Selected work

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POR TFO LIO

Sophia Michopoulou


Robotic color grading for glass Additive Manufacturing of Color and Translucency Gradients in Glass Thesis MAS D Fab - CAADRIA 2021 ‘Projections’ Hong Kong Team: S.Michopoulou, J.van den Bulke, Tutors: R.Giesecke, P.Odaglia

Color-graded elements, ranging from product design to architectural scale, could filter light and view in a novel way through locally differentiated color and opacity, and produce color effects in space. Existing methods for manufacturing multi-colored glass are either not economic for building due to labour intensity, limited to surface applications or small scale objects made of resins or plastics. To allow for automated color grading of glass in two-and-a-half and three dimensions we propose a robotic multi-channel process. The multi-channel tool mounted on a Universal Robot consists of four compartments, containing red, yellow, blue and transparent glass granules. Colors can be mixed on the fly by implementing varying flow rate ratios along the print path. Loose granules are fused in a kiln at high temperature into color-graded glass elements. The goal of this research is to lay the basis for color-graded elements of larger size and volume with higher pattern differentiation for functional and aesthetic purposes.


Material Research and Kiln Fusing

a) Visualization of RYBα color spectrum mixing ratios b)Resulting materialized color spectrum in glass

a) Loose frit robotically placed before fusing b)Result after fusing in the kiln


Top View of Multi-channel Tool and Robotic Setup

Multi-channel Tool in a) Elevation and b) Detailed Section


Multi-channel Tool and Robotic Setup The multi-channel tool attached to a Universal Robot consists of a dispenser body with four compartments, each containing glass granules of a different color (Figure 1). The inverse-pyramid shape of the tool enables the collection of granules from different channels in the bottom center and refilling of the channels from the top. Vertical customized conveying screws transport and dose the granules (Figure 2). Depending on the revolution speed of the motor, more or less granules can be dispensed over time allowing the different colors to be mixed in specific ratios along the robotic tool path.

Computational Modeling of Three-dimensional Color Gradients To model linear color gradients in plane and in volume, an axial grading model is set up using distance functions, with the start of every axis being transparent and the end a primary color. Initial two-dimensional grading tests use the X- and Y-axis, while for the volumetric tests the same modeling logic is applied to the Z-axis.

Tool Path Generation for Multi-channel Grading The computed volumetric design is sliced into layers and a tool path is generated for each layer defining the robotic movement. RYBα values are generated along the toolpath points and translated into G-Code to operate the stepper motors of every color channel. The final output is based on process parameters tested (Table 1). Different dispensing methods, a discrete (Figure 3a) and a continuous process, were identified to achieve grading. In the continuous process, the robot dispenses the required quantity of color along a continuous path allowing for the inscription of sharp lines (Figure 3b). The approach also allows for smooth gradients when dispensing along a continuous curve with minimal spacing and decreasing color along the linear axis (Figure 3c).

Dispensing a) Discrete Dots b) Along a Continuous Curve c) Along a Continuous Curve with Minimal Spacing and Decreasing


Grading Tests As a first proof of concept, linear grading is tested in two-and-a-half dimensions. Tiles of 15x15x1cm size are fabricated made from Bullseye glass and Farbglas result in different resolution, color intensity, and transparency. Volumetric grading of cubes 10x10x10 cm size follows the same process logic. Layers with 2D grading patterns are built up vertically to fill the volume of the mold.

RYBα tiles from top to bottom (a) digital visualization (b) in Bullseye glass and (c) in Farbglas color spectrum


Color gradient visualization (top) and color graded glass cube (bottom) Results Grading tests provide a small scale proof of concept for Robotic Color Grading of Glass (see Figure 8). The following list will summarize and critically reflect the research contributions made: Material system. As a widely used material with a long history in multi-colored objects and architectural applications such as stained glass windows, glass has great potential for automated color grading. Further research could expand the knowledge on using recycled glasses or testing cheaper glasses for their compatibility. Multi-channel tool. Augmenting the robot with a multi-channel tool opens up new possibilities for various multi-property printing processes. The presented tool remains a first iteration and requires further development in terms of robustness, precision and variability of the grain sizes used. Precision. Colors showed deviations from the intended results which require updating the color translation matrix. The precision of the process is lower than the one of multi-material printing processes due to the spreading of granules. This material behavior requires either further calibration of process parameters (e.g. surface distance) or the intentional implementation of process parameter dependent material behavior as part of a design tool. Computational modeling. The computational methods applied allow for modeling and fabricating gradients between two or more properties and linking the digital and physical color model of the glass through a translation matrix. Deviations described above will require small adjustments of this translation. The use of other computational modeling techniques will allow the method to expand beyond printing of gradients to other multi-coloring approaches.


Concrete choreography Riom- Parson, MASDFAB 2019

From ancient civilisations to the present day, columns have served as elements of architecture particularly tied to the harmony, balance and proportion of architectural orders – so much so that they have come to be recognised as works of art in their own right. What could the contemporary design of a new column order enabled by emerging digital technologies be like? In collaboration with the Origen Festival in Riom, Switzerland the installation Concrete Choreography consists of nine, individually designed, 2.7m tall columns. Each column is concrete 3D printed at full height in 2.5 hours with the process developed at ETH Zurich, with the support of NCCR DFAB. the unique possibilities of layered extrusion printing are explored, demonstrating the potential of computational design and digital fabrication for future concrete construction.


Form finding applet

Ornament tests

Pigment tests


Production

This novel fabrication process allows the production of concrete elements without the need for any formwork. In addition, one-of-a-kind designs with complex geometries can be fabricated in a fully automated manner. Hollow concrete structures are printed in a way where the material can be strategically used only where needed, allowing a more sustainable approach to concrete architecture. Computationally designed material ornament and surface texture exemplify the versatility and significant aesthetic potential 3D concrete printing holds when used in large-scale structures. Framing and informing the dance performances of the 2019 summer season in Riom, the project showcases how technological advancements can bring efficient and novel expressions to concrete architecture.


Ornament logic

Application only in capital + pedestal

Vertical axes of symmetry

Amplitude

Horizontal axes of symmetry

Frequency

Distance from the center, Height

Amplitude difference Ma

xd

i st

an

ce

Min distance Center of column

Concave distance


Sinewave design column

Convex Amplitude

Concave Amplitude

Design Mesh

Calculating distance from the center

Simulation of the print

Pattern Application


Ornament details


T(h)ree Table MAS DFAB Project II: Frame Möbel Students: Nik Eftekhar Olivo, Sofia Michopoulou Keerthana Udaykumar Tutors: Marirena Kladefrira, Matthias Leschock ETH Zürich, 10th December 2018


BRANCHING CODING

Z 2 = Z 1/2

3 gen

Z 1 = Z/2

2 gen

+Y

-X

+X

1 gen

Z

-Y

Heigth control

Point base

Number of generations

Growing direction


NODES

Middle Nodes

Inflate with Axolotl

Blend sphere with pipes

Cutting the edges

Node pattern

Surface Node

Base Node | Flower surface

NODE GENERATING PROCESS

Node lines



Up - Sticks Hello Robot - V&A Dundee Timber Dowel Assemblies 2019 ETH MAS DFAB

Up-Sticks is a timber structure inspired by traditional construction methods and made using a collaborative human-robotic fabrication technique. “Up sticks” is an informal turn of phrase to express leaving your home in haste. It is thought to originate from the rough cut, unseasoned timber frame architecture of the Scottish croft designed for temporary occupation, which would literally be taken with the household from place to place. The commission shows how contemporary knowledge in computation and digital fabrication technology can be combined with traditional knowledge to innovate the construction sector, at a time when resources are increasingly limited. The team from ETH Zurich in Switzerland used computational strategies and robotic technologies to design, map out and exactly place over 2,000 spruce planks and beech dowels. The result is an expressive construction that twists and curves along the length of the gallery redefining our relationship with robotic technology.


Exibition space

15.5 m

2m


Dowel connection logic

1 Beams

2 4 Points

Starting with standard configuration of the beams

4 points are generated across the beams in order to avoid overlapping dowels

3 Connection between alternate beams (1-3)

4 Connection between alternate beams (2-4)

Starting with standard configuration of the beams

4 points are generated across the beams in order to avoid overlapping dowels


Sur face P ro pagatio n

Surface propagation

S i ng le s urfa ce propa gation log ic

1 UV Directionality

2 Generate beam Lines

3 Shifted UV Lines

4 Beams

5 Dowels

S u r f a ce P ropa ga t ion 3 su r face propagation logic

Seam logic

1

2

3

4

5

2 surfaces

Corresponding UVs’

Mirrored UVs’

Additional Dowel Connections

Seam Beams


Farication set-up

Gantry

Oven

Fabrication Control Robot 11 - Pick / Place Robot 12 - Drill

Drilling Station

Picking Station

Fabrication Base

Cutting Station





Dancing lantern Office lighting | Kiffisia Wood specialist: Doulis wood applications Designer: S.Michopoulou


Moire ascent Office staircase | Kiffisia Wood specialist: Doulis wood applications Metal construction: Veta sa Designer: S.Michopoulou


The project: Moire ascent is a staircase project inspired from the harmonic streams and aetheral movements for ethical office functionality. The staircase comprises of twenty-eight ornaments made of CNC cut plywood that sprout from each step and thin out gradually upwards. This construction aims at bridging the main working space with the board room in the new architecture office “Aegean Landmarks” in Athens, Greece. Diverted from the widespread CNC Cutting of manufacturing identical and repetitive parts, this project aims to fabricate multiple unique elements that compose an integrated ensemble while sequenced. The plywood as a raw material is sustainable and economic. Moreover, CNC cutting is a simple and safe method which indicates the versatility and remarkable aesthetics of digital fabrication. The outcome is a novel architectural expression establishing new prospects in the digital design field.



Pirouette en bois Festival de cabanes 2021 Team: S.Michopoulou, F.Bouliari

Pirouette en bois is a sculpture in the landscape. It’s a space of spirituality and reflection. Located behind the church of Seythenex, the journey starts from afar as one moves towards the church back yard and catches a glimpse of this dancing structure emerging from the ground. The complexities of the inner structure are not completely revealed until one bows to enter through the tiny ‘door’, evoking the nijiriguchi of the japanese tea room, a space of rituals. Within the hut, the obvious directionality of the beams leads the eye upwards to a hole that is open to the sky. Sunlight, air and rain penetrate the space and create a dynamic environment and a unique experience depending on the time of day and seasonality. The design of the hut allows the inhabitant to be connected to the natural environment and absorb the elements with all their senses, while reflecting on their place in the world. Wood is a material with great physical properties that has been used in architecture throughout history, from ancient huts to medieval urban residences, to modern applications in all types of buildings. The design of Pirouette en bois showcases the possibilities for efficient, economical,

ecological and expressive wood architecture that arises at the intersection of craft, digital innovation and scientific research. This use of wood opens up new and unexpected possibilities for high performance and elegant structures with a sustainable and renewable building material. The aim is to design an inhabitable space as well as the process of constructing a timber structure and a mechanism of assembly—a mechanism of placing and assembling multiple elements that compose an integrated ensemble. The structure develops vertically, forming a twisting tower. The distinctive form of the tower will constitute a truly contemporary architectural expression of a traditional construction material, celebrating the innate and natural characteristics of self-shaped wood in its upward spiraling shape.



Atrium

Collaborative Nest Augmented reality as an intuitive tool for construction for Senegal Elementary School Competition: Senegal elementary school Organizers: Archstorming - Let’s build my school Team: F.Bouliari, S.Michopoulou This proposal aims to use augmented reality (AR) technology as a tool for construction, engaging and guiding the community through the building process. Real-time visual guidance in space will allow local people to intuitively understand where and how to place and assemble construction materials. This construction process can be replicated in different buildings and materials, from simple to more complex designs. Our concept for the site intends to showcase how seemingly more complex building forms can be facilitated by the integration of AR technology in the building process, making it easier for unique designs to be implemented in educational buildings all around Senegal. After the completion of the building construction, the AR glasses will be stored at the community center to be used again in future projects in the area. This would also give local people an opportunity to engage more with digital technologies.


Facade

Section

Plan


Exploded Axon


Classroom

Library


Brick laying with AR technology

The primary materials used in the proposed design are local brick and wood. The building entrance is located on the South side of the site. As one enters, the building transitions from outdoor to enclosed spaces. The brick walls have gaps allowing light and air to pass through while emphasizing the threshold between inside and outside, as they become more solid towards the more private areas of the building. The plan is organized as a spiral, a nest hugging the existing tree. The seven classrooms, the library, and the office spaces are located in enclosed or semi-enclosed spaces around a central atrium. The atrium is the main outdoor space on the site. It hosts a canteen, bicycle racks, play areas, and a new well for rainwater and groundwater collection. An orchard, a corral and three separate latrines are located on the southwest, northwest and southeast corners of the site respectively. The roof is floating over the brick walls allowing for cross-ventilation and addressing the local climate. It is constructed with wood columns and beams in sizes available locally, and covered with corrugated metal sheets. The roof also has an inclination towards the atrium, with gutters and downpipes guiding rainwater towards the central well. The design can be built in two phases, with the canteen, the library and four out of the seven classrooms built in the first phase.


Cantine

Entrance


The Atrium in the Museum

Dissertation | Jan 2015

Supervisor : E. Mantziou Team : E. Vavanou, S. Michopoulou


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Visitor’s Traffic

1900-2000

1885-2013

1830

1978

1959

Σ Χ Ε Δ Ι Ο Τ Ο Μ Η Σ

Κ Α Τ Ο Ψ Η Ο Ρ Ο Φ Ο Υ

Κ Α Τ Ο Ψ Η Ι Σ Ο Γ Ε Ι Ο Υ

Κ Α Τ Ο Ψ Η Υ Π Ο Γ Ε Ι Ο Υ

GLYPTOTHEK

RIJKSMUSEUM

BRITISH MUSEUM

GUGGENHEIM

NATIONAL GALLERY OF ART EAST BUILDING

PIAZZA DELLA SIGNORIA

ΚΙΝΗΣΗ

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National Gallery of Art, East Building, Washington

Piazza della Signoria, Florence Εικόνα 4.1.

Εικόνα 4.1.

Εικόνα 4.2. Εικόνα 4.2.


Summary

Over time, the Museum as a building is changing his requirements as the social conditions are changing too. Together with the Museum, the Atrium inside it evolves too, and starting from a purely introspective character ends up today inviting the spectators into his interior, assuming social and cultural functions. The need of multifunctionality changed the meaning of the Atrium. In the first Museums, the Atrium, besides the fact that is placed in the centre, served the needs of lighting and ventilation, without effectively constituting the core of the Museum. During the evolution of the Museum, various types of Museums appear, where the central Atrium undertakes more utilities and reasons for existence. From single-deck became multi-storey, in many cases is covered and becomes a key element of the spatial structure of the Museum, being the hub that consolidates his inhomogeneous activities. This lecture aims at a better understanding of the concept of the Atrium and its role within the Museum. Five characteristic examples of Museums with internal Atrium are selected representing different principles and time periods. They are analyzed and compared between them as to: - The relationship between full and empty, i.e. the relation of the volume of building with its environment and with the Atrium, - The uses, i.e. which are the functions gathering around and inside the Atrium and the way they communicate with it, - The organization of traffic and how this is achieved, and - The limits between the Atrium and the rest of the Museum, i.e. whether they are concrete or vague and the impact they have on the relation between the Atrium and the surrounding uses. These Museums are the Glyptothek of Munich, the Rijksmuseum in Amsterdam, the British Museum, the Guggenheim Museum of New York and the East Building of the National Gallery of Art in Washington. Then, a comparison is attempted between the contemporary Museum’s Atrium with the medieval square-forum. The extroversion gained by the first and the gathering of multi-purpose uses around him, imitates the way a square is organized and operates. As a medieval square representative sample, Piazza della Signoria in Florence has been selected, which Camillo Sitte considered as the most successful example of square and one of the most successful public spaces.

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Mesogeia

Soundscape

Cité de la musique de Genève | A place for music

Kengo Kuma and Assosiates | Competiton of multidisciplinary projects 1st degree in invitation procedure 5th Rang, Aug 2016 Place de Nation, Geneve Collaborateurs: Kengo Kuma, Javier Villar Ruiz, Nicola Maniero, Jaime Fenandez Calvache, Giacomo Sponzilli, Colby Walker Perrine 2d, 3d representation, meetings, Physical models




The built volume is therefore a rectangular box occupying the entire imprint to the maximum ground. This form responds to the need to optimize the use of space. Then, this simple rectangular volume undergoes a kind of localized erosion by the surrounding context. Like a rock excavation, the Park digs into the building, leaving room for the main entrance hall in the center from the ground floor. This erosion continues through the north-east building to join the road Ferney, creating a secondary entrance hall on the side of the road for visitors coming directly out of vehicles. Finally, erosion extends to the Place des Nations, skirting the building side Park by the South side of the building. This last architectural gesture allows to accompany the pedestrian public either to the main hall or to the escalators accessing the roof terrace. At the same time, as the building is surrounded by nature, it also spreads: a few elements of the built volume stretch towards the park, and then slips part of the program. So, at the north-east end of the building, the volume lets out a few steps touching the ground level of the Park before disappearing into the vegetation, leaving a space for recreation and gathering where performances outside are made possible.


Overlapping topografia Rural Hotel Project

Serano & Baquero Architects | May 2016 Cumbres Verdes, Granada, Spain 2d Representation, Construction Documentation


Meadows | winter

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Habitation 1 | Winter landscape

Habitation 3 | Night and Obsevation

Habitation 6 | Bath and light

Habitation 7 | Summer landscape


General Plan | Habitation 1-7 Total: 210 m2

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Cross Section


Gardens | Spring

Overview of intervention where all habitations and their different access are representing in different level. A light metal structure covered with treated wood produce the high level and four support concrete studies are arranged with a geometry which refers more to the forms related to the garden than to the traditional architecture used in the environment. Over time these supports were colonized by the vegetation being fully integrated in the plot set.

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Mesogeia

Wine & Culture Center

Winery, Museum of wine and Agricultural tourism in ‘Marco’ factory

Diploma Thesis | National Technical University of Athens Jul 2016 Mesogeia, Attica Supervisor : E. Mantziou Team : E. Vavanou, S. Michopoulou


North - East entrance

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Το Ground Level Plan

Section C-’C

Atrium with vineyards

Mesogeia Topografy | Marco

Κτηριολογικό πρόγραμμα: Οινοποιητική Μονάδα Μουσείο Οίνου, Περιοδικές Εκθέσεις και Εργαστήρια Καλλιτεχνών Γευσιγνωσία Οίνου & Τοπικών Προϊόντων Αίθουσα Διαλέξεων Αίθουσα Δικτύων Μαρκοπούλου Κέντρο Διαπολιτιστικής Ανάπτυξης Οίνου Υπαίθριο Θέατρο Καφετέρια - Εστιατόριο

Underground Level

Entrance section

Utilizing the existing building complex of MARCO winery, which is in recession, the existing production is enhanced, and additional operations such as the Wine Museum and the Civic Center are being added which will attract people to get to know the vinification story. The excavation and placement of vineyards at the core of our composition aims at experimenting the visitor-agrotourist and in the information about the wine production as well as in the bridging of the functions of agro-factory production of wine.


0

10

Ground Level

5

20

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Museum of wine

Staircase to the atrium

Wooden Rotating Blinds

0 5 10 20

Section A-’A


Outdoor theater

Model 1.200

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Museum of Wine

Entrance

Tasting Hall


Outdoor theater seats

Pergkola of the Cafe

1. Bare concrete 2. Iroko Wood 3. Metal 4. Hydrogen 5. Soil layer 6. Drainage layer 7. Carbonaceous 8. Smoothing concrete

2

1

2

6

Intersection of atrium levels | Irrigation

5

Outdoor Theater

Wooden brinds Accordeon

1

7 8

4

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Lighthouse Art Hotel Accommodation and artistic activities embedded in a wild coastal landscape

Yac Architectural Competition | Febr 2016 Syracuse, Italy Team: E. Mantziou, I. Giraud, S. Michopoulou, A. Venetsanos


Artificial Pool on the existing territory

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Nght view | South East View The Lighthouse Art Hotel offers a variety of rooms for accommodation and artistic activities, embedded in a wild coastal landscape. The main objective is to cultivate sensitivity, inspire artistic creativity, deepen cooperation experiences, contribute to the enjoyment of art and Joie de Vivre. Designed for globetrotters, the hotel is a

place to enjoy diversity, offering a wide range of services for recreation, wellness and culture combined with modern workplace infrastructures.

in the surrounding area.

At the same time the hotel acts as a cultural centre for artistic activities and exhibitions and also as a starting point for excursions to archaeological sites and natural landscapes

Following the principles of bioclimatic design, a function dependent arrangement of facilities was chosen, utilizing the advantages of passive heating, cross ventilation cooling

Current situation

Concept diagram

- Endemic vegetation, - Rocky coast - Sea - Axial access to the lighthouse tower

- Elevated promenade on rooftops - Coastal promenade - Passages - Necklace of greenery

The original design specifications were inspired by the lighthouse, focusing especially on its location.

- Greenary - Pedestrian routes - Buildings - Water chamber system


Masterplan

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Cross Section East View | Natural Swimming pool


The conceptual design recognizes three discrete zones of site’s ground surface (vegetation dominated, rocky and seashore) and attempts the interaction among them. The buildings are organized in these zones having the spirit of a wide theatrical scenery with numerous courtyards, passageways, balconies, piers between land and sea. Hotel facilities and recreational areas retain an axial access to the historic lighthouse tower, which dominates in the centre as a monument. Clusters are interconnected through a variety of transitional areas establishing a network of barrier-free routes like elevated pathways on rooftops, coastal paths and smooth transitions to the sea level accessible also by the motion-impaired. Accommodation and leisure facilities are unfolded along the coastal zone, while insetting outdoor exhibition areas, create a variety of different impressions. A coastal path network with dif-

ferent points of interest associated with the peculiarities of topographic relief, links visually the visitor with the lighthouse, the building clusters, the courtyards, the water cavities, the rock slopes and the sea. A bow of plantations isolates the lighthouse area from the sport infrastructures, work and conference facilities. Scattered rocky cavities retaining water are integrated in a water-chamber system of swimming pools and artificial waterfalls, to maximize the evaporative cooling of the area during the summer. A boat lift inspired by the crane mechanisms of Archimedes who was an ancient engineer from Syracuse gives the opportunity to the visitors to approach the lighthouse hotel from the sea. A floating platform acts as a mooring terminal for both small boats and exclusive yachts while it houses a bar in the middle of the sea.

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Το πάρκο και η ευρύτερη περιοχή. Η σύνδεση του πάρκου με τον παρακείμενο Σιδηροδρομικό Σταθμό, η θεωρητική σύνδεση του πάρκου Λουμάκη με το πάρκο Παλέρμο με τη χρήση του ποδηλάτου Η κεντρική ιδέα του σχεδιασμού του πάρκου στηρίζεται σε δύο χειρονομίες, οι οποίες δίνουν και την καθοριστική νέα ταυτότητα του χώρου. Αφενός η δημιουργία μιας τεχνητής λίμνης και ενός πεδίου ελεύθερου πάνω στο οποίο μπορεί να ασκηθεί η κοινωνική ζωή του τόπου και αφετέρου ένας τοξοειδής περίπατος που διασχίζει τη λίμνη και τον αύλακα ως κεντρικός άξονας γύρω από τον οποίο διαμορφώνονται οι επί μέρους ενότητες του πάρκου είναι τα στοιχεία της νέας ταυτότητας του χώρου. Ο αύλακας, με την υπάρχουσα φύτευση γύρω από αυτόν, διατηρείται και δίνει επιπρόσθετα στοιχεία αξιοποίησης και διαμόρφωσης των νέων όχθεων που δημιουργούνται εξ αιτίας της λίμνης οι οποίες σχηματίζουν παραμορφωμένες ημιτονοειδείς καμπύλες. Ο σχεδιασμός ολοκληρώνεται με την ιδέα να διατηρηθεί ο κάναβος των υπαρχόντων κτιρίων του παλαιού στρατοπέδου και να επισημανθεί με τη δημιουργία ενός μεταλλικού κανάβου, από ορθοστάτες και δοκάρια ο οποίος, από αυστηρά ορθολογικός, σταδιακά, αποσυντίθεται και δίνει τη θέση του στις καμπυλόσχημες μορφές του πάρκου, που παραπέμπουν σε ένα φυσικότροπο ανθρωπογενές τοπίο. Το πάρκο περιζώνεται από ποδηλατόδρομο, στοιχείο το οποίο χαρακτηρίζει τη ζωή των κατοίκων της περιοχής εξ αιτίας και της γεωμορφολογίας της Καρδίτσας. Το υπερμέγεθες “νούφαρο” που δημιουργείται, του οποίου η μισή επιφάνεια βρίσκεται μέσα στο νερό, είναι μια προσπάθεια της αρχιτεκτονικής πράξης να δημιουργήσει μια σύγχρονη συνθήκη χώρου, κατά την οποία νέες μορφές και νέες δυνατότητες θα δημιουργηθούν, άγνωστες κατά το παρόν, που θα δώσουν όμως στο μέλλον το αναγκαίο πεδίο ανάπτυξης πολλαπλών σχέσεων και, συνεπώς, μορφών. Αν η αρχιτεκτονική είναι ο προβληματισμός κατά τον οποίο παράγεται μια μορφή, το πάρκο δίνει τη δυνατότητα να αναπτυχθούν άπειρες μορφές, οι οποίες θα ξεπηδήσουν από τις ανάγκες του δημόσιου βίου και των πολιτών. Η μουσική και οι χορωδιακές συναυλίες, για τις οποίες φημίζεται η πόλη της Καρδίτσας, μπορεί να δώσει τη θέση της σε ένα περιπλανώμενο λούνα παρκ, ή ακόμα σε μια έκθεση βιβλίου ή τροφίμων. Κοινό χαρακτηριστικό όλων των παραπάνω μεταβολών, είναι ο λευκός καμβάς “νούφαρο” ο οποίος δίπλα στο νερό θα δίνει μια ευχάριστη αίσθηση και ένα βελτιωμένο μικροκλίμα της πεδινής περιοχής της Καρδίτσας. Το νερό, θα δώσει την ευκαιρία να αναπτυχθούν έμβιοι ή φυτικοί οργανισμοί με την πάροδο του χρόνου και, συνεπώς, θα είναι ικανό να συναποτελέσει, μαζί με την ύπαρξη του βοτανόκηπου, άριστο εκπαιδευτικό περίπατο, όχι μόνο για τους μαθητές αλλά και για τους ενήλικες.

Waterlily music square Honorable mention July 2019

Loumaki square, Karditsa Collaborateurs: D.Theodorou, S.Michopoulou


Δεντρώνας 1-2 Βοτανικός κήπος Πλακόστρωτη περιοχή Επέκταση της πλατείας Νούφαρο Λίμνη Όχθες ποταμού περιοχή πικνικ υπαίθριες δραστηριότητες Φυτεμένη περιοχή με όργανα γυμναστικής Αυλάκι

Ποδηλατόδρομος Διαδρομές Τοξωειδής διαδρομή

Υπάρχουσα φύτευση Προτεινόμενη φύτευση

Αναρριχώμενα αειθαλή Κισσός Πασιφλόρα Γιασεμί ιαπωνικό (5μ. Ύψος Μάιος-Νοέμβριος ανθεκτικό στο ψύχος) Αναρριχώμενα φυλλοβόλα Γλυσίνια (ανθοφορία άνοιξη) Θάμνοι Υδρόφυλλα Μπαμπού Πάπυρος Τύφα Πικροδάφνη Δέντρα Ιτιά Πλάτανος Ελιά Ακακία κυανόφυλλη Χαρουπιά

Υπάρχουσα φύτευση Προτεινόμενη φύτευση Φυλλοβόλα δέντρα χαμηλή φύτευση αναρριχώμενα φυσικό έδαφος Μπετόν με διαφορετική επεξεργασία καθιστικό φωτιστικός στύλος μεταλλική πέργκολα stabilizer

Δενδρώνας με ανθοφόρα καλλωπιστικά Φλαμουριά στο κέντρο (30μ. ύψος) Κουτσουπιά (Μάρτιος - Απρίλιος) Ακακία κων/λεως (καλοκαίρι) Καλλωπιστική Κερασιά (Μάρτιος) Γαζία (άνοιξη - φθινόπωρο)

ΤΟΠΟΓΡΑΦΙΚΟ ΚΛΙΜΑΚΑ 1:500

Δενδρώνας με κωνοφόρα Πεύκο Κουκουναδιά Κυπαρίσσι


ΜΟΡΦΕΣ ΕΛΕΥΘΕΡΟΥ ΧΩΡΟΥ ΝΟΎΦΑΡΟΥ ΤΟΜΉ Α-Ά Ο τοξοειδής περίπατος που διασχίζει το πάρκο, ενώνει τη Δυτική με την Ανατολική πλευρά του πάρκου. Ξεκινά από την οδό Πελασγών και καταλήγει στη νέα διαμορφωμένη πλατεία του πάρκου. Η νέα διαμορφωμένη πλατεία επιλέγεται να τοποθετηθεί σε σχέση με την ήδη υπάρχουσα πλατεία που περικλείεται από τις οδούς Τζαβέλα και Ιουστινιανού. Ως τελικό αποτέλεσμα φαίνεται μια εισχώρηση της αστικής ζώνης της περιοχής μέσα στο πάρκο στο σημείο εκείνο όπου υπάρχουν τα διατηρητέα κτίρια. Το υλικό δαπεδόστρωσης και ενοποίησης των δυο πλατειών είναι από μπετόν επεξεργασμένο με 2 τρόπους ώστε να δημιουργείται η οπτική αίσθηση των λουρίδων. Η φύτευση επιλέγεται έτσι ώστε το καλοκαίρι να παρέχουν ηλιοπροστασία τα φύλλα των δέντρων, ενώ το χειμώνα να επιτρέπεται το φως του ήλιου να εισχωρεί μέσα στα κτίρια. Ο αυστηρός κάναβος της πλατείας ακολουθεί τον ήδη υπάρχοντα των κτιρίων και της παρακείμενης πλατείας, ο οποίος σταδιακά διαλύεται μέσα στο φυσικό έδαφος και εξαφανίζεται.

Εγκαταστάσεις αθλητισμού

Κιόσκια πώλησης τοπικών προιόντων

Η νησίδα -νούφαρο- είναι η χωρική έκφραση της πολλαπλής κοινωνικής ζωής της πόλης. Στα σχεδιαγράμματα αποτυπώνεται μια σειρά χωρικών εμπειριών οι οποίες μπορούν να λάβουν χώρα νέο πάρκο της πόλης. Με τον τρόπο αυτό, η πόλη εισρέει ακόμα εντονότερα στο πάρκο, το πάρκο γίνεται κομμάτι της πόλης. Η χωροθέτηση της νησίδας γίνεται στη βόρεια πλευρά του πάρκου, καθώς υπήρχε ο απαιτούμενος διαθέσιμος χώρος να δεχτεί αυτού του είδους την οργάνωση. Η πρόσβαση γίνεται κύρια από την βορινή πλευρά της νησίδας η οποία “ακουμπά” το πάρκο με ένα τόξο των 90 μέτρων και η στάθμη του σε σχέση με το πάρκο βρίσκεται 50 εκατοστά ψηλότερα. Η νησίδα είναι ταυτόχρονα προσβάσιμη και από τη νότια πλευρά της από τις κυβικές κατασκευές από μπετόν, που βρίσκονται μέσα στη λίμνη, με μικρά κενά μεταξύ τους, από όπου κανείς μπορεί να έχει πρόσβαση από τον τοξοειδή περίπατο. Η τελική επιφάνεια της νησίδας στρώνεται με κυβόλιθους οι οποίοι τοποθετούνται με τρόπον τέτοιο ώστε ανάμεσα στους αρμούς να φύεται γρασίδι. Η τεχνητή λίμνη, της οποίας η κατασκευή θα προκύψει ύστερα από γεωλογική μελέτη, ώστε να διαπιστωθεί η καταλληλότητα του φυσικού εδάφους, για να χρησιμοποιηθεί και η ανάλογη προστασία του νερού, από τυχόν διαρροές και διαβρώσεις του χώματος. Το βάθος της λίμνης, αρχικά, σχεδιάζεται χαμηλότερα του αύλακα, έτσι ώστε να δημιουργηθεί η στεγανή λεκάνη, ενώ ταυτόχρονα να είναι ικανή να απορροφήσει τα νερά του την περίοδο του χειμώνα σε περιπτώσεις υψηλής βροχόπτωσης. Με την κατάλληλη χρήση χώματος και υλικών, στη συνέχεια, η λίμνη θα είναι ικανή να δεχθεί ζωή, χλωρίδας και πανίδας, βελτιώνοντας σημαντικά το μικροκλίμα της περιοχής, προσφέροντας οπτική άνεση και ικανοποιητικό περιβάλλον, στις σημαντικές κοινωνικές εκδηλώσεις που μπορεί να πραγματοποιούνται στη νησίδα “νούφαρο” καθ’ όλη τη διάρκεια του έτους και όσο ο καιρός το επιτρέπει. Ταυτόχρονα το νερό της λίμνης καθώς θα συλλέγει και το βρόχινο νερό, θα μπορεί, με τη μέθοδο της αειφόρου διαχείρισης των υδάτινων πόρων, να αξιοποιηθεί για το υψηλών απαιτήσεων πότισμα των υπο-περιοχών του πάρκου.

ΤΟΜΉ Β-΄Β

Υπάρχουσα φύτευση Προτεινόμενη φύτευση Φυλλοβόλα δέντρα χαμηλή φύτευση αναρριχώμενα φυσικό έδαφος Μπετόν με διαφορετική επεξεργασία ΤΟΜΉ Γ-’Γ καθιστικό φωτιστικός στύλος μεταλλική πέργκολα stabilizer

Κοντά στη λίμνη προτείνονται ζώνες πικ νικ. Πρόκειται για κατασκευές μέσα στη φύση από υλικά μπετόν, ξύλο και μεταλλικές λεπτομέρειες στα πόδια των καθισμάτων. Τα στοιχεία αυτά τοποθετούνται πάνω σε σκληρό διαμορφωμένο έδαφος από μπετόν, περικλείονται από Ιτιές και άλλα αειθαλή δέντρα, φωτιστικά σώματα, κάδους και τις διαμορφωμένες διαδρομές του πάρκου.

Λούνα Παρκ

Σινεμά

ΑΠΟΨΗ ΛΙΜΝΗΣ ΚΑΙ ΝΟΤΙΑΣ ΠΡΟΣΒΑΣΗΣ ΣΤΗ ΝΗΣΙΔΑ ΜΕΣΩ ΤΟΥ ΤΟΞΩΤΟΥ ΠΕΡΙΠΑΤΟΥ

Μουσικές εκδηλώσεις - Φιλαρμονική - Θέατρο

Ποδηλατόδρομος Πεζόδρο


ομος Φύτευση

Κυβόλιθος με αρμούς φύτευσης

Υδρόφυτα

Λίμνη

Αύλακας

Λίμνη

Υδρόφυτα

Βοτανικός κήπος

Δεντρώνας


ΑΠΟΨΗ ΠΙΚ ΝΙΚ ΔΙΠΛΑ ΣΤΗ ΛΙΜΝΗ Σε άμεση σχέση με το βοτανικό κήπο επιλέγεται να τοποθετηθούν 2 δενδρώνες, ακολουθώντας την ίδια εκπαιδευτική διαδικασία, γνωριμία με τα δέντρα, την ανθοφορία και τη φύση. Οι δενδρώνες είναι θεματικοί, και αφορούν τα κωνοφόρα δέντρα και τα φυλλοβόλα καλλωπιστικά. Οι καμπυλόσχημες διαδρομές ενώνουν τις διαφορετικές περιοχές του πάρκου. Η φύτευση αποτελεί στοιχείο δομικής οργάνωσης του πάρκου, καθώς έχει επιλεγεί με τρόπο τέτοιον ώστε η ανθοφορία των διαφόρων δέντρων, θάμνων ή βοτάνων να εναλλάσσεται καθ’ όλη τη διάρκεια του έτους. Παράλληλα, έχουν επιλεγεί αειθαλή δέντρα να ακολουθούν τις επιμέρους διαμορφώσεις διαδρομών ενώ τα φυλλοβόλα τοποθετούνται χαρακτηριστικά στις διαμορφώσεις πλατείας εκεί όπου η πύκνωση των επισκεπτών είναι περισσότερη και χρειάζεται ήλιο το χειμώνα, προστασία από τον ήλιο το καλοκαίρι.

ΑΠΟΨΗ ΤΟΥ ΒΟΤΑΙΚΟΥ ΚΗΠΟΥ

Ο βοτανικός κήπος προτείνεται ως προέκταση της υφιστάμενης παιδικής χαράς και στόχο έχει να προσελκύσει τα νέα παιδιά να γνωρίζουν εκτός από το παιχνίδι, τη γη τους καρπούς και τα αρώματά της. Η πρόταση θεωρεί ότι η επίσκεψη σε έναν βοτανικό κήπο μπορεί να είναι εξίσου μια εκπαιδευτική διαδικασία, και ταυτόχρονα παιχνίδι. Επιλέγεται να έχει σχέση με το νερό, έτσι ώστε να δείξει και τα φυτά εκείνα που αναπτύσσονται σε υγρά περιβάλλοντα, ενώ το παιχνιδιάρικο ύφος των διαμορφώσεων συμπληρώνει η κυματοειδής διαμόρφωση των μονοπατιών του βοτανόκηπου.


ΑΠΟΨΗ ΤΟΥ ΤΟΞΩΕΙΔΟΥΣ ΠΕΡΙΠΑΤΟΥ ΜΕ ΤΙΣ ΔΙΑΦΟΡΕΤΙΚΕΣ ΧΡΩΜΑΤΙΚΕΣ ΣΥΝΘΕΣΕΙΣ ΤΩΝ ΑΝΑΡΡΙΧΩΜΕΝΩΝ ΦΥΤΕΥΣΕΩΝ

ΑΠΟΨΗ ΔΙΑΜΟΡΦΩΜΕΝΟΥ ΕΛΕΥΘΕΡΟΥ ΧΩΡΟΥ ΕΙΚΑΣΤΙΚΩΝ ΕΚΘΕΣΕΩΝ ΠΙΣΩ ΑΠΟ ΤΑ ΚΤΙΡΙΑ ΤΟΥ ΠΑΛΙΟΥ ΣΤΡΑΤΟΠΕΔΟΥ


Flying Pavilion

Mesogeia Topografy and Marco

Augmented reality space for historical representation

Non Architecture Competition Showing | Alternative design for museums Aug 2017


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Thank you michopoulou.s@gmail.com


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