflect on their own beliefs and actions. S362 MANAGING DEVELOPMENTAL ATHLETES AND TEAMS
S353 HEALTHCARE OPERATIONS MANAGEMENT This module introduces the students to a standardised approach to operations management and improvement activities in the support of overall operational efficiency and effectiveness in the hospitals, primary healthcare institutions and nursing homes in Singapore. Students will be introduced to Workplace Safety and Healthy Act (WSHA) legislation, addressing good safety habits in all individuals as well as specify liabilities for healthcare personnel at the workplace. Topics covered include operational issues (patient admission, consultancy record, inventory transaction) related to hospital / healthcare and related services, regulations on first aid, risk management, and incident reporting.
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This module addresses issues pertaining to the role of a coach in managing developmental athletes. Students will develop an understanding of the role of a coach in competitive sports organisations such as National Sports Associations (NSAs) in developing and managing their developmental teams such as the junior and youth squads. Topics will include High Performance Management Structure in an NSA. Code of Athlete Management, Athlete Development Pathway, leading teams in international level competition, etc.
S363 MEDIA AND PUBLIC RELATIONS FOR SPORTS
S666 PRACTICAL STUDIES: ATHLETICS
This module introduces students to the role of mass media in the sporting world and to equip students with the skills needed to handle the media as a coach. These skills include interviewing skills and writing press releases. Students will also learn how to develop cooperative relationships with the overall community in order to create a positive image of the athletes, programmes and sport in general, even in times of a public relations crisis.
This module introduces the fundamental skills of track and field athletics. This includes basic sprints, jumps, throws, race walking, distance running, and track officiating. Students will also be taught the basic skills of conceptualising, planning and organising track and field activities.
S660 COACHING PRACTICUM
The module gives students first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations.
This module provides students with practical experience of shadowing a coach to understand how coaching is actually done and to understand the coaching philosophy of the assigned coach.
S931 INDUSTRY IMMERSION PROGRAMME
T105 GAME PROGRAMMING S661 PRACTICAL STUDIES: BASKETBALL This module introduces the basic skills of basketball which include dribbling, passing, shooting, and rebounding. Students will also learn the basic offense and defensive formations used by basketball teams at the professional level. S662 PRACTICAL STUDIES: FOOTBALL This module introduces the basic skills of football which include shooting, tackling and heading. Students will also learn the different offensive and defensive positions and skills required of a goalkeeper. S663 PRACTICAL STUDIES: BADMINTON The practical module helps students master the basic skills of badminton. It enables students to gain a multidisciplinary understanding of sports coaching, spanning both theory and practical skills. Students will acquire the knowledge, understanding and application of the basic strokes, types of shots and tactical game play.
This module will introduce students to programming concepts such as data types, loops, decision-making, and string operations and apply them to create computer games. The core programming concepts covered can be applied across different programming languages to be used in the development of games. Students will also be introduced to the game engine framework. By the end of the module, students will be able to build a small, complete game. T110 MUSIC THEORY AND KEYBOARD SKILLS This module covers the fundamental concepts of music theory such as pitch, harmony, notation systems, rhythm, melody, and texture. A self-paced ear training system will provide additional tutorship for critical aural recognition skills. The instrumental skills component will provide foundational performance skills on a keyboard or selected instruments which may be used in conjunction with digital audio workstations. This module is a pre-requisite for T215 Music Theory Workshop and T315 Music Composition.
S664 PRACTICAL STUDIES: TABLE TENNIS T120 UNDERSTANDING DRAMA This module introduces the basic skills of table tennis which include the grip, basic strokes and types of service. Students will also learn the different types of competitions formats.
This module will provide an introduction to Asian and Western Theatre and its histories. It also aims to equip students with the foundational skills in text analysis which is a core skill in the areas of directing and theatre design.
S665 PRACTICAL STUDIES: SWIMMING T121 ARTS AND SINGAPORE SOCIETY This module equips students with the basic skills of swimming and focuses on the three following strokes: Front Crawl, Backstroke and Breaststroke. It also introduces the basic FĂŠdĂŠration Internationale de Natation (FINA; English: International Swimming Federation) rules and the mechanics that influence the execution of the three swimming strokes. Students will also learn basic water survival skills.
This module introduces students to the arts within the context of Singaporean society. It will cover various issues and topics pertinent to the development of the arts in Singapore. Topics covered will include government policies, funding, flagship arts organisations, audience development, and arts education.
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T122 INTRODUCTION TO TECHNICAL THEATRE
T203 CHARACTER DESIGN
This module provides students with an overview of the working areas related to technical theatre and the entertainment industry. Students will be introduced to areas such as production management, stage management, theatre design, and stagecraft. Some key topics covered in this module include: (1) how to create technical drawings by hand, (2) safety procedures in a performance space and (3) the operation of standard theatre equipment. This module will also prepare students for intermediate and advanced level modules in Year 2 and Year 3.
This hands-on module exposes students to the process of designing believable characters with personalities that appeal to audiences across a range of story-telling media, specifically games. This module prepares students for the role of character artist and designer, and focuses on visual art development across a variety of forms such as humanoids, creatures, props, and environment. Merging the skills to conceive and execute character concepts, students will be able to translate those concepts into tangible images, across an array of digital media. T214 SOUND DESIGN
T130 TOOLS FOR GAME DESIGN This foundational module helps students understand and apply tools and data formats likely to be used in any game project environment across different pipelines and workflow (e.g. prototyping, asset creations, production management, design documentation, distribution, etc.) be it digital or analogue. Example of tools can include (but not limited to): non-digital tools (paper model, dice, etc), as well as digital tools for asset creation, production and management (image editing software, audio editing software, etc). T201 CREATIVE CONCEPTS This module equips students with a conscious understanding of the manner in which creativity is generated, developed and applied. While it aims to empower students to ‘think out of the box’, it focuses more on guiding them to understand what this creative zone they call ‘the box’ is, as well as understanding the processes in which creative thinking is carried out. As a result, students develop their creative personalities and the associated behaviour. The module is centred on the key concept that creativity is the process in which the mundane or pedestrian is transformed into the unique. T202 ART OF STORY This module covers the processes of story analysis and creation through the fundamental elements of Main Character, Quest, Obstacles, and Story Events. Through weekly lessons that require students to analyse and / or create stories, students will develop the ability to identify and explain the main elements of a story and articulate how these various elements work together to make stories more effective. By recognising what makes a written or filmed story more effective, students will be able to articulate how stories are effectively conveyed across other media platforms. Students will also learn how to create more effective stories of their own.
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This module introduces students to the practice of creative sound design and to build competencies in general audio recording, editing and mixing. Students learn audio editing techniques using industry standard audio technology as they develop and implement soundtracks. Through engagement in creative project work such as producing standalone audio projects such as podcasts and soundtracks for videos, students acquire fundamental skills in ‘project studio’ and location sound recording, digital effects processing, audio signal routing, and the use of software based musical instruments. Students gain first-hand experience in operating digital audio workstations with attached peripherals such as MIDI controllers and audio interfaces. Most lessons involve mini audio projects that student teams produce collaboratively, in the context of a classroom that simulates what it is like to work in an electronic sound studio. The ultimate aim is to cultivate an appreciation of the art of sound design, and the necessary skills to technically record and create innovative soundtracks to support the visual medium. T215 MUSIC THEORY WORKSHOP This module covers a foundational knowledge of music theory. Core elements of music and its related terminology are covered in detail. The core concepts covered in this module include theories governing pitch, harmony, counterpoint, notation systems, rhythm, melody, and texture. Students relate these elements to composition, improvisation and performance. An online self-paced ear training system provides additional tutorship for critical aural recognition skills that are best taught individually over sustained periods of time. Although foundational, this module caters for a range of capabilities spanning those with no music training through to intermediate musicians. Upon completion of the module, students will be able to identify and contextualise pitch structures, harmonies, rhythmic structures, textures, and timbres. Students will also be able to relate how these aspects of sound organisation contribute to producing styles and genres in music.
T217 RECORDING STUDIO FUNDAMENTALS This module introduces students to the principles of audio production in a recording studio environment. Students will gain knowledge of professional audio studio operations, digital audio workstations, music, and audio production techniques. Students gain a practical understanding of sound recording – from capture through to delivery of the final mix – and they will develop listening skills essential for music and audio production. The module exposes students to professional workflows prevalent in the industry. Learning will take place in the context of professional industry practices and standards. Students taking this module should have previously completed T214 Sound Design. T218 ELECTRONIC MUSIC This module teaches students to use and experiment with progressive sound generation techniques and apply unique compositional strategies. Synthesis techniques covered include modular, subtractive, frequency modulation, granular, and sampling. Students also investigate the use of performance interfaces and advanced sequencing systems to create electronic music. T219 LIVE SOUND FUNDAMENTALS This module introduces students to professional practice of ‘live’ sound reinforcement. Using a combination of theory and practical hands-on activities, the module teaches students to implement technical requirements for a live event including interpreting a technical rider and reading audio signal flow diagrams. At the end of this module, students will be able to set up, troubleshoot and operate professional audio equipment for small-scale MICE events and performing arts productions. T221 INTRODUCTION TO ARTS MANAGEMENT This introductory module gives students an overview of both visual and performing arts management, and introduces students to the key management areas specific to the arts. It provides the students with grounding in the methods, concepts, justifications skills, working vocabulary, and knowledge necessary for competency in the area of Arts Management. Students are introduced to the historical and sociological function and context of the arts in society. Students will also be made aware of the context within which the arts exists and functions in Singapore. In addition, students will be introduced to management theories and how it has developed into the discipline of arts management, as well as specific areas of management important to the arts. The module is concerned with making students aware of the significance of the arts in society and the role of arts management in the development of the arts. The student is made aware
of how management affects change and growth within the self and in the arts. T222 PRODUCTION DESIGN The module offers students an overview of the industry standard process for designing assets required by theatre, ‘live’ performances and events. The module introduces the fundamental elements and principles of design, and how they apply to the creation of assets such as sets, costumes and props. Students are first guided through the different phases of the design process to gain an understanding of how sets, costumes and props are conceptualised and created in the industry. These phases are text analysis, contextual research and conceptualisation, creating prototypes based on research, and justifying choices of methods and materials utilised in design. Students will also be introduced to a variety of design tools which aid in the realisation of design ideas. In addition, visual communication and presentation skills are introduced to cultivate an appreciation of how a design pitch is conducted in industry. T223 STAGE MANAGEMENT This module prepares students with the fundamental principles and working vocabulary for managing and coordinating productions including theatrical productions, ‘live’ events, concerts, musicals, operas, variety shows, magic shows, public speeches, community events, product launches, seminar, and conferences. Students will be introduced to key roles and responsibilities of the stage management team – usually consisting of a stage manager, deputy stage manager, assistant stage manager, and crew – to ensure the seamless management of both the technical as well as human aspects of a production. T225 UNDERSTANDING DIRECTING AND PERFORMANCE The module introduces students to the different directorial approaches and its impact on the creative process from rehearsal to the final performance. Students will research and examine performance theories and directing techniques and how they impact the communication between actors and audience. The module focuses on both conventional and non-conventional approaches by examining works of renowned practitioners both international and local. In the learning of these theories and approaches, students will also explore how it is applied to the performance making process, in areas such as casting, script selection, rehearsal, production design, and talent management. Knowledge and skills acquired in this module can be applied to other disciplines such as film and entertainment sectors.
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T226 INTRODUCTION TO LIGHTING
T231 ANALOGUE GAME THEORY
Students will be introduced to the various technical aspects of lighting such as the types of lighting equipment, various consoles, methods of operation, rigging, and focusing. In addition, importance of safety like safe methods of rigging and how equipment is secured within an arts facility, will be emphasised in this module. Students will explore fundamental knowledge of the physics of light and optics, instrumentation, scale plan analysis, electrics, rigging, laser and lighting technology, and control systems for a production.
The module focuses on exploring the human experience of play and formal game theory, through practical design and prototyping of non-digital games without the constraints of technology.
T227 ARTS MARKETING This module explores the essential and integrated role of marketing, and how it contributes to the critical functions within arts organisations. Students are exposed to different strategies in promoting and marketing arts events and organisations. Through an understanding of the methods, concepts, vocabulary, and knowledge relevant to the area of arts marketing, students derive insights into how marketing plays a vital role in contributing to the success and growth of the arts industry. The module uses case studies to give students an overview of the key roles and issues pertinent to an arts manager. Every week, students explore a problem based on real case studies. Students are also exposed to experiential learning by conducting research about strategies adopted by arts organisations, attending arts performances, participating in study trips to perform, and visiting visual arts centres / spaces.
This is a practical module that introduces to nonprogrammers what designers use to prototype and build whole games with – visual scripting. This means using flow graphs, drag-and-drop and point-and-click interfaces on software tools that show quick results. Students will learn visual scripting in a practical and fun manner that encourages learning of relevant and adaptable logical / systematic / algorithmic thinking and programming concepts for industry. Students will also learn to rapidly prototype and build games (iteratively) without coding. T234 LEVEL AND WORLD DESIGN Students will learn to create a believable 3D-world experience through environment aesthetics with playable, well-paced levels within a game production pipeline. Hands-on design and problem solving will cover topics such as research, design, planning, layout, mapping, and creating environmental assets that suit the context of a particular theme, story and player experience. Students will also acquire architectural concepts and deploy relevant techniques and practices related to level editing and game-assets creation.
T228 STAGECRAFT
T241 ANTHROPOLOGICAL STUDIES
This hands-on introductory module equips students with the basic working knowledge in stage technologies, wood and metal work for sets, and methods of application to achieve desired outcomes.
This module is an introduction to the study of humankind. It helps students gain a better understanding of people as individuals and masses through observing their everyday behaviours in human societies and cultures. The module aims to lay down a foundation for developing research techniques and skills in the documentation, description, analysis, and interpretation of human activities and artefacts. The module involves context-focused fieldwork as well as theoretical studies to encourage thinking about design and communication relating to socio-cultural interactions.
T230 GAME STUDIES This module examines the nature of and relationship between games, play and people. The module reviews a range of historical and present day game forms and examines their influence on key emerging industry trends, as well as cultural impact. The module develops students’ ability to use industry vocabulary to discuss games and ‘play’ in a practical manner. This module focuses on high-level game analysis with frameworks like Mechanics Dynamics Aesthetics (MDA) and Actions Gameplay Experience (AGE). Students will gain first-hand experience in the analysis of video games as a means of informing them on how to design their innovative play experiences.
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T232 VISUAL SCRIPTING FOR DESIGNERS
PROSPECTUS 2017 | Module Synopses
T242 INTERACTION DESIGN This module is an introduction to various aspects of interface, ergonomics, usability, the notion of ‘affordance’ (Don Norman et al.), abstraction, the importance of reverse engineering, and proof of concept. It aims to examine both the simple and complex, dynamic and sometimes hidden relationships between people and the products and services they use. The module will explore various user-centred approaches in the theory, practice
and methodology of interaction design and related studies e.g. user-experience design, user-interface design, service design etc. It hopes to cultivate awareness and understanding of user experiences through analyses of individual / group needs and wants, balanced against industry / business-oriented goals, ecological issues and the technical / technological capabilities of various design disciplines. T245 TOOLS FOR INTERACTION DESIGN This module introduces students to tools for interaction design, complementing the concepts and principles covered in T242 Interaction Design. Students will learn to do paper prototyping, digital prototyping, physical prototyping, data visualisation, and model making using a selection of low and high fidelity materials and methods. T252 FUNDAMENTALS OF DESIGN This module provides students an understanding of the basic principles of design through discussion, observation, analysis, and practice. The goal is to help students develop the ability to discern, appreciate and critique the use of these principles in the work of others, as well as to develop a better process for using these principles in work of their own. T255 VISUAL STORYTELLING This module looks at various theories and techniques of telling stories visually, with the goal of enabling students to create effective visual sequences of their own. Storyboarding and video editing are covered extensively, and through analysis, discussion and practice, students will develop the ability to create, select and place images in sequence so as to maximise the dramatic effect of a work. T256 COLOUR AND TYPOGRAPHY This preparatory module equips students with the fundamentals of design in the aspects of colour and typography. Students will acquire knowledge in relation to the selection of colour and typefaces, type as a design element, colour mixing / blending, layout (including the grid system), tonality and limitations of colour, and type usage in various media such as print and digital. Upon completion of the module, students will be able to apply the skills in visual design, web and video production to create work that has visual coherence and aesthetic appeal. T257 SINGLE-CAMERA PRODUCTION This module introduces students to single-camera setup, preparation and working within the context of single-
camera video production. Students will acquire basic production tools and techniques through experiential learning. The goal of this module is to familiarise students with the capabilities and limitations of single-camera setup, processes commonly used in capturing and creating digital material for use in visual storytelling, with a focus on the elements of image, sound and light. The module will also include post-production editing process, analysing how shots are assembled into their final order to create story continuity. T258 MULTI-PLATFORM STORYTELLING This module introduces students to the platforms and technologies used to engage the current generation of Internet, mobile and social media audiences. Students will understand how characteristics of each platform such as screen size, interactivity and connectivity, can influence the content. Techniques for evaluating and improving audience engagement will be covered. Students should have a pre-requisite of basic web design, programming and HTML. Topics covered include tracking and analysing website users, viral videos and internet memes, basics of branding and A / B testing (also called split testing), differences between traditional and emerging media, differences between websites, mobile and social media, setting up an internet video channel, setting up live streaming broadcasts, using HTML5 to create a web applications, re-purposing content for multiple screens, creating native apps for iOS and Android, and basic analytics for evaluating user experience. T259 MULTI-CAMERA PRODUCTION This module introduces students to multi-camera setup in the studio environment. Students will acquire basic production skills and techniques through experiential learning. The goal of this module is to familiarise students with the complexity and challenges of multi-camera production. Students will be introduced to the concept of simultaneous â&#x20AC;&#x2DC;liveâ&#x20AC;&#x2122; recording of a scene that employs multiple angles and different types of shots. T260 INTERACTIVE MEDIA AND CONTENT DEVELOPMENT This module introduces students to basic web design using HTML editing software such as Dreamweaver. Students will learn how to design and build accessible / user-friendly websites by applying usability guidelines and design principles related to visual aesthetics. This module aims to provide an understanding of the basic principles of design through discussion, observation, analysis, and practice. The goal is to help students develop the ability to discern, appreciate and critique the use of these principles in the work of others, as well as to develop a better process for using these principles in work of their own.
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T262 INTRODUCTION TO USER EXPERIENCE Students will be introduced to the ‘user experience’ design discipline, the design thinking methodology and user behaviour models. Real-world industry contexts are provided via user experience case studies which are analysed. Students will be challenged to incorporate design-thinking methods and tools such as the use of storytelling and persona in their design process. The module will see students involved in a series of design projects that test their design competencies and their ability to apply user behaviour models to their work. T274 DRAWING This module covers the fundamentals of drawing: line work, shading, perspective, and point of view. Through observation, life studies, field work, and extensive hands-on practice, students will develop the ability to see and render the human form, objects, architecture, and nature, enabling them to express ideas in visual form with confidence and clarity. Emphasis will be on the development of observational and rendering skills ‒ improving the ability to see well (and to draw accurately), to correctly render basic geometric shapes (both flat and with volume), to see that nearly all objects can be rendered using these basic shapes in one form or another, to draw objects (including the human forms) and scenes with confidence, and to re-draw their own existing scenes / renderings from various perspectives and points-of-view relatively quickly, all without the aid of a ruler.
T283 ERGONOMICS Students will study the design aspect of system, equipment or device to evaluate whether it fits the human physical and cognitive abilities. Students will be introduced to many disciplines that are concerned in ergonomics like anthropometry, biomechanics, information design, physiology, and psychology. Methods used to evaluate human factors and ergonomics include focus group, prototyping, surveys, questionnaires, task analysis, and cognitive walkthrough. T300 PROJECT In this academic module, which takes place in the final year of the STA diploma, students will work in teams of three to five to produce a large-scale project that is based upon an actual industry client brief (or for entry into competition). Each project team is supervised by a staff member who is well-versed in the related field, and who will guide and encourage the team to create a work that meets (or exceeds) current industry standard. This Final Year Project is an opportunity for each student to showcase the knowledge and skills acquired over the course of their STA education and it serves as an important cornerstone in the individual student’s final portfolio.
T275 ELECTRICAL FUNDAMENTALS FOR THEATRE
T302 GRAPHIC DESIGN
The module covers the fundamental skills required to calculate power loads, install, maintain, and troubleshoot basic systems for theatre and ‘live’ entertainment, specifically sound, light and vision. Through weekly lessons that require students to analyse industry-based scenarios, it develops relevant knowledge in theories, practicum and skills applicable to a basic production.
This module looks at the ways in which design helps shape how we think, feel and respond to the world. Through exploration, analysis, discussion, and practice, students will come to understand how design works to shape one’s perceptions and how it can be used to effectively entertain, persuade and affect human behaviour. The module is an extension of T252 Fundamentals of Design, a look at various techniques commonly used to make design more effective and some of the ways in which the elements of design can be shaped to enhance and reinforce a designer’s intention. Students will also look at how human nature plays a role in design and will develop a personal approach for creating design work that is meaningful and effective. The goal of this module is two-fold: 1) to help students become aware of the elements of design and how they can be used to communicate effectively and 2) to help students become more confident in using these various elements to express their own artistic points of view with imagination and creativity.
T281 USER EXPERIENCE DESIGN STUDIO T282 USER EXPERIENCE DESIGN STUDIO II This module equips students with the use of user research as well as hands-on skills to support portfolio development and final year project. It is the combination of user research and other modules but is presented in project basis. Students will be exposed to design competitions and design projects where they will apply the research methods to analyse the design problem and propose
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the final design solution. They will be led through the design process and learn about design strategies and management.
PROSPECTUS 2017 | Module Synopses
T307 MULTI-CHANNEL CONTENT MARKETING
T315 MUSIC COMPOSITION
This module explores concepts of persuasion in relation to creativity. Whether the intention is to sell a product / idea or to produce a piece of creative expression that is clear and meaningful, an understanding of these concepts is essential to creating an effective piece of work. This module seeks to explore, analyse and ultimately understand the nature of persuasion in a way that is useful for the improvement of one’s creative process and output, looking at human behaviour, the influence of culture, the use of language and imagery, the difference between emotional and intellectual appeal, the balance of the artist’s vision with the desires of the audience, and ways in which these can be managed to produce more effective and personally meaningful work.
This module probes students to question their reasons for composing music and in doing so, define compositional practices that can be applied to a wide variety of sonic art. Students will experience the process of composition from notation to execution and to reception, and question this process in terms of aesthetics and communication. A variety of compositional processes are introduced including generative, stochastic, probability, chance, aleatory, and through-composed (both notated and graphic). Modern studio based scoring and sequencing technologies form the context for this module. Students will develop compositional styles and refine their methods and techniques as they compose works which will be performed at the end of the semester.
T311 INSTRUMENT DESIGN
T316 SOUND FOR MEDIA AND FOLEY ARTS
This module introduces students to the field of organology to stimulate students to design, modify and build their own musical instruments. By reviewing ways in which sound production techniques have influenced musical practices and styles, students analyse the role of technology in sonic art-making process. Students will be introduced to instruments from a variety of cultures and learn to classify them in terms of their sound generation methods. Practices and styles are analysed in relation to instrument design. Students will then build and design their own musical instruments in preparation for a performance that takes place at the end of the semester.
This module introduces students to conceptual, aesthetic and philosophical approaches to audio production for film, games and other forms of visual media. The module covers practical industry skills including Foley for picture, location sound recording and audio post production. Students are provided with opportunities to hone their audio production skills and develop a greater appreciation for the role that sound plays in visual media.
T313 SONIC ART STUDIO This module encourages students to author their works which utilise important components of the Sonic Arts field. The taxonomy of Sonic Arts will provide the framework for them to position themselves in the field. This framework will be related to all aspects of the creative processes and probe them to consider how their works might be best described and in what context these works may be best performed. This positioning will motivate students to think about why they create works, how they may develop as artists and what career opportunities are open to them. The students will have the opportunity to freely and independently create any kind of sonic art they choose – be it music, a film soundtrack or a site-specific installation. They will have the option to collaborate with peers from other disciplines in the creation of this work. Subsequently, students will select their area of specialisation where they identify with their strengths and ascertain the skills required to complete their diploma. Indicative specialisations include (but are not limited to) performance of a musical instrument, film sound design, musical instrument building, conducting, or ethnomusicology research.
T319 ADVANCED RECORDING STUDIO TECHNIQUES This module builds on the knowledge and skills introduced in T217 Recording Studio Fundamentals and T219 Live Sound Fundamentals by covering advanced editing techniques, signal processing, surround mixing, and various transmission and delivery formats. Students will further develop practical skills in recording studio techniques and deepen their knowledge of the hardware and software commonly used in creative production. Students will extend their understanding of the approaches and aesthetics underpinning creative music and sound production by producing works in a professional context. T322 LIGHTING DESIGN The module covers the fundamental skills required to design lighting for theatre and ‘live’ entertainment, from lighting systems to lighting design. Through weekly lessons that require students to analyse industrybased scenarios, it develops relevant knowledge in theories, practicum and skills applicable to design for a basic production. T324 PRODUCTION MANAGEMENT The module covers the fundamental skills required to manage live events and performances, from budgeting to
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scheduling and understanding contracts. Through weekly lessons that require students to analyse industry-based scenarios, it develops relevant knowledge in theories, practicum and skills applicable with and to the design and the management of all areas for production in theatre and other associated creative industries.
will reuse and extend on the theory taught in T231. As this module requires usage of development tools to make and modify games, it would be advantageous for students to be familiar with the relevant tools.
T326 ARTS FACILITIES MANAGEMENT
This module helps students learn and understand game production and management practices and business in relation to a team project that they are expected to complete from concept pitch to polish and release. The scope of learning will cover a range of principles and skills such as production pipeline, methodology, management, quality testing, documentation, packaging, distribution, business ideation, marketing, intellectual property protection, unique value propositions, market analysis, competitive advantage, business models, contracts etc. At the end of the module, students will appreciate how game design affects production which in turn affects the business, and how this relationship can be managed. Students will produce a small game, write a game design document, as well as write and pitch their own business proposal. The module is useful for aspiring game designers, producers and studio-owner entrepreneurs.
The module aims to cultivate studentsâ&#x20AC;&#x2122; understanding and appreciation in three key areas: 1) the rationale behind investments in arts infrastructures, 2) the different aspects of arts facilities management (which include venue hire, events operations, front of house, box office, programming, marketing, building and security, production management, curatorial, conservation and archives) and 3) the policies and financial implications involved in managing an arts facility. Throughout the module, there will be coverage of local and international perspectives and practical work involving in-class scenario simulations, role plays and field trips to arts facilities in Singapore. This will ensure that there is an understanding of how concepts learnt in class can be applied in the real world.
T333 GAME PRODUCTION AND MANAGEMENT
T329 THEATRE PRODUCTION PRACTICUM T335 GAME SYSTEMS AND SIMULATION
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The module teaches students the industry-standard processes in staging a production, from conceptualisation to the final show. They will be expected to use appropriate theatre vocabulary and be able to explain the reasons behind theatre practices. At the end of the module, students will deliver a small production in a theatre space. Students will learn about the different roles and responsibilities needed in a theatre production and after learning the basics of each role, they will specialise in a role which is suited to their strengths and career aspirations. Through this experience, students will learn in detail what goes on behind the scenes in a theatre production and will be equipped to respond to common challenges faced by local theatre companies.
This module covers the integral parts of the game production process that determine the behaviour, rules, balance, and systems of games. Game systems and simulations are essential not only to entertainment based games, but are also integral to serious games such as games used in education and training. Students will explore variables and elements that comprise a game system such as physics, randomness and behaviour â&#x20AC;&#x201C; to understand how they interact with each other in a game. Students produce complex game systems by creating digital simulations that imitate real-life behaviours and events such as natural phenomenon and artificial intelligence.
T331 GAME DESIGN WORKSHOP
T345 PLAY EXPERIENCE DESIGN
A practical module combining learning by design and Problem-based Learning. Each lesson poses design challenges to student teams to modify digital game prototypes. They challenge students to apply game design principles to create compelling player experiences with digital media. Students will have to consider game design across space, time, interactions, aesthetic, sound, forms, and genres. The module encourages students to nurture practical skills such as critical design thinking, ideation, rapid prototyping, play-testing, balancing, and documentation to prepare them for methodical production practice within digital media. For students to fully benefit from this module, it is recommended that students should have passed T231 Analogue Game Theory first as T331
This module further develops the discipline of interaction design in relation to anthropology of play (David F. Lancy), playful experiences in socio-cultural contexts, evolution of games and gaming (considering core mechanics, dynamics, and aesthetics), various notions of fun (Marc LeBlanc), the idea of stickiness (Malcolm Gladwell), designing for Homo Luden (Johan Huizinga, Bill Gaver), and how play shapes our ability to innovate, problemsolve and be resilient (Stuart Brown). The module will provide experiential learning to apply these principles to areas of information architecture, tangible interaction, service, and spatial design.
PROSPECTUS 2017 | Module Synopses
T352 WRITING FOR SCREEN This module builds on students’ understanding of the basic principles of story to create complete, compelling narratives through the manipulation of sight and sound. Employing a blend of seminar style and e-learning pedagogies / approaches, the module will leverage the guidance of lecturers with screenwriting experience to help students practice crafting visual narratives in the proper script formats. By the end of the module, students will be equipped to write production ready screenplays and scripts confidently and competently. Through various exercises, students will also learn the different requirements of writing visually in both the fiction and non-fiction arenas, while incorporating advanced narrative techniques. They will also come to understand the rules and conventions of writing for different screen formats, from short films and commercials to web videos and TV shows. T354 ADVANCED GRAPHIC DESIGN This module builds knowledge of design fundamentals to strengthen students’ ability to produce meaningful and powerful design works while adhering to industry practices. Through a series of real-life, practical assignments, students use their creativity to communicate ideas and concepts in both print and digital media. The module places a strong focus on using design to persuade audiences. Weekly exercises help students develop a strong understanding of the processes involved in creating compelling designs. Students gain experience in the utilisation of both traditional and digital tools and techniques to develop creative responses to design briefs. By the end of the module, students will have the expertise to practice design at a professional level and be sensitive to producing to the needs of a client and the intended target audience. T357 ADVANCED SINGLE-CAMERA PRODUCTION This module exposes students to techniques that are important for realising modern styles and treatments for the Internet, mobile and social media platforms e.g. short films, advertisements, documentaries, information graphics, etc. Students should have a pre-requisite of basic storytelling, scriptwriting and basic single camera techniques for cinematography, production and editing. Students will shoot their own videos and edit them in After Effects. T358 POST PRODUCTION AND MOTION GRAPHICS This module examines cutting-edge techniques for shaping, crafting and enhancing storytelling through the manipulation of moving and still images, text and sound. A series of workshops introduces students to the theoretical
aspects of post-production work. A series of practical, industry-benchmarked exercises and assignments, equips students with the ability to create effective narratives in various video formats including trailers, promos, short films, and non-fiction programmes. Students learn to adopt and apply different editing styles for different genres and types of video productions, create impactful motion graphics and conceptualise and package their videos in a manner that communicates their particular ideas and concepts effectively. Students also learn the insand-outs of video editing, audio post, colour correction, and motion graphics using industry-standard software. Through this intensive combination of analysis, practice and application, students develop the ability to maximise the potential of the stories they tell through the medium of video. T359 ADVANCED MULTI-CAMERA PRODUCTION This module focuses on the conceptualisation and realisation of creative content in a studio environment using multi-camera setup. The creative emphasis of the module is on discovery and experimentation, taking into account the space within which the production is made and experienced and using a variety of technology and human ingenuity to overcome challenges of coordination and control. The goal is to equip students with the tenacity to create screen-based experiences that are both imaginative and engaging, whether the story / event is broadcasted ‘live’ or recorded. T364 PROFESSIONAL TECHNIQUES FOR LIVE SOUND This module develops students’ capabilities in the management of medium and large-scale ‘live’ sound set-ups, ‘live’ broadcast events and multi-track recordings during ‘live’ events. Students learn how to operate professional audio engineering equipment and software required to deliver high-quality sound reinforcement to audiences. At the end of this module, students will be able to achieve professional results by planning, configuring and operating audio systems including both digital and analogue large-format mixing desks. T380 PORTFOLIO DEVELOPMENT This module guides students on how to curate and maintain a professional creative portfolio. It is a four modular credit module that spans two semesters. In the first semester, students are assigned to a supervisor who provides counsel on suitable career paths and skills development and work experience strategies. Students then produce a curriculum vitae and basic portfolio. In the second semester, students continue to refine both their career aspirations and build their portfolios. Students also learn why a professional portfolio is necessary for
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seeking employment in the creative industries and how professionals use portfolios to document their professional development as they amass work experience. Students gain first-hand experience in using their portfolio to land a job interview. Upon completion of the module, students will be able to articulate why a professional portfolio is a career-length skill that requires regular maintenance – even by seasoned professionals. T381 DATA VISUALISATION This module introduces students to visual representations of complex information that meets human perception where viewers can visualise and understand the information clearly and easily. Students will gain practical experience to create informative, accurate and aesthetically pleasing information graphics and interactive representations, and to evaluate and critique their own work. This is done through classroom discussions and individual work. T382 INFORMATION ARCHITECTURE This module introduces students to information architecture as the core of communications – whether its form is physical e.g. a book, or digital e.g. a website. Students will look at how information is organised, labelled and designed, and also the navigation structure that makes it possible for users to find information. This module enables students to gain an understanding of how people create, display and use information so that systems can be designed for better usability and navigation.
T385 SPATIAL DESIGN Students will learn about key theories, concepts and applications in designing residential and partially commercial spaces. This will enable them to perceive and propose strategies and concepts to conceptualise design problems relating to spatial design. This is done through research in design context, space planning, circulation, and accessibility. T386 3D PROTOTYPING AND MATERIALS This module enables students to learn 3D visualisation software and the use of 3D printing as a rapid prototyping tool. Students will also learn about building materials and finishes including its application, installation and maintenance. This is done through research, field trips and working with building material suppliers and manufacturers. Students will be able to prepare material board presentation. T387 CONSTRUCTION DETAILS AND PROCESSES Students will learn about key concepts and applications in construction details and materials, structures and system components and the provision of construction drawings. This is done through research and construction site visit and observations.
T383 USER INTERFACE DESIGN
T388 URBAN ENVIRONMENT
In this module, students will learn how to apply core techniques to digital interface projects for the web, mobile and tablet. They will explore processes and tools as well as the ergonomics, experience design and technology basics related to user interface design. The studio aims to develop the student’s conceptual design abilities together with their technical skills, within the framework of a highly creative, research-based and human-centred design process. Students will be expected to apply interaction design concepts to their projects and follow a designoriented approach through experimentation and iterative prototyping.
Students will examine the interaction that takes place in buildings or the urban built-up environment. Students will be introduced to four key areas of urban studies: Time (future dynamics), System (cycles and systems), Efficiency (efficient building), and Process Practice. The green challenge is to think interaction in terms of “minimum use of material and energy”, “careful planning over longer periods of time”, “reduce the environmental impact of [a] major human activity called building” (Smart Architecture, Rotterdam 2003). Students will learn about way-finding, place-making and community-based design and tackle issues like sustainability and liveability. Students will explore their ideas using physical and digital prototyping to demonstrate their findings.
T384 USABILITY This module equips students with the conceptual and practical understanding of usability principles, methods and techniques in the design of useful and usable interactive devices, services and systems. Students
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will apply the learning to gain hands-on exposure in conducting usability studies. This is done through classroom discussions and small team project involving design, prototyping and evaluation.
PROSPECTUS 2017 | Module Synopses
T601 ARTS HISTORY This module provides a broad overview of the historical development of art with an emphasis on western art
movements and links this overview to the development and production of creative works today. The module will provide a platform for exploring, in a socio-historical setting, the role of art and the motivations or impetus for its creation and use. At the end of the module, students will be able to recognise canonical artworks and describe the origins and characteristics of various western art movements to draw meaningful inspirations to refine and grow their creative practice. Also, the module will encourage students to develop a personal as well as collective values system within which to engage, speak about and analyse art. Each student’s personal values system will inform their creative practice and be maintained over the course of their careers. Students will learn how to refer to their values system to evaluate their own works, and works produced by their peers.
drafting (CADD) software. Students will learn to produce works which comply with industry drafting standards set by the United States Institute of Theatre Technology (USITT). By the end of the module, students will be able to generate industry-standard CAD documentation for performances and events. T640 SERVICE DESIGN This module introduces students to the various tools and processes used in service design. Service design is a new, complex field developed for organisations to deliver superior service to its target customers. The interdisciplinary approach of this module examines two components: 1) how an organisation engages its customers and 2) what programmes and facilities are designed to meet the customers’ needs and wants.
T602 CREATIVE ENTERPRISE T641 PHYSICAL COMPUTING This module introduces students to entrepreneurial skills and their application within the context of the creative industries. Through a study of topics ranging from funding and the writing of a business proposal, to developing a pitch and intellectual property rights, students will have acquired fundamental abilities that will enable them to face creative enterprise challenges as an aspiring professional. T610 CONTEMPORARY AND WORLD MUSIC APPRECIATION This module provides students with the opportunity to explore world music styles and genres by investigating social, cultural, historical, and technological issues related to the origins of a wide range of works and their authors. Students will learn to appreciate how and why such a wide variety of styles of music have emerged and how these styles are linked to culture, geography and history. T620 FRONT OF HOUSE MANAGEMENT This module introduces students to the various aspects of Front of House (FOH) operations including ushering and box office management. It will be delivered through short lectures and practical training, where students will undertake FOH duties at The Republic Cultural Centre (TRCC) and other theatre venues. T621 DRAFTING FOR PRODUCTIONS This module teaches students to draft technical drawings for theatre and events. Students will be taught how to convert technical hand drawings – including floor plans, set drawings and lighting plans – to a digital format through the use of CAD, or computer-aided design and
Students will learn physical computing tools like Arduino and Makey Makey, as well as basic programming using Processing and Scratch. This module will help students to design and create their own projects in interactive environment, interactive media and art installations. T650 MEDIA FORMATS AND GENRES This module gives students an overview of the print, broadcast and web-based mediums including their development and evolution, their socio-cultural impact and the rules and conventions that determine how content is created and packaged. It provides a platform for exploring the various factors, considerations and forces that impact the way content is shaped for each respective medium. This module will motivate students to develop a personal value system within which to engage and analyse the media and the content created therein. This will inform each student’s creative practice which will evolve over the course of their careers. Students will learn to refer to a personal aesthetic and creative value system to evaluate their own works, and works produced by their peers. At the end of the module, students will be able to draw upon meaningful inspirations and use these inspirations to refine and grow their creative practice. T651 PHOTOGRAPHIC TECHNIQUES This is a foundation module that introduces students to the skills and tools required to capture artistic and creative digital images. The module focuses primarily on foundational principles, techniques and aesthetics of digital still camera photography. The module introduces students to the basics of visual composition, framing
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and lighting, and the technical skills that underpin the visual aspects of the moving image. At the end of the module, students will be able to manipulate elements of photographic techniques such as exposure and framing and apply this knowledge to produce effective lighting and more creative compositions. Ultimately, students will be able to create the required aesthetics for the images they are capturing. This module is specially designed to complement T257 Single Camera Production. T931 INDUSTRY IMMERSION PROGRAMME Students will gain real-world industry experience through this module. It will facilitate workplace learning through the application of knowledge, abilities and skills from the classrooms to be applied to current problems and issues.
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Contact Us Address
School of Applied Science
9 Woodlands Avenue 9, Singapore 738964
Help-SAS@rp.edu.sg School of Engineering
General Enquiries
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One-Stop@rp.edu.sg Tel: +65 6510 3000
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Getting To RP REPUBLIC HOSPITALITY CENTRE (RHC)
9 Woodlands Avenue 9 Singapore 738964
CAMPUS HEIGHTS CHILD CARE CENTRE
THE ARCH
(AEROSPACE HUB)
NORTH FOOD COURT AQUARIA
SCHOOL OF INFOCOMM (SOI) LEVEL 7
SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) LEVEL 7
SCHOOL OF INFOCOMM (SOI) LEVEL 8
RPIC
SIT@RP BUILDING
SCHOOL OF APPLIED SCIENCE (SAS) LEVEL 7
LAWN FOOD COURT @ LEVEL 3
CAFE
ACEL LAB
SCHOOL OF APPLIED SCIENCE (SAS) LEVEL 7
SCHOOL OF HOSPITALITY (SOH) LEVEL 8
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) LEVEL 7
SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) LEVEL 8
SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) LEVEL 7
SCHOOL OF ENGINEERING (SEG) LEVEL 7
CENTRE FOR EDUCATIONAL DEVELOPMENT (CED) LEVEL 4 & 5
SOUTH FOOD COURT
SCHOOL OF ENGINEERING (SEG) LEVEL 7
CAFE
RETAIL SHOPS
ATM
Bus Stop Information Bus Stop A: 169, 902* Bus Stop B: 169, 911 Bus Stop C: 903 *902 operates from 7:30am to 10:00am on weekdays except for public holidays and school vacations.
HOW TO GET TO RP Nearest MRT Station: Woodlands
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PROSPECTUS 2017 | GETTING TO RP
By car / taxi: • PIE (Jurong) Exit onto BKE (Woodlands) (Exit 24) • BKE Exit onto SLE (Exit 8) • SLE Exit via Woodlands Ave 2 (Exit 10) Bus drop-off points
Courses @ RP
School of Applied Science
School of Infocomm
Diploma in R14 Biomedical Sciences R16 Biotechnology R29 Environmental Science R53 Marine Science and Aquaculture R17 Materials Science R22 Pharmaceutical Sciences
Diploma in R18 Business Applications R13 Business Information Systems R55 Infocomm Security Management R12 Information Technology R31 Interactive and Digital Media R47 Mobile Software Development
School of Management and Communication
School of Engineering
R42 Common Engineering Programme Diploma in R20 Aerospace Avionics R40 Aerospace Engineering R39 Aviation Management R50 Electrical and Electronic Engineering R56 Engineering Design with Business R54 Engineering Systems and Management R41 Green Building Energy Management R11 Industrial and Operations Management R21 Supply Chain Management
School of Hospitality
Diploma in R34 Customer Experience Management with Business R37 Hotel and Hospitality Management R28 Integrated Events Management R46 Restaurant and Culinary Operations R44 Wellness, Lifestyle and Spa Management
Diploma in R48 Consumer Behaviour and Research R52 Human Resource Management with Psychology R32 Mass Communication R51 Social Enterprise Management
School of Sports, Health and Leisure
Diploma in R43 Health Management and Promotion R45 Health Services Management R33 Outdoor and Adventure Learning R26 Sports and Exercise Sciences R27 Sports and Leisure Management R49 Sports Coaching
School of Technology for the Arts
Diploma in R25 Arts and Theatre Management R36 Design for User Experience R35 Game Design R19 Media Production and Design R24 Sonic Arts
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9 Woodlands Avenue 9, Singapore 738964 â&#x20AC;˘ Tel 6510 3000 â&#x20AC;˘ www.rp.edu.sg All rights reserved. Reproduction in whole or in part without permission is prohibited. Information is correct at time of print. For latest updates, please refer to website. OCC / DEC 2016