SEGA Powered 01 – December 2021

Page 1

ISSUE 01 / DEC 2021

Stuornns ic0 3

Celebrating SEGA’s rebel

master system

Game Gear

mega drive

mega cd

32x

saturn

dreamcast


contents issue 1 / december 2021 17

60

26

68

features 17 Sonic @ 30

Everyone’s favourite hedgehog (sorry, Mrs. Tiggy-Winkle) celebrated a whopping 30 years of gaming glory in June 2021. What better way to launch a new SEGA magazine than with a massive feature all about the wee blue fella?

26 life after death

SEGA may have stopped producing hardware in 2001 but it hasn’t exactly been quiet since then. From mini consoles to concerts, it’s done it all.

60 easy, right? maybe…

Around the middle of 2021, one man decided to remake a stage of Sega Rally for the PC using Unreal Engine 5. Naturally we were intrigued to find out more, so we did.

04 / S E G A P O W E R E D

64 standing on the shoulders of giants

While official releases dried up for SEGA consoles around the time it stopped making the hardware, a committed band of homebrewers has been producing new games, demos and engines ever since. Our resident Indie expert brings us a round-up of the scene.

68 interview: Roel van mastbergen

If the games Beats of Rage, Age of the Beast and Intrepid Izzy mean anything to you then you need to read our interview with the man who’s involved in all three of them: the head of Senile Team, Roel van Mastbergen.

www.segapowered.com


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regulars 06 power play

Bits of news, the odd feature or two and the occasional strange bit – all revolving around the world we call ‘SEGA’.

31 the gamers’ guide to: shmups Take two experts of a particular genre and see what they believe to be its shiniest of shining examples. This month: shmups.

70 the hardline

reviews/RE-REVIEWS 36 super monkey Ball banana mania (PS5) You gotta roll with it.

38 sonic Colours: ultimate (SWITCH) Even brighter on Switch?

40 intrepid izzy (DC) A new Dreamcast game!

42 football manager 2022 (PC) A spreadsheet with real balls.

44 SONIC THE HEDGEHOG (MD)

Quite popular, apparently.

48 FIGHTING VIPERS (SATURN)

Still prefer ‘Snakes in a Ring’.

53 LIGHT CRUSADER (MD) Holding out for a hero.

54 GYNOUG (MD)

Guy-noog? Gee-nog? Ah, I give up.

55 ADVANCED BUSTERHAWK GLEYLANCER (MD)

Or just Gleylancer to its friends. A very firm office favourite.

76 community

There’s a massive retro community out there, and it’s filled with lovely gamers just like you. We’ll show you the groups to join and the online gamers to watch.

57 THE SECRET OF MONKEY ISLAND (MCD) Arguably one of the funniest games ever released.

52 VIRTUA TENNIS (MD)

59 STREETS OF RAGE (MS)

December 2021

Events going on around the UK, including conventions, fairs and anything else with ‘Retro’ and ‘Gaming’ in the title.

Don’t give in to it.

58 DR. ROBOTNIK’S MEAN BEAN MACHINE (GG)

Love-all, or deserving of a backhander?

74 retro shows

56 DARXIDE (32X)

50 DAYTONA USA (SATURN) We take this racer back out for a spin.

Very much based on the old Hardline from Sega Power magazine, this is a breakdown of the games we think you should own. Disagree? Write in and let us know.

Pocket puzzling perfection?

Still raging on, or just a little miffed?

S E G A P O W E R E D / 05


BOSSES

Zones

SONIC MEG EGG MOBILE-H / LABYRINTH / SONIC THE HEDGEHOG If getting through to Eggman without drowning wasn’t enough to frustrate you, it’s now a simple test of your skills and a hedgehog’s ability to hold his breath!

Palmtree Panic – Sonic CD

Windy Valley – Sonic Adventure

It feels criminal not to start a Sonic Megamix with Green Hill Zone but Sonic’s outing on the Mega CD has one of the greatest opening levels in the series. Originally named Salad Plain, Palmtree Panic has a tropical setting filled with loops and grassy platforms. A stand-out set piece is the giant ramp at the start that moves the camera from 2D to a pseudo-3D viewpoint. It’s fairly easy but that’s what you expect from an opening Sonic Zone.

With huge winding platforms and lots of springs, it’s hard to deny Windy Valley from my Megamix. You make your way up a mountain navigating the wind currents that throw you all over the place. This was the stage that made me sit up and take notice of just how fast Sonic Adventure could be. During Tails’ stage, you race Sonic to the end through spiralling roads in the sky section. This stage has all the speed and platforming action you could want.

Jungle Zone – Sonic the Hedgehog (8-bit)

Ice Cap Zone – Sonic 3

MEAN BEAN MACHINE / CHEMICAL PLANT ZONE / SONIC MANIA Paying homage to Puyo Puyo, this time Eggman has decided to tackle your brain and not your spindash. Defeat him by combining beans of the same colour.

DEATH EGG ROBOT / DEATH EGG ZONE / SONIC THE HEDGEHOG 2 The one everyone always talks about. In true Eggman style, he builds himself as giant, spike-throwing robot. Use the whole length of the screen to easily avoid his onslaught. 18 / S E G A P O W E R E D

Many gamers prefer Sonic’s 8-bit debut, and for good reason. A stand-out zone is the Jungle with its sweeping vine platforms and dangerous waterfalls. The scenery is lush and hides many secrets, including a tricky Chaos Emerald. There are some great effects in Jungle too that really push the Master System to its limits – remember, this is an 8-bit machine. Lots of perilous platforming sections in Act 2 make this one memorable. One false step and you plummet to your death!

Sonic comes blasting into this snow-topped mountain stage on a snowboard and glides his way down to the icy caverns. I feel this Zone reflects everything I love about Sonic. There are speedy loops spread throughout, and lots of moving platforms. You can also knock up a serious ring count due to the large amount of hidden areas. This is one of the best Sonic Zones in the series with a great soundtrack, excellent setting and fantastic level design.

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AMIX

feature If you could take the best Zones, bosses and Special Stages from any Sonic game and combine them into a compilation of solid awesomeness, what would you pick? Sonic expert Retro Faith knows…

Zones

Ocean Palace – Sonic Heroes

Lava Reef Zone – Sonic Mania

The second stage from Sonic Heroes is a bounce-fest, featuring more springs and cannons then you can shake a ring at. Set in a grand old palace with small islands to navigate, you can get some real speed up and show off your platforming skills in this colourful stage. The falling pillars and boulders emphasise the need to keep going. I love this one because of its pure Sonic gameplay and classic soundtrack – listen out for that guitar solo!

Remade from the original Sonic & Knuckles zone, Lava Reef is still just as hot and dangerous in Mania. You are met with a fantastic mix of exploration and peril as you make your way through the fiery, lava-infested mine. There are some beautiful shimmering effects to recreate heat in Act 1 and a great blend of spikes and pits to deal with, too. During Act 2 the lava cools to reveal crystal-like rocks and more machinery to traverse.

Asteroid Coaster – Sonic Colours You’ll have to hold on tight to get through this asteroid rollercoaster, as it’s a real rocky ride in space with spiralling loops and death-defying leaps. The action switches between precision jumping and rail grinding on the fly, and there are also a few freefall sections with Sonic descending through space. There are many set pieces during this Zone, with the highlight for me being a race between Sonic and a gang of Moto Bugs.

December 2021

Doomsday Zone – Sonic & Knuckles Can you take down Eggman once and for all in this spectacular showpiece that brings an end to this classic Sonic game? Only accessible once you’ve unlocked Super Sonic, this final level is the finishing touch to a grand boss sequence that starts on Death Egg and ends in space. Run out of rings and you fall to your doom but get to the end and Sonic finally recaptures the Master Emerald. One of the greatest moments in any Sonic game.

SPECIAL STAGES

SONIC 8-BIT Sonic bounces around colourful stages filled with bumpers, springs and rings. The goal is to find extra lives and get to the end before the timer runs out.

SONIC 2 The classic and most memorable of Special Stages. These 3D tunnels filled with turns, rings and bombs show off the Mega Drive’s 3D processing power to great effect.

SONIC MANIA Inspired by the Special Stages of Sonic CD, Mania ramps up the difficulty in these 3D UFO chases. Things get even more hairy in the remix Encore mode versions. S E G A P O W E R E D / 19


DEATH

T

wo decades ago, SEGA withdrew from the hardware market, consigning the Dreamcast to an early, shallow grave. Far from being a death knell, the Japanese games giant rose, unconstrained by failing finances, as a prolific, third-party publisher. But that’s not the whole story: look beneath

Game Gear Micro Released in Japan to celebrate the 60th anniversary of SEGA, the Game Gear Micro came in four flavours, each containing four Game Gear games. Priced at around £45 each, reviews stated the poor choice of games and clunky D-pad as reasons to avoid it.

SEGA arcade

It was reassuring to see that SEGA’s arcade division didn’t finish when their hardware one did. Just a few months after discontinuing production of the Dreamcast, SEGA released the arcade versions of Monkey Ball and Virtua Fighter 4. In future issues we will cover some of the best arcade games from SEGA but here are just a few arcade classics released since 2001 – some had home conversions too: Ghost Squad, House of the Dead: Scarlet Dawn, Virtua Cop 3, After Burner Climax, SEGA Rally 3.

26 / S E G A P O W E R E D

the flagship names and endless ports, and there’s an echoing, 20-year legacy that spans everything from mini hardware, model kits and vinyl soundtracks, to homebrew games and 10-hour stand-offs. Join us, as we dive into the strange, nebulous world of SEGA’s afterlife…

Mega Sg Those serious about their 8/16-bit gaming will either already own a Mega Sg or are seriously considering it. The Sg is not only compatible with all Master System and Mega Drive games, but it also lets you play them in stunning 1080p with stunning sound. There’s also Mega CD compatibility, too.

Sonic film

After a frankly terrifying first trailer for the Sonic the Hedgehog film (we still have nightmares about that version of Sonic), expectations were lower than a British Eurovision Song Contest score, but the final movie was actually rather good. So good in fact that a sequel is now in the works with Idris Elba providing the voice of Knuckles. Sonic the Hedgehog 2 is down for release on April 8, 2022.

Tinchy Strider

Following the enormous success of the mini Nintendo consoles, it was only a matter of time before SEGA released their ow small-but-perfectly-formed machine. The Mega Drive Mini dropped in September of 2019, was around half the size of the original and came with 42 games pre-installed.

www.segapowered.com


wn e

feature Super Monkey Ball SEGA has produced PC ports since 1995’s Comix Zone, and 1999 saw several SEGA releases for the Neo Geo Pocket handheld, but it was in 2001 when the unthinkable happened and SEGA released two Sonic games for Nintendo consoles – Sonic Advance for the GBA and Sonic Adventure 2 for the GameCube. SEGA released a steady stream of titles for all hardware formats, and games such as Company of Heroes 3, Football Manager 2022, Two Point Campus and Super Monkey Ball: Banana Mania have helped to make SEGA a leading third-party developer.

Tower of Power

You know that Mega Drive Mini you’ve got? Well, now you can buy mini versions of the Mega CD, 32X and a Sonic the Hedgehog cart (plus adapter) to connect to it. No, of course they don’t work. It won’t stop us forcing GameCube discs into the Mega CD Mini, though.

Sonic Mania Sonic Mania may seem like just another 2D Sonic game, but the history behind the game is extraordinary. Christian Whitehead started off by creating his own homebrew fan games, like 2008’s Retro Sonic for the Dreamcast. SEGA then spotted Christian’s talents and teamed up with him and a group of other Indie developers to create Sonic Mania. Proof that talent does indeed get noticed.

Model for me, baby Man, this Saturn model kit is exactly the kind of unnecessary, plastic crap we love. It’s 2/5ths scale, and is only available in Japan, so expect to be skinned for about 50 notes by the time it gets here. Worth every penny.

Increase ze voltage! A chap called Franklin Vanseizenberg built a Master System powered by valves, and adorned with cool dials, brass plates and a sweet CRT display. But not only does this Steampunk array actually work, it even plays official carts. Now that’s dedication. December 2021

Sonic Amateur Games Expo Followers of fan-made gaming have to check out Sonic Fan Games HQ (www.sonicfan gameshq.com). It’s packed with a stunning collection of fanmade games, forums and resources to help you make your own games. They also host a regular Sonic Amateur Games Expo, which is not to be missed. S E G A P O W E R E D / 27


Something troublesome on the level above you? Fear not

REVIEWED ON

Team members show up in very odd places…

intrepid izzy

A new Dreamcast game for a new SEGA magazine? Dean picks up his joypad and plunders his well-thumbed 1,001 Intros for all Occasions manual

INFO

Release Date Out now

Publisher WAVE Game Studios

Developer Senile Team

Price £29.99

Other Versions

T

here’s always going to be a buzz around a new Dreamcast game. And when a Dreamcast game like Intrepid Izzy turns up then we have to give it the column inches it so richly deserves. So what is it that makes Izzy stand out as a platformer worthy of your attention and money? Easy peasy, lemon squeezy. There’s a lot to like about the game overall, but the first thing that strikes you is that everything, from the level design to the character animation, is extremely polished. Yes, at its heart, Izzy is a 2D platformer very much in a similar vein to

dozens of games that have come before it – and especially those that you might try to shoehorn into the Metroidvania genre. You run along, climb ladders, defeat enemies and solve puzzles… you know the sort of thing.

Kicking off After a successful Kickstarter campaign in 2017, Intrepid Izzy was initially released on the PC in July of 2020, and then on Dreamcast August 2021. Due to the success of the Dreamcast version, and the fact it’s now sold out of all the copies initially pressed, Senile Team recently re-released the game in both regular

and special edition formats – the special edition includes the soundtrack CD. And speaking of which, it’s definitely worth adding a special mention for the game’s soundtrack by Ben Kurotoshiro. We don’t always feel the need to single out praise for soundtracks, but equally we’re the first on our feet clapping like demented seals when it’s justified. There are missions and quests to undertake, and you’ll often be called back to an area you already played through to either access a previously unreachable section or collect an item that’s now available to you. And

izzy wizzy, let’s get busy Izzy’s not short on outfits, and each one comes with its own ability…

PC, PS4 (release date TBA)

40 / S E G A P O W E R E D

FIREBALLING

GLIDING

EXPLODING

FLYING

Izzy starts the game with a useful fireball special move. It even comes with a oh-so-familiar cry of Hadouken…

Pick up the Flying Squirrel Onsie in the Temple of Nuts and the ability to glide will be yours. No fireball sure, but more useful than you’d think.

Eventually you’ll find the Mining Gear in the Chocolate Mine. With this you can ride the mine cart, as well as blow up stuff. Which is fun, obviously.

Defeat the Yzzi boss and not only will you be rewarded with her outfit, but also the ability to transform into a bat.

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review

izzy top five Five things that make Intrepid Izzy a class act BOSSING AROUND From giant flowers to wrestling minotaurs, there’s plenty of originality in Izzy’s many boss battles. They’re well designed too, as you’ll get the pattern within a few attempts. It’ll take longer to beat them though.

SLOTS OF FUN Hop into the arcade in Awesometown, where you can play one of three mini games. Plerg! is very tricky, Ultra Bazoop is odd, but if you fancy a real challenge then try beating our high score of 287 on 3D Wheel.

Awesometown is wisely named, and is full of much awesomeness

EVERYTHING IS AWESOME You’ll come across Awesometown near the start of the game. It breaks up the action perfectly, offering you RPG-life options to upgrade your character and restore your health – and check out the Arcade (above).

YOU ARE HERE To make sure you’re never stuck, you can bring up the map at any point. This shows where you are, where you need to go next, and what you need to do when you get there. Any open missions are listed here as well.

Defeat Izzy’s nemesis (Yssi) in this boss battle to win her outfit while all this could be confusing, an excellent map function shows where in the game you are and the objectives you need to complete. That doesn’t mean that Intrepid Izzy is constantly handholding you though, as you will still need to explore the levels carefully to find out exactly what you need to do next. Dotted throughout the game are various costumes, and each has its own

December 2021

ability – see the box on the other page for a selection of some of the best. You’ll find that access to certain areas is only allowed once you have the correct outfit, and it’s this dynamic, mixed with collecting various items and hopping between the stages, that forms the backbone of Izzy’s gameplay.

RIDDLE ME THIS The puzzle elements of the game work really well, and although you’ll be zipping about the various levels a fair amount, the Magic Mirrors make it quick and easy – and we loved the Mirrors’ infinity effect, too.

Everything is awesome? The game revolves around a central hub called Awesometown. Your travels may take you far and wide, but you’ll need to return to top up your health, change your wardrobe, purchase something useful from one of the shops or try and beat the high scores in one of the three mini-games in the Arcade. Boss battles are numerous and inventive. On one stage you might be fighting a giant Minotaur, while on another you could be trying to stop an enormous sea monster from dragging your boat down to a watery grave, or punching a giant plant with a baby’s face. Each boss follows the well-worn path of being seemingly impossible to defeat for the first few attempts, and then relatively straightforward once you know their pattern. But a lesson I’ve learned the hard way over my years on this planet is

that perfection is an elusive mistress. Thankfully though, in the grand scheme of things, Izzy’s imperfections are relatively small ones. Simply put, we would’ve liked a bit more of it. Maybe we’re greedy and maybe we just wanted the fun to carry on a little bit longer, but at least it was an utter blast at every stage.

final verdict Dean I thoroughly enjoyed every moment playing Intrepid Izzy. Oodles of variety, smart boss battles and classic platforming gameplay combine to make an attractive and appealing mix. In the ideal world it would be a tad longer but you still get plenty of gaming bang for your buck.

8/ 10 S E G A P O W E R E D / 41


REVIEWED ON

sonic the hedgehog Before Sonic, there was only darkness. Then came the light, the sound, the speed. Then came SEGA. Neil sets the chronometer for 1991 on a mission to find the truth

INFO

Release Date July 1991

Publisher SEGA

Developer Sonic Team

Expect to pay £10

Other Versions

Everything. EVERYTHING

N

o two witnesses to an incident will ever give the same account. It’s called the Rashomon Effect, and it’s why Police interview multiple bystanders, and reporters corroborate stories with second sources. Good ones will, anyway. Truth is, humans are flawed – they’ve got brains like Swiss cheese, and that means unreliable recollections. Add bias to that mix, and the share price on opinions suddenly crashes. I should know – I’m horribly partisan, especially when it comes to Sonic. But I’ve got a plan…

The Historian 1988, NES dominance, insipid SEGA mascots, Opa-Opa/Alex Kidd, 1990, incoming SNES, Mario rival needed, kangaroos, squirrels, rabbit, armadillo, Naoto Ohshima – HEDGEHOG! – teal, blue, Jacko boots, Sonic named, Yuji Naka, AM8, Sonic Team, CES debut, June 1991, 30 years, 24M copies sold. There. You’re up to speed.

Despite the classic Nintendo rivalry, what’s often overlooked is how onesided it was. At the time, the Kyoto giant had 95% market share. The remaining sliver went to SEGA and NEC. There’s a tale that Nintendo president, Hiroshi Yamauchi, was quoted by an industry publication saying: “SEGA is nothing.” In response, Tom Kalinske, SEGA of America CEO, pinned the quote to every door in SEGA’s American HQ. Whatever the truth, the little underdog got in the fight, and the resultant game became a major factor in SEGA arguably besting Nintendo in the States. But it’s the cultural impact that’s most important. Neil West, who was on Sega Power at the time of Sonic’s launch, said in EDGE magazine: “Sonic changed everything. Everyone who saw Sonic wanted to play it. All of a sudden the Nintendo looked like a kid’s toy, and SEGA had all the attention.” Certainly, Sonic the Hedgehog was brilliant fun, looked gorgeous, and

Break the blocks, grab the emerald. As if it was ever that simple… 8 / S/ ES G 44 EG A AP P OO WWE R E RE D ED

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re-review

www.segapowered.com December 2021

S ES G EG AAP P OO WW ER ER ED E D/ 45 /9


Shadow Gangs Dreamcast

ETA: TBC

Developer: Shadow Gangs Follow: www.twitter.com/ShadowGangs

This story goes back all the way to 1987 when Joe Musashi was freeing hostages, performing gravity-defying jumps and dispatching enemies for the price of 10p at your local arcade. Several follow-up games continued the ninja’s story and the franchise but did we ever truly get a genuine spiritual sequel? Shadow Dancer was good but it didn’t feel like the arcade original, and the fantastic Mega Drive games are more balanced and less punishing. Shadow Gangs addresses that spiritual quandary and gives you the original arcade experience in an even more concentrated form. Released originally on Switch and Xbox One, the Dreamcast port is in the very last stages of development with the Kickstarter hopefully live as you’re reading this.

STANDING WORDS: STEPHEN CASSIDY

XL2: Hell Slave Saturn

“I am the Architect. I created the Saturn. I’ve been waiting for you.” That would be a fitting introduction from SEGA’s Hideki Sato, if he ever met self-taught coder XL2. While the famed Lobotomy Software gave us Quake and Exhumed – which was proof that the Saturn could, with enough convincing, give us a very good 3D experience – XL2 is working on the even more impressive Hell Slave. Being to the Saturn what Neo is to the less-complicated Matrix, makes his YouTube channel essential viewing as he brings you regular updates on his stunning-looking, classic FPS. In-between creating the impossible on SEGA’s glorious, if misunderstood curio, he uploads jawdropping Saturn tech demos too, simply because he can. He is the one.

ETA: TBC

Developer: XL2 Follow: www.youtube.com/user/xl2k2008 8 / S/ ES G 64 EG A AP P OO WWE R E RE D ED

ON THE

SHOULDERS

OF GIANTS We’ll bring you a regular homebrew section each issue, but we thought we’d kick off with a round-up of the very best games, developers and projects to give you a taste of the scene. There’s some incredible stuff still being developed

W

hile SEGA continued to be a behemoth in the ever-diminishing arcade sector, the early years of the millennium were an existential time for the company. It began transitioning to become a major publisher and multi-format producer, and while it will always be SEGA, it lost something of its original spirit along the way. From the long-gone UK Resistance and Sega Dojo, to the early home scene coders on a young Internet, all the way to the veteran commentators like the Junkyard, SEGA BITS, Sega Lord X, Saturn Shiro, and of course Sega-16 and DC Talk. That spirit is alive and

well today, and still producing new things. The preservation project, Sega Dreamcast Info, recently released a technical demo, rescued from a very early Dreamcast development kit featuring Scud Race assets. While nostalgia is powerful, it’s also thanks to thousands of content creators too numerous to mention, that kept the SEGA scene more relevant that it would be. It’s one of the reasons why SEGA Powered met their Kickstarter and have genuine news to share with their readers, many of whom may not be aware of the incredible post-commercial stories of their favourite SEGA systems.

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feature

Xenocider Dreamcast

Released earlier this year, the ambitious Xenocider is an on-rails 3D shooter with the solid gameplay and engaging graphics required for the genre. It’s clear the developers, Retro Sumus, are unapologetic about the game’s influences, but this is so much more than simply a love letter to Space Harrier. If this had been a commercial release for Dreamcast in 1999 then it would have received plaudits for its graphics, trophy system and incredible soundtrack. There would’ve been some discussion about its difficulty because it’s as hard as nails, but it’s all the more rewarding for it. Xenocider is an incredible achievement for a small independent team. This is a commercial-quality release that took years of work to complete and we’re very thankful that the team persevered.

OUT NOW

Developer: Retro Sumus Where can you buy: www.retrosumus.com/shop Follow: www.twitter.com/retrosumus

Xeno Crisis Mega Drive/ Dreamcast

OUT NOW

Developer: Bitmap Bureau Where can you buy: https://shop.bitmapbureau.com/products Follow: www.twitter.com/bitmapbureau

A top-quality, 16-bit-inspired game, Xeno Crisis is a wonderfully crisp twin stick experience in the vein of Alien Syndrome and Smash TV. The Kickstarted project smashed the goals of the industry veterans that make up the Bitmap Bureau. The Mega Drive version debuted in 2019, and it’s since been ported to a number of systems (old and new) including Neo Geo, Evercade and Dreamcast.

Metal Canary Dreamcast

What do you do after spending years working on a 2D game engine for Dreamcast, Wii and PC? Well you probably take a well-deserved break. Not Luis Nai, though. No, the coder behind the Titan IDE game engine is deep into development of Metal Canary, a classiclooking shmup. Together with artist Joseph O’Neil, they are planning to release this vibrant looking title next year.

ETA 2022

Developer: https://titangamestudioscom.wordpress.com Follow: www.twitter.com/titangstudios www.segapowered.com December 2021

Tanglewood Mega Drive

After years of hard work, Tanglewood, the multi award-winning game published by Big Evil Corporation, landed in 2018. Creator, Matt Phillips coded an incredibly competent platform puzzler with modern game mechanics and some brilliantly implemented AI. At first glance it may just appear another cutesy – albeit atmospheric – 16-bit platformer. However, start playing it and you begin to appreciate the attention of detail behind the game. At first you control a fox called Nymn before teaming up with Echo, which is when the unique features of the game really begin to shine.

OUT NOW

Developer: www.bigevilcorporation.co.uk Where can you buy: www.tanglewoodgame.com Follow: www.twitter.com/bigevilboss S ES G EG AAP P OO WW ER ER ED E D/ 65 /9


POWER down

Join us!

Many thanks for taking the time to read this digital sample of SEGA Powered issue one. We hope it’s given you an idea of what the full magazine is like – everything in the full issue is listed on the Contents pages of this sampler.

SEGA Powered is a magazine born out of a passion for gaming (specifically SEGA gaming) and print magazines. All of us have either worked on some of the UK’s largest games mags, or collected them. We’re incredibly proud of what we’ve achieved so far, and the large number of comments we’ve received since issue one launched a month ago seem to suggest that loads of other people like it too! SEGA Powered is a monthly magazine, and goes on sale in the middle of the month. You can find out more about the magazine by following us on Facebook (HERE) or Twitter (HERE), or feel free to pop by our Discord server (HERE). Finally, you can head to our website (HERE), where you can pick up a copy of the magazine in either digital or print formats. Thanks again for reading. Dean Mortlock – Editor


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