Portfolio 2016-2018

Page 1

PORTFOLIO SHENGWEN LIN

Selected works 2016-2018


CONTENTS FOOD NEXT DOOR

APP design

GULU

APP design / product design

ECOOT

Product design

EMOL

Product design

BAOLL

Product design

Art Spin

Experimental prototype

Kaleidoscopic

Installation

Sound Tunnel

Conceptual Installation

Others

Graphic design / photography


FOOD NEXT DOOR This app provides a safe platform for people nearby to share and manage their spare food.

Type: APP design Duration: 1 month

Individual work

It helps to reduce food waste in families and provides a good opportunity for neighbors to get in touch with each other, which is a key to know more about their neighbors and build a more harmonious relationship.

Design Background According to some reports, 10% of food purchase per week is being wasted in a Chinese family and 79% of interviewees had discarded their spare food. Since spare food wasting is a widespread phenomena in Chinese families, how to help them ease this situation? REFERENCES (2015) 120 , Available at: http://www.sohu.com/a/ 38900718_119700 (Accessed: 20th July 2017). (2014) , Available at: http://news.163.com/14/0728/07/A27MS9P000014SEH.html (Accessed: 22th July 2017).

Design Process Discover Initial interview Deeper research Deeper interview

Define Personas User needs sorting

Develop Ideation

Deliver Information architecture Wireframes Visual design


Initial Interview In order to understand current situation and causes of food wasting in families

INTERVIEWEES

INSIDE THEIR REFRIGERATORS

INTERVIEW QUESTIONS

Left over

Did people from different age groups discard spare food once? What are the differences between them? Age : 20-30 Living alone or sharing a flat with others

Age : 30-40 Having a family

Age : 50-60 living with their spouses

Snacks

What kind of food do they normally choose to discard?

Left over

Fruits

Why did they choose to discard that food?

IDEA1 Design a tool to help the elder manage food and notify them before food expire dates .

Surprisingly, compared to young people who waste food least , old people who are more thrifty waste food most due to their blindly purchasing on cheap food, degenerated appetites and memories. Wasting occasionally

Wasting hardly

They purchase extra food during shopping promotions because of cheap prices and due to elderly people’s digestive degeneration, most of food expire before they can eat them up.

Due to housewives’ good food management and family members’ big appetites, they discard spare food occasionally.

They work so hard that seldom have time to cook meals by themselves , and usually order take-outs or dine out. They purchase food carefully and store little food in refrigerators, and so they hardly discard spare food.

Character : Keen on cheap prices and storing food, poor memories, small appetite

Character Seldom store food, purchase food carefully according to demands

Vegetables Fruits

Vegetables Fruits

Conclusion

Wasting frequently

Seasoners

Seasoners Beverage

Findings

Eggs

EXTRA FINDING

IDEA2 Before moving to such a high residential building, I got along very well with my neighbors, I could share spare food with them and didn't have to feel sorry for wasting uneaten food.

Reduce spare food wasting by sharing it with neighbors.


Deeper Research

In order to understand current relationships among neighbors nowadays and their attitudes towards food sharing

HOW PEOPLE LIVING IN BUILDINGS IN CHINA GET ALONG WITH NEIGHBORS

0.6%

43.6%

no neighbor

not familiar with neighbors 60 years old and above

ATTITUDES TOWARDS SHARING FOOD

are more willing to say hello to a neighbor

84%

88.6% of interviewees are glad to help their neighbors

of interviewees would like to share spare food with neighbors

Conclusion Neighbors don’t have enough opportunities to get in touch with each other. Elderly people are more passionate and friendly than young people. Most people are willing to share extra food with others but just few of them feel comfortable to accept food.

26.9%

are unwilling to say hello to a neighbor

28.9%

familiar with neighbors

know a little about neighbors

Deeper Interview

20-30 years old

16%

32.4% of interviewees feel bad being strangers with neighbors

In order to figure out causes for the current situation, I conducted interviews among young people and elderly people.

2

Did they have some experiences of sharing or accepting food from neighbors? Age : 20-30 Living alone or sharing a flat with others

Age : 50-60 Living with their spouses

What did they feel after sharing or accepting food? What are their concerns about sharing and accepting food?

Few people have shared food with neighbors 1.feel troublesome, throwing spare food is way more easy 2.unfamiliar with neighbors, sharing food is a intimate behavior 3.not sure if neighbors need the spare food

INTERVIEW QUESTIONS

How are current relationships with neighbors between these two generations?

REFERENCES 东⽅方早报 (2016) 上海海邻⾥里里关系调查:近半市⺠民不不了了解隔壁邻居, Available at: http:// news.sohu.com/20160530/n452049149.shtml (Accessed: 22th July 2017). 东⽅方⽹网 (2014) 近⼋八成家庭存在⻝⾷食物浪费 原因:⼯工作太忙或在家时间太少, Available at: http:// news.163.com/14/0728/07/A27MS9P000014SEH.html (Accessed: 22th July 2017).

Interview Findings 1

INTERVIEWEES

of interviewees are not sure or unwilling to accept

3 4

Someone once received food from others felt lucky, happy and warm.They would like to accept food from others but worry about food safety most. People have few meeting opportunities with neighbors due to their different timetables. Young people living alone always feel lonely in big cities.

They need a simple way to share food They can know what nearby spare food are available

Sharing food with neighbors is a good experience and can create more opportunities for people to meet, which can help to develop a better neighborhood


Personas Building Persons based on researches and interviews

LIU LI PERSONAL INFORMATION

1

LI TIAN ea o o a a a e e v ao e a o

TECHNOLOGICAL SKILLS

55 years old Housewife Married Living with her spouse in a residential buliding

bad technology skills frequently used app:Wechat

Good technological skills Frequently used app:Wechat

HABITS

NEEDS

Eating habits:Instead of cooking himself, he always orders take-outs and dines out because his busy working schedule

• •

Purchasing habits: Seeking for products of high qualities, purchasing food according to his needs HABITS Eating habits: Cooking herself, seldom dining out

Hopes to feel warmer in a big city Needs a good mental state to face stress in daily lives

PAIN POINTS NEEDS

SCENARIO

Due to his busy working schedule, Li Tian always orders takeout and dines out and has little time to contact with his neighbors. Sometimes, he feels exhausted and hungry when he arrives home at 10:00 pm. He doesn't store food at home and a take-out takes 40 minutes to arrive.

Purchasing habits: Seeking for cheap prices, always purchasing extra food beyond her needs

Hopes to live in a better neighborhood just like old days where people are willing to share food Hopes to make good use of extra food

SCENARIO

PAIN POINTS

Liu Li always purchases extra food during shopping promotions because of its cheap prices. Her refrigerator is full of food and there are also some condiments and snacks in her apartment. She always forgets some food she has already purchased because of her poor memory, and due to her degenerated appetite, most food expire before she can eat them up.

After moving to this residential building, she seldom get in touch with her neighbors and sometimes, she wants to share spare food with neighbors but is not sure if they need it.

TECHNOLOGICAL SKILLS

PERSONAL INFORMATION

Can’t change the habit of storing food, small appetite Seldom contacts with neighbors, let alone getting along well with them

2

• •

Doesn't have many opportunities to get in touch with neighbors Feels lonely, feels embarrassed while trying to make a conversation with his neighbor but can’t find a proper topic


User Needs Sorting

I used Value Proposition Canvas to do brainstorming, further understood and refined what users actually need.

Physical

Emotional

PROCESS

1

Job importance

Pain severity

Gain relevance

Rank jobs according to their importance to customers.

Rank pains according to their importance to customers.

Rank gains according to how essential they are in the customers’ eyes.

+

+

Important

figure if food is still safe to eat based on personal experience

LIU LI

Using Value Proposition Canvas to list users’ jobs, gains and pains. Listing some solutions and ideas.

Prioritizing functions, gain creators and pain relievers.

make full use of spare food

live in a harmonious neighborhood

reduce spare food waste

not sure if neighbors need the food

develop a better neighborhood

feel bad wasting food

discard expired food Insignificant

Moderate

Nice to have

-

-

-

+

+

Extreme

Essential

+ Important

-

MAIN USER NEEDS

live in a harmonious neighborhood

receive delicious food

take-aways isn’t hot enough when one receive it

Insignificant

feel others’ hospitality

don’t have time to contact with neighbors feel sick about take-aways

LI TIAN

ease loneliness

feel lonely

try to find a conversation topic

order take-aways in advance in workplace

Prioritizing users’ jobs, gains and pains.

Essential

feel weird sharing spare food with others

hard to change the habit of storing food

try hard to eat up spare food

2

don’t have shared topic with neighbors have digestion problems

share spare food with friends

+

Extreme don’t have time to contact with neighbors

try hard to find a topic

MAIN USER NEEDS

ease loneliness

Moderate

Nice to have

-

-


Ideation I came up with some solutions to solve main user needs and then formate the concept of the app. Based on the concept, I sorted out main functions of the app and analysing some related apps for the development process.

SOLUTIONS

CONCEPT AND FUNCTIONS

01

food manager / expire date notifications

FUNCTION1

FUNCTION2

ease loneliness FUNCTION3

Given a part of target users are elderly people with little knowledge about using mobile apps, I referred to the app WeChat, a MSG app they frequently use, to build the information architecture and make a guideline of visual design for my app.

This app provides a safe platform for people around to share and manage their spare food. It helps to reduce food waste in families and provides a good opportunity for neighbors to get in touch with each other, which is a key to know more about their neighbors and develop a better neighborhood.

02

sharing spare food with neighbors

• •

living in a better neighborhood

REFERENTIAL APP

Wechat

Trusty and food safety To some extent, sharing food is based on mutual trust among neighbors. I needed to add Identity verification referred to Airbnb to ensure safety of shared food.

FUNCTION1 A safe platform for people nearby to share food

create good opportunites for people to meet

Easy to use

THE APP

help to

reduce food waste

OTHER CONSIDERATIONS

Airbnb

Easy to share and accept food Able to find out what food are available nearby quickly

FUNCTION2 A tool for managing food

FUNCTION3 A display platform for users

• •

• •

A easy way to log and delete food Food expire dates notifications

Display moments in daily lives Display a record of food sharing

03

A easy way to manage food Current food managing apps require a tedious process to log food, including putting in food name, purchasing date, expire date and so forth. I needed to simplify this process by abandoning some redundant steps.

Best Before

Fridge Pal


Information Architecture I build the information architecture based on main funtions of the app and predicted user flow Launch screen

Sign up

Log in Code Confirm share a food

want the food

via social account

via phone number

Forget Password

Code Comfirm

New Password

Verify identity complete personal info

intelligent locating

Food Manager

delete an item

New Post

share a food

share a moment

Message

Browse

cancle

food posts

sorting

chat

Profile

notifications

daily moments add an item

sharing record Edit Profile food info

post time

distance

like

share

want the food

Settings


Wireframes

I drew some sketches of prototypes based on information architecture and then created lo-fi prototypes on computer

USER FLOW

Log in Share food Accept food Manage food

1

Launch screen

2

Log in

3

Sign up

4

Set password

5

Complete personal info

6

Set location

7.1

Verify identity

7.2

Scan ID card

7.2

Scan ID card

7.3

Complete verifying

14.4

Complete sharing

4 1

&'$

!"#$% &'$ 3

1

2

5

3

4

!"#$% 8

Browse food

10

New post

11.1

Take a picture

11.2

Take a picture

2

12

Post new food

13

Post new moment

14.1

Chat with sharer

14.2

Sharer comfirm sharing food

2.1 2.1

!"#$%

3

1

!"#$%

!"#$% 2.2

Sketches 9

Food details

15

View user’s profile

16

Profile

17

Settings

18.1

Food manager

18.2

Add a new item

18.3

Delete a new item

18.4

Food expiration date notification

14.3

Comfirm accepting food


Story Board

������������������ ����������

4d Step 1 Take a picture

���������������� ����������������� ������������������� ������������ ���������������� ����������������

Step 2 Select in how many days to finish

����������������� ����������� ��������������� ������������

01 Li bought too much food during supermarket promotion

Type som ethin g

������������������� �������������������� ������������

01 Tian comes back home lately at night without having any food

Step 2 Add some information and sent

You have some food that will expire in 2 days. You can finish it ASAP or share with your neighbors.

02 She uses the app to record expiry dates of this food

03 She receives a notification from the app

Step 1 Take a picture

����������������������� �������������������������� ��������

04 She decides to cook a nice meal using these food

���������������� ����������������������

05 She shared the meal using the app easily

Someone near you just shares her speciality dish. Click to have a look!

����������������������� �������������������������� ������������������������

02 He receives a notification from the app while browing a take-out app

����������������������������� ����������������������������� ���������������������

03 He decides to accept the food close to him

We live in the same floor! I will be there in 5 mins. Thank you so much!

04 He chated with the sharer for more information and pick-up details

Instead of just giving Tian the food, Li invites him to join the dinnerwith her. They enjoy the meal, get to know each other and chat freely in this wonderful time. They also help to make full use of the food of course.


Final Outcome 01 Log in / Sign up

02 Automatic positioning

03 Veriry identity To ensure food safety, users need to verify their identity via scaning government ID card (both sides) .

Cancle

Sign up

Logo Automatic positioning Phone number

Scan ID card

City/Nation/Housing estate

Password Forget password?

Log in

Next step Step 2/2

Log in via social media

Note:Please point your camera at your document


Share food

06 Post foodďź?

Share moment Cancle sharing

moments

05 Details page

04 Browse

details of the post

06/1

Sorting by Post distance&time

Post time Post distance

Share food

Cancle

Title of a post

Title of the food

Best before date

User level

1

to 7

based on times of food sharing

Button of I want this food Press to start

Browse

Food Add a manager new post

Turn on to save pictures to moments Food will expire in how many days Pick up location

Message Profile

Approximate pickup time

07 Chat


09 Expire date

07 Chat

notification 01

Tap the button of I want this food

03

Sharer confirms sharing food

02

Chat with sharer to know more details (specific location and pick-up time)

04

Accepter confirms accepting food after receiving the food

Finish within how many days

Quickly share

08 Food manager 01 Take a picture of the food 02 Select in how many days to finish

10 Profile Highlight the title/ pick up location and time Chat with the user

Tap to accept the food

Swipe to delete an item

Tap to show the menu share food

gallery

take a picture

take a short video

3 days left before food expires

Intro

Moments (daily pictures) Help users know thier neighbor better

Showing times of sharing food Timeline Record of sharing / accepting food


GULU GULU is a system that helps diabetic children with their daily health monitoring and dietary management. On one hand, children wear an intelligent wristband that can measure their blood sugar levels, on the other hand, parents can use the app to check their kids’ blood glucose at any time, meanwhile control their carbohydrates and insulin intakes.

Design Background Type: App design / Product design Individual work Duration: 1 month

According to some reports, 497,100 children are living with type 1 diabetes worldwide, 79,100 children under 15 are estimated to develop type1 diabetes worldwide each year and the the number developing this condition is increasing at a rate of 3% each year.

Diabetic children need to test blood glucose and inject insulin to keep blood glucose at a normal level

Type 1 diabetes is a form of diabetes mellitus in which not enough insulin is produced.This results in high blood sugar levels in the body, which may cause some complications if not controlled well, including stroke, blindness, heart attack and kidney failure.

Children living with diabetes have dietary restrictions and their activity levels need to be closely monitored

Many children find it difficult to cope emotionally with the disease

REFERENCES Newswire, M. (2017). Tresiba® receives positive opinion from CHMP for treatment of children with diabetes. [online] Multivu. Available at: http://www.multivu.com/players/English/7402051-tresibaCHMP-children-diabetes/ [Accessed 1 Oct. 2017]. Diabetes cured. (2017). Diabetic Emergency and Control - Diabetes cured. [online] Available at: http://insighthealthy.com/diabetic-emergency-and-control/ [Accessed 1 Oct. 2017].

YouTube. (2017). Day in the Life of Type I Diabetes at 3 yrs old. [online] Available at: https://www.youtube.com/watch?v=Gl9cOGYoFlQ [Accessed 3 Oct. 2017]. YouTube. (2017). Norfolk and Norwich NHS University Hospitals Type 1 Diabetes training video. [online] Available at: https://www.youtube.com/watch? v=lhHnowDhsmc [Accessed 5 Oct. 2017].


Final Outcome GULU BAND

GULU APP

Technology principles Micro sensors embedded inside the GULU band use multiple light wavelengths to measure several blood parameters. Sophisticated algorithm combines these parameters to detect current blood glucose level in seconds. Moreover, micro sensors can also monitor heart rates during exercise

Blood glucose level is

01 When a child’s blood glucose is keeping down

Too high LED Screen

GULU band detects that glucose level is keeping down, and then the band vibrates to notice the child to take a snack to avoid low blood glucose.

In control Too low Exercise touch swith

Parents are able to know child’s current blood glucose status on the app.

(Touch to know if it is the good time to do some sports. If it is a good time, Gulu band will start to record the activity)

02 When parent is planning a meal Parent uses the app to plan a meal without the need of calculating carbohydrate content manually for the child, and information of carbohydrate content of food will be sent to GULU band to notice the child. GULU band will vibrate after 15 mins after child takes insulin to remind him/ her of the right time to have a meal.

03 Before taking insulin The app calculates insulin dosages automatically before a meal based on total carbohydrate content and two methmatical factors. Then data is sent to GULU band to notice the child to take insulin.

04 Check trendy charts Parents can view kid’s trends of blood glucose, food intakes and insulin dosages in a visualized way. Moreover, they can export selected information to generate a medical report and share it with a specialist without logging everything manually.


ECOOT ECOOT is a public transportation tool with the function of carrying baggage between bus station and high-speed railway station, aiming at passengers with heavy baggage. It can save their energy and also provide them with a more pleasing travel experience.

Type: Industrial design Team work (4P) Role: Team leader Design research / Control the progress / Visual deisgn Duration: 1 month


Final Outcome

EASY SCOOTER JOYFUL • CONVENIENT • ENERGY-SAVING

ODE

QR C

Simple lines Sporty

Technological


How To Use ECOOT 01 Receive QR code after booking ticket online successfully

02 Find ECOOT near bus stop PICK UP HERE

03 Scan QR code to unlock ECOOT

04 Unfold ECOOT

05 Put down all the stuff

BOOKED Scan QR code below to use Ecooter in case you have too many luggage. ENJOY YOUR TRIP!

RETURN HERE

06 Ride ECOOT joyfully to the station

08 Go through safety check with ECOOT 09 Pick up all the stuff and ride to waiting area 12 Return ECOOT

07 Unload luggage easily

11 Fold ECOOT easily


EMOL EMOL is a pair of smart bracelets. It uses bio sensors (on the inside) to collect one's bio signals and visualizes them on an flexible touch screen (on the outside) to represent the other one's real-time emotional changes by varied color. EMOL offers a new way of emotional communication for people in long distance relationship, as well as to help them reduce the feeling of loneliness caused by the separation.

Design Background Type: Conceptual product design Collabrative work (With graphic deisgn student Ning Han) Main Role: Design research / Concept formation / Product design Duration: 2 weeks

We often hear people saying things like…

“ “

We are texting, posting and blogging every day but I gradually find that online social networking has become distracting for me. There are so much information to digest and so many people to chat with.

Today, I am not as close as when I was a child with my parents. I live in a city far away from my hometown and I can see them in person only 10 days in a year. I give them a call every week just to see how they are doing.

I have so many people in my contacts, but sometimes I feel that I have no one to chat with and feel quite lonely at that time.

I get a feeling that we have begun to lose sight of connections between people we care. Sometimes I just want to see how my loved one’s doing and show my love without having a long conversation.

Design Question

How to build an emotional connection between two persons who love each other, especially when they are in long distance?


Final Outcome EMOL

Usage Scenario

Feel your loved one’s emotion in a colorful way WIFI connected

Waiting for another device...

show Tony’s emotions show Amy’s emotions

EMOL

EMOL

AMY

TONY

Flexible touch screen

1

Tony wears EMOL and the sensor embeded inside detects his skin temperature to start up the device

2

EMOL is connected to WIFI successfully and begins to search for another device

I am so glad Tony is happy :)

She is in a bad mood What can I help

Multiple sensors embeded to analyze several bio signals

3

TONY

His girl friend Amy wears EMOL and it is connected to Tony’s. Both screens begin to present their initial emotion via flowing colors.

Wow a sweet heart from my bae! Feel so connected with my bae even we are so far away from each other

AMY

Skin conductance

EMOL A

Heart rate

Feel great to know her feelings

Skin temperature

AMY

EMOL B 4

Data exchanged in Cloud Being connected with loved one at every moment

Tony notices EMOL is keeping blue for a long time and he calls his girl friend to know what happened

5

TONY

Amy touches the screen to draw a heart and Tony’s EMOL vibrates slightly and shows the heart


BAOLL

BALL + STOLL

A 3D modeling exercise using Rhino and Keyshot

The inspiration of BAOLL are some joyful moments in my childhood, including beautiful bubbles, balloons in the sky and pall pit in children’s park. Sphere is the shape always related to happy memories. I combine ’stool’ and ‘ball’ to create a playful stool.

The main part of BAOLL is made of smooth pine. Four legs and two upholders up and down are of the same shape and so it is very easy for mass production. It is also easy to be assembled (using eight soft rubber balls to tighten and fix) and convenient to be packed and transported.


Art Spin

A machine that allows people to create their own abstract art. Video: https://vimeo.com/294906196

Designed and made by Shengwen Lin & Elias Bjørnson Olderbakk

From the course Tangible Interactions at The Oslo School of Architecture and Design Shown at Skaperfestival 2018 in Oslo

Resposible for Arduino coding, building model and video documentation

A kid is having fun with Art Spin

Some of the art works created by users at Skaperfestival


KALEIDOSCOPIC

A light installation that creates an attractive interactive experience. Video: https://vimeo.com/294906603

Designed and made by Shengwen Lin & Thomas Wang & Vegard K Hartmann & Melissa Morsta

From the course Tangible Interactions at The Oslo School of Architecture and Design Shown at Elvelangs 2018 in Oslo

Resposible for developing the concept, assisting with installation building and placing and video projection mapping.

A couple kissing before the kaleidoscope

Building the giant screen

A webcam was attached to one side of the kaleidoscope

People having fun with the installation


Sound Tunnel

An installation concept that creates a way for multiple people to experience sounds together. Video: https://vimeo.com/220823623

Distance sensors

Micro recorders

Distance sensors are installed on the celling to detect participants’ distance towards interacting area

Micro recorders are installed on the celling to record very subtle sound generated by participants

Created in a 5-day workshop conducted by a UK based interactive design agency Signal Noise

Teamed up with another student Giulia Monterrosa in LCC

Sound is fading

Probjection area

03 Leave the interacting area

Interacting area

After they walk away from the interacting area, sound generated by them will be played and gradually fade away while they are leaving the tunnel.

Introduction When you enter the tunnel, you will hear sound left by previous participants

You shouldn’t talk and chat but should only do some subtle interactions like hugging.

01 Enter Sound Tunnel Int

era

ct

to

ma

ke

02 Walk to interacting area and interact to make sound As participants walk towards the interacting area, sound generated by previous participants will fade away. Participants interact with each other in the interacting area and their sound will be recorded and exaggerated.

so

un

ds


Graphic Design LL STUDIO Web design Sep, 2016

RUN FOR YOUNG VI design May, 2016

PERSONAL IDENTITY Name card design Sep, 2016

THRRE Movie poster design May, 2016


Photography


Photography


SHENGWEN LIN Interaction design student at AHO Email ďź?shengwenlin@yeah.net Instagram / linshengwen


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