USER CENTERED DESIGN APPROACH TO EDUCATION
SOUJANYAA BORUAH DEPARTMENT OF FASHION COMMUNICATION NATIONAL INSTITUTE OF FASHION TECHNOLOGY NEW DELHI
(Copyright page) Copyright Š 2012 Department of Fashion Communication National Institute of Fashion Technology All rights reserved No part of this document or related files may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording or otherwise) without prior written permission of the Department/ Student author.
Declaration I, Soujanyaa Boruah hereby declare that the Project entitled “DESIGN TO EDUCATE; a UserCentered Design approach to Education” is my original work and no part has been copied from any Project. However, any material taken from any other published source has been suitably referred and acknowledged in the Document.
Signature of the student (Name of the student)

Certificate This is to certify that Soujanyaa Boruah has successfully completed her Graduation Project in the area of Design Research in Fashion Communication Department (2008�2012) of National Institute of Fashion Technology, New Delhi. This is towards partial fulfillment of the requirement for granting Bachelor of Design (Fashion Communication).
Dated:
JURY MEMBERS:
PROJECT MENTOR:
CENTRE COORDINATOR, FASHION COMMUNICATION:
CHAIRPERSON, FASHION COMMUNICATION:
5
Abstract As a communication design
Shilpa Uttam and Sachin
student, I have studied
Uttam and was given the
various aspects of new media
opportunity to work on one
like interaction design, digital
of the products envisioned
communication etc.. and their
by their company Enabling
contribution to the betterment
disabilities caused by
Dimensions. The product
of the society. As a part of my
developmental disorders,
was an e-learning application
Integrated Term Project I did a
using new media. How the
that imparts management
research and documentation
human brain works and how
skills to the blind and visually
of how lighting has evolved
people perceive and store
impaired. My contribution to
over the years into a new
data in their memory have
this project has been on the
medium of communication
always fascinated me and I
grounds of research, based
called projection mapping
have always wondered how
on the User-Centered Design
or spatial augmented reality.
it is different for people with
approach to education and
With this study, I made a few
disabilities and how they
design process involved in
concept proposals stating the
cope with it. I was interested
developing an educational
implication of such new media in exploring on how design
course. Over the span of
for a humanitarian cause in
could contribute to the
four months I was involved
the field of design.
communities of such people.
in the data-gathering field
I believe design is not just a
With this project I ventured
work, done under several
creative expression but also a
into the field of Instructional
blind schools in Delhi
problem solving activity. One
Design to understand process
followed by a process of
of the concepts proposed
of design thinking necessary
developing the content and
was centred on incorporating
in educational system.
graphics for the course,
design in the learning process
I was introduced to the
based on the analysed
and the prevalent educational
knowledge management
research data.
system, to develop a user
platform of electronic learning
specific solution to learning
by my industry mentors
7
Acknowledgement I take immense pleasure in
Department of Fashion
inspiration to me.
thanking my industry mentor
Communication, National
I would also like to thank
Mrs.Shilpa Uttam and Mr.
Institute of Fashion
my internal mentors for
Sachin Uttam of Enabling
Technology, New Delhi for
their guidance and useful
Dimensions , Gurgaon for
having permitted me to carry
suggestions, which helped
giving me this opportunity
out this project.
me in completing the project
to contribute to this project.
Words are inadequate in
work, in time.
Learning so much in such
offering my thanks to the
My thanks to all my
a less time would not have
people of The Blind Relief
co-workers in the office and
been possible had they not
Association, National
voice-over studio.
provided me with the timely
Association for the Blind
Finally, yet importantly, I
guidance in the conduct of
and NAB Centre For blind
would like to express my
the project.
Women & Disability Studies
heartfelt thanks to my
I wish to express my deep
for cooperating with me.
parents for their support and
sense of gratitude to the
They were a great source of
wishes.
Page# Table of contents 07
Abstract
09
Acknowledgement
13
Introduction
15
Purpose and scope of the project
17
Review of previous work
19
Theoretical Foundation
55
Methodology and Management
57
User- Centered Research and Analysis
95
Design Process involved in e-learning
143
Conclusion
144
Glossary
150
Reference
“Design Thinking is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.� - IDEO
12
Introduction Technology and design
have enabled human beings
learning and instructional
is making it possible for
to develop their cognition
design to develop an
educators to expand beyond
in the best possible way to
educational course for a
the linear, text based
fit into this environment.
specific target audience of
education and adapt to a
Since everything we learn
blind and visually impaired.
new system of engaging
is changing, the educators
It was supported by a user
students in real life act of
need to consider engaging
-centered research analysis
learning and understanding.
learners to the content by
on the target group, followed
Today, people are growing
connecting to their interest
by rounds of data gathering
up in an environment that
and technological habits.
done in several blind schools
is ever changing. To meet
Learning through digital
around the city.
the demands of this rapidly
medium is not just about
This paper is focused not
changing world people are
electronic education or cloud
just on what has been
indulging themselves in
computing service, it is not
designed but how it has
new technology to keep
about giving the traditional
been designed. How is
themselves aware and
learning techniques a
design related to education?
equipped. To the people
fancy appearance, but it is
What should be our
of this generation learning
more about exploring new
approach while designing a
has become yet another
approaches to it.
product for such a specific
individualistic attempt to
In this project I have tried to
user group?
keep up with this pace. The
understand and implement
technological innovations
the various theories of
13
[
14
DESIGN FOR THE DISADVANTAGED
]
Purpose and Scope of the project This thesis documents the
the digital and assistive
of the envisioned product,
process of designing and
technologies, which make
validation of target audience
developing an educational
them, rely on such medium
and instructional design
course for the blind and
for carrying out their
involved in structuring an
visually impaired. This
daily tasks and acquiring
educational course from its
educational course has
knowledge in their life. From
very content to the desired
been structured in the form
reading a book to writing a
wireframe. This also involves
of an e-learning course,
letter, all becomes more and
a great understanding
which imparts soft skills to
more convenient with the
of various approaches to
the young employees of
new technologies emerging
learning, colour theories and
management services and
with time.
theories of visual perception.
new managers. The Unique
This is a thorough study
In this project I was involved
Selling factor of this product
on the process involved in
in the research and study of
is that it inclusively caters to
developing an educational
user experience, validation
a target audience of blind and
course using user-centered
of target audience and
visually impaired and runs
design approach to generate
development in terms of
across interfaces in tablets
cohesive, predictive and
communication design which
and smartphones.
desirable designs based on
includes visualization, wire
The community of the blind
holistic consideration of users’ framing, content framing and
and visually impaired has
experience. The process
an intimate connection with
includes User Centric Analysis
voice over design.
15
ng rni lity a Le abi dis
Cognitive psychology
Design
ild y Ch olog ch sy
p
Education
Ch ed ildre uc n’ ati s on
n tio ec g j o Pr pin 3d map
ve cti a r e e Int Spac
16
Ins
tru De ctio sig na n l
Review of previous work Project 3Dimensional- A
done to check the relevance
that can simulate physical
study on projection mapping
of new media like projection
presence in the real world
and its application in the
mapping or augmented reality
as well as in the imaginary
field of communication. It is
mapping in today’s world,
worlds. Projection mapping
a compilation of the various
which is done with the help of
has established itself as
attributes of light and the
survey reports and interviews. a milestone in the history
significance of projection
Projection mapping and
of lighting and begun to
mapping in communication.
augmented reality mapping
give a new direction to
It covers the technicalities
is all set to become a
communicating through
associated with lighting
global phenomenon for the
visual media.
design and provides a review
coming generation. Visual
In the later stage of the
of several work associated
artist all over the world is
project, the acquired
with projection mapping,
trying to implement it in
resources are utilized to
around the world.
 It starts
every possible sphere of
develop creative proposals,
with the basic principles of
communication. It will soon
which serve the purpose
light, evolution of lighting
be a part of our lifestyle.
of combining the medium
as a medium over time,
As technology is advancing
of projection with design
introduction of new age
towards a new era, projection
and communication for a
media in lighting design.
mapping is making a new
humanitarian cause.
It also covers various case
way to a world of computer-
studies and primary research
simulated environments
17
CREATIVITY EMO
OR
VI A H E
B
NS
ON
ALI
COLOURS
TI
TY
CEP
SON
EX
KNOWLEDGE
PER
PER
TIO
REFL
C LOGI
CURIOSITY
EQ
Think + Study + Decipher + Create
18
IQ
Theoretical Foundation How does the human brain learn? The brain is an incredible
to human beings on how
Neuroscience.
structure, comprising of
their brain works, stores
For ages educators have
infinite possibilities and
information, captures
been trying to understand
mystery. It is constantly
experience and preserves
the working of the brain in
adjusting itself in terms of
memory over time. They
order to make the teaching
experience and yet it takes
have been delving into this
and learning process
off on its own without an
mysterious entity and trying
more efficient. For most
input from the outside world.
to determine how it carries
of them, their training on
Even though most people
out its amazing feats. With
how the brain learns has
don’t realize it, the potential
this curiosity, human beings
focused essentially on
of human brain is one of the
started discovering this
the behaviourist model,
most remarkable power on
amazing process of learning
which tries to explain what
earth. It has the ability to
and eventually got into the
is happening inside the
think, study, decipher and
act of teaching. This curiosity
brain (following a stimulus)
create.
has branched out to form a
by observing outside
It has been a great curiosity
significant part in the field of
behavior (the response).
19
NSE
RESPO ENVIRONMENT
STIMULUS
ACTION AGENT
Behavioral Model of Learning
20
After sufficient observation
this field by which people
the behaviourist made
have been able to determine
informed guesses about brain
various approach to teaching
processes. Some of them
and learning. However in
stood the test of time, others
the past few years, more
have been overtaken by
educators have become
neuroscience. Behaviourist,
interested in brain research
cognitive psychologist and
and its potential applications
neuroscientist initially had
to educational practice. This
several limitations. They
awareness is not only seen
couldn’t see inside the brain
amongst the educators but
while it’s owner was still alive
also in the designers and
and they had to deal with the
innovators who are trying
free will which is the fact that
to develop an experience
person’s behavior was not
based learning system which
always an accurate reflection
is more appealing to the
of what was happening
learner. In recent years, with
in the brain. Despite such
instructional system design
limitations, they have
process learning can be
strived to make remarkable
constructed to challenge and
progress in understanding
motivate learners, help them
the function of the brain.
take responsibility for their
There has been various
own learning and develop
developments happening in
new thoughts and ideas.
Behaviourist: Person who advocates or practices Behaviourism. Behaviorism is a theory of learning based upon the idea that all behaviors are acquired through conditioning.
21
Constructivism
22
Theories of learning
Piaget
builds a set of concepts about
structures are like those of an
reality and how it works. This
adult and include conceptual
is the stage where a child
reasoning.
does not know that physical
Piaget outlined several
objects remain in existence
principles for building
even when out of sight
cognitive structures. During
(object permanence).
all development stages,
the idea that the developing
Preoperational stage
the child experiences his
child builds cognitive
(ages 2-7) - The child is not
or her environment using
yet able to conceptualize
whatever mental maps he
abstractly and needs concrete
or she has constructed so
physical situations.
far. If the experience is a
Concrete operations
repeated one, it fits easily
(ages 7-11) - As physical
- or is assimilated - into the
in sophistication with
experience accumulates, the
child’s cognitive structure
development, moving from a
child starts to conceptualize,
so that he or she maintains
creating logical structures
mental “equilibrium.” If the
complex mental activities.
that explain his or her physical
experience is different or new,
Piaget’s theory identifies four
experiences. Abstract
the child loses equilibrium,
developmental stages and the
problem solving is also
and alters his or her cognitive
processes by which children
possible at this stage. For
structure to accommodate
progress through them. The
example, arithmetic equations
the new conditions. This
four stages are:
can be solved with numbers,
way, the child erects more
Sensorimotor stage
not just with objects.
and more adequate cognitive
(birth - 2 years old) - The child,
Formal operations
structures
through physical interaction
(beginning at ages 11-15) - By
with his or her environment,
this point, the child’s cognitive
Swiss biologist and psychologist Jean Piaget (1896-1980) is renowned for constructing a highly influential model of child development and learning. Piaget’s theory is based on
structures - in other words, mental “maps,” schemes, or networked concepts for understanding and responding to physical experiences within his or her environment. Piaget further attested that a child’s cognitive structure increases
few innate reflexes such as crying and sucking to highly
23
We learn to learn as we learn....
24
Constructivism The latest catchword in educational circles is “constructivism,” and it is applied both to learning theory and to epistemology (to how people learn and to the nature of knowledge). Crafted by Jean Piaget, constructivism is a theory of a child’s psychological development proposing primarily that children are active constructors of their own knowledge and understanding (Piaget, 1963). Piaget revised previous opinions of children’s understandings, which
labelled them as “incorrect”,
traditional formulation of this
to instead demonstrate that
idea states that learning is
children develop their own
not the passive acceptance
theories and rationales, and
of knowledge, which exists
that these are internally
“out there” but that learning
consistent. In fact, he saw
involves the learner engaging
that process of creating
with the world.
and revising theories of
People learn to learn as they
understanding as the learning
learn. Learning consists both
process. His epistemology,
of constructing meaning
his theory of knowledge,
and constructing systems of
therefore brought legitimacy
meaning. Each meaning we
to the world of children that
construct makes us better
forms a basis for much of
able to give meaning to other
what gets talked about in the
sensations that can fit a
field of education today.
similar pattern.
Learning is an active process
The crucial action of
in which the learner uses
constructing meaning is
sensory input and constructs
mental. It happens in the
meaning out of it. The more
mind.
Epistemology: is the branch of philosophy concerned with the nature and scope (limitations) of knowledge.
25
knowledge
Learning
motivation
Unless we know what we are learning and why we are learning, we are not learning at all.
26
Learning involves language.
education recognizes the
Learning is not instantaneous.
The language we use
social aspect of learning and
For significant learning to
influences learning. On the
uses conversation, interaction
occur, we need to revisit
empirical level, researchers
with others, and the
ideas, ponder them, try them
have noted that people talk to application of knowledge as
out, play with them, and use
themselves as they learn. On an integral aspect of learning.
them
a more general level, there
Learning is contextual. We do
Motivation is a key
is a collection of arguments,
not learn isolated facts and
component in learning.
presented most forcefully by
theories in some abstract
Motivation is essential for
Vygotsky, that language and
ethereal land of the mind
learning. Its an understanding
learning are bound together.
separate from the rest of our
of ways in which the
Learning is a social activity.
lives - we learn in relationship
knowledge can be used.
Our learning is intimately
to what else we know, what
Unless we know “the
associated with our
we believe, our prejudices
reasons why,� we may not
connection with other human and our fears.
become engaged in using
beings, our teachers, our
One needs knowledge to
the knowledge that may
peers, our family, as well
learn. It is not possible to
be instilled in us, even by
as casual acquaintances,
assimilate new knowledge
the most severe and direct
including the people before
without having some
teaching.
us or next to us. In contrast
structure developed from
to traditional education
previous knowledge to build
which is directed towards
on. The more we know, the
isolating learners from all
more we can learn.
social interaction, progressive It takes time to learn.
27
Behavior theorists define learning as nothing more than the acquisition of new behavior.
28
Behaviorism
animals and people are
criticisms stating that it
Behaviorism is a theory
biologically “wired� so that a
does not account for all
of animal and human
certain stimulus will produce
kinds of learning, since it
learning that only focuses
a specific response.
disregards the activities
on objectively observable
Behavioral or operant
of the mind. It does not
behaviors and discounts
conditioning occurs when
explain some learning such
mental activities. Behavior
a response to a stimulus is
as the recognition of new
theorists define learning
reinforced. Basically, operant
language patterns by young
as nothing more than the
conditioning is a simple
children, for which there is no
acquisition of new behavior.
feedback system: If a reward
reinforcement mechanism.
Behaviorists have identified
or reinforcement follows
conditioning as a universal
the response to a stimulus,
learning process.
then the response becomes
Classic conditioning occurs
more probable in the
when a natural reflex
future. For example, leading
responds to a stimulus.
behaviorist B.F. Skinner used
The most popular example
reinforcement techniques to
is Pavlov’s observation that
teach pigeons to dance and
dogs salivate when they eat
bowl a ball in a mini-alley.
or even see food. Essentially,
There have been many
Reinforcement mechanism: the mechanism of shaping behavior.
29
“If you tell me, I will listen. If you show me, I will see. If you let me experience, I will learn.”
30
Brain-Based learning impacts on education Teachers must design learning around student
Caine illustrates this point by describing
interests and make learning contextual.
three interactive elements essential to this
Educators let students learn in teams and
process:
use peripheral learning. Learning should be
Teachers must immerse learners in complex,
structured around real problems, encouraging
interactive experiences that are both rich and
students to also learn in settings outside the
real.
classroom and the school building.
Students must have a personally meaningful
Assessment - Since all students are learning,
challenge. Such challenges stimulate a
their assessment should allow them to
student’s mind to the desired state of
understand their own learning styles and
alertness.
preferences. Students should monitor and
In order for a student to gain insight about a
enhance their own learning process.
problem, there must be intensive analysis of
What Brain-Based Learning Suggests
the different ways to approach it, and about
How the brain works has a significant impact
learning in general. This is what’s known as
on what kinds of learning activities are most
the “active processing of experience.”
effective. Educators need to help students have appropriate experiences and capitalize on those experiences. Educator Renate
31
Cognitive [meaningless]+ Experiential [significant]
32
Carl Roger; Experiential Learning Carl Ransom Rogers (January
multiplication tables, and
propensity to learn; the role
the latter refers to applied
of the teacher is to facilitate
psychologist and among the
knowledge such as learning
such learning. This includes:
founders of the humanistic
about engines in order to
1) setting a positive climate
Rogers is widely considered
repair a car. The key to the
for learning; 2) clarifying the
to be one of the founding
distinction is that experiential
purposes of the learner;
learning addresses the needs
3) organizing and making
and wants of the learner.
available learning resources;
Rogers lists these qualities of
4) balancing intellectual
8, 1902 – February 4, 1987) was an influential American
approach to psychology.
fathers of psychotherapy research and was honoured for his pioneering research with the Award for Distinguished Scientific
Contributions by the American experiential learning: personal
and emotional components
Psychological Association in
involvement, self-initiated,
of learning; and 5) sharing
evaluated by learner, and
feelings and thoughts with
pervasive effects on learner.
learners, but not dominating.
To Rogers, experiential
Learning is primarily based
learning is equivalent to
upon direct confrontation with
personal change and growth.
practical, social, personal, or
Rogers asserts that all
research problems.
1956. Carl Rogers distinguished two types of learning: cognitive (meaningless) and experiential (significant). The former corresponds to academic knowledge such as learning vocabulary or
human beings have a natural
33
Abstract
Active
Reflective
Concrete
Styles of learning
34
Learning Styles
using the new information.
combinations of experience,
This approach to learning
Reflective processors make
reflection, conceptualization,
emphasizes the fact that
sense of an experience by
and experimentation.
individuals perceive and
reflecting on and thinking
Instructors can introduce a
process information in very
about it.
wide variety of experiential
different ways.
Traditional schooling tends
elements into the classroom
The different ways of
to favour abstract perceiving
such as sound, music, visuals,
perceiving are generally
and reflective processing.
movement, experience, and
classified as:
Other kinds of learning aren’t
talking.
Concrete and Abstract
rewarded and reflected in
Perceivers - Concrete
curriculum, instruction, and
a variety of assessment
perceivers absorb information
assessment nearly as much.
techniques focusing on the
through direct experience, by
Educators must place
Teachers should employ
development of “whole brain”
doing, acting, sensing, and
emphasis on intuition, feeling,
capacity and each of the
feeling. Abstract perceivers,
sensing, and imagination
different learning styles.
however, take in information
in addition to the traditional
through analysis, observation,
skills of analysis, reason, and
and thinking.
sequential problem solving.
Active and Reflective
Teachers should design
Processors - Active
their instruction methods
processors make sense of an
to connect with all four
experience by immediately
learning styles using various
35
Alice’s Adventure in Wonderland BY Lewis Carroll
36
Digital medium and learning In this era, children are
means of digital media.
growing up in a very different
Today’s society has entered
environment. The rapidly
a period of a reinvention of
changing multimedia based
how knowledge is created,
learning and ever-increasing
organized, accessed, and
pace of living has influenced
shared. It has far-reaching
the development of cognition
implications for our
in human beings. People
institutions of learning like
have become accustomed to
schools, libraries, museums,
rapid sensory and emotional
and more. Digital media
changes. They respond to
offers the promise of a
this by engaging themselves
new learning system that
in various activities both at
acknowledges and nurtures
home and outside. This has
individual talents, skills,
helped them to respond
and interests. It is changing
more than ever to the
the way people learn, play,
unique and different, what
communicate and participate
is called novelty. Most of
in civic life.
the educational systems
Electronic media offer ever
have developed into an
more powerful means to
experience based learning
teach learners and the power
process wherein the learner
of this media has to be
is exposed to unique real-
harnessed by a sound learning
life circumstances by the
design.
Cognition: In science, cognition: refers to mental processes. These processes include attention, memory, producing and understanding language, solving problems, and making decisions.
37
“The e-Learning experience should be as rich as, if not richer than, the traditional educational experience.�
38
Electronic learning Distance education or
being called “technology-
product.
distance learning have
supported-learning” to
become more and more
“e-learning”. Today it enables
prevalent in today’s time and
sharing and managing of
yet with the introduction of
knowledge and skills of the
Simulations in e-learning process
electronic learning, it has
professionals who work in
For several years,
taken a whole new meaning
colleges and universities, and
simulation has played an
to it. With e-learning the
to get the right information to
important role in the training
possibilities of a learner
the right people, when and
activities of sectors like
acquiring knowledge and
how they need it.
the defence, aviation and
information, at his or her
In recent years there has
aeronautical industries in
own pace opened a whole
been several developments
several countries. They were
new world or knowledge
in this field. There are various
not adopted until now on a
transfer. In the course of
parameters in e-learning
large scale as learning tools
time terminology has been
which is emphasized on while
due to some factors like
changing and it went from
developing an e-learning
the cost of development
Simulation: Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors of the selected physical or abstract system or process.
39
“Simulations and Visualization tools make it possible for students to bridge experience and abstraction helping to deepen understanding of ambiguous or challenging content.� (WBEC 2000)
40
and the lack of tools for
and receive feedback as a
direction include the diversity
developing high quality
result of their actions. There
in the user group participating
simulations. These days we
are great benefits to the
in learning activities which
are in a different situation and
learner if a static image such
is intensified by the gradual
simulations are being adopted
as a diagram in a text book is
attainment of life-long learning
in other industries and for
replaced with a simulation.
practices, the diversity in the
a broad range of skills and
access media and modalities
are continuing to shrink,
Adaptive Learning Environments (ALEs)
opening up the potential for
In the recent years there is
An adaptive learning
wider adoption of simulation
an increasingly heightened
environment is capable of
technology.
awareness of the potential
monitoring the activities of
Simulations and modelling
benefits of adapting in
its users and interpreting
tools are the best examples
e-Learning. This is happening
these on the basis of
of complex, meaningful
because the ideal of
domain-specific models. It
interactivity. Such applications
individualized learning (i.e.,
infers to user requirements
model a real or theoretical
learning suited to the specific
and preferences out of the
system, allowing users to
requirements and preferences
interpreted activities and
manipulate input variables to
of the individual) cannot
appropriately represents
change the system behaviour
be achieved, especially at
these in associated models.
and view the results. With
a “massive� scale, using
Finally it acts upon the
competence development. Technology and cost barriers
that one can effectively utilize today diversity in the context of use of such technologies.
such applications, learners can traditional approaches. Factors available knowledge on its construct and test hypotheses that further contribute in this
users and the subject matter
41
“Interactivity results in deeper learning because learners can hypothesise to test their understanding, learn by mistakes and make sense of the unexpected.�
42
at hand, to dynamically
of alternative graphical or
that constitutes the most
facilitate the learning process.
color schemes, font sizes,
common and widely used
Adaptive behavior on the part
etc., to accommodate user
collection of adaptation
of a learning environment can
preferences, requirements
techniques applied in learning
have several outcomes:
or (dis-) abilities at the
environments today. The
• Adaptive Interaction that
lexical (or physical) level of
term is specifically used
refers to adaptations that
interaction. The reorganization
to refer to adaptations
take place at the system’s
or restructuring of interactive
that are intended to tailor
interface and are intended to
tasks at the syntactic
a course to the individual
facilitate or support the user’s
level of interaction and
learner. The intention
interaction with the system,
the adoption of alternative
is to optimize the “fit”
without, however, modifying
interaction metaphors at the
between course contents
in any way the learning
semantic level of interaction
and user characteristics or
“content” itself. Examples
is also referred to adaptive
requirements, so that the
of adaptations at this level
interaction.
“optimal” learning result is
include: the employment
• Adaptive Course Delivery
obtained, while the time and
Syntactic: of or pertaining to syntax.
43
“Combining the interactive, exploratory nature of simulations with the diagnostic opportunities of assessment has great potential to enrich the learning experience.�
44
interactions expended on a course are brought we are moving away from “isolationist” to a “minimum”.
approaches to learning, which goes
• Content Discovery and Assembly refers to
against what modern learning theory
the application of adaptive techniques in the
increasingly emphasizes on: the importance
discovery and assembly of learning material
of collaboration, cooperative learning,
like “content” from potentially distributed
communities of learners, social negotiation,
sources or repositories. The adaptive
and apprenticeship in learning.
component of this process lies with the
One of the problems regarding the adaptive
utilization of adaptation-oriented models and
learning environments now is that existing
knowledge about users typically derived from
standards do have some provisions for
monitoring.
adaptation, but require substantial extensions
• Adaptive Collaboration Support is intended
to accommodate common practice in ALEs.
to capture adaptive support in learning
The motivation for seeking standardization in
processes that involve communication
adaptive e-Learning is directly linked to cost
between multiple persons and collaboration
factors related to the development of ALEs
towards common objectives. This is an
and adaptive courses.
important dimension to be considered as
Isolationist: an advocate of isolationism in international affairs. Isolationism is a policy of national isolation by abstention from alliances and other international political and economic relations
45
“Compliance with developing standards that allow the content developer to mark up and categorise learning content is important to ensure interoperability, reusability and portability.�
46
Standard development clubs disparate
• Affordability: the ability to increase efficiency
groups and interests in the distributed
and productivity by reducing the time and
learning community. The motive behind
costs involved in delivering instruction.
it is to coordinate emerging technologies
• Durability: the ability to withstand technology
and capabilities with commercial or public
evolution and changes without costly
implementations. Standard development
redesign, reconfiguration or recoding.
clubs disparate groups and interests in
• Interoperability: the ability to take instructional
the distributed learning community. The
components developed in one location with one
motive behind it is to coordinate emerging
set of tools or platform and use them in another
technologies and capabilities with commercial
location with a different set of tools or platform.
or public implementations.
• Reusability: the flexibility to incorporate
In order to stimulate industry agreement
instructional components in multiple applications
some high-level requirements are established
and contexts.
for the development of the e-learning
Probably standards and specifications (such as
environments. The requirements are:
IEEE LOM, SCORM and more recently IMS
• Accessibility: the ability to locate and access
specifications such as IMS LD, IMS LIP and
instructional components from one remote
IMS QTI) will successfully evolve and become
location and deliver them to many other
flexible enough to allow for the integration
locations.
of real time learning processes, simulations,
• Adaptability: the ability to tailor instruction to
games, customized adaptive learning, digital
individual and organizational needs.
rights management in the future.
IEEE LOM : Learning Object Metadata is a data model, usually encoded in XML, used to describe a learning object and similar digital resources used to support learning.
47
48
Colour Theory Colour theory encompasses
A colour circle, based on red,
In visual experiences,
a multitude of definitions,
yellow and blue, is traditional
harmony is something
concepts and design
in the field of art. Sir Isaac
that is pleasing to the eye.
applications - enough to
Newton developed the first
It engages the viewer
fill several encyclopedias.
circular diagram of colours in
and it creates an inner
However, there are three
1666. Since then, scientists
sense of order, a balance
basic categories of colour
and artists have studied and
in the visual experience.
theory that are logical and
designed numerous variations
When something is not
useful: The colour wheel,
of this concept. Differences
harmonious, it’s either boring
colour harmony, and the
of opinion about the validity
or chaotic. At one extreme
context of how colours are
of one format over another
is a visual experience that
used.
continue to provoke debate.
is so bland that the viewer
Colour theories create a
In reality, any colour circle or
is not engaged. The human
logical structure for colour.
colour wheel, which presents
brain will reject under-
For example, if we have an
a logically arranged sequence
stimulating information.
assortment of fruits and
of pure hues, has merit.
At the other extreme is a
vegetables, we can organize
Harmony can be defined
visual experience that is so
them by colour and place
as a pleasing arrangement
overdone, so chaotic that the
them on a circle that shows
of parts, whether it is
viewer can’t stand to look at
the colours in relation to each
music, poetry, colour, or
it. The human brain rejects
other.
even an ice cream sundae.
what it cannot organize,
49
50
what it cannot understand.
other times due to cultural
happy and uplifting in one
The visual task requires
background. Colour theory is
country can be depressing in
that we present a logical
a science in itself. Studying
another.
structure.
how colours affect different
Partial sight, aging and
Colour harmony delivers
people, either individually
congenital colour deficits
visual interest and a sense
or as a group, is something
all produce changes in
of order. Extreme unity
some people build their
perception that reduce
leads to under-stimulation,
careers on. And there’s a lot
the visual effectiveness of
extreme complexity leads to
to it. Something as simple
certain colour combinations.
over-stimulation and harmony
as changing the exact hue
Two colours that contrast
maintains the dynamic
or saturation of a colour can
sharply to someone with
equilibrium between the two
evoke a completely different
normal vision may be far less
conditions.
feeling. Cultural differences
distinguishable to someone
Colour in design is very
mean that something that’s
with a visual disorder. It is
subjective. What evokes
important to appreciate that it
one reaction in one person
is the contrast of colours one
may evoke a very different
against another that makes
reaction in someone else.
them more or less discernible
Sometimes this is due to
rather than the individual
personal preference, and
colours themselves.
51
8% of Caucasian men are colour blind. 1% red blind (protanope) dichromat + 1.1% green blind (deuteranope) dichromat + 1% red-insensitive (protanomolous) trichromats + 4.9% green-insensitive (deuteranomolous) trichromats + 0.003% men are totally colorblind
52
Visual perception disorder We perceive colour through
cones causes such colour
photosensitive cells in the
blindness.
eye, the rods and cones.
Eight percent of Caucasian
The cones normally contain
men are colour blind.
pigments ordered to receive
lightness.
This is made up of 1%
wavelengths in three parts of
The brain processes the
red-blind (protanope)
the visible spectrum.
wavelengths received by the
and 1.1% green- blind
This gives us trichromatic
eyes into colours.
(deuteranope) dichromats;
vision. They can be referred
In a person who has one of
1% red-insensitive
to as Red, Green and Blue,
the pigments is missing, is
(protanomolous) trichromats,
although r (rho), g (gamma)
a dichromat. This is usually
and 4.9% green-insensi-
and b (beta) are sometimes
red or green, although
tive (deuteranomolous)
used to avoid confusion with
sometimes blue. A quarter
trichromats. Only 0.002%
the common understanding of of colour- blind people are
of men are blue-blind
the colour names.
dichromats. For the other
(tritanopia—tritanomalous
The wavelengths given are
three-quarters, either the red-
conditions are not known)
for peak receptivity, although
sensitive cones have had their
and 0.003% of men are
they also receive light spread
tuning shifted towards the
totally colour blind. [citation:
100 nm or more either side
green part of the spectrum,
British Telecommunications
of the peak, to a diminishing
or the green peak is shifted
Engineering, Vol. 17, Jan. 1999]
extent. Rods receive light at
towards the red wavelengths.
around 500 nm, but only as
The shift in sensitivity to the
53
ch
ic al or et
Ap pr oa
at iz io
Practical
Theories of Learning
Content
Script
Data Gathering
Graphics
Digital media Electronic Learning
{
}
Wire Framing
Screen Design
TOC
COLOURS
og
ra p
n
Ty p
Analysis
tio
Character + Storyline
Target Validation
tra us
Ill
hy
Survey
n
UC D
Th e
al su Vi
gn si De
Development
Research
Modification
s
t ec Eff
An
d un
im at io n
So
EDITING
Script validation
Testing Monitoring
VOICE OVER
User Feedback
RUN
DESIGN METHODOLOGY FOR EDUCATIONAL COURSE 54
Methodology and Management Ideation to Development The design process involved
the product as accessible,
visually impaired and blind
in developing the envisioned
efficient and effective as it
target audience and works
product (which is an e-learning could get, for the viewer.
across interfaces, especially
course that inclusively caters
Once the data gathering
in tablets and smart phones.
to the visually impaired)
process was complete, the
To check the relevance of
a User-Centered Design
course was planned based
such product attributes,
approach was adopted. Since
on the instructional design
a thorough user specific
the target audience was very
guidelines.
research has been carried
specific, a thorough research
The product was envisioned
out in the nascent state of
and user specific analysis
by the company Enabling
the project. The content is
was carried out to understand
Dimensions as an e-learning
based on management skill
the behavior and needs of
course that would impart soft
that focuses on the topic of
the users. This approach
skills to the people working
Delegation. The project was
made it a very structured
in management services
termed as e-learning for New
and organized way to carry
or the newly appointed
Managers (ELNM).
out the research, connect
managers. The USP of this
to our target audience,
e-learning course is that
fulfil their needs, and make
it inclusively caters to the
55
Design Strategy Task Scenarios
Profiles Information Architecture Primary Nouns
Data Gathering
56
UCD User Centered Design Research & Analysis User-centered analysis
capturing requirements from
design process. User-centered
provides the basis for
the user’s perspective. The
design can be characterized
designing software that
user interface conceptual
as a multi-stage problem
makes sense to the users.
model needs to match the
solving process that not only
User-centered design (UCD)
user’s mental model in order
requires designers to analyse
is an approach for employing
to be effective and efficient.
and foresee how users are
usability. It employs proven
In broad terms, user-centered
likely to use a product, but
and objective data gathering
design (UCD) is a design
also to test the validity of their
and analysis techniques to
philosophy and a process in
assumptions with regards to
develop a clear understanding
which the needs, wants, and
user behaviour in real world.
of who the users are and
limitations of end users of a
User-Centered Analysis
how will they approach an
product are given extensive
is carried out in the steps
application. It’s a process of
attention at each stage of the
discussed further.
57
Strategy #1 _to impart softskills to a target group of young managers
58
Design Strategy development It fosters cross department
Business goals of the team
and impart knowledge as
communication by pulling
are the most important
conventional as management
together all the goals
factors kept in mind while
skills in a fun and quirky way.
for everyone to see. It
designing the strategy. It not
documents consistencies
only covers the financial goals
Target audience needs to
and inconsistencies,
but also the objectives and of
be studied and validated.
allowing priorities, scope and
the project. The primary goals
The primary target users
objectives to be discussed.
set for elNM was to impart
need to be determined to
It helps to specify the
soft skills to a target audience
design an interface that work
description of the problem
of young managers around
out most efficiently. In this
and define a solution by
the age of 25 to 35 and to a
project the primary target is
critical aspects of the
target audience of visually
the group of people working
solution. Design strategy
impaired and blind working in
in management services
usually includes the team’s
management services. The
and young managers who
point of view, and concerns,
strategy was to develop an
has just been promoted to
so it communicates a positive
interface, which is convenient
a higher post. The product
message by valuing and
for them to use and content,
inclusively caters to the
trusting previous work and
which is accessible to all
visually impaired community.
working as efficiently as
the categories of target
Considering the limitations
possible.
audience. The challenge
of people with visual
There are various components was to create an interesting
impairment, to develop an
considered while framing a
application, which would cater
interface for them becomes
design strategy:
to the younger generation
more and more challenging;
59
Strategy #2 _to inclusively cater to the visually impaired
60
therefore this community
course must include stories
constitutes a significant part
and problem solving cues.
of our target research.
It also needs to be trend sensitive and appealing to
General tasks the users
the newer generation since
are expected to accomplish
it is catering to the young
to acquire knowledge out
managers of the age group
of the course and tasks the
25 to 35. Response to the
designers need to be keep in
existing e-learning course
mind to convey the message
gives a new direction to
in best possible way, needs
the features that needs to
to be specified. It has to be
be incorporated and this is
accessible to the visually
achieved by surveys and case
impaired. The accessibility
studies.
should be designed categorically, i.e; content
Technological constraints.
development based on the IQ
While framing the design
level of the audience, content
strategy one must keep the
development based on the
technological constraints in
usability of the audience. The
mind. ElNM is envisioned
61
Strategy #3 _to position it as a cross-interface application and to strategically publish it in an online community
62
to be an application that
group. A very small portion of
all geographic markets and
runs across interfaces in
this user group was exposed
businesses. The essence of
that of tablets and smart
to tablets, although they
the interface should be such
phones. Regarding user
had an expertise in handling
as a tool that occupies a
groups like the visually
interfaces of that of a phone
distinctive place and value in
impaired and blind, there
and computer.
the target customer’s mind.
are several limitations and
Last but not the least, it
constraints which one needs
The marketing and branding should be unique, appropriate
to overcome while developing
goals are set at this stage
the interface. Its done either
based on the values and the
by providing alternatives for
personality to be projected.
The critical success factor is
it or by solving the problem
It should be positioned in
one of the key outcomes that
itself. The biggest limitation
the market in such a way
one must meet in order to
of this user group is that they
that it reaches the young and
succeed. The e-learning course
access any from of digital
new managers as a handy
being one of those that serves
interface mostly through the
tool to learn soft skills. The
people with developmental
medium of sound and tactile.
branding needs to have the
disorder is a step towards
To achieve a tactile sensory
fun and flexible aspect of it
a humanitarian cause and a
system for the user in a touch
as an educational application.
strong communication design
pad or a tablet is challenging
It should be strategically
initiative. It needs to be
and needs additional features
published in the CMS or LMS
flexible in terms of its function
and original.
involved with the interface like and online communities.
as well as visual appeal. It
a sound based key function
Introducing it to the libraries
needs to be unique, smart
or an external keyboard to go
of Blind schools and Blind
and youth oriented in terms
with it. The next technological
Relief Association is also
of colour palette, graphics and
constraint was the narrow
another marketing strategy
usability features.
penetration of tablets (i-pad)
that could be adopted. It
in the visually impaired target
should be appropriate to
63
Who are we? What do we want?
64
Profiles and Personas Profile describes a section
personas, leads to tougher
handled by them.
of your user audience based
design challenges.
PROFILE 3 Workers and
on characteristics. It clarifies
For the elNM course,
associates of the blind
assumptions about users
the sample of profiles
school who has had some
and their tasks. It highlights
and personas taken into
experience of working
the aspects of user group
consideration during the
in management service
that influence design and
survey was classified by the
themselves.
provide means to document
age and experience.
PROFILE 4 Sighted
the rationale for early design
PROFILE 1 Students of the
managers of a very young
decisions. This helps in
Blind school who are capable
age group
prioritizing user groups out of
of joining management
PROFILE 5 Sighted
the target audience. There are
services in future.
managers who have been in
various design implications
PROFILE 2 Teachers who are
the service for long
associated with each user
experienced with handling
group, focusing on many
blind and visually impaired and
user profile, task profile,
have a clear understanding
environment profiles and
of the tasks and activities
65
Do they want the product? What does the user want? Will the product work?
66
Data gathering There are three sets of data
Field studies, in the form
consuming, rating scale
gathering process
of interviews and user
questions, help desks and
Direct or Indirect: Direct is
observation yield extremely
support lines, Monitoring
when one obtains information
important data but it has
Bulletin or Discussion
from the actual user and
drawbacks of expense
Boards, Web Analysis
indirect is obtaining data from
and time. Methods that
logs, User organisational
users with no direct contact.
are less time consuming
representatives and Surveys.
Individual or Group: Individual
and expensive are called
is one person at a time and
complementary Data-
Surveys offer fast and
group is more than one
Gathering methods. It is
inexpensive data collection
person being interviewed.
done through focus groups
method with the ability to
Performance or discussions:
where small group of
cast a wide net in less time.
Performances is referred to
participants are made to go
There are three types of
the tasks that is performed
through a set of subjects,
surveys:
in the session whereas
facilitated Workshops or Joint
Marketing survey; Do you
discussions is referred to
Application Development
want this?
the task that are discussed,
(JAD) Sessions, user group
Needs Assessment survey:
recalled, projected. given
meetings or usability
What do you want?
opinions about etc.
roundtables, indirect methods
Evaluation survey: Does it
Complementary Data-
for collecting data which
work?
Gathering methods:
is less expensive and time
67
DATA COLLECTION_SURVEY 1//// Questionnaire for PROFILE 1: Students 1.What do you think are soft skills 2. Are you aspiring to be a manager? What do you think a manager’s skills should be? 3.Can you tell me your view on what is delegation? 4.What do you think is effective communication? 5.Is effective communication needed during delegation? 6.How do you delegate/give work just now to your subordinates? 7.Do you ever face a challenge where a person does not know how to do the task you have assigned to them? 8.What is effective communication? 9.Currently, how do you delegate your work? 10. Do you access any online training? If yes, what kind of trainings? If no, is there any specific reason why? 11. Do you go for any training? If yes, what trainings have you gone for. If no, is there any specific reason why? 12. Have you ever tried working on an iPad, if yes, can you share the experience. If no, what do you think are its challenges? 13. If you could get a tablet would you like to own one? 14. What would you do with it?
Questionnaire
68
The questionnaire was
for this project comprises
of management skills, their
designed according to the
of basic information about
opinion and understanding
nitty-gritty of the information
the individual, demographic
on electronic education and
required to design an interface
data, their insight on the
penetration of new media in
for the specific user group.
topic of content, factors
their environment.
The framework of the
that motivate them, their
questionnaires designed
opinion and understanding
DATA COLLECTION_SURVEY 2//// Questionnaire for PROFILE 2: Teachers 1. What are the age groups you are in charge of? 2. Which category of visually impaired do they belong to? 3. How do they handle their daily tasks? Are their any set rules, which they follow to get their work done? 4. How much time do they take to understand their task? 5.What motivates them to carry out their task most effectively? 6. Do they enjoy working on computers and phones or any kind of digital media more than textbook and classroom lectures? 7. How fast can they complete their task in computers or any other digital media? 8. How fast can they learn to use a digital medium? 9. How long does it take them to remember how to use it? 10. Are your students exposed to tablets and phones? 11. Are they/Do you think they could be, comfortable with such interfaces? 12. How long does it take them to learn how to run digital interfaces effectively? 13. What are the problems they face while handling their tasks in the college? 14. Is it necessary for the visually impaired to acquire management skills like delegation, team spirit, time management, Interpersonal skills etc.? 15. Do they seem to have the sense of managing and organizing their work by themselves? 16. Are they efficient at decision-making? 17. Is there any student in your class who aspires to be a manager in future?
69
DATA COLLECTION_SURVEY 3//// Questionnaire for PROFILE 3: Workers and Associates 1. What do you mean by management? 2. What motivates you to your goal? 3. What is the role of effective communication in Management? How as a manager do you achieve it? 4. Do you delegate work to other team members as a part of your role? 5. Are your team members happy to take on the work? 6. Is the work done to your satisfaction? 7.Do you feel the work would be done better if you did it yourself? 8. What is your biggest worry while delegating work to someone? 9. Have you ever been given work that your manager should be doing himself or herself? What was your reaction? 10. Have you had a bad experience delegating work? 11. Do you delegate to some members of your team more regularly than others? 12. What qualities do you look for in a person before deciding to delegate work to them? 13. Do you feel “loss of control” over the result when you delegate an activity? 14. Do you think management skills are necessary for daily life activities? How? 15. Being a manager do you follow management skills at home and in your daily life? Give an example in a line or two.’’’ 16. Are you aware of e-learning courses? 17. Have you ever taken any e-learning course? How far has it been effective to you? 18. What do you think are the drawbacks of e-learning? 19. What are the qualities you look for in an educational course? Rank them according to your priorities?
70
DATA COLLECTION_SURVEY 4//// Questionnaire for PROFILE 4: Sighted Managers 1.Do you delegate work to other team members as a part of your role? 2.Are your team members happy to take on the work? 3.Is the work done to your satisfaction? 4.Do you feel the work would be done better if you did it yourself? 5.What is your biggest worry while delegating work to someone? 6.Have you ever been given work that your manager should be doing himself or herself? What was your reaction? 7.Have you had a bad experience delegating work? 8.Do you delegate to some members of your team more regularly than others? 9.What qualities do you look for in a person before deciding to delegate work to them? 10.Do you feel “loss of control� over the result when you delegate an activity? 11.Do you think management skills are necessary for daily life activities? How? 12. Being a manager do you follow management skills at home and in your daily life? Give an example in a line or two. 13.Are you aware of e-learning courses? 14.Have you ever taken any e-learning courses? How far has it been effective to you? 15.What do you think are the drawbacks of e-learning?
71
DATA COLLECTION_SURVEY REPORT_PROFILE 1//// Average response for PROFILE 1: Students 1.What do you think are soft skills? No idea. (After explanation) Yes. Soft skills are very necessary. We learn how to communicate in a proper way through emails and phones. We do team works, teacher divides us into teams and we work together. 2.Are you aspiring to be a manager? What do you think a manager’s skills should be? Haven’t though of it yet. We don’t have any aim as of now. I want to be a manager (someone shouts) 3. Can you tell me your view on what is delegation? (After explanation) When we are working as a group on one project we divide the work. We do delegate work. We once got a topic of food to write about so we all divided the various food items of India (e.g.: south Indian food, street food etc) and each of us did a research on the specific food item delegated to us and wrote about it later. 4. What do you think is effective communication? To know when to speak and what to speak. 5. Is effective communication needed during delegation? Yes. 6. How do you delegate/give work just now to your subordinates? They help us with work when we can’t and we help them they can’t. 7. Do you ever face a challenge where a person does not know how to do the task you have assigned to them? We get very annoyed. But we try to help them. 8. Currently, how do you delegate your work? There are certain ways of doing it. Whenever we need help we seek. 9. Do you access any online training? If yes, what kind of trainings? If no, is there any specific reason why? Electronic learning. We have heard of it. But not taken any course as such. Not yet. 10. Do you go for any training? If yes, what trainings have you gone for. If no, is there any specific reason why? Yes. Computer training. Whatever else they teach us here. 11. Have you ever tried working on an iPad, if yes, can you share the experience. If no, what do you think are its challenges? Akash tablet? They don’t have jaws in it. 12. If you could get a tablet would you like to own one? Yes, if it has a screen reader. 13. What would you do with it? Use it for entertainment and education.
72
SURVEY REPORTS These surveys were carried
located in R.K Puram and
The general surveys were
out in several Blind Schools
National Association for the
carried out in the office and
in Delhi, notably Blind
Blind (Women) located in Hauz
within reach.
Relief Association located
Khas. These surveys were done
in Nizamuddin, National
in the form of a one-to-one
Association for the Blind,
discussions.
DATA COLLECTION_SURVEY REPORT_PROFILE 1//// Demographic data (Interviewee) Student: NAB Centre For blind Women & Disability Studies, L 25, Hauz Khas Enclave, New Delhi 110016 Name: Gunjan Singh (Visually Impaired) Age: 26 Education: M.A 1.What do you think are soft skills? Communicating with ease and in a pleasant manner, explaining others about your mind and whatever you wish them to reciprocate to your plans. Professionally it assists to accomplish the aimed goals of any person or entity. 2.Are you aspiring to be a manager? What do you think a manager’s skills should be like? Yes planning. It should be intrusting the jobs to one’s juniors at work fronts by the means of both soft skills and the technical tact. Extracting most of the work within the exact time period and human resources and other resources with an efficient cool natured behavior without creating any tension in the organization or amongst the workers is the manager’s job for the up-hold of any institution. He not only extracts the work but also portrays the entity’s reputation with the apt productive ability to its leads. 3.Can you tell me your view on what is delegation? Its assigning the job to the subordinates in such a manner that the manager gets the work done within the time limit and from the given manpower and with the actual expected results for the productivity and positive reputation of the company. 4.What do you think is effective communication? Communicating in simple language that could be understood whom one is comunicating to. disabled employees should be in this case as many of them either can’t see or hear. So vigilant to follow the tricks to make the person infront
by the person taken care of one should be understand
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whatever one desires to explain. And also its necessary to make sure if the person one is communicating has understood one’s shared ideas by his/her communication methods or not, if he/she doesn’t understands, one should change the manner of communicating ,should find out where and how is the communication lacking behind and how could it be successfully taken to everyone’s minds. 5. Is effective communication needed during delegation? surely it’s the must as the communication is the key to proceedings toward success. One should take care to communicate in simply understandable language (speech/sign languages).if the juniors haven’t understood it might prove that they wouldn’t come up with your asked goals. So make sure that communication is fluent and easy with cleared thoughts in it so that it could be comfortably absorbed by all the subordinates. 6. How do you delegate/give work just now to your subordinates? As mentioned earlier, I communicate in the speech,meetings,phone calls to them and ask them to do whatever I want them to do and keep a watch over the project till the end of the aimed goal is achieved. 7. Do you ever face a challenge where a person does not know how to do the task you have assigned to them? no 8. Currently, how do you delegate your work? Already replied. 9. Do you access any online training? If yes, what kind of trainings? If no, is there any specific reason why? Yes, had attended trainings for software /hardware management and language related trainings.. 10. Do you go for any training? If yes, what trainings have you gone for. If no, is there any specific reason why? did go for rehabilitation for blinds. 11. Have you ever tried working on an iPad, if yes, can you share the experience. If no, what do you think are its challenges? Haven’t yet. Challenges are that the key pad seems to be smaller. And since am a blind person couldn’t access to each of the key as easily as I do on my notebook’s keyboard. 12. If you could get a tablet would you like to own one? Yes, small though but it would gradually make transporting of the data carried anywhere by me easily without much of the weight. Being a blind I have to think of carrying something that’s light weight and easy to access. 13. What would you do with it? Would firstly would get comfortable with the little keyboard of it. And then it’s easy to work on it too as the work method would be similar to working on a note-book. Browsing internet,storing the books,recording some lessons and making voice conferences to attend some online trainings, downloading/uploading the material on internet and last but not the least, social networking!
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DATA COLLECTION_SURVEY REPORT_PROFILE 2//// Demographic data (Interviewee) Name: Chitra Garg Age: 40 Work profile: coordinator of Preparatory Unit (NAB, R.K.Puram) 1. What are the age groups you are in charge of? 4 to 6 2. Which category of visually impaired do they belong to? Low vision & totally blind. 3. How do they handle their daily tasks? Are their any set rules, which they follow to get their work done? Preparatory unit takes care of the students who have just joined the school. They are mostly from a poor background and are not used to a good standard of living. Computers are beyond their imagination at this point. They are taught basic things like classroom etiquettes, cleanliness, etc. For them, everything needs to be supervised and taught to them starting from how to clean themselves, how to dress up, how to navigate through a space to basic etiquettes of human life and because of this they need to follow a standard routine everyday. Each supervisor is delegated with a task of getting him or her ready for their class so the kids maintain their routine by being there on time. They are also taught basic communication skills. At this age, they are introduced to braille and colours and shapes (for those with low vision) 4. How much time do they take to understand their task? They are fast learners. 5.What motivates them to carry out their task most effectively? The hope of being able to express their ideas and thoughts to people and doing something that would make their parents proud of. 6. Do they enjoy working on computers and phones or any kind of digital media more than textbook and classroom lectures? They know about computers but haven’t started learning yet.They will do that as they grow up. 7. How fast can they complete their task in computers or any other digital media? Some are reasonably good and using phones comfortable.. 8. How fast can they learn to use a digital medium? Reasonably quick. 9. How long does it take them to remember how to use it? As long as they are using it. 10. Are your students exposed to tablets and phones? They can handle phones very well. You will find 4 yr old kids handling phones without difficulties. They are not exposed to tablets yet.
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11. Are they/Do you think they could be, comfortable with such interfaces? Yes. Once they are old enough and comfortable enough. 12. How long does it take them to learn how to run digital interfaces effectively? They are quick with phones. I don’t know about other interfaces. 13. What are the problems they face while handling their tasks in the college? They are accustomed to sound based learning, sometimes they have problems in learning when the teacher doesn’t speak clearly and at a pace they are comfortable with. 14. Is it necessary for the visually impaired to acquire management skills like delegation, team spirit, time management, Interpersonal skills etc.? Yes. It is. 15. Do they seem to have the sense of managing and organizing their work by themselves? They learn it by age. 16. Are they efficient at decision-making? Not right now. 17. Is there any student in your class who aspires to be a manager in future? No idea. Its hard to tell at this stage. I’m assuming they will because some students our school have joined management services.
DATA COLLECTION_SURVEY REPORT_PROFILE 2//// Demographic data (Interviewee) Name: Waseem Age: 25 Work profile: Computer trainer Education: Management from Delhi University & IGNOU Experience: 4yrs in NAB
1. What are the age groups you are in charge of? 15 to 25 and 50 to 60. 2. Which category of visually impaired do they belong to? Low vision, totally blind. 3. How do they handle their daily tasks? Are their any set rules, which they follow to get their work done? According to time tables and syllabus. We plan out the course and work as planned. The students follow he timetable too. 4. How much time do they take to understand their task? They are quick at understanding. 5.What motivates them to carry out their task most effectively? We make them understand how computers are the easiest way for them to interact with the normal world, otherwise there is no other way for them to do so. They can share their ideas to the society and learn how to read and write like the way others do. 76
6. Do they enjoy working on computers and phones or any kind of digital media more than textbook and classroom lectures? Yes. Computers. They get bored with theoretical studies. We need to give them some theoretical lessons but we try to keep it very interesting otherwise they lose interest. 7. How fast can they complete their task in computers or any other digital media? They are quite fast with computers 8. How fast can they learn to use a digital medium? They pick up very fast. Some are a little slow but their batch mates help them learn. 9. How long does it take them to remember how to use it? As long as they use it. 10. Are your students exposed to tablets and phones? Some of the low vision students can use it., which is very few here. But mostly they use laptop and computers. 11. Are they/Do you think they could be, comfortable with such interfaces? If there is a small USB keyboard with the tablets, they can use it. 12. How long does it take them to learn how to run digital interfaces effectively? They are quick with phones. They learn it themselves. 13. What are the problems they face while handling their tasks in the college? The main problem that the students face while using such digital interfaces is with the Graphical User Interface. Sometimes with complicated graphical user interface the screen reader is unable to read the whole screen and it breaks the flow of audible information for the totally blind students. E.g: The clip arts in MS Word can’t be read out by the screen reader. In the beginning they also take time to get used to the accent of the voice. They are used to American accent here. 14. Is it necessary for the visually impaired to acquire management skills like delegation, team spirit, time management, Interpersonal skills etc.? Yes. It is. 15. Do they seem to have the sense of managing and organizing their work by themselves? Yes. 16. Are they efficient at decision-making? They use their own idea. They solve mathematical concept using their own logic. They use their logic to solve problems in daily life as well 17. Is there any student in your class who aspires to be a manager in future? Yes. I am sure somebody would.
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DATA COLLECTION_SURVEY REPORT_PROFILE 2//// Demographic data (Interviewee) Name: Rajpal Age: 36 Work profile: Teacher Roles & responsibilities: Computer training to the students Experience: Also gives online tutorials to the blind.
1. What are the age groups you are in charge of? 2 categories: 1 batch of school students and 3 batches of trainees (undergraduate) every year. 2. Which category of visually impaired do they belong to? Blind and low vision 3. How do they handle their daily tasks? Are their any set rules, which they follow to get their work done? They don’t have any set rules but they maintain timetables for their exam preparation and homework. 4. How much time do they take to understand their task? They are reasonably good at understanding. 5. What motivates them to carry out their task most effectively? No idea. 6. Do they enjoy working on computers and phones or any kind of digital media more than textbook and classroom lectures? They enjoy computers more. Reasons: the main medium they communicate through is by sound so it is more comfortable to use computers. Books are more time consuming and some kids lose interest in them. One student says: “Computers are not available to many so it is very difficult to compare. Regarding phones we only use it for communication and tablets we haven’t used any yet.” 7. How fast can they complete their task in computers or any other digital media? Reasonably good….they were introduced to Skype yesterday…by today they can already communicate set their profile and do a video chat with their friends. 8. How fast can they learn to use a digital medium? Same 9. How long does it take them to remember how to use it? Depends on the amount of time they use it. 10. Are your students exposed to tablets and phones? No. They know about androids and I phones. 1/ 7 students know about it. 11. Are they/Do you think they could be, comfortable with such interfaces? Yes 12. How long does it take them to remember how to run digital interfaces effectively? No idea.
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13. What are the problems they face while handling their tasks in the college? No idea. 14. Is it necessary for the visually impaired to acquire management skills like delegation, team spirit, time management, Interpersonal skills etc.? Yes 15. Do they seem to have the sense of managing and organizing their work themselves? In some ways, yes. 16. Are they efficient at decision -making? They consult their teachers or seniors or friends before making decisions. 17. Is there any student in your class who aspires to be a manager in future? No idea. They don’t know what they want to be. There is not much scope for them in the future as much as normal people do, so they don’t fix a goal and leave behind other activities that are not prior to the goal.
DATA COLLECTION_SURVEY REPORT_PROFILE 2//// Demographic data (Interviewee) Name: Ms.Ajanta Pokhrel (Visually Impaired) Age: 30 Education: BA pass Work profile: Computer/English Teacher Roles & responsibilities: To train Visually Impaired students in computers and to help students in their college admissions, to teach perfect English to students so that they can compete with the non-disable people to improve their status in the society. Experience: 9 years 1. What are the age groups you are in charge of? 5-25 years 2. Which category of visually impaired do they belong to? Totally/Partially blind 3. How do they handle their daily tasks? Are their any set rules, which they follow to get their work done? Through Braille 4. How much time do they take to understand their task? Depends on their capability 5. What motivates them to carry out their task most effectively? Computer, encouragement by teachers 6. Do they enjoy working on computers and phones or any kind of digital media more than textbook and classroom lectures? Yes , they find it more interactive.
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7. How fast can they complete their task in computers or any other digital media? Speed of completing tasks on the computer is faster than that in Braille. 8. How fast can they learn to use a digital medium? Students with good technological knowledge learn faster otherwise they take time. 9. How long does it take them to remember how to use it? Depends on the student. 10. Are your students exposed to tablets and phones? Not tablets but phones only. 11. Are they/Do you think they could be, comfortable with such interfaces? Yes 12. How long does it take them to learn how to run digital interfaces effectively? Normally it is about 6 months. 13. What are the problems they face while handling their tasks in the college? Due to lack of good knowledge of English they are not able to communicate properly and they do not get reader or Writer’s facility easily due to which they submit their assignments late. 14. Is it necessary for the visually impaired to acquire management skills like delegation, team spirit, time management, Interpersonal skills etc.? Yes, it is necessary. 15. Do they seem to have the sense of managing and organizing their work by themselves? Yes, atleast they put their best in doing so. 16. Are they efficient at decision-making? Once they come to our institute they are able to do so also. 17. Is there any student in your class who aspires to be a manager in future? Yes, there are many of them.
DATA COLLECTION_SURVEY REPORT_PROFILE 2//// Demographic data (Interviewee) Name: Manju Work profile: Asst. Warden Experience: 12 yrs in NAB 1.What are the age groups you are in charge of? 4 to 16 (girls and boys) 2.Which category of visually impaired do they belong to? Low vision, totally blind & sighted. 3. How do they handle their daily tasks? Are their any set rules, which they follow to get their work done? 80
They follow their routines. The juniors have supervisors to guide them. The seniors work on their own. They wash and press their own clothes. They go to the markets for shopping. 4. How much time do they take to understand their task? Depends on people to people. 5. What motivates them to carry out their task most effectively? The hope to learn to live like sighted people. 6. Do they enjoy working on computers and phones or any kind of digital media more than textbook and classroom lectures? Yes. Computers. 7. How fast can they complete their task in computers or any other digital media? Depends. 8. How fast can they learn to use a digital medium? Some are quick at learning and some are not. 9. How long does it take them to remember how to use it? Depends on people 10. Are your students exposed to tablets and phones? Yes. They can operate phones. 11. Are they/Do you think they could be, comfortable with such interfaces? Yes. They are very comfortable with phones, they even carry their own phones. 12. How long does it take them to learn how to run digital interfaces effectively? They are quick with phones. 13. What are the problems they face while handling their tasks in the college? The new students have problems at navigating and coping up with daily work but as they grow up they get used to it. 14. Is it necessary for the visually impaired to acquire management skills like delegation, team spirit, time management, Interpersonal skills etc.? Yes. It is. 15. Do they seem to have the sense of managing and organizing their work by themselves? Yes. They organize their work, follow timetables for their studies. They also clean their rooms and make their beds on time. 16. Are they efficient at decision-making? They decide on their own or ask for help. 17. Is there any student in your class who aspires to be a manager in future? No idea.
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DATA COLLECTION_SURVEY REPORT_PROFILE 3//// Demographic data (Interviewee) Name: Waseem Age: 25 Work profile: Computer trainer Education: Management from Delhi University & IGNOU Experience: 4yrs in NAB What do you mean by management? Management is that tool by which we can organize your life and make the most out of it. If we don’t manage things we waste a lot of time, so we need to prioritize and set our goals. What motivates you to your goal? I am motivated by the fact that I am blind and yet trying my best to live like a normal man. Being blind should not be a reason for me to give up hope. I should work hard to live in this world. What is the role of effective communication in Management? How as a manager do you achieve it? Effective communication in both non-verbal and verbal form is necessary for us. Do you delegate work to other team members as a part of your role? Communicating to them in an effective way. Are your team members happy to take on the work? Yes. They are very happy. Is the work done to your satisfaction? Yes Do you feel the work would be done better if you did it yourself? Depends. What is your biggest worry while delegating work to someone? We try to do our best in our work but sometimes we are not able to do it so we consult each other and work it out. But sometimes when people still don’t get it, it gets very frustrating. Have you ever been given work that your manager should be doing himself or herself? What was your reaction? Here in the blind school everybody helps each other. Have you had a bad experience delegating work? Can’t remember. Do you delegate to some members of your team more regularly than others? Depends. What qualities do you look for in a person before deciding to delegate work to them. Someone who understands it. Do you feel “loss of control” over the result when you delegate an activity?
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Yes Do you think management skills are necessary for daily life activities? How? Yes. Being a manager do you follow management skills at home and in your daily life? Give an example in a line or two. Yes. In NAB itself we use it to plan the course and teach the students. Are you aware of e-learning courses? Yes Have you ever taken any e-learning course? How far has it been effective to you? No What do you think are the drawbacks of e-learning? There aren’t any drawbacks as such. E-learning is a very efficient resource for the visually impaired since it is less time consuming and more comfortable than any print medium. What are the qualities you look for in an educational course? Rank them according to your priorities? (Quality content, cost, accessibility, usability, design, fun elements, interactive, humorous etc.) Cost matters the most for us since we are from poor backgrounds. Secondly the content should be attractive. Not just the design but also the content. It should be interesting. It should have the overall content accessible to the audience at the very first glance so that whoever is taking the course knows what they will learn from it from the very beginning. The structure should be interesting. It should be non-theoretical and should have examples cited accordingly. Language should be simple. Should not have difficult English terms. The sentence structuring should be simple. It should not be very complicated with too much punctuation, students tend to be confused otherwise.
DATA COLLECTION_SURVEY REPORT_PROFILE 4//// Do you delegate work to other team members as a part of your role? yes Are your team members happy to take on the work? usually Is the work done to your satisfaction? Most of the time Do you feel the work would be done better if you did it yourself? Sometimes; I usually delegate things that I know I’m not good at or won’t enjoy doing. What is your biggest worry while delegating work to someone? They wouldn’t do it as I well as I would, because either they don’t see
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it as a priority, or they don’t understand the issue as well as I do. Have you ever been given work that your manager should be doing himself or herself? What was your reaction? Yes, did it anyway, added it to grouse list. Have you had a bad experience delegating work? Yes; mostly when delegating admin tasks to admin people. They don’t interface as often as they should with technical staff, and so let the ball drop. Do you delegate to some members of your team more regularly than others? yes What qualities do you look for in a person before deciding to delegate work to them? ‘can do’ attitude, intelligence, interest in the task. Do you feel “loss of control” over the result when you delegate an activity? yes Do you think management skills are necessary for daily life activities? How? Yes. Running a house and family is impossible without basic management skills. Being a manager do you follow management skills at home and in your daily life? Give an example in a line or two. Yes; I make lists all the time and tick things off. I delegate the grimier washing to my husband; I plan trips to and from home in consideration of household tasks and purchases needed. Are you aware of e-learning courses? Yes Have you ever taken any e-learning courses? How far has it been effective to you? Haven’t taken any as far as I know or remember. What do you think are the drawbacks of e-learning? Guessing – no colleagues, no peer group. It might be less challenging and less fulfilling without peer group interaction and feedback.
DATA COLLECTION_SURVEY REPORT_PROFILE 4//// Do you delegate work to other team members as a part of your role? Yes. Are your team members happy to take on the work? Only when the work is creative and different. Is the work done to your satisfaction? Most of the times, No.
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Do you feel the work would be done better if you did it yourself? You bet! What is your biggest worry while delegating work to someone? If they understand the core concept to begin with. Have you ever been given work that your manager should be doing himself or herself? What was your reaction? A lot of times. I was irritated but you got to do what you got to do. Have you had a bad experience delegating work? A few. Understanding each person’s expertise and finding work that fits the mould is difficult. And often only boring work makes money. Do you delegate to some members of your team more regularly than others? Yes. The smarter ones are chosen for important work. What qualities do you look for in a person before deciding to delegate work to them? They should be quick with the work, should be smart enough to understand in minimal time, should have a good hold on language and last but not the least and should be creative wherever required. Do you feel “loss of control” over the result when you delegate an activity? Yes. Most of the times I do.
Do you think management skills are necessary for daily life activities? How? Absolutely. It all becomes a mess if not managed right. For everything to fall in place, management and planning is a must. Being a manager do you follow management skills at home and in your daily life? Give an example in a line or two. Yes. I follow it for basic things like grocery shopping. Whenever I remember something, I note it down in my mobile’s to do list and then when I go shopping I have the list ready. Are you aware of e-learning courses? Yes. Have you ever taken any e-learning courses? How far has it been effective to you? No. Never taken an e-learning course. What do you think are the drawbacks of e-learning? Can’t comment on that one as I have not experienced it.
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Data Analysis
86
Analysis for the
e-learning but are not exposed application. They believe it
Profile 1
to it yet. They are comfortable
will spare them the time and
The sample of users
with any device or interfaces
effort of attending classes
belonging to this profile is
that have an audio-based
and reading braille and would
mostly students of various
system of delivering
make data transfer and
age groups. The students of
information like screen
sharing easier and portable.
the age groups 10 to 20 have
reader or voice over. They
a fair idea of management
are keen on using tablets in
Analysis for Profile 2
skills and delegations, even
their future and would like to
This survey profile
though not all of them
use it both for education and
comprises of the teachers
are clear about it. Most of
entertainment.
and caretakers, who are
them know what effective
Students of a slightly elder
managing a batch of visually
communication is and how
age group are familiar with
impaired learners.
important it is for them, but
management skills and
The teachers in charge of
they are not sure if they are
are practicing it to some
the younger age groups
practicing it correctly at this
extent. They are familiar with
are involved in constant
stage. These students don’t
terms like delegation and
caretaking of the students.
have definite aspirations in life
effective communication. This
These students are at a very
since they want to keep the
sample of users is exposed
acute stage of learning. They
scope of other opportunities
to e-learning and online
are taught with the basics
open for them. 3 out of
educational resources. Some
and supervised for every
10 believe they would join
of them are taking trainings
task. They show a good
management services in
on software and hardware
response to digital mediums
future.
management. This group gave
like phones and music
In this sample of students,
a positive response to this
system. During this stage
most of them have heard of
course being a cross-interface
they develop their sense
of managing time in their
Most of them are exposed
profile is less specific in
daily tasks. The hope being
to tablets and phones. Many
terms of its tasks and
able to express themselves,
of them are aspiring to work
functional needs. They are the
motivates them. These
in a management service.
sighted managers of the age
teachers feel management
These students prefer
group 25 to 35. They already
skills are very necessary for
interactive tutoring rather
have an understanding of
them because, they have a
than theoretical lectures.
management skills. This
very specific way of living and
survey focuses on the
it needs to be very organized
Analysis for Profile 3
problems they face in their
to function efficiently.
The user group under
offices and daily lives while
The teachers managing the
this profile has a clear
delegating work and how
students of an older age group
understanding of
they handle it . For most of
(15 to 20 or 50 to 60), are well
management skills and its
them the biggest worry is
informed about management
significance. What motivates
that the person they delegate
skills. They don’t teach the
them is the fact that they
the work to might not be as
students officially but try to
are blind and still trying to
efficient at the work as they
introduce basic management
express them. They prefer
themselves are.
skills like teamwork, effective
e-learning because it is less
communication, etc. while
time consuming as compared
assigning classroom activities.
to reading braille and is more
The students of this age group
comfortable in terms of its
enjoy working on computers
audible mode of delivering
and reasonably fast with such
information.
digital interfaces. They are good at decision-making and
Analysis for Profile 4
solving problems logically.
This user group under this
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What ?
Why
?
How ?
Task + Scenarios + Acitivities
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Scenarios and Task Analysis Scenario is “a concrete
the task. It helps to get rid of
description of activities
unnecessary steps, redundant no use of heat or any
that the user engages in
activities, bottlenecks,
form of flame), computer
while performing a task,
poor function allocation,
operations etc. They mostly
a description sufficiently
poor distribution of skills,
work in teams where there
detailed so that design
and poor job enrichment.
are sighted people to help
implications can be inferred
Task analysis studies every
them. The activities they
and reasoned about”(JM
aspect of individual tasks
are involved in are usually
Caroll, 1995)
and identifies opportunity
associated with the sense
It focuses on the user’s story
for improvement and has
of touch and hearing and
of what, why, how, where,
implications for navigation.
are devoid of things that can
whom and when? These
It provides a foundation for
pose a threat to them. Their
are used to verify tasks and
screen design. The user
daily tasks are almost similar
communicate the “know
group of visually impaired are
to a sighted man except for
how” to the developers about
involved with various activities the fact that they handle
their users and functions.
like Book binding, candle
Task analysis what a user is
making, electrical assembling, sound and touch. They are
required to do in terms of
Call Centre operations
comfortable with household
actions or cognitive process
involving Computer Telephony
works like cleaning,
to solve the task. It is used
Integration for information
gardening, etc.
to determined the flow of
inquiries, musical training
information and understand
(vocal and instrumental),
the system prevailing within
sports coaching, clay
modelling, cooking (involves
it through the medium of
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Primary Nouns are the things users take action on or manipulate. It is a functional necessity.
90
Primary Nouns
These are the things that
blind are accessibility, which
of the course, mind map,
users manipulate in the
includes, flexible fonts, screen keynotes, close captions,
screen pages. They are
blowup options and keyboard
easy seek bar with pause
related to programming object controls (shortcuts) and voice
and play buttons, smart and
but are not the same. Once
over manipulation for better
collapsible navigation panel
the primary nouns are got
retaining of information and
and help line option.
right, it becomes easier to
handy notes that they could
conceptualize the interface
refer to whenever they have
in terms of navigation model
missed something. The
and wire framing.
primary factors associated
The primary nouns associated
to eLNM in terms of sighted
with visually impaired and
users are at-a-glance view
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RESEARCH
Blind School Theoretical
Practical
Human Digital Theories Color Cognition of Media theories learning Experiential Harmony Brain Behavioral Constructivism organisation
Character Script
UCA
colorblindness
DEVELOPMENT
Content
Data gathering
Design strategy
Surveys
Profiles
Target validation
Primary nouns
ELNM ; e-learning for new managers An educational course that imparts soft skills/ management skills to the visually impaired
Design Graphics
Structure Sequencing
Storyline Colour Illustration
Wireframing
Content framing
Screendesign
Script Board
Types of visual impairment Blindness
Low vision
Composition
Information architecture of the steps involved in the process of developing eLNM
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Info. Architecture
Task and activities
Visual perception disorder
Information Architecture
The information architecture
intuitive group, prevention of
introduced to before learning
realizes all the individual
distraction during accessing,
something and should be
task flows in the interface.
and the presentation of the
assessed with after learning.
It organizes all the tasks and
content. It also helps to
information into groups and
assign navigational schemes
levels, focusing users on high
to the screens. It is usually
priority tasks. It increases
a flow chart representation
the efficiency of interface
of information arranged in
by facilitating the process
a chronology. I represents
of locating any item via
what the learners should be
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94
Design process involved in e-learning
Electronic learning is not
and soft wares.
for an effective learning.
a new mode of teaching
There are several cases
Some e-learning has proved
anymore. Its plays a vital
of e-learning that have not
a dispiriting experience
role in most of the education
proved itself successful and
for learners, slogging their
and training centres. It is
there is still a lot to develop
way through unattractively
making the lives of people
in such technologies. The
presented content on a
easier enabling them to learn
capacity of electronic media
screen, unsure of where
while they are at work or at
to store and transmit ever
they are going and how
home and at their own free
increasing quantities of
long will it take them to get
time. The rapid growth and
data has been exploited
there, due to the lack of
development of e-learning
but the capacity of these
planning and management
and its cost-effective
media to help people to
of e-learning course. Such
nature is making it meet
communicate with one
courses are derived out of
several corporate demands.
another and share experience,
the needs of the provider
E-learning becomes faster,
has been neglected. The
than the users and are
more reliable, more portable
interaction between a learner
only providing one way
and easier to use with the
and the tutor and between
experience to the learner,
advancement in technologies
themselves is very necessary
which eventually makes
95
Programme content
Design Learners
Development
Pilot Run
96
them lose interest on it.
systems, providing clear
compromise with time.
Focus on the user experience
and accurate explanation,
To begin with, a basic
will open up other issues
rendering flexibility, using
analysis on the outline of
and show a new direction
other interesting media in the
the program needs to be
of solving it. Learners have
form of sound or graphics
structured. The programme
problems in the accessibility
and providing a purpose
must evolve around who
of such media, they simply
built environment. Effective
the learners are and what
don’t have the necessary
educational course involves
are they to learn from it. The
hardware or might not be
putting the needs of the
sequencing of the content is
aware of such media.
users at the center of the
the next important objective.
These problems can be
development process. In
How the content can be
avoided by following
recent times, instructional
broken into chunks of easily
a planned process of
designers are adhering more
perceivable data should
developing such courses.
to such process of developing
be another concern. The
Process that involves an
a learning programme, since
learning material needs to be
analysis of user needs,
the learners are getting
determined along with the
defining learning outcomes,
more and more competitive
activities the learner should
designing assessment
and usually don’t want to
take part in. Learners need
97
recognition of the learners + tasks they are involved in + their experience and attitude to learning + subjects they associate with
98
tutorials and teaching support
involved in, their experience
helps generate feedbacks on
to retain information in their
and attitude to learning and
the course developed. The
memory. Who will provide
subjects they associate
last stage involves running
this and by what means? The
with. Once the learners are
the course to monitor it and
developers must understand
defined, the content needs
check its quality assurance
what resources the learners
to be programmed. The
and modify it if necessary.
need to access and how they
design of the interface is the
will do it. The content is the
next most significant step.
most significant portion of
The content is then placed
a course. It is derived from
according to the design and
the resources the developers
layout. At the development
have on the topic of the
stage the learning materials
course.
and content management
The framework for developing
takes place. The course hence
e-learning courses begins
developed is then tested out
with the learners, recognition
with a sample of viewers
of the user, tasks they are
and is termed as “pilot�. Pilot
99
Characteristics
Learners
Constitution of a learner
100
Context
Learners The learners are given the
learners whom they might
Blind located in Sector-5,
first priority while designing
never see. A thorough user
R.K.Puram and NAB for
an educational course.
study should be made in
women located in Hauz
Usually designers of learning
advance.
Khas. The surveys were
are tempted to start with
ElNM focuses on a target
designed with a user
the content but without the
audience of visually impaired
centered design approach
necessary data on the target
and blind. This brings in a lot
(refer to the Data gathering
audience or the user group its
of scope for user study since
chapter, page ) and based
almost futile to start with the
they (the blind and visually
on this the learning tasks
development on educational
impaired) have a specific way
and information flow of the
course. Its more important in
of seeing, perceiving and
course are determined.
e-learning than in conventional understanding information.
Consideration of learner
learning. Experienced trainers
The user study for this project
group will also lead to a
can easily adjust their style
was done in several institution
greater cost effectiveness,
and approach to the learners
around Delhi, notably The
the better the learning tasks
in front of them, whereas
Blind Relief Association
are, the few questions the
in e-learning the designer
located in Nizamuddin,
learners will need to ask
needs to communicate to the
National Association for the
and more likely they will
101
Since elNM caters to a younger group of target audience. It has to be smart, youthful, fun and corporate at the same time.
102
complete the programme.
characteristics needed by
One must understand the
learners, for example visual
user’s characteristics and
acuity, agility or stamina.
behavior in order to derive the
Keyboard skills, mouse usage
information architecture and
and tolerance of screen glare
flow of information on the
may all warrant consideration.
screen. Since elNM caters to
Previous educational
the management enthusiast
background will influence
of a young age group, it
programme design, the length
needs to be a youthful, fun
of the modules, the style
as well as corporate to some
and level of language used
extent. The character of the
and the use of illustrations.
course should compliment
The learner should be able to
the character of the learner in
associate to the design and
order to attain a special place
content by the end of it.
in their minds. The designer of learning should take in account any special physical
103
Why? What? When? Where? How?
104
[4W1H]
CONTENT The content programming
providing quality feedbacks
efficient for the visually
not only refers to the body of
and evaluation, comparison
impaired.
content but also the needs
with similar programmes
The content also has to be
the programme wishes
and brainstorming with
relevant to the needs of the
to meet, the objectives
employers and stakeholders.
intended learners. These
learner will seek to achieve,
The treatment of content
needs are determined by
the activities they will
will depend to a large extent
the user experience surveys.
carry out to achieve the
on the context in which the
The analysis of needs help to
outcome and the means
learning is to take place.
specify the kind of learning
by which their performance
ELNM for that matter is
involved. This may be motor
will be assessed. This is
management based course,
skills (operating equipment),
a process of planning out
which caters inclusively to
intellectual (analysis of
the content in terms of
a community of visually
complex situations), attitudinal
the outcomes learner will
impaired and blind, so the
(developing confidence in
require out of it, relevant
content has to have the
new situations), interpersonal
assessments required for
essence of a corporate life
(communication and
them, the activities they
but with a youthful twist
negotiation) or a combination
are supposed to undertake,
and should be functionally
of these. The analysis of
105
The table of content for the course_ELNM/// Too scared to delegate? <Top 5 reasons for delegation-phobia and how you can cure yourself> What is the need of delegation? <It’s almost as important as vitamins and fresh air, and as energizing!> What is delegation after all? <Fact: 8 out of 10 people wrongly think it’s an excuse to not work> When should you delegate? <Preferably not the midnight before the client meeting> What should you delegate? <Sometimes, nobody can have a bath on your behalf> Whom should you delegate it to? <Your tailor cannot stitch together an impressive presentation> How should you delegate? <Yes! It’s a procedure with steps and all!> Where should you step in? <Put the timer on when you insert the task into the delegation oven!>
106
needs defines the outcomes
family that goes through
course they learn more about
learners will achieve after they
various circumstances in their
how they can effectively get
have taken the course. These
daily life as well as in the
work done without doing it all
outcomes will be achieved
office and how they handle
themselves.
with the help of learning
these situations using their
For the Delegation course,
methods and activities. The
delegation skills. Its the
a simple methodology of
activities are equally a crucial
Kumar family. Sid is a late
“Answering all questions
portion of the content. It
30’s computer whiz who
related to Delegation” and
defines what they learn from
started his own company
thus the strategy of 5W1H
it. The activities should be
last year. Maya is in her
was used.
relevant to the learners.
Mid-30s and she is a project
The content for eLNM course
manager at a big international
is based on Delegation
company. Sid and Maya
skills. It essentially imparts
have a daughter, Riya, who’s
knowledge on the need of
a budding tennis player. In
delegation in people’s life
this course, the Kumars
and how to go about it. The
face delegation challenges
content is based around
everyday, and within the
107
108
Design By this stage the
next most important
design is made. The
developers have a
stage. Design not only design involved in an
clear idea of the main
refers to the graphics
educational course
thrust, who is the
and layout but also to
includes:
programme for, what
the logistics (how the
1. The structure
needs itâ&#x20AC;&#x2122;ll meet, what
programme will be
and length of the
the users will learn
managed) associated
programme.
and how will they
with it. It starts
2. Sequencing of
assess that learning.
with a drafting of the
content and activity,
Once the content is
concept sketch based
3. Graphics style.
ready the design is
on what the final
109
High
Fig: Visual Weight and the Flow of Vision on a digital screen
110
Low
Structure and Length of the programme This step is where decisions
wireframe separates the
along the top and left-hand
are taken on how the
graphic elements of an
side of web pages, along an
programme will be divided
interface from the functional
“F” shape. [Citation: http://
into various sizes of sub part,
elements in such a way
www.maplemarketing.co.nz/
the key elements required
that the developers can
ArticleEffectiveWebWriting.
for the user groups targeted,
easily explain how users will
htm ]
possible alternative routes
interact with the interface.
The vision flows from
through the materials to suit
It is a visualization tool
-big to small elements,
different learning needs.
for presenting proposed
-dark to light areas,
WIREFRAMING: In the
functions, structure and
-irregular shape to regular
ELNM project the interface
content. The wire framing
-saturated to unsaturated
is carefully planned in
and screen layout also
areas.
terms of the placement and
depends upon the movement
The screen was divide
positioning of their elements.
of the viewers’ eye across
into several functional and
The process of designing
the screen and this is
graphical elements and based
the layout and placements
verified with a cognitive
on these principles they were
of elements on the screen
walkthrough. Eye-tracking
positioned in the layout.
is called wireframing. A
studies show that we scan
111
TOOL BAR Course Title
Chapter Title
Logo CONTENT TOC
Company logo
Seek bar Seek bar
Course Title
TOOL BAR
Logo
TOC
Company logo
Chapter Title
CONTENT
Seek bar
Wireframing Chapter Title
TOC
Menu
Navigation
TOOL BAR
Course Title Logo
CONTENT
Seek bar
Company logo
Helpline
Screen Adjust
Chapter Title
Course Title Logo
Menu
Navigation
TOOL BAR
TOC CONTENT
Seek bar
Company logo
114
Resources [Documents and Transcripts]
Screen adjustment buttons [Close/Minimize/Maximize]
At a glance option provides a mind map of the entire course for better understanding and recall.
Graphics and content
Course Logo
Navigation Panel where user can navigate through the table of content
Seek Bar
Close Captions; Subtitles for the voice over Font size adjust node for the low vision Seek Bar buttons [Pause/Play] Blow up key [zoom in/zoom out] Notes Navigation Icon
115
116
Final Screen After several explorations on the wire frame the final screen was designed. The colour palette followed here is based on the colour study done according to the user preference.
117
Voiceover design
118
VOICEOVER: Listening
very monotonous, therefore
exclamation and tone. The
to your content rather than
in case of e-learning course
whole idea was to create a
looking at it can be an “eye-
it’s the best to have an
voice over that is youthful and
opening” experience that
additional voice over that runs
serious at the same time. To
takes sighted users out of
the way the developer or the
make it interesting, the tone
their normal comfort zone.
instructional designers wants.
of the voice over was worked
But for the blind it is the only
Better training might need a
upon. Exclamatory terms
alternative. The blind acquire
better image of the trainer in
were added to make it sound
information mostly through
he mind of their audience and
fresher. Moreover, the tone of
the medium of sound. Blind
this can only be achieved by
the voice over also adds to it
users face the greatest
an interesting voice over.
recall value.
challenge when interacting
Since ELNM caters to the
In some cases, IVR
with graphical user interfaces.
blind inclusively, several
(interactive voice response)
Typically, they use software
explorations have been done
system can be installed.
applications known as screen
to define the voiceover style
readers that turn the text,
for this course. The blind
events, and elements in
users have the tendency to
applications and Websites to
lose interest in the course
synthesized speech. Screen
if the voice over is long,
reader makes the speech
more punctuated, has less
119
Delegation
Option 1
Too scared to delegate?
choice 2
choice 1
choice3
Plot Option 2
choice 2
choice 1 5 phobias
Learning out of it
choice3
How to deal with it?
RWW
Plot
Why do you NEED delegation?
Option 1
Reason 1
Reason 2
Option 2
Reason 1
Reason 2
Option 3
Reason 1
Reason 2
Learning out of it
Consequence of the plot
Reason 3
With delegation Without delegation
Problem 1 Problem 2 Problem 3
Checklist
Common Idea
What is
delegation?
RWW
TRUE definition
Example 1
Plot Learning out of it
Example 4
RWW
Plot
What should you delegate?
Plot Item 1
Example 3
Example 2
Meaning of delegation
When should you delegate?
Plot
FALSE definition
Discussions
Analysis 1
Analysis 2
Analysis 3
Analysis & Understanding
Item 2
Item 3
Item 4
Item 5
Analysis & Understanding
Plot
Can delegate
Got to do it yourself Infograph
Learning out of it
Whom should you delegate?
RWW
Plot
Character 1
Character 3
Analysis & Understanding
Learning out of it
How should you delegate? Plot
Character 2
Guidelines RWW
Choice 1
Choice 2
Choice 3
Analysis & Understanding
Learning out of it
Checklist elements RWW
Choice 4
Item 6
2. Sequencing of content and activity The final touch to the
be learned before this),
storyline running through
content is rendered at this
by motivation (this topic
the content script.
stage when the topics
is more interesting that
and activities in it are
topic so weâ&#x20AC;&#x2122;d better start
sequenced. Sequencing
with it) and by the level
can be taken in a number
of difficulty. In this case
of different ways, by
the content is framed
chronological order or
and sequenced according
dependency (this should
to the chronology of the
121
eLNM Envisioned product Content
+ Target
Educational course
Young managers of the age 20 to 35
Soft skills
Management enthusiast
Visually impaired
Research & Development of the product Graphics
+
Script
+ Strategy
Colour palette
Layout
Composition
Colours in TREND
Easily NAVIGABLE, less time consuming, ORGANISED and STRUCTURED
Relevant to the content and trend prevailing, SMART, SOPHISTICATED, UNIQUE.
SUBTLE and CORPORATE Blue, green, purple, black, orange and yellow BLUE and YELLOW.... high contrast
Navigable, FLEXIBLE (size adjustable) and minimal
Illustration COMIC STYLE HAND-ILLUSTRATED INFOGRAPHS ARTY
FUN, graphical, usage of interesting FRAMES and ANGLES, elements they can associate with and remember. HIGH CONTRAST, preferably monochromatic to make it more clear, minimun usage of similar colour shades.
Affinity mapping on graphical designs and characetr style explored
122
Graphics When it comes to designing
patterns.
accessibility feature of
an interface that works for
A usable interface for users
standard operating systems’
a wide range of people,
with impaired vision must
graphical interfaces. MS
accessibility is a major issue.
let users adjust font sizes
Windows, for example,
It’s not always a matter of
in the interface via the
enables users to check the
special software and device
browser’s view options.
High Contrast option in the
compatibility; in some
It should offer users with
Display or the Accessibility
cases, special visual design
visual impairments at least
section of the Control Panel.
considerations are needed.
one high contrast design,
Once the high contrast
Impaired vision and “colour
developed for maximum
scheme is selected, it is also
blindness” are widespread
contrast and legibility, when
possible to change the display
phenomena. Some of us
they personalize the interface.
colour of certain details.
have difficulties distinguishing
It should be made sure that
certain colours. In time, most
semantic colours, used to
COLOURS: For
of us will experience some
visualize specific meanings
people with normal vision,
age-related physical changes
or critical statuses in the
colour may be a matter of
to our eyes, affecting focus
interface, are distinguishable
preference. For users with
and contrast, which reduce
for “colour-blind” users. The
visual impairments, however,
our ability to recognize
high contrast colour scheme
it is a critical factor influencing
shades, edges, textures and
has been an integrated
whether or not they can
123
Word mapping, another form of affinity mapping
124
use a digital interface at all.
project, a brainstorming
such as white text on a black
Some people require a lot of
session was carried out to
background, otherwise the
contrast between text and
determine the key terms
background seems to them
background, otherwise the
associated with the course.
to â&#x20AC;&#x153;bleedâ&#x20AC;? over and thus
text would not be legible at all
It was in the form of a word
cause the foreground text to
for them. It was a challenge
map. These terms were
look fuzzy. White on black on
to choose the correct colour
then used to derive the
white, and yellow on blue are
combination considering a
semantic colours, which are
among the most widespread
target group of both sighted
distinguishable to the visually
colour schemes used to
and visually impaired.
impaired. After a several
achieve higher contrast.
Referring to the colour
rounds of colour selection,
Using reds and greens
theories (mentioned earlier)
new combinations were tried
together is a bad choice for
the colour combinations were
out. The combinations were
a high contrast scheme.
created in such a way that it
then made to a high contrast
Back in the days of black
appeals to both the sighted
setting as applicable to the
and white photography and
and the visually impaired. An
visually impaired and then
TV, this was a commonly
extensive study was done
validated.
known phenomenon. Red
on colours in terms of how
It is not enough to offer only
and green may look fairly
it would be perceived by all
one high contrast setting, as
distinguishable when we
the user groups, what impact
different users have different
have normal colour vision,
it might have on the viewer.
needs. Some may even need
but as soon as our perception
In the initiation stage of the
a particular colour scheme,
of colour tone is disturbed,
125
COLOURS
Colours derived from the word map:
Colours perceived by colourblind: Protanopia
Deuteranopia
126
we realize that there is
green are the ones perceived
a glance. However, for users
hardly any contrast in terms
least by them.
with impaired vision, this
of lightness and darkness
Using colour codes to
time-saving feature is useless.
between average red and
visualize information is
To them, any information
green tones. The results are
quite counterproductive for
displayed in colours is hidden
rather like gray writings on a
users with impaired vision,
information because it
gray wall. Orange and blue
because it goes against
prevents them from reading
often produce the same
the principle of maximum
altogether. So, in the high
effect as red and green.
contrast. Colour codes are a
contrast scheme, users will
Bright yellow and deep blue
very useful feature to users
have to read and understand
usually contrast well. A very
with normal sight. Marking
the contents before they can
light blue, however, can again
different categories of data
evaluate the status. Black text
ruin the contrast. Moreover,
- for example totals, key
on bright yellow background
Blue and yellow are the only
figures, etc. - by a special
is an exception to the rule, as
colours most of the colour-
font or background colour
it is legible enough in many
blind perceive and red and
makes them recognizable at
cases.
127
Mono
Compliment
Triad
Tetrad
Protanopy
Deuteranopy #0500DF
#2E3192
#0072BC
#5FCDFF
#00A99D
#FCEE21
#D9E021
#FF7BAC
#C1272D
128
ILLUSTRATION:
FONT: Some font attributes
other reasons, but it is better
To define the illustration
can signalise critical entries
to use such combinations
style mood boards and
quite well, even though they
only for larger or highlighted
explorations were done on
donâ&#x20AC;&#x2122;t allow as many variations
text, such as headlines and
the composition and style. A
as with colour: Bold text
titles.
character board was made
works well, but italic text is
Type should be large,
in the nascent stage of this
not recommended because
preferably at least 16 to
project. Based on the values
it is difficult to read on a
18 points. The relationship
and personality of the course
monitor screen.
between readability and point
the illustration style was set.
Very high contrasts are
size differs from fonts to
The personality of the course
difficult to achieve with colour
fonts.
and its topic was expressed
combinations other than black
by a very youthful and yet
and white. Printed material,
LEADING: Leading, or
minimalist style of hand
generally, is most readable in
spacing between lines of text,
sketched illustration. These
black and white. White text on
should be at least 25 to 30
illustration were based on
a solid colour background of
percent of the point size. This
activities described in the
darker shade is another option
is because many people with
plot. Since the course follows
of using colour schemes
partial sight have difficulty
a storyline, some characters
instead of simply black on
finding the beginning of the
were designed and placed in
white or white on black text..
next line while reading.
activities associated in the
Different colours may be
plots.
important for aesthetic or
129
Visual Board for Composition
Visual Board 130
Visual Board for Illustrations
Two sets of visual boards
elements would be more
look was adapted. The
were made to explore the
effective. Various styles are
illustration was also decided
composition and illustration
being explored to conclude
to have an element of hand
style. For the visually
into one.
drwan doodle.
impaired , a monobchrome
On illustration, a youthful, fun
composition with highlighted
at the same time corporate
131
illustrations
Colour options 134
Various color palattes were converted into their respective colorblind colors (ie; the colors perceived by the colorblind) and these colors were applied to the illustration. Once the colour was decided, the script visualizaion done and the final illustrations were made.
135
136
Sid.. . Late 30â&#x20AC;&#x2122;s.. geek.. . .computer whiz
Riya... . 23.. . . a budding Maya.. .mid 30â&#x20AC;&#x2122;s.. . .
tennis player.. . .
.project manager at a MNC.. . .
137
138
FONT FAMILY:
font “Georgia” and “Fontin”
LETTER SPACING: Text
Complicated, decorative
was used for the course title
with close letter spacing
or cursive fonts should be
and fun comic fonts were
often presents difficulties
avoided and, they should be
used to illustrate sound in the
for readers who are partially
used only to emphasize on
animation.
sighted, especially those with central visual field
something. Standard serif or sans-serif fonts, with familiar,
FONT STYLE: While
defects. Where possible,
easily recognizable characters
there is little reliable
spacing should be wide.
are the best. Also, there is
information on the
Monospaced fonts rather than
some evidence that sans-
comparative legibility of
proportionally spaced fonts
serif fonts are more legible
typefaces, there is some
seem to be more legible for
when character size is small
evidence that a roman
these readers.
relative to the reader’s visual
typeface, using upper and
acuity. For ELNM, a sans
lower cases, is more readable
serif font “Helvetica Neue LT
than italics, oblique or
std“ and “Bree” has been
condensed.
used for content text, serif
139
140
DEVELOPMENT The design stage helps to identify the ways learnerâ&#x20AC;&#x2122;s need could be met within the resources available to us. This provides a validation for the course and its necessary learning materials and associated support be developed. But this will raise management issues. At this stage these factors are taken care of. The development phase is likely to take time. The process relating particularly to learning materials can take several months, even for a limited programme.
PILOT Offering the programme or a coherent part of it to a sample group of learners is called the process of Pilot. At this stage the userâ&#x20AC;&#x2122;s behaviour response is analysed and modifications are made accordingly. This is done to ensure the style, tone and level of difficulty are suitable. This can avoid lengthy and costly adaptations later. A pilot enables the developers to try the main elements of the programme and get feedbacks from the target learner group. Through this the content is validated and ready to go live.
RUN The feedbacks received after the pilot is then used to revise the course content and make the changes and modifications necessary for it to run. This involves monitoring to give a quality assurance through programme modification.
141
142
CONCLUSION The blind and visually impaired desirable designs based
appointed managers. The
people have an intimate
on holistic consideration
Unique Selling Proposition
connection with the digital
of usersâ&#x20AC;&#x2122; experience. The
of this product is that it
and assistive technologies.
process includes User Centric
inclusively caters to the
This makes them rely on such
Analysis of the envisioned
blind and visually impaired
mediums to carry out their
product, validation of target
and is envisioned to run in
daily tasks. From reading a
audience and instructional
several platforms and across
book to writing a letter all
design involved in structuring
interfaces. Throughout this
become more and more
an educational course from
project I was involved in the
convenient with the emerging
its very content to the desired
research and study of the
technologies and innovations.
wireframe. This also involves a user experience, validation
This project reflects a similar
great understanding of various of target audience and
amalgamation of design and
approaches to learning, colour
development in terms of
technology in the field of
theories and theories of visual
communication design which
education. It is a research
perception.
includes visualization, wire
and documentation of the
This product is in the form
framing, content framing and
process involved in the
of an electronic learning
voice over design.
developing of an educational
application, which imparts
product using user-centered
soft skills to the young
design approach to generate
employees of management
cohesive, predictive and
services or the newly
143
Glossary Accessibility: accessibility is about providing access to information for as many people as possible-by working in a variety of operating contexts, and using a multitude of browser technologies to access information published on the Web. Mistakenly used in context of catering to disabled users only.
Affinity diagram: A group decision-making technique designed to sort a large number of ideas, concepts, and opinions into naturally related groups. Used in documenting task or content relationships, often created from card sort activities or group brainstorming.
Analysis paralysis: A situation where designers spend too much time reducing data or analysing tasks at the cost of overlooking emerging opportunities for design improvement and this analysis phase only ends when the project is cancelled.
Assessment: the process of measuring learner performance. Behavioural response: Actions performed by a person as a conscious reaction to external or internal stimuli.
Bug-tracking system: A computer program that is intended to track down and repair a bug. A bug is a programming error that causes the computer to crash or perform incorrectly.
CMI/CML: computer managed instruction/learning; sometimes used synonymously with computer based training but more specifically implying the use of the computer to manage learning, for example by helping the learner choose routes through a programme and/or recording assessment results for individuals or group of learners. The outputs of CMI include statistical reports of learner performance or system utilization.
Cognitive walkthrough: A usability testing strategy in which developer group systematically
144
evaluates each element on every screen in the context of the various tasks (e.g. how likely would a user a user click this button for task A? what would happen if they did? Etc.).
Concept sketch: An outline drawing to indicate ideas about how to solve a specific design problem. It excludes the level of detail that goes into the final product. Concept sketches are used at the beginning of the design process to quickly explore different ideas and to narrow down to an effective design.
Conceptual design: Represents a system structure, as users perceive it. Begins the transition from research and planning into precursors for design. Sets the foundation for developing a site navigation framework by clearly defining the users, their tasks and environment, and how they conceptualize information.
Content analysis: A key stage in the design of the curriculum for a programme, entailing the division and sub-division of a topic or skills into logically related components.
Content design: A term given to a set of design areas that focuses on the information value of content, as opposed to the presentation of it. The content topics include editorial style, internationalization, and accessibility. The term content design intends to differentiate these topics from other topics for purposes of evaluation and development.
Content graphic: A type of graphic designed for the purpose of providing specific content, as differentiated from graphics that add aesthetic value or brand value. Examples of content graphics include complex charts, maps, and product photographs. Of all the graphic types, content graphics are the most likely to serve as a destination in their own right, as opposed to a marker for entry into information (e.g., icon)
Design: stage in developing an e-learning programme that includes the analysis of learner needs and
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content, leading to decisions on structure, length and media, informed by knowledge of the resources available.
Design moves: changes made to the design based on test results. Development: this stage in developing an e-learning programme follows from the design stage; it includes the specification of the three main components of most programmes learning material , support, and management.
Deuteranopia: A specific type of color weakness based on the reduced ability to perceive colors within the green spectrum. Reportedly the most common type of color weakness.
Efficiency: A usability metric that captures how easily a task is completed with a given interface( e.g.; time of completion, number of key strokes for completion). Must be measurable in quantitative terms.
Error analysis: A component of task analysis, which strives to identify the frequency and types of errors that occur for a specified set of task flows. Can include Errors of Omission, Errors of Commission, sequence Errors, or Timing Errors.
Focus groups: A direct data gathering method in which a small group (8-10) of participants are led in a semi structured, brainstorming session to elicit rapid feedback about an interface under development. Focus group data is most useful for generating new ideas or functions for an interface, rather than evaluating an existing one. Group dynamics often make focus group data suspect. Hooks: in journalism, a hook is a technique used to garb the readerâ&#x20AC;&#x2122;s attention. For example, a question: Would you like to lose ten pounds this week?
Hues: the frequency of the wavelength of color; what we normally refer to as the color of an object. Information architecture: part of the conceptual design stage; primarily associated with defining an organization for Web site content (but can include characterising task flow or task relationships within a content organization). Includes the processes of defining site hierarchies, content organization, and labelling schemes for all types of menu systems, and the techniques for creating and evaluating them.
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Interactive Voice Response (IVR): An interactive system that accepts human voice as input mechanism, translates it into recognizable commands, and reacts accordingly. Such a system is becoming popular in telephones and mobile devices where other inputs are limited. Interviews: one- on- one interaction between end users and usability analysts, designed to elicit the usersâ&#x20AC;&#x2122; conceptual model of a system, the tasks and task flows, or other issues related to design. Direct interviews are the best way to capture user centred data.
Layout graphic: Graphics that help delineate, group or divide content. A type of graphic designed for the purpose of organizing content, making it easy to comprehend or scan. Layout graphics are typically subtle and are least commented on by users. They can be used to support a brand or theme. Leading: leading is the vertical space between lines of text. Also called line spacing. It directs the eye horizontally along the text line.
Learning Management System (LMS): software performing a range of administrative and pedagogical functions including registering learners, administrating tests, tracking learner progress, analysing test performance and facilitating communication between learners and their peers and tutors.
Luminance: the measurement of intensity of light. The subjective experience is brightness. Managed learning environment:
An electronic system combining course administration
and management functions with pedagogic functions.
Media: means by which programme content and support reach the learner (for example electronic, print, face to face, telephone)
Module: self-contained sub-division of a programme; modules may also be divided into sections or units.
Monitoring: the security of the day to day operation of the programme with the aim of making any necessary and immediate changes. Monochrome: black and white or a single color with black. Early monochrome monitors had green or amber colored display on black or gray background.
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Navigation design: based on task design and information architecture definitions developed in conceptual design, navigation design marks the first formal step of design. It includes the development of wire frames and graphical mock-ups to test the site structure and visual direction. A set of core navigation pages are designed, tested, and iterated during this stage to ensure that the user interface structure is sound before investing in detail design.
Personas: a concrete characterization of a single user group through a synthesis of the user, task, and environment profiles of that group. It provides detailed example of the potential end user that represents a specific target audience type. Personas help developers think in terms of users by providing insight into how they might use the product. Especially helpful when there are no current users of the Web site.
Piloting: testing all or part of a programme on learners from the target audience with a view to making changes before full implementation. Platform: the hardware/software configuration necessary to deliver electronics learning systems.
Scenario:1. A concrete, often narrative description of a user performing a task in a specific context. Often a use scenario describes a desired or to be built function. This contrasts with a task scenario, which describes a currently implemented function. 2. A prescribed set of conditions under which a user will perform a set of tasks to achieve an objective defined by the developer.
Schema (pl.schemata): A cluster of human memory that is described as a pattern of connections of neutrons in the brain with nodes and links that are so strong that they can be retrieved together as a single memory unit. In essence, it is a packet of information based on knowledge and experience.
Skills training:
training for professionals that focuses on imparting knowledge through
participating activities in order to gain proficiency in a particular field.
Stakeholder: A group with an interest in the programme (for example employers)
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Storyboards: sketches or other visuals that help depict the design concept you have planned. Surveys: An indirect user centred analysis method for gathering information from a large number of users. Issues in survey design include: reaching a representative sample, participant self-filtering, question development and measurement bias, attracting enough responses. E.g., marketing survey needs assessment survey, evaluation survey, diagnostic survey.
Target audience: the group or groups of learners at whom the programme is aimed. Task analysis: the process of evaluating a task or determine the criteria for successful completion. Task analysis also serves to optimize task efficiency by reflecting the usersâ&#x20AC;&#x2122; understanding and expectations of the task.
Usability test: investigative methods to determine the ease of use of a product, primarily involving observation of potential users actually interacting with the product and measuring the results.
User centred analysis: A method of collecting data to develop an understanding of user intentions and interface use patterns. User centred analysis provides concrete data to prioritize and drive interface design.
Visual hierarchy: refers to overall page layout and its ability to lead the usersâ&#x20AC;&#x2122; attention through the page elements. Effective visual hierarchies create an appropriate balance in composition that draws users to top levels of the hierarchy while optimizing visual access to important page level elements.
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Reference People & organisation: THE BLIND RELIEF ASSOCIATION, LBS MARG, NEW DELHI-110003 NAB Centre For blind Women & Disability Studies, L 25, Hauz Khas Enclave, New Delhi 110016
NATIONAL ASSOCIATION FOR THE BLIND, DELHI (NAB, Delhi)R.K. Puram, New Delhi Dr.K.C Pandey, The Blind Relief Association, LBS Marg, Near hotel Oberoi, New Delhi-110003 Dr. Chitra Garg, NAB, RK Puram. Mrs. Saraswati Vashishth - Director,Education, NAB, RK Puram.
Books: How to Plan and Manage E-learning Programme by Roger Lewis and Qentin Whitlock How the Brain Learns by David A.Sousa, Corwin Press.INC, Thousand oaks, California. User-Centered Analysis and Conceptual Design 2006, HUMAN FACTORS INTERNATIONAL, Inc. hfi@humanfactors.com
Papers and Documents: Computer games for children with visual impairments
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Y Eriksson1 and D Gärdenfors2 1Department of Art History and Visual Studies, Göteborg University, Box 200, 405 30 Göteborg, SWEDEN 2Stockholm International Toy Research Centre, KTH, Brinellvägen 85,100 44 Stockholm, SWEDEN
“Usable Accessibility” to the Web for blind Users Nicoletta Di Blas1, Paolo Paolini1, Marco Speroni2 1 HOC (Hypermedia Open Centre), Department of Electronics and Information Politecnico di Milano, Italy; diblas@elet.polimi.it, paolo.paolini@polimi.it 2 TEC-Lab (Technology Enhanced Communication), Faculty of Communication Sciences University of Lugano, Switzerland, speronim@lu.unisi.ch
The Eye of the Beholder’— Designing for Colour-Blind Users by Christine Rigden British Telecommunications Engineering, Vol. 17, Jan. 1999
Effective Color Contrast/ Designing for People with Partial Sight and Color Deficiencies by Aries Arditi, PhD Designing for People with Partial Sight by Aries Arditi, Ph.D
Websites and links: http://www.sapdesignguild.org/editions/edition4/high_contrast.asp
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http://www.sapdesignguild.org/editions/edition4/assist.asp http://safecolours.rigdenage.com/ http://www.lighthouse.org/accessibility/design/accessible-print-design/effective-color-contrast http://www.sapdesignguild.org/editions/edition4/high_contrast.asp http://www.sapdesignguild.org/editions/edition4/assist.asp http://safecolours.rigdenage.com/ http://www.lighthouse.org/accessibility/design/accessible-print-design/effective-color-contrast http://www.codewitz.net/papers/MMT_106-111_Trends_in_E-Learning.pdf http://www.nbp.org/ic/nbp/newsmedia/index.html#67 http://radioboston.wbur.org/2011/11/08/virtual-site-blindness http://www.wbur.org/media-player?source=radioboston&url=http://radioboston.wbur. org/2011/11/08/virtual-site-blindness/&title=New+Video+Game+Helps+The+Blind+Navigate+ Using+%26%238216%3BVirtual+Maps%26%238217%3B&segment=virtual-site-blindness&pubdate=2011-11-08 http://www.humanware.com/en-usa/about_us/company_profile http://www.visibone.com/colorblind/ http://www.e-covip.eu/ http://www.eaea.org/events.php?aid=3314 http://www.smashingmagazine.com/2010/01/28/color-theory-for-designers-part-1-the-meaningof-color/ http://www.luminous-landscape.com/tutorials/colour_theory.shtml
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http://www.maplemarketing.co.nz/ArticleEffectiveWebWriting.htm http://www.piveclabs.com/?page_id=8 http://www.syberworks.com/articles/10tips_graphics.htm http://learningchange.com/blog/how-to-choose-the-right-color-scheme-for-your-e-learning-project http://cnx.org/content/m13286/latest/ http://www.codewitz.net/papers/MMT_106-111_Trends_in_E-Learning.pdf http://www.educationscotland.gov.uk/learningteachingandassessment/approaches/index.asp http://learningthroughdigitalmedia.net/ http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/ http://designthinkingforeducators.com/ http://wilsonlearning.no/website1/1.0.1.0/151/PP_Approach_to_Learning.pdf http://www.jelsim.org/resources/whitepaper.pdf http://www.eaea.org/events.php?aid=3314 http://learningchange.com/blog/how-to-choose-the-right-color-scheme-for-your-e-learning-project http://www.color-wheel-pro.com/color-theory-basics.html http://cnx.org/content/m13286/latest/ http://www.teachit.co.uk/armoore/lang/semantics.htm
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