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Positions

Week 09

I did research on the existing architectural experiments based on Web 3.0 and the digital character assets design.

I explored potential activity directions which could combine spatial design and avatar design.

1. A popular game among teenagers named "Murder mystery game" needs multiple themes and styles and also requires sense of immersive.

2. Make it more like physical production and digital assets to connect the real life and virtual world, enhancing the experience of possessing the collection. Also people could trade with each other in this way

Week 09

Week 10

To reach the aim of easy repitition, I kept testing the AI generative images with different keywords. Then assign these 2D works onto characters to create series of 3D assets and scenes quickly.

Week 11

To build my own brand, I seperate my project into three phases:

1. Character design

2. Scene design

3. Application/Production design

Logic of the metaverse is based on the demand of values, and the cultural supply is born, and profits are made through the interaction of assets and the overlay of scenes. According to the logic of Web 3.0 and NFT market, my project would be developing from a basic template, using methods of prefabricated construction to realize cultural diversity and convenience of switching among different topics.

Week 11

How to bring attention and stream to the brand?

Build rapport and consensus.

For my project, I hope to build an aesthetic tacit understanding, and assign more meanings and comprehensions onto it.

This is an experiment I did through GAN , which combines Chinese traditional culture.

Keywords: Farewell My Concubine

Week 12

Then I tried the open metaverse platform, creating my own space based on Unity, where I can upload my own digital assets and build my world in.

Week 12

I did more experiments according to the existing open source technologies. With the help of coding, I can create series similar architectural ideas in a short time and give them different meanings.

Keywords: Alena Aenami, robots Frank Gehry architecture, light effect, high-definition picture, Sunset Road digital rings, sapphire on April Fools' Day, Unreal Engine, artstation

Week 12

Keywords: WLOP, Ivo Brankovikj, Crystal mixed with metal, Zaha building, light effect, high-definition picture, microcosmic, Sunset Road, sapphire, Unreal Engine, artstation

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