Sharne Sulaiman PORTFOLIO
YEAR 1 | SEMESTER 2 TUTOR | NG SAN SON
for
San Son
Copyright Š 2016 by Sharne Sulaiman All rights reserved. Published in Singapore by shiraz by Sharne Sulaiman. Printed in the Republic of Singapore. 10 9 8 7 6 5 4 3 2 1 C M Y K
Semester 2 City Architecture Man
City
R e - i m a g i n i n g To a Pay o h C e n t r a l
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Th e C h a l l e n g e The western side of the Toa Payoh Central estate, a site of 500 meter diameter, was chosen as the basis for a complete redesign of the neighbourhood’s planning and building morphology. By analysing the site’s statistics, a new neighbourhood of exactly the same density yet with debatably improved quality of life would be designed. The goal was a low rise-high density plan: reducing building heights and the resulting silo effect while increasing communal interaction with closer proximity.
S i t e A n a ly s i s Comprehensive data was painstakingly gathered through numerous site visits. Site area
196,349.5 m2
Total building footprint
43,548.1 m2
No. of residential units
4,400
Population
15,400
Road area
17,632 m2
Carpark area
59,760 m2
Gross green area
60,317 m2
Green area per person Gross floor area Total building volume Gross plot ratio
3.9 m2 604,420.6 m2 1,814,051.7 m3 3.08
The alarming figure that was immediately apparent was the amount of green area per person in the estate. Even though Singapore is a city well known for its “generous� green spaces despite its high urbanisation, there is little localised green space for residents. The topic of environmentalism was hence chosen as the topic for the neighbourhood’s redesign. However, as a trending (topic) in 21st century urban planning, environmentalism cannot only discuss greenery and be myopic to the larger issues that surround it. It is a comprehensive aspect that is meant to improve community life according to what people need at the human scale through efficient design that institutes sustainable living.
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GFA (m2)
51,716
GFA (m2)
Plot area (m )
55,192
GPR
132,780
GFA (m2)
Plot area (m )
84,000
0.93
GPR
No. of stories
4
Min. distance between blocks (m)
14
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Shinonome Canal Court
Th e I n t e r l a c e
Ti o n g B a h r u
R e f l e c t i o n s @ K e p p e l B ay
Case Studies
172,000
GFA (m2)
Plot area (m )
80,761
Plot area (m )
7,076
1.63
GPR
2.14
GPR
5.01
No. of stories
4-10
No. of stories
6-24
No. of stories
14
Min. distance between blocks (m)
15
Min. distance between blocks (m)
15
Min. distance between blocks (m)
13
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2
35,465 2
Conceptual Philosophy
Improving urban ecology and health Creating an urban forest
Increasing green space per person from 3.9 m2 to 15 m2
Giving a sense of ownership to community/green space
P h a s e 2 : Ti g h t c l u s t e r s
Phase 1: Nonlinear N - S o r i e n tat i o n
D e s i g n E x p l o r at i o n
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Creating a livable neighbourhood by international standards
Phase 5: Adding character
Improving relation to the elements: comfortable and energy efficient design
Phase 4: Forming neighbourhoods
P h a s e 3 : Ve r t i c a l g r e e n e r y
Creating usage opportunities of green space
Final scheme The design splits the estate into two layers, top layer of 7th-18th stories is strictly N-S oriented, acting as shading for the bottom free-plan layer of 1st-6th stories. The bottom layer is oriented to facilitate paths and shortcuts between neighbourhood nodes. The shifting shadow of the top layer, a result of sun paths through the winter and summer solstices, dictate the open areas between blocks. A design parameter limits proximity between blocks to a minimum of 15 m.
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Master Plan
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Final Model
Long Section
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Architecture
Proposed Commercial Development of 3 Storey Games Centre on Lot 99055C a n d 9 9 0 5 4 L at D u x t o n H i l l
Sectional Perspective
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Site & Brief The lot allocated to the proposed development is sited within the conservation area of Duxton Hill. The lot is E-W oriented and sits between lots planned for a public toilet and a library. The brief given by the developer requests for a games centre of minimum two stories to provide entertainment to families and groups of friends. It is required to cater up to five groups of 5-6 people with rooms for varying and mixed age groups. High privacy levels are required for each group playing. A slide is to connect the naturally ventilated floors. Site Map
sharne and partners architects pte ltd
Preliminary Design
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Process models
Concept
Conventional
Privacy for each group is maintained with minimal disturbance from within the development and from the outside. Private and public areas are clearly distinguished. The groups are separated through distinct circulation paths.
L ay e r e d
Cleft
S e g r e g at e d
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Architectural and physical exploration of playfulness
LIST OF FACILITIES
QUANTITY
Plot area (m2)
Games room
4
1 storey area (m )
233.7
Mahjong + toys room
1
2 storey area (m )
128.5
Billiards room
1
3 storey area (m )
124.6
Slide
1 (option of more)
GFA
486.8
Reception desk
1
GPR
1.96
Retail
1
Male toilet
2 WC 1 basin
Female toilet
2 WC 1 basin
Staff + storage room
1
Janitor’s room
1
Pump room/water tank 1 Bin centre
1
Staircase
3
st
nd rd
248.6 2
2
2
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H a n d d r aw n P e r s p e c t i v e
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Computer Renders
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First Storey Open public entrance Barrier-free accessibility for play rooms IT Shop Placement of services
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Second Storey Play rooms at varying levels Physical separation of rooms Unique circulation access
Roof Plan
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F r o n t e l e vat i o n
R i g h t s i d e e l e vat i o n
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R e a r e l e vat i o n
L e f t s i d e e l e vat i o n
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St u dy Mo d e l
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Man
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Abstraction & D i s t i l l at i o n A local building, the Victoria Theatre and Concert Hall, was chosen as the precedent study for the project. A long flight of stairs was chosen as a unique feature of the building’s architecture. The perspective view of the staircase was distilled to its most distinct shapes and lines. It was further abstracted to create a drawing of surprising simplicity. This drawing would be the progenitor of its architectural product.
Perspective
D r aw i n g
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Melding process Using the abstracted lines from the precedent study, a 3D form was generated by extruding the lines into the Z axis. As how one perceives the staircase from a point of perspective, the generating reference point for the 3D form was also a point of perspective. The result would be an anamorphic creation that emphasises the cubic parameters of the project from one angle yet disintegrates into an illegible mess from all others. “What you see is not what you get.�
As a tropical pavilion, a programme of a communal bar was discovered from the lines. This bar would serve mainly two persons in different postures- one sitting and one standing. The space was arranged interactively such that the two individuals had a sense and ease of movement, communication, and connection. Further inclusive connection to people outside the pavilion was done via three portals and numerous perforations in the envelope. All this was achieved while ensuring elemental shelter for occupants.
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Plan
3D Modeling
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Pa n e l D i m e n s i o n s
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Final Model
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D e ta i l i n g Careful consideration for the pavilion’s construction was essential in carrying out its pure design intentions.
Ty p i c a l R o o f -Wa l l J o i n t D e ta i l
Shadow gaps were extensively designed to mask potential workmanship errors. All reinforcements and mechanical joints were concealed with great effort, creating peculiar construction mysteries. Hence the pavilion’s exterior has no expression of a single screw, only the ornamental but functional zip ties for roof jointing are seen. Further ad hoc editions were made to compensate for unseen weaknesses in material and aesthetic strength. Ty p i c a l Wa l l - F l o o r J o i n t D e ta i l
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Special Roof-Roof J o i n t D e ta i l
Special Roof-Bench J o i n t D e ta i l
Ty p i c a l Wa l l -Wa l l J o i n t D e ta i l
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D e ta i l Discussion & Brainstorming
Bench D e ta i l
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Ta b l e J o i n t D e ta i l
F i n a l Wo r k
Roof Joint D e ta i l