Endangered Adventure

Page 1

Endangered Adventure Process Book

by Rachel Sweat



Endangered Adventure Process Book

by Rachel Sweat



Special THanks to: Michelle Carpenter Ray Sams Travis Vermillye Erin Von Feldt-Slaughter Elena Martinez Alisha Yarnall


Table of Contents


1. Research

1

2. Subject Matter Experts

9

3. Personas

10

4. Design

13

5. Conclusion

19

6. Works Cited

21


Research


“How can a video game be used to educate special education students about endangered animals?� Video games and electronics are becoming

overcome their disabilities. I decided to use

popular experimental learning tools in classrooms.

Endangered animals as the subject for the video

I was curious whether or not a video game for the

game because endangered animals are a key theme

tablet could be a helpful tool for special education

in the fourth grade life sciences and are a subject

students because children have been found to

that expands on other biology subjects as they

learn information faster when a tablet was used

progress through school. It is also very easy to get

along traditional teaching methods. Special

young children excited about animals so it was a

education is a program that could benefit from

good subject to start with.

additional resources to help the kids learn and

2


Top 5 Disabilities in Classrooms 1. Individual Learning disabilities 2. Serious Emotional Disorders 3. Speech and Language Disoders 4. Other Health Impairments 5. Autism

3


How video games can help kids with disabilities. Video games seem like they would be more

as self control, to be mindful of their emotions

suitable to a child’s free time than class time,

and the emotions of others, and adapting to

however video games are very valuable tool in

changing situations without becoming

the classroom. Video games provide

frustrated. These skills are learned through the

motivation in students, are less intimidating

game’s narrative and gameplay. For example, if

than standardized tests and quizzes, and can

a game has enemies and bosses with certain

provide teachers and parents data that

weaknesses, or encounter a difficult puzzle they

evaluates the child’s performance.

have to adjust to the new situation and not rely on the same old rigid techniques they’re used to.

According to Learning Works for Kids, video

These skills that the kids practice in video games

games can also be used to help children with

can be applied to situations outside of school

disabilities exercise critical thinking skills, such

helping them to overcome their disability.

4


The Importance of Role-Playing My biggest inspiration for the game play

endangered animal games and found they

behind Endangered Adventure was a

were very quiz and trivia based. While this

role-playing game called Wolf Quest 2.7

was educational there wasn’t an emotional

made by a company called eduweb who

connection after playing. It was a feeling of

create educational games and apps. In the

“Okay, now what?” The games didn’t make

game the player customizes and plays as

me want to learn more about animals and

a two year old wolf and experience wolf

didn’t create sympathy for the animals from

survival struggles in an immersive 3D world.

that emotoinal connection.

After the game was released the company conducted a survey and found 75.6% of the players felt more emotionally connected to wolves and wanted to learn more about the

help children to want to learn more about the animal and develope an understanding of why the animals are endangered, which is

animals. Some of the players volunteered at

one of the concepts they will have to

wolf sanctuaries and rehabilitation centers,

understand in fourth grade life science and

which actually benefits the animals cause.

expand upon in later science courses.

To further help my design I researched other

5

Having these emotional connections will


Wolf Quest 2.7 Gameplay

6


Subject Matter Experts


Elena Martinez Elena is a special education teacher who has worked with young children. She’s familiar with special education teaching practices as well as teaching techniques that are more effective with special education children.

Erin Von Feldt-Slaughter Erin is a school councilor psychologist who has experience working with children to try and help them overcome their disabilities. She’s helped me in understanding the most common disabilities in classrooms and what they have difficulty with.

Considerations When I interviewed my subject matter ex-

Elena gave me was to keep in mind that

perts they both a had positive feed back for

disabilities vary from individual to individual,

me and encouraged me to pursue my idea.

so the game would have to have the ability to

Elena had even considered using the game

adjust it’s difficulty and settings based on the

in her class should it ever be produced.

child’s individual disabilities. The game should use positive reinforcement when a child

Some considerations they gave me for my

completes a task in the game. Special

designs were to avoid using flashes of light,

education children respond very well to

and bright contrasting colors, such as red on

positive reinforcment and any calls to action

blue, as these can have negative effects on

should be short and exciting.

children with sensory disorders, especially children with seizures. Another suggestion

8


Personas


Name: Anne Age: 48 Occupation: Special Education Teacher

Goal: Anne wants to incorporate new a creative teaching techniques to her students, to make learning easier and more fun for them.

Anne is a fourth grade special education teacher who’s teaching her students about life sciences as apart of the fourth grade curriculum. She’s wants to incorporate new and innovative teaching tools to her classroom to help her students learn while keeping them engaged, however because all her students have different needs she wants to find something that everyone will have with and can participate in.

Name: Taylor Age: 9 Occupation: Student

Goal: Have fun and learn at a pace she feels comfortable with. Taylor is a fourth grade student in special education class due to her disability. Like many kids she enjoys playing games and loves animals However, she sometimes has a difficult time focusing in class and tends to get stuck in her own little world when class becomes to difficult to follow.

10


Design


Titles/Headings Sub-headings Body Text

Buttons

R: 140 G: 198 B: 62

R: 56 G: 180 B: 73

R: 81 G: 122 B: 55

R: 144 G: 71 B: 31

R: 251 G: 175 B: 63

R: 195 G: 154 B: 107

R: 168 G: 123 B: 79

R: 116 G: 76 B: 40

When designing Endangered

question mark floating in each of the areas that

Adventure I had to consider what the goals of

when tapped will pop-up interesting

the game should be, how to keep the kids

information about the animal and explain in a

interested and engaged in the game, and how

little more detail why the animal is endangered.

to show that they’ve learned. The solution I

Information on these question marks have will

came up with was to create a 3D world

be on a quiz that will be presented at the end

similar to the animal’s habitat in the wild, and

of the level when all of the question marks are

have areas that showed the kids visually why

found. The child’s answers will be submitted to

the animal is endangered. I would have a

the teacher to show if the child has learned.

12


Rough Sketch Ideas

13


Gameplay Task flow Main Menu New Game Single Player

Load Saved Game

multiplayer

Options

Credits

Quit

Select Game

Select Animal

Go back

Customize

Continue

Begin Free Roam Mode

Begin Game

Pop-up: Instructions

okay

Question mark tapped

okay

Search for Question Marks

All 5 Marks Found

Great job: Take quiz

okay

Take Quiz

Check Answer

Review Answers

Submit Pop-up: Keep Playing?

Yes

No End: Return to Main Menu

14


15


User Testing and Revisions For the games interface I drew up wireframes on

Other major revisions to the wireframes were

graph paper and paper prototyped them for user

mainly in the quiz portion of the game. Elena

testing. Elena volunteered to do the user testing

suggested that I use a variety of questions in

as she wasn’t really familiar with playing video

the quiz such as multiple choice mixed with true

games, and could point out anything that should

or false and yes and no questions to keep the

be changed about the design.

quiz more interesting for the students. She also suggested that I use “next” buttons when going

The first wireframe designs were too text heavy,

through the quiz questions instead of scrolling

and because children don’t like to read, the

down on the tablet. For some obscure reason

informational overviews that show up in animal

special education children like the action of

customization and pop-ups were shortened to

button pushing, and the next buttons would

brief paragraphs.

making navigation more natural for them.

16


Unity Screenshots

17


Building the Scene While creating the revisions for the wireframes

for free from the asset store and the tiger was

of the games interface I went into a game

available for $30.00. I chose the tiger for the

development software called Unity to create

games character because it is an endangered

the 3d scene, which will be separate from the

animal that I could show case in the game, and

games 2D menus and pop-ups.

because this particular model had the animations already rigged I wouldn’t have to

The most appealing thing I found about Unity

spend months creating new animations from

is that the majority of the character controls,

scratch in another software. After adding a third

models, and textures are easily imported

person character controller and defining the

from within the game engine, or are available

animations controls the tiger was ready to play

for download from the Unity asset store. The

with very minimal coding and could be adjusted

trees, rocks, and terrain textures were available

without interfering with other game features.

18


Conclusion


By using a 3D role-playing game for the tablet special education children can learn about endangered animals. When kids play as an endangered animal they get the opprotunity to explore the animal’s habitat and discover why these beautiful animals are endangered.

20


Works Cited


CU South Denver “Wonders of Living Things Teaching Trunks”.

Schaller, David. “Game Mechanics and the Museum: Designing simple gameplay around complex content.” MW2014: Museums and the Web 2014. Published January 31, 2014. Consulted April 28, 2016.http:// mw2014.museumsandtheweb.com/paper/game-mechanics-and-the-museum-designing-simple-gameplay-around-complex-content/

Schaller, D., From Knowledge to Narrative – to Systems? Games, Rules and Meaning-making. In J. Trant and D. Bearman (eds). Museums and the Web 2011: Proceedings. Toronto: Archives & Museum Informatics. Published March 31, 2011. Consulted April 28, 2016. http://conference.archimuse.com/mw2011/ papers/from_knowledge_to_narrative_to_systems

Gonzalez José Luis, Cabrera MArcelino J, and Gutiérrez Francisco L. “Using Videogames in Special Education” Software Engineering Department. University of Granada. 2007. pp 360-367

Schaller, David. “What makes a learning Game?,” http://www.eduweb.com/schaller-games

Bidwell, Anne. “How video games can help struggling students.” Nov. 2013. http://www.usnews.com/ news/articles/2013/11/26/how-virtual-games-can-help-struggling-students-learn

http://learningworksforkids.com

http://www.eduweb.com

http://www.wolfquest.org/wordpress/index.php

http://www.museumsandtheweb.com/mw2009/papers/schaller/schaller.html

http://tablets-textbooks.procon.org

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