Proje 1028
Algorithmic too
CONTENTS
ABSTRACT
Catenary vaults optimiztion Visibility rays Rain simulation Solar irradiation optimization Shading optimization Responsive surface
Project 1028 focus on developing advanced algorithmic tools to improve designing analysis and visualization
TEAM Sushant Verma (M.Arch. Em.Tech. – AA London, B.Arch. SSAA New Delhi, MCoA India) is a London based architect, computational designer, researcher and educator currently working at Zaha Hadid Architects, London. He is a cofounder of rat[LAB] and currently serves as a part-time researcher, continuously developing new ideas for design & computational research.
Rui Lima is an architect, he holds a Master degree in Architecture (M.Arch.) from FAULP, Porto. He specialized in advanced digital processes, gathering knowledge from external research programs in Bauhaus Univertität of Architektur, Weimar - Infar Informatik in der Architektur - from ISCTE, Lisbon - DigitaLab - from seminars and workshops and from a strong self-taught capacity. Rui Lima is collaborating as an external researcher in Rat[Lab] and he is working as an architect at MimaLab, Viana do Castelo.
nary ults optimization
PROJECT
DESCRIPTION
Double side curved surfaces are complex geometries, but creating them from physic proprieties makes the process more exible and more intuitive. After introducing an attractor point deformation, elasticity and vector forces where applied to a bidimensional surface to make it de’form into catenary driven shapes. The last phase consisted in simulating solar irradiance and preforming genetic optimization to ‘form ďŹ nd’ optimized results considering minimum solar irradiance as ďŹ tness value.
ALGORITHM
HIGHLIGHTS Vertices
Anchors
nGai - incident solar
Faces Reconstruct Geometry
Subdivisions
2D geometry
Waverbird
Point evaluation
Vertices
Irradiace analysis
Edges
Stiffness
Heuristic optimization
Kangaroo
Kangaroo
New Geometry
Galapagos
Attractor point Ascending force Heuristic optimization Kangaroo
TIME
LINE
Visibility rays
PROJECT
DESCRIPTION
Projecting direct rays from a target on a subject, producing a visibility zone where no obstacles intersect the rays.
ALGORITHM
HIGHLIGHTS Quads subdivision
Rational mesh Colorize region
3D geometry
Subject Intersections
Ray
3D geometry
Perpendicular section
Populate with points
Rays from opposite points
Selection
Target
Intersections
TIME
3D geometry
LINE
Context
Rain simu tion
PROJECT
DESCRIPTION
Controlling water is one mandatory skill in every architecture project. This tool simulates the path of draining water by evaluating an input surface at a given point.
ALGORITHM
HIGHLIGHTS Iterations Generator
Hoopsnake
2D geometry
3D Perlin noise deformation
3D Surface
Move points to new location Random Point evaluation
TIME
LINE
Threshold
Merge points Smallest height
Draw paths
So r irradiation optimization
PROJECT
DESCRIPTION
Given an urban context, this tool is capable of analysing solar irradiation on a target building and preform form ďŹ nding optimization wile considering its urban surroundings.
ALGORITHM
HIGHLIGHTS
Point evaluation Analysis region
Deformable four points polygon
3D geometry
Bidirectional axis maximun domains Ladybug
3D geometry
Context
Irradiace analysis
Heuristic optimization
Galapagos
Performance diagram
TIME
LINE
View positioning
Horster
Shading optimization
PROJECT
DESCRIPTION
Shading membranes often take a central role in architecture look and feal, but there is a huge gap between the drawing board and accurate eďŹƒciency studies. This tool gives a live feedback on design experiments.
ALGORITHM
HIGHLIGHTS 3D geometry
Bidirectional division
Target facade
Assign boolean state
X and Y Dimension
Division
X and Y Dimension
3D geometry
TIME
LINE
Shading panel
Number of divisions
Numeric slider generation
Cull
Append geometry
Irradiace analysis
Heuristic optimization
Ladybug
Galapagos
R ponsive surfa
PROJECT
DESCRIPTION
Reactive architecture might, pobably, be the avant-gard. Envisioning a reactive architecture, capable of articulating multiple complexity inputs, is no longer a
ALGORITHM
HIGHLIGHTS Subdivision
Point evaluation
Perlin noise evaluation
Deformed surface
Shadow
Planar surface Surface morph
Point evaluation
Project to plane
Attractor point
2D geometry
TIME
LINE
Pattern
Deformed pattern
Ground plane