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2. Modernism- Building utopia through visualization
from An Urban Utopia
by riya01061999
PART I- UNDERSTANDING UTOPIA
2. Modernism- Building Utopia through visualization.
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Figure 2. Utopia Documents of Reality by Johannes Itten Figure 1. The fourth issue of zoom-Archigram edition that discussed science fiction, science fact, and space comics.
Visual arts have always been a good medium for designers to express their
interpretation of the imagery of the future society that we are moving towards. With
modernism came the trend of using new styles, new fonts and incorporating a
statement of the new style, which was highly influenced by the technological
advancement. Futuristic architecture was influenced by automobiles and space age, so
the curiosity and fascination about the same were depicted in the new style.
At the peak of modernism there were new ideas about functionality, programme and
flexibility. Hand renders and perspectives weren’t enough for architects to communicate these dynamic ideas. We needed something more abstract that conveys
greater information about relationships, assemblies and habitation, this led to the
propagation of diagrams and axonometries, they were more abstract than perspective
renders but conveyed more abstract ideas about the space rather than showing the space
itself. Enabled by widespread print media, radical groups like Archigram and Superstudio
began using collages, photography and juxtapositions of images to convey their radical
ideas, sampling images and textures from the print media like magazines, comic strips and
graphic text. These were revolutionary, cautionary, dystopian and utopian at the same
time but more than ever before, they were engaging and resonating with normal people
who could understand the big ideas offered. These ideas made celebrities of these young
architects and a lot of their ideas have propagated into the big architectural ideas of today.
Figure 3. The Gotham city from dc comics art by Jim Lee
Design and fiction
Fictions, as they are understood in a more conventional literary sense, can and do provide
a ground of learning. Critical fictional writing – writing that brings a conceptualized future
into confrontation with the conditions of limitation and potential of the present can and does fold into a design process.3
Fiction doesn’t disclose a future for us like a clear image, but rather provides exhausted
repercussions of changes that will happen eventually. They provide a scope of discussions,
corrections and strategic evaluation. They help us visualize the needs and opportunities
3 Remaking cities- an introduction to urban metrofitting by Tony Fry- page 175
of the coming future. It is therefore important to create a toolkit to deal with the resilience
that we are eventually going to be exposed to. Many technological inventions are based
on fictional imaginations and futuristic depictions like, space travel, transport,
communication, entertainment etc.
Besides, it’s always comfortable to work in an already developed framework, design
fiction helps break those boundaries of framework to imagine in a more liberated manner.
There is a diversity of media used to portray this nearly perfect scenario, slightly trajectory
from the fixed notions of storytelling. This helps us ponder on alternative scenarios,
questioning the norms we are usually surrounded with, opening up more and more
possibilities to look at the future. Design fiction therefore should be regarded as a
sociology of future.
The world is changing at an exponential rate and science fiction is fast becoming science
fact. Today virtual reality (VR) is a very handy tool for architects to stimulate a physical
environment to convey their design to generate the closest possible experience. The fact
that any design exists in the three-dimensional virtual work and can have an impact on
you like any built form does states that fiction in design isn’t something apart from the physical world. This makes the profession of architecture multi-faceted, as architects now
are employed as production designers of films, virtual games etc.