2020 Portfolio

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2020

PORTFOLIO

Yu - H s u a n L i u sherr y 0 8 0 0 @g ma il.co m


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ABOUT ME Education Work Experience Competency Extracurricular Activities Certificates Publications

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USER INTERFACE / USER EXPERIENCE Famicloud APP

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Googene RWD & APP

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Crest Diving Watch

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GRAPHIC DESIGN Corartify Board Game Design

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UP!ck Banner & Poster

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Coding Angel Poster

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YU-HSUA EDUCATION

COMPETENCY

Sep. 2013 – Jun. 2017

Wireframing

University of Taipei

Visual Design

Bachelor of Education in Learning and Materials Design

Rapid Prototyping Web and App UI Design

Aug. 2014 – May. 2015 | Weatherford, OK, USA

Interaction Design

Southwestern Oklahoma State University

Usability testing

Exchange student in Graphic Design, Department of Art

Front-End Coding

WORK EXPERIENCE

TOOLS

May. 2019 - Jan. 2018

Microsoft Office Suite

Visual Designer

Word, PowerPoint, Excel

Forward Design

Adobe

Marketing Assistant

Photoshop, Illustrator, InDesign, Premiere, AfterEffect, Dreamweaver

Developer Experiences and Evangelism Department, Microsoft Taiwan

Sketch

Jun. 2017 - July. 2016 | Intern

Oct. 2016 - Jan. 2016 | Part-time

Course Assistant Broadcasting Corporation of China

PROGRAMMING

Oct. 2015 - July. 2015 | Intern

HTML, CSS, Python, JavaScript

Public Relations Assistant Veda International Corp.


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EXTRACURRICULAR ACTIVITIES

CERTIFICATES

Nov. 2017 | National Taiwan Science Education Center

2019 | delivered by Information System Training

Board Games – “ Knowing How Much of Taiwan STEM Dreaming Lady? ”

Program, National Taiwan University

Certificate of Python Programming Certificate of JavaScript Programming

Sep. 2017 | National Taiwan Science Education Center

STEAM Fun Picture Book Seminar

May 2017 | Ministry of Science and Technology

2017 | delivered by University of Taipei

Multidisciplinary Professional Cooperation Summer Camp of iOS Application

Cross - border Application Exhibition for Children Literature

Jul. 2016 – Apr. 2017 | University of Taipei

Graduation Exhibition, Department of Learning and Materials Design Sep. 2015 – Jun. 2016 | University of Taipei

Student Association, Department of Learning and Materials Design

PUBLICATIONS “Vast Art Market” - Taiwan Culture and Creative Market - Picture Book Design May. 2017 | Published by Chinese Institute of Design Mar. 2017 | Published by College Student Research Program, Ministry of Science and Technology

Jun. 2016 | Taipei Zoo

Designing Interactive Learning App for “ Zoo Primate Conservation ”

“Vast Art Market” (Graduation Project, 40 Pages) Apr. 2017 | Published by Department of Learning and Materials Design, Uni. of Taipei

Jul. 2015 – Sep. 2015 | University of Taipei

Welcome Party, Department of Learning and Materials Design



USER INTERFACE / USER EXPERIENCE Famicloud APP Googene RWD & APP Crest Scuba Diving Watch


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USER INTERFACE / USER EXPERIENCE

Famicloud 2019.03 App (iO S, Android)

Combining interac tive game in fresh food shopping application. Famicloud’s main target is to attrac t young group that provides them rapid and immediate deliver y s er vice.


USER INTERFACE / USER EXPERIENCE

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MY ROLE Customer Insights & Ideation

Experience Strategy & Vision

I partnered with creative director to disclose insights and translate concepts into features that address customer behaviors and motivations.

I c re a t e d w i re f r a m e , f l o w m a p a n d prototypes to share website vision and content strategy. Those facilitated clients to evangelize ideas, gain alignment and drive decision making.

Oversight & Coordination

Design Execution & Validation

I designed independently and closely collaborated with PM partners to t r a n s l a te p ro d u c t fe a t u re s fo r e a c h platform context. Besides, I negotiated with front-end engineer with fair amount of details to perfect the website.Â

I executed style, wireframes, prototypes. Besides, I evangelized customer goals and balanced business goals. I prioritized and negotiated features for launch and beyond.


PROCESS

Design identify a problem

Style design style as original website for clients

Ideate think of solutions to problem

Mockups represent the structure, elements in a static way

UI flows think thoroughly towards overall app design

Prototype experiment with ideas while checking usability

Wireframes alleviate conversation gaps with clients

Done assist engineer whenever they need help


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USER INTERFACE / USER EXPERIENCE

THE CHALLENGE Attracted Young Group to Purchase Fresh Food on Famicloud With the growth of e-commerce, online market is partitioned by numerous enterprises. Hence, Famicloud looks forward to provide distinctive services and intriguing shopping user experience via app in order that they could corner the market. Our challenge was to design stylish and fascinating application for target audience. In addition, we had to simplify complicated contents on website into application with small interface.


USER INTERFACE / USER EXPERIENCE

THE APPROACH Add Attractive Patterns and Colors to Increase Users’ Attentions To access our prospective users, we add interesting icons and images to make complex information more appealing and readable. In other words, this allowed users to quickly grasp the need they are looking for. Compared with texts, images and icons can easily catch users’ attentions. From then on, better user experience would be built up in user’s mind.

Apply Breeding Games in Application The assumption was reasonable—young group are easily addicted into mobile games because of positive stimulation which makes them delightful in their spare time. In particular, farm breeding games would give users some coupons after plants fruit successfully. With tangible advantages, this app not only save young group’s consumption in life expense, but also get rid of their worries regarding spending time purchase the food.

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USER INTERFACE / USER EXPERIENCE

STYLE Adopt the original website style in application style design. Make website and application have strong connection in user’s mind.


USER INTERFACE / USER EXPERIENCE

WIREFRAME With one accord, wireframe is an indispensable approach. I used wireframe to condense the conversation bridge with coworkers and clients, and naturally the meeting process became more efficient and smooth. Besides, I could organize my thought first to get rid of impossible tactic.

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USER INTERFACE / USER EXPERIENCE

MOCKUP Home Page


USER INTERFACE / USER EXPERIENCE

Category

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USER INTERFACE / USER EXPERIENCE

Shopping Cart


USER INTERFACE / USER EXPERIENCE

Member Center

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USER INTERFACE / USER EXPERIENCE

UI FLOWS An approach for designers to organize mindset easily and design all pages needed


USER INTERFACE / USER EXPERIENCE

PROTOTYPE https://marvelapp.com/1b91ahbg

CONCLUSION This application design contains fair amount of information and categories, such as product pages, advertisement, promotion etc. Hence, it spent many time for me to negotiate and organize those information with clients. After contemplation about how to display entire information without disorder and misleading, I substituted tangible design layout for some implausible methods. Finally, the final project was greatly satisfied by clients. Besides, clients provided positive feedback towards my overall design because I broke through original website design and adopted distinctive design tactic. Even though this project is still developing by engineer, the present project has certainly solved clients’ problem.

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USER INTERFACE / USER EXPERIENCE

Googene 2018.12 App (iO S, Android), RWD

An ounce of prevention is wor th a pound of cure. Every customers can easily screen their gene via simple steps at home, and they can als o protec t families’ health in advance.


USER INTERFACE / USER EXPERIENCE

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MY ROLE Customer Insights & Ideation

Experience Strategy & Vision

I individually disclose insights and translate concepts into features that address customer behaviors and motivations. Besides, I analyzed competitors’ website and gather some useful data which could be applied in design work.

I c re a t e d w i re f r a m e , f l o w m a p a n d p ro to t y p e s to s h a re w e b s i te v i s i o n , UI Flow and content strategy. Those facilitated clients to evangelize ideas, gain alignment and drive decision making.

Oversight & Coordination

Design Execution & Validation

I designed independently and closely collaborated with PM partners to t r a n s l a te p ro d u c t fe a t u re s fo r e a c h platform context. Besides, I negotiated with front-end engineer with fair amount of details to perfect the website.

I exe cu te d UI f l o w, w i re f r a me s , prototypes for both website and mobile app devices. Besides, I evangelized customer goals and balanced business goals. I prioritized and negotiated features for launch and beyond.


PROCESS

Design identify a problem

Style propose three distinctive design layout

Ideate think of solutions to problem

Mockups represent the structure, elements in a static way

UI flows think thoroughly towards overall app design

Prototype experiment with ideas while checking usability

Wireframes alleviate conversation gaps with clients

Done assist engineer whenever they need help


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USER INTERFACE / USER EXPERIENCE

THE CHALLENGE Transform Gene Topic into Interesting issue General public is awarded of healthy issue recently, and therefore our mission is to design an appealing website to attract new users. However, the first challenge is to simplify complicated genetic information and make sure all the service contained in the website could be easily comprehended by readers.

Help Owners to Increase Selling Volume Existing competitors are the most integral problem for us to confront. From users’ perspective, website represents the very first and essential expression of company. In other words, we have to design an outstanding and eye-catching website so that company could achieve their goal successfully.


USER INTERFACE / USER EXPERIENCE

THE APPROACH Colour Website Elements and Design out of Normal Standard To access potential target users, we adopted data visualization to express genetic report because people normally have better sensation towards images and patterns rather than texts. Based on this factor, we then applied different colors and specific icon to each category in order that users are able to distinguish assorted information via those sign. Moreover, instead of implementing normal and usual layout design, we designed out of common standard. We thoroughly used the variations of figure and images to build up the diversity of visual expression. Naturally, whenever users see distinctive design work, they are more willing to spend time visiting the website.

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USER INTERFACE / USER EXPERIENCE

STYLE

WEB Adopt bright and vivd color because gene is consisted of distinctive and specific individual. Moreover, I applied varied geometric figure to liven interface up, and elements were stacked up to increase variations in the visual expression.

Style1

Style2

Style3


USER INTERFACE / USER EXPERIENCE

APP Adopt foregoing website style in application style design. Make website and application have strong connection in user’s mind.

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USER INTERFACE / USER EXPERIENCE

WIREFRAME With one accord, wireframe is an indispensable approach. I used wireframe to condense the conversation bridge with coworkers and clients, and naturally the meeting process became more efficient and smooth. Besides, I could organize my thought first to get rid of impossible tactic.


USER INTERFACE / USER EXPERIENCE

UI FLOWS An approach for designers to organize mindset easily and design all pages needed

WEB

APP

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USER INTERFACE / USER EXPERIENCE

MOCKUP Main Page

WEB Service Intro

Genetic Tech

Inspection


n Method

USER INTERFACE / USER EXPERIENCE

Contact Us

QA

Member Center

Purchase

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USER INTERFACE / USER EXPERIENCE

MOCKUP

APP

Login

Report

Setting


USER INTERFACE / USER EXPERIENCE

PROTOTYPE https://marvelapp.com/650fhb7

APP

https://googene.com/index.html

WEB

CONCLUSION This is a whole new product website from Googene corporation. When I designed and planned for this website, it took several time for me to create an unique and distinctive layout. With special visual design, it would first catch customers’ attention. Besides, genetic information is so complicated for general public to comprehend and make them focus on this issue. Naturally, the most tough task is to simplify the introduction and create an intriguing atmosphere towards viewers. However, I first surfed several relevant websites and took some reference from them. I then analyzed the pros and cons from other websites, and applied some merits in Googene websites. Finally, this design work not only satisfied clients’ requirement, but also assisted salesman to achieve the sales goal in a short period. From this project, my skill of data visualization advanced largely. This experience would help me to design more thorough user experience design for my next project.

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USER INTERFACE / USER EXPERIENCE

Crest 2018.10 Diving Watch

An innovative high- class s cuba diving watch is suitable for divers to control s ea-relevant information while diving. This produc t can broadly ameliorate human suf fering and death rate.



MY ROLE Customer Insights & Ideation

Experience Strategy & Vision

I partnered with creative director to disclose insights and translate concepts into features that address customer behaviors and motivations.

I created wireframe to share website v i s i o n , f u n c t i o n a l m a p a n d c o n te n t strategy. Those facilitated clients to evangelize ideas, gain alignment and drive decision making.

Oversight & Coordination

Design Execution & Validation

I designed independently and closely collaborated with PM partners to t r a n s l a te p ro d u c t fe a t u re s fo r e a c h platform context. Besides, I negotiated with front-end engineer with fair amount of details to perfect the website.

I executed functional map and wireframes. Besides, I evangelized customer goals and balanced business goals. I prioritized and negotiated features for launch and beyond.


PROCESS

Design identify a problem

Style propose two distinctive design layout

Ideate think of solutions to problem

Mockups represent the structure, elements in a static way

UI flows think thoroughly towards overall app design

Prototype experiment with ideas while checking usability

Wireframes alleviate conversation gaps with clients

Done assist engineer whenever they need help


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USER INTERFACE / USER EXPERIENCE

THE CHALLENGE Simplified Complex Information into 4cm Circle Interface Because numerous vital information needed to be displayed on the circle interface, such as rate of Oxygen, PPO2, MOD etc, our first challenge is to understand the meaning of technical term. Next, we must know the importance rate of diving information. After we clarified all those uncertainty, we had to concern about color’s visibility under the deep sea level.Â


USER INTERFACE / USER EXPERIENCE

THE APPROACH User Research with Divers to Confirm the Priority of Diving Information Via communication with divers, we can put together urgent information such as their oxygen volume, PPO2, diving time and other essential information related to diving functions. After interviewing the divers and gaining understanding in the technical terms, we then actively arranged the urgency of diving information and reflected our priority on the interface.

Apply Bright Color to Emphasize the Information In order to solve the problem of visibility, we conducted design by combining color psychology. That is, we adopted bright colors such as yellow and red to highlight the most important information in every mode. Besides, we also considered how to design simple gestures for divers to conveniently maneuver the interface under sea. After careful deliberation, we agreed that double tap gesture will best allow divers to swipe the screen quickly and without any difficulties.

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USER INTERFACE / USER EXPERIENCE

STYLE Design two style for scuba diving watch. Both adopt bright and colorful elements to emphasize diving information.Â

style1

style2


USER INTERFACE / USER EXPERIENCE

WIREFRAME With one accord, wireframe is an indispensable approach. I used wireframe to condense the conversation bridge with coworkers and clients, and naturally the meeting process became more efficient and smooth. Besides, I could organize my thought first to get rid of impossible tactic.

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USER INTERFACE / USER EXPERIENCE

MOCKUP Menu & Initial

Watch Mode

Scuba Mode

Bottom Timer


USER INTERFACE / USER EXPERIENCE

Apena Mode

Log Mode

Connection Mode

Setting

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USER INTERFACE / USER EXPERIENCE

FUNCTIONAL MAP list out all pages to condense the conversation gap with clients and coworkers


USER INTERFACE / USER EXPERIENCE

CONCLUSION In the process, fair amount of technical term gave me a huge challenge. However, we overcame and won the praise from clients because our design was out of traditional frame. We created distinctive style and interface layout design, which achieved information requirement and visual effect. Besides, this project broadened my vision towards interface and experience design, since this product was new for me. For instance, I knew more about important information while diving and the need from divers, especially water pressure and oxygen volume. Therefore, even though scuba diving watch was kind of tough task, I learned a lot from it when I finished this project. The most important thing was the satisfaction from clients and users.

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Graphic D esign Corar tify Board Game D esign UP!ck Banner & Poster Coding Angel Poster



GRAPHIC DESIGN

Corartify

2017.04 Board Game D esign

Graduation Project Department of Learning and Materials Design, University of Taipei

Through my research and immersive experience in the cultural and creative market , I have made observations on its advantages and disadvantages. I hope that by proposing a uniquely st yled and ground-breaking business plan, I can improve the industrial prosperity of cultural and creative markets in Taiwan.

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GRAPHIC DESIGN

Logotyp e

Horizontal arrangment - Grid

The title “ 集 市 廣 藝 ” is both an extension and a word play of the Chines phrase " 集 思 廣 義 ” (which means to brainstorm) as the cultural and creative market is inarguably the gathering place of artistic innovation. The use of double entendre is meant to represent the full inclusion of “art” in the “marketplace,” which not only echoes the broader meaning of its phrasal origin, but weaves together ideas and actions to promote the values of cultural and creative market. The English name is taken from three root words: "cor," "art," and "ify." As a prefix, “cor” connotes completion and togetherness while the meaning of “art” is selfevident. When put after “corart” as a suffix and a verb, “ify” signifies the act of putting art together. The term "corartify" can thus be understood as an attempt to jointly put forth artistic creation, and so goes my inspiration.

Corporate typ eface Chines e

English

微軟正黑體

Cyclo Trial

文創市集

AaBbCc123


GRAPHIC DESIGN

Color palette C 72

C 5

M 40

M 15

Y 0

Y 78

K 0

K 0

#F5D747

#4783C4

The major tones of the visual effects are based on yellow (C: 5%, M: 15%, Y: 78%, K: 0%) and blue (C: 72%, M: 40%, Y: 0%, K: 0%). While the color of blue represents the sky and the market as spaces free of constraints, yellow speaks to the vitality of interaction between vendors and customers in the cultural and

Logotyp e

Mono Tone

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GRAPHIC DESIGN

Table Game Design

Skills Cards

Raw Material Cards Func tions Cards Stands Cards

Creative Market Cards Rule Book

Package D esign


GRAPHIC DESIGN

Rule Book

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GRAPHIC DESIGN

Board Game Cards


GRAPHIC DESIGN

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GRAPHIC DESIGN

Dair y of Creative Markets

Cover

Contents

Introduc tion of Creative Market

Par tners


GRAPHIC DESIGN

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GRAPHIC DESIGN

UI/UX Community Event

UP!ck Event 2017.11 Poster & Banner


GRAPGIC DESIGN

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GRAPHIC DESIGN

Microsoft Student Program

Coding Angels Workshop 2016.04 Poster




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