Tech trend 2022: Metaverse

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Watch Closely

Metaverse, AR/VR & Synthetic Media

Informs Strategy

Act Now

1ST YEAR ON THE LIST

Hyperrealistic Digital Personas

With hyperrealistic avatars, users can accurately re-create their likeness in the metaverse, allowing for remote communication that retains a greater sense of intimacy.

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KEY INSIGHT

EXAMPLES

DISRUPTIVE IMPACT

EMERGING PLAYERS

Avatars can be created in a variety of forms, but as users spend more time in XR and metaverse platforms virtually carrying out everyday tasks and interactions, there will be rising demand for avatars that can convincingly recreate their true human likeness.

Unreal Engine, a leading tool for generating 3D game visuals, launched its MetaHuman Creator in 2021. Users of the app, which promises “high-fidelity digital humans made easy,” choose from various templates to create highly customizable, hyperrealistic characters for use in games and virtual experiences, reducing a process that might previously have taken weeks to a matter of minutes. During the launch of Facebook’s rebrand as Meta, the company debuted its Codec Avatars, which use 3D-capture technology and artificial intelligence to efficiently create lifelike avatars for use in the sorts of metaverse environments that will play a central role in the company’s future business. Combining smart eyewear technology with hyperrealistic avatars will enable virtual interactions that approach the same level of intimacy as face-to-face engagement, and potentially allow users to replicate themselves in digital form and simultaneously occupy multiple virtual environments.

Hyperrealistic avatars will allow users to accurately represent themselves in virtual environments and interfaces, helping to close the perceptual gap between remote and in-person communications. In the further future of the metaverse, hyperrealistic avatars will populate environments rendered with extreme realism, allowing virtual realities to accurately resemble our own.

• Epic Games • Meta’s Codec Avatars • Replica Studios • Unreal Engine’s MetaHuman Creator

© 2022 Future Today Institute


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Disclaimer

1min
page 52

Creative Commons License

1min
pages 53-54

Trends in Action

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page 46

Key Questions

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page 45

Application

1min
page 44

Synthetic Media

1min
pages 34-35

Scenario: The Reborns

1min
page 38

AR for the Enterprise

1min
pages 27-28

Hands-On to Heads-Up

1min
page 29

Smart Glasses

1min
page 24

Diminished Reality

1min
page 26

Smart Contact Lenses

1min
page 25

Forensic AR/VR

1min
page 22

Virtual Crime

1min
pages 20-21

Virtual Possessions and Ownership

1min
page 19

Avatars and Avatar Portability

1min
page 15

Digital Spaces

1min
page 10

Fragmentation of the Virtual Persona

1min
page 17

Hyperrealistic Digital Personas

1min
page 16

Digital Real Estate and the New “Neighborhood”

1min
page 11

Key Insights

1min
page 7

The New Realities Landscape

2min
page 9
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