Video games analysis

Page 1

Home Video Game Market -A timeline-

1966 Odyssey The first home video game system

variety of games

1979

Atari The first home video game console

2006

2004

cassettes

1996

1991

Facility to find games

Nintendo Wii’s innovation scope was radical, core, generational, competence enhancing and disruptive from the users’ knowledge perspective. It tapped needs no one else had thought before.

2001

Nintendo 64

Nintendo DS The first portable gaming device

X BOX

Nintendo

SEGA NFL 2K1 Phantasy star online First online “massively-multiplayer”

Nintendo Wii New console with a new type of controller (three dimensional motion and acceleration

Super Nintendo

1° generation

CDs

Sega

PS

2000

1994

1989

2000

PlayStation 2 The new console of Sony Ability to play DVDs

Watershed point: market saturated with poor quality product; Atari bankrupted. Market plummeted.

Microsoft Xbox 360 New console of Microsoft with internet connectivity (Xbox Live)

Nintendo declines Acquisition of talented external developers becomes common strategy to all major competitors, along with extreme software fragmentation

2006 PlayStation 3 BluRay technology 300$

THE ERA OF ONLINE VIDEO-GAMING. Console wars Re-ignition. Companies competing over new online features and technology

.

mid ‘70-mid ‘80

Rapid growth of the home video game market. New entrants, still Atari dominates Arcade game. Vertical structure: Atari fabricated the console, the hardware and the game.

mid ‘80-1990

Rise and success of Nintendo ● monopolistic practices ● patents ● internal ultimate product assembly ● outsourcing manufacturing ● focus on high quality games/software ● Variety on games

1994-2005

Sony entrance and success in the market. ● ● ●

3D innovative technology lower costs strategy (CDS and DVDs) focus on high n°of game titles

Microsoft ● ● ●

:

invests in online features community creation of users talent acquisition

Francesco Aliprandi - Silvia Podestà- Luisa Figuerosa

2006 onwards. Nintendo with its WII radical innovates the market and triumphs over competitors. Phisically and socially played games changed the meaning of video gaming. INTERACTION.Radical product innovation made viable by cutting-edge technology and core technology innovation


Home Video Game Market


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.