Ellen Reid
The Shell Trial
An opera in three acts with a libretto by
Roxie Perkins (2023)
Piano-Vocal Score
November 2023 Edition
An opera in three acts with a libretto by
Roxie Perkins (2023)
Piano-Vocal Score
November 2023 Edition
Commissioned by Dutch National Opera.
Music by Ellen Reid
Libretto by Roxie Perkins
Co-adapted by Gable Roelofsen & Romy Roelofsen
First performed on 16th March 2024 at the Dutch National Opera, Amsterdam, The Netherlands, conducted and directed by Manoj Kamps.
Durations:
c. 30 minutes [Act One]
c. 35 minutes [Act Two]
c. 25 minutes [Act Three]
Total: c. 90 minutes
Order No. CH88353-01 EAN 5020679007716
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THE LAW / THE ARTIST (PoC, Soprano)
THE CEO (white, Bass)
THE GOVERNMENT (white, Mezzo)
THE CONSUMER (PoC, Tenor)
THE ACTIVIST (white, Soprano)
THE FOSSIL FUEL LABORER (PoC, Bass)
THE PILOT (white, Bass)
THE HISTORIAN (PoC, Mezzo)
THE CLIMATE REFUGEE (PoC, Mezzo)
THE FIELD WORKER (PoC, Tenor)
THE ELEMENTARY SCHOOL TEACHER (white, Soprano)
THE WEATHERMAN (white, Tenor)
—A large, diverse children’s choir representing those killed by Shell’s colonial past and climate disasters throughout time.
—When characters die, they are brought into this chorus by the DANCER.
—A diverse chorus of twelve children that represent THE FUTURE PLAYERS and THE FUTURE PEOPLE. Including:
THE FUTURE CEO: any race, gender. This is the only kid who should not be part of the chorus of THE PAST and should only appear at the end of the show.
—The rest of the chorus of THE FUTURE should include: two kids who will play the other FUTURE PLAYERS, and nine kids that will play THE FUTURE PEOPLE.
—These kids can be a separate choir from THE PAST, or they could transform out of the chorus of THE PAST into a vision of the future.
—Out of THE FUTURE PEOPLE, two children should be designated as THE LAST FUTURE PEOPLE who will survive the game.
Voiced by the orchestra. An elderly, female or nonbinary DANCER is the physical representation of this wordless choir.
There is a machine-like wheel on stage.
—All PEOPLE and PLAYERS carry an object with them that represents their role.
—The most important relationship in Act 1 is between the PLAYERS and the AUDIENCE. All usage of “you”, refers to the AUDIENCE.
—The most important relationship in Act 2 is between the PEOPLE and the PLAYERS. Most usage of “you” refers to the PLAYERS.
—The most important relationship in Act 3 is between the PAST, the FUTURE, and the AUDIENCE. Usage of “you” refers to the AUDIENCE.
The game played at the end of the show is real. Here are the rules:
—There will be 3 rounds of the game in total, however the final round has pre-orchestrated components. The game is an adjusted version of musical chairs.
—The rules of the game are different for the different groups.
—FUTURE PLAYERS walk and repeat their song, in unison with each other, around the chairs in the center of the stage. They do not carry any objects. When they stop singing, everyone must freeze.
—FUTURE PEOPLE must walk around the middle of the stage in unison with the FUTURE PLAYERS. They don’t sing/speak. They can’t drop their objects. They must freeze at the same time as the FUTURE PLAYERS.
—The DANCER and the dead are in their own, separate ring on the outer edge of the stage. Whenever any of the FUTURE PEOPLE get out of the game, they join the dead in the outer ring.
—When the FUTURE PLAYERS yell “BEST” everyone must try to find a chair. THE FUTURE PLAYERS will always get a chair. THE FUTURE PEOPLE must race each other for the chairs that are left. The dead do not participate in this race.
—When a FUTURE PERSON can’t find a chair, they must drop their object and sink to the ground. Then the DANCER will then lead them into the outer ring. Whichever FUTURE PERSON (that’s still in the game) is closest to the dropped object must pick it up and carry it with them in the next round.
—The ADULT PLAYERS only role in the game is moving the chairs away during the rounds. They don’t play or sing, they are the game makers.
—In the first round there are ten chairs and twelve kids (three FUTURE PLAYERS, nine FUTURE PEOPLE). Two FUTURE PEOPLE get out. Afterwards, the PLAYERS remove five chairs.
—In the second round there are five chairs and ten kids (three FUTURE PLAYERS, seven FUTURE PEOPLE). Five FUTURE PEOPLE get out. Afterwards, the PLAYERS remove one chair.
—In the third round there are four chairs and five kids (three FUTURE PLAYERS, two FUTURE PEOPLE). The two FUTURE PEOPLE that make it to this round should be pre-determined. This round of the game is not completed.
This piece has four text components that need to evolve per production. Text that should be adjusted per production is listed here as well as specially notated in the libretto.
All roles in this piece are denoted by voice type, not gender. Pronouns (based on the original cast) that are in the sung text can be adjusted per production to reflect the current singers. Throughout the libretto these pronouns have a + sign next to them. Otherwise, characters are referred to in gender neutral pronouns in the stage directions. Per production the artistic team should adjust the pronouns to suit their cast. The only part that is gender specific is the DANCER.
There are 3 different options for the ARTISTS’ opening monologue. The artistic team per production should choose the option which reflects the present status of the real Shell trial, and use that monologue:
—OPTION A: if the appeal is ongoing and no verdict has been reached.
—OPTION B: if Shell wins the appeal.
—OPTION C: if Shell loses the appeal.
On page 19 of the libretto: one of the ACTIVIST’s first lines should be tweaked per production to reflect specific climate/fossil fuel issues within the country the show is being staged. The line that can be replaced has ^ next to it in the libretto. In the score it has an asterisk.
For the premiere production the line is: ^REVOKE BIG OIL TAX CUTS!^. For future productions, the artistic team should engage with local activist communities to distill their concerns into a new sentence to take its place. The replacement line needs to have seven syllables to fit within the existing musical structure.
On pages 36-40 of the libretto: there are five “clouds” of doom scroll text from THE PEOPLE that should be updated per production. The lines that should be replaced per production have ~ next to them in the libretto. In the score there are asterisks. The text in all of these “doom scroll clouds” is spoken and does not need to fit rhythmically within the existing syllabic lines.
For each show, the artistic team should pull headlines and replace the text with news that’s occurred within the specific year that the production is taking place. Each cloud needs a slightly different focus of headlines to be inputted, detailed below:
DOOM SCROLL 1: BAD NEWS
The first cloud of headlines on pages 36-37 should be updated per production with negative headlines about recent climate disasters and oil spills around the world.
DOOM SCROLL 2: GOOD NEWS
The second cloud of headlines on paged 37-38 should be updated per production with positive headlines about recent climate lawsuits and global green initiatives.
DOOM SCROLL 3: BAD NEWS
The third cloud of headlines on page 38 should be updated per production with more negative headlines about recent climate disasters and oil spills around the world.
DOOM SCROLL 4: GOOD NEWS
The fourth cloud of headlines on page 39 should be updated per production with more positive headlines about recent climate lawsuits and global green initiatives.
The fifth/final cloud of headlines on pages 39-40 should be updated per production with news about Royal Dutch Shell Oil Company, including: recent profits, oil spills, drilling projects, press announcements, and lawsuits. It can be good or bad news.
Passages that are unpitched are generally indicated with a one-line staff.
Spoken or shouted text is indicated with X-noteheads.
Lines of text connected by elision markers are to be spoken or sung quickly (as marked) and repeated for the duration indicated.
A thick horizontal line above a vocal staff indicates to sing in a straight tone for the duration indicated.
Throughout, many cast members will sing or speak through a bullhorn; these passages are marked with the indication “bullhorn,” ending with the marking “open” or “(open, no bullhorn).”
Headless stems indicate a general contour and pitch area. Follow the direction of the lines, staying in the relative range indicated.
Glissandi should last the entire duration of the first note the glissando line is connected to.
Solid stemless noteheads are of a shorter duration than hollow stemless noteheads.
Boxed Notation / Out of Time Sections
Boxed material should be repeated for the duration of the arrow. Follow indicated instructions for the duration of the arrow. If multiple musicians have the same notation, it should not be together.
Libretto by Roxie Perkins
SPIRAL 1: THE ARTIST*
an opera in three acts Adapted from the play “The Shell Trial: Rehearsals for Reality” by Anoek Nuyens and Rebekka de Wit
ACT 1
The ARTIST talks to the AUDIENCE. Spoken. Like a Greek statue, they are carrying an object that relates to their part.
THE ARTIST (OPTION A, if the appeal is ongoing)
Music by Ellen Reid
Welcome. My name is _____* (Insert name of performer). I’ll be performing tonight, but I want to give some context. Right now, there is a revolutionary court case in the Netherlands where the oil company Shell is being sued by citizens and NGOs. Shell is often sued, but these citizens don’t want an apology or money; they want Shell to stop causing climate damage. Against all odds, they won. In 2021 a judge ruled that Shell needed to make a radical change and cut 40% emissions by 2030. Was Shell shocked by this? No. They had been preparing for this guilty verdict for twenty years. You see, in addition to a media army, Shell has a Scenario Department that rehearses scenarios they might face because: the future belongs to those who play their part the best. And in 1998 they predicted that around now climate change would worsen, and a major case would be brought against them. They were right. So, Shell made the move they’d been preparing for years and appealed the verdict. The appeal trial starts in ___* days (Or: if the appeal trial has already started: “a verdict will be reached in ___* days.”). And as we wait, all I can think is… What are we going to say when our kids ask: what did you do? I could answer that it isn’t my role to save the world… But I’m not sure what my role is. I don’t think you’re sure what yours is, either. So, tonight I’d like to treat this stage as our Scenario Department where we can figure out the responsibilities of all the moving parts. And it is hard to know what can change but I believe it is possible—if you play. So… Let’s play.
THE ARTIST (OPTION B, if Shell wins the appeal) Welcome. My name is _____* (Insert name of performer). I’ll be performing tonight, but I want to give some context. ______* (Depending on the length of time since the appeal closed, insert either: “Recently” or “Some time ago”), there was a revolutionary court case in the Netherlands where the oil company Shell was sued by citizens and NGOs. Shell is often sued, but these citizens didn’t want an apology or money; they wanted Shell to stop causing climate damage. Against all odds, they won. In 2021 a judge ruled that Shell needed to make a radical change and cut 40% emissions by 2030. Was Shell shocked by this? No. They had been preparing for this guilty verdict for twenty years. You see, in addition to a media army, Shell has a Scenario Department that rehearses scenarios they might face because: the future belongs to those who play their part the best. And in 1998 they predicted that around now climate change would worsen, and a major case would be brought against them. They were right. So, Shell made the move they’d been preparing for years and appealed the verdict. In _____* (Insert the year that Shell won the appeal. If Shell has won multiple appeals, then list all the years they won their cases.) Shell won the appeal* (Or: “appeals” if there have been multiple cases.), washing themselves of their guilty verdict. But it’s still not over. And as we wait to see when the citizens and NGO’s will appeal and sue Shell again... All I can think is… What are we going to say when our kids ask: what did you do? I could answer that it isn’t my role to save the world… But I’m not sure what my role is. I don’t think you’re sure what yours is, either. So, tonight I’d like to treat this stage as our Scenario Department where we can figure out the responsibilities of all the moving parts. And it is hard to know what can change but I believe it is possible—if you play. So… Let’s play.
THE ARTIST (OPTION C, if Shell loses the appeal)
Welcome. My name is _____* (Insert name of performer). I’ll be performing tonight, but I want to give some context. ______* (Depending on the length of time since the appeal closed, insert either: “Recently” or “Some time ago”), there was a revolutionary court case in the Netherlands where the oil company Shell was sued by citizens and NGOs. Shell is often sued, but these citizens didn’t want an apology or money; they wanted Shell to stop causing climate damage. Against all odds, they won. In 2021 a judge ruled that Shell needed to make a radical change and cut 40% emissions by 2030. Was Shell shocked by this? No. They had been preparing for this guilty verdict for twenty years. You see, in addition to a media army, Shell has a Scenario Department that rehearses scenarios they might face because: the future belongs to those who play their part the best. And in 1998 they predicted that around now climate change would worsen, and a major case would be brought against them. They were right. So, Shell made the move they’d been preparing for years and appealed the verdict. In _____* (Insert the year that Shell lost the appeal. If Shell has lost multiple appeals, then list all the years they lost their cases.) Shell lost the appeal* (Or: “appeals” if there have been multiple cases.), confirming their guilty verdict. But it’s still not over. And as we wait to see if Shell will appeal, again… All I can think is… What are we going to say when our kids ask: what did you do? I could answer that it isn’t my role to save the world… But I’m not sure what my role is. I don’t think you’re sure what yours is, either. So, tonight I’d like to treat this stage as our Scenario Department where we can figure out the responsibilities of all the moving parts. And it is hard to know what can change but I believe it is possible—if you play. So… Let’s play.
Copyright © 2023
*) There are 3 different options for the ARTISTS’ opening monologue. The artistic team per production should choose the option which reflects the present status of the real Shell trial, and use that monologue.
The show starts. The ARTIST hides their object and transforms into the LAW—taking the spotlight. Sung.
The Law/ Artist
tam tam scrape with metal
Pno. 2
similar melodies lightly cascading through the orchestra
similar melodies lightly cascading through the orchestra
Out of time
Law/ Artist
Iwillawait - theappeal, - Iwillplay my part,
Pno. 2
Out of time Law/ Artist
Pno. 2 whichisnottosavethe
In time q = 120
In time q
The CEO takes the spotlight. They sound like shimmer hiding gray—a sugary show-off and an aggressive know-it-all.
Relaxed, like a dinner party
ture - reserve.
Me, p mywife,werethe
- au - dience. - So,wewentouttothe gar
den.- Servedthem
tea. Wemusedinthegarden
till dusk. Wehadthesame fears:
THE GOVERNMENT and THE LAW gang up on the CEO—acting like a conscience.
Beneath THE PLAYERS, a strange hum begins—like kindling sparking. The sound of the spark fades...
The GOVERNMENT takes the spotlight. They sound like muddy brown tea stains—hypnotic, overworked, and in control.
said thatgovern - ment- isin ca - pa- ble- ofmeaning - ful- change,
of
andit'salways - paid bythosewhocan'tafford - it.
THE PLAYERS unite into a shared refrain for the first time... Beneath, the sound of kindling turns to a low flame.
Suddenly the CONSUMER takes the spotlight—cutting off the PLAYERS and differentiating themself. The CONSUMER is carrying an object that relates to their part.
The Law/ Artist
The ripples shake faster, propelling the CONSUMER on—anxiety rising. The PLAYERS aren’t threatened by this interruption. Joining in, they dissuade the CONSUMERS’ sense of responsibility.
Ad p piling on, overwhelming after - ad,after - ad,after - ad,after - ad,afterq. = 130
Ad p after - ad,after - ad,after - ad,after - ad,afterAd p after - ad,after - ad,after - Adafter - ad,afterq. = 130
through the orchestra
Pno. 2
accel.
Avibra - ting- platethathelpsyouloseweightandit'smadeofre
accel.
pid, - useless, - weightloss plate.
Suddenly a warm honeysuckle breeze floats in... It lifts the CONSUMER out of themselves—letting them see themselves from afar.
Like a spell, the PLAYERS urge the CONSUMER to repeat this vow back to them and let go of their guilt.
The f The f Falling under the PLAYERS' spell, forgiving their own inaction The f f
Suddenly someone in the AUDIENCE steals the spotlight: THE ACTIVIST. They interrupt with an object that relates to their part… A BULLHORN. Beneath, fire slowly grows. Beneath, fire slowly grows.
Pno. 2 longs
- tothosewho whoplay their
longs- tothosewho whoplay their longs- tothosewho whoplay their
q = 130
hold until you run out of breath
part...
hold until you run out of breath
hold until you run out of breath
seizing control of the space, urgent
unpitched percussion accents over bed of sibilant percussion, scratch tones and overpressured strings q = 130
[LAW, GOV'T, CEO, CONS. stop here if still singing]
*) The line "STOP BIG OIL TAX CUTS" should be tweaked per production to reflect specific climate/fossil fuel issues within the country the show is being staged. The artistic team should engage with local activist communities to distill their concerns into a new sentence to take its place. The replacement line needs to have six syllables and a rhythm that fits within the existing musical structure.
SPIRAL 7: THE FOSSIL FUEL LABORER and THE PILOT Like a burst dam, water shoves THE FOSSIL FUEL LABORER and THE PILOT out of the audience. They both carry an object that relates to their parts.
The Activist
The Pilot
The Fossil Fuel Laborer
f churning, sung, defensive, angry, to the ACTIVIST
Brash, bold, the LABORER and PILOT take the spotlight as the ACTIVIST flees out of the theatre.
Pno. 2
While mf mocking, calling out the AUDIENCE/ACTIVIST's hypocrisy you "care," leaving - usyour mess.
Pno. 1
As though falling off a waterfall, suddenly the PILOT and LABORER freefall into a crisis of their own guilt.
Pno. 1
Pno. 2 Eve mf panicked, overwhelmed ry- shiftIsee... Grassburnashe+lies... 1026 Ask mf to the audience, about the CEO, passing blame him,+ask. Does ill, fatigued he+knowthesmell? That
Snapping back to focus, they beg the AUDIENCE to understand their paralysis.
Laborer
Pno. 1
Pno. 2
Ifthisappeal - fails... Wewillsuf fer. - Not p him,+not 1032 hauntsmydreams? f Ifyouboycott - Shell... Not p to the CEO him,+not p p
Pno. 1
Pno. 2 him,+ not mp him,+not him+, not mf you, to the AUDIENCE, calling out their power who they'vesold 1037 him,+ not mp him,+not him+, not mf you, p
The PLAYERS seize the PILOT/LABORER’S despair as an opportunity to calm them. The CEO steps forward on his own—taking the spotlight and appealing to them as though they were all equals.
f appealing to them as equals, condescending, soothing
Eager to quell this intrusion, the PLAYERS unite—offering the LABORER/PILOT a life raft out of their despair.
When p stopping the intrusion with a healing balm
Like a spell, the PLAYERS urge the LABORER/PILOT to repeat the vow back to them and let go of their guilt. Slowly, the LABORER/PILOT join their chorus and release their sense of responsibility.
Suddenly THE HISTORIAN interrupts from the AUDIENCE, taking the spotlight. They are carrying an object that relates to their part. Weighed down.
harsh, piercing, calling out the lies, interrupting the spell
Sixteen - thirty - fourCura - çao,- twothousand - eightNiger - i- a, - ninteen - eighty - eight- Cali - for- nia,p
In Time q = 140 immediately after "California" q = 80
You mp play f
Silencing the PLAYERS, cutting through like a hot knife
Pno. 1 Pno. 2
All f thatmatters - isShell being - heldrespon - si- ble- for
Pno. 2 alltheblood
p
thathasbeenshed. gliss.
gliss.
Pno. 1
Pno. 2
needmystudents - tounder - stand, - thisgoesbackfurther - thanShell
Pno. 1 Pno. 2 admits. - Oh I breathless, overwhelmed tellmystudents - allthat's beenbrushedo ver, -
Opening a door to the past, demainding that the AUDIENCE sees.
The LAW steps out, soothing the HISTORIAN and pretending to be on their side.
The PLAYERS unite, offering the HISTORIAN a life raft out of their guilt.
Pno. 2
1186
urging the HISTORIAN to let go of their responsibilities You
urging the HISTORIAN to let go of their responsibilities
= 90
Unlike the CONSUMER/PILOT/LABORER, the HISTORIAN refuses to repeat back the vow. Instead, they interrupt—rejecting the PLAYERS.
play your part
urging the HISTORIAN to let go of their responsibilities
Pno. 2
1189
refusing to fall under their spell, standing up to them
p as if breaking, the weight of their families' past colliding against their present
Pno. 2
How f many - ivo - ry- to wers - I climb p eachday are q = 60 1229 q = 60
Hist.
Pno. 2 madeofstone stripped fromfar shores whereIwouldhavegrownup pp 1233
Clim. Ref. Hist.
Pno. 1
Pno. 2
Everysecond, urgent, determed,pp running out of time q = 150 1238 if ppp every - thingwasdifferent? - oh ppp q = 150 ppp pp
Suddenly, the sound of EARTH roars forth like a branch snapping back. The spotlight hits the CLIMATE REFUGEE as they run in from outside, carrying an object that relates to their part.
Clim. Ref.
Pno. 1
Pno. 2 gliss. ev mp 'ry- second, - tick,ano - ther- tick,ano - ther,gliss.
Pno. 1
The icy wind sharpens, pushing the REFUGEE on. The PLAYERS are not threatened by this new intruder. They watch, choosing their best approach.
The ACTIVIST runs back in, backing up the CLIMATE REFUGEE and HISTORIAN.
To the AUDIENCE, trying to get them to understand that time is running out
To the AUDIENCE, trying to get them to understand that time is running out
To the AUDIENCE, trying to get them to understand that time is running out
SPIRAL 9: THE CLIMATE REFUGEE
Before the PLAYERS can respond, the CLIMATE REFUGEE takes the spotlight—desperate to be heard by the AUDIENCE.
The Activist
The Climate Refugee The Historian
No mp lights, noroads, staring - upwhen halftheskywas 1366
Pno. 1
Pno. 2
The HISTORIAN and THE ACTIVIST encourage the REFUGEE onwards.
p filled with wonder and terror o poco accel. 1371 black, mf halfthesky wasblue... o blue... p filled with wonder and terror o poco accel.
Pno. 1
Pno. 2
Pno. 1
Suddenly the air condenses into a claustrophobic tunnel. Dizzy, the REFUGEE plummets down as their frustrations explode.
lines. There'sso f muchtolearn about - how mp little - they
gliss.
gliss.
Clim. Ref. Pno. 2
Because - deep p down ppp rit.
Clim. Ref.
Pno. 2 youwerefine with rubato withmyskybeiing - black, q=110 1553 q=110 Clim. Ref.
clinging to a memory of a better day
Pno. 1
SPIRAL 10: EVERYONE
Before the PLAYERS can regain the spotlight, a floodgate of rage and fear opens… Sycamore scorching, ash flying, desert sun beating—CRACK. CRACK. CRACK. Light hits three people in the AUDIENCE: THE FIELD WORKER, THE ELEMENTARY SCHOOL TEACHER, and THE WEATHERMAN. They each carry an object that relates to their part.
The Teacher The Climate Refugee
Weatherman
Pno. 2
Pno. 1
Pno. 2 Thir brash, proud ty- years,every - day,Igotowork, Ireport - thefucking - weather. - Drought,
Pno. 1
Pno. 2
Outnumbered, the PLAYERS finally feel threatened. They try to quiet the unrest.
last defiant, pushing back against censorship
They've ranting, bitter, belligerent firedme. "Toomuchclimate - talk."
threatening the PLAYERS, factual, unafraid
Field W. Pno. 1
Field W.
to the PLAYERS, threatening, growing stronger
Pno. 1
Like a howl, something electric ZAPS the stage. Suddenly the ACTIVIST shoots forth with a megaphone, fed up with the bullshit.
I protest on Fridays at the CEOS.
He+ called the cops on me last week!
He+ sits in his garden, smiling, hiding from the truth! He+ drinks tea in his lawn chair while our throats go hoarse from screaming!
He+ passes biscuits to us through the wrought iron fence, like party favors for a party none of us fucking wanted to go to!
He+ waves from the porch of his+ two-million-dollar home while telling you that he’s+ the one that wants dialogue, he’s+ the one who wants change, he’s+ the one- he+- he+-
He+ called the cops on me last week, and the week before that, and the week before-
THE ACTIVIST gives out MEGAPHONES to everyone—uniting all the PEOPLE into a riot.
Realizing they’ve been manipulated by THE PLAYERS; THE CONSUMER, PILOT, and LABORER join the revolt. Led by the ACTIVIST, uniting aginst the PLAYERS.
fff through bullhorn
Burn
Burn fff through bullhorn
Burn fff through bullhorn
Burn fff through bullhorn
Burn fff through bullhorn
Burn fff through bullhorn
Burn fff through bullhorn
through bullhorn
burnburnburnburnburnburnburnburnburnburn
burnburnburnburnburnburnburnburnburnburn
burnburnburnburnburnburnburnburnburnburn
Burn
fff yelled through bullhorn
Have _you_ seen _ dirt _ starve?
fff yelled through bullhorn
Burn ALLPARTSAREN'TEQUAL
Burn
fff yelled through bullhorn Burn
Istheworldendingnow?Soon?When?
fff yelled through bullhorn
Rest _ assured _ the _ law _ cannot _ save _you
high pitches in this contour (not falsetto)
(not falsetto)
yelled through bullhorn Burn
high pitches in this contour (not falsetto)
Burn
Burn
fff yelled through bullhorn
Half _ the _sky_ was _ black _ half _ the _sky_ was _ blue
fff yelled through bullhorn
Thefuturebelongstothosewhoplaytheirpartthebest
fff yelled through bullhorn
Shiftallsinsontome
Infighting begins as the collective grows overwhelmed. They start to fight over objects—wanting to be free of each other’s burdens. CRACK. Suddenly a wave lifts the ACTIVIST above the melee. The RIOT freezes—silent. Tired, THE ACTIVIST sings.
Tick _ another _ tick _ another _ burn
Whocares?Icare
The _ future _belongs_ to _ those _ who _play_ their _parts_ the _ best
Now!Fast!Now!
Shell _ wants _you_ to _forget
Restassuredthelawcannotsaveyou
Ibegyoucherishslowness
_ the _sky_ was _ black _ half _ the _sky_ was _ blue
sibilant percussion
breaking free of the riot, optimistic, determined
CRACK. From afar, an ELDERLY DANCER approaches the edge of the stage—STOMPING…. Revealing that the “cracks” of Earth we’ve been hearing all along are really the dead trying to reach the living…
Suddenly the RIOT takes over again—swallowing the ACTIVIST in the mayhem. The PEOPLE’s collective fractures. Thrown into chaos, it feels like each one is trapped in their own endless doom scroll of climate news. The ACTIVIST tries to stay optimistic amidst the chaos but it’s hard.
The _ future _ is _ uncertain _ and _ that's _hopeful
Deadly_flooding_wipes_ out _ entire _neighborhoods_ in _Libya* fff
Summer _ of _ 2023 _ was _ Northern _Hemisphere's_ hottest _ in _ recorded _history*
200 _ barrels _ of _ oil _spilled_ in _ the _ UK*
RecordheatsparksoneofthedeadliestwildfiresinChile'shistory*
CycloneMochadevastatesMyanmar*
South _ Sudan _ and _ Rwanda _experience_ worst _flooding_ in _years*
Weather-relateddisastersledtoforty-threepointonemilliondisplacementsofchildreninforty-fourcountries*
WildfiresblazeacrossCanada*
hope, resolute
Thefutureisuncertainandthat'shopeful.
trying to stay positive, verging on manic
BritishdesignedsolarspacefarmcouldbeorbitingEarthby2035*
ArcticminingsiteinNorwayreturnedtonatureinoneofthebiggesteverrestorationprojects*
Stockholmbanspetrolanddieselcarsnextyeartolowerpollution*
CaliforniasuesShellExxonandotheroilcompaniesoverclimatedeception*
*) Asterisked text should be replaced per production with good news about climate lawsuits and global, green initiatives.
CRACK. The DANCER’s stomps grow—encouraging the uproar. DOOM SCROLL 3: BAD NEWS But the bad news steamrolls back in—flattening THE PEOPLE.
Thefutureisuncertainandthat'shopeful
800,000 _ liters _ of _ oil _spilled_ in _ the _Philippines*
Cyclone_Freddy_ravages_ Malawi _Mozambique_Madagascar_ and _ Zimbabwe*
DeadlyfireengulfsMauiHawaii*
OilspillinRussia'snorththreatensmajordamage*
Evacuations _ ordered _ after _ monsoon _flooding_ in _ India*
TropicalstormhitsJapanGuamthePhilippinesandTaiwan*
RecordrainleadstolandslidesinSãoPaulo*
HighstakesUNoperationunderwayinYementoavertcatastrophicoilspill*
The ACTIVIST emerges, dazed.
Pno. 1
Pno. 2
fu dazed, optimism wavering ture - isuncer - tain,- andthat's hope p ful, - I pp think.
Pno. 1
DOOM SCROLL 4: GOOD NEWS Suddenly good news floods back in—flooding THE PEOPLE with optimism.
The _ future _ is _ uncertain _ and _ that's _hopeful_ I _ think fff through bullhorn, clinging to hope
Brazil's _ Atlantic _ forest _undergoes_ restoration _project_recovering_ 500000 _ acres* fff desperate, hyper positive
Net-zero-emissions _ law _passed_ in _ Switzerland _ushering_ in _ new _path_ to _ climate _neutrality* fff
TheOceanCleanupProjectreportssignificantreductioninplasticwasteinthePacific*
SeveralmajorcitiesinSwedenpledgetoachievecarbonneutralityby2030*
Over50countriesestablishlargestmarineprotectedareaeverinAtlanticOcean*
A _ former _dumping_ground_ in _ Cleveland _ Ohio _ has _ been _ turned _ to _ sustainable _ farmland*
The _ electric _ vehicle _industry_experience_ a _ record _
Pno. 2
Pno. 2
CRACK. The DANCER’s stomps grow—whipping THE PEOPLE into a fury. DOOM SCROLL 5: SHELL NEWS
However, a flood of bad news crashes down on THE PEOPLE again—this time focusing on Shell itself… It unites the PEOPLE in a rage and draws their attention back to THE PLAYERS.
1809
Fed up, suddenly THE ACTIVIST and THE HISTORIAN shoot out of the riot—overwhelmed with collective memory of protests around the world. & (open, no bullhorn)
fff rage growing as the riot wears on
Thefutureisuncertainandthat'shopefulIthink
fff despair turning to anger
Shell _ intends _ new _drilling_campaign_ in _ Brazil*
∑ & (open, no bullhorn) ∑ & (through bullhorn)
Shell _ discovers _ eleven _ billion _ barrels _ of _ oil _ in _ Namibia*
Nigeria_investigates_ a _daylong_ oil _spill_ from _ Shell _pipeline* fff
3 & ‹ (open, no bullhorn)
ShelltobegindrillingoilinEgypt*
&
Shellconsiderssellinggreenenergystakeinshiftbacktooilandgas*
(open, no bullhorn)
- cops
(open, no bullhorn)
ShellwinsbrandoftheyearawardattheSEALoyaltyandEngagementawards*
? (open, no bullhorn)
(open, no bullhorn)
_ oil _spills_again
sibilant percussion
United into a revolting body, THE PEOPLE roar forth with violence—overcome with collective rage.
re-living collective memory of protests gone wrong per- spray, pushed down.
fff bullhorn, aggressive, fast as possible
TICKanotherburnTICK
fff bullhorn, aggressive, fast as possible
BurnTICKanother
fff bullhorn, aggressive, fast as possible
TICKanotherburnTICK
fff bullhorn, aggressive, fast as possible
BurnTICKanother
fff bullhorn, aggressive, fast as possible
TICK _ another _ burn _ TICK
Sharing the collective memory of protests gone wrong (through bullhorn)
fff aggressive, fast as possible pep
TICKanotherburnTICK
fff bullhorn, aggressive, fast as possible
TICKanotherburn
fff bullhorn, aggressive, fast as possible
TICK _ another _ TICK _ burn
fff bullhorn, aggressive, fast as possible
TICKanotherburn
fff bullhorn, aggressive, fast as possible
TICKanotherTICKburn
p open
fff bullhorn, aggressive, fast as possible
TICK _ another _ TICK _ burn
TICKanotherburn
TICKanotherTICKburn fff bullhorn, aggressive, fast as possible
Laborer Dancer
Pno. 1 Pno. 2
In time q = 70 1827
Suddenly the riot spits them all out. Like a frayed wire, the CONSUMER is panicked—lost in their own guilt and fear.
TICK _ TICK TICK _ TICK TICKTICK click ppp open help,clickhelp,clickdeath,clickprofit, -
(open, no bullhorn) Shell p refocusing, to the AUDIENCE, urgent willbury - theappeal - under - other - news until - yearslater...1831 (open, no bullhorn)
p
We'restillshouting - something - needs tobedone, but
We'restillshouting - something - needs tobedone, but
Suddenly the riot roars forth. Bigger, meaner, braying, rotting… It feels like the PEOPLE will finally topple the PLAYERS and push them out of the light for good…
TICK fff bullhorn
TICK _ another _ another _ burn
TICKanotherTICKanotherburn gliss.
TICK fff bullhorn gliss.
TICK fff bullhorn gliss.
fff bullhorn
gliss. TICK fff bullhorn gliss.
TICK fff bullhorn
TICK fff bullhorn
TICK fff bullhorn
_
TICK _ another _ another _ burn
TICKanotheranotherburn
burnTICKanother
TICKanotherburnTICKburn gliss.
TICK _ another _ tick _ another _ burn gliss.
burnTICKanother gliss.
With great ease, the PLAYERS steal back the spotlight—abruptly cutting off the riot. Like a heavy syrup, they sedate the PEOPLE—draining them of their power.
q= 90 1857
When easily retaking power, thick and syrupy fff p did gliss. gliss.
When easily retaking power, thick and syrupy fff did p gliss.
When easily retaking power, thick and syrupy fff gliss.
Determined not to be manipulated, the riot roars forth again… But the PEOPLE have lost strength. Their text starts to degrade as they lose power—struggling to be heard.
TuhTuhTuhTICKanotheranotherruhburnnnahnah
slightly slower each time
TICK _ ananananannnother _ TICKuhkuhkuhkuh _ another _ burnuhnuh f
slightly slower each time
TICKuhkuhkuh _ anotherrrrr _ another _ burnuhnuhnuh
slightly slower each time
TuhTuhTuhTICKanothothothothertickanotherburnnnnnuhnuh
slightly slower each time
TICKanotherTICKuhkuhkuhkuhanotherrrburnnnnuhnuhnuh
slightly slower each time
burnnananana _ TICKuhkuh _ anothothothothotherrrrrahrahrah
slightly slower each time
TuhTICKanothothotherburnnnnuhnuhnuhTICKuhkuhburnnnnn
slightly slower each time
TICKuhkuhkuh _ anotherrrrarararar _ tuhtuhtick _ another _ burnnnnanana
TICKuhkuhkuh _ anothothothother _ tickuhkuhkuh
The PLAYERS easily steal back the spotlight again. Fed up, they show their teeth for the first time—mocking and deflating the PEOPLE. Refusing to be manipulated, THE PEOPLE roar forth again—but they’ve lost more power. As if discovering wounds on their body, another text begins to seep into their cries.
hearingwearesorry - fix any - thing?c. 4-5s
hearingwearesorry - fix any - thing?-
hearingwearesorry - fix any - thing?-
slightly slower each time, trying to revolt but wounded
TuhTuhTuhTICK _ another _ sssso _ let _ burnnnahnah
slightly slower each time, trying to revolt but wounded
TICKananananannnotherTICKuhkuhkuhkuhanothersssssolllllllet
slightly slower each time, trying to revolt but wounded
TICKuhkuhkuh _ anotherrrrr _ lllllllet _ sssso
slightly slower each time, trying to revolt but wounded
TuhTuhTuhTICKanothothothothertickanotherlllletlllllet
slightly slower each time, trying to revolt but wounded
TICKlllletTICKuhkuhkuhkuhanotherrrburnnnnuhnuhnuh
slightly slower each time, trying to revolt but wounded
burnnananana _ TICKuhkuh _ sssssso _ anothothothothotherrrrrahrahrah
slightly slower each time, trying to revolt but wounded
TuhTICKsssssoburnnnnuhnuhnuhTICKuhkuhburnnnnn
slightly slower each time, trying to revolt but wounded
TICKuhkuhkuh _ sssso _ let _ tuhtuhtick _ another _ burnnnnanana
slightly slower each time, trying to revolt but wounded
TICKuhkuhkuh _ anothothothother _ sssso _ lllllet _ let
Law/ Artist
Gov't
CEO
Orwoulditjustmakeyou... Feel piercing, deflating better?q= 80
Orwoulditjustmakeyou... Feelbetter? -
Orwoulditjustmakeyou... Feelbetter?q= 80
Pno. 2
Pno. 2
THE PEOPLE roar forth, but they’re even weaker. Splintering, slipping into weakness, soft.
TuhTuhTuhTuhTuhTICK _ sssso _ let _ mmmme _enjjjjjoy_ anothothother
starting slow, slower each time
TuhTuhTICKananananannnotherssssollllletmmmmmeennnjjjjoy
starting slow, slower each time
TICKuhkuhkuhanotherrrrrllllllletssssommmme
starting slow, slower each time
TuhTuhTuh _ thothothother _ llllet _ lllllet
starting slow, slower each time
lllletTICKuhkuhkuhkuhnnnuhnuhnuhmmmmmme
starting slow, slower each time
nanananaKuhkuhssssssoennnnjjjoy
starting slow, slower each time
_ ssssso _ nnuhnuhnuh _ llllet _ennnnjoyyy_ mmmme
slightly slower each time
slightly slower each time
Pno. 1
Pno. 2
Desperate, THE PEOPLE push back… But they’ve lost most of their power. Disintegrating. Numbing. Blood pooling, lightheaded.
c. 5s q= 70 1871
as heavy as cement, the banality of evil
A
bout- letting - usdowhatshallbedone?
as heavy as cement, the banality of evil
A
bout- letting - usdowhatshallbedone?
as heavy as cement, the banality of evil
A
bout- letting - usdowhatshallbedone? p
slowly move bullhorn away from mouth a small amount, slower and slower each time
TuhTuhTuhTuhTuh _ lllllet _ mmmme _enjjjjjoy_ thissss
TuhTuh _ ananananan _ lllllet _ mmmmme _ennnjjjjoy
p
Kuhkuhkuh _ anotherrrrr _ lllllllet _ sssso _ mmmme _ thisss ppp p
TuhTuhTuh _ thothothother _ llllet _ lllllet _ thisss ppp
lllletkuhkuhkuhkuhnnnuhnuhnuhmmmmmmethissss
nanananaKuhkuhlllllletennnnjjjoy
TuhTuh _ ssssso _ nnuhnuhnuh _ llllet _ennnnjoyyy_ mmmme
Kuhkuhkuh _ sssso _ lllet _ tuhtuh _ llllet _ mmme _ thissss
_ thothothother _ lllllet _ let _ thissss _ mmmme _ennnjjjoy
Pno. 1
moving bullhorn further away, slower still
Pno. 2 p
TuhTuhTuhTuhTuhllllletmmmmeenjjjjjoyonnnelassst ppp c. 6-7s q= 70 q = 60 1875 p
moving bullhorn further away, slower still
moving bullhorn further away, slower still
nanananan _ lllllet _ mmmmme _ennnjjjjoy_ lassst ppp p
moving bullhorn further away, slower still
Kuhkuhkuh _ lllllllet _ mmmme _ onnnne ppp p
TuhTuhTuh _ thothothother _ llllet _ lllllet _ lasssst ppp
moving bullhorn further away, slower still
moving bullhorn further away, slower still
llllet _ nnnuhnuhnuh _ mmmmmme _ thissss _ennnnjoy p ppp p
nananana _ kuhkuh _ llllllet _ennnnjjjoy_ onnne _ lasssst ppp
moving bullhorn further away, slower still
ssssso _ nnuhnuhnuh _ llllet _ennnnjoyy
moving bullhorn further away, slower still
moving bullhorn further away, slower still
thothothother _ lllllet _ let _ thissss _ mmmme _ onnnne _ lasssst
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
p
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
p
solllletmmmmmeennnnjoythisonnnnelasttimmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
solllletmmmmmeennnnjoythisonnnnelasttimmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
moving bullhorn all the way away from the mouth, transitioning from spoken to sung when notated
solllletmmmmmeennnnjoythisonnnnelasttimmmmme
Pno. 2
sung, slowly, slower each time, elongating the closed consonants
q = 60
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme ppp
sung, slowly, slower each time, elongating the closed consonants
ppp
sung, slowly, slower each time, elongating the closed consonants
solllletmmmmmeennnnjoythisonnnnelasttimmmmme ppp
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
sung, slowly, slower each time, elongating the closed consonants
solllletmmmmmeennnnjoythis onnnnelasttimmmmme
sung, slowly, slower each time, elongating the closed consonants
solllletmmmmmeennnnjoythisonnnnelasttimmmmme ppp
sung, slowly, slower each time, elongating the closed consonants
solllletmmmmmeennnnjoy thisonnnnelasttimmmmme pp
sung, slowly, slower each time, elongating the closed consonants
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
sung, slowly, slower each time, elongating the closed consonants
solllletmmmmmeennnnjoythisonnnnelasttimmmmme
sung, slowly, slower each time, elongating the closed consonants
so _ llllet _ mmmmme _ennnnjoy_ this _ onnnne _ last _ timmmmme
The PLAYERS SPIN THE WHEEL—putting an end to the riot and sending all the PEOPLE out of the light.
Slowly, the PH balance in the air shifts… As if EARTH was swallowing the PEOPLE whole. Cracked open like a geode… Straining for breath… The PEOPLE all realize that they’re dying. An unsettling state of limbo begins.
Slowly everyone joins in the prayer as it ripples through them like a wave. Looking around for the last time, they let go of their megaphones—leaving their voices vulnerable and bare. It sounds like a last prayer before sleep—a goodbye kiss to the way things were.
Unscathed, the PLAYERS watch them evaporate.
Pno. 1
Pno. 2
Pno. 1
The p avoiding reality, re-living the feeling of hiding on the computer doorshuts, I sit.
The p avoiding reality, reliving the feeling of taking flight doorshuts,I rise. The p avoiding reality, re-living the feeling of tunneling into dirt doorshuts, Idescend.
Pno. 2
THE HISTORIAN and CLIMATE REFUGEE slowly notice the DANCER watching them… Seeing the DANCER triggers a haze in the HISTORIAN / REFUGEE, as though there was a text that they already knew…
I p in a haze, struck with a glimpse outside of time don'tthinkit endswhenit ends. 1912 I p in a haze, struck with a glimpse outside of time don'tthinkit
Pno. 1
firstthingyou see isallgray, mp 1916
firstthingyou see isalllight, mp first thing isalldark, mp
Pno. 2
The DANCER continues to circle the edge of the stage.
Pno. 2
thenscreen, then thendirt,
But soon the peace of their memories fade… Like a distant bell, the sound of dawn clears the haze offstage… Everyone sinks back into reality with a sense of growing dread.
And p dread sinking in before - you, 1959 in Clinging to life, refusing to face their dread here there'sonly - peace And p dread sinking in before - you, And p dread sinking in before - you, upherethere'sonly - peace downhere there'sonly - peace
Pno. 2
let p dread growing themirage - foolyou 1963 let p dread growing themirage - foolyou let dread growing themirage - foolyou in let dread growing themirage - foolyou
dread growing themirage
The CONSUMER / PILOT / LABORER’ fantasies fade, all that’s left is now. The DANCER circles. THE PEOPLE are overcome with the weight of the past, present, and future.
q = 30
you ppp think: god,whathavewedone?
you ppp think: god,whathavewedone?
you ppp think: god,whathavewedone?
you ppp think: god,whathavewedone?
here there'sonly - peace god, ppp whathavewedone?
you ppp think: god,whathavewedone?
you ppp think: god,whathavewedone?
here there'sonly - peace god, ppp whathavewedone?
here there'sonly - peace God, ppp whathavewedone? q = 30
Then, the weakness comes.
Suddenly the CLIMATE REFUGEE, LABORER, and FIELDWORKER lose their breath. They drop their objects. BANG. BANG. BANG. Going limp, they slowly sink to the ground as life leaves them.
The DANCER breaks the circle and approaches them. Slow. Slow. Slow…
& percusssive soundscape metallic, pitched and unpitched effecty, wind glisses
bass and percussion
Pno. 1
Pno. 2
Pno. 1
The DANCER suddenly runs, catching their bodies right before they fall to the floor. Like blood soaking into soil, the DANCER takes their weight… THE CEO and THE GOVERNMENT watch—stoic, unfeeling… But cracks start to form in THE LAW’s veneer. Upset, THE LAW/ARTIST tries to stay in character and play their part… Suddenly THE ACTIVIST, PILOT, and TEACHER lose their breath. They drop their objects. BANG. BANG. BANG. Going limp, they slowly sink to the ground. Again, the DANCER approaches them. Slow. Slow…
The DANCER suddenly runs, catching their bodies before they fall to the floor.
DANCER RUNS TO CATCH PEOPLE perc.cresc. align with dancer's runs
1974 p
shimmer down as each person wilts
THE PEOPLE LOSE THEIR BREATH AND DROP THEIR OBJECTS
high metallic, pitched and unpitched effecty, wind glisses
TENSION BUILDS, DANCER TURNS TOWARDS THE PEOPLE
bass and percussion
Upset, the LAW/ARTIST tries to stay in character and play their part… Play their part… Suddenly the CONSUMER, PILOT, and HISTORIAN lose their breath. They drop their objects. BANG. BANG. BANG.
DANCER RUNS TO CATCH PEOPLE
THE PEOPLE LOSE THEIR BREATH AND DROP THEIR OBJECTS
Pno,. 2 as before
Pno. 1
Pno. 2
1977 p
Pno. 1
1979
high metallic, pitched and unpitched effecty, wind glisses
They slowly sink to the ground. Again, the DANCER approaches them. Slow… The DANCER runs, catching their bodies before they fall to the floor.
TENSION BUILDS, DANCER TURNS TOWARDS THE PEOPLE
bass and percussion
DANCER RUNS TO CATCH PEOPLE
Slowly, THE DANCER brings all the dead into the outer edge of the stage—forming a circle around the living. THE PEOPLE’S objects lie discarded on the stage—like empty symbols of their former parts.
high metallic, pitched and unpitched effecty, wind glisses slower and slower DEAD CIRCLE STAND TO THE END OF THE STAGE
Pno. 2
total and absolute silence sitting in the resonance
Distraught, THE ARTIST breaks character as the LAW. They fall into the abyss of their own despair.
The Law/ Artist
Piano 1
Breaking character, unable to mask their guilt
Whatarewegonna - say?Whatarewegonna - sayWhatarewegonna - saywhenourkidsask:whatdidyoudo?
Law/ Artist
Pno. 1 I Exhausted, confused, uncertain madethebed,washeddishes, - Imadethebed,madethebed,Iwasheddishes, - numbedbyheadlines, - lost...
Law/ Artist
ossia 8va , ,
IfearI'veforgot - ten- how...
after "how," echoing the voice
Confessing, ashamed, hard to admit after accompaniment lands on final G# ,
IfearI'veforgot - ten- howtoscream...
Pno. 1
Law/ Artist
Pno. 1
Past and present blurring, yearning for a simpler time , Unleashing repressed rage let it rip
Asakid,whenIfeltlost,whenIfeltlost,I'dthrowmyarmsaround - atree,around - atree,atree... Scream...
Suddenly, a long-repressed SCREAM shoots out of the ARTIST…
if you need to breathe, finish the word "scream" and re-enter on "scream"
Iswear Icouldhear theechoes - ofother - kids.Lost...Eons - before...q = 60
The ARTISTS’ voice dissipates into faraway echoes… Opening a channel between this world and the next…
Slowly, THE DANCER leads in children of THE PAST. They enter like the approach of a dream: mesmerizing and frightening. It feels like seeing inside the hollow of a tree—concentric rings of time flowing through them.
We hear The Kids behind us. Like an approaching mist, the past seeping into the present.
The Law/ Artist
The Kids
repeat 3x in your own time, take 2 breaths between reps
repeat 3x in your own time, take 2 breaths between reps
after 3x, continue holding until next section
repeat 3x in your own time, take 1 breath between reps after 3x
repeat 3x in your own time, take 1 breath between reps after 3x & ? & ?
Voices of THE PAST dredging up through mud and stream, gaining gravity as they approach the stage.
begin one at a time, next singer starts once singer before gets to the first "black", repeat 3x , , ,,
water - runningblack, kneedeep,greasy, - waterrunningblack,mmmom? mp dad?mm p mm
begin one at a time, next singer starts once singer before gets to the first "going", repeat 3x ,, &
heaskedwhereweweregoingbutwedidn'tknow,wedidn'tknow,mmmm,mm mom?
one at a time, next singer starts once singer before gets to the first "stole", repeat 3x , , , &
thesoilwasn'tcursedtilltheystoleit,somethingsdon'tgrowback,mmmom?
one at a time, next singer starts once singer before gets to the first "kitchen", repeat 3x ,
gasmasks - offatthekitchen - tableplease,gasmasksoff,mmmom? mp dad?mm p mm
breathe,breathe,breathe,breathe,ash,ash,ash,ash,ash
faster each time
as fast as possible & faster each time
breathe,breathe,breathe,breathe,breath,ash,ash,ash,ash,ash
one by one after Kids B2 start
breathe, breathe,breathe,breathe,breathe,ash,ash,ash,ash,ash, breathe, breathe, breathe,breathe, ash,ash,ash,ash,ash c. 12s p p
as fast as possible
after 5 seconds, as fast as possible, slowing down each time, spending more time each time on mm
somethingsdon'tgrowbackmm
as fast as possible, slowing down each time, spending more time each time on mm
somethingsdon'tgrowbackmm
fade out over 10 seconds
fade out over 10 seconds
after 10 seconds, as fast as possible, slowing down each time, spending more time each time on mm
somethingsdon'tgrowbackmm
after 7 seconds, as fast as possible, slowing down each time, spending more time each time on mm
somethingsdon'tgrowbackmm c. 20s
Suddenly the echoes merge into one voice, cutting through the mist.
Like mirror images across time and space, they stare down the AUDIENCE and the PLAYERS. But… THE CEO and THE GOVERNMENT remain unaware. Their only witness is the ARTIST.
(same pitch)
(same pitch)
(same pitch)
(same pitch)
you'll p callus hope butwatchusdie, amillion - ways,
to the AUDIENCE, referring to the PLAYERS, a warning they mp
The PAST ripples out of them—a mirror of those lost. They begin to circle the living.
The ripples sharpen—icy. Fast. Condensing like a coil, getting ready to explode.
The ripples sharpen—icy. Fast. Condensing like a coil, getting ready to explode.
All Kids: continue repeating previous box interject "Shellalalalalala" between every 2 words. (previous box remains mp)
ff (continue "lala" until end of breath)
All Kids: interject "Shellalalalalala" between every word
Shellalalalalalala
ff (continue "lala" until end of breath)
Shellalalalalalala
ff (continue "lala" until end of breath)
Shellalalalalalala
ff (continue "lala" until end of breath)
Shellalalalalalala
All Kids: finish word, then repeat Shellalalalala faster each time with more intensity
Suddenly the coil SNAPS. The ripples bounce out of order, creating strange waves through the bottomless well of the past.
eeleeleeleeleelkillillillillillillbuyuyuyuyuyuy
Suddenly the violence peaks and shatters.
Kids
Kids
Kids
same parts thatwillbu ry - them thatwill
kidsthesame
partsastheyteach their
oo as p theyteach their kids the
bu ry - themthatwillbur y - them thatwill 2214
kids thesame partsthatwillbur y -
same partsastheyteach their kids the
Kids bury - them thatwill bur mp y q = q 2218
them thatwillthem thatwill bur mp y
samepartsthatwillthemthatwill bur mp y
SPIRAL 13: THE FUTURE
Suddenly a new KID enters, breaking the dream. They are dressed as THE FUTURE CEO. They can’t see or hear any of the dead.
use entire breath on each hum and each ah repeat box 2x then move on
Yes. f With the sudden intensity of an interrogation light, to the AUDIENCE
Weknew,
Suddenly two KIDS transform out of the PAST, as though called forward into a vision of the FUTURE. Picking up discarded objects, they are reincarnated into THE FUTURE LAW and THE FUTURE GOVERNMENT.
Uniting into THE FUTURE PLAYERS, the three kids sing together—an eerie vision of what’s to come if nothing changes.
People Stomp Laborer
Seeing THE FUTURE PLAYERS freezes THE ARTIST/LAW, horrified by the repeating harm. Undeterred, THE CEO and THE GOVERNMENT arrange ten chairs around the wheel… As though passing on the reins of a game to THE FUTURE PLAYERS.
ture- thefu
the f eerie, re-establishing status quo future - thefu
the f eerie, re-establishing status quo future
But suddenly… CRACK. The DANCER, the kids of THE PAST, and the dead all stomp—refusing to silently stand by as the cycle repeats. Their stomps start an avalanche…
Suddenly nine more KIDS transform out of the PAST… Turning into a vision of THE FUTURE PEOPLE. They pick up the PEOPLE’S discarded objects—taking on the same old parts.
THE GAME: ROUND ONE
Suddenly all THE FUTURE PLAYERS slam down the chairs. The game starts. THE FUTURE PLAYERS begin to happily walk in a circle around the chairs as they sing.
Separate rules divide the groups. While THE FUTURE PLAYERS can walk close to the chairs, THE FUTURE PEOPLE must circle around the middle of the stage while balancing their objects… As though circumstances kept the two groups apart, putting them on unequal paths. Still, it seems like just a lovely kids’ game…
The dead remain on the outer edge of the stage with the DANCER. Watching.
Suddenly THE FUTURE PLAYERS freeze and stop singing before completing the phrase. This cues THE FUTURE PEOPLE to freeze as well. After a long moment of silent anticipation, THE FUTURE PLAYERS cue the next step of the game. Their shout sets off a mad race as THE FUTURE PEOPLE and THE FUTURE PLAYERS try to find a seat… Revealing that the game they’re playing is a strange version of musical chairs. However, this game is rigged. And the stakes are real.
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
defiant, threateningmf
Thedirt
shouted together, but not on beat
It’s revealed that not only do THE FUTURE PLAYERS have an unfair advantage due to their proximity to the chairs… They are predetermined to always find a seat. They cannot lose.
THE FUTURE PEOPLE, however, must sprint all the way across the stage towards the chairs— competing against each other for the few seats that are left. It feels like watching a twisted, miniature version of Act II all over again.
CRACK. During the mad race THE DANCER, kids of THE PAST, and the dead stomp—attempting to disrupt the game.
In this round, two FUTURE PEOPLE end up without seats. Instantly, they drop their objects. BANG. BANG. Going limp, they slowly sink to the ground as life leaves them.
Just like in Act II, the DANCER slowly approaches the fallen kids.
Suddenly, the DANCER runs, catching them before they fall to the floor.
The DANCER takes their weight—carrying them to the edge of the stage… Out of the light.
mad scramble as Future People find chairs as Future People wilt and are caught by dancer
new dead join the circle
percussionc cresc. align with dancer's runs
shimmers down as each person wilts
And we realize… This isn’t a silly children’s game at all. THE FUTURE PEOPLE are playing for their lives.
THE ARTIST/LAW is terrified. Frozen. Unsure how to stop it.
Steering attention back to the game, THE CEO and THE GOVERNMENT suddenly remove FIVE CHAIRS from the circle… Like parents at kids’ party, they control the rules.
THE GAME: ROUND TWO
THE FUTURE PLAYERS start to sing again, prompting the second round. The tone shifts as the game grows frenetic.
As before, THE FUTURE PLAYERS circle around the chairs.
The FUTURE PEOPLE, however, must pick up the discarded objects from the fallen kids—making their loads heavier to carry. They retreat to the middle of the stage, attempting to walk in unison with THE FUTURE PLAYERS… But it’s increasingly challenging.
Again, this sets off chaos as all THE FUTURE PEOPLE and FUTURE PLAYERS race to find a seat… CRACK. During the race THE DANCER, kids of THE PAST, and the dead stomp—desperate to disrupt the game.
fff shouted together, like a weapon, but not on beat
mid range dissonant cluster, each singer on a different pitch
scratch tones and percussive rolls
loud unmuted sibilant percussion
In this round five FUTURE PEOPLE end up without seats. Instantly, they drop their objects. BANG. BANG. BANG. BANG. BANG. Going limp, they sink to the ground as life leaves them. Again, the DANCER slowly approaches the fallen kids. Suddenly, the DANCER runs—catching their bodies before they fall. The DANCER takes their weight—carrying them to the edge of the stage… Out of the light. Steering attention back to the game, THE CEO and THE GOVERNMENT remove ONE CHAIR from the circle…
mad scramble as Future People find chairs
as Future People wilt and are caught by dancer
percussion cresc. align with dancer's runs
shimmers down as each person wilts
New dead join the circle
THE GAME: ROUND THREE
THE FUTURE PLAYERS start the final round. The game feels discordant as the pressure to survive intensifies.
As before, THE FUTURE PLAYERS circle the chairs.
Two FUTURE PEOPLE remain, struggling to carry all the discarded objects. They see that there are only FOUR CHAIRS left— enough only for the FUTURE PLAYERS and one of them. It feels like the future is already certain… Like they’re doomed… THE FUTURE PLAYERS freeze and stop singing. THE FUTURE PEOPLE try to match their timing…
slightly faster each time
c. 10-15s
faster and faster slightly higher each time, going out of tune
future - belongs - tothosewhoplaytheirpartstothosethefuture - theirpart
faster and faster slightly higher each time, going out of tune
The mf future - belongs - the
bending downward
gliss.
faster and faster slightly higher each time, going out of tune
Thefuturebelongs - belongs - tothosewhoplaywhoplaytheirpart The futurebelongs - tothosetothosebelongs - whoplay gliss. gliss.
bending microtonally upward
Pno. 2
c. 10-15s gliss.
microtonal bends, incorporating other dissonant notes
Following the rules, THE FUTURE PLAYERS race to their seats. But… Fed up with the unfair game, the last two FUTURE PEOPLE refuse to compete against each other for the last seat. Rather than race for a chair, they just stand there. Defiant.
propulsive, growing
Thedirt
Thedirt Thedirt
shouted together, violent, but not on the beat
CRACK. THE DANCER, the kids of THE PAST, and the dead gather around the LAST FUTURE PEOPLE. Stomping. Encouraging them to disrupt the game and move past their assigned parts.
The dead free the LAST FUTURE PEOPLE from their objects—easing their burdens…
Their stomps grow as Earth speaks through them. It’s a wave from the bottom of the ocean— glaciers crumbling—waterfalls bursting—it has no name—it has no shape—it has no time—it’s a voice they know—it’s a voice they’ve forgotten.
Realizing they’re not alone, the LAST FUTURE PEOPLEstart to STOMP along with the dead—uniting against the rigged game.
On your own dissonant pitch, follow the contour of the line in a high, powerful register Hold for the length of your breath
ff
On your own dissonant pitch, starting in a low powerful register, repeat this figure higher and faster each time
On your own dissonant pitch, follow the contour of the line in a low or high powerful register hold for the length of your breath ff
On your own dissonant pitch, starting in a high powerful chest register, repeat this figure higher and faster each time ff
On your own dissonant pitch, starting in a low powerful register, repeat this figure higher and faster each time so by the end of the arrow you're in a high chest voice
follow the general contour of the line in a high, powerful register, hold for the length of your breath
gliss. gliss.
gliss. gliss.
remem
remem
Pno. 1
Pno. 2
Pno. 1
Pno. 1
Pno. 2
Frightened and desperate to regain control of the game, THE FUTURE PLAYERS spin the wheel… Revolting, THE LAST FUTURE PEOPLE, THE DANCER, and the DEAD all stampede towards the wheel. Bolstered, THE ARTIST/LAW joins them.
Together, they disassemble the wheel and circle of chairs—breaking apart the rigged game. Breathless, they all face the AUDIENCE—waiting to see what part they’ll choose to play, and what rules they’re willing to break.
&
molto rit.
But before we reach any conclusion…
The light goes out. The future is uncertain. And that’s hopeful. For now. END.