7 +/- 2 Things the Software Industry Should Know About Cognitive Psychology

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POINT OF view

7 +/- 2 Things the Software Industry Should Know About Cognitive Psychology By Bennett Lauber, Manager Information Architecture, Sapient Government Services

The capacity of the human brain to process information has remained the same—even as the types of users for software-based Internet connected devices has increased at an exponential rate. The field of psychology, especially cognitive psychology has, among other things, focused on understanding the processes by which we store information, make decisions, and communicate with others. Understanding the research and the theories of cognitive psychology can help information architects to create better user experiences. Here are 7 +/-2 things we should all know before designing a system that interacts with users. Understanding diversity: Everyone is different. Everyone thinks differently. By understanding the background and the needs of real users, and creating and sharing descriptions of roles and types of users, development teams can gain the perspective of users other than themselves. Visual processing and depth perception: Knowing how the human mind visually processes information can be an important tool to be used by graphic designers when they are creating the “visual language” of a project. Differences between novice and expert problem solvers: Mostinterfacesfocusoneithernoviceorexpertusers. Interfacesneedtoprovideassistancetoauser that is just learning the system. Eventually a transition to the “expert protocol” takes place. When this happens these users should be allowed to turn off the extra assistance and instead be offered a series of shortcuts (keyboard shortcuts, macros, etc.) to help them get their job done. Recognition vs. recall memory: Forcing a user to remember something, and then enter it into a text field, is much harder than selecting an item from a radio button. Presenting choices provide the users with some prompts that may “jar their memory” and help them to make a better choice. Fitt’s Law: This is one of the most widely cited/used theories in the user experience field. It basically proposes that people can quickly find items on the screen based upon their size and their proximity to the current focus of attention. The fundamental attribution error: This is a term that is often associated with the field of social psychology and is the basis for the expression, “You never get a second chance to make a first impression.” People tend to make judgments based upon what they first perceive in a situation, and not based upon any situation factors.

© Sapient Corporation 2012


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