[resume] NATHAN SKREPCINSKI
nathan.skrep@gmail.com
Nathan Skrepcinski | 972.768.0407 | nathan.skrep@gmail.com
Los Angeles, CA USA 972.768.0407 www.polyhedronstudio.com
Objective Architectural Visualization Consultant / Designer Experience 2011 November – 2013 July Morphosis Architects, Culver City, CA Project Designer, Visualization Specialist
Produced over 150 images for 16 national and international projects at various stages of
design and construction Managed the rendering department for nearly one year and set up a visualization pipeline Produced fully rendered, hybrid, and infographic style animations
2008 July – October Hensley Lamkin Rachel, Inc, Dallas, TX
Architectural Intern
Worked on multi-family residential projects through DD and CD phases Produced conceptual renderings in Photoshop
Education 2011 Southern California Institute of Architecture, Los Angeles, CA Master of Architecture
2008 Texas Tech University, Lubbock, TX
Bachelor of Science in Architecture, Magna Cum Laude graduate Graduated first-in-class with a GPA of 3.8 on a 4.0 scale
Awards 2011 SCI-Arc Spring Show
One of three students from Coy Howard’s studio to have work exhibited
2010 Fall vertical studio work published in Interior Architecture of China
Magazine, April 2011 issue
Skills
2008 Banner Bearer for the College of Architecture at the Texas Tech
graduation ceremony
Software Proficiency
Maya, V-Ray, Rhino, ZBrush, Maxwell, Photoshop, Illustrator, InDesign, After Effects, 3ds Max, SketchUp, MicroStation, AutoCAD, Microsoft Office
Scripting
Grasshopper, Processing
Language
English (native), Japanese (intermediate)
References Available upon request
01 GRAD THESIS Nathan Skrepcinski | 972.768.0407 | nathan.skrep@gmail.com
UN LI KELY TH I NGS i n a likely w o rl d Architecture is spatial storytelling. It has a unique capacity to uncover as well as tell stories. As a language it can negotiate the threshold between matter-of-fact reality and mysterious spatial happenings. Drawing on the literary genre and aesthetic style of magical realism, in which the real and the fantastic are accepted in the same stream of thought, this thesis employs a narrative model that weaves together a bevy of oppositions: fact/fiction, objective/subjective, technological/natural, rational and magical, to offer alternatives to the autonomous presumptions of architecture. Locating itself in the liminal territory between fiction and architecture, this thesis uses the unfinished and abandoned Sathorn Unique Tower in Bangkok as a skeleton for dreams. Incomplete architecture, or that which is otherwise unfinished, opens up to the realm of imagination. It exists in a suspended state that creates tension for the viewer and a desire for completion. The Sathorn Unique Tower, which combines just the proper mix of glitzy and gritty, offers the perfect framework in which to realize this potential.
Recent trends have seen architecture turned into an art form of the instant visual image, where flatness of surfaces and materials and uniformity of illumination cause architecture to exist only in a single moment in time. Perfection and completeness further detaches the architectural object from the reality of time. To return to a multi-sensory experience of architecture, this thesis takes an approach some might consider outside the discipline to design a series of scenes, rather than a building, that investigate spatial and sensorial experiences that are independent of function. For example, a scene describing how light filters through a cavernous shaft or the parallax created when moving through an improbably expansive network of exposed columns and beams. Whereas the inevitable effects of aging, weathering, and wear are not usually considered as conscious and positive elements of design, here they are used along with light and shadow, weight, gravity, materiality, and color to produce effects that are not based on form. These haptic elements, combined with architecture’s potential as a storytelling language, allow it to go beyond existing in the perpetual present and to instead evoke the experience of a temporal continuum and to create a field of unpredictable potentials.
“Architecture of Density”
“Light Through Vertical Space”
“Vertigo”
02 COY HOWARD STUDIO
Nathan Skrepcinski | 972.768.0407 | nathan.skrep@gmail.com
M ECH A N I C A L RO MA N TIC I S M
This unique studio focused on representation and developing a personal aesthetic. It was also about learning to transcend the individual elements of a project and let them become about something. The studio was divided into three main parts.
The first focused on making a “junk sculpture� out of found objects that went beyond being a mere collection of parts, or even a composition, to being an object with form. The second part did the same thing but in two dimensions using magazine cutouts and an additional element of typography.
The final part involved designing a building for a fashion designer; however, the focus was on designing an image. Therefore, these are not pictures that depict a building, but images that have resonance, depth, and a sense of mystery.
Junk Sculpture
Collages with Typography
Final Building Images
03 FALL 2010 VERTICAL STUDIO Nathan Skrepcinski | 972.768.0407 | nathan.skrep@gmail.com
ARTI FI CI AL M ATTER S M I L A N E X P O 2015 TAI WA N PAV IL IO N
Synthetic Material
Material has two characteristics: its physical properties and a sensation. Normally, the physical properties of a material produce an expected sensation. This project focuses on breaking or blurring the link between these two characteristics to create a new, artificial matter with a hyper-realistic experience. We used the architectural envelope and landscape of a pavilion designed for the 2015 World Expo in Milan as a means to explore this synthetic material. Taking two recognizable materials, and controlling the geometry, texture, and color, we tried to shift the way the material is perceived.
Hyper-Realistic Material
We focused on using two materials with contrasting properties such as soft and hard, vibrant and muted, sturdy and fragile, etc. and by weaving them together, allowed fact and fantasy to co-exist.
Section and Cut Plan
thematic area5
thematic area 1 agro-ecosystems
Italian pavilion thematic area 1 greenhouses
expo village
expo village
cardo
performance centre
thematic area 6 cascina triulza
decumano
thematic area 4 thematic area 1 hill thematic area 5
Pavilion with Landscape
thematic area 3
corporate area
amphitheatre
Expo Map with Site (in orange)
04 SPRING 2010 STUDIO
Nathan Skrepcinski | 972.768.0407 | nathan.skrep@gmail.com
TOKY O FASH I ON M US EUM
Tokyo is like an endless sea of static boxes; however, Tokyo’s urban flow is anything but static. Omotesando Street in Tokyo is a street that serves as an architectural showcase and is home to a number of flagship fashion stores. As a street it begins to embody the movement of people attracted by the ever changing trends in fashion and entertainment. We wanted to capture this incredibly dynamic flow in a building. As a museum of fashion, we drew upon the movement of flowing fabric and
Street Perspectives in Various Seasons: Spring
Winter
the designs of Japanese fashion designer Issey Miyake. In the end, we still have to freeze the building in time, but we wanted to create an appearance that was always changing, for example with the time of day or with Japan’s distinct seasons. It exhibits the fabric-like qualities of tearing, tightening, splitting apart, and peeling away at certain moments to reveal the inner body. Just as a dress needs a body inside to be truly beautiful, we also need an internal body to become architec-
Summer
ture rather than merely sculpture. The folding does not stay solely on the outside. Curves falling from the ceiling, appearing to be pulled by the displays they showcase, create circulation from above without adding obstructions to an already constricted floor space. Ultimately, the museum serves as a cultural nucleus for Omotesando and both embraces and expels its dynamic atmosphere through its folds.
Interior Exhibition Spaces (above) Runway (below)
Ground Floor Plan
Typical Exhibition Floor Plan
OFFICE BATHROOM PARKING_ENTRANCE OFFICE UP
UP
SOUVENIR_SHOP UP
TERRACE TERRACE
INFORMATION_DESK UP
UP
OPENING
ROOF ROOF 44.0M
JAPANESE GARDEN 11th FLOOR 40.0M
BALCONY / SKYBAR 10th FLOOR 36.0M
BATHROOM RUNWAY 9th FLOOR 32.0M
OFFICE EXHIBITION 2000’s 8th FLOOR 28.0M
TERRACE EXHIBITION 1990’s 7th FLOOR 24.0M
STORAGE EXHIBITION 1980’s 6th FLOOR 20.0M
EXHIBITION 1970’s 5th FLOOR 16.0M
EXHIBITION 1950’s - 60’s 4th FLOOR 12.0M
EXHIBITION 1930’s - 40’s 3rd FLOOR 8.0M
BATHROOM EXHIBITION 1920’s 2nd FLOOR 4.0M
ENTRANCE HALL GROUND FLOOR 0.0M
PARKING P1 -3.6M 0
1
2
3
5
10
PARKING
[M]
P2 -7.0M
Elevation and Section
Birds-Eye Site Perspective
Secondary Facade Structure (Steel Channels) Primary Facade Structure (Tube Steel)
Beam Casing
Glazing Metal Decking Primary Facade Structure (Tube Steel)
GFRP Panels Interior Wall Panel
Secondary Facade Structure (Steel Channels)
Metal Decking
Primary Floor Structure (Steel I-Beam) Ceiling Panel Finish Floor Concrete Slab Metal Decking
3-D Structural Chunk
Glass Fiber Reinforced Plastic (GFRP) Panels
Concrete Core Steel I-Beams W30x292 1
Tube Steel 24” x 32” A8.1 Elevation
2
3
A8.1 P
Exterior Structure
Slabs and Core
Surface Panelization
Combined Structure
Primary Structural Systems 4
2 A10.0
11
1
8 9
2 5
16
12 6
17 1 A10.1
13
10
18 14
19
7
15
2 A10.0
PANEL CONNECTION DETAIL
20 21 22
WALL / FLOOR ASSEMBLY
1 A10.0
Outside 3
4
5
2
1. 2.
5” GFRP Panel Anchor Bolt
12. 13.
Steel Channel Interior Drywall
3. 4. 5. 6. 7.
Silicone Joint Sealant Weatherproofing Bolt Steel Channel 2” Steel Decking
14. 15. 16. 17. 18.
24” x 32“ Tube Steel Steel Plate 2” Finish Floor Concrete Slab 3” Metal Decking
8. 9.
Air / Vapour Barrier 10” Rigid Insulation
10. 11.
Steel Channel 24” x 32“ Tube Steel
19. 20. 21. 22.
W30x292 Steel I-Beam Suspended Soffit Steel Support Structure HVAC Duct
1. 2.
5” GFRP Panel Silicone Joint Sealant
1
9
10 6
11
Assembly Details
Inside
3.
Weatherproofing
7
4. 5.
2” Steel Decking 10” Rigid Insulation
8
6.
Steel Channel
7. 8.
Air / Vapour Barrier 24” x 32“ Tube Steel
9. 10.
Beam Casing Glazing
11.
Interior Drywall
3