History – Learning Challenge - Were the Vikings always victorious and vicious? Within this we will look at the Viking raids on Anglo-Saxon England, Viking and Anglo-Saxon laws and the parts played by Alfred the Great and Edward the Confessor. Art/DT – Learning Challenge - Can we make a Viking Long Boat? Throughout the term, the children will use their sketchbooks to record their observations of pictures/photos of Viking long boats and other artefacts. In the second half-term, the children will design and create their own boat, which will be water-worthy, ensuring it is fully researched, and built with carefully-selected tools. They will then evaluate their efforts! The children will also have the opportunity to work with the artist, Sue Aggarwal, to create Viking coins.
P.E. – Within PE the children will be focussing on Games (football and netball) and Gymnastics (floor work). They will need to ensure they have their correct kit in at all times.
Geography – Within Geography, we will be investigating the water cycle, how our water gets to our home and where does it go when it leaves. We will be looking particularly at the physical geography of the Scandinavian countries to assist. Our Learning Challenge will be – Will we ever see the water we drink again?
Music –Learning Challenge – Can we use water to compose music? In the second half-term, the children will have the opportunity to ICT – In this term we will be looking at listen to a variety of music which has ‘water’ as its central theme. computer networks including the internet, These will include – Handel’s ‘Water Music’ and Smetna’s ‘The how they can provide multiple services, Moldau’. After listening to, and appreciating these, they will have such the as the World Wide Web; and the opportunity to compose, rehearse and perform their own ‘water’ opportunities they offer for composition. During this, they will also have the chance to use formal communication and collaboration. We musical notation. Naturally, as we approach Christmas, our focus will also design, write and debug shift towards learning carols. programs that accomplish specific goals, including controlling or simulating physical systems. Finally, we will solve problems by decomposing them into smaller parts.