Module Journal 2

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Renee Relampagos 832 666 Colby Vexler | Studio 14

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WEEK 3 READING: TITLE OF READING

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Le Corbusier defined pictorial space as that which cannot be “entered or circulated through” and “eternally resigned to frontality”, or essentially flat.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) His paintings adhere to two properties – edges insistent of continuity and the use of colour and texture are ‘superficial’ in a sense that they no longer accurately represent depth or dimension of a space. It is pitted against the work of artist Gris – whose use of colour, particularly black “allowed a sense of threedimensional space to invade the painting” – and Leger, who shared a different concept of frontalisation wherein texture “appeared to lie at a certain remove”.

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MARIO’S WORLD

Mario World Image 1

Mario World Image 2

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1ST MARIO’S WORLD

Backward projection of Image 2: Faded scans also resulting from faint sketches of the original draft and the use of a lighter pencil.

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Forward projection of Image 1: Faded scans resulting from faint outlines of the original sketch (check under Appendix). Attempts to connect the foreground of the world to the back


COMBINED MARIO’S WORLD

Two Mario World images combcined, fine-lined and scanned.

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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Projection operates to simultaneously prolong and collapse distance, whereas perspective is linked to a fixed point of view. Perspective records what already exists whereas

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projections first arose in ancient visual practices where it was initially used in a military context to chart three-dimensional trajectories of artillery projectiles

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ILLUSTRATED MARIO’S NEW WORLD

Illustrated and coloured scans: The final product aimed to reflect the vibrance of the Mario world and contain a landscape which was varying, organic and lively.

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APPENDIX

Annotation.

The forward projection overlapping the existing backward projection

Sketch of the finalised plan - highlighted areas indicate the waterways of the world

This image shows how the characters in the world were traced and sketches of extra details that were added.

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