RP eProspectus 2019

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PROSPECTUS 2019


CONTENTS

CONTENTS Vision and Mission

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#DiscoverRP 5 • The Unique RP Learning Experience

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SCHOOL OF ENGINEERING

58

- Common Engineering Programme (R42) 60

• Facilities and Support @ RP

10

• Student Life @ RP

13

• Academic Information

15

• Admission Exercises

16

• Admission Requirements

17

• Fees and Financial Schemes

28

• Scholarships and Bursaries

30

• Academic Calendar

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• Engineering Systems & Management (R54) 78

SCHOOL OF APPLIED SCIENCE

32

• Green Building Energy Management (R41) 82

• Biomedical Science (R14) 34

• Industrial & Operations Management (R11) 86

Diploma in • Biotechnology (R16) 38 • Environmental Science (R29) 42 • Marine Science & Aquaculture (R53) 46 • Materials Science (R17) 50 • Pharmaceutical Science (R22) 54

Diploma in • Aerospace Engineering (R40) 62 • Aviation Management (R39) 66 • Electrical & Electronic Engineering (R50) 70 • Engineering Design with Business (R56) 74

• Supply Chain Management (R21) 90

SCHOOL OF HOSPITALITY

94

Diploma in • Customer Experience Management with Business (R34) 96 • Hotel & Hospitality Management (R37) 100 • Integrated Events Management (R28) 104 • Restaurant & Culinary Operations (R46) 108 • Wellness & Hospitality Business (R44)

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112


CONTENTS

SCHOOL OF INFOCOMM

116

- Common ICT Programme (R58)

118

SCHOOL OF TECHNOLOGY FOR THE ARTS

186

Diploma in

Diploma in

• Business Applications (R18) 120

• Arts & Theatre Management (R25) 188

• Business Information Systems (R13) 124

• Design for User Experience (R36) 192

• Infocomm Security Management (R55) 128

• Game Design (R35) 196

• Information Technology (R12) 132

• Media Production & Design (R19) 200

• Mobile Software Development (R47) 136

• Sonic Arts (R24) 204

SCHOOL OF MANAGEMENT AND COMMUNICATION

CENTRE FOR EDUCATIONAL DEVELOPMENT

208

• Unique RP-PBL Approach

210

140

- Common Business Programme (R57) 142 Diploma in • Business & Social Enterprise (R51) (formerly known as Social Enterprise Management)

144

• Consumer Behaviour & Research (R48) 148 • Human Resource Management with Psychology (R52) 152 • Mass Communication (R32) 156

SCHOOL OF SPORTS, HEALTH AND LEISURE

REPUBLIC POLYTECHNIC ACADEMY FOR CONTINUING EDUCATION 212 Module Synopses

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Contact Us

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Getting to RP

282

Courses @ RP

283

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Diploma in • Health Management & Promotion (R43) 162 • Health Services Management (R45) 166 • Outdoor & Adventure Learning (R33) 170 • Sport & Exercise Science (R26)

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• Sport Coaching (R49) 178 • Sport Management (R27) (formerly known as Sports and Leisure Management)

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VISION

An educational institution of choice for nurturing innovative, entrepreneurial and cultured professionals.

MISSION

We nurture individuals to prepare them for a dynamic world in partnership with stakeholders, leveraging Problem-based Learning.

REPUBLIC Code of Honour

Respect

Regard and Responsibility for Others and Self

Excellence

Excellence Mindset in all our Endeavours

Passion

Pursuing Dreams and Honing Talents with Heart

Unity

United as One RP, One Singapore, One World

Belief

Confidence, Faith and Trust

Leadership

Leadership of Self, and of Others

Integrity

Actions Guided by Morals and Ethics

Compassion

Heart for and Commitment to Service


#DiscoverRP

Republic Polytechnic (RP) offers first-class learning opportunities that will prepare you for the challenges of the working world. Join us to immerse yourself in the unique RP experience and embark on an educational journey like no other. Take the first steps on your holistic learning journey at RP, where education is fun, interactive and personal. No matter which stage of life you are in, you can leverage cutting-edge facilities, real-world internships and overseas student programmes to develop in-demand skillsets and discover your infinite potential at RP. With our one-of-a-kind Problem-based Learning (PBL) pedagogy and other innovative learning approaches, you are trained to think critically to find unique solutions to current issues that affect our world today. Who knows? You could be the next person to pioneer ground-breaking technology, break the boundaries of science, or launch a niche start-up business. With RP, the sky is the limit. Choose from a wide range of academic courses offered by our seven schools: • School of Applied Science • School of Engineering • School of Hospitality • School of Infocomm • School of Management and Communication • School of Sports, Health and Leisure • School of Technology for the Arts DISCOVER your potential on our modern campus Our campus is home to laboratories, technology centres, research rooms and studios which simulate real-world

environments. Through these facilities, you will be able to explore your interests, investigate your own theories and devise exciting innovations. With a wide range of on-campus Co-curricular Activities (CCAs) that encompass everything from service learning and leadership development to adventure clubs, sports and the arts, there is surely one for you to meet your interests. TRANSFORM your skills with holistic learning opportunities Want to explore the world, uncover new interests or gear yourself up for your dream job? With our rigorous curriculum and exciting student life activities, you will enjoy a vibrant learning experience. At RP, your learning stretches beyond the classroom because you will also have the opportunity to sign up for local and international internship programmes, study trips and community service trips. ACHIEVE your goals at any stage in life Learning never stops, which is why we nurture lifelong learners through our comprehensive range of Continuing Education and Training (CET) programmes. Approved by the Singapore Ministry of Education and SkillsFuture Singapore, each of our CET courses is designed to fit around busy schedules, expand in-demand skills and help you to stay relevant in a dynamic landscape. Join the ever-growing RP family and be part of our legacy for life. Come, #DiscoverRP with us. 5


THE UNIQUE RP LEARNING EXPERIENCE

THE UNIQUE RP LEARNING EXPERIENCE

Preparing you to be innovation-ready, international-ready and industry-ready At RP, we make learning fun, active and engaging. Beyond listening to lectures and memorising theories, our Problem-based Learning approach provides you the opportunity to hone your critical thinking and problem-solving skills. By exposing you to real-world problems, we encourage you to learn by fully exploring issues and thinking out of the box to devise innovative solutions to resolve complex problems. To help you develop your confidence and ability to tackle and overcome everyday problems, we limit each class size to 25 students. That way, you can interact comfortably with your lecturers, benefit from personalised feedback and be fully equipped to keep up with your course work.

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You will be trained to become a better collaborator, poised to add real value to your field of interest, and will be equipped with essential skills to better prepare you for your chosen profession in the working world. Through engaging lessons, high-profile industry internships and overseas learning experiences, you can be sure that your three-year learning journey at RP will be exciting, holistic and enriching.


THE UNIQUE RP LEARNING EXPERIENCE

Become Innovation-ready Meet the ever-changing needs of industry RP encourages you to explore real-world problems and look for ground-breaking solutions that may help to change the world. In the course of your learning, you could be addressing some of the world’s biggest economic and social problems, dealing with a niche industry challenge, or working with local or international communities to transform lives for the better. At RP, you can investigate existing theories and invent your own concepts in our state-of-the-art research rooms, technology centres, laboratories and studios. Keeping up with today’s digital world, you will thrive in an environment that is tech-centric and grow at a tech-enabled campus that drives innovation and allows flexible teaching and learning. RP programmes are rigorously updated to meet the needs of the current knowledge-based economy, meaning you will develop in-demand skills that are relevant to companies seeking talent around the world.

Become International-ready Explore the world with overseas study trips At RP, you will be nurtured to be a global citizen. We regularly organise a variety of study trips to Asia and beyond. Through such learning journeys, you will be given the opportunities to come into contact with different cultures and customs. In addition, you will hone your language skills and discover new interests. Through the Student Overseas Trips programme, RP students get to explore the world and discover new places. Enriching trips to places such as Australia, China, India, Japan, South Korea, and Malaysia have given our students new perspectives, as well as greater awareness and understanding of the world in addition to a global mindset – all essential attributes coveted by leading employers in the modern workplace. Through the Young Talent Programme (YTP), RP students get to gain international exposure too. By participating in the YTP, you can look forward to having valuable market immersion experience through overseas exchange programmes and internships, gaining overseas working experience and being better prepared to take on global careers.

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THE UNIQUE RP LEARNING EXPERIENCE

Become Industry-ready Gain skills and be ready for the challenges of the real working world Even before you graduate, we prepare you for the challenges of the real world. As part of your curriculum, you will undergo 20 to 24 weeks of industry internship, depending on your diploma programme. While on your internship, you will get a taste of your dream career, discover the various career paths and gain practical work experience as well as transferable skills. It is also a prime opportunity for you to observe best practices in the industry, cultivate good work ethics, network with industry experts and build your portfolio in the process. Enhance your internship experience Looking for a more meaningful internship experience? With Enhanced Internship (EI), you will enjoy more structured workplace learning, benefit from insightful supervision and mentorship, deepen your skills and enhance your employability.

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Gain Education and Career Guidance (ECG) Want to make your dream job a reality? With ECG, you can explore career options based on interests and abilities, make informed decisions about education and career plans and develop workplace readiness skills. Unleash your Potential at RP As an RP graduate, you will be nurtured into becoming a professional problem-solver ready to take on any career you choose to pursue. Many of our RP graduates have gained recognition in various industries, both in Singapore and overseas. That is because, as an RP graduate, you have an edge over others in your chosen profession.


THE UNIQUE RP LEARNING EXPERIENCE

Embrace Lifelong Learning If you plan to further your studies after graduation, all diploma programmes at RP will lead you to relevant degrees with top universities located in Singapore, Australia, the UK or Europe. In fact, many RP graduates have pursued further studies at top universities and attained merit achievements, including a place on the Dean’s List, among other awards. In many cases, RP diplomas are recognised to be equivalent to first-year undergraduate degrees in their respective fields of study. That means you can transfer your credits and complete your degree in just two years, or three years for a four-year degree programme. For more information, visit www.rp.edu.sg/further-studies You could choose to further your studies at RP as well! In line with Singapore’s SkillsFuture movement, the Continuing Education and Training (CET) programmes offered by our Republic Polytechnic

Academy for Continuing Education (RP ACE) offers training specially designed for lifelong learners. These courses are designed to help working professionals and individuals acquire essential skills to stay relevant for the future workforce. For instance, you can explore the SkillsFuture Earn and Learn Programmes (ELP) offered at RP. The ELPs give polytechnic or ITE graduates a headstart in their careers through on-the-job training, facilitated learning and work-based projects. These diploma and specialist diploma programmes are tailored to meet demands in varied industries. Choose from a broad selection of programmes covering various industry sectors including Air Transport, Biomedical Sciences, Environmental Management / Environmental Services, Healthcare, Hotel, Human Resource, Infocomm Technology, Logistics, Media, and Sports and Wellness. To discover how the culture of lifelong learning has infused throughout RP and to find out more RP ACE courses, refer to page 212 or visit www.rp.edu.sg/ACE

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FACILITIES AND SUPPORT @ RP

FACILITIES AND SUPPORT @ RP Our modern campus is designed to facilitate collaboration and interaction with your peers and mentors. Featuring state-of-the-art facilities and natural greenery in an open concept, our students can benefit from a conducive learning environment. A fully-wireless campus, RP is well-equipped with the latest infrastructure to support students in their learning. With more than 500 facilitation rooms and over 200 laboratories, RP provides you with a conducive space for holistic development.

Cutting-edge Learning Facilities These are some examples of our leading industrybenchmarked learning spaces which support your learning needs at RP: Foley Arts Studio Opened on 20 June 2017, the Foley Arts Studio provides an immersive learning experience for RP’s Diploma in Sonic Arts students. It comprises three breakout rooms, namely the Foley Live Room, Foley Control Room and the Dubbing Room which are designed to provide a seamless, industry-grade workflow in curating specialised sound effects for movies, games, and broadcast content.

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FACILITIES AND SUPPORT @ RP State-of-the-Art Training Laboratories Our specialised laboratories provide our students with hands-on experience in cutting-edge technology and equipment. For instance, the six-storey Republic Polytechnic Industry Centre (RPIC) houses a host of training laboratories to give students and staff the opportunity to collaborate and work on real-life innovative projects for applied learning experiences. Here are some of the facilities you can look forward to at the RPIC:

• RP-McKinsey Productivity Lab for Lean Production and Services At RP, we invest in lifelong learning and our RP- McKinsey Productivity Lab is a testament of our commitment. The laboratory provides an out-of the-box lean manufacturing model factory environment with real products such as pneumatic cylinders. Company employees and adult learners from our Continuing Education and Training (CET) courses can look forward to learning lean methodology and performance improvement measures while applying their skills in a stable and risk-free environment. Companies can also register for our GoLEAN Improvement Programme which includes both lab training and project facilitation to help companies jump start their LEAN journey.

• RP-Microsoft Lab for Smart Technology Exploration The RP-Microsoft Lab is a think-tank for smart technology exploration. Students can look forward to working with Microsoft on exciting new projects that are at the forefront of innovation and technology. The lab also features a showcase area for students to display prominent Smart Nation test-bed projects.

• RP-Wilmar Innovation Centre The first joint food innovation centre between a polytechnic and Wilmar International, a global agribusiness group, this 400 square meter state- of-the-art facility boasts a food application space with dedicated hot and cold areas and a food

texture laboratory. Experience authentic hands-on learning through laboratory practical and demonstration sessions and enhance your knowledge in food analysis, food innovation and food processing. Create intricate desserts with a complete series of chocolate-making equipment including a five-roll refiner, chocolate conche and a three-metre cooling tunnel. It is the first and only such facility available among Singapore’s institutes of higher learning.

• Customer Experience Labs The Customer Experience Labs consist of the Retail Unlimited, the Customer Relationship Management Lab and the Contact Centre Learning Lab. To facilitate authentic learning, all labs are installed with industry-standard technology and equipment that reflect current industry practices for customer experience and management. The Labs provide students from the School of Hospitality’s Diploma in Customer Experience Management with Business opportunities to learn about managing customer experience across various channels and industries.

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FACILITIES AND SUPPORT @ RP

Student Life and Support Sports Complex Our sports complex boasts world-class indoor and outdoor sports facilities. Love sports? Hone your skills at the indoor rock climbing wall, indoor competition hall, aerobics studio, badminton hall, martial arts room, multi-purpose hall, or gym. Alternatively, head outdoors and enjoy a variety of activities on the soccer / rugby field, multi-purpose courts, tennis courts, and swimming pool. Library The RP library is designed to encourage collaboration, knowledge sharing and interaction among students to support RP’s Problem-based Learning approach to teaching and learning. Offering extensive print, multimedia and e-collections in support of the wide range of RP’s diplomas, our non-traditional library includes many discussion and collaboration rooms, common learning areas, exhibition and display spaces, a café, and even dedicated games and recreation areas. Our professional librarians provide services such as referencing and information retrieval and conduct user education and other workshops to promote and widen the gateway to excellence in teaching and learning at RP. Student Hub A student-focused space, the Student Hub houses various student services such as counselling, student management, financial assistance, special needs assistance, wellness programmes, and more,

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under one roof. The Club Zone is another dynamic facility that provides a variety of spaces for Club and Interest Group members to meet, interact and collaborate. RP Career Centre The RP Career Centre is equipped with resources, facilities and experts to help students discover their strengths, interests and passions. Our friendly and professional Education and Career Guidance (ECG) counsellors will provide you with personalised advice to navigate the various education and career pathways ahead of you. They are also well-placed to assist you in enhancing your employability. The Republic Cultural Centre The Republic Cultural Centre (TRCC) is an integral part of RP. As the cultural landmark of the North, TRCC presents a myriad of programmes to our diverse audience. TRCC is the focal point for the artistic development of our students, and also a cultural space that facilitates the integration of the community through the common appreciation of the arts. Designed by award-winning Maki & Associates (Japan), TRCC exudes an elegant simplicity and a balance of aesthetics and functionality that reflect our approach to nurturing an appreciation for the arts and culture. Under its fan-shaped roof, TRCC has two main performing arts venues: a) 1,111-seat theatre, and b) 346-seat studio. In addition to these performing spaces, TRCC also has a complement of rooms and studios for practices, rehearsals and recordings that support curriculum and student development.


STUDENT LIFE @ RP

STUDENT LIFE @ RP

Choose from a wide range of exciting Co-Curricular Activities (CCAs) spanning sports and the arts to outdoor learning, technology and Service-Learning. To find out more, visit www.rp.edu.sg/student-life/beyond-classroom As part of our holistic education, we want to develop well-rounded individuals through a vibrant student life that encompasses both academia and CCAs. Whether it is Taekwondo, Bowling, Beats Encore, Youth Entrepreneurship, Tennis, Service-Learning, Astronomy, Aquatics, or Aviators, our CCAs provide you with the opportunity to interact and meet others who share the same interests. Sports and Health Have a passion for action? Dive right into our many sports CCAs, including: • Aquatic • Judo • Tennis • Badminton • Netball • Ultimate Frisbee • Basketball • Soccer • Water Polo • Floorball • Tchoukball Adventure and Outdoor Learning Love the great outdoors? Get your adrenaline rush at RP’s Adventure Learning Centre. Gain new life skills and be empowered to push your limits through adventure learning. Adventure Learning Clubbers will benefit from training on land and in water. Activities include mountain biking, kayaking, sports climbing, and trekking. Under our expert training, you will hone your skills, build up physical and mental fitness and fuel your passion for outdoor adventure. Adventure Learning Clubbers can also gain certification for their skills.

Leadership RP nurtures student leaders to explore their leadership potential and transform them into the next-generation leaders of our nation. These are the clubs to join if you are keen in honing the leading capability in you: • National Youth Achievement Award Interest Group (NYAA IG) • SAS Club • SEG Club • SOH Club

• • • • •

SOI Club SMC Club SHL Club STA Club Student Council

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STUDENT LIFE @ RP

Service-Learning Do you want to… • serve the community? • learn more about yourself and the people around you? • transform academic learning into experiential learning? If you answered ‘yes’, join us at the ServiceLearning Club to enjoy meaningful engagement with the different communities and go M.A.D! M.A.D (Make A Difference) is a platform for students and staff to reflect on and share stories from the community. It aims to highlight learning moments of community resilience and capabilities experienced by students in our local and international service-learning projects.

Aesthetics and Culture Into the arts? We offer many CCAs that allow you to explore music, dance and art.

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If you have a passion for performance, The Republic Cultural Centre (TRCC) is the place for you. With its many cultural programmes and events, TRCC is truly where art appreciation meets artistic development and the perfect platform for you to express your artistic talents. Choose from: CREATE Club • Art.titude • Beats Encore (Percussion Ensemble) • Campus Arts Production • Capoeira • Chinese Ensemble • Dikir Barat • Drama • Gamelan Naga Kencana • GEnRe (Guitar Ensemble) • Style Groovaz Crew (Hip Hop) • Indian Cultural Group • Jammerz Arena (Music Collective) • Latin Dancesport • Magic • Modern Dance • Pentas Karyawan (Malay Drama) • Photo • Replug (Acoustic Band) • Rhapsody (A Cappella Group) • Wind Symphony • Salsa Dance • Silat • String Ensemble • Dharma Endari (Malay Dance) • Wushu


ACADEMIC INFORMATION

ACADEMIC INFORMATION Modular Structure The tiered architecture in RP’s modular curriculum allows students to take modules in the following categories: •

General modules help develop flexible broad- based competencies such as critical thinking, communication skills, and other 21st Century Competencies.

Discipline modules focus on the foundational underpinning of a chosen field of study by developing competencies and knowledge in that discipline.

• Specialisation modules are designed for domain-specific training and for deepening of understanding in a chosen specialisation.

Assessment and Graduation Criteria Students generally undertake five modules in an academic semester. During each semester, there are continuous and summative assessments of student learning outcomes. In a typical module, lecturers will assess students on a daily basis, taking into account what they have learnt, how they have engaged in their learning, and how they have contributed to collaborative learning. To meet the graduation requirement, students must achieve the total number of modular credits as stipulated in each Diploma Programme’s Graduation Criteria. Students should complete their diploma programme within three years of enrolment.

• Elective modules are designed to complement the knowledge base and skills in a discipline. • Freely chosen modules allow students to pursue peripheral interests other than their chosen field of study and for broad-based development. •

Industry Orientation Programme, comprising Industry Immersion Programme, Project and Portfolio Development (for selected courses only), helps lay the foundation for industry readiness.

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ADMISSION EXERCISES

ADMISSION EXERCISES There are several ways you can apply for admission to Republic Polytechnic (RP). The table below provides an overview of the admission exercises that you can participate in for a place in RP. It is important that you apply for your desired course via the right exercise in order to maximise your chances. STARTING PERIOD

NAME OF ADMISSION EXERCISE

WHO IS ELIGIBLE

June 2018

Early Admissions Exercise (GCE O-Level) (EAE)

• Singapore Citizen / Permanent Resident applicants who have registered for the GCE O-Level in the year of EAE

Early Admissions Exercise (ITE Graduates) [EAE(I)]

International students in Government, Government-aided or Independent Schools who have registered for the GCE O-Level in the year of EAE

Applicants with talent / achievements or strong passion / aptitude in leadership, entrepreneurship, community service, sports and arts, and academic-related areas

• ITE Students in the final year of their Nitec or Higher Nitec courses • ITE graduates who complete their Nitec course in June or December 2018 • ITE graduates who complete their Higher Nitec course in September 2018 or March 2019

December 2018

Direct Admissions Exercise (DAE)

• Applicants who are ineligible to apply for admission to JAE, JPAE and EAE • GCE O-Level holders with foreign nationality^ • GCE A-Level holders • International qualifications holders • Returning Singapore Citizens and PRs with local or foreign qualifications • Singapore Citizen and PR working adults with Singapore National Qualifications

January 2019

Joint Admissions Exercise (JAE)

• Current or previous year GCE O-Level holders^

Polytechnic Foundation Programme (PFP)

• Eligible students of the current year’s Secondary 4 Normal (Academic) cohort

February 2019

Joint Polytechnic Admissions Exercise (JPAE)

April 2019

Direct Admissions Exercise (DAE)

ITE Higher Nitec and Nitec holders, including final-year ITE students admitted to ITE under the Direct-Entry-Scheme to Polytechnic Programme (DPP)

^Foreign students who have registered for the GCE O-Level examination as private candidates or who have previous year’s GCE O-Level results are to apply through DAE.

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ADMISSION REQUIREMENTS

ADMISSION REQUIREMENTS FOR GCE O-LEVEL HOLDERS Eligibility To be considered for admission, you need to: • Satisfy the minimum entry requirements (MER) for the course applied

• Meet the requirements for aggregate computation of ELR2B2 and obtain 26 points or better for the net ELR2B2 aggregate score • Be prepared to attend an interview and undergo an aptitude test where necessary

Minimum Entry Requirements (MER) You must meet the MER in order to be eligible for admission consideration to the various courses in RP. CCAs cannot be used as one of the subjects to meet the MER. Please refer to the respective course’s entry requirements table found under each school. Aggregate Computation In addition to the MER, your application will be considered based on your ELR2B2 aggregate score.

#

ELR2B2 = English Language (EL) + 2 relevant subjects (R2) + 2 other best subjects (B2)#

There are four types of aggregate scores: ELR2B2-A, ELR2B2-B, ELR2B2-C, and ELR2B2-D. Depending on the course you are applying for, you will need to meet one of the aggregate scores that corresponds to the course. Please refer to the respective course’s aggregate score type found on pages 18 to 20.

CCA cannot be used as one of your subjects to compute your ELR2B2 aggregate score.

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ADMISSION REQUIREMENTS

MINIMUM ENTRY REQUIREMENTS (MER) AND AGGREGATE COMPUTATION School of Applied Science (SAS) Diploma in: - Biomedical Science (R14) - Biotechnology (R16) - Environmental Science (R29) - Marine Science & Aquaculture (R53) - Materials Science (R17) - Pharmaceutical Science (R22)

Subject

Grade

a) English Language

1–7

b) Mathematics (Elementary / Additional)

1–6

c) Any one of the following subjects

1–6

• Biology

• Electronics / Fundamentals

• Biotechnology

of Electronics

• Chemistry

• Physics / Engineering Science

• Combined Science

• Science (Chemistry, Biology)

• Design & Technology

• Science (Physics, Biology)

• Food & Nutrition

• Science (Physics, Chemistry) / Physical Science

School of Engineering (SEG) Common Engineering Programme (R42) Diploma in: - Aerospace Engineering (R40) - Aviation Management (R39) - Electrical & Electronic Engineering (R50) - Engineering Design with Business (R56) - Engineering Systems & Management (R54) - Green Building Energy Management (R41) - Industrial & Operations Management (R11) - Supply Chain Management (R21)

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Subject

Grade

a) English Language

1–7

b) Mathematics (Elementary / Additional)

1–6

c) Any one of the following subjects

1–6

• Biology

• Electronics / Fundamentals

• Biotechnology

of Electronics

• Chemistry

• Physics / Engineering Science

• Combined Science

• Science (Chemistry, Biology)

• Computing /

• Science (Physics, Biology)

Computer Studies

• Science (Physics, Chemistry) /

• Design & Technology

Physical Science


ADMISSION REQUIREMENTS School of Hospitality (SOH) Common Business Programme (R57)

Subject

Grade

Diploma in:

a) English Language

1–6

- Customer Experience Management with Business (R34)

b) Mathematics (Elementary / Additional)

1–6

c) Any three other subjects

1–6

- Hotel & Hospitality Management (R37) - Integrated Events Management (R28)

Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-B Aggregate Type in the 2019 JAE Booklet.

- Restaurant & Culinary Operations (R46) - Wellness & Hospitality Business (R44)

School of Management and Communication (SMC) Common Business Programme (R57) Diploma in: - Business & Social Enterprise (R51) - Consumer Behaviour & Research (R48) - Human Resource Management with Psychology (R52)

School of Sports, Health and Leisure (SHL) Diploma in: - Outdoor & Adventure Learning (R33) - Sport Management (R27)

School of Sports, Health and Leisure (SHL) Diploma in:

Subject

Grade

- Health Management & Promotion (R43)

a) English Language

1–7

- Health Services Management (R45)

b) Mathematics (Elementary / Additional)

1–6

- Sport & Exercise Science (R26)

c) Any one of the following subjects

1–6

- Sport Coaching (R49) • Biology

• Electronics / Fundamentals

• Biotechnology

of Electronics

• Chemistry

• Physics / Engineering Science

• Combined Science

• Science (Chemistry, Biology)

• Design & Technology

• Science (Physics, Biology)

• Food & Nutrition

• Science (Physics, Chemistry) / Physical Science

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ADMISSION REQUIREMENTS School of Management and Communication (SMC) Diploma in:

Subject

Grade

- Mass Communication (R32)

a) English Language

1–4

b) Mathematics (Elementary / Additional)

1–7

c) Any three other subjects

1–6

Note: To be eligible for selection, you must also have sat for one subject listed in the 1st group of relevant subjects and another different subject listed in the 2nd group of relevant subjects for the ELR2B2-A Aggregate Type in the 2019 JAE Booklet.

School of Technology for the Arts (STA) Diploma in: - Arts & Theatre Management (R25) - Media Production & Design (R19)

Subject

Grade

a) English Language

1–6

b) Mathematics (Elementary / Additional)

1–7

c) Any three other subjects

1–6

Note: To be eligible for selection, you must also have sat for one subject listed in the 1st group of relevant subjects and another different subject listed in the 2nd group of relevant subjects for the ELR2B2-A Aggregate Type in the 2019 JAE Booklet.

School of Technology for the Arts (STA) Diploma in:

Subject

Grade

- Design for User Experience (R36)

a) English Language

1–7

- Game Design (R35)

b) Mathematics (Elementary / Additional)

1–7

- Sonic Arts (R24)

c) Any two other subjects

1–6

Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-D Aggregate Type in the 2019 JAE Booklet.

School of Infocomm (SOI) Common ICT Programme (R58)

Subject

Grade

a) English Language

1–7

Diploma in:

b) Mathematics (Elementary / Additional)

1–6

c) Any two other subjects

1–6

- Business Applications (R18) - Business Information Systems (R13) - Infocomm Security Management (R55) - Information Technology (R12) - Mobile Software Development (R47)

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Note: To be eligible for admission, you must also have sat for one subject listed in the 2nd group of relevant subjects for the ELR2B2-C Aggregate Type in the 2019 JAE Booklet.


ADMISSION REQUIREMENTS

ADMISSION REQUIREMENTS FOR POLYTECHNIC FOUNDATION PROGRAMME (PFP) (GCE N-LEVEL HOLDERS) Eligibility To be considered for admission, you need to: • Have sat for the GCE N-Level Examination in 2018 as a Secondary 4N(A) student

Aggregate Computation In addition to the MER, your application will be considered based on your ELMAB3 aggregate score.

• Satisfy the minimum entry requirements for the course applied •

Meet the requirements for aggregate computation of ELMAB3 and obtain 12 points or better for the raw ELMAB3 aggregate score

Minimum Entry Requirements (MER) You must meet the MER in order to be eligible for admission consideration to the various courses in RP. CCAs cannot be used as one of the subjects to meet the MER. There are two types of MER: Science and Technology and non-Science and Technology.

ELMAB3 = English Language (EL) + Mathematics (MA) + 3 other best subjects (B3)#

Please refer to the respective course’s aggregate score type found on page 22.

#

CCA cannot be used as one of your subjects to compute your ELMAB3 aggregate score

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ADMISSION REQUIREMENTS For Courses featured in Group 1 (Science and Technology) Grades

Minimum Required

English Language Syllabus A

3

Mathematics Syllabus A / Additional Mathematics

3

One of the following relevant subjects:

3

- Design & Technology

- Science (Physics, Biology)

- Food & Nutrition

- Science (Physics, Chemistry)

- Science (Chemistry, Biology) Any two other subjects excluding CCA

For Courses featured in Group 2 (non-Science and Technology) Grades

3

Minimum Required

English Language Syllabus A

2

Mathematics Syllabus A / Additional Mathematics

3

One of the following relevant subjects: - Combined Humanities - Art - Geography - Literature in English - Principles of Accounts - History

3

Any two other subjects excluding CCA

3

Science and Technology Courses (Group 1) Common Engineering Programme (R42)

• Game Design (R35)

Common ICT Programme (R58)

• Green Building Energy Management (R41) • Health Management & Promotion (R43)

Diploma in:

• Health Services Management (R45)

• Aerospace Engineering (R40)

• Industrial & Operations Management (R11)

• Aviation Management (R39)

• Infocomm Security Management (R55)

• Biotechnology (R16)

• Information Technology (R12)

• Biomedical Science (R14)

• Materials Science (R17)

• Business Applications (R18)

• Marine Science & Aquaculture (R53)

• Business Information Systems (R13)

• Mobile Software Development (R47)

• Design for User Experience (R36)

• Pharmaceutical Science (R22)

• Electrical & Electronic Engineering (R50)

• Sonic Arts (R24)

• Engineering Design with Business (R56)

• Sport & Exercise Science (R26)

• Engineering Systems & Management (R54)

• Sport Coaching (R49)

• Environmental Science (R29)

• Supply Chain Management (R21)

Non-Science and Technology Courses (Group 2) Common Business Programme (R57)

• Integrated Events Management (R28) • Mass Communication (R32)

Diploma in:

• Media Production & Design (R19)

• Arts & Theatre Management (R25)

• Outdoor & Adventure Learning (R33)

• Consumer Behaviour & Research (R48)

• Restaurant & Culinary Operations (R46)

• Customer Experience Management with Business (R34) • Hotel & Hospitality Management (R37) • Human Resource Management with Psychology (R52)

22


ADMISSION REQUIREMENTS

ALTERNATIVE ROUTE TO POLYTECHNIC GCE N-LEVEL HOLDERS who do not meet the entry requirements for PFP may consider progressing to the Direct-Entry-Scheme to Polytechnic Programme (DPP). DPP students who successfully complete their Higher Nitec courses and attain the required minimum qualifying Higher Nitec Grade Point Average (GPA) scores are guaranteed a place in a polytechnic diploma course mapped to their Higher Nitec course. For more information on DPP, visit www.polytechnic.edu.sg

Summary of the admission requirements and the admission exercises for GCE O-Level and N-Level Holders **

QUALIFICATION

AGGREGATE SCORE REQUIREMENT

ADMISSION EXERCISE

APPLICATION PERIOD PERIOD

GCE O-Level

ELR2B2 ≤ 26*

Early Admissions Exercise (EAE)^

June / July 2018

ELR2B2 ≤ 26*

Joint Admissions Exercise (JAE)

January 2019

ELMAB3 ≤ 19**

Direct-Entry-Scheme to Polytechnic

December 2018 /

Programme (DPP)

January 2019

Polytechnic Foundation Programme (PFP)

January 2019

GCE N-Level

ELMAB3 ≤ 12**

Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants.

*Applicants with lower aggregate scores will be posted first to the course subject to available vacancies. The aggregate score of the last student admitted to the course may be lesser than 26. **Refers to raw aggregate score. ^Applicants will also have to meet the Minimum Entry Requirements (MERs) for the polytechnic course offered under Poly EAE.

23


ADMISSION REQUIREMENTS

ADMISSION REQUIREMENTS FOR ITE CERTIFICATE HOLDERS Eligibility • Applicants who have obtained a Higher Nitec Certificate with a Grade Point Average (GPA) ≥ 2.0 may apply for admission to the three-year full-time courses appropriate to their qualification. • Applicants who are currently taking DPP with a Grade Point Average (GPA) ≥ 2.5 / ≥ 3.0 will be able to apply for mapped courses. Applicants will be guaranteed a place in one of these mapped courses if the final ITE raw GPA meets the qualifying requirements. •

Applicants who have obtained a Nitec Certificate with a Grade Point Average (GPA) ≥ 3.5 may apply for admission to the three-year full-time courses appropriate to their qualification. Applicants must have also sat for the Singapore-Cambridge GCE N-Level or O-Level examination in addition to possessing the Nitec qualification.

• Applicants must also meet the entry requirements for each course. Please click on the following links to view the list of courses and their respective entry requirements offered to: • Higher Nitec holders (https://jpae.polytechnic.edu.sg/App/StaticPage/Higher%20Nitec.html) • Nitec holders (https://jpae.polytechnic.edu.sg/App/StaticPage/Nitec.html) • Higher Nitec DPP graduates (https://jpae.polytechnic.edu.sg/App/StaticPage/DPP.html)

Summary of the admission requirements and the admission exercises for ITE Certificate Holders ITE CERTIFICATE

GRADE POINT AVERAGE (GPA)

ADMISSION EXERCISE

APPLICATION PERIOD

Nitec*

≥ 3.5

Early Admissions Exercise (ITE Graduates)

June / July 2018

Higher Nitec*

≥ 2.0

Nitec

≥ 3.5^

Higher Nitec

≥ 2.0^

Higher Nitec (DPP)

≥ 2.5 / ≥ 3.0^

Nitec

≥ 3.5

Higher Nitec

≥ 2.0

(EAE(I))

Joint Polytechnic Admissions Exercise (JPAE)

February 2019

Direct Admissions Exercise (DAE)

April 2019

Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee that applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants. *For the EAE(I) for 2019 Intake, ITE students who complete their Nitec course in June or December 2018 and Higher Nitec course in September 2018 or March 2019 will be eligible to apply for admission via the 2018 Poly EAE. ^Minimum entry requirements will vary from one course to another.

24


ADMISSION REQUIREMENTS

FOR HOLDERS OF OTHER QUALIFICATIONS Eligibility To be considered for admission, you need to satisfy the minimum entry requirements (MER) for the course applied.

MINIMUM ENTRY REQUIREMENTS (MER) EXAMINATION

MINIMUM ENTRY REQUIREMENTS

Sijil Pelajaran Malaysia (SPM)* Sijil Pelajaran Malaysia Vokasional (SPMV)*

SPM / SPMV

SPM / SPMV (Before 2009)

• Bahasa Inggeris: [Grade: A+ - C]

• Bahasa Inggeris: [Grade: 1A - 6C]

*No Entrance Assessment, IELTS or TOEFL is required for applicants with SPM/ SPMV qualifications.

• Any Mathematics Subject: [Grade: A+ - C]

• Any Mathematics Subject: [Grade: 1A - 6C]

• Any Science Subject: [Grade: A+ - C]

• Any Science Subject: [Grade: 1A - 6C]

• Any Other 2 Subjects: [Grade: A+ - C]

• Any Other 2 Subjects: [Grade: 1A - 6C]

Sijil Tinggi Persekolahan Malaysia (STPM)* *No Entrance Assessment, IELTS or TOEFL is required for applicants with STPM qualifications.

General Certificate of Secondary Education (GCSE)* International General Certificate of Secondary Education (IGCSE)* *No entrance assessment or IELTS or TOEFL is required for applicants with IGCSE/ GCSE qualifications.

STPM • General Paper (English Medium): [Grade: A - C] or SPM Bahasa Inggeris: [Grade: A+ - C] • Any Mathematics Subject: [Grade: A - C] • Any Relevant Subject: [Grade: A - C] GCSE / IGCSE • English as First Language: [Grade: A - C] • Mathematics: [Grade: A - C] • Any Relevant Science Subject: [Grade: A - C] • Any Other 2 Subjects: [Grade: A - C] Note: Only English as First Language will be considered

International Baccalaureate (IB) Diploma*

IB Diploma

*No entrance assessment or IELTS or TOEFL is required for applicants with IB qualifications.

• Mathematics: 5 out of 7

• English: 5 out of 7 • Any Relevant Science Subject: 5 out of 7 Overall score for 5 subjects should be at least 25

GCE A-Level

Obtain an A-S grade for General Paper (English Medium), Obtain an A-E grade for 3 other H2 subjects, AND Must have taken GCE A-Level examination whilst studying in a Junior College / Millennia Institute in Singapore

Admission to Republic Polytechnic (RP) is based on academic merit and available vacancies at the point of posting. Meeting the minimum entry requirements or the aggregate score does not guarantee applicants will be successful during the posting process. These requirements are set in place to ensure fairness to all applicants.

25


ADMISSION REQUIREMENTS

RP COURSES AND ITS LAST AGGREGATE SCORE (LAS) FOR JAE 2018 AND ITE GPA BANDING FOR JPAE 2018 AGGREGATE TYPE

COURSE CODE

COURSE NAME

PLANNED 2018 INTAKE

LAS

ITE GPA BANDING

ELR2B2-A

R25

Arts & Theatre Management

75

21

R32

Mass Communication

150

18

R19

Media Production & Design

150

21

Updated in jpae. polytechnic. edu.sg

R51

Business & Social Enterprise (formerly known as Social Enterprise Management)

50

21

R48

Consumer Behaviour & Research

100

20

R34

Customer Experience Management with

200

26

ELR2B2-B

Business R37

Hotel & Hospitality Management

175

22

R52

Human Resource Management with

100

17

Psychology

ELR2B2-C

26

R28

Integrated Events Management

225

26

R33

Outdoor & Adventure Learning

80

25

R46

Restaurant & Culinary Operations

70

26

R27

Sport Management (formerly known as Sports and Leisure Management)

125

26

R44

Wellness & Hospitality Business

75

23

R40

Aerospace Engineering

85

22

R39

Aviation Management

95

19

R14

Biomedical Science

145

13

R16

Biotechnology

118

16

R42

Common Engineering Programme

175

26

R50

Electrical & Electronic Engineering

158

26

R56

Engineering Design with Business

70

25

R54

Engineering Systems & Management

70

26

R29

Environmental Science

78

26

R41

Green Building Energy Management

105

26

R11

Industrial & Operations Management

95

24

R53

Marine Science & Aquaculture

52

15


ADMISSION REQUIREMENTS

AGGREGATE TYPE

ELR2B2-D

COURSE CODE

COURSE NAME

PLANNED 2018 INTAKE

LAS

ITE GPA BANDING

R17

Materials Science

83

26

R22

Pharmaceutical Science

200

18

R21

Supply Chain Management

85

22

Updated in jpae. polytechnic. edu.sg

R18

Business Applications

130

26

R13

Business Information Systems

135

26

R43

Health Management & Promotion

126

26

R45

Health Services Management

145

26

R55

Infocomm Security Management

100

21

R12

Information Technology

135

26

R47

Mobile Software Development

60

26

R49

Sport Coaching

50

14

R26

Sport & Exercise Science

125

19

R36

Design for User Experience

90

22

R35

Game Design

50

20

R24

Sonic Arts

75

20

27


FEES AND FINANCIAL SCHEMES

FEES AND FINANCIAL SCHEMES Course Fees Polytechnics adopt a cohort-based fee structure, which means a student’s Course Fees will remain constant for the entire duration of the course. This fee structure will provide greater certainty regarding tuition fees and help students to better plan for the financing of their studies. The Government will continue to absorb the GST chargeable on tuition fees payable by Singapore Citizen and Singapore Permanent Residents. The tuition fees for International Students from AY2016 intakes will be subject to GST. The Course Fees payable by full-time students consist of Tuition Fees and Supplementary Fees.

TUITION FEES

TYPE OF FEE (PER ACADEMIC YEAR)

+

SUPPLEMENTARY FEES

=

COURSE FEES PAYABLE

SINGAPORE CITIZENS

SINGAPORE PERMANENT RESIDENTS

INTERNATIONAL STUDENTS (WITH GST)

Subsidised Tuition Fee Payable

S$2,900.00

S$5,800.00

S$10,400.00

Supplementary Fee (with GST)

S$80.00

S$110.00

S$153.00

Course Fees Payable

S$2,980.00

S$5,910.00

S$10,553.00

Note: • The fees above are correct at the time of print and are subject to revision for Academic Year 2019. The revised fees will be released on www.rp.edu.sg/financial-matters/course-fees by the end of April 2019. • The fees shown are inclusive of 7% GST

Ministry of Education (MOE) Tuition Grant Scheme The Tuition Grant Scheme was introduced by the Singapore Government to help students with the costs of tertiary education in Singapore. The Scheme provides for a maximum of ten (10) semesters of tertiary education. In order to enjoy the subsidised tuition fee, all RP students must complete the Tuition Grant Application Form during enrolment. Non-Singaporean students (Singapore Permanent Resident and International Student) must submit online application through MOE website and also sign a Tuition Grant Agreement by which they will be contractually obliged to work in Singapore for a minimum period of three (3) years upon graduation. In the event that the tuition grant cannot be executed successfully under exceptional circumstances, the nonsubsidised fee is chargeable. Permanent Residents and International Students can log into the TGOnline System, https://tgonline.moe.gov.sg, to view their prevailing Tuition Grant amounts after the online application for the Tuition Grant Scheme is closed. For further enquiries on the Tuition Grant Scheme, please refer to MOE’s website for a list of Frequently Asked Questions at https://tgonline.moe.gov.sg. You may also email MOE Officers at MOE_tgonline@moe.gov.sg.

28


FEES AND FINANCIAL SCHEMES

Financial Schemes 1. TERTIARY TUITION FEE SUBSIDY (TTFS) FOR MALAYS (ADMINISTERED BY MENDAKI) Students who are Malay Singapore Citizens or children of Malay Singapore Citizens, and whose per capita monthly household income (PCI) is below $2,000 are eligible for the following TTFS subsidies: PER CAPITA INCOME (PCI)

ELIGIBLE SUBSIDY

S$1,400 and below

100%

S$1,401 - S$1,700

75%

S$1,701 - S$2,000

50%

For more information, visit the Mendaki website at www.mendaki.org.sg 2. POST SECONDARY EDUCATION (PSE) SCHEME The PSE scheme allows students to use funds from their Post-Secondary Education Account (PSEA) to pay for tuition fees as well as other fees arising from their post-secondary education. Singaporean students or students with Singaporean siblings who have PSEA may apply for the funding. The PSEA is not a bank account. It is administered by MOE and is set up automatically for all eligible Singaporeans. Students may visit www.rp.edu.sg/financial-matters/financial-schemes/post-secondary-education-scheme to download the PSEA Standing Order (SO) application form. This is a one-time application and will apply to all future withdrawals until the SO is terminated or replaced. To find out more about the PSE scheme, visit www.moe.gov.sg/initiatives/post-secondary-education-account To check the account balance in the PSEA, contact MOE at (65) 6260 0777. 3. CENTRAL PROVIDENT FUND (CPF) EDUCATION SCHEME Depending on the Available Withdrawal Limit for Education, and other CPF rules, a student may use their own, their siblings’, spouse’s, and parents’ (including step-parents’) CPF savings to pay for up to 100% of their subsidised Tuition Fee, subject to approval by the CPF Board.

For students who have applied for the PSEA (Standing Order) and CPF Education Scheme, please note that deductions will be made from the PSEA first. In the event that the funds in the student’s PSEA have been exhausted, the deduction will be made from the CPF account.

To find out more about the repayments and interest rates on the loan under the CPF Education scheme, visit www.cpf.gov.sg/Members/Schemes/schemes/other-matters/cpf-education-scheme

4. TUITION FEE LOAN (TFL) SCHEME Under the DBS Tuition Fee Loan Scheme, students of all nationalities can apply for a bank loan of up to 75% of the subsidised tuition fees payable. Loan quantum is subject to revision.

For more information on financial schemes, visit www.rp.edu.sg/financial-assistance/

29


SCHOLARSHIPS AND BURSARIES

SCHOLARSHIPS AND BURSARIES At RP, we are committed to helping you develop your talents and realise your potential. To partner you on this journey, we offer a variety of scholarships and bursaries. Together with our industry partners and organisations, RP offers more than 300 bond-free scholarships, with quantum of $3,000, to outstanding students pursuing our full-time diploma programmes. Government-funded bursaries such as the CDC / CCC Polytechnic Bursary and MOE bursaries offer up to $2,350 per academic year. Private bursaries donated by industry partners, charitable organisations, individuals, and RP alumni provide other avenues for students to receive assistance. Students who have applied for the Tuition Fee Loan Scheme, CPF Education Scheme or Mendaki Tuition Fee Subsidy Scheme can also apply for a bursary with RP. Visit www.rp.edu.sg/student-support to find out more.

Thanks to the scholarship, I was able to take extra lessons outside of school that helped to develop soft skills such as leadership and team bonding. I hope to be a pilot one day and RP has taught me the relevant theories through academic lessons, and industry know-how through hands-on training. These skills will be highly useful in helping me achieve success when I embark on my career! Venkat Vishwanth Sreenivasan

Diploma in Aerospace Avionics School of Engineering 2018 Graduate Choo-Lim Scholarship Recipient

I am thankful for the scholarship as it eased a huge financial burden. I’m also grateful because it was a form of recognition by the school, acknowledging my hard work and efforts on my academic and nonacademic journeys. I would like to return the favour and be beneficial to society. As such, I hope to teach PE or Sports Science in the future. Muhammad Ibrahim Bin Nasaruddin

Diploma in Sport & Exercise Science School of Sports, Health and Leisure 2018 Graduate RP Scholarship Recipient

30

The scholarship has helped my family’s finances and enabled me to study with a peace of mind and ease because I do not need to worry about having financial issues. Ong Shi Han

Diploma in Arts & Theatre Management School of Technology for the Arts Year 2 Ngee Ann Kongsi Scholarship Recipient


ACADEMIC CALENDAR

ACADEMIC CALENDAR FOR AY 2019 / 2020 SEMESTER 1 Teaching Weeks

Monday, 15 April 2019 – Friday, 7 June 2019

8 weeks

Break

Saturday, 8 June 2019 – Thursday, 20 June 2019

2 weeks

Study Period & Mid-Semester Assessment

Friday, 21 June 2019 – Saturday, 29 June 2019

1 week

Teaching Weeks

Monday, 1 July 2019 – Tuesday, 13 August 2019

6 weeks

Study Period, End-Semester Exam and Make-up Exam

Wednesday, 14 August 2019 – Saturday, 31 August 2019

2.5 weeks

Vacation

Sunday, 1 September 2019 – Sunday, 13 October 2019

6 weeks

Teaching Weeks

Monday, 14 October 2019 – Monday, 2 December 2019

7 weeks

Study Period and Mid-Semester Assessment

Tuesday, 3 December 2019 – Tuesday, 10 December 2019

1 week

Break

Wednesday, 11 December 2019 – Wednesday, 1 January 2020

3 weeks

Teaching Weeks

Thursday, 2 January 2020 – Thursday, 13 February 2020

6 weeks

Study Period, End-Semester Exam and Make-up Exam

Friday, 14 February 2020 – Wednesday, 4 March 2020

2.5 weeks

Vacation

Thursday, 5 March 2020 – Sunday, 19 April 2020

6.5 weeks

SEMESTER 2

31


SCHOOL OF APPLIED SCIENCE

SCHOOL OF APPLIED SCIENCE RP School of Applied Science (SAS) is home to a vibrant and dynamic community, offering exciting courses to fuel your passion for scientific discovery.

32


SCHOOL OF APPLIED SCIENCE

Immerse in the field of applied science with our academic expertise, advanced facilities and strong industry partnerships. As an SAS student, you will be equipped with the relevant skills and knowledge to launch into a successful career in this industry. At SAS, you will learn about cutting-edge technologies and gain valuable hands-on experience in our state-of-the-art facilities such as our aquaculture centre, Aquaria. You will then put theory into practice through our close working relationships with key industry players and active engagement in ground-breaking research initiatives. For example, our strong partnerships with Wilmar International and BASF have led to the establishment of joint laboratories. Other collaborative initiatives include the RP-Khoo Teck Puat Hospital (KTPH) Teaching Dispensary and the RPUnity Teaching Retail Pharmacy, the only polytechnic training facility in pharmacy practice. Look forward to gaining a head start in this highly-exciting industry as you will have the opportunity to intern with leading companies.

Programmes offered Diploma in ● Biomedical Science ● Biotechnology ● Environmental Science ● Marine Science & Aquaculture ● Materials Science ● Pharmaceutical Science

33


SCHOOL OF APPLIED SCIENCE

Diploma in

Biomedical Science (R14)

Understand how diseases evolve and take the lead in addressing today’s most challenging health issues.

AIDS, Zika and Ebola – these are just some of the super viruses threatening the lives of people all over the world. With the emergence of more resilient and complex diseases, professionals in the biomedical and healthcare industry must have the skills, knowledge and technology to combat these threats. In addition to treating illnesses, early detection and intervention measures will minimise the effects of these diseases so that health can be restored at a lower cost.

34

With the Diploma in Biomedical Science (DBMS), you will be equipped with the scientific skills and knowledge to address the health issues of today and the future. Covering topics from molecules to the human genome, this programme will give you an understanding of how diseases evolve. You will have the option to specialise in either Biomedical Research or Medical Laboratory Technology, with the latter leading to accreditation from the American Society of Clinical Pathologists.

With hands-on training in powerful diagnostic technologies, you will be well prepared for a rewarding career in the biomedical science field. And through internships at leading institutions such as the National University of Singapore and A*STAR research laboratories, you will gain real-world experience in the field of cuttingedge research.


SCHOOL OF APPLIED SCIENCE

RP’s PBL pedagogy has prepared me well for the real world and my transition to the working world has been made smoother. My education in RP also gave me overseas internship exposure, which made me more resilient and adaptable to change. KHOR LI NAH

Diploma in Biomedical Science 2016 Graduate Currently a Junior Medical Technologist at Ng Teng Fong General Hospital

Course Outcomes ● Develop practical knowledge and technical skills for working with DNA, cells and analytical instruments ● Gain in-depth understanding of how to plan and design biomedical experiments ● Receive extensive hands-on training in specialised laboratories ● Undergo a 20-week Industry Immersion Programme with organisations such as the A*STAR Institute of Molecular and Cell Biology, Genome Institute of Singapore, Ng Teng Fong General Hospital, Parkway Laboratory Services, Raffles Medical Group, or Singapore General Hospital

Career Opportunities The DBMS graduates can look forward to career opportunities in private and public organisations involved in research, manufacturing and services in the biomedical science and healthcare sectors. You will be well prepared to take on roles such as: ● Biomedical Research Assistant ● Laboratory Technologist ● Medical and Laboratory Product Specialist ● Medical Technologist ● Quality Control / Quality Assurance Officer

35


SCHOOL OF APPLIED SCIENCE

Specialisation Tracks Medical Laboratory Technology

Biomedical Research ● Pursue a multidisciplinary study of health and diseases

● Gain a good understanding of human biology and diseases

● Learn about the biological and molecular sciences underpinning modern medicine

● Develop the skills needed for using state-of-the- art analytical instruments

● Apply experimental procedures into scientific research and development

● Conduct laboratory investigations for disease detection, monitoring, intervention and treatment

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

A222 A223 A231 A232 A233 A301

Molecular and Cell Biology Biochemistry Immunology Genetics Pharmacology and Toxicology Laboratory Management

DISCIPLINE MODULES (48 MCs REQUIRED) A103 A104 A113 A201 A204 A221

Anatomy and Physiology Biology Mathematics Chemistry Anatomy and Physiology II Microbiology

SPECIALISATION MODULES (24 MCs REQUIRED) ​Choose one out of two specialisation tracks listed below: Option 1: Biomedical Research Track A234 Neurobiology A321 Proteomics A322 Genomics A331 Cell Cycle and Oncology A332 Structural Biology A351 Medical Microbiology

36

Option 2: Medical Laboratory Technology Track A234 Neurobiology A251 Medical Technology A351 Medical Microbiology A352 Diagnostic Pathology A353 Clinical Chemistry A354 Haematology


SCHOOL OF APPLIED SCIENCE

Course Structure INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project Select one module from the list below: A931 Industry Immersion Programme (20 MCs) A932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A202 Chemistry II A205 Epidemiologic Methods

A224 Recombinant DNA Technologies A252 Patient Care

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: A200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

Graduation Criteria To graduate with a Diploma in Biomedical Science, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

48

Specialisation

24

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

37


SCHOOL OF APPLIED SCIENCE

Diploma in

Biotechnology (R16)

Manage and solve global challenges – from the development of food products and supplies, to protecting human health and the environment – through the innovative use of biotechnology.

Biotechnology plays an important role in our lives, impacting everything from the food we eat and the medicine we use, to the environment around us. With the Diploma in Biotechnology (DBIO), you will discover how to harness the power of biotechnology to manage global challenges in areas such as sustainable food supply, human health and genetic engineering.

38

Learn all about life and biomedical sciences research with a particular emphasis on the applications of cellular and biological processes in the healthcare and food industry. You will also have the option to specialise in either Biotechnology Research or Food and Nutrition.

Expect extensive hands-on training in our cutting-edge laboratories that will help you develop valuable skills. In addition, through internships and collaborative projects with major industry players, you have the opportunity to gain real-world experience that will greatly benefit your career.


SCHOOL OF APPLIED SCIENCE

RP helped me realise my potential and nurtured me into a motivated individual. My RP lecturers were amazing in sharing their expertise with us. One thing I learnt in RP is that it does not matter where you come from, but if you persevere, it is possible to achieve great things. KHALILATUL HANISAH BINTE MOHD Diploma in Biotechnology 2015 Graduate Currently pursuing a Bachelor of Science in Biochemistry at University College London

Course Outcomes ● Acquire knowledge regarding existing uses, potential applications and social implications of biotechnology ● Gain a broad foundation in the concepts and fundamentals of biotechnology, including key technologies for working with DNA, proteins and cells

● Undergo a 20-week Industry Immersion Programme with organisations such as A*STAR research institutes, National Cancer Centre Singapore, Old Chang Kee, Wilmar International, or Roche Singapore Technical Operations

Career Opportunities As a DBIO graduate, you can pursue a career in the biopharmaceuticals, biotechnology, medical technology, food development, or food manufacturing industries. You can look forward to career opportunities such as: ● Food Industry and Microbiology Specialist ● Health Education Officer ● Quality Control Officer or Quality Analyst in medical, biotechnology, food, or biopharmaceutical companies

● Research and Development Laboratory Technician

● Sales and Marketing Representative in life science industry

39


SCHOOL OF APPLIED SCIENCE

Specialisation Tracks Biotechnology Research

Food and Nutrition

● Gain a broad foundation in the concepts and fundamentals of biotechnology

● Learn how recombinant DNA technology and genetic engineering are used in the development of healthy foods and food production

● Develop valuable skills required in genetic modification of organisms

● Learn about the biological and molecular processes involved in diseased conditions

● Discover the technological changes and advancements in the development of modern medicine

● Gain relevant skills to support the growing food and nutrition industries at the local, regional and global front ● Learn skills and techniques employed in the safe production of food ● Gain knowledge of key concepts in human nutrition

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

A224 A231 A232 A301 A321 A322 A332

Recombinant DNA Technologies Immunology Genetics Laboratory Management Proteomics Genomics Structural Biology

DISCIPLINE MODULES (60 MCs REQUIRED) A103 A104 A113 A201 A202 A221 A222 A223

Anatomy and Physiology Biology Mathematics Chemistry Chemistry II Microbiology Molecular and Cell Biology Biochemistry

SPECIALISATION MODULES (12 MCs REQUIRED) ​ hoose one out of two specialisation tracks listed below: C Option 1: Biotechnology Research Track Option 2: Food and Nutrition Track A241 Cell Culture A337 Nutrition A364 Analytical Instrumentation A349 Food Science A385 Bioprospecting A382 Industrial and Food Biotechnology

40


SCHOOL OF APPLIED SCIENCE

Course Structure INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project Select one module from the list below: A931 Industry Immersion Programme (20 MCs) A932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A346 Pharmaceutical Chemistry A364 Analytical Instrumentation A365 Current Good Manufacturing Practice

A375 A382

Dietary Supplements Industrial and Food Biotechnology

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: A200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

Graduation Criteria To graduate with a Diploma in Biotechnology, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

60

Specialisation

12

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

41


SCHOOL OF APPLIED SCIENCE

Diploma in

Environmental Science (R29)

Join the battle to protect the environment and create a sustainable future with innovative technologies.

Deforestation, global warming and pollution are just some of the environmental issues which we are facing. With emerging and challenging environmental problems, there is now a greater need for innovative scientific talents who are passionate about finding solutions. As a Diploma in Environmental Science (DENV) student, you will gain the skills and knowledge to

42

take on the environmental issues of the 21st century and beyond. Through a curriculum that spans a broad range of environmental topics, you will learn how innovative green technology solutions, management practices and government policies can help build a sustainable future by better managing our biodiversity, water, air, and waste.

Develop valuable skills related to topics such as environmental protection, waste management and nature conservation with hands-on training in our indoor and outdoor facilities. You can also look forward to acquiring real-world experience through field trips and internships at government and corporate organisations.


SCHOOL OF APPLIED SCIENCE

I am glad that I chose the DENV at RP. This diploma helped me realise the urgency and importance of protecting the environment. As an environmentalist myself, I hope to apply the knowledge I have gained to make this world more liveable and sustainable. TAN JIAN KWANG, KENETH

Diploma in Environmental Science 2017 Graduate NParks Gold Award recipient Currently pursuing a Bachelor of Science in Physics / Applied Physics at Nanyang Technological University

Course Outcomes ● Understand key environmental challenges including air, land and water pollution, solid waste and wastewater generation, loss of biodiversity and climate change

● Acquire valuable knowledge and skills to prepare for a career in the environmental and technology sectors ● Gain insights into best practices and current strategies in managing the global environment across sectors ● Undergo a 20-week Industry Immersion Programme with local organisations such as National Parks Board, Public Utilities Board, Mandai Park Holdings, Micron, SembCorp, or the National University of Singapore, as well as overseas institutions such as Cardiff University at the United Kingdom

Career Opportunities

As a DENV graduate, you can enjoy career prospects in the environmental, water services, petrochemical, and semiconductor industries. You will be well equipped to take on roles such as: ● Conservation and Outreach Officer ● Environmental Health and Safety Technician ● Environmental Officer ● Research Laboratory Technician ● Water Laboratory Technician

43


SCHOOL OF APPLIED SCIENCE

Course Structure The course structure consists of general, discipline, specialisation and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

A201 A202 A221 A301

Chemistry Chemistry II Microbiology Laboratory Management

A334 A335 A347 A348 A393

Pollution Control and Monitoring Energy Utilisation and Management Solid and Hazardous Waste Management Water and Wastewater Treatment Membrane Technologies

DISCIPLINE MODULES (32 MCs REQUIRED) A104 A107 A113 A114

Biology Physics Mathematics Mathematics II

SPECIALISATION MODULES (44 MCs REQUIRED) ​ 206 A A208 A308 A309 A318 A319

Environmental Issues and Sustainability Ecology and Earth Science Environment, Health and Safety Environmental Management and Assessment Environment, Health and Safety II Environmental Data Analysis

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project Select one module from the list below: A931 Industry Immersion Programme (20 MCs) A932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: A200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

44


SCHOOL OF APPLIED SCIENCE

Graduation Criteria To graduate with a Diploma in Environmental Science, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

32

Specialisation

44

Industry Orientation Programme

24

Freely Chosen

4

Total

120

45


SCHOOL OF APPLIED SCIENCE

Diploma in

Marine Science & Aquaculture (R53)

Immerse yourself in the world of marine conservation and aquaculture, and help manage and protect the world’s precious oceans and ocean resources.

With global warming and overfishing, marine and aquatic life are under serious threat. To prevent marine species from further depletion and extinction, we must increase our efforts in conservation and sustainable fish farming practices. In support of this, the Singapore government has plans to increase the local supply of fish from 7% to 15%. The Diploma in Marine Science & Aquaculture (DMAC) puts you on track to help preserve and protect the world’s precious ocean assets. During your course, you will learn

46

about topics such as aquaculture technologies, production systems, aquatic harvesting, marine conservation, the management of aquatic animal health, and post-harvesting handling of seafood.

the first aquaculture centre at a local polytechnic. Featuring five outdoor tanks and a sophisticated indoor facility, this state-of-the-art laboratory is a technologicallyadvanced teaching and learning facility.

Look forward to getting up close and personal with all sorts of aquatic life in this course. This hands-on approach will help you to understand, protect and manage diverse marine ecosystems and resources. Our facilities include the Aquaria,

As you will have the opportunity to intern in marine and aquaculture-related industries and research institutes, you will be able to put theory into practice and develop valuable real-world skills to prepare for a career in this field.


SCHOOL OF APPLIED SCIENCE

The launch of the DMAC is timely as students will be trained on an evidence-based approach to problem-solving and I believe the capabilities and skillsets these graduates acquire is what the industry needs to innovate and transform. A/PROF MATTHEW TAN Chief Executive Officer, Oceanus Tech Pte Ltd Chief Technology Officer, Oceanus Group Limited

Course Outcomes ● Develop skills and knowledge to help conserve marine ecosystems and ensure a sustainable supply of fish ● Learn to use advanced technology to support the design and operations of aquaculture facilities ● Work with fishes and other aquatic animals as an effort for conservation of marine biodiversity ● Undergo a 20-week Industry Immersion Programme at local or overseas research institutes, aquaculture facilities and conservation sanctuaries

Career Opportunities

As a DMAC graduate, you are well prepared to start a marine science and / or aquaculture-related career as: ● Aquaculture Laboratory Assistant ● Aquarist ● Marine Conservation Executive ● Marine Faculty Manager ● Production Technologist ● Regulatory Officer

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SCHOOL OF APPLIED SCIENCE

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (28 MCs REQUIRED) A104 A113 A201 A221

Biology Mathematics Chemistry Microbiology

A222 Molecular and Cell Biology A223 Biochemistry A301 Laboratory Management

SPECIALISATION MODULES (44 MCs REQUIRED) ​A209 A236 A237 A238 A239 A240

Marine Ecology and Conservation Marine and Freshwater Biology Chemical Oceanography and Water Chemistry Aquaculture Technology Genetics and Fish Breeding Health Management of Marine and Freshwater Organisms

A338 A339 A340 A350 A358

Fisheries and Farm Operations Aquaculture Production Feed Formulation and Nutrition Seafood Handling, Processing and Food Safety Comparative Aquatic Animal Physiology

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project Select one module from the list below: A931 Industry Immersion Programme (20 MCs) A932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A206 Environmental Issues and Sustainability A208 Ecology and Earth Science A308 Environment, Health and Safety

A309 Environmental Management and Assessment B216 Marketing

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: A200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF APPLIED SCIENCE

Graduation Criteria To graduate with a Diploma in Marine Science & Aquaculture, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

28

Specialisation

44

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

49


SCHOOL OF APPLIED SCIENCE

Diploma in

Materials Science (R17)

Be at the forefront of science and technology and discover how materials science drives breakthrough innovations across industries.

The onset of Industry 4.0, coupled with globalisation, have been displacing many traditional jobs with smart technologies such as 3D printing, robotics and the Internet of Things. However, materials science remains as the fundamental knowledge needed to drive breakthrough innovation across industries. With the Diploma in Materials Science (DMTS), you will be equipped with the skills and

50

knowledge to innovate and develop new materials that may one day change the face of science and transform lives for the better. The skills and knowledge you gained will open doors to careers in many sectors and put you at the forefront of many new technological developments. You will have the option to specialise in either Advanced Materials or Biomedical Materials.

Our cutting-edge laboratories, combined with industry attachments at both private and public organisations, will allow you to participate in innovative research that is applicable in the real world. When you graduate, you will be ready to make your mark!


SCHOOL OF APPLIED SCIENCE

I chose the DMTS because Physics and Chemistry have always been my favourite subjects. I believe that having knowledge of materials science is important due to its possible benefits to the community. In future, I aspire to be a lecturer so that I can share my knowledge and interest with my students. BENJAMIN HO

Diploma in Materials Science 2017 Graduate Currently serving National Service

Course Outcomes ● Be able to visualise the right materials used for any project, be it super-light and super-strong materials for concept cars, or the next generation of flexible electronic devices ● Be equipped with the skills needed to pre-empt material failures to prevent disastrous accidents ● Develop techniques to shape materials for any application and learn how to process materials through theoretical and hands-on lessons

● Gain practical knowledge needed for inspecting and monitoring materials quality and safety ● Undergo a 20-week industry attachment programme with Singapore’s best research institutes as well as local and multinational companies such as Rolls-Royce, Baxter, Setsco Services, or Akzo Nobel

Career Opportunities

As a DMTS graduate, you are well prepared for career opportunities with world-class organisations in industries ranging from aerospace to automobiles. Some of the positions that you could take on include: ● Aerospace Industrial Specialist ● Assistant Engineer ● Assistant Manufacturing Engineer ● Laboratory Technologist ● Quality Assurance Specialist ● Semiconductor Industrial Specialist ● System Engineer

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SCHOOL OF APPLIED SCIENCE

Specialisation Tracks Advanced Materials

Biomedical Materials

Learn about technological advances in materials science and engineering that transform the aerospace, marine, automobile, sports, and construction industries

● Develop biomaterials for various medical applications that are set to transform people’s lives

Acquire knowledge of 3D printing, additive manufacturing, advanced composites, and nanotechnology and venture into the promising future of technology

● Join the rapidly-growing fields of stem cell and tissue engineering, biosensors and biomedical devices to make a difference

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

A202 A203 A301 A364

Chemistry II Applied Physics Laboratory Management Analytical Instrumentation

DISCIPLINE MODULES (36 MCs REQUIRED) A104 A107 A113 A114 A201

Biology Physics Mathematics Mathematics II Chemistry

SPECIALISATION MODULES (36 MCs REQUIRED) ​ hoose one out of two specialisation tracks listed below: C Option 1: Advanced Materials Track Option 2: Biomedical Materials Track A291 Materials Science A222 Molecular and Cell Biology A292 Polymer and Composite Science A291 Materials Science A333 Nanotechnology A292 Polymer and Composite Science A345 Biomaterials A341 Stem Cell and Tissue Engineering A391 Materials Processing A342 Biosensor Technology and Biomedical A392 Advanced Materials Devices A394 Materials Analysis A345 Biomaterials A395 Composite Materials Design and A391 Materials Processing Applications A392 Advanced Materials A396 Additive Manufacturing for Applied A394 Materials Analysis Materials

52


SCHOOL OF APPLIED SCIENCE

Course Structure INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project Select one module from the list below: A931 Industry Immersion Programme (20 MCs) A932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A103 Anatomy and Physiology A333 Nanotechnology

A342 E341

Biosensor Technology and Biomedical Devices Electronic and Semiconductor Materials

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: A200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

Graduation Criteria To graduate with a Diploma in Materials Science, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

36

Specialisation

36

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF APPLIED SCIENCE

Diploma in

Pharmaceutical Science (R22)

Become a valued practitioner in the field of pharmaceuticals and develop skills that can help improve health and even save lives.

Pharmaceutical science play a key role in effective human health management by determining how we use drugs to manage and improve our health and wellbeing. As a Diploma in Pharmaceutical Science (DPHM) student, you will be equipped with critical knowledge and skills in areas such as drug discovery and development, clinical pharmacy, medication review, and patient counselling.

54

Through this course, you will acquire valuable insight into how drugs are regulated and dispensed worldwide. Depending on your interests, you can choose to specialise in either Pharmacy Practice or Industrial Pharmacy and Marketing. You will also gain industryrelevant skills through extensive hands-on training in our joint laboratories. The RP-Khoo Teck Puat (KTPH) Teaching Dispensary, the first and only facility of its kind among

Singapore’s five polytechnics, simulates a hospital pharmacy setting to hone medication dispensing skills. This is complemented by the RP-Unity Teaching Retail Pharmacy, where you will learn skills in retail operations, and the RP-BASF Pharmaceutical Laboratory, where you learn about drug formulation and compounding skills. These, coupled with internships at hospitals, drug manufacturing plants and other organisations, will give you realworld experience.


SCHOOL OF APPLIED SCIENCE

RP sends us students who are filled with the right attitude towards learning; they are always on their toes, easy to instruct and a pleasure to teach. I believe this starts with the wonderful culture that RP has built with its excellent faculty. Their dedication lives on in the students they produce, year after year! DR DOREEN TAN SU-YIN

Chief Pharmacist Associate Consultant (Pharmacist) and Cardiology Specialist Pharmacist Khoo Teck Puat Hospital (Alexandra Health System)

Course Outcomes ● Gain a broad foundation of knowledge in pharmaceutical science, encompassing disciplines such as chemistry, pharmacology and pharmaceutics ● Understand best practices and societal considerations of the pharmaceutical industry ● Develop skills in clinical pharmacy, medication review and patient counselling ● Undergo a 20-week Industry Immersion Programme with organisations such as Unity Pharmacy, Khoo Teck Puat Hospital, or Beacons Pharmaceuticals

Career Opportunities

As a DPHM graduate, you are highly sought after in healthcare institutions, research laboratories and companies that develop and distribute pharmaceuticals. You can look forward to career opportunities as: ● Clinic Supervisor ● Clinical Research Coordinator ● Medical Representative ● Pharmacy Technician ● Quality Control Technologist ● Research Assistant ● Sales / Product Executive

55


SCHOOL OF APPLIED SCIENCE

Specialisation Tracks Industrial Pharmacy and Marketing

Pharmacy Practice

● Gain a strong foundation in the application of good manufacturing practices and gain relevant experience through industry attachments

● Acquire clinical skills such as compounding extemporaneous preparations and dispensing

● Be exposed to applications of analytical instrumentation and formulation techniques in pharmaceutical manufacturing ● Learn different skills and strategies involved in sales and marketing of healthcare-related products

Learn to effectively communicate with the public, patients and healthcare professionals through hands-on experience in clinical and retail pharmacy settings

● Develop capabilities for managing problems in a dynamic pharmaceutical environment

Course Structure The course structure consists of general, discipline, specialisation and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

A221 A222 A223 A233 A301

Microbiology Molecular and Cell Biology Biochemistry Pharmacology and Toxicology Laboratory Management

DISCIPLINE MODULES (40 MCs REQUIRED) A103 A104 A113 A201 A202

Anatomy and Physiology Biology Mathematics Chemistry Chemistry II

SPECIALISATION MODULES (36 MCs REQUIRED) ​ hoose one out of two specialisation tracks listed below: C Option 1: Industrial Pharmacy and Marketing Track Option 2: Pharmacy Practice Track A271 Pharmaceutical Calculations A252 Patient Care A346 Pharmaceutical Chemistry A271 Pharmaceutical Calculations A365 Current Good Manufacturing Practice A346 Pharmaceutical Chemistry A371 Pharmacotherapy and Pharmacy Practice A371 Pharmacotherapy and Pharmacy Practice A372 Pharmaceutical Legislation A372 Pharmaceutical Legislation A373 Pharmaceutics A373 Pharmaceutics A375 Dietary Supplements A475 Good Dispensing Practice A376 Pharmaceutical Sales and Marketing A476 Pharmaceutical Compounding A476 Pharmaceutical Compounding A477 Clinical Skills in Pharmacy Practice

56


SCHOOL OF APPLIED SCIENCE

Course Structure INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) A300 Project Select one module from the list below: A931 Industry Immersion Programme (20 MCs) A932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: A200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

Graduation Criteria To graduate with a Diploma in Pharmaceutical Science, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

40

Specialisation

36

Industry Orientation Programme

24

Freely Chosen

4

Total

120

57


SCHOOL OF ENGINEERING

SCHOOL OF ENGINEERING At the RP School of Engineering (SEG), we do more than imparting knowledge. We develop you to be an innovative, passionate and industry-ready professional.

58


SCHOOL OF ENGINEERING

Hone your academic and technical skills with relevant hands-on training and experience the thrill of working on ground-breaking engineering projects such as Shell EcoMarathon competition, which involves the design, build and test of an energy efficient car. At SEG, you will be exposed to state-of-theart technologies in our high-tech laboratories such as the Engineering Design Studio, Supply Chain Innovation Lab, and the Aerospace Hub (ARCH) – which includes a Flight Simulation Lab, a Virtual Aerodrome Lab and a hangar facility certified as a Singapore Airworthiness Requirements Part 147 (SAR-147) Maintenance Training Organisation by Civil Aviation Authority of Singapore (CAAS). Our strong industry ties with established companies and leading associations have kept our curriculum current and industry-relevant. Through industry internships, projects and workshops, you will gain valuable real-world experiences which will give you a headstart in your career in the engineering industry. Beyond our curriculum, what sets SEG apart is our dedicated staff. With years of experience and an enduring passion for engineering, our dedicated lecturers will share their expertise and mentor you to achieve your aspirations. Enrol in SEG today and transform your passion into a thriving career.

Programmes offered Common Engineering Programme Diploma in ● Aerospace Engineering ● Aviation Management ● Electrical & Electronic Engineering ● Engineering Design with Business ● Engineering Systems & Management ● Green Building Energy Management ● Industrial & Operations Management ● Supply Chain Management 59


SCHOOL OF ENGINEERING

Common Engineering Programme (R42)

Gain a solid foundation of skills and kick-start an exciting career in engineering!

Not sure which field of engineering to specialise in? The Common Engineering Programme (CEP) is the perfect primer. Conducted in your first semester of study, this programme allows you to explore various engineering disciplines.

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At the end of the programme, you will have a clear overview of the various diploma courses offered by SEG to make an informed decision and a solid foundation in engineering to commence your learning journey at SEG!


SCHOOL OF ENGINEERING

Through the CEP, I was exposed to various engineering disciplines which led me to make a well-informed choice on which SEG diploma I should pursue. JUSTICA TAN WAN LING

Diploma in Engineering Systems and Management 2017 Graduate Previously enrolled in the Common Engineering Programme Currently pursuing Bachelor of Engineering in Telematics (Intelligent Transportation Systems Engineering) at Singapore Institute of Technology (SIT)

Course Structure In your first semester, you will take the following modules: A107 Physics G121 Innovation and Practice (2 MCs) A113 Mathematics G951 Life Skills I (2 MCs) E112 Engineering Design G961 ECG I: Exploring the Future of Work (1 MC) G101 Critical Thinking and Problem Solving

Graduation Criteria Upon completion of the Common Engineering Programme, you must satisfy the graduation criteria of the diploma programme in which you enrol.

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SCHOOL OF ENGINEERING

Diploma in

Aerospace Engineering (R40)

Become an expert in advanced technologies and bring the aerospace industry to greater heights.

With the rapid growth in Singapore’s aerospace engineering sector, maintenance, repair and overhaul (MRO) companies are urgently seeking skilled professionals to join their ranks. You will be set for a high-soaring career in a fast-growing and dynamic field with the Diploma in Aerospace Engineering (DAE). Through the DAE, you will gain a solid foundation in the maintenance and repair of aircraft structures, engine, avionics and electrical systems, and

62

understand the strict aviation regulations that keep our skies safe. Aspiring aerospace professionals can look forward to hands-on training in our first-rate laboratories, which include a hangar facility with actual aircraft. Through industry attachments with MRO companies, you will be able to hone your technical skills and jump-start your career with leading aviation companies such as ST Engineering Aerospace, Pratt & Whitney and Vector Aerospace Asia.

Republic Polytechnic is certified by the Civil Aviation Authority of Singapore (CAAS) as a Singapore Airworthiness Requirements Part 147 (SAR147) Approved Maintenance Training Organisation. You can look forward to commence your aerospace engineering career right from Year 1, as this course will lead to your eventual certification as a licensed Aircraft Engineer.


SCHOOL OF ENGINEERING

I appreciate every moment spent in RP. The lecturers are exemplary models with wealth of experiences and ideas. I can proudly testify that RP has laid a strong foundation in me to overcome real-life challenges. SELVARAJ PICHAMUTHU

Diploma in Aerospace Engineering with Merit 2013 Graduate Singapore Institute of Technology (SIT) International Student Scholarship recipient Graduated with First Class Honours in the Bachelor of Engineering (Aeronautical Engineering) from SIT in 2015 Currently working as Engineer (Aircraft Structures, Engineering Service Department) at ST Aerospace Services Co Pte Ltd

Course Outcomes ● Gain a solid grounding in aircraft structural maintenance, and engine maintenance and repair ● Understand the complexities of aerospace engineering and safety protocols ● Acquire the necessary mechanical engineering skills to join the fast-growing MRO market in Asia ● Undergo a 20-week Industry Immersion Programme with aerospace companies such as ST Engineering Aerospace, Pratt & Whitney, or Vector Aerospace Asia

Career Opportunities

With a solid foundation in technical skills, DAE graduates are poised to take up a comprehensive range of careers in the aviation industry. You will be able to pursue career opportunities as: ● Aircraft Avionics System Specialist ● Airframe and Engine Inspector ● Assistant Engineer ● Licensed Aircraft Engineer ● Material / Production Planner ● Non-Destructive Testing Inspector ● Technical Support Personnel ● Workshop Engineer

63


SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (56 MCs REQUIRED) A107 A113 E112 E114 E115 E118 E121 E221

Physics Mathematics Engineering Design Mathematics for Engineering Programming and Data Analysis Fundamentals of Industrial Internet of Things Principles of Mechanics Aerodynamics and Propulsion

E233 Thermofluids E234 Electrical and Electronic Fundamentals E236 Aircraft Materials E246 Electrical and Electronic Fundamentals II E250 Digital Techniques and Electronic Instrument Systems E255 Digital Techniques and Electronic Instrument Systems II

SPECIALISATION MODULES (16 MCs REQUIRED) E238 Aviation Legislation and Human Factors E364 Aviation Maintenance Practices

E372 Aircraft Inspection E375 Airframe Structures and Engine Systems

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) E933 Aerospace Engineering Skills Training (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: E207 Communication Systems E239 Aircraft Hardware

E326 Lean Manufacturing and Six Sigma E376 Aircraft Instrument and Avionic Systems

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

64


SCHOOL OF ENGINEERING

Graduation Criteria To graduate with a Diploma in Aerospace Engineering, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

56

Specialisation

16

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

65


SCHOOL OF ENGINEERING

Diploma in

Aviation Management (R39)

Be equipped with specialist and management skills of aviation – the sky’s your limit!

Singapore is a global air hub and home to the world’s mostawarded airport. As Singapore’s vibrant aviation industry continues to grow, so will the demand for skilled professionals in the local aviation management industry. Embark on an exhilarating threeyear journey through the world of aviation with the Diploma in Aviation Management (DAVM). Take to the virtual skies with

66

hands-on experience in our A320 and B747 Aircraft Cockpit Simulator Labs. Through our Virtual Aerodrome Laboratory, experience life as an air traffic controller and learn to communicate as an air traffic controller and a pilot. In the classroom, you will acquire valuable operational and management skills that will prepare you for a career with the airline companies and airports.

Gain the satisfaction of putting your acquired knowledge and skills into practice as you take up internship with renowned companies. Through the DAVM, you can earn your Private Pilot’s Licence with Singapore Youth Flying Club, fly as a cabin crew with Jetstar Asia Airways and SilkAir, and help Changi Airport Group to manage Singapore Changi Airport’s four terminals.


SCHOOL OF ENGINEERING

My three years in RP has equipped me with essential knowledge for university studies. It has enabled me to be a more confident person. RP’s PBL pedagogy has prepared me well to take on research assignments and presentations in NUS. CHONG JING YI

Diploma in Civil Aviation (Now known as Diploma in Aviation Management) 2016 Graduate Currently pursuing a Bachelor in Engineering (Mechanical Engineering) at the National University of Singapore

Course Outcomes ● ● ● ●

Master a spectrum of skills in areas such flight operations, terminal management, ground services, and air traffic control Gain knowledge in areas such as aircraft systems, airport planning and aviation safety Integrate knowledge with real-life scenarios in aviation by working on industry projects and acquiring jobs such as airline pilot, ground handling supervisor and terminal manager Qualify as an airport professional by undergoing a 20-week Industry Immersion Programme with world-class organisations such as Changi Airport Group, Civil Aviation Authority of Singapore, SIA, or SATS

Career Opportunities

As a DAVM graduate, you are fully prepared for a career in all areas of the airline industry and airport terminal operations. You will be in a good position to pursue careers as: ● Air Operations Centre Coordinator ● Air Traffic Control Officer ● Aircraft Dispatcher ● Airline Executive / Manager ● Airline Station Manager ● Airport Terminal Duty Manager ● Cabin Crew ● Pilot

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SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

E210 E213 E214 E216 E221 E237 E240

Operations Planning Engineering Cost Decisions Statistical Methods for Engineering Distribution and Transportation Aerodynamics and Propulsion Airline Operations General Aircraft Systems

DISCIPLINE MODULES (52 MCs REQUIRED) A107 A113 E112 E114 E115 E118

Physics Mathematics Engineering Design Mathematics for Engineering Programming and Data Analysis Fundamentals of Industrial Internet of Things

SPECIALISATION MODULES (20 MCs REQUIRED) E360 Airport Planning and Design E361 Flight Operations Management E362 Airport Management

E370 Human Factors and Aviation Safety E373 Airside Operations and Air Traffic Management

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B220 Microeconomics E211 Operations Planning II

E215 Warehousing and Storage H208 Service Quality and Professional Etiquette

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF ENGINEERING

Graduation Criteria To graduate with a Diploma in Aviation Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

52

Specialisation

20

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF ENGINEERING

Diploma in

Electrical & Electronic Engineering (R50)

Stay charged for a rewarding career in the electronics industry.

With the industry continuing to transform amid technological developments, the electronics industry remains a major economic sector in Singapore. It is no surprise that there is a vast demand for engineers with relevant training and versatile skillsets. As a Diploma in Electrical & Electronic Engineering (DEEE) student, you will receive a broad and flexible education

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in key growth areas such as communications, aerospace electronics and microelectronics. You can look forward to honing your technical skills with abundant hands-on training in our cutting-edge laboratories. Our strong industry networks will gain you access to highly competitive spots in marketrelevant engineering internships and research and development (R&D) projects.

In the learning process, you will transform into a passionate, skilled and highly-versatile problem-solver – all traits that are highly coveted by industry leaders such as Singtel, Micron Semiconductor Asia, Philips, Panasonic, and Thales Solutions Asia.


SCHOOL OF ENGINEERING

The DEEE programme’s value lies in enhancing its graduates’ versatility and readiness to work in varied sectors of the electrical and electronics industry. I believe DEEE graduates are the ‘newage’ engineers that companies like Philips are looking out for. MR JOHN NGOH

Director (Customer Service and Ops) Philips Healthcare

Course Outcomes ● Achieve a broad-based foundation in electrical and electronics applications across specialities such as communications, aerospace electronics and microelectronics ● Acquire practical skills through hands-on training in our cutting-edge joint-industry laboratories ● Participate in R&D projects with industry-leading companies and receive valuable industry experience ● Undergo a 20-week Industry Immersion Programme with companies such as GlobalFoundries, Micron Semiconductor Asia, Sennheiser, Panasonic, Rohde & Schwarz Asia, Airbus Helicopters Southeast Asia, or Thales Solutions Asia.

Career Opportunities

As a DEEE graduate, you can embark on a career in a wide range of industries, from aerospace and digital media to robotics, biomedical manufacturing and telecommunications. You can pursue careers as: ● Assistant Equipment Engineer ● Assistant Facility Engineer ● Assistant Integration Engineer ● Assistant Process Engineer ● Assistant Product Engineer ● Assistant Quality Engineer

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SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.

GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

E117 E118 E219 E251 E252 E253

Principles of Electrical and Electronic Engineering Fundamentals of Industrial Internet of Things Analogue Electronics Circuit Analysis and Control Linear IC Applications Electronic Design and Development

DISCIPLINE MODULES (52 MCs REQUIRED) A107 A113 E105 E112 E114 E115 E116

Physics Mathematics Digital Electronics Engineering Design Mathematics for Engineering Programming and Data Analysis Computer Programming

SPECIALISATION MODULES (20 MCs REQUIRED) ​ hoose one out of three specialisation tracks listed below: C Option 1: Aerospace Electronics Track Option 2: Microelectronics Track E207 Communication Systems A201 Chemistry E221 Aerodynamics and Propulsion E341 Electronic and Semiconductor Materials E366 Aircraft Electrical Systems E343 Wafer Fabrication and Packaging E368 Auto-flight Systems E344 ​Thin Film Technology E376 Aircraft Instrument and Avionic Systems E345 Measurement Techniques and Failure Analysis Option 3: Communications Track E206 Microcontroller Systems E207 Communication Systems E311 ​Mobile Communications E312 ​ Data Communications E319 Embedded Systems

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SCHOOL OF ENGINEERING

Course Structure INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: E243 Automation Systems E302 Data Acquisition and Sensors E346 Integrated Circuit Design and Layout

E364 Aviation Maintenance Practices E370 Human Factors and Aviation Safety

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

Graduation Criteria To graduate with a Diploma in Electrical & Electronic Engineering, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

52

Specialisation

20

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF ENGINEERING

Diploma in

Engineering Design with Business (R56)

Be a key player in achieving Singapore’s aspirations to become the world’s first Smart Nation.

Technology start-ups are at the heart of it all to gear Singapore into becoming the world’s first Smart Nation. This means a rising demand for manpower with multidisciplinary expertise in the areas of innovation, engineering and business management skills. The Diploma in Engineering Design with Business (DEDB) integrates your love for engineering, entrepreneurship

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and innovation to deliver a learning journey like no other. Combining engineering, function, cost analysis, aesthetics, and lifestyle, you will be challenged to tackle problems from multidisciplinary perspectives. Through practical and theory lessons, you will be trained to design, develop and implement engineering solutions that are focused on business processes.

And with Singapore’s aspirations and the government’s efforts to build an innovation-driven economy, you are set for a world of opportunities after graduation. Graduates will have the knowledge and versatile skillset to succeed in a wide range of engineering industries.


SCHOOL OF ENGINEERING

Softing Singapore is proud to be a long-standing industry partner and a recent scholarship sponsor of RP. Softing has benefitted greatly from talented and impressive RP interns, some of whom have even gone on to become our full-time employees after their graduation. We look forward to a sustaining and strong partnership with RP! MR SIMON HARRISON General Manager Softing Singapore Pte Ltd

Course Outcomes ● Gain a broad-based foundation in design thinking, engineering and business applications ● Master the various fields of knowledge in Engineering Design and Business and be equipped with the right skillset to contribute to Singapore’s future as a smart and innovation-driven economy ● Acquire practical skills through hands-on training in our design studio and engineering lab ● Undergo a 20-week Industry Immersion Programme with leading companies in the areas of product design or product improvement departments of MNCs or small and medium-sized enterprises (SMEs)

Career Opportunities

As a DEDB graduate, you are well equipped for a career in the business and engineering sectors, including in the areas of: ● Business development and planning ● Electrical and electronics engineering ● Entrepreneurship start-ups ● Product design and development ● Project planning and management

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SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

E117 E118 E213 E254 E260 E261

Principles of Electrical and Electronic Engineering Fundamentals of Industrial Internet of Things Engineering Cost Decisions Electronic Devices and Circuits Applied Mechanics Innovation and Design Thinking

DISCIPLINE MODULES (60 MCs REQUIRED) A107 A113 B101 B216 E105 E112 E114 E115 E116

Physics Mathematics Entrepreneurship Marketing Digital Electronics Engineering Design Mathematics for Engineering Programming and Data Analysis Computer Programming

SPECIALISATION MODULES (12 MCs REQUIRED) E262 Product Design and Prototyping E328 Project Management E377 Mechatronic Systems and Design INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B239 Digital Marketing and eCommerce E224 Engineering Materials

E327 Human Factors Engineering T262 Introduction to User Experience

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF ENGINEERING

Graduation Criteria To graduate with a Diploma in Engineering Design with Business, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

60

Specialisation

12

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF ENGINEERING

Diploma in

Engineering Systems & Management (R54)

Master the skills needed to adapt and thrive with disruptive technologies that are redefining the new workplace.

The Diploma in Engineering Systems & Management (DESM) provides you with a multidisciplinary education that covers engineering disciplines, systems thinking and project management. Through a broadbased curriculum, you will be equipped with interdisciplinary

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knowledge of hard technical skills and soft people skills. In the process, you will develop a keen understanding of the social and economic policies that are affecting engineering decisions.

Specialised modules in the later years of your studies prepare you for the emerging technologies in the new workplace and you will be industry ready as soon as you graduate.


SCHOOL OF ENGINEERING

The DESM programme has equipped me with the relevant competencies and elevated my understanding on Singapore’s transportation system. Through the programmes, I completed an internship with SBS Transit DTL Pte Ltd at the Operational Control Centre. My experience at RP groomed me to be ready for future challenges and to take on leadership roles in the industry. MUHAMMAD SYAHIRUL ANNUAR BIN MUSA Diploma in Engineering Systems & Management 2018 Graduate Currently a Train Service Controller at SMRT TEL Pte. Ltd.

Course Outcomes ● Acquire broad-based knowledge and essential hands-on skills in electrical, electronic and mechanical engineering

● Establish a firm foundation in systems engineering and the ability to assess the interdependency of connected systems in large scale projects ● Gain comprehensive project management skills and become a multi-faceted engineering professional ● Gain technical hardware, programming and operational skills in automation, robotics, autonomous and land transportation systems. ● Undergo a 20-week Industry Immersion Programme with leading companies in the areas of essential services such as land transportation and the emerging technologies industry of intelligent systems.

Career Opportunities

As a DESM graduate, you can look forward to enjoying excellent career prospects in engineering, operations and project management positions in wide-ranging industries such as: ● Automation ● Manufacturing and Engineering Services ● Robotics ● Transportation Operations

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SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.

GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

E118 E224 E243 E244 E245 E254 E260

Fundamentals of Industrial Internet of Things Engineering Materials Automation Systems Modern Systems Engineering Systems and Project Management Electronic Devices and Circuits Applied Mechanics

DISCIPLINE MODULES (56 MCs REQUIRED) A107 Physics A113 Mathematics E105 Digital Electronics E112 Engineering Design E114 Mathematics for Engineering E115 Programming and Data Analysis E117 Principles of Electrical and Electronic Engineering

SPECIALISATION MODULES (16 MCs REQUIRED) E321 E322

Fleet Management Rail Operations Management

E358 Robotics and Machine Vision E359 Autonomous Systems and Vehicle Control

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B331 Social Innovation and Creativity E116 Computer Programming

E302 Data Acquisition and Sensors E323 Transportation Facilities Planning and Design

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF ENGINEERING

Graduation Criteria To graduate with a Diploma in Engineering Systems & Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

56

Specialisation

16

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF ENGINEERING

Diploma in

Green Building Energy Management (R41)

Do your part for the environment and help make Singapore a ‘green’ city.

With the global energy crisis, buzzwords like sustainability, environmentally friendly and energy saving are important today. Governments all over the world are seeking ways to reduce their energy consumption, and Singapore is no exception. The green building sector is set to bloom. As a Diploma in Green Building Energy Management (DGEM) student, you will be equipped with the skills to blossom in

82

this increasingly ‘green’ world. Gain in-depth knowledge of how energy efficiency can be applied in building design and industrial processes. Expect hands-on training in energy auditing and renewable energy systems with specialised equipment such as a grid-tie photovoltaic solar system in cutting-edge laboratories that are jointly set up with leading companies.

You will have the opportunity to work at prestigious companies and institutions, such as A*STAR Experimental Power Grid Centre, Daikin Airconditioning (Singapore), Solar Energy Research Institute of Singapore, and Fluke South East Asia, through internships and industrial projects which you will be able to apply your skills to real-world problems.


SCHOOL OF ENGINEERING

The green building industry is dynamic and everchanging, blending a myriad of different disciplines that contribute to a more sustainable built environment. The DGEM programme equips students with the fundamental knowledge and expertise that is useful for them to pursue gainful careers in the dynamic green building industry, allowing them to shape the built environment of the future. ER. YVONNE SOH

Executive Director Singapore Green Building Council

Course Outcomes ● Gain a solid grounding in green building technologies, energy auditing and renewable energy theories and technologies ● Acquire practical knowledge and valuable skills to meet the demands of the growing green building industry ● Develop skills in building energy auditing using specialised equipment ● Understand, design and audit renewable energy systems using state-of-the-art equipment ● Receive intensive hands-on training in our cutting-edge laboratories, which have been set up in partnership with leading companies

● Undergo a 20-week Industry Immersion Programme with companies such as A*STAR Experimental Power Grid Centre, Daikin Airconditioning (Singapore), Solar Energy Research Institute of Singapore, or Fluke South East Asia

Career Opportunities

As a DGEM graduate, you are well placed to take on various ‘green-collar’ engineering positions across green building, energy audit and renewable energy sectors, and beyond, including roles such as: ● Assistant Engineer ● Building and Energy Auditor ● Energy Specialist ● Facilities Management Engineer ● Green Technologist ● Research Assistant

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SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

E118 E212 E241 E242 E251 E328

Fundamentals of Industrial Internet of Things Facilities Planning and Design Electrical Power Systems Clean Energy Technologies Circuit Analysis and Control Project Management

DISCIPLINE MODULES (52 MCs REQUIRED) A107 A113 E105 E112 E114 E115 E117

Physics Mathematics Digital Electronics Engineering Design Mathematics for Engineering Programming and Data Analysis Principles of Electrical and Electronic Engineering

SPECIALISATION MODULES (20 MCs REQUIRED) E381 Energy Systems Instrumentation E382 Building Air-Conditioning and Mechanical Ventilation

E384 Green Building Technology and Design E387 Energy Systems Design and Management E388 Building Information Modelling

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: A308 ​ Environment, Health and Safety E213 Engineering Cost Decisions

E219 Analogue Electronics E327 Human Factors Engineering

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF ENGINEERING

Graduation Criteria To graduate with a Diploma in Green Building Energy Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

52

Specialisation

20

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF ENGINEERING

Diploma in

Industrial & Operations Management (R11)

Cultivate the knowledge and skills to craft impactful global strategies that power the businesses of tomorrow.

The ability to adopt a macro view and troubleshoot complex problems through innovative solutions is a critical skill in any business. As a Diploma in Industrial & Operations Management (DIOM) student, you will be equipped with the knowledge and skills needed to help companies address industry challenges such as declining productivity and an ageing workforce. Through developing integrated solutions, you will acquire the 86

expertise to oversee, design and improve companies’ business operations and resource management. You can look forward to hands-on training in high-tech laboratories such as our RP-PSA Experiential Lab, RP-Hexagon Manufacturing Intelligence Lab, RP-McKinsey Lean Line For Model Factory, Design for Reliability Engineering and Additive Manufacturing (DREAM), Ergonomics for Safety, Comfort and Productivity Experience (ErgoSCAPE) Lab as well as Quality Engineering (QE) Lab. In the process, you will gain essential technical skills through

the use of specialised software and be exposed to practical hands-on sessions in a replicated industry environment. Through our strong industry collaborations with renowned organisations such as PSA International and Hexagon Manufacturing Intelligence, you can hone your practical skills in internships and projects by developing innovative solutions to tackle real-life operational challenges. This real-world exposure will help to gain a headstart in your career upon graduation.


SCHOOL OF ENGINEERING

The port of the future will feature more automated and intelligent systems. RP’s DIOM syllabus equips students with relevant knowledge and skills such as operations management, critical thinking and innovative problemsolving, which will enable them to work effectively in the dynamic port environment. We look forward to partnering RP to prepare students for exciting and fulfilling careers in port management and operations. MR NG KOK CHEONG Head of Human Resource PSA Corporation Ltd

Course Outcomes ● Develop an understanding of engineering costing and project management principles to help optimise business processes and boost productivity ● Cultivate the specialist knowledge and entrepreneurial skills, coupled with human resource management or business finance concepts, to craft impactful global strategies that power the businesses of tomorrow ● Achieve professional certifications such as Certified AutoCAD Professional and Lloyds Certified Internal Auditor to ensure your skills remain market relevant, and enable you to explore diverse career options or start your own business ● Experience a 20-week Industry Immersion Programme with well-known organisations such as PSA International, Cummins, Keppel FELS, Volvo, or OCBC Bank

Career Opportunities

As a DIOM graduate, you will be in great demand by employers across a wide spectrum of industries, including pharmaceutics, shipping, telecommunications, and banking services. You can look forward to a fulfilling career as: ● Business / Human Resource Executive ● Business Process Analyst ● Industrial Engineering Specialist ● Logistics / Facilities / Safety Officer ● Operations Executive ● Productivity Team Lead ● Project Manager ● Quality Technologist

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SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.

GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

E210 E211 E212 E213 E214 E217 E218

Operations Planning Operations Planning II Facilities Planning and Design Engineering Cost Decisions Statistical Methods For Engineering Inventory Management Manufacturing Planning and Control

DISCIPLINE MODULES (52 MCs REQUIRED) A107 A113 E112 E114 E115 E118

Physics Mathematics Engineering Design Mathematics for Engineering Programming and Data Analysis Fundamentals of Industrial Internet of Things

SPECIALISATION MODULES (20 MCs REQUIRED) E326 E327 E328

Lean Manufacturing and Six Sigma Human Factors Engineering Project Management

E333 Quality Management E339 Quality and Reliability Engineering

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B221 Human Resource Management B320 ​ Business Finance

E216 Distribution and Transportation E331 Supply Chain Management

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF ENGINEERING

Graduation Criteria To graduate with a Diploma in Industrial & Operations Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

52

Specialisation

20

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF ENGINEERING

Diploma in

Supply Chain Management (R21)

Gain a deeper understanding of supply chain management and harness your logistics expertise to drive global trade in Singapore.

Ever wondered how everything from a small box of candy to a massive aeroplane engine is produced and transported to all corners of the world? Go behind the scenes with the Diploma in Supply Chain Management (DSCM) and discover the entire process from production to delivery.

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As a DSCM student, you will gain essential skills and knowledge that will enable you to efficiently manage the movement of goods, information and finances along the entire supply chain, from suppliers to manufacturers, distributors and to retailers. Collaborate with experienced consultants on projects at our advanced laboratories and

Centre of Innovation for Supply Chain Management. Through local and overseas industry attachments, you will gain valuable real-world experience, preparing you for employment opportunities with established organisations such as DHL, UPS, Apple, Samsung, Nike, McDonald’s, and Coca-Cola.


SCHOOL OF ENGINEERING

It is fulfilling for me to apply the skills and knowledge I have gained from the DSCM programme to my daily work. RP has also inspired me to develop a passion for learning and played a huge part in my decision to further my studies by completing RP’s Specialist Diploma in Supply Chain Management. FEROZ KHAN BIN AHMAD KHAN Diploma in Supply Chain Management 2016 Graduate Specialist Diploma in Supply Chain Management (Earn and Learn Programme for Logistics Sector) 2018 Graduate Currently a Senior Operations Executive at Pan Asia Logistics Singapore Pte Ltd

Course Outcomes ● Develop a solid understanding of facilities planning, inventory management, IT for supply chain management, logistics, transportation, and warehousing

● Learn how to manage logistics along the entire integrated supply chain ● Achieve a well-rounded education comprising technical capabilities, specialised knowledge and exposure to concepts related to innovation and entrepreneurship

● Undergo a 20-week Industry Immersion Programme with companies such as DHL, Pan Asia Logistics, ST Logistics, Toll Global Logistics, Yang Kee Logistics, or Yusen Logistics

Career Opportunities

As a DSCM graduate, you can carve a dynamic career at all levels of the supply chain across a wide range of industries. You will be in a good position to pursue careers as: ● Distribution Officer ● Freight Officer ● Inventory Controller ● Logistics Solutions Analyst ● Purchasing Officer ● Supply Chain Executive ● Transport Officer ● Warehouse Officer

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SCHOOL OF ENGINEERING

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated.

GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

E210 E211 E212 E213 E214 E216 E217

Operations Planning Operations Planning II Facilities Planning and Design Engineering Cost Decisions Statistical Methods For Engineering Distribution and Transportation Inventory Management

DISCIPLINE MODULES (52 MCs REQUIRED) A107 A113 E112 E114 E115 E118

Physics Mathematics Engineering Design Mathematics for Engineering Programming and Data Analysis Fundamentals of Industrial Internet of Things

SPECIALISATION MODULES (20 MCs REQUIRED) E215 Warehousing and Storage E223 IT for Supply Chain Management E326 Lean Manufacturing and Six Sigma

E331 Supply Chain Management E354 Procurement and Supplier Development

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) E300 Project Select one module from the list below: E931 Industry Immersion Programme (20 MCs) E932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: E327 Human Factors Engineering E352 Retail Logistics

E353 Cold Chain and Pharmaceutical Supply Chain

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: E200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF ENGINEERING

Graduation Criteria To graduate with a Diploma in Supply Chain Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

52

Specialisation

20

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF HOSPITALITY

SCHOOL OF HOSPITALITY RP School of Hospitality (SOH) grooms students into passionate professionals whom are well trained to take on fulfilling careers in the hospitality industry.

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SCHOOL OF HOSPITALITY

SOH has a stellar reputation and our graduates are widely recognised in the hospitality industry. We make the most out of our purpose-built facilities to develop our students into well-rounded professionals who are ready to dive straight into a career in the challenging yet rewarding hospitality sector. Upon graduation, you will be ready to take on anything that life throws at you. Look forward to be equipped with these skillsets and knowledge at SOH! • Culinary expertise • Customer analytics skills • Effective communication skills • Excellent organisational skills • Instinctive problem-solving skills • Intuitive customer service skills • Leadership skills • Project management skills • Superior people skills

Programmes offered Common Business Programme (Information about this programme can be found on Page 142) Diploma in ● Customer Experience Management with Business ● Hotel & Hospitality Management ● Integrated Events Management ● Restaurant & Culinary Operations ● Wellness & Hospitality Business

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SCHOOL OF HOSPITALITY

Diploma in

Customer Experience Management with Business (R34)

Your experience is our business.

Offering first-class customer experiences lead to business success. Become a trailblazer of the hospitality business by learning the art of creating unique customer experiences.

hub, businesses are moving away from just providing services to focusing on creating memorable and delightful customer experiences for their clientele.

Join a dynamic and vibrant industry that makes up 80%* of jobs in Singapore and become a part of the evolving customer experience landscape.

With the Diploma in Customer Experience Management with Business (DCXB), you will be equipped with relevant customer experience management and business skills needed to make a difference in the Singapore experience economy.

As Singapore’s economy transforms into an experience

Take your first step towards a successful career in customer experience management across multiple industry verticals through internships with some of the biggest names such as ASICS, Club 21, DBS Bank, DHL, Harvey Norman Singapore, NTUC FairPrice - Unity Pharmacy, NTUC Income, OCBC, Singapore Airlines, Singtel, StarHub, Teledirect Asia, and Teleperformance Singapore.

*Source: www.internations.org/singapore-expats/guide/16061-economy-finance/the-economy-of-singapore-16045

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SCHOOL OF HOSPITALITY

My journey with the DCXB has empowered me with the skills and knowledge I need to deliver the best possible customer experience. I am also glad to have gone through Problem-based Learning, which has prepared me well to take on challenges in the hospitality industry with confidence! JACOB TOH

Diploma in Customer Relationship and Service Management (Now known as Diploma in Customer Experience Management with Business) 2016 Graduate and Valedictorian Tay Eng Soon Gold Medal Recipient

Course Outcomes ● Learn to identify customer needs, manage their expectations and deliver excellent experience ● Develop skills to help businesses manage and maintain profitable customers through customer relationship management

● Gain hands-on experience in real-world training facilities

Career Opportunities

As a DCXB graduate, you can embark on an exciting career in the hospitality sector, or join customer experience teams at banks, contact centres, healthcare organisations, airlines, telecommunications, or retail companies. You will be able to pursue opportunities in roles such as: ● Cabin Crew / Ground Staff ● Customer Experience Specialist / Manager ● Customer Loyalty Executive / Manager ● Purchasing and Retail Executive / Manager ● Relationship Executive / Manager ● Sales and Marketing Executive / Manager

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SCHOOL OF HOSPITALITY

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

B321 H102 H208 H209 H323

Macroeconomics Hospitality and Tourism Management Service Quality and Professional Etiquette Hospitality Business Management Hospitality Revenue Management

DISCIPLINE MODULES (40 MCs REQUIRED) B209 B215 B216 B218 B220

Management Accounting Financial Accounting Marketing Business Statistics Microeconomics

SPECIALISATION MODULES (36 MCs REQUIRED) Choose one out of two specialisation tracks listed below: Option 1: Customer Experience Track Option 2: Leisure Travel and Attractions B227 Consumer Behaviour Management Track H204 Customer Relationship Management B227 Consumer Behaviour H205 Customer Experience and Service H204 ​Customer Relationship Management Excellence H205 ​Customer Experience and Service H224 Customer Analytics Excellence H302 Hospitality Sales H207 Project Management and Scheduling H304 Contact Centre Operations H220 Introduction to the Event Industry H305 Innovation and Design for Service H328 Leisure Travel and Destination Operations Management H306 Retail Management H341 Managing Guest Experience in Attractions H350 Customer Experience in Banking and H345 Attractions Management Finance H346 ​Leisure Events and Entertainment Management INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED) Select one module from the list below: H931 Industry Immersion Programme (20 MCs) H932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: Customer Experience Track H213 Food and Beverage Management H222 Wellness and Lifestyle Management H300 Project H328 Leisure Travel and Destination Management

Leisure Travel and Attractions Management Track H213 Food and Beverage Management H222 Wellness and Lifestyle Management H224 Customer Analytics H300 Project

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: H200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each) 98


SCHOOL OF HOSPITALITY

Graduation Criteria To graduate with a Diploma in Customer Experience Management with Business, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

40

Specialisation

36

Industry Orientation Programme

20

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF HOSPITALITY

Diploma in

Hotel & Hospitality Management (R37)

Discover infinite opportunities in the global hospitality arena.

The hospitality sector continues to grow locally, regionally and globally, with bigger and better international events, attractions and integrated resorts. Do you aspire to be part of this fastgrowing industry? As a Diploma in Hotel & Hospitality Management (DHHM) student, you can look forward to a rewarding career in the

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hospitality industry. You will acquire skills in managing operations in key areas such as the front office, housekeeping, and food and beverage. Receive extensive handson training at our on-campus hotel training facilities. As you put theory to practice in this simulated environment, you will

master the skills needed to excel in this industry and beyond. With local and international internships at leading hotels and companies in the hospitality industry, you will gain valuable real-world experience to prepare you for a vibrant career ahead.


SCHOOL OF HOSPITALITY

The DHHM has equipped me with the knowledge and skills that are relevant for today’s hospitality industry. I was fortunate enough to complete my internship in Singapore and Phuket, which I have gained valuable international experiences and in turn, allowed to get up close to businesses that are operating successfully in this sector. MOHAMED AZMI B MOHAMED IDRIS Diploma in Hotel & Hospitality Management 2015 Graduate

Course Outcomes ● Develop expertise and acquire management skills related to key operating departments of a hotel ● Acquire core knowledge and skills related to the use of hospitality information systems ● Learn customer service skills to identify and exceed guests’ expectations ● Gain hands-on experience in real-world training facilities

Career Opportunities

DHHM graduates can embark on careers with international hotel chains, clubs, resorts, and tourist attractions among many others. Launch your career in roles such as: ● Concierge Services Executive / Manager ● Food and Beverage Executive / Manager ● Guest Relations Executive / Manager ● Housekeeping Supervisor / Manager ● Reservations Executive / Manager ● Revenue Executive / Manager ● Sales and Marketing Executive / Manager

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SCHOOL OF HOSPITALITY

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

B321 H102 H208 H209 H323

Macroeconomics Hospitality and Tourism Management Service Quality and Professional Etiquette Hospitality Business Management Hospitality Revenue Management

DISCIPLINE MODULES (40 MCs REQUIRED) B209 B215 B216 B218 B220

Management Accounting Financial Accounting Marketing Business Statistics Microeconomics

SPECIALISATION MODULES (36 MCs REQUIRED) B227 H211 H212 H213 H214

Consumer Behaviour Rooms Operations Practicum Rooms Division Management Food and Beverage Management Hospitality Information Systems

H216 Restaurant and Culinary Practicum H217 ​ Restaurant and Culinary Practicum II H218 ​ Culinary Science and Kitchen Operations H337 Meeting, Incentives and Conference Management

INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED) Select one module from the list below: H931 Industry Immersion Programme (20 MCs) H932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B101 Entrepreneurship B221 ​Human Resource Management H234 Wine and Beverage Management

H300 H319

Project Resorts and Cruise Management

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: H200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF HOSPITALITY

Graduation Criteria To graduate with a Diploma in Hotel & Hospitality Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

40

Specialisation

36

Industry Orientation Programme

20

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF HOSPITALITY

Diploma in

Integrated Events Management (R28)

Inspire Events. Create Moments.

Aspire to be the brains behind high-profile conferences, exhilarating sports events and exciting concerts featuring international stars? This can now become your reality. With the Diploma in Integrated Events Management (DIEM), you will gain skills and knowledge spanning all areas of event management, including conceptualisation, marketing and sales, as well as coordination and execution of various events. Unravel the secrets to creating inspiring events through modules

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such as Project Management and Scheduling, Event Operations Management and Exhibition Management. Expect comprehensive and fulfilling hands-on training with attachments and internships at high-profile event companies such as Koelnmesse, Experia Events, Globewerks International, SingEx Holdings, and Wildlife Reserves Singapore. With collaboration with Singapore Association of Convention & Exhibition Organisers & Suppliers (SACEOS), you can also look

forward to mentorships with key industry partners in real work settings. This valuable working experience will give you a head start in building a successful career in event management. Interested in a career in the attractions and travel industry? The Leisure Travel and Attractions Management specialisation track will help you open the door to this fascinating industry.


SCHOOL OF HOSPITALITY

The DIEM students whom we have worked with during their internship are resilient, creative and resourceful. We are happy to say that over the years, a number of DIEM interns have joined our SingEx family as fulltime employees. MR MICHAEL LIM Director, HR SingEx Holdings Pte Ltd

Course Outcomes ● Learn to conceptualise, plan and execute memorable events such as exhibitions, concerts, summits, and more

● Acquire knowledge and skills related to event, hospitality and tourism management ● Develop skills in attractions management and operations

Career Opportunities

As a DIEM graduate, you can pursue an exciting career in event and project management, working across a wide range of industries in diverse positions such as: ● Conference Producer ● Event Coordinator / Executive / Planner ● Event Sales Ambassador ● Media Executive / Manager ● Project Leader ● Tourism and Attractions Executive / Manager

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SCHOOL OF HOSPITALITY

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

B321 H102 H208 H209 H323

Macroeconomics Hospitality and Tourism Management Service Quality and Professional Etiquette Hospitality Business Management Hospitality Revenue Management

DISCIPLINE MODULES (40 MCs REQUIRED) B209 B215 B216 B218 B220

Management Accounting Financial Accounting Marketing Business Statistics Microeconomics

SPECIALISATION MODULES (36 MCs REQUIRED) Choose one out of two specialisation tracks listed below: Option 2: Leisure Travel and Attractions Option 1: Events Management Track Management Track B205 Business Law B205 Business Law H204 ​ Customer Relationship Management H207 ​Project Management and Scheduling H207 Project Management and Scheduling H210 ​Event Operations Management H210 ​ Event Operations Management H220 ​Introduction to the Event Industry H220 ​Introduction to the Event Industry H328 Leisure Travel and Destination H328 Leisure Travel and Destination Management Management H341 Managing Guest Experience in H337 ​Meeting, Incentives and Conference Attractions Management H345 Attractions Management H339 Exhibition Management H346 Leisure Events and Entertainment T201 Creative Concepts Management T201 Creative Concepts INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED) Select one module from the list below: H931 Industry Immersion Programme (20 MCs) H932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B221 Human Resource Management H213 Food and Beverage Management

H300 H302

Project Hospitality Sales

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: H200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF HOSPITALITY

Graduation Criteria To graduate with a Diploma in Integrated Events Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

40

Specialisation

36

Industry Orientation Programme

20

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF HOSPITALITY

Diploma in

Restaurant & Culinary Operations (R46)

Discover the recipe for success in food and beverage (F&B) operations!

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Singapore’s vibrant F&B industry provides abundant opportunities for a rewarding and enriching career, and with new restaurants and themed dining concepts constantly popping up across the island and beyond, you are always in demand.

F&B industry with the Diploma in Restaurant & Culinary Operations (DRCO). Learn from a professional team of instructors and gain core knowledge and technical skills, ranging from culinary science to restaurant operations.

Discover the world of gastronomy and unleash your passion in the

As part of the curriculum, you will undergo extensive handson training in our three fully

operational training restaurants and other well-equipped training facilities on campus. These venues provide the ideal setting for you to experience first-hand the challenges behind kitchen, dining and bar operations. You will also gain valuable real-world experience with internships at top F&B companies through our Industry Immersion Programme.


SCHOOL OF HOSPITALITY

We have examined and assessed related programme offerings from polytechnics and are convinced that the DRCO offered by RP SOH comprehensively covers the required skills in a wellintegrated training package. MR CHEONG HAI POH

General Manager, Grand Copthorne Waterfront Hotel President, Food and Beverage Managers’ Association of Singapore

Course Outcomes ● Acquire an overall understanding of restaurant operations and management ● Build knowledge and skills related to culinary science, kitchen operations and catering sales management ● Learn wine and beverage management

Career Opportunities

As a DRCO graduate, you can pursue a variety of interesting roles within the F&B sector, from working in critically-acclaimed restaurants to international food chains. You will be able to launch your careers as: ● Barista ● Catering Sales Executive / Manager ● Cost Controller ● F&B Executive / Manager ● Mixologist ● Pastry Chef / Chef ● Restaurateur

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SCHOOL OF HOSPITALITY

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

B321 H102 H208 H209 H323

Macroeconomics Hospitality and Tourism Management Service Quality and Professional Etiquette Hospitality Business Management Hospitality Revenue Management

H231 H232 H233 H234

Restaurant and Culinary Operations II Restaurant Operations Analysis Restaurant Development Wine and Beverage Management

DISCIPLINE MODULES (40 MCs REQUIRED) B209 B215 B216 B218 B220

Management Accounting Financial Accounting Marketing Business Statistics Microeconomics

SPECIALISATION MODULES (36 MCs REQUIRED) H213 H216 H217 H218 H230

Food and Beverage Management Restaurant and Culinary Practicum ​Restaurant and Culinary Practicum II ​Culinary Science and Kitchen Operations Restaurant and Culinary Operations

INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED) Select one module from the list below: H931 Industry Immersion Programme (20 MCs) H932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B101 Entrepreneurship H300 Project

H330 H331

Catering Management Foodservice Facilities Design

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: H200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF HOSPITALITY

Graduation Criteria To graduate with a Diploma in Restaurant & Culinary Operations, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

40

Specialisation

36

Industry Orientation Programme

20

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF HOSPITALITY

Diploma in

Wellness & Hospitality Business (R44)

Make your mark in the dynamic business of wellness and hospitality.

With a growing focus and awareness of health and wellbeing, the global wellness industry is booming. Now, more than ever, you can be a part of a dynamic industry with high growth potential. As a Diploma in Wellness & Hospitality Business (DWHB) student, you will be equipped with the skills and knowledge for a career in a diverse range of growing wellness businesses.

As the only wellness diploma that focuses on hospitality and business, you will master the tools to start an exciting wellness business and carve a name for yourself as an entrepreneur in this exciting industry. Be a wellness practitioner and help others meaningfully and mindfully in the area of wellness and wellbeing. Learn from our team of experienced lecturers in our

unique purpose-built training labs. Acquire valuable industry exposure through internship programme at international hotels and resort spas, medical and aesthetic centres, wellness centres, and corporate wellness organisations. DWHB students will have a chance to gain a CIBTAC^, UK qualification, in addition to their diploma.

^CIBTAC (Confederation of International Beauty Therapy and Cosmetology) has been recognised worldwide for over 25 years as an international examination board in beauty and holistic therapies. Renowned for the high level of training and strict quality control, a CIBTAC qualification guarantees you employment opportunities all over the world. This is an optional certification programme.

112


SCHOOL OF HOSPITALITY

The Spa & Wellness Association Singapore (SWAS) represents businesses and practitioners in the high-growth Beauty and Wellness Industry. We recognise the quality of training provided by RP to its students and believe that the DWHB graduates will value add to the industry with their extensive knowledge and practical experience. MR EDWARD WONG

President Spa & Wellness Association of Singapore

Course Outcomes ● Acquire knowledge in business management, marketing, health and wellness, hospitality, and tourism management

● Develop lifelong skills to work with international resorts and hotels, medical spas and facilities, and wellness establishments

● Gain hands-on experience in real-world training facilities ● Acquire international accreditation with CIBTAC certification

Career Opportunities

As a DWHB graduate, you will gain the core skills and knowledge to launch a career in a wide range of health and wellness service-oriented organisations. You can look forward to a variety of roles such as: ● Business Development Executive / Manager ● Customer Service Executive / Manager ● Health and Fitness Consultant ● Management Trainee for Hotel Spas ● Wellness Centre / Spa Operations Executive / Manager ● Wellness Marketing Executive / Manager

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SCHOOL OF HOSPITALITY

Course Structure The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

B321 H102 H208 H209 H323

Macroeconomics Hospitality and Tourism Management Service Quality and Professional Etiquette Hospitality Business Management Hospitality Revenue Management

H324 H325 H333 H334

Wellness, Lifestyle and Spa Operations Wellness and Spa Therapy Treatments and Practices Wellness and Lifestyle Programming Aesthetics Therapy and Practices

DISCIPLINE MODULES (40 MCs REQUIRED) B101 Entrepreneurship B107 Accounting B216 Marketing B218 Business Statistics B220 Microeconomics SPECIALISATION MODULES (36 MCs REQUIRED) A103 A337 S201 S244 H222

Anatomy and Physiology Nutrition Health and Wellness Health Psychology Wellness and Lifestyle Management

INDUSTRY ORIENTATION PROGRAMME (20 MCs REQUIRED) Select one module from the list below: H931 Industry Immersion Programme (20 MCs) H932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B221 Human Resource Management H300 Project

H306 Retail Management

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: H200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF HOSPITALITY

Graduation Criteria To graduate with a Diploma in Wellness & Hospitality Business, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

40

Specialisation

36

Industry Orientation Programme

20

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF INFOCOMM

SCHOOL OF Infocomm Offering an extensive range of infocomm diplomas, RP School of Infocomm (SOI) is the perfect launch pad for you to build a strong foundation and kick-start a dynamic career as a tech-savvy professional.

116


SCHOOL OF INFOCOMM

Our comprehensive curriculum and dedicated team of experienced professionals will equip you with the tools to succeed in the exciting and fast-moving field of information and communications technology (infocomm). Incorporating innovations in our curriculum, you will be well prepared for the working world. Beyond curriculum, our competitive edge lies in our fully equipped laboratories and state-of-the-art industry software. These include the Enterprise Computing facility with Cisco Systems, Red Hat and VMware equipment, the IT Service Management Practice Laboratory, as well as virtual laboratories equipped with world-class applications and software from companies such as SAP (SAP ERP and SAP Healthcare), SAS and Salesforce.com. During your course, you will also have the opportunity to go on overseas learning trips to countries such as Australia, Korea and Japan. With our strong ties and wide network of over 300 companies, you will gain valuable practical experience through industry internships and projects. Our rigorous curriculum will prepare you to pursue industry certifications such as: • • • • • • • • • • • •

Cisco Certified Network Associate (CCNA) Cisco Certified Network Associate Security (CCNA Security) CompTIA Security+ EC-Council Certified Ethical Hacker (CEH) Information Technology Infrastructure Library (ITIL Foundation) Microsoft Certified Solutions Associate Oracle Certified Associate (MySQL 5) Oracle Certified Professional (Java Programmer) Pan Alto Networks Accredited Configuration Engineer (ACE) Red Hat Certified System Administrator (RHCSA) Salesforce Certified Administrator SAP ERP (selected areas)

By the time you graduate, you would have gained the right attitude, relevant foundational skills and knowledge to embark on a fulfilling IT career.

Programmes offered Common ICT Programme Diploma in ● Business Applications ● Business Information Systems ● Infocomm Security Management ● Information Technology ● Mobile Software Development 117


SCHOOL OF INFOCOMM

Common ICT Programme (R58)

Develop your skills and explore a range of exciting career paths in the booming ICT industry!

Curious about technology but unsure which IT field is suitable for you? The Common ICT Programme provides a solid foundation in some of the most basic principles of ICT, and you will have the chance to discover which areas of study and potential careers inspire you most.

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Over the course of the first semester in your first year of study, you will learn all about the different ITrelated diplomas at RP and begin to carve your own path in the School of Infocomm (SOI). You will also be able to supplement your learning with Education and Career Guidance (ECG) activities so that when the time comes, you can make an informed decision about which ICT diploma is right for you.

Develop skills an explore


SCHOOL OF INFOCOMM

Course Structure In your first semester, you will take the following modules: A113 Mathematics G107 Communication in the Global Workplace C105 Introduction to Programming G952 Life Skills II (1 MC) C109 IT in Business Processes G961 ECG I: Exploring the Future of Work (1 MC) G101 Critical Thinking and Problem Solving From the second semester, you will study the modules that are allocated to a specific diploma programme from SOI.

Graduation Criteria Upon completion of the Common ICT Programme, you must satisfy the graduation criteria of the diploma programme in which you enrol.

p your nd a range

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SCHOOL OF INFOCOMM

Diploma in

Business Applications (R18)

Build business through IT systems and applications!

With the rise of the digital age, IT professionals are playing an increasingly crucial role in helping businesses function smoothly, from customising large-scale business systems to developing flagship applications. The Diploma in Business Applications (DBA) combines the best of business and IT training to develop you as a talented and

120

sought-after IT professional who adds value to any organisation. During your course, you will gain a firm grasp of IT fundamentals and business enterprise systems, including SAP and other healthcare and retail systems. In the process, you will develop strong problem-solving skills and acquire knowledge related to business functions such as marketing and accounting.

As a DBA graduate, you can look forward to a career with top companies in both the public and private sectors, including those in banking, healthcare, hospitality, manufacturing, and logistics.


SCHOOL OF INFOCOMM

The diploma has taught us to be flexible, to be ready for the unexpected and to adapt to our ever-changing world. With that, we had the opportunity to apply the knowledge and skills learnt in the classroom during our internship. Kelvin Koh Hsien Ming

Diploma in Business Applications 2016 Graduate Currently pursuing a Bachelor of Science (Economics) at the Singapore Management University

Course Outcomes ● Acquire a solid foundation in core information and communications technology skills ● Experience world-class enterprise application systems to understand how IT is used to run businesses ● Develop the ability to design and implement systems to support businesses in key industries ● Gain valuable skills in problem-solving and critical thinking ● Undergo a 20-week Industry Immersion Programme with organisations such as Bank of China, Integrated Health Information Systems, Healthcare Information and Management Systems Society, NCS, Network for Electronic Transfers (NETS), Parkway Hospitals, or United Overseas Bank

Career Opportunities The DBA graduates are sought after in high-value roles such as: ● Application Developer ● Application Support Executive ● Associate Business Analyst ● Business Development Executive

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SCHOOL OF INFOCOMM

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

C208 C227 C235 C236 C303

Object-Oriented Programming Computer System Technologies IT Security and Management Web Application Development in .NET IT Project Management

DISCIPLINE MODULES (40 MCs REQUIRED) A113 C105 C109 C202 C207

Mathematics Introduction to Programming IT in Business Processes Systems Analysis and Design Database Systems

SPECIALISATION MODULES (28 MCs REQUIRED) B216 C355 C360 C362

Marketing Business Intelligence Enterprise Solutions for Business Manufacturing and Logistics Applications

C363 Financial and Banking Applications C367 Healthcare Applications C381 IT Service Operations

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) C300 Project Select one module from the list below: C931 Industry Immersion Programme (20 MCs) C932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULES (8 MCs REQUIRED) Select two modules from the list below: B215 Financial Accounting B221 Human Resource Management C286 Advanced Web Application Development in .NET

C306 Data Structures and Algorithms C364 Financial and Banking Applications II C365 Hospitality and Retail Applications

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: C200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF INFOCOMM

Graduation Criteria To graduate with a Diploma in Business Applications, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

40

Specialisation

28

Industry Orientation Programme

24

Elective

8

Freely Chosen

4

Total

120

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SCHOOL OF INFOCOMM

Diploma in

Business Information Systems (R13)

Harness the power of information to drive business success!

In today’s knowledge-based economy, the ability to analyse business issues, interpret data and apply IT solutions to solve problems is crucial for business success. Most organisations rely on technology to manage business operations and to provide key business insights. Hence, there is a growing demand for professionals who are both business and IT savvy.

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The Diploma in Business Information Systems (DBIS) bridges the gap between business and IT. Through a combination of core business fundamentals, the latest IT and business analysis skills, this programme develops your abilities as a successful IT professional who is highly sought after in the working world. Besides core business processes, you will also be

exposed to world-class business software. With the opportunity to go on internships or collaborate in projects with world-class companies such as Accenture, DBS Bank, GIC, Microsoft, NCS, Salesforce Singapore, SAS Institute or StarHub, you will gain valuable real-world experience to prepare you for a fulfilling career.


SCHOOL OF INFOCOMM

RP’s Problem-based learning (PBL) approach has helped me to improve my analytical and tactical skills. I had the opportunity to learn in a fun environment while working with different people at SOI and beyond. My course has also honed my ability to effectively communicate and interact with people which I know will be beneficial when I join the workforce in the near future. NURUL NATASHA BINTE MD Z Diploma in Business Information Systems Year 3

Course Outcomes ● Acquire fundamental IT and business skills through business process modelling and project management ● Gain extensive hands-on experience using renowned enterprise application software such as Salesforce.com, PeopleSoft and SAS ● Participate in projects that are based on real IT issues faced in the business world ● Undergo a 20-week Industry Immersion Programme with organisations such as DBS Bank, GIC, NCS, Salesforce Singapore, SAS Institute, or StarHub

Career Opportunities As a DBIS graduate, you will be highly sought after in roles such as: ● Application Developer ● Application Support Executive ● Associate Business Analyst ● Associate System Analyst

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SCHOOL OF INFOCOMM

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

C227 C235 C236 C286 C303

Computer System Technologies IT Security and Management Web Application Development in .NET Advanced Web Application Development in .NET IT Project Management

DISCIPLINE MODULES (48 MCs REQUIRED) A113 C105 C109 C202 C207 C208 C209

Mathematics Introduction to Programming IT in Business Processes Systems Analysis and Design Database Systems Object-Oriented Programming Advanced Object-Oriented Programming

SPECIALISATION MODULES (24 MCs REQUIRED) B216 Marketing C352 Management Information Systems C353 Business Systems

C354 Business Analysis Practice C355 Business Intelligence C356 Business Process Modelling

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) C300 Project Select one module from the list below: C931 Industry Immersion Programme (20 MCs) C932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B215 Financial Accounting B220 Microeconomics B221 Human Resource Management

B321 Macroeconomics C306 Data Structures and Algorithms C346 Android Programming

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: C200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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Graduation Criteria To graduate with a Diploma in Business Information Systems, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

48

Specialisation

24

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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Diploma in

Infocomm Security Management (R55)

Be a guardian of information and systems security.

In this digital age, the rising threat posed by cyber-terrorism has grabbed headlines all over the world. Recognising the need to meet the growing demand for cyber security expertise, multinational companies, government agencies and leading IT companies such as BT Singapore, e-Cop and Symantec are looking to hire IT

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security specialists to defend organisations’ informations systems. Designed with inputs from major industry partners and government agencies, the Diploma in Infocomm Security Management (DISM) will equip you with the latest know-how in network and systems security,

cloud infrastructure security and ethical hacking. Learn how to maximise technology to solve problems and use it to your advantage to deter hackers. Jump-start your career in the IT industry and join the war against cybercrime.


SCHOOL OF INFOCOMM

The Cyber Security Agency, set up by the Prime Minister’s Office, is evidence of the priority placed in building our own talent pool and competency in infocomm security. I look forward to be part of this community to help protect the technology-driven world in the face of an ever-evolving IT threat landscape. LOW CHEONG WAH, ALAN

Diploma in Infocomm Security Management 2018 Graduate Currently serving National Service

Course Outcomes ● Learn about key IT security technologies ● Experience state-of-the-art IT security systems ● Develop techniques for tracking and fighting cybercrime ● Gain skills in managing and operating Security Operation Centres ● Find out about the latest strategies and best practices in securing digital assets ● Undergo a 20-week Industry Immersion Programme with organisations such as Ixia, Palo Alto Networks, Secura Group, Singtel, or NEC

Career Opportunities DISM graduates can look forward to taking up these job roles at multinational companies and government agencies: ● Cloud Security Officer ● Computer Forensic Examiner ● IT Audit Officer ● IT Security Engineer ● Network Security Administrator ● Pen-tester

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SCHOOL OF INFOCOMM

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

C208 C225 C235 C303

Object-Oriented Programming Data Communications and Networking IT Security and Management IT Project Management

C374 C375 C376 C377

Ethical Hacking Cloud Infrastructure Security IT Compliance and Risk Management Security Information Management

DISCIPLINE MODULES (36 MCs REQUIRED) A113 C105 C109 C203 C207

Mathematics Introduction to Programming IT in Business Processes Web Application Development in php Database Systems

SPECIALISATION MODULES (36 MCs REQUIRED) C228 C277 C332 C335 C371

Operating Systems Security Networks and Internetworking Intrusion Detection and Prevention Internetworking Security Application Security

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) C300 Project Select one module from the list below: C931 Industry Immersion Programme (20 MCs) C932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B216 Marketing C306 Data Structures and Algorithms C331 Digital Security and Forensics

C346 Android Programming C352 Management Information Systems C355 Business Intelligence

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: C200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF INFOCOMM

Graduation Criteria To graduate with a Diploma in Infocomm Security Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

36

Specialisation

36

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF INFOCOMM

Diploma in

Information Technology (R12)

Develop your skills as an IT whiz and discover how to leverage IT to improve lives.

From networking and cloud computing to enterprise infrastructure and service management, IT plays a critical role in organisations across nearly all industries. With cloud computing as a key growth area in today’s global digital economy, IT continues to be a dynamic and thriving sector.

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As a Diploma in Information Technology (DIT) student, you will gain a solid grounding in the fundamentals of IT. Learn concepts and technical skills in areas such as networking, enterprise infrastructure and IT service management – crucial to organisations of any size, from small and medium-sized enterprises to multinational companies.

You will gain valuable real world experiences as you can look forward to undergo internships with established companies such as Cisco Systems, CrimsonLogic, Hewlett-Packard, NCS, or TelePerformance Singapore. As a DIT graduate, you will have the skills, knowledge and ability to move effortlessly across organisations and develop specialised expertise in the industry of your choice.


SCHOOL OF INFOCOMM

In class, we were taught to think critically and creatively to solve a problem. These skills were extremely useful because I was able to leverage them when I participated in prestigious competitions such as Cisco NetRiders and WorldSkills Singapore. During my internship, I was appreciated to be an independent learner when compared with other interns. These instances are testament to the quality of education I received in RP. LEE MOON YUAN, MAX Diploma in Information Technology 2017 Graduate Currently serving National Service

Course Outcomes ● Learn how IT systems and software are designed, developed and managed ● Understand current IT security concerns and learn how to deploy wired and wireless networks in a secure manner ● Gain extensive hands-on experience in software development ● Undergo a 20-week Industry Immersion Programme with organisations such as Cisco Systems, CrimsonLogic, Hewlett-Packard, NCS, or Tele-Performance Singapore

Career Opportunities Some of our graduates have won gold medals from the Info-communications Media Development Authority of Singapore and become entrepreneurs and business owners. Valued for their broad expertise in IT fundamentals, DIT graduates can take on roles such as: ● Cloud Operation Engineer ● IT Analyst ● Software Developer ● System and Network Administrator ● Technical Support Engineer

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SCHOOL OF INFOCOMM

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

C209 C225 C226 C235 C236

Advanced Object-Oriented Programming Data Communications and Networking Operating System Concepts IT Security and Management Web Application Development in .NET

DISCIPLINE MODULES (44 MCs REQUIRED) A113 C105 C109 C202 C207 C208

Mathematics Introduction to Programming IT in Business Processes Systems Analysis and Design Database Systems Object-Oriented Programming

SPECIALISATION MODULES (28 MCs REQUIRED) ​C322 C326 C327 C328

Data Centre and Cloud Management Internetworking Internet Server Technologies Network Infrastructure

C335 Internetworking Security C381 IT Service Operations C382 IT Service Delivery

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) C300 Project Select one module from the list below: C931 Industry Immersion Programme (20 MCs) C932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: C286 Advanced Web Application Development in .NET C303 IT Project Management C306 Data Structures and Algorithms

C330 Linux Server Administration and Virtualisation C346 Android Programming C374 Ethical Hacking

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: C200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF INFOCOMM

Graduation Criteria To graduate with a Diploma in Information Technology, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

44

Specialisation

28

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF INFOCOMM

Diploma in

Mobile Software Development (R47)

Create the next big thing in smartphone apps and take the digital world by storm.

With app companies generating billions of dollars in revenue each year, it is evident that mobile apps are highly profitable. As adoption rates for smartphones and tablets continue to rise, so will the demand for useful or entertaining apps.

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The Diploma in Mobile Software Development (DMSD) equips you with in-depth skills and knowledge needed to design and develop mobile apps for both the iOS and Android platforms. Acquire the expertise to develop an app from scratch and launch your own app to rival the success of popular mobile games.

With our strong ties with established industry partners, you can look forward to internships that will equip you with handson experience in developing apps that are relevant to the different industry sectors. Upon your graduation, you will be well prepared to take on the app world.


SCHOOL OF INFOCOMM

Through our course, we have been welltrained to be effective presenters and problemsolvers. I firmly believe that no matter where we will be in future, we will definitely have an edge over others in terms of problem solving and analytical skills. NG JIA WEI

Diploma in Mobile Software Development 2016 Graduate Currently serving National Service

Course Outcomes ● Acquire a solid foundation in general IT skills ● Develop expertise in both iOS and Android platforms, as well as related mobile technologies ● Learn how to optimise user interfaces and user experiences for mobile devices ● Gain the skills and knowledge to develop secure mobile extensions of enterprise systems ● Undergo a 20-week Industry Immersion Programme with organisations such as Hewlett-Packard, NCS, Singtel, or United Overseas Bank

Career Opportunities Whether you choose to join a large company or strike out on your own as an entrepreneur, the DMSD graduates will be in demand in roles such as: ● Mobile App Designer ● Mobile App Developer ● Mobile Web Developer ● Software Engineer

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SCHOOL OF INFOCOMM

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

C207 C208 C235 C273

Database Systems Object-Oriented Programming IT Security and Management Advanced Web Application Development in php

C346 C347 C348 C349

Android Programming Android Programming II iPhone Programming iPad Programming

DISCIPLINE MODULES (36 MCs REQUIRED) A113 C105 C109 C202 C203

Mathematics Introduction to Programming IT in Business Processes Systems Analysis and Design Web Application Development in php

SPECIALISATION MODULES (32 MCs REQUIRED) ​C227 C294 C302 C308

Computer System Technologies Mobile User Interface Design Web Services Web Frameworks

INDUSTRY ORIENTATION PROGRAMME (28 MCs REQUIRED) C300 Project C390 Portfolio Development Select one module from the list below: C931 Industry Immersion Programme (20 MCs) C932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B216 Marketing C293 Interactive Web Design and Development C303 IT Project Management

C306 Data Structures and Algorithms C318 Digital Illustration and Imaging C352 Management Information Systems

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: C200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF INFOCOMM

Graduation Criteria To graduate with a Diploma in Mobile Software Development, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

36

Specialisation

32

Industry Orientation Programme

28

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF MANAGEMENT AND COMMUNICATION

SCHOOL OF MANAGEMENT AND COMMUNICATION RP School of Management and Communication (SMC) combines programmes, facilities and expertise to nurture students ready for successful career in media, human resource, marketing, consumer research and business.

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Social media platforms and digital media have changed the way people communicate and conduct business. Our programmes adopt a multidisciplinary approach to stay relevant in the evolving digital industry. At SMC, you will have exclusive access to cutting-edge facilities and laboratories that are individually designed to enhance each of your learning outcomes. Our programmes are directly supported by leading industry partners, including Acorn Marketing & Research Consultants, Mediacorp, and Singapore Centre for Social Enterprise (raiSE). These strong industry ties will allow you to gain valuable practical experience through industry internships, projects and talks.

Programmes offered Common Business Programme Diploma in ● Business & Social Enterprise (Formerly known as Social Enterprise Management) ● Consumer Behaviour & Research ● Human Resource Management with Psychology ● Mass Communication

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Common Business Programme (R57)

Discover where your true passion lies and get ready to excel in the business or hospitality industry!

If you are unsure which aspect of business or hospitality interests you the most, our Common Business Programme (CBP) gives you the chance to explore several different disciplines during your first semester.

On top of gaining an insight into the different programmes on offer, you will learn essential business skills that you can draw on throughout your diploma and future career. Most importantly, you would have more time to decide which diploma programme is right for you.

Upon completion of the CBP, you will be able to continue with a full diploma from the School of Management and Communication (SMC) or the School of Hospitality (SOH): ● Business & Social Enterprise (formerly known as Social Enterprise Management)

● Customer Experience Management with Business

● Consumer Behaviour & Research

● Integrated Events Management

● Human Resource Management with Psychology

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● Hotel & Hospitality Management ● Restaurant & Culinary Operations ● Wellness & Hospitality Business


SCHOOL OF MANAGEMENT AND COMMUNICATION

Course Structure In your first semester, you will take the following modules: B216 Marketing G121 B220 Microeconomics G951 G101 Critical Thinking and Problem Solving G952 G107 Communication in the Global Workplace G961

Innovation and Practice (2 MCs) Life Skills I (2 MCs) Life Skills II (1 MC) ECG I: Exploring the Future of Work (1 MC)

From the second semester, you will study the modules that are allocated to a specific diploma programme from SMC or SOH.

Graduation Criteria Upon completion of the Common Business Programme, you must satisfy the graduation criteria of the diploma programme in which you enrol.

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Diploma in

Business & Social Enterprise* (R51)

Join our business and social entrepreneurship programme to help businesses transform their ideas into reality.

Creating a business that thinks and acts ethically gives you an edge over your competitors. The Diploma in Business & Social Enterprise (DBSE) empowers you to be at the forefront of social innovation and helps you to create sustainable businesses that will positively impact the environment, society and the economy.

Through our cross-disciplinary programme, you will be equipped with essential skills in business management that will help you manage and lead a sociallyresponsible enterprise. Learn about value creation, product conceptualisation, financial management, branding, and distribution. Deepen your expertise in sustainable business practices and develop a forwardlooking mindset that thinks globally and acts socially.

*Formerly known as Diploma in Social Enterprise Management.

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Social change is happening all over the world. Our exciting overseas service learning and study trips will let you experience the power of social change and social enterprise for yourself. You will gain valuable industry knowledge through projects and internships with organisations such as GIC Private Limited, People’s Association, SGInnovate, Singapore Centre for Social Enterprise (raiSE), and Singapore International Foundation.


SCHOOL OF MANAGEMENT AND COMMUNICATION

We need passionate people who want to make a difference in the society. This diploma will prepare you for a career that transforms lives. MR BENNY SE TEO

Director and Winner of 2012 Presidents’ Challenge Social Enterprise Award Eighteen Chefs

Course Outcomes ● ● ● ●

Build a strong foundation in business and social innovation to manage a social enterprise Transform business ideas into reality and drive social change via our Start-up Accelerator Programme at the Incubation Enterprise Service Centre Gain exposure through international service-learning trips and collaborate with industry partners to improve the lives of the disadvantaged Undergo internship locally or overseas at leading social enterprises, global companies, government agencies, or not-for-profit organisations such as: - GIC Private Limited - SGInnovate - National Council of Social Services - Singapore Centre for Social Enterprise (raiSE) - People’s Association - Singapore International Foundation

Career Opportunities As a DBSE graduate, you can embark on a rewarding career in a wide range of fields such as: Corporate / Social Enterprise Sector ● Business Development Executive ● Corporate Social Responsibility Executive ● Finance and Administration Executive ● Marketing Executive ● Social Entrepreneur Social Service Sector ● Community Engagement Executive

Public Sector

● Fundraising Executive

● Assistant Community Manager

● Programme Executive

● Public Education Executive

● Social Services Executive

● Social Policy Executive

● Volunteer Management Executive

● Social Research Executive

● Administration Executive

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

B216 B220 B228 B229 B321 M101

Marketing Microeconomics Fundamentals of Social Research Methods Volunteer Management Macroeconomics Digital Media Communication

DISCIPLINE MODULES (52 MCs REQUIRED) B102 B103 B104 B106 B205 B209 B215

Organisational Behaviour Understanding the Society Contemporary Social Issues Understanding Social Enterprises Business Law Management Accounting Financial Accounting

SPECIALISATION MODULES (20 MCs REQUIRED) B329 Brand Management for Social Enterprises B330 Corporate Governance and Ethics

B331 Social Innovation and Creativity B332 Financing the Social Enterprise B333 Social Enterprise Creation

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) B334 Social Entrepreneurship Practicum Select one module from the list below: B931 Industry Immersion Programme (20 MCs) B932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULES (8 MCs REQUIRED) Select two modules from the list below: B217 Sales Management B227 Consumer Behaviour B310 Public Relations and Media

H207 Project Management and Scheduling S201 Health and Wellness

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: B200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Graduation Criteria To graduate with a Diploma in Business & Social Enterprise, you must complete a total of 124 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

52

Specialisation

20

Industry Orientation Programme

24

Elective

8

Freely Chosen

4

Total

124

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Diploma in

Consumer Behaviour & Research (R48)

Learn consumer psychology to gain valuable insights of your consumers and help businesses grow through data analytics, innovation and digital marketing. Join us and be a business professional.

In business, smart strategies start with informed decision-making. The Diploma in Consumer Behaviour & Research (DCBR) is one of the first programmes in Singapore to combine business and psychology, preparing you with the know-how to turn consumer insights into business success.

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With a fundamental basis in research and business strategies, this programme will train you to become a consumer expert in your field. Once you understand consumers’ psychology through the application of data analytics and valuable consumer insights, you will develop knowledge on smart omni-channel marketing strategies that can influence consumers and build stronger brands.

You will receive extensive hands-on training through the use of advanced facilities in the Consumer Insights Lab which is designed to support students’ learning in conducting sophisticated market research studies. You will gain valuable hands-on experience through our local and overseas industry attachment programme.


SCHOOL OF MANAGEMENT AND COMMUNICATION

Understanding what the consumer needs is the key to the adidas business now and in the future. The curriculum will cultivate strong skills in understanding buyer behaviour and prepare future talents to support good business decisions. MS LEE PHUI FONG Country Manager adidas Singapore

Course Outcomes ● Get to learn in our state-of-the-art Consumer Insights Lab where you will study consumer psychology to understand and influence buying decisions ● Join our overseas learning trips to explore cross-cultural consumer behaviours and learn how successful brands win their consumers ● Experience exciting overseas or local internship with some of our renowned industry partners such as CapitaLand Retail Management, Changi Airport Group, Kantar TNS, Nielsen, Walt Disney, and many more

Career Opportunities As a DCBR graduate, you can look forward to an exciting career in areas such as marketing, advertising, branding, and other consumer-related sectors. You will be well prepared to take on roles such as: ● Advertising and Promotion Executive ● Assistant Brand Executive ● Assistant Marketing Executive ● Business Intelligence Executive ● Consumer Insights Researcher ● Market Research Executive ● Marketing Executive ● Social Research Executive

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

B223 B224 B225 B227 B241 B321

Social Psychology Quantitative Research Methods Qualitative Research Methods Consumer Behaviour Positive Psychology in Marketing Macroeconomics

DISCIPLINE MODULES (52 MCs REQUIRED) A113 B103 B105 B109 B216 B218 B220

Mathematics Understanding the Society Introduction to Psychology Design Thinking for Business Innovation Marketing Business Statistics Microeconomics

SPECIALISATION MODULES (24 MCs REQUIRED) ​B205 B239 B240 B327

Business Law Digital Marketing and eCommerce Data Analytics and Visualisation Branding, Advertising and Promotion

B328 Cognition and Applied Psychology B340 International and Cross-Cultural Marketing

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) B300 Project Select one module from the list below: B931 Industry Immersion Programme (20 MCs) B932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B102 Organisational Behaviour B209 Management Accounting

B221 Human Resource Management H306 Retail Management

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: B200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Graduation Criteria To graduate with a Diploma in Consumer Behaviour & Research, you must complete a total of 124 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

52

Specialisation

24

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

124

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Diploma in

Human Resource Management with Psychology (R52)

Use your knowledge of psychology and international business to become a champion of effective human capital management practices.

A combination of people skills and business acumen is necessary for a successful career in human resource (HR) management. The Diploma in Human Resource Management with Psychology (DHRMP) combines the latest scientific understanding of human behaviour and motivations with training in specialised HR management skills.

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This programme will help you develop capabilities and understanding in areas such as anthropology, cross-cultural communication, economics, employment laws, Asian industrial relations, talent development, compensation and performance management, organisational behaviour, and industrial-organisational psychology within the context of international business. You

will cover a wide range of HR and psychology-related topics throughout the programme to prepare you for a meaningful future-ready career in any industry. Hands-on training through the Industry Immersion Programme will allow you to gain valuable real-world experience, helping you to transform into an industryready professional.


SCHOOL OF MANAGEMENT AND COMMUNICATION

We were pleased to hear that RP offers the DHRMP programme. Through the programme, students will learn HR and business fundamentals and be poised to succeed as industry practitioners. We would be pleased to have DHRMP graduates to embark on a rewarding career with us. MS ZARINA PIPERDI

Senior Vice-President (Human Resources) SIA Engineering Company

Course Outcomes ● Learn about the latest scientific understanding of human motivations and behaviours ● Develop specialised skills in HR management ● Gain industry experience through advanced industry research projects ● Be industry-ready by undergoing an overseas or local Industry Immersion Programme

Career Opportunities As a DHRMP graduate, you are well equipped to support the HR function in multinational corporations and in small and medium-sized enterprises. Get ready to launch your career as: ● Career Development Coach ● Employee Relations Specialist ● Human Resource Executive / Partner / Generalist ● Learning and Development Executive ● People and Culture Specialist ● People Operations Executive ● Recruiter ● Remuneration and Benefits Analyst ● Resourcing Analyst ● Talent Acquisition Partner ● Well-being Specialist

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Course Structure

The course structure consists of general, discipline, specialisation and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (28 MCs REQUIRED) B102 B107 B216 B220

Organisational Behaviour Accounting Marketing Microeconomics

B223 Social Psychology M204 Cross Cultural Communication S242 Introduction to Counselling and Communication

SPECIALISATION MODULES (48 MCs REQUIRED) ​B233 Learning and People Development B235 Compensation and Total Rewards Management B236 Employment Laws and Labour Relations B237 Manpower Planning, Resourcing and Management B238 Performance and Talent Management B335 Asian Industrial Relations Environment

B336 Diversity and International Staff Management B337 Industrial-Organisational Psychology B338 International Business B339 Organisational Development and Change Management S343 Corporate Wellness T241 Anthropological Studies

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) B300 Project Select one module from the list below: B931 Industry Immersion Programme (20 MCs) B932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: B200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Graduation Criteria To graduate with a Diploma in Human Resource Management with Psychology, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

28

Specialisation

48

Industry Orientation Programme

24

Freely Chosen

4

Total

120

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Diploma in

Mass Communication (R32)

Join the dynamic world of integrated communications and become an influential media practitioner.

The online social media space is constantly evolving, with platforms such as Facebook, Twitter and Instagram contributing to the increasingly complex world of communications. This is driving demand for savvy professionals who can navigate both traditional and digital media.

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Equipping you with a broad range of skills in journalism, PR and marketing communications, the Diploma in Mass Communication (DMC) will help you to become an effective 360° communicator. You will gain relevant knowledge across all media platforms including digital, print and broadcast, as well as learn to tailor your messages to specific audiences.

You will gain hands-on training, where you get to work in teams to produce the RP campus newsletter, craft PR plans and create videos for eternal clients through the use of advanced equipment in the well-equipped Media Lab. Our connections with prominent companies will allow you to gain valuable real-world experience through internships and projects.


SCHOOL OF MANAGEMENT AND COMMUNICATION

I rank RP students very highly amongst the interns that we have had over the years. They have a practical, hands-on approach to work and problem solving; a desire to learn and succeed; and a humility that allows them to accept criticism positively. MR VISWA SADASIVAN CEO Strategic Moves Pte Ltd

Course Outcomes ● Become an effective 360° communicator with strong digital media skills ● Learn how to provide strategic advice in managing an organisation’s public image ● Understand how to leverage traditional and digital communication tools to drive conversation, participation and loyalty ● Undergo a 20-week Industry Immersion Programme with organisations such as Edelman, Golin, Mediacorp, Ogilvy Public Relations, or Singapore Press Holdings

Career Opportunities As a DMC graduate, you can look forward to exciting careers in the media and creative industries. You will be well positioned to take on roles such as: ● Advertising Executive ● Assistant Producer ● Corporate Communications Executive ● Journalist / Writer ● Marketing Communications Executive ● Public Relations Executive ● Social Media Executive

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Specialisation Tracks Journalism ● This track will prepare you for the integrated newsroom of the future, where reporters produce stories across digital, print and broadcast media. ● You will learn how to persuade, inform and entertain audiences by using the power of storytelling to write breaking news and feature stories.

Public Relations and Marketing Communication ● This track will immerse you in a 360° communications environment where digital and traditional media converge. ● You will learn how to create conversations using various digital channels, influence public perception by pitching stories to the media and craft Public Relations (PR) plans that drive a call to action.

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (64 MCs REQUIRED) B216 B310 M101 M202 M203 M204 M205 M206 M207

Marketing Public Relations and Media Digital Media Communication News Writing Effective Presentation Skills Cross Cultural Communication Research Methods Media Law and Ethics Media and Society

M208 Introduction to Integrated Marketing Communications M242 Visual Communication M311 Video Journalism M312 Digital Media Content M314 Feature Writing T202 Art of Story T257 Single-Camera Production

SPECIALISATION MODULES (12 MCs REQUIRED) Choose one out of two specialisation tracks listed below: Option 2: Public Relations and Marketing Option 1: Journalism Track Communication Track M313 Impact Journalism M301 Crisis Communication M316 Photojournalism M332 Campaigns and Advertisement Design M350 Media Practicum (Journalism) M351 Media Practicum (Public Relations and Marketing Communication)

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SCHOOL OF MANAGEMENT AND COMMUNICATION

Course Structure INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) M390 Portfolio Development Select one module from the list below: M931 Industry Immersion Programme (20 MCs) M932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B101 Entrepreneurship B227 Consumer Behaviour

C293 Interactive Web Design and Development T201 Creative Concepts

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: M200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

Graduation Criteria To graduate with a Diploma in Mass Communication, you must complete a total of 124 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

64

Specialisation

12

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

124

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SCHOOL OF SPORTS, HEALTH AND LEISURE

SCHOOL OF SPORTS, HEALTH AND LEISURE The School of Sports, Health and Leisure (SHL) is the only institution in Singapore to offer an exciting myriad of programmes across the spectrum of sports skills at the polytechnic level. These include sports science, health management and promotion, health services management, sports and leisure management, outdoor and adventure learning, and sports coaching.

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SCHOOL OF SPORTS, HEALTH AND LEISURE

The SHL offers a comprehensive range of programmes to prepare you for various facets of the sports, health and leisure sector. Our state-of-the-art facilities and equipment are at the forefront of industry development. You will get to learn beyond the classroom as we work closely with leading industry partners including Sport Singapore, the Health Promotion Board and Outward Bound Singapore, to keep you abreast of the latest developments in sports and health management. You will have the opportunity to embark on exciting internships, explore the world through overseas trips, as well as work with leading health and wellness businesses, adventure companies and sports associations to develop your skills. Join SHL and you will acquire the essential skills to gain a headstart in your career when you graduate.

Programmes offered Diploma in ● Health Management & Promotion ● Health Services Management ● Outdoor & Adventure Learning ● Sport & Exercise Science ● Sport Coaching ● Sport Management (Formerly known as Sports and Leisure Management)

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Diploma in

Health Management & Promotion (R43)

Become a practitioner in healthy living and wellness, to help people take charge of their lives.

With an ageing population and increasing healthcare costs, health management continues to play an important role in Singapore. Educating individuals about the importance of their health and well-being is an essential service. As a result, the health and wellness industry is constantly in need of passionate professionals to help promote healthy living.

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The Diploma in Health Management & Promotion (DHMP) will prepare you to take on this role by providing you with a solid foundation in psychology, nutrition and exercise fundamentals. This comprehensive diploma places emphasis on holistic and lifelong wellness, helping you to gain a far-reaching perspective on health promotion in the wider

community. You will also learn strategies of encouraging behavioural change and how to apply these in managing health. Field trips, work-based practices and projects will be part of your learning programme. You can look forward to playing an active role in the vibrant and growing health promotion and management sector upon graduation.


SCHOOL OF SPORTS, HEALTH AND LEISURE

I hope to be able to use the knowledge gained from the diploma to educate and promote holistic healthcare to people across all age groups. LOH HONG SEN

Diploma in Health Management & Promotion 2018 Graduate

Course Outcomes ● Gain a solid foundation in subjects such as psychology, human behaviour, physical activity, and nutrition ● Acquire the expertise to plan, organise and conduct health-related events in the community ● Develop proficiency in workplace safety and health management ● Develop skills for conducting health and fitness assessments ● Learn health promotion strategies and techniques for motivating behaviour change ● Experience a 20-week Industry Immersion Programme with reputable organisations such as the Health Promotion Board, National Healthcare Group, ST Healthcare, F1 Recreation Gym, or Agape Child Care

Career Opportunities As a DHMP graduate, you can look forward to fulfilling careers in public health departments, healthcare and communitybased organisations, staff wellness divisions, and schools. You will be well prepared to take on roles such as: ● Health and Wellness Educator ● Health Promotion Executive ● Health Research Assistant ● Physical Activity and Fitness Leader ● Public Health Programme Executive

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (16 MCs REQUIRED) A113 Mathematics S201 Health and Wellness

S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure

SPECIALISATION MODULES (52 MCs REQUIRED) ​A103 Anatomy and Physiology A205 Epidemiologic Methods A337 Nutrition S241 Psychosocial Aspects of Exercise S242 Introduction to Counselling and Communication S244 Health Psychology

S245 S246 S247 S341 S342 S343 S344

Health Promotion Exercise Programming and Assessment Behaviour Change Youth Health Active Ageing Corporate Wellness Weight Management

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) S300 Project Select one module from the list below: S931 Industry Immersion Programme (20 MCs) S932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULES (8 MCs REQUIRED) Select two modules from the list below: B216 Marketing H220 Introduction to the Event Industry H222 Wellness and Lifestyle Management

S212 Sports and Exercise Prescription S251 Human Diseases

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: S200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Graduation Criteria To graduate with a Diploma in Health Management & Promotion, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

16

Specialisation

52

Industry Orientation Programme

24

Elective

8

Freely Chosen

4

Total

120

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Diploma in

Health Services Management (R45)

Be part of a passionate multidisciplinary team that delivers quality care.

The demand for healthcare in Singapore is rising, and with it, the need for passionate individuals to support and provide quality health services. As the first and only programme of its kind in Singapore, the Diploma in Health Services Management (DHSM) aims to meet this demand. As part of your curriculum, you will undergo management-oriented training in health services and

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administration in Singapore’s care continuum, from primary to acute and community-based settings. In DHSM, you will be equipped with the understanding of major healthcare policies, practices and processes. Through the intensive internships at healthcare organisations, you will gain handson experience and exposure to the complexities of the healthcare system and the strategies used by healthcare professionals to tackle them.

Having gained valuable practical skills and knowledge, you will be well equipped to integrate the different care services centred around patients’ needs, manage services in any healthcare setting or pursue a career in service operations and corporate services upon graduation.


SCHOOL OF SPORTS, HEALTH AND LEISURE

RP has transformed me from someone who did not dare to speak up, to someone who is confident. RP is definitely one of the best choices I have made and I am now ready to face my future challenges. LIM BOON SHIE

Diploma in Healthcare Administration (Now known as Diploma in Health Services Management) 2015 Graduate Currently an Executive Assistant, Clinical Governance at the Institute of Mental Health

Course Outcomes ● Receive comprehensive management-oriented training in healthcare administration ● Gain a solid understanding of healthcare policies, practices and processes ● Develop the skillsets needed to enter the healthcare industry as a service management professional ● Experience a 20-week Industry Immersion Programme at either a public or private healthcare provider such as National University Hospital, Tan Tock Seng Hospital, Raffles Medical Group, or Parkway Shenton. Our students also intern at Social Service Organisations such as TOUCH Home Care and NTUC Eldercare

Career Opportunities As a DHSM graduate, you can play a meaningful role in the healthcare industry, working alongside doctors, nurses, Allied Health Professionals, and other healthcare professionals in public and private hospitals, specialist medical centres, rehabilitation centres, nursing homes, polyclinics, and Social Service Organisations. You will be able to pursue opportunities in roles such as: ● Admissions Officer ● Business Office Assistant / Officer ● Care Coordinator Associate ● Case Management Assistant ● Clinic Coordinator ● Corporate Services Assistant ● Executive Assistant (various departments such as Corporate Planning, Finance, Human Resource, Medical Affairs, Medical Disciplines, Operations and Quality) ● Operations Executive / Assistant ● Senior Patient Service Associate / Senior Patient Care Associate

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Course Structure

The course structure consists of general, discipline, specialisation and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (8 MCs REQUIRED) ​​S201 Health and Wellness S204 Sociology of Sports, Health and Leisure SPECIALISATION MODULES (72 MCs REQUIRED) A103 Anatomy and Physiology A252 Patient Care B215 Financial Accounting B216 Marketing B218 Business Statistics B220 Microeconomics C367 Healthcare Applications H208 Service Quality and Professional Etiquette S242 Introduction to Counselling and Communication

S244 Health Psychology S251 Human Diseases S252 Health Ethics and Law S253 Healthcare Systems S254 Transitional Care S352 Case Management S353 Healthcare Operations Management S355 Financing for Healthcare S356 Quality Management in Health Care

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) S300 Project Select one module from the list below: S931 Industry Immersion Programme (20 MCs) S932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: S200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Graduation Criteria To graduate with a Diploma in Health Services Management, you must complete a total of 124 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

8

Specialisation

72

Industry Orientation Programme

24

Freely Chosen

4

Total

124

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Diploma in

Outdoor & Adventure Learning (R33)

Take to the great outdoors and fuel your love for adventure.

Look forward to embark on experiential adventures as you learn beyond classrooms. The Diploma in Outdoor & Adventure Learning (DOAL) is the first local diploma of its kind that equips you with the skills and practical experience to conduct learning activities in the great outdoors, including abseiling, climbing and kayaking.

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Emphasising on character building and the key values of leadership, confidence and integrity, the curriculum will prepare you to take on various roles in the outdoor and experiential learning industry. The end goal is to develop you into a caring and capable outdoor leader.

As part of your holistic learning experience, you can also look forward to internships and overseas trips to places offering great outdoor adventures such as Australia, Taiwan, Hong Kong, Vietnam, and more.


SCHOOL OF SPORTS, HEALTH AND LEISURE

The diploma has prepared me to be industryready with skills, knowledge, and experience. It has also nurtured a sense of ‘serviceorientedness’ in me. It is definitely a great programme for students who are not just aiming for a diploma but also yearning for personal growth. Neo Yiling

Diploma in Outdoor & Adventure Learning 2013 Graduate Currently an Instructor at Outward Bound Singapore

Course Outcomes ● Develop people management and leadership skills to lead outdoor activities confidently and independently ● Be equipped with tools, techniques and strategies to create your own outdoor learning programmes ● Connect to the environment and greater global environment issues and debates ● Participate in various industry-related and service learning projects to plan, organise and conduct outdoor learning programmes in RP and for external organisations ● Undergo a 20-week Industry Immersion Programme with a local or overseas organisation such as Camelot, Camp Challenge, Higher Ground Australia, Singapore’s Ministry of Education Outdoor Adventure Learning Centres, Outward Bound Singapore, or Outward Bound Taiwan

Career Opportunities As a DOAL graduate, you are well prepared to take on roles in schools, Outward Bound centres and reputable outdoor training companies. Exciting career options include: ● Adventure Tourism Executive ● Camp Facilitator ● Outdoor Facilities Supervisor ● Outdoor Specialist ● Trainer and Instructor

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (20 MCs REQUIRED) A104 Biology A113 Mathematics S201 Health and Wellness

S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure

SPECIALISATION MODULES (48 MCs REQUIRED) B101 Entrepreneurship B216 Marketing S232 Experiential Land-based Adventure Education S233 Experiential Water-based Adventure Education S234 Adventure Education S235 Environmental Education S236 Environmental Interpretation

S237 Climbing and Abseiling Adventure Education S238 Instruction and Facilitation in Experiential Education S331 Challenge Course Management S332 Expedition Principles, Practices and Management S333 Outdoor Leadership

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) S300 Project Select one module from the list below: S931 Industry Immersion Programme (20 MCs) S932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULES (8 MCs REQUIRED) Select two modules from the list below: S221 Sports Facilities Management S225 Leisure Planning and Programming S261 Introduction to Sports Coaching

S321 Sports Management S322 Strategic Sports Development

FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: S200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Graduation Criteria To graduate with a Diploma in Outdoor & Adventure Learning, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

20

Specialisation

48

Industry Orientation Programme

24

Elective

8

Freely Chosen

4

Total

120

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Diploma in

Sport & Exercise Science (R26)

Get set to play your part at the centre of Singapore’s sports revolution.

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With Singapore fast gaining its reputation as one of the top sporting nations in Asia, the sports, health and wellness industry is also growing. As such, sports science specialists are increasingly in demand.

and research. You will gain valuable skills through a range of teaching methods, combining seminars with innovative approaches such as Problembased Learning scenarios and case studies.

With the Diploma in Sport & Exercise Science (DSES), you will join a generation of elite sports and exercise professionals who will contribute to the local and international sports scene through health and performance practices

You will also obtain extensive hands-on training in our worldclass sports science laboratory, which features facilities on par with industry standards and in line with emerging trends.

In addition, you will benefit from our collaborations with high-profile sports teams and organisations such as the Football Association of Singapore, Singapore Swimming Association, Singapore Sport Institute, and National Youth Sports Institute, as well as our community relationships with the elderly and people with disabilities.


SCHOOL OF SPORTS, HEALTH AND LEISURE

My student life in SHL was both fulfilling and exciting! Through my holistic education at RP, I became more confident, driven and independent. JOEL WEI MAOJIE

Diploma in Sport & Exercise Science 2015 Graduate Currently pursuing a Bachelor of Science in Education at National Institute of Education, Singapore

Course Outcomes ● Gain multidisciplinary knowledge spanning different areas of sports and exercise sciences ● Acquire practical sports science skills to meet the needs of the sports, fitness, wellness, and health industries ● Experience a 20-week Industry Immersion Programme with a National Sports Association or an established private organisation such as Singapore Swimming Association, Football Association of Singapore, SAFRA EnergyOne, or Amore Fitness

Career Opportunities As a DSES graduate, you can look forward to a rewarding career in sports development, personal training, physical education, physiotherapy, or scientific research in the commercial, public, welfare, and uniformed groups sectors. You will be in a good position to pursue roles such as: ● Allied Educator with the Ministry of Education ● Exercise Specialist ● Fitness Trainer ● High Performance Executive ● Rehabilitation Assistant ● Sports Development Officer ● Sports Trainer

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (20 MCs REQUIRED) A107 Physics A113 Mathematics S201 Health and Wellness

S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure

SPECIALISATION MODULES (52 MCs REQUIRED) A103 B218 S211 S212 S214 S215 S216

Anatomy and Physiology Business Statistics Injury Prevention and Management Sports and Exercise Prescription Sports and Exercise Psychology Sports and Exercise Nutrition Applied Anatomy and Kinesiology

S246 S261 S266 S311 S312 S313

Exercise Programming and Assessment Introduction to Sports Coaching Performance Analysis Human Motor Control and Development Sports and Exercise Physiology Sports and Exercise Biomechanics

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) S300 Project Select one module from the list below: S931 Industry Immersion Programme (20 MCs) S932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: S318 Exercise Science Portfolio Development S322 Strategic Sports Development S343 Corporate Wellness FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: S200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Graduation Criteria To graduate with a Diploma in Sport & Exercise Science, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

20

Specialisation

52

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Diploma in

Sport Coaching (R49)

Nurture and refine the next generation of sporting talents in Singapore as a professional sports coach.

With the growing recognition of professional coaches in Singapore, the Diploma in Sport Coaching (DSC) aims to transform coaching aspirations into exciting career opportunities. Designed in consultation with Sport Singapore, this programme will train you in the art and science of coaching. You will acquire a wide range of

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skills spanning areas such as communication, athlete and team management, and professional ethics. With a solid foundation in sports science subjects such as psychology, nutrition, and kinesiology, you will be well prepared to take on the role of a sports coach with confidence. As an integral part of the programme, you will undergo a 20-week internship under the

guidance of a supervisor from the industry. Gain a first-hand understanding of the depth and breadth of coaching practices, philosophies, methodologies, and strategies through the diploma. By the time you graduate, you will be adept at coaching individuals and teams in competitive, corporate and community settings.


SCHOOL OF SPORTS, HEALTH AND LEISURE

This programme has everything an aspiring coach needs to be successful in a country growing exponentially in the sports scene. The relevance of the theoretical and practical modules and the great mentoring that our lecturers provide bring me closer to my goal of being a coach. LLOYD TAN GUAN YU Diploma in Sport Coaching 2015 Graduate

Course Outcomes ● Gain a multidisciplinary understanding of sports coaching spanning both theory and practical skills ● Learn the fundamentals of sports science, psychology and nutrition ● Become proficient in applying the latest sports coaching strategies through extensive hands-on training ● Experience a 20-week Industry Immersion Programme with a National Sports Association such as The Football Association of Singapore, Singapore Athletic Association, or a private coaching club

Career Opportunities As a DSC graduate, you are well prepared to take on careers in sporting institutions, schools, gyms, and recreational clubs. You will gain transferable skills and knowledge that you can apply to other domains as well as pursue further studies to become a Physical Education teacher. Some rewarding and fulfilling career options open to you include: ● Allied Educator with the Ministry of Education ● Fitness Trainer / Instructor ● Sports Administrator ● Sports Coach ● Sports Instructor ● Sports Official

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (12 MCs REQUIRED) A113 Mathematics S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure SPECIALISATION MODULES (60 MCs REQUIRED) B216 Marketing S211 Injury Prevention and Management S212 Sports and Exercise Prescription S214 Sports and Exercise Psychology S215 Sports and Exercise Nutrition S224 Sports and Leisure Related Law S246 Exercise Programming and Assessment S261 Introduction to Sports Coaching S262 Foundations of Kinesiology S263 Instructional Strategies for Sports and Games S264 Instructional Strategies for Sports and Games II S266 Performance Analysis S311 Human Motor Control and Development S362 Managing Developmental Athletes and Teams

Select two modules from the list below: S661 Practical Studies: Basketball (2 MCs) S662 Practical Studies: Football (2 MCs) S663 Practical Studies: Badminton (2 MCs) S664 Practical Studies: Table Tennis (2 MCs) S665 Practical Studies: Swimming (2 MCs) S666 Practical Studies: Athletics (2 MCs)

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) S300 Project Select one module from the list below: S931 Industry Immersion Programme (20 MCs) S932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: S322 Strategic Sports Development S363 Media and Public Relations for Sports FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: S200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Graduation Criteria To graduate with a Diploma in Sport Coaching, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

12

Specialisation

60

Industry Orientation Programme

24

Elective

4

Freely Chosen

4

Total

120

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Diploma in

Sport Management (R27)

Play a key role in developing tomorrow’s sports managers today!

With Singapore growing as a major sports and leisure hub, there is an increasing demand for well-trained sport management executives, event organisers and facilitators. The Diploma in Sport Management (DSPM) provides you with the relevant skills in sports business and organisational management that help you succeed in the industry.

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Upon graduation, you will have a holistic understanding of the sports and leisure management industry. On top of that, you will be familiar with the work involved in organising world-class sporting and lifestyle events such as the Barclays Singapore Open, Formula 1 Singapore Grand Prix and Standard Chartered Singapore Marathon.

You will be well prepared to take on a career in multiple job functions across sports organisations and businesses like sports associations, country clubs, health and fitness clubs, sports retailers, and event organisers.


SCHOOL OF SPORTS, HEALTH AND LEISURE

Thanks to this specially-designed programme, athletes like me can continue to pursue our passion in sports while studying for a diploma. It allows us to balance both studies and sports. There is time for us to study, train and complete any assignments that we have to submit. VERONICA SHANTI PEREIRA

Diploma in Sports and Leisure Management (Now known as Diploma in Sport Management) 2017 Graduate National Athlete

Course Outcomes ● Acquire business and operations skills relevant to managing a sports and leisure-related organisation in both public and private sectors across various job functions ● Gain the know-how to develop local and international initiatives in the sports and leisure sector ● Be exposed to the buzz and energy of the local sports scene and gain an insider’s knowledge of requirements for major sporting and leisure events ● Experience a 20-week Industry Immersion Programme with organisations such as Sport Singapore, Singapore Sports Hub, major sports events organisers and retailers, or leisure-related companies such as Resorts World Sentosa

Career Opportunities As a DSPM graduate, you are well placed to launch dynamic and fulfilling careers in a wide range of sports-related organisations, event management companies and leisure service providers. You can look forward to roles such as: ● Allied Educator with the Ministry of Education ● Country / Fitness Club Executive ● Sports and Recreation Event Organiser ● Sports and Recreation Marketing Executive ● Sports Retail and Merchandising Executive

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Course Structure

The course structure consists of general, discipline, specialisation and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (16 MCs REQUIRED) A113 Mathematics S201 Health and Wellness

S202 Inclusive Physical Activity S204 Sociology of Sports, Health and Leisure

SPECIALISATION MODULES (60 MCs REQUIRED) B101 B215 B216 B218 B220 B321 H210 S221

Entrepreneurship Financial Accounting Marketing Business Statistics Microeconomics Macroeconomics Event Operations Management Sports Facilities Management

S222 S224 S225 S226 S262 S321 S322

Sports Business Sports and Leisure Related Law Leisure Planning and Programming Sports Administration Foundations of Kinesiology Sports Management Strategic Sports Development

INDUSTRY ORIENTATION PROGRAMME (24 MCs REQUIRED) S300 Project Select one module from the list below: S931 Industry Immersion Programme (20 MCs) S932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: S200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF SPORTS, HEALTH AND LEISURE

Graduation Criteria To graduate with a Diploma in Sport Management, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

16

Specialisation

60

Industry Orientation Programme

24

Freely Chosen

4

Total

120

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SCHOOL OF TECHNOLOGY FOR THE ARTS

SCHOOL OF TECHNOLOGY FOR THE ARTS RP School of Technology for the Arts (STA) offers a synergistic combination of programmes, state-of-theart technology and an interdisciplinary approach to transform creative talent into creative capital.

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Unleash your artistic talents and shine as a professional in the creative industries. Offering a wide range of programmes and an interdisciplinary approach, STA helps harness your imagination, hone your artistic capabilities, fuel your passion, and develop your storytelling skills. Learn to leverage next-gen technology to enhance and deliver creative expressions for maximum impact. Through a variety of internship opportunities, you will gain realworld experience to build a strong portfolio for a career in the industry of your choice. Join us at STA and make a name for yourself in arts and theatre management, user experience design, games design and development, media production, graphic design, live sound engineering, music composition, and sound design.

Programmes offered Diploma in ● Arts & Theatre Management ● Design for User Experience ● Game Design ● Media Production & Design ● Sonic Arts

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Diploma in

Arts & Theatre Management (R25)

Unleash your creativity and shine in the vibrant arts and cultural sectors.

A unique programme, the Diploma in Arts & Theatre Management (DATM) combines creative, technical and aesthetic aspects to provide a holistic learning experience of arts management and technical theatre. Covering both local and international perspectives in the arts, the DATM expands your horizons to fuel your passion in arts and culture.

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Acquire sought-after skills such as stage and production management, marketing, front-of-house and venue facilities management, stagecraft and production design. Translate theory into practice through practical training at our purposebuilt Blackbox at The Republic Cultural Centre (TRCC).

With industry attachments at established arts organisations and theatre companies, paired with industry-linked projects, you will enjoy the rare opportunity of being a part of this exciting and vibrant industry.


SCHOOL OF TECHNOLOGY FOR THE ARTS

In this industry, we are expected to be creative while working with limited resources and constraints. Through the DATM, we learn to think outside the box and work realistically within boundaries. We are given a lot of exploratory space to experiment and having been able to work with people of different roles opens my mind. I am glad to have lecturers who constantly share with us valuable industry experiences, and emphasise on the importance of staying curious. Bhavisha Chandroo Methani Diploma in Arts & Theatre Management 2018 Graduate

Course Outcomes ● Learn about the day-to-day operations of arts companies and arts venues ● Gain access to state-of-the-art theatre facilities to hone your skills as a technical specialist ● Visit arts organisations and universities around the world on our overseas study trips ● Experience a 20-week Industry Immersion Progamme at organisations such as Resorts World Sentosa, Marina Bay Sands, The Star Performing Arts Centre, Wild Rice, The Show Company, BASE Entertainment, National Gallery Singapore, and many other established arts and events companies

Career Opportunities As a DATM graduate, you can look forward to operational, administrative and managerial positions in integrated resorts, arts-related organisations, or theatre and production companies. You can also take on a technical position in theatre production. Career options include: ● Artist Liaison Officer ● Arts Administrator ● Arts Facilities Manager ● Arts Programmer ● Lighting Technician ● Production Coordinator ● Scenic and Costume Coordinator ● Stage Manager ● Wardrobe Supervisor

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (24 MCs REQUIRED) B216 T201 T202 T262

Marketing Creative Concepts Art of Story Introduction to User Experience

T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)

SPECIALISATION MODULES (48 MCs REQUIRED) T120 T122 T221 T222 T223 T226 T228

Understanding Drama Introduction to Technical Theatre Introduction to Arts Management Production Design Stage Management Introduction to Lighting Stagecraft

T260 T324 T329 T374 T621 T622

Interactive Media and Content Development Production Management Theatre Production Practicum Venue and Front of House Management Drafting for Productions (2 MCs) Electrical Fundamentals for Theatre (2 MCs)

ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: B221 Human Resource Management H220 Introduction to the Event Industry T219 Live Sound Fundamentals INDUSTRY ORIENTATION PROGRAMME (28 MCs REQUIRED) T300 Project T380 Portfolio Development Select one module from the list below: T931 Industry Immersion Programme (20 MCs) T932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: T200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Graduation Criteria To graduate with a Diploma in Arts & Theatre Management, you must complete a total of 124 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

24

Specialisation

48

Elective

4

Industry Orientation Programme

28

Freely Chosen

4

Total

124

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Diploma in

Design for User Experience (R36)

Discover the impact and value of good design and experience first-hand the power of design.

Welcome to the era of design. As a Diploma in Design for User Experience (DDUX) student, you will learn how great design can transform user experiences to be more intuitive, elegant and enjoyable. You will gain highlytransferable design skills, which are sought after by industries that require the ability to apply

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user-centred design knowledge in product, service, digital, and spatial design.

capabilities and hone your practical skills to create impactful designs that make a difference.

Learn how to apply humancentred design to create intuitive user interfaces that greatly enhance the user experience. Through hands-on training, you will develop your thinking

With industry attachments at design companies or organisations with design divisions, you will have first-hand experience of the power of design.


SCHOOL OF TECHNOLOGY FOR THE ARTS

As designers, we should view from our users’ perspectives to fully understand their needs. The DDUX has expanded my knowledge in design and I have developed better interpersonal skills through this course. I am thankful to have passionate lecturers who are open and willing to share relevant working experiences with us, which are important for our learning. Aung Kyaw Bo Bo

Diploma in Design for User Experience 2018 Graduate

Course Outcomes ● Understand the interactive nature of design process and how it can enhance the user experience ● Acquire knowledge in the areas of digital, product and service design ● Develop in-depth understanding of user-centred, inclusive and sustainable design ● Attain competencies in ethnographic and user research, wire-framing, prototyping, usability testing, and design thinking ● Experience a 20-week Industry Immersion Programme at leading organisations such as Ogilvy & Mather Singapore Group, KPMG Services, or Thales Solutions Asia

Career Opportunities As a DDUX graduate, you can look forward to joining design teams in global technology companies with strong design cultures such as Apple, Google, Microsoft, Philips, or Samsung. You can aspire to become user experience designers and consultants or take on researcher roles in usability studies. Career options include: ● Design Researcher ● Product Designer ● User Experience Designer ● User Interface Designer ● Visualiser/Storyteller ● Web Designer

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (24 MCs REQUIRED) B216 T201 T202 T262

Marketing Creative Concepts Art of Story Introduction to User Experience

T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)

SPECIALISATION MODULES (44 MCs REQUIRED) T242 T245 T246 T252 T281 T375

Interaction Design Tools for Interaction Design Design Research Fundamentals of Design User Experience Design Studio Service Design

T376 T377 T378 T379 T383

Design with Emerging Technology Usability Evaluation Spatial and Environment Design Product Design User Interface Design

ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: E262 Product Design and Prototyping T230 Game Design Theory and Application T260 Interactive Media and Content Development INDUSTRY ORIENTATION PROGRAMME (28 MCs REQUIRED) T300 Project T380 Portfolio Development Select one module from the list below: T931 Industry Immersion Programme (20 MCs) T932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: T200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Graduation Criteria To graduate with a Diploma in Design for User Experience, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

24

Specialisation

44

Elective

4

Industry Orientation Programme

28

Freely Chosen

4

Total

120

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Diploma in

Game Design (R35)

Gamify the world. Unlock your future in the game industry and beyond.

Master the intricacies of game design and production and create exciting new games with the Diploma in Game Design (DGD). Join a new generation of elite entrepreneurial game designers who are taking over the world with their design knowledge and technical skills.

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Experience a hands-on approach to game design. Use technical skills, game design knowledge and immersive technologies like augmented reality to launch your career in game design. Learn how games can go beyond entertainment in the changing world of serious games and gamification. Turn your vision into a reality and create your game with the DGD.

Hone your skills with industry attachments at companies or organisations with game design divisions and showcase your game-making talent at the annual Global Game Jam Singapore, organised by the DGD.


SCHOOL OF TECHNOLOGY FOR THE ARTS

I always seek creative outlets that will allow me to express myself freely and the DGD is the perfect place for that. Besides developing technical skills in game production, I have also gained useful knowledge such as organisational behaviour. It is especially helpful to have experienced and enthusiastic lecturers who came from the industry to share their experiences with us. MOHAMMED NADEEM S/O SYED M S Diploma in Game Design 2018 Graduate

Course Outcomes ● Acquire technical and design know-how to create board and digital games ● Develop capabilities in rapid prototyping, simulation and level / sound / character / interaction design ● Master a variety of software tools to create 2D and 3D games ● Experience a 20-week Industry Immersion Programme at leading companies such as Gumi Asia, IGG Singapore, No Average Joe, or Ubisoft

Career Opportunities As a DGD graduate, you can look forward to an exciting career in a host of industries, including game companies, publishers and organisations that require game design, art and production skillsets. For the more entrepreneurial, start your own game studio or game-related business and be the next big thing in the industry. Career options include: ● 2D Artist ● 3D Artist ● Game Assistant Producer ● Game Designer ● Game Quality Assurance Tester ● Game Studio Founder ● Level Designer

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Course Structure

The course structure consists of general, discipline, specialisation and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (20 MCs REQUIRED) T201 Creative Concepts T202 Art of Story T262 Introduction to User Experience

T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)

SPECIALISATION MODULES (52 MCs REQUIRED) A113 T105 T130 T203 T230 T231 T232

Mathematics Game Programming Tools for Game Design 2D Art Asset Creation Game Design Theory and Application Board and Card Game Design Digital Game Prototyping

T234 T331 T333 T335 T336 T337

Level and World Design Game Mechanics Design Agile Project Management for Games Artificial Intelligence for Games Augmented and Virtual Reality for Games 3D Art Asset Creation

INDUSTRY ORIENTATION PROGRAMME (28 MCs REQUIRED) T300 Project T380 Portfolio Development Select one module from the list below: T931 Industry Immersion Programme (20 MCs) T932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: T200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Graduation Criteria To graduate with a Diploma in Game Design, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

20

Specialisation

52

Industry Orientation Programme

28

Freely Chosen

4

Total

120

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Diploma in

Media Production & Design (R19)

Craft unforgettable visual stories and watch your creativity come to life.

With the Diploma in Media Production & Design (DMPD), you will gain the skills and knowledge to produce effective content across different media platforms – from conventional print-based media to digital and online-based experiences.

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Dominate the ever-evolving media landscape and wow your audiences with exciting visual works on various media formats. Through extensive hands-on training, you will master techniques in media production and design to develop a portfolio of original works.

Further hone and showcase your storytelling skills with industry attachments at production companies, advertising and design agencies, social media companies, and public sector organisations.


SCHOOL OF TECHNOLOGY FOR THE ARTS

Through the DMPD, I have worked on several video projects for major RP events such as Open House and for external clients. Such opportunities have deepened my skills and I am spurred to pursue my passion in video production. CHUA SOK HUI, STELLA

Diploma in Media Production & Design 2018 Graduate

Course Outcomes ● Acquire expertise in graphic design, single-camera and multi-camera production techniques covering various formats and genres ● Create visual works for TV, print, websites, social networking platforms, mobile and screen based devices, as well as build a strong online portfolio of original works ● Learn essential skills to tell a good story and communicate clearly using images, words and sound to persuade an audience effectively ● Experience a 20-week Industry Immersion Programme at well-known media companies such as Discovery Networks, HBO, Mediacorp, Oak3 Films, or Up BrandBuzz

Career Opportunities As a DMPD graduate, you can look forward to a variety of professions in media companies, advertising agencies and media divisions of government organisations. Career options include: ● Assistant Producer ● Digital Marketer ● Graphic Designer ● TV Director / Producer ● Video Editor ● Videographer ● Web Designer

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (24 MCs REQUIRED) B216 T201 T202 T262

Marketing Creative Concepts Art of Story Introduction to User Experience

T274 Drawing T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)

SPECIALISATION MODULES (46 MCs REQUIRED) T255 T256 T257 T258 T259 T260

Visual Storytelling Colour and Typography Single-Camera Production Multi-Platform Storytelling Multi-Camera Production Interactive Media and Content Development

T302 T307 T354 T357 T358 T651

Graphic Design Multi-Channel Content Marketing Advanced Graphic Design Advanced Single-Camera Production Post Production and Motion Graphics Photographic Techniques (2 MCs)

INDUSTRY ORIENTATION PROGRAMME (28 MCs REQUIRED) T300 Project T380 Portfolio Development Select one module from the list below: T931 Industry Immersion Programme (20 MCs) T932 Entrepreneurial Immersion Programme (20 MCs) ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: T230 Game Design Theory and Application T352 Writing for Screen T359 Advanced Multi-Camera Production FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: T200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Graduation Criteria To graduate with a Diploma in Media Production & Design, you must complete a total of 122 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

24

Specialisation

46

Industry Orientation Programme

28

Elective

4

Freely Chosen

4

Total

122

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Diploma in

Sonic Arts (R24)

Create impactful aural experiences and inspire the world with the power of sound and music.

Explore a wide range of creative approaches to sound and music with the Diploma in Sonic Arts (DSA). Gain the knowledge and skills to record live sounds and create powerful aural experiences for visual production, presentation and performance.

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Master industry-relevant skills related to composing, recording, mixing, and mastering audio tracks and develop professional capabilities in music production, ‘live’ sound recording / reinforcement and audio engineering. You will be able to create string arrangements, track and mix an

album. With extensive hands-on training in cutting-edge recording studios, you will soon develop the competencies of a sound maestro. Through industry attachments in the established media and entertainment companies, you will experience first-hand the pulse of this dynamic sector.


SCHOOL OF TECHNOLOGY FOR THE ARTS

Sound is an invisible art form and is often misunderstood or taken for granted. At the DSA, I learnt to appreciate and produce works with distinctive professional quality. Surrounded by top-notch audio facilities and experienced lecturers, I am always inspired to make a difference in the audio industry! SHIRLENE JALEXNE LOH XUE LING Diploma in Sonic Arts 2018 Graduate

Course Outcomes ● Develop an appreciation for a variety of musical genres ● Acquire professional skills in sound design, studio engineering, ‘live’ sound, music production and broadcast audio ● Explore an extensive range of audio equipment, analogue synthesisers and industry-grade software across state-of-the-art studios ● Experience a 20-week Industry Immersion Programme with organisations such as Marina Bay Sands, Mediacorp, Sennheiser, So Drama! Entertainment (SAFRA Radio), Ubisoft, Universal Studios Singapore, or Yellowbox Studios

Career Opportunities As a DSA graduate, you can look forward to a variety of jobs. From arranger and composer to sound editor, sound designer and sound engineer, you can embark on vocations that are highly sought after in the entertainment and media industries. You can also consider a career as an in-house music or audio specialist for new media companies, software developers and game producers. Career options include: ● Audio Post-Production Editor ● Live Sound Engineer ● Location Sound Recordist ● Game Sound Designer ● Music / Soundtrack Producer ● Sound Editor / Engineer

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Course Structure

The course structure consists of general, discipline, specialisation, elective and freely chosen modules. There is also an industry orientation component. Each module is equivalent to four modular credits (MCs), unless otherwise stated. GENERAL MODULES (16 MCs REQUIRED) G101 G107 G121 G951

Critical Thinking and Problem Solving Communication in the Global Workplace Innovation and Practice (2 MCs) Life Skills I (2 MCs)

G952 G953 G961 G962

Life Skills II (1 MC) Life Skills III (1 MC) ECG I: Exploring the Future of Work (1 MC) ECG II: Becoming Future-Ready (1 MC)

DISCIPLINE MODULES (20 MCs REQUIRED) B216 Marketing T201 Creative Concepts T202 Art of Story

T262 Introduction to User Experience T601 Arts History (2 MCs) T602 Creative Enterprise (2 MCs)

SPECIALISATION MODULES (48 MCs REQUIRED) T110 T214 T215 T217 T218 T219

Music Theory and Keyboard Skills Introduction to Sound Design Music Theory Workshop Recording Studio Fundamentals Electronic Music Live Sound Fundamentals

T257 T260 T311 T316 T364 T365

Single-Camera Production Interactive Media and Content Development Instrument Design Sound for Media and Foley Arts Professional Techniques for Live Sound Soundtrack Production

ELECTIVE MODULE (4 MCs REQUIRED) Select one module from the list below: T122 Introduction to Technical Theatre T226 Introduction to Lighting T319 Professional Audio Techniques for Studio INDUSTRY ORIENTATION PROGRAMME (28 MCs REQUIRED) T300 Project T380 Portfolio Development Select one module from the list below: T931 Industry Immersion Programme (20 MCs) T932 Entrepreneurial Immersion Programme (20 MCs) FREELY CHOSEN MODULES (4 MCs REQUIRED) Select either one of the following: T200 Special Project Two modules to be selected from a list of Freely Chosen Modules (2 MCs each)

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SCHOOL OF TECHNOLOGY FOR THE ARTS

Graduation Criteria To graduate with a Diploma in Sonic Arts, you must complete a total of 120 modular credits. You should be able to accomplish this within three years of enrolment if you successfully complete an average of five modules, or its equivalent, per semester.

MODULE CATEGORY

NUMBER OF MODULAR CREDITS REQUIRED FOR GRADUATION

General

16

Discipline

20

Specialisation

48

Elective

4

Industry Orientation Programme

28

Freely Chosen

4

Total

120

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CENTRE FOR EDUCATIONAL DEVELOPMENT

CENTRE FOR EDUCATIONAL DEVELOPMENT RP Centre for Educational Development (CED) is the hub for professional development in curriculum design, assessment, pedagogy, and educational research.

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CENTRE FOR EDUCATIONAL DEVELOPMENT

Backed by a team of dedicated staff developers from various disciplines, industries and teaching backgrounds, we work closely with the schools in RP to develop and plan proven teaching and learning strategies to deliver effective student learning. Our lecturers are equipped with relevant competencies to create a stimulating and collaborative learning environment for our students and adult learners. In addition to supporting our lecturers in curriculum design, assessment, pedagogy, and educational research, we also provide consultancy and customised programmes for local and overseas institutions.

PROGRAMMES OFFERED FOR EDUCATORS â—? Specialist Diploma in Applied Learning & Teaching â—? Consultancy and customised programmes for local and overseas organisations

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CENTRE FOR EDUCATIONAL DEVELOPMENT

Unique RP-PBL Approach Problem-based Learning (PBL) is the foundation on which RP’s teaching and learning approaches are based. Through PBL, students are encouraged to learn through collaboration and application of theory to practice on real-world problems to deepen their disciplinary knowledge and skills.

In small classes of about 25 students, you will work in teams under the guidance of experienced lecturers to develop solutions to given problems or issues and develop holistically. Learning through problem solving also extends beyond the classroom through field trips, service learning and collaborative projects in a nurturing and conducive learning environment.

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During this problem-solving process, you will develop your critical thinking skills and learn to work with others. In doing so, we enhance your intellectual make-up in terms of problemsolving process skills, lifelong learning attitude and readyto-use knowledge by giving you the opportunity to develop intellectually in ways that suit you best.

By encouraging our students to take responsibility for their own learning, they become confident, competent problem solvers and team players – attributes that are of immense value in today’s knowledge-based economy.


CENTRE FOR EDUCATIONAL DEVELOPMENT

RP’s PBL approach challenges me to solve complex problems in innovative ways and equips me with the essential skillsets needed to excel in the working world.

RP taught me how to solve problems using the PBL approach. This stimulated my critical thinking skills and shaped me into a goaloriented and industryready individual. CHEW WOON SIN

Diploma in Supply Chain Management School of Engineering 2014 Graduate

RYAN HENG BOON CHOON Diploma in Biotechnology School of Applied Science Year 3

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REPUBLIC POLYTECHNIC ACADEMY FOR CONTINUING EDUCATION

REPUBLIC POLYTECHNIC ACADEMY FOR CONTINUING EDUCATION

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REPUBLIC POLYTECHNIC ACADEMY FOR CONTINUING EDUCATION

Republic Polytechnic Academy for Continuing Education (RP ACE) was established to provide opportunities for adult learners to acquire and develop employable skills and qualifications, thus allowing learners to stay relevant in the knowledge economy. We support industry growth and manpower development in Singapore through customised corporate and employee training programmes. The rigour of our Continuing Education and Training (CET) programmes ensures that learners receive timely, relevant and holistic education and training, aligning to their employability and learning needs. Adult learners can choose from courses and programmes spanning the fields of Applied Sciences, Business Management, Engineering and Logistics, Hospitality Management, Infocomm and Technology, Media, Arts and Design, Teaching and Coaching, Sports and Health Sciences, and many more. With two CET facilities at Woodlands and Paya Lebar respectively, Republic Polytechnic (RP) aims to provide adult learners easier access to our CET courses which supports their professional training needs.

Programmes In light of changing business models, evolving industry trends and technological disruptions, the pursuit of lifelong learning has become an integral part of one’s career progression to excel in the workforce. To be in line with the nation’s pursuit of lifelong learning and SkillsFuture Initiative, RP ACE spearheads RP’s commitment and effort by offering six broad categories of CET programmes: 1. Part-Time Diplomas

4. Certificated Short Courses

2. Specialist Diplomas

5. Non-certificated Short Courses

3. Work-Learn Programmes

6. Customised Corporate Training 213


REPUBLIC POLYTECHNIC ACADEMY FOR CONTINUING EDUCATION

1. Part-Time Diplomas

3. Work-Learn Programmes

RP ACE offers Part-Time Diplomas to meet the ever-evolving demands of the global workforce. The Part-Time Diploma programmes are designed for adult learners with working experience and academic qualification such as GCE O-Level, ITE qualification or WSQ Diploma, with the focus to equip them with the knowledge and skills to undertake and add value to jobs within a specific industry.

SkillsFuture Earn and Learn Programmes

Participants of the Part-Time Diploma programmes will complete five Modular Certificates (MCs). Upon completion of the required certificates, the participants will be conferred a Diploma qualification from Republic Polytechnic.

2. Specialist Diplomas The Specialist Diplomas are suitable for adult learners who already possess a diploma or degree. Adult learners can choose from a diverse range of Specialist Diploma programmes to suit their specific continuing education and training needs to acquire or deepen specialised skills. The programmes will equip these participants with deeper understanding and skills to help them perform better in their careers and/or switch to new sectors. The Specialist Diploma consists of two Post-Diploma Certificates (PDCs) and upon completion of the required PDCs, participants will be conferred a Specialist Diploma qualification from Republic Polytechnic.

The SkillsFuture Earn and Learn Programme (ELP) is a work-learn programme designed to give fresh polytechnic and ITE graduates a head start in careers related to their disciplines of study. These programmes provide opportunities to build on the skills and knowledge acquired in school and support their transition into the workforce. Participants will be able to take up suitable job roles and enjoy a structured career progression pathway within the organisation. RP offers a wide range of the ELPs under the seven academic schools covering sectors such as Air Transport, Biomedical Sciences, Environmental Management / Environmental Services, Healthcare, Hotel, Human Resource, Infocomm Technology, Logistics, Media, and Sports and Wellness. SkillsFuture Work-Learn Bootcamp The SkillsFuture Work-Learn Bootcamp (WLB) is a work-learn programme that equips fresh graduates and mid-career individuals with the relevant job-role specific behavioural, mind-set and technical skills in sectors with acute demand. It is a three-year pilot programme that develops and implements short, focused bootcamps where young people can work and learn in jobs. RP has commenced our first run of the programme for the Digital Marketing job role in July 2018. Professional Conversion Programmes The Professional Conversion Programmes (PCPs) are part of Workforce Singapore’s (WSG) Adapt and Grow initiative. Targeted at Professionals, Managers, Executives and Technicians (PMETs) and mid-career switchers, the PCPs help participants undergo skills conversion and move into new occupations or sectors that have good prospects and opportunities for progression.

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4. Certificated Short Courses

5. Non-certificated Short Courses

RP ACE offers short courses that provides recognised certification to professional training. Such courses include Skills-Based Modular Courses and the Advanced Certificate programmes. Short certification courses such as SG-Coach Theory Level 1, Basic Sports Science and Unity certification are also available.

RP ACE offers short courses and workshops that delivers up-to-date information about industry developments and latest trends. Many of these courses, such as SkillsFuture Series courses, National Silver Academy courses and SkillsFuture for Digital Workplace, equip participants with industry-recognised skills qualification by the end of the course.

Skills-Based Modular Courses The Skills-Based Modular Courses (SBMCs) help participants gain new skills or deepen relevant skills as part of career progression, without the need to complete a full qualification programme such as a diploma programme. RP ACE offers SBMCs that are bite-sized, flexible and modular which in turn provide greater accessibility to CET for working adults. There are two types of SBMCs: (i) Stackable Modular Courses drawn from existing Part-Time Diploma and PostDiploma programmes and (ii) Standalone Modular Courses. Advanced Certificate Programmes The Advanced Certificate programme is a competency-based certification programme for adult learners to continually enhance their skills and embrace lifelong learning. At the moment, RP offers the Advanced Certificate in Market Research programme. Jointly delivered by RP and Market Research Society Singapore (MRSS), the programme aims to help market research and marketing professionals develop competencies for improved decision making to uncover new business opportunities.

SkillsFuture Series courses The SkillsFuture Series courses is a curated list of short, industry-relevant training programmes that focus on emerging skills. Adult learners can choose from eight categories of courses under the SkillsFuture Series: (i) data analytics, (ii) finance, (iii) tech-enabled services, (iv) digital media, (v) cyber security, (vi) entrepreneurship, (vii) advanced manufacturing, and (viii) urban solutions. National Silver Academy courses The National Silver Academy (NSA) short courses are suitable for seniors. The NSA courses touch on a wide range of areas including life-skills and workskills. Topics covered by the courses include, but are not limited to, business, media, IT, health and wellness, and the arts.

6. Customised Corporate Training At RP ACE, we offer customisation of programmes according to the needs of organisations. We have diverse industry-relevant capabilities and expertise that can be harnessed upon when devising and delivering specific and targeted solutions to meet the learning and development needs of various organisations.

To find out more about RP’s lifelong learning courses, visit www.rp.edu.sg/ACE

Contact Us Republic Polytechnic Academy for Continuing Education (RP ACE) @ Woodlands Republic Polytechnic 9 Woodlands Ave 9 Singapore 738964

Republic Polytechnic Academy for Continuing Education (RP ACE) @ Paya Lebar Lifelong Learning Institute #07-03A 11 Eunos Road 8 Singapore 408601

Website: www.rp.edu.sg/ACE Email: ACE-Help@rp.edu.sg

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MODULE SYNOPSES

Module Synopses A103 ANATOMY AND PHYSIOLOGY

A113 MATHEMATICS

This module poses triggers that stimulate students to appreciate the order by which the human body is organised and helps them understand the holistic aspects of the human biological systems. It also gives students a fundamental understanding of how various systems in the human body function together to maintain a balance. These topics are covered in this module: important levels of organisation for structure and function such as cells, tissues, organs, organ systems, and the whole human body / organism; anatomical directions such as body sections, body regions and body cavities; the skeletalmuscular system for support and movement; the nervous and endocrine system for body systems communication and maintaining balance; systems that are involved in the distribution of food and oxygen namely the digestive, circulatory and respiratory systems; and the lymphatic and urinary systems to maintain and regulate body fluids. An introduction to surface anatomy is also included.

This foundation module focuses on the fundamentals of mathematics that would be useful and relevant for a wide range of applications. Emphasis will be placed on the understanding of key concepts, developing logical thinking skills in solving small-scale, real-life problems, and using Microsoft Excel spreadsheet as a tool. Main topics such as basic algebra, calculus, probability and statistics will be covered in this module.

A104 BIOLOGY This module provides students with the basic foundation in biology in order to develop an understanding of biological systems. Students are given an introduction to the fundamental concepts in biology and general understanding of the vocabularies, theories and practices in the field of biology. The students will learn about key concepts and applications in a range of topics including basic biomolecules, chemical bonding, intermolecular interactions, plant and animal cell structure, and evolutionary and population biology with hands-on practice to develop and test scientific hypotheses. A107 PHYSICS This module is designed to develop students’ basic foundation in physics for further study in engineering, science and other related fields. Students will be introduced to fundamental principles and calculations in the topics of units, kinematics, force, electromagnetism, energy, power, electricity, deformation, waves, photons, thermal physics, and fluid dynamics through tackling and solving real-life applications as well as hands-on activities. Through this module, students will also gain awareness of the possibilities and limitations of physical theories and models which are imperative to our daily life, and its evolution.

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A114 MATHEMATICS II This module equips students with the mathematical skills required to solve a range of common real-world problems. By building on the skills developed in A113 Mathematics, this module allows students to apply mathematics to real-life situations by modelling them appropriately as mathematical problems. Analytical and problem-solving skills will be developed. Students will also be introduced to the mathematical symbols and notation that are commonly used. Main topics such as linear algebra, calculus and hypothesis testing will be covered in this module. A200 SPECIAL PROJECT This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this module, students will be engaged in the preparation, design, implementation, demonstration, and presentation of a working prototype. This module aims to bring out the best in the students so that they can perform the required tasks in a competitive setting. A201 CHEMISTRY This module will enable students to have a good understanding of chemical principles that apply to fields such as biochemistry, molecular biology, physiology, pharmacology, materials science, and environmental science. Throughout the module, students will appreciate how the sub-microscopic properties of atoms and molecules affect the macroscopic properties of matter, understand the chemical nature of biology and gain apply the relevance of chemical calculations needed for problem-solving in areas such as biotechnology, environmental science, materials science, and the pharmaceutical industry.


MODULE SYNOPSES A202 CHEMISTRY II Through this module, students will develop a good understanding of chemical principles that apply to fields such as materials science, pharmaceutical sciences and environmental science. Students will learn to appreciate how the sub-microscopic properties of atoms and molecules affect the macroscopic properties of matter; understand the basis and relevance of chemical reactions and mechanisms; and appreciate the concepts involved in chemical reactions such as equilibrium, thermodynamics and kinetics. Topics such as stereochemistry and colligative properties of chemical compounds, transition metal chemistry, phase diagrams, spontaneity of chemical reactions and chemical kinetics, as well as aspects of organic chemistry such as electrophilic addition, nucleophilic substitution and free radical reactions will be covered in this module. A203 APPLIED PHYSICS This module covers fundamental principles in Physics to address issues of technological importance in science and engineering, in particular, the applications of scientific principles to practical devices and systems. Students will be equipped with a set of analytical tools that may be used to forge the link between the structure and properties of materials in order to yield, at the emerging technology level and to enhance the material performance. Students will also learn about key concepts and applications in a range of topics which include an introduction to electrical, magnetic, optical, acoustic, mechanical properties of materials, and nuclear physics.

health policy designing and its implementation along with the critical tools necessary to deliver public health services. A206 ENVIRONMENTAL ISSUES AND SUSTAINABILITY This module increases students’ awareness of the current environmental challenges faced by humanity. The first part of the module provides students with a fundamental understanding of the natural ecosystem. This is followed by an evaluation of the causes and impacts of various environmental issues such as global warming, loss of biodiversity, plastic pollution, environmental toxins and vectors, unsustainable food production, and nonrenewable energy resources. The module also covers a review on the importance of sustainable development through conservation, environmentally-sustainable technologies, educational outreach, legislations, and intergovernmental accords (e.g. The Paris Agreement), with an emphasis on the efforts made by Singapore (e.g. Singapore Green Plan and Sustainable Singapore Blueprint). A208 ECOLOGY AND EARTH SCIENCE This module provides an overview of the earth and its component systems. The module introduces the geographic and geological processes, natural environment and the relationship of its biotic and abiotic components, as well as communities, ecosystems and large-scale ecology. Students will have the opportunity to conduct field work and research. Conservation issues will also be discussed.

A204 ANATOMY AND PHYSIOLOGY II A209 MARINE ECOLOGY AND CONSERVATION This module provides an in-depth understanding to the study of human physiology, with special emphasis on the concepts underlying continuity of life and the coordination and regulation of function between organs and body systems. The module also continues to build on the order of organisation in the human body and the relationship between structure and function introduced in A103 Anatomy and Physiology. A205 EPIDEMIOLOGIC METHODS This module covers the fundamental theories and processes involved in determining the incidence, prevalence, spread, prevention, and control of diseases and injury within communities or specified groups. The relationship of the practice of epidemiology in public health will be explored. Surveillance techniques and methods for investigating outbreaks of infectious diseases will be covered. This module also provides an introduction to statistical analysis and methods for organising, analysing and presenting epidemiological data. It includes

This module provides a global overview of the exploitation of living marine resources and marine biological approaches to conservation. This includes marine biodiversity, critical habitats, environmental threats, fisheries exploitation, coastal zone management, and marine protected areas. It will take a holistic approach for marine and coastal conservation, considering the economic, environmental, political, and cultural influences on marine resource management. Students will be provided with an overview of the current state of marine mammal populations and the major threats facing marine mammal conservation including fisheries, pollution, diseases, and habitat loss. Students will critically review national and international marine and coastal conservation strategies and evaluate their effectiveness. A221 MICROBIOLOGY This module introduces students to the diverse world of microorganisms. Microbiology is a fascinating field

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MODULE SYNOPSES of study, delving into the world of organisms that are too small to be seen with the naked eye. Structural and functional relationships are discussed with particular reference to the roles that microorganisms play in environmental cycles, diseases, and how they can be exploited in industrial applications. Students will gain a practical understanding through this module which they will be able to apply theoretical concepts to focus on basic microbiological techniques such as preparation of growth media, inoculation and isolation of bacteria cultures, bacterial enumeration, and basic microbial staining for identification. Various phases of bacterial growth will also be covered in this module.

In the process, students are required to consolidate their understanding in microbiology, genetics and cell and molecular biology. Students also learn to appreciate the implications and impact of rDNA in various biotechnologyrelated industries, the environment and society. Topics covered in this module include issues associated with cloning such as properties of nucleic acids, DNA isolation, Polymerase Chain Reaction and agarose gel electrophoresis, electrophoresis, designing of primers, introduction of DNA into cells, and properties of restriction enzymes, among others. DNA sequencing and protein expression are also covered. A231 IMMUNOLOGY

A222 MOLECULAR AND CELL BIOLOGY This module is a core discipline module for all SAS students. It aims to help students develop an appreciation and understanding of life and life processes at the molecular and cellular level. Students explore the structure and function of the DNA molecule, and of cellular structures and processes. Critical foundations for biological subjects such as an understanding of the genetic code and the central dogma are also covered. Students should be able to communicate their understanding via presentations of their solutions for given problems, as well as through quizzes and tests. Students will need to apply their content knowledge and present their solutions through reasoning. A223 BIOCHEMISTRY This module covers the basic principles of metabolism in living things including cellular respiration, energy-coupling reactions, protein structure and function, enzyme kinetics, fuel utilisation during starvation, regulation of biochemical processes and protection against oxidative damage and toxic substances. This is a concept-driven course that provides understanding of how living organisms harness chemical reactions for their metabolic needs. The practical component of the module introduces students to basic biochemistry laboratory experimental techniques. Concepts learnt in this module provide a foundation for other biology-related modules, for example Immunology, Microbiology, Molecular and Cell Biology, Recombinant DNA Technologies, Proteomics, Nutrition, Food Science, Structural Biology, Clinical Chemistry, Pharmaceutical Chemistry, and Pharmacology and Toxicology.

This module provides students with a sound understanding of the immune responses that underpin clinically important areas, namely defence against infections, hypersensitivity states and allergy, immunopathology, and transplantation. Students gain an overview of the innate and adaptive immunity. They learn to appreciate fundamental immunological events such as initiation of the immune response, leading from antigen presentation and co-stimulation through cell activation pathways to the actions of cytokines. The module also covers the building blocks of the immune system cells, organs and the major receptor molecules including antibodies, T cell receptors and MHC molecules. Furthermore, the module seeks to enhance students’ skills in experimental design, conducting simple immunology experiments and keeping of laboratory records. A232 GENETICS This module focuses on the concept of genes as the molecule of heredity and DNA as the genetic material. It introduces the following basic concepts in this extremely broad subject: chromosome organisation, germline and somatic cell DNA transmission, Mendelian inheritance and phenotypic expression of genes, breeding and genetic crossing, and heritable genetic disorders and their implications. The main learning objectives of this module are to allow students to (1) show an appreciation for genetic inheritance and transmission; (2) understand the mechanisms behind genetic transmission and variability; and (3) be able to relate genetic defects to common genetic disorders and birth abnormalities. A233 PHARMACOLOGY AND TOXICOLOGY

A224 RECOMBINANT DNA TECHNOLOGIES This module enables students to acquire basic skills in molecular cloning for the production of recombinant proteins. It also provides the prerequisite exposure to basic recombinant DNA (rDNA) techniques, as well as reinforcing concepts of scientific thinking, planning of experimental work, analysis of laboratory data, record keeping, literature reading, and presentation of results. 218

This module covers the basic principles of pharmacology, which include the theory of pharmacodynamics, pharmacokinetics, pharmacogenomics and molecular pharmacology. Basic principles of toxicology covered in the module include toxicity testing, drug overdose, teratogenicity and drug abuse. This is a concept-driven course that provides an understanding of the mechanisms by which drugs act in the body. The course integrates


MODULE SYNOPSES biology and chemistry by using examples of drug action on the autonomic and central nervous systems, as well as the cardiovascular, respiratory, gastrointestinal, renal and endocrine systems. Concepts from cell biology, anatomy, biochemistry, neurochemistry and physiology are included. Students will also be introduced to materials, equipment and laboratory techniques that are frequently used in pharmacology laboratories such as organ baths and pharmacokinetics studies. A234 NEUROBIOLOGY

A237 CHEMICAL OCEANOGRAPHY AND WATER CHEMISTRY This module provides students with an overview of the geological, physical, chemical, and biological processes of the world’s oceans as well as the role of the oceans in global dynamics and principles behind ocean management. The chemistry of the oceans will be covered and students will be introduced to the components of ocean waters (metals, gases, organic compounds, and nutrients); biogeochemical cycles in oceanic systems. Chemical and physical methods used in chemical oceanography; analytical and instrumental techniques used to determine density, salinity, chlorinity, dissolved oxygen, nutrients, and components of the carbonate system will be taught.

This module introduces students to neurobiology, with the main focus on the anatomy and physiology of the brain and neural mechanisms underlying human behaviour. Basic neural cell physiology concepts such as membrane and resting action potential and electrical and chemical neurotransmission provide the foundation for this module. Topics include basic functional brain anatomy, microstructure and anatomy of neural tissues; mechanisms of neuronal development and integration, sensory-motor control and autonomic nervous control; auditory, visual and olfactory systems; and the neural foundations of human behaviour and skull osteology in adult and paediatric age groups. In addition to cognitive functions such as speech and language, the neurobiological basis of memory and emotions, sleep and dreaming, and brain degeneration are also discussed. The usefulness of various imaging modalities to appreciate structural and functional abnormalities of the brain are also addressed.

This module provides an overview of both land and marine based aquaculture systems, recirculation, cage, tank, raceway, and pond systems and their associated technologies such as filtration, aeration, waterconditioning, fish pumps, grades, counters, feeding system etc. both in Singapore and globally. This module takes a hands-on industry-related approach and will focus on system design, working principles, commercial and research application, as well as recent innovations. Students will learn to design systems, size components and calculate key operational components such as hydraulic loading, carrying capacity, oxygenation, and bio-filter capacity.

A236 MARINE AND FRESHWATER BIOLOGY

A239 GENETICS AND FISH BREEDING

This module introduces the range of microbial and metazoan organisms and ecological systems in the marine and fresh water environment. The curriculum includes bacteria, algae, invertebrates, and vertebrates (fish, birds, reptiles, and mammals) biology. The biology of marine and fresh water organisms is considered in the context of both adaptation at the level of the individual and its expression in terms of large-scale latitudinal and depthrelated variations in productivity and food web structure. This exposes students to a detailed examination of the physiology and behaviour of aquatic animals and plants, with an emphasis on fish and crustaceans. Development, growth, respiration, osmoregulation excretion, reproduction, endocrinology, and sensory physiology are discussed in relation to the effects of natural and artificial environmental changes on physiological processes. Students will also gain a deeper understanding of ecological and physiological issues in aquatic biology through field trips and laboratory-based classes.

The module provides a framework on the use of genetic resources in fish production and selected approaches to change those genetic resources. Students will gain insights on the role of genetics as a component of production systems. Theoretical concepts on the various methods widely used to optimise the use of genetic population differences, individual fish, genomic differences and combinations of genetic populations (through mating) in production systems is focused. Specifically the students will be exposed to the various factors taken into account for optimising genetic improvement strategies over time, considering genomic and quantitative information available.

A238 AQUACULTURE TECHNOLOGY

A240 HEALTH MANAGEMENT OF MARINE AND FRESHWATER ORGANISMS This module provides students with an understanding of fish health issues, relevant to aquaculture and wild fisheries. Disease diagnosis, bio-security in aquaculture, disease control, and treatment will be discussed and students will be introduced to the common aquatic diseases that occur primarily in tropical fishes. Students

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MODULE SYNOPSES will be provided with hands-on opportunities to examine the host, environment and pathogen relationships. A wide range of exotic and endemic diseases including parasitic conditions and the immune response of aquatic animals are reviewed through case histories for a variety of species.

medical records system and interviewing skills to record information from patients. Equipped with essential patient care principles and skills, students will be able to appreciate and apply the attitudinal and behavioural aspects appropriate to health professionals. A271 PHARMACEUTICAL CALCULATIONS

A241 CELL CULTURE This module provides a theoretical introduction and direct practical training in several techniques used in eukaryote cell biology. Students will learn about the holistic aspects of cell culture, gain a solid understanding of the use of various cell culture techniques and be able to appreciate their application in different fields of research and healthcare. Students will also have hands-on experience in the basic techniques of in-vitro mammalian cell culture, proliferation, fluorescence microscopy, cryopreservation, gene expression through transfection procedures, and isolation of primary cell cultures. Through this module, students will gain the understanding of how different techniques can be used to study the biology of the cell, and how they can be used in combination to answer specific questions relating to research of cell functions and their extended use in the pharmaceutical industry. A251 MEDICAL TECHNOLOGY This module introduces students to an overview of the daily routine and responsibilities of a Medical Laboratory Technician: addressing Good Laboratory Practices (GLP), record-keeping, quality control and quality assurance, literature reading, specimen analysis, methods comparison and results interpretation and presentation. The avenues addressed are applicable in the various specialised disciplines (e.g. Haematology, Clinical Chemistry, Medical Microbiology, and Histopathology) within a Medical Laboratory. This module is a pre-requisite module for higher modules in the Medical Laboratory Technology track. This module also seeks to equip students with essential knowledge in medical laboratory investigations, which aids clinicians in the diagnosis of diseases and monitoring the progress of treatment in patients.

A291 MATERIALS SCIENCE

A252 PATIENT CARE

This module aims to introduce students to the world of polymers and composite materials, with emphasis on the relationship between microstructure, properties, applications, and performance of the materials. Students are also exposed to the idea of creating new materials with enhanced properties for advanced applications. In addition, students are taught how materials scientists approach, react and behave when faced with real-life problems related to materials. The module addresses topics that include synthesis of polymers such as condensation polymerisation and addition polymerisation; polymer properties such as mechanical test standards,

This module introduces students to the work of health professionals. Students will acquire a systematic understanding of the ways in which patients adjust to their illnesses depending on the diagnosis. Students will also be taught the underlying theoretical aspects of the concept of communication in patient care, while recognising the importance of working in a multidisciplinary team of healthcare professionals. This module also provides an overview of the organisation of the hospital departments, electronic

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This module serves to equip students with the foundations and practice in pharmaceutical calculations. It focuses on building the fundamental principles and basic techniques necessary to support various dosage calculations in the pharmacy and pharmaceutical compounding. It also exposes the students to appreciate and interpret commonly used abbreviations and formulas not used in conventional mathematics modules. One of the most important functions of pharmacy service is to ensure that patients get the intended drug in the correct amount. Current concepts regarding the manipulation of measures of volume and weight with focus on patient-dependent parameters especially in the arena of drug dosage and drug administration will be covered. The application of concepts learned and the development of problemsolving skills related to pharmaceutical calculations will allow the students to gain competence in supporting pharmaceutical services such as community, hospital or industrial pharmacy.

This module introduces students to the different types of manufacturing materials (e.g. metals, alloys, ceramics, polymers, biomaterials, composites), with emphasis on the relationship between microstructure, properties, applications, and performance of the materials. This module also introduces biomaterials, electronic materials and nanotechnology. Students will learn that materials science is a multidisciplinary subject which plays an integral part in engineering systems and in the biomedical field. Students will also appreciate the role of materials science in serving the society and improving the lives of people. A292 POLYMER AND COMPOSITE SCIENCE


MODULE SYNOPSES compressive properties for foams, thermal properties, adhesion strength, ductile-brittle transitions, stiffness, etc.; and composite testing. A300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach. A301 LABORATORY MANAGEMENT The module will provide students a holistic view of current issues in the laboratory setting with special emphasis on biomedical practices and research ethics. The perspectives taken will focus on the motivation, skills and best practices that shape the exercise of science in the laboratory and industry. This includes the internal impetus shaping conducts like the conflict of interest and moral stands in research and wider societal responsibilities as defined by compliance to regulatory bodies and national standards. It will cover aspects of basic resource management, total quality management, Good Laboratory Practices, Good Documentation Practices (ISO standards), and Intellectual Property Rights. The fundamentals of laboratory information systems, laboratory safety, reference laboratory services, scientific proposal, and report writing will also be covered. Emphasis will be placed on the principles and practices of research, environment, health, safety issues, and code of conduct issues. A308 ENVIRONMENT, HEALTH AND SAFETY The module covers the examination of the environmental, health and safety challenges in the workplace. It introduces the different hazards, as well as their classifications, communications and the standards set by OSHA. The hazards associated with different solids, liquids and gases as well as hazards from fire, explosion, radiation, ergonomic, electrical, and biological origins will be examined. The appropriate emergency responses and proper use of personal protection equipment will then be discussed. Also, the need for vector control and conducting risk assessment in the workplace will be discussed.

A309 ENVIRONMENTAL MANAGEMENT AND ASSESSMENT This module provides an overview of managing and accessing the environment through the introduction of assessment tools, system and polices. Topics covered include environmental management system, auditing, risk assessment, and environmental policy and law. This module introduces the management of the environment through practices such as ISO standards and auditing, which branch out to the various assessment required to quantify environmental standards in life cycle assessment, environmental impact assessment, strategic environmental assessment, ecological valuation, and risk assessment. Various aspects of risk assessment, from fundamentals of risk assessment to environmental risk assessment such as chemical and ecological risk assessment will be examined. A318 ENVIRONMENT, HEALTH AND SAFETY II Through this module, students are equipped with the knowledge and skills to lead an organisation in developing a Workplace Safety and Health Management System implementation plan to meet the local safety requirements. Students will learn clause interpretation based on local or international standards’ requirements (SS 506 and ISO 45001) and in turn, be able to apply the skills when conducting standards audits at the workplace. They will also learn various methods of risk assessment to ensure safety at work and gain insight about Environmental Health and Safety (EHS) sampling on fire and explosion, radiation, and industrial hygiene. A319 ENVIRONMENTAL DATA ANALYSIS The module introduces students to environmental data analysis based on statistical concepts including hypothesis testing, correlation analysis, regression, and analysis of variance. Students will learn the importance of good data quality and apply appropriate data cleansing and transformation techniques to organise and prepare data for analysis. Through the application of largescale environmental data, students will learn to process information with data visualisation software such as Tableau, and effectively present the results in interactive graphics. This module also covers Geographic Information Systems (GIS), which is a computer-based tool that stores, manipulates and visualises geographic information and its application in the environmental industry. A321 PROTEOMICS This module delves into the structure-function relationship of proteins and the forces influencing the regulatory, structural, protective, and transport roles of proteins. In addition, the principles and application of biochemical

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MODULE SYNOPSES techniques as well as the expression, separation, identification and purification of proteins will be explored. The module integrates biochemistry and molecular cell biology using bioinformatics and analytical instruments as tools to facilitate this large-scale, complex study of proteins. The practical component of the module, which allows students to apply the concepts covered in the theory component, introduces students to materials, equipment and laboratory techniques that are frequently used in protein studies such as protein extraction, SDS PAGE, Western blot, and columns chromatography. A322 GENOMICS This module aims to provide students with knowledge about advances and applications in the field of genomics. It includes a review of the genome structure, its mapping and sequencing, the use of model organisms, and an understanding of the use of expression sequence tags (ESTs) and single nucleotide polymorphisms (SNPs), as well as techniques used to study gene functions and generate transgenic animals and mutant species. The genetic aspect of diseases, the Human Genome Project, the applications of molecular biology in the diagnosis of diseases, and the identification of genetic variations are also covered. A331 CELL CYCLE AND ONCOLOGY This module covers the basic processes and regulation of cell proliferation, the cell cycle and cell death. An appreciation of the role of oncogenes and tumour suppressor genes is central to an understanding of the molecular basis of carcinogenesis and the properties of cancer cells. Environmental and genetic factors in cancer, tumour immunology and cancer therapies are also covered. Concepts from cell biology, genetics, immunology, histopathology, and anatomy are included. The practical component of the module, which allows students to apply the concepts covered in the theory component will introduce students to materials, equipment and laboratory techniques that are frequently used in oncology laboratories such as flow cytometry and immunofluorescence. A332 STRUCTURAL BIOLOGY This module explores the structure-function relationship of various biomolecules, particularly proteins and DNA. The fundamentals covered include quaternary structures, non-covalent interactions in proteins and thermodynamics of protein folding. This module helps students appreciate the different structures of biomolecules, learn how the different structures of the biomolecules relate to their functions and learn the use of software to visualise the different biomolecules as well as their interactions with other molecules. This module also provides hands-

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on experience in protein crystallography and other techniques commonly used in structural biology. A333 NANOTECHNOLOGY This module covers basic principles used in the study of phenomena and manipulation of materials at the atomic, molecular and macromolecular levels, where properties differ significantly from those at a larger scale. It addresses some of the simple design, characterisation, production and application of structures, devices and systems by controlling shapes and sizes at the nanometre scale. This module focuses on what causes bulk properties of materials to change dramatically with nano ingredients. It draws attention to how quantum effects can begin to dominate the behaviour of matter at the nano level, affecting the optical, electrical and magnetic behaviour of materials. Students taking this module will also learn the need for nanomaterials and the distinction between nanostructure and microstructure, as well as to understand the creation of nanostructures, and the production of new materials with enhanced properties for advanced applications. A334 POLLUTION CONTROL AND MONITORING This module introduces the conventional methods and up-to-date technologies employed in the sampling, monitoring and subsequent control of the major types of pollution. The module equips students with knowledge and understanding of the major approaches to pollution control and pollution monitoring. The scope of this module includes air pollution, water pollution, subsurface contamination, noise pollution, and light pollution. It introduces environment-contaminant interactions, transport, pollutant containment systems, monitoring, and remedial technologies. Students also explore various techniques employed such as physical, chemical and biological sample analysis, real-time monitoring and remote sensing. Legal environmental laws by regulatory bodies such as the National Environment Agency are also covered. A335 ENERGY UTILISATION AND MANAGEMENT This module introduces the concepts and issues pertaining to the management of energy as a key economic resource. Topics covered include present and future energy sources such as solar, wind, hydro, fuel cell, and biofuels. An overview of energy sources, together with an emphasis on energy efficient equipment, energy monitoring systems, codes of practice and standards, and carbon credits, provide a holistic understanding of energy use and requirements in the modern economy. A337 NUTRITION This module focuses on the basic concepts of human nutrition. Students gain an appreciation for the role and


MODULE SYNOPSES function of the macro and micronutrients essential for human health, as well as the mechanisms of immune reactions, and examine how these processes may be affected by nutritional deficiencies. Students learn about the scientific rationale for defining nutritional requirements in healthy individuals and populations, with reference to specific conditions such as pregnancy, lactation and old age. The linking of cultural and social identity with food choices is examined, noting the increasing cultural diversity of food choices in Singapore and the differences identified by social class and personal beliefs. The health, nutritional and social aspects of obesity, body image and disordered eating are also included. A338 FISHERIES AND FARM OPERATIONS

design and nutrition models. Students will gain a fundamental understanding of nutritional science and understand how to use this in different stages of the life cycle of fishes in commercial and research situations.

This module provides students with the opportunity to understand the connections between aquaculture and post-production operations as well as the financial, economic and marketing issues. This module will focus on basic business principles, marketing and economics, including that of the aquaculture markets in Singapore. The issues of sustainable development are elaborated here with the help of case studies relating to aquaculture development. Practical planning issues such as sourcing materials, farming regulation and set-up, energy flows and ecological systems as well as some systems based approaches are also introduced to the students. Students will ultimately be able to draft out a Best Management Practices (BMP) for the aquaculture industry.

A342 BIOSENSOR TECHNOLOGY AND BIOMEDICAL DEVICES

A339 AQUACULTURE PRODUCTION Students will gain the knowledge and understanding of the practical and theoretical concepts involved in the production of commercially important aquatic species (including molluscs, crustaceans and finfish). They will be able to relate the biology of culture species at different stages of their life cycle to the different strategies employed in their production (from juvenile to market). Students will know how to manage the culture environment to optimise the growth of different culture species and be able to identify and respond to common problems encountered during aquaculture production cycles. This module will expose students to a range of practices across key tropical and temperate aquaculture species including the management of brood stock and live feeds, timing in production of juvenile animals and hatchery hygiene.

A341 STEM CELL AND TISSUE ENGINEERING This module looks into the developing fields of stem cell therapy and tissue engineering. The module covers topics such as the properties and sources of stem cells, the structure and function of the extra cellular matrix, nanotechnologies in biological systems, and the impact of tissue engineering of the skin, cartilage, bone, and blood vessels.

This module provides students an introduction to physiological measurement using biosensors and transducers. This module deals primarily with gaining an understanding of the physical principles that govern the measurement of a biological variable or system using a transducer, which converts the variable into an electrical signal. Through this module, students will also understand the various measurement devices and approaches including the underlying biological process that generates the quantity to be measured or controlled. The basic biosensors and transducers used to measure pressure, flow, volume, and kinematics are examined, along with various aspects of electrical and imaging instrumentation. In addition, current and future applications of biosensors and biomedical devices will be explored. A345 BIOMATERIALS This module covers the different classes of biomaterials and their applications. Structure-property relationships of biomedical materials and their interaction with biological systems are addressed. The module also covers the performance of biomaterials including bulk and surface properties of materials, materials’ response to the physiological environment and hosts’ response to the biomaterials such as inflammation, hypersensitivity and blood-material compatibility. The challenges and trends of biomaterials research and development, as well as the biotechnology of materials are discussed in various applications such as orthopaedic, dental, ophthalmic, drug delivery, cardiovascular, and tissue engineering.

A340 FEED FORMULATION AND NUTRITION A346 PHARMACEUTICAL CHEMISTRY This module provides students with a detailed understanding of fish feeds and nutrition from selection of ingredients to the impact of feeds on product quality. The relationship between nutrition and farming practice, feed formulation, physiology, and biochemistry of aquatic animals are covered. Students will be encouraged to critically assess and use nutritional information, experimental

This module covers foundational concepts of organic chemistry that are important for understanding pharmacokinetics and pharmacodynamics of drug molecules. The four main themes of the module are (1) organic chemistry in relation to biological action, (2) the class of organic compounds commonly used as drugs, 223


MODULE SYNOPSES (3) the structure-activity relationship in different drug classes, and (4) theory and practical skills for synthesis, characterisation, identification, and analysis of drugs. The scope of this module includes the principles of organic chemistry with emphasis on structure-activity relationships, computational chemistry and combinatorial chemistry. Laboratory procedures for drug synthesis, purification, characterisation as well as interpretation of Infrared and Nuclear Magnetic Resonance spectral data will also be covered in this module.

A350 SEAFOOD HANDLING, PROCESSING AND FOOD SAFETY This module provides students the knowledge and skills necessary to manage the supply of seafood and maintain facilities associated with the processing and retail of fish and shellfish. Students will be exposed to the principles of basic hygiene, seafood and general food safety in accordance to industry regulations. A351 MEDICAL MICROBIOLOGY

A347 SOLID AND HAZARDOUS WASTE MANAGEMENT This module aims to provide an overview of the fundamental concepts pertaining to the management and treatment of solid and hazardous waste. Students are exposed to the technologies employed in the treatment of such waste. Topics covered include the sources and characteristics of solid waste and its collection, transfer and transport. Aspects of recycling, reuse and recovery, with a focus on the appropriate treatment technologies for both solid and hazardous waste, are also explored. A348 WATER AND WASTEWATER TREATMENT This module introduces the conventional methods and upto-date technologies employed by water and wastewater treatment plants. Students will gain an appreciation of unit operations and processes for water and wastewater treatment. The scope of this module includes water use and wastewater generation; conventional water and wastewater treatment processes in terms of physical, chemical and biological means; and sludge treatment and disposal. It also introduces water quality, standards for drinking water and effluent discharge, coagulation, flocculation, sedimentation, filtration, softening, adsorption, ion exchange, disinfection, wastewater pre-treatment, activated sludge processes, attached growth processes, sludge treatment, and final disposal. A349 FOOD SCIENCE This module focuses on the acquisition of food preparation skills and also on the development of a comprehensive knowledge base about foods. Students will be expected to develop basic competence in cooking skills and techniques and should understand the key concepts as applied to food product development, preservation and storage. Students will also learn the preparation of food in large-scale facilities and its associated safety practices, and gain an understanding of the use of a wide diversity of foods from different cuisines. They will also learn to modify recipes to meet specific nutritional goals and be expected to appreciate flavour and sensory science as applied to food products.

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This module covers the principles and techniques of medical microbiology laboratory investigations, which aid clinicians in the diagnosis of diseases and the monitoring of patients’ progress with treatments. Through hands on experience, students are exposed to techniques in cultivation, isolation and identification of pathogens in routine clinical laboratories. Students will be given an overview of the investigation techniques employed by the medical microbiology laboratory, as well as the rationale behind these tests. Students will also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation, and presentation. A352 DIAGNOSTIC PATHOLOGY This module emphasises on the pathologic basis of disease development as well as the principles and techniques of histopathology and cytology laboratory investigations, which aids the clinicians in diagnosis of diseases and monitoring the progress of treatment. Through the laboratory sessions, students will be exposed to some histo-techniques involving processing of tissue specimens for diagnostic purposes in routine clinical laboratories. The aims of this module are to give the students an overview of the investigation techniques employed by the histopathology and cytology laboratory, as well as to understand the rationale behind these tests. Students will also be familiar with Good Laboratory Practices, as well as record keeping, literature reading, results interpretation, and presentation. A353 CLINICAL CHEMISTRY This module covers the physiology of the major organ systems (e.g. renal, hepatic, gastrointestinal, cardiovascular, skeletal, muscle and connective tissue), the homeostatic control of acid-base and electrolytes, and the changes that occur as a result of diseases. Emphasis is placed on explaining the underlying biochemical disturbances or metabolic derangements in diseased states and their appropriate evaluation and diagnosis using selective techniques. Topics include diagnostic enzymology, proteins in health and disease, disorders in carbohydrates, lipid and protein metabolism (including


MODULE SYNOPSES inherited disorders), biochemical assessment in nutritional disorders, hypertension and malignancy, therapeutic drug monitoring, and toxicological screening. A354 HAEMATOLOGY This module introduces the components of blood and the common disorders affecting them. It also deals with the principles and techniques of haematology laboratory investigations that are useful in the diagnosis of diseases and monitoring the progress of treatments. In the laboratory sessions, students are exposed to techniques involving the handling and processing of blood and blood products for diagnostic purposes in routine clinical laboratories. This module gives students an overview of the investigation techniques employed by the haematology laboratory and blood bank, the rationale behind these tests and the correlation with clinical conditions. Students will also learn about good laboratory practices, as well as record keeping, literature reading, specimen analysis, results interpretation, and presentation. A364 ANALYTICAL INSTRUMENTATION This module introduces students to different analytical techniques with a focus on the basic working principles of the instruments, applications and limitations of the techniques, as well as data analysis. Students will be exposed to various techniques such as morphological study, simple physical and chemical tests for drugs, extraction and analysis techniques using chromatography, rheological studies, moisture analysis, thermal analysis, electromagnetic radiation analysis, mass spectrometry, structural elucidation, and elemental analysis. Topics covered include physical testing, microscopy, thin layer chromatography, liquid and gas chromatography, viscometry, Karl Fischer Titration, loss on drying method, thermogravimetric analysis (TGA), differential scanning calorimeter, mass spectrometry, and spectroscopy methods such as Fourier Transform Infrared (FTIR), Ultra violet (UV), Liquid chromatography-mass spectrometry, nuclear magnetic resonance (NMR), atomic absorption spectroscopy (AAS), and inductively coupled plasma spectroscopy (ICP). A365 CURRENT GOOD MANUFACTURING PRACTICE This module provides students with an appreciation of good manufacturing practices (GMP) as a set of guidelines for the regulation of food, pharmaceuticals, biopharmaceuticals and medical devices, as well as their role in related industries. It encompasses the approaches taken in the development of manufacturing systems, quality assurance, quality control, validation and regulatory audits, and covers validation plans such as cleaning validation and analytical method validation.

Students will learn about facility design and layout including cleanroom design and requirements and water supply systems for production use. The module encourages the development of skillsets such as process control techniques and measurement system analyses that are widely used in the manufacturing industry. It also covers the roles and responsibilities of the Food and Drug Administration (FDA) and other safety authorities. A371 PHARMACOTHERAPY AND PHARMACY PRACTICE This module focuses on building the foundation for the rational use of therapeutic agents and the development of problem-solving skills related to pharmacotherapy. The application of concepts learned and the use of therapeutic interventions in major disease problems are addressed. Current concepts regarding appropriate drug treatment, patient assessment and counselling skills, over-thecounter (OTC) medication and prescription practices, and principles of good dispensing practices are covered. Students develop skills in the provision of pharmaceutical care in the community and hospital practice setting. The module also covers recommendations on safety in the pharmacy, dispensary design and equipment, stores procurement, stock management, dispensing of medicine, education, and training and development. A372 PHARMACEUTICAL LEGISLATION This module provides an overview of legislations affecting the practice of pharmacy in Singapore and the marketing aspects of the pharmaceutical industry. Learning outcomes include understanding the application of the Medicines Act, the Poisons Act, the Misuse of Drugs Act, and the Sale of Drugs Act. The module covers the legal status of traditional Chinese medicine, marketing strategies and concepts, and methods employed for the commercialisation of pharmaceutical products. In addition, market analysis and planning, pricing strategies and product lifecycle management are also addressed. An understanding of the pharmaceutical industry and healthcare services is covered in the module. This concept-driven module encourages learning through problem-solving and places an emphasis on understanding the application of pharmaceutical legislation and marketing concepts in the pharmaceutical industry. A373 PHARMACEUTICS This module covers the basic principles involved in formulation, technology, design, compounding, and evaluation of dosage forms and drug delivery systems. Students learn about drug standards and the importance of administration of safe, effective, stable, and reliable drug delivery systems. Emphasis is placed on oral and

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MODULE SYNOPSES liquid (aqueous and non-aqueous) dosage forms; pulmonary, ophthalmic and parenteral drug delivery, and pharmaceutical calculations involved in the preparation of these dosage forms. The application of physicochemical principles to the technology and preparation of dosage forms are also covered. A375 DIETARY SUPPLEMENTS This module covers foundational topics that are important in understanding the need and requirements of dietary supplements among different groups in the population. The differences between dietary supplements and nutrition, diet, nutraceutical, and functional food are explored. The four main themes of the module are (i) requirements of dietary supplements, (ii) components and functions, (iii) deficiencies and overconsumption, and (iv) regulation, health claims and commercial aspects. A376 PHARMACEUTICAL SALES AND MARKETING This module provides an overview of the pharmaceutical product value chain, ranging from drug development and regulatory approval to pre- and post-launch of the product. Students will explore the driving force behind multinational major players in the market and the factors that influence sales and marketing strategies. They will learn about the interdependence of the payers, providers and pharmaceutical value chains that influence drug launches and product life cycle management. The contentious issues and evolving marketing trends in the pharmaceutical industry and current initiatives in sales, marketing and patient outreach will also be discussed. A382 INDUSTRIAL AND FOOD BIOTECHNOLOGY This module focuses on the applications of biotechnology in food production, processing and additives. The impact and potential of biotechnology in the development of functional foods and food-based therapeutics is addressed from both the traditional and current perspectives. The interactions between biotechnological food processes and products with the consumer and the environment are addressed, as these issues are related to the regulation. A385 BIOPROSPECTING This module provides an introduction to the commercialisation of intellectual property and technologies associated with the biotechnology industry. Topics for this module include intellectual property management and legislation, research development and commercialisation strategies, regulation, and approval processes. Specific topics pertaining to the management of a biotechnology business are also addressed. These include the ecological, environmental, social, and political implications of bioprospecting and bio-marketing.

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A391 MATERIALS PROCESSING This module introduces students to the world of materials processing, focusing on polymeric, metallic and ceramic, with relation to microstructure, properties, applications, and performance of the materials. Students are exposed to the idea of creating and how to produce the new materials with enhanced properties for advanced applications on an industrial scale. In addition, students will learn how materials scientists approach, react and behave when faced with real-life problems related to materials processing. A392 ADVANCED MATERIALS This module covers materials used in high-technology applications including their ‘special’ properties and underlying structure. For example, materials used for lasers, microelectronics, data storage, optical industry, liquid crystal displays, thermal protection, organic light emitting diodes, and composite materials. Materials of the future are also introduced including ‘smart’ materials that respond to their environment. A393 MEMBRANE TECHNOLOGIES This module covers foundational concepts that are important in understanding the basic principles of membrane technology and its various applications. The three main themes of the module are (1) the properties and working principles of the membrane separation process, (2) the strengths and capabilities of membrane technologies and (3) the various applications. The scope of the module includes the membrane materials and their properties, preparation and characterisation of synthetic membranes and transport phenomena in membranes, as well as polarisation phenomena and fouling. The module also covers the different types of membrane processes and their applications including pressure driven, concentration, thermally driven, membrane contactors, electrically driven, and membrane bioreactors. A394 MATERIALS ANALYSIS This module provides students with a foundation in the testing, characterisation and analysis of structural, electronic, photonic, and biomedical materials. With an engineering and scientific approach, this module introduces students to the various methods through which the durability and reliability of materials can be improved. Students will be able to understand the root cause of the failure problems and their prevention. Topics covered in this module include materials failure investigation for various classifications of materials, the tools used in materials investigation, metallurgical failure mechanisms root causes. Students also investigate the cause of failed engineering products and propose preventive measures


MODULE SYNOPSES which require them to innovate by applying new materials with improved properties. A395 COMPOSITE MATERIALS DESIGN AND APPLICATIONS This module provides an overview of the principles of designing composite materials. With this design knowledge in mind, students will be able to appreciate the range of manufacturing processes for composite materials available and understand the interactions between manufacturing quality and performance. Students will be exposed to fabrication of composites such as wet layup, pre-preg hand lay-up and autoclave techniques. They will design composites using modelling or simulation to predict the desired outcomes in various stages of the process. Post-manufacturing processes such as finishing and painting, as well as assembly methods such as bonding and fastening will also be covered. The knowledge acquired will enable students to apply relevant advanced composite materials concepts in the development, formulation and testing of composite materials and to analyse the root cause of the failure of advanced composites components across a wide range of industries. A396 ADDITIVE MANUFACTURING FOR APPLIED MATERIALS This module provides an overview to Additive Manufacturing (AM), a process by which digital 3D design data is used to produce structures through layer-by-layer additive techniques, enabling new component designs and tailored structures. Students will be able to appreciate the different professional production techniques in AM which are clearly distinguished from conventional methods of material removal. Students will learn the fundamentals of AM techniques using different types of materials and select appropriate AM technologies for specific designmanufacturing applications. They will understand the operating principles, capabilities and limitations of AM methods which include fused deposition modelling, stereo lithography and laser sintering. Applications in major industries such as aerospace, automotive, medical devices, energy, electronics, and consumer products will also be explored. A475 GOOD DISPENSING PRACTICE This is a higher-year specialisation module for students taking the Diploma in Pharmaceutical Sciences. Students will assimilate knowledge from earlier modules: namely A371 Pharmacotherapy and Pharmacy Practice, A372 Pharmaceutical Legislation and A477 Clinical Skills in Pharmacy Practice. Thereafter, they will develop technical skills to deliver safe, effective and professional patient care within the pharmacy. Students will gain hands-on

experience in the supply, packing and recommendation of medicinal products as well as dispensing of discharge medications in an authentic hospital pharmacy setting. Professionalism, ethics and communication skills will also be inculcated as part of this module. A476 PHARMACEUTICAL COMPOUNDING This module provides hands-on sessions for students to integrate the scientific principles of pharmaceutics and apply practical skills in the compounding of medicines for dispensing. These include various oral, solid and liquid (aqueous and non-aqueous) dosage forms, as well as aseptic ophthalmic and parenteral preparations. Students will also explore the applications of the principles of Good Manufacturing Practice which includes compounding, proper packaging, storage, and labelling of medicines. A477 CLINICAL SKILLS IN PHARMACY PRACTICE This module introduces the rational selection and the effect of drugs on individual patients and patient groups. Students will review therapeutic case studies, evaluate journal literature and gain clinical pharmacy site experiences. The clinical pharmacy site experiences enhance the application of quantitative clinical data in the optimisation of drug therapy. Exposure to pertinent clinical therapeutic material enables students to optimise patient therapies in a wide range of disorders. Students will learn to identify patient-specific parameters relevant in initiating drug therapy; conduct therapeutic monitoring (including alternative drug therapy, time-course of clinical and laboratory indices of therapeutic response, and adverse effects); explain clinical interpretation of selected laboratory results in the context of patient monitoring; and understand the use of pharmacokinetic parameters to optimise drug dosing. A931 INDUSTRY IMMERSION PROGRAMME Students will gain practical experiences in actual work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations. A932 ENTREPRENEURIAL IMMERSION PROGRAMME As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business

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MODULE SYNOPSES idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme. B101 ENTREPRENEURSHIP This module introduces students to the fundamentals of entrepreneurship. Designed specifically to equip students with core foundational know-how in setting up a business, students will be taught the value creation process from generating and evaluating various business ideas to other key topics such as marketing, sales as well as the finance and legal aspects of setting up a business. At the end of the module, students will present their business idea to their peers and to a panel of judges in a simulated trade show environment. Through this process, students will go through the process of learning, applying and experiencing entrepreneurship. This module allows students to engage in entrepreneurial activities and serves as a foundation for other business related modules in RP. B102 ORGANISATIONAL BEHAVIOUR This module helps students understand how people think, feel and behave as individuals and groups in and around organisations. Students will acquire insights into the cognitive and affective elements underpinning behaviours of individuals in workplace settings, design and development of work teams and organisations, and management of behavioural issues affecting organisational effectiveness. The module aims to enable students to become better employees and people managers as well as develop effective organisations. It is a multidisciplinary module that draws from sociology, psychology and management, with a focus on applying research-based theories and concepts to anticipate how people will behave, explain the behaviours and get things accomplished in organisations. This is done through the perspective of an individual, a team and at organisational level.

B104 CONTEMPORARY SOCIAL ISSUES This module focuses on the current and emerging social issues that exist in the society and will set a solid foundation for students who possess an interest in constructing a better society. This applicationcentred module equips students with the ability to apply sociological theories to explain current social issues. Students will be equipped with tools and frameworks for interpreting the social problems that impact their lives and to apply sociological theories to their daily experiences. The scope of the problems will focus on individual issues of norm violations in society such as crime and addictions, problems of social inequality involving race, income as well as mega global problems on poverty and urbanisation. B105 INTRODUCTION TO PSYCHOLOGY This foundational module helps students learn the various areas of psychology including methods, learning and memory, sensation, perception, physiological processes, emotions, drives, personality, abnormal behaviour, psychotherapy, individual differences, social behaviour, and growth and development. B106 UNDERSTANDING SOCIAL ENTERPRISES This module exposes students to the business of social enterprises as well as the role of the social entrepreneur. Through this module, students will understand the existence of social enterprises in meeting both profit generation as well as social causes. Students will gain an appreciation for the different forms of social enterprises and also understand the various issues involved when setting up a social enterprise. This includes an overview of the legal environment and funding channels of such businesses. At the end of the module, students will also understand the notion of corporate social responsibility among businesses and the importance it plays for the social enterprise.

B103 UNDERSTANDING THE SOCIETY B107 ACCOUNTING This is an application-centred module that seeks to introduce students to the key theoretical concepts in Sociology explaining human behaviour in various social institutions and processes including emerging social phenomena. This module introduces students to the concept of Sociology before highlighting the foundations of society such as Culture, Socialisation, Groups, and Social Structure. Concepts relating to Social Inequality such as Social Class and Stratification, Gender and Sexuality and Social Institutions such as Economy and Work, Families, Religion and Education will also be covered. This module concludes by highlighting the types of social change in modern and post-modern societies explaining the evolution of society and new trends that influence the society where we live in. 228

This module provides students with a basic understanding of the fundamental accounting concepts, principles of preparing financial statements and how to manage the cost of a company to ensure that the company or a project is profitable. Students will learn how to evaluate the financial viability of a project, review the financial success of a company or project and costing and budgeting. B109 Design Thinking for Business Innovation This module is a practice-based introduction to the Design Thinking methodology. It builds upon its theories and frameworks to solve business problems and


MODULE SYNOPSES identify growth opportunities. Through case studies and hands-on assignments, students will learn and practise methodologies needed to take a creative idea from cradle to consumer. Key topics include ethnography and semiotics, design ideation, system modelling, and disruptive technologies. B200 SPECIAL PROJECT This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this module, students will be engaged in preparation, design, implementation, demonstration, and presentation of a working prototype. Through this module, students are honed in their various skillsets to perform the required tasks in a competitive setting. B205 BUSINESS LAW This module equips students with an in-depth awareness and understanding of the practical legal responsibilities, risks and issues that arise in today’s business environment, so that they can be more effective in their future roles as professionals, executives or entrepreneurs. Students will begin by familiarising themselves with the Singapore Legal Framework and the fundamentals of Contract Law, with an emphasis on consumer protection legislation. Thereafter, students will analyse the implications of Tort of Negligence on businesses and how it can extend one’s obligations towards consumers and other third parties beyond that of contracts. Students will also explore the issues involved in online business transactions and intellectual property (IP) law using recent case law. B209 MANAGEMENT ACCOUNTING This module focuses on how to manage the cost of a company to ensure that the company or a project is profitable. Students will learn how to evaluate the financial viability of a project, review the financial success of a project or company, costing and budgeting, and design financial models with the use of spreadsheets. Topics covered include basics of accounting, costing concepts, costing systems, data and variance analysis, capital budgeting, revenue and pricing management, costvolume-profit analysis, and forecasting and budgeting. B215 FINANCIAL ACCOUNTING This module provides students with a basic understanding of the fundamental accounting concepts, principles and procedures underlying the preparation of financial statements. Topics covered include Introduction to

Financial Accounting and Financial Statements, Accounting Equation, Recording Cycle and Ledger Posting, Preparation of Financial Statements and the underlying Conventions, Inventory Systems, Purchase and Sales Cycle, Property, Plant and Equipment, Intangible Assets, Contingent Liabilities and Liabilities, Capital, Statement of Comprehensive Cash Flows, Interpretation and Analysis of Financial Statement, and Accounting Application. B216 MARKETING This module introduces students to the concept of 21st century holistic marketing which includes decisions like who the company wants as its customers, which of their needs to satisfy, what products and services to offer, what prices to set, what communications to send and receive, what channels of distribution to use, and what partnerships to develop. The module also familiarises students with basic marketing principles and to apply this knowledge to solving marketing problems faced by companies. Students will learn how to understand customers’ needs in order to develop and launch a product successfully through the appropriate use of marketing tools. Topics covered in this module include consumer behaviour, market research, market segmentation, targeting and positioning, product and service strategies, branding, pricing, distribution channels, elements of the promotion mix, integrated marketing communications, and digital marketing. B217 SALES MANAGEMENT This module equips students with the professional knowledge, skills and attitudes of salesmanship and sales management which is vital to any organisation. It is applicable not only to students who intend to embark on a sales career, but also those in non-sales positions to sell their ideas to internal stakeholders. Topics covered include introduction to professional selling, understanding the sales process, management of key accounts, and channel management. Students will also learn about the key aspects of sales management such as the roles of sales management and staffing, training and motivating the sales force. B218 BUSINESS STATISTICS In today’s highly information-driven society, it is important to understand how to determine the validity of statistical reports and interpret such reports so as to make informed decisions. Understanding Business Statistics will lay the foundation for students to be equipped with quantitative skills. This module will introduce students to the basic elements of statistics. It is designed to equip students with the statistical research skills from data analysis through manual means and software, data representation and interpretation that will allow them to make informed decisions or projections. Topics covered include descriptive

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MODULE SYNOPSES statistics, commonly encountered continuous probability distributions, sampling methodology, hypothesis testing, Analysis of Variance (ANOVA), linear regression, and forecasting. B220 MICROECONOMICS Microeconomics is applicable in all spheres of any business: (a) Consumer - the buyer and user of end products, (b) Producer - the one who makes / sells the product and (c) Government - the one who intervenes in the market place. This module aims to explain an individual’s choice under scarcity and its implications on the behaviour of prices and quantities in individual markets. It describes how individual persons, markets and institutions make their choices given finite resources and the impact they have on one another, shedding light on the interlocking relationships among various entities in the market place. The module enables students to apply basic microeconomic concepts to explain everyday phenomena in the market place. Topics covered include price and quantity determination, how firms make strategic choices and government intervention in the market place during market failure. B221 HUMAN RESOURCE MANAGEMENT This module equips students with an understanding of Human Resource Management (HRM) in the Singapore context. Students will gain an appreciation of the various Human Resource (HR) functions which are necessary for the smooth operation of an organisation. Topics covered include job analysis and design, recruitment and selection, performance management, employment laws, compensation and benefits, human resource development, Human Resource Information System, international human resources as well as current HR trends. B223 SOCIAL PSYCHOLOGY This module offers insight into the scientific study of how people’s thoughts, feelings and behaviours are influenced by the actual, imagined or implied presence of others. Students will get an opportunity to study intrapersonal phenomena such as attitudes, persuasion, social cognition, self-concept, and cognitive dissonance. Students will also gain insights on a range of interpersonal phenomena such as social influence, group dynamics, relationships with others, and interpersonal interactions. B224 QUANTITATIVE RESEARCH METHODS This module introduces students to the fundamentals of quantitative research, enabling them to collect numerical evidence by formulating quantitative research designs and

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using tools like surveys and statistical analysis packages. It further elaborates on the methods of collecting, analysing and interpreting quantitative data. Through the module, students will have a chance to make use of Market Research Lab facilities for online data collection and computer-assisted data analysis, as well as to learn the art of reporting statistical findings in a meaningful manner. B225 QUALITATIVE RESEARCH METHODS This module exposes students to the key concepts of qualitative consumer research including aspects such as research objective definition, research design, data collection, and analysis. There will be extensive handson experience leveraging the facilities in the Market Research Lab, where focus groups, in-depth interviews and other qualitative research methods will be introduced and carried out. There will be a special focus on consumer research providing deeper insights into the psychology of consumers. B227 CONSUMER BEHAVIOUR This module examines the consumer decision-making process and equips students with the fundamentals of consumer psychology ‒ how consumers think, feel and behave. In this module, students will explore many social, cultural and marketing factors that influence the selection and usage of products and services by consumers. It will help students understand why consumers behave the way they do and will help them develop marketing strategies based on this understanding. Topics covered include consumer motivation, perception, learning, micro and macro influences on consumers’ decisions, and applications relating to consumer psychology. B228 FUNDAMENTALS OF SOCIAL RESEARCH METHODS This module focuses on applied social research which is commonly used by social organisations namely needs assessment, programme evaluation and action research. In the process, students will be taught on the fundamental steps and elements of social research in order for them to achieve valid and reliable research findings. B229 VOLUNTEER MANAGEMENT This module focuses on how non-profit organisations, social enterprises, corporates, and public services build and maintain successful volunteer programmes that help them achieve various social and organisational objectives. This module also covers the relationship and mindset of why individuals volunteer, and how volunteer managers focus on various recruitment, selection and retention strategies.


MODULE SYNOPSES B233 LEARNING AND PEOPLE DEVELOPMENT In this module, students will examine the broad suite of activities within staff training and developing organisational capabilities. The students will learn to conduct needs analysis, translate these into learning goals, develop a total company learning plan, choose suitable learning interventions, and evaluate results of these interventions. In addition, they will gain basic knowledge of designing and conducting classroom and on-the-job training. They will acquire skills in managing training administration such as sourcing for vendors, developing feedback form and servicing internal customers. Additionally, students will examine how coaching, mentoring, overseas postings, and developmental programmes can be implemented to develop high-potential talents. At a macro-level, students will consider the alignment of their practices to frameworks such as the People Developer Award as well as issues in coordinating training and development programmes across international subsidiaries. B235 COMPENSATION AND TOTAL REWARDS MANAGEMENT This module introduces students to the objectives of total reward, pay structures and compensation design, pay-for-performance practices, employee benefits and work-life harmony strategies as well as salary and benefits administration. The students will learn practical skills such as preparing salary proposals and manpower budgets, submitting Central Provident Fund and tax-related documentations, costing for benefits, and preparing payroll spreadsheets. In addition, they will evaluate current issues such as improving salaries of lowwage workers and consider how recommendations of the National Wage Council are implemented. B236 EMPLOYMENT LAWS AND LABOUR RELATIONS This module focuses on in-depth understanding of the labour legislation within the framework of Singapore’s manpower system. It focuses on the essential obligations required by key employment statutes and also allows an understanding of the framework and operations of the Singapore Industrial Relations system. B237 MANPOWER PLANNING, RESOURCING AND MANAGEMENT In this module, students will learn practical skills and supporting knowledge for end-to-end manpower management. Students will also examine the process of planning manpower needs, implementing external recruitment locally and sourcing overseas, instituting internal recruitment processes, and selecting staff. Some practical skills acquired will include developing

advertisements for positions, developing tools and conducting structured interviews as well as developing and evaluating results of selection tests. Practical issues such as fair employment practices, impact of legislations such as mandatory re-employment, employment of senior workers and manpower risk management for business continuity will be discussed in this module. Additionally, they will examine the process of planning and conducting redundancy exercises and involuntary termination. B238 PERFORMANCE AND TALENT MANAGEMENT This module will examine how organisations can manage performance and talents. In the first part of the module, students will learn to plan a performance management cycle and consolidate results for management’s review. This will include developing a simple performance appraisal form, planning communications and training of staff, conducting effective appraisal interviews and evaluations as well as supporting line managers in the performance management process. In the second part, students will examine the current context of career planning, how to institute career development programmes and provide career advice. In addition, they will examine the process of identifying high-potential staff and how line managers can use various methods such as stretch assignments and coaching to develop talent in their departments. B239 DIGITAL MARKETING AND ECOMMERCE This module examines the impact of Digital Marketing and eCommerce in today’s consumer decision-making and purchasing process. Leveraging theories of marketing and brand building, students will learn to develop and manage digital marketing strategy and eCommerce platforms, and discover the role of online reputation and sentiments management as a critical component of an effective digital marketing strategy. This module will equip students with the strategic, creative and operational knowledge required to develop eCommerce platforms. It also covers the various digital media strategies that are essential in driving effective digital traffic and conversion to eCommerce platforms. B240 Data Analytics and Visualisation This module provides students with opportunities to analyse ill-structured and structured real data and turn insights into actionable business or marketing strategies with advanced research techniques. Students will acquire skills to be succinct yet powerful in the delivery of business insights through a compelling data story-telling approach. Topics will include various analytics areas such as eye tracker analytics, digital and consumer analytics to provide the learners necessary tools to aid and measure outcomes of business decisions.

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MODULE SYNOPSES B241 Positive Psychology in Marketing

B321 MACROECONOMICS

Positive psychology is a field that devotes to the scientific study of human strength and wellbeing, focusing on the understanding of the motivation and behaviour in the pursuit of happiness. Through introduction of real world case studies, students will learn how these concepts can be and have been applied to help organisations and brands to influence consumer behaviour positively. Key topics include Happiness, Gratitude and Altruism, Close Relationships and Happiness, Culture and Happiness, and Resilience and Positive Traits.

This module equips students with the knowledge of the broad economy’s behaviour including understanding of terms and concepts associated with the economic performance of a country, the impact of government economic policies and importance of international trade. Students will also develop skills in applying economics theories to their daily experiences to assist in problemsolving and decision-making. Students will acquire basic Macroeconomics knowledge through various modes of learning namely, analysis of real life macroeconomic events, activity-based lessons and debates. This module seeks to make students informed citizens of the economy they are part of and will set a solid foundation for students who wish to pursue Macroeconomics at the advanced level. Topics covered include the following: Economics, Performance, Unemployment and Inflation, Economic Growth, Balance of Payment, International Trade, Macroeconomic Tools and Policies, and Income Disparity.

B300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach. B310 PUBLIC RELATIONS AND MEDIA Public relations (PR) is a strategic communication process that builds lasting relationship between an organisation and its stakeholders to strengthen the organisation’s identity and reputation. It involves developing and implementing effective communication strategies and programmes to help achieve its organisational goals. This module aims to equip students with the knowledge and concepts of PR and the PR process so that they are able to plan and implement communications strategies and PR programmes. They will gain a basic understanding of how the industry works, its evolution towards digital media, and how to convey messages effectively across the various media platforms. B320 BUSINESS FINANCE This module equips students with a basic understanding of the financial aspects of a corporation. This knowledge will further enhance the student’s conceptual and analytical skills necessary to make sound financial decisions for a corporate. It is useful for both financial and non-financial executives. Topics covered include financial statement analysis, short term and long term financing, managing working capital, time value of money, capital budgeting, cost of capital, valuation of bonds and equity, risk and return, leverage and capital structure, and options and dividend policy.

B327 BRANDING, ADVERTISING AND PROMOTION This module examines the dynamic elements of branding to communicate the essence of the organisation and its offerings to the consumers. Using the strategic brand management process, students will learn the development and management of elements such as name, slogan and logo. This module enables students to position branding strategies to successfully shape consumer perceptions. It includes creative decisions in developing an advertising campaign, selecting the media and evaluating the effectiveness. It also covers a complete suite of sales promotion tools to equip students with the knowledge in planning, strategy formulation and management of an integrated marketing communications campaign. B328 COGNITION AND APPLIED PSYCHOLOGY The field of applied cognitive psychology represents a new emphasis within cognitive psychology. This module enables students to develop an understanding of contemporary issues such as cognitive ageing, eyewitness memory, critical thinking, perception, and human performance. It encompasses the application of psychology in the field of law including the topics of eyewitness memory, false confessions and jury decisionmaking. It also covers the application of psychology to the understanding of memory and the ageing process. Through this module students will have a deeper understanding of the applied element of psychology in fields such as law and cognition. B329 BRAND MANAGEMENT FOR SOCIAL ENTERPRISES This is a specialisation module offered to students in the social enterprise management diploma programme. This

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MODULE SYNOPSES module will equip students with the tools and strategies needed to develop an effective branding plan for a social enterprise. Students will be introduced to the importance of branding, what a brand means to customers and how to audit, develop, manage, and grow the brand effectively within the context of the social enterprises. Through case studies, students will also explore real-world branding successes and failures to avoid common pitfalls and improve their brand management strategy. Topics covered will include brand management process, brand audit, consumer behaviour and brand buying decision, brand positioning and identity, and brand equity. Key IT tools related to digital marketing will also be covered in this module as these tools are pivotal to the success of brands.

for permits, specific modes adopted as well as reporting purposes to various stakeholders.

B330 CORPORATE GOVERNANCE AND ETHICS

This module provides students the opportunity to work with private, public or people sector organisations on industry projects. Through this module, students work with industry partners to conceptualise innovative business solutions to solve real-world issues, and propose strategies to ensure sustainability and feasibility via a business plan. Guided by the mentorship of industry practitioners throughout the module, students will gain valuable insights into the industry.

This module introduces students to the corporate governance framework of social enterprises. Adopting a multidisciplinary perspective on this topic, the module examines the broad structural framework that seeks to guide and direct the practices in a social enterprise. This also includes examining the culture within an organisation and the various ethical issues faced by employees and managers. This module will also introduce the various internal control systems adopted for social enterprises and non-profit organisations. Real-life case studies will be included as part of the module for students to understand the concepts introduced in class. B331 SOCIAL INNOVATION AND CREATIVITY This module seeks to expose students to the field of Social Innovation and Creativity. There are two key parts to this module. The first part will have students exposed to the different forms of social innovation that seek to address social issues in economies both locally and overseas. This will also cover the development of social innovation and how this strengthens the civil society. The second part will equip students with creativity tools and techniques that seek to enable students to define their own social innovation through the value creation process. This entails having students identify opportunities, generate ideas as well as critically evaluate their viability of ideas and innovations towards commercialisation. B332 FINANCING THE SOCIAL ENTERPRISE This module explores the funding support available for the social services sector including social enterprises, charities, voluntary welfare organisations as well as non-profit organisations. This module examines the sources of funding from both the public and private organisations and also explores the implications, policies and guidelines behind these channels of support. This module also covers fundraising as a means of financing the organisation. These include topics related to applying

B333 SOCIAL ENTERPRISE CREATION This module equips students with the skillsets needed to prepare a business plan for social enterprises. Specifically, students will learn how to articulate the social needs inherent in the society yet balancing the functional requirements (e.g. marketing, finance, accounting, etc.) when setting up a business. This module covers broad areas from designing the business plan to developing an integrated plan to start the new business. B334 SOCIAL ENTREPRENEURSHIP PRACTICUM

B335 ASIAN INDUSTRIAL RELATIONS ENVIRONMENT In this module, students will examine the evolution of industrial relations in Singapore and other countries in the region. This will enable them to appreciate the psyche of workers in different countries and evaluate its impact on Human Resource (HR) policies and practices. In addition, students will examine the impact of industrial relations environment on the day-to-day operation of business. B336 DIVERSITY AND INTERNATIONAL STAFF MANAGEMENT In this module, students will examine management, staffing, compensation, and other Human Resource (HR) policy choices in establishing an international subsidiary. They will discuss how various factors impact whether these practices should be similar or different from the practices of the Headquarter (HQ). In addition, students will acquire practical skills in selecting and preparing staff for international assignments, preparing overseas compensation packages as well as handling the administration of staff and their families settling in the new country. The students will also examine the same for the in-flow of expatriate staff to the HQ. They will discuss legislative and social constraints in Singapore and regional countries on the use of expatriate staff, issues in managing culturally-diverse workforce and how to improve integration as well as overcoming challenges in coordinating programmes across international subsidiaries.

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MODULE SYNOPSES B337 INDUSTRIAL - ORGANISATIONAL PSYCHOLOGY

B931 INDUSTRY IMMERSION PROGRAMME

In this module, students will explore the applications of psychological concepts and learn to design interventions to promote positive work attitudes and behaviours to improve the physical and mental well-being of employees and organisational productivity.

Students will gain practical experiences in actual work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations. Students will be attached to various establishments.

B338 INTERNATIONAL BUSINESS

B932 ENTREPRENEURIAL IMMERSION PROGRAMME

In this module, students will examine practical and ethical issues related to starting and running an overseas business, with particular emphasis on people issues. The first part of the module will discuss globalisation trends and appraise the factors that impact choice of host locations such as manpower considerations and sociopolitical climate. In the second part, students will delve into considerations such as fair trade, diversity in business ethics across countries, child labour, working conditions, and fair wages for workers in developing countries and influence of cultural religious issues in business operations.

As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme.

B339 ORGANISATIONAL DEVELOPMENT AND CHANGE MANAGEMENT This module will examine the process of planning organisation-wide effort to improve effectiveness and staff satisfaction, with emphasis on understanding organisational climate and managing change. Students will learn to develop and implement a change management plan as well as how to improve the engagement of staff in change management. In addition, students will develop practical skills in handling grievances, conflicts, negotiations, and change communications as well as managing the communication aspect in terminations, disciplinary proceedings and transmission of negative information. The students will also be equipped to conduct internal investigations on staff issues effectively.

This module introduces the concepts and applications of programming to students with no prior programming experience. The module uses the python language that is widely used in industry by companies such as Google, YouTube and Industrial Light & Magic. Software developers, scientists, engineers, and academics also use python as an effective and highly-productive tool. Students will learn programming concepts such as variables, loops, conditional statements, functions and libraries, and use python to create graphics, manipulate data and media objects, and to utilise external programme libraries.

B340 International and Cross-cultural Marketing

This module provides students with a general understanding of the organisational structures, concepts of cost, revenue and profit, core business functions, and key business processes. Students will also appreciate the crucial strategic role that IT plays in modern businesses. Students will be introduced to fundamental IT concepts of data, information and the Input-Process-Output-Storage (IPOS) model. They will also learn about latest IT trends and how it impacts business and their future IT careers.

Globalisation has created just as many challenges as opportunities for brands that venture overseas. This module aims to leverage the students’ prior foundational knowledge in marketing management, and add on a global perspective and strategic thinking. This module introduces students to the business considerations of promoting brands overseas. Key topics include International Marketing Environment and Opportunities, International Marketing Strategy and The Future of Global Marketing.

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C105 INTRODUCTION TO PROGRAMMING  

C109 IT IN BUSINESS PROCESSES

C111 NEW MEDIA COMMUNICATIONS The Internet and new media (digital imaging, audio, augmented reality, video, web, etc.) have become important means of communications. This module explores how to communicate effectively via the Internet


MODULE SYNOPSES and new media. Students will explore issues relating to aesthetics, usability, user experience, and humancomputer interaction. They will learn about content creation and design techniques that will best support the desired communication objectives. Topics covered will include basic web design, typography, colour, choice of media, interactivity, and responsible use of new media. C200 SPECIAL PROJECT This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this module, students will be engaged in preparation, design, implementation, demonstration, and presentation of a working prototype. This module aims to bring out the best in the students so that they can perform the required tasks in a competitive setting. C202 SYSTEMS ANALYSIS AND DESIGN This module provides an introduction to the theory and practices of systems development methodologies. With practical case scenarios, students will learn about the appropriate methods, tools and techniques to guide them into the development of application systems to address to a given problem situation. This module also covers the techniques and best practices for varied device platforms. C203 WEB APPLICATION DEVELOPMENT IN PHP This module introduces students to the fundamental skills and knowledge associated with developing databasedriven web applications. The scope of this module will cover the development of web pages that can store, search, retrieve, and display data from a database, validate data using client and server-side techniques, use sessions variables for holding information across multiple web pages, use web cookies for remembering previous user activity, and set access control to various web pages based on different user profiles. The language and technologies used in this module include HTML, CSS, php, and JavaScript.

accessing and manipulating database through the use of Structured Query Language (SQL). C207 DATABASE SYSTEMS This module covers the principles and concepts of database management systems and the reasons for using such systems in an organisation. It provides an understanding of the factors in database design and it will help students develop a methodical approach to database design and implementation. This includes the skills in accessing and manipulating database systems through the use of SQL. It also introduces an awareness of the maintenance, performance and support issues associated with a database environment. C208 OBJECT-ORIENTED PROGRAMMING The module introduces students to the programming constructs of the Java programming language, concept of object-orientation and the programming of object-oriented programmes in Java. Students will learn to interpret and programme the solution of systems represented as Unified Modelling Language (UML) diagrams in Java. C209 ADVANCED OBJECT-ORIENTED PROGRAMMING This module will train students to analyse and breakdown programming problems and represent them as UML diagrams and use the Java programming language to write the programmes by the application of objectoriented concepts such as encapsulation, inheritance and polymorphism. Students should ideally have completed a foundational module in object-orientation in Java prior to this module. C213 COMPUTER ANIMATION This module introduces the fundamentals of interactive computer graphics, the required hardware and software environments and related applications. Students will learn animation techniques and acquire an understanding of the production process. They will study 2D animation concepts as well as basic 3D object rendering and modelling.

C204 MULTIMEDIA PROGRAMMING C216 DIGITAL MEDIA TECHNOLOGIES This module provides students with a strong grounding in multimedia programming and scripting techniques. Issues such as using procedural and object-oriented paradigm, sequencing, numeric processing, string operations, event handlers, exceptions handling, execution control, testing, debugging and optimising in programming and scripting for interactivity and animation will be covered in this module. Students will also learn about techniques for aural and visual representation and techniques in

This module covers the concepts and fundamentals of digital media technologies. Students will learn about digital media types, data and meta-data representation, formats, coding, and manipulation of digital media. Storage, management, distribution, and security issues will also be covered.

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MODULE SYNOPSES C225 DATA COMMUNICATIONS AND NETWORKING This module provides an introduction to the theoretical and practical aspects of data communication and networking. Students will also perform basic troubleshooting operations on the Local Area Networks (LANs) and connecting devices as well as deploy and secure a simple wireless network. C226 OPERATING SYSTEM CONCEPTS This module covers the concepts and fundamentals of operating systems – the underlying software that powers computers today. It investigates the major operating systems and their underlying fundamentals including process management, memory management, device management, and file management. Practical hands-on exploration will also be encouraged in this module. C227 COMPUTER SYSTEM TECHNOLOGIES This module covers the concepts and fundamentals of computer systems and the various software that power computers today. Students will learn effective workstation administration and gain an understanding of network technologies. Practical hands-on exploration will also be encouraged in this module. C228 OPERATING SYSTEMS SECURITY This module covers the fundamental concepts of operating systems administration and security through a practical approach. Students will explore key components in computing devices such as memory, processor and storage. Basic shell scripting will also be covered in this module. Through hands-on exercises, students learn to perform installations and configurations on Windows and Linux systems such as user management, network administration and service management. Students will also be taught Operating Systems (OS) hardening techniques such as the configuration of host-based firewalls, disabling of unnecessary services and the application of security patches. C235 IT SECURITY AND MANAGEMENT This module addresses the best practices of the development and management of effective security systems with coverage on information, personnel, physical security, and risk analysis for information protection. It provides a broad overview of the principles and elements of information technology security. It covers the basic principles of the CIA model – Confidentiality, Integrity and Availability. Topics covered include IT security threats, security techniques, security services, and system security features. Students will also be introduced to the different information security standards available in the IT

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industry such as ISO 27001 that implements a security framework for organisations. C236 WEB APPLICATION DEVELOPMENT IN .NET This module introduces students to the fundamental skills and knowledge associated with developing database-driven web applications. This module covers the development of web pages that can store, search, retrieve, and display data from a database, validate data using client and server-side techniques, use sessions variables for holding information across multiple web pages, use web cookies for remembering previous user activity, and set access control to various web pages based on different user profiles. This module will leverage the .NET framework and the language and technologies used in this module include HTML, CSS, C# and JavaScript. C273 ADVANCED WEB APPLICATION DEVELOPMENT IN PHP This module extends the coverage of web application development using php by building on the students understanding of database-driven web applications with hands-on skills involved in developing web applications with more advanced functionality including the use of jQuery and AJAX. This module will also introduce the theoretical and practical skills in the use of php web frameworks for web development to alleviate the overhead associated with common activities performed in web development and in promoting code re-use. Finally, this module will introduce students to the practical aspects related to the deployment of web applications on a cloudbased platform. C277 NETWORKS AND INTERNETWORKING This module covers concepts and implementation of Local Area Networks and provides an in-depth study of network components and infrastructure. Metropolitan and Wide Area Network design are taught and students are introduced to network communications protocols, interoperability and integration, through the use of various routing protocols such as Routing Information Protocol (RIP), Open Shortest Path First (OSPF) and Border Gateway Protocol (BGP). C286 ADVANCED WEB APPLICATION DEVELOPMENT IN .NET This module extends the coverage of web application development using .NET by building on the students understanding of database-driven web applications with hands-on skills involved in developing web applications with more advanced functionality including the use of jQuery and AJAX. This module will also introduce


MODULE SYNOPSES the theoretical and practical skills in the use of web frameworks for web development to alleviate the overhead associated with common activities performed in web development and in promoting code re-use. Finally, this module will introduce students to the practical aspects related to the deployment of web applications on a cloudbased platform.

software tool to develop a project plan, students will apply methods and techniques to facilitate the effective planning, organisation and monitoring of projects in order to deliver quality systems within time and budget constraints. Students will also be exposed to issues associated with managing outsourced projects. C306 DATA STRUCTURES AND ALGORITHMS

C293 INTERACTIVE WEB DESIGN AND DEVELOPMENT This module will enable students to design and build userfriendly web pages by learning and applying principles associated to usability and aesthetic. They will also learn principles related with efficient, effective and consistent communication and navigation using text and rich media. Students will use web technologies such as HTML, CSS and Flash to put these principles into practice.

In this module, students will learn the application of various data structures such as stacks, queues and trees and various design patterns for programming problem solving. Students will also learn to apply programming techniques of recursion, sorting and searching. The development of the programming skills in this module will contribute to greater depth of understanding and skills in developing applications for the mobile platform. C308 WEB FRAMEWORKS

C294 MOBILE USER INTERFACE DESIGN This module covers topics related to the user experience and the design of user interfaces for mobile devices. Students will also explore how to create mobile websites through using CSS, HTML5 and php in creating websites specifically for use on mobile phone browsers.

This module builds on the students’ understanding of webcentric applications with the introduction and application of web frameworks and the hands-on skills involved in web applications with more advanced functionality. Students will learn how such applications can be accessible via the mobile platform.

C300 PROJECT

C313 DIGITAL AUDIO AND VIDEO

Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach.

This module introduces students to non-linear digital video editing. They will have an understanding of the entire creation process of a TV commercial / corporate video production, from the initial stage of storyboarding to the creation of a rough edit. Students will also be introduced to the fundamentals of digital audio. They will learn basic skills in producing sound using digital tools and techniques. Musical Instrument Digital Interface (MIDI), audio mastering, working with speeches, and audio streaming will also be covered, together with an introduction to professional audio editing software.

C302 WEB SERVICES C314 3D GRAPHICS AND ANIMATION This module will cover the creation and use of different web service protocols like Simple Object Access Protocol (SOAP), Representational State Transfer (REST) and Web Services Description Language (WDSL), as well as their use in mobile applications. Students will look into different programming languages to create and parse services, as well as learning about more general concepts like authentication, cloud computing and enterprise solutions. C303 IT PROJECT MANAGEMENT This module presents students with a practical way of handling the challenges demanded by the IT projects. Besides learning the technical know-how in using a

This module introduces students to the world of 3D computer graphics. They will learn basic concepts of three dimensional computer graphics as well as modelling tools and techniques. Apart from creating 3D rendered images, students will be exposed to basic 3D animation techniques. C315 2D GAME DESIGN AND DEVELOPMENT This module introduces students to the principles of game design by addressing issues in game histories, genres, technologies, and delivery platforms. Students will learn the different elements that go into a game and what makes a great game. Upon completing the

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MODULE SYNOPSES module, students will be able to apply these game design principles to design and develop their very own 2D games.

process in desktop publishing such as trapping, dispositioning, pre-flight, or colour management, directly from the workstation.

C316 3D GAME DESIGN AND DEVELOPMENT

C322 DATA CENTRE AND CLOUD MANAGEMENT

This module covers the basic techniques and knowledge set of 3D games programming. Students will be introduced to fundamental 3D mathematics, 3D coordinate systems, construction of scene graphs, camera system, lighting, and texturing using OpenGL. They will also be exposed to some advanced topics of game development including loading and animating biped models and working with particle systems. Upon completing the module, students will be able to use a game engine to design and develop their own 3D game.

This module addresses the fundamental ideas of network and data centre management. It provides students with an overview of the Open Systems Interconnection (OSI) Network Management model, as well as a basic understanding of the importance of fault management, configuration management, accounting management, security management, and network performance management. The Simple Network Management Protocol (SNMP) suite will also be introduced. Students will learn how to use the various management tools with an understanding of standard codes of practice like Information Technology Infrastructure Library (ITIL) and British Standard 7799 (BS7799) for efficient data centre management.

C317 DIGITAL COMPOSITING AND VISUAL EFFECTS Students opting to take this module should have already taken the C313 Digital Audio and Video. This module provides students with a complete overview of the compositing process as it is used in film / television, visual effects and multimedia. Areas covered include image creation and manipulation techniques as well as design and colour fundamentals. Students will develop the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery. This module also focuses on advanced methodologies for creating digital effects. Issues covered will include advanced particle simulations, dynamic simulations, rendering solutions, and effects compositing. This module emphasises on procedural workflows and the interdependency of various software tools to achieve efficient and flexible results.

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C326 INTERNETWORKING This module provides an in-depth study of network components, and their functions and placement in Metropolitan Local Area Networks (MANs) and Wide Area Networks (WANs). Students will be introduced to issues behind the linking of networks, network communication / routing protocols, network hardware, network software / operating systems, and the integration of disparate networks. Routing protocols includes, but not limited to, Routing Information Protocol (RIP), Border Gateway Protocol (BGP), Interior Gateway Routing Protocol (IGRP), Enhanced Interior Gateway Routing Protocol (EIGRP), and Exterior Gateway Routing Protocol (EGRP).

C318 DIGITAL ILLUSTRATION AND IMAGING

C327 INTERNET SERVER TECHNOLOGIES

This module will introduce students to processes, tools and key techniques such as typography and page layout for digital print production in graphic design and photography. Students will understand the sequence of events that turn raw images into the finished product and produce their own assignments through the use of industry-standard software applications.

This module covers the concepts and techniques required to configure, set up and administer secure internet servers. Students will learn how to select and configure appropriate server hardware and software for the various types of server protocols and services. Students will also learn to use various tools to monitor and analyse the service activity of an Internet information server.

C319 DIGITAL DESIGN AND PRE-PRINT WORKFLOW

C328 NETWORK INFRASTRUCTURE

Students opting to take this module should have already taken the C318 Digital Illustration and Imaging. This module introduces students to the digitised workflow for generating product proofs that achieve the benefits of digital printing, while providing an appearance that accurately resembles the final printed product. Students will understand the process of colour management to profile for optimum colour adjustments from their individual systems to output. The hands-on sessions of pre-print tools will assist the preparation and transfer

This module equips students with the skills to implement and manage network infrastructure. Taking a hands-on approach, students will gain competency in installing, configuring and managing services such as name services, network security services, authentication services, remote access, and network routing. In the process, students will strengthen their understanding of the concepts and techniques found in the subject.


MODULE SYNOPSES C330 LINUX SERVER ADMINISTRATION AND VIRTUALISATION This module introduces students to the installation, configuration and administration of Linux servers in an organisation. In the laboratory, students will have the opportunity to get hands-on experience in deploying and managing specialised servers, setting up user accounts and configuring network services like Domain Name System (DNS), Network File Server (NFS), Network Information Service (NIS), Apache, and securing the server as well as creating a virtualised environment. C331 DIGITAL SECURITY AND FORENSICS Digital Security includes learning the elements of IT security from a digital forensics perspective. It covers areas like Cryptography, Steganography, Intrusion Detection, and Malware where a forensics investigator should be familiarised with to retrieve evidence from a digital media. Digital Forensics includes learning the principles and concepts of digital forensics investigation. It provides an understanding of the factors involve in retrieving digital information that is relevant to appropriate legal computer laws and will help students develop a methodical approach to implement the procedures in place. C332 INTRUSION DETECTION AND PREVENTION This module will develop a set of essential skillsets via a thorough understanding of vulnerabilities in both systems and networks. Students will learn both the theoretical and practical aspects of intrusion detection and prevention systems such as log management and identifying security threats. They will also learn various analysis techniques in order to recognise and mitigate the risks of malware infections. C335 INTERNETWORKING SECURITY This module covers the principles of high availability and secure network architecture design. It also provides students with the necessary skills to be able to configure, troubleshoot and monitor network appliances in order to maintain integrity, confidentiality and integrity of data. Students will learn how to implement advanced secure firewall and Virtual Private Network (VPN) configuration techniques, secure wireless implementation and adopt best practices in network security design. C346 ANDROID PROGRAMMING In this module, students will learn the basics of creating Android Applications. They will learn about user interface implementation issues such as layout, notifications and dialogues as well as the logic and data management (databases, services, GPS, multi-threading, etc.) using the Java programming language.

C347 ANDROID PROGRAMMING II This module will build on what was covered in C346 Android Programming. And students will also be exposed to more advanced topics like widgets, animation and phone hardware (camera, accelerometer etc.). This module also cover 2D and 3D Android games. C348 IPHONE PROGRAMMING This module covers basic iPhone application and game development in Xcode (Objective C) including development of user interfaces, the use of GPS, camera, web communication, and push notifications. C349 IPAD PROGRAMMING The iPad programming module will be based on the C348 iPhone Programming module, but focuses on iPad specific features including like developing applications and games for the bigger screen. C352 MANAGEMENT INFORMATION SYSTEMS This module introduces students to the role and function of information systems (IS) in creating competitive companies, value-adding businesses and providing useful products and services to customers. Students will gain an appreciation and an insight to the use of Information Technology and the Internet in business organisations. C353 BUSINESS SYSTEMS This module will equip students with a technical knowledge of how enterprise systems are used in organisations to manage their business processes more efficiently. The module will cover key information system functionalities such as information management, reporting, security, and roles and workflow. The students will also learn about different information system architectures and will be exposed to the concepts of system integration and configuration. The module will use popular industry enterprise systems in the practical exercises. C354 BUSINESS ANALYSIS PRACTICE This module requires students to solve business problems using IT solutions in a step-by-step approach. The module will combine soft skills and hard skills through a project based approach that will simulate the actual practical skills required in the industry. The students will be exposed to mini project that will require them to apply their skills in gathering user requirements, cost benefit analysis, software testing, change management, and solution implementation.

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MODULE SYNOPSES C355 BUSINESS INTELLIGENCE

C364 FINANCIAL AND BANKING APPLICATIONS II

The module introduces the definition and importance of Business Intelligence (BI) to business organisations. It gives an overview of BI architecture and discuss supporting technologies of Data Warehouse, Extract, Transform and Load (ETL) and Reporting tools. Students will learn the process of carrying out business analysis of gathering information required for BI reporting. They will be taught how to extract and collate data from multiple sources, concepts of datamarts, dimensional modelling, Online Analytic Processing (OLAP) cubes, and BI enterprise reporting. There will be hands-on practices using an appropriate BI tool.

This specialisation module offers studies in IT applications that support banking and finance services. It aims to provide students with an understanding of the roles and functions of financial institutions in the economy, the services it offers, characteristics of various financial instruments, together with the skills necessary for effective management of the computerised banking and financial applications.

C356 BUSINESS PROCESS MODELLING This module will equip students with the skills to identify, analyse and model business processes. They will learn about the use of IT to support business processes to meet key business objectives such as productivity, strategic and regulatory requirements. Students will also learn best practices in process strategy and design. C360 ENTERPRISE SOLUTIONS FOR BUSINESS This module introduces students to enterprise systems and how such solutions support any organisation in the business processes of sales, customer relationship management, planning, supply chain management from material acquisition to delivery and integration to finance. Students will have hands-on practices using industry flagship enterprise solution such as Systems, Applications and Products (SAP) Systems and issues such as information integration and visibility for better decisionmaking, increased productivity and service levels will be explored. C362 MANUFACTURING AND LOGISTICS APPLICATIONS This specialisation module provides an introduction to the typical business applications which are pivotal to the smooth management of production environments and logistics operations. Organisations in this sector include manufacturing plants, logistic service providers, airlines, and freight forwarders. C363 FINANCIAL AND BANKING APPLICATIONS This module provides students with an understanding of the roles and functions of financial institutions in the economy, the services it offers, characteristics of various financial instruments, together with the skills necessary for effective management of the computerised banking and financial applications.

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C365 HOSPITALITY AND RETAIL APPLICATIONS With the launch of the two integrated resorts (IR) and the drive for improvements in the customer service arena, there is a need for effective use of IT to support the businesses in this domain. The specialisation will focus on the IT infrastructure and applications utilised by organisations such as integrated resorts, hotels, retail chains, and clubs. C367 HEALTHCARE APPLICATIONS In this module, students will learn how to support healthcare processes by building up their business knowledge of healthcare organisations (like hospitals) and exploiting IT to ensure patient care. Students will cover business IT applications like patient registration, records and billing, hospital management, clinical systems, electronic health records, and medical information exchange. C371 APPLICATION SECURITY This module aims to give students a comprehensive view of application security. Students will learn the necessary hands-on skills required to design, build and test secure applications. Key topics covered include the designing of secured applications, understanding popular web application exploits such as the SQL injection attack, performing white / black box testing and developing secure code. C374 ETHICAL HACKING This module introduces students to the fundamentals of penetration testing through a practical approach. Students will learn and practise the five different stages of penetration testing consisting of reconnaissance, scanning, gaining access, maintaining access, and documenting. They will learn how to use various penetration testing tools to collect important network information, perform vulnerabilities scans on computing and network systems, gaining access to systems, and generate penetration test reports. Mobile device penetration techniques will also be covered in this module. These topics will give students a comprehensive view on the job scope of penetration testers.


MODULE SYNOPSES C375 CLOUD INFRASTRUCTURE SECURITY This module covers the fundamentals of virtualisation and cloud technology with a focus on security. Students will learn how to provide, configure and manage key components in a cloud infrastructure. Students will also learn both technological and non-technological security threats / risks. A series of security risks mitigation strategies such as user authentication, encryption and access control policies will also be introduced. C376 IT COMPLIANCE AND RISK MANAGEMENT This module gives students a complete overview and understanding of business continuity management, regulatory compliance, security policies, risk management, personal data protection, ISO 27001, and audit procedures. Using practical case scenarios, students will gain the necessary skills to effectively address critical governance practices in the IT and Security industry. C377 SECURITY INFORMATION MANAGEMENT This module covers the fundamental principles and techniques of log and event correlation, analysis and security information and event management (SIEM). Security incident response handling, escalation and recovery steps will also be covered in this module. C381 IT SERVICE OPERATIONS This module presents practical issues arising in service support. Students will learn the principles of service management from the context of providing IT solutions to businesses, the organisation of personnel needed and processes to support the IT services as well as the appropriate technological tools to enhance service support. C382 IT SERVICE DELIVERY This module provides an overview of issues associated with managing and measuring service delivery. Using different scenarios, students will select a deployment model(s) to meet business requirements considering cost and performance. They will be exposed to key performance indicators (KPIs) on service level agreements (SLAs) that ensure stipulated levels of service quality and availability. These modules will also cover the availability, business continuity and financial considerations involved in service delivery. C390 PORTFOLIO DEVELOPMENT This module guides students in curating and maintaining a professional creative portfolio across two semesters.

In the first semester, supervisors counsel students on suitable career paths, skills development and work experience strategies. Students will then produce a curriculum vitae and a basic portfolio. In the second semester, students will continue to refine their career aspirations and build their portfolios. They will learn to leverage portfolios to document their professional work experiences which will be useful for their future career pursuit in the creative industries. Students will also gain first-hand experience in using their portfolios to land job interviews. Upon completion of the module, students will be taught on the importance of the continual process of maintaining their portfolios which will be beneficial for their use during their professional career journeys. C391 ANIMATION AND VISUAL EFFECTS AUTOMATION Students opting to take this module should have already taken the C314 3D Graphics and Animation. This module introduces students to the hardware and software technology used in 3D animation production. They will learn scripting and programming languages common to 3D animation automation and apply them in a systematic approach to automate 3D modelling and animation. Students will also conceive and implement a database to control 3D animation production assets. C931 INDUSTRY IMMERSION PROGRAMME Students will be attached to various industries to undertake IT projects to develop their user management as well as technical skills. These include skills in systems and software requirements gathering from clients and users, system and software design, software development, to system documentation and testing. The programme will allow students to experience the realworld challenges associated with working in the industry. Students will have the opportunity to interact with industry practitioners, obtain feedback on their produced work and deliver outcomes for the company they are attached to. C932 ENTREPRENEURIAL IMMERSION PROGRAMME As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business

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MODULE SYNOPSES idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme. E105 DIGITAL ELECTRONICS This module equips students with fundamental knowledge of the basic building blocks in digital systems. Students will be introduced to the behaviours of combinational and sequential logic elements such as logic gates and flip-flops. Students are required to apply the techniques learnt in this module to design logic circuits and verify the circuit functionality. Circuit simulation using Electronic Design Automation (EDA) tools and hands-on prototyping sessions will be included to enhance the learning process.

E116 COMPUTER PROGRAMMING This module equips students with basic knowledge and skills in computer programming. It comprises basic computing concepts, structured program development using flow-charts, and development of applications using C programming language. Topics include variables, data types, arrays, pointers and operators for data storage and processing. Students will learn the various C constructs for program control and the use of functions to support modular programming. On completion of the module, students will be able to develop C programming for engineering applications. E117 PRINCIPLES OF ELECTRICAL AND ELECTRONIC ENGINEERING

E112 ENGINEERING DESIGN This module covers the key steps in an engineering design process. Students will be exposed to commonly encountered aspects in engineering design such as contradictions, constraints, paradigms, specifications, conceptual design, engineering analysis, experimental testing, and human factors. A variety of design problems will be presented for students to engage and solve. E114 MATHEMATICS FOR ENGINEERING This module equips students with the mathematical skills required, specifically in the field of engineering as well as for the higher year modules which they will study in the various engineering diplomas. Building on the skills developed in the module A113 Mathematics, this module allows students to apply mathematics to real-life situations such as circuit analysis, signal processing and kinematics. Students will also be introduced to the mathematical symbols and notation that are commonly used. The main topics addressed include trigonometry, matrices, vectors, complex numbers, and techniques and applications of differentiation and integration. E115 PROGRAMMING AND DATA ANALYSIS This module comprises several mini-projects on programming and data analysis. It is designed to develop students’ interest, confidence and ability to read and write computer programmes. Students will also be able to conduct basic data analysis on given sets of data. Students will be competent in incorporating programming components, such as data types, arrays, functions, loops, and decision-making structures, into their programmes. They will make use of these programming skills to organise data and present statistics in a meaningful way for subsequent correlation analysis and regression analysis. These skills and knowledge will be useful in the students’ internships and final year projects.

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This module equips students with the necessary foundation on electrical circuit analysis. Students will learn to apply techniques in analysing the behaviours of basic circuit elements (resistors, capacitors and inductors) with Direct Current (DC) and Alternating Current (AC) power sources in electrical circuits. Students will also learn concepts of electromagnetism, analyse magnetic circuits and its application in power generation and transformer. In this module, students will be involved in constructing circuits and observing circuits’ behaviours with laboratory measurement equipment, so as to reinforce concepts learnt in class. The emphasis of this module is to develop the conceptual understanding and problemsolving approaches for first year electrical and electronic engineering course. E118 FUNDAMENTALS OF INDUSTRIAL INTERNET OF THINGS This modules gives students a broad-based understanding on the emerging trends in digitalisation, Internet of Things (IoT) and including network of a multitude of devices, digitalisation trends in sectors such as engineering, finance, healthcare, etc. The module introduces engineering applications which include aerospace, electronics/advanced manufacturing and supply chain management. Students will also explore the essential technologies needed in Industrial Internet of Things (IIoT), Artificial Intelligence (AI), Robotics, and Automation. E121 PRINCIPLES OF MECHANICS This module exposes students to the basic concepts of statics, strength of materials, dynamics, and fundamentals of mechanics. It will enable them to analyse and solve mechanics-related problems with the knowledge acquired. The key topics that will be covered in this module are Units and Vectors, Forces and Moments, Static


MODULE SYNOPSES Equilibrium, Free Body Diagrams, Centroids, Mechanical Stress and Strain, Newton’s Laws of Motion, Momentum, Conservation of Energy, Friction and Applications, Work-Energy Interaction, Linear Motion, Angular Motion, Mechanical Oscillations, and Simple Pendulum Oscillations. E200 SPECIAL PROJECT This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this module, students will be engaged in preparation, design, implementation, demonstration, and presentation of a working prototype. This module aims to bring out the best in the students so that they can perform the required tasks in a competitive setting.

E210 OPERATIONS PLANNING E211 OPERATIONS PLANNING II These modules introduce students to a broad range of operations management problems, tools and knowledge that operations managers need to deal with challenges and opportunities in their complex working environment. Students will be trained on the application of quantitative methods in operations planning with focuses on characterisation of operation problems and optimum solution implementation through modelling and analysis techniques including Linear Programming, Network Analysis, Decision Analysis, Forecasting and Time Series Analysis, Queuing Theory, and Simulation. The aim is to equip students with analytical skills necessary to carry out planning and process improvement, resource optimisation and decision alternatives evaluation for complex problems in logistics, manufacturing and service industries. E212 FACILITIES PLANNING AND DESIGN

E206 MICROCONTROLLER SYSTEMS This module focuses on teaching the basics of microcontroller hardware configuration and programming. Students will be able to appreciate the wide use of microcontrollers in systems such as automation, robotics and consumer electronics. The key topics of this module include the configuration of General Purpose Input and Output (GPIO) ports, generation of Pulse Width Modulation (PWM) waveforms, handling of various types of interrupts and integration of analogue sensors via analogue to digital conversion techniques. The learning processes of students will be enhanced by engaging in practical programming tasks using PIC18 microcontroller platforms. Upon completion of this module, students will have the foundational knowledge and skills to develop applications on other microcontroller platforms that they may encounter in future. E207 COMMUNICATION SYSTEMS This module provides an introduction to the topics which are common to both analogue and digital communication systems. Topics will include modulation methods such as amplitude modulation / frequency modulation (AM/FM), tuned radio frequency (RF) receiver, electromagnetic wave propagation in free space and transmission lines, antennas, optical fibre and digital communication which includes digital sampling, digital modulation, source coding, channel coding and bit-error analysis. In addition, Low Power Wide Area Network (LPWAN) is briefly covered. The relevance of these topics is illustrated by reference to existing communication systems such as the broadcasting systems, and analogue / digital communication systems.

This module equips students with the ability to perform productivity improvement initiatives through facilities layout, planning and design for office workspace, factory, warehouse, a manufacturing line, and other general premises. This module will train students on various methodologies and exposes them to guidelines and control acts necessary for facilities layout, planning and design. Key concepts such as facility management through defining facilities requirements, developing layout alternatives and the integration of facilities functions and systems will also be covered. E213 ENGINEERING COST DECISIONS This module introduces the basics of cost management and the various approaches towards the selection of equipment and materials for cost-effective operations. Students will be trained to make decisions on capital expenditure by performing evaluations of cash flows over the lifecycle of equipment, plant and machinery. The time value of money and maximisation of worth are the main considerations in the studies. Students will be able to grasp the effects of depreciation, tax, risk, and cost allocation in evaluating engineering projects. E214 STATISTICAL METHODS FOR ENGINEERING This module introduces students to basic statistical concepts and methods that are used in solving engineering problems. It aims to develop students’ ability to organise, describe, analyse, and present data. Students will be able to compute the likelihood of an event’s occurrence and the probable outcome of uncertain situations with basic probability concepts. This module will also cover common probability distributions such as binomial, Poisson, exponential, standard normal, student’s

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MODULE SYNOPSES t, F, and Chi-Square. As the course of the module progresses to testing statistical hypotheses, Sampling and Central Limit Theorem will be introduced. The emphasis will then be on the students’ ability to conduct statistical experiments and make inference from experimental data. E215 WAREHOUSING AND STORAGE This module provides a fundamental understanding of warehousing and storage management through a practical and conceptual framework. It covers various aspects such as warehouse functions, warehouse layout, safety management and costing models. Students will also learn about bench marking through the use of the Distribution Center Reference Model (DCRM) and, concept of smart warehouse through warehouse automation and Warehouse Management System (WMS). At the end of the module, students will be equipped with the ability to operate a modern warehouse. E216 DISTRIBUTION AND TRANSPORTATION This module equips students with the knowledge of distribution management, fundamentals of efficient transportation systems, various aspects of transportation costing, and traffic management. Students will be able to perform transportation and freight job roles with the skills learned. International trading and freight knowledge, comprising Incoterms, Letter of Credit, Bill of Lading, and costing, will be covered. This module also includes handson use of IT software for electronic data interchange (EDI) exchange, documentation and performance tracking. Internet of things (IoT) platforms used in transport operation, such as “track and trace” and route optimiser, will also be taught. E217 INVENTORY MANAGEMENT This module provides students with the fundamental knowledge in inventory management and basic applications used in the industry. It introduces the principles, processes and methods of managing the different types of inventory in a scientific and systematic way. The main topics include Economic Order Quantity (EOQ) model, inventory review systems, inventory control practices such as Material Resource Planning (MRP) and Vendor-Managed-Inventory (VMI), and the essential applications to support these practices such as Enterprise Resource Planning (ERP) systems. The hands-on practices allows students to understand the strategic role of inventory management and appreciate the technologies associated with inventory management. E218 MANUFACTURING PLANNING AND CONTROL This module covers the performance measurements for productivity, integrated planning, costing, control

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methods, and systems used in the engineering services and manufacturing industry. Students will be introduced to sustainable manufacturing and green initiatives in a manufacturing environment, learn how to plan for material, capacity requirements, and create appropriate manufacturing schedules according to the planning horizon. They will also be exposed to advanced manufacturing and technologies like additive manufacturing (3D printing) and manufacturing intelligence. E219 ANALOGUE ELECTRONICS This module equips students with the fundamental knowledge of basic semi-conductor devices commonly used in analogue electronics. Students will be introduced to the behavioural characteristics of these semi-conductor devices such as diodes, Bipolar-Junction Transistors (BJT) and Field-Effect Transistors (FETs). Students will be required to perform analysis on device application circuits to determine various circuit parameters such as output voltage / current values, voltage gain and input / output impedances. Students will be using Electronic Design Automation (EDA) tools to perform circuit simulations and design verifications. Appropriate laboratory experiments will be included to enhance learning processes and to equip students with necessary circuit prototyping hands-on skills. Verification of prototyped circuit functionality will be performed via appropriate test and measurements techniques. E221 AERODYNAMICS AND PROPULSION This module provides students with basic aerodynamics and propulsion system knowledge of an aircraft. It also encompasses the requirements of SAR-66 Module 8 – Basic Aerodynamics. The module covers the applications of the International Standard Atmosphere (ISA), aerodynamics (including rotary wing aerodynamics and high-speed flight), theory of flight, as well as flight stability and dynamics. Students will also be able to understand the constructional arrangement and operation of turbine engines, comprising turbojet, turbofan, turboshaft, and turbo propeller engines. E223 IT FOR SUPPLY CHAIN MANAGEMENT This module provides students with a conceptual understanding behind the use of IT tools to improve productivity in business applications in the context of Supply Chain Management (SCM). This includes the ability to analyse the requirements, gain deep insights into data, define and organise supply chain needs, execute IT project management, and develop suitable solutions that meet industry requirements. The module also equips


MODULE SYNOPSES students with essential IT knowledge and skills so that they can work effectively in the age of digitalisation and Industry 4.0 transformation of supply chain operations.

Non-metallic structures, corrosion, and fasteners. Other topics covered will include pipes and unions, springs, bearings, transmissions, control and electrical cables, and connectors.

E224 ENGINEERING MATERIALS E237 AIRLINE OPERATIONS This module covers the key concepts of engineering materials, in appreciating its molecular structure, characteristics, and properties. A qualitative approach is used to develop the understanding on strength of materials, failure mode, processing and appropriate usage of metals in targeted applications. This module covers topics such as ferrous and non-ferrous materials, non-metallic structures, semiconductors, ceramics and failure mechanisms such as fatigue and corrosion. Other topics covered include the testing of defects in structures. The curriculum is designed to help students understand the elements, properties and construct of various materials and their characteristics. Students can then relate the characteristics to the failure mechanisms which will aid them when determining the suitability of materials for engineering use.

This module provides a broad overview of airline and ground handling operations, with emphasis on the application of quantitative methods in the planning and management of aviation ground handling operations. The quantitative methods will be used in key topics such as load planning and controlling, aircraft assignment, routing and crew planning, aircraft delay management and turnaround, forecasting and passenger queue management, and fleet management and economics. Students will be taught methods such as network flow analysis, queuing theory and capacity forecasting. Students will be equipped with fundamental knowledge and analytical skills, which are essential in an airline or a ground handling agent.

E233 THERMOFLUIDS

E238 AVIATION LEGISLATION AND HUMAN FACTORS

This module provides students the knowledge of fluid statics, fluid dynamics, external flow and thermo-fluid applications in aircraft components and systems, perfect gases and perfect gas laws, the first and second laws, flow and non-flow processes, steady flow energy equation, gas cycles, combustion, rotary expanders and compressors, one-dimensional compressible flow, and dimensionless groups.

This module fulfills the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 9 (Human Factors) and Module 10 (Aviation Legislation (Singapore)). Students will be introduced to the various airworthiness legislation requirements of the Civil Aviation Authority of Singapore (CAAS) and the concept of human factors and how they affect workers in the aerospace industry. Topics covered will include the Regulatory framework, Air Operator Certificate Requirements, Airworthiness Notices, Service Bulletins, modifications and repairs, and continuing airworthiness. It also covers topics such as human performance and limitations, factors affecting performance, social psychology, physical environment, tasks, communication and human error, and hazards in the workplace.

E234 ELECTRICAL AND ELECTRONIC FUNDAMENTALS This module equips students with the necessary foundation for basic electrical engineering and circuit analysis. Introduction of basic electrical circuit elements and their response when excited by Alternating Current (AC) and Direct Current (DC) power supplies. Methods of basic circuit analysis will be dealt in detail. Behaviours and operations of electrical circuits will be explained through simulations and worked examples with the application of electrical laws and theorems. Students will learn to apply techniques in analysing the behaviours of basic elements (resistors, capacitors and inductors) when they are combined and excited with AC and DC power sources in electrical circuits. Students will also learn the concepts of electromagnetism which is useful for learning various electrical devices like generator and motors. E236 AIRCRAFT MATERIALS

E239 AIRCRAFT HARDWARE This module fulfills part of the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 6 (Materials and Hardware). The module introduces students to the different types of fasteners used in aviation such as bolts, studs, screws, locking devices, and rivets. It will cover the different specification and identification of these fasteners. Other than fasteners, topics covered include hydraulic and pneumatic pipes / hoses and unions, springs, bearings, transmissions system, and control cables commonly used in aircrafts. In addition to the mechanical hardware, students will also be exposed to electrical cables, connectors and its installation.

This module introduces the fundamental concepts of aircraft engineering materials. It covers topics such as Ferrous and Non-Ferrous Materials, Composite and

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MODULE SYNOPSES E240 GENERAL AIRCRAFT SYSTEMS

E244 MODERN SYSTEMS ENGINEERING

This module introduces students to the key aircraft systems on board commercial aircraft. Students will be able to appreciate how each major aircraft system works seamlessly with other systems. One of the main topics covered is aircraft instrumentation such as gyroscope, altimeter and pitot-static system. Students will also learn other topics such as GPS system, radio communications equipment, Instrument Landing Systems, Traffic Collision and Avoidance System, as well as the principles of automatic flight control system in aircraft.

This module aims to equip students with the ability to apply system thinking to systems engineering and the use of system modeling to conceptualise and construct engineering systems. Topics covered in system thinking are perspective views of system, system dynamics, structure and behaviour of dynamic systems. In systems modeling, students will be familiarised with use-case diagram, requirements diagram, block definition diagram and internal block diagram. For modeling behaviours, students will learn state machine, activities and sequence diagrams. Students will also be using analysis and simulation tools (Vensim) and systems modelling tools (Sparx EA) to build to their models. Conceptual understanding learnt in lessons will be supplemented with hands-on practices on software tools to develop students with the capability in applying systems thinking and to perform systems modeling for analysis and simulation.

E241 ELECTRICAL POWER SYSTEMS This module introduces the electrical terms and definitions, power sources, electrical circuits, laws and formulas, electrical diagrams, electrical circuits for air-conditioning and refrigeration, electrical meters and measurements, electrical components, testing and replacement of electrical components, practical electrical circuits design and wiring, and troubleshooting electrical circuits. E242 CLEAN ENERGY TECHNOLOGIES This module provides an overview of clean energy technologies and outlines the basic principles of solar electricity, solar water heating, wind power, hydropower, biomass, biofuel, fuel cells, geothermal, and heat pumps and their applications for homes, businesses and industries. E243 AUTOMATION SYSTEMS This module equips students with the knowledge and practical skills in instrumentation, automation and control. Students will be trained in electrical safety, automation system design, fieldbus technology, distributed control system, Programmable Logic Controller (PLC) programming, Supervisory Control and Data Acquisition (SCADA), motorised actuators and pneumatic systems. Topics covered in this module include electrical safety, properties of various electrical components in automation systems, pneumatic systems and actuators, motorised systems, PLC Programming, Fieldbus technology, Object Linking and Embedding (OLE) for Process Control (PC) and Supervisory Control and Data Acquisition (SCADA) systems design. There will be hands-on laboratory sessions for students to hone their practical skills in instrumentation, automation and control system design. These knowledge and skills will prepare them to be ready for work in the transportation, manufacturing, process and automation industries.

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E245 SYSTEMS AND PROJECT MANAGEMENT This module equips students with knowledge and skills in systems architecture, systems engineering, and project management. Students will have hands-on practice to enhance understanding of theoretical and conceptual knowledge of systems perspective, needs and requirement analysis, systems representation in systems architectural language as well as tradespace analysis and risk management. The curriculum is structured with reference to the classical vee-model for systems development and the fundamentals of systems integration and testing, managing project schedule, cost, quality, and scope will be introduced to provide a holistic coverage to the entire systems development and project life cycle management. E246 ELECTRICAL AND ELECTRONIC FUNDAMENTALS II This module provides students with the in-depth knowledge of electrical machines such as DC generators / motors, single phase and three phase AC generators / motors and transformers, which are relevant to the field of Aircraft Electrical systems. This module also covers operational amplifiers and its applications to filter circuits. The lab sessions will consist of experiments to plot generators and motors characteristic curves which will help students to reinforce their understanding of the topics covered. Students are exposed to bread-boarding, wire wrapping and soldering techniques and Printed Circuit Board (PCB) prototyping for the operational amplifier circuits. At the same time, the skills acquired from this module will provide the foundation for them to further their studies leading to a diploma.


MODULE SYNOPSES E250 DIGITAL TECHNIQUES AND ELECTRONIC INSTRUMENT SYSTEMS This module encompasses the requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 5 (Digital Techniques / Electronic Instrument Systems). This module helps to develop foundational knowledge of digital techniques and electronic instrument systems employed in the aviation industry by introducing the basic fundamentals of digital electronic and data communications such as numbering systems, logic circuits, memory devices, data converters, various bus systems, and fibre optics. The module also covers computer architecture system, microprocessor and software management tools required in the equipment used in the aircraft. E251 CIRCUIT ANALYSIS AND CONTROL The module aims to equip students with the knowledge of circuit analysis and control theory. Students will learn to analyse linear Direct Current (DC) and Alternating Current (AC) circuits in both transient and steady states; use phasors and complex numbers to represent sinusoidal voltages and currents; draw the power triangles and perform power factor correction; and apply Laplace Transform to solve first and second order differential equations. The quality factor, bandwidth and selectivity of resonance circuits will also be covered in this module. For the second half of the module, students will study the basic principles of control theory, negative feedback, block diagram reduction, transfer functions, poles and zeros, time responses, Routh-Hurwitz criterion, error coefficients, steady state error, and proportional-integral-derivative (PID) controller. E252 LINEAR IC APPLICATIONS This module equips students with the fundamentals to analyse, design and implement linear ICs in a project based learning environment. Students will appreciate and understand how various types of linear ICs can be applied in projects ranging from basic to more sophisticated reallife applications. Learning topics include understanding of various operational amplifier configurations, design of active filters, power supply regulation, and oscillations circuits. E253 ELECTRONIC DESIGN AND DEVELOPMENT This module equips students with the necessary knowledge and skillsets to handle electronics projects that start from front end prototyping to final realisation of the product and system. The front end work involves different prototyping platforms (soldering and wire-wrapping) to set up the circuit and basic laboratory equipment such as digital multi-meter, oscilloscope and function generator to

test and verify the circuit performance. This module also covers details of electronics prototyping to system level assembly. This can involve combination of microcontroller platform with external circuitries. Realisation of the product will start with the design of the Printed Circuit Board (PCB) artwork using computer-aided design (CAD) tools (schematic capture and layout generation). Components will then be mounted and assembled on the physical PCB for performance verifications. Different troubleshooting skills to identify possible faults that can fail a circuit will be covered in this module. E254 ELECTRONIC DEVICES AND CIRCUITS This module covers the theory and practical knowledge of electronic devices such as diodes, Bipolar Junction Transistors (BJT), various types of Field Effect Transistors (FET), and their applications in electrical and electronic circuits. It also focuses on the fundamentals of operational amplifiers and their applications. Students will develop essential hands-on skills in circuit prototyping, troubleshooting and testing in practical laboratory sessions. The curriculum is designed to include extensive use of circuit simulation software tools which will help reinforce the knowledge of circuit theories learnt in lessons. E255 DIGITAL TECHNIQUES AND ELECTRONIC INSTRUMENT SYSTEMS II This module encompasses the requirements of SAR-66 Category B1-B2: Module 4 – Electronic Fundamentals and Module 5 – Digital Techniques and Electronic Instrument Systems. This module helps to develop foundational knowledge of digital techniques and electronic instrument systems employed in the aviation industry by exploring the basic building blocks of digital system and techniques. This module also provides a foundation for the understanding of aircraft electronic instrument systems. The topics covered in this module spans from diodes, transistors integrated circuits, logic circuits, computer structure, multiplexing, microprocessors and servomechanisms used in the aviation industry. E260 APPLIED MECHANICS This module covers the basic concepts of statics, strength of materials, dynamics and fundamentals of applied mechanics which enable students to analyse and solve problems related to engineering design applications. The key topics in this module are Forces and Moments, Static Equilibrium, Free Body Diagrams, Centroids, Mechanical Stress and Strain, Newtonian Laws of Motion, Conservation of Energy, Friction and Applications, WorkEnergy Interaction, Linear Motion and Angular Motion.

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MODULE SYNOPSES E261 INNOVATION AND DESIGN THINKING

E311 MOBILE COMMUNICATIONS

Design thinking is a human-centred approach to innovation that translates ideas into tangible strategies. This module equips students with design thinking skills to design better solutions for problems. Students will be able to gain deep insights about users, define and reframe problems, and develop innovative solutions to problems using design thinking processes. Students will also be introduced to design concepts in digital format and physical format through the use of Computer Aided Drawing (CAD) software, digital presentation platform and quick prototyping skills. This module will be delivered using the Problem-based Learning approach.

This module aims to equip students with a good working knowledge of mobile technologies. Students will learn the principles of wireless communications, including capacity planning, fading, advanced diversity combining techniques such as Multiple Input Multiple Output (MIMO) and multiplexing techniques such as Orthogonal Frequency Division Multiplexing (OFDM). Various cellular technologies such as 3G and 4G, as well as other wireless technologies such as WiMax, Wireless Local Network (Wi-Fi) and Bluetooth will be covered as well.

E262 PRODUCT DESIGN AND PROTOTYPING The module is designed to allow students to experience the process of product design and how engineering knowledge and prototyping can help to improve design process to shorten lead time and reduce wastage. Students will be introduced to the product design process and allowed time to explore in greater detail each stage with relevant problem triggers and suitable scaffolding resources. There will also be hands-on opportunities to learn about various prototyping methods such as the use of styrene strips, laser cutting, 3D printing and milling. E300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach. E302 DATA ACQUISITION AND SENSORS This module equips students with the knowledge to design and implement basic data acquisition systems that are commonly found in the automation, pharmaceutical, petrochemical, and food processing industries. Through this module, students will learn commonly used sensors in the industry. They will be able to implement circuits to extract useful information from these sensors and perform signal conditioning. Students will also understand the importance of using a computer / Programmable Logic Controller (PLC) as a central processing unit to make sense of collected data from sensors. LabVIEW, a system design software, will be used to develop applications which can be used to acquire, process and generate actuation signals.

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Students will also develop skillsets in in-building wireless network design and walk test through the use of network design software and test tools which the industry is currently practicing. E312 DATA COMMUNICATIONS This module equips students with a working knowledge of current networking technologies in the industry. Students will learn the principles and techniques of networking and communications including physical cabling, network topologies, communications protocols and internet protocol (IP) addressing. Students will learn to design, plan, install network equipment (hubs, switches, routers, wireless access points), and operate small to medium size computer networks, as well as to setup a local area network with the use of these protocols: IPv4, RIP, OSPF, Telnet and Access Lists. E319 EMBEDDED SYSTEMS This module covers a broad range of concepts and methodologies in embedded systems design. The main areas covered are embedded system development using custom processors and general purpose processor platforms. Key topics of the module include design of digital logic circuits using hardware description language, verification of custom processor design on Field Programmable Gate Arrays (FPGAs), as well as firmware development for general purpose processors using C programming language. Students will work with typical communication protocols used for inter-device communications, such as Universal Asynchronous Receiver-Transmitter (UART) and Serial Peripheral Interface (SPI). Students will also develop the essential skills in various development tools commonly used in the industry. E321 FLEET MANAGEMENT This module aims to equip students with fundamental concepts, tools and applications of fleet management techniques and methodologies. Topics include vehicle financing, vehicle maintenance, vehicle routing and


MODULE SYNOPSES tracking, driver management, performance management, safety management and risk management. Students will understand the role of fleet manager and the aspects of fleet management practices, such as resource management (e.g. vehicles and drivers) and policies implementation. Students will be applying concepts learnt in lessons to solve fleet management problems faced by private and public organisations. Theoretical understanding learnt during lessons will be supplemented with appropriate hands-on practices to develop students with the capability in managing land-transport fleets. E322 RAIL OPERATIONS MANAGEMENT This module aims to give students an overview of the rail network in Singapore and learn how the rail systems are controlled and operated. Students will be introduced to the principles of rail operation in connection with infrastructure, network and localised train control, train planning, risk management and risk administration. Topics covered are Automatic Train Control (ATC), railway control, supervision and management system composed of three subsystems: Automatic Train Protection (ATP), Automatic Train Operation (ATO) and Automatic Train Supervision (ATS); modes of train operations, normal, degraded and emergency modes; principles of train signalling; Operation Control Centre (OCC), depot and station operations; and familiarity with railway systems, such as communications systems, rolling stock, permanent way and traction power systems. E323 TRANSPORTATION FACILITIES PLANNING AND DESIGN This module equips students with the key concepts of facility planning and design focusing on transportation infrastructures such as bus interchanges, rail stations and rail depots. Topics on planning covers the understanding of the relationship between different modes of transportation, effects of transportation policies in mitigating traffic congestion and considerations for the construction of transportation infrastructures such as, universal design (design for all people) and sustainable transport facilities. Topics on design include design for maintainability, workplace safety and the design of essential building services such as, fire protection systems, air conditioning systems, mechanical ventilation, tunnel ventilation systems, lifts, escalators, depot equipment and track works. E326 LEAN MANUFACTURING AND SIX SIGMA This module introduces the fundamental concepts of Lean Manufacturing and Six Sigma and adopts a quality methodology and statistical methods for problem solving in the engineering services, manufacturing, retail and services industries. Students will be able to understand

lean manufacturing in terms of waste elimination, value stream management and the productivity tools and methods for improving process flow. This module also introduces the Six Sigma DMAIC processes and tools such as Failure Modes and Effects Analysis (FMEA), as well as how Lean and Six Sigma are integrated. Through this module, students will be taken through the DMAIC phases with emphasis on transactional case studies. E327 HUMAN FACTORS ENGINEERING This module enables students to appreciate the significance of product design, user interface design, job and workspace design based on human factors principles. Students will evaluate current designs and understand how these designs can be enhanced to improve workplace safety, comfort and productivity. Through this module, students will be equipped with an understanding of the concepts behind the theories and practical applications of basic sensory systems, cognition, control, work physiology, environment stressors, anthropometry, workspace designs and human errors. E328 PROJECT MANAGEMENT This module covers the major processes, tools, and techniques to define, plan, execute, control and close a project to achieve the project objectives as described in the Project Management Body of Knowledge (PMBOK) framework by Project Management Institute (PMI). Topics include project planning, project scheduling, cost estimation and budgeting, resource allocation, monitoring and control, and risk measurement and management. Effective teamwork, communication, conflict management as well as the desired characteristics of a successful project manager are also covered. E331 SUPPLY CHAIN MANAGEMENT The module equips students with knowledge of supply chain management for business environment, focusing specifically on the key drivers of supply chain performance and its strategic relationship with other functions within a company. The module enables students to apply the skills learned to address common issues in supply chain management, develop or optimise a supply chain’s network design, and integrate technologies and Enterprise Resource Planning (ERP) systems to improve performance with consideration on environmental sustainability. Students will be able to ease into any junior role in supply chain management with the knowledge and skills acquired from this module. E333 QUALITY MANAGEMENT This module provides students with knowledge and technical know-how related to total quality in an

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MODULE SYNOPSES organisation using quality as a management framework. This module will enable students to assess the importance of quality, understand customer focus, leadership, strategic planning, execution, and deployment, as well as identify critical process management strategies like benchmarking, supplier partnering and Business Continuity Management in Total Quality Management. Topics such as famous philosophies, principles, common human resource practices, quality awards, quality management systems and standards, basic internal auditing practises on quality management systems, as well as an overview of the environmental management systems and standards will also be covered. E339 QUALITY AND RELIABILITY ENGINEERING This module introduces the basic concepts and techniques in quality and reliability engineering to equip students with the theoretical and practical tools, methods, principles, and techniques used in quality control and establishing product and system reliability. Topics covered include measurement system analysis, statistical process control, process capability analysis, and acceptance sampling. In terms of reliability engineering, students will learn techniques of measuring reliability, as well as statistical models in predicting reliability, reliability testing and design for reliability. Through this module, students will have a sound understanding of the principles in quality control and reliability engineering and the basis for applying them in a variety of situations. E341 ELECTRONIC AND SEMICONDUCTOR MATERIALS This module equips students with the principles and properties of semiconductor materials, as well as the analysis of the behaviour of the charged carriers in various operation modes. Students will develop an understanding of the applications of electronic and semiconductor devices such as metal-oxidesemiconductor field effect transistor, light-emitting diode (LEDs) and solar cell. E343 WAFER FABRICATION AND PACKAGING This module equips students with the knowledge of the making of semiconductor devices used in consumer electronics. Students will learn the technologies and processes of Integrated Circuit (IC) fabrication and packaging and appreciate the extensive effort which goes into the making of an IC chip. The module will begin with the processing of the raw material (sand) which will go through the various wafer fabrication, process integration and packaging techniques to form the final product.

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E344 THIN FILM TECHNOLOGY This module allows students to develop a good understanding of the thin film technologies that are widely used in the semiconductor industry. It covers the properties of different thin film materials as well as the growth and fabrication methodology. This module also lays a foundation in nanotechnology and equips students with a good understanding of nano-sized materials and its applications. It will also cover advanced thin film applications in emerging industries like Micro-ElectroMechanical Systems (MEMS), Nano-Electro-Mechanical Systems (NEMS), and thin film in Internet of Things (IoT). Students will be taught practical skillsets which include fundamental vacuum principles and requirements for thin film deposition, as well as foundation in nanotechnology that is widely employed in areas such as engineering and applied science. E345 MEASUREMENT TECHNIQUES AND FAILURE ANALYSIS This module covers the basic principles and techniques employed in semiconductor characterisation and failure analysis. Students will learn to make a decision on the choice of measurement and imaging techniques, depending on the application. Topics include optical microscopy, electron microscopy and fault localisation. Students will gain experience in handling analytical and measurement equipment such as Scanning Electron Microscope (SEM), Atomic Force Microscope (AFM), etc. E346 INTEGRATED CIRCUIT DESIGN AND LAYOUT Integrated Circuit (IC) design involves logic and circuit design techniques. ICs consist of miniaturised electronic components built into an electrical network on a monolithic semiconductor substrate by photolithography. This module allows students to develop a good understanding and hands-on skills of IC design, simulation, layout techniques, and verification. In this module, students will learn analogue circuit design of basic blocks, digital circuit design and mask layout of the circuits. Students will implement the design and layout using Cadence Virtuoso, an electronic design automation (EDA) software which is widely used by IC design companies worldwide. E352 RETAIL LOGISTICS This module provides students with an understanding of retail logistics and e-commerce concepts, methodologies and strategies used in industry today. Topics include retail logistics strategies, forecasting and automated replenishment, resource optimisation, cross-border and last-mile delivery. Digitalisation for retail logistics and e-commerce, such as contactless payment and track and trace will be discussed. Students will be equipped with


MODULE SYNOPSES the skills and knowledge to manage logistics operations for both physical and e-commerce retail, and planning under different environments. E353 COLD CHAIN AND PHARMACEUTICAL SUPPLY CHAIN This module equips students with knowledge of Cold Chain Management of Perishable and Temperature Sensitive Products (PTSP) and Pharmaceutical and Dangerous Goods (DG) supply chain management. This is a specialised field in Logistics and after completing this module, students will have a good grasp of the Singapore Cold Chain standards, the handling and packing of temperature sensitive and DG products, Good Distribution Practices (GDP), HACCP (Hazard Analysis and Critical Control Point), and warehouse requirements to store these products. E354 PROCUREMENT AND SUPPLIER DEVELOPMENT This module covers the procurement planning processes, practices and strategic management of suppliers. It includes supplier sourcing, profiling, appraisal, evaluation, and benchmarking. It also covers the supply process, contract formulation and negotiation which include specifications, quality, transportation, delivery, and incoterms. Local and global supply strategies, outsourcing and vendor management, supplier relations, costing techniques in procurement, and legal aspects and practices are also covered. E358 ROBOTICS AND MACHINE VISION This module equips students with knowledge and practical skills in the design, setup and programming for robotic systems applications. In robotic systems, machine vision is often a key sensing component to provide guidance for autonomous robotic operations. Topics covered for robotic systems include, in depth coverage of stepper and servo motors, the main actuator of robotic systems; programming robots for pick-and-place application and palletising; setup of local area network for robotic systems communications; and systems integration of robotic systems with peripheral automation systems. Topics covered for machine vision include in depth coverage of various image acquisition systems, lighting setups for image acquisition, image preprocessing techniques and image processing techniques for analysis. E359 AUTONOMOUS SYSTEMS AND VEHICLE CONTROL

vehicle communication modes (datalink), and on-vehicle sensors. For vehicle sensors, in depth coverage will include the various technology applied to sensor suites commonly used in an unmanned system, understanding their targeted applications and limitations. To provide a complete overview of Autonomous Vehicle (AV) systems, students will also be introduced to unmanned system design and development considerations, such as fail-safe design considerations, integration, testing, maintenance and AV systems deployment challenges. E360 AIRPORT PLANNING AND DESIGN This module provides a fundamental knowledge of airport planning and design. The topics covered would be major considerations in determining airport planning, planning considerations for small domestic airports, impact of new large aircraft on airport planning, design of a Budget Terminal, aerodrome safety, runway and taxiway systems, environmental issues – air pollution controls, airport maintenance and emergency systems, contracts documentation and administration, managing airport upgrading projects, ground support equipment, and bird hazard management. E361 FLIGHT OPERATIONS MANAGEMENT This module provides an overview of the workflow processes and protocols of an international Airline Operations Centre (AOC). Students learn about the duties and responsibilities of the flight operations officer (dispatcher) and other positions within the AOC. Topics covered in the module include the history of commercial aviation, aircraft performance, aircraft weight and balance, form of the earth and basic navigation, basic meteorology, and standard flight planning procedures and protocols. This module will also provide a background in the regulatory framework governing the aviation industry. The relevant Singapore Airworthiness Requirements (SAR) documents such as Part 66, Part 145, as well as various certificates such as Joint Aviation Requirement Operations (JAROPS) for commercial air transportation will be covered. Other applicable National and International legislation requirements for aviation will also be covered in this module. E362 AIRPORT MANAGEMENT This module provides an overview of principles involved in airport management. It will cover topics related to airport ground operations, ramp operations, passenger and baggage handling services, airport certification, and airport performance standards.

This module equips the students with the knowledge in the setup of unmanned vehicles and the key components of an unmanned system. Topics covered include structure of unmanned system, vehicle types, vehicle control modes,

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MODULE SYNOPSES e364 AvIATIOn MAInTenAnCe PRACTICeS

E372 AIRCRAFT INSPECTION

This module focuses on the category B2 requirements of Singapore Airworthiness Requirements Part 66 (SAR-66) Module 7 (Maintenance Practices). It mainly focuses on topics such as workshop practices and safety, avionics tools and test equipment, electrical wiring and connectors, aircraft weight and balance, aircraft handling and storage, troubleshooting, and maintenance procedures. Various lab activities will also be incorporated into the module to provide hands-on experience for the students.

This module covers the essential elements that are required for aircraft inspection. Topics covered include maintenance documentation, inspection tools, visual inspection, non-destructive testing, aircraft general inspection, and emergency equipment.

e366 AIRCRAFT eleCTRICAl SYSTeMS The module equips students with electrical fundamentals required for aircraft electrical systems and operations of different configurations of aircraft electrical systems. It covers electrical power generation, distribution and utilisation of electrical power in an aircraft. Students will also deal with the operations of the electrical systems under normal, abnormal and emergency conditions at systems level. The module also introduces the students to electrical power utilisation systems like lighting systems, ice and rain protection systems, electrical ignition systems, engine fire detection, and protection systems in an aircraft. e368 AUTO-FlIGhT SYSTeMS This module provides a conceptual framework and imparts an in-depth knowledge of the theoretical and practical aspects of the Auto-flight systems. The module covers part of the Auto-flight systems (ATA 22) knowledge in SAR-66 Module 13, as well as the application of auto-flight systems in Unmanned Air Vehicle (UAV). Students will be able to understand the technical fundamentals of the various Auto-flight systems and apply the knowledge in a practical manner. By the end of the module, students will also be able to understand technical drawings and schematics of aircraft Auto-flight systems and give a general description of their operations.

E373 AIRSIDE OPERATIONS AND AIR TRAFFIC MANAGEMENT This module equips students with practical knowledge on airside operations and air traffic management. Topics covered in airside operations are airport emergency services, pavement markings, wildlife hazard management, and aircraft pushback. Topics covered in air traffic management are radiotelephony phraseology, airspace orientation and separation minima. Students will also gain hands-on practices in air traffic control procedures under a range of scenarios in the Virtual Aerodrome Laboratory. E375 AIRFRAME STRUCTURES AND ENGINE SYSTEMS This module teaches the basic concepts of airframe structures and turbine engine systems. Topics covered under the airframe structure component include aircraft structural classification, construction, stress analysis, and airworthiness requirements for structural strength, while topics covered under the engine systems component include the fundamental construction and buildup of the gas turbine engine. Through this module, students will be able to understand aircraft structural maintenance and repair principles. Students will also learn to describe the principle of operation, as well as the construction and layout of the turbine engine systems. Various lab sessions will be incorporated into the module to provide students with hands-on experience on airframe structures and turbine engine systems. E376 AIRCRAFT INSTRUMENT AND AVIONIC SYSTEMS

e370 hUMAn FACTORS AnD AvIATIOn SAFeTY Human Factors and Aviation Safety go hand in hand in preventing accidents in the aviation industry. Students intending to become professionals in the aviation industry must have a thorough and fundamental knowledge of these topics. Topics covered include Aviation Physiology, Flying and Health, Basic Aviation Psychology, Stress and Fatigue in Aviation, Human Error, Hazards, Risk Management, Safety Oversight, Safety Management Systems, and Aviation Safety Stakeholders and their responsibilities.

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This module introduces the theoretical and practical aspects of aircraft instrument systems. Students will be equipped with technical fundamentals of the various aircraft instruments such as Altimeter, Air Speed Indicator, Horizontal Situation Indicator, etc. The module also covers avionics systems such as Automatic Direction Finder, Very High Frequency (VHF) Range, Global Positioning Systems, etc. Students will be able to acquire knowledge on systems operation and apply the knowledge in real-life occasions.


MODULE SYNOPSES E377 MECHATRONIC SYSTEMS AND DESIGN This module introduces how microcontroller, electronics and mechanics can be integrated into a reliable system. The module aims to equip students with the knowledge on integrating the sensors, actuators and displays for programming a microcontroller-based application. Students will learn about programming as well as interfacing the input and output during the process of implementing Programmable Logic Controller based application. In addition, students will be able to program and interface sensors and gain motor control of the automation processes.

E387 ENERGY SYSTEMS DESIGN AND MANAGEMENT The module covers two major aspects of energy systems. The first aspect is the technology that underpins energy systems design and the second aspect is the energy management that can help organisation to improve their energy efficiency. Topics covered in this module are modes of energy supply, energy distribution systems, constraints on carbon and non-carbon-based energy resources, challenges, data acquisition, control in energy systems and constraints on end-use efficiency of energy, environmental sustainability of energy supply systems, energy audit, and energy management.

E381 ENERGY SYSTEMS INSTRUMENTATION E388 BUILDING INFORMATION MODELLING This module provides students with the basic know-how in sensors and data acquisition for energy systems. The principles of process control and the various techniques of acquiring and manipulating experimental and sensory data using computer hardware and software will also be introduced. E382 BUILDING AIR-CONDITIONING AND MECHANICAL VENTILATION This module introduces Air-conditioning and Mechanical Ventilation (ACMV) systems and their design aspects. Students will develop the competence to perform system design and equipment selection and sizing, as well as learn to investigate the importance of Indoor Environmental Quality (IEQ). The topics covered include principles of refrigeration and air-conditioning, thermodynamics and heat transfer, air psychrometric and psychrometric processes, air-flow basics, pumping and fan system basics, building cooling load calculations, and indoor air quality.

This module focuses on the use of Building Information Modelling (BIM) software and aims to impart knowledge on BIM fundamental, as well as to develop skills in using BIM for architecture design, Mechanical, Electrical, Plumbing (MEP), and Fire Protection systems design through intensive practical sessions. In addition, the module also covers other aspects of BIM such as BIM for inter-disciplines collaboration, BIM for visualisation, basic quantity take-off, energy analysis and energy modelling, design analysis, BIM for Facility Management, etc. E931 INDUSTRY IMMERSION PROGRAMME The module gives students first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to reallife situations. Students will be attached to various establishments focusing on the area of consumer and social behaviour.

E384 GREEN BUILDING TECHNOLOGY AND DESIGN

E932 ENTREPRENEURIAL IMMERSION PROGRAMME

This module covers the green building design concept and green building technologies for new and existing buildings. Students will learn the fundamentals of passive and active design approaches to green building. The green mark assessment criteria will also be covered alongside where students attain knowledge about the best practices in environmental design and performance. Students will also be equipped to assess a green building’s performance and make further improvements to it. Green building simulations will also be covered for realisation of holistic sustainable building. The topics covered include energy efficiency, water efficiency, green technologies, sustainable construction, simulations, etc. This module will bring about the appreciation of green building and bring the students to the frontier of the green building industry.

As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme.

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MODULE SYNOPSES E933 AEROSPACE ENGINEERING SKILLS TRAINING

G121 INNOVATION AND PRACTICE

This module is in line with the Singapore Airworthiness Requirements Part 147 (SAR-147). It equips students with a comprehensive set of skills covering various topics across the spectrum of aircraft maintenance practices and its hardware. Topics such as composite repair, repair and installation of flight control cables, plumbing practices, as well as aircraft handling, weighing, and towing will be covered. Students will spend a minimum of 555 hours advancing their abilities, knowledge and attitude while being guided by highly competent industry professionals.

We are living in a world of disruption, where staying innovative is a means to adapt and thrive. This module equips students with the mindset to challenge assumptions and apply innovation tools to deconstruct systems as they explore the creative process of ideation, and obtain validation for their ideas. They will demonstrate their ability to apply this learning in a micro-project.

G101 CRITICAL THINKING AND PROBLEM SOLVING Constant application of critical thinking and healthy scepticism, coupled with open-mindedness and empathy, will empower students to become educated individuals and constructive citizens.

Through curated case studies, students will also learn to differentiate types of innovation and articulate how innovative thinking applies to start-ups, organisations and companies, from the creative to the technical disciplines. By the end of this module, students will be able to apply innovative thinking and creative acumen effectively in their career pursuits. G951 LIFE SKILLS I

Offered to all Year 1 students, this module develops critical thinkers and effective problem-solvers. Students will address complex problems relevant to Singapore and the wider society by applying critical thinking standards (CLEAR - clarity, logic, evidence, argument and rationality). Students will first learn to examine claims by recognising cognitive biases and fallacies, and discerning the difference between real and fake articles by evaluating information credibility. They then apply these skills using empirical methods to analyse problems and formulate evidence-based arguments. They will eventually leverage their critical thinking skills to navigate complex problems and, by identifying leverage points, derive robust insights. G107 COMMUNICATION IN THE GLOBAL WORKPLACE In an increasingly globalised world, effective communication plays a pivotal role across cultures to help build relationships, establish social ties and cultivate business partnerships. This module places emphasis on effective 21stcentury communication skills to stay connected in a globalised world. Students will explore the importance of communication in a globalised environment and come to understand work place expectations of an employee’s communication skills, including persuasion, presentation, pitch and report writing skills. They will also learn to identify their audience’s needs, purpose in communication and the various contexts and expectations so as to effectively communicate in both formal and informal settings. By the end of the module, students will be equipped with the necessary skills, both oral and written, to address a variety of communication needs in a global setting. 254

This module encourages students to pursue a healthy lifestyle by providing a clear understanding of the concept of holistic wellness. Students participate in a range of engaging physical activities designed to improve their cardiovascular fitness and cardiorespiratory endurance. The accompanying series of e-learning lessons serve to expand the students’ perspective on holistic wellness. Topics covered include youth nutrition, relationship management, mental well-being and cyber wellness. By the end of the module, students will be equipped with the knowledge and tools to make choices that lead to a productive and healthy lifestyle. G952 LIFE SKILLS II This module equips students with fundamental knowledge in the areas of self-leadership, mental resilience, holistic health, service-learning, and financial literacy. Students attend interactive lectures and acquire skills to manage their personal lives more effectively. They learn how to build grit and resilience through positive thinking, understand what it means to learn through service, and be equipped with the knowledge to become financially savvy. G953 LIFE SKILLS III Globalisation and changing demographics are the key driving forces of the future and this module equips students with the competencies to succeed in such a diverse environment. Through this module, students will gain skills in finance management, understand crosscultural relationships and have opportunities to develop civic engagement skills that help to improve the lives of others through service-learning.


MODULE SYNOPSES These engagements are anchored in the core values aligned to the REPUBLIC Code of Honour. G961 ECG I: EXPLORING THE FUTURE OF WORK Planning for the future in a volatile, uncertain, complex and ambiguous environment can be both enriching and challenging for students. To help them maximise their potential and plan for a successful career, the module is offered to all Year 1 students to facilitate the acquisition of attitudes, skills and knowledge that will enable them to better understand themselves, explore viable education and career paths, make informed decisions and develop plans to achieve their career aspirations. In this module, students will explore the education pathways and career opportunities available across different industries in a classroom setting that encourages open discussion and active learning. Through this process, they will take positive steps towards realising their aspirations and learn to embrace learning throughout their lives. G962 ECG II: BECOMING FUTURE-READY In a world of constant change, students need to be adaptable and resilient. To prepare them for engaging in career planning and developing skills and competencies for employment and employability, the module is offered to Year 2 students to construct 21st century competencies, values and workplace readiness skills. This includes examining non-traditional employment platforms such as online labour or capital-sharing platforms that bring with them flexible work arrangements. Delivered in a classroom setting, students will discuss and analyse transferable soft skills and establish sound values to navigate their lives meaningfully and thrive in a globalised economy. Through this process, they will develop ECG competencies in career management (training, industry insights and job search). H102 HOSPITALITY AND TOURISM MANAGEMENT This module equips students with a basic understanding of the hospitality and tourism industry. Students will acquire a broad overview of the structure and concepts related to the various segments within the hospitality and tourism industry as well as the industry trends and practices. Topics covered include study of the structure of the tourism industry, the micro and macroeconomic impact of tourism, examination of the stakeholders of tourism, tourism trends, impact of globalisation on the hospitality and tourism industry, strategies employed in the management of hospitality enterprises, the tools of managerial decision-making in hospitality, and hospitality best practices.

H200 SPECIAL PROJECT This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this module, students will be engaged in preparation, design, implementation, demonstration, and presentation of a working prototype. This module aims to bring out the best in the students so that they can perform the required tasks in a competitive setting. H204 CUSTOMER RELATIONSHIP MANAGEMENT This module helps students learn how to cultivate the strategic management of a firm’s resources, information, processes, and stakeholders to foster greater customer intimacy and loyalty. Topics covered include understanding relationships, understanding customer relationship management (CRM) technology, creating value for customers, customer acquisition, managing customer experiences, and managing the customer life cycle and stakeholders. H205 CUSTOMER EXPERIENCE AND SERVICE EXCELLENCE This module equips students with an understanding of how organisations successfully structure and manage their processes to achieve customer-centricity leading to the desired customer experience. Topics covered include the dimensions of the customer business roadmap as well as consumer insights, customer segmentation and alignment, creation of extraordinary experiences as well as customer innovation and collaboration. H207 PROJECT MANAGEMENT AND SCHEDULING Project management and scheduling are integral components of events management. This module equips students with a clear understanding of the role of a project manager and introduce the various components of managing a project in the events business. At the end of this module, students will be able to successfully map out and execute the essential components of a project management plan. Topics covered include several areas of specialisations spanning Time Resource Management, Scope Management, Human Resource Management, Financial Management, Quality Management, Risk Management, Communication Management, and Change Management.

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MODULE SYNOPSES H208 SERVICE QUALITY AND PROFESSIONAL ETIQUETTE Excellent service quality is crucial in the success of businesses today. This module inculcates in students the service mindset and acquaints them with the theoretical and practical concepts on service quality. Adapted from a service excellence framework, topics covered include leadership (service culture), strategy (service technology, service guarantees, service recovery, service benchmarking), people (business etiquette, communication skills, ethics and professionalism, empowerment), process (servicescape, service design and blueprinting), and measurement. This module equips students with essential skills and knowledge to prepare them for careers in the customer service sector. Students will also have the opportunity to attend talks by service industry leaders and engage in experiential learning through on-site visits.

students before the commencement of their Industry Immersion Programme in Year 3. This module will cover key operating skills and knowledge in Front Office and Housekeeping. Soft skills such as customer service, grooming and etiquette will be taught and students will have the opportunity to do experiential learning via the facilities available in the training hotel. H212 ROOMS DIVISION MANAGEMENT This module equips students with an understanding of the various operational departments and its functions in Rooms Division. Core functions and best practices in Front Office, Concierge, Bell Desk, Reservations, and Housekeeping will be covered in this module. Students will be able to apply knowledge gained to explore new and innovative ways of improving existing systems and operations. H213 FOOD AND BEVERAGE MANAGEMENT

H209 HOSPITALITY BUSINESS MANAGEMENT This module provides students with an understanding of the business environment that hospitality organisations operate in, as well as the knowledge and analytical skills to examine management and operational functions unique to the hospitality industry. Students will be able to understand how a hospitality business is managed from a broad perspective and effectively apply the concepts and theories taught to daily issues and trends.

This module introduces students to all aspects of food and beverage management. The steps to opening and managing a restaurant will be covered. These include location selection, interior designing and menu planning, day to day operational concerns such as hygiene and sanitation, marketing, staff scheduling, motivation and management, service styles, customer service issues, and technological innovations. H214 HOSPITALITY INFORMATION SYSTEMS

H210 EVENT OPERATIONS MANAGEMENT This module helps students understand the principles and practices relating to planning, managing and staging of events, with the emphasis on event-related operations. Students will learn to appreciate the impact of time frames, pre-event preparation, on-site management and post-event requirements in relation to the different scales and intended target groups of events. It is designed to provide students with the necessary skills to work in the events management sector and to fully understand the importance of a successfully-run event through interactive discussions, presentations, site visits, and actual experience in executing RP School of Hospitality’s annual event, SOH Fiesta. Topics include: Introduction of event logistics and the event team, developing an event framework and proposal, formulating the event branding, developing an effective programme, pre-event planning and logistical arrangements, managing on-site operations, post-event evaluations, usage of IT applications in events, and engaging in environmental planning. H211 ROOMS OPERATIONS PRACTICUM This module provides the necessary foundation for the Diploma in Hotel and Hospitality Management

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This module introduces students to the various types of information systems used in the hotel such as Property Management Systems including guest management, room reservation, front desk, and housekeeping. This module is application-based and will also cover Front-end systems such as Point-of-Sale (POS) for Food and Beverage (F&B) outlets, Customer Loyalty Programmes and other supporting business processes. H216 RESTAURANT AND CULINARY PRACTICUM H217 RESTAURANT AND CULINARY PRACTICUM II These modules incorporate both culinary and restaurant practical skills where students will have the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundational skills such as western culinary, pastry and baking, food safety and hygiene, F&B service in a restaurant setting, wine knowledge, menu design, and teamwork. These modules will be conducted over two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the modules, students will accumulate a total of 210 practical hours.


MODULE SYNOPSES H218 CULINARY SCIENCE AND KITCHEN OPERATIONS This module provides students with a basic understanding of food fabrication and production. Topics covered include culinary terminology, product identification, basic cooking methods, application of food preparation techniques, and kitchen standard operating procedures.

H233 RESTAURANT DEVELOPMENT This module allows students to be exposed to the process from restaurant idea germination to the execution and implementation stage. Students will learn concept creation, market analysis, research feasibility, location selection, licensing and permits, and facility design. H234 WINE AND BEVERAGE MANAGEMENT

H220 INTRODUCTION TO THE EVENT INDUSTRY This module provides an overview of the event industry – the types, scale and structure of local and international events. It also explores the links to the existing structures of tourism and hospitality industry. It assesses the various impacts of event industry and its fundamental business models and processes. H222 WELLNESS AND LIFESTYLE MANAGEMENT This module equips students with an in-depth understanding of the wellness industry and its impact on lifestyle. Students will discover the dimensions and components of the wellness industry and learn about the different demand and supply factors that define the wellness industries. They will gain insights into the many facets of wellness, from planning to development and from marketing to management. Topics will cover the subsectors of the wellness industry and its contribution to the economy of Singapore and globally. H230 RESTAURANT AND CULINARY OPERATIONS H231 RESTAURANT AND CULINARY OPERATIONS II These modules incorporate both restaurant and culinary practical skills where students will have the opportunity to work in a professional kitchen and restaurant environment. Students will learn the various foundational skills such as western culinary, pastry and baking, food safety and hygiene, F&B service in a restaurant setting, wine knowledge, menu design, and teamwork. Topics such as menu planning and sourcing of ingredients and costing will be taught. These modules will be conducted in two semesters so that all students will have the opportunity to be exposed to both areas. Upon completion of the modules, students will accumulate a total of 210 practical training hours. H232 RESTAURANT OPERATIONS ANALYSIS This module introduces an overview of the cost controls in manpower, beverage and food costs, and revenue management. Students will learn the concept of purchasing guidelines, inventory and control, productivity and scheduling, break-even analysis, and sales mix. Students will also be equipped with the knowledge of menu engineering, how to maximise profitability by influencing customers through psychology, managerial accounting and marketing strategies.

This module introduces an overview of the various types of wines and beverages. Topics will include understanding of the world’s major wine-producing regions and their characteristics, beverage service, and food and wine harmony. H300 PROJECT Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students could be placed on projects that embrace a multidisciplinary approach to enhance their project management skills. H302 HOSPITALITY SALES This module inculcates in students the multifaceted role of an effective Account Client Management, from the perspective of solidifying client relationships, building appreciation for client business issues and successfully adding value by pursuing an “ideas + results” orientation. Students will develop skills that will help them create strategic partnerships with clients and increase sales and profitability in the organisation. H304 CONTACT CENTRE OPERATIONS This module introduces students to the operation management of a contact centre. The emphasis will be in five core areas which include the Strategy, Technology, People, Processes and Systems, and Standards and Measurements. This module will equip students with the necessary skills, tools and knowledge to better assimilate into the contact centre. Topics covered are Contact Centre Technologies, Selecting and Hiring of Contact Centre Employees, Workforce Management Processes, Quality Improvement, and Customer Operations Performance Center (COPC) Standard Framework. H305 INNOVATION AND DESIGN FOR SERVICE OPERATIONS This module provides students with the concepts and techniques to effectively design, develop, operate, and manage exceptional service delivery systems. The topics 257


MODULE SYNOPSES covered are designing the environment to inspire service excellence, developing business strategies that promote positive customer experiences, operating innovative service delivery systems, and managing people as well as process components in the business. H306 RETAIL MANAGEMENT This module stimulates students’ interest in retail management and careers by capturing the exciting, challenging and rewarding opportunities facing retailers today. Students will receive useful skills and knowledge in developing retail strategies and understanding the financial implications of strategic retail decisions. Topics covered include types of retailers, buying, merchandise management, setting retail prices, and store management. H319 RESORTS AND CRUISE MANAGEMENT This module provides students with a comprehensive understanding of the organisational structure and management of resort and cruise line industry operations. Students will be equipped with a better distinction between a “land-based resort” and a “floating resort”, and the management of its daily operations. Topics covered include introduction to resort and cruise line industry, types of resorts, organisational structure, management and operations, development and sustainability, different amenities / facilities offered by both industries, marketing and promotional strategies, booking procedures, and overview of different cruise lines’ port of calls. H323 HOSPITALITY REVENUE MANAGEMENT This module introduces students to the concept of revenue management which is a key function in any hospitality business. Students will understand the importance of profitably managing limited and perishable capacity. Topics will cover yield management techniques, forecasting, strategic analysis, and overbooking situations. H324 WELLNESS, LIFESTYLE AND SPA OPERATIONS This module provides students the knowledge of managing a successful wellness centre operation covering front and back office procedures, customer service, facility and staff utilisation, housekeeping, day-to-day operations, and code of conduct. It will include essentials of product training, planning products and services menu, benchmarking across cultures, marketing and competitive positioning as well as inventory management. Students will have practical training in these areas at the lab in Republic Hospitality Centre.

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H325 WELLNESS AND SPA THERAPY TREATMENTS AND PRACTICES This module imparts technical skills in body massage and complementary therapies like body scrubs and body wraps, mechanical treatments and facial treatments through hands-on simulation and practical activities. Students will learn the standard procedures of the spa treatment room set-up and its management. This module will foster and instil skills not only in spa therapies, but also in proper grooming, deportment and organisation of work expected in the industry. Simulation of client care and consultation will inculcate interpersonal communication skills. The intent is for students to practice their technical therapy and treatment skills to experience a real-life spa treatment environment. H328 LEISURE TRAVEL AND DESTINATION MANAGEMENT This module covers issues such as the impact of globalisation on travel and tourism trends, concepts of and relationship between leisure, recreation and tourism, interrelationship between the key component of tourism, business management issues, destination management and management of trends and issues such as ecotourism, the rise of business, and executive travel and leisure travel. H330 CATERING MANAGEMENT This module allows students to have the opportunity to understand the importance of catering management, for both in-house and outside events. Students will learn about revenue management for banquet space, food production, manpower planning, and limitations of outdoor catering. H331 FOODSERVICE FACILITIES DESIGN This module gives an introduction to the basic concepts of foodservice facilities design and planning with an emphasis on restaurants. Students will understand the concept of workflow, restaurant ergonomics and types of kitchen and restaurant equipment best suited for the restaurant concept and operations. H332 Wellness Business Research and Planning This module equips students with research and survey skills to generate marketing insights on the different wellness consumer segments. By applying consumer psychology concepts, students are better able to profile the psychological, biological and social needs of the growing wellness consumer segment.


MODULE SYNOPSES H333 Wellness and Lifestyle Programming This module aims to prepare students to recommend evidence-based dietary, fitness and wellness programmes, as well as products and services to match the needs of consumers across all ages. Students will gain experience in handling various wellness assessment tools and equipment, and learn how to analyse the results. As public awareness of personal wellness services increases, there is a growing need for providers who can plan, develop, conduct and evaluate health-related programmes on wellness therapies.

H341 MANAGING GUEST EXPERIENCE IN ATTRACTIONS

This module is modelled after the Confederation of International Beauty Therapy and Cosmetology (CIBTAC) certification in Healthy Eating and Well Being for the Complementary Therapy Client. Students will have an option to take the CIBTAC certification assessment at the end of the module.

H345 ATTRACTIONS MANAGEMENT

H334 Aesthetics Therapy and Practices This module provides students with basic training in hands-on facial and electrical aesthetic treatments in order to offer facial therapy or provide preparatory assistance to an aesthetic doctor. This module is modelled after the Confederation of International Beauty Therapy and Cosmetology (CIBTAC) certification in Provide Facial Skincare. Students will have an option to take the CIBTAC certification assessment at the end of the module. H337 MEETING, INCENTIVES AND CONFERENCE MANAGEMENT This module equips students with in-depth understanding and the necessary skills to plan and manage meetings, conventions and incentive programmes successfully. Real-life scenarios, applications software, group assignments, and individual reflections will be used to reinforce the theoretical knowledge acquired during lessons. Topics covered are programme development, speaker management, event marketing and sponsorship, supplier and venue management, registration and logistics management, and event evaluation. H339 EXHIBITION MANAGEMENT This project module equips students with the understanding of the knowledge of key aspects of exhibition operations and the practical application in conceptualising, planning and managing consumer exhibitions and tradeshows. Topics such as venue operations, freight forwarding, application software, sales and marketing, stand building, visitor and exhibitor management, as well as post-event analysis will be covered.

This module introduces the theoretical and practical concepts to effectively manage guests’ needs and expectation in the leisure and attractions industry. Topics covered include understanding profile of guests, how to determine and deliver what the guests want, manage waiting time and delighting them. Students will also learn the challenges of managing employees who must be carefully trained to enhance guest experience.

This module will discuss key management functions and challenges in operating attractions. Students will learn about topics such as marketing, sustainability, location and site planning, and operations within attractions. Students will also learn about security and risk identification and management, so as to devise contingency measures and plans to mitigate the risks and ensure success in the daily operations of attractions. H346 LEISURE EVENTS AND ENTERTAINMENT MANAGEMENT This module helps students understand the basic principles and practices relating to the planning, executing and staging of leisure events held in attractions. Students will also get an insight into the entertainment offerings that attractions employ to entice visitors. In addition to event theming and conceptualisation, students will learn to appreciate the impact of time frames, pre-event preparations, onsite management and post-event requirements vis-a-vis the various scales and intended target audiences of leisure events relevant in the context of attractions. H350 CUSTOMER EXPERIENCE IN BANKING AND FINANCE This module equips students with a practical understanding of how the customer experience can be enhanced in the financial industry. Knowledge gained from this module will include basic banking and financial functions and customer touch points and how this will change over time as trends, needs and expectations of customers change. Completing this module moves the student one step closer to managing customers’ experience in the rewarding and fascinating world of banking and finance. H931 INDUSTRY IMMERSION PROGRAMME This module is designed for students to gain real-world industrial experience. It will facilitate workplace learning through the application of the knowledge, abilities and skills from the classrooms to be applied in current problems and issues.

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MODULE SYNOPSES H932 ENTREPRENEURIAL IMMERSION PROGRAMME As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme. M101 Digital Media Communication Digital technologies heavily influence the operations of the media industry. Media professionals should have a solid understanding of how these digital tools are consumed and can be used in communications work. Through hands-on activities, students will learn technical skills and approaches for working with raw information related to digital technology across a range of topic areas. The module is cognisant of the fact that students taking this module would have already been exposed to many of these tools. However, it aims to develop a deeper understanding of the thinking process that prefaces the products that students create. The topics covered in this module include websites and social networking platforms, the user interface in designing websites and mobile sites, online advertising and viral marketing campaigns, and web and social media analytics. M200 SPECIAL PROJECT This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this module, students will be engaged in preparation, design, implementation, demonstration, and presentation of a working prototype. This module aims to bring out the best in the students so that they can perform the required tasks in a competitive setting.

reporting techniques to help students acquire skills relevant to the media industry, including researching, gathering and evaluating information, and structuring and writing news stories. They will also learn about stylebooks, interviewing and questioning, and effective writings that engage audiences on multiple platforms. Students will learn how to act on story assignments, and to report them accurately by the deadline. Through the course of the module, students will begin building a portfolio of journalistic work on multimedia platforms. M203 EFFECTIVE PRESENTATION SKILLS Presentations form an integral part of school and professional working life. Being able to present effectively and succinctly are valuable skills that can be learned. In this module, students will be exposed to techniques in delivering presentations to convey their messages effectively, and to present successfully to different audiences across different settings. Students will have hands-on learning on how to prepare oral presentations involving a variety of scenarios. These include drafting and presenting speeches, presenting proposals and pitching ideas to business clients. Students will also be challenged to present at different venues and audience profiles. M204 CROSS CULTURAL COMMUNICATION Cross-cultural communications present greater challenges in today’s media-saturated environment than ever before. Wider access to media technologies by the global population has brought about pervasive social and cultural changes for individuals and the communities they live in through increased intercultural contact. Cross-cultural communicative competency is now a vital skill for media producers and consumers at all levels. This module introduces students to the characteristics of intercultural communications, and their significance and sensitivity in order to communicate effectively, crossculturally within personal, group and media contexts. Students will learn how culture affects the individual and the society. This is taught within the context of globalisation and media convergence. A key component in the module is the use of media examples to locate cultural concepts as well as the production of media messages that are culturally sensitive.

M202 NEWS WRITING M205 RESEARCH METHODS In an age where audiences are served information from multiple sources, speed and accuracy are more important than ever in journalism. This is an introductory module, designed to develop basic news writing competencies. Special emphasis is placed on the nature of news and

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This module will equip students with the knowledge to understand research processes and apply the appropriate research methods in a communications-framed environment to develop better communications strategies for an organisation.


MODULE SYNOPSES The module introduces students to key concepts of media research and the fundamentals of conducting formal research for the media industry. It covers the basics in understanding and conducting communications research and includes coverage on popular methods of research in communications and the practice of analysing media content for both traditional and digital mass media such as print, broadcast and social media. M206 MEDIA LAW AND ETHICS This module will give students a practical foundation of media law and ethics by presenting a spectrum of legal issues and ethical dilemmas faced by media practitioners. It equips students with the tools for identifying, anticipating and managing legal issues and ethical dilemmas so as to better prepare them to tackle the challenges in the media industry. Students will develop the ability to make rational, reasoned and ethical decisions with due consideration to the relevant laws and legal implications when selecting, developing and interpreting content within the media industry. The module will also touch on global and digital trends affecting the works of media practitioners – and how they alter their decision-making processes. M207 MEDIA AND SOCIETY This module is designed to stimulate critical thinking and guide students in evaluating a multitude of mediarelated issues and their impact on society, taking into consideration political, economic, social and technological factors. Through this module, students will gain an understanding of the media’s role in contemporary social life. Students will also learn about developments in the media industry and gain a better understanding of their roles and responsibilities as future media and communications professionals. They will be equipped with the knowledge and hands-on experience that will enable them to create effective and appropriate media messages. M208 Introduction to Integrated Marketing Communications A carefully planned, creatively designed and wellexecuted integrated marketing communications campaign has the power to generate excitement and enthusiasm for any product, service, movement or organisation. This module aims to help students learn the fundamentals of planning, executing and managing marketing activities for organisations. Students will learn how to conceptualise ideas for thematic events, write convincing proposals and identify suitable promotional strategies across platforms.

Through hands-on opportunities and real-life scenarios, students will understand the marketing communications processes from planning to execution and post-campaign analysis through multiple platforms. M242 VISUAL COMMUNICATION Media professionals who are able to art direct, conceptualise visuals or understand the fundamentals of design have a competitive edge. This module aims to equip students with the skills to improve their written communications through creative means. Students will learn how information can be visually designed and transformed to enhance the visual representations to target audience. They will also learn how the use of well-designed visuals can impact their ability to inform, persuade and engage audiences. The end goal is that students will have the ability to design and deliver creative visual content related to media works on both traditional and digital platforms. M301 Crisis Communication This module focuses on the communications and media management of incidents and crises for both traditional and digital platforms. It aims to equip students with the knowledge on the principles of crisis communication and the fundamentals of how companies and organisations manage information, their stakeholders and media before, during and after an incident or crisis. Students will also develop skills to recognise an impending crisis, especially on digital platforms, and learn how to diagnose the nature of the crisis, identify stakeholders’ concerns and impact, and communicate with them when the incident or crisis unfolds. The module will also cover strategies and techniques on media monitoring, media tools for crisis communication, reputation management, organising media interviews, training of a media spokesperson, online community engagement and social media analytics. M311 VIDEO JOURNALISM Video is a powerful story-telling tool and has become a key component in journalism, public relations and communications in a world of digital media. This module will introduce students to the basics of video journalism. With the emphasis on well-researched and in-depth reporting, students will learn the basic skills involved in non-fiction video storytelling and how to produce shortform video pieces for a digital audience. The process covers conceptualising, reporting, gathering sound and picture, applying the grammar of video, scriptwriting, performing on-camera interviews, packaging, editing and presenting on camera. Students will report and

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MODULE SYNOPSES produce video stories in a variety of styles including bitesized reports, interview-driven pieces and more traditional reporting styles, in varying lengths suitable for multimedia platforms. M312 Digital Media Content Audiences today seek content from multiple platforms, and media professionals must learn to communicate through and across these platforms. This module introduces students to concepts and techniques that enable them to write and create content catered to online audiences. Students will be guided on how to strategically integrate digital media tools in the content creation process as well as to employ these tools to drive traffic and attract readers.

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Students will be taught to read and critique feature pieces; cultivate ideas; use interviews, observations, documents and data; hone their descriptive skills; and write in the right tone, words and structure for multimedia platforms. Different writing styles such as colour writing, column writing, personality profiles, reviews, opinion pieces and photo-essays will also be taught in this module. M316 PHOTOJOURNALISM Photojournalism is one of the cornerstones of news reporting, and strong visuals have always played a key role in conveying information to the public. This module aims to prepare students to be skilled, professional and ethical photojournalists who are able to harness the power of images to tell compelling factual stories that reflect and impact society.

Students will also learn how, through design and storytelling, digital media platforms can be used to create targeted messaging that deliver multiplied and measurable results. They will gain hands-on experience designing news content as well as communication strategies for major digital platforms including web, social media and mobile apps.

Course topics include fundamentals such as phototaking techniques, finding the right news point, telling a story through photographs and working in a newsroom. Students will also explore the ethical and legal issues facing photojournalism, how this craft is changing in the digital age and more.

M313 Impact Journalism

M332 CAMPAIGNS AND ADVERTISEMENT DESIGN

Compelling reporting on social issues has the power to raise awareness and inspire positive action. This module aims to equip students with the knowledge, understanding and practical skills to take on complex social issues. It deals with reportage and media trends relating to social problems, which can range from poverty, disease and illiteracy to environmental exploitation, which are substantive concerns in developed societies around this region and in Singapore.

Advertising is seen as part of the marketing mix, commonly considered by most brands and organisations. This module is designed to give students an understanding of the planning and execution of creative advertising campaigns.

This module covers a wide range of news reporting subjects, with an emphasis on depth and research rigor. Among topics covered are political and organisational influence, multicultural sensitivity, discipline of managing different multiple sources, operations of government and non-government groups, reporting barriers, journalism ethics, types of social issues and more.

This module will help students acquire the necessary skills to develop effective advertising campaigns that include planning, conceptualisation, idea and content creation and execution of campaigns. Students will learn and understand basic advertising concepts through exploration of case studies from various campaigns. They will also have hands-on experience in creating advertising campaign for an actual brand or organisation and pitching to the client. This will give them a taste of the entire campaign planning process from conceptualisation and creation to the end product.

M314 Feature Writing

M350 MEDIA PRACTICUM (JOURNALISM)

The ability to write in a balanced yet compelling narrative style so as to keep the interest of a reader is an essential skill for all media professionals, especially in a crowded media space. This module aims to equip students with the knowledge, skills and professional values of feature journalism. By the end of the module, students should be able to produce a full-length feature that displays craft in writing, strong research and critical thinking skills, all packaged for maximum readership on multiple media platforms.

This module is designed to better prepare students for the media industry. It aims to give them an opportunity to work in a realistic newsroom environment and on assigned deliverables relevant to Journalism. Students will put into practice the concepts and production methods they have learnt to ensure the smooth and creative running of these media platforms. Through guided learning and simulated work environment of the media practicum, students will integrate knowledge


MODULE SYNOPSES and skills gained in previous modules. With these combined skills, students will be able to produce quality work and display professional behaviours and attitudes that are expected of an entry-level media journalist / reporter. Students will develop news and feature stories for print, online and broadcast platforms, and will also vet, edit and fact-check these news stories before publishing. M351 MEDIA PRACTICUM (PUBLIC RELATIONS AND MARKETING COMMUNICATION) This module is designed to better prepare students for the Public Relations and Marketing Communications industry. It provides them the opportunity to work in a realistic agency environment and on assigned deliverables with industry partners relevant to Public Relations and Marketing Communications. Lessons are conducted to create a challenging environment for students to hone their skills as Public Relations and Marketing Communications practitioners while working on a wide array of projects and activities for industry clients within stipulated timelines. Through guided learning and simulated work environment of the media practicum, students will integrate knowledge and skills gained in previous modules. With these combined skills, students will be able to produce quality work and display professional behaviours and attitudes that are expected of an entry-level public relations executive and / or marketing communications executive. M390 PORTFOLIO DEVELOPMENT This module guides students on how to curate and maintain a professional online portfolio. It is a four modular credit module that spans three semesters. Students are assigned to a supervisor who will provide strategic counsel on the decision-making and curation process of a professional portfolio. Students will also learn why a professional portfolio is necessary for seeking employment in the media and creative industries; and how professionals use portfolios to document their professional development as they amass work experience. Students will gain first-hand experience in using their portfolio to land a job interview. Upon completion of this module, students will be able to articulate why a professional portfolio is a career-length skill that requires regular maintenance ‒ even by seasoned professionals. M931 INDUSTRY IMMERSION PROGRAMME Students will gain practical experiences in actual work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations.

M932 ENTREPRENEURIAL IMMERSION PROGRAMME As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme. S200 SPECIAL PROJECT This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this module, students will be engaged in the preparation, design, implementation, demonstration, and presentation of a working prototype. This module aims to bring out the best in the students so that they can perform the required tasks in a competitive setting. S201 HEALTH AND WELLNESS This module seeks to address general health concepts, personal health issues and adaptive strategies to lead a healthy lifestyle. Students will understand the need to maintain a healthy lifestyle throughout their lives, gaining a personal as well as a holistic understanding of health and wellness. Topics covered include hygiene and skin care, youth health, alternative medicine, wellness therapy, sexually transmitted infections, addictions, nutritional needs, posture and care, genes and health, workplace health, and current global health threats. S202 INCLUSIVE PHYSICAL ACTIVITY This module seeks to address people with different disabilities and other forms of medical conditions with adaptive strategies to be included in the community. Students will learn about the varying recreational needs of targeted populations from a biological, motor developmental and psycho-sociological viewpoint. This will help students to adapt activities to help the targeted population to improve their recreation and daily life skills. Students will also understand the need to have inclusion, assess the health and motor skills before implementing and adapting activities to suit the needs of various groups of disabilities. Students will learn the importance and benefits of inclusive physical activity programming

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MODULE SYNOPSES for targeted populations, and be aware of sensitivities associated with the programme management of targeted populations. S204 SOCIOLOGY OF SPORTS, HEALTH AND LEISURE This module examines the social factors that influence behaviour within the sports and leisure industry in the modern society. Issues covered include attitude formations and change, conformity, persuasion, personal behaviour, gender participation, aggression and violence in sports, impact of media on modifying behaviour, and factors affecting participation in sports and physical activity. S211 INJURY PREVENTION AND MANAGEMENT This module will provide students with an understanding of the risk factors of injuries, and the principles of preventing and managing common injuries within the framework of a multidisciplinary team approach. Students will understand the types and causes of ligament, tendon, muscle, cartilage and skeletal injuries, and how acute as well as overused injuries are managed. Students will be introduced to the use of common treatment physical modalities such as cold, heat, ultrasound, and TENS, as well as the principles for rehabilitating injuries using techniques such as taping, massage and exercise therapy.

S215 SPORTS AND EXERCISE NUTRITION This module provides students an overview of the principles and practices involved in the evolving field of sports and exercise nutrition. It covers macronutrient consumption, nutritional assessments, hydration, supplementation, doping, nutritional strategies for various sports, eating disorders, special dietary needs, travelling nutrition, and adventure nutrition. Students will learn and engage in meal planning during and posttraining / competition diets that are suitable for fuelling sports performance. Students will also be introduced to fundamental anthropometry and basic body composition analyses that are necessary for the proper weight management of athletes. S216 APPLIED ANATOMY AND KINESIOLOGY This module will expose students to the fundamental analysis of human movement. It gives students a basic understanding of human musculoskeletal and neuromuscular systems and how these systems play a role in the performance of functional human movements.

S212 SPORTS AND EXERCISE PRESCRIPTION

S221 SPORTS FACILITIES MANAGEMENT

This module equips students with the practical and application skills required for health and fitness across a broad range of population ‒ from athletes to youths, elderly, and the special population such as those with chronic diseases. Students will also develop an appreciation of assessing, analysing and interpretation of the data. This module focuses on analysing traditional and popular exercise programmes and the ability to prescribe programmes according to the population needs. Students would equip themselves in practical settings with equipment such as ergometers, sphygmomanometers, heart rate monitors, pedometers, and accelerometer.

This module offers an understanding of how events are conceptualised and managed. Complementing this would be an understanding of the use of different types of venues and facilities in supporting the hosting of sports events. Learners will be introduced to the processes of event management. Areas will include planning, marketing, budgeting, risk assessment, legal implications, and operations. Through this module, learners will also gain an appreciation of facilities as event venues. These will include its structure, limitations and operations.

S214 SPORTS AND EXERCISE PSYCHOLOGY

This module has a strong business focus which allows students to look into the positioning of the sports business as well as to anticipate both new challenges and opportunities in the global world. Students will be introduced to the broader financial and economic environment and the strategic analysis of the sports industry. Topics will include the various potential sports businesses in media, tourism and sponsorship as well as endorsement for sports players.

This module examines the relationship between psychological states and physical performance in sports and exercise settings. Topics covered under this module include attributions, intrinsic and extrinsic motivation, selfefficacy, and self-confidence. Students will be introduced to socio-psychological concepts such as team cohesion, leadership, and aggression, as well as psychobiological concepts such as burnout, injuries and substance abuse. Students will be acquainted with interventions for performance enhancement including techniques dealing with attentional and concentration problems, stress /

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arousal / anxiety, visualisation and imagery, goal-setting, and self-talk. Finally, students will examine the use of psychological concepts in health promotion to encourage participation in physical activity.

S222 SPORTS BUSINESS

S224 SPORTS AND LEISURE RELATED LAW The module provides an introduction to the legal considerations linked to sports and leisure initiatives.


MODULE SYNOPSES Students will learn about the legal framework governing sports and leisure, resolution of contractual disputes, mediation, and the role and jurisdiction of the court of arbitration for sports. They will also address key issues on the establishment and protection of rights, antitrust law, intellectual property rights, contract negotiations, and transactional skills, with particular focus on its impact in Asia. S225 LEISURE PLANNING AND PROGRAMMING This module focuses on the theories and principles governing leisure and its applications in the world today. Students will be introduced to the various socialpsychological theories that explain the importance of leisure and the varying outlets for leisure such as tourism, national parks and outdoor recreation. In addition, students will be exposed to the leisure programming process for commercial, community and non-profit organisations. A practical project involving planning an actual leisure programme for a targeted community will also be included in this module. The module has been delivered to the extent expected of all who have received higher education leading to a diploma or a degree. S226 SPORTS ADMINISTRATION This module seeks to address issues pertaining to the administration of National Sports Associations (NSAs) established to promote and develop sports in Singapore. Students will develop a basic understanding of managing an NSA in Singapore with emphasis on the vision to create Team Singapore. Topics will include the constitution and policies governing NSAs, the basic concepts of NSA administration management of elite athletes, foreign sports talents, coaches, and volunteers and preparation for major games. S232 EXPERIENTIAL LAND-BASED ADVENTURE EDUCATION This module introduces skills, concepts and principles of land-based activities. Topics include land navigation, camping, outdoor cooking, backpacking, hiking, and camp craft. The emphasis is on acquiring skills to participate safely and competently in land-based outdoor pursuits, primarily in the context of short multi-day hiking expeditions in tropical environments. S233 EXPERIENTIAL WATER-BASED ADVENTURE EDUCATION This module introduces skills, concepts and principles of water-based activities. Topics include life-saving, kayaking and sea navigation. The emphasis is on acquiring skills to participate safely and competently in water-based outdoor pursuits, primarily in the context of short multi-day coastal

kayaking expeditions in tropical environments. It includes the kayaking syllabus of the governing NSA. S234 ADVENTURE EDUCATION This module introduces theories, concepts and approaches of planning and implementing programmes of adventure education and outdoor learning for various participants’ profiles. Topics include setting of appropriate challenges, group development, risk assessment and management, group stages development, programming, and programme administration. The emphasis is on acquiring skills and knowledge to plan effective programmes of adventure education, primarily in the context of multi-day camps for schools. S235 ENVIRONMENTAL EDUCATION This module introduces holistic understanding of key environmental processes and the socio-economic, political and ethical issues related to contemporary concerns and their management issues. Topics include major terrestrial, freshwater and marine ecosystems as well as international and local conservation issues and movements. The emphasis is on developing positive environmental responsibility through value formation. S236 ENVIRONMENTAL INTERPRETATION This module introduces the concepts and approaches of environmental interpretation and applying them in outdoor learning programmes for various participant profiles. Topics include knowing, interpreting and appreciating the environmental elements within Singapore, specifically the ecological, cultural and historical landscapes. The emphasis is on acquiring skills to participate competently in environmental interpretation primarily in the context of urban and natural landscapes. S237 CLIMBING AND ABSEILING ADVENTURE EDUCATION This module introduces skills, concepts and principles of climbing and abseiling. Topics include use of climbing equipment, belay, rope works, and rescue. The emphasis is on acquiring skills to participate safely and competently in climbing and abseiling activities primarily in the context of single pitch man-made sites. It includes the climbing and abseiling syllabus of the governing NSA. S238 INSTRUCTION AND FACILITATION IN EXPERIENTIAL EDUCATION This module introduces theories, concepts, approaches of pedagogy, instruction, and facilitation in experiential learning settings. Topics include instructional techniques, facilitation processes and strategies as well as creative reviewing methods. There will be application of prior 265


MODULE SYNOPSES knowledge in outdoor pursuits. The emphasis is on acquiring skills to competently plan and instruct entry-level skills in outdoor pursuits as well as to plan and facilitate experiences to meet learning outcomes.

also be able to describe the impact of health promotion programmes in areas such as the management of human resources costs and productivity improvement. S246 EXERCISE PROGRAMMING AND ASSESSMENT

S241 PSYCHOSOCIAL ASPECTS OF EXERCISE Psychology is the scientific study of how people behave, think and feel. This module introduces the fundamentals of exercise psychology. It starts with an introduction to major psychological concepts including the development of thought, language and personality. Following this, students will learn about factors influencing sports participation, the effects of exercise on psychological and mental well-being and cultural aspects to sports participation. S242 INTRODUCTION TO COUNSELLING AND COMMUNICATION

The first part of this module provides students with an industry-recognised qualification in fitness instruction. Topics covered include exercise safety and first aid, fitness testing, weight training exercises and programming, evolving trends in the fitness industry and ethical issues in the delivery of fitness activities. The second part of this module provides students with an overview of the technologies and tools that can be utilised to assess fitness. Students will be introduced, in a practical setting, to equipment such as heart rate monitors, pedometers and accelerometers. S247 BEHAVIOUR CHANGE

This module reinforces the concept that counselling is a special relationship built on confidentiality, mutual respect and open communication with the intention to help people identify their problems and to achieve resolution where possible. Through the counselling process, students will embark on a fulfilling and satisfying journey of selfdiscovery and be introduced to the professional issues in a helping relationship. Topics covered include the theoretical approaches, the counselling process, ethics, and interpersonal skills required to conduct a fruitful session in an individual setting. S244 HEALTH PSYCHOLOGY This module introduces the field of health psychology. Students will explore the links between mental processes and behaviours as related to health and illnesses. This module encourages critical awareness of the role of psychological theory and methodology in maintaining healthy functioning. Topics include theories of healthy behaviour, health enhancing behaviour (e.g. exercise), health risk behaviour (e.g. smoking), and rehabilitation. This module will challenge students to critically evaluate the role that cognition, society and the environment play in the health of individuals. S245 HEALTH PROMOTION This module aims to educate health promotion specialists who have the core skills to work with a wide variety of population groups, and in a wide range of settings. It will provide an introduction to the science and art of health promotion through evidence-based individual, community and societal approaches for improving health and preventing illness including needs assessment, priority setting and planning and developing health promotion initiatives. By the end of this module, students will be able to conduct process, impact and outcome evaluations for analysing a programme’s effectiveness. They will 266

The first part of this module provides an overview of health risk behaviours at a population level including their prevalence and variations and the social and environmental factors that may be acting to influence them. In the second part of the module, students will learn about the major theories of health behaviour change. They will be able to identify various psychosocial factors that play a role in the behaviour change process. They will study various incentive, compliance and adherence techniques that can be utilised with different populations. Specific issues such as stress, obesity, addictive behaviours, and smoking cessation will be covered in this module. S251 HUMAN DISEASES This module covers the aetiology, prevention and treatment of common human diseases, with focus on those associated with lifestyle, ageing, and relevant to Singapore’s demographical trends. Topics covered include classification of diseases, factors (biomedical factors, genetics, environmental factors etc.) affecting health and diseases, major chronic diseases, mental illnesses, cancer, current global and local health threats, the social aspect of health and diseases, as well as the emphasis of primary healthcare and health prevention. S252 HEALTH ETHICS AND LAW This module allows the students to explore and understand the common ethical and legal issues in the context of Singapore’s healthcare systems. Students will be introduced to the various health-related legislations e.g. Private Hospital and Medical Clinic (PHMC) Act, Prevention and Control of Infectious Diseases Act and professional registration acts. Students will also learn the basics of health ethics and through the use of case studies, analyse ethical and legal challenges faced by health professionals and patients.


MODULE SYNOPSES S253 HEALTHCARE SYSTEMS This module exposes students to integrated issues related to the organisation and economics of healthcare within a variety of settings at the local, regional, national and international level. Within the Singaporean context, the focus is on the provision of health services to the public via an integrated care system. Students are exposed to current funding models and analysis of the social implications that economics and resources allocations have on health outcomes. Health informatics is also covered in this module, with students learning about resources, devices and methods that are used in the healthcare system to optimise the acquisition, storage, retrieval and use of information. S254 TRANSITIONAL CARE

assessment, and evaluation of sports. Students will learn how to incorporate Character Education into sports and be aware of their coaching / teaching styles. Students of this module will also learn communication skills specific to sports and learn of ways to ensure their instructions are communicated clearly. They will learn to utilise equipment, time and space, and modify them to enhance the delivery of their lesson objectives. This module is organised into eight main parts, namely: characteristics of a good practice session, characteristics of learners, teaching styles, communication, effective coaching skills, designing practices, designing modes of assessment, and micro-teaching infused with character development of athletes. S264 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES II

This module examines the dynamics of the Transitional Care Model on individuals living with multiple chronic conditions who transit from acute to community care settings. Students will be introduced to concepts of health goals, care coordination and continuity of care throughout acute episodes of illness, etc. They will learn to streamline care plans to prevent readmission and to prepare patients, their families and / or caregivers to implement the care plans through working with a multidisciplinary team. This module will equip students with the necessary knowledge and skills that would enable them to perform as Patient Navigators in the healthcare industry.

This module covers the methodology of coaching and teaching. It looks at the theoretical frameworks of Games Concept Approach and Play Practice, covering Invasion / Territorial, Net Barrier, Striking and Fielding, Individual sports, and Target games. Students will have the opportunity to apply S261 Sports Coaching and S263 Instructional Strategies for Sports and Games modules into the practical sessions and learn to peer assess these sessions. By the end of the module, students will be able to effectively conduct a full half-hour coaching session on their own.

S261 INTRODUCTION TO SPORTS COACHING

S266 PERFORMANCE ANALYSIS

This module provides an introduction to principles and applications in general sports coaching. It identifies skills, techniques and components in coaching. Students will have opportunities to analyse techniques required to improve the performance of athletes. They will also learn to plan, deliver, evaluate, and modify effective coaching sessions, achieve sporting excellence across age groups, manage children in sports, and understand more about drugs in sports, sportsmanship and fair play.

This module focuses on how performance analysis is used in sports to improve the performance of a skill. It covers tactical evaluation, technical evaluation, analysis of movement, and performance modelling. The scope of the module include notational, quantitative and qualitative analysis in sports. Upon completion of this module, students will be able to use the techniques of performance analysis in coaching. S300 PROJECT

S262 FOUNDATIONS OF KINESIOLOGY This module comprises three major areas of study in relation to human movement – anatomy, physiology and biomechanics. Students will examine the underlying principles of human movement and apply them in various sport settings, with the aim of enhancing the quality of the movements. S263 INSTRUCTIONAL STRATEGIES FOR SPORTS AND GAMES

Students will work in groups of three to five to undertake this project module. Under the supervision of a mentor, each team will be expected to define the objectives of the project, develop a plan of action, execute the plan to a reasonable degree, and evaluate its outcomes. Students will also be expected to take corrective action if necessary, and prepare a technical report covering the entire project. Students should bear in mind that a premium will be placed on projects that embrace a multidisciplinary approach.

This module introduces the pedagogy of teaching and coaching for sports. This includes the planning, execution,

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MODULE SYNOPSES S311 HUMAN MOTOR CONTROL AND DEVELOPMENT This module is a combination of theoretical and laboratory lessons which will prepare the students to assist individuals in learning and performing motor skills through movement skills and understanding the development stages / phases of fundamental skills. It aims to develop students’ competencies in understanding the processes underlying skilled performance. Students will then use the knowledge in applied settings, taking into account the individual’s differences and needs, as well as considering the validity of various assessment batteries to be used. S312 SPORTS AND EXERCISE PHYSIOLOGY This module explores how the human body responds to physiological demands of sports and exercise. Topics covered include energy systems, cardiovascular and respiratory regulation and skeletal muscle physiology. Aspects of environmental effects on sports and exercise performance will be considered. Common assessment techniques in sports and exercise physiology will be reviewed, with practical applications used to provide the experiential learning. S313 SPORTS AND EXERCISE BIOMECHANICS This module offers an understanding of basic mechanical concepts and principles that govern human movement. The students will be immersed in activities encompassing qualitative and quantitative analysis of physical activities. Students will experience laboratory and field settings to analyse human performance using basic concepts of mechanics and anatomy. Opportunities will be presented for the application of biomechanical concepts to understand the movements by qualitative and quantitative approaches. At the end of this module, students will appreciate the factors of efficient / inefficient human performance and will be able to provide remediation of errors using safe and scientific approaches. S321 SPORTS MANAGEMENT This module exposes students to basic disciplinary knowledge in human resource management and marketing as deemed relevant to the management of sports and recreation clubs / programmes / events. Students will gain business management knowledge and skills to contextualise and relate acquired knowledge to current challenges in the Singapore sports arena. In addition, students are provided an overview of the different career opportunities in the sports industry.

the implementation of strategic decisions in sports. Students will also gain an insight into the theories in policy development for sports in and around Singapore. The module will also address the development of amateur, elite and professional sports industry locally and globally, focusing on emerging markets and target groups such as youth, women, special population and issues surrounding these segments. S331 CHALLENGE COURSE MANAGEMENT This module examines the concepts, processes and approaches in daily operation of challenge courses and using them in adventure programming as educational medium for various participants’ profiles. Topics include use of challenge course equipment, building standards of challenge courses, inspection and maintenance, and rescue. There will also be application of prior knowledge in risk management, instruction, facilitation, group management, and programming for specific client groups. The emphasis is on acquiring skills and knowledge to manage groups during challenge course activities safely and effectively as well as to support challenge course operations efficiently. S332 EXPEDITION PRINCIPLES, PRACTICES AND MANAGEMENT This module examines the principles, concepts and approaches of leading and managing expeditions. Topics include trip planning and organisation implementation of safety procedures and administration. There will be practical application of prior knowledge and skills in coastal kayaking, group management and programming. The emphasis is on acquiring skills to efficiently and effectively support expeditions with land and sea components in tropical environments. S333 OUTDOOR LEADERSHIP This module examines the theories, concepts and approaches of leading and managing various participants and group profiles in adventure education and outdoor learning programmes. Topics include ethics, certification and accreditation, legal issues, outdoor leaders as a profession as well as leadership models, principles and concepts. There will also be application of prior knowledge in risk management, group management and programming for specific client groups. The emphasis is on acquiring skills and values to lead and manage groups safely and effectively during adventure education and outdoor learning programmes primarily in the context of multi-day camps.

S322 STRATEGIC SPORTS DEVELOPMENT S341 YOUTH HEALTH This module addresses key concerns in developing strategic sports initiatives, alternative strategies and

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This module focuses on the health issues faced by the youth population. Students will study youth nutrition,


MODULE SYNOPSES prominent health issues in childhood and common barriers to adopting healthy lifestyles. Students will have the opportunity to design and evaluate physical activity programmes for different age groups and will develop an understanding of the role of sports and other social activities in the health of the young population.

and cost-effective outcomes in case management will also be addressed. At the end of this module, students will acquire skills in case management relevant to the Singapore context.

S342 ACTIVE AGEING

This module introduces the students to a standardised approach to operations management and improvement activities in the support of overall operational efficiency and effectiveness in the hospitals, primary healthcare institutions and nursing homes in Singapore. Students will be introduced to Workplace Safety and Healthy Act (WSHA) legislation, addressing good safety habits in all individuals as well as specify liabilities for healthcare personnel at the workplace. Topics covered include operational issues (patient admission, consultancy record, inventory transaction) related to hospital / healthcare and related services, regulations on first aid, risk management, and incident reporting.

This module focuses on the health issues faced by the ageing population. It aims to equip students with the knowledge to be able to plan and deliver programmes designed to take a proactive approach to preventive health and active ageing. Students will study nutrition for the elderly, functional lifestyles, chronic disease care, osteoporosis and falls safety, diabetes, preventive health screening, and exercise prescription. They will also learn about the methods of increasing health literacy in the ageing population.

S353 HEALTHCARE OPERATIONS MANAGEMENT

S343 CORPORATE WELLNESS S355 FINANCING FOR HEALTHCARE This module will educate students on the health issues faced by the workforce. It aims to equip them with the capability to deliver intervention programmes designed to reduce sedentary work behaviours and promote physical activity. In addition, it will address the concept of workplace safety including safety issues in physical working environments and workplace ergonomics. This practical-focused module will require students to perform workplace health audits and plan, execute and evaluate a workplace health event.

This module will prepare students to perform the various functions of a healthcare business office from front-end to back-end operations. The students will learn the various sources of healthcare financing, means testing, types of healthcare billing, modes of claims and payment, debt management, and basic customer service. Practical skills such as using the patient accounting IT system and conducting healthcare financial counselling for patients will also be covered in this module.

S344 WEIGHT MANAGEMENT

S356 QUALITY MANAGEMENT IN HEALTH CARE

In this module, students will examine the contemporary issues that confront practitioners and professional institutions dealing with overweight and obesity. The module will create a greater awareness of the issues and help these future practitioners create strategies to address them. The topics covered include nutrition, childhood obesity, obesity in adulthood, psychopathology, health concerns related to obesity, and exercise prescription.

The module examines the relationship between healthcare quality and organisational performance management from the perspective of Joint Commission International (JCI). Students are introduced to the rationale for performance management and the role of the governing body of the healthcare organisation in ensuring compliance with the standards of regulatory and accreditation organisations. In this module, topics covered include methods for assuring quality in process and outcome management, the significance and statistical application of measuring outcomes, identifying various healthcare customers as well as reviewing the changing trends in provision and reimbursement of healthcare services.

S352 CASE MANAGEMENT This module introduces students to the fundamental principles of case management. Students will appreciate the collaborative process to assess, plan, coordinate, implement, monitor, and evaluate services required in case management for primary and other healthcare settings. The different case management settings for wards, clinics, hospitals, and healthcare-related organisations will be explored. During the module, students will be familiarised with the content, format and management of the medical health record including the utilisation of the electronic medical record system. Quality

S362 MANAGING DEVELOPMENTAL ATHLETES AND TEAMS This module addresses issues pertaining to the role of a coach in managing developmental athletes. Students will develop an understanding of the role of a coach in competitive sports organisations such as National

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MODULE SYNOPSES Sports Associations (NSAs) in developing and managing their developmental teams such as the junior and youth squads. Topics will include High Performance Management Structure in an NSA. Code of Athlete Management, Athlete Development Pathway, leading teams in international level competition, etc. S363 MEDIA AND PUBLIC RELATIONS FOR SPORTS This module introduces students to the role of mass media in the sporting world and to equip students with the skills needed to handle the media as a coach. These skills include interviewing skills and writing press releases. Students will also learn how to develop cooperative relationships with the overall community in order to create a positive image of the athletes, programmes and sports in general, even in times of a public relations crisis. S661 PRACTICAL STUDIES: BASKETBALL This module introduces the basic skills of basketball which include dribbling, passing, shooting, and rebounding. Students will also learn the basic offense and defensive formations used by basketball teams at the professional level. S662 PRACTICAL STUDIES: FOOTBALL This module introduces the basic skills of football which include shooting, tackling and heading. Students will also learn the different offensive and defensive positions and skills required of a goalkeeper. S663 PRACTICAL STUDIES: BADMINTON The practical module helps students master the basic skills of badminton. It enables students to gain a multidisciplinary understanding of sports coaching, spanning both theory and practical skills. Students will acquire the knowledge, understanding and application of the basic strokes, types of shots and tactical game play. S664 PRACTICAL STUDIES: TABLE TENNIS This module introduces the basic skills of table tennis which include the grip, basic strokes and types of service. Students will also learn the different types of competitions formats.

three swimming strokes. Students will also learn basic water survival skills. S666 PRACTICAL STUDIES: ATHLETICS This module introduces the fundamental skills of track and field athletics. This includes basic sprints, jumps, throws, race walking, distance running, and track officiating. Students will also be taught the basic skills of conceptualising, planning and organising track and field activities. S931 INDUSTRY IMMERSION PROGRAMME The module gives students first-hand experience of the work environment. It will provide an opportunity for learning through the application of the skillsets, techniques and classroom knowledge gained to real-life situations. S932 ENTREPRENEURIAL IMMERSION PROGRAMME As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme. T105 GAME PROGRAMMING This module will introduce students to programming concepts such as data types, loops, decision-making, and string operations and apply them to create computer games. The core programming concepts covered can be applied across different programming languages to be used in the development of games. Students will also be introduced to the game engine framework. By the end of the module, students will be able to build a small, complete game. T110 MUSIC THEORY AND KEYBOARD SKILLS

S665 PRACTICAL STUDIES: SWIMMING This module equips students with the basic skills of swimming and focuses on the three following strokes: Front Crawl, Backstroke and Breaststroke. It also introduces the basic FĂŠdĂŠration Internationale de Natation (FINA; English: International Swimming Federation) rules and the mechanics that influence the execution of the

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This module covers the fundamental concepts of music theory such as pitch, harmony, notation systems, rhythm, melody, and texture. A self-paced ear training system will provide additional tutorship for critical aural recognition skills. The instrumental skills component will provide foundational performance skills on a keyboard or selected instruments which may be used in conjunction with digital audio workstations.


MODULE SYNOPSES T120 UNDERSTANDING DRAMA This module provides an introduction to various styles of Western and Asian theatre and how they have evolved over time. Students will be equipped with the foundational skills to better understand dramatic texts, and the process of translating a play script to a live performance. Students will research on the different styles of theatre (naturalistic and non-naturalistic theatre) and be provided with an overview of the theatre crafts which includes set design, costume design and lighting design. Through practical applications like mask making and roleplaying, students will better appreciate the relationship between the text, the characters and the audience. Students will also be exposed to productions by local and international companies, and through this experience, they will develop appreciation and passion for theatre practices.

module, students will be engaged in preparation, design, implementation, demonstration, and presentation of a working prototype. This module aims to bring out the best in the students so that they can perform the required tasks in a competitive setting. T201 CREATIVE CONCEPTS This module equips students with a conscious understanding of the manner in which creativity is generated, developed and applied. While it aims to empower students to ‘think out of the box’, it focuses more on guiding them to understand what this creative zone they call ‘the box’ is, as well as understanding the processes in which creative thinking is carried out. As a result, students develop their creative personalities and the associated behaviour. The module is centred on the key concept that creativity is the process in which the mundane or pedestrian is transformed into the unique. T202 ART OF STORY

T122 INTRODUCTION TO TECHNICAL THEATRE Introduction to Technical Theatre provides students with an overview of the practical and theoretical competencies required by the ‘live’ entertainment industries. Students gain insight into the roles of the various technical departments, stage operations, and the importance of safety procedures. They acquire skills in technical and design documentation whilst learning the roles of the different technical departments. They also learn about the functions of each production aspect in putting together a stage production. By the end of the module students are able to explain how staging, lighting, sound, set, costume and technical drawings work together to enhance productions. T130 TOOLS FOR GAME DESIGN This foundational module helps students understand and apply tools and data formats likely to be used in any game project environment across different pipelines and workflow (e.g. prototyping, asset creations, production management, design documentation, distribution, etc.), be it digital or analogue. Example of tools can include (but not limited to): non-digital tools (paper model, dice, etc), as well as digital tools for asset creation, production and management (image editing software, audio editing software, etc).

This module covers the processes of story analysis and creation through the fundamental elements of Main Character, Quest, Obstacles, and Story Events. Through weekly lessons that require students to analyse and / or create stories, students will develop the ability to identify and explain the main elements of a story and articulate how these various elements work together to make stories more effective. By recognising what makes a written or filmed story more effective, students will be able to articulate how stories are effectively conveyed across other media platforms. Students will also learn how to create more effective stories of their own. T203 2D ART ASSET CREATION This hands-on module teaches the fundamentals of character design and introduces the process of character design for game development. Students will learn an iterative design process of analysis, design, implementation and evaluation, which allows them to create believable and aesthetically-pleasing art for games. Using fundamental design knowledge such as construction from basic shapes, silhouettes, thumbnails and colour theory, students will create designs that meet industry baselines, including the construction of prop and model sheets, functionality diagrams and animated sequences. Students will also be taught on how to conform to prescribed art styles and settings.

T200 SPECIAL PROJECT T214 INTRODUCTION TO SOUND DESIGN This module embraces the student-centred RP spirit by providing opportunities for innovation, skills development, and public presentation through practical project work with a view to better prepare students to compete in national or international events. To meet the requirements of this

The aim of this module is to introduce students to the fundamentals of audio technology by building competencies in audio recording, editing, and mixing. Students will learn about the physics of sound and

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MODULE SYNOPSES recognise the difference between analogue and digital audio. Students will also learn the practical use of microphones and the essential concepts of signal flow. Students will get to experience using various types of professional audio tools in creative project works, such as recording dialogue in outdoor and indoor locations, editing sound clips, and creating unique audio-driven content. The module’s aims are achieved primarily through handson practical work. The range of skills acquired through this module can be applied to the production and management of sound for music, video, and interactive projects. T215 MUSIC THEORY WORKSHOP This module covers a foundational knowledge of music theory. Core elements of music and its related terminology are covered in detail. The core concepts covered in this module include theories governing pitch, harmony, counterpoint, notation systems, rhythm, melody, and texture. Students will relate these elements to composition, improvisation and performance. An online self-paced ear training system provides additional tutorship for critical aural recognition skills that are best taught individually over sustained periods of time. Although foundational, this module caters for a range of capabilities spanning those with no music training through to intermediate musicians. Upon completion of the module, students will be able to identify and contextualise pitch structures, harmonies, rhythmic structures, textures, and timbres. Students will also be able to relate how these aspects of sound organisation contribute to producing styles and genres in music. T217 RECORDING STUDIO FUNDAMENTALS This module introduces students to the principles of audio production in a recording studio environment. Students will gain knowledge of professional audio studio operations, digital audio workstations, music, and audio production techniques. Students will gain a practical understanding of sound recording – from capture through to delivery of the final mix – and they will develop listening skills essential for music and audio production. The module exposes students to professional workflows prevalent in the industry. Learning will take place in the context of professional industry practices and standards. Students taking this module should have previously completed the T214 Sound Design. T218 ELECTRONIC MUSIC This module teaches students to use and experiment with progressive sound generation techniques and apply unique compositional strategies. Synthesis techniques covered include modular, subtractive, frequency modulation, granular, and sampling. Students also investigate the use of performance interfaces and advanced sequencing systems to create electronic music. 272

T219 LIVE SOUND FUNDAMENTALS This module introduces students to professional practise of ‘live’ sound reinforcement. Using a combination of theory and practical hands-on activities, the module teaches students to implement technical requirements for a ‘live’ event including interpreting a technical rider and reading audio signal flow diagrams. Students will gain first-hand experience in setting up, troubleshooting, and operating basic professional audio equipment for smallscale ‘live’ productions including Meetings, Incentives, Conferences and Events (MICE) and performing arts productions. T221 INTRODUCTION TO ARTS MANAGEMENT Introduction to Arts Management provides an overview of the work areas in arts management, both performing and non-performing arts. The module aims to develop an appreciation of the arts industry and the role of management in generating growth and change in the arts. It introduces the unique skills, vocabulary, issues and concepts involved in managing the arts. The module also develop awareness of the various specialist areas under the domain of arts management, such as company management, programming and artist management, which are also possible career options. Other skills covered in the module such as budgeting and proposal writing are also useful for self-management. T222 PRODUCTION DESIGN This module introduces the fundamental elements and principles of design, and how they apply to the creation of assets such as sets, costumes, and props. Students are guided through the different phases of a design process to gain an understanding of how sets, costumes, and props are conceptualised and created in the industry. Students will also be introduced to a variety of design tools which aid in the realisation of design ideas. The module also offers students an overview of the industry standard processes for designing assets required by theatre, ‘live’ performances and events. T223 STAGE MANAGEMENT This module introduces students to the key roles and responsibilities of a stage management team. Students will acquire knowledge and skills to coordinate show departments such as set, lighting, sound, costume, and multimedia. Students will also learn the finer points of managing personnel and performers with differing personalities and needs – a critical skill when running a ‘live’ stage production.


MODULE SYNOPSES T226 INTRODUCTION TO LIGHTING

T232 DIGITAL GAME PROTOTYPING

Students will be introduced to the various technical aspects of lighting such as the types of lighting equipment, various consoles, methods of operation, rigging, and focusing. In addition, importance of safety, like safe methods of rigging and how equipment is secured within an arts facility, will be emphasised in this module. Students will explore fundamental knowledge of the physics of light and optics, instrumentation, scale plan analysis, electrics, rigging, laser and lighting technology, and control systems for a production.

This practical module introduces students to programming through game engines and visual scripting tools used to build digital game prototypes.

T228 STAGECRAFT This module provides students with basic theoretical knowledge and practical capabilities in set construction and installation of scenic elements for ‘live’ events in accordance to Workplace Safety and Health (WSH) regulations. Through expert demonstration and handson exercises, students will acquire competencies in rigging and staging techniques. This equips them with the industry-standard foundation in planning, constructing, installing and maintaining scenic elements. T230 GAME DESIGN THEORY AND APPLICATION Game Design Theory and Application equips students with the necessary creative, critical and technical skills to analyse games and other play experiences. Students will analyse various aspects of existing traditional, board and digital games. These aspects include game rules, themes, genres, player types, formal elements, dramatic elements, immersion level, mechanics, and narratives. Through this, students can gain insight into why certain games have such wide appeal. Each analysis is then documented in the form of a presentation that is critiqued. Once students learned about a range of game types, they apply this knowledge to conceptualise their own games and gamification projects.

Visual scripting uses flow graphs, drag-and-drop interfaces, point-and-click interfaces, built-in features, and functionalities to produce quick results and reduce syntax errors when writing code. Students will learn about visual scripting through the cognitive apprenticeship mode, which develops their knowledge in game programming concepts, logic and algorithm. Furthermore, it encourages exploration and implementation of their skills in game design practices that are relevant to the industry. T234 LEVEL AND WORLD DESIGN Students will learn to create a believable 3D-world experience through environment aesthetics with playable, well-paced levels within a game production pipeline. Hands-on design and problem solving will cover topics such as research, design, planning, layout, mapping, and creating environmental assets that suit the context of a particular theme, story and player experience. Students will also acquire architectural concepts and deploy relevant techniques and practices related to level editing and game-assets creation. T241 ANTHROPOLOGICAL STUDIES This module is an introduction to the study of humankind. It helps students gain a better understanding of people as individuals and masses through observing their everyday behaviours in human societies and cultures. The module aims to lay down a foundation for developing research techniques and skills in the documentation, description, analysis, and interpretation of human activities and artefacts. The module involves context-focused fieldwork as well as theoretical studies to encourage thinking about design and communication relating to socio-cultural interactions.

T231 BOARD AND CARD GAME DESIGN T242 INTERACTION DESIGN This module provides students with a general understanding of the basic elements of game design, and how they work together to create an engaging and entertaining analogue gameplay experience. A game is a creative construction that uses basic elements in a Mechanics, Dynamics and Aesthetics framework with player experience as its foundation. Through this module, students will understand analogue games as a whole and in terms of its component parts. By critiquing the effectiveness of the gameplay experience, students will also learn how to improve it.

This module is an introduction to various aspects of interface, ergonomics, usability, the notion of ‘affordance’ (Don Norman et al.), abstraction, the importance of reverse engineering, and proof of concept. It aims to examine both the simple and complex, dynamic and sometimes hidden relationship between people and the products and services they use. The module will explore various user-centred approaches in the theory, practice and methodology of interaction designs and related studies (e.g. user-experience design, user-

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MODULE SYNOPSES interface design, service design etc). It hopes to cultivate awareness and understanding of user experiences through analyses of individual / group needs and wants, balanced against industry / business-oriented goals, ecological issues and the technical / technological capabilities of various design disciplines. T245 TOOLS FOR INTERACTION DESIGN This module introduces students to the tools for interaction design, complementing the concepts and principles covered in T242 Interaction Design. Students will learn to do paper prototyping, digital prototyping, physical prototyping, data visualisation, and model making using a selection of low and high fidelity materials and methods. T246 DESIGN RESEARCH This module introduces students to the various tools and techniques used in User Experience (UX) Design research. Students will plan, execute and analyse a user research study to gain insight into the development of UX Design solutions. These solutions include products, spaces or user interfaces. Throughout the module, they will be exposed to different research methods, data analysis techniques and data representation formats to accurately express insights about users’ needs, wants and pain points. This module builds on prior knowledge acquired from other UX-related modules, and assumes that students already have an understanding of the UX Design Process.

This preparatory module equips students with the fundamentals of design in the aspects of colour and typography. Students will acquire knowledge in relation to the selection of colour and typefaces, type as a design element, colour mixing / blending, layout (including the grid system), tonality and limitations of colour, and type usage in various media such as print and digital. Upon completion of this module, students will be able to apply the skills in visual design, web and video production to create works that has visual coherence and aesthetic appeal. T257 SINGLE-CAMERA PRODUCTION This module introduces students to single-camera setup, preparation and the process of workflow within the context of single-camera video production. Students will acquire basic production tools and techniques through experiential learning. The goal of this module is to familiarise students with the capabilities and limitations of single-camera setup, as well as the processes commonly used in capturing and creating digital material for use in visual storytelling with a focus on the elements of image, sound and light. The module also includes basic post-production editing process, analysing how shots are assembled into their final sequence to create story continuity. T258 MULTI-PLATFORM STORYTELLING In this module, students explore and experiment on storytelling across different media platforms to create a unified experience for target audiences.

T252 FUNDAMENTALS OF DESIGN

Students will be equipped with important concepts and skills to evaluate and integrate both traditional and nontraditional media platforms. In doing so, they will learn to weave an engaging narrative to create a transmedia storytelling experience.

This module provides students an understanding of the basic principles of design through discussion, observation, analysis, and practice. The goal is to help students develop the ability to discern, appreciate and critique the use of these principles in the works of others, as well as to develop a better process for using these principles in works of their own.

Through the course of the module, students will plan and produce storytelling content across different mediums focusing on new and emerging digital platforms. Students will also learn how to supplement skills learnt from previous modules by applying narratives across different platforms such as websites, game localisations, social media channels, and community hubs.

T255 VISUAL STORYTELLING

T259 MULTI-CAMERA PRODUCTION

This module looks at various theories and techniques of visual storytelling, with the goal of enabling students to create effective visual sequences of their own. Storyboarding and video editing are covered extensively through analysis, discussion and practice, students will develop the ability to create, select and place images in sequence so as to maximise the dramatic effect of a work.

This module introduces students to multi-camera setup in the studio environment. Students will acquire basic production skills and techniques through experiential learning. The goal of this module is to familiarise students with the complexity and challenges of multi-camera production. Students will be introduced to the concept of simultaneous ‘live’ recording of a scene that employs multiple angles and different types of shots.

By the end of the module, students will understand how Design Research can contribute to the development of UX Design.

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T256 COLOUR AND TYPOGRAPHY


MODULE SYNOPSES T260 INTERACTIVE MEDIA AND CONTENT DEVELOPMENT This module introduces students to how digital online content is designed, developed and produced by industry professionals.

design projects. With this exposure, they will be presented with opportunities to apply the research methods they have learned, and analyse design problems to propose solutions. They will also be led through the design process and coached on design strategies and management. T300 PROJECT

Students learn commonly-used principles, practices and approaches and adopt them to their own work. This will allow them to produce original digital collaterals for use in various media platforms. Through this module, students will be able to create effective and appropriate content for audiences across various media platforms. They will be able to demonstrate proficiency in using industry-standard software, critique digital online content confidently and contribute concrete suggestions for improvement. T262 INTRODUCTION TO USER EXPERIENCE Students will be introduced to the ‘user experience’ design discipline, the design thinking methodology and user behaviour models. Real-world industry contexts are provided via user experience case studies which are analysed. Students will be challenged to incorporate design-thinking methods and tools such as the use of storytelling and persona in their design process. The module will see students involved in a series of design projects that test their design competencies and their ability to apply user behaviour models to their works. T274 DRAWING This module covers the fundamentals of drawing: line work, shading, perspective, and point of view. Through observation, life studies, field work, and extensive hands-on practice, students will develop the ability to see and render the human form, objects, architecture, and nature, enabling them to express ideas in visual form with confidence and clarity. Emphasis will be on the development of observational and rendering skills ‒ improving the ability to see well (and to draw accurately), to correctly render basic geometric shapes (both flat and with volume), to see that nearly all objects can be rendered using these basic shapes in one form or another, to draw objects (including the human forms) and scenes with confidence, and to re-draw their own existing scenes / renderings from various perspectives and points-of-view relatively quickly, all without the aid of a ruler. T281 USER EXPERIENCE DESIGN STUDIO This module combines user research and hands-on skills to prepare students in their portfolio development and final year projects. Conducted on a project basis, students will be exposed to numerous design competitions and

In this academic module, which takes place in the final year of the diploma, students will work in teams of three to five to produce a large-scale project that is based upon an actual industry client brief (or for entry into competition). Each project team is supervised by a staff member who is well-versed in the related field, and who will guide and encourage the team to create a work that meets (or exceeds) the current industry standard. This Final Year Project is an opportunity for each student to showcase the knowledge and skills acquired over the course of studies and it serves as an important cornerstone in the individual student’s final portfolio. T302 GRAPHIC DESIGN This module looks at the ways design affects how we think, feel and respond to the world. Through exploration, analysis, discussion and practice, students will understand how design works to shape one’s perceptions and how it can be used to effectively entertain, persuade and affect human behaviour. Students will learn how human nature plays a role in design and will develop a personal approach for creating design work that is meaningful and effective. Through the module, students will become aware of the elements of design and how they can be used to communicate effectively, and in turn become more confident in using these various elements to express their own artistic points of view with imagination and creativity. T307 MULTI-CHANNEL CONTENT MARKETING This module introduces the basic concepts, principles, approaches, and uses of advertising theories in relation to transmedia marketing. Topics covered include theories of persuasion, approaches for understanding a target audience, various traditional/non-traditional forms of marketing, and advertising platforms. This module will equip students with a set of skills and awareness that enables an understanding of the narrative conveyed in a piece of advertising, including how its constituent parts work together to convey a message. Students will also learn to critique the effectiveness of the campaign based on its intended audience. By suggesting ways to improve the campaign, students also develop ways to communicate the same message using other platforms. 275


MODULE SYNOPSES T311 INSTRUMENT DESIGN This module introduces students to the field of organology to stimulate students to design, modify and build their own musical instruments. By reviewing ways in which sound production techniques have influenced musical practices and styles, students analyse the role of technology in sonic art-making process. Students will be introduced to instruments from a variety of cultures and learn to classify them in terms of their sound generation methods. Practices and styles are analysed in relation to instrument design. Students will then build and design their own musical instruments in preparation for a performance that takes place at the end of the semester. T316 SOUND FOR MEDIA AND FOLEY ARTS This module introduces students to conceptual, aesthetic and philosophical approaches to audio production for film, games and other forms of visual media. The module covers practical industry skills including Foley for picture, location sound recording and audio post production. Students are provided with opportunities to hone their audio production skills and develop a greater appreciation for the role that sound plays in visual media. T319 PROFESSIONAL AUDIO TECHNIQUES FOR STUDIO This module covers advanced audio editing, signal processing and surround mixing techniques for various transmission and delivery formats. Students will further develop practical skills in a studio and deepen their knowledge of the hardware and software commonly used in studio environment. The module aims to extend students’ approaches and aesthetics underpinning the industry workflow and processes. T324 PRODUCTION MANAGEMENT The module covers the fundamental skills required to manage live events and performances, from budgeting to scheduling and understanding contracts. Through weekly lessons that require students to analyse industry-based scenarios, it develops relevant knowledge in theories, practicum and skills applicable with and to the design and the management of all areas for production in theatre and other associated creative industries.

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in troubleshooting and production management. They will also collaborate and apply skills and knowledge attained in other modules, which include marketing, production design and front of house management. T331 GAME MECHANICS DESIGN This practical module teaches the fundamentals of designing mechanics for games, through the process of prototyping different types of games. Students will learn via an iterative design process of analysis, design, implementation, and playtesting. This allows them to create a working prototype every lesson. Students will experience the process of game development, game mechanic analysis and design, design by layering, rapid prototyping, user and play experiences, and the concept of “fun”. The students will then create games with “good feel”, featuring different metrics of input, response, context, polish, metaphor, and rules. Students will also learn how the Graphical User Interface (GUI) and a game’s audio can affect player experience. Advanced topics in game development such as game balancing, designing for multiplayer games and social games will also be explored. T333 AGILE PROJECT MANAGEMENT FOR GAMES Students will gain an understanding of the industryaccepted, iterative approach to planning and management of processes within the game development pipeline. The module covers project management topics such as market analysis, production methodologies, quality assurance, project scopes, scheduling, and costing. Students will learn to evaluate the viability of a game project during its development cycle. The module equips students with a set of strategies for (1) assessing a project in terms of its market goals, scope, time required, and costs, (2) analysing a project plan to assign tasks, allocate resources and determine a realistic timeline, and (3) reviewing a project during production to identify potential risks and suggest appropriate corrections. T335 ARTIFICIAL INTELLIGENCE FOR GAMES

T329 THEATRE PRODUCTION PRACTICUM

Students will be trained with the skills needed to observe and model real-world phenomena and behaviours, such as motion and physical forces, into game design.

This module equips students with the necessary tools and theoretical concepts in staging a production. They will apply and develop the acquired knowledge through planning, designing and executing a small-scale theatre production for a ‘live’ audience. Through an authentic industry experience, students will cultivate competencies

Students begin by learning fundamental behaviours underlining game systems, including deterministic, stochastic, physics, and feedback behaviours. Students then model these behaviours using system diagrams like causal feedback loops, stock and flow diagrams, decision tree flowcharts, and finite state machine.


MODULE SYNOPSES Finally, students simulate these behaviours in the digital form via game development software (game engines). Through this module, students will learn to break down an observed behaviour into its parts, chart the logic involved in the behaviour and develop the systems required in a game engine to recreate the behaviour.

Students will be tasked to work on individual writing assignments to inculcate the sense of ownership towards their stories. Peer review and critique will be highly regarded and integral to every lesson.

T336 AUGMENTED AND VIRTUAL REALITY FOR GAMES

Students will then develop and implement a VR game. They will conceptualise, design and incorporate suitable assets into a virtual environment to produce an engaging experience for users. Emphasis will be placed on the use of these platforms for gamification and serious game applications.

This module builds knowledge of design fundamentals to strengthen students’ ability to produce meaningful and powerful design works while adhering to industry practices. Through a series of real-life, practical assignments, students use their creativity to communicate ideas and concepts in both print and digital media. The module places a strong focus on using design to persuade audiences. Weekly exercises help students develop a strong understanding of the processes involved in creating compelling designs. Students gain experience in the utilisation of both traditional and digital tools and techniques to develop creative responses to design briefs. By the end of the module, students will have the expertise to practice design at a professional level and be sensitive to producing to the needs of a client and the intended target audience.

T337 3D ART ASSET CREATION

T357 ADVANCED SINGLE-CAMERA PRODUCTION

This module covers the skills and techniques required to create 3D art assets like characters, creatures, props, and environment assets for games and other digital media.

This module exposes students to techniques that are important for realising modern styles and treatments for the Internet, mobile and social media platforms e.g. short films, advertisements, documentaries, information graphics, etc. Students should have a pre-requisite of basic storytelling, scriptwriting and basic single-camera techniques for cinematography, production and editing. Students will shoot their own videos and edit them in After Effects.

This module introduces the process of designing, planning and implementing games on Augmented Reality and Virtual Reality (AR/VR) systems and platforms. Students will be challenged to design and implement an AR game, from storyboarding and creating digital assets, to deploying these assets on mobile AR platforms.

First, students will learn to conceptualise items using different perspectives. Then, they will produce, texture and import models into a 3D engine. Next, they will be taught the skills needed to import and convert 3D models among formats, and implement further functionality to these models via a 3D engine.

T354 ADVANCED GRAPHIC DESIGN

T358 POST PRODUCTION AND MOTION GRAPHICS By the end of this module, students will be able to produce 3D assets according to an effective content creation workflow and integrate them into a range of digital interactive applications. T352 WRITING FOR SCREEN This module develops students’ understanding of storytelling to create complete, compelling narratives through the manipulation of sight and sound. Under the guidance of lecturers with screenwriting experience, students will practise crafting visual narratives in proper script formats. Through a structured hands-on practice process, students will then write their own screenplays from conceptualisation to final draft. Using various exercises and writing practicum, students will also learn the different requirements of writing visually in both fictional and nonfictional arenas, while incorporating advanced narrative techniques.

This module examines cutting-edge techniques for shaping, crafting and enhancing storytelling through the manipulation of moving and still images, texts and sounds. Using a combination of workshops and practical assignments, students are taught the theoretical aspects of post-production work, as well as the necessary practical skills for creating effective narratives in various video formats. Topics include editing styles for different genres and types of video productions, creating impactful motion graphics and learning how to package videos in a manner that communicates a particular idea and concept effectively. Students will also learn the best practices in video editing, audio post, colour correction and motion graphics using industry-standard software. Through analysis, practice and application, they will develop the ability to maximise the potential of the stories they tell through the medium of video.

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MODULE SYNOPSES T359 ADVANCED MULTI-CAMERA PRODUCTION This module focuses on the conceptualisation and realisation of creative content in a studio environment using multi-camera setup. The creative emphasis of the module is on discovery and experimentation, taking into account the space within which the production is made and experienced and using a variety of technology and human ingenuity to overcome challenges of coordination and control. The goal is to equip students with the tenacity to create screen-based experiences that are both imaginative and engaging, whether the story / event is broadcasted ‘live’ or recorded. T364 PROFESSIONAL TECHNIQUES FOR LIVE SOUND This module develops students’ capabilities in Front of House (FOH), broadcast, and ‘live’ recording applications for medium-scale ‘live’ sound events. Specifically, students learn how to plan, set up and manage professional digital and analogue audio equipment and software required to deliver quality sound reinforcement to audiences. The module focuses on ‘live’ productions including Meetings, Incentives, Conferences and Events (MICE) and multi-band productions. Students will also acquire knowledge and skills in troubleshooting common audio-related technical issues, enhancing audio sources via signal processing, and ‘live‘ sound technology such as networked audio and wireless systems.

T375 SERVICE DESIGN This module introduces students to the application of design thinking and human-centred design methods, with the aim of improving customer experience and interactions between service providers and customers. The module teaches students the principles, tools and processes for service design. Students will learn to use tools like journey maps, stakeholder maps and service blueprints to create innovative solutions that consider the whole service system. Through the analysis of real-world case studies, students will gain insight into how companies interact with their customers across different service touchpoints. Students will be able to reflect critically on what principles and tools to apply in different scenarios, and to appreciate the importance of providing holistic service to the user.

T365 SOUNDTRACK PRODUCTION

T376 DESIGN WITH EMERGING TECHNOLOGY

This module prepares students in applying technical and artistic skillsets when working within the industry. They will learn to interpret project briefs while considering instrumentations, appropriate musical styles, and mixed use of sound design and orchestration, when composing music for visual media.

This module aims to train students in designing and creating interactive solutions which incorporate microcontrollers, electronics such as sensors and actuators, and emerging technologies such as Augmented Reality, Virtual Reality and Internet of Things (IoT).

The inclusion of industry briefs will add authenticity as the students learn through fieldwork, client meetings, audio content production, and solution seeking to resolve any potential issues encountered by clients. By applying modern music composition techniques and implementing audio processing techniques, like side chaining audio effects and time-based automation, students will learn to develop a dramatic concept for contemporary soundtracks to impact visual events. T374 VENUE AND FRONT OF HOUSE MANAGEMENT Venue and Front of House (FOH) Management comprises three main areas: (i) the functions of venue and FOH, (ii) operational practices for venue usage, and (iii) troubleshooting operational issues faced by venue

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managers and front of house crew in the context of ‘live’ entertainment. The module covers local and international perspectives and practical work involving in-class scenario simulations, role-playing and field trips to arts venues in Singapore. Students acquire knowledge and skills in managing venue bookings, hirers, as well as front of house operations, which include customer experience, box office management, and general venue safety.

Students will apply basic programming concepts and commands, ethical design with future concepts and technology, as well as electronic prototyping tools for developing a functioning prototype. Through projects, students will gain experience in designing, developing and testing ideas for the future with emerging technology. T377 USABILITY EVALUATION This module will provide students with a working knowledge of various industry evaluation and testing methods for usability. It also enables students to understand the difference between usability and user experience and the importance of differentiating between these concepts.


MODULE SYNOPSES Students will be guided on communication techniques to engage with various stakeholders on the level of severity for usability issues encountered. This includes the impact of these issues to the overall user experience of the product/services. Through class exercises, students will learn to identify and employ the correct usability method at each phase of the design cycle and apply the correct quantitative and/or qualitative metrics needed. T378 SPATIAL AND ENVIRONMENT DESIGN This module introduces students to key concepts and principles of spatial and participatory urban design. Students will learn industry-standard processes for designing spaces such as site measurement and representation using technical drawings, as well as site analysis and space-planning using industry design tools like bubble diagram. This module also includes how to propose communitybased strategies in way-finding and place-making to address social issues like aging population. Students will evaluate strategies that support the ideals of universal design, sustainability and liveability. Their findings and solutions will be explored through experiential learning and the use of physical and digital prototyping. T379 PRODUCT DESIGN The module equips students with knowledge and skills in form-giving, prototyping and application of materials. Students learn to produce drawings that visually demonstrate how designs work or are constructed, which in turn guides the construction of the designs represented. Through the study of the properties and applications of materials, students will learn how to select suitable materials and processes for the actual construction of their designs.

work experiences which will be useful for their future career pursuit in the creative industries. Students will also gain first-hand experience in using their portfolios to land job interviews. Upon completion of the module, students will be taught on the importance of the continual process of maintaining their portfolios which will be beneficial for their use during their professional career journeys. T383 USER INTERFACE DESIGN In this module, students will learn how to apply core techniques to digital interface projects for the web, mobile and tablet. They will explore processes and tools as well as the ergonomics, experience design and technology basics related to user interface design. The studio aims to develop the student’s conceptual design abilities together with their technical skills, within the framework of a highly creative, research-based and human-centred design process. Students will be expected to apply interaction design concepts to their projects and follow a designoriented approach through experimentation and iterative prototyping. T601 ARTS HISTORY Arts History provides a broad overview of the historical development of arts with an emphasis on Western art movements, and links this overview to the development and production of creative works today. The module provides a platform for exploring, in a socio-historical setting, the role of the arts, and the motivations or impetus for their creation and use. At the end of the module, students will be able to recognise canonical artworks and describe the origins and characteristics of various Western art movements. They will be able to draw meaningful inspirations from the art movements to refine and grow their own creative practice. The module will also encourage students to develop a personal value system within which they will be able to engage, speak about and appreciate art. They will know how to refer to their value system to evaluate their own works, as well as works produced by their peers.

T380 PORTFOLIO DEVELOPMENT This module guides students in curating and maintaining a professional creative portfolio across two semesters. In the first semester, supervisors counsel students on suitable career paths, skills development and work experience strategies. Students will then produce a curriculum vitae and a basic portfolio. In the second semester, students will continue to refine their career aspirations and build their portfolios. They will learn to leverage portfolios to document their professional

T602 CREATIVE ENTERPRISE This module introduces students to entrepreneurial skills and their application within the context of the creative industries. Through a study of topics ranging from funding and the writing of a business proposal, to developing a pitch and intellectual property rights, students will have acquired fundamental abilities that will enable them to face creative enterprise challenges as an aspiring professional.

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MODULE SYNOPSES T621 DRAFTING FOR PRODUCTIONS

T932 ENTREPRENEURIAL IMMERSION PROGRAMME

This module equips students with drafting skills required to produce technical drawings for lighting, scenic, sound, and staging designs in theatre and ‘live’ events. Students will be taught how to translate technical hand drawings lighting plans, set drawings, floor plans - to a digital format through the use of 2D and 3D Computer Aided Drafting (CAD) software. Students will learn drafting skills that meet the United States Institute of Theatre Technology (USITT) standard, which is a recognised benchmark for most theatre/ ‘live’ event companies in Singapore and abroad.

As an alternative to the Industry Immersion Programme (IIP), the Entrepreneurial Immersion Programme aims to expose students to the first-hand experience of setting up their own business. The Programme enables students to hone valuable entrepreneurial skills including ideation, experimentation, concept validation, customer identification, networking, company formation, and self-reliance. Supported by both technical and business mentors, students will develop their minimum viable product with the goal to commercialise their business idea. Students will have access to the facilities in RP, including Incubation Centre, Business Ideation Space and Makerspace Lab, as part of the Programme.

T622 ELECTRICAL FUNDAMENTALS FOR THEATRE This module introduces the fundamental skills required to configure, calculate and troubleshoot a variety of electrical systems found in ‘live’ entertainment venues and events. They will also learn to identify the power requirements of standard devices, read wiring colour coding and calculate power load requirements for basic sound, video and light systems. T651 PHOTOGRAPHIC TECHNIQUES This is a foundation module that introduces students to the skills and tools required to capture artistic and creative digital images. The module focuses primarily on foundational principles, techniques and aesthetics of digital still camera photography. The module introduces students to the basics of visual composition, framing and lighting, and the technical skills that underpin the visual aspects of the moving image. At the end of the module, students will be able to harness the use of photographic techniques such as exposure and framing and apply this knowledge to produce effective lighting and more creative compositions. Ultimately, students will be able to create the required aesthetics for the images they are capturing. This module is specially designed to complement T257 Single-Camera Production. T931 INDUSTRY IMMERSION PROGRAMME Students will gain real-world industry experience through this module. It will facilitate workplace learning through the application of knowledge, abilities and skills from the classrooms to be applied to current problems and issues.

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CONTACT US

Contact Us Address 9 Woodlands Avenue 9, Singapore 738964

General Enquiries One-Stop@rp.edu.sg Tel: +65 6510 3000

Student Admissions RP-Admissions-Office@rp.edu.sg

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GETTING TO RP

Getting To RP 9 Woodlands Avenue 9 Singapore 738964

REPUBLIC HOSPITALITY CENTRE (RHC) CAMPUS HEIGHTS CHILD CARE CENTRE

THE ARCH

(AEROSPACE HUB)

NORTH FOOD COURT AQUARIA

SCHOOL OF INFOCOMM (SOI) LEVEL 7

SCHOOL OF SPORTS, HEALTH AND LEISURE (SHL) LEVEL 7

SCHOOL OF INFOCOMM (SOI) LEVEL 8

RPIC

SIT@RP BUILDING

SCHOOL OF APPLIED SCIENCE (SAS) LEVEL 7

LAWN FOOD COURT @ LEVEL 3

CAFE

ACEL LAB

SCHOOL OF APPLIED SCIENCE (SAS) LEVEL 7

SCHOOL OF HOSPITALITY (SOH) LEVEL 8

SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) LEVEL 7

SCHOOL OF MANAGEMENT AND COMMUNICATION (SMC) LEVEL 8

SCHOOL OF TECHNOLOGY FOR THE ARTS (STA) LEVEL 7 SCHOOL OF ENGINEERING (SEG) LEVEL 7

CENTRE FOR EDUCATIONAL DEVELOPMENT (CED) LEVEL 4 & 5

SOUTH FOOD COURT

SCHOOL OF ENGINEERING (SEG) LEVEL 7

CAFE

RETAIL SHOPS

ATM

Bus Stop Information Bus Stop A: 169, 902* Bus Stop B: 169, 911 Bus Stop C: 903 *902 operates from 7:30am to 10:00am on weekdays except for public holidays and school vacations.

HOW TO GET TO RP Nearest MRT Station: Woodlands

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By car / taxi: • PIE (Jurong) Exit onto BKE (Woodlands) (Exit 24) • BKE Exit onto SLE (Exit 8) • SLE Exit via Woodlands Ave 2 (Exit 10)


COURSES @ RP

Courses @ RP School of Applied Science

School of Infocomm

Diploma in R14 Biomedical Science R16 Biotechnology R29 Environmental Science R53 Marine Science & Aquaculture R17 Materials Science R22 Pharmaceutical Science

R58 Common ICT Programme

School of Engineering R42 Common Engineering Programme Diploma in R40 Aerospace Engineering R39 Aviation Management R50 Electrical & Electronic Engineering R56 Engineering Design with Business R54 Engineering Systems & Management R41 Green Building Energy Management R11 Industrial & Operations Management R21 Supply Chain Management

School of Hospitality Diploma in R34 Customer Experience Management with Business R37 Hotel & Hospitality Management R28 Integrated Events Management R46 Restaurant & Culinary Operations R44 Wellness & Hospitality Business

Diploma in R18 Business Applications R13 Business Information Systems R55 Infocomm Security Management R12 Information Technology R47 Mobile Software Development

School of Management and Communication R57 Common Business Programme Diploma in R51 Business & Social Enterprise

(Formerly known as Diploma in Social Enterprise Management)

R48 Consumer Behaviour & Research R52 Human Resource Management with Psychology R32 Mass Communication

School of Sports, Health and Leisure Diploma in R43 Health Management & Promotion R45 Health Services Management R33 Outdoor & Adventure Learning R26 Sport & Exercise Science R49 Sport Coaching R27 Sport Management

(Formely known as Diploma in Sports and Leisure Management)

School of Technology for the Arts Diploma in R25 Arts & Theatre Management R36 Design for User Experience R35 Game Design R19 Media Production & Design R24 Sonic Arts

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9 Woodlands Avenue 9, Singapore 738964 Tel 6510 3000 • www.rp.edu.sg All rights reserved. Reproduction in whole or in part without permission is prohibited. Information is correct at time of print. For latest updates, please refer to website. OCC / DEC 2018


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