BrickChain
BRICKCHAIN
Research Cluster 9
MARCH ARCHITECTURAL DESIGN 2018-19 THE BARTLETT SCHOOL OF ARCHITECTURE | UCL
RC9 2018-19
TUTOR SOOMEEN HAHM, ALVARO LOPEZ RODRIGUEZ MEMBER IGNATIUS CHRISTIANTO, I GEDE EKA PRADNYANIDA, CHANGSHU DONG, DI ZHU
BrickChain
Augmented assembly of clay and wood components
TUTOR SOOMEEN HAHM ALVARO LOPEZ RODRIGUEZ MEMBER IGNATIUS CHRISTIANTO I GEDE EKA PRADNYANIDA CHANGSHU DONG DI ZHU
MARCH ARCHITECTURAL DESIGN 2018-19 THE BARTLETT SCHOOL OF ARCHITECTURE | UCL
INTRODUCTION Our projects started with researching Clay as a material that has been used for architectural element for centuries, mostly as cladding and decorative functions. This material intrigue us to believe that we could develop a system that could also be structural and complex at the same time due to its character that changes over time in room temperature, depending on the moisture level. As we develop the project, we investigates a combinatorial discrete elements that could be assembled using the help of mixed reality. We challenge the notion of robots could do a very precise and efficient assembly. It is very precise, however it also needs a very long process of preparation steps to prepare the robot to do the given task. Such process is very time consuming. Furthermore, if one of the variable change the user needs to redo the process all over again. With the help of computer vision and human cognition, those problems could easily be identified and adapted accordingly. This makes mixed reality an extension of human cognition. We hope to achieve a system that augments human ability by giving suggestion in the assembling process.
CHAPTER ONE INITIAL MATERIAL STUDIES
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CLAY STUDIES Material Test Generative Design
BARTLETT | ARCHITECTURAL DESIGN
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GLASS STUDIES Material Test Generative Design
CHAPTER TWO BRICKCHAIN
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INITIAL DESIGN STUDY Geomotry Study Material Study
FABRICATION Hand Making
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Mould Design
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ALGORITHM Generative Design Machine Learning
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BRICKCHAIN Design Language Generative Design
MATERIAL TEST Firing Process Material Test Material Comparison
AUGMENTED REALITY Human Computer Interaction User Interface Future Proposals
FUTURE PROPOSAL Architectural space B-Pro Show Model Render Images
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01 [ CLAY STUDIES ] Material Test Generative Design
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MATERIAL WORKSHOP | CLAY REFERENCE
[ REFERENCE ] At the beginning, we try to understand the material itself, the potential and constrains and method of this material. We try to find the extra ordinary clay artist
who explore clay in the most interesting way, unique shape, and in a huge scale.
Then we try to make our own version of work, exploring each method of clay making from hand forming into casting and molding, and also learn every step of the process from shaping, glassing, to firing.
Eva Hill - Sweden Pinching + Huge Scale Scrupture + Thin Surface + Playable 11
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Fenella Elms
Mix Material + Linen Casting + Thin Surface
Alexandra Engelfriet- Netherland Pinching + Natural Texture & Coloring RC9 | BRICKCHAIN
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MATERIAL WORKSHOP | CLAY EXPLORATION
[ Various Clay Making Techique ] There are 4 common techniques to work with clay, throwing, slip casting, pinching, press molding. For mass production, slip casting and press molding method are used to duplicate object and has better consistency than pinching and throwing. Pinching and throwing relies heavily on the craftmanship, while the other two method is using mold to produce. Press molding is the most efficient method considering the production time.
Throwing
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Slip Casting
Pinching
Press Molding
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MATERIAL WORKSHOP | CLAY EXPLORATION
[ SLIP CASTING ]
The Grey Clay is basically a Stoneware Clay, but with an ideal body for modelling. Fires biscuit 1120ยบC to 1290ยบC buff
Liquid clay preparation
The result and another test using thicker liquid clay, 75% : 25% ratio
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MATERIAL WORKSHOP | CLAY EXPLORATION
[ Pinching Technique ]
In this stage, We try to explore pinching method for shaping the clay into unique shape. At first we try to explore the simplest one, making a bowl using pinching to learn and experience the method. Next we try more compex and unique shape to explore and develop this method.
Model Diagram: Creating Different Geometry from One Initial Shape
2 Points
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3 Points
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4 Points
Pinching - Bowl
Pinching - Curved Surface
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MATERIAL WORKSHOP | CLAY FLAT SHEET
[ Initial Flat Clay Sheet Exploration ] In this stage, we try to see the application of flat clay sheet forming to make a regular roof using molding method. We learn how to forming a curve to make a roof and learn some constrains and errors that we faced during the exploration such as cracking due to over heating and fragility of sheet clay during molding.
Manual Flattening and Casting
Cut / flatten to planar sheets
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Multpoint Bending
Cut / flatten to planar sheets
Multipoint Forming
Clay Module Plastic sheet ABS / Plastic Sticks Extruded / Move up according to required height to form a certain surface form, let gravity flex the clay
Let it sit before firing
Base Support
Extruded / Move up according to required height to form a certain surface form, let gravity flex the clay
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MATERIAL WORKSHOP | CLADDING ON CURVE SURFACE
[ Flat Surface Bending ] From the previous exploration, The fluid characteristic of the clay has potentiality to be bended and folded into any curve. we try to see this potentiality to be applied as a cladding on parametric surface. To fabricate each different pieces, we set several point as bending parameter to fold the clay sheet base on parameter on curve surface that we divide. then this parameter we use as bending point to bend the surface into different curve.
Rainflow Application on Surface type 1
type 2
type 3
type 4
type 5
type 6
type 7
type 8
type 9
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Two Line Stacking
Single Bending Module
Double Bending Module
Parametric Method Surface
Roof Panelling
Rain Flow
Structure Side
Front
Perspective
Primary
Secondary
Tertiary
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MATERIAL WORKSHOP | FLAT SURFACE STUDY
[ Initial Flat Clay Sheet Exploration ]
In this stage, we try to see the application of flat clay sheet forming to make a regular roof using molding method. We learn how to forming a curve to make a roof and learn some constrains and errors that we faced during the exploration such as cracking due to over heating and fragility of sheet clay during molding.
Trial and Error
Vinyl Molding Base
High Temperature and Intents Heating
Deform and Cracking
Thin Plastic Molding Base
Low Temperature and Interval Heating
Module Set and No Cracking
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Assembly
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MATERIAL WORKSHOP | PATTERN ON FLAT SHEET
[ Mimicing Water Flow As a Pattern ] Instead of bending and folding flat clay sheet, we found different way to forming a curve with the sheet. By adding another layer on the surface, we can create different curve base on pattern we make on it. We try to apply it to mimicking the pattern of rainflow on the roof.
Process and Tools
Plastic
Clay
Plaster
Mix Clay
Shape Clay
Add Color
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Physical Model Conponents
tile 1
tile 2
tile 3
tile 4
tile 5
tile 6
tile 7
tile 8
tile 9
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02 [ GLASS STUDIES ] Material Test Generative Design
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MATERIAL WORKSHOP | GALSS FUSING
[ Glass Fusing And Slumping] The Process Of Fusing Glass Fused glass is glass that has been fired (heat-processed) in a kiln at a range of high temperatures from
Glass Fusing 593–677 ° C (1,099–1,251 ° F) is called slumping. 677–732 ° C (1,251–1,350 ° F) is considered “tack fusing” 732–816 ° C (1,350–1,501 ° F) is commonly described as a “full fuse”.
Glass Slumping
Glass slumping - 593 ° C (1,099 ° F) to 816 ° C (1,501 ° F). 1.ingredients - float glass, fused glass, kiln fried glass paint... 2.Melt - 593–677 ° C (1,099–1,251 ° F) is called slumping. 677–732 ° C (1,251–1,350 ° F) is considered “tack fusing” 732–816 ° C (1,350–1,501 ° F) is commonly described as a “full fuse”. 3.Forming - graphite, clay, china... 4.Annealing. This cooling takes place normally for a period of 10–12 hours in 3 stages. C (961 ° F). 1. place the glass into the upper end of the annealing range 516 ° 2. the anneal soak at 516 ° C (961 ° F) 3.The kiln is slowly brought down over the course of 2 hours to 371 ° C (700 ° F), s oaked for 2 hours at 371 ° C (700 ° F), down again to 260 ° C (500 ° F)
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MATERIAL WORKSHOP | GLASS SLUMPING
[ Method Experiments ]
Glass Slumping Test One 3mm Spectrum 96 Fusing Glass
110mm x 200mm
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Glass Slumping Test Two 3mm Spectrum 96 Fusing Glass
200mm x 200mm
Glass Stringer 50z/142gm
Glass Slumping Test Three 3mm Spectrum 96 Fusing Glass
100mm x 300mm
Glass Slumping Test Four 3mm Spectrum 96 Fusing Glass
100mm x 300mm
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MATERIAL WORKSHOP | GLASS BOTTLE
[ Material ] We try to learn the tools and materials when doing glass slumping and glass fusing, also about the detailed temperature when firing.
- Fusing process
01 Spectrum 96 fusing 02 Bullseye fusing 03 Kiln powder 04 Tools - Fusing process
Lead & Light Warehouse 35A Hartland Rd, London, NW1 8DB
01 select different color 02 cut into small pieces 03 keep some space 04 put into kiln
Before glass fusing
The gap is too big so that these small glasses cannot fuse together so that we need to pay attention to the gaps later
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Glass Bottle Cut Process We mainly use glass cutter, candle, ice to cut the glass bootle. When the glass surface is cracked and was influenced by hot and cold alternately, it’s easy to cut down.
- Tools 01
02
03
01 glass bottle 02 glass cutter 03 candle&lighter 01
02
03
01 glass top part 02 glass middle part 03 glass bottom
Before glass fusing 01
after glass fusing 05
02
06
03
07
04
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Fusing Details
#1
196° p/h
→ 540°
No Hold
#2
ASAP(999° p/h) → 840°
10mins
#3
ASAP(999° p/h) → 540°
10mins
#4
146° p/h
→ 513°
20mins
#5
196° p/h
→ 430°
No Hold
#6
424° p/h
→ Room
No Hold
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MATERIAL WORKSHOP | CLAY EXPLORATION
[ Combination Method ]
We try to use arclay to simulate the process of fuing glass bottles. First, we use plastic weld to combine different patterns; then, we use heat gun to heat it, which could make it easier to bend.
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Glass Bottle
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MATERIAL WORKSHOP | GLASS BOTTLE
[ Puzzle Pattern Application ]
We try to use arclay to simulate the process of fuing glass bottles. First, we use plastic weld to combine different patterens; then, we use heat gun to heat it, which could be easier to bend it.
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MATERIAL WORKSHOP | ARCLAY SIMULATION
[ Glass Brick ]
We try to use arclay to simulate the process of fuing glass bottles. First, we use plastic weld to combine different patterens; then, we use heat gun to heat it, which could be easier to bend it.
physical model tools
02
01
plastic weld
03
fine hair brush
04
heat gun
arclay pieces
process of physical model 01
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04
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03 [ INITIAL GEOMETRY ] Geometry study Material simulation
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REFERENCE INTERLOCKING SYSTEM | BRICK
[ Discrete and Continuous System ] The initial research about cladding directs us to The Ceramic Constellation Pavilion. A discrete system where each components has a base geometry. They assembles the pavilion using wood as spacer and structure element. Each component is designed with cut outs to be able interlocks with the wood stick.
The ceramic constellation pavilion he University of Hongkong
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As we develop the project, we would also like to explore a continuous system. Plastic Stereotomy project gives us the idea of designing an architectural design with large components that interlocks each other to create a space. We have a notion that clay could be fabricated easily into these shapes easily with the help of computer vision to guide us in design and fabrication process simultaneously.
Plastic Streotomy The Ohio State University
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INTIAL GEOMETRY STUDY | BASIC UNIT
[ Geometry Pattern ] Compare with the two shapes, we can see that rectangle shape is more stable and is not easy to change the direction; however, triangle shape can be more flexible, you can control the angle and direction, so it is better to guide the water flow.
Steps of forming patterns
Rectangle shape
Triangle shape
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Pysical test
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INTIAL GEOMETRY STUDY | BASIC UNIT
[ Initial Design ]
Geometry Development
Connection Variations
Application Possibilities
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INTIAL GEOMETRY STUDY | PUZZLE LOGIC
[ Truchet Pattern ] Truched pattern is a system to create diverse pattern with a simple logic and operation. By rotating a certain pattern or varying these patterns in a grid, the result is very diverse. The first type is using two patterns and applied randomly in each position of the grid, either the first or second pattern. The second type is using a pattern and the variant is a rotation of the first pattern. The third pattern uses similar logic with more complex geometric shapes.
Type One
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Type Two
Type Three
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INTIAL GEOMETRY STUDY | PUZZLE LOGIC
[ Panel System ]
The applied truchet pattern making an interlocking system like jigsaw puzzle. At this stage, each of the component has different shapes by utilizing a basic shape. If these were to be applied to more complex surface it could achieve an interesting interlocking system for target geometry, resulting the seams between each component an interesting pattern.
Interlocking Variations
Process
+
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- Assembly
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INTIAL GEOMETRY STUDY | PUZZLE LOGIC
[ Panel System ] As we tried using the pattern on more complex surface, we encounter opportunity and problem. The thickness of the applied pattern could give an interlocking system without any additional supporting component. The angle of the seam interlocks very well with the neighbor component. However, this opportunity only works well in this scale with 3D printed prototyping.
Process
Interlocking Variations
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- Assembly
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INTIAL GEOMETRY STUDY | PUZZLE LOGIC
[ Panel System ] We tried to combine two different ways together to form our puzzle system, and every panel could be curved so that they could connect better.
Process
Interlocking Variations
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- Assembly
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INTIAL GEOMETRY STUDY | PUZZLE LOGIC
[ Growing Closed Curve On Polysurface ] Considering the opportunity and constraint from previous test,
we tried to use a new pattern applied on planar surface geometry. The pattern is developed using an interpolated curve made out of points. Each points will push each other with given parameters and
create a new point when a point has reached a set distance without intersecting each other. This pattern then applied to truncated octahedron as components.
Different Set Of Parameters Growing
Two Closed Curve
Three Closed Curve
Growing Result
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Multi Closed Curve
Length: 32.374 R: 3.462
Length: 19.600 R: 7.835
Length: 44.945 R: 3.956
Length: 32.374 R: 3.462
Length: 19.600 R: 7.835
Length: 44.945 R: 3.956
Length: 32.374 R: 3.462
Length: 19.600 R: 7.835
Length: 44.945 R: 3.956
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INTIAL GEOMETRY STUDY | MATERIAL TEST
[ Physical Clay Brick ] We start to consider mold as fabrication process. The repetition of patterns makes using the mold an effective solution. There are two materials tested for making the mold. Process Of Making Rubber Mould The benefit of using this mold is it is easy to take the clay of the mold, but it is an expensive material. Earthenware-----Terracotta
Measure The Material
Rubber Mould 01
02
03
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Pour The Plaster
Process Of Making Plaster Mould This material is cheap, however it is harder to take the clay out of the mold. Stoneware-----Grey Clay
Pour The Plaster
Puring Pool
Plaster Mould 01
02
03
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INTIAL GEOMETRY STUDY | MATERIAL TEST
[ Physical Clay Brick ] The truchet pattern creates an interesting seam in between each component. To be able to scale up the project, we introduce a curving edge to find more possibilities in developing the geometry. With the curved brick, we could aggregate the components to a new axis, thus increases the complexity of the geometry. Flat Brick 01
02
03
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Curved Brick 01
02
03
04
05
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04 [ BRICKCHAIN ] Design Language Generative Design
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GEOMETRY STUDY | PARALLEL OHEDRON
[ Comparison Of Different Geometries ]
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Cuboid
Hexagonal prism
Rhombi dodecahedron
Elongated dodecahedron
BARTLETT | ARCHITECTURAL DESIGN
Truncated Octahedron We look for geometries that could pack it self together, a self packing geometry. These geometries has a uniform edge length. We decided to use truncated octahedron as our component shape due to the direction the geometry it could translate. It has the highest number of face. The challenge is this geometry is the most complex out of the group.
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GEOMETRY STUDY | PHYSICAL GEOMETRY CONSTRAINT
[ Limitation] Analysing the truncated octahedron, it has several constraint. In this case we avoid to use glue to make the assembling process efficient. The geometry has diagonal facing faces in which it could translate to, which could be problematic. We categorize the connection and the consequence of aggregating the geometry in each face.
Original component
Support Gravity Friction
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Adding component
Original component
Adding component
Original component
Adding component
? ? falling down
Friction
Support Gravity External support
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GEOMETRY STUDY | GEOMETRY DEVELOPMENT
[ Define Combination Of Basic Units ] Considering the constraint we decided to make the components as a group of truncated octahedron. Some of them are a group of two components and the other three components. These components are decided on the necessity to make the whole system stable.
Single Component
Combination of Components
Two components
Three components
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GEOMETRY STUDY | PHYSICAL GEOMETRY CONSTRAINT
[ Add Support Structure] Analysing the group of components, the assembled geometry is unstable. The system struggles to balance itself, making it only able to grow upwards. Considering this as a constraint, we decided to include an additional component in the system.
grow in straight direction
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support
Different type in growing
Add support to make it grow in other directions
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Add Wood Structure ] The structure introduced works both as joint and structure. The components are designed with cut outs to allow the wood stick to interlocks each other. The behaviour relationship between the clay component and the wood element is defined by the orientation of the base geometry. The wood element can only use the square faces, considering these part has the least face area and also has six directions.
First way of combination
Type 1
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Type 2
Type 3
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Initial Design Prototype ]
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GEOMETRY STUDY | WOOD STRUCTURE
[ Clay Component And Wood Relationship ] The second type only allows one direction in each geometry. If the component is consist of more than one base geometry, then it allows the same amount number of wood element. In this type of assembly orientation, there are two horizontal axis and one vertical axis.
Second way of combination
Type 1
Type 2
Type 3
Type 4
Type 5
Type 6
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Process of assembly step 1
step 2
step 3
Physical model attempt
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Initial Design Prototype ]
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Initial Design Prototype ]
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GEOMETRY STUDY | WOOD STRUCTURE
[ Clay Component And Wood Relationship ] The third type is adopting the same principle with the second type, which allows the one wood element each base geometry. The orientation of the geometry is sitting on it’s hexagonal face, resulting all of the square faces facing diagonal angle. This orientation gives a stability that works similar to tensegrity structure.
Second way of combination
Type 1
Type 2
Type 3
Type 4
Type 5
Type 6
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Process of assembly step 1
step 2
step 3
Physical model attempt
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Initial Design Prototype ]
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GEOMETRY STUDY | WOOD STRUCTURE
[ Clay Component And Wood Relationship ] Type two
Type three
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Initial Design Prototype ]
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ARGUMENTED REALITY | RENDERED IMAGES
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ARGUMENTED REALITY | RENDERED IMAGES
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Iogic Combination ]
type 1
type 3
type 2
type 4
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type 5
type 6
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Iogic Combination ]
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Prototypes With Logic ] Prototype - 1
- Assembly details
- WIth color to show brick types
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- Render image
Prototype - 2
- Assembly details
- WIth color to show brick types
- Render image
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Prototypes With Logic ] Prototype - 3
- Assembly details
- WIth color to show brick types
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- Render image
Prototype - 4
- Assembly details
- WIth color to show brick types
- Render image
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Geometry and wood relationship ]
Structure reference
Chinese traditional structure
First way of combination type-1 front view
parallel view
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type-2
type-3
type-4
type-5
type-6
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GEOMETRY STUDY | INTERLOCKING SYSTEM
[ Assembly Process ]
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GEOMETRY STUDY | DESIGN DEVELOPMENT
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Special Components and Joint ] The third type is adopting the same principle with the second type, which allows the one wood element each base geometry. The orientation of the geometry is sitting on it’s hexagonal face, resulting all of the square faces facing diagonal angle. This orientation gives a stability that works similar to tensegrity structure.
Type -1
Type - 2
Changing direction - brick
Connect different scale - brick
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Type - 3
Prvide plain plan - brick
Type - 4
Connect wood stick - joint
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Special Components ]
Special component -1 will be used to combine different size of brick - Geometry study
part 1
part 2
part 3
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- Different types of component
type 1 type 4
type 2
type 3
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Special Components ]
- Different orientation of special parts type 1
type 2
type 3
type 4
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- Usage in building
details small scale brick
special part
large scale brick
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Special Components ]
Special component -2 will be used to change the direction of brick - Geometry study
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- Different directions
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Special Components ]
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GEOMETRY STUDY | DESIGN DEVELOPMENT
[ Special Components ]
Special component - 4
Will be used to connect wood stick together
Special component - 3
Will provide flat plan for sitting are and other functions
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GEOMETRY STUDY | PROTOTYPE
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GEOMETRY STUDY | PROTOTYPE
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GEOMETRY STUDY | PROTOTYPE
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GEOMETRY STUDY | PROTOTYPE
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05 [ FABRICATION ] Hand Making Mould Design
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For the fabrication process, in term of precision and fast mod-
ule fabrication system, we try to find the best way to build our module using several basic clay fabrication technique. The goal is to discover the suitable method to make our module in a fastest and most precise way in constraint of material character of the clay itself ( thickness, consistency, efficiency, precision and shrinkage). At the first trial, we tried a simple fabrication method using manual hand press molding system, then we develop different slip casting mold system to build and test out module using three different types of clay to see the character of each type of clay and comparing all method to see which one is the best to use to fabricate our module base on the parameter that we set.
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Hand Press Mold
Slip Cast Mold
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MOULD MAKING | WORKFLOW
[ TWO WAYS OF FABRICATION ]
Type 1 Make a simple wood mold and make a model by manual pressing
Laser c Wood board
Clay
Type 2 Making plaster mold, using the way of slip casting to make clay
135 BARTLETT | ARCHITECTURAL DESIGN
cnc mach
cut
hine
Tape Combine together
Wood chip
Wood chip
Final clay Combine together
Block
Plaster
Liquid clay
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136
MOULD MAKING | HAND PRESS
[ HAND PRESS MOULD ]
Hand Press Mold First fabrication trial, we tried to develop manual hand press system to see if our module is possible to build and make using really simple method of clay making. In this process, we use plywood sheet as a mold to cast clay sheet into our module shape, using three types of clay. We found that this method is really easy to do and can produce a lot of module in short time, but we found several constrain during the making process such as cracking and inconsistency of wall thickness of the module make it not strong enough and have a weak point. We also measured the thickness of the clay sheet and consistency of the making, the inconsistency of hand making process cannot be avoided because this process really depends on hand making skill.
Mould Making Process
Clay Making Process
Place the clay on the panel
The clay with a tool
137 BARTLETT | ARCHITECTURAL DESIGN
Place the clay inside the mold
Press the clay to the mold hand
Results From Different Clay Types - Grey Clay
- Terracotta
03
05
04
06
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MATERIAL TEST | MAKING PROCESS
[ Firing Temparature ] Process and Materials of Firing Clay
Batt Wash
Brush
Clay Before Firing
139 BARTLETT | ARCHITECTURAL DESIGN
Kiln
Arrangement
Clay Type: Stoneware ------ Grey Clay Temperature: 1120(lowest for grey clay)—1160(hightest for terracotta) Time Length: 12h for fire & 12h for cold
Clay After Firing
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140
MOULD MAKING | SLIPCASTING MOULD
[ MOULD DESIGN ]
Mold Making
Next development, we try to develop different mold system for slip casting. As we consider in the previous process that the number of the hole in every face have reduced the strengthens of the module. We try to figure out how to control the number of the structure hole only the amount and on place that needed. In this trial, we try to develop a combinatory mold system to control the hole on every square face. We use multy part mold system to control where we should place the hole for placing the structure.
141 BARTLETT | ARCHITECTURAL DESIGN
Combinatory Mould Next development is to try a combinatory mold for slip casting to make a reconfigurable mold for two or three truncated octahedron percomponent.
Type 1
Type 2
with one wholes
Type 3
with two opposite wholes
Type 4
with three wholes
Type 5
with four wholes
Type 6
with five wholes
with six wholes
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142
MOULD MAKING | SLIPCASTING MOULD
[ MOULD ASSEMBLY ] To make the mold, first, we divide the component into several pieces and make the negative component by wood using CNC machine. But, we found a problem with this material after we cast and pour plaster into it stuck and cannot be taken out easily. Then we tried to remake the mold using PLA 3D printing and it works really well.
Wood mold type 1
Plaster mold type 1
module 1
143 BARTLETT | ARCHITECTURAL DESIGN
Wood mold type 2
Plaster mold type 2
module 2 ( no whole mark )
Mold type 3
Plaster mold type 3
module 3 ( with whole mark )
step 1 Decide surface with hole location
module 2 (with no hole mark)
module 1 module 3 (with hole mark)
step 2 Decide surface with no hole location
module 2 (with no hole mark)
module 1 module 2 (with no hole mark)
step 3 Final assembly
module 2 (with no hole mark)
module 2 (with hole mark)
module 2 (with no hole mark)
module 2 (with hole mark) module 1
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MOULD MAKING | SLIPCASTING MOULD
[ RECONFIGURABLE MOULD ]
Tools 1. Wood board
2.cnc machine
Mold pictures
145 BARTLETT | ARCHITECTURAL DESIGN
Due to the excessive texture of the wood, the friction is too large after pouring the gypsum into the mold, so it is not easy to take out.
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MOULD MAKING | PLASTER MOULD
[ RECONFIGURABLE MOULD ]
Tools 1. wood board
2. cnc machine
Mold pictures
147 BARTLETT | ARCHITECTURAL DESIGN
3. plaster
We use 3D printed PLA as a solution. The character of 3D printed material is non absorbency, making it come of easily.
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MOULD MAKING | SLIPCASTING MOULD
[ RECONFIGURABLE MOULD ]
- Growing the mold
Growing the mold
Reconstruct component
149 BARTLETT | ARCHITECTURAL DESIGN
Adding connector component
New mold type
- Mold pictures
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MOULD MAKING | SLIPCASTING MOULD
[ RECONFIGURABLE MOULD ]
- Type 1
clay
mold
- Type 2
assembly details
- Type 5
clay
clay
mold
assembly details
mold
assembly details
151 BARTLETT | ARCHITECTURAL DESIGN
- Type 6
clay
assembly details
mold
- Type 3
clay
mold
- Type 4
assembly details
- Type 7
clay
assembly details
clay
mold
assembly details
mold
- Type 8
clay
mold
assembly details
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MOULD MAKING | PLASTER MOULD
[ RECONFIGURABLE MOULD ]
- Basic Clay Component Components
Assembly process
- Reconfigurable Mold Type One Components
153 BARTLETT | ARCHITECTURAL DESIGN
Assembly process
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MOULD MAKING | PLASTER MOULD
[ RECONFIGURABLE MOULD ]
155 BARTLETT | ARCHITECTURAL DESIGN
The result is easy to assemble and it can hold itself. However, to make it secure, we use rubber bands to hold the parts together. A frame would be able to help the process easier, so it could be assembled by a person.
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MOULD MAKING | PLASTER MOULD
[ RECONFIGURABLE MOULD ]
157 BARTLETT | ARCHITECTURAL DESIGN
The result is easy to assemble and it can hold itself. However, to make it secure, we use rubber bands to hold the parts together. A frame would be able to help the process easier, so it could be assembled by a person.
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MOULD MAKING | SLIPCASTING METHOD
[ MAKING CLAY BRICK ]
Tools 1. mixture
2. white stoneware
01 use blender to mix clay thoroughly 02 add water to mix it proper 03 pour liquid clay to mold 04 wait for 20 minuts to dry 05 pour the clay out of the mold 06 wait 2 days to dry
159 BARTLETT | ARCHITECTURAL DESIGN
04 it can form plain surface 05 The bumps can be connected to other models
06 clay is too thick so 20 minuts is not enough for drying
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Test Result: Different Liquidity and Set Time ]
- Different results result -1
Clay Type
: Porcelain
Thickness
: 0.2 cm
Dry time
: 2 day
Clay Type
: Porcelain
Thickness
: 0.5 cm
Dry time
: 3 days
result -2
Composition : 1:2 Set time : 20 minutes
result -3
Composition : 1:1 Set time : 1 hour
161 BARTLETT | ARCHITECTURAL DESIGN
Clay Type
: Gray Clay
Thickness
: 0.4 cm
Dry time
: 1 day
Clay Type
: Gray Clay
Thickness
: 0.7 cm
Dry time
: 1 days
Composition : 1:3 Set time : 20 minutes
result -4
Composition : 1:4 Set time : 30 minutes
- Mixing and set time matter
140
Liquidity of clay mixture and amount of set time is crucial for the final result of the casting.
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Test Result: Different Liquidity and Set Time ]
FAIL
Type
: High fire
Temperature : 1180 C
Problem Layer
163 BARTLETT | ARCHITECTURAL DESIGN
: Did not melt : 3
FAIL
Type
: High fire
Temperature : 1250 C
Problem Layer
: Cracking : 3
FA
Typ
Tem
Pro Lay
AIL
pe
: High fire
mperature : 1200 C
oblem yer
: Drip too much : 5
FAIL
Type
: Low fire
Temperature : 1060 C Problem Layer
: Too thin : 1
SUCCESS
Type
: Low fire
Temperature : 1060 C Problem Layer
: : 3
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MOULD MAKING | SLIPCASTING METHOD
[ MAKING CLAY BRICK ]
- Mold
- Clay
165 BARTLETT | ARCHITECTURAL DESIGN
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167 BARTLETT | ARCHITECTURAL DESIGN
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MOULD MAKING | SLIPCASTING METHOD
[ RUBBER JOINT ]
Tools 1. wood board
2. cnc machine
Tools
169 BARTLETT | ARCHITECTURAL DESIGN
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MOULD MAKING | SLIPCASTING METHOD
[ PARTS ANATOMY ]
Non-structural wood stick
Type 2 component
171 BARTLETT | ARCHITECTURAL DESIGN
Type 4 component
Rubber part
Structural wood stick
Type 5 component
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173 BARTLETT | ARCHITECTURAL DESIGN
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175 BARTLETT | ARCHITECTURAL DESIGN
06 [ MATERIAL TEST ] Firing Process Material Test Material Comparison
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Comparison ]
After doing a series of different kinds of tests of grey clay, Terracotta, and porcelain, we make a comparison among these three different types of clay. However, based on the influence of human and environmental factors, some models do not reach the best state during the production process, so that the test results may be affected.
Grey Clay Terracotta Porcelain
177 BARTLETT | ARCHITECTURAL DESIGN
between 1,200 and 1,400 ° C
Porcelain
between 1,120 and 1,290 ° C
Grey Clay
between 1,080 and 1,160 ° C
Terracotta
Max Temperature Time For Drying Shrinkage Stage 1 Shrinkage Stage 2 Cracks Expense
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MATERIAL TEST | MAKING PROCESS
[ Glaze ] The firing process needs preparation and understanding of each type of clay. Each types have their specific recommended firing temperature and settings in details, such as: ramping temperature per hour, soaking temperature, and how long does it need to be cooled down.
Process and Materials of Firing Clay 1. Clay glaze
2. Brush tool
179 BARTLETT | ARCHITECTURAL DESIGN
[ Grey Clay ]
Stage 1: 25 - 300℃ Soak Temp : 5 mins Stage 2: 300-1250℃ Soak Temp : 20 mins Cooling down to 25℃
[ Terracotta ]
Stage 1: 25 - 300℃ Soak Temp : 5 mins Stage 2: 300-1050℃ Soak Temp : 20 mins Cooling down to 25℃
[ Porcelain ]
Stage 1: 25 - 300℃ Soak Temp : 5 mins Stage 2: 300-1280℃ Soak Temp : 20 mins Cooling down to 25℃
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Shrinkage ] - Grey Clay Test
- Work flow Document shrink rate
Mold
Document shrink rate
Glaze
Final clay
Grey clay
Document shrink rate
01 Before Firing
181 BARTLETT | ARCHITECTURAL DESIGN
Kiln
02 After Fring
- Shrinkage Record Shrink 19.62%
Shrink 22.46%
Shrink 37.68%
27.6
27.6
- Mold clay
27.6
- Shrink stage one: mold and clay before firing
21.4
- Clay before firing
21.4
21.4
17.2
17.2
- Clay after firing
17.2
- Shrink stage two: clay before and after firing
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Shrinkage ] - Terracotta Test
- Work flow Document shrink rate
Mold
Document shrink rate
Glaze
Final clay
Terracotta
Document shrink rate
03 Before Fring
183 BARTLETT | ARCHITECTURAL DESIGN
Kiln
04 After Firing
- Shrinkage Record Shrink 11.40%
Shrink 30.07%
Shrink 38.04%
27.6
- Mold clay
27.6
27.6
- Shrink stage one: mold and clay before firing
19.3
- Clay before firing
19.3
19.3
17.1
17.1
- Clay after firing
17.1
- Shrink stage two: clay before and after firing
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Shrinkage ] - Porcelain Test
- Work flow document shrink rate
mold
document shrink rate
glaze
final clay
Terracotta
document shrink rate
03 Before Fring
185 BARTLETT | ARCHITECTURAL DESIGN
kiln
04 After Fring
- Shrinkage Record shrink 13.17%
shrink 11.96%
shrink 23.55%
27.6
- mold clay
27.6
27.6
- shrink stage one: mold and clay before firing
24.3
- clay before firing
24.3
24.3
21.1
21.1
- clay after firing
21.1
- shrink stage two: clay before and after firing
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Strength Test ]
- Test with human
Type Face
Weigh
:
Single Module
Type
:
75 kg
Weigh
0.5 cm
Thickness :
:
Hexagon
Duration : 10 seconds Thickness :
Strength :
187 BARTLETT | ARCHITECTURAL DESIGN
Face
:
Single Module
:
75 kg
:
Square
Duration : 10 seconds Strength :
0.5 cm
Type Face
Weigh
:
Double Module
Type
:
75 kg
Weigh
:
Hexagon
Duration : 10 seconds Thickness :
Strength :
0.5 cm
Face
:
Single Module
:
75 kg
:
Square
Duration : 10 seconds Thickness :
Strength :
0.5 cm
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Strength Test ] After getting these clay bricks made of different thickness and different materials( grey clay, Terracotta, porcelain), we use compression test to test the strength of these different bricks. However, due to the cracks in some bricks during the production process, it will affect the results of the experiment.
Clay Tpye :
Grey Clay
Thickness :
0.5cm
Clay Tpye :
Grey Clay
Thickness :
1.0cm
Strength :
Strength :
189 BARTLETT | ARCHITECTURAL DESIGN
Clay Tpye :
Terracotta
Clay Tpye :
Porcelain
Thickness :
0.5cm
Thickness :
0.5cm
Clay Tpye :
Terracotta
Clay Tpye :
Porcelain
Thickness :
1.0cm
Thickness :
1.0cm
Strength :
Strength :
Strength :
Strength :
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MATERIAL TEST | MATERIAL CONSTRAINT
[ Strength Test ]
Here are the results of strength test with these clay bricks made of different thickness and different materials( grey clay, Terracotta, porcelain). The shape and surface attaching to ground will also influence the strength of clay.
191 BARTLETT | ARCHITECTURAL DESIGN
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192
193 BARTLETT | ARCHITECTURAL DESIGN
07 [ ALGORITHM ] Generative Design Machine Learning
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MATERIAL TEST | PHYSICAL GEOMETRY CONSTRAINT
[ Combination Strength ] Depending on the orientation of the geometry, either it is sitting on the hexagon face or square face, the connection strength is difference in each condition. We analyse the connection in each scenario of application to get better understanding of the physical geometry constraints.
Strong Medium Low
195 BARTLETT | ARCHITECTURAL DESIGN
Strong Medium Low
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MATERIAL TEST | INITIAL COMPUTATIONAL LOGIC
[ Define Combination Of Basic Units ] Grow Logic Considering the constraint we decided to make the components as a group of truncated octahedron. Some of them are a group of two components and the other three components. These components are decided on the necessity to make the whole system stable. Base geometry
Find Neighbor
Grow Logic
Instantiate The Component
Generate Component Connection
197 BARTLETT | ARCHITECTURAL DESIGN
Base geometry
Find Neighbor
Boundary & Grid Points
Generate Component Connection
Boundary & Grid Points
Generate Component Connection
Instantiate The Component
Find Neighbor
Find Neighbor
Generate Component Connection
Instantiate The Component
Instantiate The Component
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MATERIAL TEST | INITIAL COMPUTATIONAL LOGIC
[ Define Combination Of Basic Units ] Using the initial computation logic. These combinations are created using a bounding box and given limit of 1000 components. Each component is colour coded in grey scale to differentiate each group.
-Type One
199 BARTLETT | ARCHITECTURAL DESIGN
-Type Two
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MATERIAL TEST | INITIAL COMPUTATIONAL LOGIC
[ Define Combination Of Basic Units ]
-Type Three
201 BARTLETT | ARCHITECTURAL DESIGN
-Type Four
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MATERIAL TEST | DESIGN DEVELOPMENT
[ Define Combination Of Wood And Clay ]
The structure introduced works both as joint and structure. The components are designed with cut outs to allow the wood stick to interlocks each other. The behavior relationship between the clay component and the wood element is defined by the orientation of the base geometry. The wood element can only use the square faces, considering these part has the least face area and also has six directions.
Grow Logic
Base geometry
Find Neighbor
Grow Logic
Instantiate The Component
Generate Component Connecti
203 BARTLETT | ARCHITECTURAL DESIGN
ion
Base geometry
Find Neighbor
Boundary & Grid Points
Generate Component Connection
Boundary & Grid Points
Generate Component Connection
Instantiate The Component
Find Neighbor
Find Neighbor
Generate Component Connection
Instantiate The Component
Instantiate The Component
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MATERIAL TEST | DESIGN DEVELOPMENT
[ Define Combination Of Wood And Clay ]
Based on the logic we used before, we try to add wood sticks to our generate system. These combinations are also be created using a bounding box and given limit of 1000 components. Each component is colour coded in grey scale to differentiate each group.
205 BARTLETT | ARCHITECTURAL DESIGN
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MATERIAL TEST | DESIGN DEVELOPMENT
[ Define Combination Of Wood And Clay ] Aggregation can be initiated by constraints defined with boundary representation. These constraints are used to control the growth while the algorithm makes connection between each component. The initial starting point or seed also defines the final result. These columns is made to test the behavior of the algorithm. Each of these columns has either volumetric, surface, or lines as constraint.
BARTLETT | ARCHITECTURAL DESIGN
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MATERIAL TEST | DESIGN DEVELOPMENT
[ Define Combination Of Wood And Clay ] In this test, the branches shows how the different branch could sometime use the same wood stick if the length is less than 2.4 meters. This behavior is designed to strengthen the stability.
BARTLETT | ARCHITECTURAL DESIGN
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ARGORITHM | DESIGN DEVELOPMENT
[ Define Combination Of Wood And Clay ] In this test, the pavilion is made of several curves as basic constructor. The algorithm lets the sticks to extend to the ground for better stability.
211 BARTLETT | ARCHITECTURAL DESIGN
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ARGORITHM | MACHINE LEARNING
[ Physics Calculation ] To test the computer generated design, physics calculation is tested on simple column aggregation. The results shows that the bricks are falling down due to instability. The calculation was performed locally, not global criteria due to the nature of the design language that is easy to reassemble.
- Physics Caculation
Physics caculation
Center weight & contact points
Rigid body simulation
Evaluate available directions
Opposite direction of predicted vector
Instantiate new component
163 BARTLETT | ARCHITECTURAL DESIGN
Generation Process : Output Rigid Body Local Components Vector Generation - 1 - generation process
- rigid body simulation
Generation - 2 - generation process
- rigid body simulation
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ARGORITHM | MACHINE LEARNING
[ Aggregation Optimization ] To optimize the aggregation, we used physics calculation in the algorithm as a constraint. The rigid body simulation is able to analyze the falling direction and evaluate where the best possible location brick needs to be aggregated in the next iteration.
- Generation Process : Output Calculating Number of Components iteration - 8
iteration - 16
iteration - 24
- numbers of component
- numbers of component
- numbers of component
3
2
clay wood
6
5
clay wood
8
7
clay wood
iteration - 32
iteration - 40
iteration - 48
- numbers of component
- numbers of component
- numbers of component
11
12
clay wood
14
13
clay wood
17
16
clay wood
iteration - 56
iteration - 64
iteration - 72
- numbers of component
- numbers of component
- numbers of component
20
19
clay wood
215 BARTLETT | ARCHITECTURAL DESIGN
24
23
clay wood
27
26
clay wood
- Generation Process : Output Structural Analysis Utilization
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ARGORITHM | MACHINE LEARNING
[ Training Aggregation Agents ] Realizing the opportunity of the algorithm could evaluate on itself, we decided to use machine learning pipeline to generate better aggregation. The aggregation agent is trained to predict the stability by running physics calculation each iteration. Then, structural analysis is also added as additional constraint to have more accurate calculation. This will make the aggregation process be able to analyze itself and make amends.given limit of 1000 components. Each component is colour coded in grey scale to differentiate each group.
Iteration ID - 2
Iteration ID- 3
- numbers of component
- numbers of component
clay
26
wood
25
- utilization
clay
30
wood
29
<-25% -25%
- comparison of iterations
- comparison of iterations ±0%
100
+25% >+25%
100
Iteration ID - 5
Iteration ID - 6
- numbers of component
- numbers of component
clay
24
wood
23
- utilization <-25% -25%
- comparison of iterations
clay
28
wood
27
- comparison of iterations ±0%
100
+25% >+25%
100
Iteration ID - 8
Iteration ID - 9
- numbers of component
- numbers of component
clay
32
wood
31
- utilization
clay
22
wood
21
<-25% -25%
- comparison of iterations
- comparison of iterations ±0%
100
217 BARTLETT | ARCHITECTURAL DESIGN
+25% >+25%
100
Iteration ID - 4 - numbers of component - utilization
clay
20
wood
19
<-25% -25%
- utilization <-25% -25%
- comparison of iterations ±0%
±0%
+25% >+25%
100
+25% >+25%
Iteration ID - 7 - numbers of component - utilization <-25% -25%
clay
27
wood
26
- utilization <-25% -25%
- comparison of iterations ±0%
±0%
+25% >+25%
100
+25% >+25%
Iteration ID - 10 - numbers of component - utilization
clay
32
wood
31
<-25% -25%
- utilization <-25% -25%
- comparison of iterations ±0%
+25% >+25%
±0%
100
+25% >+25%
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ARGORITHM | MACHINE LEARNING
[ Multi-Agent Aggregation Based on Training ] These test are the result of optimization of agent training. The test is to make a simple pavilion. These results are the most optimized aggregation based on a family of ten set each generation.tions are also be created using a bounding box and given limit of 1000 components. Each component is colour coded in grey scale to differentiate each group. - Different Results of Multi Agent Iteration ID - 1 iteration - 0
iteration - 4
- numbers of component
- numbers of component
0
0
clay wood
13
6
clay wood
iteration - 8
iteration - 12
- numbers of component
- numbers of component
23
16
clay wood
34
27
clay wood
iteration - 16
iteration - 20
- numbers of component
- numbers of component
47
40
clay wood
219 BARTLETT | ARCHITECTURAL DESIGN
59
52
clay wood
Iteration ID - 2 iteration - 0
iteration - 4
- numbers of component
- numbers of component
0
0
clay wood
15
7
clay wood
iteration - 8
iteration - 12
- numbers of component
- numbers of component
28
15
clay wood
39
34
clay wood
iteration - 16
iteration - 20
- numbers of component
- numbers of component
57
45
clay wood
63
54
clay wood
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221 BARTLETT | ARCHITECTURAL DESIGN
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ARGORITHM | MACHINE LEARNING
[ Generation of Multi agent ] Work flow of machine learning to help design
- Set multi points
- Grow between points
- Annalyse brick pressure
-A
set multiple points as the target and then they will grow between them.
the computer will caculate the nearest way between points and grow with the brick system
caculate the pressure of model and select the brick that could be deleted
ana sys
223 BARTLETT | ARCHITECTURAL DESIGN
Analyse pressure
- Delete useless bricks
- Count wood stick
alyse the pressure again to make sure the stem is stable
delete selected bricks and provide the new design with less material
count the distance between wood stick and add smaller one as the facade
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ARGORITHM | MACHINE LEARNING
[ Architectural Space Growth With ML ] Growth base on the size parameters - Type One Generation prAocess
225 BARTLETT | ARCHITECTURAL DESIGN
Generation result
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ARGORITHM | MACHINE LEARNING
[ Architectural Space Growth With ML ] Growth base on the size parameters - Type One Generation prAocess
227 BARTLETT | ARCHITECTURAL DESIGN
Generation result
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ARGORITHM | MACHINE LEARNING
[ Architectural Space Growth With ML ] Growth base on the size parameters - Type One Generation prAocess
229 BARTLETT | ARCHITECTURAL DESIGN
Generation result
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ARGORITHM | MACHINE LEARNING
[ Architectural Space Growth With ML ] The use of machine learning will help to optimise the generation of an architectural space base on several parameters, to define the most efficient used of the materials and structural behaviour to create a specific space that users needed. It can provide users with several choice of iterations and also data collection from user previous behaviour for future iteration.
231 BARTLETT | ARCHITECTURAL DESIGN
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233 BARTLETT | ARCHITECTURAL DESIGN
08 [ AUGMENTED REALITY ] Human Computer Interaction User Interface
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ARGUMENTED REALITY | REFERENCE
Unlike virtual reality, mixed reality overlays the real world with digital information, in place and at full scale. This allows a wearer to interact with people, machines, tools and materials all around them. Mixed reality has the potential to revolutionise how we design and build
The University of Tasmania
In this program, people are using hololens to help them to build a curved wall. Through hololens, they could see the position of every brick to make sure that the wall is built accurately
235 BARTLETT | ARCHITECTURAL DESIGN
HENN-Pop up City
An experimental installation, the popup factory involved HENNâ&#x20AC;&#x2122;s performing team and the use a robot that via voice input was able to uniquely treat the surfaces of polystyrene blocks. By means of a HoloLens headset the building blocks could be placed in their allotted and appropriate positions.
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ARGUMENTED REALITY | REFERENCE
[ Work Flow ]
In our design, we try to use Hololens to help us to assembly the bricks.
Return
inform
ation
Return information to Hololens
Guide the behaviour
Send model
emb
Ase
237 BARTLETT | ARCHITECTURAL DESIGN
l
sica
hy ly p
n to H ololen s
del l mo
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ARGUMENTED REALITY | REFERENCE
[ Work Flow ]
Step 1. Connect device
Step 2. Reaction to real world
The simplest way to create mixed reality experiences from Rhino. Click Add Device, look at the QR code, and go.
Click the model in computer to add one more geometry, and the change could be shown in reality at the same time.
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Step 3. Share interaction
Step 4. Gesture control
Share interactive experiences across platforms, users and devices. The change in laptop of reality would influence the other.
Control how models are streamed to the HoloLens and use gestures and sensor data to interact with them.
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ARGUMENTED REALITY | REFERENCE
[ Work Flow ]
- Augmented reality technology would help to caculate the most efficient model with ML.
3. With the gesture of click, we could follow the guide of Hololens.
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1. Activate the interface, and then select the model you like.
2. Wearing Hololens and display 3D electronic virtual model.
4. Computer would help to caculate the proper position of structure.
5. Finally adjust model to make it accurate and precise.
- With recgonition technology, us-
ers could assmbly and reassembly model to adjust environment.
1. Activate the interface, and then select the model you like.
2. Hololens will show you the next step of assembly.
3. Change the position of suggested one and put to another place.
4. Computer would try to caculate another proper model that suits.
5. Click model and follow the next step to assembly it.
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ARGUMENTED REALITY | ASSEMBLY
[ Initial Application of Mix Reality Guidance ] We use the help of AR guidance in brick assembly process. At the first attempt, the use of holographic projection in the real environment, it will help to guide the user to define the upcoming step, type, and position of the brick while the assembly process. Afterward, we develop more of the application of the Mix reality tools to bridge a realtime communication between computer and user in component assembly process.
- Making process
- Inner space
01
02
03
04
01
02
03
04
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01
02
- Outside space
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AUGMENTED REALITY | OPTICAL TRACKING AND CAMERA RECOGNITION SYSTEM
[ Human-Computer Interaction Initial Test ]
ArUco code was an attempt to have an interaction between machine and human in this project. The first step is to have the machine to be able recognize the component. Then, the computer could help the assembly seamlessly assisting the user while using the system. The first test using ArUco code is to let computer recognize the location of each face which then used to accurately get the position to the digital space and real world in real-time.
- Model with aruco type 1
type 2
type 3
use hololens to track
select aruco code
aruco code
which can apply
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attach aruco code to brick
- Aruco code rules Human-Com
Code type
Code type
Human-Com
Code type
Code type
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AUGMENTED REALITY | OPTICAL TRACKING AND CAMERA RECOGNITION SYSTEM
[ Human-Computer Interaction Initial Test ]
- The first image shows the Aruco successfully get the location of the 3D printed prototype and overlay an image.
Initial test to get accurate location of the prototype
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- The yellow transparent component is the arbitary target. When the component is positioned correctly on the target, it toggled a boolean function. Then it can be attached to any arbitary command passed to the computer.
Boolean test function
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AUGMENTED REALITY | OPTICAL TRACKING AND CAMERA RECOGNITION SYSTEM
[ Human-Computer Interaction Initial Test ] This test is an alternative approach to design the system using the help of computer. The ArUco box is used as the target. User can easily make their own design with the help of BrickChain system to generate the components according to the rules, like the efficiency of materials.
- Making process with ArUco code
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- Design with the help of ArUco code
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AUGMENTED REALITY | OPTICAL TRACKING AND CAMERA RECOGNITION SYSTEM
[ Optical Tracking and Camera Recognition System ]
Tools For Set Up
Flex 13
Markers
Cables and Connections
Set Up Space
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Dots
Calibration Wand Kit
Calibration Wand Kit
Set Up Space
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AUGMENTED REALITY | OPTITRACK TEST
[ Component recognition ]
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AUGMENTED REALITY | OPTITRACK TEST
[ Pattern Design ] - Dots possition on brick
- Dots position abstraction
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- Principle of optitrack recognition
- Pattern design based on dots position
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AUGMENTED REALITY | OPTITRACK TEST
[ Pattern Design ] - Dots possition on brick type one
type two
type three
type four
type five
type six
type seven
type eight
type one
type two
type three
type four
type five
type six
type seven
type eight
Brick type
Brick type
- Dots position abstraction
Brick type
Brick type
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- Principle of optitrack recognition type one
type two
type three
type four
type five
type six
type seven
type eight
type one
type two
type three
type four
type five
type six
type seven
type eight
Brick type
Brick type
- Pattern design based on dots position
Brick type
Brick type
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AUGMENTED REALITY | OPTITRACK TEST
[ Pattern Code ]
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AUGMENTED REALITY | OPTITRACK TEST
[ Pattern Recognition: User Information Interface ]
- Real Time Movement
- Pattern Recognition
- Brick Type
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AUGMENTED REALITY | OPTITRACK TEST
[ Pattern Recognition: User Information Interface ]
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AUGMENTED REALITY | OPTITRACK TEST
[ Assembly Guidance ] The HoloLens enhances the system by guiding the user on the assembly process. Combined with component recognition system, the computer can get information in real-time on what the user is doing and give feedback accordingly.
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AUGMENTED REALITY | OPTITRACK TEST
[ Assembly Guidance ] This test with full scale physical model shows the interaction between user and machine. The computer can recognize the components through triangulation system captured by the camera, by identifying the marker patterns on the bricks.
- Real Time Movement
- Movement Tracked By Optitrack
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AUGMENTED REALITY | INTERFACE
[ Interface Design ] The interface guides the user through several options to design their own assisted by the algorithm and machine learning or select a library of preset design shared by other users.
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AUGMENTED REALITY | OPTITRACK TEST
[ Assembly And Reassembly ]
The component recognition also enables user to seamlessly edit a design by directly modifying them in the physical world. These changes then captured by the computer and make adjustments accordingly. - Original Design
- Reselect model
- New Design
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AUGMENTED REALITY | OPTITRACK TEST
[ Assembly And Reassembly ] By using BrickChain system, users could assembly and reassemebly the design
with the help of machine learning and augmented reality to adjust environment.
- Reassembly principle
original model
change part
changed model
- Reassembly process details step 1
step 2
step 3
step 4
step 5
step 6
step 7
step 8
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- Changed Model
- Original Model
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08 [ FUTURE PROPOSAL ] Architectural Space B-Pro Show Model Render Images
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ Reassembly Architectural Space ] BrickChain system could provide users the possibility to assembly and reassembly the model, which means the space could change
based on the needs of users. Here are the examples of how the system could change into different needs.
Space type 1 - Office sapce
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Space type 2 - Living sapce
Space type 3 - Entertainment sapce
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ Reassembly Architectural Space ] When changing into different space, users just need to remove and reassembly a little part of the original one then can get a new space.
Space type 1 - Office sapce
same conponents
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Space type 2 - Living sapce
different conponents
Space type 2 - Living sapce
same conponents
Space type 3 - Entertainment sapce
different conponents
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ Office Space Design ]
- Office Space
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- function division
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ Office Space Design ]
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ Office Space Design ]
- Reassembly Steps
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- Type One
- Type Two
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ Office Space Design ]
- Reassembly Steps
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- Type Two
- Type Three
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ Office Space Design ]
- Reassembly Steps
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- Type Three
- Type Four
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ B-Pro Show Model ]
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FUTURE PROPOSAL | PHYSICAL MODEL
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FUTURE PROPOSAL | PHYSICAL MODEL
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
[ B-Pro Show Model ]
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
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FUTURE PROPOSAL | ARCHITECTURAL SPACE
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