E-Consumidor TNS

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www.discoverdigitallife.com


Contents

What makes this a landmark study?

Methodology Picture Digital Headlines

2


What makes this a landmark study?


Welcome to Digital Life

Digital is our future, just as it is yours. We’ve therefore invested significantly to bring you the largest and most comprehensive study of the global digital consumer, ever. Digital Life covers 46 markets, utilises cutting edge techniques that uncover digital behaviours, and expert analysis to understand the attitudes and needs that drive them. Digital Life can offer both a lens on the digital world, and the frameworks required to make actionable business decisions within it. It can be used to drive global strategies or inform local tactics.

Welcome to Digital Life Welcome to the discovery of how the world lives online Pedro Ros

Jordi Ferrer

CEO, TNS

Global Head of Digital, TNS 4


What makes this a landmark study?

Truly global

That goes ‘Beyond

To address critical

coverage

Behaviour’

business issues

The first study of its kind to

People are not made of

The study provides a framework for

interview almost 50,000

numbers, pageviews, or clicks. They

the strategic and tactical

consumers in 46

are made of

deployment of marketing

markets, including all BRIC

attitudes, needs, motivations.

resources across channels and

and most N-11 economies

Uncovering these offers a holistic

platforms, geographies and

view on the digital world

targets

5


Digital Life covers 46 markets and 88% of the global internet population More than twice as many markets as any other study of its kind

North SubMiddle Latin America America Saharan East & Africa N. Africa

North & West Europe

South & Developed Emerging Asia East Asia Europe

China

India 6


Digital Life combines the best of established and cutting-edge approaches in data collection

Exhaustive questionnaire coverage Including projective and direct questioning

Clickstream data collection in 5 key markets Representing 45% of the global internet population 7


Methodology


Methodology

Sampling & Weighting Segmentation Modelling, The Engagement Score & The Activities

Picture

Click Stream & Other Data Sources

Critical questions investigated

9


Sampling & Weighting

The sample frame was designed to reflect the population of frequent online users in each market. Online Sample was provided by Lightspeed’s international consumer panels. Some local providers were also used where necessary.

Picture

Quotas were applied to the following data points at a country level: Age : Gender : Internet Usage : Occupation : Region : Income Weighting was applied to ensure the correct sample profile for each market. European online population statistics were drawn from the Eurobarometer study data from 2009. All non-European online population statistics were sourced from local census data or equivalent. Country data was then weighted so that each market correctly represents the proportion of the global internet population within the study sample*. 10 *Population data sourced from Internet World Stats 2009.


Sampling & Weighting

88% of the global internet population* 46 markets; 48804 respondents; Interviewing June/July 2010

Population data sourced from Internet World Stats 2009.

Data Collection: Online: Offline: North America: USA, Canada Europe: UK, France, Germany, Belgium, Netherlands, Luxemburg, Austria, Sweden, Norway, Denmark, Finland, Spain, Italy, Portugal, Greece, Turkey, Israel, Russia, Poland, Estonia Developed Asia: Japan, South Korea, Hong Kong, Singapore, Australia China: China (Urban Tier 1-3) India: India Emerging Asia: Indonesia, Vietnam, Thailand, Philippines, Malaysia Latin America: Mexico, Brazil, Argentina Middle East & N Africa: Saudi Arabia, UAE, Egypt, Morocco SS Africa: South Africa, Kenya, Uganda, Tanzania, Nigeria

11


Sampling & Weighting

USA:1595 CAN:1000

GBR:1595 FRA:1001 DEU:1022 BEL:1047 NLD:1015 LUX:1021 AUT:712 SWE:1083 NOR:1008 DNK:3012 FIN:1004

ESP:971 ITA:1018 PRT:948 GRC:524 TUR:1003 ISR:1007 RUS:1999 POL:998 EST:951 CHN:2023*

UAE:729 SAU:964 EGY:1072 MAR:280 NAM:1507 LAM:2652 EUROPE:23,017 MEA:6857 ASIA:13771

MEX:900 ARG:617 BRA :1103

Population data sourced from Internet World Stats 2009. *Urban China (Tier 1 – Tier 3 Cities)

KEN:811 UGA:501 TZA:500 NGA:1000 ZAF:1000

IND:1192

IDN:1500 THA:985 PHL:1000 MYS:994 VNM:602

KOR:1007 JPN:1514 HKG:948 SGP:1002 AUS:1004 12


Sampling & Weighting

Sample Profile: Portugal Methodology: CAWI interviews conducted in June and July 2010

N = 948 Gender

I

Age

I

Region

I

Occupation

Male Female

484 464

16-20 21-24 25-34 35-44

97 209 230 269

Norte Centro Lisboa Alentejo

273 205 430 17

Employed Home Duties Student Retired / Unemployed

45-60

143

Algarve

23

I

Income

I

High 298 575 10 Medium 195 128 Low 206 112

13 *I = Interviews


Segmentation Modelling, The Engagement Score & The Activities

Segments were created to include multiple dimensions and reflect behaviours, needs & lifestyle Digital Segments

Data dimensions Demographics

3

Discriminant analysis

Activities

2

K-means clustering

Internet Usage

1 Canonical correlations

Attitudes & Needs

Golden questions

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Segmentation Modelling, The Engagement Score & The Activities

Segmentation Modeling: Process 1 To ensure all domains drive the results, the segmentation was based on the relationships between different classes of variables. 1. All variables are subjectively classified as Outcomes or Explanatory variables. 2. Links are established between these two sets of variables, using canonical correlation. This exposes dimensions representing links between sets of variables. 3. These canonical factors (rather than individual variables) are used as input to the segmentation. Canonical Factor 1 e.g., Characteristics of online social influencers

Explanatory Variables

Behavioural Outcomes

Canonical Factor 2 e.g., How technology choices impact perceptions of status Canonical Factor 3 e.g., Role of online attitudes in preference PC vs. mobile online access

etc.

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Segmentation Modelling, The Engagement Score & The Activities

Segmentation Modeling: Process 2 Create Canonical Factors Which variables are included? Which are explanatory vars and which are outcomes? How many canonicals (factors)?

Generate Clusters How many segments? How to weight each of the domains?

Refine until optimal solution achieved

Profile the Segments Are differences meaningful? Make sense globally and in all countries? Easily describable? Sharp differences in online behaviours and attitudes? Satisfy the needs of all stakeholders?

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Segmentation Modelling, The Engagement Score & The Activities

Segmentation Modeling: Considerations •

• •

During the development of the segments, the 46 countries were represented in their target proportions – so that countries with more populous online usage have a greater contribution than that of smaller countries Controls were taken to minimize potential confounds of regional differences in scale usage/bias An 11 segment solution has been developed and represents an optimal global solution with good differentiation among segments within every country. However, for ease of use, a consolidated 6 meta-segment solution (in which there is logical collapsing among the 11 segments) is provided. The segmentation analysis included hundreds of variables (behaviours, attitudes, needs, lifestyles, and demographics) in order to produce segments that are actionable on a number of levels and dimensions. New respondents can be classified into the 11 segments (and/or 6 meta-segments) using a short battery of 4 sets of questions (in addition to age and gender), that takes about 3-4 minutes for respondents to complete.

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Segmentation Modelling, The Engagement Score & The Activities

Engagement Scores The overall Engagement Score gives a simple oneone-number guide to the strength of the onon-line relationship within the online population of a country or within any subsubgroup. The Behaviour and Attitude score can then be used to diagnose the situation within individual countries or segments. Thus in some countries attitudes are very positive, but access is limited resulting in an overall Engagement score lower than that of more wealthy countries where access is easier and where both attitudes and behaviour are strong. Many of the more developed countries have lower behaviour and attitude scores, and hence a lower Engagement score, because usage is so ubiquitous that it includes many peripheral, passive users.

The Behaviour and Attitude score can then be combined into the overall “Engagement Score� (Behavioural Score) How often I use the internet Hours online by activity How often I do each activity

(Engagement Score) Sub-indices weighted for main index dependent on requirement (Attitudinal Score) Attitudes to using the Internet Attitudes to Digital Communication Platforms 18


Click Stream & Other Data Sources

Click Stream Data Collection Who was measured? Panellists of Click Stream measurement panels in each market US, UK, France, Germany and China. Each panellist has a piece of software installed on their home computer to record all of their internet browsing activity. What was measured? Consumers’ online behaviour via automated tracking; their offline behaviour, attitudes, intentions and motivations were measured via the survey element asked of the same respondents and during the same timeframe. What surfing behaviour is measured? Consumers’ natural surfing behaviour was measured during the course of a four week period How can I use the data? Consumers’ natural surfing behaviour is merged with survey data to provide actionable insight. For example understanding the top sites that a segment might visit as an aid to media planning.

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Click Stream & Other Data Sources

Click Stream Data Collection Method Panellist sent meter download invitation

Installs meter to browser

User behavioural data collected sent to collection servers

Downloading… 75% Complete

Lightspeed Panellists

Disqualified

Qualified

“Do Not Qualify” Points Received

Points Received

Accepts & Qualifies

20


Click Stream & Other Data Sources

External Data Sources In addition to standard survey data the following external data sources were used as part of this report: Click Stream data : This was collected across five markets, please see above section for full details Internet World Stats.com : Internet penetration figures and internet population figures used to produce the country weights were sourced from this site. The end sources for those numbers are a follows: Demographic (Population) numbers are based on data from the US Census Bureau. Internet usage information comes from data published by the International Telecommunications Union, local Regulators, and other reliable sources Alexa.com : a web traffic data reporting site. GTI : Is a global syndicated annual tracking project run by TNS Eurobarometer : is a series of offline surveys regularly performed on behalf of the European Commission since 1973. It produces reports of public opinion of certain issues relating to the European Union and EEA. The study is conducted by TNS 21


Critical questions investigated

The internet has grown at a fantastic pace over the past decade, thanks in part to the ease of use of the world-wide-web and more recently web 2.0 / social media phenomena. We are now entering a new era of development, as the internet continues to spread across all corners of the globe, across different platforms, serving different consumer activities and their underlying needs. For business leaders, digital is becoming an ever more significant part of overall company strategy. It is essential to have a comprehensive and authoritative global insights source to support this decision making. For this reason TNS have structured the project to support decision making at three levels:

Macro-market understanding

Identifying Brand opportunities

Targeting consumer needs and aspirations

Analysis in this report covers : Regions

Digital Activities

Digital Segments

Further details: www.discoverdigitallife.com or contact your local TNS representative. 22


Critical questions investigated

Critical questions investigated What is the state-of-play in the digital landscape?

How do we maximise opportunities with the digital consumer?

How and to whom do we tailor the message?

Business Applications:

1. Developing a digital strategy 2. Platforms to focus on 3. Where to focus investment

1. Which communication channels 2. Viable social media strategies 3. Selecting the most effective touchpoints

1.Formulating different strategies for different consumers 2.Targeting the needs of different digital consumer groups 23


A guide to the Digital Life activities

Connecting and sharing with others online, uploading pictures to a photo sharing site or internet dating

Browsing for things to buy online or offline; e.g. consumer reviews, websites, search engines

Personal email account. Checking inbox, writing and composing email messages

Keeping up to date with current affairs, sports, culture and the weather

Source general information & learn online. Includes: ‘googling’ online encyclopaedias and self educating online etc

Specialty websites that help you pursue your personal interests & hobbies or a blog/forum you read or write

Planning & organising your life online, including journey planners, using maps services

Watching video, listening to music or radio streaming or watching ondemand TV programs

Using internet banking, paying or checking your bills, topping up mobile phone/travel cards, doing tax return etc

Games you play on or via the Internet, either single-player games or multi-player games (not via a console)

Purchasing online, whether it be groceries, cinema tickets, clothing, gifts, flights or services Digital activity groupings formed following extensive qualitative research amongst digital users.

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Digital Headlines


5 Digital Headlines

Digital is big; Once adopted it becomes the world’s most frequently used media channel

Digital is fragmented; it’s used for a range of activities from communication to entertainment to information to personal management

Digital is designed with the user, and not the advertiser in mind Social networkers connect far more with each other than with brands

Digital is interactive; Offering content, experiences and conversation may generate buzz

Digital is an influential part of the 'Path to Purchase'; Consumers are most open to brands when shopping / browsing


Digital is big Once adopted it becomes the world’s most frequently used media channel

Picture

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Digital is big; Once adopted it becomes the world’s most frequently used media channel

% Using at least once a day

% using at least once a day – Portugal (Global) Digital

84

TV

74

Radio

Newspaper

Magazine

59

29

17

28 S5: How often access / i10: Usage of offline media Base: All respondents 48804


Transformational nature of Digital leads to higher engagement in the emerging world which offers an opportunity for brands Country

%

Country

%

Country

%

Country

%

1.Egypt

56%

13.Italy

47%

25.USA

43%

37.Netherlands

33%

2.S Arabia

56%

14.Poland

46%

26.Tanzania

42%

38.Philippines

32%

3.China

54%

15.Thailand

46%

27.S Korea

42%

39.Norway

30%

4.Malaysia

53%

16.Argentina

45%

28.Portugal

40%

40.Sweden

27%

5.Turkey

52%

17.Vietnam

45%

29.Mexico

40%

41.Luxemburg

27%

6.S Africa

51%

18.Uganda

44%

30.Greece

38%

42.Finland

26%

7.Kenya

51%

19.Israel

44%

31.Canada

37%

43.Estonia

26%

8.Morocco

51%

20.Hong Kong

44%

32.Spain

37%

44.Denmark

25%

9.UAE

50%

21.UK

43%

33.Austria

36%

45.Indonesia

24%

10.Brazil

48%

22.Nigeria

43%

34.Belgium

36%

46.Japan

20%

11.France

48%

23.India

43%

35.Germany

36%

12.Singapore

47%

24.Russia

43%

36.Australia

35% 29

Digital Engagement – See methodology pack Bases: All respondents 48804


Access can limit usage, but doesn’t hold back engagement. Demand for web services is high everywhere

% online users accessing internet daily

Portugal:

84

% online users accessing internet daily

40

% highly engaged in digital 54

54 44 39 83

42

46

44

44

43

38 82 69 45,9

61 44,0

% highly engaged in digital

28 62

56 46,5

57

45,6

53

39,9 34,2

33,9

35,0

42 23

32,4 22

30 Digital engagement index is a measure of consumer engagement in Digital; S5: How often access Base: All respondents, n=48804


But if it is accessed in very different ways across the world – which platform should investment be focussed on? Share of time spent online by access point

PC at home

PC at work / school

PC at internet cafĂŠ / friends

Mobile

Internet use in Portugal is dominated by home use, mobile device access below Global level.

31 S4: Internet access point in last 4 weeks for leisure Base: All respondents, n=48804


Digital is fragmented it’s used for a range of activities from communication to entertainment to information to personal management

Picture

32


Digital is fragmented; it’s used for a range of activities from communication to entertainment to information to personal management

In Portugal overall usage of different activities almost reached maximum, with intense daily usage of social networking, email, news and interest.

I1: Frequency of online activities / I2:hours spent per week Base: All respondents, n=48804


Opportunities to connect exist across this spectrum Banner ads

Interactive Brand Campaigns

Path to Purchase

Viral Ads


As behind the heterogeneous range of online behaviours, are diverse online consumer groups

Internet is commoditised

HIGH CONSUMPTION

Makes my life more efficient

Is the centre of my life

LOW INVOLVEMENT

Internet is functional It helps me to be productive Digital Lifestyles – see methodology pack Base: All respondents 48804

Internet is pivotal

HIGH INVOLVEMENT

LOW CONSUMPTION

Internet is aspirational Helps me achieve my goals


Digital Lifestyles Segments: 6 meta-segments INFLUENCERS The internet is an integral part of my life. I’m young and a big mobile internet user and generally access everywhere, all of the time. I’m a blogger, and a passionate social networker. I’m also a big online shopper, even via my mobile. I want to make sure as many people as possible hear my online voice. COMMUNICATIORS I just love talking and expressing myself, whether that’s face to face, on a fixed line, mobile or on social networking sites, instant messaging or just emailing people. I really want to express myself in the online world in the way that I can’t in the offline one. I tend to be a smart phone user and I’m connecting online from my mobile, at home, at work or at college. KNOWLEDGE-SEEKERS I use the internet to gain knowledge, information and to educate myself about the world. I’m not a big user of social networks but I do want to hear from like-minded people especially to help me make purchase decisions. I’m very interested in the latest thing. NETWORKERS The internet is important for me to establish and maintain relationships. I have a busy life whether it’s my profession or managing the home. I use things like social networking to keep in touch with people I wouldn’t have time to otherwise. I’m a big home internet home user and I’m very open to talking to brands and looking for promotions. That said I’m not really the kind of person to voice my opinions online. ASRPIRERS I’m looking to create a personal space online. I’m very new to the Internet and I’m accessing via mobile and internet cafes but mostly from home. I’m not doing a great deal at the moment online but I’m desperate to do more of everything, especially from a mobile device. FUNCTIONALS The internet is a functional tool, I don’t want to express myself online. I like emailing, checking the news, sport & weather but also online shopping. I’m really not interested in running my social life online and I am worried about data privacy and security. I am older and have been using the internet for a long time.

Digital Lifestyles – Digital Life Global Report 2010 Base: All respondents, n=48804


Segments map against the level of market development, with Emerging markets displaying a higher level of involvement Size of Lifestyle by Region

Digital Lifestyles – see methodology pack Bases: Global

The landscape of Portuguese onliners is dominated by Knowledge Seekers and Networkers. Among 16-20 yrs higher share of Influencers and Communicators.


Meet the

KNOWLEDGE-SEEKERS

“I use the internet to gain knowledge, information and to educate myself�

33% Who? Male

Digital Activities

Employed

Not employed

Low

Number of friends

S/E Europe LatAm

M

Older

Frequency of internet access High

Digital Engagement

Female

Younger

Digital Attitudes I am concerned about data protection and privacy in the internet

Internet enables me to belong and be accepted by my friends In the online world, I can better express my feelings I can t imagine a life without the internet anymore

Involvement

L Consumption

M

Brand interaction

H

Internet allows freedom of expression that I don t have in the offline world

Where?

Digital Engagement

Open to brands Level of online purchasing (out of six)

Brands are intrusive

3rd

Above average touchpoints

L

ONLINE Branded sites Retailer sites Price comparison Search engine User review on blog Review sites Social network comments

OFFLINE Offline media Retail shop Offline WOM

38 Global segmentation. See methodology pack for details Base: Knowledge Seekers 8409


How to activate the Knowledge-Seekers Primary activation channels

Why and how?

Needs

Recommendations

KS actively use email to communicate with the aim of keeping in touch and sharing information

KS crave through detailed content on your websites, make them feel empowered

Knowledge-seekers look to make informed choices but brands must be transparent in their contact

Knowledge-seekers actively engage in social networks to load files (music, photos, apps etc)

Emotive needs delivered by email for KS are the feeling of being ‘close/supported’ and ‘recognised/important’

Emotive needs met being ‘informed’, ‘intelligent’ and in particular for KS being ‘responsible/thoughtful’

Ensure comms supports being ‘in touch/in the loop’, ‘confident/assured’, ‘intelligent/thinking

Emotive needs focus on being entertained, having fun and feeling energised. Being sociable/friendly is a particular differentiator

Advertise on search sites where visitors are searching for ‘knowledge’ Yahoo, Google , Wikipedia etc

Engage with, user review portals to raise awareness of brand, ensure sites are relevant to your category. Ensure present in social network sites through brand page and actively engage with consumers to avoid negative feedback / accusations of inertia.

Brands should facilitate creation of email-based social groups for likeminded individuals. Brands should have a presence in IM portals to raise top of mind awareness when experiences are being shared

Ensure brand presence in social multi-media through advertising and sponsorship in sites facilitating these activities and engaging KS interests

39 Global segmentation. See methodology pack for details Base: Knowledge Seekers 8409


“The internet is important for me to establish and maintain relationships�

Meet the NETWORKERS 20% Male

Who?

Digital Activities

Employed

H

Older

Not employed

Frequency of internet access High

Digital Engagement

Female

Younger

Low

Number of friends

Digital Attitudes The Internet improves the relationships I have with other people

H

In the online world, I can better express my feelings Internet allows freedom of expression that I don t have in the offline world

Open to brands Level of online purchasing (out of six)

I can t imagine a life without the internet anymore

Where?

Involvement

H Consumption

L

Brand interaction

Internet helps me connect with other like-minded individuals N America N/W Europe S/E Europe

Digital Engagement

Brands are intrusive

4th

Above average touchpoints

L

ONLINE Branded sites Retailer sites Price comparison Search engine User review on blog Review sites Social network comments

OFFLINE Offline media Retail shop Offline WOM

40 Global segmentation. See methodology pack for details Base: Networkers 8322


How to activate the Networkers Primary activation channels

Why and how?

Needs

Recommendations

For Networkers life is getting busier, they are also less likely to spend time online at work, speak to them in their personal time at a point when they are least busy – end of week or weekend

Networkers use the internet to manage their social relations. Ensure messages are short and to the point – Networkers spend little time on interpretation

Tone of email communication should be supportive, keeping people informed, give precise detail to help Networker feel knowledgeable, confident and on top of things

Ensure brand presence fosters a sense of sociability, community and sense of belonging. Expect some feedback from Networker but anticipate brand doing more of the legwork

Speak to them in their personal time when they are least busy – end of week or weekend. Balance push vs. pull advertising activity on email sites – place more emphasis on push – they are less likely to find brands intrusive and often tune out of brand ads. When using eCRM consider length/complexity of message. Reward the consumer with entertaining content, give them an offer encouraging them to go on to purchase.

Create fan pages for your brand which Networkers can join and follow – use this as a portal to provide interesting brand information. Be present in relevant areas of site – promotions, special offers, competitions – to ensure Networkers get something out of their brand contact.

41 Global segmentation. See methodology pack for details Base: Networkers 8322


“The internet is a practical tool�

Meet the FUNCTIONALS 19% Male

Who?

Digital Activities

Employed

L

Older

Not employed

Frequency of internet access High

Digital Engagement

Female

Younger

Low

Digital Attitudes I am concerned about data protection and privacy in the internet

H

Open to brands Level of online purchasing (out of six)

Internet helps me connect with other like-minded individuals

Where?

In the online world, I can better express my feelings The Internet improves the relationships I have with other people

Involvement

L Consumption

L

Brand interaction

Number of friends

N America N/W Europe S/E Europe Dev Asia

Digital Engagement

Brands are intrusive

5th

L Above average touchpoints ONLINE Branded sites Retailer sites Price comparison Search engine User review on blog Review sites Social network comments

OFFLINE Offline media Retail shop Offline WOM

42 Global segmentation. See methodology pack for details Base: Functionals 8324


How to activate the Functionals Primary activation channels

Why and how?

Functionals have a long history with the world of digital yet are still using it very practically spending minimal time engaging, any activity therefore must recognise this

Functionals have a desire for practical knowledge and this manifests itself in many areas including the area of ‘personal interest’ and ‘knowledge and education’ activities

Needs

There are two key emotional needs sought from email by Functionals that are not present in general – ‘being in control/on top of things’ and being ‘responsible/thoughtful’. Consider how activity can support these needs

The emotional needs being met by ‘knowledge and education’ activities are to be ‘recognised and important’ and to be ‘effective and efficient’

For commercial email eg Yahoo, Gmail, AOL, MSN, ensure your brand is present on home pages and create efficient/effective targeting through use of consumer details from provider. Don’t force extensive personal contact, expect to give information in exchange for information Emphasise safety and give guarantees, assurance and protection. Trigger their thirst for information by providing contentheavy online advertising or factual eCRM.

Link brands to highly trusted, factual, large-traffic sites such as BBC and Google. Drive consistency in off/online advertising strategies. Create advocacy programmes, enabling them to play an ambassador role and upweight their digital skills. Ensure brand presence on comparison sites.

Recommendations

Global segmentation. See methodology pack for details Base: Functionals 8324

43


“The internet is an integral part of my life�

Meet the INFLUENTIALS 13% Male

Who?

Digital Activities

Younger

Employed

H

Older

Not employed

Frequency of internet access High

Low

Digital Attitudes Internet allows me to stand out and be different

H

H Consumption

H

Brands are intrusive

1st

Above average touchpoints

In the online world, I can better express my feelings I am concerned about data protection and privacy in the internet

Open to brands Level of online purchasing (out of six)

Internet enables me to belong and be accepted by my friends

Where?

Involvement

Brand interaction

Internet allows freedom of expression that I don t have in the offline world

Number of friends

S/E Europe MENA India China Dev Asia

Digital Engagement

ALL

Female

Digital Engagement

L

ONLINE Branded sites Retailer sites Price comparison Search engine User review on blog Review sites Social network comments

OFFLINE Offline media Retail shop Offline WOM

44 Global segmentation. See methodology pack for details Base: Influentials 8217


How to activate the Influentials Primary activation channels

Why and how?

Needs

Recommendations

Influencers are heavy users of SN and are highly active in making brand comments

Influencers are likely to use brand generated online info when pre-browsing

Influencers are more engaged with online gaming than other segments

Influentials express themselves using pictures, video and social interactions

SN fulfils the emotional need of feeling carefree/uninhibited’, and more generally for a feeling of belonging and sociability

Needs include ‘standing out’, ‘self expression’, ‘responsible/thoughtful’ and ‘ knowledgeable /informed’

The emotional needs fulfilled by this activity are being ‘adventurous’, ‘stimulated’, ‘ competitive’ and having fun

Being sociable/friendly and adventurous/independent are particular differentiators for Influencers vs. the general digital consumer

Understand sites being used for gaming and thus whether we are looking for branding or brand to be integrated. Where possible to integrate, consider part brand may play in game – avatars, stores, characters etc.

Understand sites being used for ‘entertainment’ and target these with appropriate messaging and tonality by demographics. Communicate via mobile – downloads, apps, streaming, viral ads. - what ‘entertainment’ can you provide?

They are open to brand comms, a key motivator of using SN is to support a brand they enjoy. Ensure brand is present in blogs and actively manage dialogue to minimize negative reviews.

Global segmentation. See methodology pack for details Base: Influentials 8217

Have a brand presence on review sites being used for pre-browsing to aid top of mind awareness. Ensure e-Commerce sites are easy to find and use – is web address intuitive, is your site easy to navigate, is content engaging. Invest in SEO.

45


Meet the COMMUNICATORS 12% Male

Who?

Digital Activities

H

Older

Not employed

Digital Attitudes

Frequency of internet access High

Low

Number of friends

China Emerg Asia

Where?

Digital Engagement Digital Engagement

Female

Younger

Employed

“I just love talking and expressing myself�

In the online world, I can better express my feelings

H Consumption

H

Brand interaction

H

Open to brands

Life without the internet would be a lot less fun

Level of online purchasing (out of six)

Internet allows freedom of expression that I don t have in the offline world

Above average touchpoints

Internet enables me to belong and be accepted by my friends

Involvement

ONLINE Branded sites Retailer sites Price comparison Search engine User review on blog Review sites Social network comments

Brands are intrusive

2nd

OFFLINE Offline media Retail shop Offline WOM

46 Global segmentation. See methodology pack for details Base: Communicators 7779


How to activate the Communicators Primary activation channels

Why and how?

Communicators are interested in brands and are most likely to join SN to get more information about a brand

MME is more important for Communicators than other digital segments

Communicators have a natural desire for information, but it must be linked to their own personal interests

Needs

Social networks are meeting the Communicators emotional needs of sharing, belonging, feeling connected being sociable and having fun

Emotive needs met by MME focus on being entertained, amused, having fun and feeling energised.

Information and Interest are meeting the emotional needs of ‘belonging/togetherness’, ‘being in touch/in the loop’ and ‘feeling stimulated/inspired’.

Recommendations

Ensure brand fan pages are available and build dialogue through active communication. They will answer polls on SN, use this to the advantage of your brand and collect pertinent information (in a fun/engaging way). They download apps from SN, what can you give them that will increase visibility of your brand?

Consider how you could become part of the ‘entertainment’, could you integrate into the activity, could you create apps, given their higher than average use of mobiles that would allow for portable entertainment?

Exploit Communicators need to belong giving them nuggets of shareable information through 1-2-1 eCRM. Understand particular interests of this group and target specific sites accordingly – gaming, knowledge, music and video streaming etc.

47 Global segmentation. See methodology pack for details Base: Communicators 7779


“I’m looking to create a personal space online”

Meet the ASPIRERS 4% Who? Male

Digital Activities

Employed

L

Older

Not employed

Frequency of internet access High

Digital Engagement

Female

Younger

Low

Digital Attitudes The Internet improves the relationships I have with other people

H

Open to brands

In the online world, I can better express my feelings

Level of online purchasing (out of six)

Internet enables me to belong and be accepted by my friends

Above average touchpoints

Where? I can t imagine a life without the internet anymore Life without the internet would be a lot less fun

Involvement

H Consumption

L

Brand interaction

Number of friends

India Emerg Asia MENA SSA

Digital Engagement

L

ONLINE Branded sites Retailer sites Price comparison Search engine User review on blog Review sites Social network comments

Brands are intrusive

6th

OFFLINE Offline media Retail shop Offline WOM

48 Global segmentation. See methodology pack for details Base: Aspirers 7753


How to activate the Aspirers Primary activation channels

Why and how?

Needs

Recommendations

SN is used by Aspirers primarily to communicate, ensure brands are present in areas of site where ‘chatting’ is occurring

Access to hardware at home is a problem for Aspirers and therefore they are significantly more likely to access the internet via an internet café where they will pay by the minute/half hour

Social networks meet the emotional needs of being ‘amused’, ‘sociable’ and ‘belonging', and specific to Aspirers is the need to feel ‘excited’. However, unlike other digital consumers, SN is not meeting a need of ‘fun’, ‘support’, or ‘self expression’

Email meets the emotional need of Aspirers to feel ‘knowledgeable’ and ‘effective/efficient’

Think carefully about content of ads and visual design Aspirers do find brand presence intrusive Aspirers often use SN to follow friends, assess who are the ‘influential friends’ and communicate more heavily with them through email Consider what you as a brand can give back to Aspirers, they are hungry for more information and are keen to develop further in digital yet appear financially constrained, think about how you can help

Due to limited internet access, anticipate the time available to engage with your brand and time willing to spend decoding brand messages. Advertise on global and local email sites to drive brand saliency without delivering a complicated message. Reduce wastage by targeting Aspirers through demographic/attitudinal data held by sites, which will overcome people ignoring ads not relevant to them. 49

Global segmentation. See methodology pack for details Base: Aspirers 7753


Some product categories have a already high penetration of online researches – categories with higher involvement are more promising for online business. % researched online only

73 82

65

73 69

85

77

71

67

80 66

65 77

64 59

47 49

76

67 58

61

28

77 35 81

75

46

48

50

14

26

15

57

44

44

63

71

31

60

36 11 30

32

60

48

41

41 42 50 42 40

23 20 39 6 21

* Low base for segment subgroups Digital Lifestyles – see methodology pack Bases: All respondents 129 / 126 / 310 / 179 / 39 / 165

54 46

49

42

34

47

33

46 44 36

49 0 55

47

52

14 14 12 0 11

11 31


Digital is designed with the user, and not the advertiser in mind

Picture

51


Digital is designed with the user, and not the advertiser in mind Social networkers connect far more with each other than with brands

Connections on social networks

Portuguese consumers (esp. 16-20yrs old) are much better connected with brands and brand friends, than the global benchmark. . N10: Brands connected to on social networks / N11: Friends connected to on social networks Base: All respondents using SN, n=40819


And Consumer Generated Media is a key source of brand and product information

Brands

Brand Generated Media

interactions

WOM TRADITIONAL-BLOGSBOARDS-USENET

TRADITIONAL MEDIA-INTERNET-PUBS SPORTS & EVENTS- IN STORE DIGITAL MEDIA (Including online advertising, websites, emails, etc)

“Consumer” Action

“Consumer” Reaction

Purchase

Consumer Generated Media

Audience

Experience


Quantifying this channel begs the question ‘How can Digital WoM be harnessed to spread brand messages?’ Brand Activities on Social Media

48% Inactive in CGM (Does not read or write comments about brands)

32% Talking (Written positive or negative comments about brands)

36% Listening (Read user comments about brands)

Portuguese consumers like talking, with an overall positive attitutude toward brands.

N14: Brand activities on social media Base: All respondents using SN, n=40819


Digital is interactive Offering content, experiences and conversation may generate buzz

Picture

55


Digital is interactive; may generate buzz

Offering content, experiences and conversation


But gaining ‘permission to play’ is key to unlocking the full potential of social media brand campaigns Attitudes to brand interaction on social media across regions Portuguese consumers are in general open towards brand message, most promising activities to place a message are browsing, interest and knowledge. % actively looking for brands % who find brands intrusive

48 29 22

9

35 19

I4: Intrusiveness of brand contact Bases: All respondents ranking SN as important in top 3), n=22516

31 21

24 15

26 19

20

24

23

32

13

19

4

25 43 69


Focussing on the emotive drivers of behaviour is key to building a closer connection

Key Unique attributes to social networking Unique attributes to email

NeedScope profiling of activities. See methodology pack for more details Bases: All respondents 48804


Digital is an influential part of the 'Path to Purchase' Consumers are most open to brands when shopping / browsing

Picture

59


Digital is an influential part of the 'Path to Purchase'; Consumers are most open to brands when shopping / browsing Attitudes to brand interaction within activities

22516

39730

% actively looking for brands % who find brands intrusive

I4: Intrusiveness of brand contact Bases: displayed below activity

17545

5500

11940

3731

4763

13869

12882

7640

5199


Touchpoint strategies can be aligned to match the research behaviour of specific categories of shopper % used touchpoint for researching cleaning products

69% of cleaning purchasers used online sources to research their purchase

39% of cleaning purchasers used offline sources to research their purchase I1: Frequency of online activities / OS3: Research sources Bases: All respondents 48804 / 3983

Online touchpoints In Portugal, daily browsing / searching well above global level, fact based sites preferred for researching.

Offline touchpoints


Offline channels maintain an important role for FMCG products. Online purchases high amongst clothes and travel. % buying on/offline by category Offline only 19

AUDIO VISUAL AUTOMOTIVE BABY CARE PRODUCTS

12

9

14

CLOTHES

32

10

OS1: Source of purchase Bases: All respondents 948

8 4

8

21

37 57 72

13 9

6

44

3

66 86

20

11

10

6

52

15

56

9

21

MOBILE PHONE

TRAVEL

78

37

FOOD/DRINK

TOBACCO

68

11

9

Don't buy

80

26

COSMETICS

HOME BUYING

5

6 2 33

HOME APPLIANCES

Online only

4 4

CLEANING PRODUCTS

FINANCIAL SERVICES

Both

13

12

52 14

55 77

22

53


Further details: teresa.veloso@tnsglobal.com

www.discoverdigitallife.com


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