Computational Thinking Adventures Implementation Guide

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Computational Thinking Adventures

Teacher Implementation Guide

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Computational Thinking Adventures invites students to explore th Adventure Team to learn about and practice the four pillars of comp g decomposition, algorithmic thinking, abstraction, and pattern recognition. These cognitive skills are the foundation for problem solving and future learning in computer science. Students will apply their understanding of computational thinking with the world around them throughout fun and engaging digital and hands-on expeditions.

Best Practices

Curriculum Integration: Teachers can integrate these lessons into established thematic units for computer science, ELA or science while also teaching computational thinking as a real-world concept.

Solutions: Remind students that when solving problems and completing tasks, there are often multiple solutions. Encourage students to take risks and collaborate with others when completing activities.

Implementation: Begin each lesson whole group and engage in discussions about where students have prior knowledge to support connections amongst the class. Students can then complete the Practice activities independently or in small groups to share their individual understanding of the focus pillar.

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