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Pet and The City

An architectural prototype innovated by public

Academic project

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2006, Fall Individual project

Scope: Research and analysis/ Mechanical design / Furniture design / Spatial design / Unit development / Typological approach

Advisor: David Hong

Location: Taipei, Taiwan

Program: Housing Typology pet

How does the construction evolve under current consumerism that forms the future architectural typologies? In a consumer economy society today, people regard life as a consumer product. Thus, I choose pets and homes, which are both close companions to people, as examples to develop concepts for this project. With this aim, I research various types of relationships between pets and modern people and classify desires that people capture from pets as my mechanisms to create real luxury “Housing 3.0”. Furthermore, this new redefinition of the residential space offers different scales of objects and spaces to allow residents to extend their wishes. By living in “Housing 3.0”, people can meet diverse kind of requests, which they cannot get from everyday life. “Housing 3.0” is an avatar of oneself, which is able to substitute their unaccomplished goals. This new typology of residential architecture is real luxury housing for people who want their life dream come true.

Housing

City re ects our desire. Housing re ects our desire. Pet re ects our desire, too.Take housing as an example, the paradigm of shifts through time e notion of pet also shift though time. Under comparison, the shift of the notion of pets is more exible and diverse.

Phenomena

To discuss the relation between subject and object under this system of avatar, I give out four examples-Desire For Safety,Desire For Conquering, Desire For Attention, and Desire Of Collecting-. The phenomenon 3.0 of owning pets is like having an avatar. By projecting the image of self onto pets, and by reinforcing the personal characteristic through pets, we create the perfect self momentarily. Housing and pets, one being an intimate companion to human, another a coordinator between the environment and human, can be a guidance to each other, and become the PET & CITY strategy of my thesis design.

A system which an avatar produced by the subject becomes a substitute for the absence within the object.

A steady two ways (Circular) sense of safety

Humans need pets to only be affectionate to themselves.

Brand shoes means exclusiveness.

By [combining] the object with the avatar of the subject to elevate the status of the object.

Humans need the warmth and heartbeat of pets to imagine having a real human partner.

A system which the Object simplifies a difficult issue, and replace the relation between the Object and others with the simplified relation between the Object and the Subject.

An expanded sense of conquering have an accompany.

Human needs to gain self esteem through simplifying the difficulty of owning a pet.

By [implanting] the avatar of the subject to satisfy the need.

A2_Similarity

By [fragmenting] the difficulty of the Subject to create new relation Between the Object and others.object.

I can divide the difficulties and make it perfect.

B1_Supervision

Human needs to build relationship with others through beautiful pets.

A system which replaces the instability of the Object with the stability of the Subject, in order to create the avatar of the Object.

I have many close friends.

An indirect circular desire of showing off

People need to reinforce the beauty in oneself

The Object [needs an enzyme] from the Subject to create new relations with others.

B2_Controllability

Human need pets to present the good condition of oneself

An overlapping diverse desire of collecting

A system which goes through a systematic collecting of things the Object lacks, and becoming the Object.

Human gain a sense of vacation by having a fish tank

Wearing a bikini means am so fit. Applying skin care gives me looks well.

The Object needs [to be reinforced] by the Subject to stay in good condition.

The Object needs the Subject [to pretend] being in good condition.

C1_Identi ability

Human derive a sense of acquiring knowledge by collecting specimen.

C2_Absorbability

I go to the beach and have a wonderful am so knowledgeable.

The Object [derives] the sense of owning the world through the fluctuation of the Subject.

The Object needs to go through [systematic] collection to create a dream.

D1_Scenario

D2_Systemic

From the pet analysis, I conclude modern people have these desires only because human are afraid of so many things toward life, thus people need avatars to ll their dreams. us, I observed the relationship between modern people and pet3.0 to extract Mechanism 3.0. By using mechanism 3.0 to create Housing 3.0.

Because human are......

A1_Exclusiveness A2_Similarity B2_Controllability C2_Absorbability afraid of being shallow in others eyes

Mechanism 3.0

By [implanting] the avatar of the subject to satisfy the need.

afraid of loneliness afraid of not being good at work afraid of not having a person to talk to e Object [needs an enzyme] from the Subject to create new relations with others.

By [combining] the object with the avatar of the subject to elevate the status of the object.

Pet is ......

Pet is an exclusive facade

D2_Systemic afraid of not having good taste e Object needs the Subject [to pretend] being in good condition. afraid of not being healthy enough afraid of not acquiring authentic knowledge afraid of not having time to detach from busy urban life

By [fragmenting] the di culty of the Subject to create new relation between the Object and others.object.

Pet is a simpli ed kitchen

Pet is an accompany sofa

Pet is a relationship balcony

Pet is an fashionable facade e Object needs [to be reinforced] by the Subject to stay in good condition. e Object [derives] the sense of owning the world through the uctuation of the Subject. e Object needs to go through [systematic] collection to create

Pet is a workout curtain

Pet is a vacation bathroom

2 Plan

Scale 1:400

1.blanket (avatar of ceiling) become curtain

2.light in-take glass (avatar of interior elevation)

3.kitchen (avatar of appliances) becoming partition wall

Pet is a knowledgeable book shelf

4.balcony(avatar of appliances) (avatar of landing) becoming community room

5.living room (avatar of floor) becoming ceiling avatar of mirror

6.umbrella rack (avatar of shared slab)

7.book shelf (avatar of inner wall) becoming interior wall

8.blanket (avatar of ceiling) becoming curtain

9.changing room (avatar of facade)

10.wash basin (avatar of inner landscape) becoming water curtain

Study models

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