Interactive Social Agents from Deep Data

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Interactive Social Agents from Deep Data Joana Campos and Ana Paiva INESC-ID and Instituto Superior T´ecnico - Universidade de Lisboa, Av. Prof. Cavaco Silva, Taguspark 2744-016, Porto Salvo, Portugal joana.campos@ist.utl.pt ana.paiva@inesc-id.pt

Abstract. The multidisciplinary challenge of modelling agents have been driven by theory explaining social phenomena. Yet, these generic models lack of expressiveness. For that reason, data-driven approaches to the design of agents have been pursued, mainly for modelling non-verbal behaviour. In this paper we argue that real data is not only useful for that modality, but it can also assist agent’s design in different phases of the process at different levels of granularity. Furthermore, deep data, which inform us about user’s perception, emotions and motivations is valuable to build fluid interactions with virtual humans. We illustrate our stance with two case studies where we study interpersonal conflict. One study describes the design of agents to populate a serious game aimed at teaching conflict resolution skills to children and the other describes an experiment designed to extract deep data from a dyadic interaction prone to conflict emergence. Key words: Virtual Agents, Design, Interpersonal Conflict, Data-driven

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Introduction

Intelligent Virtual Agents (IVAs) are becoming commonplace given their wide application in several areas such as healthcare, education, simulation and games. Hence, more often, agents have to collaborate with humans, compete or even to act under a specific role in increasingly dynamic environments. To perform all those tasks effectively, in a way that suits human standards, such agent systems should be able to decode other’s social signals, produce non-verbal behaviours, generate and manage dialogue, plan and decide, which involves real-time reasoning and action. Inevitably, designing agents that are socially aware of their interactional partner can be a bewilderingly complex task. Over the years, researchers have tackled the challenge of modelling and expressing each of the aforementioned natural human modalities, by integrating the knowledge and methodologies from computer science with concepts from sociology, psychology or linguistics, to enumerate a few examples. Frequently, the development of these computational models is driven by theoretical concepts, which provides a systematic way to tackle a problem, towards a generic representation of social phenomena. Although it is an utterly valid approach,


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