GLOBAL DIGITAL GAMING MARKET Trends & Forecast, 2015–2020 According to the statistics available, the total global population in the year 2013 was 6.40 billion out of which 2.40 billion had access to the internet (online users) and 1.20 billion users are active gamers. Thus, these statistics clearly shows how much scope TRENDS & FORECAST of growth is there for the digital gaming market space. Today, Base Year: 2014 the gamers are preferring freemium model as it gives them Forecast Year: 2015-2020 freedom to play games for free, and play on the latest gaming MARKET, BY GAMING AUDIENCE versions and ease of playing the game from any of the game Social Gamers, Serious Gamers, Core devices such as smartphones, smart TVs, tablets, pcs and Gamers game consoles. Today, gaming platforms such as iOS and android are one of the popular gaming platform. The gamers prefer puzzles, casual, action and sports games on these platform. League of Legends, Counter strike, crossfire and candy crush are some of the popular digital games. Presently, more than 32% of the people in the age group of 18-35 years spend on an average 22 hours in a week on playing games. To attract the gamers and to maximize their gaming reach, the gaming platform providers provides attractive virtual gifts to the gamer in order to move into next level by inviting more people to the game. Companies are supporting freemium model due to the increase demand from the gaming audience. In near future, lot many innovations such as virtual gaming will be seen in the digital gaming space and also, the games will be of low cost and high resolution with improved graphics. Thus, improving the gamer’s overall gaming experience.
MARKET, BY DEVICES Featured Phones and Smartphones, Tablets, PC, Laptops, Console Units
MARKET, BY GAMING PLATFORM Flash, iOS, Android, Social Network
MARKET, BY GAMING SUBSCRIPTION Premium Model, Paymium Model, Freemium Model
MARKET, BY REGIONS North America, Western Europe, Asia-Pacific, Central Eastern Europe, Middle East and Africa, Latin America
The Global Digital gaming market is expected to grow at a CAGR of 17.3%during the period of 2015-2020, respectively. The gaming platform is estimated to grow at a CAGR of 22.9% followed by gaming devices which is estimated to grow at a CAGR of 21.2% during the forecasted period 2015-2020.
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Global Digital Gaming Market Revenue, 2015–2020 ($Billion)
COMPANIES COVERED
Some of the drivers of the Global Digital Gaming market are: ü Increase in Gaming Audience ü Retail Games ü Low Cost Games
ü Sony Corporation ü Microsoft Corporation ü Nintendo Co., Ltd. ü Samsung Electronics Co., Ltd. ü LG Electronics Inc.
Some of the restraints of the Global Digital Gaming market are:
ü Zynga Inc.
ü Growing Piracy
ü Electronic Arts Inc. (EA)
ü Utilizes lot of Space in the System
ü King Digital Entertainment Plc
ü Traditional Systems not Capable of Supporting Heavy Games
ü Sega Games Co., Ltd. ü NVidia Corporation
Key question answered in the report:
ü Google Inc.
ü What will be the global digital gaming market size in 2015-2020?
ü Amazon.com, Inc.
ü What is the industry structure?
ü International Business Machines
ü What are the business opportunities for the related markets? ü What is the upcoming gaming digital gaming devices and games?
Corp. ü Apple Inc. ü Facebook Inc.
ü What end-users are looking for?
ü APAR GAMES
ü What are the digital gaming’s market drivers and inhibitors?
ü Zatun
ü What are the challenges to the digital gaming market?
ü Kabam
ü How is the digital gaming market growing in the different regions such as
North America, Western Europe, APEJ, Central Eastern Europe and MEA?
ü Rolocule ü Tapinator, Inc.
ü What are the growth opportunities in the emerging markets? ü How is the digital gaming market growing in the countries across the continents?
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TABLE OF CONTENTS 1 1.1 1.2 1.3
Industry Outlook Industry Overview Industry Trends Pest Analysis
2 2.1 2.2 2.3 2.4
Report Outline Report Scope Report Summary Research Methodology Report Assumptions
3 3.1 3.2 3.3 3.3.1 3.3.2 3.3.3
Market Snapshot Total Addressable Market (TAM) Segmented Addressable Market (SAM) Parent/Related Markets Smartphones and Tablets Gaming Market Cloud Gaming Market Online Gaming Market
4 4.1 4.2 4.3 4.4 4.5
Market Outlook Market Overview Market Trends & Impact Market Segmentation Technology Roadmap Porter 5 (Five) Forces
5 5.1 5.2 5.2.1 5.2.1.1 5.2.1.2 5.2.1.3 5.2.2 5.2.2.1 5.2.2.2 5.2.2.3
Market Characteristics Ecosystem Market Dynamics Drivers Increase in Gaming Audience Retail Games Low Cost Games Restraints Growing Piracy Utilizes lot of Space in the System Traditional Systems not Capable of Supporting Heavy Games Opportunities For Game Publishers and Developers Upcoming Technology Friendly Gaming Devices Cloud Gaming DRO – Impact Analysis Key stakeholders
5.2.3 5.2.3.1 5.2.3.2 5.2.3.3 5.2.4 5.2.5
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6 6.1 6.1.1 6.2 6.2.1 6.3 6.3.1 6.4 6.4.1
Gaming Audience: Market Size & Analysis Overview Market Size and Analysis Social Gamers By Market Size and Analysis Serious Gamers Market Size and Analysis Core Gamers Market Size and Analysis
7 7.1 7.1.1 7.2 7.2.1 7.3 7.3.1 7.4 7.4.1 7.5 7.5.1 7.6 7.6.1 7.7 7.7.1 7.7.1.1 7.7.1.2 7.7.1.3 7.7.1.3.1 7.7.1.3.2 7.7.1.4 7.7.1.5 7.7.1.6 7.7.2 7.7.2.1 7.7.2.2 7.7.2.3 7.7.2.3.1 7.7.2.3.2 7.7.2.4 7.7.2.5 7.7.2.6 7.7.3 7.7.3.1 7.7.3.2
Devices: Market Size & Analysis Overview Market Size and Analysis Featured Phones and Smartphones Market Size & Analysis Tablets Market Size & Analysis by Tablets PC Market Size & Analysis by PC Laptops Market Size & Analysis by Laptops Console Units Market Size & Analysis by Console Units Vendor Profiles Sony Corporation Overview Financial Health Business Units Overall Market Specific SWOT Analysis Key Business Priorities Business Strategy & View Microsoft Corporation Overview Financial Health Business Units Overall Market Specific SWOT Analysis Key Business Priorities Business Strategy & Views Nintendo Co., Ltd. Overview Financial Health
TABLE OF CONTENTS 7.7.3.3 7.7.3.3.1 7.7.3.3.2 7.7.3.4 7.7.3.5 7.7.3.6 7.7.4 7.7.4.1 7.7.4.2 7.7.4.3 7.7.4.3.1 7.7.4.3.2 7.7.4.4 7.7.4.5 7.7.4.6 7.7.5 7.7.5.1 7.7.5.2 7.7.5.3 7.7.5.3.1 7.7.5.3.2 7.7.5.4 7.7.5.5 7.7.5.6
Business Units Overall Market Specific SWOT Analysis Key Business Priorities Business Strategy & View Samsung Electronics Co Ltd Overview Financial Health Business Units Overall Market Specific SWOT Analysis Key Business Priorities Business Strategy & View LG Electronics Inc. Overview Financial Health Business Units Overall Market Specific SWOT Analysis Key Business Priorities Business Strategy & View
8 8.1 8.1.1 8.2 8.2.1 8.3 8.3.1 8.3.2 8.4 8.4.1 8.4.2
Gaming Platform: Market Size & Analysis Overview Market Size & Analysis Flash Market Size & Analysis iOS Drivers of iOS Platform Market Size & Analysis Android Drivers of Android Platform Gaming Audience Spend Time on Android Phone 8.4.3 Market Size & Analysis 8.5 Social Network 8.5.1 Drivers of Social Network Gaming Platform 8.5.2 Market Size & Analysis 8.6 Vendor Profiles 8.6.1 Zynga Inc. 8.6.1.1 Overview 8.6.1.2 Financial Health 8.6.1.3 Business Units 8.6.1.3.1 Overall
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8.6.1.3.2 8.6.1.4 8.6.1.5 8.6.1.6 8.6.2 8.6.2.1 8.6.2.2 8.6.2.3 8.6.2.3.1 8.6.2.4 8.6.2.5 8.6.2.6 8.6.3 8.6.3.1 8.6.3.2 8.6.3.3 8.6.3.3.1 8.6.3.4 8.6.3.5 8.6.3.6 8.6.4 8.6.4.1 8.6.4.2 8.6.4.3 8.6.4.3.1 8.6.4.4 8.6.4.5 8.6.4.6 8.6.5 8.6.5.1 8.6.5.2 8.6.5.3 8.6.5.3.1 8.6.5.3.2 8.6.5.4 8.6.5.5 8.6.5.6
Market Specific SWOT Analysis Key Business Priorities Business Strategy & Views Electronic Arts Inc. (EA) Overview Financial Health Business Units Market Specific SWOT Analysis Key Business Priorities Business Strategy & Views King Digital Entertainment Plc Overview Financial Health Business Units Market Specific SWOT Analysis Key Business Priorities Business Strategy & Views Sega Games Co. Ltd Overview Financial Health Business Units Market Specific SWOT Analysis Key Business Priorities Business Strategy & Views NVidia Corporation Overview Financial Health Business Units Overall Market Specific SWOT Analysis Key Business Priorities Business Strategy & Views
9
Gaming Subscription Model: Market Size & Analysis Overview Market Size & Analysis Premium Model Drivers of Premium Subscription Model Market Size & Analysis Paymium Model Drivers of Paymium Subscription Model Market Size & Analysis
9.1 9.1.1 9.2 9.2.1 9.2.2 9.3 9.3.1 9.3.2
TABLE OF CONTENTS 9.4 9.4.1 9.4.2
Freemium Model Drivers of the Freemium Model Market Size & Analysis
10 10.1 10.1.1 10.2 10.2.1
Regions: Market Size & Analysis Overview Market Size & Analysis North America Drivers of North America Digital Gaming Market United States Canada Market Size & Analysis Western Europe Drivers of Western Europe Digital Gaming UK Germany France Market Size & Analysis Asia-Pacific Drivers of Asia Pacific Digital Gaming China Japan South Korea Market Size & Analysis Central Eastern Europe Drivers of CEE Digital Gaming Market Market Size & Analysis Middle East and Africa (MEA) Drivers of MEA Digital Gaming Market Market Size & Analysis Latin America Drivers of Latin America Digital Gaming Market Market Size & Analysis
10.2.2 10.2.3 10.2.4 10.3 10.3.1 10.3.2 10.3.3 10.3.4 10.3.5 10.4 10.4.1 10.4.2 10.4.3 10.4.4 10.4.5 10.5 10.5.1 10.5.2 10.6 10.6.1 10.6.2 10.7 10.7.1 10.7.2 11 11.1 11.1.1 11.1.2 11.1.3 11.2 11.2.1 11.2.2 11.2.3
Competitive Landscape Competitor Comparison Analysis Competitor Analysis (Console device Manufacturer’s) Analysis By Gaming Subscription Model Analysis By Gaming Platform Market Landscape Mergers & Acquisitions (M&A) Venture Capital (VC) Funding Joint Ventures & Collaborations
12
End-User Analysis
13 13.1 13.1.1 13.1.2 13.1.3 13.2 13.2.1 13.2.2 13.2.3 13.3 13.3.1 13.3.2 13.3.3 13.4 13.4.1 13.4.2 13.4.3 13.5 13.5.1 13.5.2 13.5.3
Global Generalists Google Inc Overview Key Offerings Objectives and Progress Amazon.com, Inc. Overview Key Offerings Objectives and Progress International Business Machines Corp. Overview Key Offerings Objectives and Progress Apple Inc Overview Key Offerings Objectives and Progress Facebook Inc Overview Key Offerings Objectives and Progress
14 14.1 14.1.1 14.1.2 14.1.3 14.2 14.2.1 14.2.2 14.2.3 14.3 14.3.1 14.3.2 14.3.3 14.4 14.4.1 14.4.2 14.4.3 14.5 14.5.1 14.5.2 14.5.3
Companies to Watch For APAR GAMES Overview Key Offerings Objective and Progress Zatun Overview Key Offerings Objective And Progress Kabam Overview Key Offerings Objective and Progress Rolocule Overview Key Offerings Objective and Progress Tapinator, Inc. Overview Key Offerings Objective and Progress
Annexure Acronyms
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Total Pages
List of Tables
List of Charts
181 83 135
Single User
3500
Multi User
4000
Enterprise
5000 Report Value in $
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