BA (Hons) Interior and Spatial Design 2019-2020 Graduate Show Catalogue

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BA(Hons) Interior and Spatial Design 2019 - 2020 Graduate Catalogue

Contents 05

Course Leader Statement

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DRS01 - Play

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DRS02 - The System

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DRS03 - Being Human and Other Stories

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DRS04 - Distorting Auditoria

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DRS05 - Expanded Cinema

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DRS06 - Water Is:

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Events

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Index

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Acknowledgements


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door pic

BA(Hons) Interior and Spatial Design 2019 - 2020


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Course Leader Statement Colin Priest (Apr 2012 - Jan 2020) Shibboleth Shechter (Jan 2020 -) Our journey together started with the remaking of ‘Nausicaa Valley of the Wind’ by Hayao Miyazaki and themes of planetary health that seem even more relevant now than they did three years ago. Working together had its up’s and down’s, but was important for our growth as a resilient community of designers. We concluded the year exploring the future of gardening with the Royal Horticultural Society and further questioned our relationships between nature and culture. Second year circled ideas of movement, exploring how spaces and places shape and are shaped by motion, from migration of bodies to performance, to mobile structures and interdisciplinary collaboration engaging time, body and memory. We travelled by boat from Tate to Tate, to the Venice Biennale, and back in time to explore the role of heritage and technology in our current lives.

Our final year kicked off with a colour feast and ends in a virtual cloudscape; along the way we have explored a variety of spaces across London and then the world. When our perspectives suddenly altered, with lockdown came scrutiny of the spaces we design and occupy and how life inside and out might never be the same ever again. The end of year is a moment to reflect and celebrate how we have all faced challenges and won in many ways. This year’s projects showcase live ideas and theoretical conversations with architecture, interior and spatial design through drawing, moving-image, animation, interaction and experiences, models, research, writing, prototypes and online socials; all are spaces of dialogue. Through our Design Research Studio (DRS) system, students have explored a variety of personally driven narratives and sites from working with South London Gallery to the Brunel Museum, explored ideas through film and city life in Trafalgar Square, Piccadilly Circus and the Lea River to conceive new forms of interior and spaces that connect with issues around us to represent the curiosity of this year’s cohort. Our shared art college context offers a unique place to question and propose how, where and why we make space for public life, near and far. This year’s online exhibition and this student-designed graduate catalogue is a testament to this, demonstrating a diversity of practice and sensitivity to place, which is proactive in dealing with materials and matters that make designers enthuse to do their best. Vital to this perspective are our teaching, technical, 3D workshop and digital teams, student reps, library, Business & Innovation, support and administrative teams as well as our visiting lecturers, neighbouring and remote communities, practitioners and alumni, extending our thanks and appreciation to them all for their generosity, patience and contribution as our students ready themselves for a bright future in extraordinary times. Congratulations to everyone this year. It is one none of us will forget!


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BA(Hons) Interior and Spatial Design 2019 - 2020


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DRS01

PLAY

Tutors: Xavier Llarch Font Fiona MacDonald Shibboleth Shechter

Students: Aya Ahmed Chloe Bailey Neneh Brathwaite Yeji Cha Palette Chen Hyein Cho Mikaela Costa Lima Jaewan Kim Zjarrta Krasniqi Hester Luke Lucy Milton Conrad Morson Tae Hee Park Yue Ru Adelina Salihi Jiaqu Xu

DRS01 specialises in design for community engagement through participatory practice-based research. We believe that societal resilience is crucial for tackling the natural and manmade upheavals we are experiencing throughout the world, and that robust communities are an essential building block of a resilient society. We hold that Art and Design can and should play a role in shaping these communities, addressing and solving global problems as they are manifested locally: it gives the opportunity to imagine alternative futures. We are concerned with socially and politically involved spatial practice. We work with public space, in real sites, through live collaborative projects, in which we critically engage with a place and its community. We encourage on-site participatory investigation through the making of spatial interventions that engage and involve diverse user groups and can drive change. This year DRS01 focused on the young members of the community. We used ‘play’ to explore how young people can be empowered to consider improvements to their built environment and how they can bring that vision to life. We started the year working with the South London Gallery’s Education department. We designed temporary play spaces for the gallery’s Sunday Spot (https://www.southlondongallery. org/projects/sunday-spot/) and tested our full-scale prototypes with local nursery children. Together, the children, their carers and SLG staff team selected two winning proposals (by Chloe Bailey and Anna Ru) to implement over the coming year. This collective activity formed the basis for final individual design proposals for educational play spaces in local housing estates tying in with South London Gallery’s Open Plan programme (https://www.southlondongallery.org/education/open-plan/).


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Independent ‘Play’ Mobility Aya Ahmed

aya.a@hotmail.co.uk @shamsxaya

BA(Hons) Interior and Spatial Design 2019 - 2020

This project is about the urban environment and how i for Sceaux Garden Estate (in Camberwell, London). T footpath across the estate. Each pavilion is inspired b and encourage ideas of play, socialisation, spaces of The overall design and layout of the space supports a pathway, I have created a stage for play and incorpor


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it can become more child friendly. The drawings demonstrate a design The designs include 12 miniature pavilions which are connected by a by an existing urban material or structure. The pavilions also promote exchange and physical activity. a healthy environment for independent mobility. Through the informal rated it into the everyday routine of passing pedestrians.

Existing Site

01. Daylight & Sunlight

02. Overlooking

03. Views

04. Integration

The proposals should consider daylight and sunlight - ensuring that new homes have good quality living spaces with generous natural daylight. Neighbouring buildings should not be overshadowed by the new buildings.

The sites should be developed with consideration of how the new buildings and amenity spaces might be overlooked by adjacent existing buildings. Proposals should ensure that existing accommodation is not overlooked by the new homes.

Existing open space should be protected and views of these spaces should be embraced.

New development should be integrated with the existing buildings and landscape. Pedestrian access should be considered and improved where necessary to provide safe and pleasant routes to new and existing buildings.

05. Potential Site 1

06. Potential Site 2

07. Potential Site 3

08. Existing Projects+Timings

Proposed site 1 is currently occupied by Florian - a terrace of single storey bungalows. These units front a footpath that passes between Florian and a wall separating it from the back gardens of an adjacent block. To the rear of the bungalows is a communal back garden adjacent to, but fenced off from, the central communal gardens. Pedestrian paths run along the east and west flank walls of the block. To the east of the block is the 15 storey Marie Curie residential building. To the west of the block is the single storey block of shops, most of which are currently vacant.

Proposed site 2 is currently occupied by Racine - a terrace of single storey bungalows. These units front a footpath that runs alongside the central landscaped square of the estate. Directly to the rear of the properties is a communal garden. Beyond this garden is the South London Gallery. A path runs between the communal gardens and bungalows to provide access from the gallery to the central landscaped square. To the west of the block is Camberwell College of Arts. A new development is currently under construction, including a new 10 storey student accommodation block.

Proposed site 3 is currently occupied by garages and adjacent forecourt. To the south of the site is Colbert - a 6 storey residential block. An access road runs along the west of the site, separating site 3 from a 15 storey residential block Marie Curie. The road leads off Southampton Way, and continues on past Colbert, and on to Racine, another 6 storey residential block . To the northeast is a 3 storey residential block. To the east is a school and accompanying play space.

Sceaux Gardens is already going through some changes - refurbishment of Lakanal including ‘The Shop of Possibilities’ - a new a social space for play; a new 5 storey block of flats between Lakanal and Florian; and the TRA have recently received c.£200,000 of funding, which they are currently balloting for ideas for new improvements. Camberwell College of Arts are currently developing the site next to Racine. For this project, Weston Williamson + Partners will be developing a design proposal with Southwark over the coming months, with a planning application anticipated in Spring 2017. Consultation meetings with Project Groups will be held every 4-6 weeks during the design stage, where residents will have the opportunity to comment on the developing designs.

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Sceaux Gardens Camberwell Community Consultation Drop-In 27.09.2016

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Playpipes and Re-Hub

Chloe Bailey

chloebailey97@hotmail.co.uk @cbailey_design

BA(Hons) Interior and Spatial Design 2019 - 2020

My practice usually centres around the ideas of play an in my final project. Playpipes is a play area situated proposed a playscape that the children could build to exploratory play. The second part of my project Re-Hu the weekend covering certain topics so the residents The projects will both bring the residents of the comm the South London Gallery and learn through play. And homes. It will work as a cycle of upcycling, skill sharin


DRS01 PLAY

nd community, these themes are something I wanted to explore further in the chlore studio of the South London Gallery. Using drainpipes, I ogether and individually, exploring two types of play, creative play and ub is a community hub and workshop space. The workshops will run at can learn necessary skills for upcycling. munity to this central area of the estate where their children can utilise they can learn skills in the workshops to create better furniture for their ng fun.

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BA(Hons) Interior and Spatial Design 2019 - 2020


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Play, Pollution & Domesticity: A Community Workshop Neneh Brathwaite

brathwaiteneneh@gmail.com @nim_interiors

My project explored a proposal for a community workshop to be located in the Sceaux Gardens Estate in Camberwell. The workshop will allow the users to explore practical skills that look at the recycling of domestic and locally found waste. The main skills that will be explored in this workshop are woodworking, pottery, sewing/knitting/weaving and fine arts/ crafts, with the addition of gardening - via the flower beds that will sit alongside the main workshop - all of which allow them to add to/personalise the space. A community kiln will also sit alongside the main workshop and can be simply constructed by the community. It will be used to fire items created in the pottery section of the workshop, predominantly the tiles which will be used to decorate one of the facades. The colour of the tiles will be varying shades of blue and green which mimic the facades of the surrounding estates.


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De Stijl Playground Hyein Cho

cchohye06@gmail.com

I wanted to create a space where people can experience works of art and fun within them, not just a play space. Inspired by the De Stijl movement, which emphasised pure color, form and purity of the beginning, it also uses visually intense pure colours and aims to find people’s purity. A play space for all ages has been created in the Camberwell Green in London, where young children and older people have limited space to enjoy together. This project is an outdoor play space, and the existing playground has been re-installed with new ideas. The purpose of the space was to focus on the atmosphere of the village and the needs of the people. In addition, a skateboard park was designed where all age groups could communicate and blend together.

BA(Hons) Interior and Spatial Design 2019 - 2020



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A play space should be located in the best possible space and Pelica This project aims to develop and refurbish the existing playground be the defects of the existing space than to find a new place that are not often look very similar, and the design process can be dominated by as consisting only of basic equipment, fencing and rubber safety surfac everywhere. Designers should create play spaces that provide a far w they have in the past. This project is aimed at refurbishing the ordinar more imaginative and dram

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS01 PLAY

an Estate’s playground satisfies all site consideration. ecause it is more important to discover and renovate fit for play spaces. Nowadays children’s play spaces ssumptions and stereotypes. We can find playgrounds cing catering for a narrow range of play experiences wider range of play activities and environments than ry and stereotyped Pelican Estate’s playground into a matic playground while keeping the existing contexts.

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Pelican Estate’s Playground Refurbishment Jaewan Kim @kimjaewann


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A proposal for two sensory gardens in the Pelican Estate which revo The project addresses Deaf experiences and the built environment theme is inclusivity therefore each garden contains seating, a water fe The reduction of reverberation was very important and both gardens movement of the sun, as this determined the site of the gardens; the po Tactility played a large part in the designing of the gardens. The projec Estate and therefore the use of the fabric of the estate itself felt vital being

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS01 PLAY

olve around the principles of the DeafSpace project t. In addition, I have included all the senses as my eature, a plant element and an aspect of light control. feature sound absorbing materials. I considered the ositioning of the pavilions and the type of plants used. ct started off as a collection of items from the Pelican to include. This materialised into both water features g embossed with textures taken directly from the site.

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The Sensory Gardens Hester Luke

hester.luke@hotmail.com


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Adult Play is about bringing the fun of games back to pubs. Adults have such h play in the ways they once did. Play is still so important in our adult life and a la

This project is set in The Tiger in Camberwell. It takes a normal pub setting and e

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS01 PLAY

hectic lives, they often don’t find the time to arge number of people asked said they play most when drinking! equips it with the ability for customers to play different games while enjoying a drink.

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Adult Play Lucy Milton

Lcuyy96@gmail.com @juicy____lucy


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The design of this project began to focus on the new experience which and function of the transformation. The site is Sceaux Gardens Estate the limited size to store objects inside, and I decided to design a theatre the local people have an event they can take it out and play along wit event with the children, there are different kinds of activities such as bring those skill elements to my design so children can bring their exp the storage has the limited size to fit my design, I designed a theatre can visit and play together. I aim to let children experience new imagina

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS01 PLAY

children can play with their imagination and the shape e Tenants & Residents Hall storage. The storage has e that can be store inside of the storage and whenever th the children. Near the site, residents are having an art, acting, singing and dancing classes. I wanted to perience and expertise to the theatre to play. Because that can be expanded so more children or audience ation playing with their creativities by shadow theatre.

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Shadow Theatre Tae Hee Park


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Sceaux Garden Renovation

Anna Yue Ru

annayueru@hotmail.com @rihaanna

BA(Hons) Interior and Spatial Design 2019 - 2020

Based on the Theory of loose parts, I designed th experiences for the children. Pink has a very profound and natural materials in order to raise the awareness After the PINK PlaySpace, I proposed this new Sceaux SLG. The whole landscape as well as the maze were i Due to the current circumstance around COVID-19, school teaching, this might become a trend for future outdoor classroom, and specifically encouraging child


DRS01 PLAY

he space to create a playful environment that brings multi-sensory d effect on kids according to colour psychology. I chose to use artificial of recycling and reusing for the next generation through play. x playground as an extension to the existing Orozco Garden located at inspired by the sprawling formal gardens at Parc de Sceaux in France. most schools remain closed. Moving towards the principles of forest e learning. My brief was to create a natural play landscape offering an dren to explore around the mature trees at Sceaux Garden.

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BA(Hons) Interior and Spatial Design 2019 - 2020


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DRS02

The System Tutors: Ciriaco Castro Diez Cyril Shing

DRS02, an international practice of 15 partners, challenges the boundaries of spatial design, architecture and urbanism. Individual dissertation pieces informed intensive research and design enquires, examining space as a pre-set system, endeavouring for each proposal’s relevance to an individual design ethos. The sole aim of the studio was the collective aims of each one of the partners: 15 individuals, 15 identities, 15 design proposals, 1 DRS02.

Partners: Chaity Barua James Bell Wanlun Kuang Alex Lo Jefferson Lopez Alvarez Ching Kei Moses Ma Lisa Ally Mohando Hannah Oh Jialin Pan Kiymet Skevket Gabriella Viltaki Adam Wong Zheng Zhang Xinyi Zhou Junwei Zhu

For the academic year to be exhilarating but testing DRS02 organised field trips, conversations, socials and internal and external presentations and critiques, enabling them to collaborate unconstrained to the studio environment. Developing as a culture through a greater understanding of multiculturalism, freedom and democracy DRS02’s partners self-reflected on their own identities and culture, ultimately emerging in their individual practices. Whether physical or abstract, DRS02’s practice centres around digital processes and realisations, with ultimately the studio’s culture revolving around the digital realm during the pandemic environment, working physically apart but digitally together reinforcing and further strengthening their collective approach. This facilitated continual development in defining concepts and multidisciplinary enquiry using drawing as a tool to understand the philosphy, analyse the logic and propose revised spatial systems. Elevated beyond misappropriation causing contemporary systemic chaos, this transformative year’s divergent path was overcome enabling the production of an incredible set of system proposals. The System became The System.


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One and All Dwellings; One and All Locales

James Bell

jamesbelldesign@gmail.com

BA(Hons) Interior and Spatial Design 2019 - 2020

One and All Dwellings; One and All Locales is a disrupt of linear, inflexible investment and development by ‘fa a membership system according to value, investing a around the resident, empowering them in a sustaina a generated locale (physical location) in close proxim regenerating 69-71 Bondway, Vauxhall, London in a change their locale through the non-linear developmen living cells according to market demand, sustainabil through our relationship with space being divided bet value systems, based upon our most centric need of The whole system methodology according to value is f housing typology, one presently and directly exacerba


DRS02 The System

tion of the current housing market system, fuelled by the current course at-cat’ housing developers, with a regenerating system. Facilitated by and residing at the micro and macro scales respectively is centralised able method of development. The individual living cells together with mity reconcile as a framework within an existing building’s façades, a system according to value. The central system allows residents to nt of constructing, deconstructing and reconstructing 17.1m2 individual lity in adaptability. Whilst further disruption of the current system is tween the individual living cell and locale with their respective internal each space; the individual living cell enabling a resident in the locale. founded upon a new reconfiguration and division of London’s traditional ated by developers, into the small space typology.

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The theme of our studio is ‘System’, we used our dissertation topics a is ‘How is Branding used in Contemporary Retail Spaces and What analysed the manipulative aspects of branding in people’s lives. Thi Piccadilly Circus, investigating into the phenomenon of branding tak central London, countless stores had been opened on every corner. It h walking through the site, it is inevitable that their views will be confro people’s perceptions and viewpoints should be coming from within, the I propose to redesign the social system that forms the Piccadilly Circ spatial interactions led by people. Holding non-monetary events such a each other skills and talents. Essentially reversing the relationship be dominance, to people-led activities that are free from promoti

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS02 The System

as a starting point for research. My dissertation topic t are Its Impacts on Customer Experience?’ where I is project assesses the current system that governs king over the site’s original form. At this busy site in has naturally developed a system such that for anyone onted by a mixture of branding materials. Logistically, e outcome of their own thought processes. Therefore, cus site, focusing on the theme of anti-branding and as people exchanging their old possessions, teaching etween people and the site, changing from branding ional materials, which brings the community together.

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Piccadilly Regeneration Wanlun Kuang


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Design+

Alex Lo

BA(Hons) Interior and Spatial Design 2019 - 2020

The idea of my design came from the transfer of differ ideas of how my design can be .The installations is foc an artificial terrain that people can design how the pla


DRS02 The System

rent terrain in my country Taiwan, how the present nature gives me the cus on how can people interact with it and through the process I create aces look like.

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The system of Luxur

The space is meant to represent clarity, transparency and purity to visi easily. The experience is a new way of shopping that will mark a ne reality experiences. The location is a key part of the experience - the elevated sensation to the atmosphere. The installation is divided into th as well as a public virtual experience on the sec

Jefferson Lopez Alva

BA(Hons) Interior and Spatial Design 2019 - 2020

space is meant to represent clarity, transparency


DRS02 The System

ry

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itors. The design is bright so that people can navigate ew era when consuming luxury goods through virtual e central but quiet ceiling location gives a private and hree different sections - private rooms on ground floor cond floor and   a final sightseeing glass in the middle.

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The System of Luxury Jefferson Lopez Alvarez

The location is a key part of the experience - the central but quiet ceiling location gives a private and elevated sensation to the atmosphere.


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Frames Inside Frames Ching Kei Moses Ma

BA(Hons) Interior and Spatial Design 2019 - 2020

Using one of the busiest areas in London, Leicester S public space for people to enjoy real happiness. Not by rebuild the whole area. Using the minimalism ethos an in Leicester Square. The method of decluttering (by M place more in order. I designed a building of purifica feeling the space and mimicking the Japanese tea hou and to silence.) Ultimately, in my perspective: Minima on what makes yourself a better person.


DRS02 The System

Square as a site for eliminating unnecessary shops and adding more y modern distraction but using a more natural minimalistic approach to nd architecture as a reference to neutralise the overabundant activities Marie Kondo) is also used to analyze the whole space and make the ation for people to walking through inside and outside continuously, use experience to calm people’s mind down (from fast to slow activities alism is something we can enjoy, making us free and more concerned

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The aim of this project is to investigate the needs for sustainable ar topic significant. Most importantly is the current global demand for consumption, minimise carbon emissions, cut down the energy consu particular, a number of buildings including the Kariakoo Market and Tan are outdated and were built at the time when energy demand was very the 1960s). The study focuses on the circular sustainable architecture and buildings using a mixture of energy-efficient technology, renewab author designed is called Mambio market which is based on the eco benefits the local environment and the people living there which aims pleasant and sustainable livi

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS02 The System

rchitecture. There are several factors that make this energy efficient constructions that save the energy umption and protect the environment. For Tanzania in ndika Market that forms the case study of this research y low (as there was a very low carbon emission during e’s target and the need to build or modernize homes ble materials, and innovative design. The market the onomy, environmental, cultural and social. So that it to reduce the high amount of waste and create more ing environments to be giving back to the community.

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Sustainable

Lisa Ally Mohando


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Women Paradise

Hannah Oh

BA(Hons) Interior and Spatial Design 2019 - 2020

The project starts from spatial enquiry of symbolic perception of women value in historical Korean dome of male dominance but in the project becomes a form and discover a domestic environment which was a p society. The project is to challenge the domestic spac create the space, design the space, and occupy the s material evokes various feelings in women and how t interiority of the space – both internal and external.


DRS02 The System

meaning in the Hanok (traditional Korean house) - the traditional estic context. The Hanok which was specifically designed with the idea m of liberalism at the end. With the expression of feminism, I research part of the suppression in relation with the image of women in Korean ce to give women voice and power in the space. It is the ‘women’ who space. Also, material research in Maison de Verre represents how the they interact with it. Sensual experience evoked by the material is an

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BA(Hons) Interior and Spatial Design 2019 - 2020


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The Anarchy Dystopian Capital

Jialin Pan Due to the contradiction between capitalism and sustainable, it will lead to a dystopia future. In this future, the material resources are not rich, and the reason for not being enough for people to use is that they are exhausted by the behavior of capitalist expansion. All people had to gather in the form of a tribe near the river bank, using the materials and sites of the past to form a new form of architectural space. I mainly discuss the collective culture memory in it, a relationship between it and individual memory.

Building debris

Overtime

City Development

People settlers living on the river bank (City Adopt)

Architecture with people's memories (Culture Memory)


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In-between Space

Kiymet Ceren Shevket

BA(Hons) Interior and Spatial Design 2019 - 2020

The in-between space is an interplay between reality a and the place between is explored. A boundary is rep sections are related to the dynamic and constantly in realistic interpretations to materialise the project. This space based on the human experience and our interac dissertation has provided background working in symb


DRS02 The System

and illusion. The layering of the human experience, the matrix of space presented as the ‘place between’ throughout the project. Each of these flux time and space – with many exciting conceptual explorations and s abstract and simple idea offers rich guidance to the idea of creating ction to the environment. It is about our in-between place in space. The biosis with the Final Major Project, acting as a research-based project.

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The glowing sky project is about assessing and replacing the artificia screens, with bioluminescent bacteria to create an energy exchange w in control of the movement of my bioluminescent bacteria surface, whi humans carry in maintaining the health of the ecosystem. The surface way possible, and will terrorise Piccadilly Circus. Humans have the pow will keep the bacteria glowing, along with water that runs through th surface of the structure. Piccadilly Circus then transforms into a place rather than using artificial lighting to damage the ecosystem as

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS02 The System

al light usage around Piccadilly Circus, including the with a natural source. This project allows users to be ich will introduce to people the importance that we, as will be big enough to provide light in the most natural wer to decide if the structure should be moved, which he poles that will be distributed to the flowers on the e where humans are working to allow nature to thrive, s a means to keep the circus alive for 24 hours a day.

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The Glowing Sky Gabriella Viltaki


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Public Wonder

Adam Wong

adam_wong@hotmail.co.uk

BA(Hons) Interior and Spatial Design 2019 - 2020

The concept of luxury has been transitioned and im location districts. As luxury has become a vital compo and appreciation into an experiential installation that is into the safety and tranquillity of the receptive encoun


DRS02 The System

mplemented into the Piccadilly Circus environment and neighbouring onent to the spatial narrative, I am designing similar notions of leisure s open to all; taking visitors away from the bustle and chaos of the site nter within four sensory pods each hosting a single sense experience.

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The significance of the Great Wall is well-known to both Chinese and f the Great Wall have been restored and repaired for tourism. Most pe because the wild walls, unlike other historical sites, cannot be easily vi a lot more embodiments and experiences into architecture and des exhibitions and events. The idea of a playground or a community space project. I hope to remind the visitors to become critical while experie Simatai, or any sections of the Great Wall, will gain more attention. Al Wall�, I hope that in the near future these historical heritages can be always been a crisis in the theory of art and I suggeset the my des

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS02 The System

foreigners. As our precious heritage, most sections of eople do not have a complete understanding of them isited. It will be an experimental space that integrates sign. Potentially it can also become a space for art, e also inspired me to develop it into a more meaningful encing the space. I hope the historical narratives of lthough my project is named after “the Invisible Great e revisited and can be seen as visible. Visibility has sign can help with such an issue at this time of being.

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The Invisible Great Wall Zheng Zhang


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Augmemo.X The Representation of Memory Xinyi Zhou

xinyiz.uk@gmail.com @xinyi.z_uk

BA(Hons) Interior and Spatial Design 2019 - 2020

This project is about memory. Inspired by the rural em and eventual disappearance of countless small villag which we begin to create value in this new environm project uses AR to imagine a potential future. The po and physical space, allows me to recall historical plac is a hypothetical AR software which is a prototype for It creates a new ‘augmented’ urban interface. It incor interface and a floating data centre. The citizens intera users to respond to them. In this way the users becom around them.


DRS02 The System

migration to the cities in China and which has resulted in the destruction ges and the exponential growth of mega cities, I look at the ways in ment and try to look for the memories left in the “traces” of space. The otential of AR as a ‘hybrid technology’, existing between digital space ces and events through collective memories. Meanwhile, Augmemo.X an operating system in a future when life and the city become digital. rporates three different elements: AR glasses, a new urban, sensory act with the urban interface. The floating data centre uses data from the me aware of the two parallel worlds – the virtual and the real growing

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BA(Hons) Interior and Spatial Design 2019 - 2020


55 DRS03 Being Human and Other Stories

DRS03

Being Human and Other Stories

Tutors: Takako Hasegawa Colin Priest

Students: Maryam Abasova Elena Ancarani Evgeniya Beruchashvili Irene Cerminara Ian Chu Sam Clarke Yuhan Gong Myriam Hara Lizhu He Shiyunyue Huang En-Fan Kao Natsuno Katashima Litaphone Khatsavang Eisaku Kubo Xianzi Luo Phoebe Matthews Joseph Murphy Charlie Norris Aleksandra Sekula Abrar Tamboli Xinjie Ye

This year DRS03 continued our exploration into materiality and performative conditions. Focusing upon the relationship between place and occupation, we worked with the Brunel Museum in Rotherhithe, a special place near the River Thames, with an aim to design a spatial proposition that choreographs new public movement for an established urban setting. We investigated the various landscapes associated with this place, exploring archival collections, sensory site visits and personal perspectives through various forms of consciousness. We measured and harnessed the 150-yearold subterranean engineering, contemporary street life and tidal adjacencies to invigorate this hidden gem. As interior and spatial designers we formed materials to shape and enable space and presented ideas to members and architects of the museum. Here suggesting ways, we can influence well-being and a positive state of mind in a city where we can live happily together. Human-centric processes and analytical experiments underscored extraordinary ideas to manifest memories and meaning. Altogether, proposals materialise as contextual behaviour-scaled architectures, demonstrating individual aesthetic and sensitivity to time and space.


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The Aleph Archive

Elena Ancarani

elenancarani@gmail.com

BA(Hons) Interior and Spatial Design 2019 - 2020

Due to my interest in the global and human scale, m enhance a sense of belonging and ownership of the s the site of the first underwater tunnel completed in 18 archival reinterpretation of the past and present identi museum and strengthening its economic stability. The the edges of the traditional concept of time, inserting i


DRS03 Being Human and Other Stories

my project investigates ways to empower the community system and space that we inhabit. Researching the Brunel Museum in Rotherhithe, 843, I have developed an outdoor mobile structure which enables an ity of the site, alongside cyclical activities bringing new energies to the e project is based on a personal design manifesto, and it aims to blur itself on the everyday.

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There is a common thought that the act of play nowadays is better, sa society has become a personality suppressor by controlling all aspec of free play and how kids used to play in the urban environment. The play on a street. By encouraging freedom, rule-breaking and independ that can revive and transform the space around him.The intervention London. The focus becomes the Brunel Museum, a unique destination The proposal targets the need for a new audience by reconnecting t children as the main user. The design plays with an idea of the ex

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS03 Being Human and Other Stories

afer, and more diverse. In a constant battle for safety, cts of children’s life. The project explores the memory e design proposes a change in how one can interpret dency, the project aims to bring back a forgotten user spreads out along Rotherhithe Street, in South East n dedicated to the construction of the Thames Tunnel. the Museum to Rotherhithe Street and reintroducing xisting and adds on to the current urban environment.

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Play Happens!

Evgeniya Beruchashvili j.beruchashvili@gmail.com


60

My design proposal is based on encouraging a sustainable and resp also, encouraging the settlement of a new eco-system similar to the a pollution over the last two centuries. It aims to to raise local commun river and to support a more conscious type of tourism connected to th consists in a landscape intervention that presents a journey that starts

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS03 Being Human and Other Stories

pectful relationship between people and the river, but autochthonous one that has been affected by intense nity’s awareness of the health and biodiversity of the he river Thames as a whole habitat. The intervention s from the Brunel Museum courtyard and leads to the River Thames.

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The Canticle of Creatures Irene Cerminara

i.cerminara@icloud.com


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Brunel Castle

Ian Chu

papertwoparta@gmail.com

BA(Hons) Interior and Spatial Design 2019 - 2020

“Brunel Castle� is a spatial design project at Brunel M with the concept of bringing inner happiness to the site at the present moment. The design uses glass blocks the different times of the day and weather. It is a public moment. At Brunel Museum, you will find different laye is to create a blanket which covers the whole site, and process speculates on the enclosure, privacy, securit in...


DRS03 Being Human and Other Stories

Museum in London. The project re-imagines the historic public space e. This project explores the materiality of the site in relation to existence s for its unique illuminative properties- changes in colour and light for c space to rest, chill and most importantly, a place to enjoy the present ering (e.g. trees surround the site) which creates isolation. The concept d its dialogue with the surface of the blanket in contact with. The design ty, sensuality, shelter, refuge... an open space for visitors to disappear

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When conducting research into the area in and around the Brunel M establishment that documented the history and culture of the area as a space where all visitors and residents alike can congregate to experie of this area. This is where my proposal will play a vital role in the ident contemporary addition the Brunel Museum. The space will be an e and re-organise their collection of artefacts. It will also be the home t information and activities that represent this diverse community as for community engagement encouraging happiness and interaction. enhanced streetscape and links with ot

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS03 Being Human and Other Stories

Museum it was obvious to me that there was no one whole, including the Thames Tunnel. Nor is there one ence and share their stories about the diverse culture tity of this community. The Canvas Pavilion will be an extension of the museum allowing them to enlarge to the past, present and future historical and cultural a whole. The proposal will include additional space . Providing learning, research and training facilities, ther local heritage as well as added external signage.

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The Canvas Pavilion Sam Clarke

sam.clarke12@icloud.com


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Porous Play

Myriam Hara

myriam.hara@gmail.com www.myriam-hara.wixsite.com/portfolio

BA(Hons) Interior and Spatial Design 2019 - 2020

Through the initial inspiration from the urchin’s physica and their role of inspiring Brunel’s construction of th response to the undulations veiling the structure, the form of a worm.


DRS03 Being Human and Other Stories

ality, the presence of the structure narrates the story of the shipworms he underground. By bending upon entering, sitting and walking as a body engages in a playful and sensory experience that emulates the

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This design is initially inspired by a historic film museum from my home memories and enlightening to learn through play. My design intention and a small dome theater to bring the narrative documentary of the Th the environmental colour of the original building, the construction k modern architectural design, it is possible to create an immersive mus with ADHD are chosen as examples because they are more represen attention spans, excessive activities regardless of occasion and im cognitive impairments and learning difficulties. Under normal circum museum, which leads to the loss of interest in learning. It can prov children, to arouse people’s attention to the children’s early age learnin

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS03 Being Human and Other Stories

etown. For me, happiness is the potential for childhood n is to make a board game about the Thames Tunnel hames Tunnel into children’s entertainment. Through knowledge of the museum, and the structure of the seum for preschool children from all aspects. Children ntative. They have difficulty with concentration, short mpulsive emotions. They are often accompanied by mstances, normal children are also inattentive in the vide an educational purpose for listeners, especially ng and to learn more technical stories about the Brunel museum.

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Attention Deficit Hyperactivity Disorder Playground Yuhan Gong


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Among the Trees En-Fan Kao

BA(Hons) Interior and Spatial Design 2019 - 2020

The project set across the Brunel Museum, is where structure was placed with the direction of the wind and is to create the feeling of heights with a visual and a atmosphere.


DRS03 Being Human and Other Stories

e I challenge the concept of a staircase and landscaping. The whole d the position of the trees on site. The end goal of the user experience audio aspect, using natural lighting and whistle structure to create the

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BMD (Be More Dog // Brunel Museum Development) delivers an inters to the museum. Exploring positive qualities of dogs including sensitivit further, evolve human-canine bonds. Elements of the space trigger hum curiosity and sensitivity. Simultaneously, embracing spatial features to e the two species, th

BA(Hons) Interior and Spatial Design 2019 - 2020


BMD

Natsuno Katashima natsuno.k@hotmail.com www.studionatkat.com

DRS03 Being Human and Other Stories

species public space, inviting a new type of audience ty and comfortability, the space aims to strengthen, or man visitors to act more dog, challenging their levels of encourage interaction and a play of hierarchy between he proposed design aspires to enliven the community.

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Itinerant Puzzle

Litaphone Khatsavang

BA(Hons) Interior and Spatial Design 2019 - 2020

This project is scattered into pieces. Each part connec born from the aims of presenting identity, guiding peop not just talk about the piece of each information in this different objectives have been achieved, in order to c of the project is designed to influence the audience to people to notice the text embossed on it, will then sen this project, in addition to presenting the stories of the an essential part in encouraging curiosity.


DRS03 Being Human and Other Stories

cted like a puzzle. One gives a clue to the others.“Itinerant Puzzle” was ple and introducing play, of the Brunel Museum. The term ‘puzzle’ does s project that needs to be put together, but also describing about how create the best way that they would work harmoniously. Each element o participate along. The bench saying to ‘sit on’, which also allows the nd message to ‘go find’ the Brunel Museum. Words are so important in e Brunel, the simple caption ‘PLEASE DO PHOTOGRAPH’ also takes

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Framing Stories Phoebe Matthews

phoebeisabella7@gmail.com

BA(Hons) Interior and Spatial Design 2019 - 2020

Framing Stories aims to revivify the Brunel Musuem display their collection and attract collaborators, creat The seven frames, inspired by the historic Thames T and the riverside square across the street and are ma The museum staff can reconfigure the layout of the fra meaning that artists, filmmakers or dance and theat museum’s new open-air exhibition space. New outdo events hosted by the museum’s Midnight Apothecary


DRS03 Being Human and Other Stories

m by offering a dynamic and interactive platform for the museum to ting a community gathering spot and encouraging creative expression. Tunnel peepshow souvenirs, make full use of the museum’s courtyard ade from humble materials which blend in with the existing landscape. ames in order to accommodate a wide variety of events and activities, tre companies can be invited to exhibit and put on shows using the oor furniture additions also facilitate activities such as workshops and cocktails bar.

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The Brunel Brick Furniture is a series of manoeuvrable structurally in documentation and research of locally sourced materials whilst simu structures. I wanted to add a sense of interaction and comfort for the to accommodate a wide variety of visitors and their needs. Due to th furniture remains sympathetic through materialistic choices, these bein sand a

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS03 Being Human and Other Stories

nformed furniture. This project involved the practical ultaneously being informed by the surrounding site’s e user, so the element of public intervention will help he industrial and historical importance of the site, the ng a ‘Brunel Brick’ and ‘Thames Terrazzo’, created with and debris collected from the local Thames shoreline.

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The Brunel Brick Furniture Joseph Murphy

josephliammurphy@hotmail.co.uk


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The Dance of Brunel Charlie Norris

norrischarlie6@gmail.com

BA(Hons) Interior and Spatial Design 2019 - 2020

I am proposing an annual street festival to take place s a collaborative dance.The festival will support local b put on by the community. My design challenges the patterns within urban design. By embedding this nar and happy memories. Outside of this day, my patterns everyday.


DRS03 Being Human and Other Stories

surrounding the Brunel Museum. A day to be apart of something bigger, businesses, be free and open to all to attend or participate in. A show street dynamic, changing the way we see, interpret and interact with rrative into the surface of the road, I hope to bring about new stories s and colours remain part of the street fabric, influencing dances of the

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The contemporary fabric of the city is eating away the ornaments of Brunel Museum is in its setting in the contemporary city. My objective is to hopefully elongate its existence in the future city. The first interventio in the form of a canopy/walkway. The next two interventions on site ar the community centre is to commemorate the existing space and its a historical artefacts. The design of the garden space includes an enclos site. Fabric has been used for making and covering structures on site

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS03 Being Human and Other Stories

the past. I found the design problem with the site of s to add a contemporary narrative in the space in order on on site recognises the gap that needed illumination re a green space and community garden. My idea for artefact’s existence by challenging the importance of sure which has been made to add visual hierarchy to and rubber as a medium for flooring on site.

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People of Brunel Abrar Tamboli


84

Thames Tunnel Extraction

Xinjie Ye

BA(Hons) Interior and Spatial Design 2019 - 2020

The concept of my installation design is coming from introduce my extraordinary experience from the dese neighborhood. My intention of the design is to bring calculating the volume and construction of the tunnel and physicalising of the earth extracted from the tu story. It could hold up an educational purpose to the surrounding environment and learn more about the hi


DRS03 Being Human and Other Stories

m my happiness memories of traveling in the desert. I would like to ert and combine it with the historical context of Brunel Museum to the the narratives of the Thames Tunnel to the neighborhood in through and rebuild a playful ‘tube frame’ on the upper-ground. A Visualization unnel below. Through the visualization of the narrative underground e audience especially to the children for bringing up attentions of our istory story around us.

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BA(Hons) Interior and Spatial Design 2019 - 2020


87 DRS04 Distorting Auditoria

DRS04 Distorting Auditoria Tutors: Panagiota Adilenidou Darren Farrell

Students: Jessica Cooper Lezete Gouveia Correia Daniah Isa Ya-Ling Kuo Yanan Li Flavio Recchia Andrej Ruben Repar

DRS04 focusses on the investigation of sensory and pattern processes in the development of interior and spatial design propositions. We value and cultivate unusual, disparate, marginal experiences to identify matter distributive behaviour as a means of generating formal interiorities. This year DRS04 analysed, deconstructed and experimented with the sequential, physical and psychological components of magic tricks to design auditoria that engaged the human senses and worked with their surrounding contexts. The auditoria typically communicated the unseen workings of the studio’s identified magic tricks in and around Trafalgar Square. The studio viewed Trafalgar Square as a space of congregation, spectacle and navigation; playing host to a range of activities from formal, civic events to ephemeral street-acts. We viewed it at once as a destination, a conduit and an auditorium. We were aware that outside scheduled events it appeared to be an uneventful place with a sprinkling of street performers, artists and buskers and we delved into the ways in which the square worked on this level. We first understood the place, how it is used and how it works; identifying landmarks that mark routes through London and influence its use. We mapped the site, identifying the asymmetries of the site. Consequently, as part of this process we considered the role of the body as well as its transformation, construction and distortion via a series of moments in the square. Our understanding of these spaces was dictated by the body’s ability to discern external stimuli. Magic performed by the square’s performers involved a series of analysed processes with which the spectator submitted to their own deception in a state of compliance. We asked how we might use form, line, materiality, texture and scale to reinterpret how the inhabitant might interface with the investigated spaces and tricks. While some members of the studio focussed on identifying and responding to magic tricks and performances in the square in general to develop proposals that behaved as stand-alone installations, others focussed on meticulous examinations of specific, sensory phenomena to develop their ideas for auditoria that intervened seamlessly in various inhabitations of the site.


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Distorted Auditoria Jessica Cooper

BA(Hons) Interior and Spatial Design 2019 - 2020

Throughout this project I focused on created spaces w To get to this point I started by playing around with ph appear distorted. From doing this it led me to then beg I devolved this idea throughout the year and came to reflected into one another. This experience meant tha where you would be standing in the square meant you


DRS04 Distorting Auditoria

with reflections, through the use of mirrors layered up onto one another. hotography and distorting the images in a collaged effect to make them gin to see how I could make a space which would be able to mimic this. o make 5 pods which not only reflected the surrounding area but also at everyone was able to have a personal experience as depending on u were able to notice different elements.

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As humans, we are often heavily influenced by our surroundings. So tend to alter our perception of reality. Through this project, I explor pollution. However, I took a rather different, more conceptual approach

By focusing on the conceptual idea of distorted realities in relation to p distorts the reality we see in front of us. The reason I connected the tw share one common ground; the fact that both distort the reality we se whilst the other being quite child-like and playful. This was done inten discussing the concept of pollution, as having a more conceptual appro audience, one that might not necessarily be interested in Climate Ch wo

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS04 Distorting Auditoria

ocial, political, economical, and environmental topics red the topic of pollution, focusing on air and noise h towards the matter, breaking design boundaries and pushing out of the ordinary. pollution, I looked into kaleidoscopes as a device that wo unrelated topics together was because they in fact ee and live in, one from a more serious perspective, ntionally as a way of taking a different approach when oach allows me to spread awareness amongst a wider hange, or simply a younger audience (children) that ould rather play than hear about these serious topics.

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Distorted Realities Daniah Isa


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Unordered Space Yanan Li Inspired by reflection images of water and glass, I am exploring distorting space in the reflection by using pyramid and plane holograms as a tool to achieve a new world. In this world, people could walk across different vertical and horizontal facets without the Gravity. Due to the light reflection, some surface in this world are like water. This project represents my ideas about parallel world. Reflective material is regarded as a medium to allow one to explore another, or boundary to divide two worlds. I named the left part of drawing as “Real” and the right part as “Vague”. The black thread in the middle represents reflective material. Different materials or mediums can cause the change of the “Vague”. For example, the quality and shape of reflection are different on rough surfaces and plain surfaces. Therefore the “Vague” is not the “THE ONE” and it is changeable.

BA(Hons) Interior and Spatial Design 2019 - 2020


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DRS04 Distorting Auditoria


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Placed in the pulsing heart of London, Trafalgar Square represents a spot for debating, protesting, advertising or simply a place for bystand on the square. The square is located amongst many relevant institutio crucial roads. A short walk from the Thames bank, the site falls within th a higher number of working residents and a lower number of younge project aims to design a place to improve the functionality of the squar the use of the multiple projection layer technique, the project aims to m optical illusions to represent a way to get the audience involved and to

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS04 Distorting Auditoria

a pivotal social space for dwellers; a meeting point, a ders of daily street performances that are taking place onal buildings and on the crossroads of just as many he jurisdiction of the City of Westminster, an area with er and older residents than the London average. The re; supporting the entertainment aspect of it. Through merge with the surrounding context of the site. Creating o start to introduce them to the theme enclosed by the project: magic and deception.

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Incognito Box Project Flavio Recchia fvrcc@outlook.com


96

GLITCH

Andrej Ruben Repar

andrejruben.repar@gmail.com www.issuu.com/glitch_boxesofreflection @rubenrpr

BA(Hons) Interior and Spatial Design 2019 - 2020

I have designed a configurable auditorium on Trafalga forms of reflections so that I could incorporate their structures with several reflective panels attached to th As Trafalgar square is an extremely important politica programme of the panels, to add an informative value


DRS04 Distorting Auditoria

ar Square in the heart of London. I was exploring and studying different r intricacies into my design. The auditorium is formed by two cubed hem. The panels are made out of mirrored surfaces and LED screens. al and social location, I have incorporated that idea into the screening e.

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BA(Hons) Interior and Spatial Design 2019 - 2020


99 DRS05 Expanded Cinema

DRS05

Expanded Cinema

Tutors: Peter Maloney Matt Schwab

Students: Ruba Banna Sara Brajko Hanwen Chen Wenyu Dai Diana De Pessoa Lobo Pereira Coutinho Ami Fall Rhona Hamilton-Jones Ping-Yen Lee Wafa Mohsin Xuantong Qiao Tonique Sewell Alina Shipovalova Kyoko Sonoyama Chen Yong

Our investigations began in Kennington; birthplace of Charlie Chaplin and the studio undertook a visit to the London Cinema Museum, housed in what used to be the Victorian Workhouse where Chaplin and his mother had lived. We were given a tour of the artefacts and a viewing of classic films made in and about London. We then began to design spatial responses to contemporary spatial contexts concerning architecture and film. We were interested in designing spaces in film, through film and for film. We created a map of these connections from which we plotted our own individual project paths. We designed with time, space, sequence, light, atmosphere and emotion for our final site in and around London’s Southbank. Rhona designed an extension to the BFI that promotes filmmaking for BAME youth groups. Hanwen designed sound installations to capture London’s rich intangible linguistic heritage. Ruba proposed mobile cinema space to promote Palestinian cultural film. Tonique imagined a speculative re-design of the Queen Elizabeth Hall, blurring the space between fact and science fiction film. Sara curated a film festival around mental health and the pandemic. Diana constructed an immersive installation revisiting the industrial revolution. Wenyu designed an experimental structure based on Hitchcock’s Rear Window concerning watching and being watched. Chen’s research also explored architecture, film and the body. Ami proposed film festival structures built to showcase Afro-futurist film. Alina and Kyoko explored connections between film, theatre and the theme park through Alice in Wonderland inspired installations. Wafa redesigned slums in Pakistan, exploring the site through film. Ping-Yen Lee’s animated dynamic bio digital cinematic archives of the Hayward Gallery. Xuantong designed an empathetic space for retired working dogs inspired by Wes Andersons film ‘Isle of Dogs’. We were excited to see how every student took ownership of the brief and developed outcomes that met their own interests, agendas and ambitions. We were impressed by their resilience in difficult circumstances and their ability to produce imaginative and creative spatial outcomes that offered us a means to escape and dream in these testing times. We would like to thank all of our students for their participation in the studio this year and we wish you the very best in your continuing design journeys wherever they lead you!


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The project Life Between Buildings in which I want to visualize the sto and transfers normal voice like relics. I have a very strong interest in s an immaterial culture. Using the city as a voice carrier. Based on the re transmission equipment. Organise and gather the sounds made at an surface around Southbank. I tried parametric modeling to express my an The parametric model design gives me transition through virtual reali

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS05 Expanded Cinema

ory through installation. With the concept that records stories. I try to convey the sounds used in my work as esearch of public space, I finally try to visualize sound ny time in the city. High-density installation in a plane y ideas in three-dimensional space with Grasshopper, nd can change the data according to different venues. ity. In the portfolio, I also put forward an idea and an attempt to realise this sound installation.

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Life between buildings Hanwen Chen

chanwenchw@gmail.com


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Rear window

Wenyu Dai

estherdaiwy@gmail.com @estheyu

BA(Hons) Interior and Spatial Design 2019 - 2020

My project is an experimental narrative space. This place is more like a can take place. I was inspired by a film ‘Rear window’ by Alfred Hitc public and private space; what people see through the window and the visitors will become the relationship to see and be seem. (Also contem Combing the ‘peeping’ topic researching for National Theatre helps me t set, film concept, like an abstract intention transforming into a real struc Alfred Hitchcock and designer Danny Lasdun the behaviors on both caused by relationship between place people and actions, exploring t latitude, they form a new spatial relationship.


DRS05 Expanded Cinema

a public gallery for people, where different behaviors chcock. My project explores the boundary between connection between people and architecture. Where mporary social relationship). to deeper understand the meaning of film making, film cture. Looking at Tschumi’s Manhattan Script, director h horizontal and vertical ways, different possibilities them in different platforms, dimensions, altitude and

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BASE Expanded Cinema is three-part series of film installations includ a product of the African diaspora. Based at the Southbank Centre, the and entertaining journey through the site by combining small public ex reality of modern and contemporary cinema is that the mainstream is v of the most ethnically diverse population in the world. It is considered t range of cultures and people. For this reason alone, it is only right to p film education. To me, there is great importance in positive and accura

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS05 Expanded Cinema

ding a small cinema, celebrating and exploring film as project takes its user on a visual, spatial, educational xperiences with larger, intimate film experiences. The vastly based on a Western narrative. London has one to be one of the world’s cultural capitals with a diverse push for diversification and broadening of cinema and ate representations of social and cultural groups that make up huge portions of the world’s population.

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BASE

Aminata Fall aminata456@hotmail.co.uk www.issuu.com/amifall/docs/base_x @ami.fall


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Reclaim Southbank

Rhona Hamilton Jones

rhona.hamiltonjones@gmail.com

BA(Hons) Interior and Spatial Design 2019 - 2020

This project proposes a space adjacent to the BFI on films made by BAME youth from around London. The cultural influences to this central cultural hub. I have screenings and discourse through lectures and prese surroundings on the South bank and it features my s have designed custom furniture that is multi functional visualisation of my design in context of the site and tw space for the workshop creations.


DRS05 Expanded Cinema

n London’s South bank to encourage the production and promotion of e proposal reflects my desire to encourage a new audience and wider e designed spaces and furniture to facilitate film making workshops, entations. Its colourful and organic structure is counter to the brutalist signature surface designs inspired by Kenyan textile patterns. Inside I l and movable to create a flexible working space.These images show a wo interiors, depicting the space in use as a workshop and as a display

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I want to consider the situation where memory can take form and memories is a currency, a keystone, a token; that we can exchange, ca

Rather than attempting to preserve space through documentation, I e physical and valued. In that vision, these memories are our data, both p means to preserve what we remembered from a spatial experience, r Even though the memories are partial/incomplete, it is a personalised particular site at a specific time, which has the p

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS05 Expanded Cinema

something physical and externalised. These spatial an share and re-experience while retaining its context of being a personal memory and a spatial reference. envision a space-time where memories of space are personal and collectively owned. They are an effective rather than what that space is in the material sense. d documentation of remembrance that references to a potential to prevent decontextualisation through time.

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The Mnemonic City Ping-Yen Lee

bennylee0630@gmail.com www.voxelspace.artstation.com @voxelspace


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Isle of Dogs

Xuantong Qiao xuantongqiao@gmail.com linkedin.com/in/xuantong-qiao-43074b179 @xuantongqiao

BA(Hons) Interior and Spatial Design 2019 - 2020

Working dogs play a valuable role in a number of fields to our safety and allowing disabled people to move ar live better lives. However, what do we do with them wh had little consideration to date. Working dogs are ofte more with other animals, we should learn how to feel t humans and retired working dogs through creating a r


DRS05 Expanded Cinema

s in society. They are a significant part of our daily lives by contributing round freely. They make us feel safe in life. They allow the disabled to hen they are old, disabled and weak? This is a serious problem that has en abandoned. As we develop, it is important for humans to empathise the world from a dog’s perspective. In order to bridge the gap between responsive living system for them.

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For my project, I used London’s Southbank to produce a futuristic co set designer. I reworked the site in the way I imagine a Sci-fi utopian w the concept could be for a video game as well as a movie. My short sy it is time for land and urban redevelopment in London. The plan is to new ones. Fast forward to present day London is greener. The robots are there to assist humans with building and repairs. The concrete h sustainable and it also gives of an ancient effect. I wanted it be a plac

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS05 Expanded Cinema

oncept. I chose to do this because my plan is to be a world would look. I wanted my illustrations to look like ynopsis for the concept was the government decided repair and re-work current buildings as well as build are a way of showing the advanced technology. They has been combined with rammed earth so it’s more ce where technology and nature can happily co-exist.

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Pating Southbank Tonique Sewell

toniqueadacia@gmail.com

S IT E MA P


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New Wonderland Alina Shipovalova

alinashipovalova01@gmail.com

BA(Hons) Interior and Spatial Design 2019 - 2020

« New Wonderland » is a project that explores the rela of the project is located around the venues of the Sou The design aspect includes a complex set locations wh play for the set design is «Alice in Wonderland» which Installation pieces engage viewers to watch the play s artificial forest installation and leads them to two se corridor which refers to the isolation point that everyo «new wonderland » open space landscape installatio happen on the site, combine the artistic and performat The concept is concentrated on research about the fo of interaction between actors and audience breaks a audience can easily interact within the space and eac


DRS05 Expanded Cinema

ationship between theatre, actor, audience, and installation art. The site uthbank Centre. hich creates a diagrammatic movement of the audience. The proposed h refers to the modern after pandemic world. starting with a transitional journey point that takes the audience through et locations. The culmination of the play takes the viewer through a one has experienced through the pandemic which leads them to the on. The main point of the project is to analyse the movement that can tive purpose of the Southbank, and add a new vision to the landscape. ourth wall effect, throughout the journey the fourth wall and boundaries and brings everyone to the open space position where actors and the ch other.

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This work is a proposal for a heterotopic space that is designe The butterfly, which is the motif, is inspired by the proverb “dream o whether it is a dream or a reality. By incorporating into each part the sp found through research on a theme park and is one of the heterotopic p fantasy. In this work, I expressed the feeling that I do not want to give u forget the

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS05 Expanded Cinema

ed inside the Jubilee Gardens in South Bank, London. of the butterfly�, which means that you do not know patial technique that creates another world, which was places, I designed a space that is between reality and up dreaming even if I grow up. With the desire to never world I saw in my innocent vision when I was a child.

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Dream of the Butterfly Kyoko Sonoyama

kyoko.sonoyama.7@gmail.com


118

Floating iceland

Chen Yong

ayvonne@live.cn

BA(Hons) Interior and Spatial Design 2019 - 2020

My project started from Southbank, and I determine viewing area will be located 700 meters from the Lond on Southbank, I found different floating objects in the water appear in different states. I use many methods to record the connection betwee models. In addition, I used four materials to record the outline of the human body. Later manuscripts I drew w After a number of body posture test, l try to photogra the action, an then connected together to find the law clarifying the shape of the model.


en water and objects, the simulation of lines, and the construction of e changes of water stagnation. This concept led me to connect with the were developed from the changes of the body’s curvature and waves. aph test before using lines and outlines the elements of each part of w change in curvature of each arc. These are the process of gradually

DRS05 Expanded Cinema

ed to design a public leisure space by the Thames. The public rest don Eye, increasing the visibility of the scenery. When doing research e water. What is interesting is that the different objects floating on the

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120

BA(Hons) Interior and Spatial Design 2019 - 2020


121 DRS06 Water is:

DRS 06

Water is: Exploring exchange along the River Lea Tutors: Astrid Bois d’Enghien Simon Kinneir

Students: Judemae Balanag Ocean Campbell Xuanyu Chen Hannah Geikie-Cobb Arina Isaeva Jessica Kendall Samuel Lee Cassy Lo Shunan Na Karen Quelal Sevillano Ravipa Udomrungrueng Yan Xiong

We are interested in The Everyday, the predictable routine and unpredictable ballet of people and place hidden in plain sight. We seek to enhance or provoke people’s everyday through sensitive understanding and creative manipulation of inherent qualities at hand. This year we experimented with how to design towards exchange, through the quality of water. These investigations were sited along the banks of the River Lea and Walthamstow Wetlands in the Lee Valley, East London. We trekked the site and through photographic journals, geographic studies, sound recording and interviews began to each find our own lens on the opportunities and needs apparent. Speculative, material and community focussed lines of enquiry began to rise. Despite these different interests we foster a shared approach; to frame a question, to identify spatial and experiential qualities which are important to you and your direction, to master these qualities as materials, then to work with them holistically across scales; to curate a space and inspire experiences.  DRS.6 cohort of 2020 have shown perseverance and creative determination, it has been inspiring to be party to a group of such interesting investigations and critical perspectives. From exchange as a micro sensorial appreciation of the present, to a macro re-balance of community opportunity in the future.


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Underwater Bridge Judemae Balanag

judebalanag35@gmail.com

Urban environment is one of the factors that affect mental health issues and well-being. My project caters to these users, by creating a peaceful retreat away from the crowds and noise. The building consists of a mixture of private and communal space to create a positive feeling and foster a sense of well-being. Also, minimalistic design to activate your senses and fully immerse underwater. The design is a series of structures formed around the existing trees and water available on site and to take advantage of its therapeutic effect to treat mental illness and improve wellbeing.

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The Quality of Water Ocean Campbell

ocean.campbell@hotmail.com @oceanparris

My project is about the ‘quality of water’, I liked the views of the landscape and water. My pictures focus on capturing the narrative of water in different forms or states, like ripples, waves, droplets, etc, I used these findings to help design specific elements in my proposal. For example I created a cantilever staircase to replicate the idea of floating and spotlights to be as water droplets. I was really interested in the views of the landscape when visiting sites: the Walthamstow Wetlands and the River Lea. I discovered an interest in the idea of water filtration and distribution after finding abandoned water filtration system at the wetlands. I decided to create a cafe floating on water, where people can appreciate water, enjoy the views of the Warwick Reservoir and enjoy fresh water whilst sitting on the water reserve.


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Urban Flow

Hannah Geikie-Cobb

hannahcobb@outlook.com @hggc_design

BA(Hons) Interior and Spatial Design 2019 - 2020

My project revolves around re-establishing communit working and social spaces. I have designed a family River Lea in East London. The Barges become a com and exchange. Each barge offers a flexible shared space, that re-em and facilitate their local demands. The changeable s out of a grid system on board. The track system allo and adding a dynamic atmosphere. The outcome o requirements, allowing for an ever-changing evolution


mpowers the co-existing communities to determine their sense of place series of panels, each with a different function, can be slotted in and ows them to slide across the surface, opening and closing the space of the slotting panels is determined by the input of the communities n of the space.

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ty’s role within their local spaces, allowing them to shape their living, y of multi-functional barges moored at several diverse sites along the mmon tool between people, ensuring a social network of connectivity

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Water Ground Arina Isaeva

arishaisaeva@gmail.com

The project focuses on the relationships between water and humans. How space created around water or around humans effects or maintains the link between the two? The intention behind is to create a space which can be influenced by both sides of this connection, the space which could bring a human closer to nature by means of architecture. The proposal is based in Walthamstow Wetlands, built between 1853 and 1994 in East London. Today, the main audience of the site is composed of families, elderly people, fishermen, birdwatchers, joggers and passing through local people. The core conversation which interests me within this project is how water can be perceived differently. Through appealing to human senses and an existing perception of landscape this project investigates how water can evoke new experiences physically and metaphysically. The whole intervention involves the use of water as its key component which allows the man made form to inherit the natural rhythm of being.


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Hack is a project designed and built with, by and for the Hackney Wick change, vastly impacting the creative community who have formed its community to a place built by developers has brought a n With a premise born from community insights and site analysis, HACK a collaborative approach to design, construction and operation. Award spaces aims to facilitate social, cultural and creative exchange wit

BA(Hons) Interior and Spatial Design 2019 - 2020


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k community. Hackney Wick is experiencing dramatic s identity. The transformation from a place crafted by new demographic disconnected from the pre-existing. K intends to unite the new and old populations through ding authorship to users through self-build, adaptable thin Hackney Wick and the surrounding communities.

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Hack

Jessica Kendall jessicakendall24@hotmail.co.uk


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Community Island

Samuel Lee

sam174@hotmail.co.uk

BA(Hons) Interior and Spatial Design 2019 - 2020

My project is designed for the boating community th weekdays and open for public use on weekends. The where they can build and/or fix their belongings, the plastics into new furniture. The first floor is a cafĂŠ wh balcony where they can sit and look over the river and the residents can grow their own crops, there is also a The community island is designed to encourage socia ever changing as there are new residents every time s at home as a community.


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hat live in the Lee Valley Marina Springfield which is private during e building I made has three floors; ground floor, which is a workshop ere is also a plastic recycling machine that allows them to repurpose here they can relax, chat, play and meet new people. There is also a d passers-by. The top floor is a viewing area which has a garden where a fireplace for social interaction. al interaction and encourage people to recycle more. The space is also so furniture can be moved around to their liking to make them feel more

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The ‘Birdwatch Pavilion’ is set in the middle of the Lockwood Reservoir different ways to watch birds: a higher point of view on the ‘rooftop’; f and an underwater point of view on the ‘underwater floor’. An oblique to interact with others on different floors by exchanging movement on help encourage more families and youths to c

BA(Hons) Interior and Spatial Design 2019 - 2020


DRS06 Water is:

r in the Walthamstow Wetland. Providing visitors three feed and see birds through the holes on the ‘g floor’; e mirror is also placed at the rooftop, allowing people the mirror. Hoping that the additional experience can come to the pavilion and join the birdwatching activity.

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Birdwatch Pavilion Cassy Lo

cassybesb@gmail.com


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The Transformative E!ect Of Light On Abandoned Spaces Ravipa Udomrungrueng mildrvp@gmail.com

In my major design project I have attempted to address the emotional impact of abandoned areas, and the positive effect that design can have on such spaces. I realised this aim while exploring the River Lea site. I found in Hackney Wick, under the A12 Flyover, E9 5HW, a space which caught my attention. I noticed the particular area as it appeared to have an overwhelming ability to intimidate those who passed by and through it, they literally moved faster to pass it. It is my intention to utilise design in a positive way, and to be able to use it as a tool of communication, bringing people together, and improving communities and lives. It is my hope that design can be implemented in a way that makes those who experience it to become more aware of their environment, and to appreciate it. For this reason, I have titled my major design project: “Are we really here?� to achieve this aim, I first experimented with drawings, in which I attempted to evoke emotions, and to create subtle interplays of light, shadow and texture. These simple tools, as my research shows, had dramatic effects on the audience that experienced it. I continued to test a variety of design theories, and came to the conclusion that the most effective way to make a positive change, and to achieve the outcome I desire with my project was through an installation. My installation will be a light installation, with a soundtrack from the surrounding area, which I create, and will run for 16 hours and 10 minutes a day, for 3 months, during the winter.

BA(Hons) Interior and Spatial Design 2019 - 2020



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Dolls House Project September 2017

Cookhouse Exhibition January 2018

Venice Biennale November 2018

Tate Exchange January 2019

Musing Inside - Olympic Park November 2019

Christmas Party December 2019

Wednesday Socials April 2020 BA(Hons) Interior and Spatial Design 2019 - 2020


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BA ISD Activities 2017-2020


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Dolls House Project

Year 1 The Dolls House project helped to enable us to introduce our identities through our work. Integrating our background and personalities into the configuration of the boxes, enabled us to familiarise ourselves with our course mates.

Cookhouse Exhibition

Year 1 The Cookhouse Exhibition was the first collaboration as a course. This event offered team building experiences that introduced the importance of teamwork by efficiently dividing tasks and responsibilities that ensured the successful production of the exhibition.


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Venice Biennale

Year 2 The visit to the Venice Biennale in 2018 offered an exciting architectural investigation. Simultaneously, the exploration of diferent theoretical themes as well as a variety of analytical approaches, encouraged social binding between the students.

Tate Exchange

Year 2 Collaborating with the Tate Modern Museum enabled us to explore the concept of producing a live project. By constantly testing and challenging the boundaries of design, the productions were holistically improved.


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Musing Inside - Olympic Park

Year 3 The visit to the Olympic Park enabled a collaborative investigation of the urban renovation as well as a local exploration of the area. During the visit, a lecture was given in context regarding real time and place, that differed from the usual seminars on campus.

Christmas Party

Year 3 The Christmas event organised by the students offered a moment of coming together to relax and to share cultural experiences through different cuisines.


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Wednesday Socials

Year 3 As a result of the restrictions placed upon the current pandemic, real time theoretical and critical analysis on the daily events were held online. Talking about the odds of modern life as well as its influences on everyday spatial relationships and encounters.

Topics Discussed: 1. Private Space ‘Private not Private?’ 2. Liminal Spaces & Semi-Public spaces: ‘New Exchanges’ 3. Urban Environment vs. Nature 4.Shocking Events: Sparking Positive Change.

Link To Video: www.vimeo.com/440970440


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Index Aya Ahmed Elena Ancarani Chloe Bailey Judemae Balanag James Bell Evgeniya Beruchashvili Neneh Brathwaite Ocean Campbell Irene Cerminara Hanwen Chen Hyein Cho Ian Chu Sam Clarke Jessica Cooper Wenyu Dai Ami Fall Hannah Geikie-Cobb Yuhan Gong Rhona Hamilton-Jones Myriam Hara Daniah Isa Arina Isaeva En-fan Kao Natsuno Katashima Jessica Kendall Litaphone Khatsavang Jaewan Kim Wanlun Kuang Ping-Yen Lee Samuel Lee

BA(Hons) Interior and Spatial Design 2019 - 2020

08 56 10 122 28 58 12 124 60 100 14 62 64 88 102 104 126 68 106 66 90 128 70 72 130 74 16 30 108 132


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Yanan Li Alex Lo Cassy Lo Jefferson Lopez Alvarez Hester Luke Ching Kei Moses Ma Phoebe Matthews Lucy Milton Lisa Ally Mohando Joseph Murphy Charlie Norris Hannah Oh Jialin Pan Tae Hee Park Xuantong Qiao Flavio Recchia Andrej Repar Yue Ru Tonique Sewell Kiymet Shevket Alina Shipovalova Kyoko Sonoyama Abrar Tamboli Ravipa Udomrungrueng Gabriella Viltaki Adam Wong Xinjie Ye Chen Yong Zheng Zhang Xinyi Zhou

92 32 134 34 18 36 76 20 38 78 80 40 42 22 110 94 96 24 112 44 114 112 82 136 46 48 84 118 50 52



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Acknowledgements 19-20 Teaching and Support Team

Panagiota Adilenidou Nichola Barrington-Leach Richard Barton Astrid Bois d’Enghien Marsha Bradfield Ciriaco Castro Diez Alexandra Duncan Helen Elder Darren Farrell Xavi Ilarch Font Adrian Friend Takako Hasegawa Theo Jones Simon Kinneir Harriet Lee Fiona MacDonald Kieran Mahon Pete Maloney Max Merino Colin Priest Kaye Pryce Jacob Riman Matt Schwab Shibboleth Shechter Cyril Shing Shukri Sultan Matt Turner Jacob Valvis Ken Wilder Stef Willis Glenn Wooldridge Korina Zaromytidou

Special Thanks

Mariana Pestana Brunel Museum South London Gallery

19-20 Visiting Critics and Invited Speakers

Arup Lighting Dele Awoyemi Anna Balint Young Soo Bae Bernd Behr Rory Buchan Reem Charif Maria Cheung Orestes Chouchoulas Marco Chui Maddie Dowd Amritt Flora Lukas Gschwandtner Tessa Hill Nikoletta Karastathi Cristina Lanz Marko Milovanovic Morgana Moriero Fernando Rihl Matt Rosier Shaun Ryder Theano Siaraferas Anya Sokolskaya

19-20 Publication Team

Elena Ancarani James Bell Evgeniya Beruchashvili Hannah Geikie-Cobb Myriam Hara Arina Isaeva Natsuno Katashima Jessica Kendall Simon Kinneir Hester Luke Phoebe Matthews Xuantong Qiao Andrej Repar Kiymet Shevket Adam Wong


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An international hub exploring global perspectives in art and design Chelsea College of Arts, UAL is one of London’s most prestigious art and design colleges. We’re proud to have a worldwide reputation for producing some of the leading artists and designers of the day. We are focused on inspiring our graduates to apply their practice to the social, cultural and political effects of globalisation. We provide students with a stimulating space and supportive atmosphere, so that you can test ideas and break new creative ground. We are based in a Grade II listed building alongside the River Thames and Tate Britain in Central London. We challenge our students every day to be at the forefront of practice, to develop new global networks and to drive forward innovative cross-cultural solutions. www.arts.ac.uk/colleges/chelsea-college-of-arts Chelsea College of Arts University of the Arts London 16 John Islip St Westminster London SW1P 4JU All content on this catalogue is owned by, or licensed to, University of the Arts London and is protected by copyright. Information, documentation both written and visual, or any other material in this document may not be copied or reproduced in any form. Copyright © 2020 University of the Arts London Chelsea College of Arts BA(Hons) Interior and Spatial Design

BA(Hons) Interior and Spatial Design 2019 - 2020




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