Architecture portfolio 2020

Page 1

Portfolio Aleksandra Terenteva

2020


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The existing NGV museum represents traditional impervious structure, where art is completely isolated from the context of the street. It builds a certain inaccessibility of art and excludes the viewer from the interaction. The task of the new museum is not only to accommodate art objects, but also to revitalize the space around, giving a sense of final destination to a promenade.

The new NGV building was designed to shift museum role from shed to the role of a mediator between the city, man and art, offering a new level of interaction and erasing borders. The glass tubes of the facade shows and distort the internal space for those who are outside, and external for those who are inside, inviting the viewer, providing access, but at the same time leaving room for interpretation and imagination.


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tensile canopy

in-ground lighting

Water jet theater theater Water jet

climbing wall

Pedestrian activity analysys

bioluminescent plankton

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Marketplace | section B-B

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diving pool Mist MistGardens Gardens Bordeaux, France

WaterWater jet theater jet theater London City Hall Plaza

Bordeaux, France

public sauna wading pool

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bioluminescent plankton

London City Hall Plaza

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CULTURE + PLACE

2018


Bike | section A-AA-A Bikelane lane| Promenade | Promenade | section

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Bike | Promenade | section A-AA-A Bikelane lane | Promenade | section floor material palette

floor material palette grassland floor material palette planting

floor material grassland palette

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rubber accent concrete surface lighting paving

grassland planting

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The project is focused on Melbourne’s Docklands Precinct The proposal is structured in two halves: the first focand aims to develop proposals which connect city to Harbour. cused on urban design initiatives and the activation of Recognising that Docklands has suffered from the lack of an extended ground plane connecting city to Harbour. tensile canopy in-ground identity and disconection accesebility, the main task is to reThe secondbioluminescent half is the generation of built form (theater) plankton lighting imagine and revitalise key areas of the precinst to improve the at the end of a Central Pier in the form of cultural icon relationship back to the city and create a vibrant precinct 24/7. which will operate as a destination in its own right.

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Opera house

Media theater

Concert hall

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Media theater Opera house

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WELCOME MAT

2017


The Welcome Mat studio develops design for student precinct to create a sense of arrival and of place, as well as a new focal point for student life on campus. The design project for this forms a gateway into the campus from Grattan Street an will seek to be part of a dialogue about the future of the city and the place of the university in the city.


4 POINTS OF [AR]CHITECTURE

2018


With the help of augmented reality you can put virtual objects into the physical environment. It provides endless opportunities to turn cities into an interactive canvas for art, game, history and education, blurring the edge between creator and viewer and bringing with it new design opportunities. This project investigates what physical properties should environments express in order to become usable platforms for virtual objects? In other words: What is the architecture of augmented reality?

In order to answer that, we should understand how computers see the built environment and how it analyzes or distinguishes textures and shapes. Through a design-research prototyping process, this project explores a series of structures for new architecture, that can perfectly works as an augmented reality platform. Federation Square is a great example of a place where many functions are concentrated in one place creating overlaps and interactions with each other, making it one of the primary public places in Melbourne as well as the perfect testing ground.


VERTICES

5/12


CURVES

CONTRAST

> 50

ANGLES

> 50


Digital procecer recognises environment as a unique map of feature points. Through my testing I was exploring the most optimal way to make more complex geometry that produces enough feature points to be recognized by a computer. By the end of this experiments I an able to highlight 4 main factors that affect digital recognition, there are: contrast, number of vertices, angles and curvature.



Aleksandra Terenteva +7(991)766-40-41 terenteva2611@gmail.com


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