Portfolio 2020

Page 1

2017-2019

/ *A LL WR O N G S R ES ER VED */

Design

Fabrication

XINGTAI

Research

HUANG

I certi fy th a t th e wo r k i n cl u d ed i n th i s p o r t fo lio i s m y o w n o ri g i n a l wo r k . W o rk i n cl u d ed w h i c h wa s co n d u cted a s a p a r t o f a tea m o r o th er gr o u p is i n d i ca ted a n d a ttri b u t e d a s su ch - th e o the r t e a m m em b ers a re n a m e d a n d a true description of my role i n th e p ro ject i s i n c lu d e d .


Read.me

# Huang Xingtai Huang Xingtai is an architecure and UX designer with passion in academic research and digital fabrication.

## Experience He wore a variety of hats as a designer engaged in different disciplines. He has worked as a research intern creating evaluation metrics in Disney Research China to explore the synergy of infrastructure and urban design and a technical designer exploring the material potentials in Shanghai Fab-Union.

## Goal Huang Xingtai aspires to incorporate his background in design, research and fabrication into the envisioning and materialization of innovative products and experience that will shape our future.

tedhsingtai@gmail.com www.huangxingtai.com

Candidate of B.Arch., Class of 2020 College of Architecture & Urban Planning Tongji University 1239 Siping Road, Shanghai, PRC


Contents #01 P1

#02 P13

#03 P22

#04 P30

#05 P36

StarRiver A mobile app that makes forming a healthier sleeping habits fun and meaningful.

Hy-Bridge First fibrous and 3D-printed metal hybrid bridge in the world.

Decode Street & Emotion A environment psychology research on the relation between people's emotion and urban space.

Lumos An installation for church aiming at evoking people's memory towards the fire and enchancing their multi-sensual experience.

Other Works Community Design: Neighborhood Within Yards Furniture Design: "Chaconne" Carbon Fiber Chair


Discovered the sleeping patterns and the underlying needs of the insomniacs. Created an encouraging gamified system for the users to visualize and donate their progress in developing a good sleeping habit.

StarRiver

2019 Oct. - Nov.

UX Design Project Keywords: Sleep Aid, Habit-forming Tutors: Li Haoran My Roles: User researcher, UI/UX Designer Individual Project


Background

Inital Research| StarRiver Survey Results

Why care for sleep?

"The sleep of the 90s generation is stolen." Sleeping Time

Usage of Phone Before Sleep*

Usage of Phone Before Sleep

-- China Youth TotalDaily, Oct. 29, 2019

Social Media (Moments, Weibo, Instagram etc)

Over 45

Chat

35~45

Watch videos or movies

Sleeping Time

25~35

Usage Online shopping

Of the Chinese adults suffer from insomnia

300 million

18~25 Total Under 18 Over 45 35~45

0

20

40 >8 h

60

7-8h

6-7h

80 5-6h

60%

100

120

100

120

<5h

Of them are people Under at 18 their twenties Sleeping Quality 25~35 18~25

27.2%

0 Total Over 45 35~45 25~35 18~25 Under 18 Total 0 Over 45 35~45 25~35 18~25 Under 18

20

40

60

80

Of the people fall6-7h >8 h 7-8h asleep after 1 am

5-6h

Read novels Social Media (Moments, Weibo, Instagram etc) Forums Chat Music Watch videos or movies Games Online shopping Work Read novels Organize thoughts Forums Other Music

20

40

Very Good

Bad

80

100

120

Very Bad

40% What

3% 40

60

"Once I took a Melatonin pill 40% and Meditation Relaxing Music still was shopping online at 3am."

80 14% Very Bad

How do you tackle with insomnia?

24%

0

10

Take medicines like Melatonin Zolpidem 18 Social MediaandUnder

Relaxing Music

60

70

80

90

30

40

25~35 35~45 Chatting

50

60

70 13%

80

90

Watching Videos

Over 45

How do you tackle with insomnia?

100

Use eye masks, earplugs etc 120

Use fragrance, sprays, soft etc Take medicines like Melatonin and pillows Zolpidem Do yoga before sleep Unsolved Reduce phone and computer usage beforeOthers sleep Seek formasks, psychological Use eye earplugshelp etc meditation apps Use Use fragrance, sprays, softbefore pillowssleep etc

14% 43%

Use wearable devices Do or apps track sleep sleep yogato before Others 0

Sleep Tracking

20 18%

18~25

Seek for psychological Under 18 help18~25

Habits Regulating

5

10

25~35

35~45

15 Over 45

20

25

30

35

25

30

35

Total

Use meditation apps before sleep Use wearable devices or apps to track sleep

43%

0 Meditation

50 Over 45

Unsolved

sleeping apps do you use? 3%

40

35~45

How tackle insomnia? Reducedo phoneyou and computer usage with before sleep

"Staying up late makes me exhausted Very Good Good Bad in daytime. It's vicious circle." 20

30

Other

What sleeping apps do you use?

0

20 25~35

Organize thoughts

60 Good

10 18~25

Under Work18

Sleeping Quality

Insomniacs' Complaints

0

Games

<5h

of Phone Before Sleep

Sleep Tracking

Habits Regulating

"I keep thinking anxiously about my unfinished work late at night."

Under 18

19% Medicines

18~25

5

10

25~35

35~45

18% Eye masks

15 Over 45

20 Total

16% Reduce Phone Use

*The questionnaires were sent out in October 20 to 25, 2019. 109 valid responses were received.

StarRiver

2


25~35 18~25 Under 18

User Research

User Research| StarRiver 0

20

40

Very Good

Survey Results

Sleeping Time

Age & Sleeping Time

60 Good

Over 45

Chat

35~45

Watch videos or movies

25~35

Meditation Relaxing Music Sleep Tracking Habit Forming

14%

Forums 0

20

40 >8 h

60

7-8h

6-7h

80 5-6h

100

Music

120

<5h

Work Organize Main Causes for Insonmia Meditation Relaxing MusicthoughtsSleep Tracking

Sleeping Quality

Sheet 1

PSQI Sleeping Disorder Index Total 18 Over 45 35~45 16 25~35 18~25 14 Under 18

20

Student Employed Freelance Unemployed

40

Very Good

10

60 Good

80

Bad

100

0

Under 18

10

20

18~25

30

25~35

48.1% 40

35~45

50

60

70

Over 45

Increased Anxiety & Screen Time Overthinking How do you tackle with insomnia?

Survey Insights

120

Take medicines like Melatonin and Zolpidem

Very Bad

3%

6

66.7%

睡眠紊乱等级 0 5 10 15 18 职业 Employed Freelance Student Unemployed

Unsolved Reduce phone and computer usage before sleep

Overusing of mobile phone before bed is the staying up late.

What sleeping apps do you use?

Average

Habits Regulating

Other

20

0

Use we

43%

Games

Sleep Quality & Phone Usage**

PSQI总分

Reduce pho

Read novels

Under 18

Use eye masks, earplugs etc of main cause Use fragrance, sprays, soft pillows etc

14%

Do yoga before sleeppeople Insomniac

4

on

2

40% Average 0

10

20

bedOthers to get

30

40

50

60 手机使用时间

70

80

90

100

110

120

43% Phone Using Time Before Bed/min

Use meditation apps before sleep Changing habits Use wearable devices or apps to track within a sleep month

Sum of 手机使用时间 vs. sum of PSQI总分. Color shows details about 职业. Size shows sum of 睡眠紊乱等级. Details are shown for 序号. *Questionnaire results show that among the 90s generation, prolonged phone using time before The view is filtered on 序号, which excludes 15 members.

Relaxing Music

Sleep Tracking

Habits Regulating

is not easy, most people failed without specific incentives.

0

bed is correlated positively with higher scores of sleeping disorders (rated according PSQI standard).

Meditation

need to relax from the stress a better sleep.

Seek for psychological help

0

StarRiver

Take m

Online shopping

40%

18~25

3

120

Very Bad

3%

Social Media (Moments, Weibo, Instagram etc)

8

Bad

100

Usage Phone Before Sleep Sleeping Appssleeping Usage apps What doofyou use?

Total

12

80

Under 18

18~25

5 25~35

10 35~45

15 Over 45

20 Total

25


Competitive Analysis Category

Wearable Devices

Market Research| StarRiver Mind Relaxing Apps

Sleep Tracking Apps

Habit Forming Apps

Beddit

Smartsleep

Pzizz

Relax Melodies

Sleep Cycle

Sleepsocre

Moment

Forest

Fitgit

Sleep Shepherd

Calm

Headspace

Snail Sleep

SleepTime

Fabulous

Offtime

Product

Efficacy Comfort Cheap Customers' Persistance

Strength

Weakness

Key Takeaways

Built-in sensors can detect the sleeping conditions of the users more accurately. The sleep-inducing factors will be more helpful when tailored for the users.

Relaxing music and audio meditation tutorial can soothe the emotions of the users. A variety of music selection can relax the users with more personalized choices.

The tracking data provides insights from the users' long term sleeping change. The users can examine whether their sleeping quality has improved overtime.

M o s t h a b i t- f o r m i n g a p p s create an incentive system to encourage the users to form better habits. Users are informed of the achievements by the visualized data.

Most wearable devices remain as data recorders without sleep inducing function. Even some devices with such functions are uncomfortable to wear.

Placing the phone beside the bed makes it easier for people to surrender to the desire to check on their phones again. Wearing earphones might cause unease during sleep.

Data collected from sound and body movement cannot provide accurate data. Statistics does not tackle the problem of anxiety or increased screen time before sleep.

Helping to sleep earlier is only a part of the system. Repetitive incentives and monotonous notifications might bore the users after a period of time.

Comfortable

Calming

Accurate

Encouraging

Reduce the physical discomfort that the device bring to the user on the bed.

Create relaxing and soothing ambience according to user's physiological status.

Apply proper sensors to collect the accurate sleepin data.

Provide incentive awards to the users to curb on excessive phone usage.

StarRiver

4


Personas

User Research| StarRiver

Tanya Tang #architecture-dog

Terry Fu

#perfectionist

#996 worker

"I want to relax and escape from the anxious thoughts before sleep to focus better on design."

"I want to stop playing games before sleep, keep a regular routine and live a healthier life."

A typical day of Tanya 2:20

A typical day of Terry

9:10 8:30 Sleep

Work

13:00 12:20

16:30 15:30

Meal

StarRiver

18:30 18:00 19:20

Chores/Shower

22:00 23:00 22:30

2:20

2:40

8:30

11:30

7:50 9:20

1:00

Continuous Screen Time

Sleep

Work

14:20

12:30

Meal

15:10

Chores/Shower

17:30

19:30

21:30 23:00 0:10

18:10 20:00 Commuting

Continuous Screen Time

Frustrations

Demographics

Age

22

Age

25

Location

Shanghai, China

Location

Shenzhen, China

Job

College Student

Job

Software Engineer

Insomnia Age

4

· Always anxious about her design projects and paper works before sleep · Has tried medical help but didn't work · Hard to get up early in the morning because of the side effects of the medicines

Insomnia Age

3

Bio

Motivation

Bio

Motivation

Tanya is a senior architecture student applying for graduate schools. She has sleeping disorders since she entered the college. When busy with design, she would use Weibo to watch funny posts to relax herself. She is always anxious before sleep.

Health

Terry works for the R&D department at DJI. He is tech-savvy and loves novel technologies. Playing online games until late night with friends before sleep is his daily routine and is harming his health. He needs coffee and Redbulls to stay awake.

Health

Goals

Apps used before sleep

Goals

Apps used before sleep

Efficiency Social

2:40

22:00 23:40

Demographics

· Reduce anxiety on the bed. · Get up with enough energy and good mood. · Focus on design work in daytime.

5

#game addict

Frustrations

· Reduce screen time before sleep. · Adopt a healthier sleeping habit. · Stop being addicted to mobile games.

· Can't help playing games on phone before sleep · Have tried some relaxing methods like wearable device and apps but end up playing games again · Often late for work because of getting up late

Efficiency Social


User Journey Map Pre-Sleep

Stages

Thoughts

User Research | StarRiver Seek for Relax

"I can't miss the important messages from my friends!"

"I'm so tired, need to sleep earlier tonight!"

"Watch one more video and I will sleep, never mind."

Positive effect

"Someone liked my videos, must check out what's going on..."

0:35

"Have to make up for staying up late, I need more sleep."

1:33

"Gotta sleep earlier tonight"

Snooze & sleep in

5h 20m

Browse online again

1:20

"Should've slept earlier last night, I only get 5 hours' sleep!"

Asleep time

Play games or watch videos

0:12

0:10

"I want to select the best music before sleep..."

Listen to relaxing music

Dim the light and get on bed

Actions & Effects on Sleep (Now)

"This late now? The lullabies on NetEase will help me sleep easier."

Wake up

1:50

2:30

Change music

7:50

9:20

8:30

Struggle to wake up as alarm rings

Chat online

Rush to work

Negative effect

Potential Solutions

Daily Notification

Reduce Stimuli

Progressive Abstinence

Simplified Selection

Remind Note

Easy Wake up

Visualize with good deeds

Guide the users to adopt a healthier schedule day by day.

Unplug distracting apps to reduce over excitement before sleep.

Create a gamified system to encourage the users' persistance.

Offer the users with only a small selection of soothing music to avoid overwhelming contents that might lead to increased phone use.

Show dialog alert boxes if users pick up the phone again.

Create a gamified system to encourage the users' persistance.

Cooperate with charities to transform the achievements the users have made into donation to inspire building a healthy schedule.

Positive effect Use other apps within the time limit

Actions & Effects on Sleep (Expected)

23:15 Receive screen time goal reminder and prepare for sleep

Negative effect

23:20

Listen to relaxing natural sounds

7h 35m

Play with the earned energy last night

23:43

Discover the achivements on the way to work

Asleep time

23:50

0:05

Reminded to return to sleep if picking up the phone

0:15

7:50

Wake up gradually with ease and check sleep report

8:15

9:00

Donate the achievements to charity campaign and get inspired

StarRiver

6


Ideation & Proposed User Flow

Ideation | StarRiver

Framework Design

Incentive Design

How might we encourage users to sleep earlier by building a visualized incentive system? Sets up everyday goal for screen time before sleep. Failing to fulfill the goal will reduce the award. Asks the user to set up reminder before sleep to help build up a regular schedule.

Goal

Reminder

Incorporates relaxing music into the interface to relax users when they using the app.

Relax Concept 1: Farm on the moon?

Habit

Reward the user with water and energy that can nourish the trees on the moon.

Guide the user to adopt a healthier habit by offering repeated reward and building behavioral patterns.

Donate

Corporates with charities to donate the visual currency to the ones in need, materializing the benefits of the user's healthy sleeping habit.

7

StarRiver

Induce

Concept 2: Fishing from the river? Users can fish up the creature underwater to collect energy and donate it into money.

Reward

Awards the user with virtual currency to visualize his accomplishment of keeping a healthy schedule.

Pushes up notifications if the user leave the app to reduce screen time before sleep.

Trees and moon are not compatible with each other and have little relation to sleep.

Not related to sleep. How the collected energy can be transformed into donation?

Concept 3: Lighting up the stars? Reward the user with energy to light up stars in constellations. Donation is offered at completion.

Stars are related to silent night sky when sleeping. The saved energy from the users can be "transformed" into light.


Paper Prototypes

Interaction Design & User Testing | StarRIver

Lo-fi Prototypes

User Testing - Phase I

1 3

2

4

5 6

Feedbacks & Improvement

1. Sleep Page Feels disoriented because of the lack of time information. Add a time display and a pop menu of the sleeping aid if user want to change it.

4. Statistics page

2. Pop-up Note

3. Sleep report

A bit redundant, what if the user is really in need of using phone?

Too much information. The circle is time or score?

Show the reminder page only after the user re-open the app.

Simplify the layout of the sleeping report.

5. "Next planet"

6. Donate items

The bar chart is too dense in the monthly report.

Hard to be identified as a button, a bit troublesome.

The items are confusingdonate products or money?

Unify the style of the statistical charts of the sleep report.

Feels redundant, what if the user is really in need of using phone?

Display the donating information directly on the page.

"It's a bit lonely, I cannot share with my friends the achiements I made. What's more, what will happen after lighting up all the stars?"

"The statistics page seems too overwhelming to me...I don't think a habitforming app should cover that much information."

"I think the alarm and the music should show on the sleeping screen, or I would feel lost after selectinvg the music before sleep."

StarRiver

8


Mid-fi Prototypes

Interaction Design & User Testing | StarRiver

Wireframes

User Testing Phase II Sleep

Wake up

Set alarm

Sign up

1

Sleep aid

4

Sleeping

Alarm

6

5

Reward & Stars Introduction

Confirm?

2 Home page

Canvas

3

9

StarRiver

Next level

12 Galaxy

18

7

Game Reward

8

Sleep Reward

9

10

Statistics

Light up stars

11

Game scene

Today's report

13

14

Donate

Donate Store

Achievement

19

Weekly report

20

21

Monthly report

16

15 Confirm?

Check report?

Thank-you note

22

17 Profile

23

24


Storyboard & User Flow

User Scenario | StarRiver

Storyboard

User Flows

User flow 1: Sleep induction Start

Sign up

On bed?

Welcome page

First time use?

Welcome page

Set bedtime alarm

5 At 11:05pm, Joshua is tired as he receive the reminder from StarRiver to get ready to sleep.

He falls asleep listening to the soothing music while StarRiver is recording his sleep data. Set alarm

Need to relax?

Set reminder

Leave app

Choose music

Sleep page

Asleep

6

2 Joshua wants to sleep ealier, he open StarRiver and set the screen time goal on bed.

Music list

Ready to sleep?

Joshua gets up and plays a mini game to collect his star rewards according to his sleep.

User flow 2: Donate your energy!

4 Joshua returns to StarRiver to set the alarm and the sleeping aid music.

Star page

Canvas

Choose a star

Light up?

Complete constellation?

Confirm to donate?

Program brief

Choose donation

Donation Store

Thank you prompt

Donation progress page

View donations from other users

Complete

7

3 Joshua plays video games for 20 minutes before he receives a reminder to fall asleep.

Home

On his way to work, Joshua discovers that he can light up his galaxy with the stars he earned.

8 The reward can be donated to rural area as power with the help of different charities.

Reward prompt

Level up

StarRiver

10


User Interface Design

Interaction Design | StarRiver

Sleep tracking - One tap to set alarm and sleep aid music. - Check sleep statistics by different time. - Mind-refreshing game after waking up for extra energy.

Sleep Report Sleep now Sleep aid 11

StarRiver


User Interface Design

Interaction Design | StarRiver

Turn Sleep Into Donation - Turn the reduced screen time into saved energy in a soothing game process. - Light up the constellations with the energy to create your own galaxy. - Bonus hearts offered when a constellation is lit up for donation. - Contribute your bonus hearts to real-life donation campaigns in progress.

Donate your energy

Light up your stars

Campaign details Build your galaxy StarRiver

12


Explored the material potentials of the synthesis of fiber and printed-metal. Leveraged 6-axis robot arms to fabricate the structural components. See report by Dezeen: https://www.dezeen.com/2019/11/29/robotic-fabricated-hybridbridge-technology/

Watch full video

Hy-Bridge Parametric Design

2019 Apr. - 2019 Jul.

Robotic Fabrication

Keywords: Fiber Winding, Structural Optimization Tutors: Philip F. Yuan, Li Wenhan, Zhang Liming My Tasks: Material Experiment, Fiber Syntax, Handrail and Step Design Teammates: Hao Xing, Hong Xiaofei, Huang Xingtai, Yu Zhongsheng


Project Framework

Overview | Hy-Bridge

Background

Multi-Objective Optimization Framework

Why build a bridge from composite fiber and 3D-printed metal applying robotic arms?

Fabricability Optimization

Form Optimization

Optimized syntax

Concrete is the most widely used material in construction. However, its heavy weight, long fabrication time and low specific strength bring about efficiency disadvanges and require a high cost of labor and time.

KUKA prc

Collision avoidance Anchor positioning End effector design

Material Optimization

Catenary lines Kangaroo

Biostructure research

Site Constraints

Solid vault

Rhino

Grasshopper

3D simulation Fiber mockups

Rhinovault

On-site concrete fabrication Heavyweight

Long curing time

Low specific strength

2300 kg/m³

28 days

12 N·m/g

Tension Rotating control range Toolpath adjustment

Slope Constraints

Handrail & step componets

Pattern layout

Abaqus

Deformation Declension Strength

Structural thickness

Live load Reaction force

Fiber thread

Structure Checking

1800 kg/m³

50 min/unit

2457 N·m/g

Lightweight

Rapid fabrication

High specific strength

Global optimized structure

Straightened stress lines Meshpath

Geodesic projection

Ameba

Printing angle

Composite fiber is a novel material used in aerospace manufacturing for its high specific tension strength. Its material potentials in architectural structure with 3D-printed metal can be further explored applying robotic fabrication.

Multi-material robotic fabrication

Optimized frame

Support type

Main stress lines

Millipede

Support tOpos

Mass volume

Main structure

Load

Solid components

Karamba

Steps & handrails

Structure Optimization

Hy-Bridge

14


Biomimetic Prototypes Inspirations from elytron The elytra of beetles are of high specific strength for its hallow structure similar to bone trabeculae. In different scale, its biostructure embodies unique material feature, where fibers are woven in a certain pattern to support its high-strength performance.

Design Strategies | Hy-Bridge Fiber Simulation Mockups Carbon fIber is applied in architectural fabrication as a novel material with its extremely high tensile specific strength. To explore the structural form of fiber and metal, we experimented on the possible forms and strength performances of the different fiber winding patterns in the preliminary stage of research.

Handmade mockups fiber syntax

Macroscopic view: 1cm

Mesoscopic view: 1mm

Microscopic view: 50Îźm

15

Hy-Bridge

01

02

03

04

05

06

07

08

09

10

11

12


Main Structure Design

Design Strategies | Hy-Bridge

Form Finding & Structural Optimization

Deformation Simulation & Declension 30 times amplification

60 times amplification

90 times amplification

Abstraction

0 times amplification

Optimize with the most walkable slope

Relaxation

Volume

Relaxed planar geometry

Define the thickness of the arch considering site constraints

Abstract the frame based on the optimization outcome

Planar deformation

Arch Generation

Initial Optimization

Brep

Surface (dead) load

Linear (live) load

Support

Volume reduction

Abstract the frame based on the optimization outcome of iteration 45

Iteration*10

Iteration*20

Iteration*30

Iteration*40

Iterative Optimization

Angle Adjustment

Cut down the volume of the redundant connection part ot archieve lighter self weight

Surface (dead) load

Linear (live) load

Support

Evenly arrange the truss on the facade to cut down the ultimate moment

Connection increase

Brep

Bending moment declension

Adjust the connecting angle to make it printable

Iteration*15

Iteration*30

Iteration*45

Iteration*60

Add connecting points at the top to minimize errors while welding the components

Hy-Bridge

16


Step Design Dimension Accuracy

Material Optimization | Hy-Bridge Frame Generation

Thinnest layer=200Âą10mm

01

Generate cross section triangles

02

Define constraints with handrails

03

Generate cap triangles

11380mm

04

Loft the sections into frames

Main Stress Lines Analysis Tension lines (red) Compression lines (black)

Windable fiber pattern

17

Hy-Bridge


Handrail Design & Fiber Syntax Handrail Fiber Pattern Generation

Syntax Optimization | Hy-Bridge Segmentation for Assembling

Structural stress lines (by point cloud)

Carbon fiber Glass fiber Structural stress lines (by grid points)

Stairs

3D metal printing main structure

Main stress lines (technical optimization)

Reference points

Unicursal path

Metal Plate

Winding path

Base

Uniform Load

Frame divided by iso-curves

Segmented handrails fiber pattern

Hy-Bridge

18


Fabrication Process Fabrication Challenges

1 Rotation Constraints Each axis of the robotic arms is constrained within -360° to +360°. Toolpath should be planned to rewind to the origin after a single iteration.

Resin Bath System Dampers (x6) A1

Avoid sudden loosening of the fibers.

A2

Damping System

A5 A4

A6

A3

Entwining Ring Entwine six threads of fibers into a thick thread.

2 Collision Avoidance End effector is prone to collide with the anchors on the frame due to accumulative errors. End effectors of different sizes were tested before the actual fabrication.

Splitting Rings 154mm φ=12mm

Fiber Coil (x6) Replaceable during fabrication process.

Balance weight Movable, provide enough tension when stretched.

3 Tension Control Unhardened resin reduce the friction between the fiber and the frame as well as the end effector. Extra tension are required to tighten the fibers during the winding process.

4 Unicursal Syntax The stress lines are straightened into geodesic lines on the frame surface. Fiber syntax should be designed for the robotic arm to wind in a single-thread pattern.

19

Hy-Bridge

Tension Control Press Roller

T=50N

A metal cylinder pressing the fibers into resin.

Resin Bath A metal cylinder pressing the fibers into resin.

Cooling Bath A metal container with ice for cooling purpose, prolonging pool life of resin.

Resin Impregnation

Avoid the fibers from overlapping and breaking apart.

Stretching Rings Provide extra tension to straighten the fiber threads.

Entwining


Fabricability Optimization | Hy-Bridge Neutral Position A1 A2 A3 A4 A5 A6

39.75 -117.27 92.62 -56.78 -89.72 -6.66

Tilted Position A1 A2 A3 A4 A5 A6

14.31 -102.07 71.56 -52.73 -59.43 103.93

Entering Position A1 A2 A3 A4 A5 A6

47.95 -128.61 120.23 27.11 -24.67 93.90

Winding Position A1 A2 A3 A4 A5 A6

70.88 -128.61 -78.34 78.09 45.43 -45.07

Unicursal toolpath Universal bench vice Handle bar

Hy-Bridge

20


Assembling Process

Final Product | Hy-Bridge

Rust removing

Photographer: Tian Fangfang Off-site assembling

On-site assembling

21

Hy-Bridge

Our team and tutors

Special acknowledgement Structure Consultants: Zhou Qiang, Zhang Xiao Welders: Qian Shifu, Qi Shifu, Liu Gong


See full paper (unpublished)

Decode Street and Emotion Research Project

2017 Oct. - 2018 Jan.

Keywords: Environmental Psychology Research, Data Analysis Tutors: Ercument Gorgul, Bea Camacho My Roles: Methodology research, Experiment design, Data analysis Teammates: Chen Chaoran, Duarte Torre do Valle, Huang Xingtai, Olga Bialczak


Initial Research

Initial Research | Decode Street & Emotions

Background

Methodology Review Traditional Validation Methods

"Over the past 30 years, we eventually build a notorious urban environment with despicable inconvenience and dissatifaction..." -Prof. Dihua Li, Landscape Apartment of Peking University

What do designers care the most?

29.3% Aestetics

36.6% Context

46.3% Creativity

82.9%

63.4%

Scale

Interview

Sujects are unable to give pertinent answers without being in a specific context.

Hard to represent the dynamic experience when walking in the environment.

An effective way to collect insights but biased answers are also expected.

Problem Space There is a variety of evaluation methods for urban environment, yet the traditional methods focus on the static images, not the dynamic experience, or not engaging the pedestrians in process.

State-of-art Validation Methods

Single Metric Evaluation

Integrated Evaluation

Physiologial Evaluation

Depending on a birdview observation, only providing hypothetical analysis for preliminary design.

Lengthy research process, difficult for designers to learn and evaluate an existing built environment.

A new method to figure out how the pedestrians are responding to the environment.

58.5%

Observe pedestrian' emotions

56.1%

Online questionnaire

48.8%

On-site questionnaire

46.3%

Key Take-aways

One on one interview

43.9%

Professional evaluation

1. Research on the objective metric related to the subjects' feelings. 2. Identify the key factor causing positive/negative effects on the subjects. 3. Rule out the "improvised" feedbacks and other noise. 4. Attain feedbacks and statistics in a efficient and reliable manner.

Collected from 67 questionnaires in Sept. 2017, Shanghai.

Decode Street and Emotions

Photograph

Users' Feelings

How would you prefer to collect pulic feedbacks?

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Survey


Experiment Design

Experiment Design | Decode Street & Emotions

Experiment Setup

Field Research Process

How might we assess the urban environments according to people's feelings objectively? Stimulates

Visual Input

Emotion Output Reflects

1 Target Site

North Xiangyang Road was selected as research site. We divided it into 19 segments with 20 observation points evenly, which will be the benchmarks of retrieving data.

Shanghai China

N 31°13'14'' E 121°27'2''

2 Recruit Subjects

Brainwave Sensor

23 pedestrians were randomly selected at the intersection and been informed of the experiment purpose on the date of Dec. 12, 2017.

3 Preparations Visual Stimuli GPS Record Video Record Time Record

The voluntary subjects were asked to walk on the street wearing a head-mounted EEG signal device before relaxing for 30 seconds with eyes closed to naturalize brainwave data.

4 Walk & Record According to the survey, emotions of the pedestrian can be an objective metric to evaluate the street quality. Meanwhile, more the 80% of the environmental information is related to visual perception. To quantify the visual inputs and the emotions, EEG sensors and video recorder were applied as input devices.

They are also required to take video of whatever might interest them while walking on the street silently. The video footage and the EEG data were then retrieved and aligned.

Decode Street and Emotions

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Data Flow & Input Process

Data Processing | Decode Street & Emotions

INPUT DATA Video Footage

RECORDING TOOLS Bayesian SegNet14

EEG TGAM Module

Building

Vehicle

Road

Pedestrian

Pavement

Bike

Tree

Pole

EEG ID App

RAW DATA Segmented Picture

Bayesian SegNet

Brainwave Signal

RAW EEG Data

The photos were retrieved from the video according to the observation points, and were processed into a color-categorized picture using a machine learning tool Bayesian Segnet, developed by Cambridge University to identify different elements, whose ratios were then calculated by Color Summarizer.

Brainwave Signals Alpha band and Meditation signal

FILTERING TOOLS Color Summarizer15

OpenVibe

Ratios of Visual Elements

Filtered EEG signals

Tableau

Regression Models

OUTPUT DATA

Beta band and Attention signal

DATA ANALYSIS

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Decode Street and Emotions

Meditation measures how calm and clear-minded you are at the moment. It indicates the level of mental "calmness" or "relaxation" with algorithm value from 0-100 outputting every second. The more your mind relax, the higher the algorithm output value.

Attention measures how focused or single-minded you are at the moment. It indicates the intensity of mental "focus" with algorithm value from 0-100 outputting every second. The more you focus, the higher the algorithm output value.


Image Processing

Data Processing | Decode Street & Emotions

Decode Street and Emotions

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Data Analysis

Data Analysis | Decode Street & Emotions

Statistics

Preliminary Findings Ratio of Main Elements on 20 Observation Points

Ratio / %

Observation Point Band Power /dB

Average Attention and Meditation EEG Signal of 23 Pedestrians Attention Meditation

Time

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Decode Street and Emotions

The EEG signals and the ratios of elements were aligned in Tableau, a data visualization softerware to compute the a heatmap of coefficients above, which describes the degree to which these two groups of data are correlated. In the bottom two rows, the coefficient between tree element and meditation signal is rather high which in accordance with the common belief that natural scenes make people more relaxed. On the attention signal, road has a high positive effect and pavement has a more negative effect compared with other elements. The heatmap above demonstrates some preliminary insights based on the data. However, most correlations between the brainwave signals and the elements are subtle, indicating that a further study on the correlation between these data is required.


Data Analysis

Data Analysis | Decode Street & Emotions

Regression Models EEG Data

Visual Elements Data

Linear Model

Ridge Model

Lasso Model

Dataset

Testing Data

Training Data

Linear Regression

Ridge Regression

Lasso Regression RMSE Evaluation Matrix

RMSE Evaluation

RMSE Evaluation

RMSE Evaluation

Optimal Model To present the relationship between the two sets of data and for further prediction, several linear regression models were tested to select an optimal one through a machine learning process. The workflow is shown as above.

Attention Signal

Training set Testing set Mediation Signal Training set Testing set

Linear 6.64 2.98 5.69 2.38

Ridge 6.61 3.26 5.66 2.59

Lasso 6.65 2.29 5.53 1.94

RMSE (root-mean-square error) is a frequently used measure of accuracy, to compare forecasting errors of different models for a particular dataset. In general, a lower RMSE is better than a higher one.17 In the matrix above, among all the testing sets of Attention signal and Meditation Signal, RMSEs of Lasso Regression are the lowest. Therefore, Lasso Regression model was selected as the optimal one in current research, and computed graphs of coeffiecients between visual elements and emotion signals in the following page.

Decode Street and Emotions

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Conclusion & Future work

Data Analysis | Decode Street & Emotions

Coefficients from Lasso Regression Model Attention

Meditation

Relative Attention

Coefficient Value

Bike

29

Building

Decode Street and Emotions

Pavement

Pedestrian

Road

According to the results of the regression models, Relative Meditation 1. Although the correlation between street views and pedestrians’ emotion might vary due to the individual differences, specific street elements exert different subtle influence on people’s emotions. 2. Bike, road and pedestrian have positive effect while pavement has negative effect on subjects’ attention signal intensity. Building, vehicle and tree have no apparent correlation with the attention signal intensity. 3. Tree has rather strong positive effect while pedestrian, pavement and road have negative effect on on subjects’ meditation signal intensity. Building, vehicle and bike have no apparent correlation with the meditation signal intensity. Based on the regression model, a plausible explanation for the result is that bikes and passers-by provoke the attention or alertness of the subjects. Pavement reduces the attention intensity as it arouses the sense of safety of the pedestrians. For the future work, since we also take the dynamic visual factors on the street into consideration, we would like to add more elements into our variables such as sound Tree Vehicle and smell, which could make the result more comprehensive and adaptive.


References

Reference | Decode Street & Emotions

1. Hillier B, Hanson J, 1986: The Social Logic of Space 2. Marc Barthelemy et al., 2011: Spatial network, Theory and applications 3. Robert Cervero, Reid Ewing, 2010: Travel and the built environment: A meta-analysis 4. Oliveira Victor, 2013: Morpho: a methodology for assessing urban form 5. Xin Li et al., 2016: Assessing essential qualities of urban space with emotional and visual data based on GIS technique 6. Erim Yurci, 2014: Emotion detection from EEG signals: Correlating cerebral cortex activity with music evoked emotion 7. Joong Woo Ahn et al., 2019: A Novel Wearable EEG and ECG Recording System for Stress Assessment 8. Martin Čertický et al., 2019: Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment 9. Masahiro Matsunaga et al., 2017: Association between salivary serotonin and the social sharing of happiness 10. Martin Čertický et al., 2019: Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment 11. Marian Stewart Bartlett et al.: Real Time Face Detection and Facial Expression Recognition: Development and Applications to Human Computer Interaction 12. According to https://www.britannica.com/science/human-sensory-reception 13. According to Vera Shuman et al., 2015: The GRID meets the Wheel: Assessing emotional feeling via self-report 14. Alex Kendall, Vijay Badrinarayanan and Roberto Cipolla: "Bayesian SegNet": Model Uncertainty in Deep Convolutional Encoder-Decoder Architectures for Scene Understanding 15. Martin Krzywinski: http://mkweb.bcgsc.ca/color-summarizer/?home 16. The machine learning process was adopted according to the Scikit-learn: Machine Learning in Python, Pedregosa et al., JMLR 12, pp. 2825-2830, 2011. 17. https://en.wikipedia.org/wiki/Root-mean-square_deviation

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Inspired by the great fire of Notre Dame de Paris. An installation for church aiming at evoking people's memory towards the fire and enchancing their multi-sensual experience.

Lumos Installation Art Design

2019 Aug. - 2019 Oct.

Keywords: Memorial design, church installation Tutors: Li Yingchao, Li Haoran My Roles: Background research, prototyping, 3D modeling Teammates: Huang Xingtai, Liu Yijun

1

Lumos


Initial Research

Initial Research | Lumos

Background: Notre Dame de Paris on fire

How did people react to the fire?

"Paris is beheaded."

#Don't touch Notre Dame "Let us recognize first that we are inheritors!"

-- New York Times, Apr. 15, 2019

A relentless fire devoured Notre-Dame de Paris in 2019 April. Parisians prayed and sang hymns, hoping a miracle will spare the cathedral from disaster. Yet the fire turned a part of the glorious cathedral into debris and smoked an exquisite rose window into pieces.

Controversy on Restoration Competition French people's opinion on restoration 21% 54%

"We will rebuild Notre Dame even more beautifully in five years." Dancing flames?

Over 2,000 tweets were crawled from twitter applying python and Scrapy to generate a word cloud describing how pepople feel about such great fire as above ("Notre Dame" is excluded).

25% Rebuild as it was

Research Insights

Rebuild with modern elements

Swimming pool?

No opinion

Macron, president of France has launched an international design competition for the restoration of Notre Dame de Paris, which inspired contemporary visions and drawn calls to rebuild exactly what was lost.

Mirror spike?

People cherish their experience in Notre Dame de Paris in the past and want to preserve their memory. A call for the incorporation of modern and classic elements should be taken into consideration.

Rocket base?

Lumos

31


Ideation

Ideation | Lumos

What would we like to create?

Design Concepts

How might we evoke people's memory towards the fire and enhance their church experience?

Concept 1: Prism in water Create dynamic iridescent light effects by controling the position and angle of the prism underwater using Arduino according to the sound input.

First we need to clarify what do people do and how they feel in church.

Wires and the equipment are prone to malfunction if contact with water.

Concept 2: Sound-controlled plastic balls Control the movements of suspended plastic balls by the frequency of the sound input applying a stepper motor and Arduino.

Lavabo

Baptism

Asperges

Tactile Memory

Rose window

Stained glass

Sunlight

Visual Memory

Organs

Hymns

Chime

Hard to control a series of motors using one Arduino panel.

Auditory Memory Concept 3: Sound-controlled lavabo

Create a multi-sensory installation that re-interpretes the auditory, visual and tactile experience with water, light and sound in cathedral.

32

Lumos

Processing is applied to create a preliminary sound visualization prototype. The loudness of different frequencies were processed to control the patterns. Best interpretes the multi-sensual experience in a cathedral.


Prototypes

Prototyping | Lumos

The installation is envisioned to be instated in a cathedral as holy water fonts, serving as thought-provoking interactive ritual equipments. Vertical

Wall-mounted

Hanging

Audio Output Video Input

Projector

Of all the traditional holy water fonts, the hanging one would best perform the projected pattern on the ground.

Microphone

The frame is inspired by different forms of vault, which varies according to the style of the church where the the installations are exhibited.

Scenario sketch

Lumos

33


Pattern Design

The rose window is taken as the insipration of the geometry pattern and the color palette.

Particle Size

1 Color palette

Pattern Design | Lumos

2 Pattern skeleton Create 12 isosceles triangles around the center as the basic canvas.

3 Graph generation Randomize the postion, size and moving vector of the particles in given domains within one triangle.

4 Rotate & Duplicate Randomize the color of the particles, mirror and rotate the original graph. Particle Speed

34

Lumos


Scenarios & Experiment

Scenarios & Experiment | Lumos

Storyboard

Prototype Experiment A glass of water placed on a glass table, pierced through by a beam of light projected from above. As one rub the edge of the glass, water vibrates as the sound input. A series of transient and iridescent patterns resembling the rose windows in the cathedral are then generated in processing.

4

Valerie goes to visit Notre Dame de Paris after the restoration since the great fire.

A beam of light projects dynamic rose window-like patterns according to the sound through the bowl to the ground.

5 2 She enters the cathedral where an array of installations hanging above capture her eyes.

The dynamic pattern disappears and shrink as the rubbing sound fades.

6 3

More people enter and play along, creating a syphomy of light and sound in the cathedral.

Valerie rub her moistened finger along the rim of the bowl to create a soothing sound.

Lumos

35


Other Works Neighborhood Within Yards Community Design Teammates: Deng Xinhe, Fu Zheyuan, Huang Xingtai, Jacquelin Chen See details: https://www.huangxingtai.com/youth-apartment •Researched on the spatial structure and potential strength of the site. •Aimed to activated the residential neighborhood with yards. •Created smooth transition between urban space and private properties.

Sports

Foodcourt

36

Other Works

Reading

Pocket Park

Central Greening

Playground


Frame Generation

Fiber Optimization

"Chaconne": Carbon Fiber Chair Furniture Design Tutors: Philip F. Yuan, Li Wenhan See video: https://vimeo.com/382277720

d

Design and fabrication process of a carbon fiber winding chair, applying FEA analysis to generate the fiber pattern to reduce material use (27m carbon fiber).

a

Fiber Pattern Generation

b

c

Four feasible fiber prototypes

a

b

c

d

Hand-made mockups

Other Works

37


"D esig n is a d a ta - d r iv en p rocess."


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