RESPONSIVE SKIN ABPL30048 ARCHITECTURE DESIGN STUDIO: AIR SEMESTER 2, 2017
ALGORITHMIC SKETCHBOOK SHARLEEN WONORAHARDJO 784100
TA B L E O F C O N T E N T S 4
1 LOFT AND STATE CAPTURE
6
2 VORONOI AND VORONOI 3D
8
3 CONTOURING
4 IMAGE SAMPLER
10
5 BIOMIMICRY ITERATIONS
12
6 REVERSE ENGINEERING
14
7 REVERSE ENGINEERING ITERATIONS
16
8 PATTERN WEAVING WITH RELATIVE
ITEM 18
9 PROTOTYPE FORM FINDING MATRIX
20
10 FINAL FORM FINDING MATRIX
1 LOFT AND STATE CAPTURE PERSPEC TIVE
WIREFR AME
4
CONCEPTUALISATION
CONCEPTUALISATION 5
2 VORONOI AND VORONOI 3D PERSPEC TIVE
6
CONCEPTUALISATION
WIREFR AME
CONCEPTUALISATION 7
3 CONTOURING
4 IMAGE SAMPLER IMAGE SAMPLER COLOR BRIGHTNESS
IMAGE SAMPLER GREEN CHANNEL
IMAGE SAMPLER RGBA COLORS
IMAGE SAMPLER COLOR HUE
5 BIOMIMICRY ITERATIONS NUMBER OF POINTS & SEEDS POINT (P) SEED (S)
P = 12 S=3
P = 14 S=3
P = 16 S=3
P = 18 S=3
P = 20 S=3
Vo = 1.0 V1 = 1.0
Vo = 1.0 V1 = 0.8
APERTURE
LOWER LIMIT (Vo) UPPER LIMIT (V1)
Vo = 0.4 V1 = 1.0
Vo = 0.6 V1 = 1.0
Vo = 0.8 V1 = 1.0
NUMBER OF CONTROLLED CONES HEIGHT RATIO (H)
H = 1.03
H=2
H=3
H=4
H=5
H=6
CONE RADIUS RADIUS (r)
r = 0.75 10
CONCEPTUALISATION
r =0.50
r = -0.50
r = -1.00
r = -1.50
r=
= 1.00
P = 20 S=1
P = 11 S=5
Vo = 1.0 V1 = 0.6
Vo = 1.0 V1 = 0.4
H=7
r = 1.50
H=8
P=7 S=7
P=4 S=3
Vo = 1.0 V1 = 0.2
Vo = 1.0 V1 = 0.0
H=9
r = 2.00
H = 10
r = 3.00
P=8 S=0
Vo = 1.0 V1 + Range = 0.5
H = -10
r = -3.00 CONCEPTUALISATION 11
6 REVERSE ENGINEERING
HEXAGONAL GRID 1X1
MOVE UNIT Z
GENERATES BASIC FORM
DIVIDE CURVE
EXPLODE TREE DATA 1 DATA 2
12
CONCEPTUALISATION
ARC SED
SHIFT LIST POSITIVE (+)
NEGATIVE (-)
DEFINES THE WEAVING OF THE STRUCTURE
*If the number of hexagons increases, the connection parameters should also be multiplied to the number of hexagons
CONCEPTUALISATION 13
7 REVERSE ENGINEERING ITERATIONS APERTURE
SHIFT LIST (n)
n=6
n=3
n=0
n = -3
H=4
H=8
H = 20
K = 10
K=9
K=8
n = -3 n2 = 10
HEIGHT OF MODULE HEIGHT (H)
H=2
H = -6
KINKS ON DIVIDE CURVE KINK (K)
K = 27
K=7
VARIATIONS OF PLUG INS
TRIANGULATION CELL 14
CONCEPTUALISATION
RECTANGULAR CELL
WEAVERBIRD STELLATE
WEAVERBIRD WEAVE CUMULATION
WEAVERB PICTURE F
n = -3 n2 = 10 n3 = 15
range n = -3 range n2 = 10 range n3 = 15
H = -6 H2 = 3
H = 11 H2 = 7
range H = 11
K=6
K=5
K=4
BIRD FRAME
WEAVERBIRD MESH WINDOW TO GEOMETRY
change direction UNIT Z (+)
WEAVERBIRD OFFSET MESH GEOMETRY
change direction UNIT Z (-)
range H = 11 steps H = 3
K=3
WEAVERBIRD OFFSET MESH WEAVE
change direction UNIT Z (+) (-)
range H = 11 range H2 = 16 steps H = 3
K=2
WEAVERBIRD SIERPIENSEI CARPET CONCEPTUALISATION 15
8 PATTERN WEAVING WITH RELATIVE ITEM
{0;0} {1;2} {4;5}
{0;0} {1;1} {0;1}
{0;0} {1;1} {0;1} {3;4}
RELATIVE ITEM WEAVING PLAN VIEW
16
CONCEPTUALISATION
RELATIVE ITEM WEAVING PERSPECTIVE VIEW
CONCEPTUALISATION 17
9
PROTOTYPE FORM FINDING MATRIX TRIANGLE
RADIUS (K) REST LENGTH (RL) HEIGHT (H) UNARY FORCE (Z)
HEXAGON
RADIUS (K) REST LENGTH (RL) HEIGHT (H) UNARY FORCE (Z)
TRAPEZIUM
RADIUS (K) REST LENGTH (RL) HEIGHT (H) UNARY FORCE (Z)
PARALLELOGRAM RADIUS (K) REST LENGTH (RL) HEIGHT (H) UNARY FORCE (Z)
18
CONCEPTUALISATION
CONCEPTUALISATION 19
10 FINAL FORM FINDING MATRIX