Booklet1028 RAT[LAB]

Page 1

Proje 1028

Algorithmic too


CONTENTS

ABSTRACT

Catenary vaults optimiztion Visibility rays Rain simulation Solar irradiation optimization Shading optimization Responsive surface

Project 1028 focus on developing advanced algorithmic tools to improve designing analysis and visualization

TEAM Sushant Verma (M.Arch. Em.Tech. – AA London, B.Arch. SSAA New Delhi, MCoA India) is a London based architect, computational designer, researcher and educator currently working at Zaha Hadid Architects, London. He is a cofounder of rat[LAB] and currently serves as a part-time researcher, continuously developing new ideas for design & computational research.

Rui Lima is an architect, he holds a Master degree in Architecture (M.Arch.) from FAULP, Porto. He specialized in advanced digital processes, gathering knowledge from external research programs in Bauhaus Univertität of Architektur, Weimar - Infar Informatik in der Architektur - from ISCTE, Lisbon - DigitaLab - from seminars and workshops and from a strong self-taught capacity. Rui Lima is collaborating as an external researcher in Rat[Lab] and he is working as an architect at MimaLab, Viana do Castelo.


nary ults optimization

PROJECT

DESCRIPTION

Double side curved surfaces are complex geometries, but creating them from physic proprieties makes the process more exible and more intuitive. After introducing an attractor point deformation, elasticity and vector forces where applied to a bidimensional surface to make it de’form into catenary driven shapes. The last phase consisted in simulating solar irradiance and preforming genetic optimization to ‘form ďŹ nd’ optimized results considering minimum solar irradiance as ďŹ tness value.

ALGORITHM

HIGHLIGHTS Vertices

Anchors

nGai - incident solar

Faces Reconstruct Geometry

Subdivisions

2D geometry

Waverbird

Point evaluation

Vertices

Irradiace analysis

Edges

Stiffness

Heuristic optimization

Kangaroo

Kangaroo

New Geometry

Galapagos

Attractor point Ascending force Heuristic optimization Kangaroo

TIME

LINE


Visibility rays

PROJECT

DESCRIPTION

Projecting direct rays from a target on a subject, producing a visibility zone where no obstacles intersect the rays.

ALGORITHM

HIGHLIGHTS Quads subdivision

Rational mesh Colorize region

3D geometry

Subject Intersections

Ray

3D geometry

Perpendicular section

Populate with points

Rays from opposite points

Selection

Target

Intersections

TIME

3D geometry

LINE

Context


Rain simu tion

PROJECT

DESCRIPTION

Controlling water is one mandatory skill in every architecture project. This tool simulates the path of draining water by evaluating an input surface at a given point.

ALGORITHM

HIGHLIGHTS Iterations Generator

Hoopsnake

2D geometry

3D Perlin noise deformation

3D Surface

Move points to new location Random Point evaluation

TIME

LINE

Threshold

Merge points Smallest height

Draw paths


So r irradiation optimization

PROJECT

DESCRIPTION

Given an urban context, this tool is capable of analysing solar irradiation on a target building and preform form ďŹ nding optimization wile considering its urban surroundings.

ALGORITHM

HIGHLIGHTS

Point evaluation Analysis region

Deformable four points polygon

3D geometry

Bidirectional axis maximun domains Ladybug

3D geometry

Context

Irradiace analysis

Heuristic optimization

Galapagos

Performance diagram

TIME

LINE

View positioning

Horster


Shading optimization

PROJECT

DESCRIPTION

Shading membranes often take a central role in architecture look and feal, but there is a huge gap between the drawing board and accurate eďŹƒciency studies. This tool gives a live feedback on design experiments.

ALGORITHM

HIGHLIGHTS 3D geometry

Bidirectional division

Target facade

Assign boolean state

X and Y Dimension

Division

X and Y Dimension

3D geometry

TIME

LINE

Shading panel

Number of divisions

Numeric slider generation

Cull

Append geometry

Irradiace analysis

Heuristic optimization

Ladybug

Galapagos


R ponsive surfa

PROJECT

DESCRIPTION

Reactive architecture might, pobably, be the avant-gard. Envisioning a reactive architecture, capable of articulating multiple complexity inputs, is no longer a

ALGORITHM

HIGHLIGHTS Subdivision

Point evaluation

Perlin noise evaluation

Deformed surface

Shadow

Planar surface Surface morph

Point evaluation

Project to plane

Attractor point

2D geometry

TIME

LINE

Pattern

Deformed pattern

Ground plane


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