Portfolio Aleksandra Terenteva
2020
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media
storage
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media
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media
media
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media
tech room
vacuum glass tubes
workshop
workshop
workshop
media
media
workshop
media
permanent exhibition permanent exhibition
media
permanent exhibition permanent exhibition
workshop
ech room
workshop
tech room
workshop tech room
tech room tech room
tech room
tech room storage
storage
permanent exhibition
permanent exhibition
permanent exhibition
permanent exhibition administration office
workshop
administration office
administration office
administration office
tech room storage
storage
cafe
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cafe
cafe
cafe
PV
climbing wall
open air cinema
GSEducationalVersion
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workshop
media
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open air cinema
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reception
workshop
climbing wall
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amphitheater
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2019
3?
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The existing NGV museum represents traditional impervious structure, where art is completely isolated from the context of the street. It builds a certain inaccessibility of art and excludes the viewer from the interaction. The task of the new museum is not only to accommodate art objects, but also to revitalize the space around, giving a sense of final destination to a promenade.
The new NGV building was designed to shift museum role from shed to the role of a mediator between the city, man and art, offering a new level of interaction and erasing borders. The glass tubes of the facade shows and distort the internal space for those who are outside, and external for those who are inside, inviting the viewer, providing access, but at the same time leaving room for interpretation and imagination.
+22,200
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media
storage
tech room
workshop
media
permanent exhibition
workshop tech room tech room storage
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tensile canopy
in-ground lighting
Water jet theater theater Water jet
climbing wall
Pedestrian activity analysys
bioluminescent plankton
GSEducationalVersion
climbing wall
Marketplace | section B-B
Swimming baths
diving pool Mist MistGardens Gardens Bordeaux, France
WaterWater jet theater jet theater London City Hall Plaza
Bordeaux, France
public sauna wading pool
tensile canopy
bioluminescent plankton
London City Hall Plaza
Outdoor cinema Outdoor cinema
in-ground lighting
GSEducationalVersion
Section B-B
N
Section A-A
GSEducationalVersion
CULTURE + PLACE
2018
Bike | section A-AA-A Bikelane lane| Promenade | Promenade | section
Sw Sw Ma
Section A-A
Bike | Promenade | section A-AA-A Bikelane lane | Promenade | section floor material palette
floor material palette grassland floor material palette planting
floor material grassland palette
Open air cinema planting grassland planting
rubber accent concrete surface lighting paving
grassland planting
wood
Public baths planting
rubber accent concrete surface lighting paving
rubber accent concrete surface lighting paving
grassland planting
rubber accent concrete surface lighting paving
grassland
wood
grassland planting
wood
grassland planting
wood
Wa
climbing wall GSEducationalVersion
climbing wall
Marketplace Section B-B | section B-B
climbing wall
Swimming baths
climbing w diving pool
Marketplace | section B-B
Swimming baths
public sauna wading pool
Ou Ou
diving pool
public sauna wading pool
The project is focused on Melbourne’s Docklands Precinct The proposal is structured in two halves: the first focand aims to develop proposals which connect city to Harbour. cused on urban design initiatives and the activation of Recognising that Docklands has suffered from the lack of an extended ground plane connecting city to Harbour. tensile canopy in-ground identity and disconection accesebility, the main task is to reThe secondbioluminescent half is the generation of built form (theater) plankton lighting imagine and revitalise key areas of the precinst to improve the at the end of a Central Pier in the form of cultural icon relationship back to the city and create a vibrant precinct 24/7. which will operate as a destination in its own right.
GSEducationalVersion
tensile canopy
bioluminescent
in-ground
Opera house
Media theater
Concert hall
Concert hall
Media theater Opera house
N
+27.000
+10.000
0.000 -3.000 -7.000 GSEducationalVersion
GSEducationalVersion
WELCOME MAT
2017
The Welcome Mat studio develops design for student precinct to create a sense of arrival and of place, as well as a new focal point for student life on campus. The design project for this forms a gateway into the campus from Grattan Street an will seek to be part of a dialogue about the future of the city and the place of the university in the city.
4 POINTS OF [AR]CHITECTURE
2018
With the help of augmented reality you can put virtual objects into the physical environment. It provides endless opportunities to turn cities into an interactive canvas for art, game, history and education, blurring the edge between creator and viewer and bringing with it new design opportunities. This project investigates what physical properties should environments express in order to become usable platforms for virtual objects? In other words: What is the architecture of augmented reality?
In order to answer that, we should understand how computers see the built environment and how it analyzes or distinguishes textures and shapes. Through a design-research prototyping process, this project explores a series of structures for new architecture, that can perfectly works as an augmented reality platform. Federation Square is a great example of a place where many functions are concentrated in one place creating overlaps and interactions with each other, making it one of the primary public places in Melbourne as well as the perfect testing ground.
VERTICES
5/12
CURVES
CONTRAST
> 50
ANGLES
> 50
Digital procecer recognises environment as a unique map of feature points. Through my testing I was exploring the most optimal way to make more complex geometry that produces enough feature points to be recognized by a computer. By the end of this experiments I an able to highlight 4 main factors that affect digital recognition, there are: contrast, number of vertices, angles and curvature.
Aleksandra Terenteva +7(991)766-40-41 terenteva2611@gmail.com