Saeri Shojima Portflio 2004-2018

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Avatars of Cities PORTFOLIO 2004-2018 Saeri Shojima

Phone: Mobile: Email: Address:

+886-2978-4970 +886-987-212-030 faceup1101@gmail.com 5F., No.36, Huanhe S. Rd., Sanchong Dist., New Taipei City 241, Taiwan


Contents ACADEMIC PROJECT

Avatar of Public Value

Avatar of lifestyle

Avatar of Maze

2008, Spring

2006, Spring

01_Pet and The city An architectural prototype innovated by public value

02 _Art Farm

A transformation of cultural landscape and representation of locality

03 _Fitness center 2006, Spring

An alternative interface between traditional and innovate layouts

PROFESSIONAL PROJECT

Avatar of Transparency

2011, Fall

Avatar of Political Games

2013, Spring

2018, Fall Avatar of local landscape

=

04_Taipei Industrial Park of Cooperation Headquarter 05_Double Taichung

06_Tao’s Garden


Avatar of Public Value

02 Pet and The City

An architectural prototype innovated by public

What if I had a museum in my home?

Academic project 2006, Fall Individual project Scope:

Advisor: Location: Program:

What if I had a meeting room and a gym in my home?

Research and analysis/ Mechanical design / Furniture design / Spatial design / Unit development / Typological approach David Hong Taipei, Taiwan Housing Typology

How does the construction evolve under current consumerism that forms the future architectural typologies? In a consumer economy society today, people regard life as a consumer product. Thus, I choose pets and homes, which are both close companions to people, as examples to develop concepts for this project. With this aim, I research various types of relationships between pets and modern people and classify desires that people capture from pets as my mechanisms to create real luxury “Housing 3.0”. Furthermore, this new redefinition of the residential space offers different scales of objects and spaces to allow residents to extend their wishes. By living in “Housing 3.0”, people can meet diverse kind of requests, which they cannot get from everyday life. “Housing 3.0” is an avatar of oneself, which is able to substitute their unaccomplished goals. This new typology of residential architecture is real luxury housing for people who want their life dream come true.

What if I had a resort hotel in my home?

pet

Housing Pet and The City

City reflects our desire. Housing reflects our desire. Pet reflect our desire, too.Take housing as an example, the paradigm of shifts through time The notion of pet also shift though time. Under comparison, the shift of the notion of pets is more flexible and diverse.


City reflects our desire. Housing reflects our desire. Pet reflect our desire, too.Take housing as an example, the paradigm of shifts through timeThe notion of pet also shift though time.Under comparison, the shift of the notion of pets is more flexible and diverse. To discuss the relation between subject and object under this system of avatar, I give out four examples-Desire For Safety,Desire For Conquring, Desire For Attention, and Desire Of Collecting- according to different desires of human.I give out four examples according to different desires of human.The phenomenon 3.0 of owning pets is like having an avatar. By projecting the image of self onto pets, and by reinforcing the personal characteristic through pets, we the create the perfect self momentarily. Housing and pets, one being an intimate companion to human, another a coordinator between the environment and human, can be a guidance to each other, and become the PET & CITY strategy of my thesis design.

Phenomena 3.0-examples of Pet 3.0

1.0

Pet as human = emotional.

Pet as a tool = material need.

PET

3.0

2.0

[Pet 3.0----Statment] Modern people have a lot of desires, but not every dream can come true. Therefore, the avatar system is the substitute for the lost, creating a placebo for modern people.

Avatar of Pet

Phenomena

pet as materializing image of self= self extension.

Pet 2.0

Pet 3.0

A steady two ways (Circular) sense of safety

Subject

An one way sense of safety

Desire For Safety

A system which an

O

Avatar Of Subject

P

becomes a substitute for the absence within the object.

Pet waits for the owner and always welcomes owner

Avatar Of Subject

O

P

P

P’

R’

A system which the Object simplifies a difficult issue, and

+

Human needs to gain self esteem through simplifying the difficulty of owning a pet.

R O

P

O’F

I can devide the dificulties and make it perfectly

replace the relation between the Object and others with the

Pet keeps a regurlar daily routine with an owner.

Human needs to build relationship with others through beautiful pets.

Desire For Attention

+

Object O

P

Pet talk with me

I have some many close friemds.

people need to reinforce the beauty in oneself

O’ O

P

Wearing a bikini means I am so fit.

P’

create the avatar of the Object.

Human need pets to present the good condition of oneself

applying skin care gives me looks well.

an overlapping diverse desire of collecting Subject

multi sense of conquering

Desire Of Collecting O

Avatar Of Object

P

+

Object

the Object lacks, and becoming the Object.

Avatar of Housing

Pet keeps a regurlar daily routine with an owner.

HOUSING Pet and The City

1.0

2.0

A system which goes through a systematic collecting of things

3.0

By [combining] the object with the avatar of the subject to elevate the status of the object.

By [implanting] the avatar of the subject to satisfy the need.

by [fragmenting] the difficulty of the Subject to create new relation between the Object and others.object.

P1 O

Human gain a sense of vacation by having a fish tank

I go to the beach and have a wonderful

P2

reinforced] by the Subject to stay in good condition. the Object needs the Subject [to pretend] being in good condition.

the Object [derives] the sense of owning the world through the fluctuation of the Subject. The Object needs to go through

P3

A1_Exclusiveness

A2_Similarity

B1_Supervision

B2_Controllability

enzyme] from the Subject to create new relations with others. The Object needs [to be

an indirect circular desire of showing off A system which replaces the instability of the Object with the stability of the Subject, in order to

House 3.0

[needs an

Subject

A direct a sense of showing off

Mchanism 3.0

the Object

simplified relation between the Object and the Subject.

Avatar Of Subject And Object Combined

I have an accompany.

an expanded sense of conquering

Subject

Object

Brand shoes means exclusiveness.

O

Humans need the warmth and heartbeat of pets to imagine having a real human partner.

multi sense of conquering

Desire For Conquring

Humans need pets to only be affectionate to themselves.

avatar produced by the subject

+

Object

Desire 3.0

C1_Identifiability

C2_Absorbability

D1_Scenario

D2_Systemic

[systematic] Human derive a sense of acquiring knowledge by collecting specimen.

I am so knowlegeable.

collection to create a dream.

002


Housing 3.0- an avatar system create four stragies from of Pet 3.0 From the pet analysis, I conclude modern people have these desires only because human are afaied of so many things toward life, thus people need avatars to fill their dreams.

Because human are......

Pet is ......

A1_Exclusiveness afraid of being shallow in others eyes Pet is an exclusive facade By [implanting] the avatar of the subject to satisfy the need.

A2_Similarity

afraid of loneliness

Section A

B1_Supervision

afraid of not being good at work

By [combining] the object with the avatar of the subject to elevate the status of the object.

Pet is a simplified kitchen

Section D

Pet is an accompany sofa

B2_Controllability afraid of not having a person to talk to

the Object [needs an enzyme] from the Subject to create new relations with others.

9

7 10

11

Pet is a relationship balcony

C1_Identifiability afraid of not having good taste

C2_Absorbability afraid of not being healthy enough

By [fragmenting] the difficulty of the Subject to create new relation between the Object and others.object.

Pet is an fashionable facade

the Object needs the Subject [to pretend] being in good condition.

6

4

Pet is a workout curtain

D1_Scenario

D2_Systemic

afraid of not acquiring authentic knowledge

afraid of not having time to detach from busy urban life

Section A

8

The Object needs [to be reinforced] by the Subject to stay in good condition.

the Object [derives] the sense of owning the world through the fluctuation of the Subject.

3

1

Section B Section C

2

Pet is a vacation bathroom

Pet is a knowledgeable book shelf The Object needs to go through [systematic] collection to create

5

2f plan Scale 1:400 1.blanket (avatar of ceiling) become curtain 2.light in-take glass (avatar of interior elevation) 3.kitchen (avatar of appliances) becoming partition wall 4.balcony(avatar of appliances) (avatar of landing) becoming community room 5.living room (avatar of floor) becoming ceiling avatar of mirror 6.umbrella rack (avatar of shared slab) 7.book shelf (avatar of inner wall) becoming interior wall 8.blanket (avatar of ceiling) becoming curtain 9.changing room (avatar of facade) 10.wash basin (avatar of inner landscape) becoming water curtain 11.tub (avatar of stairs)

Study models

Pet and The City

003


From avatar system to a unit of House 3.0

A2_Similarity

B1_Supervision

C2_Absorbability

B2_Controllability

B2 C2

It is not hard for me to be friend with new neighborhood.

I am still very healthy.

B1 Cooking is just a piece of cake for me.

A2

I live in a healthy Community Hey!

I am not alone.

B2

C2 B1

A2

B2

Section B 1:140

C2 B1

D1 I have diverse knowledge and I can read all book that I have .

I am still very healthy.

I open the front door and take off my high heels I've been wearing for the whole day. My feet feel relieved. At the same time, i feel warm realizing I'm not the only one returning late. (I'm not alone)

Luckily, I'm home early today, let's be healthy and cook a meal for myself. Seems so easy when i saw mom cooking, don't know cooking can be so tricky before. Tonight, i realize the happiness of cooking is the sense of accomplishment. (I can cook by myself)

After my feet is warmed, i drain out the warm water. When i hear the water draining, i know the day is over. Dry my feet, climb up by bed, and skip this daily routine. No one will know that i skipped one day of exercise, (I'm still very healthy) i put down the curtain and go to bed.

Got a little tired reading all day _avatar of appliances_ landing in Balcony my place, i should open the window and have some fresh air outside. Coincidentally i ran into my neighbor doing the laundry, and seems to notice the book i have in my hand. So i opened the window on the landing and made a new friend. (I have someone to communicate with)

or my work tomorrow, i better go to bed.

D1 I live in a library.

D1_Scenario

D2_Systemic

D1_Scenario

D2 I have a short vacation,

D1 D1 D2 Section C 1:140 D1

Pet and The City

The book wall makes me feel like there is infinite knowledge for me to learn. (Thankfully when i sit on the toilet there is only wood wall i see, feels like the whole world is left with the book in my hand and me now)

I immerse myself into the tub after a good shower. The tub becomes bigger and bigger and it turned into an endless pool.

There's no better time than now to update the latest information When I'm on the toilet. (I am a pretty intellect)


From a unit of House 3.0 to Housing 3.0 Architecture dividing into three parts according to the properties. Exterior walls and lobby as the part connecting to exterior back exterior walls and shared staircase as the part connecting to neighbors suites as the part connecting to oneself. Back exterior walls and shared staircase as the part connecting to neighbors suites as the part connecting to oneself.

D1_Scenario

D2 I am fashionable

D2_Systemic

D2 I am on the vatation

14:00

I am also a foshionable person!

Pet and The City

21:00

Am I on a vacation in the forest?

006


Housing 3.0 These massing diagrams and sections shows how the system can be applied to different design intensts. They are shown in two different settings. The aggregation methods achive various space sizes and programs.

8 Units

Pet and The City

16 Units

32 Units

128 Units

Subunits

007


Avatar of Maze

02

A culture landscape creates by local identity of Taichung city

The art farm is near Tunghai University and it is situated in a residential and commercial mixed area. Interestingly, in this area, visitors and residents go to different places because they have different purposes. Different users, such as residents and visitors, regard certain “object” as node, path or edge differently. Therefore, visitors and residents actually have their own version of maps, all different from others. Since an individual only connects one’s directions and destination interested, the uninterested programs are neglected. This phenomenon refers to the type of maze created by the Shortest Path Algorithm.

Art Farm

The Shortest Path Algorithm

Art street map + Original map

Original maze

Different users, such as residents and visitors, regard certain “object” as node, path or edge differently.

I play the shortest path algorithem which different distinations, it creates totally different nodes, paths, and edges.

A transformation of cultural landscape and representation of locality Academic project 2006, Spring Individual project Scope Advisor Location Program

Urban analysis / Spatial design Chia-hong Wang Taichung, Taiwan Exhibition/Art studios/ Housing/ Parking/space/Park /Park

path visitors’ view

visitors’ store

visitors’mind map

Art Farm

C as a distantion

edge

In a residential and commercial area, architecture must be multifaceted to provide private and public space to various social groups in a community. The purpose of Art Farm is redefining the dual-characteristic traditional street layout and urban fabric of Taichung. With this aim, I create a maze-alike Art Farm to represent locality and to transform the cultural landscape. This project program is separated into residential area –private- and a museum -public-. In these two contrasted programs, I raise off the ground a park for artists and their families, leaving the space underneath for the museum. In addition, a previous maze research is implemented into the circulation patterns to make art spaces less conventional, fostering encountered surprises and improvised moments. These two groups of users are able to share the sunlight, views, and direct contact to nature together, but still providing the required privacy for both of them. In this operation strategy, multiple lifestyles are offered in order to follow their understanding of the domesticity, simultaneously interacting with space and enjoying the various perspectives of art. simultaneously interact with the space and enjoy various perspectives of artwork.

node

path node edge

residents’ view

residents’ store

mind map residents’mind

T as a destanation

008


Co-living

Strategy -the shortest path algorithm analysis

c2+al+c2

Co-creating

c2+bl+c2

d2+c2

c2+al+c2

A maze with many solutions and no dead-ends, where it is useful to find the shortest path. A a1 a1 +

a1 a1 a1 +

+

B

C

E

D

b1 b2 b1 b2

[ ]

c1

Balocony-Artist

+

c2

c2

d1

c2

d2

social

Houso-Artist

+

c2

house

live

studio

+

park e2

b1x2 b2x2 +

c2+al+c2

c2+bl+c2

c1+d1

d1+d1

d2+c2

reading room

b1+d1+e2+d1+b1

d2+d2

[ ]

walls

work study social meeting room ti

Stusio+Reading room-Artist

blocks

Co-perfermanceng d2+d2

c1+d1

activities

elements

[ ] Stusio+Reading room-Artist

Programming plan

Co-working

c2+al+c2

Store-Artist

c2+al+c2

b1+d1+e2+d1+b1

b1+d1+e2+d1+b1 (

+

)

purfermance center

teach

[ ] Perfermance Center

visitors

visit

Enterance-Turist

exhibit neighborhood

study

Outside exhibition-Artuist

Park

take a walk

exhibition

Class room -A11

buy

people from outside

Gallery classroom work

Art Farm

art store staff

009


Volume plan v.s Site

1. Volume plan: In order to fit into the urban landscape, the art stores are designed with a lower volume, connecting the main street; the housings are designed with a higher volume, placed behind the art stores.

Terrace-Artist

lower building

hyper building

Housing-Artist Outside exhibition-Artuist

Parking Space-Artist

Store-Artist

Stusio+Reading room-Artist Housing

Store

Studio

Museum

Enterance-Turist

Art Farm

013


Art Street +The Shortest Path Algorithm=Art Farm Exploded anxionometric / 2FL Plan / BFL plan

8

7

8

6

7

7

8

6

8

6

7

6F plan

Main Room

6

4F plan Room

Balcony

5

2F plan Scale 1:500 Artist studio and housing 1.Personal meeting room 2.Personal studio 3.Balocony 4.Public reading room/ Meeting room 5. Outside exhibition/Park 6.Living room 7.Kitchen 8.Courtyard

5

5

3F plan

Room

Kitchen Living room 2F plan

4 1 2

3

Reading room

Artist studio 1F plan

Exhibition venue

Artist store

Indoor cinema 7

5

B1F plan Scale 1:500

Out door exhibition venue

Museum 1.The main Entrance / outside auditorium 2.Reading space/ meeting space 3.Classroom/ waiting area 4. Washroom 5.Exhibition venue 6.Outside exhibition venue 7.Lobby

5

Exhibition venue

B1F plan

Exhibition venue

6

5

Court yard

7 5

4

Class room 01

1 3

3

2

Lobby

Art Farm

010


Vertically Sectioned Anxionometric 3FL Plan- 6FL Plan

Balocony-Artist

Room-Artist

1. Public plan: Add elevated public spaces for residents on second floor and leave the public spaces on ground floor to tourists.

Living room-Artist

Parking space-Artist

Reading room -Artist

2. Entrance: Exhibition -Tourist

In order to maintain privacy, the entrances are separate and set apart in two directions for residents and tourists.

Exhibition -Tourist

Enteramce -Tourist

-wall -wal wal w wa alll an a a anal analysis_between a is_betwe alys al ee en n ttwo wo walls _to create outer walls

1

3

4

4F plan Scale 1:500 Artist housing 1.Chirdlen room1 2.Chirdlen room2 3.Courtyard 4.Balocony

1

3 2

1

4

2 3 4

3 4

Art Farm

4

1 2

2

1

4

4

2

3F plan Scale 1:500 Artist housing 1.Chirdlen room1 2.Chirdlen room2 3.Courtyard 4.Balocony

6F plan Scale 1:500 Artist housing 1.Main room 2.Reading room 3.Bathroom 4. Courtyard

3

3

3

1

3

1 2

1 2

2

5F plan Scale 1:500 Artist housing 1.Main room 2.Reading room 3.Bathroom 4. Courtyard

012


AvatarofofLifestyle Public Value Avatar

03 Fitness Center

Site analysis In Taichung, there is a site which belongs to residential and commercial mixed district. This site is in-between the old low housing and new hyper building. Generally, the business area faces main streets and the residential area is usually designed behind or above the business area. When it comes to privacy and publicity, the architects also tend to design it as the general way. However, if the main streets are big enough, the private area could be kept facing the main street because of the far distance. Likewise the public area can be placed behind the main street because the other buildings are right next to it. Therefore, I decide to let the private area face the main street and put the public area in the back in order to match Taiwanese typical landscape.

Site

1-low building

An alternative interface between traditional layout and innovate layout 2-Hyper building

2006 , Fall Individual project Scope: Advisor:

Urban analysis / Spatial design Part 1 project, Chang-Hsiu,Lin Mail: hsiu_x@yahoo.com.tw Part 2 project, Ming-Wei Huang, Mail: wei@thu.eud.tw. Location: Taichung, Taiwan Program: Healthy dining area/workout area/ sports courts/ swimming pool

This project is located in a traditional and developing mixed area. In this complicated urban fabric, I attempt to develop an alternative interface and innovate layout to impove individual privacy in a hostile environment. Commonly, public space is put on the main street side and private area is placed facing back to preserve privacy. I propose an alternative to this common layout in Taichung by reversing the private-public convention of normal orders to fit unconventional layouts for healthy living. When the street is wide enough, the private area can be kept facing the main street because of the far distance. Likewise, the public area can be placed on the back, close to neighbor buildings. My aim for the wealth center is to provide a place where people can enjoy a physical and mental healthy lifestyle, allowing different levels of privacy to fit their needs.

Fitness Center 1-low building

2-Hyper building

Low building collapses surface to provide privacy .

Since main streets are big enough, it is possible to provide privacy and scenery for user.

1+2 mixed area

To switch traditional privacy and public orders make public architecture become more private and public..

How to create a permeability of public architecture to match a contemporary urban context?

Visual contradicts area: Lower bulding cannot keeps private when a higher bulding is just next to it.

Housing Pet and The City

To shift traditional private and public layout makes public architecture becoming more private and public. Thus, the permeability should be created from the outside of main street. 013


Expoleded anxonometric and 2F.4F.6F.10F Plan private

alone

check out

with friends

10

public

with new friends

9

private

with friends

8

alone

7

1

RFL +5000

5

1

3

2

2

5

1

3 4 5

3 4

2

2 2 1 3 4

10FL +4350

9FL +4000

8FL +3400

7FL +2800

6FL +2200

5FL +1700

4FL +1200

3FL +700

2FL +350

GL +0

Wealth center

10f plan

6f plan

4f plan

2f plan

Scale 1:1000 1. Public waiting area 2. Semi-private locker 3. Boweling ball alley

Scale 1:1000 1. Public golf court 2. Squash court 3. Semi-public blencher / waiting area 4. private golf room 5. Terrasse

Scale 1:1000 1. Public aerbic excercise 2. Basketball court 3. Semi-public aerbic excerise 4. Semi-private aerbic excerise 5. Private aerbic excerise

Scale 2:1000 1. Enterance 2. Lobby + Dinning area 3. Family locker 4. Women locker 5. Men locker 6.Terresse 7.Health restaurant _punlic 7.Health restaurant _semi-public/semi public 8.kitchen


Avatar of Transparency

Site Plan

04 Taipei industrial Park Of Cooperation Headquarters

Professional Project 2010 -2011 Team project: I was in charge of architecture design of building C and building D, Standard detail design of Building A, Lobby interior design of Building A. Introduction Scope

Interial design/ Architecture design Advisor Zong tsung, Pai architect Location Taipei Taiwan Program Office/restuaran/ Park Projects description : Five higher buildings around green belt : Building A Eight child-care centers around green belt : Building B Three restaurants around a water belt : Building C Two coffee shops around a water belt : Building D Floor : 16F/B3F Site area : 37141 m2 Total area : 211638 m2 Architecture area :14016m2

Taipei industrial Park of Cooperation Headquarters

This industrial park of cooperation headquarters is located in Taipei, Taiwan, close to Yan-ming Mountain and Keelung River. The site is surrounded by abundant nature resources such as Keelung Waterfront Park and Ming-mei Park, with Huang Dong Boulevard crossing between the site and Ming-mei Park. Usually, in order to create a better access for users, the main entrance of office buildings faces the main street (on the south side). However, since the site is next to Mingmei Park, we decided to further benefit the working environment by bringing in the nature view from the park situated on the north side of the site, resulting in a flip of main entrance. Thus, how to connect the nature landscape and the industrial park of cooperation headquarter is what we highly value in this project.

Site plan and strategy

To ensure better open space and convenient transportation, we place the parking space in the basement, leaving the ground floor open for pedestrians. The ground floor is filled with waterscape and greenbelt, creating an urban scale open area in the center of this industrial park, and provides walking paths which can be enjoyed by the public while working. Since our team regards connecting the greenbelt of the urban context and the open space of the site as the most vital issue, we studied several site plan layout to find the best option for a welcoming open space. As a result, we discover that the distinctive "elliptic" shaped site plan is the most functional layout for creating free flow open space. With additional energy saving strategies applied throughout building systems, this office headquarter obtained a LEED gold rating in sustainable design. Therefore, we not only created green belt and water belt for landscape but also we created green roof upon Building A. This gesture successfully created horizontal and vertical urban green zones, which mitigated urban island effect within the site.

The focus on efficiency is extended to the building's sustainable design components, which include green roofs(Building A), water recycling facilities, and reflective cladding materials(Building A, B, C, D). The building's facade, comprised of vertical metal profiles in varying grades and thicknesses, provides shading for the copious glazing, and doubles as an acoustic barrier against nearby railway and street noise. To extend the efficiency of the architecture, we focus on the design of sustainable components, including green roofs (Building A), water recycling facilities, and reflective cladding materials (Building A, B, C, D). We set green roofs in building A, water recycling facilities, Low-E glass and Low-E vacuum glass in building A, B, C, D. The building's facade was comprised of vertical metal and reflective glass in varying grades and thickness, providing the functions of isolation from radiant heat and also as a sound barrier against nearby railway and street noise.

018


Lobbies of Building A We not only focus on creating sustainable design but also on designing an open spatial experience while inside the lobby as if standing outside with the natural environment extending in. In order to achieve this, we choose highly transparent low-e glass as the faรงade material for the lobby, paired with a solid marble wall as the main feature wall to accentuate the transparency.

Taipei industrial Park of Cooperation Headquarters

Folly (Building C) and waterscape The Folly (Building C) is located on the circulation cross point and the visual focal point of the office headquarters. In order to reflect this landmark characteristic, the folly (Building C) is regarded as a sculpture and shaped in diamond-like geometry. To further achieve the transparent diamond-like geometry, we designed a curtain wall system separated from the floor slab using low-e glass. Given the sculpture characteristic, the folly becomes an anchor point of the site and the waterscape surrounding it.

019


Avatar of Political Games

05 Double Taichung Cash crop

River Quarry

Fallow grants

Dam

Fish farms

An architecture workshop dedicated to envisioning a doubly competitive Taichung Council of Agriculture

Workshop project 2013, teamwork project I was in charge in doing urban analysis and industries research. Scope: Advisor: School

Urban analysis Architectural Association Visiting John Palmesino Ann-Sofi Ronnskog Yi Jen Chen David Hellstrom Tom Fox

With my interest in architectural and environment design, I participated in the Architectural Association Taiwan project Global School in 2013. Instead of observing an environment by only conventional data analysis, our team analyzed how the various type of industries utilize the largest river in the center of Taiwan, the Dajia River; we assess the possibilities to prevent the rural decline. I was able to further understand that when discussing the value of a land, one needs to reexamine the societal transformations, such as climate change, industry structure change, and demographic transition. When above issues are clearly observed, one could have innovative visions and cultivate a unique yet delicate design for sustainable planning. The work camp made me wonders, how could I select a prototype and structure in this rapidly changing environments, then operate these potential systems as the basis, to design relationships that would apply to future sustainable planning. I believe flexible design approach of the environment, is the way to establish the local identity.

Controversies01_Cash crop

Controversies02_Dam

Key Stakenholders

Key Stakenholders

Cash crops

Dam

Soil becomes unstabilized

Water for citizens

Agricultural chemicals

Dam

Fallow

Waste pollution

Quarry Underground Water

Controversies03_River Quarry

Key Stakenholders Sediments

accumulate on

bottom

Sand and gravel mining

Removal of sediments

Agricultural chemicals Infiltrate water system

Key Stakenholders

[a’]

Water Resource Agency

Water conservation

Fish farm

[a]

Double Taichung

Environmental Protection Bureau

Land is filled with waste

Waste infiltrates into the river system


Avatar of Nature

06 Tao’s garden

Site introduction Taoyuan is located approximately 40 km (25 mi) southwest of Taipei, in northern Taiwan, and occupies 1,220 km2 (470 sq mi). It is made up of low-lying plains, interconnected mountains and plateaus. Its shape has a long and narrow southeast-to-northwest trend, with the southeast in the Xueshan Range and the far end on the shores of the Taiwan Strait.

Taoyuan elementary school

Fu An park

Taoyuan developed from a satellite city of Taipei metropolitan area to be the fourth-largest metropolitan area, and fifth-largest populated city in Taiwan. Since commuting to the Taipei metropolitan area is easy, Taoyuan has seen the fastest population growth of all cities in Taiwan.

A transformation of Urban landscape and representation of locality

However, only 1/10 populations of the children study in public kindergarten. As a one of the symbolic kindergarten in Taoyuan, we decided to create a plateaus-like architecture.

To Taipei To Zong li

Fu Xin Road

Nanmun elemanraty school

Site

Taoyuan station

San Ming Road Railway

Professional Project 2018Team project: I was in charge of architecture design and concept development . Scope

Interior design/ Architecture design/ Landscape design Advisor Yen Zeng, Lai architect Location Taoyuan Taiwan Program NPO office/Kindergarden/Daycare center Projects description : Floor : 6F/B1F Site area : 1064 m2 Total area : 964 m2

We inspired by the local landscape, mountains and plateaus, and created a plateaus-like compound building for kindergarten, daycare center, and NPO office. Tao’s garden located in the main provincial road Fuxing Road, which connects main city in Taiwan. It also locates in a very busy traffic area in Taoyuan. Although we believe that the best place for kids to grow, play and learn is a nature place, still it is hard for kids to play in such a nature environment in the city. Therefore, in this busy and small site, a we decided to create various vertical yards to make the space more flexible for adult and preschool users. By designing vertical yards of different scales and characteristics and through a series of outdoor/semi-outdoor/indoor to connect different users, all users can enjoy work and study.

Tao’s Garden

Taipei

Main city in Taiwan

Fu shin park

Taoyuan

A satellite city of Taipei metropolitan area


Site and Exploded anxonomeric This site is located about 900 meters west of Taoyuan Station, in front of the main provincial road Fuxing Road, really close to the Nanmen Elementary School. The school run generate traffic problems. There is an 11f existing building on the west side of this site. The yellow areas is Nanmen Elementary School and the existing pick-up spots. Site

We regard kindergarten as a place where kid can stimulate by the environment, architecture, teachers and classmate and find own potential abilities and interest naturally. Thus, in order to let children go to schools as like going hiking, we design a hill-like architecture. It can combine the architectural space and the courtyard successfully. We look forward to see children make friends through nature and discover new things in such an interesting space.

The periscope strategy

Elevation Design Discipline

Northern elevation

Tao’s Garden

Eastern elevation

Southern elevation

Western elevation


Programing and vertical yards 4F-RF_Cloud Garden Through the secret channel/tree house, you can reach the grass slope and small farm on the roof. Children in the city can love nature and learn from nature.

RF Play Garden The two-story open game space allows teachers and toddlers to flexibly use and inspire the creation of different teaching games. Inspiration of different teaching games

6F

2F-3F_PLay Garden

5F

4F

Sand Garden Children play with sand, stimulate the brain by touching, and exert imagination and creativity.

3F

1F-2F_Send Garden

2F

1F

Tao’s Garden


Vertical gardens and Section A_B

Cloud Garden

Sand Garden

A

B’

B

A’

Cloud Garden

Cloud Garden

Play Garden Play Garden

Sand Garden

Section A Scale 1:600

Section B Scale 1:600


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