David de Wever Playpass

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Maximizing live event experience


Context: importance of live entertainment

Value of entertainment sector in UK

Sources: pwc.com/outlook, PPL, Stormcrowd and PRS for Music


Context: engaging users by connecting them Global Entertainment Sector Hot Topics

Need a way to…  Connect with users on a festival / event  Analyze what they are doing (brand activation, security)  Provide novel experience in return


Trends in events Which of these trends do you expect to have the biggest impact on your events in 2016?


Trends in Technology Do you intend using any of these technologies at your event in 2016 ?


New technologies • Bluetooth low energy – ibeacon’s  Gamification - localisation • Video – After movie – Live streaming – a one-man custom camera rig featuring multiple DSLR cameras, enabling him to capture high definition 360 photos throughout the event – VR


RFID • RFID is abbreviation for radio frequency communication and is over the air communication between a chip and a receiver.

• Active and passive RFID • Typical use cases of one to many


NFC • NFC is abbreviation for near field communication

• 3 ways of working • Peer to peer • Card emulation • Reading/writing • Typical use cases of one to one usage: payment


Best cases • Active UHF RFID at TML by Sendrato Heatmap – Colour by location - Connect • Passive RFID with Nedap at Lowlands


Maximizing the live event experience by providing cashless payment solutions, access control, accreditation and brand activation solutions to music festivals and arenas



“Big Data” Create monetization tools

Access control = name, id of visitor, movement, …..

Brand activation = Social behavior, friends, likes, social engagement… Cashless

= Consumption of drinks, eating & merchandising

v

Creating server infrastructure & Dashboards

v

Business Intelligence

Business Rules Engine

v

Platform generating extra revenue




Business Intelligence

Cashless users spend more Percentage of visitors using top-up methods

Mean revenue per visitor 200%

+83.3% 10%

150%

51%

+13.5%

100%

39% 50%

Cash model

Cashless model

0%

Onsite-only (ATM+cash)

Online-only

Mixed top-ups

Cash + cashless model


Business Rules Executing in real time some pre-defined rules

Free water after10 beers Free ticket for Sunday if wallet is still high Supply management Using proximity and sending a voucher for a pizza


Create new revenues


THANK YOU david@playpass.eu


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