Curriculum vitae education Ion Mincu University of Architecture and Urban Planning- Bucharest Architecture Department University of Stuttgart - Germany Erasmus scholarship
2008 - present
2010-2011
Work Experience 3XN - COPENHAGEN, DENMARK Internship
09.2013 – PRESENT
PORT FRANCZOK + KOLANUS - WROCLOW, POLAND Internship
07.2013 – 08.2013
Workshops SMARTGEOMETRY 2013 - London Computer Vision and Freeform Construction Cluster Roberto Molinos, Juan Manuel Perez & Julian Garcia
Bunesti Summer School Worked with traditional materials: wood, masonry, adobe Coordinator: arh. Ana-Maria Goilav, Petre Guran, www.bunesti.ro
Santa’s Digital Workshop Softwares: Grasshopper, Weaverbird, Galapagos, Arduino, Firefly. Hardware: 3D Printer, laser, Arduino, Pulse and movement sensors http://santasdigitalworkshop.tumblr.com/
Grasshopper Workshop - Product Design The goal was to build a parametric desk for the Prouct Design Department in my University http://www.facebook.com/groups/232494136811542/photos/
15-20 April 2013
24 july – 1 august 2012
12 – 18 december 2011
27 october – 1 november 2011
Contact Silvia Funieru Date of Birth : 04.02.1989 Nationality: Romanian Str.Prometeu, nr. 32, bl.14F, sc.1, ap.3, sector 1, cod 014225 Bucharest, Romania
silvia.funieru@yahoo.com +40 740595327 01
Hi, My name is Silvia Funieru and I am currently in my fifth year of study, in a 6-year Integrated Bachelor’s and Master`s Degree Program in Architecture, at the “Ion Mincu” University in Bucharest, Romania. My dedication to my formation as an architect has reflected itself in both my exceptional school results, having received a scholarship during my first years of studies and an ERASMUS study scholarship in Stuttgart, Germany during my third year of studies. My work experience includes a four month period in which I worked in a design office in Bucharest, Romania. There I have been given the tasks of detailing important elements of the design, proposing design concepts for interior and exterior spaces, and also participated in the design of several projects – especially housing projects, and also a few major programs. I have learned many valuable lessons in this experience, out of which, the most important is the responsibility of respecting the clients ‘deadlines and delivering high quality end results. Furthermore, I was nominated by my university for a one month internship at Archex Architectural Design in Wroclow, Poland, through IAESTE Organization. I am currently working at 3XN, in Copenhagen, Denmark. This internship will last until the end of January 2014. My activity beside school program also includes volunteer work in a ten day national workshop in Bunesti, where we built several masonry, wood and adobe structures by using traditional materials and construction techniques. I also attended a few workshops based on parametric design - two of them in Bucharest in 2012 and the last one this year, at SmartGeometry at UCL London. These workshops fulfilled my passion for this approach in architecture and determined me to follow this path in my further career and education. As an architect, I want to foster a building culture that reconciles the contradictory needs and desires of my generation. My university education, my work and research experience qualify me for professional practice. My goal is to become the architect of a future I’m proud to inhabit. I will be available to work from August 2013. Best, Silvia Funieru
Skills Software Autocad 80% Rhino 3D 90% with Rhino Membrane, Rhino Lands design and render plugins 3D studio Max 25% Archicad 30% Microstation 60% Adobe Photoshop 95% Adobe Illustrator 90% Adobe InDesign 90% Office suite 95%
Scripting/Parametric modeling Grasshopper Rhino VB Script Rhino Python Processing
90% 60% 45% 45%
Languages Romanian (native) English German
100% 90% 60%
Other Multitasking Management Problem recognition Understanding and use of new design methods/ strategies 02
Projects
â–ş
Architectural programs Moebius House - Single family house Prof. M. Ochinciuc, A. Panait, H. Zeki U.a.u.i.m. 2010
Collective Housing - Berzei-Buzesti Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2011
Emergent promenade - kiseleff
04 07 12
Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2011
Office Tower
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Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2012
Transport Museum Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2013
Twisting Hotel
Parametric Design / Scripting
Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2012
Performative Morphology Prof. A. Menges, J. Knippers, S. Reichert, M. Gabler, k. Dierichs University of Stuttgart 2010
Deep Surface membrane morphology
Competitions
23 26 30
Prof. A. Menges, S. Ahlquist University of Stuttgart 2010
Unknown - Housing as an open problem Prof. S. Scafa-Udriste, G. Costachescu, V. Thiery U.a.u.i.m. 2012-2013
Evolo Skyscraper competition 2013
Workshops Models
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with Munteanu Cristina
32 35 38 39
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1
Moebius House Single
HOUSING UAUIM 09/10
family house
M. Ochinciuc, A. Panait, H. Zeki
- Calderon, Bucharest
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A continous stripe that forms the house, connecting the private space with the public facilities.
Ground Plan
This stripe connects the 2 blindwalls that limit the site.
1st Floor Plan
Public area (blue) Private area (orange) Semi public area (pink)
Longitudinal section
North-West Facade
2nd Floor Plan
East Facade 05
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2
Buzesti Social Housing
HOUSING
U.A.U.I.M. - 4th year S. Scafa-Udriste, G. Costachescu, V. Thiery
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Perspectives of the whole residential complex
Main Facade
First Floor Plan
Ground Plan
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Courtyard perspectives 09
D1
D2
Detailed Cross Section
Detail 1 - Vertical section through the attic and upper part of the solar blinds
Detail 3 - Horizontal section through the solar blinds and corner of the building
Detail 2 - Vertical section through the solar blinds fixture to the slab
Detail 4 - Horizontal section through the solar blinds and the terrace 10
Detailed Courtyard Facade
Detailed Street Facade
D4
Detailed Typical apartment plan 11
3
Emergent Promenade Public Space
PUBLIC SPACE
on
Kiseleff - Museums
UAUIM 11/12 S. Scafa-Udriste, G. Costachescu, V. thiery
connection
12
Emergent promenade
The emergent promenade is place 3 museums, the Geology Museum, t History Museum “Grigore Antipa� Romanian Peasant Museum, in the ce city (Piata Victoriei Square). The museu connectivity resulted in this proposal space, which facilitates easier access three museums and creates a pleasan rest and contemplate after the cultural The main road that segregates/sep museums is all the time crowded and with stationary cars or with dangero cars, which hardens the transition be museums.
The promenade consists of an un passageway that goes underneath Kise a terraced grass platform, a pavilion a stands with souvenirs and food.
The pavilion is placed at one e promenade, with easy access from Ion Boulevard. It is made out of a steel struc with opaque glass. It serves as an exhib where several artists can expose their w
Site Plan
Longitudinal Section
The terraced grass platform flank that goes underneath the street. It s venue, where people can sit on the gras public lounge chairs, relax, read, eat an can also serve as a ground for floral during spring and summer.
ed between the Natural and The enter of the um's lack of of a public s to all the nt place to adventure. parates the d full either ous speedy etween the
nderground eleff Street, and several
end of the n Mihalache cture, filled bition area, work.
The underground passageway facilitates easier access from one side of the street to the other (so between The Natural History Museum and The Romanian Peasant Museum to The Geology Museums which is on the other side). Underneath the street, on the sides, are several gift shops and small restaurants and cafÊs. On the right side of the street (Geology Museum’s side), the alley is divided in two. One branch goes to the museum and the other one to the square, where the pedestrian crossing is. This way, all the people coming from the square and from the subway station near the Government building, have easy access to the museums and public space across Kiseleff street, with no need to stay at the traffic light and wait for their turn to cross.
ks the alley serves as a ss or on the nd so on. It exhibitions
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4
Office
tower
Calea Serban Voda
OFFICE
nr .20
UAUIM 12/13 S. Scafa-Udriste, G. Costachescu, V. thiery
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Ground plan
Back Facade
Basement 1plan
Transversal Section 15
Left Facade
3rd Floor Plan
2nd Floor Plan
1st Floor Plan
Typical office plan -one firm per floor
Typical office plan -two firms per floor
Longitudinal section 16
Main Facade
17
18
5
Transport Museum
MUSEUM
UAUIM 12/13 S. Scafa-Udriste, G. Costachescu, V. thiery
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20
Section
Detail
First Floor
Site Plan
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Museum Floors
Structure
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6
Twisting Hotel
HOTEL UAUIM 11/12
S. Scafa-Udriste, G. Costachescu, V. thiery
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0 Floor - Groundfloor
-2 Floor
2nd Floor
-1 Floor
-3 Floor 24
Aerial Views
South Facade
West Facade
Interior Perspectives
Section
25
7
Performative Morphology
PARAMETRIC DESIGN University of Stuttgart 10/11 BIOLOGICAL RESEARCH A.Menges, S. Reichert, K. Dierichs J. Knippers,
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Performative Morphology A natural or an artificial material system has a performative morphology when it has the capacity to change itself and adjust to external and internal factors through morphological variation. It can be seen especially in natural systems that they have a high level of differentiation and a high degree of morphological variation which is achieved with minimal material input. In addition to the broadening of the typological environments, the research and development of new materials that are based on a bionic concept expands in the pavilion design. The intricate and precise geometric designs of the diatoms silica cell walls is the concept and leading “strategy” in the development of the pavilion. Ranging from regular forms of translucent cast resin for the roof to irregular forms for the walls, the creation of a new substance called ‘foam’ manifests the most radical redefinition of surface and material. Foam is a Synthetic resin cast of an aggregate condition between solid and void. It is a both irregular and regular structure of diatom-like consistency that can be cast in stages from hard to soft and from transparent to opaque. It forms a substance out of which objects can be build, but also entire spaces can be carved out, itself an interpretation of solid and void. The development started with a biological research on the diatoms and understanding the way the valves are formed and why they have this shape that gives them so much protection and stability against different predator. Analysing the overall design of the valve, the visual effect of this backlit texture seemed to be very intriguing, so an extensive search was initiated to recreate this shape in 1:1 scale. Many tests and prototypes were handmaded in order to test hole sizes, percentages of openness, translucencies, depths, colors, resistance etc. Simultaneously, mass production- and 3-d computer modeling techniques were investigated that could help translating the properties of the handcrafted prototypes and all technical requirements into the final product. Methods from Stereolithography to CNC controlled milling processes and specific casting techniques were studied and found to be appropriated for this design. A series of material tests were made in models of both small and real size scale. Gypsum poured around balloons would have been the cheapest solution but proved to have really low stability and resistance. Wax would have been easy to work with because of the quick solidification but was also not stable. At the end, synthetic resin seemed to have all the necessary properties . It was easy to work with, while it’s fluid and can be molded in every shape, when it hardens it becomes really strong and it can resist to both high compression and tension forces. Digital methods were used to study which was the perfect arrangement of the components, which would have the minimal amount of substance and which would form the densest cluster. Furthermore, to see how stable the structure would be, simulations of material compression and analysis of compression graphics were performed.
PRINCIPLES MULTIPLE LAYERS THE OUTER LAYER The external (upper) bounding layer, which separates the contents of the chamber from the surrounding medium (water), is perforated by a few to many holes. Through these holes physiological exchange of material can take place. In most cases these holes are arranged into fields (“velum�) according to specic patterns.
THE INNER LAYER
THE LATERAL LAYER The lateral bounding layers of the chamber are formed by the accumulation of similar compartments in one plane during which process the cortical protoplasm between them is squeezed out.
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In a close-packed arrangement, the polyamine microdroplets form a hexagonally arranged monolayer within the flat SDV. The aqueous interface between polyamine droplets in assumed to contain the silica precursors and to promote silica formation. Thus, the precipitating silica necessarily creates a honeycomb-like framework. Fig. B shows a scanning electron microscopy image of a cell wall in its early stage of biogenesis. Clearly, a large hexagonal framework is the first structure observed. Silica formation consumes a defined fraction of the polyamine population by co-precipitation.
This fact was assumed to cause a dispersion of the original organic droplets by segregation into smaller droplets. Guided by the newly created water/polyamine interfaces, silica continues to precipitate, thereby consuming another fraction of the polyamine population. Next, the remaining part of the original organic droplet breaks up into a maximum number of smaller droplets, again creating new interfaces for silica deposition. This scenario produces the second hexagonal framework.
Model of different layers
SPACE FILLING Spacial models are created by clustering fully inflated balloons or balls in a larger envelope in which they have only partial contact. The interstices are filled with plaster or synthetic resin. The larger the compressing presure of the external envelope which deforms the balloons and simultaneously reduces the size of the interstices, the finer the resulting struts when these interstices are filled. After the plaster or resin has hardened and the balloons have been removed, a filigreetype spacial skeleton remains consisting of struts or links which become thinner towards the middle and have either a quadrangular or triangular cross section
Model of space filling ( resin and je
elly water spheres)
Ground plane
Main facade 28
My study models and 1:1 prototypes Materials: resin, gypsum, wax, oil (for the filling) and jelly spheres, polystyrene spher
res, balloons (for the sphere pack)
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8
Deep Surface Membrane
TENSILE STRUCTURE University of Stuttgart 10/11 A.Menges, S. Ahlquist PROCCESING
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Membrane and cable-net systems are exceptional for their capacity to span with minimal amounts of material, while defining the boundaries of a space through the delicate treatment of transmitted light. Materiality is a critical characteristic in defining an architecture as a system - a system in structural stability, energy modulation, and spatiality. It therefore stands that it should be pursued as an initial parameter of the process of design generation. A variation of prototypes allowed to observe the performance according to tension loads, geometry and material. Purpose-built algorithms in Rhino and Processing got tested. I simulated and visualized fundamental material and physical properties. They are tuned for generating the behavior of tension-active-systems and to allow for rapid but approximate form generation, in coordination with precisely constructed physical models. The actual work balanced between both the physical and computational domains. With the computational process, it is important to understand the correlation between the computed data and its physical manifestation. With simulations of material behaviors, it is evermore critical to calibrate the information produced in the digital domain with that manufactured in the physical domain. The final design module consists of four cone cutouts. Two pieces at a time were exactly geometrically equal, but rotated by 180 degrees. The shape emerges via three interconnections on each side and forms a tube in tube geometry with slots. So the effect of reduction which the conic parts bring with, gets neutralized and the module is balanced. The moire pattern shows different overlapping effects according to the angle of view of the observer. Three components are connected to a multiple object. Each joined module is mirrored on the X-axis. The tension system acts as a whole and occurred forces affect each string and get derived via the full network.
First two models- experimenting with different forces and geometries. Model made out of polyethylenic isolation pipe, cut in small stripes. Purpose: see how the same structure, but made out of a less elastic material, reacts to the same amount of force.
Other material: plastic pipe, cut in small stripes. This time the material is stronger, more resistant than the foam and it has the ability to come back to it’s original shape. But the problem are the connections.
“Tube in tube” brings a component with two layers. Both tubes share the same anchor points and edges. The few inner connections between them keep the component clear and manageable. At the same time both tubes are open to the observer’s eye and are distinguishable. The size of the components and amount of patterns in a mesh are adjustable with Processing. Same counts for the start- and end-radii of the tubes. //particle system objects ParticleSystem ps; Particle [][] pArr; colorSpring [] sArr; int rCt=4; //number of rows in a cylinder // int cCt=5; //number of columns in a cylinder // Here the heigth of the object (z direction): int z = 0 int y = 0; int zinc = 400; I exported it then in Rhino, using excel files. In rhino I ran the “generate-flat-spring-map-byrow_01” script to give us the real length of the strings (according to its elasticity factor)
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9
Unknown - European Student Competition
ARCHITECTURAL CONTEST
U.A.U.I.M. - Bucharest, Romania S. Scafa-Udriste, G. Costachescu, V. Thiery
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THE
URBAN
PARASITE can
be employed as a mediator between the changes in society on the one side and the urban systems on the other. Therefore, the parasite can be used to stimulate and accommodate spontaneous processes and informal initiatives. This is achieved because the parasite provokes, explores and breaks open both the physical and mental boundaries in order to offer opportunities for the elusive and new propositions. It is a clear sign or symbol of a desire, of an urban problem, of a hidden possibility existent in society. A parasite is an organism that grows, feeds and sheltered by its host while contributing nothing to the host’s survival. Therefore parasitic architecture can be defined “as an adaptable, transient and exploitive form of architecture that forces relationships with host buildings in order to complete themselves. The PARASITE can also be seen as a political move that seeks the densification of the city through lowcost construction targeting a young and unattached client.
HOW IT "LIVES"/ FUNCTIONS :
WHY ?
Because there are too many dead sites and empty walls in the urban area. People are only complaining that there are no more free (horizontal) sites in the city center, but did they ever raised their eyes and see how many of them are on the vertical?!
WHERE?
sections of the blocks. On the Blind walls,on the unused walls and on the windowles .
WHO?? Are you wondering who's gonna live in such a perched house-unit? :the poor,the , people in over booked rooms, or ilegal residents,homeless people , students, young people , ones anyone ! flood victim, artists... and in fact
HOW? It's simple = self-sufficient house-unit. The Parasite is autonomous: it produces it's own energy with ecological means: photovoltaic pannels, wind farms, it collects and purifies waste from the "host-house" and from the rain. It doesn't affect at all the host-wall, due to its, light, mobile yet temporary structure. People nowadays are not found to a specific PLACE / SITE anymore. The mobile nature of these capsules gives then a lack of engagement to the site.
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34
10
Evolo International Competition 2013
ARCHITECTURAL CONTEST
In collaboration with Cristina Munteanu
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OVERRIDE - To counteract a ‘normal’ operation (an automatic control). ‘OverRideCity is a two half City typology. One half is made of stone, marble and concrete; houses and institutions that have endured throughout time and tell us where we come from; and one half up above, constantly moving towards the future. You can’t predict where it is going...you just know it reflects the rythm society changes. The rythm YOU change.’ Time for questioning Throughout time, cities proved being humans’ greatest invention, nest
for progress and (statistically) best, most sought-after living place; Throu connectivity and gatherness they make us richer, smarter, healthier and happ Nontheless, not just once; not accidental, have confirmed urbanities proven supply poor living environment for it’s occupants - due to confining urbani poor service infrastructure, local social phenomena and so forth. The matte too complex to define.
XXI st century and Postmodernity have brought into discussion a different asp of urban inhabiting: globalization and mobility. People are, now, far less lin to a place (as they are far less linked to tradition), than ever before. The rush a facilities and opportunities comes into the spotlight, while living space becom a procedural detail: space is rented and shared for a short period of time.
ugh pier. n to ism, er is
pect nked after mes
MOST OF THE TIME WE ARE ON THE RUN, AND IN SEARCH OF A NEW HOME, A NEW JOB, A NEW SPOUSE. CAN THE CITIES’ BUILT INFRASTRUCTURE SUPPLY THE TYPE OF FLEXIBILITY AND CONNECTIVITY PEOPLE NEED? One reply: traffic jams. Proposal Given an existing, fixed infrastructure from which we cannot live apart being our past; our sense of identity, perteinance and one guarantee of
remembering in a world of constant change - this project envisions the scenario of overriding existing urban environment with a secondary layer of inhabiting: an elevated dynamic city infrastructure working as counter weight for the lower traditional city. OverRideCity. It is designed as a “skeleton”, “serving” infrastructure on which living units can automatically slide, spin and elevate, gather into compact buildings or spread across, according to market demands of consumer society. It is organised in modules, each designed to relate to particular target areas from the lower traditional city (from economic , real estate, environmental p.o.v etc.) 36
IMPLEMENTATION STRATEGY PHASE 1. DATA GATHERING Through Online or Radio Based Surveys Strategy: Real Estate Fluctuations vs. Living Satisfaction Migration Phenomemon SurveyTargeted Locations - Scale
Purpose: Establish
online-auction/air-right-housing.http
Generic neighbourhood real estate analysis POSTAL CODE investigation 10506 MOVING IN 164
MOVING OUT 100
REASONS Work or School Can Afford a Better Place Wanted to Move Closer to the City Center Rent Getting to High to Stay Growing Family Size Landlord or Neighbourhood Issues Safety Issues Connectivity to Facilities Green Areas and Environment
OVER TIME 2000
2005
LEGEND: phenomenon: 2010
moving in: moving out: target vs. phenomenon scale:
mention: All the collected data will be made public in media
PHASE 2. IDENTIFICATION OF TARGET CENTERS Strategy: Superimposing Phenomemon Primary Data
enon Mapping on Infrastructure and Topography
Purpose: Real Scale Phenom-
MASTERPLAN
Each module is made of huge vertical feet ( 4 elevator structures, called “Gates”, or “Boarding Gates”) holding the different-configuration horizontal tracks and two other “static” floors: 1. the open-space public floor, holding gardens, restaurants and pubs, commercial and other leisure facilities (“The world above”) 2. the hidden services floor, where “back-stage” activities take place (“The world below”)- unit maintenance, health services, local or governmental institutions etc. Though seemingly disrupted from site (maybe ubiquitous) OverRideCity is just a different type of spread. Accordingly to the sites’ qualities (type of public it attracts; type of public decides to settle) it will develop vertically or low-rise, with a high degree of nomadism or completely stable. The ideea is not to spread more, but densify existing unfunctional urban areas.
ZOBEIDE CITY- The Invisible City of Desire THROUGHT TIME, TRADITIONAL CITY INFRASTRUCTURE HAS PASSED INTO THE BACKGROUND, JUST AS NATURE DID CENTURIES AGO. IT NO LONGER SURPRISES US. NOTHING TO DESIRE ANYMORE.
OCTAVIA CITY- The Invisible Super Tall City
MOST OF THE TIME WE DON’T EVEN RAISE OUR SIGHT FROM STREET LEVEL. WHO KNOWS WHAT MAY BE LAYING OVER OUT HEADS?
Implementation PRIMARY DATA OVERLAY
CITY CENTER
MIGRATION VECTOR
PHASE 3. BUILDING THE INFRASTRUCTURE IN AVAILABLE CONSTRUCTION SPACE Strategy: Identify Empty Plots of Land, Untreated Blind Walls, struction Rooftops, Public Space, State Property
The two infrastructures should behave as a whole. By building a flexible infrastructure to counterbalance (functionally) the existing traditional city, urbanism directives can be updated and applied in real time. And it all can be done by means of high power servers controlling track availability and usability.
Purpose: Identify Con-
IMPLEMENTATION STRATEGY:
Valdrada City- the Invisible City of mirrors
a) ONLINE OR RADIO BASED SURVEYS (according to available local media) Survey main criterion: REAL ESTATE MOBILITY vs public satisfaction: -values: moving in/ moving out
CITISENS FROM VALDRADA KNOW THAT THEIR EVERY GESTURE IS, AT THE SAME TIME MIRRORED IN THE LOWER CITY. A CITY AND IT’S REFLECTION....
INFRASTRUCTURE PLAN
b) ESTABLISHING TARGET AREAS AND PUBLIC FOR DEVELOPMENT: Analysis criterion: ABNORMALITIES IN PHENOMENON PATTERN (see charts.) -values: maximum red/ maximum blue
BUILT INTERVENTIONS WILL BE MADE BOTH IN HIGH AND LOW SATISFACTION AREAS. IT WILL BE AVOIDED TO INSERT HOUSING IN LOW SATISFACTION CENTRES, RATHER COMPLEMENTARY PUBLIC SERVICES: like Police Stations, Hospitals, Schools and Universities, Public Libraries and Museums, Commerce, Green Areas.
c) BUILDING INFRASTRUCTURE
DISMOUNTABLE
PREFABRICATED
TRACK
d) ONLINE BIDDING FOR RENTED SPACE according to local need analysis dominating/ missing/ under-sized/ over-sized area functions
PHASE 4. GRADUALLY INHABITING THE INFRASTRUCTURE Strategy: Selling Air Right and Renting Track to Target Audicence (Housing, Services etc.)
e) GRADUALLY INHABITING THE INFRASTRUCTURE:
f) REAL TIME FEEDBACK FOR SUSTAINABLE DEVELOPMENT PLAN: criteria: economic, housing, environmental....etc Urbanism plans are updated and implemented in real time.
Purpose: Checking the Interraction Between the Two Infrastructures
PHASE 5. REAL TIME FEEDBACK, ANALYSIS FOR SUSTAINABLE PLANNING
Strategy: Urban planning gets updated in real time Purpose: Reaching an established percentage by opening/closing dismountable track through of public satisfaction operational servers
g) AN ESTABLISHED PERCENT OF PUBLIC SATISFACTION IS REACHED THROUGH EXPERIMENT
SOFRONIA CITY -The Invisible City with
THE NEW INFRASTRUCTURE IS INSERTED CORRIDOR STREET CONFIGURATION AN CAN BECOME FOUNDATION GROUND
THE STRUCTURAL MODULE
0365-1
The structural module/unit is in relation with the traditional built environment. It can host as many functional units as it is needed in that particular area, and this whole structure can spread/ grow either horizontaly or verticaly. This overide infrastructural module : - is dismountable - is an infrastructure for space renting - is developable in time - holds alternative energy sources necessary for unit’s movement (photovoltaics, wind mills) - will change appearence and function in real time according to market demands and urbanism directives.
in the meantime...
SPREADING DIRECTION
These structures settle wherever they are needed.
SPREADING DIRECTION
SLIDING UNIT FLOOR GENERIC UNIT OPEN PUBLIC FLOOR “WORLD ABOVE” HIDDEN SERVICES FLOOR “WORLD BELOW” UNIT ELEVATOR LOCAL AUTHORITY PROPERTY (PUBLIC SPACE) LED FACADE INFORMATION PANEL
h Two Halves
AND TAKES VALUE OF THE OLD TRADITIONAL ONE: ND ELEVATOR STRUCTURES (Elevador de Santa Justa) D FOR THE NEW DEVELOPMENT.
3DIMENSIONAL SPREAD
PHOTOVOLTAIC FACADE (ENERGY SOURSE)
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Software: Grasshopper, Rhino Hardware: 3d printer
U.A.U.I.M
Kangaroo Form Finding \ Structural Ana
Santa's Digital Workshop took place in Bucharest, Romania between 12 and 18 December and was held in the University of Architecture and Urbanism "Ion Mincu". The workshop exploited the possibilities of advanced algorithmic design introducing at the same time elements of interactive design. The purpose was to design geometrically complex ornaments for the Christmas tree and interactive light installations.
Santa’s Digital Workshop
2012
SmartGeometry 2013 - Computer
Construction
Workshops
Santa’s Digital Workshop
2013
SmartGeometry 20 UCL Bartlett, London
Vision and Freeform Construction Cluster
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