UNUM - Innovation, Foresight, and Business Design Final Project

Page 1

Do


you


desire


to find out


who YOU are?


You know you are one. One body | One soul


Experiences define You.


UNUM


Live to find yourself Live a virtue of experiencing what others experience, without being someone other than

you.


Richard feels the adrenaline rush through his body. As his muscles tighten, his heart beats faster and his body sweats profusely. Richard’s mind empties and involuntarily he matches his breathing to the rhythm of the tennis ball bouncing. Although Nadal kept a calm face on the court, Richard experienced his true internal storm.


Intangible connectors Real-time sharing Virtual Reality Wearables P2P Knowledge sharing Basic sensing of other’s thoughts

Emotional sensors Virtue Sharing

Basic Artificial Emotional intelligence Living fulfillment Memory sharing


Intangible connectors

Real-time sharing Emotional sensors Virtual Reality Virtue Sharing Wearables

P2P Knowledge sharing

Basic sensing of other’s thoughts

Passion finding Basic emotional transfer

Behavior modification

Mix of virtual and true reality

Shape choosing

Basic Artificial Emotional intelligence

Advanced Artificial emotional intelligence Advanced sensing of other’s thoughts

Advanced P2P Knowledge sharing

Living fulfillment

Memory sharing


Mental P2P Knowledge sharing

Emotional knowledge sharing

Inception Living Electronic Emotional connection

Wearable soul piece

Collective emotions Connection ecosystem Thought shaping

Mood shopping

Instantaneous sharing

Mood exploring Living Enrichment

Timeless connectivity Shape Transformation


Disclosur


Value Self Fulfillment Proposition The ability to live in someone else’s shoes to see what they see and feel their emotions, in order to discover the full potential to become the best we can be.

Experience Facilitator Empower users to experience different scenarios, and gain a deeper understanding of different perspectives around them in order to let go.


Target Experiencer Those who wish to let go of their own inhibitions and see the light, feel the passion, and experience the enlightenment that others encounter.


The Unum Business Model Problem

Solution

• People can’t experience all things in a short life span • People can’t emotionally feel what someone else is feeling • People want to share their stories and experiences Existing Alternative

A technology solution which allows you to experience other’s feelings and emotions as well as unique experiences which you won’t be able to do other wise Key Metrics

Yoga and meditation Leadership developers Health and Wellness Virtual Reality Cost Structure

# of patents # of early adopters # of repeat customers # of partnerships made # of unique experiences provided # of live events

Unique Value Proposition We provide the ability to live in someone else’s shoes to see their thoughts, feel their emotions, in order to discover the full potential to become the best we can be which allows us to experience different scenarios, and gain a deeper understanding of different perspectives around us in order to let go.

Unfair Advantage

Customer Segments

Unique patented technology which identifies the user need to experience other’s and emotions and being the first to market

• Professional athletes • Safety training for firefighters • Military training • Patients • Travelers • Sports enthusiasts • Students • Specially-able people

Channels Direct distribution through an online customized order based portal Experience centers at libraries and universities Hospitals and recreational centers

Early Adopters People who love taking risks to get unique experiences

Revenue Streams

R&D costs for developing the technology Production costs for producing the product Running costs for keeping the project going

PRODUCT

% of revenue generated by key partners Purchase of tickets to live events Selling data to data mining companies Advertisement revenue

MARKET

01-Jan-2055


Timeline 2020

Knowledge Data Base

Virtue Sharing

2026

Emotional 2032 Transmissio n

Behavior 2023 Modificatio n

2030

Seeing Other’s Thoughts

Non-verbal Knowledge 2037 Transfer

Shape Transformati on

Connection 2033 Validation

2045

2050

Instantaneo us Sharing

Inception Living

2055


Customer relationship with Unum Richard first came in contact with the technology only at a video gaming studio. He enjoyed the exposure to this experience.

1 2

Soon after, Richard started to notice this technology everywhere. He understood more and more the real-life applications of the technology.

3

Richard eventually realized the benefits the technology can provide to his daily life. He purchased it as soon as it was available to the mass market.


Key partnerships

Product Creation & Enhancement Neuro-scientists: Understand the human brain and how people process their experiences Google: Collect data on existing human behaviours Engineers: Build the technology

Go-To Market Hospitals: Hassle-free diagnosis Legal System: Judgement verification Rehabilitation Centers: Therapy assistance via feel therapy Athletes & Celebrities: Experience stars during performances


Distributio n Direct Distribution

Experience Centres

Owing to technological constraints, at first we will set up a made-toorder direct distribution network.

The next step would be to enable mass distribution through setting up experience centers at libraries and universities.

Mass Market With greater portability we would look to mass market through tech retailers. This would allow anyone to experience anything.


Revenue Streams Advertisements Users can validate experience of new products or services by giving user trials. Companies can trade up consumers to premium products.

Live Events

Sales of Aggregated Data Data-mining companies want data. This technology can collect extensive data from individuals. Aggregated data from

Whether it is a sports game, a music concert, or some other event, users can subscribe to it to tune into the individual’s

the consumers’ public experiences can be sold to data mining companies, generating revenue.

(athlete, singer, etc.) experiences. This subscription will be a form of revenue.

Revenue Sharing with Partners Many companies can benefit from this technology, resulting in increased profits. By creating revenue-sharing plans, our company can take a portion of their revenues.

Mass Market The technology can be sold to companies as well as the mass market, thus

generating tremendous revenue.


Costs

Research &

Production Costs

Running Costs

 These would be costs to build the

 Apart from hardware and software

Development  Initial research and development will require private funding  The first step is to create the enabling technology to ensure the UNUM experience

capabilities of producing and

costs there would be significant

distributing the actual product

costs to distribute, market the

 A large portion of the costs would also go towards acquiring

technology  There would be significant costs to

contracts for experiences that

understand consumer trends on the

experiences will be created in

people want. As people would want

kinds of experiences that customers

house to ensure the proprietary

to experience never before

are demanding to stay relevant to

value

moments, this would be a major cost

consumers

 The technology to map different

 There would also be annual costs

center

 Costs to hire relevant talent in

to constantly improve the

order to monetize the various

hardware, design and experience

revenue channels

database


Positioning Tesla Motors Apple watch

Roller coasters

Shaping the Future

Virtual Reality

Facebook Internet games

UNUM

Google Glass Hyperloop

Video games

Filling a place

Creating a place Google Search

Sports training

Data mining companies

Meditatio n Yoga

e-Learning

Reacting to Present

3D games


Unum is the opportunity.


The one opportunity to understand through many experiences.


To realize the experiences

that truly define you.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.