Tech trend 2022: Metaverse

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Watch Closely

Metaverse, AR/VR & Synthetic Media

Informs Strategy

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1ST YEAR ON THE LIST

Digital Spaces

Digital spaces provide 3D-rendered environments for users’ avatars to congregate, socialize, or work.

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KEY INSIGHT

EXAMPLES

DISRUPTIVE IMPACT

EMERGING PLAYERS

Online experiences are beginning to take place in virtual 3D environments that emulate those in the real world, from households and workplaces to event venues and retail shops. These digital spaces will serve as foundational in the metaverse as our online activities increasingly resemble our offline lives.

One of the first sectors to create shared online digital spaces was gaming, with sprawling interactive realms built to simulate environments, landscapes, and structures theoretically feasible in the real world. These gaming environments have recently diversified their offering to users, with platforms like Roblox and Fortnite hosting virtual concerts with big-name artists. In the context of business, Microsoft has previewed its Mesh product, due to launch in 2022, which will allow users to connect via the company’s Teams communication platform by entering a 3D-rendered virtual workspace, rather than a standard video call. By applying mixed reality technology, Microsoft Mesh can also link elements of the virtual workspace to physical features of the users’ actual surroundings, creating a hybrid physical-virtual environment.

Soon digital spaces will be accessible for a broader range of activities, allowing users to have their avatars browse the shelves of virtual shops, enter virtual doctors’ offices for remote consultations, and attend classes in virtual lecture halls, all with 3D spatial environments. As companies across all sectors develop strategies for extending their products and services to the metaverse, the creation of digital spaces will proliferate.

• Fortnite • Meta • Microsoft Mesh • Nvidia Omniverse • OpenSpace3D • Roblox • Spatial • Unity • Unreal Engine • Wave

© 2022 Future Today Institute


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Disclaimer

1min
page 52

Creative Commons License

1min
pages 53-54

Trends in Action

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page 46

Key Questions

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page 45

Application

1min
page 44

Synthetic Media

1min
pages 34-35

Scenario: The Reborns

1min
page 38

AR for the Enterprise

1min
pages 27-28

Hands-On to Heads-Up

1min
page 29

Smart Glasses

1min
page 24

Diminished Reality

1min
page 26

Smart Contact Lenses

1min
page 25

Forensic AR/VR

1min
page 22

Virtual Crime

1min
pages 20-21

Virtual Possessions and Ownership

1min
page 19

Avatars and Avatar Portability

1min
page 15

Digital Spaces

1min
page 10

Fragmentation of the Virtual Persona

1min
page 17

Hyperrealistic Digital Personas

1min
page 16

Digital Real Estate and the New “Neighborhood”

1min
page 11

Key Insights

1min
page 7

The New Realities Landscape

2min
page 9
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