PROJECT TITLE: European Toy Visit Founding Schools: •7th Primary School of Agii Anargiri, Greece (Ms Thalia Hadzigiannoglou) •Ecole Primaire de Pexiora, France (Mr Pascale Guirao) Partner Schools: •Scoala cu Clasele I-VIII G.P.N. Deveselu, Comanca, Romania Mrs Stanasel Violeta •Ecole Elémentaire Le Douet, France (Ms Anne Moubéche) •Colegiul National Ionita Asan, Romania (Ms Carmen Nicolaita)
GOAL The aim of the project is to introduce the European dimension within the school context and develop students’ ICT, language and cultural knowledge, through the exchange of cultural experiences, views and daily life among the participating countries. Using mail and a toy as the medium of communication, students will develop their awareness of everyday life, language, as well as the manners and customs of their partners.
OBJECTIVES Following Bloom’s taxonomy, the project’s objectives are divided into: • Cognitive Students will: • Learn important manners and customs of the participating countries. • Become acquainted with issues of daily life, such as traditional recipes. • Develop their awareness of geographical as well as historical features of the partner countries. • Improve their ICT skills. • Develop their native as well as foreign language skills. • Affective Students will: • Develop their interpersonal skills through the communication with their partners. • Show a positive disposition towards the introduction of the European dimension within the school setting. • Psychomotor Students will: • Develop their artistic skills and talents.
Methodology The methodology focuses on activities that promote the development of friendships among students, the exchange of cultural and daily life experiences and views (e.g. traditional recipes, visits to sites, celebrations, etc.), as well as the language of the participating countries.
Instruments The project will make use of the following instruments: ∀• P.C. ∀• Video ∀• Camera ∀• CD Recorder
Timetable The project will be implemented within a 22 week schedule. During this time, the selection of the toy mascot, its name and travel procedure will take place. Students will start corresponding with their partners, giving information on their daily lives and also prepare activities on important customs, sites and linguistic elements of their countries.
Product The end product will be: •e-materials comprising information on important manners and customs, as well as features of students’ daily lives (e.g. a visit to an important historical or modern place, celebrations, cooking, glossaries etc) in the participating countries. •Α brief diary of the toy’s itinerary.
Evaluation The project evaluation will be based on Kirkpatrick’s model. Students will be given a questionnaire aiming at providing answers to the following questions:
Did they like the project? (Reactions) What did they learn? (Learning) Will they use what they learnt? (Transfer of knowledge) Will they change? What is the impact to the school setting? (Result) ROI (Return on Investment). How will the school benefit from the students’ involvement in the project?