Design Research Infographic

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Mount Research

Summit Success research Strategies

Variations of color Imagery Imagery

Typography

Base Camp 6 (Visual Exploration)

Structure

Solve problems of of form Solve problems form and communication and communication

research adventures “The Big6”

Information Lieracy

“AIGA”

Designing Framework

Visual exploration forces creatives to move past initial concepts resulting in unique innovative ideas

research Tactics

“Design Council” Design Process

Visualizations

Staying Under Budget

Techniques help designers examine form, concepts, or usability

Higher ROI (Return of Investment)

Base Camp 5 (User Testing)

Increased Customer Service

Generating Value

-Choosing best solution then activating it -Make sure people know about solution -Selling the solution -Learning and reacting to success and failures

Implementation

-Keep designers on scene during implementation -Establish assessment procedures so design can be improved

Evaluation

Measure products ability Measure products ability to satisfy end user while to satisfy end user while meeting projectrequirments requirments meeting project

-Judge the product (effectiveness) -Judge the process (efficiency)

Synthesis

Color Theory Predictions

Accessibility, functionality, budget, ease of use, technical requirments

Base Camp 4 (Marketing Research)

Innovating

-Seeking incite to inform prototyping of solution -Prototyping potential solutions -Delineating tough choices -Enabling team to work as team

Planning

-Account for internal resources, people, and info

Multilateral strategy Multilateral strategy thatthat describes samplings of describesbroad broad samplingsof research practices practices surrounding research surrounding customer preferences customer preferences

Use of Information

-Engage (read, hear, view, touch) -Extract relevant info

Photo Ethnographic Study

Interviews

-Locat Sources -Find information within sources

Base Camp 3 (Ethnographic Research) Link between human Link between human behavior and culture behavior and culture

-Determine all possible sources -Select best sources

Finances

Products

Evaluation of the strengths and weaknesses of competitors

Defining the Problem -Define the problem -Envision desired end state -Defining approach -Inciting support and action

First Steps

-Begin with design brief -Ask the right questions to produce good brief -Investigate why design work is needed. -Define the problem

Surveys and questionnaires used to find out information about competitors

Facilities

Evaluation of the strengths and weaknesses of competitors

Base Camp 2 (Competitor Analysis)

Primary Research: Collect data about Mount Research Formative Research: What is the problem that needs to be solved?

Base Camp “Brief”

Qualitative: The mountain is steep

Photo ethnography Record daily experiences with still of video

Observational Research

Visual anthropology

Viewing + recording human behavior and culture without any interaction

Visual media aid in interpretation of cultural behavior

research Terms

Task Definition

-Define info problem -Identify info needed

Use of concrete metrics to track user behavior online

Surveys, questionnaires

Emic- Perspective of community Etic- Perspective outside community

Personnel

Marketing Strategy

Web analytics

Investigation of all documents publications articles and books regarding specific area of study.

Markets

Brand Positioning

Questions administered to sample of individuals that respresent larger population

Cycle of prototyping, testing, and refining

History

-Carry out reserach before and during design process -Focus research on user -Observe customer behavior

Surveys, questionnaires

Iterative Design

Literature review

Information Seeking Strategies Research

Sociology focusing on human behavior as it applies to a market based economy

Observational Research

Location + Access

Focus Groups

Organized discussions used to gain insight of views about a given topic.

Identify user motivations, expectations, and goals

Consumer Decision Making

Effect of Advertising

-Make client designer communication a two way street -Predetermine review stages so project goes in positive direction -Make sure everyone is kosher with design process

Psychographics Measure subjective beliefs opinions and interests

Personas

Brand Equity

Communication

Collection of statistical data that describes group of people or market segment

Effects colors have on human behavior

New Product Launches

-Organize from multiple sources -Present the information

Demographics

Research is like exploring. If you feel as though you need to explore a certain area, or go back to a previous explored area, then do so! You may go through many explorative cycles before you feel as though you have enough information.

Secondary Research: Look at another Mountain’s info that could lead to better understanding of Mount Research Summative Research: Was the hypothesis correct, or how was it wrong

Quantitative: The mountain is 6,000 ft


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