ON THE CHALLENGE COURSE 6401 Richards Ave. Santa Fe, NM 87508-4887
Cooperative Games
Wild Woosie
These activities “break the ice” and allow students who cooperate to have fun and accomplish a task.
Be the roof – an A-shaped roof, that is. With hands held high, you and your partner lean on each other and traverse two cables about a foot off the ground.
All My Neighbors What do you really know about your friends and the other students in your group? What do they know about you? In this “musical chairs”-like running game, you’ll learn a lot you didn’t know.
Hog Call A grand excuse to make a lot of noise and find the other animals of your type, Hog Call is a nifty way for students to let go of their “cool” image.
Coyote Rabbit Can you outsmart Wily Coyote? In this game, rabbits link together to escape getting tagged by the coyote. If you get tagged, you become the coyote and the chase continues!
Zig Zag With five posts, four areas to cross and three boards to use, you’re supposed to get from Point A to Point E. No touching the ground with boards or body parts.
Converging Acid River Don’t get burned! Use your team and boards to get across the converging acid river. You will use your team members’ and your own skills and knowledge. Experience the bond created as a result of working together. Explore the use of competition vs. cooperation in solving problems and making choices.
Maui to Kaui
Giants, Wizards and Elves
Why stay on Maui, when you can go to Kaui? Use your team and boards to build a bridge and cross the ocean safely! With a little planning and a lot of support everyone can make the crossing together.
Are you a giant, wizard or elf? Chase or be chased in this game where the giants try to outsmart the wizards who try to outsmart the elves who try to outsmart the giants.
High Events
Initiative Exercises
These events are 20 to 45 feet off the ground. All climbing participants will wear full-body harnesses and helmets and will be attached to safety ropes.
Initiative exercises offer clearly and often fancifully defined problems. Each task is designed so that a group must employ cooperation and some physical effort to reach a solution. Some problems are more mental than physical, and vice versa.
Group Juggling You know how to juggle homework, feeding the dog or cat, music classes and fun? In this game, see if your group can repeat the juggling act with as many as 12 balls at a time.
Blind Cure Hurry before the cure disappears! Half of your team will use their communication skills to direct blindfolded teammates to move the cure safely from a toxic environment. They must not touch the cure, but with webbing and an elastic band, they can avoid catastrophe!
The Climbing Tower Climb a 40-foot wall with one or two partners. The rock-holds get smaller and farther apart as you climb higher. You can go far as long as you help each other.
The Giant Ladder Climb a 40-foot swinging ladder with a partner. The only way you’ll climb high is by helping your partner to the next rung.
The High Wire Y With a partner, traverse a wire 20 feet in the air. You’ll use ropes hanging from poles to help you move along.
Pipeline
The Shaky Pole
Don’t drop the egg, or lose your marbles! With one piece of the pipeline in each person’s hands your team must transport objects from Point A to Point B. After creating a plan, deliver as many objects as you can into the bucket!
Stand on top of a 20-foot pole on a disk about the size of a medium-sized pizza pan. The more you shake, the more the disk wobbles and the pole shakes. When you jump off, you’ll swing in the air like Peter Pan.
Trolleys Using two 2”x4”x12’ boards with ropes attached at one-foot intervals, a group of 10 can walk across the alligator swamp. Only the boards can survive touching the swamp. Players who fall in might lose their sight or even have to walk backwards!
The Dual Shaky Pole With a partner, stand on top of a 35-foot pole on a platform about the size of a big skateboard. The more you shake, the more the pole shakes. When you jump off, you’ll swing in the air like Peter Pan.
The High Wild Woosie
Low Events
Be the roof – an A-shaped roof, that is. With hands held high, you and your partner lean on each other and traverse two cables about 20 feet in the air.
These events are either on or low to the ground. Success is determined by the group’s ability to work together.
The Vertical Playpen
Spider’s Web Be the itsy-bitsy spider. Get passed through the holes of a people-sized spider’s web (without touching it). Will other team members admit when someone touches the web? Are you listening to one another? Are you using one another’s knowledge and skills to get through? The group must work together to pass people through the holes, some of which are four feet off the ground.
Canyon Crossing
With up to two partners, climb a cargo net, and then a hanging ladder and beams, and then hanging tires to up to 40 feet in the air. The only way you’ll climb high is by helping your partners to the next obstacles.
The Giant Swing Let your teammates haul you high into the air, as high as 45 feet, then – WHOOSH! – you’re swinging.
The Zip Line Step off a platform and zip through the air. Once you take that step, you’ll fly as never before.
Feel like Tom Cruise in the movie “Mission Impossible.” There will be swinging from a ropes, teamwork, communication and problem solving skills involved. No touching the ground, and don’t forget to bring the magical solution (water) across!
www.s fcc .e du | 5 0 5 - 4 2 8 -1637
Fun and educational, Teamwork in Action invites students age 10-18, teachers and administrators to challenge their limits while building confidence, cooperation and team-oriented skills. Participants must work together to complete a series of outdoor games and low and high challenge ropes course events that challenge students’ limits, cultivate class camaraderie and community, promote cooperation and teamwork, encourage the giving and receiving of support, and enhance planning and leadership skills. This half-day or daylong program is a positive and powerful bonding experience for students and teachers, creating memories and imparting skills that will last for a lifetime, all while having an incredible amount of fun!
Program Times
Fees
Chaperones
Monday through Saturday, 8 a.m. to 5 p.m. Minimum program length is three hours.
The program fee is $90 per hour per team of eight to 15 students between Nov. 1 and March 31, and $130 per hour per team from April 1 through Oct. 31. Larger and smaller teams may be accommodated by special arrangement. Discounts are available for groups of 30 or more. More than one paying group may come at a time. A reservation fee of $75 must be submitted with the signed service agreement. This fee will be credited against the program fee and is refundable if your group cancels at least 48 hours in advance. Unforeseen circumstances may be taken into consideration.
A minimum of one adult chaperone is required for every 15 students.
Paperwork
Lunch
Each student and chaperone must complete a release form prior to participating in the program. NO student or chaperone will be allowed on the challenge course without a signed and completed form.
Groups are responsible for bringing their own lunch. Teamwork in Action facilitators will supply water.
Reservations ■ Call 505-428-1637 between 9 a.m. and 5 p.m. Mondays through Fridays to make reservations. Please be prepared to specify your desired program length and date. ■ Programs and challenge course events are scheduled on a first-come, first-served basis, so please have two alternate dates and times in mind when you call. ■ All reservations are tentative until Teamwork in Action receives a signed service agreement and $75 reservation fee by return mail.
Conduct Teachers and chaperones are responsible for their students’ conduct while on campus and the challenge course. Teamwork in Action facilitators reserve the right to modify events or cancel programs if at any time they believe the program has become unsafe. No fee will be refunded under these circumstances.
Weather and Clothing Participants should wear clothing appropriate for a challenge course in weather that may change in the course of the day. Sandals are not appropriate footwear under any circumstances.
LEARN MORE. Visit www.sfcc.edu or call 505-428-1637.
Delays or cancellations due to weather conditions must be made in concert with the Teamwork in Action Director at 505-428-1637.