M2 journal Flatness vs Projection

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Foundations of Design : REPRESENTATION, SEM1, 2018 M2 JOURNAL - FLATNESS vs PROJECTION Lu Zhang

953964 Naomi Ng, Studio 25

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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM

Question 1: What is Pictorial Space according to Le Corbusier? In Le Corbusier View, the definition of pictorial space is “that which cannot be entered or circulated through”. He insists that when seen from a distance it will be relegated to frontaliyty through the use of “prospect”. Besides, this distance is only related to a innate frontal world in Le Corbusier’s conclusion. As a holistic perspective is needed to understand the real space under the constraint of the compounding of frontality and distance, the architecture composition is bound to the interaction of different space.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? Le Corbusier’s use of color and texture contributes to the flatness of his painting. Unlike the way Gris use to imply a three-dimensional space of a painting by casting shadow and registering the contour in black, Le Corbusier prefers to add white lead to his pigments, which impose the continuity of edges in the painting and change the representation of depth and space. Besides, his pursuit of pure extention fail to suggest depth of his objects. These are pitted against the recognization of any depth and space.

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MARIO’S WORLD

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1ST MARIO’S WORLD

Before drawing the back world I classified the buildings and mountains into different layers which were set in depth of 5, 10 or 15 millimetre. Buildings in front layer would be drawn first as those in behind layer would be hiden. As it was the back world, buildings futher back in the template were prioritized, which was definitely opposite for the front world. After one layer was finished in 2H pencil, the guide lines and outlines would be cleaned and traced in 2B pencil respectively, which made the followed drawing unaffected by the mussy lines. The curves and cylinders were the most tricky parts as it was difficult to make it absolutely accurate. Faced with this problem, I used the apex of mountains as reference to draw them more precisely and sometimes more points in the curves would be treated in the same way to solve the fitting problem. Besides, the mountains would be numbered, which avoided the confusion of drawn and undrawn objects. The interaction of two world was challenging as all elements needed to be covered without too much hidden in each building, but for the reason of that the relative position could be decided and designed by myself, it was the most interesting part of the construction of my mario world.

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COMBINED MARIO’S WORLD

As the front world was drawn after the back one finished, the creative things were added on the second tracing paper. In the mario world of the game, the flags were common, which let me come with the idea of bringing the flags to my world to make it more similar with the game. In addition, ladders were designed to connect the different floors. At this stage, the purpose of the underground floor was only to add complexity rather than interation with my ground floor, which would be realized in the further design in Illustrator. After the accomplishment of two world seperately, another tracing paper was overlaid.Having finished to retrace the lines of the front world on the second paper, I found it difficult to continue the retracing of the back world as the second paper made the lines on the first paper unclear and hard to recognize. However, I believed if I just put the second paper out and retraced the first paper, the third paper would probably be placed in a wrong position. So I first retrace some buildings of the first world on the second paper then did the same things to make these buildings to the third paper and these building would made the third paper set in the proper place when retracing the buildings on the first paper.

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WEEK 4 READING: AXONOMETRIC PROJECTION

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection?

Technically, the difference between perspective and axonometric is the lack of a vanishing point. Perspective has a fixed point of view then limits in a certain space and a freezen time with projectors parallel to each other in the orthographic projections and the apex of the cone visible finite, while projection extends the vanishing point together with depth and foreground to infinity, which results in delineating a construction of what does not yet exist and suggesting a constant space.

Question 2: Where did Axonometric projection first arise, and why? Axonometric projection originated from ancient visual practices but was first systematically used in military studies for the sake of recording the three-dimensional trajectories of artillery projectiles. Compared with parallel projection, which may cause the difficulties in prediction and measurement, axonometric projection was more precise and accurate for the technical disciplines in transmitting abstract imformation then widely used in descriptive geometry and taught in engineer schools.

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ILLUSTRATED MARIO’S NEW WORLD

The structure of the groundfloor is generally based on the elements of the templates and a river in light brown together with a path in dark brown interwaves with existing buildings with some pink chairs set along to provide rest areas. It is worth noting that the texture on ground is produced in a unique way. When trying to add filter to bring about the texture, I realized that the resolution might be changed then the whole would would be inharmonic. To achieve the grain of my ground, I used the function of tracing after adopting a graphic pen then applied the twirl tool to avoid the texture in a rigid way. Besides, there are several doorways in the buildings and mountains, but most of which are used to let the river pass through while other four buildings whose roof are occupied with a pool are employed to produce fresh water. Apart from the ground floor, there are two stories of the underground structure. The basement two is built to live, with windows and balconies located in the front side of the building while a corridor along with doors to each room lied in the backside. At one edge of the corridor stairs are used to go up to the ground floor, where the exit is pointed by a green flag. The basement one is a open floor, which set to avoid the off-gas from chimney of the living buildings released directly to the ground floor.

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APPENDIX

Equipment for Axnometric projection layed out on my working space.

Overlaying the first piece tracing paper, now projecting the back world.

The finished fineline pen tracing on the third piece tracing paper.

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