Shot 1 Scene 1.1
Day
FOCUL LENGTH / shot size : Wide Shot
INT
Duration: 3
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 2 Scene 1.1
FOCUL LENGTH/shot size: Waist Shot OTS 1.
Sophie and Psychiatrist are sitting on couches facing each other Psychiatrist takes a sip of his tea. 2.
Character positions and movement, PER SHOT
Static seated positions, facing each other 3.
Camera position and movement, PER SHOT
SOUND AND EDIT CONTINUITY, PER SHOT
2.
Essential Production Design elements, PER SHOT
Fish Tank/ Tea cup
Duration: 8
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Character positions and movement, PER SHOT Static seated positions, facing each other
3.
Camera position and movement, PER SHOT Slow Track in to character/ OTS of Sophie on Psychiatrist
4.
No music/ Air-con and Fish Tank Sound/ Dialogue. 5.
INT
Sophie and Psychiatrist are sitting on couches facing each other Dialogue between two characters.
Static Tripod 4.
DAY
SOUND AND EDIT CONTINUITY, PER SHOT Fish tank starts to increase in Sound DB. / Intercut scene with reactions
5.
Essential Production Design elements, PER SHOT Fish Tank/ Tea cup
Shot 3 Scene 1.1
Day
FOCUL LENGTH / shot size Waist Shot OTS 1.
INT
Duration 8
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 4 Scene 1.1
FOCUL LENGTH/shot size : Side Profile MS 1.
Sophie talking to Psychiatrist about her problems. 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Slow Track in to character/ OTS of Psychiatrist on Sophie
4.
SOUND AND EDIT CONTINUITY, PER SHOT Intercut with dialogue scene. Fish Tank Sound starts to increase
5.
Essential Production Design elements, PER SHOT Fish Tank/ Tea Cup
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie starts disconnect/ She cannot hear anything but the fish tank
2.
Static seated positions, facing each other 3.
DAY
Character positions and movement, PER SHOT Sophie seated/ looking at fish tank.
3.
Camera position and movement, PER SHOT Side Profile Static MS – PAN to Fish Tank
4.
SOUND AND EDIT CONTINUITY, PER SHOT Intercut with dialogue scene. Fish Tank Sound starts to increase
5.
Essential Production Design elements, PER SHOT Fish Tank/ Tea Cup
Shot 5 Scene 1.1
Day
FOCUL LENGTH / shot size CU of Sophie 1.
INT
Duration 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 6 Scene 1.1
FOCUL LENGTH/shot size MS Cutaway 1.
Static Cutaway CU 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Static POV of Psychiatrist on Sophie
4.
SOUND AND EDIT CONTINUITY, PER SHOT Fish Tank Sound is only sound that is heard. Intercut with reactions and dialogue.
5.
Essential Production Design elements, PER SHOT None
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Cutaway of fish tank pump.
2.
Sophie seated in chair 3.
DAY
Character positions and movement, PER SHOT None
3.
Camera position and movement, PER SHOT Static Cutaway
4.
SOUND AND EDIT CONTINUITY, PER SHOT Completely immersed in sound of water and water pump. Intercut slo-motion with reactions.
5.
Essential Production Design elements, PER SHOT Fish Tank
Shot 7 Scene 1.1
Day
FOCUL LENGTH / shot size : CU of Face 1.
INT
Duration 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 8 Scene 1.1
FOCUL LENGTH/shot size CU hands 1.
Disconnection from reality – Sophie can’t hear anything 2.
Character positions and movement, PER SHOT
2.
Camera position and movement, PER SHOT Static Cutaway
4.
SOUND AND EDIT CONTINUITY, PER SHOT Muted sound/ intercut with reaction of Sophie
5.
Essential Production Design elements, PER SHOT None
Character positions and movement, PER SHOT Sophie is still seated and static
3.
Camera position and movement, PER SHOT Static Cutaway CU shot
4.
SOUND AND EDIT CONTINUITY, PER SHOT Rapid intercutting sequence
5.
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s hands /She is agitated and frustrated
Static Seated in chair 3.
DAY
Essential Production Design elements, PER SHOT None
Shot 9 Scene 1.1
Day
FOCUL LENGTH / shot size : Waist Shot OTS 1.
INT
Duration 8
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 10 Scene 1.1
FOCUL LENGTH/shot size Waist Shot OTS 1.
Climax of Dialogue scene – leading to pilot title sequence 2.
Character positions and movement, PER SHOT
DAY
2 Characters static/ seated
Character positions and movement, PER SHOT 2 Characters static/ seated
3.
Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
3.
Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
4.
SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions
4.
SOUND AND EDIT CONTINUITY, PER SHOT
5.
Essential Production Design elements, PER SHOT None
Intercut with Dialogue sequence and reactions 5.
Duration 8
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Climax of Dialogue scene – leading to pilot title sequence
2.
INT
Essential Production Design elements, PER SHOT None
Shot 11 Scene 1.1
Day
FOCUL LENGTH / shot size Waist Shot OTS 1.
INT
Duration 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 12 Scene 1.1
FOCUL LENGTH/shot size : Extreme Wide Shot 1.
Sophie’s final dialogue/ leading to Swish pan and Pilot Title 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Slow Track in OTS of Psychiatrist on Sophie
4.
SOUND AND EDIT CONTINUITY, PER SHOT
2.
Essential Production Design elements, PER SHOT None
Duration 6
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Character positions and movement, PER SHOT Sophie runs from Left To Right, and exits frame , tackling the mascot.
3.
Camera position and movement, PER SHOT Static Extreme Wide Shot
4.
SOUND AND EDIT CONTINUITY, PER SHOT Pilot Score Music / RAGE !! Slow Motion Editing Style/ Pilot Title Superimposed text comes on screen: “TYPICAL”
Dialogue. Intercut scene with other track shots 5.
INT
Sophie tackles mascot who is giving away RICA flyers in the mall
Static, Seated 3.
DAY
5.
Essential Production Design elements, PER SHOT Mascot/ Flyers flying everywhere as she tackles him
Shot 13 Scene 2.1
DAY
FOCUL LENGTH / shot size MS of Hawker 1.
EXT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 14 Scene 2.1
FOCUL LENGTH/shot size 1.
Montage intro- Hawkers on the street EXT Home Affairs 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT
2.
SOUND AND EDIT CONTINUITY, PER SHOT
3.
Essential Production Design elements, PER SHOT Hawker Stand
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Tracking / Panning / Static/ Cutaway
4.
EDIT montage/ Music score/ Taxi’s and EXT foleys. 5.
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
None
Hand Held Moving and Panning with action. 4.
CU
EXT
Cutaway of Food that They are selling/ Amplifies RSA relevance.
People walking around/ Hawkers selling his stuff, seated. 3.
DAY
SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Edit montage
5.
Essential Production Design elements, PER SHOT Banana’s packed perfectly
Shot 15 Scene 2.1
Day
FOCUL LENGTH / shot size : Big MED - Close UP Cutaway 6.
EXT
Duration: 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 16 Scene 2.1
FOCUL LENGTH/shot size: MED Shot 1.
Home Affairs Establishment 7.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT
2.
SOUND AND EDIT CONTINUITY, PER SHOT
3.
Home Affairs Sign
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT MED shot Slight OTS/ Static
4.
Montage , music score 10. Essential Production Design elements, PER SHOT
Duration: 8
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Lady sitting behind her desk/ static.
Static Hand Held Cutaway 9.
INT
Black woman painting her nails while people are waiting/ Part of montage
None 8.
DAY
SOUND AND EDIT CONTINUITY, PER SHOT Montage / Score music
5.
Essential Production Design elements, PER SHOT Help Desk/ Nail Polish/ Dressed Desk
Shot 17 Scene 2.1
Day
FOCUL LENGTH / shot size MCU of Sophie 1.
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie sits in the photo booth/ a Shot is taken/ Freeze Frame/ Sophie looks unhappy in her ID photo’s.
2.
Character positions and movement, PER SHOT
Shot 18 Scene 2.1
FOCUL LENGTH/shot size CU Cutaway 1.
Camera position and movement, PER SHOT Static Tripod/ ID photo camera POV
4.
SOUND AND EDIT CONTINUITY, PER SHOT Photo camera sound/ music score/ Edit montage-freeze frame effect
5.
Essential Production Design elements, PER SHOT Sophie in photo - booth
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s ID photos coming out
2.
Character positions and movement, PER SHOT None
Sophie sits down in Photo Booth and a photo is taken 3.
DAY
3.
Camera position and movement, PER SHOT Static CU of Photo’s
4.
SOUND AND EDIT CONTINUITY, PER SHOT Montage and score music come to an end. Home Affairs Foley’s/ announcements and people walking and talking start to increase
5.
Essential Production Design elements, PER SHOT ID photo’s + Photo machine
Shot 19 Scene 2.1
Day
FOCUL LENGTH / shot size MS to OTS 1.
INT
Duration 10
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Steady Cam Track Shot/ Camera follows a man entering queue and camera continues to Sophie who is talking to black man in front of her.
2.
Character positions and movement, PER SHOT Man walking into Queue. Sophie in front section of Queue.
3.
Camera position and movement, PER SHOT Steady Cam/ HH . Camera Follow’s man into Queue, and continues tracking to Sophie.
4.
SOUND AND EDIT CONTINUITY, PER SHOT Sophie Dialogue starts after 3 seconds - low DB Dialogue volume rises when Sophie enters frame At the end Intercut with Master and Med Shots
5.
Essential Production Design elements, PER SHOT Home Affairs – On Set Dressing
Shot 20 Scene 2.1
DAY
FOCUL LENGTH/shot size Master FS 1.
INT
Duration 10
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Master Shot of Sophie Talking to Black man
2.
Character positions and movement, PER SHOT A lot of people standing in the queue. Sophie in the front with a black man. Living dynamic : extras walking past frame in FG and BG
3.
Camera position and movement, PER SHOT Hand Held Master Shot / Panning with Action” breathing” + camera ZOOM
4.
SOUND AND EDIT CONTINUITY, PER SHOT EDIT: Use for master intercutting / Sound: Dialogue+ living dynamic Foleys of Home Affairs
5.
Essential Production Design elements, PER SHOT Home Affairs – On Set Dressing
Shot 21 Scene 1.1
Day
FOCUL LENGTH / shot size MS/MCU Sophie on CAM 1.
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 22 Scene 1.2
FOCUL LENGTH/shot size: TILT down MS 1.
Sophie on Camera + Dialogue 2.
Character positions and movement, PER SHOT Static Seated
3.
Camera position and movement, PER SHOT
SOUND AND EDIT CONTINUITY, PER SHOT
2.
Essential Production Design elements, PER SHOT None
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Character positions and movement, PER SHOT Sophie on bed/ Psychiatrist standing beside it.
3.
Camera position and movement, PER SHOT MS of Psychiatrist/ Tilt Down to Sophie’s back onto Rocks
4.
Black Slug Transition/ Dialogue 5.
INT
Psychiatrist standing with warm rocks. He puts them onto Sophie’s back. Camera Tilts down from a Medium Shot of Psychiatrist onto Sophie's back.
Static Tripod 4.
DAY
SOUND AND EDIT CONTINUITY, PER SHOT Intercut Dialogue with Facial Expression in Shot 23./ Steaming massage room Foleys’ Music Score – Radio Playing softly.
5.
Essential Production Design elements, PER SHOT Hot Rocks/ Towels/ Acupuncture SET/ Bowl of noodles/ Tea cup
Shot 23 Scene 1.2
Day
FOCUL LENGTH / shot size CU Expression 1.
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 24 Scene 2.2
FOCUL LENGTH/shot size: MCU of Sophie in Queue 1.
Sophie’s Expression as the hot rocks come on her. 2.
Character positions and movement, PER SHOT
2.
4.
SOUND AND EDIT CONTINUITY, PER SHOT Hot Rocks Sound Foleys are Vivid/ Black Slug transition to Scene 2.2
5.
Essential Production Design elements, PER SHOT None
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Character positions and movement, PER SHOT Sophie in Queue, living dynamic: People walking past frame, Queue moving forward.
Camera position and movement, PER SHOT Static CU of her facial Expression/ underneath / next to massage bed.
INT
Sophie is getting agitated in Queue
Static/Sophie on massage bed. 3.
DAY
3.
Camera position and movement, PER SHOT Static MCU of Sophie in Queue. Slight High Angle
4.
SOUND AND EDIT CONTINUITY, PER SHOT Foleys of flies buzzing/ people talking/ baby crying softly
5.
Essential Production Design elements, PER SHOT None
Shot 25 Scene 2.2
Day
FOCUL LENGTH / shot size : MS of Sophie 1.
INT
Duration 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 26 Scene 2.2
FOCUL LENGTH/shot size : Hand Held OTS 1.
Character positions and movement, PER SHOT Sophie is 3rd. Black man Second.
3.
Camera position and movement, PER SHOT
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT OTS of person behind Sophie. Sophie + Black Man’s head in frame
The Queue is moving forward She swats away flies and gets more agitated. 2.
DAY
Queue moving forward. Black man walks to counter. 2.
3.
Character positions and movement, PER SHOT Everyone is moving forward/ Sophie is next, she walks to counter after Black man left. Camera position and movement, PER SHOT Straight Angle Hand Held OTS of person behind Sophie.
Hand Held MS of Sophie as the Queue moves forward 4.
SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Master Shot/ Dialogue
4.
SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys/ “ NEXT” intercut with Master # 27
5.
Essential Production Design elements, PER SHOT None
5.
Essential Production Design elements, PER SHOT NONE
Shot 27 Scene 2.2
Day
FOCUL LENGTH / shot size : Loose Med Shot 1.
INT
Duration 6
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Same Action as Shot 26/ This is a Master for Editing purposes/ Sophie walks to Counter
2.
Character positions and movement, PER SHOT Sophie walks to Counter/ Clerk Shuts The Window to go for lunch.
3.
Camera position and movement, PER SHOT Straight Angle Hand Held Loose MS PAN with Sophie Walking
4.
SOUND AND EDIT CONTINUITY, PER SHOT Window Closing/ Announcements/ Home Affairs Foleys/ Intercut with Shot 2829
5.
Essential Production Design elements, PER SHOT None
Shot 28 Scene 2.2
DAY
FOCUL LENGTH/shot size: POV – Clerk MS 1.
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Clerk Shut the Window/ Sophie Knocks on it, in a complaining fashion.
2.
Character positions and movement, PER SHOT Sophie is static/ Standing in front of the counter/ she looks around at the end of the action
3.
Camera position and movement, PER SHOT Static Hand Held Straight Angle POV of Clerk
4.
SOUND AND EDIT CONTINUITY, PER SHOT As she looks around we cut to Shot 30/ but first we intercut with Her POV on Clerk.
5.
Essential Production Design elements, PER SHOT None
Shot 29 Scene 2.2
Day
FOCUL LENGTH / shot size : MS – POV of Sophie 1.
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 30 Scene 2.2
FOCUL LENGTH/shot size: Loose MS of Sophie 1.
Sophie looking at Clerk who is eating her lunch and she shouts at Sophie, making her angrier. 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT
2.
SOUND AND EDIT CONTINUITY, PER SHOT Clerk Shouting/ Distorted Sound Design/ Intercut with Shot 28-30
5.
Essential Production Design elements, PER SHOT Chicken Take-Away and Iron Brew
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Character positions and movement, PER SHOT Sophie falls into her arms at counter.
3.
Static/ Hand Held Slight High Angle MS – Zoom in MCU of Clerk 4.
INT
Sophie gives up, she falls into her arms on the counter and something sticks to her arm, that makes her feel dirty and disgusting.
Clerk at Desk/ Static, eating chicken 3.
DAY
Camera position and movement, PER SHOT Hand Held Straight Angle Tight MS – Zoom into Sophie’s face. MCU
4.
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug EDIT transition
5.
Essential Production Design elements, PER SHOT Sticky counter and Home Affairs Set dressing
Shot 31 Scene 1.3
DAY
FOCUL LENGTH / shot size CU Cutaway 1.
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 32 Scene 1.3
FOCUL LENGTH/shot size: CU Cutaway 1.
Cutaway of Plants – Flower Garden 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT
2.
Character positions and movement, PER SHOT None
3.
Camera position and movement, PER SHOT
CU Cutaway / Straight Angle/ Panning Left to Right SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Harmony-Theme Foleys.
5.
Essential Production Design elements, PER SHOT Pot Plants/ Garden tools
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
CU Cutaway/ High Angle Static 4.
INT
Cutaway of Plants/Ground – Flower Garden – Enhances Color Scheme
None 3.
DAY
4.
SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Harmony-Theme Foleys.
5.
Essential Production Design elements, PER SHOT Pot Plants/ Garden tools
Shot 33 Scene 1.3
Day
INT
FOCUL LENGTH / shot size : Waist Shot 1.
Duration 7
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 34 Scene 2.3[1]
FOCUL LENGTH/shot size: MS to MCU 1.
Sophie and Psychiatrist watering plants 2.
Character positions and movement, PER SHOT 2 Characters centered in frame
3.
Straight Angle/ Static Waist Shot 4.
SOUND AND EDIT CONTINUITY, PER SHOT Music Underscore/ Dialogue/ Harmony Foleys :EDIT black Slug Transition
5.
Essential Production Design elements, PER SHOT Flower Garden SET
INT
Duration 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie turns around to involve lady behind her
2.
/ Static
Camera position and movement, PER SHOT
DAY
Character positions and movement, PER SHOT Sophie turns around/ Lady In Shot. Static characters/ speaking
3.
Camera position and movement, PER SHOT Straight Angle/ Hand Held Loose MS to MCU Zoom in.
4.
SOUND AND EDIT CONTINUITY, PER SHOT Dialogue: Edit Cut to Notice board as Sophie leaves Queue
5.
Essential Production Design elements, PER SHOT None
Shot 35 Scene 2.3[1]
Day
FOCUL LENGTH / shot size : Cutaway 1.
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 36 Scene 2.3[1]
FOCUL LENGTH/shot size: MS to OTS 1.
Static Cutaway of Notice Board 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Straight Angle / Static Cutaway of Notice Board
4.
2.
5.
3.
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Straight Angle/ Hand Held MS to OTS as Sophie moves, PAN Pivot Point. End frame on OTS of Sophie at Notice Board
4.
Essential Production Design elements, PER SHOT Bad directional noticed and photos of Head of DEPT.
Duration 7
Sophie leaves the line, she looks at notices, takes out her pen and goes hastily to it, stats to change it.
SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys
INT
Sophie goes to Notice boards and changes it with her permanent marker.
None 3.
DAY
SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys
5.
Essential Production Design elements, PER SHOT Bad directional noticed and photos of Head of DEPT.
Shot 37 Scene 2.3[1]
Day
FOCUL LENGTH / shot size : Loose Hand Held MS 6.
INT
Shot 38 Scene 2.3[1]
FOCUL LENGTH/shot size: Static MS of Sophie
Duration 8
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
1.
Clerk enters frame/ Sophie and Clerk Argument 7.
Character positions and movement, PER SHOT
2.
Camera position and movement, PER SHOT Hand Held/ Straight Angle – Loose MS , Slight Zooms’ 2 Shot, Pan with Actionend on Expression of Clerk. In MCU
9.
SOUND AND EDIT CONTINUITY, PER SHOT
Essential Production Design elements, PER SHOT None
Camera position and movement, PER SHOT Static Tripod
4.
EDIT: Black Slug Transition/ Dialogue , Living dynamic Foleys in Home Affairs. 10.
Character positions and movement, PER SHOT Static Seated
3.
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5.
INT
Duration 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue
Clerk comes to Sophie, She turns around, they have an argument 2shot. 8.
DAY
Essential Production Design elements, PER SHOT None
Shot 39 Scene 1.4
Day
FOCUL LENGTH / shot size : MS Tracking Shot 1.
INT
Duration 6
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 40 Scene 2.3[2]
FOCUL LENGTH/shot size: Hand Held MCU 1.
Sophie and Psychiatrist are doing Yoga 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Straight Angle / Slow Track Right To Left with Sophie’s action. End on MCU of Psychiatrist’s face [side profile]
4.
SOUND AND EDIT CONTINUITY, PER SHOT Harmonious Score music/ Dialogue : Black Slug transition to scene 2.3[2]
5.
Essential Production Design elements, PER SHOT All PD needs for YOGA SET
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT The Argument Continues / Clerk and Sophie
2.
Sophie does the downward dog pose – leading into Dog Stretch to Psychiatrist’s face in a MCU looking at her while eating noodles. 3.
DAY
Character positions and movement, PER SHOT Clerk and Sophie are still at it, arguing.
3.
Camera position and movement, PER SHOT Straight Angle/ Zoom’s/ MCU – MS/ Move with Action – Hand Held
4.
SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Scene 2.3 – scene 1
5.
Essential Production Design elements, PER SHOT None
Shot 41 Scene 1.5
Day
FOCUL LENGTH / shot size : CU cutaway. 1.
INT
Duration: 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 42 Scene 1.5
FOCUL LENGTH/shot size: Full Shot 1.
Cutaway of Sand and rake 2.
Character positions and movement, PER SHOT
2.
Camera position and movement, PER SHOT Hand Held, Moving Cutaway of Sand and rocks
4.
SOUND AND EDIT CONTINUITY, PER SHOT
Essential Production Design elements, PER SHOT ZEN Sandbox Set/ RAKE / ROCKS
Camera position and movement, PER SHOT High Angle/ Full Shot – Static
4.
Harmonious music score 5.
Character positions and movement, PER SHOT Both Characters In Sandbox. Static
3.
SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Expression of Shrink/ Music Score
5.
INT
Duration 7
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Shrink in the Sandbox
None 3.
DAY
Essential Production Design elements, PER SHOT Sand Box Set/ Bowl of Noodles.
Shot 43 Scene 1.5
Day
FOCUL LENGTH / shot size : MCU 1.
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 44 Scene 2.3[3]
FOCUL LENGTH/shot size: Med – MCU 1.
Approving Expression of Shrink 2.
3.
Character positions and movement, PER SHOT
5.
2.
Character positions and movement, PER SHOT Sophie and Clerk argument : 2 Shot
Camera position and movement, PER SHOT
3.
Camera position and movement, PER SHOT Camera placed behind another counter. Behind glass window. Zoom in. Straight Angle / Hand Held
SOUND AND EDIT CONTINUITY, PER SHOT
Essential Production Design elements, PER SHOT NONE
Duration 6
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Static/ Standing and watching Sophie.
Rapid cut to Scene 2.3/ overlapping dialogue
INT
MS of Clerk - Camera Pans and zooms to MCU of Sophie Clerk and Sophie Dialogue. Argument continues.
Static Tripod /Straight Angle MCU of Expression. 4.
DAY
4.
SOUND AND EDIT CONTINUITY, PER SHOT Character Dialogue/ Living dynamic of Home Affairs
5.
Essential Production Design elements, PER SHOT None
Shot 45 Scene 1.6
Day
FOCUL LENGTH / shot size : MS of people at AA 6.
INT
Shot 46 Scene 2.3[4]
FOCUL LENGTH/shot size: Tight MS on Sophie
Duration: 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
1.
Sophie at AA meeting 7.
Character positions and movement, PER SHOT
2.
9.
Static Seated 3.
Essential Production Design elements, PER SHOT AA meeting SET
Camera position and movement, PER SHOT Static Tripod
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition
10.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT Slight Low Angle/ Track Right to Left with characters sitting in MS
4.
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5.
INT
Duration 7
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue
Sophie sitting between 2 people/ Fat guy and Crack head 8.
DAY
Essential Production Design elements, PER SHOT None
Shot 47 Scene 2.2[4]
Day
FOCUL LENGTH / shot size : Master 2 Shot 1.
INT
Duration: 10
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 48 Scene 1.7
FOCUL LENGTH/shot size: Master Full shot 1.
Clerk and Sophie argument goes on. 2.
Character positions and movement, PER SHOT 2 shot: Clerk and Sophie . Same position as 2.3[3]
3.
Camera position and movement, PER SHOT Straight Angle / Master 2 Shot, at the end Zoom into MCU of Sophie’s expression [anger] / Hand Held
4.
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition cut to Scene 1.7
5.
Essential Production Design elements, PER SHOT None
DAY
INT
Duration 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Shrink in another Yoga Pose + Dialogue
2.
Character positions and movement, PER SHOT 2 characters doing yoga together.
3.
Camera position and movement, PER SHOT Camera jibs/ Tracks across the room and reveals the 2 character doing Yoga. Full Shot.
4.
SOUND AND EDIT CONTINUITY, PER SHOT Harmonious music/ character Dialogue
5.
Essential Production Design elements, PER SHOT None
Shot 49 Scene 2.3[5]
Day
FOCUL LENGTH / shot size : Tight MS 1.
INT
Shot 50 Scene 2.3[5]
FOCUL LENGTH/shot size: Wide Shot
Duration 10
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
1.
Character positions and movement, PER SHOT
2.
Camera position and movement, PER SHOT
3.
SOUND AND EDIT CONTINUITY, PER SHOT
4.
Essential Production Design elements, PER SHOT None
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT
SOUND AND EDIT CONTINUITY, PER SHOT V.O – Sophie continues to speak as shot caries on in Slo- Mo.
Black Slug Transition/ Dialogue 5.
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Wide Shot/ Straight Angle/ Pan with Action
Static Tripod 4.
Duration 10
Clerk/ Sophie and security guard in shot as they drag her out
Static Seated 3.
INT & EXT
Clerk calls security/ They Grab Sophie and pull her out
Sophie on Camera + Dialogue 2.
DAY
5.
Essential Production Design elements, PER SHOT None
Shot 51 Scene 1.8
Day
INT
Shot 52 Scene 3.1
DAY
INT + EXT EXT
FOCUL LENGTH / shot size : CU Birds eye 1.
FOCUL LENGTH/shot size: Steady Cam Track MS
Duration 6
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
1.
Sophie is at acupuncture: She is calmer than before as she is getting a massage 2.
Character positions and movement, PER SHOT
Camera position and movement, PER SHOT
2.
SOUND AND EDIT CONTINUITY, PER SHOT Harmonious music underscore + character dialogue. Black slug edit transition
5.
Essential Production Design elements, PER SHOT Face Mask cream/ Towels
Character positions and movement, PER SHOT Security + Sophie in frame/ She resists as they drag her out.
3.
Slow Jib into a CU from a MS. Bird’s eye POV 4.
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Security is pulling Sophie out of Home Affairs
Sophie in massage bed/static 3.
Duration 7
Camera position and movement, PER SHOT Continuing steady cam track shot from IN to EXT Home Affairs/ MS – MCU zooms/ Straight Angle… Move into OTS 3 shot
4.
SOUND AND EDIT CONTINUITY, PER SHOT Sophie Final Dialogue/ Shouting / Black Slug Cut To
5.
Essential Production Design elements, PER SHOT None
Shot 53 Scene 3.1
Day
FOCUL LENGTH / shot size : CU Cutaway 1.
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 54 Scene 3.1
FOCUL LENGTH/shot size: CU Cutaway 1.
Patrons reaction to the event 2.
Character positions and movement, PER SHOT Cutaway of Patron looking at the event
3.
Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU
4.
SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways
5.
Essential Production Design elements, PER SHOT None
DAY
INT
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Patrons reaction to the event
2.
Character positions and movement, PER SHOT Cutaway of Patron looking at the event
3.
Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU
4.
SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways
5.
Essential Production Design elements, PER SHOT None
Shot 55 Scene 3.1
Day
FOCUL LENGTH / shot size : CU Cutaway 6.
EXT
Shot 56 Scene 3.1
FOCUL LENGTH/shot size: Loose MS
Duration 3
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
1.
Patrons reaction to the event 7.
Character positions and movement, PER SHOT Cutaway of Patron looking at the event
8.
Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU
9.
SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways
10.
Essential Production Design elements, PER SHOT None
DAY
Character positions and movement, PER SHOT Static Seated
3.
Camera position and movement, PER SHOT Static Tripod
4.
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5.
Duration: 5
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue
2.
INT
Essential Production Design elements, PER SHOT None
Shot 57 Scene 1.9
Day
FOCUL LENGTH / shot size : Wide Shot
INT
Duration: 3
1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 58 Scene 1.9
FOCUL LENGTH/shot size: Waist Shot OTS 1.
Sophie and Psychiatrist are sitting on couches facing each other Psychiatrist takes a sip of his tea. 2.
Character positions and movement, PER SHOT
Static seated positions, facing each other 3.
Camera position and movement, PER SHOT
SOUND AND EDIT CONTINUITY, PER SHOT
No music/ Air-con and Fish Tank Sound/ Dialogue. 5.
Essential Production Design elements, PER SHOT
Fish Tank/ Tea cup
INT
Duration: 10
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Psychiatrist are sitting on couches facing each other Dialogue between two characters.
2.
Character positions and movement, PER SHOT Static seated positions, facing each other
3.
Static Tripod 4.
DAY
Camera position and movement, PER SHOT Slow Track in to character/ OTS of Sophie on Psychiatrist
4.
SOUND AND EDIT CONTINUITY, PER SHOT Same as scene 1.1 / Dialogue Scene . intercut sequence
5.
Essential Production Design elements, PER SHOT Fish Tank/ Tea cup
Shot 59 Scene 1.9
Day
FOCUL LENGTH / shot size : Waist Shot OTS 1.
INT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 60 Scene 1.9
FOCUL LENGTH/shot size Waist Shot OTS 1.
Climax of Dialogue scene 2.
Character positions and movement, PER SHOT
DAY
2 Characters static/ seated
Character positions and movement, PER SHOT 2 Characters static/ seated
3.
Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
3.
Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion
4.
SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions
4.
SOUND AND EDIT CONTINUITY, PER SHOT
5.
Essential Production Design elements, PER SHOT None
Intercut with Dialogue sequence and reactions 5.
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Climax of Dialogue scene
2.
INT
Essential Production Design elements, PER SHOT None
Shot 61 Scene 1.9
Day
FOCUL LENGTH / shot size: Tight MS 1.
INT
Duration 6
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT
Shot 62 Scene 3.2
FOCUL LENGTH/shot size: Full Shot 1.
Character positions and movement, PER SHOT
2.
Character positions and movement, PER SHOT None
3.
Camera position and movement, PER SHOT Static Tripod Straight Angle Master Full Shot of EXT Home Affairs
4.
SOUND AND EDIT CONTINUITY, PER SHOT Music underscore rises/ Cut to
5.
Essential Production Design elements, PER SHOT Toilet paper/ overthrown bins
Static Seated 3.
Camera position and movement, PER SHOT Static Tripod
4.
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5.
Essential Production Design elements, PER SHOT None
EXT
Duration 4
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Wrecked EXT of Home Affairs Building
Sophie on Camera + Dialogue 2.
DAY
Shot 63 Scene 1.10
Day
INT
CUT TO BLACK
FOCUL LENGTH / shot size : Tight MS of Sophie 1.
Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue� Booya Anger Managed!
2.
Character positions and movement, PER SHOT Static Seated
3.
Camera position and movement, PER SHOT Static Tripod
4.
SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue
5.
Duration 4
Essential Production Design elements, PER SHOT None