Air studio part b shengran zheng (daisy)

Page 1


PART B. CRITERIA DESIGN


B.1 REASEARCH FIELD B.1.1 Biomimicry B.1.2 Site characteristics B.1.3 Scenario

B.2 CASE STUDY 1.0 B.2.1 Iterations B.2.2 Sucessful species B.2.3 Criteria Met

B.3 CASE STUDY 2.0

B.3.1 Reverse Engineering Evaluation B.3.2 Reverse Engineering Sequence

B.4 TECHNIQUE : Development B.5 TECHNIQUE : Prototype B.6 TECHNIQUE : Proposal B.7 LEARNING OBJECTIVES AND OUTCOMES B.8 APPENDIX

Algorithmic sketchbook


B.1 REASEARCH FIELD


B.1.1 Biomimicry Biomimicry is the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems.[1] Biomimicry in architecture is not making architecture similar to a natural form in appearance, but by understanding and learning from the rules in of nature and design based on the rules and logic. The idea of biomimicry is to solve the complex problems with multidisciplinary approaches, logic and rules. DNA is the gene inside every creature in world that controls its growing, reproducing and ending. In my opinion, there in architecture can be a genetic code or program that control its development and defines its form. By using grasshopper, designers can design the generic rules based on the researches of the site and brief. Instead of picturing the final design in mind, we can generate the structure following the rules and logic we set. Biomimicry can work on three levels: the organism, its behaviours, and the ecosystem. According to brief, the design can start with researching animals’ scale, behaviours and habitat to find the inspiration.

1.Vincent, Julian F. V.; et al. (22 August 2006). “Biomimetics: its practice and theory�. doi:10.1098/rsif.2006.0127. Retrieved 7 April 2015.




B.2 CASE STUDY 1.0


TEXT


B1.1 ITERATIONS SPECIES 1.0 Changing Parameters

Species 1.1 Sides of Polygon S=3; F=0.33

S=4;F=0.33

Species 1.2 Factors of Scale

S=3; F=0.45

S=4; F=0.45

Species 1.3 Trimed Brep

Recursion 2 times

Recursion 3 times


S=5;F=0.33

S=5; F=0.45


ITERATIONS SPECIES 2.0

Composition multiple brep

Species 2.1 Composition multiple breps

Breps

Species 2.2 Composition multiple brep

Fractal radom breps (3 times recursion) Breps face explodes Apply Bezier Span


No Fractal recursion Breps face explodes Apply Bezier Span

Fractal radom breps (3 times recursion) Breps face explodes Apply Bezier Span

Fractal radom breps (3 times recursion) Breps face explodes Apply Bezier Span


ITERATIONS SPECIES 3.0

Fractal with different geometries

Species 3.1 Fractal with regular dodecahedron

dodecahedron

scale=0.33 pipe the Bezier curve

scale=0.2

scale=0.33 pipe the Bezier curve

Species 3.2 Composition of geometries

scale=0.33 pipe the Bezier curve brep after trim compostion

s p c


e

scale=0.33

scale=0.40

scale=0.40 pipe the Bezier curve

scale=0.33 pipe the Bezier curve composition

scale=0.40 breps after triming composition

scale=0.40 pipe the Bezier curve composition


ITERATIONS SPECIES 4.0

Fractal with geometries composition In species 3.0, each dodecahedron is fractal seperately. In species 4.0, dodecahedrons are fractal as a group and turns out to be some different result.

scale=0.20 With scaled dodecahedron

scale=0.33 With scaled dodecahedron


scale=0.33 With scaled dodecahedron

scale=0.40 With scaled dodecahedron Remove some of the geometries

scale=0.40 With scaled dodecahedron


ITERATIONS SPECIES 5.0

Growing elements with fractal

Original geometries

Scale=0.3 Recursion=2 Apply Bezier pattern to original geometries


-

Scale=0.3 Recursion=1

Scale=0.3 Recursion=2

Scale=0.3 Recursion=2 Apply Bezier pattern to original geometries and scaled once geometries


ITERATIONS SPECIES 6.0

Growing elements with fractal



B 1.2 Successful Species The importance of selection criteria: Through the process of iterations of grasshopper, I have generated many possibilities. However, those possibilities are not reflected design intent because they are directly generated from changing parameters and modifying geometries. In order to adjust the brief and design idea, the selection criteria should be applied based on design idea and practical requirements.

Selection Criteria: 1. Complexity: Design idea is to create a place for human and one other species. In order to create a place which gives people a unique experience, complexity is necessary. The complexity lies in the structure and space 2. Aesthetic: Aesthetics is hard to qualified, because it is quite subjective aspects. Here I want to basic 3. Innovation: Is the creature unique? Is there any potentials? 4. Spatiality: Spatiality here is to qualify the spatial characteristics of the iteration. The potential of human of animals to live on, live in, walk through, fly through etc.


Species 2.2.1 The iterations most related to The Morning Line project with high complexity. The original geometry has been scale recursively and Bezier curve is applied to the face of the geometries randomly to create the hierarchy of space and geometry. However, the innovation quality is low, because it is based on the geometry of the Morning Line structure.

Fractal radom breps (3 times recursion) Breps face explodes Apply Bezier Span

COMPLEXCITY AESTHETIC INNOVATION SPATIALITY

Species 3.2.2 In species 3.0, I have replaced the tetrahedron with dodecahedron to create a more complex and more spatial form. The structure is simple with thinner lines and curve. But it has better spatial quality and potential of further iterations, like adding more elements and twisting or rotating.

scale=0.33 pipe the Bezier curve composition

COMPLEXCITY AESTHETIC INNOVATION SPATIALITY

Species 4.0.1 In species 4.0, I tried to create a combination structure with the curve lines and solid geometries. In 4.0.1, I save the solid geometries of the second recursion and curve frame of the first recursion. It looks like the geometries has been trapped and escaped from the frames, which is quite interesting. However, the complexity seems not enough and spatial quality is hard to define. Maybe there is potential to modify the position of each solid geometries to create a better space. scale=0.20 With scaled dodecahedron

COMPLEXCITY AESTHETIC INNOVATION SPATIALITY

Species 5.0.5 In Species 5.0, instead of trimming the fractal element from the original geometry, I tried to add fractal elements onto original geometries to create the composition. Species 5.0.5 has 3 times of recursion of scales. I save the Bezier curves of the original and recursion 1 time result with the recursion 3 times geometries to create a complex composition. It has the maximum complexity of all kinds. However, the spatial quality is hard to define. Scale=0.3 Recursion=2 Apply Bezier pattern to original geometries and scaled once geometries

COMPLEXCITY AESTHETIC INNOVATION SPATIALITY


B 1.3 Reflection reflection



B.3 CASE STUDY 2.0





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